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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Cataclysm 0 Members and 2 Guests are viewing this topic.
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Author Topic: Cataclysm  (Read 1537387 times)
SurfD
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Reply #1505 on: May 31, 2010, 05:19:29 PM

Given the fact that even as a Horde member, I spent a good chunk of my experience in Dustwallow Marsh and Feralas butchering Grimtotem for their shenanigans, I would venture to say that they were already "not terribly welcome" in the horde to begin with.  I mean, from everything I can find, pretty much the ONLY reason they were even nominally considered part of the horde at all is because Magatha Grimtotem carried enough influence as a tribal elder that Cairne couldnt simply expell / banish the lot of them.  Every single instance of any encounter I have ever had with them suggested that their entire clan was pretty much on the way down low of things.

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Righ
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Reply #1506 on: June 01, 2010, 04:38:13 PM

The Grimtotem also knocked over Camp Aparaje in Stonetalon and attacked Freewind Post in Thousand Needles, earning the repeated reprisals by thousands of heroes in the employ of the local Tauren. There we learned that the Grimtotem are in secret negotiations with the Forsaken. They're probably not as rotten or brutish as the political climate paints them, but they certainly don't share the hippy ethic of the Confederated Tribes of the Tauren.

The camera adds a thousand barrels. - Steven Colbert
koro
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Reply #1507 on: June 02, 2010, 03:50:22 AM

While not really Cataclysm info, there's this little tidbit going into 3.3.5:

Quote
We have found that most players using the Dungeon Finder don’t use the Vote Kick feature or abandon groups very often. For these players, we are removing the cooldown on voting to kick players from a dungeon party. In contrast, those players who tend to kick players or abandon groups more frequently will notice that the Vote Kick feature maintains its cooldown. The goal here is to make sure players who are generally patient can make use of the Vote Kick feature when they really need it, without giving a more powerful tool to those who try to kick others or abandon dungeon groups very frequently.

This functionality will adjust itself as a player’s behavior while using the Dungeon Finder changes.

Basically, if you vote-kick people too often or you are that asshole that keeps pulling the first spawn and then bailing, you'll eventually see your ability to do either of those things eventually removed for a while, and vice versa.
Malakili
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Reply #1508 on: June 02, 2010, 06:04:31 AM

While not really Cataclysm info, there's this little tidbit going into 3.3.5:

Quote
We have found that most players using the Dungeon Finder don’t use the Vote Kick feature or abandon groups very often. For these players, we are removing the cooldown on voting to kick players from a dungeon party. In contrast, those players who tend to kick players or abandon groups more frequently will notice that the Vote Kick feature maintains its cooldown. The goal here is to make sure players who are generally patient can make use of the Vote Kick feature when they really need it, without giving a more powerful tool to those who try to kick others or abandon dungeon groups very frequently.

This functionality will adjust itself as a player’s behavior while using the Dungeon Finder changes.

Basically, if you vote-kick people too often or you are that asshole that keeps pulling the first spawn and then bailing, you'll eventually see your ability to do either of those things eventually removed for a while, and vice versa.

Thats nice actually. 
Ironwood
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Reply #1509 on: June 02, 2010, 07:05:23 AM

That sounds too nice to be true;  is it on test ?

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sickrubik
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Reply #1510 on: June 02, 2010, 07:35:57 AM

No idea if it's on test, but that was posted by Zarhym.

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Ironwood
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Reply #1511 on: June 02, 2010, 07:40:55 AM

Sorry, I wasn't going for the whole 'FAKE LIAR' thing but 'Sounds nice but will end up being much more complicated than first thought and dropped like a hot rock'.

 Ohhhhh, I see.

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apocrypha
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Reply #1512 on: June 02, 2010, 12:00:21 PM

How exactly are they going to stop you abandoning a group?

Alt-F4 and log in an alt is always going to be available to those people...

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Sheepherder
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Reply #1513 on: June 02, 2010, 12:19:32 PM

That should be obvious: you'll be able to drop group and re-queue that same character immediately if you're in good standing.
Lakov_Sanite
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Reply #1514 on: June 02, 2010, 12:28:28 PM

How exactly are they going to stop you abandoning a group?

Alt-F4 and log in an alt is always going to be available to those people...

They aren't saying you can't abandon a group. They are saying if you do it repeatedly, you will have the re-queue timer and if you dont, you will have no timer at all for re-queue.  There is no penalization in this change that doesnt already exist.

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March
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Reply #1515 on: June 02, 2010, 12:37:23 PM

The way I read it, the only thing affected is the ability to initiate a Gkick.

The change does _not_ imply that you will get instant re-queue... only that you will have Gkick available with no timer if you prove yourself to be nice and not naughty.

If you drop, you will still have the debuff.
Draegan
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Reply #1516 on: June 02, 2010, 01:31:23 PM

Yeah, it's only allowing the you to votekick someone faster.
Paelos
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Reply #1517 on: June 02, 2010, 02:09:05 PM

Yeah, it's only allowing the you to votekick someone faster.

I wouldn't mind seeing it expanded to the drop thing as well. However, I do understand the hate of most informal groupings.

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Bzalthek
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Reply #1518 on: June 02, 2010, 10:42:35 PM

For the last week I've been playing with the LFD and I've had about a 95ish percent favorable groups.  I usually detest pugs but these have been pleasant, and I never seem to see anyone that was unpleasant again.  To quote Tyler Durden, they are my "single serving friends."

Mind you this has all been from 15-33 so far so the dungeons aren't exactly difficult.  I imagine things futz up a bit around 80.

Oh and fuck Deadmines.  I managed to get through life and WoW for 6 years without having to experience that shit.  I can go another 6.

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Fordel
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Reply #1519 on: June 02, 2010, 11:49:28 PM

How can you hate on The Deadmines?


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Reply #1520 on: June 03, 2010, 12:19:52 AM

Seeing Deadmines in open beta after years of DAOC was the thing that made me go "Holy shit, THIS is what PVE is supposed to be like," and sold me permanently on switching games.

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Dren
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Reply #1521 on: June 03, 2010, 07:41:36 AM

Not sure why the hate for Deadmines.  One of the best, in my opinion.  Although, I ran my son through there with one of my 80's and did get some memories of aweful wipes caused by the very quick respawn of patrols.  Even with me clearing the place without hardly stopping, I backed up a bit at one point and had a patrol come from the back.  For a group of the appropriate level, that would be very difficult to survive.
caladein
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Reply #1522 on: June 03, 2010, 08:24:36 AM

I think Deadmines has a lot going on versus the "serious of tunnels" that are most instances.  I feel the same way about Scholomance but that doesn't mean I don't think both are absolutely hateful places at the appropriate levels.

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Rendakor
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Reply #1523 on: June 03, 2010, 08:47:39 AM

My biggest complaint about Deadmines is that the respawning patrols make it incredibly inconvenient if somehow the healer dies and you have no one to rez. Group goes afk while he walks back, he runs right into them, dies again. Rinse, repeat, ragequit.

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kildorn
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Reply #1524 on: June 03, 2010, 08:50:26 AM

Deadmines is completely linear, but pretty about it.

And it's FAR nicer since they removed or downgraded the obnoxious amount of trash in it.

And I didn't think the pats respawned in any short amount of time? What DOES happen is every time you kill a boss, a pat spawns behind you and walks towards the boss. If you're killing and quickly moving on, you never see them. If you wait around or die, you'll run into a 2-3 elite spawn walking around.
Sjofn
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Reply #1525 on: June 03, 2010, 10:21:51 AM

Yeah, we just used to wait until our new friends showed up before moving on, I don't really recall any "fast" respawning trash otherwise.

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Paelos
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Reply #1526 on: June 03, 2010, 10:46:54 AM

I never really got the Deadmines love as much as most people, or the SFK love because I was alliance and never really ran it at level.

However, my favorite by far in the early instances was the Scarlet Monestary. I would still go back there before the first expansion hit and solo-farm the place over and over for gold because I just enjoyed doing it.

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LK
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Reply #1527 on: June 03, 2010, 10:52:33 AM

The very first, first, first time I did Deadmines, it was crazy awesome. It was the very first instance I did. I had done several before in Everquest but it was never like this with WoW. Every time after that, I knew what to expect from instances, and while it was great to experience something for the first time, it wasn't the same as your VERY FIRST dungeon clearing. Even doing a FIRST EVER dungeon clearing in another game like Age of Conan was a bit reduced, but still awesome.

What's more, when you take on a role in a group, like tank, and you're surprised you're going toe to toe with these beastly guys, that also creates a very positive feeling. This is for players who might be new to the game or at least saavy enough to get what a tank does but not really know how to optimize it yet. If you're a terrible tank, it'll show and things will suck.

Playing Rammus in League of Legends gives me the same warm fuzzy feeling because I'm not squishy and I'm helping my team; this has kept its appeal through 60 games so far.

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Sjofn
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Reply #1528 on: June 03, 2010, 10:53:44 AM

I was/am Alliance too, but I do understand the SFK love from the few times I've run through it. It just has a great feel to it without drowning you in five hours of trash and wipes like some of their other "really great feel" dungeons (I am looking at you, BRD).

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Rasix
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Reply #1529 on: June 03, 2010, 10:54:50 AM

Only time I ever did Deadmines, someone ninja'd the sword I wanted.  Sad Panda Loved the Goonies vibe.

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Simond
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Reply #1530 on: June 03, 2010, 12:25:13 PM

Male goblin and male worgen dances are in now, btw.
Just realised I never actually got around to posting links.  swamp poop

http://www.youtube.com/watch?v=ObVVe01tQJ0

http://www.youtube.com/watch?v=PLlWuL0LikE

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Bzalthek
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Reply #1531 on: June 03, 2010, 12:32:50 PM

Goblin is "all right" but the worgen one is just... bad.  /opinion

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sickrubik
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Reply #1532 on: June 03, 2010, 12:47:56 PM

I still have no god damn idea what the Worgen dance is supposed to BE.

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Simond
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Reply #1533 on: June 03, 2010, 01:06:35 PM


"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Sjofn
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Reply #1534 on: June 03, 2010, 01:47:16 PM

I think the worgen boys have a Leg Problem. It's hard to make him dance and use his legs when his legs ... are not human legs. If you look at the other races with non-standard legs, they generally don't do a lot of lower-body-work.

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Mattemeo
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Reply #1535 on: June 03, 2010, 02:15:59 PM

Male Goblin Soulja Boi dance at least is funny, if a little lacklustre.

Male Worgen ...JT/whatever isn't even a dance. It's random ticks in sequence. JT looks like a tit doing it, and he's not hunched/digitigrade. Abysmal.

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caladein
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Reply #1536 on: June 03, 2010, 04:07:30 PM

It does look like he's just flailing about, but that doesn't make it much different than the Female Blood Elf dance which doesn't even have the excuse of funny legs.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Simond
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Reply #1537 on: June 05, 2010, 11:00:21 AM

Default starting pets for all hunter races: http://www.youtube.com/watch?v=EAUkspARZaY&feature=related

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Selby
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Reply #1538 on: June 05, 2010, 11:29:19 AM

Looks like hunter gets to be across almost all classes now...
Rendakor
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Reply #1539 on: June 05, 2010, 11:55:17 AM

WTF Undead hunters? I don't remember them saying that was one of the newly allowed class/race combos.

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