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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall "Released" 0 Members and 1 Guest are viewing this topic.
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Author Topic: Darkfall "Released"  (Read 1097265 times)
Falconeer
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Reply #2345 on: March 30, 2009, 12:11:47 PM

Schild,

I am doing this FOR THE TEAM!

Wouldn't you like a Darkfail BIIF?  Oh ho ho ho. Reallllly?

(Anyway, can't even be tempted as the shop is closed again. They prefer to bill actual subscribers twice than to accept new troublemakers).

schild
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Reply #2346 on: March 30, 2009, 12:23:28 PM

Quote
Wouldn't you like a Darkfail BIIF?

Not even a tiny bit.

I don't understand the fascination with giving people attention when it's not deserved. Lots of people here do this. It's a waste of time, money, and effort. Even if it's effortless, you could've been sleeping or something. Anything is more productive. To put it more succinctly:

Quote
I am doing this FOR THE TEAM!

The TEAM doesn't give a rat's ass.
Falconeer
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Reply #2347 on: March 30, 2009, 12:33:41 PM

Nah, you are right.

And it's not even fascination. It's a disturb. I am obsessive-compulsive when it comes to MMOs.

Morfiend
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Reply #2348 on: March 30, 2009, 12:39:28 PM

Nah, you are right.

And it's not even fascination. It's a disturb. I am obsessive-compulsive when it comes to MMOs.

So am I, and even I could tell it wasn't worth getting Darkfall.
Mrbloodworth
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Reply #2349 on: March 30, 2009, 12:55:55 PM

I'm not playing it, and i play just about dam near anything.


6-12 months...maybe ill give it a go.

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Lantyssa
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Reply #2350 on: March 30, 2009, 01:02:51 PM

Take the $50 and invest it in the Visit Austin Fund.

Hahahaha!  I'm really good at this!
Draegan
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Reply #2351 on: March 30, 2009, 01:25:22 PM

Take the $50 and buy Schild some cans of soup with it.
Teleku
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Reply #2352 on: March 30, 2009, 01:31:01 PM

Or better yet, light the $50 on fire, and post the video for Schild.

But seriously, don't listen to them.  You buy that game and play it, and report the hilarity here!

Also, how the FUCK did a Darkfall thread make it to 68 pages?

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bhodikhan
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Reply #2353 on: March 30, 2009, 01:38:54 PM

Also, how the FUCK did a Darkfall thread make it to 68 pages?

Bitterness, Angst, and Hate
Segoris
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Reply #2354 on: March 30, 2009, 01:40:33 PM

Also, how the FUCK did a Darkfall thread make it to 68 pages?

Pages are proportionate to years in development taken to prepare for failure.  swamp poop


Take the $50 and buy Schild some cans of soup with it.

Schild-a-thon canned food drive. Donate today!
Signe
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Muse.


Reply #2355 on: March 30, 2009, 02:11:57 PM

This is F13.  It's likely that 3/4 of it was aimless derailment or snarky mockery.

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Lantyssa
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Reply #2356 on: March 30, 2009, 02:33:36 PM

Also, how the FUCK did a Darkfall thread make it to 68 pages?
Bitterness, Angst, and Hate
The comedy stylings of failed court jesters.

Hahahaha!  I'm really good at this!
schild
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Reply #2357 on: March 30, 2009, 02:52:09 PM

Also, how the FUCK did a Darkfall thread make it to 68 pages?

Bitterness, Angst, and Hate

bah
Malakili
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Reply #2358 on: March 30, 2009, 03:00:05 PM


Also, how the FUCK did a Darkfall thread make it to 68 pages?

Because 67 isn't hardcore enough.
Ard
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Reply #2359 on: March 30, 2009, 03:38:42 PM

Because 67 isn't hardcore enough.

Last time I checked, 69 is one of the defining numbers for hardcore though.
tmp
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Reply #2360 on: March 30, 2009, 04:00:50 PM

Last time I checked, 69 is one of the defining numbers for hardcore though.
Not for the hardcore; don't have time for that between the raiding and the raiding.
Nija
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Reply #2361 on: March 30, 2009, 04:02:46 PM

Also, how the FUCK did a Darkfall thread make it to 68 pages?

Game has been "going into beta soon" for longer than this site has been around. Of course there will be a lot of pages!
WindupAtheist
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Reply #2362 on: March 31, 2009, 05:09:01 PM

So that Darkfall fanboy I met in UO, I finally talked to him about the game at length and why he quit.


In short, it's a slapdash piece of shit, and having six guys waste you and take your armor sucks. Hilarious seeing a whole new generation learn the latter lesson.
« Last Edit: March 31, 2009, 05:12:35 PM by WindupAtheist »

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UnSub
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Reply #2363 on: March 31, 2009, 05:31:09 PM

Josh: if you want to kill a mob
Josh: box it in, and click it to death

This needs to be brought up every time someone mentions that they want smarter AI in MMOs. Turns out players will find ways to screw it over, regardless of AI behaviours.

Nebu
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Reply #2364 on: March 31, 2009, 06:10:30 PM

I doubt anyone playing a game for pvp gives a hoot about the pve quality.  Pve in a pvp game is there as a distraction or an equipment/raw materials slot machine.

"Always do what is right. It will gratify half of mankind and astound the other."

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schild
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Reply #2365 on: March 31, 2009, 06:23:06 PM

I doubt anyone playing a game for pvp gives a hoot about the pve quality.  Pve in a pvp game is there as a distraction or an equipment/raw materials slot machine.
People don't care because the combat is dull unless a human is behind the wheel.

Mobs will ALWAYS be a slot machine though. Even when the combat gets great, which it eventually will. This is where I'd mention Demon's Souls again where I would've in the past mentioned Mount & Blade.
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Reply #2366 on: March 31, 2009, 06:42:28 PM

I doubt anyone playing a game for pvp gives a hoot about the pve quality.  Pve in a pvp game is there as a distraction or an equipment/raw materials slot machine.

Players use the same circle beatdown tactics against other players.

But I wasn't making the point about Darkfall in particular, more about player behaviour and why 'smarter' AI isn't really going to change much about MMOs.

tmp
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Reply #2367 on: March 31, 2009, 06:52:39 PM

This needs to be brought up every time someone mentions that they want smarter AI in MMOs. Turns out players will find ways to screw it over, regardless of AI behaviours.
Not to mention the smart AI should be doing the same thing -- box the player in and beat the shit out of them. why so serious?
DLRiley
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Reply #2368 on: March 31, 2009, 07:38:00 PM

I doubt anyone playing a game for pvp gives a hoot about the pve quality.  Pve in a pvp game is there as a distraction or an equipment/raw materials slot machine.

Oh the folly of making a persistent world pvp game. There is quite literally no way players in and of themselves can be the sole source of content in a persistent world pvp enviorment. The space available will always be greater than the amount of players online to fill that space, which means if you log on and wanted a pvp match you have to actively look for one. In that time between looking for someone to kill and finding that person, the player has spent that time in game doing nothing. Players doing nothing equals lack of content, which means the game will probably empty players faster than it retains. A big empty world with nothing to do is pretty much a big empty world with nothing to do, without half decent pve the game is pretty much is asking you to wait a unknown period of time until the game actually starts.
Hayduke
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Reply #2369 on: March 31, 2009, 08:29:53 PM

So that Darkfall fanboy I met in UO, I finally talked to him about the game at length and why he quit.

In short, it's a slapdash piece of shit, and having six guys waste you and take your armor sucks. Hilarious seeing a whole new generation learn the latter lesson.

It's hard to muster any sympathy at all when you know that even the most hardcore MMOG windowlicker should've had their faildar pinging like crazy three and four years ago.
ashrik
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Reply #2370 on: March 31, 2009, 11:10:01 PM

I doubt anyone playing a game for pvp gives a hoot about the pve quality.  Pve in a pvp game is there as a distraction or an equipment/raw materials slot machine.
That's true and yet, not entirely true. PVE quality falls very much in line with quite a few other things found to be lacking in this game. If Call of Duty 4 was the only 1st person shooter released in the past 5 years, there would be nothing to compare its somewhat extraneous features to. Things such as a tightly scripted action experience, loose squad system, and weapon variety would cease to be positive selling points because of how well they match up to other experiences/features within the same genre; and would instead become the raison d'etre of the game, as they are the only one which provides such things. It's only then that we move to the secondary features, such as a tutorial, UI, ease-of-approachability, etc. Once you're at this point, it barely matters how poor the secondary features are so long as your enjoyment of the primary ones outreach your disappointment of the secondary ones. On a much much smaller scale, Darkfall is "profiting" from being its only competition. Shitty PVE is not important when compared to the interests of those looking for a 1st/3rd person PVP experience. I hope this makes more sense in the morning.
« Last Edit: March 31, 2009, 11:12:25 PM by ashrik »
Sheepherder
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Reply #2371 on: March 31, 2009, 11:45:08 PM

Ashrik, I think WoW pretty much illustrates that usability and approachability are possibly the single largest factor in subscription retention.
Surlyboi
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Reply #2372 on: April 01, 2009, 01:48:33 AM

Last time I checked, 69 is one of the defining numbers for hardcore though.
Not for the hardcore; can't get any of that between the raiding and the raiding. bating.

FIFY.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Shatter
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Reply #2373 on: April 01, 2009, 04:29:39 AM

APRIL FOOLS WE RELEASED DARKFALL!!
Rake
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Reply #2374 on: April 08, 2009, 07:13:37 AM

Just another vid peck it to death
Hawkbit
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Reply #2375 on: April 08, 2009, 07:30:38 AM

When this gets to 69 pages, can we let it die please?
Mrbloodworth
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Reply #2376 on: April 08, 2009, 07:31:08 AM


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Mr_PeaCH
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Reply #2377 on: April 08, 2009, 09:39:02 AM

This is F13.  It's likely that 3/4 of it was aimless derailment or snarky mockery.

The other 1/4 managed to be usefully cynical.

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justdave
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Reply #2378 on: April 08, 2009, 06:55:54 PM

Just another vid peck it to death

Hmmm...So torn.  Darkfall, which wasn't released so much as it fucking escaped... But he -did- kill Wolf Blitzer.

"They started to resist with a crust that was welded with human brain and willpower."
Falconeer
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Reply #2379 on: April 09, 2009, 02:09:20 AM

Yeah, the funny part is that it's still not really released. The fanbois can play and managed to find a way in, but everyone else keeps getting the "SHOP TEMPORARILY OFFLINE" and "Product sold out" message.

It's a smart tactic: to get in you need to be superactive in the community to know EXACTLY the few minutes every few days they are opening the shop. Read: to get in you need to be a fanboi, or have a fanboi friend who's hyping your ass up.

And what's the result of a "released" game which practically requires you to be a proven fanboi to get in, where the selection is tighter than an exclusive New York celebrity-filled night club?

I think that for an indie MMORPG, they found the perfect dictatiorial way to release their product and safely maintain their service. The hyperportected environment keeps the jadedness away and aims to preserves the inflated high morale.

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