NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
Except they had 4-5 Pyros at all times.
Capping classes goes a long way towards making people think about how they use each class. Jus' sayin' is all.
|
|
|
|
Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
|
I don't think I'm playing again until they fix the pyro and demo. Shit is ALL fucked up right now.
No it's not. The Pyro is finally useful and can still be easily owned, except that it can actually make more than occasional kills and a lot of assists. Jigglypuff and I played a game against a bunch of scrubs we should have outright owned. Except they had 4-5 Pyros at all times. Pyros are a spy-detecting hallway clearing tool, not the frontline monster they're being used as right now.They're more effective than scouts and rocketmen now. That's a problem. Don't they fall over pretty easily still? I definitely felt more effective as a pyro post-patch, but certainly not unstoppable by any means. I'm pretty lousy at this stuff though, so maybe in the hands of somebody more skilled they're more troublesome? - Q Yes, but you die taking them down, they're basically suicide machines (and most of the time in the process they've lit your entire team on fire, this takes place within 3 seconds).
|
|
|
|
gimpyone
Terracotta Army
Posts: 592
|
Got TF2 because of this thread and I'm looking forward to getting my face stomped in by the rest of you.
|
|
|
|
WayAbvPar
|
How is the stability on the new patch? Any crash fixes yet? I am sick and fucking tired of rebooting my machine or killing TF2 with Task Manager and having to wait 5 minutes for it to die.
|
When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
|
|
|
Samwise
Moderator
Posts: 19324
sentient yeast infection
|
Methinks the pyro is about as overpowered now as it was underpowered before. If they split the difference it should be perfect.
Until then I'm having fun setting squads on fire, thank you very much. It's actually kind of nice to have such a direct counter to the giant close-knit multi-medic doom attack formation. I had a shitload of fun on the 3rd section of Dustbowl finding good hiding spots along that long march to the final point and then jumping out spewing flame in every direction. The way people scattered in terror reminded me of a cat jumping into a flock of pigeons.
To say nothing of the unbridled joy of actually breaking into the spawn point early on and setting their snipers on fire.
|
|
|
|
Prospero
Terracotta Army
Posts: 1473
|
If you have an nVidia card there are new drivers out today that are supposed to help with TF2. It could help with the stability issues.
|
|
|
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
If you have an nVidia card there are new drivers out today that are supposed to help with TF2. It could help with the stability issues.
Thanks for the heads up
|
|
|
|
Zetleft
Terracotta Army
Posts: 792
|
Pyro is definitely overpowered right now. I should not be able to take down a medic, soldier, heavy combo even with the surprise attack from behind. But dammit Pyro is actually fun to use right now and I really tried using it before patch.
|
|
|
|
Aez
Terracotta Army
Posts: 1369
|
I mostly play has medic and engineer and I think Pyros are really easy to take down. Run backward and shoot them in the head, then heal everybody a little bit before they burn to death. Can't do much against a turret either. They totally rape scouts and spies tough. It must depend on the class you'r playing.
|
|
|
|
Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
|
Sometimes, people make it way too easy for ya on 2fort. 
|
Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
Pyro is definitely overpowered right now.
Yah, I just had a dustbowl match where I proved that. I was holding down a hallway with ease. If Nix hadn't put up that fucking sentry I would have had a much more fun time. You're still pretty pointless at range. Sometimes, people make it way too easy for ya on 2fort. Damn snipers. One thing I'm not used to with not playing competitive FPS games for a long time is dealing with snipers. I stand still for a second and there's the eye-bullet graphic with my name next to it.
|
|
« Last Edit: October 01, 2007, 08:43:20 PM by Rasix »
|
|
-Rasix
|
|
|
Fabricated
Moderator
Posts: 8978
~Living the Dream~
|
Pyros got the buff they needed but the lack of class capping hurts. The way they were before was shit, because I had to shove the flamethrower up someone's ass in order to mildly burn them.
I think they're gonna have to make it so you can't damage yourself before matches start so you can't have a half-medic half-attacker team instantly cap the first point in a gigantic invulnerable rush. It's kinda bullshit. Again, class capping would help that too.
I think the Pyro class needs another weapon or skill myself...like a fuel spray button that lets you set up puddles of fire, or molotov cocktails. The Heavy is about the only class who is just fine with a single unique weapon.
|
"The world is populated in the main by people who should not exist." - George Bernard Shaw
|
|
|
Samwise
Moderator
Posts: 19324
sentient yeast infection
|
I really hope they get the classes balanced well enough that there isn't ever a need for class-capping server mods. Capping a class is essentially saying that class is the bestest class ever and only the people who are really quick to whack the button get to be lucky enough to play it.
I expect that's part of the reason they're keeping all these stats on hours spent playing different classes and highest scores with each class. It's all getting dumped into some giant balance spreadsheet of doom so they can look at a big graph and say "hmm, everyone's playing pyro now and getting higher scores than with anything else.... DEPLOY NERF BAT!"
|
|
|
|
Fabricated
Moderator
Posts: 8978
~Living the Dream~
|
Well, classes were capped across the board in TFC. You couldn't have too many % of any one class. This prevents a lot of shit, because an army of engineers could make 2fort, yard, and well utterly unassailable.
|
"The world is populated in the main by people who should not exist." - George Bernard Shaw
|
|
|
schild
Administrator
Posts: 60350
|
Pyros may possibly be even MORE broken now. Two of them flaming a hallway is absolutely lethal.
|
|
|
|
Pennilenko
Terracotta Army
Posts: 3472
|
I suck way to bad with any class to even worry about whats going to get nerfed or not.
|
"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
|
|
|
schild
Administrator
Posts: 60350
|
I imagine that they're going to up the power of the scout bat as it is now less powerful than the surgical saw, broken bottle, or wrench.
Also, part of me thinks Engineers should get an EMP grenade to deal with other engineers shit in their territory. Not one that can destroy, but say a 5 second knockout. Would make 2Fort faster... heh.
|
|
|
|
AcidCat
Terracotta Army
Posts: 919
|
I think they're gonna have to make it so you can't damage yourself before matches start so you can't have a half-medic half-attacker team instantly cap the first point in a gigantic invulnerable rush. It's kinda bullshit.
I don't want class capping but they really, really need to do something about this.
|
|
|
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
I imagine that they're going to up the power of the scout bat as it is now less powerful than the surgical saw, broken bottle, or wrench.
Didn't know they nerfed it. That would explain why I couldn't take down a sniper with 4 swings. Fucking hell.
|
|
|
|
bhodi
Moderator
Posts: 6817
No lie.
|
Is there somewhere that I can read all these changes/tweaks? Stuff seems to be in flux and I can never tell what's what.
|
|
|
|
Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
|
Is there somewhere that I can read all these changes/tweaks? Stuff seems to be in flux and I can never tell what's what.
The patch updater has a button to view the changes (and those for the last 3-4 patches). I'm not sure if that stuff is just generall posted somewhere. It'd be useful! - Q
|
|
|
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
I've not once seen a message about tweaks to classes in the notes. Just fixes, additions and bugs.
|
|
|
|
Samwise
Moderator
Posts: 19324
sentient yeast infection
|
The patch notes are listed if you right-click the TF2 entry in your games list and pick "Update News". The most recent update on that list is: September 28, 2007 - Current Release
Changes/Additions Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab Added option to disable Player sprays Increased flamethrower damage at point blank range Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
Bug fixes Fixed flamethrower hit detection Fixed a startup crash Fixed a case where players could get stuck in tc_hydro Fixed player movement prediction errors Fixed third-person sniper aim animation not matching player's view exactly Fixed achievements and stats being awarded when watching other player's demos Fixed rare server crash due to data corruption in networking Fixed a case where some sounds had incorrect volumes
|
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
Noobish question but.. can you place sappers while cloaked? I can't seem to be able to. I've played like a whole 10 minutes worth of spy. It's difficult to learn one currently with the proliferation of pyros.
|
-Rasix
|
|
|
eldaec
Terracotta Army
Posts: 11844
|
Noobish question but.. can you place sappers while cloaked?
No. Another noobish question: Can anyone find a set of rules for points scoring, or for how your respawn clock is determined? The points feel something like... +1 per kill +2 per destruction +2 per capture +1 per defence +1 per some number of assists? +1 per some number of healing/teleports/other stuff? -1 per some number of deaths?
|
"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
|
|
|
WayAbvPar
|
If you have an nVidia card there are new drivers out today that are supposed to help with TF2. It could help with the stability issues.
Nice! I hope this unfucks my setup. I really wanna get some killin' in. I have taken to sniping the balls off of n00bs in Bf2 as a substitute while I waited for a patch.
|
When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
|
|
|
Prospero
Terracotta Army
Posts: 1473
|
Your respawn time is determined by the number of control points your team has. When you are losing it takes longer to spawn. It looks like they do wave spawning though, so if you die 9 seconds before the next spawn wave they throw you in that wave.
As far as points go, the only thing I'm pretty sure of is you can't lose points. I've killed myself and my score hasn't gone down.
|
|
|
|
Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
|
Sometimes I don't even know what the fuck in the action.
Just invade their motherfucking.
|
|
|
|
Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
|
In the last day or two I learned the joy of the bottle kill. Still wish the demoman had a pistol or something, but shanking a medic coming out of uber is a fantastic feeling.
I miss the old demoman grenade exploding.
|
-Rasix
|
|
|
Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
|
I haven't even been able to play since the patch and I already miss exploding on contact after the first bounce. That's bullshit.
|
Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
|
|
|
Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
|
Agreed. I'm still not done weeping. And bottle kills rock. That was my remedy for the old pyros. Now I'll just run away.
|
|
|
|
MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
|
Its so damn satisfying to break your bottle on a scout who is using his mobility to his advantage.
Schild was sayign something about the bottle doing more damage when it's cracked, is this true?
|
|
|
|
caladein
Terracotta Army
Posts: 3174
|
Schild was sayign something about the bottle doing more damage when it's cracked, is this true?
Completely not answering your question, but I always break it on random shit on my way to the action out of habit. I'm honestly not superstitious at all, but it looks a lot more badass.
|
"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
|
|
|
schild
Administrator
Posts: 60350
|
Most of my assumption for difference comes from a tiny bit of actual killing with it, and the fact that the avatar in the upper right hand corner changes when you kill with it. Thus leading me to believe it's treated as a different weapon entirely.
|
|
|
|
Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
|
|
|
« Last Edit: October 02, 2007, 04:00:29 PM by Ookii »
|
|
|
|
|
|