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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 7 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2102366 times)
HaemishM
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Reply #4725 on: November 05, 2010, 11:20:14 AM

Warzones sounds cool. The video looked great right up until the two sides started fighting and then I remembered why this title keeps turning me off. Combat looks terribad.

Cyrrex
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Reply #4726 on: November 05, 2010, 11:28:20 AM

I'm just going to have to go ahead and admit that I must be a broken sumbitch.  Because I thought that looked sweet.  I'm okay with updated KOTOR animations.  I may be finally getting my fan-boner for this game.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Paelos
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Reply #4727 on: November 05, 2010, 11:43:05 AM

Warzones sounds cool. The video looked great right up until the two sides started fighting and then I remembered why this title keeps turning me off. Combat looks terribad.

I'll forgive looking stupid for playing well. There's nothing in Puzzle Quest except sprites and a 2D board, and I played those games for probably a combined 150 hours.

CPA, CFO, Sports Fan, Game when I have the time
Malakili
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Reply #4728 on: November 05, 2010, 11:58:28 AM

Warzones sounds cool. The video looked great right up until the two sides started fighting and then I remembered why this title keeps turning me off. Combat looks terribad.

I'll forgive looking stupid for playing well. There's nothing in Puzzle Quest except sprites and a 2D board, and I played those games for probably a combined 150 hours.

The animations just sort of emphasize the point as far as I'm concerned.  In the end I just really can't get too excited about this kind of standard action bar MMO combat in any form.  I suspect that a lot of people here are in the same boat, the only problem is that while normally you can just suck it up and deal with it if you want to play an MMO for other reasons, we all have so many memories from the movies of amazing moments in Star Wars (combat and otherwise), that the perceived deficiencies seem even worse in TOR.
Shatter
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Reply #4729 on: November 05, 2010, 12:23:54 PM

I like the warzones but that video is convincing me more that this might be another game where ranged classes will rule.  I mean the distance some of those BH's, troopers, etc are shooting from is pretty far and unless melee/jedi classes have some means to close that gap or block the fuck out of that continual fire I can see melee getting kited/facerolled. 
Lakov_Sanite
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Reply #4730 on: November 05, 2010, 01:33:37 PM

Possible classes

Jedi-Enchanter
Sith-Warlock
Jedi-Mage
Jedi-Werewolf
Sith-Vampire

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Paelos
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Reply #4731 on: November 05, 2010, 02:34:03 PM

Jedi Plumber
Sith Electrician
Wookiee Daylaborer

CPA, CFO, Sports Fan, Game when I have the time
Lantyssa
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Reply #4732 on: November 05, 2010, 02:45:57 PM

Wookiee slave labor
Fixed that for you.

Hahahaha!  I'm really good at this!
Paelos
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Reply #4733 on: November 05, 2010, 02:48:22 PM

Mine's more PC.

CPA, CFO, Sports Fan, Game when I have the time
Fordel
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Reply #4734 on: November 05, 2010, 03:09:15 PM

I have yet to see a Jedi/Sith attack and move at the same time. It's always run run run stop swing swing swing, run run run etc.

and the gate is like I TOO AM CAPABLE OF SPEECH
kildorn
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Reply #4735 on: November 05, 2010, 03:44:44 PM

"stop and melee" didn't bother that much in the video, what bugged me was "all blaster shots are pinpoint accurate and the shooter never misses"

Seriously, put some scatter into the visuals at least. One does not fire off ten rounds at a moving target and have all ten land. That just breaks all suspension of disbelief for me apparently.
snowwy
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Reply #4736 on: November 05, 2010, 05:15:26 PM

I think i will pick the class Sith Down. That vid was just sad. Battlefield: Heroes looked better that that piece of sith. ...I need a better joke-writer, don't I?  Facepalm
tmp
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Reply #4737 on: November 05, 2010, 08:15:51 PM

Sith-Vampire
The important question is, do they sparkle.
caladein
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Reply #4738 on: November 05, 2010, 09:34:17 PM

None of these are worse than Sith Sorceress, which I am incapable of saying without faking a lisp.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Spiff
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Reply #4739 on: November 06, 2010, 02:35:36 AM

That is some very static looking combat I must say.
Didn't bother me half as much for PvE, but for PvP it looks incredibly 'unreactive'.

Also; was someone off-screen saying: "Ok, everyone choose a dance partner. No switching now!" or something?
They need to learn to showcase it better, 'cause even with a slow-paced static combat system you can have battles slightly more interesting than that.
LC
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Reply #4740 on: November 06, 2010, 06:03:56 AM

"stop and melee" didn't bother that much in the video, what bugged me was "all blaster shots are pinpoint accurate and the shooter never misses"

It's a well known part of mmo sorcery called Tab Magic. I'm sure there are some dice rolls there to decide if the victim dodged some of the shots. It's going to feel just like star wars when you run up to that storm trooper and queue [1] Whirling Slash, [2] Stunning Back Flip, and [3] Jedi Stab.
Murgos
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Reply #4741 on: November 06, 2010, 08:32:54 AM

I'd rather have had Jedi Wizard.  It's at least somewhat canonical, in the movies Obi-Wan is referred to as a wizard on at least one occasion.

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Margalis
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Reply #4742 on: November 06, 2010, 11:47:29 AM

This is much better than trying to do some elaborate world based PvP and royally fucking it up. 

It's the whole sum is less than the parts effects. SWTOR seems to be made out of entirely generic parts. It's safe in some ways but it sure as hell isn't exciting or interesting.

Quick name an interesting mechanic in SWTOR. Got ya.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
HaemishM
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the Confederate flag underneath the stone in my class ring


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Reply #4743 on: November 06, 2010, 11:52:31 AM

I'd rather have had Jedi Wizard.  It's at least somewhat canonical, in the movies Obi-Wan is referred to as a wizard on at least one occasion.

Yeah, I agree. Why NOT use Wizard? Afraid it's too close the derivative DIKU shit the game appears to be based on?

Reg
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Reply #4744 on: November 06, 2010, 12:17:09 PM

Quote
It's the whole sum is less than the parts effects. SWTOR seems to be made out of entirely generic parts. It's safe in some ways but it sure as hell isn't exciting or interesting.

Quick name an interesting mechanic in SWTOR. Got ya.

Wow. I can hardly wait until the NDA is finished and you can share all the rest of your secret insider knowledge.
Samprimary
Contributor
Posts: 4229


Reply #4745 on: November 06, 2010, 05:11:41 PM

This is much better than trying to do some elaborate world based PvP and royally fucking it up. 

It's the whole sum is less than the parts effects. SWTOR seems to be made out of entirely generic parts. It's safe in some ways but it sure as hell isn't exciting or interesting.

Quick name an interesting mechanic in SWTOR. Got ya.

Even though the game is probably shit, this is kind of unfair. There are a lot of POTENTIALLY very interesting or at least passable mechanics in swtor; its just that mmo history dictates that all potentially interesting features of mmos are shit until proven tolerable in the court of lawl.
UnSub
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Reply #4746 on: November 06, 2010, 10:43:08 PM

The crafting system sounds like what you'd develop when you didn't really want to have crafting in game. I'm not sure how players can 'deeply' get into such crafting unless they are micromanaging which companion they log-off with.

Prediction: players will put the character with the highest whatever stat on the Treasure Hunter 24/7 for the chance of getting that uber item roll.

Margalis
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Reply #4747 on: November 06, 2010, 10:57:07 PM

Even though the game is probably shit, this is kind of unfair. There are a lot of POTENTIALLY very interesting or at least passable mechanics in swtor; its just that mmo history dictates that all potentially interesting features of mmos are shit until proven tolerable in the court of lawl.

Yet neither you nor anyone else can name a single one. Curious.

I'm not talking about features that are even well-executed, I'm merely talking about a single feature that isn't a tired retread. Is SWTOR bringing anything new to the table at all? You can pick pretty much any MMO on the market, from the best to the worst, and find *some* mechanic that at least sounds interesting on paper. The entire ambition of SWTOR is to be as generic as possible.

Yeah, maybe the game is chock full of amazing new mechanics that they just aren't talking about at all for some mysterious reason. If so I'll eat my words, but that's right up there with miracle patch talk in likelihood.


vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Riggswolfe
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Reply #4748 on: November 06, 2010, 11:16:43 PM

I'm not talking about features that are even well-executed, I'm merely talking about a single feature that isn't a tired retread. Is SWTOR bringing anything new to the table at all? You can pick pretty much any MMO on the market, from the best to the worst, and find *some* mechanic that at least sounds interesting on paper. The entire ambition of SWTOR is to be as generic as possible.



I'll list three that for most MMO players will be new(ish).

1) Companions. Yes, Guild Wars had it first and LOTRO has a limited form in the skirmishes but some of what they are going to do with it seems new. Particularly as they sound integral to the game rather than being part of a subsystem (Lotro) or only in some "campaigns" (Guild Wars)
2) Companion crafting instead of player crafting. To my knowledge this is a legitimately new idea. Now, mechanically it could turn out to be the same thing as doing it yourself depending on how much you have to micromanage but if I can just go "ok, gather metal and build armor until I tell you to stop" and it's smart enough to keep moving up the recipe "tree" then it'll be a nice twist IMO. It is a nice compromise with having crafting without, as they said, having Darth Vader gathering flowers on the side of the road.
3) The quest/voice system. As much scorn as it's gotten here it's not something that's been tried before. The closest I can think of is Tortuga in Conan but that was basically just the old quest text spoken aloud. This appears to have decision trees and Light/Dark responses in a Mass Effect style conversation system.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Lakov_Sanite
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Reply #4749 on: November 06, 2010, 11:48:14 PM

I think companions is just a fancy word for "every class in swtor has a pet"

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Velorath
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Reply #4750 on: November 07, 2010, 12:06:03 AM

Even though the game is probably shit, this is kind of unfair. There are a lot of POTENTIALLY very interesting or at least passable mechanics in swtor; its just that mmo history dictates that all potentially interesting features of mmos are shit until proven tolerable in the court of lawl.

Yet neither you nor anyone else can name a single one. Curious.

I'm not talking about features that are even well-executed, I'm merely talking about a single feature that isn't a tired retread. Is SWTOR bringing anything new to the table at all? You can pick pretty much any MMO on the market, from the best to the worst, and find *some* mechanic that at least sounds interesting on paper. The entire ambition of SWTOR is to be as generic as possible.

Yeah, maybe the game is chock full of amazing new mechanics that they just aren't talking about at all for some mysterious reason. If so I'll eat my words, but that's right up there with miracle patch talk in likelihood.



I guess they should have gone the FFXIV route and found shitty new ways to reinvent the wheel, even with stuff previous MMO's got right (or that they even got right in FFXI), just for the sake of trying something different.
Ashamanchill
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Reply #4751 on: November 07, 2010, 12:30:44 AM

Oh this game is treading new territory alright. I don't believe any title previously has managed to piss off both MMO and Star Wars fans before.



Oh wait........

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Samprimary
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Reply #4752 on: November 07, 2010, 12:38:25 AM

Even though the game is probably shit, this is kind of unfair. There are a lot of POTENTIALLY very interesting or at least passable mechanics in swtor; its just that mmo history dictates that all potentially interesting features of mmos are shit until proven tolerable in the court of lawl.

Yet neither you nor anyone else can name a single one. Curious.

No, you can. You can name plenty of mechanics which sound very interesting and fresh in concept. It's just a pointless exercise, because these claims have no merit until they are vetted. The MMO developers love to spit out Molyneauxian levels of hype about all these cool new things you can find in their games. By now, you know you have to wait to see whether these interesting sounding mechanics pan out in execution. But for the question about whether SWTOR is bringing new stuff to the table, I would say that they are certainly making the claim. The quality of the game doesn't necessarily hinge on that, though, since I'm perfectly fine when mostly old stuff is used in new arrangements to create an entertaining experience within the same genre.
Shatter
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Reply #4753 on: November 07, 2010, 06:31:00 AM

Jedi Sage is winning their poll.   Argh!
WindupAtheist
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Badicalthon


Reply #4754 on: November 07, 2010, 08:22:26 AM

Isn't the whole "NPCs craft for you!" thing as old as Shadowbane at least?

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Simond
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Reply #4755 on: November 07, 2010, 09:21:43 AM

Frankly, "Not being an unfun piece of grindy shit" would be ample innovation in the mmo market for a game not created by Blizzard.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
tmp
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POW! Right in the Kisser!


Reply #4756 on: November 07, 2010, 10:12:40 AM

I think companions is just a fancy word for "every class in swtor has a pet"
Sort of, but it seems to extend into offline activity and given it's BioWare game there's likely going to be some dialogue/quests based on them/their backstory and potentially a romance.

... if you romanced your pet in another MMO, i don't want to know about it.
Fordel
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Reply #4757 on: November 07, 2010, 10:27:44 AM

Frankly, "Not being an unfun piece of grindy shit" would be ample innovation in the mmo market for a game not created by Blizzard.


Seriously, if this game ends up being nothing more then a honest to goodness "WoW in Spaaaaace", then I'm sold.


It'll probably be something like WAR in Space though, or something worse.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nebu
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Reply #4758 on: November 07, 2010, 10:32:17 AM

The whole idea of "story-driven content" has me wanting to avoid this title.  Sounds like a ride on rails.  I guess that will make it worth the box cost as an entertainment value, but I'm doubtful about playing it as a subscription. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
DLRiley
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Reply #4759 on: November 07, 2010, 10:32:40 AM

I like the warzones but that video is convincing me more that this might be another game where ranged classes will rule.  I mean the distance some of those BH's, troopers, etc are shooting from is pretty far and unless melee/jedi classes have some means to close that gap or block the fuck out of that continual fire I can see melee getting kited/facerolled. 

Wait so the guy with the gun that puts heated holes through body armor is not suppose to shoot down "swords in a tank fight man" every time?

 
Frankly, "Not being an unfun piece of grindy shit" would be ample innovation in the mmo market for a game not created by Blizzard.
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