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f13.net  |  f13.net General Forums  |  MMOG Discussion  |  Topic: Carbine Studios' "Wildstar" 0 Members and 1 Guest are viewing this topic.
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Author Topic: Carbine Studios' "Wildstar"  (Read 273425 times)
Rokal
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Posts: 1652


Reply #3395 on: March 17, 2016, 01:45:29 PM

The genre designation is mostly meaningless at this point. "MMOs" are definitely fading, but two of the biggest games from the last two years, Destiny and The Division, would likely have been marketed as MMOs and charged a monthly subscription 5+ years ago. The features that defined traditional MMOs: large shared spaces, high levels of interaction with other players, and persistent feeling of progress are common among most genres these days. At one point MMO PvP was a fairly unique experience. Now it's done better in lower-budget, more-specialized games like MOBAs which are so prolific that new MOBA announcements are usually met with the reaction of "Oh, not another one of those..."

IIRC Willdstar was 4+ years of development with a staff in the hundreds. Traditional MMOs still have an extremely high cost to make but most people that buy them treat them like any other game: they play it for a month or two, consume the best parts of the content, and move on. And why shouldn't they when the experience is so similar at this point to several other non-MMO titles they may have bought recently? The unique parts of MMOs have been absorbed into better, cheaper, genres and it isn't the job of the consumer to subsidize inefficient dinosaurs with unrealistic business models.
Draegan
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Reply #3396 on: March 22, 2016, 07:11:11 AM

I didn't make it out of the tutorial in the beta. The combat was in a strange place; it wasn't fun like TERA but it wasn't alt-tabably-easy like WoW. That was the deal breaker for me.

Wildstar's combat was originally tab target just like WOW. Then somewhere late in development they started making more abilities "cone attacks", then really late in development, like 6-8 months before launch, they decided to make all attacks "cone attacks" thus attempting to make action combat from a tab target system.
Paelos
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Error 404: Title not found.


Reply #3397 on: March 22, 2016, 07:37:34 AM

Yeah, the open beta turned me from super hyped because of the amazing promo videos to completely writing the game off.

This was my exact trajectory as well. Gameplay killed this thing - it was like someone made WoW's decent for tab-targeting MMO combat more boring than normal tab-targeting MMO combat.

And longer, and more grindy, and with more ground effect dodging.

CPA, Sports blogger, Mount and Blade enthusiast
Braves by the Numbers, my sports blog
Rendakor
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Posts: 8711


Reply #3398 on: March 22, 2016, 08:22:20 AM

I didn't make it out of the tutorial in the beta. The combat was in a strange place; it wasn't fun like TERA but it wasn't alt-tabably-easy like WoW. That was the deal breaker for me.

Wildstar's combat was originally tab target just like WOW. Then somewhere late in development they started making more abilities "cone attacks", then really late in development, like 6-8 months before launch, they decided to make all attacks "cone attacks" thus attempting to make action combat from a tab target system.
I didn't know that, and it makes it kind of worse. I might have bought space-WoW, but not this awful hybrid they ended up with.

Check out my podcast: ADD&D, Attention Deficit Dungeons & Dragons!
"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi
Samprimary
Contributor
Posts: 3413


Reply #3399 on: March 22, 2016, 02:17:25 PM

Let's face it, in MMO's, the list for most disappointing ever is going to be pretty fucking long.

For one to claim the title Most Disappointing, it's different from just Most Bad. It's awarded based on the gulf between expectations and eventual post-release reality.

Wildstar could take the title because it had such initial promise and distinct charm and was a great worldbuilding exercise.

And it had the dev diaries guy who was, bar none, the single best MMO promo guy in the history of whenever, and got us all excited with his videos.

From where that set our expectations, it was a long, long way down.
Draegan
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Posts: 8945


Reply #3400 on: March 25, 2016, 01:06:07 PM

I didn't make it out of the tutorial in the beta. The combat was in a strange place; it wasn't fun like TERA but it wasn't alt-tabably-easy like WoW. That was the deal breaker for me.

Wildstar's combat was originally tab target just like WOW. Then somewhere late in development they started making more abilities "cone attacks", then really late in development, like 6-8 months before launch, they decided to make all attacks "cone attacks" thus attempting to make action combat from a tab target system.
I didn't know that, and it makes it kind of worse. I might have bought space-WoW, but not this awful hybrid they ended up with.

Also early on they had a cool crafting system where you could break down any piece of gear in the field and use it to craft new gear and add gems. If broke certain stat thresholds you would get bonuses and stuff. And proca, lots of fun procs.

Then they tore it apart and implemented the shit that's there now.
Rendakor
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Reply #3401 on: March 25, 2016, 05:29:37 PM

I didn't make it nearly far enough to try crafting.

Check out my podcast: ADD&D, Attention Deficit Dungeons & Dragons!
"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi
Draegan
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Reply #3402 on: March 25, 2016, 06:36:54 PM

Neither did I but the old system was available at this level 1.
Setanta
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Posts: 1206


Reply #3403 on: March 25, 2016, 07:17:49 PM

I capped out 1 character, glanced at the crafting system, saw how tedious it was and didn't bother.

This game had so much going for it in beta - it was sort of tolerable in the early levels but needed to take the GW2 or WoW combat systems to make it a decent game. Full of character but ultimately... shit :(

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Nonentity
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WWW
Reply #3404 on: April 03, 2016, 11:57:20 AM

And it had the dev diaries guy who was, bar none, the single best MMO promo guy in the history of whenever, and got us all excited with his videos.

That would be Stephan Frost. He ended up at Blizzard. That team making those dev diaries videos was top notch, though. One of the best teams at the studio, bar none.

There were definitely some decisions made late in development that I didn't personally agree with, but I can't really say too much more without digging up my NDA paperwork.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Samprimary
Contributor
Posts: 3413


Reply #3405 on: April 08, 2016, 12:30:42 PM

that is good. that dude was good dude who did good stuff. i suppose he should have been the immediate and most prominent canary, because he worked so hard and did such a good job getting people excited about the game and being all jazzed about the features, then long before the game even comes out he elects to leave the studio?
Ginaz
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Posts: 3052


Reply #3406 on: March 06, 2017, 06:04:27 PM

So, you can get a free level 50 character (max level) if you log in from 08-12 Mar. as part of some sort of big patch or whatever.  I might check it out just because I always felt leveling was a real chore I got burned out more than a few times.  I think the highest I got was 25.

http://www.mmorpg.com/wildstar/news/celebrate-the-primal-matrix-with-a-free-level-50-character-1000043460

I'll pre order you SWTOR if you let me put my lightsaber in your sarlaac cave
http://www.youtube.com/watch?v=TWb3cxA4g_U&feature=related
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Rendakor
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Reply #3407 on: March 06, 2017, 07:29:33 PM

Do I have to have bought the game or is this a completely free thing?

Check out my podcast: ADD&D, Attention Deficit Dungeons & Dragons!
"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi
Ginaz
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Posts: 3052


Reply #3408 on: March 06, 2017, 07:50:22 PM

Do I have to have bought the game or is this a completely free thing?

It's f2p now but I don't know if you need to have created your account prior to this event to get the free 50 or not.

I'll pre order you SWTOR if you let me put my lightsaber in your sarlaac cave
http://www.youtube.com/watch?v=TWb3cxA4g_U&feature=related
Shame Is a component of the Discount - k3b2h3g46c0a
Remember, I live in a world where juggalos and yugioh players are real things. - Schild
HaemishM
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Posts: 37521

Prevent all damage that would be dealt to you and other troops you control.


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Reply #3409 on: March 06, 2017, 08:28:42 PM

Wait, this game is still alive?  ACK!

Rendakor
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Reply #3410 on: March 06, 2017, 09:25:50 PM

I was honestly expecting a closing announcement when I saw the thread bumped.

Check out my podcast: ADD&D, Attention Deficit Dungeons & Dragons!
"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi
Sir T
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Reply #3411 on: March 07, 2017, 12:05:59 AM

Same here.

Be principled, but not too principled.
Signe
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Muse.


Reply #3412 on: March 07, 2017, 09:38:43 AM

I honestly thought that there already was a closing announcement. 

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01101010
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You call it an accident. I call it justice.


Reply #3413 on: March 07, 2017, 10:47:41 AM

Dare I ask what the game's population is like? I haven't even read about this game after it came out of beta and faceplanted.

"I want to watch it all burn in an orgy of smashed Coke machines and weasel rape." - HaemishM
Signe
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Muse.


Reply #3414 on: March 07, 2017, 11:16:02 AM

According to Steam....


FromFeb 7, 2017ToMar 7, 20176. Mar2. Mar4. Mar8. Feb10. Feb12. Feb14. Feb16. Feb18. Feb20. Feb22. Feb24. Feb26. Feb28. FebApr '16Jul '16Oct '16Jan '17 0500100048h7d1m3m6m1yAllWednesday, Feb 15, 18:00● WildStar: 396

Compare with others...

Month    Avg. Players    Gain    % Gain    Peak Players

Last 30 Days    337.1    -9.1    -2.64%    661

February 2017    346.3    -15.1    -4.18%    661
January 2017    361.4    +78.2    +27.63%    723
December 2016    283.2    -26.7    -8.61%    517
November 2016    309.8    -72.2    -18.89%    569
October 2016    382.0    -31.4    -7.59%    697
September 2016    413.4    -197.6    -32.34%    917
August 2016    611.0    -664.1    -52.08%    1,022
July 2016    1,275.0    -449.1    -26.05%    2,730
June 2016    1,724.2    +1,723.6    +286657.06%    5,040
May 2016    0.6    +0.1    +27.00%    5
April 2016    0.5    -    -    3

My Sig Image: hath rid itself of this mortal coil.
Samprimary
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Posts: 3413


Reply #3415 on: March 07, 2017, 04:30:13 PM

Surlyboi
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eat a bag of dicks


Reply #3416 on: March 09, 2017, 06:02:52 PM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Samprimary
Contributor
Posts: 3413


Reply #3417 on: March 15, 2017, 11:48:37 PM

It's interesting to think that this is an MMO with such low numbers that you could easily see 75% of the entire playerbase at some point over a month, or credibly represent the last active playing instance of a specific combination, like Granok Medic Soldier
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