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Author Topic: Force Unleashed II  (Read 21791 times)
caladein
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Reply #35 on: December 21, 2009, 12:37:44 AM

but what happens in my imagination is none of Lucas' business

... you'd be surprised by the kind of things that are in the DMCA.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Surlyboi
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eat a bag of dicks


Reply #36 on: June 13, 2010, 10:41:30 AM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
tgr
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Reply #37 on: June 13, 2010, 12:03:02 PM

Now that is how filled with awesome the prequels should've been.

Pity the game'll probably be a letdown.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
LK
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Reply #38 on: June 13, 2010, 08:26:17 PM

They should just retell the original trilogy with this starting point, like Ultimate Star Wars. The canon is more of a hinderence leading to letdowns. I can already tell from the trailer that there is another Xanatos Gambit in play.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Draegan
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Reply #39 on: June 13, 2010, 10:36:28 PM

What the fuck is that shit?

There was more awesome in that trailer than there was in hype for Ep1-3.

Fuck.  That makes me want to cry for what could of been.

Fuck.

 cry cry cry

They should just retell the original trilogy with this starting point, like Ultimate Star Wars. The canon is more of a hinderence leading to letdowns.

This.
« Last Edit: June 13, 2010, 11:01:07 PM by Draegan »
Rasix
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Reply #40 on: June 13, 2010, 11:40:48 PM

When did Darth Vader turn into a Bond villain?  Stab the guy yourself, you lazy shit. 

 Cool video, but I don't have high hopes for the game.  The first one's demo couldn't convince me that it was worth buying and it didn't exactly get a lot of glowing praise here.

-Rasix
WindupAtheist
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Badicalthon


Reply #41 on: June 14, 2010, 03:38:07 AM

Painstakingly market-researched generic badass antihero with two swords for twice the awesome, a power level of over 9000, and an agonizingly prosaic hardass voiceover about how he was betrayed. Fucking yawn. Seriously, have you guys ever done any game industry research surveys? I have, and it's pretty clear that this guy's entire character popped right out of one.

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Ironwood
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Reply #42 on: June 14, 2010, 04:10:43 AM

But WUA, One Shall Stand and One Shall Fall.

Don't you know anything ?

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tgr
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Reply #43 on: June 14, 2010, 05:23:02 AM

Painstakingly market-researched generic badass antihero with two swords for twice the awesome, a power level of over 9000, and an agonizingly prosaic hardass voiceover about how he was betrayed. Fucking yawn. Seriously, have you guys ever done any game industry research surveys? I have, and it's pretty clear that this guy's entire character popped right out of one.
Silence, you grumpy old gramps. Oh ho ho ho. Reallllly?

Seriously, that video was brimming with awesome, no matter how market-researched it might be. Everyone knows that it doesn't translate into in-game awesome (especially after the initial force unleashed fiasco), but that doesn't change the fact that was exactly the awesome I was expecting from the prequels when they were first announced.

I mean, dual lightsabres, force crush, lightning and badassery. Oh my.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
WindupAtheist
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Reply #44 on: June 14, 2010, 05:50:23 AM


"You're just a dick who quotes himself in his sig."  --  Schild
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Sheepherder
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Reply #45 on: June 14, 2010, 05:56:32 AM

"You're not useful anymore, I'll just leave you in this room with half a dozen inept guards."

RAEG
tgr
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Reply #46 on: June 14, 2010, 06:24:21 AM

Now you're just being a grumpy old man just to be a grumpy old man.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Pezzle
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Reply #47 on: June 14, 2010, 07:04:22 AM

So now Vader has a bunch of this guys clones he keeps around.  Obviously he 'let' the guy go so he can be used in some plot.  I wonder if you end up fighting your own clones at some point?  Maybe you get to be dead and in a new clone at the start of Episode III.  That makes it pretty easy to ignore the previous installments, brilliant!

The first one was terrible featuring unplayable controls.  This one will not be any better.
K9
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Reply #48 on: June 14, 2010, 07:17:17 AM

Eh what? The first one was a fun romp around various planets where you got to fuck stuff up with lightsabres. I don't see how the controls posed a challenge, you push the stick to move and press another button to fuck stuff up.


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Reply #49 on: June 14, 2010, 07:19:46 AM

Ah yes, the fuck stuff up button.

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tgr
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Reply #50 on: June 14, 2010, 07:27:37 AM

Eh what? The first one was a fun romp around various planets where you got to fuck stuff up with lightsabres. I don't see how the controls posed a challenge, you push the stick to move and press another button to fuck stuff up.
I would record a video of what pissed me off about the controls if I could be arsed to figure out how to do it from the 360 (without buying any extra hardware), but suffice it to say the autoaim being a buggy piece of shit seriously pissed me off. I've never seen autoaim that bad in any console game, and I fear that awesome though that video was, the game will be the complete opposite of that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
K9
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Reply #51 on: June 14, 2010, 07:33:42 AM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

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Sky
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Reply #52 on: June 14, 2010, 07:55:28 AM

Looked cool, but have to agree with WUA. The protagonist looked dorky. Nice action sequences, though. The stuff with the stormtroopers in the dark was great.
Cyrrex
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Reply #53 on: June 14, 2010, 08:12:18 AM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

I also played the PS3 version, and despite hearing wailing and gnashing about control issues...I don't recall having any.  I do recall electrocuting stormtroopers and then hurling them off to explode into other stormtroopers.  In fairness, I did have the force on my side.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
tgr
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Reply #54 on: June 14, 2010, 08:20:52 AM

I'm pretty sure I detailed it in this or some other force unleashed thread, but just for clarity's sake:

In one of the first 3-5 levels, you come upon a spot where the outdoor area is effectively divided into 2 by a wall. I jumped up on that, and there was 1 guy way off to the left-hand side, on a ledge. There were at least 2 on the ground below the wall where I stood. It's been a while now, but I either tried to grab the guy on the ledge far off, and ended up grabbing some rock in the wall behind him, or it was the other way around.

Additionally I'm fairly certain I tried to force grab one of the guys on the ground, and every time I would push the autoaim button, it would swivel me 90 degrees to the right and lock on to a huge rock in the wall.

The first I could've lived with, but the latter was just so mindboggingly stupid. The guy I was aiming at was much closer than the rock it chose, and the rock wasn't even in view.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Morfiend
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Reply #55 on: June 14, 2010, 08:29:48 AM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

Nah 360 was fine. There was the occasional annoyance with targeting and the force grab, but nothing major.
Cyrrex
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Reply #56 on: June 14, 2010, 08:58:07 AM

I'm pretty sure I detailed it in this or some other force unleashed thread, but just for clarity's sake:

In one of the first 3-5 levels, you come upon a spot where the outdoor area is effectively divided into 2 by a wall. I jumped up on that, and there was 1 guy way off to the left-hand side, on a ledge. There were at least 2 on the ground below the wall where I stood. It's been a while now, but I either tried to grab the guy on the ledge far off, and ended up grabbing some rock in the wall behind him, or it was the other way around.

Additionally I'm fairly certain I tried to force grab one of the guys on the ground, and every time I would push the autoaim button, it would swivel me 90 degrees to the right and lock on to a huge rock in the wall.

The first I could've lived with, but the latter was just so mindboggingly stupid. The guy I was aiming at was much closer than the rock it chose, and the rock wasn't even in view.

*sigh*

That was just the game's way of telling you that there was a much cooler way of dispatching those bad guys!

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
tgr
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Reply #57 on: June 14, 2010, 09:05:19 AM

But I wanted to forcegrab the fucker and toss him in the face of the guy on the ledge way off there. I didn't care if there was a "cooler way" of dispatching a guy, I had a plan.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Cyrrex
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Reply #58 on: June 14, 2010, 09:08:26 AM

But I wanted to forcegrab the fucker and toss him in the face of the guy on the ledge way off there. I didn't care if there was a "cooler way" of dispatching a guy, I had a plan.

That's the dark side talking.

Joking aside, I honestly don't remember running into problems like that.  You're probably just a terrible Jedi.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Draegan
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Reply #59 on: June 14, 2010, 10:28:15 AM

Joking aside, I honestly don't remember running into problems like that.  You're probably just a terrible Jedi.

I bet he had a purple lightsaber.
LK
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Reply #60 on: June 14, 2010, 10:36:18 AM

The easier the difficulty you played on, the less an issue controls were.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Cyrrex
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Reply #61 on: June 14, 2010, 11:46:14 AM

The easier the difficulty you played on, the less an issue controls were.

No you!

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Riggswolfe
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Reply #62 on: June 14, 2010, 12:20:21 PM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

Nah 360 was fine. There was the occasional annoyance with targeting and the force grab, but nothing major.

Agreed. I also played on 360 and very rarely had this problem. Once in awhile I'd grab the wrong thing but I'd just shrug and chuck it at something I wanted to kill.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
tgr
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Reply #63 on: June 14, 2010, 12:44:43 PM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

Nah 360 was fine. There was the occasional annoyance with targeting and the force grab, but nothing major.

OCCASIONAL annoyance? I decided to try it again just for fun, to see if there had been any updates since everyone else seems to have much less of a problem with targeting than I had. So I started afresh with the "board some station". After I'd killed each and every one of the soldiers, I decided to go for the door which has 2 mechanisms, one where you force grab and drag it left, and then up. I'm currently looking directly at it, and pressing the button for autotargeting. It shifts focus 45 degrees to the right and is locked onto god knows what. It certainly isn't the mechanism I need to force move up.

And I was just fiddling around in a mostly empty hallway just now, with tons of stuff in the walls. Apparently it's tuned into the direction your character's pointing, but that's just monstrously awkward (for me, at least) when I'm often running in a completely different direction to where I'm looking, and actually selecting something requires a fairly narrow cone of direction. And as I was trying to rip stuff out from one wall, apparently that cone pointed 180 degrees compared to where I was thinking it was, so I suddenly found myself turned 180 degrees and force grabbing something out of the wall behind me.

I mean, seriously. I'm not playing this game any further, the autoaim is that illogical and annoying to me.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Cyrrex
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Reply #64 on: June 14, 2010, 12:47:40 PM

Might have been a 360 thing, on the PS3 I found everything went swimmingly.

Nah 360 was fine. There was the occasional annoyance with targeting and the force grab, but nothing major.

OCCASIONAL annoyance? I decided to try it again just for fun, to see if there had been any updates since everyone else seems to have much less of a problem with targeting than I had. So I started afresh with the "board some station". After I'd killed each and every one of the soldiers, I decided to go for the door which has 2 mechanisms, one where you force grab and drag it left, and then up. I'm currently looking directly at it, and pressing the button for autotargeting. It shifts focus 45 degrees to the right and is locked onto god knows what. It certainly isn't the mechanism I need to force move up.

And I was just fiddling around in a mostly empty hallway just now, with tons of stuff in the walls. Apparently it's tuned into the direction your character's pointing, but that's just monstrously awkward (for me, at least) when I'm often running in a completely different direction to where I'm looking, and actually selecting something requires a fairly narrow cone of direction. And as I was trying to rip stuff out from one wall, apparently that cone pointed 180 degrees compared to where I was thinking it was, so I suddenly found myself turned 180 degrees and force grabbing something out of the wall behind me.

I mean, seriously. I'm not playing this game any further, the autoaim is that illogical and annoying to me.

Hrmph.  The boy has no patience.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Riggswolfe
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Reply #65 on: June 14, 2010, 12:48:33 PM

I don't know what to tell you tgr. I had none very few of these issues with my launch copy of the game. Odd.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
tgr
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Reply #66 on: June 14, 2010, 12:54:21 PM

RDR: autoaim looks where your camera is pointing. It's logical, it's predictable.
GTA4: autoaim probably does the same, I don't remember offhand, but I remember not being pissed off at the autoaim.
TFU: I break out in rage every time it randomly selects something off-camera because I'm moving away from some soldiers to get distance before I force grab them. Which turns me 180 degrees, and means I can't see the soldiers, so I can't defend myself or attack or do anything.

If you guys aren't annoyed by that, more power to you, you're probably not as intolerant to illogical behaviour as I am.

Edit: And I envy you, because I wish it didn't annoy me so much, but it seriously ruins the entire game for me.
« Last Edit: June 14, 2010, 01:02:52 PM by tgr »

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Segoris
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Reply #67 on: June 14, 2010, 04:10:19 PM

I'm with tgr on this one, I didn't like the controls and thought they were shitty. Sure, I could have gotten used to them, and I don't think in general they would have turned me away from the game as I normally have a lot more patience, but I think after previous Star Wars games (KOTOR, Jedi Knight 1/2, etc) my expectations were a bit higher. That may have had something to do with it.
WindupAtheist
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Reply #68 on: June 14, 2010, 09:46:57 PM

Also, go look at James Earl Jones on IMDB and realize that some Star Wars theme park ride was able to get him to come do Vader's voice, but this game was not.

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Reply #69 on: June 15, 2010, 06:03:55 AM

The protagonist looked dorky.

He's the friendless geek of the Sith world, which is why he's fuelled by nerdrage.

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