Author
|
Topic: High Level Armor Sets (Read 159079 times)
|
Goreschach
Terracotta Army
Posts: 1546
|
Sweet god, why did you invoke his name? Do you know what you've done here? I need to go find a fallout shelter now...
As long as noone speaks the name two more times, we're all safe. I haven't heard anything about Serek Dmart working on an MMO, so I think we're safe for now.
|
|
|
|
squirrel
|
Yeah. Toot toot! I'm the Mythic train wreck! Kernel of a good game, I'll be playing for a bit but amateur hour has got to stop. If Mark thinks he's competing with Blizzard he needs to wake up and realize what's going on.
|
Speaking of marketing, we're out of milk.
|
|
|
slog
Terracotta Army
Posts: 8234
|
Sweet god, why did you invoke his name? Do you know what you've done here? I need to go find a fallout shelter now...
As long as noone speaks the name two more times, we're all safe. I haven't heard anything about Serek Dmart working on an MMO, so I think we're safe for now. does this count? Q. With all the "massively multiplayer" games on the market (and more in the works), how does anyone make a go of it?
A. By grabbing on and holding on tight. Just ask the developers of WW2O or AO.
The fact is that the MMO landscape is quickly becoming a farce. Its down to this. Throw as much crap at a wall – in this case a naïve group of gamers – and hope that some of it sticks long enough for you to stay in business. There is absolutely no plausible reason why some of these games should ever be made. Then again, I can ring off a list of several hundred single player games that should never have been made.
Several years ago, back when in one of the anniversary issues of CGW (I’ve forgotten which one. It was the one with Mark Hamill in it) I said that online games would be the wave of the future; as usual, nobody took me seriously. Here we are. I also said that freeform games would become the norm and that gamers would just start crying out for it once a group of developers actually upped and did it. Here we are.
MMO gaming is just another genre waiting to be exploited. And then massacred. It is beginning.
Its only going to get worse.
http://www.armchairempire.com/Interviews/derek-smart.htm
|
Friends don't let Friends vote for Boomers
|
|
|
Threash
Terracotta Army
Posts: 9171
|
Is this confirmed anywhere? Seems like a lot of anger over something i haven't seen a lot of evidence for.
|
I am the .00000001428%
|
|
|
schild
Administrator
Posts: 60350
|
Is this confirmed anywhere? Seems like a lot of anger over something i haven't seen a lot of evidence for.
This came from the Herald.
|
|
|
|
Nevermore
Terracotta Army
Posts: 4740
|
THAT is supposed to make me happy to play this game? Oh. My. Gawd. What. The. Fuck?
I don't care if that's a volunteer or a paid employee. They've got a red name and as far as anyone reading the post is concerned, a representative of Mythic.
No wonder they let Jacobs do all the PR.
It's a red name he literally gave himself. Not that I'm defending Mythic in this clusterfuck but Rena_Lanford, aka Nancy the Wonderboy, is a special breed of dickhead.
|
Over and out.
|
|
|
Goreschach
Terracotta Army
Posts: 1546
|
does this count?
I don't see a date. Therefore I refuse to believe this interview occured at any date earlier than last tuesday. God help us should it come to be that all this time He has been right.
|
|
|
|
squirrel
|
THAT is supposed to make me happy to play this game? Oh. My. Gawd. What. The. Fuck?
I don't care if that's a volunteer or a paid employee. They've got a red name and as far as anyone reading the post is concerned, a representative of Mythic.
No wonder they let Jacobs do all the PR.
It's a red name he literally gave himself. Not that I'm defending Mythic in this clusterfuck but Rena_Lanford, aka Nancy the Wonderboy, is a special breed of dickhead. Lantyssa's point exactly. With no formal communications and the Vault being the default dissemination tool some random self-proclaimed red-name is causing havoc. Which is Mythics fault, because they've created the vacuum that allows this to happen. Well, that and making stupid fucking decisions.
|
Speaking of marketing, we're out of milk.
|
|
|
Jamiko
Terracotta Army
Posts: 364
|
I keep seeing people quibble over the term "required". Let's just assume it's not technically required in the game to begin some awesome quest. The devs will still design the quest assuming players have it - thus it becomes required anyway because if you don't have it you die.
|
|
|
|
Krushchev
Terracotta Army
Posts: 68
|
What if Conan just turns around and becomes king?
|
|
|
|
Threash
Terracotta Army
Posts: 9171
|
What if Conan just turns around and becomes king?
But thats another story...
|
I am the .00000001428%
|
|
|
ghost
|
What if Conan just turns around and becomes king?
Conan, the King of Craptacular. It's a musical. 
|
|
|
|
Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
|
I keep seeing people quibble over the term "required". Let's just assume it's not technically required in the game to begin some awesome quest. The devs will still design the quest assuming players have it - thus it becomes required anyway because if you don't have it you die.
It also stratifies the remaining player population into the haves and have-nots in the same way that WoW raiding did. Want to join our keep raiding guild? Go out and grind the minimum gear requirement first. Then apply on our forum and be measured not by whether you're somebody who we'd get along with or that knows how to play at an acceptable level but by how much equipment and renown levels you have attained, however you attained it. Don't meet the standard? Go join a lesser guild, where necessity will make the focus grinding the lower tier PQs to gear up the members for future keep raiding. Get lucky on rolls in your guild's events and gear up faster than the rest of them? Quit. Guilds are no longer about friendship or shared adventure, but are simply grades that you are supposed to graduate from in your selfish quest to get enough gear to eventually join the big boy's club.
|
The camera adds a thousand barrels. - Steven Colbert
|
|
|
Lantyssa
Terracotta Army
Posts: 20848
|
It's a red name he literally gave himself. Not that I'm defending Mythic in this clusterfuck but Rena_Lanford, aka Nancy the Wonderboy, is a special breed of dickhead.
If they had those official boards we both harp on about constantly, they wouldn't be able to do that. So I'll still blame Mythic.
|
Hahahaha! I'm really good at this!
|
|
|
ashrik
Terracotta Army
Posts: 631
|
Serek Dmart really said that? What is he? The Ron Paul of videogames that everyone all of the sudden wants to listen to?
|
|
|
|
UnSub
Contributor
Posts: 8064
|
Serek Dmart really said that? What is he? The Ron Paul of videogames that everyone all of the sudden wants to listen to?
I DON'T WANT TO LIVE IN A WORLD WHERE DEREK SMART MAKES SENSE! ... ahem... So, I'm not the kind of player that is ever going to get this gear. I probably wouldn't be a hardcore RvRer either, so it probably shouldn't matter to me. But this news is still going to make me unsubscribe. I've been wondering what the hell Mythic was thinking about a number of things with WAR. I find it hard to match up enough important pre-launch promises with what actually appeared in game and, given it is only a month from launch, there have been a lot of "what the hell were you thinking?" info released. The two key reasons I'm going to unsub is 1) I'm not having fun grinding my rank 18 Shadow Warrior across another dead zone and 2) Mythic appears to have no idea at all about what its players want. None at all. I mean, Mythic got DAoC a lot right according to other people, but all I can see here is decision after decision that appears to increase the grind and reduce the importance of RvR / PvP, which is meant to be the core of WAR. It's meant to be "War is Everywhere!", not "Grind, Bitches!".
|
|
|
|
eldaec
Terracotta Army
Posts: 11844
|
The two key reasons I'm going to unsub is 1) I'm not having fun grinding my rank 18 Shadow Warrior across another dead zone and 2) Mythic appears to have no idea at all about what its players want. None at all. I mean, Mythic got DAoC a lot right according to other people, but all I can see here is decision after decision that appears to increase the grind and reduce the importance of RvR / PvP, which is meant to be the core of WAR. It's meant to be "War is Everywhere!", not "Grind, Bitches!".
The frightening thing is DAoC ultimately died because of exactly the same problem, good RvR (it didn't have scenario PvP) which the developers kept hiding behind more and more EQ style flag grind.
|
"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
|
|
|
UnSub
Contributor
Posts: 8064
|
The two key reasons I'm going to unsub is 1) I'm not having fun grinding my rank 18 Shadow Warrior across another dead zone and 2) Mythic appears to have no idea at all about what its players want. None at all. I mean, Mythic got DAoC a lot right according to other people, but all I can see here is decision after decision that appears to increase the grind and reduce the importance of RvR / PvP, which is meant to be the core of WAR. It's meant to be "War is Everywhere!", not "Grind, Bitches!".
The frightening thing is DAoC ultimately died because of exactly the same problem, good RvR (it didn't have scenario PvP) which the developers kept hiding behind more and more EQ style flag grind. Why don't devs trust PvP when they put it in their game?
|
|
|
|
Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
|
The two key reasons I'm going to unsub is 1) I'm not having fun grinding my rank 18 Shadow Warrior across another dead zone and 2) Mythic appears to have no idea at all about what its players want. None at all. I mean, Mythic got DAoC a lot right according to other people, but all I can see here is decision after decision that appears to increase the grind and reduce the importance of RvR / PvP, which is meant to be the core of WAR. It's meant to be "War is Everywhere!", not "Grind, Bitches!".
The frightening thing is DAoC ultimately died because of exactly the same problem, good RvR (it didn't have scenario PvP) which the developers kept hiding behind more and more EQ style flag grind. Why don't devs trust PvP when they put it in their game? I don't know, but it really bugs the shit out of me. I am not USUALLY much of a PvPer. Except in Mythic games. But then Mythic has a sudden ... I dunno, spasm of "We need to get our players to PvE TOO" and we get crap like this change (which pisses me off MORE given how nigh-universal ToA hate was, you'd think they would KNOW BETTER ARGH). I wanted to stick this game out, because I've been missing the RvR since leaving DAoC, and I doubt WoW's will ever be what I want it to be (they may surprise me, I guess). But between this and the population issues ... Well, I'll check back in a few months, I guess.
|
God Save the Horn Players
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
Is HRose banned or something?
|
|
|
|
Goreschach
Terracotta Army
Posts: 1546
|
The past few days it's been getting harder to even get a scenario pop, much less any group. The population issues are what's going to kill this game. People can play through the bugs and the poor design elements, but once the place is empty it's Game Over.
The most amazing thing is how they're refusing to talk about mergers, even after this exact same thing just happened in AOC.
|
|
|
|
schild
Administrator
Posts: 60350
|
Is HRose banned or something?
Yes, we're talking far too much about Mythic titles for his presence to be anything less than annoying and banworthy.
|
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
He's put an "interesting" link up.
|
|
|
|
schild
Administrator
Posts: 60350
|
I don't know who arenajunkies is, but I suppose I can look into this over the weekend. I find the situation to be (more than) slightly dramatic though. I could go onto any site on the internet (any) and weave a very, very convincing message about any company. That said, there's no doubt Mythic is totally fucked and they're hemorrhaging players. That much a blind, stupid child could figure out. As for the first bit, I'm sure Lum can shed light on his situation but I wasn't around that shit back then. As for us, meh, I just call it as I see it. Also, stop enabling HRose. Not only does half of the blog post read like it was put through the google.com/translate_t meat grinder, it's also just well... it's annoying. The fact that Warhammer is here to stay in the longer term as a relevant competitor will be determined NOW. And has to be renewed every day, till the game wades out this impasse. That sounds like something I'd find in a flight safety manual tucked in the seat in front of me on a Japanese airplane.
|
|
« Last Edit: October 25, 2008, 03:12:37 AM by schild »
|
|
|
|
|
Fordel
Terracotta Army
Posts: 8306
|
HRose's crazy blog is totally how I found out about F13 in the first place! "People who hate MMO Design as much as me? I'm moving there! "Seriously though, I fucking LOVE that the one thing Mythic took from WoW's itemization was resist gear.  I'm not sure anything is more reviled then resist gear suits and THAT is what they use. Of all things, THAT.
|
and the gate is like I TOO AM CAPABLE OF SPEECH
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
As for the first bit, I'm sure Lum can shed light on his situation but I wasn't around that shit back then. As for us, meh, I just call it as I see it.
I wasn't really referring to that part, I was around back then, just kicking around enjoying the drama, same as now.
|
|
|
|
Khaldun
Terracotta Army
Posts: 15189
|
So, I might take this over to the design threads a bit later, but here's an interesting question. Let's leave aside all the other problems that I think are producing a panicky mood inside Mythic Central. Let's just say you want to have "capturing the enemy faction city" to be the *hardest thing ever* in your game. Something that only happens every once in a while, when all the stars align and one faction is playing their A game all the way. Suppose you want to be sure that it isn't entirely up to the other player faction whether or not it's hard to do, so you have to introduce some kind of PvE difficulty as well.
And suppose you want to be sure you don't use gear dependency to gate off this challenge. In fact, suppose you don't want to make it in any way about massive investment of time that will reward catasses, but something that instead takes coordination, tactical and strategic smarts, and effort by most of the players of the faction trying to siege the enemy capital.
How would you do it?
|
|
|
|
eldaec
Terracotta Army
Posts: 11844
|
So, I might take this over to the design threads a bit later, but here's an interesting question. Let's leave aside all the other problems that I think are producing a panicky mood inside Mythic Central. Let's just say you want to have "capturing the enemy faction city" to be the *hardest thing ever* in your game. Something that only happens every once in a while, when all the stars align and one faction is playing their A game all the way. Suppose you want to be sure that it isn't entirely up to the other player faction whether or not it's hard to do, so you have to introduce some kind of PvE difficulty as well.
And suppose you want to be sure you don't use gear dependency to gate off this challenge. In fact, suppose you don't want to make it in any way about massive investment of time that will reward catasses, but something that instead takes coordination, tactical and strategic smarts, and effort by most of the players of the faction trying to siege the enemy capital.
How would you do it?
I have no problem with someone having to perform a gating ritual to open an encounter. I do have a problem with everyone involved having to have completed the ritual. I also have a problem with the gating ritual being 'repeat this same raid about 50 times until your armour parts drop and you win the lotto'. If you want a dumbass pve gating ritual on the WAR equivalent of a relic raids, I'd have certain other monsters drop one-use TRADABLE keys. You'd need one of each of half a dozen specific keys to open the encounter but you'd only need one set for the whole raid, none of this bollocks where everyone invited along needs the whole set. Individual gating, rather than team gating, is what breaks up guilds and stops the epic events feeling like a realm achievement. If you want a better, RvR related ritual, you could easily do something like needing all the battlefield objectives set for your realm across all four tiers to open the final encounter, and spawn a fucking dragon at the final objectives whenever it looks like one side is close to achieving this. This idea is courtesy of ten seconds thinking, but it is still way better than having an entire raid dressed identically.
|
|
« Last Edit: October 25, 2008, 08:16:36 AM by eldaec »
|
|
"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
|
|
|
khar08
Terracotta Army
Posts: 2
|
FUCKING FUCK FUCK FUCK!
Making PvP success about gear quality is the most stupid fucking idea ever! Damnit, I hate WoW for some of the shit they introduced.
Gear should be easily accessed and should have little (less than 10%) influence on pvp outcomes. Damnit, the hardcore keep ruining these games (and their development) for the 90% of us that like to come home from work and have a distraction.
If it's just a distraction, why worry about it? 
|
|
|
|
Gurney
Terracotta Army
Posts: 32
|
So, I might take this over to the design threads a bit later, but here's an interesting question. Let's leave aside all the other problems that I think are producing a panicky mood inside Mythic Central. Let's just say you want to have "capturing the enemy faction city" to be the *hardest thing ever* in your game. Something that only happens every once in a while, when all the stars align and one faction is playing their A game all the way. Suppose you want to be sure that it isn't entirely up to the other player faction whether or not it's hard to do, so you have to introduce some kind of PvE difficulty as well.
And suppose you want to be sure you don't use gear dependency to gate off this challenge. In fact, suppose you don't want to make it in any way about massive investment of time that will reward catasses, but something that instead takes coordination, tactical and strategic smarts, and effort by most of the players of the faction trying to siege the enemy capital.
How would you do it?
I have no problem with someone having to perform a gating ritual to open an encounter. I do have a problem with everyone involved having to have completed the ritual. I also have a problem with the gating ritual being 'repeat this same raid about 50 times until your armour parts drop and you win the lotto'. If you want a dumbass pve gating ritual on the WAR equivalent of a relic raids, I'd have certain other monsters drop one-use TRADABLE keys. You'd need one of each of half a dozen specific keys to open the encounter but you'd only need one set for the whole raid, none of this bollocks where everyone invited along needs the whole set. Individual gating, rather than team gating, is what breaks up guilds and stops the epic events feeling like a realm achievement. If you want a better, RvR related ritual, you could easily do something like needing all the battlefield objectives set for your realm across all four tiers to open the final encounter, and spawn a fucking dragon at the final objectives whenever it looks like one side is close to achieving this. This idea is courtesy of ten seconds thinking, but it is still way better than having an entire raid dressed identically. Hah I like the ending characterization there. It would be awesome if they altered the graphics such that when everyone got in their "King raid suit" they all just looked like exactly identical furry lemmings when they zoned into the instance.
|
|
|
|
Apone
|
I feel like Mythic just shot me in the face with rocksalt.
I was willing to put up with alot... Class balancing issues, performance issues, hell, I was even willing to ride out the locked-up RvR zones... One thing that I am absolutely, categorically NOT willing to do is farm fucking PVE gear to take part in what is supposed to be a PVP endgame.
/Sub-canceled.
-Apone.
|
Stay frosty, people.
|
|
|
Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
|
That link is maybe from an eliminated CSR. But the only thing of note I saw (tinfoil hat) was the starting of a new MMO. The only evidence we've ever seen for that to be true was Turbine -- DDO launched and LotRO was started. So who knows. Edit: sorry this was discussed in an other thread
|
|
« Last Edit: October 25, 2008, 12:30:42 PM by Soln »
|
|
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
A day in the Corps is like a day on the farm. Every meal a banquet, every paycheck a fortune, every formation a parade. I love the Corps.
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
stu
Terracotta Army
Posts: 1891
|
HRose's crazy blog is totally how I found out about F13 in the first place!
lol samezies
|
Dear Diary, Jackpot!
|
|
|
Threash
Terracotta Army
Posts: 9171
|
Is this confirmed anywhere? Seems like a lot of anger over something i haven't seen a lot of evidence for.
This came from the Herald. The worst part of this is i play with my gfs family and my future mother in law wont let me quit cause im their tank :P
|
I am the .00000001428%
|
|
|
|
 |