Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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Write a plugin/monitoring program other that Beetle Fart's TF2 admin monitoring system.
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hal
Terracotta Army
Posts: 835
Damn kids, get off my lawn!
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plays really good until 200 ish. some are saying it plays good above that. really it is a very good game for a beta. although i have to agree that pyro is a bit too strong at the moment. But understand. Schild as a scout will blow you away before you get a shot off. (scouts are overpowered as well but it takes great skills to make that work).
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I started with nothing, and I still have most of it
I'm not a complete idiot... Some parts are still on backorder.
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Aez
Terracotta Army
Posts: 1369
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Can you explain how he does it? Is it the double jump on the head?
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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Circle-strafing and bunny-hopping have their place, but the best scout trick is to run away screaming "MEDIC!", circle around, and come back in from the other direction. If you're lucky your opponent will foolishly be trying to follow you to finish you off (that's where screaming "MEDIC!" comes in) and you can put a few point-blank shots in his back while he's trying to figure out where you went. On some of the maps (Well especially) you can pick up enough health packs along the way to be back at full health into the bargain.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Need to chop that team max back down to 14 a side or something....server started to act wonky at 16 each.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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The maps get too crowded at that size anyway. 12v12 is the upper limit of what they can handle IMO.
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Grand Design
Terracotta Army
Posts: 1068
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Usually I just play whatever the team is lacking for a particular map.
Keep doing that - you don't need to stick to particular classes, and playing them all will probably give you a better appreciation of what the rest of the players are trying to do. Played medic the majority of last night and broke my previous record for assists quickly. Good advice all. I learned the value of just running the hell away, too. Especially as a medic, since saving half a bar of uber is better than starting over. And never stop moving. Snipers love seeing a medic standing tall and still.
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bhodikhan
Terracotta Army
Posts: 240
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I've played with various sized teams and have found that 8 - 12 people per team seems to be the most fun. Unless Valve is coming out with some larger maps with more control points and more paths through the maps (i.e. teams have to split up and defend multiple areas) I can't really see the fun in 16 people on one team.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I have to agree. 32 is ridiculous. Half the time 1/3 of both teams are whatever class is overpowered at the time.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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It seems as of late it's a trade off between having players on your server or having one that is less than 32 people. We could bump it down to 24 but then the server wouldn't fill up as full or as fast, unfortunantly I don't think we have enough F13ers yet to sustain the server.
Oh the other hand it's nice that it's 9:30am in Arizona and 29 people are playing on our server.
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schild
Administrator
Posts: 60350
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32 players sucks, it really doesn't matter if it fills up fast if the games aren't fun.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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32 players sucks, it really doesn't matter if it fills up fast if the games aren't fun.
This. 2fort with 6 engineers on a side is ridiculous.
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eldaec
Terracotta Army
Posts: 11844
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32 players isn't so bad if you are playing Well and Granary the whole time.
Mind you, I dislike Well and Granary, so I'm not a great judge.
I've seen half decent games on hydro as well.
But 2fort, dust, gravel, (aka the-good-maps) suck donkey balls with 32 or more players.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Prospero
Terracotta Army
Posts: 1473
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12 v 12 would be good. The forts are crackable with 16 a side, but it sure is ugly.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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32 players isn't so bad if you are playing Well and Granary the whole time.
Mind you, I dislike Well and Granary, so I'm not a great judge.
I've seen half decent games on hydro as well.
But 2fort, dust, gravel, (aka the-good-maps) suck donkey balls with 32 or more players.
I would say the only map that truly suffers is 2fort. I've been in REALLY fun gravel and dust games with 16 per side, but never any really fun 2fort games (besides yesterday when I kept backstabbing Straz). The key to 2fort is capping classes, but that won't be happening for awhile yet. Maybe removing it so you don't play it every three maps is the key, but I don't think we should lower it from 32. We could always start a second server with fewer people if you want, I believe we have the processing power.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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but never any really fun 2fort games (besides yesterday when I kept backstabbing Straz).
It's fun when you're sniping to the degree that one of the better opposing players has to forsake everything else to gun for a single opposing player, instead of doing other things.  I mean geez, we wouldn't have this problem if your team wasn't half-filled with dullards that stood around. Or engineers that thought they could counter-snipe. With a shotgun.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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bhodikhan
Terracotta Army
Posts: 240
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CTF_MACH? What the hell? That's not on my system and it's on the F13 server with Nix and Schild all alone.
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Trippy
Administrator
Posts: 23657
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angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
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Since the bump up to 32 I've noticed that people just seem to be deathmatching instead of trying for any of the map objectives. Last night I cleared point B on gravel several times long enough to cap it, only to have 10 people circle strafing around at the bottom of the ramp waiting for more red guys to come out. 2Fort has just become a nightmare.
24 might mean less people, but the quality of player seemed to be much better before. Also, quite a few people seem to be taking the server name literally. You guys should make me an admin or peacekeeper. I promise to rule with an iron hand of justice cushioned by a velvet glove of compassion and understanding.
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Wovon man nicht sprechen kann, darüber muß man schweigen.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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You guys should make me an admin or peacekeeper.
On that note: Please to be making more admins. So many pubtards running around and I'm getting sick of setup exploiters on a few maps. Something about being popped through a hole you can barely see that really pisses me off.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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How can you exploit by setting up?
On that note Racist server is back down to 24 right now, I also made a custom map server at ts.f13.net:27036 with floodzone, blitz, and mach.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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On dustbowl, if you're defending, you can shoot through the far right gate on the right side. I remember trying to setup a turret as an attacker once and I got flamed by a pyro.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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On dustbowl, if you're defending, you can shoot through the far right gate on the right side. I remember trying to setup a turret as an attacker once and I got flamed by a pyro.
You can lob grenades at people during setup on Well also. Not sure we can really do anything unless someone is really being a jerk about it. BTW, I don't know if this has been said explicitly, but any mod/admin here has TF2 admin powers.
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-Rasix
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Well, I know that, but the whole pyro through tiny hole you can barely see bit is a pain. Especially with them being overpowered right now.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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If you go to Steam's forums it's a known bug they'll fix at some point, both flaming through the gates, and people jumping up to enemy's entrance gates on levels like gravelpit.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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What's up with the level rotation? I thought we wanted to keep crap like granary off the table.. not have it twice in three maps.
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-Rasix
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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I tend to instinctively avoid chain-link fences that have angry-looking men with flamethrowers standing right on the other side of them. Call me paranoid.
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WayAbvPar
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I tend to instinctively avoid chain-link fences that have angry-looking men with flamethrowers standing right on the other side of them. Call me paranoid.
I am with you. That just seems like asking for trouble to me. If anyone is having issues with exploiters or retards, just holler in game and one of admins can kick. It is nice and easy to do :-D On that note- what key is it to talk to team and general in text? I always use voice, but there were a couple times last night I wanted to say something in text but was too busy to dig through the options to find out. Yes, I am lazy. Sue me.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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"y" for general, "u" for team.
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WayAbvPar
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Gracias.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Personally, I love the far right (from offensive view) on the first dustbowl map. If people follow my instruction and don't show themselves on that side, defenders tend to ignore at the start.
Talk about easy kills...
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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So, what's the best way to tell someone that a legit F13 person needs to have a slot opened?
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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caladein
Terracotta Army
Posts: 3174
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Friends mentioned that every map that wasn't Granary was switching over really quickly for their liking.
Is it set to switch on 2 rounds/map most of the time or just plain map time limits?
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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ahoythematey
Terracotta Army
Posts: 1729
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Is it necessary to have lazytown not timed? Two-hour stalemates are not fun.
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Prospero
Terracotta Army
Posts: 1473
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CP_LAZYTOWN IS THE DEVIL
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