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Author Topic: SWTOR  (Read 2102042 times)
luckton
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Posts: 5947


Reply #7210 on: June 17, 2011, 06:19:13 AM

Generally when I see people in General crying for help on something that everyone and their brother could figure out or solo, my response:

"It's 2011.  If you haven't figured out how to Goggle this shit by now, you're playing the wrong kind of game."

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Surlyboi
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Posts: 10963

eat a bag of dicks


Reply #7211 on: June 17, 2011, 06:28:08 AM

I generally beer goggle the shit instead.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
eldaec
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Posts: 11842


Reply #7212 on: June 17, 2011, 08:00:28 AM

I suspect the mmo nature of the game will actually help instill a little discipline on the writers, who can no longer rely on the crutch of destroying a city or planet just to give an event impact.

Benefit of this is likely to outweigh the issue of team members being on a contradictory storyline.

The more interesting question for me will be whether in a group setting anyone can be persuaded to RP the conversations rather than just click through, and how much wow combat limitations compromise the overall experience.

This design is literally attempting to trick mmorpg players into roleplaying, EA have bet hundreds of millions on bioware achieving this. It is a brave choice.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Malakili
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Posts: 10596


Reply #7213 on: June 17, 2011, 08:31:18 AM



This design is literally attempting to trick mmorpg players into roleplaying, EA have bet hundreds of millions on bioware achieving this. It is a brave choice.

If RPing just means putting a small amount of thought into which dialog choice you want, then yes.  My feeling is that for the average player they will take it in stride, lots of people that will play this have played Dragon Age or Mass Effect and it will feel familiar.  The "harder core" people will probably end up boiling it down to some kind of optimization, but I don't know that doing that will really make the experience any worse though, it'll just be another mechanic to be analyzed for those who want to, and a bit more interaction than the normal "click accept and then run to where is says on my map" questing method for everyone else.
Mnemon
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All this swearing upsets me. I'm sensitive.


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Reply #7214 on: June 17, 2011, 08:54:55 AM

Why you should care about Companions

Quote
To begin, companions are essentially full fledged party members. Unlike in World of Warcraft where a Hunter needs put little thought into his pet beyond acquiring it, your companions in TOR have full gear slots like  playable characters. You’ll have to equip all of them with armor and weapons, the droids with their separate droid equipment.

As each class has five companions, and they’ll all be fulfilling different roles, you now have six slots of equipment to juggle. On the plus side this means that any random drop you get is not worthless if its not for your class. A Jedi Consular who manages to pick up a green blaster can now give it to one of his companions, and gain actual benefit from it, instead of being forced to sell it for a pittance.

I didn't realize it was like this.  This is actually really neat.  I like the idea of companions being able to use all that loot I'd normally just vendor or AH a lot actually. Definitely adds a lot of interest.

thanks for the link ;-) that's actually my site.
luckton
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Posts: 5947


Reply #7215 on: June 17, 2011, 09:43:42 AM

I'm smelling some fresh cake in the air.. Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Comstar
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Reply #7216 on: June 17, 2011, 09:57:46 AM

Are there NPC romances?

For that matter, what companions can you get? I saw a smuggler with a droid and a jedi with a parawan. Is it the same companions for everyone, or 5 different ones for each class?

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
sam, an eggplant
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Reply #7217 on: June 17, 2011, 10:06:32 AM

Every class gets different companions.
caladein
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Reply #7218 on: June 17, 2011, 10:09:13 AM

Some of the companions can be romanced, yes.  (I think that's what you were asking.)

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
01101010
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You call it an accident. I call it justice.


Reply #7219 on: June 17, 2011, 10:25:04 AM

Jedi's can get a padawan? Can we abuse it as well? In fact, can we abuse any of the companions? Will they go away if we do?

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Shatter
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Reply #7220 on: June 17, 2011, 10:27:16 AM

Jedi's can get a padawan? Can we abuse it as well? In fact, can we abuse any of the companions? Will they go away if we do?

Gonna make em clean your lightsaber?
luckton
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Reply #7221 on: June 17, 2011, 10:28:52 AM

Jedi's can get a padawan? Can we abuse it as well? In fact, can we abuse any of the companions? Will they go away if we do?

I've gotten mixed messages from fansite commentary that companions can actually be killed/disbanded.  Some say yes, other no.  I think you can shit your relationship with them to the point where they won't talk to you, but since they're making companions such an integral part of the experience (crafting/grouping/storyline),  I doubt you can actually get rid of them.

For Jedi, you'd probably get a padawan later in level life, assuming that you're starting out at level 1 as a padawan yourself.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
sam, an eggplant
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Reply #7222 on: June 17, 2011, 10:29:52 AM

From what I read, you can indeed piss off companions sufficiently for them to take a hike, but the game provides very explicit warnings before allowing you to do so.

This seems like the kind of thing they'll remove before going live. If you play a ranged damage dealer and piss off the tank companion, for example, you could end up screwed.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #7223 on: June 17, 2011, 11:56:46 AM

Nice "before & after" pics of Nar Shaddaa Promenade from today's dev blog ("The Post-Writing Polish Process"):

http://www.swtor.com/news/blog/20110617

Before


After


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Mnemon
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All this swearing upsets me. I'm sensitive.


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Reply #7224 on: June 17, 2011, 12:29:45 PM

Are there NPC romances?

For that matter, what companions can you get? I saw a smuggler with a droid and a jedi with a parawan. Is it the same companions for everyone, or 5 different ones for each class?

Right now we only know one companion for almost every class. We actually don't know any of the Consular's companions, but know two for the Bounty Hunter.

these are the ones we know ...

- Bowdaar (Smuggler): Wookiee arena champion.

- Tanno Vik (Trooper): Weequay military demo specialist with a criminal background.

- T7-01 (Jedi Knight): An astrotech droid.

- Mako (Bounty Hunter): Slicing and technology expert. Also a healer.

- Blizz (Bounty Hunter): The jawa companion unveiled at E3.

- Vette (Sith Warrior): Former twi'lek slave who became a pirate.

- Kaliyo Djannis (Imperial Agent): Rattatak assassin/enforcer.

- Khem Val (Sith Inquisitor): Force resistant troll type thing (called a Dashade).

one of the Jedi also likely gets a padawan based on the features trailer we saw before E3.
Murgos
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Reply #7225 on: June 17, 2011, 01:41:28 PM

There is a dev tracker post, or maybe something that was said in a Q&A at E3 that says there are 5 companions per class and a total of 40 available.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Amaron
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Posts: 2020


Reply #7226 on: June 17, 2011, 02:19:00 PM

I thought I read something that said companions can die due to your choices.  I know I read they can be pissed off to the point of them leaving or whatever.
luckton
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Reply #7227 on: June 17, 2011, 02:22:48 PM

I thought I read something that said companions can die due to your choices.  I know I read they can be pissed off to the point of them leaving or whatever.

Like I mentioned above, conflicting things from various sources.  Games been in development hell since '07-'08.  Things are bound to get changed around a lot, but as it stands, I really don't see how they would allow you to shoot yourself in the foot by letting you shoot your companion in the face.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
01101010
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Posts: 12003

You call it an accident. I call it justice.


Reply #7228 on: June 17, 2011, 02:23:57 PM

I thought I read something that said companions can die due to your choices.  I know I read they can be pissed off to the point of them leaving or whatever.

Like I mentioned above, conflicting things from various sources.  Games been in development hell since '07-'08.  Things are bound to get changed around a lot, but as it stands, I really don't see how they would allow you to shoot yourself in the foot by letting you shoot your companion in the face.

It's all about the RPs man... the R Peeeeesss..

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
luckton
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Posts: 5947


Reply #7229 on: June 17, 2011, 02:27:31 PM

I thought I read something that said companions can die due to your choices.  I know I read they can be pissed off to the point of them leaving or whatever.

Like I mentioned above, conflicting things from various sources.  Games been in development hell since '07-'08.  Things are bound to get changed around a lot, but as it stands, I really don't see how they would allow you to shoot yourself in the foot by letting you shoot your companion in the face.

It's all about the RPs man... the R Peeeeesss..

RPs be damned.  It works in offline games where you can do practically anything you wanna do, because you can just hit the reset button on the whole universe.  MMOs don't have reset buttons (unless you're Sony, of course  why so serious?).  Again, as I stated above, companions are too intricate to how your character gets shit done. 

Put it another way: Would a Ret Pally really be effective if he decided he wasn't going to use two-handed weapons?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Lantyssa
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Reply #7230 on: June 17, 2011, 03:20:31 PM

Well, since they were saying it at this year's E3, I'm going to assume losing companions is still in.

Hahahaha!  I'm really good at this!
sam, an eggplant
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Reply #7231 on: June 17, 2011, 04:02:00 PM

Indeed. There's just no way it'll stay in, unless companion roles are duplicated and they don't plan to use them for live game content updates and further expansion pack questlines/stories.
Amaron
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Reply #7232 on: June 17, 2011, 04:05:18 PM

There's just no way it'll stay in, unless companion roles are duplicated and they don't plan to use them for live game content updates and further expansion pack questlines/stories.

You get 5 and you're not going to like at least 1 of them so why on earth would it be a problem if you "lost" that companion by repeatedly kicking him in the nuts?
eldaec
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Reply #7233 on: June 17, 2011, 04:06:31 PM

Or they could just add a quest line to recover a lost companion.

Or they could simply not make expansion quests limited to specific companions.

Or they could say fuck it, make an alt or run the quests for one of the several other companions you have.



This seems like it will be an alt heavy game so honestly I can't see any reason they wouldn't let players chase companions off, though I imagine it'll involve going out of your way to piss them off before explictly telling them to fuck the hell off, much like in a Bioware single player rpg.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
sam, an eggplant
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Posts: 1518


Reply #7234 on: June 17, 2011, 04:38:38 PM

You get 5 and you're not going to like at least 1 of them so why on earth would it be a problem if you "lost" that companion by repeatedly kicking him in the nuts?
Because you can permanently gimp your character if that companion's role isn't duplicated, and since the game is fully voiced, allowing players to use whatever companion they want isn't always an option.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #7235 on: June 17, 2011, 06:58:13 PM

You'll have to go out of their way to do it, and they've said they're pretty blatant about the point where the companion will get killed/shove off/whatever.

I'm ok with people getting gimped if they push it that far with the companion they need to complete their playstyle. Don't be a retard and it should be fine.
luckton
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Posts: 5947


Reply #7236 on: June 17, 2011, 07:02:01 PM

You'll have to go out of their way to do it, and they've said they're pretty blatant about the point where the companion will get killed/shove off/whatever.

I'm ok with people getting gimped if they push it that far with the companion they need to complete their playstyle. Don't be a retard and it should be fine.

Don't get me wrong, I have no problem with games punishing retards.  I just don't see how BW in good faith would allow it to happen in a MMO like this, especially with the inevitable backlash of "Derp, my companion is gone and now I can't do blah!  BW, fix it or I'm cancelling en masse!"

Although, the BW devs are credited for saying that players can sometimes be idiots...

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #7237 on: June 17, 2011, 07:07:51 PM

They should just post in any whine thread, a screenshot of the plot point where they put in a giant warning flag *If you do this, YOUR ONLY HEALER will leave FOR GOOD and there is NO RETURN from this decision.* And then mock them for doing it anyway and then having the audacity to whine about it publicly.
Abelian75
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Reply #7238 on: June 17, 2011, 07:30:04 PM

There just doesn't seem much point in including the option unless there's something that we're missing in the discussion here.  Why not just add an option to ask the companion to return?  There'd be more of a case for the feature if you couldn't keep all your companions or something.  That would still be potentially very problematic (as it would essentially be like having no respecs), but there would at least be some gameplay value added.  The option to just kind of eliminate flexibility with no gain is sort of pointless.
Lantyssa
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Reply #7239 on: June 17, 2011, 07:52:38 PM

Maybe because some players would want to do so, or they really just don't like that one companion.

You've got five, they have slots for ten with expansions, and each class can perform several rolls.  If someone really, really, really wants to kill all five of their companions then more power to them.

Ultimately all they have to do is give a Hire Mercenary option so people can have a custom companion for dungeons or raiding or whatever.

Hahahaha!  I'm really good at this!
Malakili
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Posts: 10596


Reply #7240 on: June 17, 2011, 08:00:33 PM

Maybe because some players would want to do so, or they really just don't like that one companion.

You've got five, they have slots for ten with expansions, and each class can perform several rolls.  If someone really, really, really wants to kill all five of their companions then more power to them.

Ultimately all they have to do is give a Hire Mercenary option so people can have a custom companion for dungeons or raiding or whatever.

It sounds good on paper, but come on, you KNOW that this will be a point of contention.  MMORPG players seem to HATE when their decisions are final.   Hell, I don't even personally care that much, but I've been around the genre to know its a bad idea to make a one click decision final, even if there is an insane confirmation warning.   Even best case scenario, on day one there is a "my cat walked across my keyboard at the confirmation window and now I lost my companion"
Amaron
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Reply #7241 on: June 17, 2011, 08:09:22 PM

Because you can permanently gimp your character if that companion's role isn't duplicated, and since the game is fully voiced, allowing players to use whatever companion they want isn't always an option.

I doubt you'd be gimping yourself since you can't raid with them or use them in seriously difficult content anyways.   I can see your point though.  It would suck if you gave up a combat pet you could of used to solo some daily group quest or some such.

They could theoretically add new max level "alien speaker" companions if it becomes a problem.
Fabricated
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~Living the Dream~


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Reply #7242 on: June 17, 2011, 08:20:00 PM

The thing I'm looking forward to is people complaining endlessly about the RP stuff when they've run a dungeon before, or when they're playing a new character if the RP shit is one-time only per character. Also bagging on new players if they take too long making their decision. Even if there's a timer, using it up will drive the "srs bzns" people insane.

"Why the fuck did you take so long deciding you faggot, it doesn't matter" etc etc

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Merusk
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Reply #7243 on: June 17, 2011, 08:23:10 PM

This page has been pure Hilarity.

To reiterate what was said earlier:

Players: "We want change, we want something different! We want choices that matter!"
*something different given*
Players: "WTF Why is this different. Why did you change this. Why did this fuck me?!"

 awesome, for real Facepalm

The past cannot be changed. The future is yet within your power.
Amaron
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Posts: 2020


Reply #7244 on: June 17, 2011, 08:34:57 PM

Also bagging on new players if they take too long making their decision. Even if there's a timer, using it up will drive the "srs bzns" people insane.

"Why the fuck did you take so long deciding you faggot, it doesn't matter" etc etc

Yea this shit is why I see being able to solo everything as a serious matter.  I was pretty irked that they even considered taking out the ability to use companions in anything story related.
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