Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Hardcore focus or not, in the end, it just wasn't fun to play. Haven't to constantly mash keys while moving is not something I want to do in that variety of game. It was too busy on all fronts and just exhausting to play. The following things were done poorly in this game: world design, quest design, combat flow, class design, zone flow, itemization, crafting (what a fucking hassle), dungeon design (how about you start slow and ramp up, eh?), etc etc etc etc. In retrospect, it's the worst MMO I've actually paid for. Although in fairness, I got less play out of CoH.
Really the only thing it had going for it was that it somewhat stylish and could occasionally approach humor. Plus, they had some decent QOL/customization options. Otherwise, it was a mess.
It just wasn't a good game or MMO. It failed pretty hard on both standpoints.
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-Rasix
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Nebu
Terracotta Army
Posts: 17613
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It just wasn't a good game or MMO. It failed pretty hard on both standpoints.
Wildstar really demonstrated (to me) that MMO enthusiasts are largely not gamers. Funny since I clearly remember Schild telling me this back in like 2007. Now I finally get what he was saying.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I figure most skinner box enthusiasts have moved to flash games by now.
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"Me am play gods"
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Tannhauser
Terracotta Army
Posts: 4436
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Make it casual with f2p and a reasonable cash shop and maybe I'll try it again. Like Rasix said, just a failure as a MMO almost across the board.
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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Really the only thing it had going for it was that it somewhat stylish and could occasionally approach humor. Plus, they had some decent QOL/customization options. Otherwise, it was a mess.
And the promotional videos. Those were the real shiny point on the turd.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Draegan
Terracotta Army
Posts: 10043
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It just wasn't a good game or MMO. It failed pretty hard on both standpoints.
Wildstar really demonstrated (to me) that MMO enthusiasts are largely not gamers. Funny since I clearly remember Schild telling me this back in like 2007. Now I finally get what he was saying. What Wildstar should of demonstrated to you is that some developers have no fucking idea what they are doing. The game was just bad on almost every front and should not be used to judge or used to weigh in on any topic. The game was a turd.
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Kitsune
Terracotta Army
Posts: 2406
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official report: wildstar hella losing subs and money. like, hella.
Link?
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Soulflame
Terracotta Army
Posts: 6487
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It just wasn't a good game or MMO. It failed pretty hard on both standpoints.
Wildstar really demonstrated (to me) that MMO enthusiasts are largely not gamers. Funny since I clearly remember Schild telling me this back in like 2007. Now I finally get what he was saying. What Wildstar should of demonstrated to you is that some developers have no fucking idea what they are doing. The game was just bad on almost every front and should not be used to judge or used to weigh in on any topic. The game was a turd. Hardcore game philosophy cannot fail. It can only be failed.
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Tannhauser
Terracotta Army
Posts: 4436
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Hopefully this puts to bed the notion that there are millions of frustrated hardcore MMO players out there thinking IF ONLY they had a hardcore game to play.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Hopefully this puts to bed the notion that there are millions of frustrated hardcore MMO players out there thinking IF ONLY they had a hardcore game to play.
It won't.
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CPA, CFO, Sports Fan, Game when I have the time
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Draegan
Terracotta Army
Posts: 10043
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It just wasn't a good game or MMO. It failed pretty hard on both standpoints.
Wildstar really demonstrated (to me) that MMO enthusiasts are largely not gamers. Funny since I clearly remember Schild telling me this back in like 2007. Now I finally get what he was saying. What Wildstar should of demonstrated to you is that some developers have no fucking idea what they are doing. The game was just bad on almost every front and should not be used to judge or used to weigh in on any topic. The game was a turd. Hardcore game philosophy cannot fail. It can only be failed. The game was fairly casual except for their two raids zones. Every aspect of the game was a failure. This s booby u saying it was hardcore are either being willfully ignorant or just being dumb on purpose.
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« Last Edit: January 14, 2015, 06:49:22 AM by Draegan »
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Rendakor
Terracotta Army
Posts: 10133
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This s booby u saying it was hardcore are either being willfully ignorant or just being dumb on purpose.
Autocorrect fail?
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"i can't be a star citizen. they won't even give me a star green card"
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Soulflame
Terracotta Army
Posts: 6487
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I love how his post calling me "dumb or ignorant" contains multiple spelling and grammatical errors.
It's adorable.
Next up: He'll explain how a game that Carbine Studios explicitly said was hardcore, is not hardcore.
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Draegan
Terracotta Army
Posts: 10043
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I love how his post calling me "dumb or ignorant" contains multiple spelling and grammatical errors.
It's adorable.
Next up: He'll explain how a game that Carbine Studios explicitly said was hardcore, is not hardcore.
Posted from my phone, daughter needed something. Didn't correct spelling. Outside those stupid raids (two zones out of the whole thing) what was so hardcore about the game? The answer is nothing. It was a standard shitty DIKU game. Nothing at all was hardcore about it, it was just bad. I mean was the easy leveling/quest treadmill hard? Was the handholding through all the zones neckbeardish? Was the housing super duper challenging? Were those solo isntances difficult? Was the gathering a grind? Was the PVP any more or less standard battleground stuff?
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« Last Edit: January 15, 2015, 01:31:58 AM by Draegan »
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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I am with Draegan. What Developers call their games mean nothing at all. Sure the raids were hardcore (except very few people ever get to raids anyway in all MMOs). But everything else? Maybe I didn't stick around long enough, but Hardcore in what way exactly? Was it easier to die than usual at any given point before said raids? Was the death penalty harsher than in other MMOs? Was the leveling curve months-long? Was it possible to gimp your character forcing you to restart? Permadeath? What?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I don't think the game was hardcore or casual.
It was boring. That's the worst sin you can commit.
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CPA, CFO, Sports Fan, Game when I have the time
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sam, an eggplant
Terracotta Army
Posts: 1518
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The small group content was tuned very challenging also. It was harder than many raids in other games.
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Draegan
Terracotta Army
Posts: 10043
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The small group content was tuned very challenging also. It was harder than many raids in other games.
List the raids you've done in any game that you've done in the last year. How much small group content did you do in Wildstar? The content I did up through level 30 was very easy. The only difficulty was shitty class design. Some tank classes couldn't hold aggro for shit because their skills were fucked, not because the content was any kind of hard.
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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The small group content was tuned very challenging also. It was harder than many raids in other games.
List the raids you've done in any game that you've done in the last year. How much small group content did you do in Wildstar? The content I did up through level 30 was very easy. The only difficulty was shitty class design. Some tank classes couldn't hold aggro for shit because their skills were fucked, not because the content was any kind of hard.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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sam, an eggplant
Terracotta Army
Posts: 1518
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When did f13 transform into the battle.net forums? Did I miss a memo?
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Tannhauser
Terracotta Army
Posts: 4436
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The small group content was tuned very challenging also. It was harder than many raids in other games.
List the raids you've done in any game that you've done in the last year. How much small group content did you do in Wildstar? The content I did up through level 30 was very easy. The only difficulty was shitty class design. Some tank classes couldn't hold aggro for shit because their skills were fucked, not because the content was any kind of hard. Do we have to link that attunement path picture again?
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Nebu
Terracotta Army
Posts: 17613
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Also keep in mind that 1-30 is not the same as endgame. Endgame content was rough. The story instances (I don't remember what they were called) were pretty easy, but the dungeons were a nightmare for pugs. We struggled with a few using a set group of veteran MMO players with voice coms. Having even one pick-up player often resulted in total failure.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Draegan
Terracotta Army
Posts: 10043
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The small group content was tuned very challenging also. It was harder than many raids in other games.
List the raids you've done in any game that you've done in the last year. How much small group content did you do in Wildstar? The content I did up through level 30 was very easy. The only difficulty was shitty class design. Some tank classes couldn't hold aggro for shit because their skills were fucked, not because the content was any kind of hard. Do we have to link that attunement path picture again? Why would you need to? It was stupid. No one is saying raiding wasn't hardcore or whatever the fuck you want to call it.
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Soulflame
Terracotta Army
Posts: 6487
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I love how his post calling me "dumb or ignorant" contains multiple spelling and grammatical errors.
It's adorable.
Next up: He'll explain how a game that Carbine Studios explicitly said was hardcore, is not hardcore.
Posted from my phone, daughter needed something. Didn't correct spelling. Outside those stupid raids (two zones out of the whole thing) what was so hardcore about the game? The answer is nothing. It was a standard shitty DIKU game. Nothing at all was hardcore about it, it was just bad. I mean was the easy leveling/quest treadmill hard? Was the handholding through all the zones neckbeardish? Was the housing super duper challenging? Were those solo isntances difficult? Was the gathering a grind? Was the PVP any more or less standard battleground stuff? Now I'm curious: How many hours did you spend playing Wildstar?
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Draegan
Terracotta Army
Posts: 10043
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I love how his post calling me "dumb or ignorant" contains multiple spelling and grammatical errors.
It's adorable.
Next up: He'll explain how a game that Carbine Studios explicitly said was hardcore, is not hardcore.
Posted from my phone, daughter needed something. Didn't correct spelling. Outside those stupid raids (two zones out of the whole thing) what was so hardcore about the game? The answer is nothing. It was a standard shitty DIKU game. Nothing at all was hardcore about it, it was just bad. I mean was the easy leveling/quest treadmill hard? Was the handholding through all the zones neckbeardish? Was the housing super duper challenging? Were those solo isntances difficult? Was the gathering a grind? Was the PVP any more or less standard battleground stuff? Now I'm curious: How many hours did you spend playing Wildstar? I didn't get past level 30.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I've used my headslap gif too many times, have this:
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-Rasix
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Setanta
Terracotta Army
Posts: 1518
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Level 30???
Where the hell is the Ygritte/Jon Snow picture when I need it???
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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luckton
Terracotta Army
Posts: 5947
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The last few pages of this thread have been pure gold.
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CPA, CFO, Sports Fan, Game when I have the time
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I went back and re-read the last page because I'd forgotten it. Yeah, you're right.
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The past cannot be changed. The future is yet within your power.
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Draegan
Terracotta Army
Posts: 10043
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Other than sam saying some of the dungeons were tuned too hard, no one has mentioned what was hardcore about the game. I guess everyone here is falling under stupid. Oh I forgot, it's F13 group think pile on time. So predictable.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Other than sam saying some of the dungeons were tuned too hard, no one has mentioned what was hardcore about the game. I guess everyone here is falling under stupid. Oh I forgot, it's F13 group think pile on time. So predictable.
Here's a devspeak on how the raids were HARDCOOOOOOORE. https://www.youtube.com/watch?v=YbItL4qcugk
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CPA, CFO, Sports Fan, Game when I have the time
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Not that it is important, but allow me to reiterate: Hardcore in what way exactly? Was it easier to die than usual at any given point before said raids? Was the death penalty harsher than in other MMOs? Was the leveling curve months-long? Was it possible to gimp your character forcing you to restart? Permadeath? What?
I am not even trying to be a smartass. I quit Wildstar way before Draegan did. I am just curious. Outside of raids, hardcore how? Do we give to hardcore any remotely similar meaning? It's OK if we don't, but help me to understand what they meant.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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CPA, CFO, Sports Fan, Game when I have the time
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