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Author Topic: Team Fortress 2  (Read 207086 times)
Samwise
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Reply #385 on: October 03, 2007, 06:49:22 PM

There are all these handy voice command menus bound to Z, X, and C, one command on which is "Ubercharge ready".  There's probably some way to macro individual voice commands to a key the same way "MEDIC!" is bound to E by default... I'll investigate next time I'm in game.
Strazos
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Reply #386 on: October 03, 2007, 07:08:37 PM

Personally, I don't mind having a few morons in the mix, On The Other Team.

Cheers for artificially inflating my sniper scores.  evil

But yeah, seriously, sometimes we get far too many morons on the team. Who don't even respond to voice chat.


I especially hate the people who like to try to snipe "with me" on 2fort. As in, trying to snipe in the same fucking spot as me. Blocking me from cover makes me angry.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Samwise
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Reply #387 on: October 03, 2007, 07:19:17 PM

Can't you walk through your teammates now, so they can't block you?  I haven't quite worked out the rules for it, but it seems like you aren't blocked by your teammates or by structures built by teammates.  Slightly immersion-damaging, but very nice from a gameplay perspective since it protects you from the sort of jacktardery that you're describing.
Strazos
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Reply #388 on: October 03, 2007, 07:30:58 PM

I believe they bump you, which fucks with aim at the very least, hinders your ability to dash into cover more likely. I know you can walk through turrets though, not sure if you can waltz through people though.

At they very least, idiots snipers blow up my spot and draw far too much attention. I'd rather they be a distraction on the other side of the sniper deck. :-D

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Engels
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Reply #389 on: October 04, 2007, 06:06:39 AM

Last night was a hoot! What was up with that spy guy, Krammer, or some such? He was just out of control! I need to learn some tactics to identify spies faster, because he was litterally there and gone before I hit the floor. Someone even said something about how his ping was too high for us to hit, which sounded a bit off, but then again, this player was slaughtering my team.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

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Yegolev
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Reply #390 on: October 04, 2007, 07:30:37 AM

Just shoot everyone.  Someone cried SPY and I sprayed lead on my whole team (when I wasn't a demo), even during my stint as a sniper.  If you see someone with your name, shoot him a lot.  If you see two people with the same name, shoot both of them.  If you see someone run up to a turret and stand there, shoot him.

Last night was indeed a hoot.  I didn't find the pyros to be unmanageable, even with the demoman's gimping.  They sure as hell were annoying, though, where before I could mostly ignore them.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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rattran
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Unreasonable


Reply #391 on: October 04, 2007, 08:30:19 AM

The high ping spy seemed to be stuttering as he moved, like the predictive code was failing. Still, he caught fire nicely a few times. The new maps were nice, even if I sucked at them until I got the layout down.
Yegolev
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Reply #392 on: October 04, 2007, 08:33:12 AM

The new map was nice, however that fucking game kept going and going and going.  Did anyone ever win?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
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bhodi
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Reply #393 on: October 04, 2007, 09:01:48 AM

Last night was a hoot! What was up with that spy guy, Krammer, or some such? He was just out of control! I need to learn some tactics to identify spies faster, because he was literally there and gone before I hit the floor. Someone even said something about how his ping was too high for us to hit, which sounded a bit off, but then again, this player was slaughtering my team.
I said his ping was too low for me to react fast enough before he took down my entire team. Unforuntaely, I've got about 100ms latency to the server, he was running somewhere ~25ms. It's hard to outmaneuver a good guy with low ping like that; he can shift around you and knife you in the back (even attacking from the front) before you can spin around to follow. Same with scouts, you're at somewhat of a disadvantage.

The most annoying thing last night was running through my team, shooting at a guy with MY NAME and not one person turning to help. This happened multiple times. I need to learn the keyboard shortcuts for spy. I'd use that a hell of a lot more than I use 'medic!'

Ooki kept changing the map manually -- that map has no time limit. As fun as that map is, it's quite easy to stalemate unless you get some honest-to-god teamwork -- double uberheal chains with a spy taking down the sentry at the same time. Sentries are pretty godly in situations like that.
« Last Edit: October 04, 2007, 09:05:10 AM by bhodi »
Yegolev
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Reply #394 on: October 04, 2007, 09:10:41 AM

It's definitely a stalemate sort of map.  We would get organized for a bit and push forward, then we'd have some key people drop out or get backstabbed and we'd slide back to center.  It was a real meatgrinder, but lots of fun.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Sky
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Reply #395 on: October 04, 2007, 09:27:44 AM

I was on for about 30-40 minutes and only the one cap point was seriously contested. We couldn't really push up those two ramps without an alternate route. However, it was a great deal of fun fighting over the one point that was contested, very back and forth, the two routes made it a bit interesting. And a nice choke hallway to load up with stickies for maxkill. Also, concrete to hide behind and lob nades over. Good demoman and engineer map...and of course a good spy map. I'm really starting to dislike spies, they're like wandering damage tables in AD&D.
Jimbo
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Reply #396 on: October 04, 2007, 09:54:12 AM

Yes it was fun last night, I kept seeing the spy disguised as me and my damn team shooting me as I'm shooting him.   He seemed to run at me disguisied as me for some reason, maybe he thought it would throw my teammates off (which it did).
bhodi
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No lie.


Reply #397 on: October 04, 2007, 09:55:50 AM

I can't wait for them to enable sprays. I made mine yesterday, to be used while spying:



Maybe I'll make another, with f13 inside.
« Last Edit: October 04, 2007, 09:59:18 AM by bhodi »
TripleDES
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Reply #398 on: October 04, 2007, 10:00:16 AM

Can't you walk through your teammates now, so they can't block you?  I haven't quite worked out the rules for it, but it seems like you aren't blocked by your teammates or by structures built by teammates.  Slightly immersion-damaging, but very nice from a gameplay perspective since it protects you from the sort of jacktardery that you're describing.
I think near doors it is universal pass through and in open field depending on your difference in speed.

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Surlyboi
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Reply #399 on: October 04, 2007, 10:18:54 AM

That goddamn spy was annoying as hell.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Yegolev
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Reply #400 on: October 04, 2007, 11:26:51 AM

Good demoman and engineer map.

I agree completely here, line-of-sight was at a premium.  I tried but wasn't able to make much headway as a soldier, and even with an uber I was suiciding to take out turrets and whatnot.  There was a pretty good open spot from the top of the ramp into the "garage" area, and that's where I racked up all those sniper kills, but most of the map had things to hide behind.  The back-and-forth was lots of fun.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Surlyboi
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Reply #401 on: October 04, 2007, 01:15:18 PM

I can't wait for them to enable sprays. I made mine yesterday, to be used while spying:



Maybe I'll make another, with f13 inside.

I was working on this...



Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
MrHat
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Reply #402 on: October 04, 2007, 01:34:51 PM

I'll see if I can find my MrHatBullseye file when I get home.

Or someone can come up w/ one of those annoying CT sprays from counterstrike.
Samwise
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Reply #403 on: October 04, 2007, 01:35:57 PM

Those would both look really awesome with transparency.  Do you still have to do freaky shit with bitmap palettes to make that work?  I note that the spray importer still doesn't accept image formats that support real transparency.
Samwise
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Reply #404 on: October 09, 2007, 01:05:59 PM

eldaec
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Reply #405 on: October 09, 2007, 03:02:22 PM


THAT demoman still gets grenades that explode on contact after bouncing.

Hurrumpf.

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Triforcer
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Reply #406 on: October 09, 2007, 03:26:15 PM

Meh.  These are funny, but they've hit all my four least favorite classes. 

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Morfiend
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Reply #407 on: October 09, 2007, 03:41:11 PM

How do you make custom Tags?

Sounds like something I could do to kill time at work.
bhodi
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No lie.


Reply #408 on: October 09, 2007, 05:00:19 PM

THAT demoman still gets grenades that explode on contact after bouncing.

Hurrumpf.
Damn, that was the first thing I noticed, too.
Samwise
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Reply #409 on: October 09, 2007, 08:27:01 PM

How do you make custom Tags?

Sounds like something I could do to kill time at work.

All you need is a bitmap that's 128x128 (or 64x64, etc).  Then in the multiplayer options there's an option to "import spray".  Unfortunately it seems to be broken at the moment.
Prospero
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Reply #410 on: October 09, 2007, 09:01:27 PM

Can anyone figure out what he says right before the bleeping? I think it is something about them having eyes, but I'm not sure.
Samwise
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Reply #411 on: October 09, 2007, 10:09:01 PM

From his gesturing he seems to be lamenting the loss of his eye.  "They got th' make ya ile?"

My usual approach of imagining Private MacAuslan saying it isn't working.  We might need an actual Scot to unravel this one.
stu
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Reply #412 on: October 09, 2007, 10:25:30 PM

Not sure but he primed that grenade before knocking it off the table lol

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Phildo
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Reply #413 on: October 09, 2007, 11:21:58 PM

One day I'll learn not to play online games ever again.  Wow, am I embarrassingly bad!
Prospero
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Reply #414 on: October 09, 2007, 11:31:37 PM

It just takes a little practice. Try the heavy to start; the damn chain gun has a huge spray cone. While it means it is really hard to hit things when you want sometimes, it is also pretty forgiving. Medic is also a pretty reasonable starter class. It's a good way to learn the maps.
Samwise
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Reply #415 on: October 10, 2007, 02:00:09 AM

Playing on stupid custom maps with 3-man teams isn't the best intro to TF2.   tongue  If you get in a 10v10 game on a good map the learning curve is much kinder.
Simond
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Reply #416 on: October 10, 2007, 06:50:18 AM

How do you make custom Tags?

Sounds like something I could do to kill time at work.

All you need is a bitmap that's 128x128 (or 64x64, etc).  Then in the multiplayer options there's an option to "import spray".  Unfortunately it seems to be broken at the moment.
Until Valve fix it, you can make it work by importing into CS:S, then copying the files &(folder) across to the relevant TF2 folder.

And the demoman is complaining about his manky eye, I think.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Prospero
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Reply #417 on: October 10, 2007, 10:54:04 AM

DId y'all notice the disclaimer in "Meet the demo man"

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Reply #418 on: October 10, 2007, 10:55:42 AM

Yea.....

I hope the pyro one says the same thing.
Morfiend
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Reply #419 on: October 10, 2007, 12:01:09 PM

Playing on stupid custom maps with 3-man teams isn't the best intro to TF2.   tongue  If you get in a 10v10 game on a good map the learning curve is much kinder.

Yeah, that custom map sucked balls with 3v3. It just wasnt fun. Also, it was so fast paced it seemed to get one sided very quickly.
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