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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall "Released" 0 Members and 22 Guests are viewing this topic.
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Author Topic: Darkfall "Released"  (Read 1086699 times)
patience
Terracotta Army
Posts: 429


Reply #2450 on: April 29, 2009, 01:20:17 PM

I'm not too sure about that. 3 months have passed and we are still talking about it. That's a lot better than Pirates of the Burning Sea, Tabula Rasa, Chronicles of Spellborn and Wizard 101.

I even see articles about it on Massively and Virgin Worlds occasionally.

Honestly I liked some parts of the game but the devs method of doing things told me to stay away after beta. Nothing they've done recently has reversed that sentiment but I do have some more respect for them for following through on their zero tolerance policy.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
gryeyes
Terracotta Army
Posts: 2215


Reply #2451 on: April 29, 2009, 01:32:41 PM

Watching a car accident does not mean the attention is a positive. Banning accounts with nothing but an automated response and no form of dispute that forces you to cancel the subscription manually has win written all over it.
Redgiant
Terracotta Army
Posts: 304


Reply #2452 on: April 29, 2009, 03:10:48 PM

Because a fucking company is at steak

did someone say steak? /gets out knife

mmmmmmmm

MMO history fail.

MMO history fail sums up Darkfall (Dawnfall) pretty well.

Been good enough for my sig.

Thanks GL-Jeffie!

A FUCKING COMPANY IS AT STEAK
jakonovski
Terracotta Army
Posts: 4388


Reply #2453 on: May 05, 2009, 08:53:23 AM

Rubberneck Chronicles: Darkfall continues with the Eurogamer review!

http://www.eurogamer.net/articles/darkfall-online-review
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #2454 on: May 05, 2009, 08:57:20 AM

Rubberneck Chronicles: Darkfall continues with the Eurogamer review!

http://www.eurogamer.net/articles/darkfall-online-review

And, at the same time, in stark contrast, MMORPG.com puts out this.

 swamp poop

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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ashrik
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Posts: 631


Reply #2455 on: May 05, 2009, 09:02:52 AM

Yow, everyone's a critic.
Cadaverine
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Posts: 1655


Reply #2456 on: May 05, 2009, 10:52:44 AM

Rubberneck Chronicles: Darkfall continues with the Eurogamer review!

http://www.eurogamer.net/articles/darkfall-online-review

And, at the same time, in stark contrast, MMORPG.com puts out this.

 swamp poop

MMORPG.com will fellate any game, or developer, if they think it'll get them a few beta spots to give away.  Used to be an ok site back in like '03.  Now it's just a shithole more interested in making a buck than providing any sort of useful MMO news.

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Shatter
Terracotta Army
Posts: 1407


Reply #2457 on: May 05, 2009, 12:20:49 PM

Rubberneck Chronicles: Darkfall continues with the Eurogamer review!

http://www.eurogamer.net/articles/darkfall-online-review

And, at the same time, in stark contrast, MMORPG.com puts out this.

 swamp poop

MMORPG.com will fellate any game, or developer, if they think it'll get them a few beta spots to give away.  Used to be an ok site back in like '03.  Now it's just a shithole more interested in making a buck than providing any sort of useful MMO news.

Thats been my general concensus as well.  There are a number of games that got high scores that make me shake my head
Mrbloodworth
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Posts: 15148


Reply #2458 on: May 05, 2009, 01:22:03 PM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Hindenburg
Terracotta Army
Posts: 1854

Itto


Reply #2459 on: May 05, 2009, 01:29:18 PM


"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


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Reply #2460 on: May 05, 2009, 01:36:59 PM

Popcorn time. The trainwreck is reaching critical mass.

tazelbain
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Posts: 6603

tazelbain


Reply #2461 on: May 05, 2009, 01:37:52 PM

It's all about the logs, baby.

"Me am play gods"
schild
Administrator
Posts: 60350


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Reply #2462 on: May 05, 2009, 01:38:06 PM

To side with the Eurogamer guy, I feel I can judge a game in about 2 hours playtime. Sometimes less. Especially with MMOGs where the newbie experience is so key these days.

To side with Tasos, the Eurogamer guy probably should've come clean in the article with how long he played the actual game.

Of course, if I only played a game for <10 hours (an MMOG no less) and came to a conclusion that I hated it that strongly, I'd say it's even more damning than if I spent 40 hours with it and came to the same conclusion.

Neither of them can ever win this battle, only we can. We being everyone that isn't one of them.

Edit: Haemish slipped in while I was posting. This isn't a trainwreck. That implies that a train ever left the station. It's more like amateur dodgeball, except they're playing with mean words and sideways glances.
Pendan
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Posts: 246


Reply #2463 on: May 05, 2009, 01:38:43 PM


And, at the same time, in stark contrast, MMORPG.com puts out this.

 swamp poop
Isn't the last sentence of the MMORPG.com review actaully the biggest insult you can give a game but spin it so they don't realize are being insulted?
Quote
Ultimately, this game has nowhwere to go but up in quality.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #2464 on: May 05, 2009, 01:41:51 PM

My rule for MMOG playtime (or any game) these days is 30 minutes. If you can't hook me in 30 minutes, you most likely aren't going to hook me without significant changes to the game. LotRO is one of the few MMOG's that's gained me back after I dissed its first 30 minutes of gameplay, but that was after almost 2 years and a paid expansion.

Mrbloodworth
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Posts: 15148


Reply #2465 on: May 05, 2009, 01:47:29 PM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Modern Angel
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Posts: 3553


Reply #2466 on: May 05, 2009, 01:48:50 PM

Ahahahahahaha!  awesome, for real

Circle the wagons, lads! THERE'S CAREBEARS EVERYWHERE, EVEN IN THE PRESS!

I love the over the top persecution complexes fat pvp nerds have.
schild
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Posts: 60350


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Reply #2467 on: May 05, 2009, 01:52:33 PM

I love the over the top persecution complexes fat pvp nerds have.

Skinny pvp nerds are the exact same way.
Bzalthek
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Posts: 3110

"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"


Reply #2468 on: May 05, 2009, 01:55:12 PM

I can dick around with the worst shit for at least a couple weeks.  Do game reviewers have ADD these days?  2 hours of character creation does not a good foundation make for such wankery.  We have 71 pages of explaining why Darkfall is shit right here.  Guy might as well have just quoted this thread and called it a day.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
jakonovski
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Posts: 4388


Reply #2469 on: May 05, 2009, 02:02:58 PM

It's like Aventurine is trying to be Eidos to Eurogamer's Gerstmann. Only very, very badly.  awesome, for real
DLRiley
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Posts: 1982


Reply #2470 on: May 05, 2009, 02:47:34 PM

Taso defense " ITS A NICHE GAME LEAVE ME ALONE!!!!!!!"  awesome, for real
tmp
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Posts: 4257

POW! Right in the Kisser!


Reply #2471 on: May 05, 2009, 03:25:04 PM

Quote from: Tasos
An update: Eurogamer got back to us via their editor and said that their reviewer is a contributing writer rather than a staff writer, that he claims to have spent at least 9 hours playing the game and they will stand by their publication. We wrote back that this is a lie and that our server logs(which they already have) show the playtime down to the second and they are at their disposal.
My initial reaction to this beautiful mess was to wonder just how reliable their logging is; must say this update doesn't exactly fill me with confidence regarding that matter Oh ho ho ho. Reallllly?
Nebu
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Posts: 17613


Reply #2472 on: May 05, 2009, 03:26:57 PM

Quote from: Darkfall
I don't like your opinion therefore you are wrong!

The Darkfall devs should be introduced to our politics forum. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Zzulo
Terracotta Army
Posts: 290


Reply #2473 on: May 05, 2009, 05:01:35 PM

Don't hate on PvP nerds, I am one of them. PvP is good times, after all.

Those zealots in the DF forums are not PvP nerds though, they're just nutters. Ohhhhh, I see.
Azaroth
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Posts: 1959


Reply #2474 on: May 05, 2009, 05:44:17 PM


F  is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation?
 
  You have accepted the invitation to start Quarto.
 
F  says:
don't know what this is
Az  says:
I think it's like
Az  says:
where we pour milk on the stomach alien from total recall
Modern Angel
Terracotta Army
Posts: 3553


Reply #2475 on: May 05, 2009, 05:59:11 PM

Don't hate on PvP nerds, I am one of them. PvP is good times, after all.

Those zealots in the DF forums are not PvP nerds though, they're just nutters. Ohhhhh, I see.

They're the paying customer base. And they're all going to wonder why devs don't want to make PvP ++ games once Darkfall goes away. And then it's going to happen again. And again. And again.
Stephen Zepp
Developers
Posts: 1635

InstantAction


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Reply #2476 on: May 05, 2009, 07:43:02 PM

I've been meaning to write an essay on the differences between "positive conflict" and "negative conflict", and how proper/improper use of each can make or break a game, and more importantly, how to plan around each to make a successful game. I've been thinking about it for 3 years now, so I don't think it will ever happen, but here's the root hypothesis:

+Conflict is a mandatory part of any PvP game, and arguably any game.
+Positive Conflict is when direct conflict with other players enhances the game experience for all parties involved
+Negative Conflict is when a game mechanic is engineered such that one side comes out incredibly frustrated (unhappy is not what I mean here), and the other comes out extremely excited about their experience
--negative reinforcement vs positive reinforcement, and the concept of dynamically stable vs statically stable scenarios apply here.

Examples of negative conflict:

--griefing, in any form: from breaking PvP trigger scripts for raid events to deny others access to the content. Also includes newbie ganking that has no benefit other than e-peen stroking

--risk vs reward so outbalanced that a significant minority of your player base will never participate in the risk

--3 AM city bashing

Examples of positive conflict:

--surprise attacks against relatively equally balanced forces in the field, specifically focused on the balance aspect, not the "flip a coin to see who wins the fight" scenario

--encounters, even relatively un-balanced, that have alternate avoidance mechanisms (not talking "recall, griefers inc" here--talking political, diplomatic, or counter-attack type of scenarios)

--in game mechanisms to control encounter timing that isn't arbitrary (siege windows aren't the answer here--being able to detect an attack a day + in advance and cut it off before it rallys, or marshal defenses in time for the attack do).

You aren't ever going to stop griefers in a PvP game with rules, or even punishments. What you need to do is to design and execute the game such that a griefer play style enhances the game experience for all parties involved.

Here's a half-baked set of examples to turn negative conflict into positive conflict--they most certainly have issues, but are just meant to be brainstorming starters:

--stage your world such that it's extremely difficult for high powered characters to travel to the areas where low powered players play.

--get rid of character power as a game progression mechanic in the first place.

--use in game/NPC (or PC, if it's not incredibly boring duty) to set up watch areas, with some form of notification of enemy presence. They should give enough of a heads up warning that an adequate response can be launched if appropriate.

--have a game play style built around the concept of griefing: turn griefers into actual encounters in your world with a benefit for winning (or even losing, although I personally don't like that idea). Can be anything here, from having players that like this play style spawning as randomly placed mobs, to having "grief quests" where they are given objectives (camp a town for an hour, kill 10x enemy resource gatherers, etc.), and most importantly make sure the "other side" is aware of these quests as well "We have reports of an incoming raid, we have reports of enemy brigands in our mines", etc.).

Conflict is mandatory for these games....but there is zero reason to automatically make all of these conflict scenarios negative.

Rumors of War
Surlyboi
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Posts: 10966

eat a bag of dicks


Reply #2477 on: May 05, 2009, 11:18:00 PM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
IainC
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Wargaming.net


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Reply #2478 on: May 05, 2009, 11:41:54 PM

Someone should point out to Tasos that real life is hardcore and that if he wants easy mode hand holding he should go and run a WoW shard with all the other carebears.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Surlyboi
Terracotta Army
Posts: 10966

eat a bag of dicks


Reply #2479 on: May 06, 2009, 12:39:12 AM

All this should be done while simultaneously teabagging his game's corpse and looting his bank account.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Falconeer
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Reply #2480 on: May 06, 2009, 02:11:01 AM

Someone should point out to Tasos that real life is hardcore and that if he wants easy mode hand holding he should go and run a WoW shard with all the other carebears.

Win!

patience
Terracotta Army
Posts: 429


Reply #2481 on: May 06, 2009, 04:36:41 AM

Ahahahahahaha!  awesome, for real

Circle the wagons, lads! THERE'S CAREBEARS EVERYWHERE, EVEN IN THE PRESS!

I love the over the top persecution complexes fat pvp nerds have.

That's a bit over the top. From my beta experience I knew already the review was off in several ways. The game has a lot of retarded flaws but there's no need to fabricate new shit like the lack of hit detection, missing lore to provide context and everyone going about their business trying to murder you.

The only thing he got right worth hearing out was to use your credit card at your own peril.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Shatter
Terracotta Army
Posts: 1407


Reply #2482 on: May 06, 2009, 05:05:11 AM

I love how the devs come out swinging because of a bad review.   If they spent some of that pent up energy on making a good game rather then the poop they had the balls to send out to the world live they might be in a better position.  I guess 8 years wasnt enough
Mrbloodworth
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Posts: 15148


Reply #2483 on: May 06, 2009, 06:02:30 AM


Euro gamer responds back!

So Taco fires another shot!


Quote
While Eurogamer questions our credibility, we will not go so far as to insinuate that Eurogamer's second attempt at a Darkfall review will only serve to confirm the first one. We will also not insinuate that the situation created by the first review will not affect the second reviewer.

LMFAO!

I don't think that word means what he thinks it means.
« Last Edit: May 06, 2009, 06:07:56 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Modern Angel
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Posts: 3553


Reply #2484 on: May 06, 2009, 06:12:21 AM



That's a bit over the top. From my beta experience I knew already the review was off in several ways. The game has a lot of retarded flaws but there's no need to fabricate new shit like the lack of hit detection, missing lore to provide context and everyone going about their business trying to murder you.

The only thing he got right worth hearing out was to use your credit card at your own peril.

That's not over the top. Go check their forums. Or better yet, look at it through the eyes of someone who just checked their forums for the first time in six months. They're borderline goddamned threatening to firebomb the Eurogamer offices.
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