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Topic: Stronghold Kingdoms (Read 11146 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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Firefly Studios today announces a new kind of online game: 'Stronghold Kingdoms' Live the life of a medieval lord in the world's first castle based MMO. image Besiege the castle that's never been taken, overthrow tyrants, bankroll your factions war effort, pillage your neighbour's resources, peacefully raise sheep or do it all! The choice is yours in a wide ranging simulation of medieval life, played out in real time against thousands of online opponents striving for power and glory. A unique hybrid of web and PC based gaming brings online interactivity and community together with a richly depicted medieval world of thriving villages and dramatic battles. Build a kingdom over days and weeks. A mix of real time gameplay with long term planning, bring a truly novel twist to the Strategy genre. A huge range of stats and rankings give every player something to aim for, whether it's 'Besieger of the month' or 'Apple farmer of the day'! Join a medieval social network! Factions and elections, liege lords and their vassals, all provide a real sense of structured community. Whilst strong and well planned castles are at the heart of any lord's domain, players can also specialise via a vast research tree. Starting out as a humble peasant, each promotion brings research points to spend on becoming the best in as many areas as you wish, trading, diplomacy, warfare, farming and more, as the player seeks to control the local parish, county and beyond. As their power grows, players can eventually join in a country wide war for the Crown. Classic Stronghold goes online in a world where players can, Build, Besiege, Pillage, Farm, Explore, Research, Vote, Trade, Banquet, Fight and much, much more. Many unannounced and surprising game features will be revealed in the coming months... ...to keep up with Stronghold Kingdoms, visit www.strongholdkingdoms.com Soon we'll have you eating roast ox with the Sheriff of Nottingham! www.strongholdkingdoms.com   
I loved the stronghold series...but this is supposed to be browser/Pc game. Kinda scary.
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« Last Edit: May 28, 2009, 12:42:30 PM by Mrbloodworth »
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schild
Administrator
Posts: 60350
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Nice.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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oooooooooooooooooooooooooooooooh
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Xanthippe
Terracotta Army
Posts: 4779
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Finally, a game where I can be a retired farmer!
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Draegan
Terracotta Army
Posts: 10043
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First shot reminds me of Ceasar.
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Modern Angel
Terracotta Army
Posts: 3553
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Uh oh. Here goes my money.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Is this the same firefly that is associated with Stargate worlds?
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Draegan
Terracotta Army
Posts: 10043
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If I can play this in a browser I'm in trouble. Real trouble.
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Salamok
Terracotta Army
Posts: 2803
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I wonder if they address the get in at the start or don't bother aspect that usually plagues this sort of thing.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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'Apple farmer of the day'
unlock the Apple Farming slot
edit: this is attractive to me
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« Last Edit: May 28, 2009, 04:00:30 PM by Soln »
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Tannhauser
Terracotta Army
Posts: 4436
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Oh HELL yes!
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Aez
Terracotta Army
Posts: 1369
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Nice indeed.
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Trippy
Administrator
Posts: 23657
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Not quite the MMO version of Kingmaker (aka the War of the Roses) I've been wishing for but it looks interesting.
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Sheepherder
Terracotta Army
Posts: 5192
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Soon we'll have you eating roast peasant with the Sheriff of Nottingham! Fixed for accuracy. Now let us forget that the second game ever happened and concentrate on the event horizon of pure win we are approaching.
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Ghambit
Terracotta Army
Posts: 5576
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LoL We've gotta dig up the endless old posts on this forum asking for a game design such as this. About time dammit! Now, is HoMM Kingdoms gonna be anything like this? I know that's turn-based but they seem a tad similar. Too bad we gotta wait a year for this thing... perfect f13 game too
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« Last Edit: May 28, 2009, 09:43:12 PM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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UnSub
Contributor
Posts: 8064
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Is this the same firefly that is associated with Stargate worlds?
You are thinking FireSky.
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Tannhauser
Terracotta Army
Posts: 4436
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It would be cool if we could all ally right off the bat to protect and trade with each other. I wonder if you can start out adjacent to your friends or if everyone is scattered.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Is this the same firefly that is associated with Stargate worlds?
You are thinking FireSky. Yes i am.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Hm!
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God Save the Horn Players
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Rendakor
Terracotta Army
Posts: 10138
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This is relavent to my interests.
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"i can't be a star citizen. they won't even give me a star green card"
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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Oooh, I like!
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-= Ho Eyo He Hum =-
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Mrbloodworth
Terracotta Army
Posts: 15148
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Please introduce yourselves and give us your game development history.Simon Bradbury Designer and Co-Founder of Firefly Studios - makers of fine castle games since 1999 (Stronghold Series) What is the background of "Strongholds Kingdoms"? How long was the idea floating around before development began?Its an idea we have had in our minds ever since we started making the Stronghold games, we've always wanted to make the castles people build mean more than just a one off game - castles have stood for centuries after all - we wanted our digitals ones to last a long time too! We first started dev work on kingdoms back in 2007...any game that has a long play time we figured was going to take us a long time to design and tweak!How many people are working on development?About 8 in all, but this will grow as we approach beta Where are you in the development cycle of Strongholds Kingdoms?We have just launched a closed alpha of 150 people. Really to test out some ideas and to start to work on the support systems that an online game needs, a good third of the game has yet to be written tho! Will you have a closed and/or open beta?Yes - we will have a closed beta - towards the end of the year...Do you plan any cross-platform development?Initially we will be concentrating on PC development, but have some other plans. :)What is the back story for Strongholds Kingdoms?The area of the world you are paying in will be geographically correct (Britain for the alpha for example) and the idea is that there is no king, it is a land divided into new and small lords.
As you rise through the ranks - you gain more control and power - maybe becoming the sheriff of a country for example. You join together In factions and houses and as the game moves on your power block will fight to elect the king of there choosing and then to gain overall control of the (game) world... that king could be you! What historical epoch gave you inspiration for Strongholds Kingdoms?It will be strictly early medieval with no fantasy elements, that ground is covered in plenty of other games I think!What 'real world' places will players see/visit?Initially The UK , we then have a range of other countries and regions we wish to cover...Which of the above is your personal favorite and why?The UK - because it's the only one so far. :)Into what category would you put Strongholds Kingdoms: RPG, RTS, FPS, a combination? Why do you feel that way?Stronghold Kingdoms is a castle game and a mix of RTS and browser based games such as Tribal wars or Travian.How is multiplayer incorporated into Strongholds Kingdoms?Well - there are some PvE elements in the world currently and there will be others, but mainly its one huge PvP environment - I pillage your castle - you siege mine and destroy some buildings... etc etc in a game world with 1000's of other players the whole thing is one huge multiplayer game.Is there a single player game? If so, how is it different from the multiplayer game?Not currently - but Like many ideas, this is something we think about. Will Strongholds Kingdoms be available as a physical product or as a digital download only? Why was that decision made?It will come out as a physical product as well as digital. Like any dev team, we need it to be a commercial product and we see no reason to limit its distribution. imageHave you determined what subscription model Strongholds Kingdoms will follow? Will it be a monthly fee, microtransaction or some combination of the two? We are not announcing that yet! Does Firefly have any other games in development? If so, can you tell us anything about them? Do you plan to keep the same sort of model for the target audience? Yes we have another game in development, but you'll have to wait until we announce it! Please add any other information that you'd like. I'd just like to say thanks to the many people that are emailing us asking if they can join the alpha test. We are however now full. Please leave your details on our website, www.fireflyworlds.com and we'll get back to you in a few months time!
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schild
Administrator
Posts: 60350
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How many people are working on development?
About 8 in all, but this will grow as we approach beta Will you have a closed and/or open beta?
Yes - we will have a closed beta - towards the end of the year...  Into what category would you put Strongholds Kingdoms: RPG, RTS, FPS, a combination? Why do you feel that way?
Stronghold Kingdoms is a castle game and a mix of RTS and browser based games such as Tribal wars or Travian.

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Draegan
Terracotta Army
Posts: 10043
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As soon as I saw Travian, I lost interest.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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nooooooooooo 
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Musashi
Terracotta Army
Posts: 1692
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Into what category would you put Strongholds Kingdoms: RPG, RTS, FPS, a combination? Why do you feel that way?
Stronghold Kingdoms is a castle game and a mix of RTS and browser based games such as Tribal wars or Travian.
 [/quote] These questions are crap though, to be fair. Although I don't want to sound like I'm defending this game. But it's like asking a musician what his influences are. You invariably get, 'a little bit of Zeppelin, a little bit of Punk Rock, with a taste of [Insert Newish Look at Me I'm Hip With Kids Band Name].' In other words. It means nothing.
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AKA Gyoza
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Demonix
Terracotta Army
Posts: 103
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Just got done with this as it stands in its alpha 4 (we are allowed to talk about it, but not post screenies).
This is a game much like golf is a sport; Lots of waiting with the occasional burst of tepid action.
Add a cash shop with ability cards that give a clear advantage coupled with a premium tier that allows you to do things that should be basic interface and...yeah. You can see where they are trying to go with this.
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Rendakor
Terracotta Army
Posts: 10138
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"i can't be a star citizen. they won't even give me a star green card"
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Demonix
Terracotta Army
Posts: 103
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Hey, it was the first one that came up in the search. :P
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