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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 1 Guest are viewing this topic.
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Author Topic: SWTOR  (Read 989587 times)
Jayce
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on: October 22, 2008, 02:54:54 PM

I haven't really been following this too closely, but I also havent' seen the announcment posted here:

Quote
   It’s a very exciting time at BioWare as today we are announcing one of the most anticipated Massive Multiplayer Role Playing Games (MMORPG), Star Wars™: The Old Republic™.

http://www.swtor.com/


Edit: damn, it was buried in the other thread.  Den me!
edit: ok don't den me.  Also link fixed thanks to EWSpider
« Last Edit: October 22, 2008, 05:41:53 PM by Jayce »

Witty banter not included.
LC
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Reply #1 on: October 22, 2008, 03:07:44 PM

Needs a new thread anyway.
Brogarn
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Reply #2 on: October 22, 2008, 03:10:19 PM

Needs a new thread anyway.

I kind of thought the same.
fatboy
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Reply #3 on: October 22, 2008, 03:23:09 PM

agreed.

wish I could go to the link, but alas, I am at work    Tantrum

If you don't want to hear the answer -- don't ask the question.
EWSpider
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Reply #4 on: October 22, 2008, 03:23:56 PM

That link didn't work for me, try this one:

http://www.swtor.com/

The game looks really bland and uninteresting from what I've seen so far, but I'm more interested in whether or not they used the Hero Engine and how that's working out for them.

most often known as Drevik
Venkman
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Reply #5 on: October 22, 2008, 03:25:08 PM

Here's what we know so far:

1) No combat details
2) No class progression details beyond it being personal story arcs at first/for awhile (implication is AoC Tortage)
3) NPC henchmen are in. You can socialize with them in various forms including furry stuff romance.
4) Graphics are way early but not inspiring. Example 1. Example 2.
5) No idea on schedule.
6) No idea on beta.
Slyfeind
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Reply #6 on: October 22, 2008, 03:30:00 PM

I don't know what a "story-based MMO" entails, but that doesn't sound very fun.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Soln
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Reply #7 on: October 22, 2008, 03:37:17 PM

from Darn's good list and the opinions in the other thread it sounds very very GW-like.  Which is very surprising and disappointing.

This is EA and they are not big on risk.  But they could've given WoW a run for its money if was a full MMO, not just a hub&spoke online story board.

But wait and see. 
Mrbloodworth
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Reply #8 on: October 22, 2008, 04:12:40 PM

I don't know what a "story-based MMO" entails, but that doesn't sound very fun.

Unless its voiced over, it means more text to skip and hit "Accept".

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Goreschach
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Reply #9 on: October 22, 2008, 04:16:51 PM

I don't know what a "story-based MMO" entails, but that doesn't sound very fun.

Unless its voiced over, it means more text to skip and hit "Accept".

You know those unskippable cutscenes whenever you make a new character in WAR?

It'll be like that after every quest.
Tige
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Reply #10 on: October 22, 2008, 04:27:36 PM

Unless its voiced over, it means more text to skip and hit "Accept".

Options/Sound/Disable Voice Overs

I learned that after one trip through town in eq2.
Venkman
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Reply #11 on: October 22, 2008, 04:40:09 PM

hub&spoke online story board.

That's a cool way of saying it. I may need to steal it smiley
Azazel
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Reply #12 on: October 22, 2008, 04:42:21 PM

Not even worth speculating or talking about at this stage. Really. Think of all the shit that other MMOs promise at that initial press release to be part of the game at launch. Hero classes? (WoW) Dogs of War to balance RvR? (WAR) etfuckingcetera.

Expect one part KOTOR and two parts WoW with less polish than the latter and a minimum 6-month-release pushback. Wake me this time next year. Or in 2010.


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AngryGumball
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Reply #13 on: October 22, 2008, 05:05:08 PM

Dogs of War to balance RvR? (WAR) etfuckingcetera.




Yeah that one really had me sold on WAR something I was interested in I was suckered.
Comstar
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WWW
Reply #14 on: October 22, 2008, 05:59:23 PM

They should have called it SWOTR instead: Secret Weapons Of The Republic! SWotR is a much more snappy acronym.

So, we get ANOTHER Star Wars game, that has no starship combat.

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Lantyssa
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Reply #15 on: October 22, 2008, 06:23:52 PM

I wouldn't bet on that.  They know it was idiotic of SWG to ship without space, and I rember a job posting in the other thread about them looking for people who have worked on space sims.  It was one of the earliest clues this was going to be Star Wars.

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TripleDES
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WWW
Reply #16 on: October 22, 2008, 06:25:48 PM

There better be some F13 exclusive beta invites...

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Checkers
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Reply #17 on: October 22, 2008, 06:48:06 PM

Ugh.  Again with two factions . . .
tmp
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Reply #18 on: October 22, 2008, 07:12:33 PM

Ugh.  Again with two factions . . .
Well, it *is* Star Wars. You're either with Yoda or against the wall when the furry wookie revolution comes.
Cadaverine
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Reply #19 on: October 22, 2008, 07:24:24 PM

I want to be excited, but I'll be damned if I can summon any interest.  Maybe when they have something playable, and it doesn't turn out to be another boring grindfest full of amateur hour cock-ups at every turn.

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Ingmar
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Reply #20 on: October 22, 2008, 07:26:55 PM

Bioware saved Star Wars for me once already, so it will take a lot of disappointing news and schedule slips and feature cuts and the like to burn through their buffer of  Heart Heart Heart.

Given that this is an early MMO announcement though, I won't rule it out.

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taolurker
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Reply #21 on: October 22, 2008, 07:28:13 PM

Ugh.  Again with two factions . . .

One of the factions is the Sith, whom there was only ever supposed to be two of.

After I post this, I am forgetting this game exists.


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NiX
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Reply #22 on: October 22, 2008, 07:44:23 PM

This is EA and they are not big on risk.  But they could've given WoW a run for its money if was a full MMO, not just a hub&spoke online story board.
I thought they started this pre-EA?
Triforcer
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Reply #23 on: October 22, 2008, 07:46:26 PM

Ugh.  Again with two factions . . .

One of the factions is the Sith, whom there was only ever supposed to be two of.

After I post this, I am forgetting this game exists.

Oh no you din't.  Anyone want to take this one? 

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WindupAtheist
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Reply #24 on: October 22, 2008, 08:08:13 PM

I'll do it. I suppose it's only right.

The Sith Order only instituted the "Rule of Two" in the aftermath of the Seventh Battle of Ruusan, when Darth Bane betrayed and annhilated the existing Brotherhood of Darkness, about 3000 years after the KOTOR era and 1000 before the movie era. Prior to this, the Sith had numbers roughly equal to the Jedi. While the Jedi have always basically been the same, the Sith have gone through a number of die-offs and resurgences, with the title "Darth" dropping in and out of use and the structure changing drastically more than once.

Now you know, and knowing is half the battle. This message brought to you by the f13 resident Star Wars dork.

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Hayduke
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Reply #25 on: October 22, 2008, 08:23:24 PM

Not even worth speculating or talking about at this stage. Really. Think of all the shit that other MMOs promise at that initial press release to be part of the game at launch. Hero classes? (WoW) Dogs of War to balance RvR? (WAR) etfuckingcetera.


Have they even reached that stage in development where they overreach and overpromise ground breaking features yet?  Cause I don't see it based on the announcements so far.  While it's fun to snicker when OMG GREAT STUFF gets scaled back or cut entirely until the game is eventually released as a dessicated clone of a 10 year old game this announcement seems kind of conservative and meh-worthy.
Venkman
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Reply #26 on: October 22, 2008, 08:33:32 PM

Now you know, and knowing is half the battle.

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ajax34i
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Reply #27 on: October 22, 2008, 08:57:52 PM


Those lightsaber hilts are freaking huge.  It's like they're holding champagne bottles with beams coming out of them.
Ratman_tf
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Reply #28 on: October 22, 2008, 10:19:23 PM

They should have called it SWOTR instead: Secret Weapons Of The Republic! SWotR is a much more snappy acronym.

So, we get ANOTHER Star Wars game, that has no starship combat.


Star Wars Battlefront.

Republic Commando. (? Did they have space pew pew in that? I only played like the first few levels.)




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Taonas
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Reply #29 on: October 23, 2008, 12:51:40 AM

By the 2 screenshots posted, it looks like there going for subscriptions rather then graphics.

It looks like the WoW engine, but with starwars models.

Crap graphics + simple gameplay seems to be the way forward in the MMO gaming market.
Wasted
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Reply #30 on: October 23, 2008, 03:41:16 AM

How dare they chase those pesky subscriptions. awesome, for real
DraconianOne
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Reply #31 on: October 23, 2008, 03:46:42 AM

They should have called it SWOTR instead: Secret Weapons Of The Republic! SWotR is a much more snappy acronym.

So, we get ANOTHER Star Wars game, that has no starship combat.


Star Wars Battlefront.

Republic Commando. (? Did they have space pew pew in that? I only played like the first few levels.)


Battlefront didn't. Battlefront II did but it was pretty arcadey and not so much on the X-W:A sim side.

Republic Commando didn't. On the other hand, it did have big explosions.

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Tarami
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Reply #32 on: October 23, 2008, 04:04:45 AM

Flash site. For the sake of humanity, just stop. I can't browse it even if I wanted to.

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Ratman_tf
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Reply #33 on: October 23, 2008, 04:12:41 AM

They should have called it SWOTR instead: Secret Weapons Of The Republic! SWotR is a much more snappy acronym.

So, we get ANOTHER Star Wars game, that has no starship combat.


Star Wars Battlefront.

Republic Commando. (? Did they have space pew pew in that? I only played like the first few levels.)


Battlefront didn't. Battlefront II did but it was pretty arcadey and not so much on the X-W:A sim side.

Republic Commando didn't. On the other hand, it did have big explosions.

Mah point is that while I like Star Wars space (when it's done good) it's not necessary for a good SW game.



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Ironwood
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Reply #34 on: October 23, 2008, 04:15:24 AM

I'll do it. I suppose it's only right.

The Sith Order only instituted the "Rule of Two" in the aftermath of the Seventh Battle of Ruusan, when Darth Bane betrayed and annhilated the existing Brotherhood of Darkness, about 3000 years after the KOTOR era and 1000 before the movie era. Prior to this, the Sith had numbers roughly equal to the Jedi. While the Jedi have always basically been the same, the Sith have gone through a number of die-offs and resurgences, with the title "Darth" dropping in and out of use and the structure changing drastically more than once.

Now you know, and knowing is half the battle. This message brought to you by the f13 resident Star Wars dork.

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