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f13.net General Forums => Gaming => Topic started by: schild on July 09, 2008, 06:17:31 PM



Title: Dragon Age
Post by: schild on July 09, 2008, 06:17:31 PM
Haha, suckas. (http://dragonage.bioware.com/)

(http://dl.getdropbox.com/u/39720/miscellany/ot/simpsons_nelson_haha2.jpg)


Title: Re: Dragon Age
Post by: MrHat on July 09, 2008, 06:21:29 PM
lol, the teaser was a teaser.

/marketing implosion


Title: Re: Dragon Age
Post by: Velorath on July 09, 2008, 06:24:30 PM
Quote
World Builders

Are you a world builder or modder? We have epic news for you but our cruel masters have forbidden us from speaking on pain of death. Shapers of the world – join us!

So... is this going to essentially be NWN 3 without the D&D license (as opposed to the BG 3 without the D&D license that I had assumed it would be before)?


Title: Re: Dragon Age
Post by: rk47 on July 09, 2008, 06:30:22 PM
Hm, ditching the d&d license is a good decision imo. I'm frankly sick and tired of the epic levels, epic loots, epic hp, epic save or death crap that MOTB gave me. It felt bloated.


Title: Re: Dragon Age
Post by: schild on July 09, 2008, 06:35:16 PM
You know. Just this thought makes me angry inside, but is it POSSIBLE that Dragon Age: Origins is a single-player lead in into the Bioware Austin MMOG?

I don't know what's worse, Star Wars again or another fantasy diku. /dying inside


Title: Re: Dragon Age
Post by: Ingmar on July 09, 2008, 06:41:34 PM
QQQQQQQQQQQQQQQQQQQQQ I hit refresh 5,000 times for that?  :heartbreak:


Title: Re: Dragon Age
Post by: Velorath on July 09, 2008, 06:42:21 PM
I'm all for ditching the D&D license at this point, in much the same way that I liked them ditching the Star Wars license and creating their own sci-fi universe in Mass Effect.  I'm sure they felt their decision to not go with D&D this time around was validated when 4th Ed. got announced.  They've already had to figure out how to translate two previous editions of the rules at this point.

The thing I wouldn't be as thrilled with, is if they are in fact putting a lot of resources into a NWN-like toolset since I don't really think it plays to their strengths.


Title: Re: Dragon Age
Post by: Ingmar on July 09, 2008, 06:43:47 PM
They've said a few times DA will be more of a traditional RPG, made for the hardcore BG-type RPG fans. If there is a toolkit, I wouldn't expect it to be as extensive as NWN's.

EDIT: I guess they do have a whole special newsletter just for world builders, though, so I could be smoking the crack and it will be the Biggest Toolkit Ever.


Title: Re: Dragon Age
Post by: rk47 on July 09, 2008, 06:56:22 PM
If they just TRY. To drop their own cliche of:
1. hero rising from the ashes of his burned hometown(tm)
2. Unknown Evil Rises every X year, We're so Fucked (tm)
3. Hey, let's ask that stranger who came into town for help! (tm)
4. "Give me your lunch money or die!" Type of Evil (tm)

Then maybe we'll have something interesting again. KOTOR was not bad. Jade Empire was unique but quite bland.


Title: Re: Dragon Age
Post by: NiX on July 09, 2008, 07:24:06 PM
(http://i37.tinypic.com/n2280y.jpg)


Title: Re: Dragon Age
Post by: schild on July 09, 2008, 07:24:25 PM
Bingo.


Title: Re: Dragon Age
Post by: Teleku on July 09, 2008, 08:00:53 PM
Wow, thats like all the worst fears and jokes that everybody was making about Blizzard in the speculation thread. 

Except it actually happened.

(http://failblog.files.wordpress.com/2008/02/bush-fazendo-pose-burro-marcio-marciocamargoblogspotcom.jpg)


Title: Re: Dragon Age
Post by: photek on July 09, 2008, 08:34:39 PM
 :popcorn:


Title: Re: Dragon Age
Post by: Azazel on July 09, 2008, 08:39:24 PM
So what's Dragon Age and why do I give a fuck? (or not give a fuck?)



Title: Re: Dragon Age
Post by: photek on July 09, 2008, 08:43:55 PM
So what's Dragon Age and why do I give a fuck? (or not give a fuck?)

Quote
Dragon Age: Origins, previously known as simply Dragon Age, is a computer role-playing game currently in development by BioWare for the PC.[1] Bioware has announced the game will be released before April 2009.[2]

Unlike many of BioWare's previous titles, Dragon Age: Origins is not based on a pre-existing franchise; the game mechanics and setting are being developed by BioWare specifically for the game. Dragon Age: Origins also utilizes a new game engine named Eclipse.[3] It has not been confirmed if it will feature a toolset for creation of fan-made content,[4] and while multiplayer was initially planned, the focus of development is on the single-player campaign and multiplayer remains unconfirmed.[5] BioWare co-CEO Ray Muzyka describes Dragon Age: Origins as a 'spiritual successor' to the Baldur's Gate series.

Though... I never really liked Baldur's Gate, only the Dark Alliance ones, but I was way too young back then.


Title: Re: Dragon Age
Post by: schild on July 09, 2008, 08:45:56 PM
Whether Bioware likes it or not, everything with Dungeons and Dragons is based - in part - on Dungeons and Dragons. >_>


Title: Re: Dragon Age
Post by: photek on July 09, 2008, 08:55:38 PM
It is. I really don't know much about Dragon Age and don't know how much is released on it, but is it going to be realtime combat ?


Title: Re: Dragon Age
Post by: Azazel on July 09, 2008, 08:56:41 PM
Awesome! So Bioware is releasing another game next year. How very interesting. BG didn't do anything for me, either.



Interestingly, and perhaps coincidently. Many other companies will be releasing games next year as well. Wake me when I should care.


Title: Re: Dragon Age
Post by: Bunk on July 10, 2008, 07:00:17 AM
Heathens.


Title: Re: Dragon Age
Post by: WindupAtheist on July 10, 2008, 08:23:32 AM
Wow, what a horribly generic title.  What the hell did they reject before coming up with a name like Dragon Age?  I can't help but think this game was almost called Sword Guy Adventures.


Title: Re: Dragon Age
Post by: Sky on July 10, 2008, 08:28:57 AM
There is a certain dao to the acronym. But lurking beneath that, shades of Ultima Online: Origins.


Title: Re: Dragon Age
Post by: WindupAtheist on July 10, 2008, 08:34:05 AM
I liked it better when they were making Ultima Worlds Online Origins World Origins or whatever the fuck it was called, and Lum or someone abbreviated it to UO: WOOT.  Thems was good times.


Title: Re: Dragon Age
Post by: Riggswolfe on July 10, 2008, 08:35:28 AM
Heathens.

Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!


Title: Re: Dragon Age
Post by: SnakeCharmer on July 10, 2008, 09:49:36 AM
Wow, what a horribly generic title.

I find myself saying it like Captain Kirk for dramatic emphasis.

Seems to help with my enthusiasm for the title somewhat.


Title: Re: Dragon Age
Post by: Ingmar on July 10, 2008, 09:53:19 AM
Heathens.

Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!

Preach it!

My big hope for this game, given that it has the luxury of not having to run on a console, is more than 3 people in my party at a time.


Title: Re: Dragon Age
Post by: Fordel on July 10, 2008, 10:18:15 AM
Will you kill yourself when they announce it as a 360 exclusive Friday?


Title: Re: Dragon Age
Post by: Ingmar on July 10, 2008, 10:20:39 AM
Will you kill yourself when they announce it as a 360 exclusive Friday?

That would mean Dave Gaider has been lying to me for the last 3 years, and I just don't think Dave would do that. He loves me and the rest of his BG2 fanboys too much.  :heart:


Title: Re: Dragon Age
Post by: Sky on July 10, 2008, 10:26:34 AM
more than 3 people in my party at a time.
I hope one of them is Fidel from Jagged Alliance.

No, it doesn't have to make sense.

Also, I want the spells from Sacrifice. A deformation volcano that throws of secondary effects, a tornado that whips creatures into it's funnel, etc...


Title: Re: Dragon Age
Post by: Ingmar on July 10, 2008, 10:38:05 AM
more than 3 people in my party at a time.
I hope one of them is Fidel from Jagged Alliance.

No, it doesn't have to make sense.

Also, I want the spells from Sacrifice. A deformation volcano that throws of secondary effects, a tornado that whips creatures into it's funnel, etc...

On a wave of mu-ti-la-tion


Title: Re: Dragon Age
Post by: Yoru on July 10, 2008, 12:41:59 PM
Also, I want the spells from Sacrifice. A deformation volcano that throws of secondary effects, a tornado that whips creatures into it's funnel, etc...

More 3P/1P games with magic need effects like Sacrifice's. I think I remember seeing some trailer or promo somewhere for some console game that's doing this in the near future, where deforming the terrain and the associated physics are the main weapons.


Title: Re: Dragon Age
Post by: Valmorian on July 10, 2008, 12:47:20 PM
Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!

I like RPGs quite a lot, but there's one reason I couldn't stand to play Baldur's Gate: Minsc.


Title: Re: Dragon Age
Post by: Rasix on July 10, 2008, 01:21:01 PM
Butt kicking for goodness!

I don't think any character was a required party member for a long period of time.





Title: Re: Dragon Age
Post by: Teleku on July 10, 2008, 01:48:39 PM
Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!

I like RPGs quite a lot, but there's one reason I couldn't stand to play Baldur's Gate: Minsc.

Blasphemy!  He was THE reason to play Bauldur's Gate!


Title: Re: Dragon Age
Post by: Murgos on July 10, 2008, 02:56:25 PM
Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!

I like RPGs quite a lot, but there's one reason I couldn't stand to play Baldur's Gate: Minsc.


Go for the eyes, Boo!  Go for the eyes!


Title: Re: Dragon Age
Post by: Strazos on July 10, 2008, 03:13:16 PM
In an odd twist, my original BG playthrough got Minsc bugged when I rescued his companion, but the game didn't recognize it, so he turned on me and died.

I used him for the duration of the second game + expansion. Go Figure.


Title: Re: Dragon Age
Post by: Riggswolfe on July 11, 2008, 05:44:46 AM
Yeah, I have nothing to say to people who didn't like BG, and less to people who liked those damned action console games that bastardized things more than the PC RPG.

Get out of our RPG thread heathens!

I like RPGs quite a lot, but there's one reason I couldn't stand to play Baldur's Gate: Minsc.


I'm sorry, you need to report to an execution line immediately. Minsc is hands down my favorite RPG character of all time and the only computer game character that regularly gets quoted around our gaming table during PnP games.


Title: Re: Dragon Age
Post by: WayAbvPar on July 11, 2008, 08:14:52 AM
Yep. Every time I wander into a dungeon I declare it a 'den of STINKING evil'.


Title: Re: Dragon Age
Post by: Sir T on July 11, 2008, 08:17:28 AM
*cant help himself*

BUTTKICKING FOR JUSTICE!!!!


Title: Re: Dragon Age
Post by: Riggswolfe on July 11, 2008, 08:21:49 AM
Our two favorites:

Magic is impressive, but now Minsc leads! Swords for everyone!

Ahh... We are all heroes; you and Boo and I. Hamsters and rangers everywhere, rejoice!

I also like the one about "Evil is everywhere! Be careful! Don't step in it!" I can't remember the exact quote.

I also greatly enjoy

Evil meet sword! Sword meet evil!


Title: Re: Dragon Age
Post by: Lum on July 11, 2008, 07:13:52 PM
no no no

Buttkicking for GOODNESS!!!


Title: Re: Dragon Age
Post by: Pennilenko on July 11, 2008, 07:42:08 PM
no no no

Buttkicking for GOODNESS!!!

Ahhh... Memories.


Title: Re: Dragon Age
Post by: Prospero on July 11, 2008, 07:48:33 PM
Go for the eyes Boo!


Title: Re: Dragon Age
Post by: WindupAtheist on July 11, 2008, 09:44:52 PM
I played through BG1 with an evil party, killing off the good characters as I met them.  I went so far as to use the Cloak of Algernon to charm every single person in the Friendly Arm Inn so I could gank Khalid and Jaheira without getting in trouble.  Minsc I provoked into attacking me and blew into giblets before he could finish yelling "Go for the eyes!"

Xzar and Montaron, that's where it was at.


Title: Re: Dragon Age
Post by: rk47 on July 11, 2008, 10:40:07 PM
the memorable things about Baldur's Gate 1 is that there's plenty of recruitables that it's never too harsh to lose some of them in early game. Which makes the game a decent challenge just like Temple of Elemental Evil minus the good TB Combat


Title: Re: Dragon Age
Post by: Velorath on July 12, 2008, 12:53:01 AM
Trailer is only a little over half a minute long with no gameplay footage (http://www.gametrailers.com/player/36033.html).


Title: Re: Dragon Age
Post by: lesion on July 12, 2008, 01:55:51 AM
F13 presents TranscripFun!™ for the hearing impaired:

(FIRE/CONCERNED WHITE PEOPLE APPEAR)

CAPTAIN BEARD: The plan will work, your majesty--wait...is that a British accent? This is going to end with you being corrupted by evil isn't it?

GOLDILOCKE: Of course it will. (PAUSE) The Blight ends here, but only because I want to yell incredibly obvious commands at our half-retarded--

(LARGE ANGRY GREEN HUMANOIDS STRATEGICALLY WALK STRAIGHT FROM THE TREELINE INTO:)

GOLDILOCKE: Archers!

LE EVIL: Rawwrr! Who needs tactics when you're large and angry! (SWINGS SWORD)

(EVERYONE CHARGES BLITHELY)

GOLDILOCKE: For Ferelden! (DARK, MATURE, GRITTY FIST PUMP)

(MORE CHARGING, SLASHING, DYING)

CAPTAIN BEARD: (BRUTALLY EFFECTIVE PENSIVE LOOK)

GOLDILOCKE: Hurk! Argh!

LE EVIL HORNED GUY (CHOKING GOLDILOCKE): (CHOKES GOLDILOCKE)

AUDIENCE: Look at that spittle! This is definitely not the high fantasy D&D I'm used to!


Title: Re: Dragon Age
Post by: Fordel on July 12, 2008, 02:04:49 AM
The charging into each other is getting rather cliche in these videos. Hasn't anyone heard of a shield wall?


Title: Re: Dragon Age
Post by: Brogarn on July 12, 2008, 03:45:28 AM
I hate to say I'm disappointed by something that Bioware put out but I'm definitely disappointed with that trailer. Cliches and poor battle tactics abound along with animations didn't quite look right to me.


Title: Re: Dragon Age
Post by: Margalis on July 12, 2008, 09:32:16 AM
Given that it was a minute long, was 50% company logos and had no gameplay footage it wasn't that bad. At least it established a tone and visual style that differentiates it from most other entries. That said it certainly doesn't excite.

Maybe it's because I'm a perfectionist but I don't understand the media that some companies put out. The Champions gameplay footage is another example.


Title: Re: Dragon Age
Post by: rk47 on July 14, 2008, 12:04:09 AM
It's not that bad if the trailer came out like...2-3 years ago after it was announced but FOUR YEARS an all we get is cinematics? Wow, my hype eater starved to death already.


Title: Re: Dragon Age
Post by: Lucas on July 14, 2008, 02:13:13 AM
Finally, some in-game shots.

http://au.media.pc.ign.com/media/682/682217/imgs_1.html (http://au.media.pc.ign.com/media/682/682217/imgs_1.html)

Now, look at the outdoor combat scene (first shot) and the indoor one (last shot, 2008 of course): total camera freedom or the first picture is just a pretty set-up?


Title: Re: Dragon Age
Post by: schild on July 14, 2008, 03:28:55 AM
(http://pcmedia.ign.com/pc/image/article/888/888796/dragon-age-origins-20080714005226759_640w.jpg)

This is the ONLY shot that means anything. Now who is writing the main storyline? And who picked 1200x675 as the image sized? Comeon, 1280x720 min plz. Thanks.


Title: Re: Dragon Age
Post by: Lucas on July 14, 2008, 03:48:34 AM
(http://pcmedia.ign.com/pc/image/article/888/888796/dragon-age-origins-20080714005226759_640w.jpg)

This is the ONLY shot that means anything. Now who is writing the main storyline? And who picked 1200x675 as the image sized? Comeon, 1280x720 min plz. Thanks.

Yeah, my 24" Samsung is crying .


Title: Re: Dragon Age
Post by: Valmorian on July 14, 2008, 06:31:11 AM
Minsc is hands down my favorite RPG character of all time and the only computer game character that regularly gets quoted around our gaming table during PnP games.

This is why I never play PnP RPGs, even though I collect them: The utter lack of taste of the RPG player crowd.


Title: Re: Dragon Age
Post by: schild on July 14, 2008, 06:36:19 AM
Morte >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Anna>Minsc.


Title: Re: Dragon Age
Post by: Lucas on July 14, 2008, 06:43:52 AM
Morte >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Anna>Minsc.

sooooooo true dat...Chief.  :awesome_for_real:


Title: Re: Dragon Age
Post by: NiX on July 14, 2008, 06:48:37 AM
God the screenshots are underwhelming.


Title: Re: Dragon Age
Post by: HaemishM on July 14, 2008, 07:07:16 AM
Underwhelming? Can you say "How is this screenshot any different from a shader heavy, bump-mapped, light-sourced NWN?"

None of the hype gets me in the least bit excited about Dragon Age. That trailer was incredibly dark, like 1970's film dark, and wholly uninspiring.


Title: Re: Dragon Age
Post by: WindupAtheist on July 14, 2008, 08:02:22 AM
Montaron >>>>>>>>>>>>> (x infinity) all


Title: Re: Dragon Age
Post by: Stormwaltz on July 14, 2008, 08:09:35 AM
Now who is writing the main storyline?

Dave Gaider.

No idea about the screenshot size. The last few shots (the ones with cartoony characters and overviews of a huge army) are from a 2004(?) demo video, made in the Aurora Engine.


Title: Re: Dragon Age
Post by: dusematic on July 14, 2008, 10:08:01 AM
Minsc is hands down my favorite RPG character of all time and the only computer game character that regularly gets quoted around our gaming table during PnP games.

This is why I never play PnP RPGs, even though I collect them: The utter lack of taste of the RPG player crowd.



No kidding.  Minsc was unbearably cheesy.  I get that he was SUPPOSED to be funny.  I like humor in games but c'mon, a dumb and dumber routine in a "serious" rpg is pretty lazy.


Title: Re: Dragon Age
Post by: Sky on July 14, 2008, 10:16:26 AM
If you're too cool for Minsc, you've turned the corner from cool to douchebag. But you already knew that.

My favorite BG2 campaign had me as an undead hunting Paladin and I went straight into the sewer to rescue the other Paladin. Four-handed swordness chop chop. A bit of minmax, I took the undead hunter after too much ability loss from undead or something. But with the Paladin class quest lines it was pretty awesome.

I like Bioware (a lot), but the only two rpgs I really reflect on from that vein are BG2 and Planescape. Just sayin'.


Title: Re: Dragon Age
Post by: Valmorian on July 14, 2008, 11:53:15 AM
If you're too cool for Minsc, you've turned the corner from cool to douchebag. But you already knew that.

Or you stopped thinking about whether you're "too cool" some point before high school.


Title: Re: Dragon Age
Post by: Yegolev on July 14, 2008, 12:32:10 PM
If you take D&D seriously, you're not doing it right.  I remember suggested incantations for a fire spell included "Ron son ol!" and after that I really couldn't look at D&D as anything other than a lighthearted take on fantasy.


Title: Re: Dragon Age
Post by: Lucas on July 14, 2008, 01:22:24 PM
Two new screenshot from Worthplaying. The news blurb is the same piece of PR we saw elsewhere:

http://www.worthplaying.com/article.php?sid=53832 (http://www.worthplaying.com/article.php?sid=53832)

The new ones are the second on the left and the first on the right...The others are old pictures from a..umm, 2005 or 2006 press release.


Title: Re: Dragon Age
Post by: Lucas on July 14, 2008, 11:28:53 PM
New website and forums, hot from the oven:

http://dragonage.bioware.com/ (http://dragonage.bioware.com/)


Title: Re: Dragon Age
Post by: schild on July 14, 2008, 11:32:20 PM
Hadn't watched the trailer before. Who at Bioware decided it was good?


Title: Re: Dragon Age
Post by: Velorath on July 15, 2008, 12:27:30 AM
Hadn't watched the trailer before. Who at Bioware decided it was good?

Glancing at gametrailers right now, there's close to 30 trailers up right now from E3.  So far the Marvel Ultimate Alliance 2 trailer is the only one I've watched that's more poorly done than Dragon Age.


Title: Re: Dragon Age
Post by: lamaros on July 15, 2008, 05:51:48 AM
Am I the only one that honesty doesn't give a shit about the trailer being shit? All trailers are shit.

Actually, I lie. The last time I saw a trailer that bad was HG:L, and we all know how that ended up...


Title: Re: Dragon Age
Post by: Riggswolfe on July 15, 2008, 07:00:44 AM
Morte >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Anna>Minsc.

I'd put Morte in a dead heat with Minsc and Anna slightly behind them.


Title: Re: Dragon Age
Post by: Velorath on July 16, 2008, 03:10:04 AM
Hadn't watched the trailer before. Who at Bioware decided it was good?

Actually Jeff Green (of GFW) made in interesting point by suggesting that they aren't showing off a lot of gameplay because it's hard to show off Baldur's Gate style gameplay and make it look impressive.  That doesn't really excuse how shitty the non-gameplay trailer is, but I'd have to agree that these kinds of games really are boring to just watch, especially in short clips, and when you consider that one of the biggest selling points of Bioware games is the dialogue.  Mass Effect is essentially the only game Bioware has ever really been able to show off successfully, because it's not built around the same graphics and gameplay as Baldur's Gate/KotoR/NWN.


Title: Re: Dragon Age
Post by: dusematic on July 16, 2008, 03:23:28 AM
If you're too cool for Minsc, you've turned the corner from cool to douchebag. But you already knew that.




Dude get over yourself.  Stupid caveman routines are only funny if Geico is involved.  Besides, you're a kook.


Title: Re: Dragon Age
Post by: Big Gulp on July 16, 2008, 06:11:43 AM
This is why I never play PnP RPGs, even though I collect them: The utter lack of taste of the RPG player crowd.

Amen.  Minsc easily rests on my top ten list of annoying game characters.  None of his dialogue is funny; it's more like a sad attempt by a gaming nerd to emulate Monty Python and the Holy Grail.  It's sad when your pale, spotty friend does it, and it's really sad when it occurs in a video game.


Title: Re: Dragon Age
Post by: lamaros on July 16, 2008, 07:10:08 AM
At least in real life you can punch it out of em, eh Big Gulp?


Title: Re: Dragon Age
Post by: Big Gulp on July 16, 2008, 07:18:49 AM
At least in real life you can punch it out of em, eh Big Gulp?

Huh?  Where did that come from?  I'm a pussy cat.

(http://img.photobucket.com/albums/v490/spaeschke/shoot_kitten.jpg)


Title: Re: Dragon Age
Post by: Brogarn on July 16, 2008, 09:41:00 AM
That kitten's preparing for evil. I own reside with cats. I know that look.


Title: Re: Dragon Age
Post by: Lucas on July 17, 2008, 10:04:48 AM
Now this is very nice: 3 min. Gameplay video released (size of 323MB, already seen on IGN and other sources) :

Supposedly, if you subscribed to the DA:O newsletter and/or Bioware community site, in your mail you will get a link to a high-res version later today...or something.

http://press.bioware.com/Dragon_Age_E3_Assets/DragonAge_Video/ (http://press.bioware.com/Dragon_Age_E3_Assets/DragonAge_Video/)

Very promising.


Title: Re: Dragon Age
Post by: Ingmar on July 17, 2008, 10:47:13 AM
 :drill:


Title: Re: Dragon Age
Post by: lesion on July 17, 2008, 10:51:35 AM
Delicious.


Title: Re: Dragon Age
Post by: Murgos on July 17, 2008, 11:21:20 AM
I thought this was an MMO?  How are you pausing an MMO?

Am I completely confused?


Title: Re: Dragon Age
Post by: Fordel on July 17, 2008, 11:22:58 AM
You are.

It's a single player RPG. BG, KoToR etc.


Title: Re: Dragon Age
Post by: Ingmar on July 17, 2008, 11:23:10 AM
I thought this was an MMO?  How are you pausing an MMO?

Am I completely confused?

Yes, yes you are. Dragon Age is a single player RPG.


Title: Re: Dragon Age
Post by: Murgos on July 17, 2008, 11:24:03 AM
Oh ok, I guess I knew there was a Bioware MMO in the works and I just thought this was it.

Now that I know it's an RPG I'm actually much more interested in it.   :grin:


Title: Re: Dragon Age
Post by: Sky on July 17, 2008, 11:35:45 AM
Yes, yes you are. Dragon Age is a single player RPG.
Allegedly. It was also a pc exclusive at one point  :oh_i_see:

 :tinfoil:


Title: Re: Dragon Age
Post by: HaemishM on July 17, 2008, 12:17:27 PM
It looks like an MMO except for the pausing. The gameplay videos are nice. Still reminds me of NWN a bit, except for the positive that you control a party.


Title: Re: Dragon Age
Post by: Ingmar on July 17, 2008, 12:25:27 PM
Yes, yes you are. Dragon Age is a single player RPG.
Allegedly. It was also a pc exclusive at one point  :oh_i_see:

 :tinfoil:


Allow the gameplay video to wash your cares away in a soothing wave of awesome, Sky.


Title: Re: Dragon Age
Post by: Lucas on July 17, 2008, 12:44:56 PM
Another gameplay video, similar to the "official" one, ran during a presentation at G4tv:

http://www.g4tv.com/e32008/videos/27090/Face_Time_Dragon_Age.html (http://www.g4tv.com/e32008/videos/27090/Face_Time_Dragon_Age.html)

At 2'57" and 3'03 we get a glimpse at what could be a skill UI and Inventory UI. Hmm, the latter seems "list based" as seen in Kotor and ME  :oh_i_see:. You can also notice the equipment slots.

Finally, the mighty return of the green square to select multiple party members. Little detail, but really welcomed, considering that in NWN 2 we got it only in later patches.


Title: Re: Dragon Age
Post by: Ingmar on July 17, 2008, 12:52:51 PM

At 2'57" and 3'03 we get a glimpse at what could be a skill UI and Inventory UI. Hmm, the latter seems "list based" as seen in Kotor and ME  :oh_i_see:. You can also notice the equipment slots.


List-based is a plus as far as I'm concerned. Inventory manipulation was not the strongest thing in BG2 and its friends.


Title: Re: Dragon Age
Post by: Lucas on July 17, 2008, 01:01:29 PM

At 2'57" and 3'03 we get a glimpse at what could be a skill UI and Inventory UI. Hmm, the latter seems "list based" as seen in Kotor and ME  :oh_i_see:. You can also notice the equipment slots.


List-based is a plus as far as I'm concerned. Inventory manipulation was not the strongest thing in BG2 and its friends.

IMO, the most important thing is that the size of those kind of windows is small or average, and not feel like a console port, so we don't have to shuffle and scroll down endlessy to find what we need (see Oblivion without any mod installed but also Kotor, nevermind the sorting options)


Title: Re: Dragon Age
Post by: WayAbvPar on July 17, 2008, 03:00:16 PM
The gameplay videos kinda made me wee nipples hard. That ogre was sweet, and the spell effects were awesome.


Title: Re: Dragon Age
Post by: rk47 on July 17, 2008, 05:52:12 PM

At 2'57" and 3'03 we get a glimpse at what could be a skill UI and Inventory UI. Hmm, the latter seems "list based" as seen in Kotor and ME  :oh_i_see:. You can also notice the equipment slots.


List-based is a plus as far as I'm concerned. Inventory manipulation was not the strongest thing in BG2 and its friends.

IMO, the most important thing is that the size of those kind of windows is small or average, and not feel like a console port, so we don't have to shuffle and scroll down endlessy to find what we need (see Oblivion without any mod installed but also Kotor, nevermind the sorting options)

please please please remember the category tab bioware.


Title: Re: Dragon Age
Post by: Margalis on July 17, 2008, 07:54:01 PM
Looks pretty bad to me, but I know this kind of game isn't made for me. Totally generic western art style, generic sound effects, lame English accent smack talk - I'm sure LOTR nerds will eat this up.


Title: Re: Dragon Age
Post by: WindupAtheist on July 18, 2008, 01:11:32 AM
Needs more weeaboo androgyny, eh?

EDIT:  I'm unenthused as well, but mostly because I've had it up to fucking here with "pause, give orders, unpause, view fight" combat systems.  It didn't look like anyone was controlling any of those characters directly, and I'm done putting up with that.


Title: Re: Dragon Age
Post by: Big Gulp on July 18, 2008, 04:37:11 AM
Needs more weeaboo androgyny, eh?

EDIT:  I'm unenthused as well, but mostly because I've had it up to fucking here with "pause, give orders, unpause, view fight" combat systems.  It didn't look like anyone was controlling any of those characters directly, and I'm done putting up with that.

Yeah, I still prefer the old style gold box combat systems.  Takes longer, sure, but the combat is more under your control.


Title: Re: Dragon Age
Post by: WindupAtheist on July 18, 2008, 06:06:24 AM
Personally, I much prefer to control my alter-ego directly in real-time while my party members do their own thing in a way that's intelligent based on their gear and skills, just because it feels more exciting and cinematic to me.  But yeah, I can see where you're coming from.

WUA sweeps
Kobold is killed
Kobold is killed
Kobold is killed


Title: Re: Dragon Age
Post by: Sky on July 18, 2008, 06:30:03 AM
A lot of my concern come from playing Mass Effect. While technically you could pause and give orders, it just never gelled, and the squaddies were constantly doing stupid shit. KotOR was a bit better, but imo nothing has been as tactical feeling as BG2 was. Freedom Force was more the lines of control than anything Bioware did later.

The gameplay videos look ok, it will probably be a cool game. Being able to zoom the camera out to a BG-like viewpoint is a good start. I've just thinking recently that the move to 3d hasn't been paying good dividends to the rpg genre.


Title: Re: Dragon Age
Post by: Sky on May 05, 2009, 07:48:48 AM
DRM announced: disc check only.

http://daforums.bioware.com/viewtopic.html?topic=677056&forum=135

Quote from: Chris Priestly
Hi Everyone,

I have some good news to pass on to you today that answers one of the most frequently asked Dragon Age: Origins PC questions.

We’re happy to announce that the boxed/retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require online authentication. In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play. We have chosen not to use SecuROM in any version of Dragon Age that is distributed by EA or BioWare.

Some other cool stuff that we hope you’ll like - we have already launched the Dragon Age toolset beta, which offers developer-grade tools, and we’re looking forward to what fans will create with it. We’ll also be supporting the game with a ton of great downloadable content that will be available for purchase after the game’s release. Together these features will provide some very cool reasons to go online with Dragon Age: Origins.

We’re really excited as we head towards the release of Dragon Age: Origins this fall on Xbox 360, PlayStation 3 and PC, so keep an eye out for more news as we’ll be providing you with more details shortly.

Stay tuned for more coolness to come…
So don't pirate it, assholes.


Title: Re: Dragon Age
Post by: Yegolev on May 05, 2009, 07:58:16 AM
So don't pirate it, assholes.

But they will and we will get more Starforce.


Title: Re: Dragon Age
Post by: Yoru on May 05, 2009, 10:17:17 AM
That message is almost word-for-word identical to the one announcing the lack of SecuROM on The Sims 3. I smell the fetid hand of corporate PR.


Title: Re: Dragon Age
Post by: Mosesandstick on May 05, 2009, 10:33:39 AM
As someone who still hasn't played Mass Effect because of copyright protection... I am happy  :awesome_for_real:


Title: Re: Dragon Age
Post by: Stormwaltz on May 05, 2009, 10:40:06 AM
Also: Green Ronin is making a pen & paper version. (http://greenronin.com/2009/05/bioware_and_green_ronin_to_pub.php)

This was as much a surprise to us (the ME2 writing team) as anyone else.


Title: Re: Dragon Age
Post by: Samprimary on September 06, 2009, 02:55:21 PM


http://www.youtube.com/watch?v=6SuJ5T9sfAA

http://www.youtube.com/watch?v=A5hwznpjtUE

terrible motion capture, failed lipsync, worrying appearances of shitty fantasy

add to that, the first syndrome of EA acquisition. disastrous marketing campaign. like utterly disastrous

having trouble holding out hope for this fucker.


Title: Re: Dragon Age
Post by: rk47 on September 06, 2009, 03:40:37 PM
How long has this game been in development anyway? Are they even using a new engine?  For more in depth preview I'd go to gamebanshee anyway. Gives me a nice idea on how the character point system works.


Title: Re: Dragon Age
Post by: Lucas on September 20, 2009, 12:55:14 PM
I can't stand this ridiculous "new shit" campaign any longer; and silly over the top violence; and characters talking to each other in a tavern with litres of blood on their face for whatever reason; and horrible marketing music. And "epic" used thousand times. Did I mention the music and the blood and teh sex as the very definition of "mature, dark and gritty"?

Geeze, release the damn game (which I'm very looking forward to, but did I mention the music the blood, teh sex the new shit as lame vehicles of marketing?)

Ok. Signing off.


Title: Re: Dragon Age
Post by: Stormwaltz on September 20, 2009, 01:40:22 PM
How long has this game been in development anyway? Are they even using a new engine?

I wrote the first draft of the Human Noble Origin in September of 2004. It was prototyped in the NWN engine.

DA went through three engines that I know of; NWN for prototyping, a "next gen" engine that - to my knowledge - was never completed, and the current one, which may be an offshoot of the second one. I only worked on it for three months, so I can't say.


Title: Re: Dragon Age
Post by: tmp on September 20, 2009, 08:34:03 PM
I wrote the first draft of the Human Noble Origin in September of 2004. It was prototyped in the NWN engine.

DA went through three engines that I know of; NWN for prototyping, a "next gen" engine that - to my knowledge - was never completed, and the current one, which may be an offshoot of the second one. I only worked on it for three months, so I can't say.
Just curious, but was there some specific reason to go this route rather than use UE3 for it instead? I mean, given UE was available for pretty long time and also used for ME...


Title: Re: Dragon Age
Post by: Nonentity on October 12, 2009, 02:40:48 PM
I just want to bump this thread to say that I saw the little 30 second character creation video or whatever - http://social.bioware.com/wiki/dragonage/index.php/Creation_Creation - and they have the most adorable dwarf girls ever.

:heart:

That is all.


Title: Re: Dragon Age
Post by: Velorath on October 12, 2009, 03:00:37 PM
They're actually supposed put the character creator up for download tomorrow.


Title: Re: Dragon Age
Post by: Nonentity on October 12, 2009, 03:18:05 PM
Neat! 9AM Pacific!

I will have a dwarf girl for every profession under the sun.


Title: Re: Dragon Age
Post by: Slyfeind on October 12, 2009, 04:42:24 PM
OH dang, looks fun. I like cute female dwarves. I hate it when people make their dwarves ugly. Really, it's ok if dwarves have cute girls! They don't have to have warts and beards and shit.


Title: Re: Dragon Age
Post by: Severian on October 12, 2009, 05:35:10 PM
I like cute female dwarves. I hate it when people make their dwarves ugly. Really, it's ok if dwarves have cute girls!


Title: Re: Dragon Age
Post by: Fordel on October 12, 2009, 05:52:21 PM
 :hello_thar:


Title: Re: Dragon Age
Post by: schild on October 12, 2009, 06:06:11 PM
A cute dwarf is just a fat halfing. A fatling.


Title: Re: Dragon Age
Post by: Nonentity on October 12, 2009, 06:28:45 PM
Lineage 2 dwarf females don't count. Those are fucking anime midgets.

(http://www.thenonentity.com/non-wrathshoulder.jpg)

THIS is a dwarf female. (Don't mind the shoulder armor bug, that was in the game for 1-2 months during the Blackwing Lair era)


Title: Re: Dragon Age
Post by: schild on October 12, 2009, 06:59:22 PM
Looks like a fat halfing to me.


Title: Re: Dragon Age
Post by: Goreschach on October 12, 2009, 08:05:48 PM
I like cute female dwarves. I hate it when people make their dwarves ugly. Really, it's ok if dwarves have cute girls!

Was Norman Bates the art director?


Title: Re: Dragon Age
Post by: Tebonas on October 12, 2009, 10:31:36 PM
Most halflings are fat as well. So the "dwarven females have beardsl" route is the only real way to know them apart.


Title: Re: Dragon Age
Post by: tmp on October 13, 2009, 09:50:25 AM
They're actually supposed put the character creator up for download tomorrow.
Yup, it's up:

http://blog.bioware.com/2009/10/13/character-creator-and-the-bioware-social-network/


Title: Re: Dragon Age
Post by: Soln on October 13, 2009, 10:08:10 AM
any multiplayer with this?


Title: Re: Dragon Age
Post by: Nonentity on October 13, 2009, 10:28:24 AM
(http://thenonentity.com/non-dragonage.jpg)

love love love love
 :heart: :heart: :heart: :heart: :heart: :heart: :heart:


Title: Re: Dragon Age
Post by: Rasix on October 13, 2009, 10:32:39 AM
Bile.  I taste it.


Title: Re: Dragon Age
Post by: Mrbloodworth on October 13, 2009, 10:35:56 AM
Lineage 2 dwarf females don't count. Those are fucking anime midgets.

(http://www.thenonentity.com/non-wrathshoulder.jpg)

THIS is a dwarf female. (Don't mind the shoulder armor bug, that was in the game for 1-2 months during the Blackwing Lair era)

No, this is a female dwarf.

(http://images.mmosite.com/news/2007/03/14/1151.jpg)


Title: Re: Dragon Age
Post by: Bunk on October 13, 2009, 11:04:15 AM
No, this is a female dwarf.

You can tell by her dainty hands.


Title: Re: Dragon Age
Post by: tmp on October 13, 2009, 12:22:00 PM
Initial impressions from the character creator... (based mostly on the human/elf female)

* these hands claws were made for /facepalm. And no, there's no size slider.
* DA lands must be in state of perpetual famine. Or widespread drug abuse -- anything but the maxed out setting on the cheek slider gives deep insight into the underlying skull structure.
* Cheek Width in its current state is a :psyduck: ... unless kept close to minimum it creates cheeks significantly wider than the cheek bones. Srsly, the faces just don't work like that :ye_gods:
* same shitty eye colour options Mass Effect had. This is not the area where you let a programmer pick the colours, for some reason they tend to think having saturation maxed out is a good idea.
* voice selection... let's just say it's unlikely to be to everyone's tastes, and there's little connection between labels and actual voice work :why_so_serious:
* lip syns is odd. It seems prone to stretch the width of mouth a lot and very often, way more than people actually do it when they speak. It's jarring, unless your secret desire is to play a result of romantic union between Teri Hatcher and a frog.

given this is tech which also affects appearance of the NPCs, think there's few things here that's going to have negative impact on the game overall. Or at least make it unnecessarily harder for the devs to create something that make good impression...


Title: Re: Dragon Age
Post by: Riggswolfe on October 13, 2009, 12:31:53 PM
If it's anything like Mass Effect you will find that the character's look in the designer is significantly different from the final look in the game anyway. I'd make a Mass Effect character that looked awesome then start the game and his face would look pinched or in the worst cases look like they have down's syndrome.


Title: Re: Dragon Age
Post by: Tarami on October 13, 2009, 01:55:14 PM
Just tried it. Jesus H Christ. And people bitch about the Sims 3 CAS?

- Despite the number of available sliders, there's pretty much just one combination with very slight variations that doesn't make your character look like it's freshly arrived from Alpha Centauri.
- Make-up shades, like blush, eye shadow (liberally applied using a spatula it seems) and lipstick cover the entire colour wheel (green blush, really?) rather than just the reds/browns/greys that make sense. In short, they are absolutely useless.
- Actually, there are very few redeeming qualities about the creator. I think it does pretty much everything worse than every other game I've played with similar levels of customization.

Unleashing this may be one of the worst PR moves ever. But the level of the PR campaign has already been covered in here.

Also, meet Aedan. His father is also his brother.
(http://img98.imageshack.us/img98/263/aedan.jpg)

/disappointment

Edit:
I take that back. Obviously it isn't one of the worst PR moves ever, merely a bad one. It doesn't exactly instill confidence for the game.


Title: Re: Dragon Age
Post by: Big Gulp on October 13, 2009, 02:03:34 PM
But the level of the PR campaign has already been covered in here.

I can't figure out if it's a cynically brilliant move to pull in the mouth breathers, or if it's By Retards, For Retards.


Title: Re: Dragon Age
Post by: Kageh on October 13, 2009, 02:31:37 PM
I don't find it that bad, really. Yes, you can pull some weird or fugly combinations off, but at least it's better than Morrowind or Oblivion, where all you could do were weird mutants. And people were very fond of those. It's probably moddable, so people will come up with some alternate skins. Or not?


Title: Re: Dragon Age
Post by: schild on October 13, 2009, 03:19:55 PM
The character creator has an unskippable video with spoilers.

How unbelievably stupid.

Edit: These guys are obviously tailoring the whole thing for DLC. Who do we blame? EA? Bioware? Bioware Austin? Invert mine.

(http://dl.getdropbox.com/u/39720/games/dragon%20age/cc00.png)


Title: Re: Dragon Age
Post by: Yoru on October 13, 2009, 04:51:03 PM
This character creator is enough of a letdown that I'll be doing a wait-and-see for a few key folks' reactions before I buy it; previously this was on the short-list of stuff to preorder.

It really does just feel amateurish; there's clearly some kind of technical skill involved, but the art, code and design disciplines don't seem to have meshed at all. Questionable color choices, ugliness on most positions on most sliders, unskippable cutscenes, and two noninteractive bits that seem like they should be presenting choices, but aren't. (Why am I looking at what appears to be skill/spell selection screens when I can't select shit?)

Is it me or are there like 2/3 the options for most women's parts compared to the men?

Also, it lacks an afro option. My dude needs to sport a giant 'fro, a cowboy mustache and muttonchops while he slays dragons. No such luck, although they do have a decent cowboy mustache.


Title: Re: Dragon Age
Post by: AutomaticZen on October 13, 2009, 05:14:11 PM
They show me a trailer with a black guy, but I can't create one in game?  Fail.


Title: Re: Dragon Age
Post by: tmp on October 13, 2009, 06:19:48 PM
You can; may be limited to cornrows or a buzzcut when it comes to haircuts, though.

Oh and the video bits can be skipped with Esc on the second run by the looks of it.


Title: Re: Dragon Age
Post by: Big Gulp on October 13, 2009, 06:29:28 PM
It really does just feel amateurish; there's clearly some kind of technical skill involved, but the art, code and design disciplines don't seem to have meshed at all.

Everything about this game has screamed "amateur" to me.  I don't like the weird out of synch speech in the cutscenes, the really overdone look of the plate armor, or the blood for blood's sake and bonin' for bonin's sake.  This game has just pushed every "stay away" button I have.


Title: Re: Dragon Age
Post by: AutomaticZen on October 13, 2009, 06:59:06 PM
You can; may be limited to cornrows or a buzzcut when it comes to haircuts, though.

Oh and the video bits can be skipped with Esc on the second run by the looks of it.

The farthest mine went was a deep red tone, closer to Native American.  Not near enough to my skin tone.

Which is odd, because Mass Effect was great in that regard. 


Title: Re: Dragon Age
Post by: OcellotJenkins on October 13, 2009, 07:17:24 PM
I'm torn on whether to get this for 360 or PC.  I never got around to playing Mass Effect, how were the controls for that on 360?


Title: Re: Dragon Age
Post by: Big Gulp on October 13, 2009, 07:40:41 PM
I'm torn on whether to get this for 360 or PC.  I never got around to playing Mass Effect, how were the controls for that on 360?

Quite good, actually.  I can't compare it to the PC version, though.


Title: Re: Dragon Age
Post by: Rasix on October 13, 2009, 08:01:05 PM
Yah, I don't remember the controls being a problem at all.  I'd imagine you'd have even less of a problem here since I don't think they're making you aim swords with a cone of fire  :awesome_for_real:

edit: inventory management was ass, however.


Title: Re: Dragon Age
Post by: Goreschach on October 13, 2009, 08:21:44 PM
Yah, I don't remember the controls being a problem at all.  I'd imagine you'd have even less of a problem here since I don't think they're making you aim swords with a cone of fire  :awesome_for_real:

edit: inventory management was ass, however.

That, however, wasn't specific to the xbox version.


Title: Re: Dragon Age
Post by: FatuousTwat on October 13, 2009, 08:46:02 PM
So, has anyone been able to create a male human who doesn't look like someone just kicked his puppy?


Title: Re: Dragon Age
Post by: tmp on October 13, 2009, 09:36:33 PM
The farthest mine went was a deep red tone, closer to Native American.  Not near enough to my skin tone.

Which is odd, because Mass Effect was great in that regard.  
Hmm i chalked the red tint up to weird lighting setup in the character creator (the small portraits are much closer to neutral in comparison) but after taking another look you're right, there's definitely room here for darker tones than what's offered. Maybe the range is limited to reflect what's typical for the country/area the game takes place and the black guy from the trailer is a foreigner from lands to the south or smth..?


Title: Re: Dragon Age
Post by: BitWarrior on October 13, 2009, 11:10:58 PM
Any news on the conversion of this game to the PS3? Obviously situations like Ghost Busters has really raised concern regarding the quality of ports, the recent Bayonetta framerate issues have highlighted it as well. Has there yet been a demo of the game running off a PS3?


Title: Re: Dragon Age
Post by: Hawkbit on October 14, 2009, 04:26:02 AM
No, but there were rumors of the PS3 version being late to the party a while back.  It very well may have issues. 

I'm hoping the price drop pushes the PS3 into sales/ownership superiority over X360 next year.  Maybe we'll see PS3 ports getting a little extra love.


Title: Re: Dragon Age
Post by: Xilren's Twin on October 14, 2009, 05:03:14 AM
Any news on the conversion of this game to the PS3? Obviously situations like Ghost Busters has really raised concern regarding the quality of ports, the recent Bayonetta framerate issues have highlighted it as well. Has there yet been a demo of the game running off a PS3?

On Bioware's Social network there's an add for DA that says the PS3 verison will be available Nov 17th.


Title: Re: Dragon Age
Post by: Murgos on October 14, 2009, 07:31:34 AM
I have my fingers crossed that this is all just the result of a really bad decision when the marketing team was selected.  Although, it's starting to sound like someone from marketing jostled their way into a decision making position during development and then swirled his dick around in the punch.


Title: Re: Dragon Age
Post by: BitWarrior on October 14, 2009, 08:28:44 AM
Any news on the conversion of this game to the PS3? Obviously situations like Ghost Busters has really raised concern regarding the quality of ports, the recent Bayonetta framerate issues have highlighted it as well. Has there yet been a demo of the game running off a PS3?

On Bioware's Social network there's an add for DA that says the PS3 verison will be available Nov 17th.

Indeed, the word around has always been "Xbox and PC release early Nov, PS3 release later that month". It's not a question about if it's coming to the PS3, but the quality of its port (and if there might be issues like Ghost Busters and Bayonetta).


Title: Re: Dragon Age
Post by: Lantyssa on October 14, 2009, 09:01:20 AM
Hmm i chalked the red tint up to weird lighting setup in the character creator (the small portraits are much closer to neutral in comparison) but after taking another look you're right, there's definitely room here for darker tones than what's offered. Maybe the range is limited to reflect what's typical for the country/area the game takes place and the black guy from the trailer is a foreigner from lands to the south or smth..?
Or maybe they should leave that up to the player?


Title: Re: Dragon Age
Post by: Tarami on October 14, 2009, 10:54:14 AM
Hmm i chalked the red tint up to weird lighting setup in the character creator (the small portraits are much closer to neutral in comparison) but after taking another look you're right, there's definitely room here for darker tones than what's offered. Maybe the range is limited to reflect what's typical for the country/area the game takes place and the black guy from the trailer is a foreigner from lands to the south or smth..?
Or maybe they should leave that up to the player?
Player customizable customization? Crazy talk!


Title: Re: Dragon Age
Post by: AutomaticZen on October 14, 2009, 11:57:46 AM
I just found it odd after KOTOR1&2/Neverwinter/Mass Effect.  I actually expected to play a white guy in this one (much like being asian in Jade Empire) but then they got my hopes up with the trailer.

Others have mentioned it on their ugly ugly forums, so there's hope they fix it.


Title: Re: Dragon Age
Post by: Big Gulp on October 14, 2009, 12:34:55 PM
I just found it odd after KOTOR1&2/Neverwinter/Mass Effect.  I actually expected to play a white guy in this one (much like being asian in Jade Empire) but then they got my hopes up with the trailer.

Huh?  You could play a black guy in Mass Effect.  Hell, that was one of my characters.

I understand it's fantasy, and that normal rules don't apply, but it always seems jarring to me seeing black characters in a genre that is so heavily influenced on European/Teutonic myths.  Unless they're like the Sothrons (re, Moors) black characters just don't seem to fit into what's supposedly medieval Europe, but with fairies and dragons.


Title: Re: Dragon Age
Post by: Ingmar on October 14, 2009, 12:40:07 PM
I just found it odd after KOTOR1&2/Neverwinter/Mass Effect.  I actually expected to play a white guy in this one (much like being asian in Jade Empire) but then they got my hopes up with the trailer.

Huh?  You could play a black guy in Mass Effect.  Hell, that was one of my characters.


Yes, that's what he's saying. It is odd that after those first 4 that there's less choice in this one.

As far as the actual looks of the characters, I was able to make a whole bunch of perfectly normal looking people last night. You people either suck at it or are deliberately making ugly people so you can be more negative about it.  :oh_i_see: The only real bummers are the aforementioned race thing and the lack of height/weight sliders.


Title: Re: Dragon Age
Post by: Big Gulp on October 14, 2009, 12:41:41 PM
Yes, that's what he's saying. It is odd that after those first 4 that there's less choice in this one.

Ah, okay.  Whoosh.   :grin:


Title: Re: Dragon Age
Post by: Yegolev on October 14, 2009, 02:44:03 PM
So far this sounds terrible.  Let's go back to pictures of dwarf women.

(http://dl.getdropbox.com/u/85916/dwuli.png)


Title: Re: Dragon Age
Post by: Nonentity on October 14, 2009, 02:57:44 PM
I'm breaking up with you.

 :heartbreak:


Title: Re: Dragon Age
Post by: Yegolev on October 14, 2009, 04:27:39 PM
(http://dl.getdropbox.com/u/85916/dwuli_confused.png)


Title: Re: Dragon Age
Post by: Tarami on October 14, 2009, 05:14:12 PM
Indigestion?


Title: Re: Dragon Age
Post by: Draegan on October 14, 2009, 07:35:25 PM
I think he shat his pants.


Title: Re: Dragon Age
Post by: FatuousTwat on October 14, 2009, 09:10:39 PM
I think he she shat his her pants.


Title: Re: Dragon Age
Post by: schild on October 14, 2009, 09:50:44 PM
The DLC plan for this game is utter bollocks. Two years worth including things like item packs all the way up to giant mission packs? Oh please. Just make expansions or GTFO. Microtransactions have a time and place, boxed games are not that place and the current generation of consoles is not the right time.


Title: Re: Dragon Age
Post by: tmp on October 14, 2009, 11:30:47 PM
As far as the actual looks of the characters, I was able to make a whole bunch of perfectly normal looking people last night. You people either suck at it or are deliberately making ugly people so you can be more negative about it.  :oh_i_see:
Oh you can make normal looking characters alright. My complaint was more about, in order to achieve that some of the sliders need to be put in certain positions and straying from that even slightly warps the results all way to freakville. Which makes these particular sliders useless at best, with potential to harm the end effect (if say, there's characters out there done with randomly generated slider positions) I just don't know how that managed to leave the artist desks... though perhaps they were busy making the day 1 DLC. :why_so_serious:


Title: Re: Dragon Age
Post by: FatuousTwat on October 15, 2009, 03:48:07 AM
I can make a normal person, they just all seem sorta emo. It's the eyebrows... I want to make someone who looks like they are enraged.


Title: Re: Dragon Age
Post by: Sky on October 15, 2009, 07:12:55 AM
The DLC plan for this game is utter bollocks. Two years worth including things like item packs all the way up to giant mission packs? Oh please. Just make expansions or GTFO. Microtransactions have a time and place, boxed games are not that place and the current generation of consoles is not the right time.
I might share your feeling if it weren't completely optional or if the game is not enjoyable without spending a lot of money.
I can make a normal person, they just all seem sorta emo. It's the eyebrows... I want to make someone who looks like they are enraged.
Yeah, feeling the same about the eyebrows, everyone looks a bit hopeless and sad. Pet peeve: sliders reset when you change beards  :oh_i_see: I messed around for a bit, but having to redo everything every time I tried a new facial hair setup is  :uhrr: I join the camp of not believing this passed the art department. The top face coloration slider (from jaundiced to black sunken eyes) is straight out of Oblivion.

I want to be a fanboi, and it certainly isn't the worst character creator I've seen, but it is a bit curious they released it in its current state.


Title: Re: Dragon Age
Post by: Tarami on October 15, 2009, 07:25:30 AM
Oh you can make normal looking characters alright. My complaint was more about, in order to achieve that some of the sliders need to be put in certain positions and straying from that even slightly warps the results all way to freakville. Which makes these particular sliders useless at best, with potential to harm the end effect (if say, there's characters out there done with randomly generated slider positions) I just don't know how that managed to leave the artist desks... though perhaps they were busy making the day 1 DLC. :why_so_serious:
This.

Actually I got so retarded for a moment that I took the time to do this, it's a composite image of the jaw settings (since those are the most significant deformation sliders) of all the presets for human females. I found it very telling.

(http://img301.imageshack.us/img301/4605/jawsdundundunn.gif)


Title: Re: Dragon Age
Post by: Stormwaltz on October 15, 2009, 07:37:55 AM
The DLC plan for this game is utter bollocks.

Schild, you are not Challenging Everything and Being Bold.


Title: Re: Dragon Age
Post by: Khaldun on October 15, 2009, 08:07:32 AM
I just found it odd after KOTOR1&2/Neverwinter/Mass Effect.  I actually expected to play a white guy in this one (much like being asian in Jade Empire) but then they got my hopes up with the trailer.

Huh?  You could play a black guy in Mass Effect.  Hell, that was one of my characters.

I understand it's fantasy, and that normal rules don't apply, but it always seems jarring to me seeing black characters in a genre that is so heavily influenced on European/Teutonic myths.  Unless they're like the Sothrons (re, Moors) black characters just don't seem to fit into what's supposedly medieval Europe, but with fairies and dragons.

Sidejack: in most of Mediterranean Europe, seeing dark-skinned people from Africa or the Middle East during the high medieval period wouldn't have been that unusual, at least in port cities or major administrative capitals. There were ambassadors from Ethiopia, for example, in Rome, Venice, Florence, Avignon, Paris, etc. during the high medieval era. In Northern Europe, a bit more unusual, but even then, in some of the cities, not unprecedented. It's partly just a question of how you construct high fantasy worlds--Howard's Conan universe, in some slightly uncomfortable ways, pretty much buys into south = non-white, north = Teutonic white, but ok, it works well enough.


Title: Re: Dragon Age
Post by: stray on October 15, 2009, 08:20:03 AM
Unfortunately, blacks in Howard's universe were usually mindless, naked servants of either 1) a hot chick pirate or 2) some godawful unspeakable presence that even Conan was scared of.

But umm.. they were there, I'll give you that.

edit: Wait, he did have the Nubian kingdom stuff.. But I think he just mapped it out. I don't remember an actual story with them. But whatever.


Title: Re: Dragon Age
Post by: WindupAtheist on October 15, 2009, 11:03:48 AM
What mostly annoys me are situations like WoW, where the developers set the skin tone of 2% of the faceless NPC population to black for no real reason other than what feels like vague concern that someone will call them racist otherwise. You meet the odd occasional black questgiver, like the captain of the Skybreaker in Icecrown, and it's like... what the hell? Is this guy supposed to be some kind of reverse-albino? Because we know there isn't really more than one human culture in the world.

On the other hand there are plenty of black people in the Elder Scrolls games and nobody I know of ever gave it a second thought, since they're an actual race that comes from somewhere in that world. Fable never really bothered to explain where Thunder and Whisper were from, but ten seconds of listening to their accent was enough to tell you that Albion wasn't the whole world and that those two came from somewhere else.

Having some Ethiopians hanging around in Rome is great, just make sure your world includes an Ethiopia. Don't just go "Okay the entire human race is white. Whoops that sounds kinda racist, okay one in fifty is black for some reason!" and expect me not to lift an eyebrow.


Title: Re: Dragon Age
Post by: Ingmar on October 15, 2009, 11:16:53 AM
I can make a normal person, they just all seem sorta emo. It's the eyebrows... I want to make someone who looks like they are enraged.

The reason for not being able to make a guy look pissed off from the get go, I think, is they seem to change the facial expression based on mood, so if your guy is actually pissed off in dialogue or fighting or whatever, then the expression will change. What you're doing in the character generator is just setting the 'base' state for the face. At least that appears to be the case, anyway. Who knows how well it works in the actual game.


Title: Re: Dragon Age
Post by: Elerion on October 15, 2009, 11:31:16 AM
I don't want my wife raping, castle pillaging, village burning mage to be Base State: Emo  :sad_panda:


Title: Re: Dragon Age
Post by: Ingmar on October 15, 2009, 11:35:21 AM
Classy.  :oh_i_see:


Title: Re: Dragon Age
Post by: Riggswolfe on October 15, 2009, 03:44:26 PM
Game Informer already has a review up. I found it highly amusing that one of their pros under sound was: It doesn't have the crappy heavy metal from the trailer.


Title: Re: Dragon Age
Post by: Stormwaltz on October 15, 2009, 05:50:52 PM
The installer crashes 100% of the time on my Vista-64 machine, right after selecting Express or Custom install (happens with both options).

*sigh*


Title: Re: Dragon Age
Post by: FatuousTwat on October 15, 2009, 06:14:27 PM
I can make a normal person, they just all seem sorta emo. It's the eyebrows... I want to make someone who looks like they are enraged.

The reason for not being able to make a guy look pissed off from the get go, I think, is they seem to change the facial expression based on mood, so if your guy is actually pissed off in dialogue or fighting or whatever, then the expression will change. What you're doing in the character generator is just setting the 'base' state for the face. At least that appears to be the case, anyway. Who knows how well it works in the actual game.

Ah, good point, I didn't think of that.


Title: Re: Dragon Age
Post by: Sky on October 15, 2009, 06:24:45 PM
I'll kick off the ugliest character contest with Aedan the Unfortunate.
(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
(http://social.bioware.com/da_game_other/avatars/17000/16651/16651.jpg)


Title: Re: Dragon Age
Post by: schild on October 15, 2009, 06:27:43 PM
More like Aedan, The Brother's Father.


Title: Re: Dragon Age
Post by: Sky on October 15, 2009, 06:41:55 PM
(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
Goodbye mama, now you can have ice cream in heavan! I'll see you again tonight when I go to bed in my head movies. But this head movie makes my eyes rain!


Title: Re: Dragon Age
Post by: stray on October 15, 2009, 06:52:16 PM
(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
Goodbye mama, now you can have ice cream in heavan! I'll see you again tonight when I go to bed in my head movies. But this head movie makes my eyes rain!

If only he was albino, there'd be a perfect resemblance to Yellowman (http://www.youtube.com/watch?v=-Nh5CapYICg).


Title: Re: Dragon Age
Post by: Segoris on October 15, 2009, 06:59:45 PM
(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
Goodbye mama, now you can have ice cream in heavan! I'll see you again tonight when I go to bed in my head movies. But this head movie makes my eyes rain!

If only he was albino, there'd be a perfect resemblance to Yellowman (http://www.youtube.com/watch?v=-Nh5CapYICg).

It looks almost like a perfect replica as is of yellowman at :30 into that video  :awesome_for_real:


Title: Re: Dragon Age
Post by: Azazel on October 15, 2009, 09:27:59 PM
The DLC plan for this game is utter bollocks.

Schild, you are not Challenging Everything and Being Bold.

Yeah, but he is right.



Title: Re: Dragon Age
Post by: rattran on October 16, 2009, 08:19:32 AM
Discuss your Anime perversion in the Den.


Title: Re: Dragon Age
Post by: Bunk on October 16, 2009, 09:34:01 AM
The installer crashes 100% of the time on my Vista-64 machine, right after selecting Express or Custom install (happens with both options).

*sigh*

Weird, installed fine at home on Vista 64.


Title: Re: Dragon Age
Post by: AutomaticZen on October 16, 2009, 11:36:11 AM
Fuck. Steam had the Deluxe Edition mispriced for $54.99 last night.  I was pondering purchasing it...but now they've raised it the real price, $65.  Sadness.

Even if I had, they probably would've raised the price on the pre-purchase.


Title: Re: Dragon Age
Post by: Sky on October 16, 2009, 11:54:57 AM
Fuck. Steam had the Deluxe Edition mispriced for $54.99 last night.  I was pondering purchasing it...but now they've raised it the real price, $65.  Sadness.

Even if I had, they probably would've raised the price on the pre-purchase.
Bah, I almost jumped on that, too.


Title: Re: Dragon Age
Post by: Lum on October 16, 2009, 11:59:48 AM
I *did* jump on it. I wonder if I still get $10 off   :grin:


Title: Re: Dragon Age
Post by: AutomaticZen on October 16, 2009, 12:00:31 PM
I *did* jump on it. I wonder if I still get $10 off   :grin:

I don't want to know!

Burn in hell, Lum!


Title: Re: Dragon Age
Post by: Tannhauser on October 16, 2009, 04:49:44 PM
Based on the character creator I'm beginning to think DA was done by Bioware's 3rd stringers.  Still, I have a high interest in it.


Title: Re: Dragon Age
Post by: Nonentity on October 16, 2009, 05:37:52 PM
After watching the Giant Bomb quicklook on it, I am somewhat interested.


Title: Re: Dragon Age
Post by: Velorath on October 17, 2009, 01:03:14 AM
Based on the character creator I'm beginning to think DA was done by Bioware's 3rd stringers.

Not even getting into the obviously long development time, it seems pretty clear that the Dragon Age team has had some issues.  Producer/Director Dan Tudge for instance apparently left the team back in April to head up one of Disney's game studios, not to mention the fact the only Bioware game he has a credit on (besides a special thanks credit on Mass Effect) was the Sonic DS game.


Title: Re: Dragon Age
Post by: Merusk on October 17, 2009, 07:33:27 AM
(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
Goodbye mama, now you can have ice cream in heavan! I'll see you again tonight when I go to bed in my head movies. But this head movie makes my eyes rain!

I created a female using about the same slider settings, I think.  I forgot to save it, but it was awful.

I've read articles talking about how DA is going to be "The last great Single Player game" because nowadays Multiplayer is expected and will be focused on to the detriment of the single player experience.  Talk about going out with a gasp and a whimper.


Title: Re: Dragon Age
Post by: Tarami on October 17, 2009, 08:29:34 AM
Isn't that what "they" have been saying since the late nineties? :oh_i_see:


Title: Re: Dragon Age
Post by: Malakili on October 17, 2009, 08:41:34 AM
All you need to do to find a great single player game is fire up any of the latest generation of MMOs, amirite?  :awesome_for_real:


Title: Re: Dragon Age
Post by: stray on October 17, 2009, 09:14:36 AM
Wait umm.. this is a single player game?

I honestly have not been keeping up. I just thought the contorted Yellowman pic was worth commenting on. Oh, and ladyboys.

I thought this was an MMO, but I was kind of curious why it was in the PC/Console gaming section all this time.


Title: Re: Dragon Age
Post by: Malakili on October 17, 2009, 09:23:21 AM
Wait umm.. this is a single player game?

I honestly have not been keeping up. I just thought the contorted Yellowman pic was worth commenting on. Oh, and ladyboys.

I thought this was an MMO, but I was kind of curious why it was in the PC/Console gaming section all this time.

Nope its a single player game.  Sort of Neverwinter Nights meets Baldur's Gate, from what I can tell.


Title: Re: Dragon Age
Post by: Tebonas on October 17, 2009, 09:30:46 AM
Last single player game my ass. There will always be enough people that don't want to play multiplayer. Either because most online gamers are unbearable to stand for extended lenghts of time, or because ypu don't have enough time to sink into a multiplayer game. I've yet to see the Fantasy MMO that doesn't have timesinks just to extend the supscription time.


Title: Re: Dragon Age
Post by: stray on October 17, 2009, 10:41:03 AM
Last single player game my ass. There will always be enough people that don't want to play multiplayer. Either because most online gamers are unbearable to stand for extended lenghts of time, or because ypu don't have enough time to sink into a multiplayer game. I've yet to see the Fantasy MMO that doesn't have timesinks just to extend the supscription time.

Just about every good experience I've had with RPG's (and most genres for that matter) is single player. I like games with compelling stories that make me push through just so I can get the rest of the story around the corner. That's about all I'm looking for with games.

And the only reason I bring up story is that multiplayer has zero chance of being on the equal level of the above. Social interaction brings about a paradigm shift... Where the game ends up focusing on your "story" in a way - and how you contribute to the rest of the game world, for better or worse. And if all games were like that, then I have no reason to play. Because I don't give a shit contributing in any way whatsoever. Or relying on anyone for that matter. I'm sort of speaking in the abstract, with what I mean by "contributing", but this site goes over this shit enough already that I don't see a need to contribute to the definition any further.  :why_so_serious:


Title: Re: Dragon Age
Post by: Kageh on October 17, 2009, 11:26:19 AM
I think it originally was meant to have a pretty big multiplayer component. I remember reading an article saying they wanted this to be fully multiplayer capable, but they got cold feet and backed off when they saw what a big thing the MMO business had become. Either that or the in-house competition pulled them back to not compete with products like SW:TOR.


Title: Re: Dragon Age
Post by: Stormwaltz on October 17, 2009, 01:52:39 PM
I think it originally was meant to have a pretty big multiplayer component.

As I recall, the scope of the multiplayer on DA varied over time based on who was guiding the project, and what they were playing at the time.


Title: Re: Dragon Age
Post by: stray on October 17, 2009, 01:56:14 PM
Playing too much WoW is not good for the direction of other game projects.

Glad he quit.  :grin:


Title: Re: Dragon Age
Post by: Venkman on October 17, 2009, 02:39:22 PM
I've read articles talking about how DA is going to be "The last great Single Player game" because nowadays. Multiplayer is expected and will be focused on to the detriment of the single player experience. 

It'd be more believable with "on the PC" added. RPGs going to MMO is sorta FPS going to CoD. Not necessarily the death of single-player fun, just more along the lines of "good enough" rather than "the reason for the game to exist".

But single-player RPGs I can see staying for a long time to come on consoles. As others have mentioned, it's the best way to make a game react to a player's actions. And both the Sony wii-wand/sphere/whatever and N'tal practically beg for the sort of RPG Molyneux will be all over. Caginess about N'tal and Fable 3 aside :-)


Title: Re: Dragon Age
Post by: stray on October 17, 2009, 03:10:55 PM
Not an accurate comparison imo. MMO's have very little in relation to the single player experience. It always takes a level of social interaction at accomplishing much of anything with them. With RPG's, it's more about just hoping I'll be given a cool story and experience - and one I can turn on and solve at will.. MY will, that is. I don't have to LFG or build Guilds or play Auctions or worry about everyone else's "will". Nor do I even have to talk to get what I want out of an RPG. I just have to play. And in the rare cases where I can just "play" an MMO and try not to worry about others, it's a drastically poor experience than a single player RPG. They're not even worth playing if you negate the social aspect.


Title: Re: Dragon Age
Post by: Venkman on October 17, 2009, 03:37:22 PM
MMOs are about optional multiplayer for the masses. Yes, the core/vets know to maximize the AH, expect the group-required gates, accept the PvP for what it is. But your off-the-street WoWer wasn't joining for the chance to play with thousands of others. They joined because everyone else was, and then unlocked their dormant need to achieve. And when they hit the group-required cockblock, they either become core, or quit and go solo something else.

But yes, they are basically real crappy RPGs with imperceptible player impact except in the vague economic and guild politics realm. Except for the worldy games of course.


Title: Re: Dragon Age
Post by: Merusk on October 18, 2009, 06:41:14 AM
I buy the premise they're getting at because I constantly find myself in MMO guilds surrounded by folks in their early 20s and younger.  Conversations about games always revolve around "what's the multiplayer like" and for those that don't have it, "What, no multiplayer or co-op?  Not worth my time!" 

We're the old men now, and our tastes aren't what's going to dictate the market any more than they do what's produced for the Wii.   Considering we bitch about Facebook, texting and other social media regularly in other parts of the site I'm more inclined to believe our antisocial natures wishes it weren't so more than our rational selves think it isn't so.


Title: Re: Dragon Age
Post by: tmp on October 18, 2009, 07:46:52 AM
I buy the premise they're getting at because I constantly find myself in MMO guilds surrounded by folks in their early 20s and younger.  Conversations about games always revolve around "what's the multiplayer like" and for those that don't have it, "What, no multiplayer or co-op?  Not worth my time!"
Well, you meet people in player guilds in 100% multiplayer online games who are not interested in single player and/or offline experience. Going from this to conclusion this is all people in general are interested in nowadays... isn't that based on totally skewed sample?


Title: Re: Dragon Age
Post by: Venkman on October 18, 2009, 07:55:10 AM
We don't need a quantitative analysis here to see the obvious. If a game is a single player only game it is either a casual download title in an industry that just got decimated by the Amazon price gouging, a Flash title that'll spread like wildfire for a week and then be forgotten, or the one or two big-ass-budget RPGs that'll launch each year.

Games that existly mostly as lightly-themed game mechanics (FPS, RTS, MMO, Sports) are multiplayer-required and have been for awhile.

I don't think it has anything to do with age either. We're all still playing MMOs. And we'll solo, sure, as will anyone else. But we're there for the same opportunity at socializing as the rest.


Title: Re: Dragon Age
Post by: stray on October 18, 2009, 08:38:34 AM
It might be skewed, but I observe that a lot as well. I don't play mmo's much, or join guilds, but I still observe comments like he mentions. Not all of my acquaintances play MMO's, but the ones that do sound like the above. I see the cute little Nintendo kid down the street morph into a WoW catass. His Japanese consoles collect dust these days. It's sadder than it sounds really.  :why_so_serious: Other friends who don't play MMO's still get off on the social/competitive nature of FPS's and stuff. It's hard to convince them to check out something else, when once, they played more single player games than I do. Even people I don't know.. Occasionally I might read a review of a game, and hear gamers injecting comments about lack of multiplayer or such, as if that was a negative all the time. I don't know if it's "antisocial vs social" though. I don't consider myself antisocial - I just like the richer storytelling features of single player RPG's, and I don't like depending on anyone.. Or caring for other "social" benefits of MMO's - like popularity, etc..

All that said, I believe I can sort of rest assured that I'll always have a decent pool of RPG's to play - simply because there's a whole country who prefers them and makes them themselves. These are the kind of RPG's I like to play anyways. And if you don't like JRPG's, you're probably shit out of luck. American RPG's on the other hand could very well take a backseat and be replaced with MMO's. I see that already happening and where I see the money going. That still bothers me too though. I hate see good genres die. Some of my favorite types of games suffered the same fate. Space/air combat, TBS, and hell, even Adventure - all pretty much dead.


Title: Re: Dragon Age
Post by: Tebonas on October 18, 2009, 08:54:10 AM
You know I wanted to dismiss this, but then I looked over my RPG collection. And most of the recent story-driven westerm ones were either European or from Bioware.


Title: Re: Dragon Age
Post by: Zane0 on October 18, 2009, 10:32:36 AM
JRPGs suck. One of the greatest casualties of the MMO explosion to date is the death-spiral of the sophisticated, party-based, western SRPG. I have managed to subsume my supreme enjoyment of the infinity engine days into 5-man groups, endgame raiding, etc., but the stubborn and recalcitrant can only weep at the devolution of narrative structure, plotting, party mechanics, tactical gameplay, and just about everything else, in the typical industry-standard mmo soloing experience.

As such, although I have nothing but bitter hatred for EA's assfuck marketing campaign I am compelled to hope for the best for Dragon Age; maybe a critical success will shake up the status quo and stop the empty-minded proliferations of 'wow-clone-with-a-twist' we've had forcibly to endure for the past several years.


Title: Re: Dragon Age
Post by: stray on October 18, 2009, 11:12:22 AM
JRPG's are such a broad category that I think there's a good "RPG fix" there for everyone. I can't see how they would suck that badly for someone. I wouldn't go out of my way to change anyone's mind about it either, but at the same time, I think they are shooting themselves in the foot for it. I prefer the typical JRPG's myself i.e. the ones you probably hate. But the one I'm playing now is a better "Western" RPG than anything that's come around in awhile, and it's not even western. If you have a problem with, like, anime or kawaii stuff, there's none of that here. It's a bleak, challenging game.. with plenty of old, balding guys.  :grin:


Title: Re: Dragon Age
Post by: Big Gulp on October 18, 2009, 11:43:55 AM
If you have a problem with, like, anime or kawaii stuff, there's none of that here. It's a bleak, challenging game.. with plenty of old, balding guys.  :grin:

And almost certainly an incomprehensible plot filled with unnecessary angst from a taciturn, but deep down good-hearted protagonist, yeah?   :oh_i_see:

I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 11:52:51 AM
Quote
I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.

I'm not gonna defend the gameplay of JRPGs here, but this is exactly what western RPGs are except they require more clicking and more navigation through frightening GUIs.


Title: Re: Dragon Age
Post by: Velorath on October 18, 2009, 12:19:21 PM
Quote
I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.

I'm not gonna defend the gameplay of JRPGs here, but this is exactly what western RPGs are except they require more clicking and more navigation through frightening GUIs.

Not really.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 12:27:45 PM
Quote
I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.

I'm not gonna defend the gameplay of JRPGs here, but this is exactly what western RPGs are except they require more clicking and more navigation through frightening GUIs.

Not really.
The Witcher: After this Combo, I need to Heal. Ok, healing. Ok, back to combos.
Infinity Engine: Gotta pause to fire off the mage's ability at the right time.
Aurora (or whatever the NWN Engine was called): Same thing as above.

All of which had inconsequential mobs all over the place, except MAYBE Planescape: Torment. But even then it had places like the Modrom Cube filled with random battles.

If we're talking about Action RPGs, we're really talking about Action games with stats. At which point I would like to point out that it is A DIFFERENT GENRE.



Title: Re: Dragon Age
Post by: stray on October 18, 2009, 12:59:14 PM
If you have a problem with, like, anime or kawaii stuff, there's none of that here. It's a bleak, challenging game.. with plenty of old, balding guys.  :grin:

And almost certainly an incomprehensible plot filled with unnecessary angst from a taciturn, but deep down good-hearted protagonist, yeah?   :oh_i_see:

I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.

I'm talking about Demon's Souls... It doesn't really get into storytelling much. I don't know if my character is a good hearted protagonist or not. Probably not.

Anyways, it's got more of a Western atmosphere than anything I've seen from JP before. Gameplay otoh is neither "western" RPG or typically JRPG. Maybe even not even Action RPG, since it's a helluva lot more punishing. More like Ninja Gaiden with stats.


Title: Re: Dragon Age
Post by: Velorath on October 18, 2009, 01:05:55 PM
Quote
I bet you also have random battles that just pop up while you're travelling that then go into turn based "I shoot the foozle", next, "I heal" gameplay, right?  Yeah, JRPG's suck.

I'm not gonna defend the gameplay of JRPGs here, but this is exactly what western RPGs are except they require more clicking and more navigation through frightening GUIs.

Not really.
The Witcher: After this Combo, I need to Heal. Ok, healing. Ok, back to combos.
Infinity Engine: Gotta pause to fire off the mage's ability at the right time.
Aurora (or whatever the NWN Engine was called): Same thing as above.

All of which had inconsequential mobs all over the place, except MAYBE Planescape: Torment. But even then it had places like the Modrom Cube filled with random battles.

If we're talking about Action RPGs, we're really talking about Action games with stats. At which point I would like to point out that it is A DIFFERENT GENRE.



I'm not talking about action RPGs.  Western RPG's (Baldur's Gate/NWN probably being the best example to use) don't play the same as JRPG's.  To start with, Western RPG's generally don't have a lot of random combat (it typically occurs if you're trying to rest).  Even the inconsequential mobs are typically set in certain places. 

There's also usually a heavier strategical focus in Western RPG's in that combat actually takes into account where your party members are, where your enemies are, area of effect abilities (and in some games friendly fire due to aoe abilities), line of sight, etc...  You can't just tell your healer to cast cure on party member x and then wait for the spell to go off.  They actually need to run over to where the injured party member is, possibly setting themselves up for several attacks of opportunity along the way.  I could go on and on, but yeah, not the same at all.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 01:32:47 PM
So, like I said, more clicking.

Of course, in action, they're different. But not liking JRPGs because they're turn-based and have random battles is a terrible premise for an argument for Western RPGs.

That said, Demon's Souls is not a JRPG. Period. (This was obviously not directed at Velorath.)


Title: Re: Dragon Age
Post by: Velorath on October 18, 2009, 01:47:44 PM
So, like I said, more clicking.

Of course, in action, they're different. But not liking JRPGs because they're turn-based and have random battles is a terrible premise for an argument for Western RPGs.

That said, Demon's Souls is not a JRPG. Period. (This was obviously not directed at Velorath.)

I'm not making a qualitative statement on one kind of RPG being better than the other.  Just saying that they don't play the same.  Doesn't matter much anyway as there are very few Western RPG's these days that aren't some sort of action hybrid like Fallout 3 or Mass Effect.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 01:50:32 PM
I'm not making a qualitative statement on one kind of RPG being better than the other.  Just saying that they don't play the same.  Doesn't matter much anyway as there are very few Western RPG's these days that aren't some sort of action hybrid like Fallout 3 or Mass Effect.
Which is awesome since now we can say none of the western companies make Action RPGs as well as From Software. :awesome_for_real:


Title: Re: Dragon Age
Post by: Zane0 on October 18, 2009, 02:04:10 PM
This is a broad and difficult generalization, but I like Western RPGs for their long tradition of empowering the player, I suppose. It isn't just the possibility of having one or two different endings; it is an inherent part of the world design, class mechanics, conversation systems, and party dynamics that typically come out of the Western World. Every element is made to provide a set of 'choices' that eventually (if well designed) culminate in a unique and personal experience for the player. JRPGs, though I've been out of that loop for a very long time, seem to give a lot of superficial choices (typically relating to the tactical combat model) that contribute measurably less to the overall gestalt. When I play Final Fantasy, for instance, I feel like I'm playing an adventure game with a combat model tacked on; I feel like a passive observer in a strange, uniquely Japanese, aesthetic experience--not an actor in a provisional world.

These are, I think, *ideals* that have seen a lot of variance, though. Baldur's Gate II had relatively few 'story' branches, but its PC and NPC selection were crucial determinants for the overall experience (this is my preferred model). I hated The Witcher for the WoWification I think it uses to string its gameplay out. I know that Persona does a bit of branching but I can't be bothered to grapple with its bizarre cultural sensibilities.

Etcetera. That's the best I can do for now.


Title: Re: Dragon Age
Post by: Kageh on October 18, 2009, 02:27:49 PM
The quintessential difference between JRPGs and western RPGs, to me, is the way JRPGs set you up for the monumental story and how heavily the story is tailored to push you towards something epic, while western RPGs very often start with some generic party of nobodies slowly working their way towards something epic. To my defense, I'm a guy that grew up with Eye of the Beholder, the Krynn series, Lands of Lore and that stuff. Ultima was "epic storytelling" as far as western RPGs go, and even that had a lot more action feeling to it than regular RPGs.

Maybe I'm old, but to I lump "D&D" games from SSI and later from Bioware into the "western RPG" land, and even though there have been a few that deviated from this formula (Ultima for a more epic take, Ultima: Underworld as the grand-daddy of action RPGs), most of them were "1d6 longsword hits AC0 or not".

Also, on a rather superficial note, there's also lots of art direction and style stuff that sets JRPGs apart from western RPGs. From the anime-faces and spiky hair cuts or cutesy chibi and chocobo stuff to the exaggerated weapons and spell effects. Western RPGs tend to 1.) take place in some sort of medieval/Middle-Earth-esque setting (Dragonlance, Faerun, Britannia etc.) and 2.) be a lot more "historicaly accurate" and less over-the-top and flashy.

And that brings me back on topic to Bioware and DA and why I have high hopes for this: because Bioware were the guys that brought storytelling and plots back into the focus of western RPGs, at a time where I was still thinking the western RPG genre had peaked with Ultima 7 and was in a steady decline. No, I didn't like the original Fallout and Crusader that much, before you ask. I also think Deus Ex was a good game but already drifting lots in the direction of an action game.

The only Bioware game I didn't really enjoy so war was NWN1, I thought that to be too formulaic and uninspired, more of a demo of the toolset than a real game. But everything else has had very ambitious content scope and has been pretty good, from BG1 and 2 to KOTOR, Jade Empire and Mass Effect.


Title: Re: Dragon Age
Post by: Merusk on October 18, 2009, 04:29:05 PM
The quintessential difference between JRPGs and western RPGs, to me, is the way JRPGs set you up for the monumental story and how heavily the story is tailored to push you towards something epic, while western RPGs very often start with some generic party of nobodies slowly working their way towards something epic.

This is the difference between Japanese culture and its heritage of ancient stories and myths vs Western/ American culture with it's culture.  We have a history that's very much about how a man can change his fortunes and counter fait with enough focus.  I do not believe this is the case of the Japanese heritage.  Men have their fate and place in life, and they don't know what it is.  It's all about how they face their lot in life.


The choices offered for not just the hero but the entire party and the superficial choices within the story (after all, you're not going to get to decide "I give up my fate and go become a farmer" no matter how many good/ evil endings there are)  are what always marked the difference between JRPG and WRPG for me.   


Title: Re: Dragon Age
Post by: Velorath on October 18, 2009, 04:48:18 PM
I'm not making a qualitative statement on one kind of RPG being better than the other.  Just saying that they don't play the same.  Doesn't matter much anyway as there are very few Western RPG's these days that aren't some sort of action hybrid like Fallout 3 or Mass Effect.
Which is awesome since now we can say none of the western companies make Action RPGs as well as From Software. :awesome_for_real:

On a gameplay and polish level I'd agree, although it remains to be seen if From can do it on any sort of consistent basis.  People interested in story though aren't going to find much in Demon's Souls in that regard, not that I'm complaining (I liked that it gave just enough backstory to set the atmosphere and didn't get bogged down in cutscenes or dialog).


Title: Re: Dragon Age
Post by: stray on October 18, 2009, 05:09:15 PM
The quintessential difference between JRPGs and western RPGs, to me, is the way JRPGs set you up for the monumental story and how heavily the story is tailored to push you towards something epic, while western RPGs very often start with some generic party of nobodies slowly working their way towards something epic.

This is the difference between Japanese culture and its heritage of ancient stories and myths vs Western/ American culture with it's culture.  We have a history that's very much about how a man can change his fortunes and counter fait with enough focus.  I do not believe this is the case of the Japanese heritage.  Men have their fate and place in life, and they don't know what it is.  It's all about how they face their lot in life.

While that may all be true, I think it's overstating it a bit. Japan is so heavily influenced by Dragon Quest that every developer just wants to make their own version of it. Pretty much! I think that's where the formula really comes from. But the whole "thrust into an epic because of fate" thing could very well apply to Lord of the Rings too, which also had a villain threatening the end of the world, and an unsuspecting character who couldn't walk away from his responsibility to defeat it.

As for character customization.. Japanese developers just like be involved in creating characters, and not have you fuck around with it too much. I mean, that's where they're real pride is.. Whether they can craft a story with emotional impact, whether they can create iconic/memorable characters, etc.. I don't think that's without western parallel either. You can't really futz around too much with those Marvel Universe RPG's either... where the point there is not customizing Spider-Man or Captain America, but identifying with him. In that game too you're there to play through a story, not necessarily create your own. I don't think that's a bad thing. So long as the story is good. And some JRPG's aren't good, I'd admit that.


Title: Re: Dragon Age
Post by: Big Gulp on October 18, 2009, 05:54:10 PM
You can't really futz around too much with those Marvel Universe RPG's either...

Those are RPGs?  I thought they were just updated versions of Gauntlet.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 06:02:17 PM
You can't really futz around too much with those Marvel Universe RPG's either...
Those are RPGs?  I thought they were just updated versions of Gauntlet.
Agreed. Poor imitations in terms of mob count at that.


Title: Re: Dragon Age
Post by: Velorath on October 18, 2009, 06:07:04 PM
You can't really futz around too much with those Marvel Universe RPG's either...

Those are RPGs?  I thought they were just updated versions of Gauntlet.

Not just RPG's.  They're classic RPG's.


Title: Re: Dragon Age
Post by: stray on October 18, 2009, 06:31:14 PM
They are RPG's, more or less. That isn't the point though. It's just the first thing off the top of my head that's western + not very customizable. I'm sure there's plenty of others.. I just happened to see an ad for the new one before I wrote that.


Title: Re: Dragon Age
Post by: Azazel on October 18, 2009, 08:41:06 PM
RPG (western ones at least) have now really started to spread out a lot more, or at least their elements have. Witness Fallout 3, Borderlands, etc. Even those Marvel action games are a form of simple action RPG. Simple, yes, and yes they are updated Gauntlet games as well, but they're also hybrid RPGs.

While playing through Saints Row 2 in co-op on the weekend it really struck me how similar it is to an (single-player) MMO like WoW in a lot of ways. The huge sandbox is there, lots of missions/quests, character customisation, you can buy clothes and vehicles, earn money, get weapon upgrades both through mob drops (they drop weapons and cash) and also as quest rewards (complete level 3/6 of an activity and get this or that weapon). Buying "cribs" (player housing!) and decorating them, buying businesses that earm you more cash..

Still haven't played GTA4, but San Andreas (SR's precursor) had a lot of the same RPG-customisation in it, right down to weapon and driving skills, body deformation, and much of the same stuff that SR1/2 did later on.

The only thing really that stops SR2 (and the GTAs) being generally regarded as a Western Action RPG is the modern "gangsta" setting and lack of D&D levels. Which is apparently the thing (along with dialogue trees) that makes F3 an "RPG".

If the SR1/2 protaganist was dressed in plate armour, barbarian-furs, a chainmail bikini or a wizardly robe and running around a western-fantasy sandbox it'd be called an action-rpg by all and sundry. It'd be Zelda, (or Beyond Good & Evil) almost. Hell, look at Fable.

There's more RPG in a title like this than in something like Marvel UA or a level-up beat-em-up on rails like Wolverine or Heavenly Sword or (broken sword? the PS3 game with the redheaded chick in it), let alone GoW or it's slew of imitators. But those games are also at least slightly hybrid RPGs.

But yeah, the lines in western RPGs are blurring bigtime and the genre's elements are leaking into a lot of other game genres.





Title: Re: Dragon Age
Post by: FatuousTwat on October 18, 2009, 10:24:16 PM
I haven't played any JRPGs for a while, I think the last one I played was Lost Odyssey, so excuse my generalizing.

With what I feel is a typical JRPG, I've always felt like I am just reading a book, with a "press butan" combat system tacked on that really adds nothing to the story at all, and provides no options except on how many levels I should grind out so I can face the next boss more easily. There are usually no dialog options and no real equipment options either. It feels like the entire game could have just been replaced by a 40 hour long cutscene.

With WRPGs, I feel like I have some options. You can actually fuck up a conversation with an NPC and it will make a difference. You wont get this piece of loot, you wont get a quest, whatever. You can avoid a boss, talk him down, or kill him. You can choose if your character is evil or good. With the "typical" JPRG, I don't feel like I have those options, and if I wanted to observe a world, and not interact with it, I would be reading a book or watching a movie.


Title: Re: Dragon Age
Post by: Rasix on October 18, 2009, 10:30:26 PM
Game will still have you needing to complete A -> B-> C-> D to complete the game.   You can do all of the window dressing you'd like, but there's still the progression along with your typical "good" or "evil" ending. 

I like a good RPG regardless of it's style, but they stopped making good JRPGs with the PS2.


Title: Re: Dragon Age
Post by: stray on October 18, 2009, 11:01:46 PM
I thought you liked Valkyria Chronicles? Or do you not consider that a JRPG (I know it isn't typical at all, but whatever)..


Title: Re: Dragon Age
Post by: Rasix on October 18, 2009, 11:08:27 PM
I wouldn't.  It's more akin to a SRPG like Disgaea.  There's a distinct difference between JRPGs and SRPGs imo.


Title: Re: Dragon Age
Post by: schild on October 18, 2009, 11:18:04 PM
Valkyria is most definitely an SRPG.


Title: Re: Dragon Age
Post by: FatuousTwat on October 18, 2009, 11:23:12 PM
Game will still have you needing to complete A -> B-> C-> D to complete the game.   You can do all of the window dressing you'd like, but there's still the progression along with your typical "good" or "evil" ending.  

I like a good RPG regardless of it's style, but they stopped making good JRPGs with the PS2.
With JRPGs, it feels so much more like you are on rails. You have to do A one certain way in order to get to B while with WRPG you get to choose how to actually accomplish A. Am I just too behind the times, and JRPGs have improved upon this point without me playing the "right" ones?

Anyway, if I'm not, that window dressing makes all the difference to me.


Title: Re: Dragon Age
Post by: stray on October 19, 2009, 12:50:32 AM
Game will still have you needing to complete A -> B-> C-> D to complete the game.   You can do all of the window dressing you'd like, but there's still the progression along with your typical "good" or "evil" ending.  

I like a good RPG regardless of it's style, but they stopped making good JRPGs with the PS2.
With JRPGs, it feels so much more like you are on rails. You have to do A one certain way in order to get to B while with WRPG you get to choose how to actually accomplish A. Am I just too behind the times, and JRPGs have improved upon this point without me playing the "right" ones?

Anyway, if I'm not, that window dressing makes all the difference to me.

I don't think you're necessarily behind the times, but I think you're taking the distinction to the extreme. Just because a JRPG wants to tell you a specific story doesn't mean it's like "reading a book". There's still party configurations, different skill trees to train those characters in, NPC's you gain favor/disfavor with, etc.. Just because some of your choices are not world altering doesn't mean it's completely static or something.


Title: Re: Dragon Age
Post by: Velorath on October 19, 2009, 01:06:15 AM
Game will still have you needing to complete A -> B-> C-> D to complete the game.

I have every faith that Heavy Rain will change how we think about storylines and completing games.


Title: Re: Dragon Age
Post by: FatuousTwat on October 19, 2009, 01:31:50 AM
Game will still have you needing to complete A -> B-> C-> D to complete the game.   You can do all of the window dressing you'd like, but there's still the progression along with your typical "good" or "evil" ending. 

I like a good RPG regardless of it's style, but they stopped making good JRPGs with the PS2.
With JRPGs, it feels so much more like you are on rails. You have to do A one certain way in order to get to B while with WRPG you get to choose how to actually accomplish A. Am I just too behind the times, and JRPGs have improved upon this point without me playing the "right" ones?

Anyway, if I'm not, that window dressing makes all the difference to me.

I don't think you're necessarily behind the times, but I think you're taking the distinction to the extreme. Just because a JRPG wants to tell you a specific story doesn't mean it's like "reading a book". There's still party configurations, different skill trees to train those characters in, NPC's you gain favor/disfavor with, etc.. Just because some of your choices are not world altering doesn't mean it's completely static or something.

I think I might be also fixating on the older stuff as well, where you didn't really have a skill tree, you just kind of leveled up, and the only difference in favour with and npc were a few very minor dialog changes late in the game.

Also, just if I came off wrong about the "reading a book" thing, I think anyone can see by my posts in the books thread that I love reading, it's just I'm playing games for a different experience.


Title: Re: Dragon Age
Post by: tmp on October 19, 2009, 02:27:51 AM
With what I feel is a typical JRPG, I've always felt like I am just reading a book, with a "press butan" combat system tacked on that really adds nothing to the story at all, and provides no options except on how many levels I should grind out so I can face the next boss more easily. There are usually no dialog options and no real equipment options either. It feels like the entire game could have just been replaced by a 40 hour long cutscene.
I think something to keep on mind here would be, the "typical JRPGs" are just a sliver of what they develop, and a number of games which are considered separate genres there could be considered "RPGs evolved" on the western market because they work around stats-based characters, development of these stats, playing certain roles, branching storylines with multiple outcomes etc.


Title: Re: Dragon Age
Post by: OcellotJenkins on October 19, 2009, 11:23:01 AM
Kotaku (yeah, so what) has an interesting bit about Dragon Age that I've not read before about "four ways to play the game." (http://kotaku.com/5385022/you-can-play-dragon-age-origins-sort-of-like-four-other-games)  Here is the part that caught my eye:

Quote
The fourth and deepest way to play is to emulate the most hardcore way of controlling Final Fantasy XII. The Square-Enix RPG had a "Gambit System" that allowed players to collect and apply preferences to the artificial intelligence routines of partner characters. An example of a collectible gambit would be a script that would tell an ally to cast a healing potion on herself any time her health points drop below 30% of the total.

Silverman explained that Dragon Age offers an even deeper version of that Final Fantasy system, minus any need to collect the scripting preferences. Opening a menu in the game, he showed rows of options that represented the configurable artificial intelligence scripting options. The roster of choices, which made the screen dense with text, was stunning. Every line was configurable,via drop-down menus that apply, nouns, verbs and even numerical values to the partner character behaviors. For example, any character could be assigned to respond to a ranged attack with a certain move; or behave a certain way against one enemy type and a different way against another.


Title: Re: Dragon Age
Post by: Rasix on October 19, 2009, 11:30:11 AM
Game will still have you needing to complete A -> B-> C-> D to complete the game.

I have every faith that Heavy Rain will change how we think about storylines and completing games.

Is this serious or snark? I don't know much about Heavy Rain other than gorgeous scenery and QTEs.


Title: Re: Dragon Age
Post by: AutomaticZen on October 19, 2009, 11:42:50 AM
Kotaku (yeah, so what) has an interesting bit about Dragon Age that I've not read before about "four ways to play the game." (http://kotaku.com/5385022/you-can-play-dragon-age-origins-sort-of-like-four-other-games)  Here is the part that caught my eye:

Quote
The fourth and deepest way to play is to emulate the most hardcore way of controlling Final Fantasy XII. The Square-Enix RPG had a "Gambit System" that allowed players to collect and apply preferences to the artificial intelligence routines of partner characters. An example of a collectible gambit would be a script that would tell an ally to cast a healing potion on herself any time her health points drop below 30% of the total.

Silverman explained that Dragon Age offers an even deeper version of that Final Fantasy system, minus any need to collect the scripting preferences. Opening a menu in the game, he showed rows of options that represented the configurable artificial intelligence scripting options. The roster of choices, which made the screen dense with text, was stunning. Every line was configurable,via drop-down menus that apply, nouns, verbs and even numerical values to the partner character behaviors. For example, any character could be assigned to respond to a ranged attack with a certain move; or behave a certain way against one enemy type and a different way against another.

Finally.  I can set my retard party members to 'hide behind cover when people shoot you' and 'don't use any special abilities or items until I tell you'.  Hopefully they move this system over to Mass Effect.


Title: Re: Dragon Age
Post by: Velorath on October 19, 2009, 11:48:08 AM
Game will still have you needing to complete A -> B-> C-> D to complete the game.

I have every faith that Heavy Rain will change how we think about storylines and completing games.

Is this serious or snark? I don't know much about Heavy Rain other than gorgeous scenery and QTEs.

This is serious.  I'll throw up some spoiler tags here and go into some minor detail since schild is completely avoiding any information on the game right now, but if you look up some of the demos and listen to some of the interviews with David Cage you'll get an idea of what they're doing.



Title: Re: Dragon Age
Post by: Margalis on October 19, 2009, 11:54:55 PM
Back on the subject of Dragon Age, apparently if you want the amazing feature known as "permanent inventory space" you have to pay $7 for DLC.

Ha. Kudos to Bioware. It takes real balls to leave out major gameplay features so that you can gauge people for them separately.


Title: Re: Dragon Age
Post by: schild on October 19, 2009, 11:56:53 PM
Haha what?


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 12:11:07 AM
Quote
New features - a base of operations with party storage. Inventory full? Stash new items as well as loot from the main Dragon Age: Origins campaign.

 :ye_gods:


Title: Re: Dragon Age
Post by: FatuousTwat on October 20, 2009, 12:20:55 AM
Back on the subject of Dragon Age, apparently if you want the amazing feature known as "permanent inventory space" you have to pay $7 for DLC.

Ha. Kudos to Bioware. It takes real balls to leave out major gameplay features so that you can gauge people for them separately.

Source? Because I have no idea wtf you are talking about. If Sheepherder is correct and that is what you are talking about, I don't see what the big  :ye_gods: moment is with having a stash that is separate from your inventory to cram more shit in to.


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 12:41:15 AM
Hmm... I guess I'm with Fatuous here.. Because if you think about it, umm.. Well, actually, I don't know/remember. Most games don't have a permanent inventory, do they? Definitely not bank spaces and stuff, like you'd see in an MMO (and even that isn't permanent). So maybe the pricing is justified..


THEN AGAIN, I'd say it'd be nicer if... you know... special features and shit were unlocked BY PLAYING THE GAME. That's the old school way of doing things. So in that sense, fee based DLC still doesn't sit well with me.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 12:54:52 AM
Back on the subject of Dragon Age, apparently if you want the amazing feature known as "permanent inventory space" you have to pay $7 for DLC.

Ha. Kudos to Bioware. It takes real balls to leave out major gameplay features so that you can gauge people for them separately.

Source? Because I have no idea wtf you are talking about. If Sheepherder is correct and that is what you are talking about, I don't see what the big  :ye_gods: moment is with having a stash that is separate from your inventory to cram more shit in to.

Keep in mind that Margalis likely has no intention of purchasing this game anyway since he doesn't seem too fond of Bioware or RPG's with "western art styles".  He's just looking for something to gripe about.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 01:11:06 AM
Developers charging for added content developed after the game went gold is fine by me. As long as bug fixes and "promised on the box"-content is still free, that is.


Title: Re: Dragon Age
Post by: dusematic on October 20, 2009, 01:18:07 AM
So is this game going to be legit or what?  I have a feeling it's going to be corny as fuck.


Title: Re: Dragon Age
Post by: FatuousTwat on October 20, 2009, 01:23:04 AM
Hmm... I guess I'm with Fatuous here.. Because if you think about it, umm.. Well, actually, I don't know/remember. Most games don't have a permanent inventory, do they? Definitely not bank spaces and stuff, like you'd see in an MMO (and even that isn't permanent). So maybe the pricing is justified...

The only games I can remember having a separate inventory are Diablo 2, Titan Quest, and a German action RPG sequel which came out early this year that I wasn't a big fan of. Of course I'm missing some, but it doesn't seem like they usually even occur in a "traditional" RPG.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 01:44:27 AM
To be fair, I think all the BG/NWN games allowed you to leave shit in containers in your house/castle/other private area and pick it up later.

Of course, DA may allow that as well, only that you need the DLC to have an "intended place" for it.


Title: Re: Dragon Age
Post by: FatuousTwat on October 20, 2009, 02:02:27 AM
To be fair, I think all the BG/NWN games allowed you to leave shit in containers in your house/castle/other private area and pick it up later.

Of course, DA may allow that as well, only that you need the DLC to have an "intended place" for it.

Ah yeah, for sure. Even the keep you eventually win in BG2 doesn't really have any specific place to put loot, does it?

I was just referring to games that actually had a kind of mechanic built in, where your stash follows you around from area to area.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 02:49:37 AM
Developers charging for added content developed after the game went gold is fine by me. As long as bug fixes and "promised on the box"-content is still free, that is.

(http://dl.getdropbox.com/u/1143749/LolStash.png)

I mean, the stash only makes it a $72 game, right?  And it's not like they're crippling their game to gouge you or anything.


Title: Re: Dragon Age
Post by: Venkman on October 20, 2009, 02:57:32 AM
Source (http://www.gamespot.com/xbox360/rpg/dragonage/news.html?sid=6232117).

Quote
Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient--and possibly haunted--fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline.
...
The Warden's Keep will be available for MSP 560 ($7) on Xbox Live Marketplace and $7 on the PC on November 3. It will cost the same price on the PlayStation Store when the PlayStation 3 version of Dragon Age goes on sale later in November.

Nothing in there about permanent storage being cockblocked by $7. Merchant trading sounds more like the D2 hub than anything else. So if it's persistent, just drop the stuff on the ground :-)

As to RPGs and storage space, I can't think of a recent one that didn't have it. Maybe I'm misrememberating, but ME and Fallout 3 both did.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 03:08:00 AM
No, not necessarily permanent storage being cockblocked, but then the alternative is just as likely.  Besides which, I don't think it would be a selling point otherwise.  Then again, even if it isn't, they still went and made a whole bunch of other shit and segmented it into DLC even before the game was launched.  It's not even a system-specific "Microsoft funded our extra development time" thing (which I understand), they just want to stick their gnarled cock in your eye socket and expect you to suckle their balls while they do it.

EDIT: Yes, that's two orifice-fucking jokes in one night, I'm just not good with making new material.  Haemish?  Can I get your creativity in here?


Title: Re: Dragon Age
Post by: Venkman on October 20, 2009, 03:10:20 AM
Actually, I'm laughing now because your screenshot DOES show permanent storage is behind a $7 cockblock  :grin:

And yes, it's about the money grab. You don't need to make an MMO to monetize like an MMO.


Title: Re: Dragon Age
Post by: Margalis on October 20, 2009, 03:18:49 AM
The only games I can remember having a separate inventory are Diablo 2, Titan Quest, and a German action RPG sequel which came out early this year that I wasn't a big fan of. Of course I'm missing some, but it doesn't seem like they usually even occur in a "traditional" RPG.

There's not really a difference between a separate inventory and nearly unlimited personal space. The problem here is that apparently space in DA is rather limited, which is a fine game design decision, but not fine when the decision was made so that they could sell you a woven basket on launch day.

Selling people a place to put their shit is basically saying "yeah, we know organizing your stuff is a pain in the ass in this game. We could fix that for another $7" And this isn't an MMO where more storage means server side space, database concerns, or other things that could justify any real price.

A game where you can only carry a few items is cool with me. A game where you can carry some items and leave some others lying around in random barrels is cool too. But once you give people the option of buying proper storage you're admitting what they get out of the box is not sufficient for the game that you've made. I am not a fan of DLC but to me DLC works best when it's a cosmetic feature or a feature that only certain people are interested in. (Or something like a mini expansion) Launch day DLC that includes features that were purposely withheld from the game is incredibly lame.

Resident Evil 1 has a separate inventory. That's a DLC feature now?

It's kind of sad how quickly people have accepted DLC when 95% of it is total bullshit. But at least things like $100 worth of alternate paint jobs in Ace Combat are completely inconsequential. Whereas this encourages the level scripters to put in more loot than players can reasonably manage knowing that DLC is available. It's in their financial best interest to design the game in a way that makes it a pain to play without DLC.

I suspect this sort of thing is going to become increasingly common - games that are overly grindy if you don't purchase XP potions, golf courses that are unreasonably difficult if you don't buy DLC clubs, character models that all look drab if you don't purchase extra costume items. Way too much DLC these days comes with a built-in financial incentive to sabotage what comes in the box.


Quote
Developers charging for added content developed after the game went gold is fine by me.

Bioware is selling 2 or 3 different launch day DLCs. There is absolutely zero chance that these were developed after the game went gold. (Has it even gone gold?) Whoever programmed the incredible "basket where you put stuff" DLC feature was working on it at the same time that other programmers were working on the game itself. Speaking of financial incentives again, right now the best time to bring out DLC for a game is as close to possible to the release date while it's still fresh in people's minds, creates more excuses to issue press releases and fuel launch day hype, and is likely to get in people's hands before they're done with the game.  Which means there is an incentive to take people off of the game to work on DLC instead.

To be fair this is hardly a Bioware-specific problem, I just found this a particularly ridiculous recent example. A simple feature that most players obviously want is IMO a terrible feature to put in launch day DLC from the perspective of the consumer.

Executive summary: fuck DLC, but especially "pay us to make the game suck less" DLC.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 03:27:30 AM
Well to be fair, some games allow you to just dump shit on the ground and call it storage.  But this doesn't look like one of them.


Title: Re: Dragon Age
Post by: FatuousTwat on October 20, 2009, 03:43:26 AM
The only games I can remember having a separate inventory are Diablo 2, Titan Quest, and a German action RPG sequel which came out early this year that I wasn't a big fan of. Of course I'm missing some, but it doesn't seem like they usually even occur in a "traditional" RPG.

There's not really a difference between a separate inventory and nearly unlimited personal space. The problem here is that apparently space in DA is rather limited, which is a fine game design decision, but not fine when the decision was made so that they could sell you a woven basket on launch day.

Selling people a place to put their shit is basically saying "yeah, we know organizing your stuff is a pain in the ass in this game. We could fix that for another $7" And this isn't an MMO where more storage means server side space, database concerns, or other things that could justify any real price.

A game where you can only carry a few items is cool with me. A game where you can carry some items and leave some others lying around in random barrels is cool too. But once you give people the option of buying proper storage you're admitting what they get out of the box is not sufficient for the game that you've made. I am not a fan of DLC but to me DLC works best when it's a cosmetic feature or a feature that only certain people are interested in. (Or something like a mini expansion) Launch day DLC that includes features that were purposely withheld from the game is incredibly lame.

Ok, I get your point much better now. I wasn't aware that the game had a limited backpack, I figured it would be more along the line of something like Mass Effect, and have more space than I would ever know what to do with. I was thinking that this was just another case of someone jumping on the hate bandwagon that seems to crop up around here every once in a while, but it wasn't.

I do agree with what you have said, but for some reason, my DLC rage over this is lessened by the fact that the 7 bucks isn't just this chest to cram your unused shit it, but also a quest to obtain a keep, and (at least I would hope) some customization options for said keep. That being said, fuck DLC and I'm not gonna be buying it.


Title: Re: Dragon Age
Post by: tmp on October 20, 2009, 04:35:41 AM
So is this game going to be legit or what?  I have a feeling it's going to be corny as fuck.
Couple early (p)reviews out there are highly positive about the quality of plot, writing, offered choices etc. Words like "RPG of the decade" and "easily BioWare's best RPG" been thrown about. It's also apparently pretty hard, none of the modern faceroll to victory stuff.


Title: Re: Dragon Age
Post by: Venkman on October 20, 2009, 04:42:00 AM
It's kind of sad how quickly people have accepted DLC when 95% of it is total bullshit.

It is. But they're not asking our opinion before they put it out either :-) And the reason companies keep doing it is because a) it's really cheap to give it a shot; and, b) enough people pay for it to retroactively show a demand.

New business opportunities aren't just created because people want something. They're often created because a company convinces the people to want something.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 04:42:50 AM
Developers charging for added content developed after the game went gold is fine by me. As long as bug fixes and "promised on the box"-content is still free, that is.

(http://dl.getdropbox.com/u/1143749/LolStash.png)

I mean, the stash only makes it a $72 game, right?  And it's not like they're crippling their game to gouge you or anything.
No, it makes it a $57/€57 game (Normal edition plus DLC) or a $65/€55 game (Digital Deluxe Edition - don't ask me why the US markup is so much higher than the EU one) if you consider the DLC essential. Even assuming the "stash" you get with the DLC is the only place you can store items conveniently, there's more content in that DLC as well.

Quote from: Margalis
Bioware is selling 2 or 3 different launch day DLCs. There is absolutely zero chance that these were developed after the game went gold. (Has it even gone gold?) Whoever programmed the incredible "basket where you put stuff" DLC feature was working on it at the same time that other programmers were working on the game itself. Speaking of financial incentives again, right now the best time to bring out DLC for a game is as close to possible to the release date while it's still fresh in people's minds, creates more excuses to issue press releases and fuel launch day hype, and is likely to get in people's hands before they're done with the game.  Which means there is an incentive to take people off of the game to work on DLC instead.
The content development was apparently finished back in April or whatever when the PC version was done and intended for release, and the delayed release until now has been for porting to consoles. Also, this board's resident company employee posted "hypothetically" that their games go gold 1-4 months before launch. The Stone Giant stuff was originally intended to be in the game afaik, it just wasn't finished in time - but they are giving that one away for free with new games.

It's funny how there's some arbitrary line between DLC and expansions. Blizzard releases an expansion a year after game launch at $40? Cool beans! Bioware releases DLC content on day one for $7? God damn moneygrabbers are killing the industry! I guaran-fucking-tee you that LoD and Frozen Throne had seen more development time before the base game launched than what Warden Keep has.


Title: Re: Dragon Age
Post by: tmp on October 20, 2009, 04:50:13 AM
It's funny how there's some arbitrary line between DLC and expansions. Blizzard releases an expansion a year after game launch at $40? Cool beans! Bioware releases DLC content on day one for $7? God damn moneygrabbers are killing the industry! I guaran-fucking-tee you that LoD and Frozen Throne had seen more development time before the base game launched than what Warden Keep has.
They have also seen a lot of development time after the base game was launched. Like, a year of it, making it physically impossible to merge with the base game. While the "day 1 DLC" is well, done and all ready to be included in the core package.

I'm fairly sure if Blizzard tried to launch simultaneously the base game and the "expansion" with the final 10 levels for extra $40 you'd see people equally if not more annoyed about it.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 05:05:21 AM
But they could have used that development time to create additional content for the base release, instead of spending that development time on the expansion before release.

Releasing Day 1 DLC is a poor PR move by Bioware/EA for sure, but there's no more reason this should be free than Blizzard's (or whoever's) expansions.


Look at three different theoretical business models for game design:
a) Design the game until gold, then stop developing content for it
b) Design the game until gold, then start working on the $40 expansion to be released a year after launch
c) Design the game until gold, then start working on 4 pieces of $10 DLC, released gradually over the next year

Why should option c force you to give that added development time to the consumer for free (relative to the other two models)? It looks bad when the game launch is delayed and you suddenly have DLC available on day 1, but there's still nothing evil about that business model.

And as a gamer, I would rather have the DLC on day 1 than them artificially delaying it a couple of months to avoid money grabbing criticism.


If you feel the game isn't worth regular retail price without the DLC, don't buy it. The bitching about the business model needs to stop - it's a perfectly fair model, vote with your wallet.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 05:23:59 AM
No, it makes it a $57/€57 game (Normal edition plus DLC) or a $65/€55 game (Digital Deluxe Edition - don't ask me why the US markup is so much higher than the EU one) if you consider the DLC essential. Even assuming the "stash" you get with the DLC is the only place you can store items conveniently, there's more content in that DLC as well.

This DLC isn't included in deluxe by their own account, the other ones are (free download or with a product key in the box).  So great, you're back to $57 or $72 respectively, like I said it was.  But don't mind me, I'm clearly not yearning for the taste of salty fleshsack in my mouth, which means I'm an irrational hater.

But do tell us how exactly you know that TBC and/or Wrath content was in development in 2004.  I'll wait.


Title: Re: Dragon Age
Post by: tmp on October 20, 2009, 05:34:46 AM
Look at three different theoretical business models for game design:
a) Design the game until gold, then stop developing content for it
b) Design the game until gold, then start working on the $40 expansion to be released a year after launch
c) Design the game until gold, then start working on 4 pieces of $10 DLC, released gradually over the next year
There's also:

d) Design the game until gold, then work on day 1 patch that fixes and further polishes your product.

this i'd figure can be especially valuable when your base game has obvious issues with quality of some of its content. Improved base experience generally translates to more favourable reviews, and these in turn to more sales and wider base for the DLC you might want to release then?

Quote
Why should option c force you to give that added development time to the consumer for free (relative to the other two models)?
It doesn't "force", but it's effectively a choice between generating extra goodwill for your company vs creating resentment towards it as the customers feel (right or wrong) being ripped off and perceive your company as unnecessarily greedy. To a degree, this could be seen as a decision between long term and short term profits.

Also, i'd wager your option c) wouldn't actually create any discontent if it was carried out 'to the letter' so to speak, i.e. these $10 add-ons were released 3, 6, 9 and 12 months after the core game launch. It's purely the timing here that creates negative impressions.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 05:41:56 AM
This DLC isn't included in deluxe by their own account, the other ones are (free download or with a product key in the box).  So great, you're back to $57 or $72 respectively, like I said it was.  But don't mind me, I'm clearly not yearning for the taste of salty fleshsack in my mouth, which means I'm an irrational hater.
Hurr hurr, I'll just make a penis joke instead of checking my facts! Then I win the forum war! RARR!


Warden's Keep is included in the Digital Deluxe Edition. It's not included in the boxed collector's edition, but that one contains all the regular assorted CE goodies.
Sauce at D2D. EA Store and Steam store will tell you the same, but I can't link to those because they automatically redirect me to the Norwegian versions of their pages even through google cache. (http://www.direct2drive.com/8459/product/Buy-Dragon-Age:-Origins-Digital-Deluxe-Edition-Download)

Quote
But do tell us how exactly you know that TBC and/or Wrath content was in development in 2004.  I'll wait.
First, I was talking about the expansions to their non-MMO games. MMOs are a different beast entirely because you pay a monthly fee for content updates.
But no, I can't give you a source. Feel free to believe development started on Frozen Throne in July 2002, with beta starting in February 2003 if you want. You can make another penis joke too.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 05:55:14 AM
Look at three different theoretical business models for game design:
a) Design the game until gold, then stop developing content for it
b) Design the game until gold, then start working on the $40 expansion to be released a year after launch
c) Design the game until gold, then start working on 4 pieces of $10 DLC, released gradually over the next year
There's also:

d) Design the game until gold, then work on day 1 patch that fixes and further polishes your product.

this i'd figure can be especially valuable when your base game has obvious issues with quality of some of its content. Improved base experience generally translates to more favourable reviews, and these in turn to more sales and wider base for the DLC you might want to release then?
Yeah, that's another option. It may have been a better choice to give the first DLC away for free, even if that differed from the business plan. Note that they probably already have a free day 1 patch that "fixes the product". The DLC is added content.

Quote
It doesn't "force", but it's effectively a choice between generating extra goodwill for your company vs creating resentment towards it as the customers feel (right or wrong) being ripped off and perceive your company as unnecessarily greedy. To a degree, this could be seen as a decision between long term and short term profits.
I agree.

Quote
Also, i'd wager your option c) wouldn't actually create any discontent if it was carried out 'to the letter' so to speak, i.e. these $10 add-ons were released 3, 6, 9 and 12 months after the core game launch. It's purely the timing here that creates negative impressions.
I agree that it would generate much less outrage and probably be a better PR move. But knowing what you know now, would you rather have Warden's Keep as DLC now or in 3 months?


Title: Re: Dragon Age
Post by: Yoru on October 20, 2009, 05:59:50 AM
Bruce, is that you?


Title: Re: Dragon Age
Post by: Kageh on October 20, 2009, 06:08:46 AM
Quote
But do tell us how exactly you know that TBC and/or Wrath content was in development in 2004.  I'll wait.
First, I was talking about the expansions to their non-MMO games. MMOs are a different beast entirely because you pay a monthly fee for content updates.
But no, I can't give you a source. Feel free to believe development started on Frozen Throne in July 2002, with beta starting in February 2003 if you want.

While I don't know about the facts with Blizzard, yet personally doubt Wrath/TBC was ready in 2005 - let aside the fact that apparently some of the zones were in the original scope of the game - the sympathy/antipathy reception of the pricing decision will boil down to "How plausible can you make the fact that it has taken you extra effort to develop what you are charging extra" vs. "You just split some of the already existing byproducts from the original project scope and want to greedily cash in on them".

I don't have a problem accepting that something with a scope like Frozen Throne was done with a separate team, separate resources, based on an entirely new business case but *maybe* in a timeframe somewhere within vanilla WC3 development. (Wasn't WC3 2001 though?) That is why it also probably cost half of the price of  the vanilla WC3 box, because it offered comparable content but with probably vastly reduced production costs since you could reuse the tools, the engine and the other results of the WC3 development process. Blizzard needs to earn some money too!

Most people, however, believe that in this case, something like an extra "quest" available as DLC for DA should have been in the original product scope, should have been managed and produced in time for retail release, should have been calculated in the business case that led to the original pricing and thus, should be either included in the box release, or available for free at launch. This leads you to the discussions of greedy vs. not greedy policy, no matter how valid your lucid statement about 40$ large expansion vs 4x10$ byte-sized DLC is - and I do think you are actually correct there, number-wise.

My personal opinion regarding the DLC is that I'll have a look, if I don't feel like buying, I won't. I generally have no gripe with Bioware beeing greedy (yet). That might change, depending on the DLC quality/size/pricing.


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 06:18:14 AM
This DLC isn't included in deluxe by their own account, the other ones are (free download or with a product key in the box).  So great, you're back to $57 or $72 respectively, like I said it was.  But don't mind me, I'm clearly not yearning for the taste of salty fleshsack in my mouth, which means I'm an irrational hater.

Interesting.  It's included in Steam (http://store.steampowered.com/app/901037/), D2D (http://www.direct2drive.com/8459/product/Buy-Dragon-Age:-Origins-Digital-Deluxe-Edition-Download), Gamestop's (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=76143) Digital Deluxe Editions (same price as the boxed Collector's Edition).  It never occurred to me that the CEs wouldn't have it.  Weird.  Of course, it's not like I can preorder the boxed edition anymore anyways.  Buy it online and save yourself the heartache.


Title: Re: Dragon Age
Post by: Elerion on October 20, 2009, 06:21:30 AM
Boxed CE doesn't have it because the price mark-up is already covered by physical goodies.

Digital version obviously doesn't have said goodies, so to defend putting a CE pricing on it, they include the DLC.


Title: Re: Dragon Age
Post by: tmp on October 20, 2009, 06:21:43 AM
I agree that it would generate much less outrage and probably be a better PR move. But knowing what you know now, would you rather have Warden's Keep as DLC now or in 3 months?
I have rather weird approach to playing these RPGs, i think -- i'm very story-oriented so typically i play them just once (rarely twice if there's lot of branching) and the way the playthrough goes is what i choose to remember as "that's how things happened" for some fond recollection later. Based on this, i'd say the DLC released few months after launch is more preferable, because --combined with news the game was expanded-- it may give me incentive to replay the game and experience somewhat different story. While having it available on day 1 i'm more likely to just skip it (as, since it's excluded from the core package, it's not part of the core story in my eyes)

But ultimately i reckon i'm just not good target for DLC in RPG games. I'd much rather play/experience new stories even in the same settings, than replay what's pretty much the same plot but with some little extra toppings.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 06:44:01 AM
Warden's Keep is included in the Digital Deluxe Edition. It's not included in the boxed collector's edition, but that one contains all the regular assorted CE goodies.
Sauce at D2D. EA Store and Steam store will tell you the same, but I can't link to those because they automatically redirect me to the Norwegian versions of their pages even through google cache. (http://"http://www.direct2drive.com/8459/product/Buy-Dragon-Age:-Origins-Digital-Deluxe-Edition-Download")

Quote
But do tell us how exactly you know that TBC and/or Wrath content was in development in 2004.  I'll wait.
First, I was talking about the expansions to their non-MMO games. MMOs are a different beast entirely because you pay a monthly fee for content updates.
But no, I can't give you a source. Feel free to believe development started on Frozen Throne in July 2002, with beta starting in February 2003 if you want. You can make another penis joke too.

  • Your link is broken.
  • TFT wasn't exactly huge.  Depending on what went into the first beta release I could believe that timeline easily enough if Blizzard immediately moved the design team to expansion development while they were still pressing RoC disks or whatever.  Which is different than selling misc game bits that are not significant expansions on day one.
  • The free campaign download and assorted content that came with/after TFT says hai.
  • Please explain the suggested lack of "permanent storage" elsewhere in the game if this wasn't a planned "let's cripple our game" douche maneuver.  Rather than a "Development, stop playing with your pud and do something useful while we're pressing disks." maneuver.
  • I'm wondering whether that one "free" DLC is going to cost money once the boxed game has it's first price drop.
  • Penis.


Title: Re: Dragon Age
Post by: Sky on October 20, 2009, 07:00:51 AM
So is this game going to be legit or what? 
Actually, it's illegit and on a very special episode of Maury.

Also, you people need to unbunch your frilly bloomers. The game will probably be just fine without the DLC. So ignore it and enjoy the game. Or don't.

Is this the campaign where you make yourselves feel better about your eventual decision to pirate the game to stick it to the man? Maybe - just maybe - DLC and RMT are a means to combat flat pricing on pc games for the last 15 years, no adjustment for inflation. I don't hear much bitching about all those $60 console games. And you don't even get some little tidbit for the extra money.

I guess I just can't get past the part where there is sturm und drang over the completely optional DLC. Don't like it, don't buy it. Meanwhile, quicherbichen.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 07:14:04 AM
Is this the campaign where you make yourselves feel better about your eventual decision to pirate the game to stick it to the man?

It took my satellite connection four days to download Planescape: Torment.  So no, but nice try.


Title: Re: Dragon Age
Post by: Murgos on October 20, 2009, 07:36:37 AM
This thread is all nice and frothy. Some of you should go shave your neckbeards, the hairs are getting a little long and have crumbs in. Boo-Hoo, You have to keep stuff in your inventory, how will you survive without the cool inventory stuff the rich kids have?

I posted earlier that I was entirely against day 1 DLC, but this argument is pretty stupid.


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 07:50:54 AM
The DLC situation from Bioware:

Quote
The Warden's Keep was created by members of the DAO team while the rest of the team worked on finishing the PC and console versions. It was never in the core game and has been added in once the core game is complete. This extra team is working on more DLC for the coming months. We have lots of plans in the works for coolness to come. 

Shale (the Stone Prisoner) WAS originally going to be in the core game. However, Shale was cut as the team could not get things such as pathfinding, etc working correctly in time to meet our projected release date. Back when DAO was going to be released back in the spring of 2009, the decision was made to cut him. Since the team had extra time once the release date was moved to November, the Dev team worked to fix the outstanding issues and included this back into the game as Day 1 DLC.

Blood Dragon Armor. This was added in a few months ago as a cool way to tie both Dragon Age and Mass Effect together.

On inventory stuff:

Quote
Quote: Posted 10/09/09 22:32 (GMT) by daem3an
How does shared inventory work with temporary or plot-mandated party members? If I give them a cool/rare/valuable item, and they leave the party later while wearing it, is it gone forever?


No. If you give an item to a temporary character and they leave/die, you automatically get the items back.

Quote: Do they even have access to the group inventory?

Yes, you can give them any item you want(as long as they meet the requirements to use it).

Quote: How does that work with party members who later get left at the camp?

If you equip an item to a character, but the character is not with you, you have no access to that item. You would have to go back to that character to get it.

Quote: Is it possible to leave items on the ground or in containers (no practical reason to without a weight limit, but) - what if I accidentally leave my sword in Morrigan's tent?

If you leave items in a random chest, tent, barrel, etc it will get taken by someone else before you go back for it. There are storage crates at camp to let you store items.

Quote: I'm assuming you can't switch armor from your inventory while in combat, what about weapons or shields (other than the two hotbar weapon sets)? Can I change the hot slotted weapons/items while in combat?

You can change weapons, shields ammunition (arrows, etc) while in combat. The hotkey makes things easy to go between 2 sets, but you can access the inventory screen and make changes that way if you prefer.

Quote: Can I loot a fallen enemy (or friend) while hostiles are around and equip others with their better stuff? In the demo I played I *think* I remember equipping armor in battle, as I was sleeping in my drawers when attacked, but that may have been a special circumstance.

You can loot while in combat. You never know if you'll find an item or potion you need right away.

Hope this helps.


Oddly enough, those on the forums seem angry that the DLC allows a larger inventory.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 08:38:11 AM
Okay, I'm lost, so why is "zomg storage" a feature again, now that it apparently shows up in all of your camps?


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 09:16:21 AM
Okay, I'm lost, so why is "zomg storage" a feature again, now that it apparently shows up in all of your camps?

Perhaps it gives you more?  You have 100 slots total without it, it gives you 125 with it?  *shrug*

Probably just marketing padding it out.  I mean it's better than the first Mass Effect DLC list:

Quote
Introduces a new race: The vile batarians
New achievement to unlock
Explore a new uncharted world
Find it on Xbox LIVE Marketplace for 400 MS points
Approximately 90 minutes game time

Had it not been free on the PC, I would've been insulted by it.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 09:46:43 AM
Okay, from this I garner that Bioware's marketing division should be eaten to put their valuable proteins and lipids to better use than they currently are.


Title: Re: Dragon Age
Post by: Yegolev on October 20, 2009, 11:39:40 AM
OK, so I made a game.  It's a big one, let's say one of those eastern-european RPGs except mine is good quality, like The Witcher.  I have been working on this game for five years and I plan to sell it for $50.  One day I slip on a wet condom getting out of bed and hit my head; when I come to, I have this idea to break my game into ten pieces and sell each for ten dollars.  Am I evil?

Later that day I accidentally hit my head on the rim of the toilet and when I wake up, I decide I want to release only Chapter 1 for $10 now and then release the others later, over time.  Am I evil?

Going outside to get the mail, I see a very attractive jogger bouncing by.  That gives me the idea that I can sell five select chapters all together since those tell the main story, then I can offer the rest of the chapters for sale later.  I could sell the main game for $40 and each additional chapter for $5.  Am I evil?

For no apparent reason, I design my next game such that the content can be divided up relative to gameplay mechanics instead of relative to story elements.  I plan to package the skeletal mechanics in the main box and sell gameplay functions as separate units.  Am I evil?


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 11:41:26 AM
You don't have to be evil to be a tasteless money grubbing pig.


Title: Re: Dragon Age
Post by: Yegolev on October 20, 2009, 11:43:47 AM
I'm just playing off the "zomg outrage" in the thread, trying to keep the excitement going.


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 11:44:33 AM
I know.


Title: Re: Dragon Age
Post by: evan on October 20, 2009, 11:47:46 AM
I agree that pointing out the storage available in the DLC was a marketing mistake. People get to thinking that such functionality will NOT be available in the core game, which is a faulty but natural conclusion.

As long as the core game is worth the $$ I pay for it, I have no complaints. If I get the the day 1 DLC and feel that the core game is somehow "incomplete" without it, then yes I will be pissed.

Day 1 DLC is not a concern as long as it is not central to the core campaign. What I expect from DLC is additional content in the form of:
- new quest(s)
- new area(s)
- new balanced items
- new mobs
- maybe new balanced abilities
- additional voice talent
$10 DLC should provide at least 3-4 hours of additional play. $40 DLC should be almost as large as the original and perhaps offer additional game play features not available in the original game.


Title: Re: Dragon Age
Post by: Yegolev on October 20, 2009, 11:51:34 AM
Hell, if you scale the price according to content... well, that's not going to happen.  I'd be OK with buying half a game for half the money.  I mean, what if you could take $15 off of Brutal Legend by not buying the RTS parts?  Hassan Chop!

http://www.hassanchop.com/


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 11:56:23 AM
It's kind of sad how quickly people have accepted DLC when 95% of it is total bullshit.

Yeah it's sad how I accept developers releasing optional additional content for games I really like.  Especially on games that I ordered on amazon for around $42 which already have between 50 - 70 hours of content in them.  Yep we sure are getting ripped off here.


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 11:59:48 AM
I was willing to accept unlocking minor knicknacks here and there on a disc. But substantial DLC on day 1 that could've been baked into the game for additional story strikes me in a completely different way.

Also, you're just being contrary. But I'm pretty sure you already know that.


Title: Re: Dragon Age
Post by: Ingmar on October 20, 2009, 12:00:49 PM
$10 DLC should provide at least 3-4 hours of additional play.

Hmm. Arkham Asylum was maybe 15 hours long, and people seem to think they got their $60 worth out of it. I'm told Uncharted 2 is about that long, and people are still saying game of the year. Meanwhile DA:O is estimated at 50-100 hours - even with an extra $7 tacked on for DLC the $/hour is way above what is apparently considered acceptable for other games.

I'm not sure I have a specific point to make, but it is interesting to me how we can get picky about $/hour figures for DLC without blinking an eye about it for base games in general.


Title: Re: Dragon Age
Post by: evan on October 20, 2009, 12:11:07 PM
3-4 hours was a somewhat arbitrary value. Quality of experience is also a factor that is harder to quantify but is even more important. I also think we tend to have different expectations of play times from different genres.

DLCs do seem to be at a price premium. For example if you add up the cost of all 5 Fallout 3 DLCs you could buy a whole game. However the potential DLC buyer is already hooked, so you can get away with a little gouging. What is the optimum price point? They would certainly sell more at $3.99, but would they make more profit?


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 12:11:23 PM
I was willing to accept unlocking minor knicknacks here and there on a disc. But substantial DLC on day 1 that could've been baked into the game for additional story strikes me in a completely different way.

Also, you're just being contrary. But I'm pretty sure you already know that.

I'm really not just being contrary.  I honestly don't give a shit if a developer want to try to sell additional content on Day 1.  I don't have to buy it, and especially with development costs being what they are these days, I understand that in cases like this it might even be necessary for the developer.   Just because it could have been put in with game doesn't mean it's owed to you for free.  Like I said before, that game has been in development for over 5 years.  Do they not have the right to try to make their development costs back just because you feel paying $40-50 gives you the right to every bit of content that they've generated up until the point the game releases?

Edit:  In fact I'll go you one further.  Not only am I not just being contrary, but I think the only reason you and some of the other people here are so upset of DLC (and on Day 1 in particular) is because you guys have some tinfoil hat, slipperly-slope, conspiracy theories in your head about how developers will start taking large, important parts out of the base game just to sell to you as DLC later.


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 12:18:17 PM
I was willing to accept unlocking minor knicknacks here and there on a disc. But substantial DLC on day 1 that could've been baked into the game for additional story strikes me in a completely different way.

Also, you're just being contrary. But I'm pretty sure you already know that.

I'm really not just being contrary.  I honestly don't give a shit if a developer want to try to sell additional content on Day 1.  I don't have to buy it, and especially with development costs being what they are these days, I understand that in cases like this it might even be necessary for the developer.   Just because it could have been put in with game doesn't mean it's owed to you for free.  Like I said before, that game has been in development for over 5 years.  Do they not have the right to try to make their development costs back just because you feel paying $40-50 gives you the right to every bit of content that they've generated up until the point the game releases?

Especially seeing as, minus the delay of the main game, the DLC would've come out maybe a month or so later rather than Day 1?  Would there be any complaints then?

I'm more reamed at having to pay $39.99 for Super SFIV than this.


Title: Re: Dragon Age
Post by: Yegolev on October 20, 2009, 12:18:39 PM
Hmm. Arkham Asylum was maybe 15 hours long, and people seem to think they got their $60 worth out of it. I'm told Uncharted 2 is about that long, and people are still saying game of the year. Meanwhile DA:O is estimated at 50-100 hours - even with an extra $7 tacked on for DLC the $/hour is way above what is apparently considered acceptable for other games.

I'm not sure I have a specific point to make, but it is interesting to me how we can get picky about $/hour figures for DLC without blinking an eye about it for base games in general.

I am assuming your point is that quality trumps quantity; basically what evan said.  I agree with that, but the character generator leads me to believe you may be looking at 50-100 halfassed hours.  Maybe.  They really should have not let that one out because I'm assuming the game is shit based on that.  I'd rather play 15 hours of Awesome than 100 hours of Shit.  I can't be alone on that one.

As for the other conversation, personally I don't believe in "rights" exactly.  People can do what they want; obviously this DLC thing is great, or at least it doesn't suck.  I'd hate to see a marketing decision ruin a game, though.


Title: Re: Dragon Age
Post by: Ingmar on October 20, 2009, 01:14:03 PM
Can you articulate what about the character generator makes it feel half-assed to you? Is it just that the sliders go too far, allowing you to create one of those inbred X-files mutant guys?

I'm pretty happy with it as far as it goes, honestly - compared to, say, Oblivion or Fallout 3 I can create a much better looking character. Being able to preview what the character's face is going to look like when it is actually talking is a particularly nice thing to have.


Title: Re: Dragon Age
Post by: Yegolev on October 20, 2009, 01:20:47 PM
I'll have to get back to you since my reasons are not all that awesome.  Basically it's "my friends don't like it" and "everything looks like shit as seen in Oblivion" and I didn't see a slider lock.  I didn't like the one in TESIV very much and the comparisons come readily.

I'm still willing to give this game a chance, but I don't plan to get it on launch day or anything.

Ah, well, I didn't elaborate on the TESIV one, did I?  I found that there were just a few places on sliders where something looked decent, and some sliders were just an exercise in finding that one place that didn't look like garbage.  Plus it was like a one-way system since they only way to get back to something that wasn't from an X-Files episode was to just reset everything.


Title: Re: Dragon Age
Post by: Ingmar on October 20, 2009, 01:32:27 PM
Fair enough. It could also probably use a 'randomize' button.


Title: Re: Dragon Age
Post by: Lantyssa on October 20, 2009, 02:00:10 PM
The problem I see with DLC on Day 1?  Psychology.

The reality doesn't matter.  It stinks of a money grab to a lot of people, so it's bad PR.  Wait a month and it's a lot more tolerable and hailed as awesome.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 02:01:21 PM
Edit:  In fact I'll go you one further.  Not only am I not just being contrary, but I think the only reason you and some of the other people here are so upset of DLC (and on Day 1 in particular) is because you guys have some tinfoil hat, slipperly-slope, conspiracy theories in your head about how developers will start taking large, important parts out of the base game just to sell to you as DLC later.

Do the tutorials count as important? (Joystiq) (http://www.joystiq.com/2006/10/04/eas-premium-ripoff/)


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 02:02:41 PM
There are types of things I will accept on Day 1. These include:

Flair
Flair
Flair

Things that effect in no way, shape, or form even a tiny bit of the story or game (whether that be ADDING TO THE BASE or expanding somewhere entirely separate).

Things I won't accept on Day 1:

STORY

I'm sorry, but saying it doesn't effect the core game is just bullshit. If there's so much as a line of dialogue from anyone that isn't a merchant that says more than "What're you Buying?" it's a goddamn money grab. It's not psychological, it's the result of a marketing jackass.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 02:27:51 PM
Edit:  In fact I'll go you one further.  Not only am I not just being contrary, but I think the only reason you and some of the other people here are so upset of DLC (and on Day 1 in particular) is because you guys have some tinfoil hat, slipperly-slope, conspiracy theories in your head about how developers will start taking large, important parts out of the base game just to sell to you as DLC later.

Do the tutorials count as important? (Joystiq) (http://www.joystiq.com/2006/10/04/eas-premium-ripoff/)

From reading that article, those tutorials sound decidely unimportant.  Thanks for the three year old article though.  It's something I'll keep in the back of my mind if I ever decide to purchase Madden '07.


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 03:13:10 PM
There are types of things I will accept on Day 1. These include:

Flair
Flair
Flair

Things that effect in no way, shape, or form even a tiny bit of the story or game (whether that be ADDING TO THE BASE or expanding somewhere entirely separate).

Things I won't accept on Day 1:

STORY

I'm sorry, but saying it doesn't effect the core game is just bullshit. If there's so much as a line of dialogue from anyone that isn't a merchant that says more than "What're you Buying?" it's a goddamn money grab. It's not psychological, it's the result of a marketing jackass.

So even a random side-story is a problem?


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 03:18:18 PM
At launch? Yes.

Edit: Because odds are there's at least some characterization going on.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 03:24:06 PM
At launch? Yes.

Edit: Because odds are there's at least some characterization going on.

Why do you feel like one flat cost for the game entitles you to everything they've developed so far regardless of their budgets?


Title: Re: Dragon Age
Post by: AutomaticZen on October 20, 2009, 03:27:39 PM
At launch? Yes.

Edit: Because odds are there's at least some characterization going on.

Fair enough.


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 03:29:50 PM
At launch? Yes.

Edit: Because odds are there's at least some characterization going on.
Why do you feel like one flat cost for the game entitles you to everything they've developed so far regardless of their budgets?
Because it's how games have worked up til...

...

...

...

Microsoft.

I don't want to make this a Microsoft hating thread. And I refuse to; the core idea behind DLC really doesn't bother me. It's the abuse behind it that does.

Why do you feel paying the box cost for a game doesn't entitle you to the content they've made for the game up until release?


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 03:36:52 PM
Yeah, really..

"Expansions" are one thing.. I mean, they are just that. "Expanding upon something we already made". But when a game hasn't even been fucking released(!), how is that in any way comparable to an "expansion"? What are they expanding on? Nobody has even played the original game yet.

As for DA specifically, I don't know if it's a cockblock or convenience.. I guess nobody does. Maybe having limited inventory isn't so bad in practice, and the game plays fine with it. But the general idea behind the DLC is still stupid. It just screams marketing decision, as opposed to "designer" decision, and I hate that shit. Can't do anything about it but bitch though.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 03:51:51 PM
At launch? Yes.

Edit: Because odds are there's at least some characterization going on.
Why do you feel like one flat cost for the game entitles you to everything they've developed so far regardless of their budgets?
Because it's how games have worked up til...

...

...

...

Microsoft.

Of course, back in the old days before DLC, content that looked like it might not be ready for release would likely have just gotten cut earlier on development, never to be completed.

Quote
I don't want to make this a Microsoft hating thread. And I refuse to; the core idea behind DLC really doesn't bother me. It's the abuse behind it that does.

Why do you feel paying the box cost for a game doesn't entitle you to the content they've made for the game up until release?

Because it's not up to me to determine how a company wants to sell its product.  It's up to me to determine if I want to buy it.  They've got access to their financial numbers.  I don't.  I don't know what it's going to take for them to break even on this game or make a profit.  I don't know how much this game cost them to make, what their projected box sales are, or what their projected DLC sales are over the next couple years.  I don't know if the game and Warden's Keep were budgeted separately (I'd guess that any DLC that comes out afterwards is).

I also understand that why I go watch a movie in the theater, I'm not seeing every scene that was filmed and completed (and a lot of deleted scenes contain characterization.  My money doesn't entitle me to see everything they filmed.


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 03:55:09 PM
Of course, back in the old days before DLC, content that looked like it might not be ready for release would likely have just gotten cut earlier on development, never to be completed.

I think that's a copout, man. We're just talking about inventory space here. Not "content".  :grin:

Besides that, fuck, I can buy full downloadable games for just a little over $7. This is a just what probably amounts to the tiniest bit of code. If you are going to charge $7, try harder.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 03:57:25 PM
Of course, back in the old days before DLC, content that looked like it might not be ready for release would likely have just gotten cut earlier on development, never to be completed.

I think that's a copout, man. We're just talking about inventory space here. Not "content".  :grin: Fuck, I can buy full downloadable games for just a little over $7. This is a just what probably amounts to the tiniest bit of code.

It's not just some addition to inventory space though.  It's "here's a Keep you can take over, and you can store shit there".  That's content, it's not a fix to the inventory system or something.

Also, if you haven't already, go back and read this post. (http://forums.f13.net/index.php?topic=13728.msg719619#msg719619)


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 03:58:45 PM
Velorath, you're being uniquely ridiculous in this thread. I don't understand nor do I care why. I can think of a thousand reasons to have DLC out the door as soon as possible, but not one of them comes with a plan that I'd release DLC on day 1. That's reprehensible. Sorry.

Also, I don't care about the inventory space increase. That sort of DLC strikes me as stupid and insulting, but I'm not going to bitch and moan about it. Bethesda started that trend with horse armor, it's not stopping any time in the future. Doing such a thing on the PC is stupid though since someone will just mod it in.

Finally, when in doubt, assume marketing has massaged an answer.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 04:09:04 PM
Velorath, you're being uniquely ridiculous in this thread. I don't understand nor do I care why.

No you're just being overly paranoid.  It's like getting upset when buying a new car when they offer something like say, an MP3 player as an option because you think if you support that, manufacturers will then start making important shit like the brakes an option you need to pay extra money for.

You're going off the deep-end over some shit that's optional because you're afraid you might miss a few lines of dialog (completely disregarding the fact that unless you play the game through 6 times at the very least there's going to be dialog and characterization that you'll be missing anyway).


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 04:10:34 PM
Quote
No you're just being overly paranoid.  It's like getting upset when buying a new car when they offer something like say, an MP3 player as an option because you think if you support that, manufacturers will then start making important shit like the brakes an option you need to pay extra money for.

No, it's nothing like that. But thanks for trying.


Title: Re: Dragon Age
Post by: NiX on October 20, 2009, 04:13:04 PM
Why does everyone default to the car analogy when it comes to games? It just doesn't work.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 04:17:12 PM
Why does everyone default to the car analogy when it comes to games? It just doesn't work.

Works better than "DLC sucks!  Developer's have no right to try to make money for their efforts!  ZOMG Marketing did it!".


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 04:19:00 PM
Hey, if a developer came out and said:

"We know you want housing, and you know we like money: Here's a compromise."

Instead of this other bullshit, at least it would just be a bitter pill to swallow. What shocks me is how unbelievably stupid you're being about it. It's like, there's a forest here, but there's no trees.


Title: Re: Dragon Age
Post by: Tannhauser on October 20, 2009, 04:20:15 PM
I just downloaded the Mass Effect DLC "Bring Down the Sky" yesterday.  It was one planet and took me 90 minutes to finish.  It was very good but was it $7 worth?
Well I could have watched a movie at a matinee for the same price.  So yes, I'll say it was worth it, but just barely.  They priced it well I think.

As far as Day 1 DLC I don't care as long as it's optional stuff.  Obviously if I have to buy it to play the game that's fucked up.


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 04:20:25 PM
I also think it's insulting that I have to worry about developers putting food on kids' tables. I mean, basically that's what some comments sound like. i.e. I should be take into account that companies need to make up costs. Puh-lease. I'm definitely positive that worrying about paychecks applies to me more than them. And the same goes for many gamers. The difference with me and others is that many gamers are stupid, single, and operate under the assumption that they have disposable income (most don't though, in practice). DLC is a phenomenon born out of the desire to tap into this idiotic "disposable income gamer" market. Not for the poor wittle game developers who will die from starvation.. I mean, if that's really the case, just give me your address then. I'll some send beans and rice.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 04:27:53 PM
I also think it's insulting that I have to worry about developers putting food on kids' tables.

You don't need to worry about it, they do.  And that's why they set the price of the game they way they do, and plan out DLC like they do.  You need to worry about putting food on your table.  That's why you decide whether or not the game or the DLC is worth a purchase or not.  You don't have to care about the factors that cause an item to be priced a certain way.  It does help to understand that those factors exist though if you want to get into a discussion about it.


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 04:30:12 PM
Publishers do NOT plan DLC according to how much a developer needs food on the table.

GTFO with that.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 04:33:01 PM
Instead of this other bullshit, at least it would just be a bitter pill to swallow. What shocks me is how unbelievably stupid you're being about it. It's like, there's a forest here, but there's no trees.

My position is simply that I don't give a shit whether a developer releases optional DLC or not, and whether or not they do it on Day 1.  You're the one on the crusade, so by all means call me unbelievably stupid just because I'm not there with you foaming at the mouth complaining something so retarded.


Title: Re: Dragon Age
Post by: rattran on October 20, 2009, 04:33:47 PM
This thread is awesomely stupid.

Day1 dlc is fine, I'm simply not going to buy Dragon Age: Whatever because of it.


Title: Re: Dragon Age
Post by: Velorath on October 20, 2009, 04:35:12 PM
Publishers do NOT plan DLC according to how much a developer needs food on the table.

GTFO with that.

Sorry for oversimplifying it, but I was pretty sure we were all grown up enough to just understand all the reasons companies like making a profit.  I'd take the time to spell them all out for you, but I'm heading out for work at the moment and I don't like typing up posts on my phone.


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 04:52:51 PM
I also think it's insulting that I have to worry about developers putting food on kids' tables.

You don't need to worry about it, they do.  And that's why they set the price of the game they way they do, and plan out DLC like they do.  You need to worry about putting food on your table.  That's why you decide whether or not the game or the DLC is worth a purchase or not.  You don't have to care about the factors that cause an item to be priced a certain way.  It does help to understand that those factors exist though if you want to get into a discussion about it.

Meh. Like I said, I think these rise in costs are simply because they think gamers are idiotic with money (and they mostly are, don't get me wrong.. It's probably a dream market for some of the people involved in marketing games). And they're cashing in on it. If there was a real expense problem, then I think the rise in the cost of games already cover that as it is. They've risen $10 more on average in just one "generation" (XBox and PS went from $50 a pop to $60).

If there are personal money problems, then they are bullshit money problems - the same bullshit problems people with a lot money complain about all the time. And these problems have nothing to do with falling on their asses. It's like this jeweler I met the other day.. He was bitching from living a $200k lifestyle to an $80k one. He wasn't in danger in any way. He just wanted to maintain a lifestyle. Credit goes to him for actually adjusting to a new lifestyle though. In the case of game companies, I don't believe that's the case. They're never inward-looking about it - and it reflects in the rise of costs in general.

Anyways, this is really beyond the scope of DLC, and I don't mean to rant. I just think that's bullshit. And yes, I have a choice. I'll give you that. I won't be buying the "inventory" DLC. Hell, I might not even buy the game either. I sorta just started reading on it.  :why_so_serious:


Title: Re: Dragon Age
Post by: Venkman on October 20, 2009, 05:07:46 PM
Guys, this is really very simple. They charge because they can. Why put everything into the launch when they can monetize it after? DLCs are not sold at a 100% ratio to the initial purchase, so the first goal is to figure out how to get that up to 100%. Because the assumption that everything is going DLC was set forth long long ago. Blame MMOs if you want to blame anything. Microsoft just made it easier on their console later.

These are not money problems. This is about profit above the basic cost/profit of the initial install. That's why you'll see even more game features move to DLC, because they're going to figure out the bare minimum for a "normal" install through iteration.

And enough people are new to this business model on consoles that they'll happily pay what amounts to business R&Ding along the way.


Title: Re: Dragon Age
Post by: Ingmar on October 20, 2009, 05:08:47 PM
This thread is awesomely stupid.

Day1 dlc is fine, I'm simply not going to buy Dragon Age: Whatever because of it.

Am I right in assuming for people with this position on the topic that if they sat on it for a month and then released it, that would make it OK? Or at least more OK?

I can understand drawing a line in the sand and saying "NO DLC EVER" - I may not agree personally but it is a logical position that I can understand the motivations behind. I'm not sure I understand the in-between position of getting picky about exactly when DLC becomes available.


Title: Re: Dragon Age
Post by: schild on October 20, 2009, 05:14:40 PM
Quote
Am I right in assuming for people with this position on the topic that if they sat on it for a month and then released it, that would make it OK? Or at least more OK?

Yes. I don't care if they had it done on day 1. Just don't fucking tell me about it.

Quote
They charge because they can.

Darniaq, every single person in this thread and probably every single gamer out there 100% understands that.


Title: Re: Dragon Age
Post by: Reg on October 20, 2009, 05:15:30 PM
This is just EA being EA. They never saw an idea they liked without completely destroying it.  It's a shame they're pissing away all of the goodwill and credibility they paid all of that money to the Bioware owners for but again that's just EA being EA.

They're going to totally overdo the whole DLC thing and I'm going to skip this game until it appears in the bargain bins.


Title: Re: Dragon Age
Post by: Khaldun on October 20, 2009, 08:49:48 PM
I'm content for them to keep killing the goose until there's no more golden eggs. By this, I mean that this is ultimately a self-correcting problem. Many gamers will buy DLC because the base product pleases them. It pleases them by being a good, full-featured, complete product with a lot of content, by and large. You can try to sell DLC for an underdeveloped, buggy, content-light game but I doubt you'll get many bites even if you spread the money out and buy some game journalist mouth on your weeny little developer cock.

Now, is the game industry capable of digging their own grave, getting cozy in it and then yelling for someone to put the dirt back? Sure. Individual companies have pulled just that move, and I don't doubt that the industry as a whole can go that way as well. The companies that know enough to steer clear of releasing anemic products with a conscious intent to bring them up to speed with an extra $30.00 of DLC are going to better in the long run than those that give in to the temptation.


Title: Re: Dragon Age
Post by: Margalis on October 20, 2009, 09:25:18 PM
I like that this is somehow evidence that Bioware is doing a fine thing here:

Quote
The Warden's Keep was created by members of the DAO team while the rest of the team worked on finishing the PC and console versions.

Note that it doesn't include "on their weekends and evenings" anywhere in there. What that line says is that members of the team were paid to work on DLC simultaneous with other people on the team working on the core game. That is the exact meaning. It does not say "the game went gold and we were bored" or "Mark drank a fuckton of coffee and went berserk implementing crazy new features behind our backs." It says "we could have had team X work on feature Y in the core game, but then we couldn't have charged extra for it, so instead we had them work on it as a separate package." (Never mind that no swindler is going to come out and say "yeah, we're swindling you.")

That developers will take out features to sell them as DLC is "tinfoil hat" thinking? You can bet every single publisher has a cadre of people figuring out how to do exactly that. "Paranoid?" No, that's reality and there are numerous examples of it already happening. Games as little more than a DLC delivery platform is a publishing wet dream.

What barrier has to be broken for someone to revisit this thread and laugh? Features removed from sequels and sold as DLC instead? Already happened. Release day new game modes as DLC? Already happened. 1k DLC downloads that unlock content on the disc? Already happened. Full games broken into DLC that all told costs more than double the full game? Already happened.

Quote
The problem I see with DLC on Day 1?  Psychology.

No, the problem is much more concrete than that. There is pressure on dev teams to think about DLC very early in production, to plan around DLC, to purposely leave holes that DLC can fill, and to design the game in such a way as to encourage players to pick up the DLC.

If you buy a game and it has annoying greyed out menu items that do absolutely NOTHING unless you own the DLC that detracts from the boxed experience. Not only is it a constant irritating reminder to buy moar please but it clutters up the UI needlessly. In Tiger Woods half the fucking items can't be used. they just sit there adding to the loading time. If there is an option to play online and choosing it gives you a sad face and a message that you need to pay more money that actively detracts from the core game. Soul Calibur 4 shipped with an extra character slot that just sat there, looking forlorn. (Until you paid for Yoda/Darth) And in many ways DLC encourages bad design because the best DLC is DLC that people want and the best way to make them want something is to make the experience much less enjoyable without it while reminding them of that fact.

Instead of asking "how do we make the best game we can" developers are going to be increasingly asking "how do make the game that best sells DLC?" Which is not the same answer.


Title: Re: Dragon Age
Post by: FatuousTwat on October 20, 2009, 09:31:56 PM
(http://dl.getdropbox.com/u/99701/internet%20high%20five.jpg)


Title: Re: Dragon Age
Post by: Margalis on October 20, 2009, 09:46:49 PM
I have to say I find it incomprehensible for regular consumers to quickly defend things from the corporate perspective, even adopting their language and arguments. For example Velorath arguing that the inventory thing isn't just inventory so it's real content worth $7. It's a bundle, and it's put together the same way a launch day console bundle is - something you want along with some shit a lot of people aren't going to be interested in. Same reason the downloadable track strategy for Guitar Hero was to put together 3 song bundles such that few sane people wanted all 3 songs but most wanted at least 1.

They could simply sell unlimited inventory space for $1 but probably too many would buy that instead of the $7 package.


Title: Re: Dragon Age
Post by: UnSub on October 20, 2009, 10:20:23 PM
OK, so I made a game. 

One day I slip on a wet condom getting out of bed and hit my head;

Later that day I accidentally hit my head on the rim of the toilet and when I wake up,

Going outside to get the mail, I see a very attractive jogger bouncing by. 

Am I evil?

No. You sound clumsy and horny and are about to invent a time travelling DeLorean.


Title: Re: Dragon Age
Post by: stray on October 20, 2009, 10:29:02 PM
I have to say I find it incomprehensible for regular consumers to quickly defend things from the corporate perspective, even adopting their language and arguments. For example Velorath arguing that the inventory thing isn't just inventory so it's real content worth $7. It's a bundle, and it's put together the same way a launch day console bundle is - something you want along with some shit a lot of people aren't going to be interested in. Same reason the downloadable track strategy for Guitar Hero was to put together 3 song bundles such that few sane people wanted all 3 songs but most wanted at least 1.

They could simply sell unlimited inventory space for $1 but probably too many would buy that instead of the $7 package.

Pretty much agree with you on everything.

The only thing I'd defend from a corporate perspective (somewhat) is that I forgot that Bioware = EA nowadays. I forgot that this was an EA game. In which case, yes, I wouldn't doubt that some of the developers could use some beans and rice. He'll I'll make some of them sushi. My treat. Sorry for the hard times guys. And the 80 hour work weeks.

There's a lot of money being made, but I'm not sure "happiness" is trickling down to these guys specifically. Perhaps DLC just might save their lives, after all.  :grin:



Title: Re: Dragon Age
Post by: schild on October 20, 2009, 10:33:24 PM
Just like I don't blame EA for Bioware Austin, I won't blame EA for this brand of silliness coming out of Bioware Edmonton. I'm sorry, but they do not get a pass on this because they're owned by EA.

Also, EA pays as well as any other company for most positions - and better than many.


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 10:34:39 PM
From reading that article, those tutorials sound decidely unimportant.  Thanks for the three year old article though.  It's something I'll keep in the back of my mind if I ever decide to purchase Madden '07.

How about multiplayer modes on the disk needing to be unlocked through a product key? (Joystiq also, sorry Schild, I'm not schilling, I swear) (http://www.joystiq.com/2009/04/10/joystiq-review-resident-evil-5-versus-mode-dlc/)


Title: Re: Dragon Age
Post by: Margalis on October 20, 2009, 10:50:43 PM
Quote
There's a lot of money being made, but I'm not sure "happiness" is trickling down to these guys specifically.

Actually at EA as a whole there's a lot of money being lost. Just an aside.


Title: Re: Dragon Age
Post by: Kitsune on October 20, 2009, 11:04:58 PM
DLC is subtly different for RPGs than for games like, say, racers.  RPG DLC is basically the player paying five bucks to get a certain flavor of awesome thing for his character.  Bethesda really distilled it down to the very core.  Horse armor.  You want an armored horse, you give them three bucks.  I wanted an armload of alien guns in Fallout, so I paid them for the UFO expansion.  Gameplay?  Well sure it was there, but that wasn't the point.  I just wanted pew pew so I could disintegrate people square in the face and giggle.

I'm not paying for gameplay that may or may not have been cut from the game.  I'm paying for a toy that looks swank and gives me an unfair advantage.  If I want gameplay, I'll go for an expansion pack.


Title: Re: Dragon Age
Post by: Tebonas on October 20, 2009, 11:22:56 PM
Of course DLC is a money grab. If the game is perfectly playable without it, you can just ignore it. If not, don't buy the core game or wait for the GOTY edition.

Once core features are missing, they've crossed a line. Problem is developers decide what a core feature is. A different way of handling inventory smells somewhat fishy for day 1 DLC. But I didn't play the game yet. Will inventory management be perfectly fine without it or will your gaming experience hurt without it? No way to know yet.

Personally I'll be waiting for the Expansion packs. But I would anyway because of their retarded way of delivering via Games for Windows. After the Fallout language debacle I won't touch that again!


Title: Re: Dragon Age
Post by: Sheepherder on October 20, 2009, 11:31:40 PM
Once core features are missing, they've crossed a line. Problem is developers decide what a core feature is. A different way of handling inventory smells somewhat fishy for day 1 DLC. But I didn't play the game yet. Will inventory management be perfectly fine without it or will your gaming experience hurt without it? No way to know yet.

Again, the storage shit appears to be bad PR.  Apparently they define "permanent storage" as an actor reference that isn't instantiated/movable, as opposed to a container for storing gear which isn't garbage collected periodically like the rest of the gaming world defines it.  One would assume their definition also includes not being garbage collected.  In gamer parlance it should read:

  • We have storage crates in our DLC, FUCK YEAH!


Title: Re: Dragon Age
Post by: Tebonas on October 20, 2009, 11:55:43 PM
The question that remains is if there are storage crates without the DLC, though. For me it sounds like a base of operations for convenience. Is it is the ONLY base of operations?


Title: Re: Dragon Age
Post by: Sheepherder on October 21, 2009, 03:33:02 AM
That's what I'm saying, according to their PR there is no other "permanent storage", because the other player-owned storage moves with you.

(http://social.bioware.com/da_game_other/portraits/17000/16651/16651.png)
Goodbye mama, now you can have ice cream in heavan! I'll see you again tonight when I go to bed in my head movies. But this head movie makes my eyes rain!


Title: Re: Dragon Age
Post by: Riggswolfe on October 21, 2009, 08:37:50 AM
The question that remains is if there are storage crates without the DLC, though. For me it sounds like a base of operations for convenience. Is it is the ONLY base of operations?

A dev explicitly said on the forums that you have a "Campsite" where followers stay and one of the things at this campsite is some kind of storage.


Title: Re: Dragon Age
Post by: sam16 on October 21, 2009, 06:03:17 PM
There were a couple of posts on the official forums explaining why this DLC couldn't have been included in the main game:

http://www.dragonagecentral.com/single/1254519420
Quote
The process of shipping a game is a gradual series of hardening and locking down. The world needs to be solidified so that the plot structure can be formed. The plot structure needs to be solid so that the plots can be written. The plots need to be written so that they can be scripted. The plots need to be scripted so that they can be tested. The plots need to be tested so that they can be voiced. The plots need to be voiced so that they can be staged and given cinematic polish. The cinematic polish needs to be finished so that it can be tested. Everything needs to be locked down so that performance testing and optimization and eventually disc layout and certification can be done.

Now, things don’t always work perfectly, and changes often have to be made to things which were assumed to be locked, which causes a ripple effect and lots of work for everyone. You need to stop changing things at some point so everything that depends on them can be done. DLC is a separate product, so it doesn’t have to be tested and verified as part of the final build, it doesn’t have to be accounted for in the disc layout, and it doesn’t have to be in the game when it goes through official certification. It has its own schedule and its own verification process. And let’s not forget its own budget, because ultimately games are a business and manpower is limited by money.

To make the console ports possible, the content of Dragon Age was locked down in the spring. It wasn’t possible to add new content past that point, and the VO lockdown was much earlier than that. The game was still tested and improved with bug fixes, stability and performance improvements etc, but adding whole new adventure like Wardens Keep? That would have pushed the release date back. The PC version had a very long time after content lockdown for testing and final polish, which could have been cut short to ship that version earlier, but it was decided to ship it simultaneously with the console versions for a variety of reasons. But that’s a separate issue.

Could we have taken people from the DLC team and put them on the console version to speed the porting process up? Not really. Porting content requires a lot of programmers and not very many designers. We had a surplus of writers, tech designers and cinematic designers and even artists, so we put them to use. If anything, DLC is taking away from potential future projects, not from Dragon Age: Origins.

http://www.dragonagecentral.com/single/1254525660
Quote
First, it's decided that a game has to ship on a certain date. Unless you're going to delay the game, that can't change. You then start working back from there.

The manufacturer needs the final build and disc layout with enough time to print and ship the game, so you need to be completely done the game by that earlier date.

Now to ship a game, you need to go through publisher certification and if you’re on consoles you also need to go through the console manufacturer’s certification. These things take time, so that gives you an earlier deadline.

You have to prepare for that certification process, so you set a date where you can't make any changes except fixing things that would cause you to fail certification.

Before that there's a date when you can't fix any bugs except ones that have been approved by a triage group, so the game can be tested in a stable form and you don't introduce problems at the last minute.

Before that there's a date where you can't add anything new so you have enough to test and to fix bugs on what's there.

And it goes on, to earlier and earlier lockdown dates.

The process of shipping DLC is independent of all of this. DLC is much smaller than a game, and it's tested and certified independently and much more quickly, so it's not bound by the above dates. You can work on DLC right up to and past ship without effecting the release date.

If it's done, you could release the DLC for free, which would essentially make it a day 1 patch, but it absolutely could not be on the disk. That's pretty close to what we've done with Shale, as an incentive to get people to create an account and learn how to use the download service. To ship all DLC for free however ignores the fact that the DLC is made to be sold. The people working on it are paid by a budget that is only approved on the basis that there will be sales in return.

As for firing the designers and hiring more programmers, the workforce isn't that flexible. Finding good talent takes time, and firing skilled employees because they don’t have enough work in the short term is folly.


Title: Re: Dragon Age
Post by: schild on October 21, 2009, 06:06:58 PM
I can come up with reasons and post them on a forum too. It's really easy. Like, REALLY easy.

Quote
As for firing the designers and hiring more programmers, the workforce isn't that flexible. Finding good talent takes time, and firing skilled employees because they don’t have enough work in the short term is folly.

It's obviously a problem for Bioware.

:oh_i_see:


Title: Re: Dragon Age
Post by: Merusk on October 21, 2009, 06:20:11 PM
That people will constantly take it up the ass with software where they'd throw a fit in any other consumer product pulling the same stunt always amuses me.


Using the logic of the Bioware post, my company should stop installing cabinets and dishwashers in the houses we sell.  It means we could have them done and turned over to the homeowners a full 6 weeks earlier!  If we stop drywalling all but the minimum number of rooms required by Code, earlier still!  Hell, if we don't include A/C, even in the more tropical climates, that's another two weeks!  We won't drop the prices, of course, but you can buy these upgrades any time you want to!


Title: Re: Dragon Age
Post by: Azazel on October 21, 2009, 07:26:59 PM
I gotta say, the "screw the consumer" attitude of some of the games companies these days (Activision, IW, BW, EA) is really getting me to the point where I'm highly likely to go back to the methods of software aquisition I frequently used when I was much younger and less monetised, though this time on a very selective basis.

At least that's what a friend's friend's friend got me to thinking.

 :why_so_serious:


Title: Re: Dragon Age
Post by: schild on October 21, 2009, 07:28:15 PM
At least that's what a friend's friend's friend got me to thinking.
Oh, shit, you know him too? Say hi for me, he hasn't been around the last few days.


Title: Re: Dragon Age
Post by: caladein on October 21, 2009, 07:30:19 PM
That people will constantly take it up the ass with software where they'd throw a fit in any other consumer product pulling the same stunt always amuses me.


Using the logic of the Bioware post, my company should stop installing cabinets and dishwashers in the houses we sell.  It means we could have them done and turned over to the homeowners a full 6 weeks earlier!  If we stop drywalling all but the minimum number of rooms required by Code, earlier still!  Hell, if we don't include A/C, even in the more tropical climates, that's another two weeks!  We won't drop the prices, of course, but you can buy these upgrades any time you want to!

Except that EA's marginal cost after the first sale is essentially zero.  Software is different from everything else.

Edit: I should mention the above statement is only tangential to the pricing and release schedule for DLC.  It's really just a way to milk people who are willing to pay more to boost margins on the original product.

That's pretty fucking obvious, but it's not any different from what any other software developer does.  DLC/Expansions are just gaming's versions of Pro versions.


Title: Re: Dragon Age
Post by: KallDrexx on October 21, 2009, 08:45:23 PM
The thing with Bioware's issues are that DLC is not immune from certification.  A full regression test should be done with and without the DLC to make sure the DLC does not interfere with aspects of the main game, and it has to still be approved by Microsoft's QA as well as their own QA before it can be released.  So I"m not quite sure how their response makes the slightest of sense for a day 1 purchaseable DLC.


Title: Re: Dragon Age
Post by: Jade Falcon on October 22, 2009, 07:05:00 AM
Sounds more to me like Bioware is giving people with not much to do at the moment something to show the EA bean counters so they don't get fired or laid off.


Title: Re: Dragon Age
Post by: Tmon on October 22, 2009, 07:07:38 AM
Because if the DLC breaks the main game you still ship the main game on time.


Title: Re: Dragon Age
Post by: Stormwaltz on October 22, 2009, 07:11:27 AM
Quote
As for firing the designers and hiring more programmers, the workforce isn't that flexible. Finding good talent takes time, and firing skilled employees because they don’t have enough work in the short term is folly.

It's obviously a problem for Bioware.

You'd be surprised. They have a high bar for call-backs, never mind on-site interviews or hiring. In the five years I was there, they hired writers at a rate of about one a year. And I've mentioned how Ray and Greg hate laying people off -- the first time the company ever did a layoff was part of EA's global worksforce cuts at the beginning of the recession.

In other words:

Sounds more to me like Bioware is giving people with not much to do at the moment something to show the EA bean counters so they don't get fired or laid off.

This.


Title: Re: Dragon Age
Post by: NiX on October 22, 2009, 07:48:51 AM
This.

That's what happens when you sell out for a muffin.


Title: Re: Dragon Age
Post by: Tebonas on October 22, 2009, 07:54:25 AM
With which we can lay all those "Electronic Arts is different now, they won't try to screw up developers they buy anymore" nonsense to rest, can't we?


Title: Re: Dragon Age
Post by: schild on October 22, 2009, 08:00:47 AM
That particular line wasn't necessarily referring to the Canadian branch. :awesome_for_real:


Title: Re: Dragon Age
Post by: Stormwaltz on October 22, 2009, 08:02:06 AM
In other news, (http://kotaku.com/5387177/explore-the-uncanny-valley-with-the-real+life-ladies-of-dragon-age) :facepalm:.


Title: Re: Dragon Age
Post by: schild on October 22, 2009, 08:04:42 AM
Yea probably would've helped if those models actually translated into something worth looking at in game.

Not quite the awesome achievement the Metal Gear Solid B&B Corp were, eh?


Title: Re: Dragon Age
Post by: NiX on October 22, 2009, 08:36:28 AM
WTF is up with her neck? (http://cdn2.maxim.com/maxim/files/2009/10/20/exclusive-girls-idragons-agei/victoria-johnson_l2.jpg)


Title: Re: Dragon Age
Post by: schild on October 22, 2009, 08:41:49 AM
WTF is up with her neck? (http://cdn2.maxim.com/maxim/files/2009/10/20/exclusive-girls-idragons-agei/victoria-johnson_l2.jpg)
RPG sliders.

I feel like instead of modeling using those women, they looked at pictures and used the character creator.

Otherwise it should've turned out something like this:
http://img115.imageshack.us/img115/5605/lyndallqi4.jpg


Title: Re: Dragon Age
Post by: tmp on October 22, 2009, 08:55:52 AM
The Maxim article implies it was the body shapes they used as reference... they do appear similar enough. The faces are likely indeed limited to what the sliders can do.

And Bioware advertising in Maxim seems to become a tradition at this point... :why_so_serious:


Title: Re: Dragon Age
Post by: Goreschach on October 22, 2009, 09:02:51 AM
It just seems like in the past couple weeks every major videogame developer has gone full retard.


Title: Re: Dragon Age
Post by: NiX on October 22, 2009, 10:07:48 AM
It just seems like in the past couple weeks every major videogame developer has gone full retard.

You haven't been watching the industry for some time, have you?


Title: Re: Dragon Age
Post by: caladein on October 22, 2009, 10:16:53 AM
I found my GIS of the second one (Alleykatze) rather fruitful.

Just saying...


Title: Re: Dragon Age
Post by: Montague on October 22, 2009, 12:07:27 PM
Getting back to teh money grabz:

Fable 3 to have MT (http://www.gamespot.com/news/6237594.html)

Swords, and uh... walkthroughs for a small fee. Shit maybe they should have included a leveling service too.


Title: Re: Dragon Age
Post by: jth on October 22, 2009, 12:36:26 PM
Getting back to teh money grabz:

Fable 3 to have MT (http://www.gamespot.com/news/6237594.html)

Swords, and uh... walkthroughs for a small fee. Shit maybe they should have included a leveling service too.
I'm equally worried about "Natal support" mentioned in that article. My defintion of console gaming doesn't and never will include standing in front of the TV flapping my arms and legs like an idiot.


Title: Re: Dragon Age
Post by: schild on October 22, 2009, 12:39:41 PM
Why would you need a walkthrough for a game in the Fable franchise? They practically play themselves.


Title: Re: Dragon Age
Post by: Yegolev on October 22, 2009, 12:50:11 PM
My defintion of console gaming doesn't and never will include standing in front of the TV flapping my arms and legs like an idiot.

Hey, Molyneux changed his position 180 degrees on this... sometime between the Wii being released and Project Natal being announced. :oh_i_see:


Title: Re: Dragon Age
Post by: Goreschach on October 22, 2009, 12:53:36 PM
Getting back to teh money grabz:

Fable 3 to have MT (http://www.gamespot.com/news/6237594.html)

Swords, and uh... walkthroughs for a small fee. Shit maybe they should have included a leveling service too.
I'm equally worried about "Natal support" mentioned in that article. My defintion of console gaming doesn't and never will include standing in front of the TV flapping my arms and legs like an idiot.

What's to be worried about? It's Fable 3, are you actually expecting something good?


Title: Re: Dragon Age
Post by: jth on October 22, 2009, 01:55:40 PM
Getting back to teh money grabz:

Fable 3 to have MT (http://www.gamespot.com/news/6237594.html)

Swords, and uh... walkthroughs for a small fee. Shit maybe they should have included a leveling service too.
I'm equally worried about "Natal support" mentioned in that article. My defintion of console gaming doesn't and never will include standing in front of the TV flapping my arms and legs like an idiot.

What's to be worried about? It's Fable 3, are you actually expecting something good?
Well, not really, it was just an opportunity to express my feelings about Natal :)


Title: Re: Dragon Age
Post by: Tannhauser on October 22, 2009, 03:54:19 PM
I don't give a crap about Fable 3.  I can't force myself to play Fable 2, there's not a single fun thing to do in that game.  And I liked Fable 1.


Title: Re: Dragon Age
Post by: Malakili on October 22, 2009, 04:05:59 PM
I can't force myself to play Fable 2, there's not a single fun thing to do in that game.  And I liked Fable 1.

You can make your character crap his pants.


Incidentally...that should be a particularly fun activity in Fable 3 with full Natal integration  :ye_gods:


Title: Re: Dragon Age
Post by: Nonentity on October 22, 2009, 04:29:04 PM
http://www.dragonagejourneys.com/

The web-based flash strategy RPG based on Dragon Age. It's pretty neat! I am enjoying it.

Also, you get a hat in DA:O for getting 5 achievements in the flash game.


Title: Re: Dragon Age
Post by: schild on October 22, 2009, 05:44:05 PM
You have to pay $3 to wear the hat though.


Title: Re: Dragon Age
Post by: raydeen on October 22, 2009, 06:49:57 PM
You have to pay $3 to wear the hat though.

I think maybe they misunderstood the term 'money hats'.


Title: Re: Dragon Age
Post by: AutomaticZen on October 22, 2009, 09:03:30 PM
http://www.dragonagejourneys.com/

The web-based flash strategy RPG based on Dragon Age. It's pretty neat! I am enjoying it.

Also, you get a hat in DA:O for getting 5 achievements in the flash game.

I enjoy it as well.  Played it for awhile.  Decent time waster.


Title: Re: Dragon Age
Post by: Sheepherder on October 23, 2009, 12:26:22 AM
Because if the DLC breaks the main game you still ship the main game on time.

Launch day DLC.


Title: Re: Dragon Age
Post by: Tmon on October 23, 2009, 05:22:06 AM
Because if the DLC breaks the main game you still ship the main game on time.

Launch day DLC.

I'm pretty sure that even evil, greedy and stupid EA wouldn't delay shipping a title because their $7 add on dungeon isn't ready on launch day.  But hell I've been wrong before.


Title: Re: Dragon Age
Post by: Yegolev on October 23, 2009, 06:45:32 AM
I'd not be surprised if the game slipped and EA offered the DLC first.


Title: Re: Dragon Age
Post by: Tmon on October 23, 2009, 08:48:51 AM
If you count the unlocks in the Java game I think it has.


Title: Re: Dragon Age
Post by: Stormwaltz on October 23, 2009, 12:14:49 PM
If you count the unlocks in the Java game I think it has.

Am I delirious, or is this becoming a single-player RPG with an MMORPG grind that begins before you even get the game?


Title: Re: Dragon Age
Post by: Goreschach on October 23, 2009, 12:18:45 PM
Achievement grind.


Title: Re: Dragon Age
Post by: Zane0 on October 23, 2009, 12:38:45 PM
The item grind/DLC is especially flabbergasting; I sure can't wait to get some +2 ring to.. impress my friends? Make this single player game easier? It doesn't seem that anyone is thinking this through.

EDIT: Or perhaps I am being too optimistic and this is all it takes to part a million yahoos from their hard earned money? It is truly a strange new world.


Title: Re: Dragon Age
Post by: Tmon on October 23, 2009, 12:44:24 PM

Am I delirious, or is this becoming a single-player RPG with an MMORPG grind that begins before you even get the game?

You are not, I found myself going out of the way to kill some monsters that I didn't have to just because they were there and I wanted to level up my guy.


Title: Re: Dragon Age
Post by: Ingmar on October 23, 2009, 01:02:02 PM
The item DLC is especially flabbergasting; I sure can't wait to get some +2 ring to.. impress my friends? Make this single player game easier? It doesn't seem that anyone has thought this through.

There's no for-pay item DLC that I'm aware of. Everyone gets the blood dragon armor.


Title: Re: Dragon Age
Post by: AutomaticZen on October 23, 2009, 02:18:55 PM
The SUPER SEKRET Dragon Age PS3 announcement  was that the PS3 version will ship at the same time as the other two now.  Other tidbits of fun (http://blog.us.playstation.com/2009/10/dragon-age-origins-live-chat-with-bioware-today/):

Quote
Ray Muzyka: Blood Dragon armor comes in all new copies of the game on PS3 as well - it kicks ass.   The Blood Dragon armor is linked to your online community account so once you register and download it for PS3, it'll 'unlock the magic' of the Blood Dragon armor in Mass Effect 2 on 360 and PC too!
Enjoy the armor for the game we won't give you!  WOO!

Quote
Ray Muzyka: The DLC is integrated right into the game fiction - you can access it through your party camp via a quest giver.   Pretty slick in terms of integration and presentation.
So, not integrated at all.

Quote
DoktorZee_BioWare: For WormFOODx - User created content is a big part of the game on PC (as the tools launch at the same time as  the PC version)  and we are exploring the options for taking across the best user-created content from PC to PS3.   Obviously this is something we need to work out with Sony, but we're hopeful it can happen as it would be super-cool.
No plans whatsoever.  Buy it on PC.

Quote
DoktorZee_BioWare: My favorite class... undecided.   I am partial to gin and tonics.
They make the demons go away...


Title: Re: Dragon Age
Post by: Prospero on October 23, 2009, 02:21:34 PM

There's no for-pay item DLC that I'm aware of. Everyone gets the blood dragon armor.

Yeah, the only thing nifty about the blood dragon armor is if you buy DA you get similar looking armor in ME2.


Title: Re: Dragon Age
Post by: Yegolev on October 23, 2009, 05:42:16 PM
If you count the unlocks in the Java game I think it has.

I'd like a "sage nod" smiley to use here.

I'd also like to nominate AutomaticZen as the Official F13 PR translator.


Title: Re: Dragon Age
Post by: UnSub on October 25, 2009, 08:50:55 PM
Quote
DoktorZee_BioWare: For WormFOODx - User created content is a big part of the game on PC (as the tools launch at the same time as  the PC version)  and we are exploring the options for taking across the best user-created content from PC to PS3.   Obviously this is something we need to work out with Sony, but we're hopeful it can happen as it would be super-cool.
No plans whatsoever.  Buy it on PC.

Actually, I read that as:

The Witcher was awesome in releasing extra content as part of a Special Edition. We're going to do the same, only without the pesky part of actually creating the content.


Title: Re: Dragon Age
Post by: Zetor on November 02, 2009, 01:15:00 AM
What, no comments about random hungarian journalists winning the Dragon Age launch event (beating the Bioware/fanboi team even)? Hungary, FUCK YEAH!!11  :awesome_for_real:

(also, is the release date nov 6 now, or is europe getting screwed again?)


Title: Re: Dragon Age
Post by: schild on November 02, 2009, 01:43:55 AM
Quote
DoktorZee_BioWare: For WormFOODx - User created content is a big part of the game on PC (as the tools launch at the same time as  the PC version)  and we are exploring the options for taking across the best user-created content from PC to PS3.   Obviously this is something we need to work out with Sony, but we're hopeful it can happen as it would be super-cool.
No plans whatsoever.  Buy it on PC.

Actually, I read that as:

The Witcher was awesome in releasing extra content as part of a Special Edition. We're going to do the same, only without the pesky part of actually creating the content.
That's just ridiculous.


Title: Re: Dragon Age
Post by: nurtsi on November 02, 2009, 04:58:42 AM
(also, is the release date nov 6 now, or is europe getting screwed again?)

We're getting screwed again.


Title: Re: Dragon Age
Post by: jakonovski on November 02, 2009, 07:40:13 AM

We're getting screwed again.

Yeah, if I could find the Johnny Cash Middle Finger Neti Pot picture again, I'd send it to EA and Bioware.


Title: Re: Dragon Age
Post by: Sky on November 02, 2009, 07:50:12 AM
Really? A couple of days is being screwed? Ask Australia about L4D2. That's being screwed. You're just impatient.

My copy is in the USPS, so hopefully I get it by xmas. I probably won't have time to play it until after the holidays anyway, with all the stuff on my plate.


Title: Re: Dragon Age
Post by: jakonovski on November 02, 2009, 07:57:45 AM
Really? A couple of days is being screwed? Ask Australia about L4D2. That's being screwed. You're just impatient.

My copy is in the USPS, so hopefully I get it by xmas. I probably won't have time to play it until after the holidays anyway, with all the stuff on my plate.

Man up and deal, etc.


Title: Re: Dragon Age
Post by: NiX on November 02, 2009, 09:20:21 AM
Guess what got leaked :awesome_for_real:


Title: Re: Dragon Age
Post by: jakonovski on November 02, 2009, 09:26:59 AM
Guess what got leaked :awesome_for_real:

Karma strikes back!


Title: Re: Dragon Age
Post by: tmp on November 02, 2009, 10:00:38 AM
Meh, the DLC thing is pretty shitty but that's not much of karma (or maybe too much)  Now if it was only the DLC that got leaked, instead... :why_so_serious:


Title: Re: Dragon Age
Post by: Velorath on November 02, 2009, 10:17:46 AM
Guess what got leaked :awesome_for_real:

Virtually every PC game since the dawn of the Internet?


Title: Re: Dragon Age
Post by: tmp on November 02, 2009, 10:32:58 AM
Sort of on this topic; i know the disc-based version is supposed to only come with disc check, but does anyone know what (if any) kind of DRM is used for the direct2drive version? Not sure if i want to get some fancy Securom in a fresh windows 7 install and skimming through Google finds didn't bring anything conclusive...


Title: Re: Dragon Age
Post by: gryeyes on November 02, 2009, 11:08:07 AM
Sweet sweet comeuppance.


Title: Re: Dragon Age
Post by: Rasix on November 02, 2009, 11:42:27 AM
 :headscratch:


Title: Re: Dragon Age
Post by: jakonovski on November 02, 2009, 11:46:18 AM
:headscratch:

PC gamers are a vicious bunch.


Title: Re: Dragon Age
Post by: Slyfeind on November 02, 2009, 11:47:56 AM
So does this come out today, or what? I'm so confused!


Title: Re: Dragon Age
Post by: jakonovski on November 02, 2009, 11:53:07 AM
So does this come out today, or what? I'm so confused!

The US version comes out on Wednesday because it is traditional, and the EU version comes out on Friday, because it's also traditional. Note the complete lack of mention of customers, those greedy leeches, in this situation.


Title: Re: Dragon Age
Post by: Brogarn on November 02, 2009, 12:03:17 PM
The US version comes out on Wednesday Tuesday

FIFY


Title: Re: Dragon Age
Post by: Morfiend on November 02, 2009, 12:24:36 PM
Does anyone know what the movement is like for this game? Is it the same style as Mass Effect and Kotor or is it more like Balders Gate, and Neverwinter Nights?


Title: Re: Dragon Age
Post by: Segoris on November 02, 2009, 01:05:26 PM
Does anyone know what the movement is like for this game? Is it the same style as Mass Effect and Kotor or is it more like Balders Gate, and Neverwinter Nights?


Combat video (http://www.youtube.com/watch?v=TMcjyHnzg60&feature=related), Gameplay (movement starts ~3mins or so) (http://www.youtube.com/watch?v=Lub5e_9NDW8)

Both from EA's Youtube channel.



Title: Re: Dragon Age
Post by: gryeyes on November 02, 2009, 01:43:49 PM
Virtually every PC game since the dawn of the Internet?

Before its released to the public? Not so much.


Title: Re: Dragon Age
Post by: Velorath on November 02, 2009, 02:17:04 PM
Virtually every PC game since the dawn of the Internet?

Before its released to the public? Not so much.

It's one day before release, so a lot of retailers should already have it in their stores.  If you don't think this is a common occurance, you just haven't been paying attention (you do know that the 360 version of Modern Warfare 2 has been leaked already right, so it's not even just PC games this is happening with?).


Title: Re: Dragon Age
Post by: gryeyes on November 02, 2009, 02:43:39 PM
Irrelevant, most games are not leaked before they hit the streets. It happens, its not common.


Title: Re: Dragon Age
Post by: Prospero on November 02, 2009, 02:46:28 PM
It seems like it happens with most big games any more. Street dates are always getting broken.


Title: Re: Dragon Age
Post by: schild on November 02, 2009, 02:48:07 PM
Oh god stop talking about it.

If a game has a street date, it's generally leaked before launch because it's shipped before launch (well-before, typically).
If a game doesn't have a street date, it probably won't even make it to stores before launch, let alone get leaked.
If a game is sent to every reviewer with no checks for legitimate sites in place (indie stuff mostly), it will get leaked before launch.
If a game is sent to retailers on ship day and the press people know all the PR folks they're sending it to, it won't get leaked.
If a game requires online activation to decrypt or add to the EXE (in the case of say, Bioshock), it will not get leaked because it is missing vital information.

Now STFU and stop derailing the thread.


Title: Re: Dragon Age
Post by: Amaron on November 02, 2009, 02:55:31 PM
I got my copy from the EA store today (couldn't find a CE anywhere else).   Seems like they shipped early.   Been playing it for a few hours now and all I can say is:

OMG it's a god damn honest to god PC RPG  :drill: :drill: :drill: :drill: :drill:!  I can't even fathom how they got this working on consoles.


Title: Re: Dragon Age
Post by: Montague on November 02, 2009, 03:00:46 PM
I got my copy from the EA store today (couldn't find a CE anywhere else).   Seems like they shipped early.   Been playing it for a few hours now and all I can say is:

OMG it's a god damn honest to god PC RPG  :drill: :drill: :drill: :drill: :drill:!  I can't even fathom how they got this working on consoles.

We need a "I hate your guts right now but tell me more" smiley.



Title: Re: Dragon Age
Post by: Brogarn on November 02, 2009, 03:21:21 PM
I got my copy from the EA store today (couldn't find a CE anywhere else).   Seems like they shipped early.   Been playing it for a few hours now and all I can say is:

OMG it's a god damn honest to god PC RPG  :drill: :drill: :drill: :drill: :drill:!  I can't even fathom how they got this working on consoles.


 :mob:


Title: Re: Dragon Age
Post by: Amaron on November 02, 2009, 03:33:14 PM
We need a "I hate your guts right now but tell me more" smiley.

Did you play Baldur's Gate 1 when it came out?   I remember that feeling of going "WOW" at the graphics of the painted backgrounds.   When I zoomed out in this game it was just like that.  Instant tenting.   Some people will zoom in obsessively and go "blah" but it hit the sweet spot , for me, of that sort of beauty that BG brought to rpg's.

Everything about the interface just screams "haha gamepad you can't touch this".  The camera works perfectly and is exactly what NWN2 should of been.     I'm sure they cobbled something together but this stuff is clearly PC first console second.   Of course after the total consolization of Borderlands it might just be standing out in contrast.   The dialogs are pure awesome.   The first guy you really talk (as a mage anyways) to has just craploads of stuff to say and you just keep clicking and reading and OMG .  The actual rpg system feels solid too.   None of that halfassed crap they put in Jade Empire or Mass Effect.   Stats and skills and weird interactions and prestige class type things.   The combat is pure Infinity Engine meets 2009  :awesome_for_real: :drill: :drill:.

Of course this is all just my pure lust for a real BG style sequel and if you were waiting for something else I don't know how you'll like it.   It's definitely a real god damn RPG though.


Title: Re: Dragon Age
Post by: tmp on November 02, 2009, 05:36:43 PM
Everything about the interface just screams "haha gamepad you can't touch this".
From a gameplay video i saw the console version has quite different control scheme which seems to fit the gamepad well. This is not to say the game isn't "PC first then ported" but just, if someone was shown only the console version they'd probably get the opposite impression. Pretty cool they put such effort in both releases.


Title: Re: Dragon Age
Post by: Amaron on November 02, 2009, 06:09:48 PM
Everything about the interface just screams "haha gamepad you can't touch this".
From a gameplay video i saw the console version has quite different control scheme which seems to fit the gamepad well. This is not to say the game isn't "PC first then ported" but just, if someone was shown only the console version they'd probably get the opposite impression. Pretty cool they put such effort in both releases.

Now that I'm more into the game I think I see what they did.  They have a sort of AI thing similar to FF12.   I haven't fiddled with it but I can see how it would make the game at least playable on a console.  Some stuff though I'm curious how they'll handle.   Like the game has friendly fire and this makes lining up AoE's pretty important.   Fiddling with player positioning can often require you to have all your characters moving to specific locations all at the same time.  I'm sure it's possible on the console but I can't imagine it's quite as good.   Plus you have obvious stuff that's just always better on a pure PC UI like inventory managment.

I hope the console version is good though.  I want this to sell well and not be like "oh look that game was fail because it was a PC port".


Title: Re: Dragon Age
Post by: tmp on November 02, 2009, 06:30:27 PM
Some stuff though I'm curious how they'll handle.   Like the game has friendly fire and this makes lining up AoE's pretty important.
This is supposedly toned down a lot in the console version, precisely because it's much more difficult to control with the control scheme they have going in the console version. Side-effect is, console version is easier in comparison. (source (http://www.quartertothree.com/game-talk/showpost.php?p=1951857&postcount=2781))


Title: Re: Dragon Age
Post by: Tannhauser on November 02, 2009, 06:35:36 PM
My plan is to buy the 360 version since my laptop only meets min specs.  But now I'm a bit worried.  Suggestions?


Title: Re: Dragon Age
Post by: Xuri on November 02, 2009, 06:49:55 PM
Spend all your life-savings on a new desktop computer. Buy the PC version.


Title: Re: Dragon Age
Post by: Amaron on November 02, 2009, 08:38:22 PM
My plan is to buy the 360 version since my laptop only meets min specs.  But now I'm a bit worried.  Suggestions?

It sounds like the two versions are totally different.  If you can only control one character at a time in the console version then that's not even remotely the same game.   If you aren't the kind of person to keep a gaming PC around though then does that sort of thing really matter to you?   Console games never have that sort of gameplay and you've already sort of made a decision to be a console gamer so it might not hurt your enjoyment at all.


Title: Re: Dragon Age
Post by: Calantus on November 02, 2009, 10:56:05 PM
I also think it's insulting that I have to worry about developers putting food on kids' tables. I mean, basically that's what some comments sound like. i.e. I should be take into account that companies need to make up costs. Puh-lease. I'm definitely positive that worrying about paychecks applies to me more than them. And the same goes for many gamers. The difference with me and others is that many gamers are stupid, single, and operate under the assumption that they have disposable income (most don't though, in practice). DLC is a phenomenon born out of the desire to tap into this idiotic "disposable income gamer" market. Not for the poor wittle game developers who will die from starvation.. I mean, if that's really the case, just give me your address then. I'll some send beans and rice.

Hmmm. If only there were a way to compensate developers for their work without DLC.

Actually, I have an idea. It came to me when I thought about how if costs rise higher than the set price everything in the world must be then why don't we just raise prices on those things that cost more to make? I know it's never been done before, but I think it would probably work. And when people could make a profit on things that cost a lot to make people might actually start making and selling expensive things. This would probably also help the American car manufacturers, it must be really hard to turn a profit when you need to sell each car for the same price as a happy meal.


Title: Re: Dragon Age
Post by: Azazel on November 03, 2009, 12:19:31 AM
 :headscratch:


Title: Re: Dragon Age
Post by: UnSub on November 03, 2009, 01:02:13 AM
It is Melbourne Cup Day. There's a good chance he's been drinking.


Title: Re: Dragon Age
Post by: Sophismata on November 03, 2009, 01:20:42 AM
Bless November.


Title: Re: Dragon Age
Post by: Elerion on November 03, 2009, 01:34:26 AM
This is seriously testing my want-to-be-honest-since-I-can-technically-afford-to-now resolve.


Title: Re: Dragon Age
Post by: Sophismata on November 03, 2009, 02:00:22 AM
I'm still on the fence. I want to buy the game, because if it's anything like Baldur's Gate I'll really enjoy it. But the character generator and DLC-at-launch thing really has me looking at this sceptically. If I hear its good from those friends of mine who purchased it, I'll probably do the same.

But I'm wary.


Title: Re: Dragon Age
Post by: Calantus on November 03, 2009, 02:07:02 AM
It is Melbourne Cup Day. There's a good chance he's been drinking.

Also had the day off.


Title: Re: Dragon Age
Post by: caladein on November 03, 2009, 04:42:19 AM
PCG (UK) Review. (http://www.computerandvideogames.com/article.php?id=226557)

Also, This game will unlock in approximately 7 hours :drill:.


Title: Re: Dragon Age
Post by: AutomaticZen on November 03, 2009, 06:46:46 AM
PCG (UK) Review. (http://www.computerandvideogames.com/article.php?id=226557)

Quote
Oh, and if we're listing faults, one appalling gaff is the failure to change family members' skin colour if you roleplay a non-caucasian. My main protagonist, a black man, lived as a sort of reverse 'The Jerk', where no one mentioned that his mother, father and brothers were all white. Embarrassing.

Classic. I shall embrace my white family with open arms.  :grin:


Title: Re: Dragon Age
Post by: Riggswolfe on November 03, 2009, 07:08:18 AM
PCG (UK) Review. (http://www.computerandvideogames.com/article.php?id=226557)

Quote
Oh, and if we're listing faults, one appalling gaff is the failure to change family members' skin colour if you roleplay a non-caucasian. My main protagonist, a black man, lived as a sort of reverse 'The Jerk', where no one mentioned that his mother, father and brothers were all white. Embarrassing.

Classic. I shall embrace my white family with open arms.  :grin:

In a way it's kind of funny. It gives me a Chappelle show vibe.


Title: Re: Dragon Age
Post by: Segoris on November 03, 2009, 07:30:15 AM

Quote
Oh, and if we're listing faults, one appalling gaff is the failure to change family members' skin colour if you roleplay a non-caucasian. My main protagonist, a black man, lived as a sort of reverse 'The Jerk', where no one mentioned that his mother, father and brothers were all white. Embarrassing.


Oh sweet, I can roleplay I'm <insert attention whoring famous person here>'s recently adopted kid from Africa, and they didn't even make me pay extra to do so on day 1 with their DLC.

DA:O, now with more simulation features!  :awesome_for_real:


Title: Re: Dragon Age
Post by: Stormwaltz on November 03, 2009, 08:10:37 AM
PCG (UK) Review. (http://www.computerandvideogames.com/article.php?id=226557)

Quote
Further to this are the Combat Tactics. Each character has a limited number of these slots (expanded through levelling up and choosing particular skills) to which you can assign specific actions to be performed in specific conditions, using cascading menus. These can be as simple as picking 'Self' then 'Health', then 'is < 25%' then 'Use health poultice: least powerful'. Or as complex as 'if party member Leliana' is 'Being attacked by melee attack', then 'Deactivate mode: Powerful swings'. And so on. With at least five or six slots available for each character, this enables you to set up an elaborate array of specific behaviours so that your party can enact your will without constant babysitting. It's most useful for getting members to self-heal at the right times, heal each other, and switch from range to melee weapons in particular circumstances.

"Think the party AI sucks? Fix it yourself!"

Obligatory F13 sarcasm aside, I think this is a neat feature.


Title: Re: Dragon Age
Post by: Yegolev on November 03, 2009, 08:13:16 AM
Stolen from FFXII, yes?

Need more reports.


Title: Re: Dragon Age
Post by: JWIV on November 03, 2009, 08:16:27 AM
Stolen from FFXII, yes?

Need more reports.

I was going to say Phantasy Star IV myself which had the combat macros at least.   The conditional trigger stuff is definitely a sweet improvement though. 


Title: Re: Dragon Age
Post by: jakonovski on November 03, 2009, 08:28:13 AM
Le sigh, all the pirates are playing DA and soon so are Murricans. As an euro scumbag I paid the highest price and get the worst service, especially if Steam intends to make me wait until 8PM on Friday like the countdown suggests. Thanks EA and Steam for punishing me for being a customer!



Title: Re: Dragon Age
Post by: Teleku on November 03, 2009, 08:33:36 AM
They're not punishing you for being a customer!  There punishing you for being European.  Get it right.


Title: Re: Dragon Age
Post by: Segoris on November 03, 2009, 08:33:45 AM
Le sigh, all the pirates are playing DA and soon so are Murricans. As an euro scumbag I paid the highest price and get the worst service, especially if Steam intends to make me wait until 8PM on Friday like the countdown suggests. Thanks EA and Steam for punishing me for being a customer!

Man up and deal, etc.

 :why_so_serious:


Title: Re: Dragon Age
Post by: jakonovski on November 03, 2009, 08:35:18 AM
Le sigh, all the pirates are playing DA and soon so are Murricans. As an euro scumbag I paid the highest price and get the worst service, especially if Steam intends to make me wait until 8PM on Friday like the countdown suggests. Thanks EA and Steam for punishing me for being a customer!

Man up and deal, etc.

 :why_so_serious:


Dude I was already aiming that at myself for being a little bitch who whines about video games. This is such a shit hobby for shit people.


Title: Re: Dragon Age
Post by: Draegan on November 03, 2009, 08:43:07 AM
Eurogamer 8/10 (http://www.eurogamer.net/articles/dragon-age-origins-review)

Quote
Over half a decade in the making, vast in scope, neck-deep in loot, lore and labyrinthine plotting - if classics were measured by the yard and made out of man-hours, Dragon Age would stand head and shoulders above them all.
'Dragon Age: Origins' Screenshot 1

But they're not. And although it's a work of great accomplishment and craftsmanship - and no small amount of ambition - Dragon Age is sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul.


Title: Re: Dragon Age
Post by: Brogarn on November 03, 2009, 08:45:30 AM
Eurogamer 8/10 (http://www.eurogamer.net/articles/dragon-age-origins-review)

Quote
Over half a decade in the making, vast in scope, neck-deep in loot, lore and labyrinthine plotting - if classics were measured by the yard and made out of man-hours, Dragon Age would stand head and shoulders above them all.
'Dragon Age: Origins' Screenshot 1

But they're not. And although it's a work of great accomplishment and craftsmanship - and no small amount of ambition - Dragon Age is sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul.

But yet they give it an 8/10. Ooookay.

Either way I'm still antsy because I won't get it until tomorrow.

BALTIMORE, MD, US     11/03/2009     8:50 A.M.     DEPARTURE SCAN

/sadface


Title: Re: Dragon Age
Post by: jakonovski on November 03, 2009, 09:01:57 AM
This whole release date cockmongering is like a guy standing on the street shouting "fuck you" at your place. Sure, you can close the window and he can't bother you anymore, but why is he shouting fuck you at me for no reason at all?


Title: Re: Dragon Age
Post by: tmp on November 03, 2009, 09:14:08 AM
Quite; really not getting the 3 day delay for European release, unless the staggered release is supposed to somehow protect Bioware DLC servers from meltdown or something.


Title: Re: Dragon Age
Post by: AutomaticZen on November 03, 2009, 09:28:33 AM
Eurogamer 8/10 (http://www.eurogamer.net/articles/dragon-age-origins-review)

Quote
Over half a decade in the making, vast in scope, neck-deep in loot, lore and labyrinthine plotting - if classics were measured by the yard and made out of man-hours, Dragon Age would stand head and shoulders above them all.
'Dragon Age: Origins' Screenshot 1

But they're not. And although it's a work of great accomplishment and craftsmanship - and no small amount of ambition - Dragon Age is sorely lacking in the things that make a truly great role-playing game, or any game for that matter: vision, inspiration, soul.

Odd.  They give it an 8/10, and many of the other reviews say the opposite.

Gamespot (9.5) (http://www.gamespot.com/pc/rpg/dragonage/review.html)
Quote
When was the last time you felt totally lost in a fantasy gameworld? When was the last time you played a game with such a well-crafted and enjoyable story that you knew you’d remember it for a long, long time? Dragon Age: Origins is that kind of game, so rich and involving that you are powerless to resist its wiles and whims, so touching and triumphant that your mind and heart will be moved.  In the fictional land of Ferelden, you meet memorable characters and fight for a cause you believe in, and it's this backdrop that makes developer BioWare's newest role-playing game so extraordinary. Dragon Age is more than a well-crafted story, however: It's a lengthy, intricate, and thoroughly entertaining adventure that's easy to fall in love with.

CVG (9.4) (http://www.computerandvideogames.com/article.php?id=226557)
Quote
Most extraordinary about this opening choice is the incredible sense of being of that race, and the part that race plays in history. I know much about the elves, the dwarves and the mages: I've been to their homelands, experienced their cultures, influenced their lives and been influenced by them. But I've no idea what it's like to be a Dalish elf. I can tell you all about being a noble human, my family's past, our relationships to the ruling classes, and most of all, the horror of loss and betrayal that surrounded me. No part of the game is without this enormity of history.

GameInformer (9.0) (http://gameinformer.com/games/dragon_age_origins/b/pc/archive/2009/10/05/review.aspx)
Quote
In addition to capturing the joy of battle, Dragon Age also provides an engrossing backdrop for the action. Even more than Mass Effect, the nation of Ferelden feels like a fully realized setting with its own history, conflicts, and power groups. This is one of the main reasons the game is so addicting; completing quests isn’t just about grinding experience and amassing loot – it actually feels like you have an impact on the world.

In the middle of reviewing Dragon Age, I had a couple vacation days scheduled. During my long out-of-state weekend, the game was constantly popping into my mind – how I could have won a fight differently, or how I might spend my next few talent points. As soon as my flight landed back in Minneapolis, I didn’t even fight the urge; I drove straight into the office and spent an entire Sunday night in front of the computer fighting darkspawn and saving Ferelden. The number of titles that can foster this level of dedication and obsession are few, and Dragon Age: Origins is among the best of them.

Against the Eurogamer review:

Quote
But any desire to play it again is ultimately squashed, for many reasons which can be boiled down to one. Although the systems which make up Dragon Age's world are all interesting and well-realised - the companion interaction, the plotting, the character progression, the combat - the world itself is neither.

I got the feeling from reading it, that he was aiming to give it a 6 or 7.



Title: Re: Dragon Age
Post by: schild on November 03, 2009, 09:32:29 AM
Remember, Eurogamer was the only site that gave Darkfall a 2.

Someone is afraid of backlash and knows no one reads anything on the web.


Title: Re: Dragon Age
Post by: Murgos on November 03, 2009, 09:36:54 AM
Meh, I read one review of Borderlands that said the game has no atmosphere, which of all the faults it does have that isn't one.  Just because someone publishes a review doesn't mean it's worth anything.


Title: Re: Dragon Age
Post by: Velorath on November 03, 2009, 09:49:59 AM
Quite; really not getting the 3 day delay for European release, unless the staggered release is supposed to somehow protect Bioware DLC servers from meltdown or something.

If that were the case, it didn't work.  Trying to download the Shale DLC, and the game makes you login to Bioware's Social Network site (which is apparently in beta).  I already have a Bioware/EA login in so I use that and it asks me to set up a profile and then click on the "next" button, at which point I get a "An Error Has Occurred Error creating social site account" message every time.  It's like their damn SWTOR beta signup.  Somebody get these guys someone who can make a functioning webpage (or maybe just a less retarded way for people to get their DLC).


Title: Re: Dragon Age
Post by: Yegolev on November 03, 2009, 10:16:36 AM
I'm fairly certain that a Metascore does not adjust the aggregate score based on review text.  Furthermore, no one depending on advertising is going to give a bad rating to a Bioware game.

Also:
Just because someone publishes a review doesn't mean it's worth anything.

I am waiting to gauge the F13 reaction.  As if I am going to stop playing Borderlands.  What will likely happen is that I replace Last Remnant with Dragon Age in couple-time.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 10:17:18 AM
Meh, I read one review of Borderlands that said the game has no atmosphere, which of all the faults it does have that isn't one.  Just because someone publishes a review doesn't mean it's worth anything.

Yea, f13 is seriously foreign to that train of thought. :awesome_for_real:


Title: Re: Dragon Age
Post by: Rasix on November 03, 2009, 10:17:49 AM
Time to see if the lame Best Buys around here have it in stock.  Well, after my fun fun allergy shots.


Title: Re: Dragon Age
Post by: Yegolev on November 03, 2009, 10:24:33 AM
What the fuck could you be allergic to in Arizona?  Maybe you meant "antivenin"?


Title: Re: Dragon Age
Post by: AutomaticZen on November 03, 2009, 10:51:44 AM
What the fuck could you be allergic to in Arizona?  Maybe you meant "antivenin"?

Dirt or scorpions?


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 10:52:26 AM
Chain-link fences and old people, obviously.


Title: Re: Dragon Age
Post by: Xuri on November 03, 2009, 11:23:01 AM
Quote
Available: 6 November 2009
This game will unlock in approximately 2 days and 22 hours

Fine, Electronic Arts. I'll just not fucking play your stupid fucking dragon age game. Try me again in 2030 when you've finally decided to treat your customers the same wherever they live.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 03, 2009, 11:28:21 AM
Just picked this up for the pc at lunchtime.  Will give it first crack tonight.  In odd sort of juxtapostion, this clearly seems to be a PC game that got ported to consoles, whereas Borderlands was just the opposite.  It's getting so you really have to dig into the details on any multi-platform release to figure out which to get anymore.  From that Gamespot review it specifically mentions that the PC version is better in terms on character control, camera control especially, overall graphics, interface, and of course, the toolset.  But to offset that, apparently the console version is noticeably easier.  What a shockl  :oh_i_see:

And i have to say, the web game DA:Journeys was a nice touch.  Dont care so much about unlocking stuff for the real game with it, but as an introduction to the lore, concepts and skills, i liked it.  Turn based combat FTW!  Supposedly they are going to continue to release content for that as well.  There is marketing i can get behind.



Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 11:30:52 AM
Quote
Available: 6 November 2009
This game will unlock in approximately 2 days and 22 hours

Fine, Electronic Arts. I'll just not fucking play your stupid fucking dragon age game. Try me again in 2030 when you've finally decided to treat your customers the same wherever they live.

You guys get Paradox games way before we do.  :grin:

I am pretty sure this is just a matter of some deal where their digital distribution release date has to match the retail store release date due to deals with their distributors. There are a lot of reasons that it might be difficult for them to get copies into brick and mortar stores on the exact same day worldwide.


Title: Re: Dragon Age
Post by: gryeyes on November 03, 2009, 11:38:11 AM
Whatever you do don't play on the hardest difficulty setting. Story so far is pretty awesome, tons of lore everywhere that is interesting. The mage intro gives a heavy WH40k vibe (almost biting the entire style). Was tempted to reroll just to play another intro.


Title: Re: Dragon Age
Post by: Draegan on November 03, 2009, 11:41:11 AM
I have no idea what class to play.  I'm going into this game blind and just let inspiration come to me.


Title: Re: Dragon Age
Post by: Velorath on November 03, 2009, 11:44:30 AM
Finally got the Shale DLC downloading, even though on the site when you redeem the code it will say it doesn't work.


Title: Re: Dragon Age
Post by: Bunk on November 03, 2009, 11:51:23 AM
Got my "your copy is waiting for you" call from EB ten minutes ago. 2.5 hours left in my shift...


Title: Re: Dragon Age
Post by: Amaron on November 03, 2009, 12:07:12 PM
That eurogamer review is pretty iffy if you ask me.   It sounds like the author set himself up waiting for some god game and then got all pissy because Bioware used a gameworld that he didn't like.   He came off like some sort of Forgotten Realms sissy getting pissed because the GM wants to play Dragonlance.


Finally got the Shale DLC downloading, even though on the site when you redeem the code it will say it doesn't work.

When I entered all my codes the site said it didn't work and that it was accepted at the same time.

Stolen from FFXII, yes?
Yea the tactics thing looks straight out of FF12.   They even have a skill that lets you open more tactics slots.   I haven't fiddled with it on the PC version because you don't really let the AI do anything in important fights.  It's very handy for the more normal fights though so I probably fiddle with it once I get more skills/abilities that need to be setup.


Title: Re: Dragon Age
Post by: Draegan on November 03, 2009, 12:14:35 PM
I still havn't decided to download this off of steam or buy it from the store on the way home.  Hmmm.


Title: Re: Dragon Age
Post by: Yegolev on November 03, 2009, 12:15:51 PM
From that Gamespot review it specifically mentions that the PC version is better in terms on character control, camera control especially, overall graphics, interface, and of course, the toolset.  But to offset that, apparently the console version is noticeably easier.

Hahaha, console gamers are the 1980's-USA to PC gamers' 1980's-Japan.


Title: Re: Dragon Age
Post by: Azazel on November 03, 2009, 12:22:20 PM
Quote
Available: 6 November 2009
This game will unlock in approximately 2 days and 22 hours

Fine, Electronic Arts. I'll just not fucking play your stupid fucking dragon age game. Try me again in 2030 when you've finally decided to treat your customers the same wherever they live.

Didn't we just do this with Gearbox/2K/Borderlands?



Title: Re: Dragon Age
Post by: Teleku on November 03, 2009, 12:26:15 PM
From that Gamespot review it specifically mentions that the PC version is better in terms on character control, camera control especially, overall graphics, interface, and of course, the toolset.  But to offset that, apparently the console version is noticeably easier.

Hahaha, console gamers are the 1980's-USA to PC gamers' 1980's-Japan.
That sentence is painful.


Title: Re: Dragon Age
Post by: Slyfeind on November 03, 2009, 12:36:24 PM
Before I pick this up, how stable is it? Any big issues? I'm barely above min spec, so I'd hate to find "There's a patch coming that will fix XYZ" and have to struggle with some weird bug or search the 'net for work-arounds.


Title: Re: Dragon Age
Post by: Morat20 on November 03, 2009, 12:51:12 PM
From that Gamespot review it specifically mentions that the PC version is better in terms on character control, camera control especially, overall graphics, interface, and of course, the toolset.  But to offset that, apparently the console version is noticeably easier.

Hahaha, console gamers are the 1980's-USA to PC gamers' 1980's-Japan.
What are the specific differences between the 360 and PC versions?

I'm not upgrading my PC to play this, although I've toyed with getting it for the 360.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 12:54:09 PM
omg tactical view

:heart:


Title: Re: Dragon Age
Post by: Ashamanchill on November 03, 2009, 01:00:02 PM
Before I pick this up, how stable is it? Any big issues? I'm barely above min spec, so I'd hate to find "There's a patch coming that will fix XYZ" and have to struggle with some weird bug or search the 'net for work-arounds.

I bought this title and installed it, only to get a 'failed to auhtneticate cd' or some bullshit anytime I play it. Customer Service is the standard launch day swamped right now, so I haven't heard back from them.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 01:00:52 PM
"Remove your characters armor for now"

uhhh ok

Welcome to

Dragon Age: XXXTREME CAMEL TOE


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 01:08:50 PM
10 minutes in, elves are slaves and there's already been an 'elf eating' joke.

Pretty sure I wrote this game.


Title: Re: Dragon Age
Post by: Signe on November 03, 2009, 01:10:25 PM
I might get this from Steam at some point.  I'm tired of boxes, too.  Righ is in the process of tidying up his offices and the junk room and I really, Really, REALLY want to ditch all the boxes I have.  The amount is just incredible to me.  We have 16 year old games from the UK that we don't even have a console for anymore, like the CD32 and PS1.  We have old Amiga games.  Did I really bring CD32 games to the US with me?  Maybe I should dig harder and I'll find the console!  I have copies of games that I never even took out of the mailing packages!  What the fuck is wrong with me?  I think I don't realise because I just toss things in that room and never actually go in.  Or even look.  If I don't see it, I guess it doesn't exist?  Anyway, this time they'll all really make it to the trash.  


Title: Re: Dragon Age
Post by: Xilren's Twin on November 03, 2009, 01:13:50 PM
What are the specific differences between the 360 and PC versions?

I'm not upgrading my PC to play this, although I've toyed with getting it for the 360.

Mostly i think the biggest one is the controls and camera view.  Just browsing around, i found these posts which seem to sum it up rather well.

Quote
So I'm picking up my copy of Dragon Age tomorrow, and I have yet to decide which version to get.

Now I know most people are going to say "PC version," and I already know the main reasons for it: Slightly better graphics, modding, and controls. So rather than ask which version I should get, I'd rather just hear more of the pros and cons.

Now with that out of the way, what are some of the specific differences aside from general graphics, modding, and controls? For example, I've heard that the PC version can put more enemies on screen at a time, are there more specific things like that? I'm just looking for something that might make going for the PC version worth facing my personal OCD-type problems with that platform.

Reply:
It really depends on how you want the combat to be. On the consoles it's only little more than an action RPG. Maybe a slightly improved KOTOR. It's not just about the camera that's only up close and can't be zoomed out. You can issue multiple attack commands and use abilities, but you can only move one person at a time while paused. That makes it difficult to use area of effect spells, so friendly fire has been drastically reduced. Normal has zero FF, whereas on the PC it has 50%. Because of the more cumbersome controls, difficulty in general has been reduced. It has been said a couple of times now that the PC version is more difficult.

It seems the console versions are more suitable for just playing the main character in combat and using largely the AI scripting for the rest. Not so much for micromanaging everything.

On the PC you can play like that too, but you have can also take complete control over your entire party member and directly control their every move. Most importantly, you can issue simultaneous movement commands. And this is a game where positioning is actually important.

Reply 2
PC version: Full Party Control and full camera control/top down view. Challenge as intended via proper implementation of friendly fire and higher enemy counts. Superior character advancement system that allows you to save talent points to meet a pre-req (consoles must spend them at level up). Huge increase in value from easy access to community mods and the toolset. Superior interface.

And better graphics, if you even care about that after the other stuff.

Console version: Costs more. Randomly murders a kitten somewhere in the world every time the game is launched.

If you can, get the PC version.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 01:15:52 PM
This game really really badly wants me to join the Grey Warden.

I'm sorry game, but I can't let the Darkspawn rape and pillage without my strict sayso.


Title: Re: Dragon Age
Post by: AcidCat on November 03, 2009, 01:18:23 PM
Let me make sure I understand this game, just to be sure I'm not missing out - It's like a story-heavy forced-grouping MMO with standard autoattack/special combat, but it's single player, so you're grouping with NPCs that require you to routinely pause the game to micromanage. And it's done in Shitty Brown Realism style. Am I missing anything?


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 01:21:52 PM
Let me make sure I understand this game, just to be sure I'm not missing out - It's like a story-heavy forced-grouping MMO with standard autoattack/special combat, but it's single player, so you're grouping with NPCs that require you to routinely pause the game to micromanage. And it's done in Shitty Brown Realism style. Am I missing anything?
It's just Baldur's Gate. You either like it or you don't.

-

The Blood Engine in this game seems like it took more work than the lipsync engine.


Title: Re: Dragon Age
Post by: ghost on November 03, 2009, 01:30:01 PM
Dragon Age: XXXTREME CAMEL TOE

This also begs for a sequel

Dragon Age 2:  the Moose Knuckle Empire.


Title: Re: Dragon Age
Post by: Tarami on November 03, 2009, 01:39:16 PM
Let me make sure I understand this game, just to be sure I'm not missing out - It's like a story-heavy forced-grouping MMO with standard autoattack/special combat, but it's single player, so you're grouping with NPCs that require you to routinely pause the game to micromanage. And it's done in Shitty Brown Realism style. Am I missing anything?
You're missing that this game has the worst case of verbal diarrea the gaming community has ever seen. It's like the writers were paid per word. It's just obnoxiously verbose to a level I honestly can't quite stand.


Title: Re: Dragon Age
Post by: AutomaticZen on November 03, 2009, 01:41:24 PM
Let me make sure I understand this game, just to be sure I'm not missing out - It's like a story-heavy forced-grouping MMO with standard autoattack/special combat, but it's single player, so you're grouping with NPCs that require you to routinely pause the game to micromanage. And it's done in Shitty Brown Realism style. Am I missing anything?

It's KOTOR with a Baldur's Gate-style tactical view with elves replacing Jedi.  As Schild said, either you like or you don't.  I've been waiting for another pause/queue combat system forever.




Title: Re: Dragon Age
Post by: gryeyes on November 03, 2009, 01:52:55 PM
Good idea to turn dialog text on unless you want to spend 30 mins of every hour listening to fuckers talk.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 01:55:02 PM
Good idea to turn dialog text on unless you want to spend 30 mins of every hour listening to fuckers talk.
First thing I've did, before even starting the game.

These people just will not shut up.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 02:00:39 PM
You know, I said that when


wouldn't shut the hell up and now I've gotten to


and it's been nonstop talk talk talk talk

I swear to god, Kojima must be playing this and be all "OH THIS IS WHAT I SOUND LIKE, I'm... a DOUCHE"


Title: Re: Dragon Age
Post by: waffel on November 03, 2009, 02:03:05 PM
The Codex seems like a cool idea, but after listening to NPCs talk for 30 minutes I just can't bring myself to delve more into the lore by reading it.


Title: Re: Dragon Age
Post by: Montague on November 03, 2009, 02:11:31 PM
The human noble prologue is le awesome. Of course I'm a sucker for medieval settings, so that might be it too.

The tactical/exploratory view transition is great. It's like NWN without the suck.


Title: Re: Dragon Age
Post by: Slyfeind on November 03, 2009, 02:12:10 PM
Wow. Suddenly not very interested. I really hate reading anything in games these days. Like, anything. Okay, maybe three or four words per hour. Maybe Dragon Age is just Not For Me. Are there any choices like "Skip to the end, how do I kill it"? Fallout 3 had those, and I loved 'em for it.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 02:20:05 PM
You can just press escape when you finish reading or if you don't give a shit. Story seems interesting enough, other than the fact the game probably has more text than "The Writer's Cut of War & Peace."


Title: Re: Dragon Age
Post by: gryeyes on November 03, 2009, 02:20:49 PM
The human noble prologue is le awesome. Of course I'm a sucker for medieval settings, so that might be it too.

The Magi prologue was likewise awesome. Unique items get their own codex entry hooray! Yeah, just read then hit esc or you wont last very long.


Title: Re: Dragon Age
Post by: HaemishM on November 03, 2009, 02:23:39 PM
I swear to god, Kojima must be playing this and be all "OH THIS IS WHAT I SOUND LIKE, I'm... a DOUCHE"

OH, I'm quite sure he knew exactly what he was doing.


Title: Re: Dragon Age
Post by: Rasix on November 03, 2009, 02:24:23 PM
It's Baldur's Gate with a more Mass Effect story presentation.  Wordy motherfuckers the lot of them.  I love it.  Others will not. My old college roommate would hate this shit.

The code redemption was fucking tiresome.  EA.com account crap is absolutely horrible.

Not sure why I picked rogue.  Always a bit squishy at the start.

edit: I must stay, the system performance of this game is beautiful.  I meet recommended specs and it runs like a dream.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 02:26:38 PM
The system performance is amazing, yes.

Also, there are some places where wordy is OK. However, the quartermaster will even bother you, I'd wager.


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 02:33:47 PM
More or less wordy than Planescape: Torment?


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 02:37:34 PM
More.

Somehow.


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 02:43:09 PM
 :heart: FUCKING YAY  :heart:


Title: Re: Dragon Age
Post by: Slyfeind on November 03, 2009, 02:43:20 PM
You can just press escape when you finish reading or if you don't give a shit. Story seems interesting enough, other than the fact the game probably has more text than "The Writer's Cut of War & Peace."

Ehhhh. I always feel like I'm breaking things by ESC-ing out of dialog.


Title: Re: Dragon Age
Post by: Murgos on November 03, 2009, 02:44:46 PM
Ha.  After the crap I took in the SWTOR thread because I said that having to listen to every bit of dialogue be spoken would be sheer horror I am loving the reactions here.


Title: Re: Dragon Age
Post by: Big Gulp on November 03, 2009, 02:54:00 PM
Is it like Mass Effect where if I've already read what they're currently saying for that line I can just press a button and they'll get to their next statement?  Because that worked pretty well and didn't fill me with rage.


Title: Re: Dragon Age
Post by: Amaron on November 03, 2009, 02:57:29 PM
More or less wordy than Planescape: Torment?

Yea it has a shitload of talking.  They just talk and talk and talk.   You'll walk up to a generic named guard and he'll spew out a mini novel about why he's standing there doing nothing.  I love talking and even I thought they overdid it a bit at the first area you go to after you finish your origin act.   Most of it was back story stuff though.   It felt like they created this huge world with tons of back story and they are trying to hard to get it all out there right away.

In this respect it almost feels like they went a little overboard with text because they are trying to create a new valuable IP.    The last couple sections I've gone through have had normal respectable amounts of talking.  I'm thinking that with a lot of backstory out of the way it all might be toned down now.

You can easily just skip through the talking though.  You just read the text or skim it then hit esc and it'll switch to the next part.  Plus just because generic guards have whole mini novels doesn't mean you even need to bother talking to them.   They are just sort of there if you feel like it.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 03:04:44 PM
Having to wait for bodies to decide they have loot on them is more annoying than the talking.


Title: Re: Dragon Age
Post by: Teleku on November 03, 2009, 03:08:16 PM
So is this game just as sandbox'ish as BG?  With a bazillion area's and side quests to go do that have nothing to do with the main story?


God damnit, I was kind of hoping this game would be horrible so I wouldn't have yet another god damn game to buy  :awesome_for_real:


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 03:12:31 PM
Ha.  After the crap I took in the SWTOR thread because I said that having to listen to every bit of dialogue be spoken would be sheer horror I am loving the reactions here.

You should maybe try to match up and see if the people complaining about it here are the same ones who liked it in SWTOR before you laugh too hard.


Title: Re: Dragon Age
Post by: Ashamanchill on November 03, 2009, 03:13:50 PM
Well I managed to get it installed on my roomate's comp and have been toying around with it. Fuckin fun. I liked the small touch of having my warrior be awaken in the middle of the night with him not wearing his full plate to bed.

As it turns out the authentication problems I am having have something to do with the secuROM on it clashing with my CD drive. Any advice on how to get around that? Thanks.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 03:26:37 PM
So is this game just as sandbox'ish as BG?  With a bazillion area's and side quests to go do that have nothing to do with the main story?

Yes.

Quote
God damnit, I was kind of hoping this game would be horrible so I wouldn't have yet another god damn game to buy  :awesome_for_real:

There's absolutely no reason not to buy this now if you haven't already. This is going to be PRIME, DOUBLE PRIME GOTY-Box with all the DLC material for $39.99 (because you just know it'll take forever for the price to have a meaningful drop, blame COD4).


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 03:31:34 PM
Note about Enchanter's Shoes:



Title: Re: Dragon Age
Post by: Rasix on November 03, 2009, 03:38:01 PM
Hmm, I could swear I just heard Claudia Black's voice.   :heart: :heart: :heart:


Title: Re: Dragon Age
Post by: Draegan on November 03, 2009, 03:45:15 PM
Just got home for voting and I'm installing.  Can't wait!

Oh and I have to celebrate my birthday with the woman.  Good thing she goes to bed at 10am.  No Sleep!  I bought the box on this one.  I didn't want to wait for steam to d/l it.


Title: Re: Dragon Age
Post by: gryeyes on November 03, 2009, 03:46:17 PM
Happy b-day, and ya Claudia Black is a main character. Im also pretty sure I heard Cpt Janeway.


Title: Re: Dragon Age
Post by: Amaron on November 03, 2009, 04:15:05 PM
Ha.  After the crap I took in the SWTOR thread because I said that having to listen to every bit of dialogue be spoken would be sheer horror I am loving the reactions here.

I don't think anyone here is complaining about voice acting.   Just that there is almost too much text.   Spoken dialogue is easily skippable.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 04:24:03 PM
Oh, the voice acting is fine.


Title: Re: Dragon Age
Post by: ghost on November 03, 2009, 04:30:57 PM
If you're trying to decide between PC and PS3 you should just do what I did.  Pre-order the PS3 version, then forget you ordered it and get the steam version too.  Then you have the best of both worlds. :oh_i_see:


Title: Re: Dragon Age
Post by: Lum on November 03, 2009, 04:35:11 PM
The human noble prologue is le awesome. Of course I'm a sucker for medieval settings, so that might be it too.

The city elf prologue is also le awesome.

Yes.

The elves in this game are awesome. None of this emo "oh, our people are downtrodden" bullshit for me, I AM COVERED WITH HUMAN BLOOD, WHAT DO YOU SAY NOW, HUH?

(quite literally)

I also like how every time I've tried to talk my way out of a fight I wind up killing everyone anyway. Really, I'm NOT a psychopathic murderer! OK, maybe a little. Those sex-crazed humans made me do it.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 04:40:50 PM
Quite literally, the rest of them are SLAVES. I look forward to being a slave elf on the next playthrough. Probably as a rogue, again.

Which is, you know, how it should be.

The game does a good job of making you feel like a serial killer, but I HATE being forced to choose a side, even if it ends up being temporary. Also, does this whole thing remind you a lot of The Witcher? Or anyone for that matter. I'm getting serious Witcher vibes.


Title: Re: Dragon Age
Post by: Lum on November 03, 2009, 04:48:57 PM
Yes, it's very Witchery. Not at all a bad thing.


Title: Re: Dragon Age
Post by: Nonentity on November 03, 2009, 04:49:40 PM
Hot female dwarves in the spoiler (nws...?)



Title: Re: Dragon Age
Post by: Xilren's Twin on November 03, 2009, 04:50:23 PM
Just a short way in and im already having a tough time picking spells.  Gah!

Really want to try the "turn your enemy into a short fused bomb" but may wait until i get at least 1 meat shield to hide behind.

And for those of you who played NWN1 and 2, this is pretty clearly a better version of that, just single player.


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 04:51:11 PM
The settings are quite similar, yeah. Which I'm sure will lead to some ZOMG WITCHER RIPOFF posts on forums across the internet, although there's probably not much to that given how long DA has been in the works.


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 04:58:02 PM
The settings are quite similar, yeah. Which I'm sure will lead to some ZOMG WITCHER RIPOFF posts on forums across the internet, although there's probably not much to that given how long DA has been in the works.
Wasn't The Witcher in development hell for years also?


Title: Re: Dragon Age
Post by: schild on November 03, 2009, 04:58:21 PM
Hot female dwarves in the spoiler (nws...?)

More like short freaky human with gorilla arms.


Title: Re: Dragon Age
Post by: WindupAtheist on November 03, 2009, 05:01:59 PM
Hot female dwarves in the spoiler (nws...?)


(http://www.allsinai.info/pictures/camelfoot.gif)


Title: Re: Dragon Age
Post by: Fordel on November 03, 2009, 05:03:26 PM
But can she flatten steel with her thighs?


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 05:03:43 PM
The settings are quite similar, yeah. Which I'm sure will lead to some ZOMG WITCHER RIPOFF posts on forums across the internet, although there's probably not much to that given how long DA has been in the works.
Wasn't The Witcher in development hell for years also?

Not sure. Unless someone at Bioware speaks Polish I think we can safely assume its not a case of actual ripoff though - the Witcher books are pretty old (from the early-mid 90s I think) but weren't translated to English until recently. DA has been in development for what, over 5 years? It was announced in 2004 or so.

EDIT: On the other hand, it occurs to me that CD Projekt licensed the NWN engine from Bioware for The Witcher, so there might have been at least some cross-pollination of ideas at some point there.


Title: Re: Dragon Age
Post by: Sjofn on November 03, 2009, 05:09:17 PM
Plus just because generic guards have whole mini novels doesn't mean you even need to bother talking to them.   They are just sort of there if you feel like it.

hahahahahahahahaha

Ingmar is the kind of man who talks to NPC guards five times JUST IN CASE they only give a quest or lore nugget on that fifth try. It's cute unless you're playing co-op with him.


Title: Re: Dragon Age
Post by: FatuousTwat on November 03, 2009, 05:19:08 PM
Note about Enchanter's Shoes:




Title: Re: Dragon Age
Post by: AutomaticZen on November 03, 2009, 05:25:19 PM
I'm here with my human family and thinking... 'one of these things is not like the other, one of these things just isn't the same...'  'Do you people not realize that I have killed your son and taken his place?'

All the talking makes me think Bioware might be able to pull off their SWTOR shit.


Title: Re: Dragon Age
Post by: Nonentity on November 03, 2009, 05:59:46 PM
Jesus christ, I am eating this dwarf noble storyline shit up.


Title: Re: Dragon Age
Post by: Stormwaltz on November 03, 2009, 06:23:22 PM
Oh, for fuck's sake.

Remember how I said the installer for the DA character creator crashed when I tried to run it? The the program itself, but the installer?

Yeah. That again.  :angryfist:


Title: Re: Dragon Age
Post by: caladein on November 03, 2009, 06:51:59 PM
So... I have all this crap listed as "Downloaded." in DLC and it's not doing anything.

Am I missing something or are their servers made of fail?


Title: Re: Dragon Age
Post by: Rasix on November 03, 2009, 06:55:06 PM
Both of my DLC is in game after downloading. I believe it requires a restart of the game.


Title: Re: Dragon Age
Post by: Lantyssa on November 03, 2009, 07:31:43 PM
Hot female dwarves in the spoiler (nws...?)
Ach!  Look at the kegs on tha' one!


Title: Re: Dragon Age
Post by: Prospero on November 03, 2009, 07:34:08 PM
So... I have all this crap listed as "Downloaded." in DLC and it's not doing anything.

Am I missing something or are their servers made of fail?
Their content servers seem to be chugging hard. I've been watching Shale and the Grey Keep download for awhile now.


Title: Re: Dragon Age
Post by: Slyfeind on November 03, 2009, 08:17:21 PM
I LOVE THIS GAME and all the endless dialog is awesome!  :awesome_for_real:

I think the key is, it doesn't feel like I'm required to go through it all. Most games present a list of Questions and Answers that you have to slog through. This lets you take part in actual goddamn conversations.

And it runs great and looks great on my average machine.  :grin:


Title: Re: Dragon Age
Post by: MournelitheCalix on November 03, 2009, 08:26:16 PM

Assuming the game doesn't have random boss loot though (oh god my life will disappear)[/spoiler]

The game does have random encounters.  I read that from a bioware guy on DA: Origins General forum.


Title: Re: Dragon Age
Post by: Draegan on November 03, 2009, 08:33:13 PM
Gah!

I hate this game.

I started with the City Elf and it's fucking awesome.  I get through to the castle as a rogue.  I quit.  I want to sword and board.

Restart as a warrior.  Get a little farther.  I see so many shiny boxes I can't open.

I can't decide how to build my character.

God damnit.  I'm frozen in choices.

This game is fucking great.  I won't have to play this all week.  meh.


Title: Re: Dragon Age
Post by: MournelitheCalix on November 03, 2009, 08:36:10 PM
Gah!

I hate this game.

I started with the City Elf and it's fucking awesome.  I get through to the castle as a rogue.  I quit.  I want to sword and board.

Restart as a warrior.  Get a little farther.  I see so many shiny boxes I can't open.

I can't decide how to build my character.

God damnit.  I'm frozen in choices.

This game is fucking great.  I won't have to play this all week.  meh.

Awesome.  I am stilll waiting for my copy from Amazon.  Hopefully I will get it tomorrow. I am jealous though.  In a way though I am really glad I decided to get it the traditional way.  The steam folks seem to be  having no shortage of problems.  


Title: Re: Dragon Age
Post by: Rasix on November 03, 2009, 09:39:57 PM
Getting a few random CTDs here and there.   This is truly a great PC RPG.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Jerrith on November 03, 2009, 09:46:40 PM
Minor spoiler:

Dwarf Noble:

Stripping your character of items as part of the story? Neat.

Stripping your character of pre-order/CE/DLC items and giving you no way to get them back?  Not so neat...

(It does turn out that you can disable the bonus content, force load a game, save, exit, reenable the content, and reload your game and you'll get most (but not all) of what you should back.  However, this also is highly exploitable. :(  (Yes, I know, it's a single player game, and exploits don't really matter...))

Shame they let this slip through in what's been an otherwise near perfect experience so far...


Title: Re: Dragon Age
Post by: caladein on November 03, 2009, 10:13:31 PM
Guess it's a good thing that I haven't gotten my DLC to install yet :awesome_for_real:.


Title: Re: Dragon Age
Post by: Ingmar on November 03, 2009, 11:14:37 PM
Yeah that made me go  :oh_i_see: a bit re: preorder items on the dwarf noble.

On the other hand, holy shit the dwarves in this game are awesome.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Reg on November 03, 2009, 11:19:42 PM
What if you have to reinstall the game? Can you get the items again?


Title: Re: Dragon Age
Post by: Amaron on November 03, 2009, 11:27:24 PM
What if you have to reinstall the game? Can you get the items again?

Yea they are tied to your ea/bioware account.   Dunno how it works on consoles though.


Title: Re: Dragon Age
Post by: Nonentity on November 03, 2009, 11:30:25 PM
The game got much less interesting after they were all


They should make a dwarven political court RPG. Fuck saving the world.


Title: Re: Dragon Age
Post by: Reg on November 03, 2009, 11:30:46 PM
That's how I assumed it'd work. It's strange though that you can't just get them back again after losing them as a dwarf noble.


Title: Re: Dragon Age
Post by: Slyfeind on November 04, 2009, 12:28:04 AM
Holy crap this is the most linear game I've played. Still surpassingly awesome, but also surpassingly on railroads. Does it open up more later?


Title: Re: Dragon Age
Post by: Lum on November 04, 2009, 12:31:32 AM
I am guessing until you get  in your party that it is still effectively the tutorial. After that you're told "hey, here's 6 things you need to do, go have fun!"

I'm going to have to roll up a dwarf now, aren't I. I did a sword-and-shield human fighter that doesn't really do enough damage, and a elf rogue that falls over and dies a lot, so maybe a dwarf swinging a 2-hander is about my speed, anyway.


Title: Re: Dragon Age
Post by: jakonovski on November 04, 2009, 12:34:06 AM
Sweet, the euro Steam version gets an earlier unlock at midnight tonight. It pays to whine! :heart:


Title: Re: Dragon Age
Post by: Slyfeind on November 04, 2009, 12:34:14 AM
Nice. I'm almost there I think.


Title: Re: Dragon Age
Post by: Le0 on November 04, 2009, 02:00:32 AM
Sweet, the euro Steam version gets an earlier unlock at midnight tonight. It pays to whine! :heart:

How come, my steam says :

Available: 7 November 2009
This game will unlock in approximately 2 days and 14 hours


Title: Re: Dragon Age
Post by: jakonovski on November 04, 2009, 02:52:28 AM
How come, my steam says :

Available: 7 November 2009
This game will unlock in approximately 2 days and 14 hours


I have no idea, mine said approximately 15 hours when I left for work today.


Title: Re: Dragon Age
Post by: Elerion on November 04, 2009, 03:09:09 AM
Says 12 hours on steampowered.com now, browsing from Norway


Title: Re: Dragon Age
Post by: jakonovski on November 04, 2009, 03:28:14 AM
I'm from Finland, so maybe it's a nordic thing. 


Title: Re: Dragon Age
Post by: Le0 on November 04, 2009, 03:29:33 AM
Swiss are screwed? wtf  :uhrr:


Title: Re: Dragon Age
Post by: jakonovski on November 04, 2009, 03:30:57 AM
I have it on authority that a Swiss once kicked Gabe Newell's dog.


Title: Re: Dragon Age
Post by: Tannhauser on November 04, 2009, 03:33:34 AM
Unlike you elitist pricks I got the 360 version because I was worried about performance on my laptop.  First impressions are
-Tons of dialogue, been covered.  Slightly annoyed my hero never talks, Shep did in ME.
-Yeah loot delay on mobs is another annoyance.
-Graphics are serviceable but I feel a step back from ME.  Can you tell which is my hero?  Hint, he's the one in brown!  :awesome_for_real:
-Elf Mage storyline is good, help help I'm being repressed!  I've decided that I'm going to liberate the elves!
-Big relief; In the 360 you can play as every hero in your party and issue them separate commands.  Of course you can also
  give them default scripted actions.  Maybe not the same amount of tactical control in the PC version, but I'm very pleased.
-Combat is easy (so far!) in Normal mode.  But there's the option to increase it, will try that tonight.  

Overall I'm pleased with the game, especially the story.  


Title: Re: Dragon Age
Post by: Amaron on November 04, 2009, 04:57:30 AM
-Big relief; In the 360 you can play as every hero in your party and issue them separate commands.  Of course you can also
  give them default scripted actions.  Maybe not the same amount of tactical control in the PC version, but I'm very pleased.
So how does it work on moving the hero's around?   Is there no click to move at all?  You have to move every hero manually and can't move two at the same time I'm guessing?

Holy crap this is the most linear game I've played. Still surpassingly awesome, but also surpassingly on railroads. Does it open up more later?

The first act is like that but then eventually it's lets you just go do whatever.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 04, 2009, 05:01:13 AM
I think im going to completely turn off the party AI and micromanage every fight to death. I'm old skool baby!

Not that the AI is bad but (minor)
So far, Frost, Electric bolt and cone AOE,Weakness, and Arcane bolt for combat, plus shield and heal spells (which is basically only for tough in combat fights; love the fact that there's really no downtime due to health mana regen out of combat).

The friendly fire part can be so worth it.  Hell, i've even won a fights where the enemy mage fireballed his own troops to death to get at my crew.  Silly spawn.


Title: Re: Dragon Age
Post by: JWIV on November 04, 2009, 05:24:08 AM
Oh, for fuck's sake.

Remember how I said the installer for the DA character creator crashed when I tried to run it? The the program itself, but the installer?

Yeah. That again.  :angryfist:

Try this Storm:

 right click the disc in my computer then "explore" > right click setup.exe or install.exe > run as admin


Title: Re: Dragon Age
Post by: AutomaticZen on November 04, 2009, 05:57:42 AM
I think im going to completely turn off the party AI and micromanage every fight to death. I'm old skool baby!

Not that the AI is bad but (minor)

I dropped the AI from the get go, except for completely easy encounters.  And even then, I tend to micromanage.

Quote
So far, Frost, Electric bolt and cone AOE,Weakness, and Arcane bolt for combat, plus shield and heal spells (which is basically only for tough in combat fights; love the fact that there's really no downtime due to health mana regen out of combat).

I have no mage.  Do they give you a mage after


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 06:02:51 AM


Title: Re: Dragon Age
Post by: Bandit on November 04, 2009, 06:11:17 AM
I had no problems with Steam, but I did have problems with registering on the EA social network for a while.  It would give me an error, but not a clue to as what it was.  Secondly, I wasn't sure which retail keys to use and where (steam gave me 3 or 4 keys) - just had to trial and error it.  Finally got registered, and had no problems after that.  PC performance is smooth on the highest settings for me and it looks quite a bit better at higher resolutions.

Started the sword and board fighter and found the initial story-line to be excellent.  I have no problem with my character not talking and not being voiced like in Mass Effect - it seemed to speed-up the dialogue while not completely cutting out immersion.  I did find the AI to be a bit wonky, but would have to play more than I did to make any judgment.  I guess if you are going to micromanage the hell out of it, then tactic slots may be of little use?


Title: Re: Dragon Age
Post by: Draegan on November 04, 2009, 06:13:30 AM
Maybe I'll make an archer class.  Hmmm.


Title: Re: Dragon Age
Post by: Elerion on November 04, 2009, 06:22:17 AM
Mkay, trying to pick a class without reading into spoilers too much.

Thoughts:
- Mages look like a more active playstyle than the others, which would make it well fit for a PC (+1 for Mage)
- I hear mages are strong. I like my PC to be the strongest character (+1 for Mage)
- From what I understand of game mechanics, mages are also healers. Playing healbot in a single player game? Meh. (-1 for Mage)
- From the characters described on the homepage, the only two mage-types appear to be a shapeshifter (awesome, but not quite a nuker/healer?) and an old goody-two-shoes hag that I don't want in my party. Seems like there's a need for a kick ass mage in there. (+1 for Mage)
- Like everyone else, I prefer wearing some of the cool armor and bad ass swords I find instead of standing around in a dress the whole game (-1 for Mage)

I'm leaning slightly to that end right now, but a stiff breeze would make me change. Help me choose!


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 06:39:07 AM
Eh? Really? 25 years of RPGs and you're having trouble picking between the three most traditional classes in existence?

I'm failing to see the problem.

Here: It doesn't matter what you pick because Bioware fills out your party within 2 hours.


Title: Re: Dragon Age
Post by: Draegan on November 04, 2009, 06:48:06 AM
Pick a backstory you want, because some of the intro/tutorials are pretty fun.


Title: Re: Dragon Age
Post by: Elerion on November 04, 2009, 06:56:58 AM
Eh? Really? 25 years of RPGs and you're having trouble picking between the three most traditional classes in existence?
25 years of RPGs and I have yet to encounter one where picking my class wasn't a massive dilemma (Assuming I had an option).


Title: Re: Dragon Age
Post by: slog on November 04, 2009, 07:07:33 AM
Eh? Really? 25 years of RPGs and you're having trouble picking between the three most traditional classes in existence?
25 years of RPGs and I have yet to encounter one where picking my class wasn't a massive dilemma (Assuming I had an option).

Same here. I went with an elf Mage.


Title: Re: Dragon Age
Post by: Sophismata on November 04, 2009, 07:12:39 AM
I'm leaning slightly to that end right now, but a stiff breeze would make me change. Help me choose!

Pick a Mage. Try and grab the Arcane Warrior specialisation. This will allow you to substitute Magic for Strength when it comes to armour and weapon requisites. Focus on magic that isn't healing (ie, most of it).

Walk around in heavy armour with a two handed sword and beat the shit out of people while also setting them on fire.

(For extra fun, take Blood Mage later on, allowing you to heal, but only yourself.)


Title: Re: Dragon Age
Post by: Rasix on November 04, 2009, 07:19:39 AM
Eh? Really? 25 years of RPGs and you're having trouble picking between the three most traditional classes in existence?
25 years of RPGs and I have yet to encounter one where picking my class wasn't a massive dilemma (Assuming I had an option).

I have this quandry in every game.  Sometimes it's a pretty paralyzing choice and in rare occasions can affect my enjoyment of the game.

Usually in this type of I gravitate towards a sword/board warrior, since it's easiest to lead from the front, and I hate being the squishy one.  But for whatever reason, I picked a rogue.  Having fun so far, but I find my party as a whole, including whom I've chosen to tank, to be a little fragile.   In battle I tend to switch between micromanaging the mage or rogue.  The first mage you get has a ton of crowd control options, which can really decide a lot of those early swarmy encounters.


Title: Re: Dragon Age
Post by: Bunk on November 04, 2009, 07:19:49 AM
So I went with a city elf chick. Within ten minutes of starting, a gang of human nobles are out to rape me and my girlfriends. After about one hour of reducing the human population in the castle, my wedding dress now a motley red color, and my fiance I never liked conveniently eviscerated, I'm ready to go off and save the world.

Decided the duel weild rogue would be a fun main, fits my RPG playstyle. I was especially excited to see a talent option that lets me apply my cunning mod as a damage bonus instead of strength. Guess I'll be giving that dragon armor to my meatshield brave templar guy.



Title: Re: Dragon Age
Post by: Segoris on November 04, 2009, 07:35:18 AM
Guess I'll be giving that dragon armor to my meatshield brave templar guy.

I thought all chars received the armor just upon creation? So grats on 5g to you sir!


Title: Re: Dragon Age
Post by: Zetor on November 04, 2009, 07:36:01 AM
Swiss are screwed? wtf  :uhrr:
Same here (2.5 days until unlock), so hungary - and possibly continental europe - is screwed too. I think it's because the hungarian team beat the Bioware team during the pre-launch event, or something.

(otoh the VPN trick for borderlands will probably work here too -- preload, get a proxy with a US ip, restart steam, decrypt, start game, exit, switch steam to offline mode, disconnect from proxy, profit)


Title: Re: Dragon Age
Post by: tmp on November 04, 2009, 07:40:05 AM
How come, my steam says :

Available: 7 November 2009
This game will unlock in approximately 2 days and 14 hours
Am seeing the same thing. Between this and charging through the nose i'm guessing Valve isn't really interested in having market in Europe. (for comparison d2d sells the same regular edition for something like $23 less and unlocks at 12 am of November 6th)


Title: Re: Dragon Age
Post by: Riggswolfe on November 04, 2009, 07:41:11 AM
After the annoyance of getting DLC I'm off to the races. I played about 7 hours last night and have hit the point where the game world truly opens up. I'm one of those dorks who is doing a ton of talking to my NPCs and stuff so it's really slowing me down. On the other hand, I'm just past the intro stuff and Morrigan is already making eyes at me. But, considering I managed to seduce an Elven lady in waiting during my Human Noble opening I guess I'm just a male slut.

I also think one of my party members might be homosexual or at least bi. It's not a bad thing at all it just surprised me. Bioware tends to shy away from male homosexuals.


BTW, I am loving that NPCs have dialogue between themselves sort of like they did in Baldur's Gate but without pausing the action. I have been known to stop what I'm doing and listen to them especially when Morrigan is verbally sparring with someone. My current party is Leliana, Morrigan and Alistair but I might swap out Stenn for Alistair since he looks quite powerful.

Edit: I chose a warrior as my main and my major issue is what combat style will I use? I'm leaning sword and board with maybe some two hand in there but I also sunk two talent points into dual wielding. *sigh*


Title: Re: Dragon Age
Post by: Stormwaltz on November 04, 2009, 07:43:42 AM
Try this Storm:

 right click the disc in my computer then "explore" > right click setup.exe or install.exe > run as admin

Yeah, I tried that. I even tried copying all the files to my HD and runnning setup from there, "just in case." No dice. Still waiting to hear back from EA Tech Support.

I also think one of my party members might be homosexual or at least bi.

Yes.


Title: Re: Dragon Age
Post by: AutomaticZen on November 04, 2009, 07:44:46 AM
I went with a human noble warrior.  Dropped the shield instantly, pumped up the Dex a bit to equal out the strength, and grabbed me a nice offhand.  Scalemail and Dual Wielding for the win.


Title: Re: Dragon Age
Post by: Elerion on November 04, 2009, 07:47:14 AM
I'm leaning slightly to that end right now, but a stiff breeze would make me change. Help me choose!

Pick a Mage. Try and grab the Arcane Warrior specialisation. This will allow you to substitute Magic for Strength when it comes to armour and weapon requisites. Focus on magic that isn't healing (ie, most of it).

Walk around in heavy armour with a two handed sword and beat the shit out of people while also setting them on fire.

(For extra fun, take Blood Mage later on, allowing you to heal, but only yourself.)
Sold. Solves the conundrum of having users of all major weapon types too. One nuker/arcane warrior with 2h, one tank with sword/board, one rogue with dual wield/archery, one healer/controller with staff.

I'm probably overthinking this, but that's half the fun of new RPGs.


Title: Re: Dragon Age
Post by: Riggswolfe on November 04, 2009, 07:48:19 AM
This game reminds me of Mass Effect in one way: I'm already planning out what other characters to play. I suspect I'll play a female city elf rogue since the description gives me a very "Bride from Kill Bill" feeling.


Title: Re: Dragon Age
Post by: Murgos on November 04, 2009, 07:54:46 AM
So, the day 1 DLC content.  Worth getting the Deluxe edition for?  Or not really anything interesting in the grand scheme of things?


Title: Re: Dragon Age
Post by: Broughden on November 04, 2009, 08:11:47 AM
Damn you people and your "this game is fun" crap!  :drill:

Now I have to get a shower and leave the house to go buy this somewhere.
Wife leaves town tomorrow for a weekend with the girls, so I will spend it in an old fashioned game fest of pizza, coke and no sleeping or showering for three days.

Edit:

And I also have Murgos' question....si the deluxe edition worth the extra money?
Also do we get anything for playing the Dragon Age: Journeys game? Added content or items to the Origins game? Or is it just marketing fluff?


Title: Re: Dragon Age
Post by: Rasix on November 04, 2009, 08:17:06 AM
So, the day 1 DLC content.  Worth getting the Deluxe edition for?  Or not really anything interesting in the grand scheme of things?

I think the Warden's Keep is the cheaper DLC and the other two were included with the regular box purchase.  I don't know what else the deluxe version offers, but it seems to be a bit of time before I get any mileage out of the DLC myself.


Title: Re: Dragon Age
Post by: Segoris on November 04, 2009, 08:26:46 AM
I thought the price difference was worth the deluxe edition, but I was also a pre-order so it was bonus on top of the bonus content. Even without pre-order stuff though, the Stone Keep costs almost as much to buy separately as it does to buy the deluxe edition iirc, then you get items in addition. So you may as well get it. After 1 night of play with this game, I don't think I'll be regretting this purchase either fwiw.

As for DA:Journeys, it does give some in game content. There is Embril's Many Pockets (belt), Helm of the Deep (helm), and Amulet of the War Mage (amulet). It doesn't take too long, especially if you get a good weapon from the start (vendor's loot changes each time you zone, but isn't randomly created).

Edit: updated with DA:J items.


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 08:51:50 AM
Biggest flaw beyond the absolutely fucking retarded AI (regardless of how you tweek it) is the inconsistency in difficulty and item "levels". Killing these revenants that literally took 15+ minutes of running away from only to find out the gear they drop is absolutely fucking impossible to use for at least 3-4 levels of stacking strength/dex, something I had already invested heavily in throughout every level. There is no way it would even be possible to kill these guys on anything beyond normal difficulty. And then it required kiting around the area so I could get my guys to res a few times.

Keep reading all this stuff about how the game is balanced around hardest difficulty, bullshit.


Title: Re: Dragon Age
Post by: Sky on November 04, 2009, 09:20:28 AM
Lum, did you get that misprint pricing from Steam?


Title: Re: Dragon Age
Post by: Dtrain on November 04, 2009, 09:39:42 AM
I get a little "A Game of Thrones" off of the human noble intro.

Also, the delay before a corpse gives loot is driving me up the frickin wall.  :angryfist:


Title: Re: Dragon Age
Post by: Bunk on November 04, 2009, 09:43:45 AM
Biggest flaw beyond the absolutely fucking retarded AI (regardless of how you tweek it) is the inconsistency in difficulty and item "levels". Killing these revenants that literally took 15+ minutes of running away from only to find out the gear they drop is absolutely fucking impossible to use for at least 3-4 levels of stacking strength/dex, something I had already invested heavily in throughout every level. There is no way it would even be possible to kill these guys on anything beyond normal difficulty. And then it required kiting around the area so I could get my guys to res a few times.

Keep reading all this stuff about how the game is balanced around hardest difficulty, bullshit.

From what I remember reading, they have stated that it is possible to run in to fights that are tougher than you. Apparently if you leave, go do something else to level up a bit, and then come back - the things that gave you trouble will not scale up, thus should be easier to kill. Plus, you'll probably have the stats to use those drops by then.


Title: Re: Dragon Age
Post by: Montague on November 04, 2009, 09:52:05 AM
Biggest flaw beyond the absolutely fucking retarded AI (regardless of how you tweek it) is the inconsistency in difficulty and item "levels". Killing these revenants that literally took 15+ minutes of running away from only to find out the gear they drop is absolutely fucking impossible to use for at least 3-4 levels of stacking strength/dex, something I had already invested heavily in throughout every level. There is no way it would even be possible to kill these guys on anything beyond normal difficulty. And then it required kiting around the area so I could get my guys to res a few times.

Keep reading all this stuff about how the game is balanced around hardest difficulty, bullshit.

From what I remember reading, they have stated that it is possible to run in to fights that are tougher than you. Apparently if you leave, go do something else to level up a bit, and then come back - the things that gave you trouble will not scale up, thus should be easier to kill. Plus, you'll probably have the stats to use those drops by then.

Yep, had to do that in the Wilds. Normal difficulty is just right for me at the moment, Hard looks like it would just be cockstabbingly frustrating.

I've only had one boss fight so far (at the end of the Human Noble tutorial) but I replayed it a couple of times simply because it was so damned cool.

Oh and:

Time played: 9 hours 21 minutes 13 seconds
Percent of game completed: 6%
Percent of world explored: 10%

 :drill:



Title: Re: Dragon Age
Post by: Tebonas on November 04, 2009, 09:57:08 AM
"Unlocks in 2 days and 8 hours".

They hate the whole of middle Europe it seems.


Title: Re: Dragon Age
Post by: Triforcer on November 04, 2009, 10:16:40 AM
Its slightly more accurate to say their lawyers hate you. 


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 10:17:57 AM
From what I remember reading, they have stated that it is possible to run in to fights that are tougher than you. Apparently if you leave, go do something else to level up a bit, and then come back - the things that gave you trouble will not scale up, thus should be easier to kill. Plus, you'll probably have the stats to use those drops by then.

Yeah I figured but some places have already gotten "locked" after Ive completed the main series of tasks. So I have no clue what I can return to and what is a one shot deal. And even then these place cant be directly warped to, so you gotta walk through an empty lowbie area to even get back. Also a few of those items aren't being dropped by bad asses, they are found like anything else, they are just vastly out of league of the player level the area that drops them is. I got a bow like 5 levels ago that is still 10 points of dex above the pure dex rogue characters range. The whole randomness of difficulty seems to be everywhere, you can do 90% of an area on hard with some effort but easily doable, then enter the next room that isn't exceptional (no named dudes,no legendary drops, usually even the same types of guys) that is not possible. You must adjust difficulty to get passed that one random room and then everything scales back to normal. Strangely its not even the boss fights. Its a random door that triggers 20 guys in every direction that pretty much instantly nullifies any strategy.


Title: Re: Dragon Age
Post by: Xurtan on November 04, 2009, 10:48:18 AM
/facepalm


Rolled an Elf Mage. Damn the Dwarves for not being able to use Magic.


Title: Re: Dragon Age
Post by: Lantyssa on November 04, 2009, 11:11:45 AM
What are my romance options as a female character?


Title: Re: Dragon Age
Post by: angry.bob on November 04, 2009, 11:42:09 AM
What are my romance options as a female character?

Alistair, Zevran, and Liliana.

Male options are Liliana, Morrigan, and Zevran


Title: Re: Dragon Age
Post by: Montague on November 04, 2009, 11:51:16 AM
Anyone else not have Warden's Keep available to download? I redeemed codes for the Blood Armor and Shale but there was no option to purchase Warden's Keep anywhere.


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 11:54:44 AM
/facepalm


Rolled an Elf Mage. Damn the Dwarves for not being able to use Magic.

Pretty sure you can, I also didn't notice it until after the battle. If you notice a fight seems exceptionally stacked looked around, sometimes ya get lucky and theres a lever/ballista whatever to help out. Seems like a pretty common gimmick.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 12:00:24 PM
What are my romance options as a female character?

Alistair, Zevran, and Liliana.

Male options are Liliana, Morrigan, and Zevran
You sure? I'm playing a female and I'm getting lots of hearts on Morrigan.


Title: Re: Dragon Age
Post by: angry.bob on November 04, 2009, 01:01:29 PM
What are my romance options as a female character?

Alistair, Zevran, and Liliana.

Male options are Liliana, Morrigan, and Zevran
You sure? I'm playing a female and I'm getting lots of hearts on Morrigan.
No, but I'm going by the online Prima thingy. It says Morrigan is male only. They could certainly be wrong.


Title: Re: Dragon Age
Post by: Xurtan on November 04, 2009, 01:06:36 PM
I would rather be able to romance Alistair. Zevran's kind of annoying.  Meh. That, and he's kind of the cliche choice.

And Liliana for the female/female pairing, really? Huh, I would have put money on Morrigan.


Anyone else not have Warden's Keep available to download? I redeemed codes for the Blood Armor and Shale but there was no option to purchase Warden's Keep anywhere.

Try talking to the guy in the party camp. Levi Dryden or whatever; he should give you the option of buying/downloading it. Its where I got mine, at least.


Title: Re: Dragon Age
Post by: Amaron on November 04, 2009, 01:34:12 PM
For those of you who can't get Warden's Keep or your DLC won't move to install do this:

If you are on Win7/Vista

1) Go to the game folder and give the launcher exe admin rights.
2) Start the launcher and goto the game config and then repair and click clear download cache.
3) Save your config.
4) Launch the game and check to see that your DLC is installing.   Warden's Keep should be available now too.

If that doesn't work make sure you have the Dragon Age Updater Service running.


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 02:52:12 PM
Is there some DLC for extra quickbars or am I overlooking the toggle? The higher leveled spell effects are insanely awesome.


Title: Re: Dragon Age
Post by: Xurtan on November 04, 2009, 03:06:35 PM
I love Tempest. :drill: The whole lightning line is pretty nice, really. 

I would kill for more hotbars. Not a big issues on melee characters, but I'm out of room on my Mage.


Title: Re: Dragon Age
Post by: jakonovski on November 04, 2009, 03:09:40 PM
FFFUUUUUU it's time but it's not opening on Steammmmmmm...:uhrr:

Edit: now it's finally decrypting the files. Only took me two restarts to get that going.


Title: Re: Dragon Age
Post by: Ragnoros on November 04, 2009, 04:25:31 PM
Is there some DLC for extra quickbars or am I overlooking the toggle? The higher leveled spell effects are insanely awesome.

Grab the end of the quickbar and drag it to the right/left. You can get a longer row that way at least.


Title: Re: Dragon Age
Post by: Elerion on November 04, 2009, 04:25:58 PM
Based on the first 5-6 hours, this is the best RPG I've played in as long as I can remember.


Title: Re: Dragon Age
Post by: Teleku on November 04, 2009, 04:30:56 PM
I notice everybody is talking about how much they love their specific class/race's story.  How much effect does your race/class have on the overall game play and story?  High re-playability?  Baulders gate was cool and all, but the story of the game didn't change at all except for the very end.


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 04:34:08 PM
Can't imagine a lot of the mage related stuff working if you didn't start as a mage. Unrelated question, is becoming a Gray Warden unavoidable?


Title: Re: Dragon Age
Post by: Xurtan on November 04, 2009, 04:59:34 PM
All paths lead to becoming a Gray Warden.


Title: Re: Dragon Age
Post by: Slyfeind on November 04, 2009, 05:37:46 PM
That was kind of a let-down.

Grey Wardens: Would you like to join us?

1. Definitely!
2. I suppose so.
3. Why not?
4. Sure.


Title: Re: Dragon Age
Post by: Montague on November 04, 2009, 05:40:27 PM
The one problem I have with the tactics engine is the "defensive" AI setting is fubared. There's a bug where if one of your squishies is being attacked your defensive guy will peel off and run towards the squishy. The problem is that the AI will do that with RANGED attacks on your squishies as well. So if my mage is plinked by an arrow my tank will peel off and get backstabbed by 2 or 3 monsters up front while he tries to valiantly defend my mage from arrows.  :tantrum:


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 05:43:56 PM
My profile and screenshots won't upload to that flabbergasted website :( I want to make an AO collection of screenshots with salty language but I can't.


Title: Re: Dragon Age
Post by: Sophismata on November 04, 2009, 06:40:58 PM
The one problem I have with the tactics engine is the "defensive" AI setting is fubared. There's a bug where if one of your squishies is being attacked your defensive guy will peel off and run towards the squishy. The problem is that the AI will do that with RANGED attacks on your squishies as well. So if my mage is plinked by an arrow my tank will peel off and get backstabbed by 2 or 3 monsters up front while he tries to valiantly defend my mage from arrows.  :tantrum:
He needs to be next to the mage in order to dramatically leap in front of projectiles. "NOOOOOOOOOOOOOOO!" is optional.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 06:46:15 PM
Hm, I hit level 7, wouldn't let me become a Duelist. Said it wasn't unlocked.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 07:00:41 PM
Oh, I need to find a trainer. RIGHT.

D&D4ed is more streamlined than some of this stuff.


Title: Re: Dragon Age
Post by: caladein on November 04, 2009, 07:01:08 PM
My profile and screenshots won't upload to that flabbergasted website :( I want to make an AO collection of screenshots with salty language but I can't.

I've taken other screenshots besides these (http://social.bioware.com/playerprofile.php?game=dragonage1_pc&nid=2250319462&display=screenshots), so I imagine it's just the automatic ones.

And the profile does take a bit of time to update, but all my stuff was up-to-date when I got up today.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 07:04:56 PM
Bioware needs to stop having bullshit happen during dreams. It's the western version of an amnesiac waking up on the beach. Blast you, RPGs! BLAST YOU!


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 07:19:49 PM
All I have to say is:

The elves are a lithe, pointy-eared people who excel at poverty.

God bless this game.


Title: Re: Dragon Age
Post by: tmp on November 04, 2009, 08:09:20 PM
My profile and screenshots won't upload to that flabbergasted website :( I want to make an AO collection of screenshots with salty language but I can't.
It seems it can just take long long hours for the uploads to actually show up. Like, 12 or more if my character creator upload i tried today is anything to go by.


Title: Re: Dragon Age
Post by: sidereal on November 04, 2009, 08:37:59 PM
This sounds awesome.  It's going to be even awesomer in 2 months when they patch the AI to work and drop the price by 10 bucks.

Yay for self control!


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 08:46:51 PM


Title: Re: Dragon Age
Post by: Xurtan on November 04, 2009, 08:51:43 PM



Title: Re: Dragon Age
Post by: Xilren's Twin on November 04, 2009, 08:56:42 PM
My favorite new spell is the persistant lightning storm.  Course, with any AOE spell, definately turn off the AI so you can position your crew effectively.



Title: Re: Dragon Age
Post by: schild on November 04, 2009, 09:02:53 PM
Should've threatened the guy, he didn't join my party, just ran off.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 09:12:50 PM
Definitely gonna threaten the guy since I just died because I wasn't paying attention to the CAKEWALK BATTLES I was encountering.


Title: Re: Dragon Age
Post by: Morfiend on November 04, 2009, 09:23:51 PM
I'm poor right now, but this thread made me buy the game. 10% left on download.


Title: Re: Dragon Age
Post by: Bunk on November 04, 2009, 09:41:29 PM
I love the little things. Had a fight where I didn't notice the lever to release the hounds from their cages until after I won the fight. So I ran down the hall, opened three doors, and had the baddies all chase me back in to the room full of hungry dogs.

Really loving the banter between party members. It's happening so much, I'm afraid it will run out before I hit level 7, and they'll all be mute the rest of the game.

Oh, and I felt great joy when I discovered that the dagger I bought with an effect of +2 damage, gives plus 2 damage to both of the weapons I'm weilding.

My only problem, is that I'm already tempted to roll another character, just to try out a mage.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 09:42:50 PM
Mages, at the moment, seem more fleshed out than rogue or warrior. Which is bothersome. Mages tend to bore me, as do warriors. Rogues seem just as boring as warriors in this game atm, except locked boxes would anger me. Where the fuck is the "bash" option.


Title: Re: Dragon Age
Post by: Slyfeind on November 04, 2009, 09:48:07 PM
Finally at the first village, and the game is opening up to me. About damn time. I'm tired of moving three steps, watching a cut scene, having a fight, then watching a loading screen so it can happen again.

Heh. Bar fight. Excellent.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 10:33:38 PM
One day WUA is going to have a fucking field day with this story. It just left off the map and went to god knows where bringing completely unnecessary shit into it. Hurk. Too many cooks in that kitchen.


Title: Re: Dragon Age
Post by: Kitsune on November 04, 2009, 10:36:34 PM
Definite two thumbs up thus far.  Looks beautiful, plays well.  I don't mind the babbling NPCs, since they have exquisite voice acting.  I enjoy just sitting back and listening to them.  It's just a shame that they didn't give the player any voice acting like they did in Mass Effect.


Title: Re: Dragon Age
Post by: stray on November 04, 2009, 10:37:03 PM
I bought it yesterday (ps3 btw) and spent way too long in character creation. Haven't played a thing.

Kind of curious what an arcane warrior is... Was there something equivalent in NWN? How does it play out?


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 10:43:39 PM
Every single person on the list of "people" on the poster of defiance in Warden's Keep sounds more amazing than the actual cast. Where's that game?


Title: Re: Dragon Age
Post by: gryeyes on November 04, 2009, 10:55:17 PM
I bought it yesterday (ps3 btw) and spent way too long in character creation. Haven't played a thing.

Kind of curious what an arcane warrior is... Was there something equivalent in NWN? How does it play out?

Its a mage that can use its magic stat to substitute for strength towards gears, thats passive. Then the active ability increases combat stats based on spellpower but increases fatigue by 50% (with jumbo armor your fatigue will be like 80-90%. You can cast regularly and swap a staff in as needed. As of level 12 my melee leaves much to be desired, some guys I just cant hit. Mostly just wear the armor and cast normally with a staff. Havent seen any caster friendly heavy armor so far.


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 11:02:29 PM
ONE WORD:

DIABOLIST.

9.2 Words:

How do I stash my stuff at Warden's Keep?

Edit: Oh, you leave and come back. I see, so it's Tenpenny Tower after you send the ghouls in. Fair enough.


Title: Re: Dragon Age
Post by: stray on November 04, 2009, 11:30:02 PM
I bought it yesterday (ps3 btw) and spent way too long in character creation. Haven't played a thing.

Kind of curious what an arcane warrior is... Was there something equivalent in NWN? How does it play out?

Its a mage that can use its magic stat to substitute for strength towards gears, thats passive. Then the active ability increases combat stats based on spellpower but increases fatigue by 50% (with jumbo armor your fatigue will be like 80-90%. You can cast regularly and swap a staff in as needed. As of level 12 my melee leaves much to be desired, some guys I just cant hit. Mostly just wear the armor and cast normally with a staff. Havent seen any caster friendly heavy armor so far.

Hmm, maybe I'll try it another time. Besides the city elf seems appealing. I wanna be Grey Warden Chris Rock.


Title: Re: Dragon Age
Post by: Le0 on November 04, 2009, 11:31:50 PM
I'll gotta get that game damnit, I'm still noobing my way around deamon's souls and I'd like to focus on it tho... dilemna..

Also apparently after european frustration they moved the release back to the 6th nov.

Quote
Available: 6 November 2009

This game will unlock in approximately 1 day and 8 hours


Title: Re: Dragon Age
Post by: schild on November 04, 2009, 11:37:09 PM


Title: Re: Dragon Age
Post by: Tebonas on November 04, 2009, 11:49:20 PM
So, the closest to the Paladin option (Tank with Support magic, not the stuck-up Goody Two Shoes) is the Arcane Warrior? I don't like the squishy type, but I like to have utility as well.


Title: Re: Dragon Age
Post by: stray on November 05, 2009, 12:42:36 AM
It doesn't sound like a Paladin to me. The arcane warrior is more about just being a mage rounded out with some melee abilities. Champion sounds closer to a Paladin, even though it isn't "magic" per se.


Title: Re: Dragon Age
Post by: Velorath on November 05, 2009, 02:48:42 AM
So with Bioware Points (Bioware's version of Xbox Live's MS points system, which in this case is used to purchase DLC for Dragon Age), are we essentially looking at the foundations of SWTOR's microtransaction system.?


Title: Re: Dragon Age
Post by: Tannhauser on November 05, 2009, 03:14:43 AM

Someone asked about the 360 controls.  You can take direct control of all four party members and give each of them a single order; drink a potion, attack that guy.  Works great.  You can't position them other than taking control of each one and running them to the spot you want.  Of course the game is un-paused and the battle is raging.  You really have to watch your fighters, they will charge off into glory while your mage gets a face full of axe from a darkspawn.



Title: Re: Dragon Age
Post by: Triforcer on November 05, 2009, 03:25:02 AM
So with Bioware Points (Bioware's version of Xbox Live's MS points system, which in this case is used to purchase DLC for Dragon Age), are we essentially looking at the foundations of SWTOR's microtransaction system.?

You're looking at a lot of SWTOR in every way, except with cool lazer effects overlaying the swords and dumber AI (for both mobs and party members  :oh_i_see:).

Also, we are seeing the DLC SWTOR test run.  Pay $5 for the new two-hour bounty hunter questline where you get to own Boba Fett's helmet 3000 years before he owns it!  


Title: Re: Dragon Age
Post by: stray on November 05, 2009, 05:03:36 AM
Doing the Human Noble story instead..

This game's pretty good..!


I don't want to derail and address SWTOR talk too much, but I think the whole Star Wars thing is played out... Would rather see more original stuff from Bioware like this or ME. If only they had been in this groove for Jade Empire though (it deserves a sequel).


Title: Re: Dragon Age
Post by: Khaldun on November 05, 2009, 06:46:53 AM
I'm liking it, went human noble rogue. I made a guy who has a grey beard, though, and it's pretty lolz hearing your father call you "pup" when you look like you're his contemporary. I kind of wish someone could make an epic fantasy setting that doesn't have the Ultimate Dark Evil Enemy and Minions held back by Ancient Force for Good Who Is No Longer Respected Because That Was So Long Ago. But I'm guessing there are some curveballs to come, at any rate. The characters are certainly well done--the conversations don't bore me because the NPCs give pretty plausible responses, well-acted, to dialogue choices. (Mass Effect was the same way).


Title: Re: Dragon Age
Post by: kildorn on November 05, 2009, 07:45:21 AM
I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.

Also, first mage lady is a total bitch. She's pretty much miserable unless you spend your days kicking puppies.


Title: Re: Dragon Age
Post by: NiX on November 05, 2009, 08:16:50 AM
I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.

I recall this being touched on in one of the trailers. Couldn't be arsed to remember what was said though.


Title: Re: Dragon Age
Post by: AutomaticZen on November 05, 2009, 08:23:19 AM
I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.


Title: Re: Dragon Age
Post by: kildorn on November 05, 2009, 08:28:43 AM
I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.

They give the overview of "every few hundred years this happens, and it's caused by ___... maybe." thing, but everything else has a far more "there's a lot of reasons for this and deep explanation of why what you thought was wrong", but I've yet to hit that for the darkspawn.

I'm hoping they're not just generic evil horde, and actually getting some insight into the whys of the blight and the archdemons. They get into that with the hows of magic and the circle/templar interactions, the blatant shows of why blood magic and demons are Bad Things, and some of the whole betrayal and layers aspects of human culture, but I've not seen anything with darkspawn beyond "evil mindless horde that somehow spreads poisoned land and telepathically talks to people in it"


Title: Re: Dragon Age
Post by: Khaldun on November 05, 2009, 08:41:26 AM
The bloodspattering is also almost this side of silly. I think it's a nice visual effect if it follows on certain kinds of pitched, desperate battles, but ending up looking like a Jackson Pollock painting after kiilling a few rats in a pantry is kinds of  :headscratch:


Title: Re: Dragon Age
Post by: AutomaticZen on November 05, 2009, 08:57:57 AM
I'm really liking the world they've created, especially the mage/demon lore interactions. Though I'm lacking any real backstory/explanation of the darkspawn thus far.
They explain it in the opening movie right?

A bunch of mages back in the day thought they were hot shit, so they gathered up a shit ton of power and opened a door to God's (or the Maker, whatever they call it) apartment.  God said 'fuck off' and cursed them, turning them into the first darkspawn.

They give the overview of "every few hundred years this happens, and it's caused by ___... maybe." thing, but everything else has a far more "there's a lot of reasons for this and deep explanation of why what you thought was wrong", but I've yet to hit that for the darkspawn.

I'm hoping they're not just generic evil horde, and actually getting some insight into the whys of the blight and the archdemons. They get into that with the hows of magic and the circle/templar interactions, the blatant shows of why blood magic and demons are Bad Things, and some of the whole betrayal and layers aspects of human culture, but I've not seen anything with darkspawn beyond "evil mindless horde that somehow spreads poisoned land and telepathically talks to people in it"

I read the second book, The Calling, and it doesn't really go into them other than



Title: Re: Dragon Age
Post by: Morfiend on November 05, 2009, 09:21:27 AM
Wow, so I bought it through Steam. Getting the Delux Edition DLC was a fucking nightmare, and I still dont know if I got it all. GG Bioware/EA on that.   :uhrr:


Title: Re: Dragon Age
Post by: Segoris on November 05, 2009, 10:04:09 AM
The bloodspattering is also almost this side of silly. I think it's a nice visual effect if it follows on certain kinds of pitched, desperate battles, but ending up looking like a Jackson Pollock painting after kiilling a few rats in a pantry is kinds of  :headscratch:

I agree. I don't hate it but I think the blood is very over done. I think critical hits causing blood would make it much better then the current state of "I tap you with my hammer for 5 damage, you leak 10 gallons of blood on me" as it is now.


Title: Re: Dragon Age
Post by: MuffinMan on November 05, 2009, 10:08:13 AM
So I've played through the origin now with a Dalish elf rogue and a noble dwarf warrior, can't decide which I want to continue with. Before I go on, is there anything like in KotR where it's recommended to not level up before you hit a specialization?

The dwarf beginning was MUCH better than the elf one btw.


Title: Re: Dragon Age
Post by: Xanthippe on November 05, 2009, 10:19:18 AM
What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?


Title: Re: Dragon Age
Post by: Morfiend on November 05, 2009, 10:44:51 AM
What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?

Kotaku Link Incoming. PC vs PS3. (http://kotaku.com/5397283/dragon-age-origins-+-playstation-3-versus-pc?skyline=true&s=x)


Title: Re: Dragon Age
Post by: Morfiend on November 05, 2009, 10:47:14 AM
Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?


Title: Re: Dragon Age
Post by: Xurtan on November 05, 2009, 10:47:43 AM
My favorite new spell is the persistant lightning storm.  Course, with any AOE spell, definately turn off the AI so you can position your crew effectively.


Tempest (The persistant lightning storm spell) is great, even if a little cheesy when you can open a door, shut it, and then cast the spell through the wall into the horde of mobs. I just tell my idiot group to hold their positions if I need to use it.


They really over did it on some of the blood effects, I agree. Anyone have Dark Sustenance? You float up into the air and spew a good twenty gallons of blood. It doesn't bother me, but bashing something and having blood spew everywhere seems out of place at times.


Title: Re: Dragon Age
Post by: Montague on November 05, 2009, 10:58:03 AM
Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

I believe so. The tradeoff would be MAD (Multiple Attribute Dependency) vs. the higher weapon damage range. I have to say I like the Bioware design philosophy here - the arbitrary, Gygaxian kludges are gone in favor of a more natural system. You CAN deck out your mage in plate armor if you really want to, if your mage is strong enough and you don't mind the fatigue penalties that is.


Title: Re: Dragon Age
Post by: Rasix on November 05, 2009, 11:01:47 AM
Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

DW would definitely mean you'd have to pump dex to get the high level talents, thus is may be unoptimal for a character that you intend to use STR based weapons for.  But yes, a non piercing weapon will still use STR modifiers, not dex.

DW is pretty nice, at least for a rogue.  I do a good deal of damage. And pumping dex also means I can do decent work with a bow and have increased survivability.  As a warrior, you're still going to want to pump STR if you desire plate armor.  It may be a bit tough rolling a decent DW, heavily armor equipped warrior.  They seem better suited toward sword/board or 2H.


Title: Re: Dragon Age
Post by: AutomaticZen on November 05, 2009, 11:13:47 AM
Can anyone help me with character stuff?

I was trying to read the Bioware forums, but they are a huge mess.

I wanted to do a Dual Wield Human Warrior. I looked at all the talents and such, but it seems kind of like DW would be gimp. Maybe I'm not getting it correctly.

the DW talent lets you equip full sized weapons in your offhand. You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.

Do I have that right?

If I remember correctly, only the last DW talent allows you to use full-sized weapons.  I currently have a dagger in my offhand.  I could be wrong though.

I pretty much dump everything into STR/DEX/CON.


Title: Re: Dragon Age
Post by: Nonentity on November 05, 2009, 11:23:58 AM
My 2H warrior demolishes things. I couldn't see myself using dual wield at all.


Title: Re: Dragon Age
Post by: Lum on November 05, 2009, 11:37:01 AM
Lum, did you get that misprint pricing from Steam?

Yep. Took me forever to get my DLC though.


Title: Re: Dragon Age
Post by: Draegan on November 05, 2009, 11:37:17 AM
Anyone playing a Templar?  Thinking of going that way.


Title: Re: Dragon Age
Post by: Morfiend on November 05, 2009, 11:45:31 AM
Anyone playing a Templar?  Thinking of going that way.

I dont understand how it works, but saw that on the dragonage wiki. I think I might go that way.


Title: Re: Dragon Age
Post by: Sky on November 05, 2009, 12:25:54 PM
Yep.
Daaaaaamiiiiiiit!

November 1, 2009     01:34:56 PM     Campbellsville KY US     Shipment has left seller facility and is in transit

 :oh_i_see:

Anyway, no plans for a build. Just jump in and play and it works out how it works out. I usually end up as some kind of paladin, though.


Title: Re: Dragon Age
Post by: Bunk on November 05, 2009, 12:34:09 PM
Looks like I'm heading towards a dual wield rogue. All my points so far in to Dex and Cunning - I'll take the skill that lets me apply the Cunning mod to sword damage instead of Str. Probably end up either Duelist or Assassin, based on which option I get first.

Most of my skills are actually going in to Rogue ones for flanking and backstabbing, rather than duel wield skills.


Title: Re: Dragon Age
Post by: Broughden on November 05, 2009, 12:36:46 PM
Yep.
Daaaaaamiiiiiiit!

November 1, 2009     01:34:56 PM     Campbellsville KY US     Shipment has left seller facility and is in transit

 :oh_i_see:

Anyway, no plans for a build. Just jump in and play and it works out how it works out. I usually end up as some kind of paladin, though.

Playing the Journeys web based game now. I have Embry's Many Pockets in the bag and 4 out of 5 done for the helm. Going to pick up the game on the way home from dropping the missus at the airport tonight.


Title: Re: Dragon Age
Post by: Ingmar on November 05, 2009, 12:45:48 PM
I am still playing intros  :awesome_for_real:

Based on the 4 I've done so far this is the possibly best RPG I've ever played.


Title: Re: Dragon Age
Post by: tmp on November 05, 2009, 12:52:38 PM
You need Dex to get the DW talents, but Dex only effect piercing weapons and daggers, while Str effect the full sized longswords and such. So I need Dex to wield weapons that need Str modifier to do their damage.
According to the manual dexterity "contributes to the melee attack score, which determines whether a swing connects with its target. (..) Greater dexterity also increases the damage inflicted by piercing weapons like daggers and arrows".

So going by that the dexterity has some impact on performance of all weapons, though it doesn't directly increase damage of the full sized ones. So you'll likely want quite a bit of it anyway, not just raw strength.


Title: Re: Dragon Age
Post by: Sky on November 05, 2009, 01:49:59 PM
Playing the Journeys web based game now.
Been getting a little of that in at work. Nice HoMaM-lite combat.


Title: Re: Dragon Age
Post by: WayAbvPar on November 05, 2009, 03:03:59 PM
I knew I shouldn't have read this thread. Now I am going to obsess about DA until I break down and buy it. Argh.


Title: Re: Dragon Age
Post by: trias_e on November 05, 2009, 04:08:51 PM
Quote
I knew I shouldn't have read this thread. Now I am going to obsess about DA until I break down and buy it. Argh.

This.

My plan of waiting until this game has a sale...yeah, that's just not gonna happen at this point.  I have too many games to play at this time, so I'm not going to buy it right away, but I doubt I will be able to hold off much longer than a week.


Title: Re: Dragon Age
Post by: Reg on November 05, 2009, 04:13:57 PM
Yeah, I officially take back my sneering comment that I would just wait for it to appear in the bargain bin.  It really is an absolutely wonderful game.


Title: Re: Dragon Age
Post by: Tmon on November 05, 2009, 04:15:11 PM
All I have to say is:

The elves are a lithe, pointy-eared people who excel at poverty.

God bless this game.

I laughed out loud when I heard that.  I'm enjoying the by-play between the characters and have left the sound on (subtitles only pop up for conversations involving the main character) for the first game in years just to hear it.


Title: Re: Dragon Age
Post by: squirrel on November 05, 2009, 04:16:12 PM
I knew I shouldn't have read this thread. Now I am going to obsess about DA until I break down and buy it. Argh.

Same. Broke down, it's downloading now.

Jesus I have <0 gaming hours as it is. Borderlands, Torchlight, Forza 3 and now this. Ah well, it's a good problem to have I guess.


Title: Re: Dragon Age
Post by: gryeyes on November 05, 2009, 04:47:42 PM
Could the documentation for how skills/stats function be any more vague. Also does anyone know if i skip the optional "summoning" quest deal during the Circle tower part do I miss out on anything worthwhile? Dont wanna risk ruining something important looking it up.


Title: Re: Dragon Age
Post by: Elerion on November 05, 2009, 04:49:35 PM
nm, wrong tower


Title: Re: Dragon Age
Post by: Amaron on November 05, 2009, 05:27:05 PM
 I'm enjoying the by-play between the characters and have left the sound on (subtitles only pop up for conversations involving the main character) for the first game in years just to hear it.

You can turn on subtitles for everything in the options.   It'll do text over peoples heads like BG2.


Title: Re: Dragon Age
Post by: Broughden on November 05, 2009, 05:45:42 PM
Just walked out of the gamestop in Elizabethtown, KY. Only collector's edition PC copy within 50 mile radius. Driving 45 miles to the store I figured would be faster than trying to DL it based on what some of you were saying.


Title: Re: Dragon Age
Post by: squirrel on November 05, 2009, 06:03:05 PM
Managed to get about an hour in before I had to step out for dinner. Made a elf mage and just did the first tutorial type quest - dear god it really is BG 3. I'm all verklempt.


Title: Re: Dragon Age
Post by: schild on November 05, 2009, 06:42:52 PM
This is what I look like when I'm done with a hooker.



Title: Re: Dragon Age
Post by: Prospero on November 05, 2009, 06:44:16 PM
Just walked out of the gamestop in Elizabethtown, KY. Only collector's edition PC copy within 50 mile radius. Driving 45 miles to the store I figured would be faster than trying to DL it based on what some of you were saying.
You still have to download the DLC I think. Based on the EA store text, all they put in the box is the base game.  :oh_i_see:


Title: Re: Dragon Age
Post by: schild on November 05, 2009, 06:45:49 PM
Finally becoming a Duelist.


Title: Re: Dragon Age
Post by: Xurtan on November 05, 2009, 06:54:20 PM
You still have to download the DLC I think. Based on the EA store text, all they put in the box is the base game.  :oh_i_see:

The DLC doesn't take that long, or at least it didn't for me. I let it download while I went off and did a different quest.

Some of the moral choices in this game are great.




Title: Re: Dragon Age
Post by: Broughden on November 05, 2009, 07:02:08 PM
Okay so all the booty you get for buying the collector's edition and pre-ordering (yeah they let me have the pre-ordering freebies since I drove 45 miles) are those only available once to a single characters or they available to every single character I create? Im specifically worried about the book that raises your stats 3 points?
If I use that on the first character I create and then decide I want to play something else will that new character have it as well?



Title: Re: Dragon Age
Post by: Prospero on November 05, 2009, 07:19:03 PM
Everyone gets it. It may be an MMO-like game, but they aren't that crazy.


Title: Re: Dragon Age
Post by: Comstar on November 05, 2009, 07:27:24 PM
I am torn between playing a Female city elf thief who hates all humans (and Human Men in particular) following the events of the intro story, or a seemingly more boring Male Human Noble thief instead. The Human Noble's intro story dosn't seem as nearly as interesting.

I'm wondering how much of a chance you get to role-play the characters? The elf girl seems to like having snarky comments to make to the humans in the army camp.


Title: Re: Dragon Age
Post by: squirrel on November 05, 2009, 07:39:09 PM
I am torn between playing a Female city elf thief who hates all humans (and Human Men in particular) following the events of the intro story, or a seemingly more boring Male Human Noble thief instead. The Human Noble's intro story dosn't seem as nearly as interesting.

I'm wondering how much of a chance you get to role-play the characters? The elf girl seems to like having snarky comments to make to the humans in the army camp.

If you want to munchkin it humans have better bonuses for the rogue class. Small (+1 +2) but fyi).


Title: Re: Dragon Age
Post by: Venkman on November 05, 2009, 08:11:14 PM
Ok, any reason why I can't get my previously-created characters into the game? I'm logged into the game, have confirmed these characters are on my online profile at the Bioware site from when I created them weeks ago. I just don't see an option to start a game with one of these.

Sorry if this was answered too. Been offline almost a week and just got my copy of the PC game.


Title: Re: Dragon Age
Post by: caladein on November 05, 2009, 08:21:30 PM
Do you have the Character Creator still installed?  The online stuff may be there, but it doesn't store your saves or the characters "in the cloud" as far as I can tell.  Also, patch notes:

Quote
Fixed potential corruption of character statistics

Fixed portrait appearance sliders when importing a character from the downloadable Character Creator

Fixed import for preset face settings from the downloadable Character Creator

Made Easy difficulty easier

Slightly increased attack, defense, and damage scores for all party members at Normal difficulty

Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays


Title: Re: Dragon Age
Post by: Tarami on November 05, 2009, 08:25:51 PM
Excalibuuuuuuuuuuuuuuuur!


Edit:

I wish it were possible to woo Sten. I mean, how is this not a match made in heaven?



Title: Re: Dragon Age
Post by: Venkman on November 05, 2009, 08:28:00 PM
Yea, they actually are on the website at this point. I never bothered confirming at http://social.bioware.com before now, but both are there. Word on the forums seems to be some sort of issue not with characters that have been there for weeks, but the service knowing that you now have the game installed. It's too late for me right now to get started anyway so I'll give it 18 hours until I can play again.

How does the patch happen? EA Download Manager not doing anything and I can't find any links for it on the social nor main sites. Neither of which seem nearly intuitive enough either, but that's an aside.


Title: Re: Dragon Age
Post by: Prospero on November 05, 2009, 09:09:10 PM
 :heart: Steam autopatching.


Title: Re: Dragon Age
Post by: Xurtan on November 05, 2009, 09:55:53 PM
Made Easy difficulty easier

Meh? Normal has been challenging in a few spots but not wtfroflstomplol crazy, and you can always reload. How easy do they want easy to be?



Title: Re: Dragon Age
Post by: waffel on November 05, 2009, 10:48:08 PM
Finally nailed Morrigan. The sex scene was  :grin:/ :awesome_for_real:


Title: Re: Dragon Age
Post by: schild on November 05, 2009, 11:02:08 PM
Finally nailed Morrigan. The sex scene was  :grin:/ :awesome_for_real:
As a female?

Well, I guess not, if you nailed her. Liliana is about to fall over for me.

Speaking of, random scene spoiler:



Title: Re: Dragon Age
Post by: Le0 on November 05, 2009, 11:35:20 PM
I knew I shouldn't have read this thread. Now I am going to obsess about DA until I break down and buy it. Argh.

Same. Broke down, it's downloading now.

Jesus I have <0 gaming hours as it is. Borderlands, Torchlight, Forza 3 and now this. Ah well, it's a good problem to have I guess.

I'm in the same boat but add to this list, Deamon's Souls, Uncharted, Uncharted2 and MGS4, need more time and less work..


Title: Re: Dragon Age
Post by: schild on November 05, 2009, 11:41:04 PM
Shale help. Spoilers, about a puzzle.



Title: Re: Dragon Age
Post by: tmp on November 06, 2009, 12:06:42 AM
Ok, any reason why I can't get my previously-created characters into the game? I'm logged into the game, have confirmed these characters are on my online profile at the Bioware site from when I created them weeks ago. I just don't see an option to start a game with one of these.
From what i managed to figure out the game gives option to import the characters if their files are in Documents/Bioware/Dragon Age/Pre-release Characters folder on your hard drive, the online profile is used only for export to show off. The character creator asks you if you want to keep these files when you uninstall it so it's possible you clicked "No" when it did?

Otherwise, the option to import them is under the "New Game" button, after the movie plays. Though the import seems to be somewhat borked but apparently they fix it in a patch. (without the patch you can get the import work mostly right by going to character attributes stage then back all way to character selection. or something to that effect)

edit: the patch is at http://social.bioware.com/game_patches.php


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 12:32:19 AM
Nevermind on the Shale help, I see the issue now.


Title: Re: Dragon Age
Post by: jakonovski on November 06, 2009, 03:52:10 AM
One hour of work left, then I promised to have dinner with the parents. GIEV DRAGON AEG TIEM PLX

Fake fake edit for content: I started a human female rogue on normal. Awesomeness, even if daggers are gimped. Loving the dialogue options.


Title: Re: Dragon Age
Post by: Mosesandstick on November 06, 2009, 04:41:22 AM
Out of interest, any chance of playing the campaign with a friend?

Trying to finish NWN2 online with a friend is why I never finished the game. And the bugs. And everything else wrong with it.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 06, 2009, 05:24:36 AM
Out of interest, any chance of playing the campaign with a friend?

Trying to finish NWN2 online with a friend is why I never finished the game. And the bugs. And everything else wrong with it.

Nope.  Single player only, which is good; having multiple players in this world would quickly ruin it. There can be only one!

Currently pracning through the forest trying to recruit the elves; oh look, the pointy eared blighters are in desperate need of help before they can help me.  How entirely unexpected...  (this is probably the most overused theme in RPG's; before i help you, you must help me!  If the prancing nature loving elves can't help themselves with a wee little werewolf problem, how the heck can they be of any use fighting the blight?  They either dont have enough troops to matter or they suck as fighters)


Overall my gripes with DA are pretty minor.  Have been underwhelmed with loot at level 9; have the one sword i enchanted with electric damage but thats about it.  Got one nice bow via quest none of my crew can use yet, everything else seems bleh.  The few nice items in stores i havent been able to afford yet.  Im also not really thrilled with the 4 mage specializations.  I dont want to be a shapeshifter or blood mage, and there doesnt seem to be one that = pure destructive elemental mage, which is how im playing my guy.  Ill probably pick up Divine healer once i find it just to cure injuries.

Current group is 2 mages, 1 thief and 1 fighter.  Both morrigan and I are primarily cold and electric, plus some mental stuff, so we crowd control eveything and kill stuff one at a time pretty much.  Seems to be working well.  Getting mobs lined up hit them with a cone of cold to freeze em, or single target freeze, paralyze or mind stun.  Chop chop.  Playing the rogue(bard) as a pure archer currently cause she had a tendency to fall over alot in melee.

BTW, does anyone know if your non used characters gain XP in camp?


Title: Re: Dragon Age
Post by: Draegan on November 06, 2009, 06:05:55 AM
I'm going for Sword and Board and it's real annoying that Alistair is a Templar as well.  I need diversity.

I got to the point where Morrigan joins your party last night.  Can't wait to get back into the action.

Also, I'm so going to nail Morrigan.


Title: Re: Dragon Age
Post by: kildorn on November 06, 2009, 06:18:01 AM
Made Easy difficulty easier

Meh? Normal has been challenging in a few spots but not wtfroflstomplol crazy, and you can always reload. How easy do they want easy to be?


Probably an alteration to reventants. No matter the difficulty, one of those can completely dismantle your party in about 6 seconds. Entirely beatable, but I think Easy was supposed to be more for the casual "I love the story" gamers than actually being challenging.

They're adjusting normal as well (increasing player party power), which is interesting.


Title: Re: Dragon Age
Post by: jakonovski on November 06, 2009, 06:18:44 AM
I read all these posts about nailing Morrigan and I'm first all "dude that's so immature", then I think about the idea some more and end up with "aww yeah".

My SO has been in China for almost 3 months now.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 06, 2009, 06:30:05 AM
Just tried to upload some screen shots to the profile.  We'll see how long they take to show up.  Listed under "Nerlix".



Title: Re: Dragon Age
Post by: Tarami on November 06, 2009, 06:37:19 AM
Probably an alteration to reventants. No matter the difficulty, one of those can completely dismantle your party in about 6 seconds. Entirely beatable, but I think Easy was supposed to be more for the casual "I love the story" gamers than actually being challenging.

They're adjusting normal as well (increasing player party power), which is interesting.
Easy could be called "realtime", because it's just about challenging enough if you don't do any micro management, IMO. Personally I play it on easy, because I find it more interesting to tinker with the tactic slots than try to control every fidget of the toons. :-P


Title: Re: Dragon Age
Post by: Rasix on November 06, 2009, 06:42:46 AM
BTW, does anyone know if your non used characters gain XP in camp?

I believe they keep your camp characters within 2 levels of your main character.   Doggie and annoying large dude both leveled while in camp for me.

I think the game difficulty is fine when it doesn't turn to the swarm.  It's not really possible early on, from what I've seen, to make your tank and other characters nigh unhittable, so it's pretty easy to get overwhelmed by numbers.  Flanking doesn't help here as a lot of scum seem to be rogues.  Getting your main damage sponge the shield talent that makes them unflankable seems to help things a lot, otherwise it's difficult to keep up with the healing without chugging potions like crazy and having Morrigan cast a heal everytime it's off cooldown.  Morrigan is what makes living possible.  Cone of cold and other CC help a ton.

Of course, having two rogues in the party isn't helping.  I'm not really going to change that until I get another mage or perhaps a cool dwarf.  Just got the third bard song for Frenchie.  Let's see how much this helps.


Title: Re: Dragon Age
Post by: Brogarn on November 06, 2009, 06:46:28 AM
Been going through the origins. They're pretty well done, although the Dwarf commoner (rogue) was a bit depressing and the Dalish (also rogue) was kinda boring so I didn't get very far with either of those. My human mage and human warrior both got to the tower to light the beacon with the latter actually completing it. I had an easier time with the warrior, which surprised me since mages are pretty awesome.

I have no idea which I'll continue on with. I think I want to redo the mage and go with different spells but I hate redoing story lines. I also would like to see the Dwarf noble origin. The one I'm enjoying the most so far, though, is my human warrior. I really liked his story line.


Title: Re: Dragon Age
Post by: Cyrrex on November 06, 2009, 06:51:11 AM
Holy Christ Almighty, it appears that my resolve has crumbled and I now have to go by this game.  Damn all of you!


Title: Re: Dragon Age
Post by: eldaec on November 06, 2009, 06:54:51 AM
Stuck on a business trip with a broken laptop 6750 miles and at least a week or two from a functional gaming machine.

 :oh_i_see:

People complaining about a fractionally delayed European launch can stfu I hate you all.


Title: Re: Dragon Age
Post by: Tebonas on November 06, 2009, 07:11:48 AM
Hmm, game looks beautiful and all, but despite it being on my Online Profile, I am missing the downloadable content after redeeming the code. Am I missing some trick?


Title: Re: Dragon Age
Post by: tmp on November 06, 2009, 07:29:04 AM
Hmm, game looks beautiful and all, but despite it being on my Online Profile, I am missing the downloadable content after redeeming the code. Am I missing some trick?
Make sure the service "Dragon Age: Origins - Content Updater" is running? Other than that, not sure. Manual says the game uses ports 8000-8001 tcp/udp, maybe these have to be manually opened with some firewalls...

on entirely unrelated note, <3 the Codex.

"The songs are filled with wild exaggerations and outright lies, but this hardly differs from the scholarly papers of some of my contemporaries."


Title: Re: Dragon Age
Post by: Tebonas on November 06, 2009, 07:37:20 AM
Thats it, thanks. The service was on manual, and I had to restart it per hand with my Administrator account (while Dragon Age was running). Starting it prior to that had no effect.

A service to load DLC? The mind boggles...


Title: Re: Dragon Age
Post by: gryeyes on November 06, 2009, 07:48:27 AM
Your guys do gain exp while inactive. Level 16 and my battlemage is invincable, having to ratchet up the difficult just to make it ineteresting. He basically solo'd the  on hard.



Title: Re: Dragon Age
Post by: AutomaticZen on November 06, 2009, 08:44:30 AM
Your guys do gain exp while inactive. Level 16 and my battlemage is invincable, having to ratchet up the difficult just to make it ineteresting. He basically solo'd the  on hard.

What spec are you?  Arcane Warrior?


Title: Re: Dragon Age
Post by: Montague on November 06, 2009, 09:06:45 AM
I fucking hate wolves.


Title: Re: Dragon Age
Post by: Rasix on November 06, 2009, 09:15:40 AM
Awesome, ran the patch and the game won't launch anymore.


Title: Re: Dragon Age
Post by: AutomaticZen on November 06, 2009, 09:23:49 AM
Awesome, ran the patch and the game won't launch anymore.

That's what they mean by 'easier'.  Can't die if you can launch in the first place.


Title: Re: Dragon Age
Post by: WayAbvPar on November 06, 2009, 09:25:57 AM
Yeah, I managed to not buy it last night. Until I logged into work to check something right before I went to bed. I caught the Steam icon in my system tray, realized I could start the download and be able to play it today, and it was over. I am completely devoid of willpower.


Title: Re: Dragon Age
Post by: Rasix on November 06, 2009, 09:32:15 AM
Found a patch for the patch.  I had to run this (http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en) before DA would launch again.


Title: Re: Dragon Age
Post by: stray on November 06, 2009, 09:39:59 AM
What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?

Kotaku Link Incoming. PC vs PS3. (http://kotaku.com/5397283/dragon-age-origins-+-playstation-3-versus-pc?skyline=true&s=x)


I'm on PS3, it plays out fine. I'm sure there are some things to regret, but I wouldn't know em as I pretty much only game on my playstation anyways. Ignorance is bliss?  :grin: There are odd ways of doing things in the controls and menus, and even how DLC is handled just seems weird and not well integrated with PS3 store...but you get used to it.


Title: Re: Dragon Age
Post by: Xanthippe on November 06, 2009, 09:57:53 AM
What's the difference(s) between the pc and the console versions?  Is there an overriding reason to get one over the other?

Kotaku Link Incoming. PC vs PS3. (http://kotaku.com/5397283/dragon-age-origins-+-playstation-3-versus-pc?skyline=true&s=x)


I'm on PS3, it plays out fine. I'm sure there are some things to regret, but I wouldn't know em as I pretty much only game on my playstation anyways. Ignorance is bliss?  :grin: There are odd ways of doing things in the controls and menus, and even how DLC is handled just seems weird and not well integrated with PS3 store...but you get used to it.

Thanks for the input. 

I prefer to play on my pc but will play on console if it's better on console.  Keyboard's easier to deal for me than a control pad.



Title: Re: Dragon Age
Post by: gryeyes on November 06, 2009, 09:59:19 AM
What spec are you?  Arcane Warrior?

Yep, but only with the last talent did it become viable to forgo essentially all casting. He is now an unstoppable beast even while wearing half caster gear with a good 10 spells completely wasted. Next level when I get the corpse vamp skill Im going to try to solo the rest of the game on hard. Flat 75% resists, Both physical and magical resistance  capped (not sure what 100 represents). All other stats are a good 10-15% higher than the other pure melee guys (weapon dmg/defense/armor). While he just auto-attacks the bonus he gets from all of his buffs offsets the lack of skills. He has like 9 sustained buffs that strangely do not deactivate with 0 mana. Has a fatigue of 130ish%

And if you get desperate you can pop a mana potion heal yourself+do some form of AoE doom.  Fighting in the middle of an inferno is pretty awesome.


Title: Re: Dragon Age
Post by: Nonentity on November 06, 2009, 10:25:21 AM
Mm, dwarven female hookers.

I'm having a pretty easy time through the game so far as a 2H warrior. I destroy things. I basically set the AI to deal with the chaff while I go take out the big targets. Works pretty well, haven't ran into an encounter I couldn't beat yet.


Title: Re: Dragon Age
Post by: March on November 06, 2009, 10:25:50 AM
What spec are you?  Arcane Warrior?

Yep, but only with the last talent did it become viable to forgo essentially all casting. He is now an unstoppable beast even while wearing half caster gear with a good 10 spells completely wasted. Next level when I get the corpse vamp skill Im going to try to solo the rest of the game on hard. Flat 75% resists, Both physical and magical resistance  capped (not sure what 100 represents). All other stats are a good 10-15% higher than the other pure melee guys (weapon dmg/defense/armor). While he just auto-attacks the bonus he gets from all of his buffs offsets the lack of skills. He has like 9 sustained buffs that strangely do not deactivate with 0 mana. Has a fatigue of 130ish%

And if you get desperate you can pop a mana potion heal yourself+do some form of AoE doom.  Fighting in the middle of an inferno is pretty awesome.

Heh, sounds pretty fun... I've been waiting for a fighter/mage for a while... though, based on the mechanics you describe, I wouldn't ever patch the game if I were you.


Title: Re: Dragon Age
Post by: Montague on November 06, 2009, 11:05:28 AM
Toolset editor is now available.

http://social.bioware.com/toolset.php


Title: Re: Dragon Age
Post by: Khaldun on November 06, 2009, 11:48:04 AM
The early fights as a human rogue definitely require some tactics, which is all to the good. Archer and caster AI is pretty decent, too: the darkspawn casters will do their best to make you chase them back into an archer killzone. The ogre took a bit of planning as well.


Title: Re: Dragon Age
Post by: Bunk on November 06, 2009, 11:55:31 AM
I fucking hate wolves.

Ran into the pack of about 20 outside the first village. Thought I was doing fine, until Allister got overwhelmed and turned into dogchow. Whittled them down til there were about five left and just me standing. Proceded to go through every healing salve in my kit... had about 5 hps, and there were still two wolves left.

At that point, I had the bright idea to get help from the village. Ran all the way back to the Chantry - and the knights stood there yacking with each other as rabid wolves ran between thier legs.

Ended up running all the way back out to the field where I encountered the pack, and looting a healing kit off of one of the dead wolf corpses. Healed up with that, turned around and finished them off.

That healing kit I used... the only loot possesed by the entire pack.


I think my current favorite thing in the game is looking over the long list of injuries Allister is suffering from after a long battle, and wondering how he's still walking.

Also, Morrigan's seeming invulnerability to blood splatter:

(http://social.bioware.com/da_game_screenshots/44000/43629/Calene_221.jpg)



Title: Re: Dragon Age
Post by: schild on November 06, 2009, 12:02:57 PM
For Morrigan to get bloody, you need to give her a weapon that can make blood come out of the victim. It seems to be trigger on hit, and since she's using magic, she's largely clean. This may not apply to player character mages - also, it may just be a bug.


Title: Re: Dragon Age
Post by: Slyfeind on November 06, 2009, 12:04:15 PM
I think I might set things to Normal tonight. Easy is boring. You can set difficulty at will, can't you? Also, can you change your appearance after you start? I hate my nose.

I'm totally going to romance Joan of Arc girl, because I know most people are going after Morrigan. Normally I hate video game romances, but I think I can stomach it here if only to see what happens!


Title: Re: Dragon Age
Post by: kildorn on November 06, 2009, 12:34:23 PM
For Morrigan to get bloody, you need to give her a weapon that can make blood come out of the victim. It seems to be trigger on hit, and since she's using magic, she's largely clean. This may not apply to player character mages - also, it may just be a bug.

It's based off landing melee hits/crits, it seems (or killing with them?)

Archers who never draw blades in melee are also pristine. A side effect of the archery line is apparently lowered dry cleaning bills.


Title: Re: Dragon Age
Post by: Tmon on November 06, 2009, 12:44:43 PM
I think I might set things to Normal tonight. Easy is boring. You can set difficulty at will, can't you? Also, can you change your appearance after you start? I hate my nose.

Don't think you can edit your character's appearance but you can change difficulty at will.


Title: Re: Dragon Age
Post by: Reg on November 06, 2009, 01:40:44 PM
Not that it does me much good. Morrigan's mom just ate me twice in a row. Once on easy and then again on Normal.  :awesome_for_real:


Title: Re: Dragon Age
Post by: sidereal on November 06, 2009, 01:47:15 PM
Hm.  I'm doing character research, and from what I've gleaned from the Interwebs, Archer is not something you are.  Archery is just something that fighters and rogues do when enemies aren't very close, and the idea of specializing in Archery doesn't seem to be particularly well supported.  Or so I read from the hordes of people who tried to roll Night Elf Rangers and are getting pwnt.

Does this jibe with your experiences?  If so, I'm probably going mage for ranged combat plus other nastiness (maybe shapeshifting)


Title: Re: Dragon Age
Post by: Draegan on November 06, 2009, 01:54:21 PM
I've only heard that but it seems obvious since none of the specializations support archery.


Title: Re: Dragon Age
Post by: Nonentity on November 06, 2009, 01:58:28 PM
Here's what happens with my character that I am trying to make be a pure archer.

She shoots a bunch of people at range. Someone runs into melee and slaps her. After finishing off whatever shot she is on, she switches out to her melee weapons.

I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.


Title: Re: Dragon Age
Post by: Venkman on November 06, 2009, 02:01:54 PM
Ok, any reason why I can't get my previously-created characters into the game? I'm logged into the game, have confirmed these characters are on my online profile at the Bioware site from when I created them weeks ago. I just don't see an option to start a game with one of these.
From what i managed to figure out the game gives option to import the characters if their files are in Documents/Bioware/Dragon Age/Pre-release Characters folder on your hard drive, the online profile is used only for export to show off. The character creator asks you if you want to keep these files when you uninstall it so it's possible you clicked "No" when it did?

Otherwise, the option to import them is under the "New Game" button, after the movie plays. Though the import seems to be somewhat borked but apparently they fix it in a patch. (without the patch you can get the import work mostly right by going to character attributes stage then back all way to character selection. or something to that effect)

edit: the patch is at http://social.bioware.com/game_patches.php

Thanks tmp. I used the character creator on one computer and installed the full game on another, under this apparently misguided assumption that uploading these characters did more than, ya know, create some stupid useless bitmap of the face on some site I forgot existed.

Also don't know why I couldn't find the patch last night. Saw the notes, just no button to download. Maybe they added it or maybe I got dumb. I would have thought the EA Download Manager woulda taken care of this. So it's good to know I can turn that thing off again, because even though it says "Game Content is Available", it keeps timing out on trying.

Auspicious start. Beginning to lose my patience with this shit.


Title: Re: Dragon Age
Post by: Daeven on November 06, 2009, 02:18:23 PM
Here's what happens with my character that I am trying to make be a pure archer.

She shoots a bunch of people at range. Someone runs into melee and slaps her. After finishing off whatever shot she is on, she switches out to her melee weapons.

I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.

WHat happens if you put ranged weapons in both slots?


Title: Re: Dragon Age
Post by: tmp on November 06, 2009, 02:24:42 PM
I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.
Could it be you also have a tactic set up which tells her to use a skill that requires melee weapon to execute, like the rogue's stun or the shield bash?


Title: Re: Dragon Age
Post by: tmp on November 06, 2009, 02:32:27 PM
Toolset editor is now available.

http://social.bioware.com/toolset.php
"Also included is a dedicated cutscene editor with a wide variety of powerful cinematic capabilities. The cutscene editor is a movie-making toolset in its own right; it is quite capable of producing stand-alone works of machinima if one so desired."

now i wonder what's going to get released first. The nude patch or elaborate sex scenes to replace the stock content :grin:


Title: Re: Dragon Age
Post by: Nonentity on November 06, 2009, 02:40:09 PM
I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.
Could it be you also have a tactic set up which tells her to use a skill that requires melee weapon to execute, like the rogue's stun or the shield bash?

Nah, no melee skills, that was the first thing I checked.


Title: Re: Dragon Age
Post by: Teleku on November 06, 2009, 02:42:31 PM
Toolset editor is now available.

http://social.bioware.com/toolset.php
"Also included is a dedicated cutscene editor with a wide variety of powerful cinematic capabilities. The cutscene editor is a movie-making toolset in its own right; it is quite capable of producing stand-alone works of machinima if one so desired."

now i wonder what's going to get released first. The nude patch or elaborate sex scenes to replace the stock content :grin:
I really have to buy the game now  :awesome_for_real:


Title: Re: Dragon Age
Post by: AutomaticZen on November 06, 2009, 02:43:07 PM
Interesting.  Tried a human mage.  Much easier than my Warrior as Heal was the first thing I grabbed.

I was pondering if


Title: Re: Dragon Age
Post by: Threash on November 06, 2009, 02:48:15 PM
Does this really turn into "mage and a bunch of guys who carry his bags" after a few levels like regular D&D?


Title: Re: Dragon Age
Post by: kildorn on November 06, 2009, 03:10:58 PM
Does this really turn into "mage and a bunch of guys who carry his bags" after a few levels like regular D&D?

Not really. Mages are pretty mean, but as long as you're playing on Normal or Hard, friendly fire keeps them from being too dominant. Warriors wreck shit pretty well, I'd say rogues are the only real token "unlock shit, please" class, and even they can dps it up if you micro them well enough.


Title: Re: Dragon Age
Post by: Venkman on November 06, 2009, 03:16:01 PM
Anyone have a problem with the patch breaking the launcher? I hit Play and nothing happens. All the other buttons work fine.

Common problem it seems according to the boards.

Edit: fixed. They borked something with a library or somesuch, so had to install a Microsoft Patch from July (http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en).


Title: Re: Dragon Age
Post by: Reg on November 06, 2009, 03:20:46 PM
Rasix found a patch for the patch that fixes it apparently a few messages up.

http://forums.f13.net/index.php?topic=13728.msg727572#msg727572 (http://forums.f13.net/index.php?topic=13728.msg727572#msg727572)


Title: Re: Dragon Age
Post by: Tannhauser on November 06, 2009, 03:29:37 PM
I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.
Could it be you also have a tactic set up which tells her to use a skill that requires melee weapon to execute, like the rogue's stun or the shield bash?

Nah, no melee skills, that was the first thing I checked.

Try changing your Behavior from Default to Archer.  I had the same issue, now she stands in melee and plinks away.


Title: Re: Dragon Age
Post by: Tannhauser on November 06, 2009, 03:39:44 PM
Just finished a 10 hour run on the game, yay catass!  I'm having a lot of fun and just got done with a very challenging dungeon.  Used all of my potions and all of my wound treatment kits and the last fight was down to my hero and an orange blood mage.  FUN. 
  I'm running Templar as my tank, Archer and Dual Rogue as dps and my hero Mage.  Good combo, shit drops fast but I burn through healing pots.  Archer is good dps but that dual spec rogue carves shit up!  Rogues have some great talents that's for sure.



Title: Re: Dragon Age
Post by: Checkers on November 06, 2009, 04:33:36 PM
I just hit Ostagar on my human warrior.  I hope things pick up from here on out because I'm really starting to wonder what all the fuss is about.  


Title: Re: Dragon Age
Post by: gryeyes on November 06, 2009, 04:41:04 PM
So you have played an hour if that? Dont worry you get some side boob pretty soon.


Title: Re: Dragon Age
Post by: Checkers on November 06, 2009, 05:17:13 PM
So you have played an hour if that? Dont worry you get some side boob pretty soon.

I hope so.  That sure would beat circling around foot deep water and knee-high precipices, or watching my party auto-slaughter mobs while I run around looting.


Title: Re: Dragon Age
Post by: Rasix on November 06, 2009, 05:38:44 PM
Used all of my potions and all of my wound treatment kits and the last fight was down to my hero and an orange blood mage.  FUN. 

Hah, I did that one today.  Tough house. Not a lot of room to avoid all of the cheapass mage tactics the mobs like to use there.  Luckily, there are lots of doorways.


Title: Re: Dragon Age
Post by: rattran on November 06, 2009, 06:20:07 PM
The Ogre was annoying, I ended up having to cheese/kite him. And yeah, just got to the first town after Othragar, seems like many hours for effectively a tutorial/setup.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 06:56:46 PM
Oh god Kolgrim is raping me.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 07:21:41 PM


Title: Re: Dragon Age
Post by: ghost on November 06, 2009, 07:36:20 PM
Played about 20 minutes of this today.  Holy shit I'm going to dig it.  Too bad I have to finish about 3 games first.  Booo.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 07:58:15 PM
Level 12. Maxed out lockpick. You have insufficient skill.

Done until I get an answer on this. Nice knowing you, Dragon Age.

And no, it has nothing to do with "Requires a Key" or otherwise because it says it's a skill issue.


Title: Re: Dragon Age
Post by: caladein on November 06, 2009, 08:26:05 PM
Device Mastery (http://dragonage.wikia.com/wiki/Rogue#Rogue_Specific_Talents):

Quote
Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character’s cunning score also contributes to these skills.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 08:32:04 PM
Device Mastery (http://dragonage.wikia.com/wiki/Rogue#Rogue_Specific_Talents):

Quote
Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character’s cunning score also contributes to these skills.
Went into console, maxed out my level, just to see how it scaled. Ended up unlocking every level based achievement - which will probably fuck up COMPLETELY my online profile, despite having reloaded my last save and just walking out.

This is what is known as "The devs did NOT think of everything."

It's like the anti-trope.


Title: Re: Dragon Age
Post by: Venkman on November 06, 2009, 08:59:16 PM
Woohoo for getting past the tech shit.

Played about 2 hours. Loving it. Odd thing about that Mage Stone Skin though. It shows up as stone skin in the cutscenes. So I'm looking like Thing when getting introduced to royalty :-)


Title: Re: Dragon Age
Post by: Xurtan on November 06, 2009, 09:33:52 PM
Woohoo for getting past the tech shit.

Played about 2 hours. Loving it. Odd thing about that Mage Stone Skin though. It shows up as stone skin in the cutscenes. So I'm looking like Thing when getting introduced to royalty :-)

Yeah, that seems to be common for spells that have a graphics effect on your person. I used Dark Sustenance once right as a cut scene started, and I spent the whole thing not being able to see anything but blood shooting out of my neck.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 09:45:07 PM
Mage is the only way to go in this game.


Title: Re: Dragon Age
Post by: Khaldun on November 06, 2009, 09:58:05 PM
If you take away her melee weapons altogether, does she still try to switch?


Title: Re: Dragon Age
Post by: squirrel on November 06, 2009, 10:03:54 PM
Mage is the only way to go in this game.

This. I went mage although I usually do rogues. The first ogre fight would have been horrid without my main PC as a mage.

That said, I am  loving this game so far.



Title: Re: Dragon Age
Post by: schild on November 06, 2009, 10:05:19 PM

That was the most telegraphed, cliche thing in the entire game. Possibly in the history of RPGdom. Seriously. How could you be pissed. We're talking OBVIOUS PLOT POINT IS OBVIOUS here.


Title: Re: Dragon Age
Post by: AutomaticZen on November 06, 2009, 10:10:58 PM
Mage is the only way to go in this game.

It is.  My mage runthough was much easier than my warrior's.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 10:11:59 PM
Mage is the only way to go in this game.

It is.  My mage runthough was much easier than my warrior's.
It just turns out that what I always thought Bioware was great at, Balance, would be a strong suit in this game.



Title: Re: Dragon Age
Post by: squirrel on November 06, 2009, 10:26:55 PM

That was the most telegraphed, cliche thing in the entire game. Possibly in the history of RPGdom. Seriously. How could you be pissed. We're talking OBVIOUS PLOT POINT IS OBVIOUS here.

I know right? And I was still pissed. Even after the conversation prior to the battle told me he was going to do it.

Maybe it's because I spent 15 minutes listening to the plans...

EDIT: It wasn't that it wasn't cliched (cause let's be honest - the whole plot so far has been pretty cliche) or that I knew it was coming. It was almost because I knew it was coming. And I liked the king.


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 10:36:25 PM

That was the most telegraphed, cliche thing in the entire game. Possibly in the history of RPGdom. Seriously. How could you be pissed. We're talking OBVIOUS PLOT POINT IS OBVIOUS here.

I know right? And I was still pissed. Even after the conversation prior to the battle told me he was going to do it.

Maybe it's because I spent 15 minutes listening to the plans...

EDIT: It wasn't that it wasn't cliched (cause let's be honest - the whole plot so far has been pretty cliche) or that I knew it was coming. It was almost because I knew it was coming. And I liked the king.
There is nothing as cliche in this game as that betrayal.


Title: Re: Dragon Age
Post by: squirrel on November 06, 2009, 10:44:06 PM

That was the most telegraphed, cliche thing in the entire game. Possibly in the history of RPGdom. Seriously. How could you be pissed. We're talking OBVIOUS PLOT POINT IS OBVIOUS here.

I know right? And I was still pissed. Even after the conversation prior to the battle told me he was going to do it.

Maybe it's because I spent 15 minutes listening to the plans...

EDIT: It wasn't that it wasn't cliched (cause let's be honest - the whole plot so far has been pretty cliche) or that I knew it was coming. It was almost because I knew it was coming. And I liked the king.
There is nothing as cliche in this game as that betrayal.

Well I haven't finished, but I believe you. It still got me mad. Same way I still laugh at the Simpsons even though I know the joke's coming.

Don't get me wrong - I'm not holding this up as some exemplary story telling. But after I fought all the way up that tower and he bailed, I wanted to kill the fucker big time. And I enjoyed that.


Title: Re: Dragon Age
Post by: stray on November 06, 2009, 11:31:57 PM
Mage is the only way to go in this game.

Tell me about it!

Although I'm sorta committing my spec that might be Arcane Warrior still. So maybe I'll get the best of both worlds. Haven't played much.. But I'm dabbling with lightning and spirit tree for casting atm.

I just can't get a start with one char though. The only thing I haven't tried is Dwarf noble and I heard that's the best story..


Title: Re: Dragon Age
Post by: Nonentity on November 06, 2009, 11:32:31 PM
omgomgomg


SCORE A POINT FOR DWARF FEMALES EVERYWHERE


Title: Re: Dragon Age
Post by: caladein on November 06, 2009, 11:47:33 PM


Title: Re: Dragon Age
Post by: schild on November 06, 2009, 11:52:37 PM
omgomgomg


SCORE A POINT FOR DWARF FEMALES EVERYWHERE

Are you saying dwarf girls are strong, respectable, fabulous lesbians?


Title: Re: Dragon Age
Post by: Reg on November 07, 2009, 12:02:21 AM
I hated the mage tower Fade stuff too at first but it gets a lot more fun once you get all the shape changes.  Once you have your stone golem form you're almost unstoppable.


Title: Re: Dragon Age
Post by: tmp on November 07, 2009, 12:05:10 AM
This. I went mage although I usually do rogues. The first ogre fight would have been horrid without my main PC as a mage.
You get a pimped out battle mage in your group for that part if you don't bring your own, so it's not really that difficult.


Title: Re: Dragon Age
Post by: squirrel on November 07, 2009, 12:10:04 AM
omgomgomg


SCORE A POINT FOR DWARF FEMALES EVERYWHERE

Are you saying dwarf girls are strong, respectable, fabulous lesbians?

Sans beards.


Title: Re: Dragon Age
Post by: schild on November 07, 2009, 12:13:52 AM
This. I went mage although I usually do rogues. The first ogre fight would have been horrid without my main PC as a mage.
You get a pimped out battle mage in your group for that part if you don't bring your own, so it's not really that difficult.
If by pimped out you mean totally mediocre and lacking Cone of Cold, then yes, you get a pimped out battle mage.


Title: Re: Dragon Age
Post by: squirrel on November 07, 2009, 12:28:17 AM
This. I went mage although I usually do rogues. The first ogre fight would have been horrid without my main PC as a mage.
You get a pimped out battle mage in your group for that part if you don't bring your own, so it's not really that difficult.

Really? Perhaps it's different based on your choices, but as a mage PC I got an archer, a warrior and Allister. Morrigran doesn't show up until after that fight.


Title: Re: Dragon Age
Post by: caladein on November 07, 2009, 12:46:33 AM
Really? Perhaps it's different based on your choices, but as a mage PC I got an archer, a warrior and Allister. Morrigran doesn't show up until after that fight.

They just fill out your party.  As a Warrior I got generic NPC Archer and Mage plus Allister.


Title: Re: Dragon Age
Post by: jakonovski on November 07, 2009, 02:26:02 AM
This. I went mage although I usually do rogues. The first ogre fight would have been horrid without my main PC as a mage.
You get a pimped out battle mage in your group for that part if you don't bring your own, so it's not really that difficult.

Really? Perhaps it's different based on your choices, but as a mage PC I got an archer, a warrior and Allister. Morrigran doesn't show up until after that fight.

My human rogue got just a mage because the regular party included Alistair and the dog.


Title: Re: Dragon Age
Post by: GenVec on November 07, 2009, 03:35:00 AM
Playing as a two handed reaver on normal (unpatched), and I can safely say that this is the most difficult Bioware game I've ever played. I'm no slouch; I blew through Mass Effect on Legendary (or whatever) without much of a bother, but every other encounter I find myself having to reload and try again. Currently stuck on that bitchy dwarf in Ozrammar.

The fantasy world is ok, though it really doesn't have the appeal of  the ME IP, or even the Witcher for that matter. I also disllike that they seem to have taken a page from Bethesda in their auto-leveling of monsters/bandits/what have you, which is sort of disappointing - coming back to fight Genlocks after gaining ten levels, I was looking forward to cutting through them like a hot knife through butter, only to find they're suddenly hardass monsters.

I also enjoyed their channeling of Indiana Jones and the Last Crusade for the Urn quest. Only a penitent man may pass!

  


Title: Re: Dragon Age
Post by: Tarami on November 07, 2009, 05:37:24 AM
The scaling has advantages; it means you can do the any quest in any order you like and actually be able to finish each of the plot lines before you run into a cockblock. Due to the large span over which the plot takes place, making each branch level-fixed would mean making it more linear, since there would be a limited number of locations where you had a fighting chance at any given level. True, the game loses a bit of flavour due to it, but I can see why they did it this way.

In addition, ME also scaled. It wasn't quite as noticable though because you didn't turn every rock in search for loot the same way you do in DA.


Title: Re: Dragon Age
Post by: March on November 07, 2009, 06:52:26 AM
Here's what happens with my character that I am trying to make be a pure archer.

She shoots a bunch of people at range. Someone runs into melee and slaps her. After finishing off whatever shot she is on, she switches out to her melee weapons.

I put a script in place to make her always swap to range weapon. But this happens every time, so every time a character gets into close range and hits her, she pulls out her melee weapons, then pulls out her bow again. It's super annoying, since I took the Melee Archer talent. You'd think they wouldn't do that after you have that talent.

I know you fiddled with the tactics menu, so you've probably already noticed this... but I found changing the Role to Archer and the "mood" to Cautious (iirc) in the drop-downs pretty much eliminated the melee factor.  Turned him into a simpering bitch that ran mobs around... so it felt a like like a PUG in WoW - felt right at home.


Title: Re: Dragon Age
Post by: gryeyes on November 07, 2009, 07:04:54 AM
Auto-scaling is innocuous in a RPG of this type, unlike Oblivion where it partially ruined the game. The difficulty is so inconsistent I really didnt notice beyond the types of gear you find. Course im constantly fucking with the difficulty setting due to fights taking a needlessly long amount of time.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 07, 2009, 07:52:07 AM
Just finished the Dalish recruitment part last night; stll loving the game and have started finding some better gear finally.  Yes, many of the plot lines are standard RPG tropes that you can see coming a mile a way but i dont care, the combat is what I'm enjoying the most.  Being able to use tactics and think your way through a tough fight is something that i've been missing in most games forever.   Using nature chokepoints and moving to the best positions makes such a huge difference for me i wonder how differntly this would play on the console with the "only move one person at a time" thing.

Not having anyone fill in the typicall "cleric" role is nice too with a only a 4 person party.  I dont really ever find myself using my one heal spell in fights at all.  Crowd control is a must since you are outnumbered in most fights and ambushed a lot, which again lends battle a good feel.  You're 4 heros taking on 8, 10 or 12 foes at once rather than 4 on 1 fights.  Hell even the "one random encounter when you travel overland" part can give good fights.  Bandit amush last night with 3 archers on a hill at the back was tougher than some boss fights since they were pincushioning my mages with focused fire and no cover to get behind.

Too bad were only seem to get one of these RPG type games about every 2 years nowdays.


Title: Re: Dragon Age
Post by: Tannhauser on November 07, 2009, 08:59:22 AM
Playing the 360 version I realize I am giving up some tactical options but the combat is still great.  Plus, I can lay on my couch and have random_guard01 tell me his fucking life story. :)




Title: Re: Dragon Age
Post by: tmp on November 07, 2009, 09:05:02 AM
If by pimped out you mean totally mediocre and lacking Cone of Cold, then yes, you get a pimped out battle mage.
Well, the guy had fire enchant for the party weapons, nasty cone of fire, obscenely long lasting Paralyze, couple other long range attacks and attack debuff for the mobs. And personal shield though never really had to use that one. But compared to the toolset of the rest of my party at that stage he was only missing a fuzzy dice. :why_so_serious:


Title: Re: Dragon Age
Post by: tmp on November 07, 2009, 09:13:01 AM
I also disllike that they seem to have taken a page from Bethesda in their auto-leveling of monsters/bandits/what have you, which is sort of disappointing - coming back to fight Genlocks after gaining ten levels, I was looking forward to cutting through them like a hot knife through butter, only to find they're suddenly hardass monsters.
That sounds like a bug; according to what they said, when you enter an area the system generally populates it with monsters suitable for your level and then leaves them locked at that level for the rest of the game. So returning to the same area after levelling up you should be finding the fights easier.


Title: Re: Dragon Age
Post by: Lucas on November 07, 2009, 10:10:44 AM
Yes, the interface and all the pretty stuff is there for you to use it, but is any of you micro-managing the entire party without using the tactics screen, like it's Icewind Dale all over again? Because that's what I'm doing on "hard" difficulty.

Now, granted, I'm only at the beginning of the game, so I figure it willl become quite confusing as I add more abilities/spells  to each party member.


Title: Re: Dragon Age
Post by: Velorath on November 07, 2009, 11:25:12 AM
I don't use the tactics stuff at all.  I tend to micro-manage the harder fights.


Title: Re: Dragon Age
Post by: Prospero on November 07, 2009, 11:36:09 AM
I finally got started last night with my city elf rogue. It's a pretty intense start to the game. I really like how the web game UI was pretty much the same. It was nice to start playing and already know the UI and item/skill systems. My one nitpick so far is they to fucking learn how to animate mouths. I'm sure there's some reasonable sounding excuse for having crappy mouth animations, but the very first person I talked to in my game just kinda went from from a terse mouth to a grimace while speaking. :oh_i_see:


Title: Re: Dragon Age
Post by: ffc on November 07, 2009, 12:47:08 PM
Has anyone played the PC version at 1920x1080 on a TV from a viewing distance of about 12ft?  I'm curious whether text and icons are hard to read on the PC at that distance so my eyes would appreciate the Xbox version instead.  I have looked at high resolution game play clips at 1920x1080 but the text in the clips is always blurry.  For reference I can play Diablo at its native resolution with no issues at this distance.


Title: Re: Dragon Age
Post by: Slyfeind on November 07, 2009, 12:48:08 PM
Here's why I hate story-based RPGs so much. I was about to continue on my quest, but wanted to explore a bit more. (It was the castle, before going to the mage tower.) I crossed a doorway, and triggered a huge boss fight. Then much dialog ensued afterwards. Then a long loading screen, then a cut scene. Then another loading screen, then more dialog. This went on and on and on, and eventually I spammed the ESC key and clicked random dialog choices just so I could get to a point where I could reload my game.

Fortunately the game auto-saved right before this all happened. Still, annoying to the point I was screaming at my computer.

Another time, a huge story sequence (dialog, cut scenes, etc) triggered just as my brother was watching TV. He had the volume turned up, I had to turn up my volume so I didn't miss anything, he stopped watching, I wanted to save the game and let my brother watch TV, but then ANOTHER CUT SCENE started. At that point I just switched off my computer.

Gyah. GYAH!!!


Title: Re: Dragon Age
Post by: schild on November 07, 2009, 12:48:44 PM
Sounds like a personal problem.


Title: Re: Dragon Age
Post by: Slyfeind on November 07, 2009, 12:51:28 PM
I'd be much more forgiving if my computer loaded faster.


Title: Re: Dragon Age
Post by: Lucas on November 07, 2009, 12:56:27 PM
Sounds like a personal problem.

ditto. But yes, I get what you mean Slyfeind.

Knowing Bioware's approach, infact, whenever I see something (be it a NPC, a suspicious set up in the environment, whatever) that only vaguely suggests "OMG cutscene/plot advancement incoming!!!1" I safely stay away from it, and get back to an area where maybe I still have some quests to undertake or other "mundane" dialogues with generic NPCs.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 07, 2009, 01:12:28 PM
Sounds like a personal problem.

ditto. But yes, I get what you mean Slyfeind.

Knowing Bioware's approach, infact, whenever I see something (be it a NPC, a suspicious set up in the environment, whatever) that only vaguely suggests "OMG cutscene/plot advancement incoming!!!1" I safely stay away from it, and get back to an area where maybe I still have some quests to undertake or other "mundane" dialogues with generic NPCs.

That would pretty much any time the game auto saves for no apparent reason  :awesome_for_real:

I did enjoy the foreshadowing before my first dragon fight.  What's that roaring sound in the distance?  Hmmm...

I am curious to see how much the main plot changes based on the backstory.  Fer instance, my punk ass "friend" who grew up with me in the the mage tower shows up to play a role in one of the main quest lines.  Wonder happens if i had been a dwarf fighter instead?


Title: Re: Dragon Age
Post by: Lucas on November 07, 2009, 01:21:42 PM
Sounds like a personal problem.

ditto. But yes, I get what you mean Slyfeind.

Knowing Bioware's approach, infact, whenever I see something (be it a NPC, a suspicious set up in the environment, whatever) that only vaguely suggests "OMG cutscene/plot advancement incoming!!!1" I safely stay away from it, and get back to an area where maybe I still have some quests to undertake or other "mundane" dialogues with generic NPCs.

That would pretty much any time the game auto saves for no apparent reason  :awesome_for_real:

Tsk tsk. I disabled auto-saves. And plot helpers. And tactics. And gore. And loot shimmering.  :awesome_for_real:


Title: Re: Dragon Age
Post by: schild on November 07, 2009, 01:22:22 PM
Wonder happens if i had been a dwarf fighter instead?

As someone who wasn't a friend with him on my first character, I can safely say - keep your hopes low and your spirits high.


Title: Re: Dragon Age
Post by: stray on November 07, 2009, 02:32:55 PM
hmm, i just noticed that the "preset" faces aren't just premade models, but set up distinct base parameters... So I guess you can get pretty detailed with the faces then?

Anyways, maybe old news..


Title: Re: Dragon Age
Post by: Slyfeind on November 07, 2009, 02:57:04 PM
So detailed that I hate my nose! It's pointy and weird. But I met a templar who has a similar nose to mine, and now I don't feel so bad!

Liliana giggling when you give her flowers =  :heart:  :heart:  :heart:


Title: Re: Dragon Age
Post by: stray on November 07, 2009, 02:58:59 PM
Wait, I might be wrong....? Weird. I just thought that some presets had a default 5 o clock shadow goin' on.. + some noses were larger by default, and harder to adjust. Maybe not.


Anyhow, I can only pull off one decent face... Some cross between Aragorn and Bruce Campbell's chin.


[edit] Seriously though, what the fuck is up with the noses here? Especially the black dudes. They look like Skeksis. The game may be good, but this is worst than Bethesda even.


Title: Re: Dragon Age
Post by: Reg on November 07, 2009, 03:34:15 PM
Heh, my nose is stupidly pointy too. And about 3/4 of the NPCs have the exact same shade of red hair as me.


Title: Re: Dragon Age
Post by: Trippy on November 07, 2009, 03:41:26 PM
Has anyone played the PC version at 1920x1080 on a TV from a viewing distance of about 12ft?  I'm curious whether text and icons are hard to read on the PC at that distance so my eyes would appreciate the Xbox version instead.  I have looked at high resolution game play clips at 1920x1080 but the text in the clips is always blurry.  For reference I can play Diablo at its native resolution with no issues at this distance.
It might help if you tell us what size your TV is. 1080P monitors range anywhere in size from around 20" diagonal to ~172 feet (the monitor at Cowboy stadium).

Also, using video clips on the Internet to judge text quality is a horrible idea even at "high resolution". Just like JPEG has a difficult time dealing with text so too do your standard video codecs.


Title: Re: Dragon Age
Post by: Lum on November 07, 2009, 04:13:53 PM
Playing Dragon Age on the Cowboy Stadium monitor would be fairly  :drill:


Title: Re: Dragon Age
Post by: gryeyes on November 07, 2009, 04:17:14 PM
For such an interesting world they sure seem to be trying their hardest to hide it behind the most generic plot imaginable.


Title: Re: Dragon Age
Post by: ffc on November 07, 2009, 04:40:51 PM
It might help if you tell us what size your TV is. 1080P monitors range anywhere in size from around 20" diagonal to ~172 feet (the monitor at Cowboy stadium).

Also, using video clips on the Internet to judge text quality is a horrible idea even at "high resolution". Just like JPEG has a difficult time dealing with text so too do your standard video codecs.

40" diagonal.  Videos not being accurate with text gives me hope.  My main text size concern is with dialogue options.  I'm used to rolling off my couch to read static things once like skill descriptions.


Title: Re: Dragon Age
Post by: Venkman on November 07, 2009, 04:46:55 PM
I personally find text fairly small even on my 20.1". It's certainly legible from 18 inches (45cm) away, but I wouldn't want to scale that presentation to 10 feet (3m) away.

Localized measures for my EU friends :-)


Title: Re: Dragon Age
Post by: jakonovski on November 07, 2009, 06:01:41 PM
Oh my, why is it 4AM already? I suppose I have to sleep a bit before resuming my attempts to get friendly with Morrigan. She's touchy and a total whiner who just doesn't get the concept of pretending you're goody two shoes just to get good loot!

It's really funny how much this game resembles Baldur's Gate. Even the bad things are the same, namely bad AI (I had to turn tactics off entirely to avoid throwing my mouse at the monitor) and pathfinding.


Title: Re: Dragon Age
Post by: gryeyes on November 07, 2009, 06:22:15 PM
Line of sight is also completely fucked. Great game, most uninteresting aspect being the "main" quest thats uber generic. They spent a good deal of effort to flesh out the world with words and the intros to have such a forgettable plot. Giant evil dragon monster with no name,personality or motive. And the peoples hero going full Vader who would not be out of place with a handlebar mustache. Stingy with the loot as well, and what little unique loot exists tends to share the same models as the normal crap.

Vast improvement over ME and NWN2 (1st expansion is close in quality). Very Witchery in presentation.


Title: Re: Dragon Age
Post by: caladein on November 07, 2009, 06:35:38 PM
Not having anyone fill in the typicall "cleric" role is nice too with a only a 4 person party.



Title: Re: Dragon Age
Post by: Xilren's Twin on November 07, 2009, 08:05:18 PM
Not having anyone fill in the typicall "cleric" role is nice too with a only a 4 person party.




Title: Re: Dragon Age
Post by: Falwell on November 07, 2009, 09:01:33 PM
The tab key is god. Also..


EDIT:  


Title: Re: Dragon Age
Post by: schild on November 07, 2009, 09:32:25 PM
I switched local map to tab and show all names to T, works well.


Title: Re: Dragon Age
Post by: Falwell on November 07, 2009, 09:40:46 PM
For those asking about the Dwarf earlier, I'm using him fairly often now and he hits like a fucking train. Spectacular mage killer. Pommel strike, two maybe three swings = dead caster. The only problem is you have to pour a bunch of points into his Con to get him to the point of not neccesitating a pocket healer, much like Sten. Once you hit this point however, he's a wreckin machine.



Title: Re: Dragon Age
Post by: Xilren's Twin on November 08, 2009, 12:07:16 AM
23 hours in; 15% seen :)


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 12:17:13 AM
11 hours in, 20% of the world seen. And I've missed nothing.

Did you by mistake turn "run" off?


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 12:38:41 AM
The mage's tower is so easy as a mage that by the time I got to the fade part it has become a boring torturous area that was obviously designed by a sadist. Snore.


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 12:42:43 AM
I think this place is going to make me quit the game. This is incredibly poorly designed.


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 12:47:01 AM
http://tvtropes.org/pmwiki/pmwiki.php/Main/ThatOneLevel


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 12:58:05 AM
Oh, and this shapeshifting shit to extend the level in a non-meaningful way is a bunch of total scrappy mechanics.

As our old friend Joe said, "Who let the intern design this?" Buckets of ass.


Title: Re: Dragon Age
Post by: Velorath on November 08, 2009, 12:58:41 AM
The mage's tower is so easy as a mage that by the time I got to the fade part it has become a boring torturous area that was obviously designed by a sadist. Snore.

I loved the Fade part of the mage's tower.  Not to mention you get a crazy amount of stat boosts out of it.


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 01:00:28 AM
The mage's tower is so easy as a mage that by the time I got to the fade part it has become a boring torturous area that was obviously designed by a sadist. Snore.
I loved the Fade part of the mage's tower.  Not to mention you get a crazy amount of stat boosts out of it.
You are a terrible person and are solely to blame for this shit existing.


Title: Re: Dragon Age
Post by: apocrypha on November 08, 2009, 01:37:39 AM
Playing the 360 version I realize I am giving up some tactical options but the combat is still great.  Plus, I can lay on my couch and have random_guard01 tell me his fucking life story. :)

Could you elaborate on that a bit? I'm eyeing this up for the PS3 and am interested to know how it plays compared to the PC version. What kind of tactical options do you lose?


Title: Re: Dragon Age
Post by: Mosesandstick on November 08, 2009, 01:57:35 AM
http://tvtropes.org/pmwiki/pmwiki.php/Main/ThatOneLevel

Dammit, an hour of my life wasted. Fuck tvtropes.


Title: Re: Dragon Age
Post by: Velorath on November 08, 2009, 02:14:58 AM
The mage's tower is so easy as a mage that by the time I got to the fade part it has become a boring torturous area that was obviously designed by a sadist. Snore.
I loved the Fade part of the mage's tower.  Not to mention you get a crazy amount of stat boosts out of it.
You are a terrible person and are solely to blame for this shit existing.

Forgive me if I don't take your complaints too seriously.  You were about ready to quit two pages back because you didn't read that cunning affects lockpicking.


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 02:26:52 AM
The mage's tower is so easy as a mage that by the time I got to the fade part it has become a boring torturous area that was obviously designed by a sadist. Snore.
I loved the Fade part of the mage's tower.  Not to mention you get a crazy amount of stat boosts out of it.
You are a terrible person and are solely to blame for this shit existing.

Forgive me if I don't take your complaints too seriously.  You were about ready to quit two pages back because you didn't read that cunning affects lockpicking.
Forgive me if I think having an ability maxed out means you have the stat needed to do shit at it's peak for that particular ability. I'm a fan of logical game design.


Title: Re: Dragon Age
Post by: stray on November 08, 2009, 02:40:04 AM
Well, there isn't much of shit written to figure some of those details out. Not a very well documented game imo... and I don't even mean in a spreadsheeting fag kind of way. I mean, I didn't even know what some entire specializations were at first.


Title: Re: Dragon Age
Post by: Velorath on November 08, 2009, 02:48:43 AM
Well, there isn't much of shit written to figure some of those details out.

...

It's right there in the description of Device Mastery feat (which I'd assume you'd at least have to glance at since it isn't named something obvious like Pick Locks).


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 02:50:21 AM
Well, there isn't much of shit written to figure some of those details out.

...

It's right there in the description of Device Mastery feat (which I'd assume you'd at least have to glance at since it isn't named something obvious like Pick Locks).
You mean the one with the icon of an opening lock.

Yea, iconography. That happens in games post 1992.


Title: Re: Dragon Age
Post by: stray on November 08, 2009, 02:52:03 AM
Well, there isn't much of shit written to figure some of those details out.

...

It's right there in the description of Device Mastery feat (which I'd assume you'd at least have to glance at since it isn't named something obvious like Pick Locks).

Well I wasn't talking about that skill specifically (just sorta chiming in here). Haven't done much with Rogues yet (I'm scurrred... heard they suck :P ).


Title: Re: Dragon Age
Post by: Velorath on November 08, 2009, 03:05:46 AM
Well, there isn't much of shit written to figure some of those details out.

...

It's right there in the description of Device Mastery feat (which I'd assume you'd at least have to glance at since it isn't named something obvious like Pick Locks).
You mean the one with the icon of an opening lock.

Yea, iconography. That happens in games post 1992.

If you can figure out the effects of even 5% of the abilities in this game just based on the icon, you're a better man than me.


Title: Re: Dragon Age
Post by: schild on November 08, 2009, 03:11:25 AM
If you can figure out the effects of even 5% of the abilities in this game just based on the icon, you're a better man than me.
What's up, straw man?

I never claimed such a thing and I can't figure out why you're being so defensive of what is obviously just poor game design. Also, if you couldn't figure out what the icons for a man in a hood holding a dagger and skulking about or a lock being picked stood for, then you've got bigger problems.


Title: Re: Dragon Age
Post by: Slyfeind on November 08, 2009, 03:26:57 AM
If you guys didn't argue about lockpicking, I would have never figured it out. Thanks!


Title: Re: Dragon Age
Post by: Big Gulp on November 08, 2009, 04:43:07 AM
For such an interesting world they sure seem to be trying their hardest to hide it behind the most generic plot imaginable.

Yeah, don't get me wrong, I enjoy the game.  But aren't the Grey Wardens=Spectres=Jedi?


Title: Re: Dragon Age
Post by: Tannhauser on November 08, 2009, 04:47:21 AM
Glad I'm not the only one to dislike the Fade level.  Worst part of the game.  It's so platformey.  I half-expected a mule/simian hybrid to throw barrels at me forcing me to jump them or climb ladders.

My new group is
Elf Mage-DPS/AoE out the wazoo. I have gear that gives me +40% fire damage. Maxxed in fire/electricity. 
Alister-Tank.  Also a Templar so it's great fun to smack Blood Mages AND drain their mana.
Lilianna-Support/Archer DPS  She snipes the mages who hang back Wynne-Heal bot

 


Title: Re: Dragon Age
Post by: Lucas on November 08, 2009, 04:51:17 AM
For such an interesting world they sure seem to be trying their hardest to hide it behind the most generic plot imaginable.

Yeah, don't get me wrong, I enjoy the game.  But aren't the Grey Wardens=Spectres=Jedi?

Morrigan vs. Wrex vs. Vader: who wins?


Title: Re: Dragon Age
Post by: Tannhauser on November 08, 2009, 04:53:34 AM
I find your lack of faith disturbing.


Title: Re: Dragon Age
Post by: Tarami on November 08, 2009, 05:04:07 AM
Took me 36 hours (effective) to get through the main plot and what I'm guessing is a majority (but certainly not all) of the side-quests, mainly with this group;

Me - Berserker;
Sten - Berserker;
Alistair - Tank;
Morrigan - Healer/CC

So I like two-handers. Sue me.

Oh, and about the final encounter:


Title: Re: Dragon Age
Post by: jakonovski on November 08, 2009, 05:58:37 AM
Ok, stupid question time again: where do you get the recipes for better poultices? No healers mean you have to constantly chug potions and I'd like to be able to make something better than Lesser.


Title: Re: Dragon Age
Post by: Tarami on November 08, 2009, 06:04:03 AM
Some vendors have them, try the elves for example (B-something Woods)


Title: Re: Dragon Age
Post by: Xilren's Twin on November 08, 2009, 06:12:24 AM
11 hours in, 20% of the world seen. And I've missed nothing.

Did you by mistake turn "run" off?

No, and i've skipped the merc and "unaligned mage" quest boards so im a little puzzled by the difference.  Thus far i've done the Dalish Elves, Fyrestone castle, and the mages tower, plus every chantry quest board posting i've come across.  I tend to be methodical in exploration going over every room, planning out each fight for best advantage hmm.  I've got it! You escape through the dialogue as opposed to actually listening to it :-p

And yes, shapeshifting in the fade was "ok" but clearly more a puzzle to slow you down than fun or clever use of such an ability, but i wonder was use you could make out of it the toolset...


Title: Re: Dragon Age
Post by: gryeyes on November 08, 2009, 07:46:50 AM
Well, there isn't much of shit written to figure some of those details out. Not a very well documented game imo... and I don't even mean in a spreadsheeting fag kind of way. I mean, I didn't even know what some entire specializations were at first.

The lack of documentation about game mechanics and the extraordinarily vague spell/skill descriptions greatly hampers the players ability to make informed choices. The icon descriptions by and large don't tell you shit. Or at least some fucking way to observe ALL applicable effects and stats with a numeric value. The rogue picking crap also took me by surprise, not only do you need a stat investment on top of max ranked skill, but its a secondary stat as well. Ignoring that I believe I received 1-2 things beyond random trash from a pickable chest. Most don't even have money ffs.

Quote
Mages are men amongst boys, you don't even have to twink them for them to completely break the game. They excel at every given task (often at the same time). Heal should not be available to all casters with a single point investment. I really like how sustained spells function but the class needs some other form of power inhibitor, maybe a "corruption" bar that scales with level. Fatigue just does not limit mages enough. Itemization is sparse, I fear this is not unrelated to DLC. Main plot is extraordinarily heartless, made more glaring by how fleshed out the world is. Pandering DLC IN the fucking game. Difficulty having no internal consistency regardless of setting. Lack of documentation and shit AI.

Still 30+ hrs of good ole RPGing.



Title: Re: Dragon Age
Post by: stray on November 08, 2009, 08:03:53 AM
I have a rogue character.. A human which I'd prefer to play actually. Just feel like "roleplaying" a jack of all trades ranger type of dude in this game. I'm going to forget that they suck in comparison to mages.


Title: Re: Dragon Age
Post by: jakonovski on November 08, 2009, 08:12:07 AM
Mage imbalance doesn't matter, since it's a single player game. In fact it fits the world because now it makes sense for Templars to hunt mages.


Title: Re: Dragon Age
Post by: tmp on November 08, 2009, 08:15:57 AM
They spent a good deal of effort to flesh out the world with words and the intros to have such a forgettable plot. Giant evil dragon monster with no name,personality or motive.
The give some details in the Codex. The big bads are believed to be seven old (lesser) gods who had been put to sleep in the deeps by the Maker. They are sought by darkspawn and awakened/tainted by it whenever one gets found, forming a Blight. Four of the seven was found so far, making current one the fifth. The darkspawn's motive for doing so is speculated to be revenge for being made the darkspawn by the Maker in the first place, though it's admitted that's just a speculation as the darkspawn isn't exactly interested in justifying itself or holding diplomacy tea parties.

It's not really very different from Christian devil in terms of the plot, though i guess crossed with Tower of Babel idea for slightly greater complexity.


Title: Re: Dragon Age
Post by: gryeyes on November 08, 2009, 08:54:43 AM
Yeah, ive read the all codex chapters. I wasn't implying lore wasn't available, (Still doesn't explain why the "archdemon" doesn't have a fucking name or personality. It also states that archdemons could be any corrupted High Dragon and not just one of the "old gods"/Oldest known dragons,what darkspawn are and why they would seek High Dragons) The mage intro is a good example of both, it explains the basic metaphysics and magic related politics while actually playing. You don't meet any speaking darkspawn even tho lore states they exist, they even state that Gray Wardens can actually understand and communicate with an Archdemon, but that never happens. Shit they even explain that darkspawn/Archdemon are not daemonic in nature so is it even called "archdemon".

Its a nameless generic dragon with a faceless generic horde, with no motive beyond "wreck shit!", this makes the finale feel very hollow. It was more tedious than interesting, very anti climatic (entire finale is pretty shit in gameplay and storytelling). ME had the same basic "force of nature" type baddies but they still managed to flesh out the protagonist's personality and motives. I get a novel every time I speak to an unnamed peasant, but I get no direct dialog with the main evil (Not even a humanoid proxy?!).


Title: Re: Dragon Age
Post by: caladein on November 08, 2009, 09:15:43 AM
Hmm... nameless dragons and decedents of a religion's Big Bad... I wonder where I've heard that before. (http://en.wikipedia.org/wiki/Beowulf)


Title: Re: Dragon Age
Post by: tmp on November 08, 2009, 09:18:51 AM
On unrelated note: user-made dagger damage bug-fix (http://social.bioware.com/project/428/)

"Makes daggers use dex and str for damage instead of just str. Add this file to "BioWare\Dragon Age\packages\core\override" under your Documents directory."


Title: Re: Dragon Age
Post by: Nerf on November 08, 2009, 10:34:56 AM
On unrelated note: user-made dagger damage bug-fix (http://social.bioware.com/project/428/)

"Makes daggers use dex and str for damage instead of just str. Add this file to "BioWare\Dragon Age\packages\core\override" under your Documents directory."

One of the main rogue skills makes weapons use either dex or cunning for damage, so I don't really see how this is necessary.


Title: Re: Dragon Age
Post by: tmp on November 08, 2009, 11:01:06 AM
As i understand it dexterity attribute is supposed to directly contribute to piercing weapons damage (which is why they only use 85% of strength in damage calculation rather than 100+ like bigger weapons) but at the moment it doesn't. So this simply makes the game work as it claims to work, no matter if you take any specific talents or not.

... btw i can't figure out which talent you mean. The only one i can find is Lethality which is quite a different beast as it uses cunning instead of strength. But you'll still be missing the dexterity bonus with this one without the bug fix..?


Title: Re: Dragon Age
Post by: gryeyes on November 08, 2009, 12:16:35 PM
And the stat req for them is dex instead of strength, unless the talent changes that also.


Title: Re: Dragon Age
Post by: Lucas on November 08, 2009, 01:40:14 PM
And here is a official "experimental hotfix" (READ THE DESCRIPTION CAREFULLY! make backups of saves!) made by Bioware's Georg Zoeller:

http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101 (http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101)

Post made by Zoeller in the "old" official forums:



Title: Re: Dragon Age
Post by: tmp on November 08, 2009, 01:45:13 PM
Hmm i may pick up this one instead. The bundled changes to ranged damage are sort of :ye_gods: given the usual amount of archers involved in the fights, but then the Normal mode was bit on the easy side so far.


Title: Re: Dragon Age
Post by: tmp on November 08, 2009, 05:39:14 PM
Camp storage chest add-on (http://social.bioware.com/project/463/)

"Spawns a storage chest at the party camp. (Only works in the main camp, some versions where combat or cutscenes take place will not have access to the chest.)"


Title: Re: Dragon Age
Post by: Lucas on November 08, 2009, 07:05:29 PM
Just finished the "introductory" part of the game. Gee, 4.05am, need to go to bed  :why_so_serious:



Title: Re: Dragon Age
Post by: Slyfeind on November 09, 2009, 12:13:57 AM
Heh, one of the loading screen tips is "When in doubt, go for the eyes!"  :awesome_for_real:


Title: Re: Dragon Age
Post by: jakonovski on November 09, 2009, 01:11:45 AM
More stupid questions: is it possible to deliberately set camp, in order to get to the camping area?


Title: Re: Dragon Age
Post by: Xurtan on November 09, 2009, 01:45:01 AM
Eh? If I read the question right, you can click on the camp icon (Top right) from any World Map.


Title: Re: Dragon Age
Post by: Lucas on November 09, 2009, 01:49:36 AM
Heh, one of the loading screen tips is "When in doubt, go for the eyes!"  :awesome_for_real:

And when you access the world map, you get a confirmation screen asking "gather your party and venture forth?", which was the annoying voice in BG ("you must gather your party before venturing forth!!!") warning you that your party was too much spread out so you couldn't access the next area.


Title: Re: Dragon Age
Post by: Reg on November 09, 2009, 04:26:07 AM
I just came across a "Harvest Ring" that gives me +1 to all of my attributes? Isn't that the prize you win in NWN 2 for getting through the tutorial?


Title: Re: Dragon Age
Post by: Lucas on November 09, 2009, 04:44:13 AM
I just came across a "Harvest Ring" that gives me +1 to all of my attributes? Isn't that the prize you win in NWN 2 for getting through the tutorial?

http://www.sorcerers.net/Games/NWN2/Walkthrough/Items/Cloaks.php

Harvest Cloak
Location: Awarded for winning all four competitions held during the West Harbor fair.
Special Properties: +1 bonus to Charisma


Title: Re: Dragon Age
Post by: Draegan on November 09, 2009, 07:31:10 AM
So I had a pretty long play session on Saturday. 

I got through the Redcliffe area and decided to save the kid by going to the Magi Circle.  Now I stopped in the fade.  Terrible area btw.  Fucking sucks.

I have me, the tank, Wynne, Sten, and Morrigan.

The Magi Tower was incredibly EASY.  I wrecked through stuff, however, the Zombie Zerg castle was tough.

I'm level 9ish right now and I havn't gotten a chance to spend a specialization point yet.  I need to get back to camp.

I love this game so far, I'm actually enjoying the story.  I wonder if this is anything like what we should expect SWTOR to be with the added part of having other people fuck up your shit.


Title: Re: Dragon Age
Post by: Sky on November 09, 2009, 07:54:57 AM
Playing Dragon Age on the Cowboy Stadium monitor would be fairly  :drill:
I'm skimming to avoid spoilers right now, but  :hulk_rock: :cthulu: :eat:


Title: Re: Dragon Age
Post by: Nerf on November 09, 2009, 09:13:22 AM
I found the zombie zerg to be incredibly easy with me (assassin), zeg (assassin), morrigan and alistair.  I used Sten for about 5 minutes before switching out for Dog, didnt like him one bit.  So far the hardest has been the dwarf area, took me friday night and all day saturday to beat.  Next playthrough I'm going to do the Bhelen side instead of harrowmont just to see if its different.  I actually had to take it off of hard difficulty to get past a couple of the fights in the dwarf area, the spider queen is a fucking bitch.


Title: Re: Dragon Age
Post by: Gorky on November 09, 2009, 09:23:59 AM
From what I've read so far, the Dwarf part is the hardest of all and might be better left for last. Playing a goody two-shoes elf mage for my first run, thinking of going with a combat/pick locks oriented rogue next



Title: Re: Dragon Age
Post by: Montague on November 09, 2009, 09:24:24 AM
I didnt like Sten early on either, but once he gets some of his passives going with Critical Strike he becomes a wrecking ball.

The zerg encounters are starting to grate on my nerves though. Next playthrough I'm going Mage with AOE out the ass.


Title: Re: Dragon Age
Post by: Morfiend on November 09, 2009, 09:24:52 AM
I found the zombie zerg to be incredibly easy with me (assassin), zeg (assassin), morrigan and alistair.  I used Sten for about 5 minutes before switching out for Dog, didnt like him one bit.  So far the hardest has been the dwarf area, took me friday night and all day saturday to beat.  Next playthrough I'm going to do the Bhelen side instead of harrowmont just to see if its different.  I actually had to take it off of hard difficulty to get past a couple of the fights in the dwarf area, the spider queen is a fucking bitch.



Title: Re: Dragon Age
Post by: Draegan on November 09, 2009, 10:21:40 AM
I did that too.

My next play through will be as an Arcane Warrior.


Title: Re: Dragon Age
Post by: Bandit on November 09, 2009, 10:49:25 AM
I found the zombie zerg to be incredibly easy with me (assassin), zeg (assassin), morrigan and alistair.  I used Sten for about 5 minutes before switching out for Dog, didnt like him one bit.  So far the hardest has been the dwarf area, took me friday night and all day saturday to beat.  Next playthrough I'm going to do the Bhelen side instead of harrowmont just to see if its different.  I actually had to take it off of hard difficulty to get past a couple of the fights in the dwarf area, the spider queen is a fucking bitch.





Title: Re: Dragon Age
Post by: Draegan on November 09, 2009, 10:57:29 AM
This may have been answered already but, how do I get the DLC?  When I open the DLC option from the main menu there is nothing available.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 11:01:52 AM
It's a disappointment when dragon hoard holds less money than your average merchant seems to carry around with them :heartbreak:


Title: Re: Dragon Age
Post by: Montague on November 09, 2009, 11:02:34 AM
This may have been answered already but, how do I get the DLC?  When I open the DLC option from the main menu there is nothing available.

Give administrator access to the Dragon Age executable, run the Configuration utility and clear the download cache. That worked for me, there was another workaround somewhere on the Bioware forums if that doesn't fix it.

Real edit: Save the settings and restart the game after doing the above.


Title: Re: Dragon Age
Post by: Riggswolfe on November 09, 2009, 11:11:23 AM
Well, I'm nearing end-game and enjoying the hell out of myself. I'm already planning my next character and what to do on that playthrough. I wish they'd patch the difficulty, sometimes this game takes a huge jump, oftentimes in the same area.

My current default party is Morrigan, Wynne, and Leilana or as my wife calls it "your typical harem party." Morrigan has taken the healer spec. Leilana is a duelist as well as bard. I think I made Wynne go arcane warrior just for shits and giggles. I'm a 2-hand warrior. The battles usually go like this:

I lure most of the mobs two me and open with a sweep which usually knocks them all down. Leilana and the other 2 fight from range. Anytime we get <50% health Wynne or Morrigan casts group heal. Typically it is Wynne. Usually on the next time we get that low Morrigan casts it since Wynne's cooldown is still on cooldown. MOST fights are easy and I don't even have to issue orders. I usually only run into problems if a large number of mobs get past me and start wailing on Wynne. Morrigan just casts horror when that happens but I haven't bought Wynne the same kind of spell.

Somehow I seem to have broken the romances in a good way.



Title: Re: Dragon Age
Post by: schild on November 09, 2009, 11:12:18 AM
Oh, so you can romance more than one at a time?


Title: Re: Dragon Age
Post by: Big Gulp on November 09, 2009, 11:12:53 AM
Does anybody actually use Morrigan's shapeshifting?  I find her spells to be too useful to be in spider-form

Nope.  And I've found that playing as a mage, she's awesome to have in your party.  She's got ice, I've got fire, and we both have heal.  Make sure you've got a fairly tough rogue and a good tank and you're damned near unstoppable.


Title: Re: Dragon Age
Post by: schild on November 09, 2009, 11:13:16 AM
I didn't until I mastered shapeshifting - the swarm is _awesome_ - I use it to destroy mages way in a back row since it moves so fast.


Title: Re: Dragon Age
Post by: Tarami on November 09, 2009, 11:17:53 AM
The difficulty scaling in this game is worse than I thought. I wanted to see how much scaling there was, so I started a new character, levelled it to 25 through the console and went out to blow up darkspawn... only nothing has really changed. A "level 1" Genlock still survives my Lightning (with over 60 in Magic), it still takes Tempest the whole duration to kill a normal mob and they're still killing me with their melee attacks. Loot from vendors is still Whatever (Dragonwhatever) with extremely marginal improvements.

So, in short, the only thing that really affects your performance is found gear, and there's no way of getting gear that's significantly overlevelled (because that appears to scale aswell, it's just slightly better than your current level when found.) Ergo, nothing you can really do will affect your performance, sans concocting some kind of broken build.

I am sad.


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 11:31:53 AM
It's a disappointment when dragon hoard holds less money than your average merchant seems to carry around with them :heartbreak:

Or hearing vicious roars from an unseen beast for 10 minutes, enter a giant cathedral looking area with traps everywhere only to have a piddly little drake baby come rushing out and instantly die. Unless it spits out a real dragon at a higher level.


Title: Re: Dragon Age
Post by: Montague on November 09, 2009, 11:34:23 AM
It's a disappointment when dragon hoard holds less money than your average merchant seems to carry around with them :heartbreak:

Or hearing vicious roars from an unseen beast for 10 minutes, enter a giant cathedral looking area with traps everywhere only to have a piddly little drake baby come rushing out and instantly die. Unless it spits out a real dragon at a higher level.


Question about specializations: So when you unlock a specialization is it unlocked for all your characters from now on or is it just for that playthrough?


Title: Re: Dragon Age
Post by: sidereal on November 09, 2009, 11:36:57 AM
Ergo, nothing you can really do will affect your performance, sans concocting some kind of broken build.

I am sad.

Always like this.  You never noticed that in WoW or LOTRO or whatever it takes as long to kill a white mob at 60th level as it does at 10th level?  The only difference is in the Bioware scaling engine there's really no 60th level mob or 10th level mob, there's just mobs over here and mobs over there and you pick the order you do them in.  They could really just get rid of levels completely, except dingratz is too much of an incentive.  So they have to pretend the ding did something profound.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 11:39:56 AM
The difficulty scaling in this game is worse than I thought. I wanted to see how much scaling there was, so I started a new character, levelled it to 25 through the console and went out to blow up darkspawn... only nothing has really changed.
Some more in-depth info on how scaling works (http://dragonage.gulbsoft.org/doku.php/challenge_scaling) from a dev. It sounds darkspawn and such are the sort of creatures that scale up to always be challenging unless you do something like enter area to unlock it and set the creature levels, then go out, level somewhere and come back x levels later. While rats, wolves and other critters are more likely to become roadkills as you gain power.

Think it's pretty fine this way; l.25 character still have a huge advantage over l.5 or whatever, with much broader skill set if nothing else.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 11:51:44 AM
Or hearing vicious roars from an unseen beast for 10 minutes
Based on the sounds (and storyline up to this point) i was expecting a Really Big, Bad Wolf actually :grin:


Montague: specializations are supposedly persist once unlocked.


Title: Re: Dragon Age
Post by: Tarami on November 09, 2009, 12:21:40 PM
Always like this.  You never noticed that in WoW or LOTRO or whatever it takes as long to kill a white mob at 60th level as it does at 10th level?  The only difference is in the Bioware scaling engine there's really no 60th level mob or 10th level mob, there's just mobs over here and mobs over there and you pick the order you do them in.  They could really just get rid of levels completely, except dingratz is too much of an incentive.  So they have to pretend the ding did something profound.
The concept of levels is not to blame here. It has nothing to do with a level 60 mob taking as long at 60 as a 10 takes at 10.

Think it's pretty fine this way; l.25 character still have a huge advantage over l.5 or whatever, with much broader skill set if nothing else.
It's a good thing the first time through as a kind of hand-holding to make sure you don't ragequit, the second time I feel it deters greatly from the sense of achievement, mostly because you can't "one-up" the game and gain a worthwhile headstart by knowing the ins-and-outs of the game world. MMOs offer this through twinking in various forms. Perhaps there should be a "Veteran" option when starting a new game, which fixes the area levels into a linear but random progression (since it already scales this shouldn't be an issue), so a returning player can actually use his or her knowledge of static loot, mobs and similar things to his or her advantage.


Title: Re: Dragon Age
Post by: sidereal on November 09, 2009, 12:44:02 PM
The concept of levels is not to blame here.

I wanted to see how much scaling there was, so I started a new character, levelled it to 25 through the console and went out to blow up darkspawn

Huh.

It sounds like you're disappointed that you can't metagame the mechanics to make the combat trivial.  I'm sure there's a cheat mode you can turn on if you find that satisfying.

The fact that traditionally RPGs are only challenging in a very narrow range of the advancement treadmill, because of the careful scaling of encounter difficulty against player abilities, and therefore have had completely railroaded plots to keep you in that range, is not something to be missed or encouraged.

Combat difficulty in Dragon Age is pretty erratic.  There's really no way to know without spoilers whether the next battle is going to be a short battle you can autopilot through or a tough challenge that involves a lot of pausing and managing resources.  But what they do promise is that you can go pretty much anywhere in the world any time you want to and the combat difficulty will be somewhere between really easy and 'I have to be very careful'.  Instead of telling you you have to go to the Forest of Whateveria right now because if you go to the Mountains of Badness instead you'll die in the first 30 seconds and if you go back to the Meadows of Weakness you'll mindlessly farm paper-thin goblins for hours.


Title: Re: Dragon Age
Post by: Morfiend on November 09, 2009, 12:44:12 PM
I just wanted to add that the ambient / background sound is VERY well done in this game. During the Human Noble intro I kept thinking I was hearing people making noise outside my apartment and taking off my headphones. I didnt figure out it was the game for like 10 minutes. Great job there.


Title: Re: Dragon Age
Post by: Gorky on November 09, 2009, 01:26:10 PM
Regarding unlocked specializations



Title: Re: Dragon Age
Post by: schild on November 09, 2009, 01:28:03 PM
Anyone want to tell me how to unlock Arcane Warrior so I don't have to dig through other sites that could spoil stuff?


Title: Re: Dragon Age
Post by: Velorath on November 09, 2009, 01:34:46 PM
Anyone want to tell me how to unlock Arcane Warrior so I don't have to dig through other sites that could spoil stuff?

Did a quick search online and got this:

Quote
When doing the Nature of the Beast questline you will eventually enter some werewolf infested ruins, in the lower part of these ruins look for a room to the right of the map, containing a broken altar and a phylactery. This small quest will unlock the Arcane Warrior. Also the Arcane Warrior manual can be found in a chest in the Circle Tower.


Title: Re: Dragon Age
Post by: schild on November 09, 2009, 01:36:22 PM
I have to go back to Circle Tower?

(http://espacoinutil.files.wordpress.com/2009/05/fufufu.jpg)


Title: Re: Dragon Age
Post by: Riggswolfe on November 09, 2009, 01:48:43 PM
Oh, so you can romance more than one at a time?

I don't think it's intended but it happened somehow. My guess is a variable got glitched in my game.


Title: Re: Dragon Age
Post by: Draegan on November 09, 2009, 01:49:47 PM
http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52119447

There's a list of all of them if you want a quick look.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 02:05:00 PM
It's a good thing the first time through as a kind of hand-holding to make sure you don't ragequit, the second time I feel it deters greatly from the sense of achievement, mostly because you can't "one-up" the game and gain a worthwhile headstart by knowing the ins-and-outs of the game world.
Well, i guess it will depend on your idea of worthwile headstart. I'd imagine just knowing the encounters you're about to face and having ready tactics to deal with them is a considerable advantage that speeds things alot. For anything beyond that, there's simply the "easy" mode which can be enabled at any moment and achieves the very thing it sounds you're seeking? Though of course one cannot then pretend it's not the game that's being trivialized, but they're just that good at playing it :why_so_serious:

edit: on scaling


Title: Re: Dragon Age
Post by: Gunzwei on November 09, 2009, 02:30:01 PM
First playthrough was with an evil sword-n-board tank.  Seemed kind of weak in the early game but once I maxed out champ and shield he was pretty much unstoppable. Party was mostly me Sten, Zev, and Morg/Wynne. Lot of me pulling mobs into a doorway to get melee aoe'd to death and knockdown/stun galore for any stragglers.

Second playthrough now with a good mage. Mostly control spells so ice, kinetic, and w/e paralyze spells are under. Also gave my mage trap making which has turned out pretty fun. Nothing like watching the melee mobs zerg rush into grease, bear, and shrapnel traps just to have a mass paralyze and blizzard thrown on them ;D.



Title: Re: Dragon Age
Post by: lamaros on November 09, 2009, 03:23:09 PM
The concept of levels is not to blame here.

I wanted to see how much scaling there was, so I started a new character, levelled it to 25 through the console and went out to blow up darkspawn

Huh.

It sounds like you're disappointed that you can't metagame the mechanics to make the combat trivial.  I'm sure there's a cheat mode you can turn on if you find that satisfying.

The fact that traditionally RPGs are only challenging in a very narrow range of the advancement treadmill, because of the careful scaling of encounter difficulty against player abilities, and therefore have had completely railroaded plots to keep you in that range, is not something to be missed or encouraged.

Combat difficulty in Dragon Age is pretty erratic.  There's really no way to know without spoilers whether the next battle is going to be a short battle you can autopilot through or a tough challenge that involves a lot of pausing and managing resources.  But what they do promise is that you can go pretty much anywhere in the world any time you want to and the combat difficulty will be somewhere between really easy and 'I have to be very careful'.  Instead of telling you you have to go to the Forest of Whateveria right now because if you go to the Mountains of Badness instead you'll die in the first 30 seconds and if you go back to the Meadows of Weakness you'll mindlessly farm paper-thin goblins for hours.

Probably not the place to continue this tangent, but no, what yah talking about? Part of the fun of good RPGs is going places you're not meant to yet and managing to find a way through, then smashing down on some bits of the 'expected' path because you got crazy loot from doing it the hard way earlier. This doesn't mean things are rail-roaded, just linear in a way that makes some sort of narrative progression comprehensible.

Most fun I've had in games like BaK and BG2 (two of the better RPGs I've played) was from playing the game against the difficulty, doing hard things earlier and easier things later. Much more fun with that variation than everything staying the same.. to use your MMO comparison: Who the fuck finds it fun to have the same combat experience at level 10 as level 60? Where's the sense of character or world progression in that? Fuck.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 03:56:18 PM
Probably not the place to continue this tangent, but no, what yah talking about? Part of the fun of good RPGs is going places you're not meant to yet and managing to find a way through, then smashing down on some bits of the 'expected' path because you got crazy loot from doing it the hard way earlier. This doesn't mean things are rail-roaded, just linear in a way that makes some sort of narrative progression comprehensible.
Looks they just built this one differently then -- rather than require the player to go in specific order depending whether they want things to be harder or easier, the game auto-balances to certain level throughout no matter which route you take, and instead allows the player to finetune experience with difficulty slider exactly as they fancy it, at any given moment.

There's no really "places you're not meant to be" (though some can be still relatively harder than others) which i find refreshing. The alternative "you have to be this many levels tall to bash on these rats" approach takes away more from the experience than it adds, imo.

I suspect we just see these things differently, though. E.g. the idea of 'good fun' you bring that's visiting certain area while already equipped with stuff that's better than anything you could get out of it... to me seems more like a 'why bother' thing because such foozles no longer provide me with anything of interest. They become literally trash mobs, and trash mobs tend to be seen as nothing but annoyance put there to act as time sink, to bring back that MMO comparison.


Title: Re: Dragon Age
Post by: Ingmar on November 09, 2009, 04:13:09 PM
Most fun I've had in games like BaK and BG2 (two of the better RPGs I've played) was from playing the game against the difficulty, doing hard things earlier and easier things later. Much more fun with that variation than everything staying the same.. to use your MMO comparison: Who the fuck finds it fun to have the same combat experience at level 10 as level 60? Where's the sense of character or world progression in that? Fuck.

I have news for you: BG2 scaled to your level too. Bioware has been doing this for years. Yes, there were some individual encounters that did not ("boss" type guys and optional encounters like the Twisted Rune, etc.) but just like DA, it didn't really matter what order you did the Chapter 2 adventures in, they scaled. You can test it easily with a save editor; put yourself up to some really high level and suddenly you'll start seeing iron and stone golems where you would have seen clay and flesh golems in a normal playthrough, etc. I can't figure out what BaK stands for so I can't speak to that.

It seems to me, too, that the "oh noes combat experience the same at level 10 as level 60" argument always seems to conveniently leave out the more complex interactions that typically exist in leveled systems at higher levels, as you gain new abilities/spells/combos/whatever. It is an oversimplification that I don't think serves the discussion very well.

Now can this sort of thing be overused? Absolutely, but in a story-focused RPG like Dragon Age it isn't really disruptive. It becomes much, much more annoying in an open world game like your typical Bethesda RPG, but in a game like Dragon Age you're always doing something in service of the story, you're not wandering over a hill or into a cave just to see what's there and always conveniently running into things that happen to be exactly your level. The different focus makes or breaks the practice IMO.


Title: Re: Dragon Age
Post by: Tarami on November 09, 2009, 04:31:51 PM
Thanks lamaros, that's exactly what I mean.

tmp,

the thing is that in games that have more linear progressions but varied difficulty, you often don't have to do all that easy stuff. Going to X and getting Y early is a shortcut through the story, because it gating is largely controlled by the power level of your characters. Characters played really well or geared really well can leap through the story and skip a lot of bits you may not care for. In Dragon Age you have to play the entire game, from start to finish, completing all main quests, because it's story gated rather than difficulty gated. You can't kick down Loghain's door and rip his head off just because you've played it a bazillion times before. That, to me, is a disadvantage for DA.

I'm not strictly against scaling. Certainly not out of principle or something. In fact, in a game like Dragon Age I don't think it hurts at all to have it the first playthrough, because it makes for a smooth experience when you're really just playing an interactive story. Problem is, it's completely disenchanting that there's nothing I can do during my second or later playthrough to really improve my performance or shake things up. In a game that's more than 50% combat, that kind of hurts replayability. In my eyes, a whole lot.

Edit:
BaK is Betrayal at Krondor.


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 04:34:54 PM
Difficulty varies so significantly and seemingly without purpose. The mechanics that dictate difficulty or pretty much anything else one needs to form real strategy is missing. You have unreadable mobs with shit documentation and completely random difficulty with non-intuitive auto scaling (LoS sucking doesn't help either). Creating the situation that regardless of difficulty setting the game will rat fuck you out of the blue. Why you are being rat fucked after you just slaughtered hundreds of the same mobs in the previous room will be a mystery. Unless the intention is to create an experience where the player feels the need to constantly mess with a slider to balance out the inconsistencies this seems like some fail. And shit players already on easy are screwed.

Which is why I assume they felt compelled to adjust difficulty across the board to compensate. The peaks and valleys are just too extreme, it also completely fucks the "mood". When the guys before the boss are many times more difficult than the end confrontation itself something isn't working right. When this happens a few dozen times the encounters themselves become pretty meh. Having certain areas completely out of your current league giving you a goal and some sense of your place in the world, is far superior to having random rooms being out of your league for no discernible reason, either mechanically or storywise. Auto-scaling is only a small part of the problem. Being unable to level beyond a cockpunching random gang bang isn't so neat of a feature when they abound on any level of difficulty.


Title: Re: Dragon Age
Post by: Ingmar on November 09, 2009, 04:38:08 PM
Going to X and getting Y early is a shortcut through the story, because it gating is largely controlled by the power level of your characters.

I would argue that any story that can be shortcut in such a way barely deserves the name 'story'. In a game like Dragon Age the practical consequence of killing Loghain on your own without building any kind of coalition would be 'game over' as the entire power structure of the city lands on you like a hammer. Certainly that's the likely consequence in a well-constructed PnP game; we're not yet to the point where the game software can make that call like a live GM could, so you get story gating instead. It works and works well I think (obviously  :grin:).

EDIT: Ahhh of course, Betrayal at Krondor. I managed to miss that one at the time (I was in college and poor, in the days when not everyone had their own computer... alas).


Title: Re: Dragon Age
Post by: Tarami on November 09, 2009, 05:03:59 PM
Really, we're just back at the "amusement ride vs. sandbox" argument. A few years ago I didn't know I was in truth so big on sandbox gameplay. Damn you f13 and damn you modern gaming trends.

Ingmar,

admittedly most games I've played didn't offer some kind of reasonable consequence, but it wasn't really needed as you had already played it and you knew what to do and why things happened. It's kinda central to the argument that these skips could only realistically be done if you had rather extensive prior knowledge of the game, you didn't easily stumble into the final encounter because you had found a magic sword early. The spell of story integrity is largely broken the second time you play it anyway.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 05:09:16 PM
Having certain areas completely out of your current league giving you a goal and some sense of your place in the world, is far superior to having random rooms being out of your league for no discernible reason, either mechanically or storywise. Auto-scaling is only a small part of the problem. Being unable to level beyond a cockpunching random gang bang isn't so neat of a feature when they abound on any level of difficulty.
Would say if 'random rooms are out of your league for no discernible reason' then that's a failure of either mechanics or writing, depending which is exactly responsible. And if being able to level up on a side is supposed to be fix for that then i don't see how it's any more preferable than the difficulty slider -- levelling gives the same effect, but takes longer and unlike the slider is not possible to undo if you use it to get past that random gang bang only to find out the pimp boss that comes after is indeed a pushover with all these extra levels you acquired (or even without them)

Or maybe i'm reading it wrong and you're saying that having few separate but coherent areas with different level/difficulty requirements is better than having the said level/difficulty broken every now and then for no apparent reason. But that's pretty much a "duh" because it boils down to "a game that's not broken is better than broken one"..?


Title: Re: Dragon Age
Post by: Nerf on November 09, 2009, 05:21:26 PM
I don't get the hate for the circle tower, I think it was quicker to beat than any of the other realms, and at no point was it "fuck, this is hard".  I think I died once, because I wanted to see if burning man was *really* necessary to get past some of the firewalls. (protip: it is)


The summoning sidequest in the library is fun, and theres a fourth summon that you can do after you finish the quest.


Title: Re: Dragon Age
Post by: schild on November 09, 2009, 05:36:34 PM
Is the fourth summon the one that's in the first room or is it back in the library?


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 06:05:24 PM
And if being able to level up on a side is supposed to be fix for that then i don't see how it's any more preferable than the difficulty slider -- levelling gives the same effect, but takes longer and unlike the slider is not possible to undo if you use it to get past that random gang bang only to find out the pimp boss that comes after is indeed a pushover with all these extra levels you acquired (or even without them)

Or maybe i'm reading it wrong and you're saying that having few separate but coherent areas with different level/difficulty requirements is better than having the said level/difficulty broken every now and then for no apparent reason. But that's pretty much a "duh" because it boils down to "a game that's not broken is better than broken one"..?

In one system the "reasons" of why and solutions to being curbed stomped are discernible and attainable by playing. If an enemy is obviously  beyond your ability, return once stronger. It makes sense, you know why you are unable to continue (Im not strong enough for this area), you leave, problem solved. In DA what makes certain areas out of whack with the rest of a given area is unknown. Is the auto-scaling fucking me because my group composition is weak for that level range? Am I able to leave and return without fucking some of my choices (several areas do this)? Is the difficulty on this encounter static and im "supposed" to be unable to complete it now? Or is it juts another example of shit randomly being 100 times more difficult than the room before it with no rhyme or reason and I need to "cheat" for a single room.

Its a matter of opinion if you consider a game with auto-scaling having a completely fucked consistency of difficulty as "broken". But the two things seem to heavily imply something is not working right. Whats the point of auto scaling if the difficulty by and large is something divorced from that system (Assuming each "level" scales upon entry and not as you play through it). I must have alternated from easy-hard a dozen times while playing the game. During the later part of the game largely due to being solo and knowing my victory entailed 15 minutes of my invincible mage whacking stuff.


Title: Re: Dragon Age
Post by: Velorath on November 09, 2009, 06:13:51 PM
In DA what makes certain areas out of whack with the rest of a given area is unknown. Is the auto-scaling fucking me because my group composition is weak for that level range? Am I able to leave and return without fucking some of my choices (several areas do this)? Is the difficulty on this encounter static and im "supposed" to be unable to complete it now? Or is it juts another example of shit randomly being 100 times more difficult than the room before it with no rhyme or reason and I need to "cheat" for a single room.

I think I'm currently around the halfway point of the game, and I have yet to come across an encounter that I just have been completely unable to beat.  I'm not sure what your issue is, or what areas you're having problems with, but it might just be something as simple as you needing to change up your strategy a little.


Title: Re: Dragon Age
Post by: Nerf on November 09, 2009, 06:17:50 PM
Is the fourth summon the one that's in the first room or is it back in the library?

First room? If you mean the entrance to the basement, thats an entirely different quest.  The fourth summon is through the library and then to the left, if you activate the summoning pedestal again after the third summon is complete and hit L2/tab, you'll see it through the wall - facing the pedestal it's almost exactly behind you, with a wall in between

On the difficulty scaling, the one thing I would have liked to see is XP/money/loot being better on the harder difficulty levels.  If I'm playing on hard, I want some kind of reward beyond "oh yeah, I'm money".


Title: Re: Dragon Age
Post by: Strazos on November 09, 2009, 06:32:55 PM
You can sort items by newest.

Also, you may have been full on inventory.


Title: Re: Dragon Age
Post by: Tmon on November 09, 2009, 06:38:22 PM
I think I'm currently around the halfway point of the game, and I have yet to come across an encounter that I just have been completely unable to beat.  I'm not sure what your issue is, or what areas you're having problems with, but it might just be something as simple as you needing to change up your strategy a little.

I'm probably close to half way and other than doing the first ogre on easy, I haven't run into an encounter I just can't beat although some of them have taken a few runs to get right.  I suspect that has to do with me not making Morrigan learn any healing spells so all healing is done via potions.  The party also doesn't have anyone who can pick locks.  I'll probably do my next run through with a Rogue just to see what's in all those chests I've been missing.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 06:45:21 PM
In one system the "reasons" of why and solutions to being curbed stomped are discernible and attainable by playing. If an enemy is obviously  beyond your ability, return once stronger. In DA what makes certain areas out of whack with the rest of a given area is unknown. Is the auto-scaling fucking me because my group composition is weak for that level range? Am I able to leave and return without fucking some of my choices (several areas do this)? Is the difficulty on this encounter static and im "supposed" to be unable to complete it now?
This is what i consider comparing a broken game with one that isn't -- what i mean "broken" in this context is the game failing to tell you exactly why you're unable to progress (storyline, wrong tactics, wrong party composition, whatever). Note how for the level-based game you're pretty much giving it benefit of doubt that the difficulty spike is there 'by design' and you're just supposed to come back later; it is not the case of bad group composition etc. Even though it doesn't have to be the case at all.


Title: Re: Dragon Age
Post by: d4rkj3di on November 09, 2009, 06:57:12 PM
Welp.

I seem to be one of the unfortunate completely fucked "No DLC showing up in any of the 3 Tabs" people. Bought the DDE from Steam, and it installed fine. Registered and redeemed codes and all the content shows up on the social site entitlements page. Tried everything in the "My shit is fucked FAQ (http://social.bioware.com/forum/1/topic/58/index/81613)" thread at the social site technical forums. Checked the game log and it shows that I'm entitled to all the DLC packages. Still nothing. I haven't even gotten to enjoy the game really since I've been fighting this DLC bullshit for 3 days now. Don't really want to call Steam and ask for a refund but if I can't access this shit, I'd like my money back so I could buy the regular version.

Edit - I fixed my issue. Turns out I had a corrupt Microsoft .NET Framework 2.0 install. Uninstalled that, reinstalled using the version found in the Dragon Age redist folder and all is well.


Title: Re: Dragon Age
Post by: tmp on November 09, 2009, 06:58:45 PM
I'm probably close to half way and other than doing the first ogre on easy, I haven't run into an encounter I just can't beat although some of them have taken a few runs to get right.  I suspect that has to do with me not making Morrigan learn any healing spells so all healing is done via potions.  The party also doesn't have anyone who can pick locks.  I'll probably do my next run through with a Rogue just to see what's in all those chests I've been missing.
Make sure it's a skilled rogue if you do it -- mine is running with 2nd level of lock-picking but still fails with most of chests in elf forest. I'm just telling myself there really wasn't anything interesting in these chests anyway...

I set all party members but my main on auto-level (yes it's silly but it's RP thing :why_so_serious:) so also running with Morrigan without heals. Seems to work ok so far; only had to cheese through a single encounter.


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 07:55:22 PM
I think I'm currently around the halfway point of the game, and I have yet to come across an encounter that I just have been completely unable to beat.  I'm not sure what your issue is, or what areas you're having problems with, but it might just be something as simple as you needing to change up your strategy a little.

Most of what I wrote isnt from my personal experiences. I was never roadblocked by anything on any setting, but after I established the difficulty was by and large random I would kick it down to normal rather than having to cheese my way through a fight. Especially a fight that is completely un-telegraphed with no particular reward or acknowledgment given. And then kick it back up because the valleys of normal are just as out of line as the peaks. And then the fights in which importance is seemingly placed tend to also be unrewarding and trivial in difficulty. This seems wrong and it plays wrong and greatly contributes to the aura of genericness that somehow comes from such an interesting and highly funded setting (Reminds me of WH40k and ASOIAF).

Quote
Note how for the level-based game you're pretty much giving it benefit of doubt that the difficulty spike is there 'by design' and you're just supposed to come back later; it is not the case of bad group composition etc. Even though it doesn't have to be the case at all.

Intentional or not the system has that built in buffer for tuning difficulty that the other completely lacks. And rarely is it a spike so much as a discernible curve of difficulty that you can get in where you fit in, and if its a spike its almost always telegraphed. But I don't believe the auto-scaling is in and of itself is the culprit, its that combined with the other things that makes it so pronounced. Im also assuming auto-scaling is supposed to be trying to create a consistent level of difficulty. When saying a game mechanic is broken implies it just doesn't work, and it works in DA but its implementation compares fairly poorly to the alternatives.


Title: Re: Dragon Age
Post by: Rasix on November 09, 2009, 08:01:30 PM
What the fuck are you even talking about anymore?


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 08:14:49 PM
Why the difficulty curve is broken in DA and the role of auto-scaling, I think.


Title: Re: Dragon Age
Post by: Nerf on November 09, 2009, 08:23:54 PM
I just looked at your post count and boggled for a moment, because out of those 2,000 posts I couldn't remember a single one of substance, then I remembered that 4/5 of your posts are arguing with yourself in the wrong thread.  Keep it up!   :drill:


Title: Re: Dragon Age
Post by: gryeyes on November 09, 2009, 08:36:31 PM
The ones with me reaming you about shotguns are pretty neat.


Title: Re: Dragon Age
Post by: rattran on November 09, 2009, 10:12:54 PM
I played for a bit today as just a sword and board warrior, dumped all my points into strength. The Dragon Armor combined with shield wall skill is  :drill: except when everyone gets chain stunned/knockdowned to an ignoble death.

Still not really finding the fun in the game though. Seems terribly generic.


Title: Re: Dragon Age
Post by: Rasix on November 09, 2009, 11:03:25 PM
You play any of the Baldur's Gate or Icewind Dale series at all?  As far as generic.. the game is called Dragon Age.   I suppose "Humans, Dwarves and Elves" was already taken. 


Title: Re: Dragon Age
Post by: schild on November 09, 2009, 11:05:15 PM
You play any of the Baldur's Gate or Icewind Dale series at all?  As far as generic.. the game is called Dragon Age.   I suppose "Humans, Dwarves and Elves" was already taken. 

(http://dl.dropbox.com/u/39720/f13/baldurs_f13.png)


Title: Re: Dragon Age
Post by: Rasix on November 09, 2009, 11:06:29 PM
Need to put in "Chat" somewhere in there.


Title: Re: Dragon Age
Post by: Xurtan on November 09, 2009, 11:52:28 PM
So is it possible to keep Wynne if you choose the evil route for the Urn quest? I've been avoiding the party camp because as soon as I go there, Wynne throws a fit and leaves me.  :heartbreak: Makes me wish I had done the Circle before the Urn; perhaps lessening the favor hit if she had been in the party at the time. So far, I've gotten her up to +70 or so. Meh. 


Title: Re: Dragon Age
Post by: Velorath on November 10, 2009, 02:59:12 AM
Why the difficulty curve is broken in DA and the role of auto-scaling, I think.

Sounds more like anytime you came across something challenging you quickly jacked the game's difficulty down, rather than try to figure out a way to beat the encounter because you were too impatient.

Edit: Also it sounds like you want every non-boss encounter in an area to be of roughly equal difficulty, and when things don't work out like that, you're blaming the auto-scaler.  It's not a problem with the scaler that in one room you might run into four enemies in a fairly straightforward fight, and in the next room you might run into 15 coming from different directions, it's by design.  Very careful design I'd imagine, to keep pure hack and slash battles balanced out with more tactical battles so a player doesn't get too bored just plowing through everything, or conversely, get bored by having to micro-manage every battle.


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 06:41:42 AM
So I finished the Magi Circle.  Then I went back to Connor at Redcliff (since there were no mages to help him alive anymore) and I didn't want to kill the attractive, but whiny, french chick.  So taking my trusty knife I slit the kids throat in front of everyone.  They all looked disgusted.  Oh well.  All in a days work.

That pussy Alistair was angry with me at camp.  I told him to man up and stop his bitching.  He went back to jerking off around the fire.

Then I did a few Chantry board quests before sleep.  Tonight I goto Denerim in search for the Urn.

I still need 2 points to get the last Templar ability, though I don't know if I like this spec.  Ah well, playing the tank is interesting, but I'm looking forward to a Mage next go around.  Actually being able to use abilities will be fun.

My party now is Me (templar tank), the elf assassin, Wynne and Morigann.


I still can't get access to the DLC.  God damn, and the DA forums were down last night.


Title: Re: Dragon Age
Post by: GenVec on November 10, 2009, 06:50:12 AM
The fact is that the auto-scaling in this game is done differently than in Mass Effect, for some reason I cannot fathom. I believe in ME there are soft-caps for mobs, and the introduction of more difficult spawns as you level up.

So for example, if I fight a Geth trooper at level 20 he will be considerably more powerful than if I fought him at level 10, though he will be relatively much weaker.

if I run Noveria at level 10 I will face a Geth rocket trooper, if do it at level 20 I will face a juggernaut.

For me this system was ideal, as it scaled the difficulty appropriately and at least gave the illusion that all my hard work and leveling was worth a damn. And the previous poster is right about the valleys and peaks; I beat the end boss in one try, while fighting the dwarf bandits required two dozen attempts and some serious game bugging.

Now I'm thinking about going back and playing through as an all blood mage group.


Title: Re: Dragon Age
Post by: Zetor on November 10, 2009, 07:32:12 AM
The difficulty scaling in this game is worse than I thought. I wanted to see how much scaling there was, so I started a new character, levelled it to 25 through the console and went out to blow up darkspawn... only nothing has really changed.
Some more in-depth info on how scaling works (http://dragonage.gulbsoft.org/doku.php/challenge_scaling) from a dev. It sounds darkspawn and such are the sort of creatures that scale up to always be challenging unless you do something like enter area to unlock it and set the creature levels, then go out, level somewhere and come back x levels later. While rats, wolves and other critters are more likely to become roadkills as you gain power.

Think it's pretty fine this way; l.25 character still have a huge advantage over l.5 or whatever, with much broader skill set if nothing else.
Yeah, good info on that link; imo the scaling is pretty well done as well. The dwarf area is a lot nastier than the mage tower and redcliffe in my experience (haven't been to the forest or denerim yet) regardless of level - difficult bosses will be difficult bosses whether you are level 6 or level 20. Maybe I'll revise my opinion after I replay the game, but that's a ways off. :p (btw, someone needs to make a Dungeon-Be-Gone (http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=98&Itemid=79) mod for DA)

Also,


Title: Re: Dragon Age
Post by: Khaldun on November 10, 2009, 07:43:02 AM
I've been busy the last few nights, so I went back and tried Redcliffe again, which is the first place I took a Sten-Alistair-Morrigan-rogue PC party. I can't quite make it through the zombie zerg because Morrigan doesn't have heal yet--she levels in the second part of the initial zerg fight, down on the lower area, but I can't get her out of combat to level up. Alistair has Shield Wall, which keeps him up reasonably well; Sten on the other hand is squishier than I'd like. I'm able to keep my rogue PC up pretty well, he's often the last to go down, but I generally croak somewhere after killing a zillion of the damn things with my last healing poultice gone. Maybe I'll go back and get the dog instead of Sten.


Title: Re: Dragon Age
Post by: angry.bob on November 10, 2009, 08:07:17 AM
So far the dog seems to be the best character to control overall. AOE bark-stun and let the retards kill stuff. He's also way faster to run around looting stuff with. Also, why can the dog loot, and why are wolves dropping mana potions.

Also, fan community - hurry up with those longer, explicit sex scenes without the horrible warbling. The 90's called and wants it's fake Enya back. Seriously, every woman NPC in this game with an actual name is such a horny tart that their model may as well be pressing their crotch against a washing machine. They so obviously wanted to outsex/naked The Witcher and then chickened out at the last minute. Boooooooooo.


Title: Re: Dragon Age
Post by: Mrbloodworth on November 10, 2009, 08:09:32 AM


Title: Re: Dragon Age
Post by: rattran on November 10, 2009, 08:17:28 AM
Too much talking, not enough loots. I've got Shale with me, just because he doesn't constantly bicker with the other toons.

And yes, I played Icewind Dale and the BG games, those were more fun to me. This one just seems... disjointed.


Title: Re: Dragon Age
Post by: AutomaticZen on November 10, 2009, 08:31:07 AM
Too much talking, not enough loots. I've got Shale with me, just because he doesn't constantly bicker with the other toons.

And the chicken murder.  That's always a plus.


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 08:32:11 AM
I'm enjoying the story.  There are too many Codex entries I havn't read and I feel kinda bad neglecting the other characters.  Bad in a way that I'm missing something.


Title: Re: Dragon Age
Post by: Rasix on November 10, 2009, 08:34:17 AM
I've got Shale with me, just because he doesn't constantly bicker with the other toons.

You're broken. Alistair and Morrigan interactions are priceless as are Morrigan/Leilana.  I often find myself stopping and listening to the entire conversations.  The one where Leilana wants to make over Morrigan was hilarious.   Oghren's are pretty good so far as well.


Title: Re: Dragon Age
Post by: Reg on November 10, 2009, 08:35:59 AM
I'd really like to use the other characters more but I'm just too much of a powergamer not to use Alistair the tank, Morrigan the nuker, Wynne the Healer and me the rogue ranger with my handy pet wolf.

edit: typo


Title: Re: Dragon Age
Post by: Job601 on November 10, 2009, 09:01:55 AM
I've been playing on hard, and one of the things I like about the game is that the difficulty is high enough that I don't feel guilty about using cheesy tactics to beat encounters.  Tons of two-handed melee and archers ripping me apart??  Run into a hallway, keep them out with a glyph of repulsion and inferno the whole room.  Can't beat the three drakes about to spawn behind me?  Lay a glyph of repulsion where I know they're going to be, they cast glyph of paralysis on top of it to get the 15 second stun on 2 of them. 

The only thing I don't do because I feel like I'm robbing myself of the experience is abuse the ai and geometry to plunk away with arrows.  (I accidentally discovered that against large melee monsters, like the dragon in brecilian forest, you can leave a stealthed rogue in the doorway, and they'll endlessly try to get past him, unable to hit him because of the stealth.)


Title: Re: Dragon Age
Post by: Delmania on November 10, 2009, 09:03:52 AM
I really hope there is a special for this game coming soon....


Title: Re: Dragon Age
Post by: Threash on November 10, 2009, 09:28:07 AM
I really hope there is a special for this game coming soon....

Well i just got it a gamestop for 10 dollars off, thats good enough for me.  I'm having a hard time putting in the codes though, stupid website.


Title: Re: Dragon Age
Post by: caladein on November 10, 2009, 09:38:49 AM
I'm doing the beginning of Orzammar and with all the running around Alistair/Leliana/Wynne have had some great conversations.  I kind of want to run around with Leliana and Zevran in my party just to see if they break out into a conversation about shoes.


Title: Re: Dragon Age
Post by: Comstar on November 10, 2009, 09:42:27 AM
I often find myself stopping and listening to the entire conversations.  The one where Leilana wants to make over Morrigan was hilarious

Dammit, I was going to play my next run through with Leilana and not Morrigan, but now I want to.

I find Sten quite boring so far (and disapproves of my choices more than Morrigan does), but he had a wonderful discussion with Morrigan when Morrigan asked about the sex habits of Sten's people- "Of course I will come to your tent tonight Morrigion. You need to bring a Helmut. And  combat armour. And a metal bar to bite on. And a hot poker".


Title: Re: Dragon Age
Post by: Morfiend on November 10, 2009, 09:43:01 AM
My quick character observations.

Rogues = pretty worthless.
Mages = DESTROYER OF WORLDS.


Title: Re: Dragon Age
Post by: Khaldun on November 10, 2009, 09:46:18 AM
I actually loved one interaction with Sten: I asked him to tell me about the qunari and he was like "People can't be summed up in several pithy sentences, like 'elves have pointy ears and love to frolic in the forest'. Life is more complicated than that."   I was  :awesome_for_real: ! Then I said something like, "That's not very helpful" and he just says "Get used to disappointment".

But generally yeah, he's a wet blanket. Alistair and Morrigan though are hilarious. I usually speed past that kind of background thing but I stop to listen every time they start going at each other, very funny. Morrigan sure disapproves of a lot though.


Title: Re: Dragon Age
Post by: schild on November 10, 2009, 09:47:34 AM
Elves are a lithe pointy-eared people who excel at poverty.


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 10:01:37 AM
Elves are a lithe pointy-eared people who excel at poverty.

The game was worth buying just to hear that line.


Title: Re: Dragon Age
Post by: tmp on November 10, 2009, 10:02:20 AM
Sten is pretty fun to have around the elf camp, improves on the "woe is us" storyteller's tale. That and his overall dickery is a refreshing change.

"You didn't really answer my question did you?"
"No."


Title: Re: Dragon Age
Post by: Khaldun on November 10, 2009, 10:04:42 AM
Ah, yes, that's it. Fucking excellent line, great moment in gaming. Of course, I have a bad feeling that somewhere in my Codex is probably just such a pithy summary of the qunari.


Title: Re: Dragon Age
Post by: Tarami on November 10, 2009, 10:05:37 AM
Hah. Sten was the only one I kind of liked. I appriciated his sparse ways and how he didn't spill every fucking detail of his life at slightest suggestion.


Title: Re: Dragon Age
Post by: Nonentity on November 10, 2009, 10:55:53 AM
Too much talking, not enough loots. I've got Shale with me, just because he doesn't constantly bicker with the other toons.

I dunno, I use Shale/Leliana/Wynne, and some of the shale + one of them dialog are pretty good.

Apparently the Ogrhen + Wynne dialog is good though, since Ogrhen constantly flirts with Wynne.


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 10:57:24 AM
Where does Shale come from?  I havn't seen him yet.


Title: Re: Dragon Age
Post by: caladein on November 10, 2009, 11:01:17 AM
"The Stone Prisoner" DLC


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 11:04:37 AM
Oh you mean the one I can't seem to find? :/  I'm going to attempt to download Microsoft Live or whatever again.


Title: Re: Dragon Age
Post by: Slyfeind on November 10, 2009, 11:08:57 AM
Too much talking, not enough loots. I've got Shale with me, just because he doesn't constantly bicker with the other toons.

And yes, I played Icewind Dale and the BG games, those were more fun to me. This one just seems... disjointed.

I think it's because the maps are much smaller. You go through huge loading sequences and long dialogs and cut scenes, then you have maybe a room or two connected by a hallway. Take two steps, then you get more dialog. It's to the point where you're not a part of the world really, but you're just reading about it.


Title: Re: Dragon Age
Post by: Rasix on November 10, 2009, 11:16:52 AM
For like the first hour of the game.   :roll:


Title: Re: Dragon Age
Post by: tmp on November 10, 2009, 11:18:32 AM
I've been playing on hard, and one of the things I like about the game is that the difficulty is high enough that I don't feel guilty about using cheesy tactics to beat encounters.
The game itself seems to be pretty laid back about it. One of the loading screen tips was "Try to flank your enemies whenever possible, history won't remember how dramatic your failed frontal assault looked." :awesome_for_real:


Title: Re: Dragon Age
Post by: gryeyes on November 10, 2009, 11:22:45 AM
Sounds more like anytime you came across something challenging you quickly jacked the game's difficulty down, rather than try to figure out a way to beat the encounter because you were too impatient.

What an awesome "l2p" post! Yeah the guy who solo'd half the game on hard and is replaying as a warrior on nighmare was just overwhelmed by the tactics and "very careful balancing". More importantly what the fuck does my personal level of skill have to do with the difficulty being fucked? You do know the difficulty was fixed with a band aid for the very same fucking reasons I observed right? But yes im way too lazy to spend 20 minutes of abusing mechanics to defeat a completely random and unrewarding encounter.

Someone previously mentioned that there is no way to "one up" the difficulty curve, that is incorrect the DLC added items accomplish this. Wardens Keep is 5-6 insanely imbalanced items and a chest wrapped around 25 minutes of seemingly unfinished of content. The rest of the added items are likewise way way out of line with the rest of the sparse selection of gear. Stacking them is damn near tantamount to using a cheat code. The lack of "unique" weapon and armor models is puzzling as well. I believe ive seen 2-3 truly unique models that aren't recolored mundane gear.


Title: Re: Dragon Age
Post by: Slyfeind on November 10, 2009, 11:25:39 AM
For like the first hour of the game.   :roll:

12 hours in and it's still like that. Maybe I got a different version!


Title: Re: Dragon Age
Post by: rattran on November 10, 2009, 11:59:45 AM
Yep, just did the mage tower, and it was like that. I did like meeting a prospective party member again and


Title: Re: Dragon Age
Post by: Velorath on November 10, 2009, 12:03:21 PM
Sounds more like anytime you came across something challenging you quickly jacked the game's difficulty down, rather than try to figure out a way to beat the encounter because you were too impatient.

What an awesome "l2p" post! Yeah the guy who solo'd half the game on hard and is replaying as a warrior on nighmare was just overwhelmed by the tactics and "very careful balancing".

By your own admission, you started soloing the game because you found a build that made you more or less "invincible".  It's not that you're such an awesome player.  Before that, your complaint was:

Quote
You must adjust difficulty to get passed that one random room and then everything scales back to normal. Strangely its not even the boss fights. Its a random door that triggers 20 guys in every direction that pretty much instantly nullifies any strategy.

To which I say, yeah l2p.


Title: Re: Dragon Age
Post by: Sky on November 10, 2009, 12:07:05 PM
(http://i3.photobucket.com/albums/y82/Furlump/P0king_Emoticon.gif)


Title: Re: Dragon Age
Post by: gryeyes on November 10, 2009, 12:49:03 PM
By your own admission, you started soloing the game because you found a build that made you more or less "invincible".  It's not that you're such an awesome player.  Before that, your complaint was:

By my own admission I started to solo because  playing a class as the skills dictate breaks the fucking game, I didn't "find a build" I put armor on my fucking mage like the spec says to and became immortal. Immortal or not its completely fucking irrelevant to why to the difficulty is broken. Saying "l2p" when the developer itself saw fit apply a band aid to a widely recognized problems seems a bit moronic. Course you are playing on easy with DLC items talking about difficulty is vaguely amusing.


Title: Re: Dragon Age
Post by: Velorath on November 10, 2009, 12:57:08 PM
Saying "l2p" when the developer itself saw fit apply a band aid to a widely recognized problems seems a bit moronic.

The patch had nothing to do with the auto-scaling which was your complaint (just in case you don't remember what you were complaining about, which is what it seems like).  It made easy difficulty easier, and increased attack, defense and damage scores on normal.  That doesn't support your complaint that auto-scaling is broken and creates peaks and valleys in difficulty.


Title: Re: Dragon Age
Post by: gryeyes on November 10, 2009, 02:38:04 PM
Well no, what i said specifically is auto-scaling has the goal of creating consistent difficulty. There is no consistent level of difficulty in the game regardless of "setting", therefore something is not working correctly. How the fuck would auto-scaling create vast disparities of difficulty inside a scaled segment?  Its there to prevent that, thats its entire purpose, to avoid level based cockblocks. And perhaps to save some time actually balancing the game. The patch addresses "easy" cockblocking shittier players with no rhyme or reason. If hard is challenging to you, at some point you will have to go down to normal to bypass a road block (or spend 15-20 minutes cheesing a shoddy system, for a random fight with no reward), easy players were just fucked and could not proceed. Cockblockery in a scaled single player RPG...to such an extent it had to be patched around.


The complete lack of documentation exacerbates the problem, how the fuck can you create anything but the most simplistic strategy if the mechanics for just about EVERYTHING are completely unknown? If most the the "spikes" involve swarms of mobs instantly set upon you from all sides? This is true whether its on easy or nightmare (nightmare isn't much different than "hard" pre-patch, just need to use more consumables, same tactics). This is true if you destroy everything with a glance or are trudging along on normal. How good of a player does one have to be to change a broken mechanic? You can use skill to overcome the broken shit, but its still fucking broken. After patching I haven't gone below "hard" to really determine the difference but it is still a band aid fix, addressing the issue being discussed. At least in BG documentation existed in game to determine exactly what was going on and how to adapt around it.


Title: Re: Dragon Age
Post by: Riggswolfe on November 10, 2009, 02:59:04 PM
I just finished the game with my bugged Morrigan/Leilana dual romance character. Quite fun. I'm already replaying with my female elf rogue and quite a few things are different. I tend to get talked down to more than I did as my male human noble. About the ending of my previous game:



Title: Re: Dragon Age
Post by: Ingmar on November 10, 2009, 03:07:55 PM
I've only come across one fight so far that is  :ye_gods: difficulty-wise; it was probably exacerbated by the fact that I ended up (for more or less dumb reasons) doing the entire Circle section with 3 mages and a fairly weak rogue (combat-wise). The thing is, I didn't *have* to take that fight on; it had conversation exits to avoid it. I have had occasional "oops better reload" moments, but if we're using that sort of thing as a stick to measure with then this whole conversation is silly anyway. (It probably is even so.)

In any case, having hard fights around is ok. Even if they aren't the actual end 'bosses' of story sections. Optional  :ye_gods: fights are right in tune with the BG2-style game philosophy (Kangaxx et al.)


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 03:22:38 PM
I got my DLC to work.

Finally.

This thread helped alot.

http://social.bioware.com/forum/1/topic/58/index/81613


Title: Re: Dragon Age
Post by: Velorath on November 10, 2009, 03:26:46 PM
Well no, what i said specifically is auto-scaling has the goal of creating consistent difficulty.

Does it?  As far as I can tell, it has the goal of making sure the enemies are around the same level as you and that's about it (well, it probably effects loot to an extent also).  I'm not 100% sure, but I'd imagine that the kinds and numbers of enemies you find in each "room" are predetermined.


Title: Re: Dragon Age
Post by: Montague on November 10, 2009, 03:51:50 PM
In any case, having hard fights around is ok. Even if they aren't the actual end 'bosses' of story sections. Optional  :ye_gods: fights are right in tune with the BG2-style game philosophy (Kangaxx et al.)

Hell BGI even. I remember those fucking Kobold Commandos on the Firewine Bridge and the dungeons after made me ragequit for a couple of days.


Title: Re: Dragon Age
Post by: Ingmar on November 10, 2009, 03:55:12 PM
Firewine Bridge cheated with infinite respawns too, stupid place.


Title: Re: Dragon Age
Post by: gryeyes on November 10, 2009, 05:01:05 PM
Does it?  As far as I can tell, it has the goal of making sure the enemies are around the same level as you and that's about it (well, it probably effects loot to an extent also).

Green?  :uhrr:

Hard fights isn't the issue, randomly hard fights far beyond the "par" for no reason, with no warning, with no option with no plot relevance is. Three mages is probably one of the strongest groups in the game, you can essentially CC an army of mobs on any difficulty setting indefinitely, use CoC as often as possible its horribly broken. And the room of templars is not an example of a  :ye_gods: fight. Its entirely optional,telegraphed AND is based on a gimmick that you can easily discern and counter (at least if you have a templar). Beyond the gimmick of lots of dispel/scroll use its not even particularly difficult. Its actually a good example of how a "beyond the pale" encounter should be presented. In a rational telegraphed way whose mechanics you can observe and adapt to if you fail. Not 15 backstabbing (I think) werewolves "appearing" on top of your entire party while 5-10 "tank" werewolves appear 5 feet away.

You cant even tell WHAT they are doing to your party beyond being ripped apart in moments. I dont know what abilities they are using, their relative strength/buffs (or how those buffs "work") most of the tooltips are extraordinarily vague. Or discern much of anything beyond they eat me and do insane amounts of damage the previous 500 werewolves of the same type did not do. Adapting amounts to having more kits to spam while you wittle them away and use any available CC (or something else broken like LoS,AoE,CoC) or turning down the difficulty. They all got themselves perished on nightmare but it has absolutely nothing to do with "strategy" beyond spamming vastly overpowered spells and endless kits. The game isnt balanced or documented enough for any meaningful strategy(once you understand how to exploit broken shit to overcome the other broken shit difficulty of any sort is nullified). If you could "think around" the spikes it wouldn't be a problem, but you are given no information to do so. This is the complete anti-thesis of BG, and even you are a deity of RPG playing the problem still exists.  It just wont uppercut your crotch as badly.




Title: Re: Dragon Age
Post by: Tarami on November 10, 2009, 05:23:33 PM
For fuck's sake.


Does it?  As far as I can tell, it has the goal of making sure the enemies are around the same level as you and that's about it (well, it probably effects loot to an extent also).  I'm not 100% sure, but I'd imagine that the kinds and numbers of enemies you find in each "room" are predetermined.
Yes, yes and yes. In my, albeit highly unscientific, experiments, I've seen no difference in the types, numbers or placements of mobs. And yes, loot scales - the higher level you are, the better are the drops (better materials and higher tier on potions.) The scaling only tweaks statistics, it generally doesn't change any mechanics. Mass paralyze is overpowered on all difficulty settings. :-)


Title: Re: Dragon Age
Post by: UnSub on November 10, 2009, 06:23:10 PM
If you complain about DA:O's story, BioWare might get angry about it (http://www.eurogamer.net/articles/bioware-defends-story-structure).


Title: Re: Dragon Age
Post by: Rasix on November 10, 2009, 07:17:41 PM
Does it?  As far as I can tell, it has the goal of making sure the enemies are around the same level as you and that's about it (well, it probably effects loot to an extent also).

Green?  :uhrr:

Hard fights isn't the issue, randomly hard fights far beyond the "par" for no reason, with no warning, with no option with no plot relevance is. Three mages is probably one of the strongest groups in the game, you can essentially CC an army of mobs on any difficulty setting indefinitely, use CoC as often as possible its horribly broken. And the room of templars is not an example of a  :ye_gods: fight. Its entirely optional,telegraphed AND is based on a gimmick that you can easily discern and counter (at least if you have a templar). Beyond the gimmick of lots of dispel/scroll use its not even particularly difficult. Its actually a good example of how a "beyond the pale" encounter should be presented. In a rational telegraphed way whose mechanics you can observe and adapt to if you fail. Not 15 backstabbing (I think) werewolves "appearing" on top of your entire party while 5-10 "tank" werewolves appear 5 feet away.

You cant even tell WHAT they are doing to your party beyond being ripped apart in moments. I dont know what abilities they are using, their relative strength/buffs (or how those buffs "work") most of the tooltips are extraordinarily vague. Or discern much of anything beyond they eat me and do insane amounts of damage the previous 500 werewolves of the same type did not do. Adapting amounts to having more kits to spam while you wittle them away and use any available CC (or something else broken like LoS,AoE,CoC) or turning down the difficulty. They all got themselves perished on nightmare but it has absolutely nothing to do with "strategy" beyond spamming vastly overpowered spells and endless kits. The game isnt balanced or documented enough for any meaningful strategy(once you understand how to exploit broken shit to overcome the other broken shit difficulty of any sort is nullified). If you could "think around" the spikes it wouldn't be a problem, but you are given no information to do so. This is the complete anti-thesis of BG, and even you are a deity of RPG playing the problem still exists.  It just wont uppercut your crotch as badly.


I disagree with what you said.

The horse is beaten.  Move along.


Title: Re: Dragon Age
Post by: lamaros on November 10, 2009, 07:35:42 PM
If you complain about DA:O's story, BioWare might get angry about it (http://www.eurogamer.net/articles/bioware-defends-story-structure).

lol.


Title: Re: Dragon Age
Post by: Kovacs on November 10, 2009, 07:56:15 PM
If you complain about DA:O's story, BioWare might get angry about it (http://www.eurogamer.net/articles/bioware-defends-story-structure).

Lovely cop out answer by a hack.  Playing against type has a certain appeal and is still 'suit safe'.  Maybe try that once??  Or FFS deviate even one iota from the tried and true-predictable is an understatement-preprocessed-prepackaged-underwhelming-oh-you-gotta be-kidding me-seriously-again with that???, as perfected under the supervision of Lucasarts of all fucking places- plot devices.  

Seriously, for the supposedly "Dark and Mature" title from Random Corporation #Whatever you'd think that maybe just maybe.. but eh.. not so much.  Almost lost me at the cut and paste Elder Scrolls 'Main Quest Line' but the 'Tactical Combat' kept me.   That is until I realized that the tactics I was so hot about generally involved simply running to the nearest choke point and burning/icing/exploiting the fuck out of the "Random Mob of Bad Guys."  Believe it or not I'm finishing because I missed adding the ranger in my first play through and I wanna find a way to fuck Wynne.

..or not.


Title: Re: Dragon Age
Post by: Prospero on November 10, 2009, 08:03:07 PM
 :ye_gods:


Title: Re: Dragon Age
Post by: Big Gulp on November 10, 2009, 08:05:23 PM
Believe it or not I'm finishing because I missed adding the ranger in my first play through and I wanna find a way to fuck Wynne.

..or not.

Hey, I just had gay butt sex with a male elf for the sole purpose of getting some stat increases for him.  Can't say I regret it, though.  Combine the cheesiness of that cutscene with the faux Enya background music and you've got comedy gold.   :awesome_for_real:


Title: Re: Dragon Age
Post by: lamaros on November 10, 2009, 08:09:19 PM
If you complain about DA:O's story, BioWare might get angry about it (http://www.eurogamer.net/articles/bioware-defends-story-structure).

Lovely cop out answer by a hack.  Playing against type has a certain appeal and is still 'suit safe'.  Maybe try that once??  Or FFS deviate even one iota from the tried and true-predictable is an understatement-preprocessed-prepackaged-underwhelming-oh-you-gotta be-kidding me-seriously-again with that???, as perfected under the supervision of Lucasarts of all fucking places- plot devices.  

Seriously, for the supposedly "Dark and Mature" title from Random Corporation #Whatever you'd think that maybe just maybe.. but eh.. not so much.  Almost lost me at the cut and paste Elder Scrolls 'Main Quest Line' but the 'Tactical Combat' kept me.   That is until I realized that the tactics I was so hot about generally involved simply running to the nearest choke point and burning/icing/exploiting the fuck out of the "Random Mob of Bad Guys."  Believe it or not I'm finishing because I missed adding the ranger in my first play through and I wanna find a way to fuck Wynne.

..or not.

Psycho.


Title: Re: Dragon Age
Post by: schild on November 10, 2009, 08:31:37 PM
The answer is lovely to hack the police. Safe, to appeal against a specific type still 'suit' is. Maybe try once? ? Or from the FFS, in fact, again, I am a true conservative forecast - the - - from the cold in Ohio owned or package must also have deviated little joke? ? All done under the supervision of shit Rukasuatsu plot device.

Ltd. "from a joke, this random .. #" is the title that might be presumed, I think deep .. But, if you do not. Most Erudasukuroru cut and paste 'I lose Meinkuesutorain', 'war tactic'.  Until I was in my general tactic is simply the nearest point of combustion and / icing / Bad Guys of "running the relationship between the sex abuse Randamumobu choke, I realized it hot."So, I have you I failed to add that I believe we can not find a way to fuck you want to complete the victory after the first play of the Rangers.

Whether ...


Title: Re: Dragon Age
Post by: Draegan on November 10, 2009, 11:37:37 PM
Strange turn this thread took.

Fuck it's late, I'm tired, going into NYC tomorrow and I hate the bridge in the Gauntlet.

Meh.


Title: Re: Dragon Age
Post by: Tebonas on November 10, 2009, 11:38:05 PM
Quote
Firstly, it's "easy" in the sense of QA, as areas can be culled if they're not ready in time for launch with minimal impact on the final product.

That quote actually frightens me. First, it shows they already have to plan for "Bring it out now" executive meddling, that or they have to account for their own sucky project management. Second, if areas can be culled that easily they can't craft a compelling story from start to finish. Or parts of the story might be missing from the final product. So they take pages out of Obsidians playbook now?


Title: Re: Dragon Age
Post by: Nerf on November 10, 2009, 11:51:18 PM
Finished it tonight with my female elf rogue, really disappointed I couldn't bang morrigan, and I never picked up the other rogue.
For everyone saying that mage is the way to go, rogues are awful, etc - just give it time.  My rogue at level 21 was an unstoppable killing machine, I hit just as hard or harder than oghren/sten with nothing but strength pumped into both of them, even with oghren low on health and full berserker/reaver spec, but I hit about 10x faster.  The various 'grunts' on the final level all died in one hit, two at the most, and that was without poisons.  Dual daggers (fang and the 154g one from dwarf town), 2x +10damg to darkspawn runes and a GM paralyze in the main hand, master paralyze and 2x GM frost runes in the offhand.  Ogres and Ogre Alphas dropped in about 6 seconds (3-4 rounds) when I stacked all my poisons, and my defense was so high I evaded 90% of attacks anyways.  Curious to see if duelist would have given me damn near perfect evasion, or if the bard bonus' really do outclass em.  With morrigan casting mass paralyze and the talent that turns every hit into a crit when paralyzed on top of the paralyzing daggers, shit just got leveled.  Having a decent and varied stack of poisons for the bosses is a must though.  All poisons stack with eachother, as do the various levels of them from what I saw.  You could load up 10+ poisons and really lay down the pain if you so desired.

Something awesome about the ending - spoilering for the anal, but its not spoilerish at all, just something really great that I wish more games would put in:


Title: Re: Dragon Age
Post by: squirrel on November 10, 2009, 11:55:06 PM
Yeah I've read elsewhere that rogues are easily the hardest single target DPS class in the game, it just takes a while. I'm still finishing with my mage, but I'm glad to hear this again as I will be playing through a second time at least.


Title: Re: Dragon Age
Post by: Morfiend on November 11, 2009, 12:02:14 AM
Hey, I just had gay butt sex with a male elf for the sole purpose of getting some stat increases for him.  Can't say I regret it, though.

Your avatar makes that sentence so much more fantastic.


Title: Re: Dragon Age
Post by: Nerf on November 11, 2009, 12:02:49 AM
I didn't really start feeling until maybe 14 or 15, and I'm still not sure I was doing it right re: dual wielding daggers.  The whole str/dex/cunning thing still confuses me.  One thing that I'll definitely do if I play another rogue though: stealing!

You can steal shit from just about everyone, and theres no negatives if you fail.  I got a nice necklace from the shaper in dwarf town, and you get a fair amount of coin as well.  Unfortunately, my stealing skill was on zev, and he was almost entirely dex with a low cunning, so I couldn't see if you could steal awesome stuff from the important characters like harrowmont.

I never found the 12th fucking love letter either, it bothers me. Or the last 2-3 backpacks, my inventory capped at 110, meh.

Tons of gold to be had if your lockpick+cunning skill is high enough too, one of the areas in Denerim had a locked door to a treasure vault just stuck in the middle of it, grabbed 20-40 gold out of there alone.


Title: Re: Dragon Age
Post by: Slyfeind on November 11, 2009, 12:14:19 AM
That quote actually frightens me. First, it shows they already have to plan for "Bring it out now" executive meddling, that or they have to account for their own sucky project management. Second, if areas can be culled that easily they can't craft a compelling story from start to finish. Or parts of the story might be missing from the final product. So they take pages out of Obsidians playbook now?

I'd be more frightened if they didn't design areas to be cut easily.  :ye_gods:


Title: Re: Dragon Age
Post by: Lum on November 11, 2009, 02:06:33 AM
You're broken. Alistair and Morrigan interactions are priceless as are Morrigan/Leilana.  I often find myself stopping and listening to the entire conversations.  The one where Leilana wants to make over Morrigan was hilarious.   Oghren's are pretty good so far as well.

Oghren REALLY likes Wynne. Wynne REALLY likes ale. This is going places!

Plus, Oghren's story is just too awesome.


Title: Re: Dragon Age
Post by: Ironwood on November 11, 2009, 03:10:35 AM
Dunno, but it happens IRL more often than you'd think.

 :why_so_serious:


Title: Re: Dragon Age
Post by: Elerion on November 11, 2009, 03:26:46 AM
:cry:
It sounds like you got so used to exploiting certain abilities that you got all  :uhrr: when the game gave you a different kind of encounter. I haven't had a single encounter fuck me like that, probably because I have ways to deal with crowds, ways to deal with big baddies, ways to deal with casters, and ways to deal with melee. I don't decimate any of them, but I can deal with them all.

Stop crying.


Title: Re: Dragon Age
Post by: Tannhauser on November 11, 2009, 03:45:42 AM
I'm really enjoying fiddling with the tactics for each character.  Last night I was playing Alistair and chuckling as my three comrades unloaded on the saps.  Now I know why people play tanks in MMO's.  It's damn nice to just swing your sword and let others keep you healed. 

As far as tactics, let's just say as soon as a mage shows up shit is coming AT him!


Title: Re: Dragon Age
Post by: GenVec on November 11, 2009, 05:23:32 AM
The various 'grunts' on the final level all died in one hit, two at the most, and that was without poisons.

For reference, all the grunts in the last level have less than 20 hit points - a strong wind will finish them off. Or a single shot from a mage's staff. I suppose they did it to make you feel more epic by defeating wave after wave of enemy, but it just felt sort of cheap to me.


Title: Re: Dragon Age
Post by: stray on November 11, 2009, 05:41:22 AM
Elves are a lithe pointy-eared people who excel at poverty.

The game was worth buying just to hear that line.

The Dalish come off as pretty cool though... 



I'm just too much into treehugger shit to not play elves, sorry.  :why_so_serious:


Title: Re: Dragon Age
Post by: Draegan on November 11, 2009, 07:23:45 AM
The various 'grunts' on the final level all died in one hit, two at the most, and that was without poisons.

For reference, all the grunts in the last level have less than 20 hit points - a strong wind will finish them off. Or a single shot from a mage's staff. I suppose they did it to make you feel more epic by defeating wave after wave of enemy, but it just felt sort of cheap to me.

Don't be a douche and ruin his fun.


Title: Re: Dragon Age
Post by: Gorky on November 11, 2009, 09:04:51 AM
Is there a negative to unlocking and looting chests near NPCs? Playing a mage atm and with no lockpickers in the party, but planning a rogue next.


Title: Re: Dragon Age
Post by: Sky on November 11, 2009, 09:49:15 AM
Well, I lost about three hours the first night of Borderlands, but I don't even know how long I played DA last night. Played off and on from about 7pm and went to bed at 3am. So...yeah. Fucking awesome game. You can quibble over shit all day, but this is a great example of making a game.

Music, great quality, might be my favorite since HoMaM3. Has that great operatic vibe in the menus. The 2d intro parts gave me a Thief vibe. Then it's got strong BG feel in the UI and gameplay. Mass Effect conversation feel. The first Wilds where you do the Grey Warden test was very Witchery. All while incorporating some mmo UI elements to improve the old school rpg style.

Wow.

My only gripe is the dags. My cat don' like em.


Title: Re: Dragon Age
Post by: gryeyes on November 11, 2009, 09:54:36 AM
Quote
Insert Quote
Is there a negative to unlocking and looting chests near NPCs?

Sometimes but usually not, elf area will have repercussion for doing it. No way to tell if it will have an impact without getting caught also. But I cant recall it mattering anywhere else. How can someone do the last level and not notice every mob with the name "Grunt" dies from a single hit of anything haha.


Title: Re: Dragon Age
Post by: Slyfeind on November 11, 2009, 11:51:09 AM
Yeah looting people's homes feels weird. It's that way in every Bioware game I've played, there's just little containers everywhere, and you can take stuff from people's homes, and nobody really seems to care.

Well, most of the time anyway....


Title: Re: Dragon Age
Post by: Tmon on November 11, 2009, 12:04:33 PM
"I'm trying to picture his little elf head squishing.  ...Ah there we go."  Has become my new favorite line in the game.


Title: Re: Dragon Age
Post by: Khaldun on November 11, 2009, 12:37:04 PM
I dunno, I'm still waiting for the game where NPCs look at you with horror and disgust because you've been seen rifling through corpses of allies and friends. It makes sense in certain genres, (post-apocalypse, survival horror, dark fantasy, or just any situation where your characters are desperate and cut-off from some kind of home base) but imagine what LoTR would look like if the Fellowship was stopping every fourth second so they could rifle through orc corpses for a few gold pieces: in conventional high fantasy or adventure, heroes that loot corpses and dig up graves are pretty scarce.


Title: Re: Dragon Age
Post by: Nerf on November 11, 2009, 02:00:16 PM
The various 'grunts' on the final level all died in one hit, two at the most, and that was without poisons.

For reference, all the grunts in the last level have less than 20 hit points - a strong wind will finish them off. Or a single shot from a mage's staff. I suppose they did it to make you feel more epic by defeating wave after wave of enemy, but it just felt sort of cheap to me.

Don't be a douche and ruin his fun.

Eh I dropped the ogre alpha in a stun+3-4 attacks, the grunts dying in a hit weren't what was causing the fun.  The high dragon in the ashes temple lasted about 20 seconds, if that.  Rogues are fucking tough at high levels.

The only thing that I disliked was really: (warning, final fight spoiler)


Title: Re: Dragon Age
Post by: Lantyssa on November 11, 2009, 02:24:32 PM
Hey, I just had gay butt sex...
That's almost sig worthy when taken out of context. ;D


Title: Re: Dragon Age
Post by: Sheepherder on November 11, 2009, 03:15:57 PM
I dunno, I'm still waiting for the game where NPCs look at you with horror and disgust because you've been seen rifling through corpses of allies and friends. It makes sense in certain genres, (post-apocalypse, survival horror, dark fantasy, or just any situation where your characters are desperate and cut-off from some kind of home base) but imagine what LoTR would look like if the Fellowship was stopping every fourth second so they could rifle through orc corpses for a few gold pieces: in conventional high fantasy or adventure, heroes that loot corpses and dig up graves are pretty scarce.

I was thinking about modding this into Oblivion or Morrowind a while back.  However, it would be problematic to make it work universally, and integrate into mods well without breaking them.  Even worse, nothing in the game actually gives any gold except for vendored salvage, you would be one poor fucker.


Title: Re: Dragon Age
Post by: Threash on November 11, 2009, 06:12:17 PM
Can you unlock specializations through the console? im not a multiple play throughs kinda guy.


Title: Re: Dragon Age
Post by: Lucas on November 11, 2009, 06:16:22 PM
Mods are slowly starting to appear. I'm really not proficient enough to dabble with the toolset, but I often read that it's a total pain in the ass in its current state.

Anyways:

Camp Storage Chest (made by a Bioware employee):

http://social.bioware.com/project/463/

Character Respecialization:

http://social.bioware.com/project/469/

Better Textures: There is still no page in the Project section as I write this post, but keep an eye on this thread:

http://social.bioware.com/forum/1/topic/8/index/154424

Since people are still heavily experimenting and like I said, toolset is a bit tricky to use, be sure to backup your saves and stuff before trying any of this stuff :P


Title: Re: Dragon Age
Post by: gryeyes on November 11, 2009, 07:01:20 PM
How about a way to skip the Circle fade sequence while receiving the stats? Great the first time through not so much the second.


Title: Re: Dragon Age
Post by: Arrrgh on November 11, 2009, 08:06:26 PM
imagine what LoTR would look like if the Fellowship was stopping every fourth second so they could rifle through orc corpses for a few gold pieces: in conventional high fantasy or adventure, heroes that loot corpses and dig up graves are pretty scarce.

They just don't mention such things. It's not like they note every time someone takes a dump either.



Title: Re: Dragon Age
Post by: Rasix on November 11, 2009, 08:09:21 PM
How about a way to skip the Circle fade sequence while receiving the stats? Great the first time through not so much the second.

Yah, weakest part of the game so far by a long, long shot.  Gimmicks and dream sequences are fine, but that was really stretching it out. Otherwise, the Circle tower wasn't bad; just a bit easy (war, rogue, rogue, hag). 


Title: Re: Dragon Age
Post by: Riggswolfe on November 11, 2009, 08:26:43 PM
The only thing that I disliked was really: (warning, final fight spoiler)




Title: Re: Dragon Age
Post by: gryeyes on November 11, 2009, 08:36:40 PM
Second time through is killing me, first time wasn't bad I didn't mind the tower at all since you get so much good shit doing it (including tons of lore). The fade part itself was overly long but I wasn't miserable doing it. But doing it a second time and having no means to speed it up is about to make surrender. I also accidentally killed wynn and the previous save was WAY before that point. war,war,rogue,hag is going through it like butter (havent come remotely close to having to kickdown to hard).

Worthless rogue who cant even open fucking boxes.


Title: Re: Dragon Age
Post by: Velorath on November 11, 2009, 10:16:33 PM
I think I'd have the biggest problem going through the deep roads a second time.  All the sections of the game are really long though.  I'll be taking a break between playthroughs at least with l4d2 and God of War collection.


Title: Re: Dragon Age
Post by: Gorky on November 11, 2009, 10:58:15 PM
There's a major problem with the current version of the respec mod mentioned earlier, it will reset all your stats to 1, but it cuts off the stats made available at 100. So if the total of your stats is greater than 100 is will be the case with most chars at mid to high levels, you lose the extra stats.


Title: Re: Dragon Age
Post by: Elerion on November 12, 2009, 01:05:15 AM
That page says:
"- The attribute counter seems to be capped at 100, but the attributes are counted properly. This is most probably a GUI bug not a problem with the mod itself. After spending some points, if you reopen the level up screen you can spend the rest of the attribute points."

Anyway, I need a mod like that that also allows me to change their class. It may mess up some interactions, but it would be handy for subsequent playthroughs. The game has too many melees and too few mages.


Title: Re: Dragon Age
Post by: Lucas on November 12, 2009, 03:25:12 AM
Surprise surprise (:P), Dragon Age tabletop :

http://greenronin.com/dragon_age/


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 05:20:59 AM
To be honest I'm not as enamored of this game as aI thought I would be  (althouhg both me and my wife have been playing it constantly).

My issues:

1.  level of difficulty is more dependent on your spec/party than the actual difficulty level.  Case in point:  my mage nightmare party with my main focused on crowd control/healing has pretty much breezed through the game so far whereas my wife is struggling with her rogue on normal difficulty.  I have actually played her character theough the exact same encounters and had a much more difficult time because none of her mages had proper crowd control abilities.  Why didn't she choose proper crown control abilities? well..

2.  The documentation for this game is maddeningly scarce.  What do the attributes do?  What is armor penetration?  How long do spells last?  What spells don't work or certain types of mobs?  What the heck do those bars over the different talent panels mean?  I lucked out by going up the glyph line right away which effectively made my mage immune to melee, gave me astounding crowd control, and let me completely shut down mages.  That was entirely luck, I could have easily chosen the "heroic" buff line which is pretty terrible.  the best example I can think of is the warrior shield line, which has 3 different shield modes but doesn't tell you in any meangful way how these modes differ in use.  The fact that they don't let offer a respec option is even more clownshoes.  (Can anyone tell me how to load the respec mod onto my steam version of the game?  I will love you forever....) 

3. Balance sucks.  You should have to do a cost benefit analysis when raising attributes, but certain classes (notably mages) only have to dump all their points into a single stat (magic) to become godly, where rogues/warriors are stuck with MAD syndrome.  Of course they don't really tell you what all the numbers on your character sheet really mean (Oh strength gives me 1.0 attack.  Huh, what heck does attack do?  What does spellpower do?)  Some level 1 or 2 spells are astoundingly powerful (hello heal and force field) while some level 4 spells are utterly useless (hi there mass rejuvenation).

4.  Crowd control is everything and it resides in a single class.  Warrior/rogue cc is nowhere near as effective.

5.  Skills are entirely useless except for rank 1 of herbalism, the coercion tree and the battle tree  (poison and traps would be a lot better if it was feasible to get mats for these skills at a reasonable cost).  Why even have a separate skill system?

5.  Ranged DPS works far far better than melee DPS, especially on bosses (all of whom seem to have a "I damage everyone next to me" ability). 

Story is great though and I really love the setting.  I would like to see what the modding community does to even out the gameplay.


Title: Re: Dragon Age
Post by: Tebonas on November 12, 2009, 05:32:43 AM
The gist of this thread seems to be people have forgotten how to play group-based CRPGs.

Have we really become that dumb from playing easier and easier games all the time?



Title: Re: Dragon Age
Post by: Zetor on November 12, 2009, 05:45:36 AM
Eh, mages (or more precisely, several mage spells) are overpowered no matter how you slice it. I really can't imagine going through the game without at least one mage.. I'm playing on Hard, and having Morrigan + my own mage in the party makes most encounters a breeze with sheer crowd control for most mobs and healing / buffs for bosses (I don't even use damage spells really, except for cone of cold and occasionally nuking through easy encounters). I started a second game on normal difficulty (with a dagger rogue), and I actually had to use potions and stuff in the tower during the ostagar tutorial along with plenty of LOS abuse to avoid getting wtfpwned by archers.

http://dragonage.gulbsoft.org/doku.php/ is a decent "behind the scenes" manual / documentation site, but it's far from complete.


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 05:50:39 AM
It is good that mages are overpowered. It makes the setting credible, as who would bother forming entire knightly orders to chase wizards glowing staff knobs and maybe a parlor trick.


Title: Re: Dragon Age
Post by: Tebonas on November 12, 2009, 06:01:28 AM
Granted, I just play my first playthrough on normal, but Wynne is my only mage and she is reduced to healing. Classic tank, DD, healer setup.

I'll try the nuking goodness for when I play a mage myself I wager.


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 06:08:08 AM
The gist of this thread seems to be people have forgotten how to play group-based CRPGs.

Have we really become that dumb from playing easier and easier games all the time?



Bull#$%.  The problem is this game hides too much of the mechanics, and as a result it is impossible to make informed decisions about how to develop your character.  I've played tabletop RPG's since red box basic D&D and computer RPG's since Wizardry 1 and I can tell you that the one common characteristics of all (good) CPRG's is that they let you know, through good documentation, what the results of certain decisions involving character development are.  Hell, that's like half the fun of the game (at least for me)!  This game is just terribad at doing that.

If you pick the right spell combinations/group setup, the game is trivially easy (as my current nightmare run through attests).


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 06:11:32 AM

 it is impossible to make informed decisions about hos to develop your character

Oh man, I thought the brothels were there just for show.


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 06:14:19 AM

 it is impossible to make informed decisions about hos to develop your character

Oh man, I thought the brothels were there just for show.

Heh, I thought I got the edit in before anyone responded, of course knowing this board  :drill:.

Edit: by the time stamp I was 12 seconds too slow!


Title: Re: Dragon Age
Post by: Tebonas on November 12, 2009, 06:44:20 AM
You are not correct, jakonovski.

The Wizardry 1 manual you quoted told you what attributes you needed for what class. And how much damage the spells did. Thats all the hard data you got.

There indeed is once section where they tell you how high which stats have to be to become a certain class. But so does Dragon Age tell you what attribute you need how high to get what skills. But you don't know how much attack you get for one point of strength.

Would I liked to have the ability to spreadsheet the shit out of my party before the game began? You betcha. But you can just play ONE character, you can't plan ahead that much anyway. I want the perfect party when I can create the whole party. Otherwise I go with the flow and play it like a roleplaying experience. The lockpicking situation is fucked up, but apart from that your choices just change the game from sleepwalkingly easy at nightmare to challenging at hard.

I agree that the game needs more and better tooltips, and/or an actual manual. But it isn't unplayable because of this, just harder to minmax.


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 07:09:46 AM

The Wizardry 1 manual you quoted told you what attributes you needed for what class. And how much damage the spells did. Thats all the hard data you got.


Which is already MORE information than I have on the game mechanics in this game.  Also Wizardry 1 came with a large (ish) manual detailing the abilities of each class, what each attribute did, and what each spell did.  Dragon age came with a 6 page pamphlet focused primarily on starting the game. 

In the context of Wizardry 1 (a much, much simpler game) you had more than you needed to know about game mechanics to feel confident that you were not "gimping" your party by making a poor decision.  Here you do not.


Title: Re: Dragon Age
Post by: Tebonas on November 12, 2009, 07:26:54 AM
Not in my version of Wizardry 1. It told me that Str "affects your skill in combat" and a couple of pages after that that I need 11 str to qualify for fighter.

And the detailing description of Fighter was that "The basic man-at-arms. Fighters have high hit points, can use any armor and weapon, and relish their role as shock-troops. They may be of any alignment."

I don't try to defend the bad manual here, but I don't think you can gimp your character to make the game unplayable in Dragon Age. Not as bad as in Arcanum at least. You conveniently forget some of the worst examples in CRPG history. Dragon Age is in the upper echolons of character durability for people who randomly choose skills and stats.


Title: Re: Dragon Age
Post by: Tinzen on November 12, 2009, 07:41:32 AM
3. Of course they don't really tell you what all the numbers on your character sheet really mean (Oh strength gives me 1.0 attack.  Huh, what heck does attack do?  What does spellpower do?) 

All you have to do is mouse over them in your character pane.

http://i36.tinypic.com/2d6w0hl.jpg


Title: Re: Dragon Age
Post by: lac on November 12, 2009, 07:44:47 AM
Somebody (http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart) creates an BioWare RPG Cliche Chart.

Which leads to this response (http://meforums.bioware.com/viewtopic.html?topic=705597&forum=144) from Patrick Weekes, Bioware writer.
Quote
So I'm supposed to believe someone is smart enough to do a big Excel spreadsheet with color coding and stuff but not smart enough to know about Campbellian archetypes?

Yeah, guys, every BioWare game has the same plot! See, things are kind of normal, and then things change and you have to go out and do stuff, and you go to crazy weird places! Aaaaaand so yeah, totally the same story.

That's asinine.

The core idea isn't that bad -- I sense that someone started out with a good concept, like "Hey, you go to four places a lot," and then they just decided to add some more filler rows to try to make a real zinger, except that when you actually read the cells, a lot of them are stretches.

In any event, the "intro, four planets, finale" structure is something we have used often for a few simple reasons:

1) It's easy. It's not as easy as making the player do everything in order, but you can generally just treat each area separately except for a few variables, which makes logic-testing and QA work a ton easier. What happens on Feros stays on Feros. BioWare knows how to make these games, make them solid and workable, and ship them -- and if need be, we can always cut areas, which sucks, but we can do it if need be. Some structures don't allow for that, which is why you end up with games where it's clear that the devs ran out of time or money at some point.

2) Players can understand it. In usability tests on one project, we learned that players with more than four things to do at a time in any given area will feel frustrated -- they get overwhelmed and have no idea what to do first and get the names mixed up. So you don't dump twenty small planets on the player all at once. You hit them with a few big things that they can understand: "Go to Feros." And then once they're there, they unlock several different things to do that don't compete with the rest of the universe, because right now you're on Feros. "Kill Varren." "Get Power Cells." "Turn on Water Valves." "Go to ExoGeni." (And we even cheat a bit by giving you missions, which are big and obvious, and assignments, which we tell you are less important.)

In testing out our missions for ME2, the single biggest lump of story feedback we've gotten has boiled down to Information Flow. When a mission feels clunky, nine times out of ten it's because we either told the player way too much all at once and expected the player to keep it all straight, or we didn't actually tell the player enough and so the player is kind of lost. Dividing up our game into four or five large worlds allows us to control information a bit better.

(And to be clear, that four-worlds-and-out thing is a simplification that ignores major critpath events and makes it sound like you only visit four big areas in KotOR, which flat-out isn't true.)

3) There's nothing wrong with it. It's a structure, like any other. Humorously snarking that our games have a beginning part that is streamlined and introduces you to the game, a middle that allows you the freedom to go to several places and have adventures, and then a tightly focused ending is like riffing on how romance novels generally start out with two people being attracted to each other but having emotional issues, then gradually building trust, then having a complication that splits them up, and then in the end they get together and are happy. People who create fiction in any form use a structure appropriate to that form. They do it because their audience understands and responds on an emotional level to that structure.


Title: Re: Dragon Age
Post by: Elerion on November 12, 2009, 07:45:33 AM

The Wizardry 1 manual you quoted told you what attributes you needed for what class. And how much damage the spells did. Thats all the hard data you got.


Which is already MORE information than I have on the game mechanics in this game.  Also Wizardry 1 came with a large (ish) manual detailing the abilities of each class, what each attribute did, and what each spell did.  Dragon age came with a 6 page pamphlet focused primarily on starting the game. 

In the context of Wizardry 1 (a much, much simpler game) you had more than you needed to know about game mechanics to feel confident that you were not "gimping" your party by making a poor decision.  Here you do not.

You'd have to be a terrible player to manage to gimp your party in DA. Your wife that doesn't pick a single CC spell? Yeah, she's terrible.

Also, you might want to try holding your mouse cursor over some of these attributes that confound you. They have tooltips. We've had those for a few years now.


Title: Re: Dragon Age
Post by: Draegan on November 12, 2009, 07:53:50 AM
I missing all this mage love, which is probably my fault.

I'm playing Me, Templar Tank, Morrigan, Wynne and Sten/Assassin Guy.

I set all my toons on auto level, and I don't tinker with the Tactics much.  I don't use crowd control other than earthquake, and my mages cast random spells.

I'm saving all the good stuff for when I make my own mage.


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 07:56:51 AM
3. Of course they don't really tell you what all the numbers on your character sheet really mean (Oh strength gives me 1.0 attack.  Huh, what heck does attack do?  What does spellpower do?)

All you have to do is mouse over them in your character pane.

http://i36.tinypic.com/2d6w0hl.jpg

Oh I know, I just would like to know how much of difference those things make.  If it extends durations, how much does it extend them?  (By the way spell durations would also be useful).  They had all this type of info readily available for mass effect, why couldn't they provide it here?


Title: Re: Dragon Age
Post by: amiable on November 12, 2009, 08:04:02 AM

You'd have to be a terrible player to manage to gimp your party in DA. Your wife that doesn't pick a single CC spell? Yeah, she's terrible.

Also, you might want to try holding your mouse cursor over some of these attributes that confound you. They have tooltips. We've had those for a few years now.

Entering the game de novo it didn't exactly make it clear that it would be a CC fest.  Also the cc spells are of varying usefulness (see my points above).  If you are playing on normal you should be able to get through the game without having to invest in specific non-archetypical spell lines.

As I mentioned above the tooltips are give pretty sparse information in context of what the gameplay mechanics actually are.

Also: you are a big meanie and need to lighten up.


Title: Re: Dragon Age
Post by: Lucas on November 12, 2009, 08:22:15 AM
A user on the BSN (reminds me of UO's BNN, but I digress) uploaded the first part of a series (or so he says, we'll see) of tutorials for the DAO Toolset. Main page:

http://social.bioware.com/project/527/ (http://social.bioware.com/project/527/)

It lasts about 30 minutes (.mp4 file, about 50MB) and you can download it from filefront or megaupload (links are provided in the description).

It basically teaches how to set area transitions (and related doors), starting waypoints for characters and how to place a...placeable (and how to attach a sound to it) :P.

Well, useful for total dummies like me if I ever want to start messing around with that thing. Oh, and at the end he shows the result in-game (and it works!!  :drill:)


Title: Re: Dragon Age
Post by: stray on November 12, 2009, 08:26:10 AM
Anyone getting errors on PS3/PSN? It says my online storage profile (or something) is bad. Not sure how if it has any effect on the game though.


Title: Re: Dragon Age
Post by: Prospero on November 12, 2009, 08:39:17 AM
Their system doesn't seem complex enough to need much more than cursory explanations. Pick the items with the bigger numbers and away you go.


Title: Re: Dragon Age
Post by: tmp on November 12, 2009, 08:46:17 AM
If you are playing on normal you should be able to get through the game without having to invest in specific non-archetypical spell lines.
I'm playing the game on normal, with rogue as main character. I left other characters on auto-level so my mages didn't pick up any new cc yet. But considering Morrigan came with built in point-blank aoe stun, single target freeze and horror, the dog came with his own aoe stun and that other characters come with at least one single target stun of their own... they seem to be doing quite fine. So i can't agree with your assessment here, at least at the moment -- the game itself seems to provide you with tools needed to get through it at least on normal difficulty, and anything you pick yourself is extras that make it even easier.

And yes, it does make you use heal potions when needed, poison coatings for the blades for extra damage when needed, these acid bombs that drop in loot and the other stuff. I'd figure that's why these drop from mobs in the first place.


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 09:16:49 AM
B-b-bu-but I haven't quoted any Wizardry manuals...?


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 09:17:55 AM

Heh, I thought I got the edit in before anyone responded, of course knowing this board  :drill:.

Edit: by the time stamp I was 12 seconds too slow!

Victoly!


Title: Re: Dragon Age
Post by: Lucas on November 12, 2009, 09:22:09 AM
Da Hardcore mod!  :drill:

http://social.bioware.com/project/493/


Title: Re: Dragon Age
Post by: Elerion on November 12, 2009, 09:46:54 AM

You'd have to be a terrible player to manage to gimp your party in DA. Your wife that doesn't pick a single CC spell? Yeah, she's terrible.

Also, you might want to try holding your mouse cursor over some of these attributes that confound you. They have tooltips. We've had those for a few years now.

Entering the game de novo it didn't exactly make it clear that it would be a CC fest.  Also the cc spells are of varying usefulness (see my points above).  If you are playing on normal you should be able to get through the game without having to invest in specific non-archetypical spell lines.

As I mentioned above the tooltips are give pretty sparse information in context of what the gameplay mechanics actually are.

Also: you are a big meanie and need to lighten up.
The very first party combat area you come across has a camp where you are forced to either pull carefully or face 6+ mobs at once. You don't have to be a rocket surgeon to figure out having some form of CC might be helpful. With 7 out of the 21 spell lines providing some form of mass CC you almost have to try to avoid picking up at least one of them.

Besides, rogues and warriors provide ways to deal with crowds as well. Through stealth and bows, rogues can bring you 1-3 mobs at a time in almost every battle. Warriors have aoe taunt and higher innate threat from plate armor, which means mobs will usually stick to them if you're careful. Some of the rogue/warrior talents give you CC as well.

Tooltips don't give enough information? They don't give you every single detail, and I admit that some things like spell durations would be very nice to have, but in general they offer plenty of information to make intelligent decisions. Strength increases damage, attack and lets you wear heavier stuff. Cool, that's all I need to know to understand that my warrior should probably pick strength, while my mage probably shouldn't. You won't be able to min/max purely off the tooltips, but then that is not at all required in the game.

Sure, it would be nice to have a thick-ass manual that explained every mechanic down to the smallest detail. The codex should have been used for stuff like that. That way they could keep the tooltips descriptive and understandable like they are now, yet still allow the number crunchers among us to look up the details and formulas. But don't pretend it's preventing you (or your wife) from making decent characters, because you really have to try hard to avoid that. You get plenty of basic information, and every talent/spell line I've tried so far has been useful.


Title: Re: Dragon Age
Post by: Sky on November 12, 2009, 10:26:30 AM
I'm still getting my ass kicked by big groups, though I'm working out some tactics after a few battles. My main character finally fell in battle, though. I had been using Alistair to taunt when I was low on health, but he was dying /too/ much or swigging all my health potions. I don't really have enough character selection to set up the party like I want to. I'm already tired of Morrigan (feeling is mutual), but need her CC abilities. Just picked up the bard chick, which is nice to finally get into some locked chests. Was a toss-up between Bartdog and Alistair, I kept Alistair for the storyline stuff. If it weren't for needing magery, I'd be running Alistair/Bartdog/bardchick from my current lineup. I didn't free Sten, because I'm playing as a good guy and I'm not going to go around freeing confessed murderers.

Probably going to turn off the scripting, I tried playing with it, but still not happy with the AI for the most part. More directly, it bugs me when I set up someone's attack and the minute I switch back to my guy they do something else. Is there queueing? I don't think I've seen any, it would be nice to pause, queue up a few actions for each character, then return to play my character in real time.

Also,
(http://social.bioware.com/da_game_other/portraits/249000/248912/248912.png)


Title: Re: Dragon Age
Post by: Tmon on November 12, 2009, 10:44:49 AM
No queuing.  I gave up on the scripting early on, I prefer to micro manage my party. 


Title: Re: Dragon Age
Post by: Nerf on November 12, 2009, 10:51:46 AM
Playing on the PS3, I had no choice but to work with the AI, about halfway through the game I just set everyone to assist me, and the mages to do stuff to enemies using magic, it worked out fairly well.  My biggest gripe is that the ps3 should have had more of the 'tactic' AI slots, at least twice as many.  Not being able to pause and set your characters up is a pretty big hindrance, and even with the tactics skill to 4 there still weren't nearly enough slots to have the mages play 'right'


Title: Re: Dragon Age
Post by: Montague on November 12, 2009, 10:55:02 AM
Same, I micromanage here too.

I'm on a second playthrough even though I havent finished the first one yet and it's a whole lot easier. It's a combination of knowing what's coming, better tactics, plus better stat distribution. One newb mistake I did was ignore Constitution in order to stack other attributes in order to unlock skills, armor etc. This time I piled on the Con early and things like the Wolf zerg and the Traps/Archer combos aren't nearly as painful.

I had some problems early on with difficulty spikes but in my case it seems to be a L2P thing.  


Title: Re: Dragon Age
Post by: Slyfeind on November 12, 2009, 11:08:23 AM
I just finished the Ruined Temple, and have yet to do any intentional crowd control. I think there's some shield slamming and pinning shots going on somewhere, but I'm mostly just pulling enemies into ambushes and pounding on them. But then again, I'm playing on easy.

Regarding stats, they're not easy to understand, even with those new-fangled tool tips all the crazy kids are raving about. I don't know if +1 Defense increases armor or dodge (or both?), and I don't know what the hell Spell Power does at all. I don't feel the need to min-max anything, but I also don't know if it's worth it to upgrade anything much past starting gear. Since everything scales to my level...do I really need new stuff?

BTW, I think the Ruined Temple was awesome in every way. On to the forest!


Title: Re: Dragon Age
Post by: Sky on November 12, 2009, 11:11:52 AM
Yeah, a respec option would be real nice. I stacked Str to open stuff for my warrior main, but with so few relevant skills, I still find I'm hoarding skill points to spend later rather than waste them on skills I don't want. Both my warrior and Alistair are hoarding at least one point because there's nothing relevant to spend it on right now.

That missing manual is a good start but needs a lot of work. Do I put my bard in leather and have her use a bow or put her in splint mail with sword and board or dual wield, it's a shame this game does not come with a thick manual. Almost tempted to check out the prima book, but I hate walkthroughs.
I'm playing on easy.
:oh_i_see:

And to add to an earlier stat mention: 12 hours, 9% :)


Title: Re: Dragon Age
Post by: Slyfeind on November 12, 2009, 11:14:34 AM
At least I can't complain about difficulty! Any problems I encounter are my own damn fault.

Where do you find that percent?


Title: Re: Dragon Age
Post by: March on November 12, 2009, 11:22:10 AM
I'm more inclined to side with Amiable.  I don't think its a matter of min/max, but more of a feeling of making informed decisions.  For me, _the_ fun is completely in the party/character building; killing wolves .7 secs faster is meaningless (though picking a useful skill to avoid being ploughed under by swarms of wolves would be nice).

I guess I don't see why changing "The Character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow" to "The Character's fondness for massive two-handed weapons means that each attack offers a 5% chance to stun the opponent for 2 seconds due to the sheer weight behind the blow."

Sure, I appreciate the physics lesson on why the massive blow stuns the opponent, but hey throw me a bone with a ballpark on the frequency and duration of said massive blow... Aren't all my blows massive?  Massive is what I do.

Otherwise I am completely paralyzed over whether I should lessen the penalty to attacking by an amount I do not know for benefits I cannot fathom.

But hey, I can roleplay a bard, finally.



Title: Re: Dragon Age
Post by: Sky on November 12, 2009, 11:23:28 AM
Where do you find that percent?
On the character sheet, at the bottom of the stat page, there's a button to see achievements (kill stats, etc). It's at the bottom of that page.

Actually I think it's % of world explored, not game completed, which is another stat.
Otherwise I am completely paralyzed over whether I should lessen the penalty to attacking by an amount I do not know for benefits I cannot fathom.
That's what got me on the topic. I was ok when it was just me, Alistair and the dog. Load up on armor and I go 2h and he's the sword'n'board guy. But seeing the bard allowed to equip so much stuff I'm all confused. Also, getting my first suit of heavy armor for my warrior, it mentions in the hints that it would hinder attack speed with a bow, and I was handing down my chainmail to the bard and thought twice because I want her to be ranged. Or do I? Even setting her script to ranged she keeps pulling out the sword and shield and rushing in.

Another gripe: the Codex being numbered entries. Such a great and interesting resource (I read it all), but to have such a shitty indexing? Blah.


Title: Re: Dragon Age
Post by: Kitsune on November 12, 2009, 11:25:40 AM
Shale is fucking awesome.  I know I shouldn't've been surprised by the people who made HK-47, but I really wasn't expecting him to have a personality to speak of, and most definitely not a snarky British  personality.

And if anyone hasn't had conversations with Dogmeat in camp, yet, you need to do it.  There are some fantastic moments involved.


Title: Re: Dragon Age
Post by: Furiously on November 12, 2009, 12:03:07 PM
I'm still giggling about Sten and the dog.


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 12:05:19 PM
Fuck, my female character can't get any of the other women interested in her. I'll have to shag Alistair out of desperation if this keeps up. Please don't give me any tips, I don't want to be spoiled in any way.


Title: Re: Dragon Age
Post by: Draegan on November 12, 2009, 12:20:34 PM
Hey, one of the devs said that apparently certain codex entries read differently depending on your background.  :drill:

I'm up to like 98/100 on Morrigan's love but I can't get any action.  Sonofa.


Title: Re: Dragon Age
Post by: Kitsune on November 12, 2009, 12:37:45 PM
The thing that's setting Dragon Age apart for me so far is the fact that I really like all the characters.  Unlike some previous endeavors (I'm looking at you here, Carth and Bastilla), none of the characters are pissing me off.  I enjoy the party banter, and the way the party interacts with NPC dialogue.  I hated to give up Morrigan to put Shale in, solely on the merits of her conversations.


Title: Re: Dragon Age
Post by: Ingmar on November 12, 2009, 12:38:34 PM
Much like BG2 I'm going to probably end up playing this game 7-8 times just to see all the interactions.


Title: Re: Dragon Age
Post by: Rasix on November 12, 2009, 12:54:01 PM
Hey, one of the devs said that apparently certain codex entries read differently depending on your background.  :drill:

I'm up to like 98/100 on Morrigan's love but I can't get any action.  Sonofa.

Really, I nailed her a lot earlier than that.  I don't think she's into girls, if that's where you're coming from. Then of course, Morrigan and the bard didn't like me sleeping with both of them.  I picked the bard; she's more my puppy-hugger's speed.  Morrigan is quite the calculating bitch and tends to gripe a lot whenever I do something that doesn't directly give me more power. Hey, I'm being nice!

Not sure I'm going to rush into a second playthrough.  45 hours in and on the 4th treaty (64% of the world explored).  I really don't have the time to play DA this much, but I'm finding a way.  Heh.


Title: Re: Dragon Age
Post by: Sky on November 12, 2009, 01:09:19 PM
That's one thing I like about Morrigan, the feeling is mutual. I want to replace her, but I need her in the party, she wants to not be there.


Hate to replace Alistair, as I like his story, but not sure I want two warriors in the party.

I really don't have the time to play DA this much, but I'm finding a way.  Heh.
Yeah, me too. I just started playing Tuesday night, but events conspired to give me a lot of pc time the last couple of days. 12 hours in two days is unheard of in my gaming world! Thank the maker I mulched the leaves on monday.


Title: Re: Dragon Age
Post by: gryeyes on November 12, 2009, 01:18:44 PM
I'm more inclined to side with Amiable.  I don't think its a matter of min/max, but more of a feeling of making informed decisions.  For me, _the_ fun is completely in the party/character building; killing wolves .7 secs faster is meaningless (though picking a useful skill to avoid being ploughed under by swarms of wolves would be nice).

The same exact blatantly obvious "flaws" get brought up every other page by new people. And the moron brigade tries to justify it as "USE DA STRATEGIESS@N@".

Protip: This game is a notch or two above diablo in tactical prowess. The "difficult" parts are artificial, they do not derive from requiring complex tactics to overcome. And most of them involve using vastly broken shit like mages in general or LoS to single pull groups that sure as fuck are intended to aggro at once. Nigh unresistable (including a vast majority of bosses) AoE CC effects that only a mage can do, healing that only a mage can do that is a first tier skill. Guess who is also the most effective tank in the game by a giant margin? A mage! You are given shit for information to base your choices on either in strategy or creating your character. Granted the system is relatively shallow, but a spiritual successor to BG and there is fucking zip for documentation? And every class contains "traps" that you just plain don't have the information required to avoid. The tool tips are the most ambiguous shit one can imagine, whether its for skills or spells. And you receive absolutely fucking no information about your enemies. But at least gear is so sparse that making intelligent upgrade choices is largely irrelevant.

A log of the "rolls" seems almost mandatory if you are not going to include even a vague outline of the underlying mechanics elsewhere. Why does CoC effect mobs who are otherwise immune or highly resistant to cold 99% of the time, even on nightmare? Who knows! FF is almost as bad.

Elerion:  :uhrr:


Title: Re: Dragon Age
Post by: Draegan on November 12, 2009, 01:53:24 PM
Hey, one of the devs said that apparently certain codex entries read differently depending on your background.  :drill:

I'm up to like 98/100 on Morrigan's love but I can't get any action.  Sonofa.

Really, I nailed her a lot earlier than that.  I don't think she's into girls, if that's where you're coming from. Then of course, Morrigan and the bard didn't like me sleeping with both of them.  I picked the bard; she's more my puppy-hugger's speed.  Morrigan is quite the calculating bitch and tends to gripe a lot whenever I do something that doesn't directly give me more power. Hey, I'm being nice!

Not sure I'm going to rush into a second playthrough.  45 hours in and on the 4th treaty (64% of the world explored).  I really don't have the time to play DA this much, but I'm finding a way.  Heh.

I'm a male city elf.  She has flirted with me etc.  I duno, maybe I'm not talking to her at the right time.

Meh.


Title: Re: Dragon Age
Post by: Velorath on November 12, 2009, 02:05:28 PM
Regarding stats, they're not easy to understand, even with those new-fangled tool tips all the crazy kids are raving about. I don't know if +1 Defense increases armor or dodge (or both?), and I don't know what the hell Spell Power does at all.

The answer to both those questions is in the instruction manual (possibly in-game too but I haven't checked).  I realize that most people these days don't bother to read the manual, but at the same time, you can't really complain then if you don't know what shit does.

Edit:  I just checked, and if you mouse over the spellpower and defense icons in the character menu (they're on the bottom left of your character's picture) it does in fact tell you what they do.


Title: Re: Dragon Age
Post by: Ingmar on November 12, 2009, 02:14:54 PM
I duno, maybe I'm not talking to her at the right time.

If you're not doing the talking in camp, then that's the problem yes.


Title: Re: Dragon Age
Post by: rk47 on November 12, 2009, 02:37:34 PM
Cone of Cold + Critical Hits / Stone Projectile is pretty much my basic combo nowadays when dealing with trash mobs. Shattering these trashes in 1 hit cuts down a lot of frustration. Especially after Redcliffe Zerg.


Title: Re: Dragon Age
Post by: jakonovski on November 12, 2009, 03:27:50 PM
Mission accomplished! My char no longer has romantic issues. Which is nice, all that slaying cannot be good for the soul.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 12, 2009, 04:16:28 PM
Still loving it, still have a long way to go and can’t wait.  Currently 37+ hours in and am battling through the Deep Roads.  There are some stuff down there that was practically lifted wholesale from the Lord of the Rings movies (that’s not a complaint), which gives it a nice epic feel, plus the customary Bioware flavor quests. 


I have so much stuff on my quest to do list that this game just eats my time; it says I have only seen 20% of the content!  I know I want to play through again to do the different starter quests and different party composition, plus I want to start fooling with the toolset.  I may not log into a MMO for a month at this rate; it’s a good problem to have.

I realize I’m probably in the minority but turn based games (I include this since the phased and pausable combat basically allows you to play it like one) seem to allow for greater complexity that the push towards everything being real time and “actiony”.  I don’t really want RPG’s that are just fps lite games in different clothing, but that’s mostly what we’ve been getting recently: Mass Effect, Bioshock, Fallout 3 come to mind.  Either that or large, but single player RPGs like Oblivion and the Witcher.  All fine games but the old school gamer in me wants a party of 4-6 different characters with tons of options, and turn based gameplay so you have time to actually use those options.  My kids have watched me play DA and despite how cool they think it looks, they are turned off by the pace when I am constantly pausing to issue orders, let things happen for a bit, then pause and give new orders.  They head back to WoW raiding and Modern Warfare2 multiplayer.  Heathens.

I think it’s impressive BW tried to span the gap to allow one game to be played as either a fast paced, single control action-rpg or slow turn-based party rpg. At the same time it’s amusing to think how the whole MMORPG genre supposedly grew out of games like these; they are night and day different.  I will be quite curious to see their attempt at the KOTOR MMO to see if they can bridge the gap at all there; especially considering when you compare DA to NWN1&2 (since it IS NWN3), it appears that they were able to make a stronger overall game simply by taking other players out of the equation  :awesome_for_real:


Title: Re: Dragon Age
Post by: Draegan on November 12, 2009, 04:39:24 PM
I duno, maybe I'm not talking to her at the right time.

If you're not doing the talking in camp, then that's the problem yes.

I was.  I finally got laid, but I had to kill Flemeth first. 


Title: Re: Dragon Age
Post by: Ingmar on November 12, 2009, 04:40:27 PM
I duno, maybe I'm not talking to her at the right time.

If you're not doing the talking in camp, then that's the problem yes.

I was.  I finally got laid, but I had to kill Flemeth first. 

Ah, yeah I can see how she might get 'stuck' in a state where you had to do that to go on, if you had started that quest up before getting serious.


Title: Re: Dragon Age
Post by: Le0 on November 13, 2009, 01:51:10 AM
Just started this game as a sword and board human noble. Really enjoying the world and the dialogues.
Barely scratched the game tho, looking forward for more.

Also I don't understand people that still play the game despite finding it obscure or whatever? Why play if you don't enjoy it, at least its what it seems.


Title: Re: Dragon Age
Post by: amiable on November 13, 2009, 02:28:37 AM
Just started this game as a sword and board human noble. Really enjoying the world and the dialogues.
Barely scratched the game tho, looking forward for more.

Also I don't understand people that still play the game despite finding it obscure or whatever? Why play if you don't enjoy it, at least its what it seems.

Well while I'm not a big fan of the mechanics, I really like the storyline/atmosphere. 


Title: Re: Dragon Age
Post by: Lucas on November 13, 2009, 05:08:45 AM
(no spoilers)

21 hours of gameplay time and I'm only out of Lothering and currently doing the Warden's Keep DLC  :awesome_for_real: :awesome_for_real:

I must say that I'm quite enjoying the DLC: the lore connected to it is very nice and I made the terrible mistake of not bringing with me Morrigan or Arzosah (my mabari dog :P), so I don't have any real crowd control (mind blast or howl) and the fights there are quite hard without it (I'm playing on Hard).


Title: Re: Dragon Age
Post by: Pagz on November 13, 2009, 06:12:05 AM
Has anyone had dragon age randomly delete all your saves while your playing so when you die you can't click anything other then quit game?

Because that just happened to me about 40 hours in and... yeah =/.

Just a warning, backup saves. That's all


Title: Re: Dragon Age
Post by: Special J on November 13, 2009, 06:45:14 AM
I'm having a blast with this game.  28 hours in.  Just did the Sacred Ashes and did the DLC along the way. 

Love the interactions.  Even though I made a shield tanking warrior I bring Alistair along often just to hear him bicker with Morrigan.  Sometimes that spot goes to Shale or Sten.  Morrigan and Leliana are usually my other two.  I'm discovering I'm a little light on crowd control and it's making some of the fights tough on normal.  I'll have to do some AI tweaking to get those clowns to use it better.

Favourite Alistair quote so far: "More crazy? I thought we were all full up."



Title: Re: Dragon Age
Post by: Brogarn on November 13, 2009, 07:04:57 AM
So I've got my Human Warrior trucking around, saving the world. He's been through the Mage's Tower, Redcliff, the Dalish and some of Denerim. Unfortunately, I realized I was bored and am looking to move on to my Mage and Rogue creations. Also, Wynne and Leliana are more annoying with their constant niceness and complimenting each other than Morrigan and Allistair were at sniping at each other. Unfortunately, I need Wynne for healing and Leliana for locks (not that she's great at it, but still... Plus, I've been working her up as the love interest to get that over with. It's an achievement right? Because otherwise, I don't give a shit about that kind of thing.)

I've been working on an Entropy with a side of Spirit mage (hard setting). He just got to Lothering. I'm torn between keeping on with him or making a creation Mage so that I can use Morrigan. But then I need Alistair for tanking but that sniping I mentioned above gets to me after a while. Plus, I haven't really played with any of the other companions. Mainly Zevran and Sten along with others I haven't met yet. I also need to do Stone Prisoner since I got that for free. Can Shale tank?

I've also tried rolling an Elf rogue. I got a Dalish to Ostagar, but realized I don't like bows much. I never have, really, so not sure why I went that route. But in trying to recreate him as a City Elf backstabber, I've come back in touch with my elf hating roots. They all look like traps.

I've tried the two Dwarf origins but didn't like either one. Commoner is just so depressing and I hate playing the criminal. Nobles remind me more of Drow than Dwarves and I just wasn't digging that either.

Guess I'm back to another Human Noble for my rogue. I think I'm actually ok with that, because in my other game I've yet to find Arl Howe and I want that motherfucker dead.


Title: Re: Dragon Age
Post by: stray on November 13, 2009, 07:28:47 AM
There really should have been a human commoner storyline. Those two early Warden recruits (Daveth and Jory.. one was a pickpocket, the other a tourney champ) have more appealing backgrounds than I do. Heh..

Anyways, I haven't been so indecisive about actually settling and playing a game for some time.. Still jumping around.


Title: Re: Dragon Age
Post by: Thrawn on November 13, 2009, 07:38:33 AM
Also, Wynne and Leliana are more annoying with their constant niceness and complimenting each other than Morrigan and Allistair were at sniping at each other. Unfortunately, I need Wynne for healing and Leliana for locks

Same for me, I keep Wynne in party for healing, keep Leliana for locks.  But now I feel like I'm missing some stuff but not spending more time with the other characters.  At least I get to hear Leliana and Morrigan fight over me occasionaly.  "What do YOU possibly have to offer him?"  :awesome_for_real:


Title: Re: Dragon Age
Post by: Venkman on November 13, 2009, 08:23:04 AM
Ok, I'm lagging behind everyone here so trying not to read the spoilery stuff. BUt I do have a question:

Why would I use my Camp? I have one. And I've been there. But I'm not really sure what it's for. So far I haven't had to get rid of anything from my inventory. Does that change at later levels where merchants are fewer and farther between? The healing part of the Camp is nice, but I'm a Mage and an herbalist. I know there was some controversy about some DLC expanding the size of what can be stored at a camp, I just haven't needed to bother yet.

But I'm only level 7. Which is why I ask.


Title: Re: Dragon Age
Post by: Sky on November 13, 2009, 08:28:38 AM
I'm trying to dodge spoilers, too. Just hit my camp last night for the first time.

I do know it's good for conversation time, some funny stuff with Alistair and Bartdog. I didn't see the chest that's supposed to be there with Warden's Keep, does that come later? Some nice stuff on the dwarven vendor, not that I can afford any of it.

Also, "Enchantment!"  :awesome_for_real:


Title: Re: Dragon Age
Post by: Reg on November 13, 2009, 08:43:08 AM
The camp is important. There are conversations and interactions with your NPCs that can't take place anywhere else.  Play with your dog a few times it's hysterical. Also, there's a little dwarf merchant there that can put runes into your weapons for you and that's a big deal too. I don't think there's anywhere else in the game you can get that done. Plus the merchant has unlimited quantities of certain crafting supplies you're going to need as well.


Title: Re: Dragon Age
Post by: Nerf on November 13, 2009, 09:16:29 AM
The merchant in the camp has unlimited flasks, concentration, distillation, and corruption agents.  The other herbal/poison stuff is in the dalish outskirts, he has unlimited elfroot, deathroot, toxin extract, and maybe something else as well.  IIRC unlimited lyrum dust for magic potions is in the circle of magi shop.

Aside from that, you'll start getting a *lot* of loot as you level, my 110 inventory slots filled up damn quick and I had to sell all the time, and you may find later in the game you wish you had something you sold earlier.  Every item you sell to a shop is for sale in that shop for the rest of the game, so if you can always sell loot to the same shop, you'll be able to buy anything you find you shouldn't have sold back without running around the world searching for it.

Also, just make the lowest level of mana potions, they're so much cheaper than the rest that it's really not worth it to make the stronger ones - theres no cooldown on potions.


Title: Re: Dragon Age
Post by: Venkman on November 13, 2009, 09:17:59 AM
Awesome, thanks. I never actually explored the Camp, just went "hmm?" and then back out to combat. Definitely worth it for that vendor alone.


Title: Re: Dragon Age
Post by: Nerf on November 13, 2009, 09:26:00 AM
Yeah, I didn't start making the mana potions til near the end and it makes a *huge* difference when your mages have mana the whole time, and for a rogue the poisons really do add a metric shitton of damage, even if you're just being cheap and stacking 3 or 4 of the dirt cheap level 1 poisons.  Those yellow/orange/red named mobs start dropping like flies with a few poisons stacked on em.


Title: Re: Dragon Age
Post by: Venkman on November 13, 2009, 09:28:13 AM
Yea, I'm already addicted to mana pots, particularly now with three different buffs. I keep carrying a stack of Flashs and am constantly hitting TAB for elfroot. I find the buff system interesting in that it lessens the size of your mana pool. Forces you to choose between the absorb shield, flame weapons and stone skin spells. Or do all three and play healbot.

At my low level anyway :-)


Title: Re: Dragon Age
Post by: Reg on November 13, 2009, 09:55:35 AM
I'm coming up to the final battle now and just sat through a really long cutscene of all of my companions saying goodbye as I go off to slay the ultimate evil. Damn, I love shit like that. It's so nice to play a game where they didn't run out of money and present it to me as a series of badly done sketches in crayon. I'm looking at YOU Obsidian.


Title: Re: Dragon Age
Post by: Rasix on November 13, 2009, 11:13:41 AM
Random gripes:

-All of the sudden, areas are starting to load really slow.  This is only happening after getting all 4 treaty story lines done.  Everytime I start a game, the first few areas will load fine, then from then on I can make a 3 course meal while a small area is loading.

-During one of the end game quests, I ran into a character quest in transit to my destination.  It swapped in a character I had not used at all, and I had to camp out to take my intended party to the destination, thus having to travel all over again.

-I would pay $10 for a traveling salesman DLC/djini.  I'm usually full inventory one rather quickly and tend to spend the last 2/3 of a quest destroying or ignore loot.  I figured if I had been able to loot some of that crap I'd be able to afford some of the really tasty vendor goods I've had to forgo.

I have the feeling I'm about to get super backstabbed/double crossed in the story.  Can't wait.  :grin:


Title: Re: Dragon Age
Post by: Ingmar on November 13, 2009, 11:19:57 AM
-All of the sudden, areas are starting to load really slow.  This is only happening after getting all 4 treaty story lines done.  Everytime I start a game, the first few areas will load fine, then from then on I can make a 3 course meal while a small area is loading.

On the old computer I had this problem right from the beginning of the game. It was classic memory leak sort of stuff - restart the game and it would restart with the fast loads, etc.

On the new PC I don't see it that badly until the end of a long session, but I tripled my memory with the upgrade.


Title: Re: Dragon Age
Post by: rattran on November 13, 2009, 12:32:44 PM
I'm having the problem with progressively longer load times, and I have lots of memory.


Title: Re: Dragon Age
Post by: Fraeg on November 13, 2009, 12:40:34 PM
(no spoilers)

21 hours of gameplay time and I'm only out of Lothering and currently doing the Warden's Keep DLC  :awesome_for_real: :awesome_for_real:

I must say that I'm quite enjoying the DLC: the lore connected to it is very nice and I made the terrible mistake of not bringing with me Morrigan or Arzosah (my mabari dog :P), so I don't have any real crowd control (mind blast or howl) and the fights there are quite hard without it (I'm playing on Hard).

about where I am at, I am stuck deciding
Really glad I came here after Lothgar or whatever that first town is... that left me with a taste of way too much vanilla where is Wardens keep is  :drill:.  Doing it with Morrigan, the bard, alister, and my casteless dwarf rogue.



Title: Re: Dragon Age
Post by: caladein on November 13, 2009, 12:44:24 PM
I had some pretty horrific loading times in Denerim and Deep Roads and quitting out and starting over didn't seem to fix them so I'm hesitant to think it's memory leaks.

Spoilers/end-of-game thoughts below:



Title: Re: Dragon Age
Post by: tmp on November 13, 2009, 02:04:13 PM
Someone had way too much fun designing these "surprise me" options in Pearl. I'm never going to look at the battle hammers the same way again :ye_gods:


Title: Re: Dragon Age
Post by: Stormwaltz on November 13, 2009, 03:58:08 PM
Someone had way too much fun designing these "surprise me" options in Pearl. I'm never going to look at the battle hammers the same way again :ye_gods:

That was Luke Kristjanson, and yes, he did.


Title: Re: Dragon Age
Post by: Threash on November 13, 2009, 04:13:00 PM
I've given myself an eye infection from playing this too much...


Title: Re: Dragon Age
Post by: rk47 on November 13, 2009, 05:31:37 PM
With unlimited mana pot for sale at mage circle..I'm starting to wonder I even bothered taking a 2nd melee char. Wynne, Morrigan and my main Mage + Alistair is pretty much all I need. Cone of Cold x 2 , Stone projectile to smash one, Alistair switch to two hander to crit-bash one fella. Then shield bash crit another. Make that 3 free kills. Accuracy debuff the Yellow names, Earthquake the remainder. Mages will trade Rejuvenates with each other for mana regen or snort blue cocaine as needed.


Title: Re: Dragon Age
Post by: stray on November 13, 2009, 05:36:23 PM
Seems like every NPC has a Scottish name. A bit unimaginative imo.


Title: Re: Dragon Age
Post by: Cadaverine on November 13, 2009, 08:38:37 PM


Edit: spoilered for the sake of the 3 people in the universe that haven't bothered to buy this game yet.


Title: Re: Dragon Age
Post by: FatuousTwat on November 13, 2009, 08:41:05 PM
I've noticed that you can be a total asshole in any of the origins, and their response is always along the lines of "Oh you!".


Title: Re: Dragon Age
Post by: Slyfeind on November 13, 2009, 08:42:48 PM
YAY STORY! Well, knowing that, I feel a bit safer in being a dick now and then.


Title: Re: Dragon Age
Post by: Xurtan on November 13, 2009, 09:02:10 PM
Really it just seems like the major acts of evil make a difference. Other than that, it seems you just get a favor hit with party members that don't approve. Like if you decide to kill the wounded soldier in the beginning of the game, Alistair frowns at you and you get -3 favor. On the other hand, if you choose the Cult of Andraste side in the Urn quest, Wynne either leaves or attacks you. (Even if you get her after you do the Urn..)


Title: Re: Dragon Age
Post by: Slyfeind on November 14, 2009, 12:28:37 AM
Cult stuff...
And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!


Title: Re: Dragon Age
Post by: jakonovski on November 14, 2009, 12:42:47 AM

And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

So would it be ok if they just hit you for the same damage instead of doing the overpower thing animation?


Title: Re: Dragon Age
Post by: rk47 on November 14, 2009, 01:25:14 AM
i'd say that's why CC is important. Cold spells are best at this.


Title: Re: Dragon Age
Post by: Ingmar on November 14, 2009, 02:42:16 AM
Cult stuff...
And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

So take an anti-knockdown power or don't let yourself get caught in melee with one? It is pretty much just getting stunned with a fancy animation attached to it. Should there be no CC effects that work on the player at all?


Title: Re: Dragon Age
Post by: stray on November 14, 2009, 03:30:11 AM
Random: I'm going to try to avoid having a lot of magic dmg in my team.. This game is a little more involved (dare I say, more interesting) without it.

Umm, I don't mean completely void of magic. Support tactics are cool.

OTOH.... I think it's cool that they didn't bother to balance it. Kudos to Bioware for actually making mages.... mages. My gimpy rogue is more fun though.


Title: Re: Dragon Age
Post by: caladein on November 14, 2009, 03:43:28 AM
Cult stuff...
And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

So take an anti-knockdown power or don't let yourself get caught in melee with one? It is pretty much just getting stunned with a fancy animation attached to it. Should there be no CC effects that work on the player at all?

Evasion (Rogue, Forth Tier) gives you a 20% chance to avoid knockdowns.
Indomitable (2H, Second Tier) makes you immune to knockdowns.
Shield Expertise (W/S, Forth Tier) makes Shield Wall (W/S, Third Tier) provide immunity to knockdowns.

If the enemy Overwhelm is anything like the Master Shapeshifter Bear/Spider one, it's a neat attack (since it's a lunge and a knockdown) but it's not ridiculous... just need to be fast on the Heal.

The ability I found really annoying was the DoT+No Healing Hex/Curse that gets thrown up a lot at the end of the game.  I didn't have many deaths from it, but I always had to wait it out.


Title: Re: Dragon Age
Post by: Rasix on November 14, 2009, 07:13:37 AM

And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

Any stun or knockback (shield bash, stone fist, etc) will get you out of an overpower.  I think it says so in a tip at some point.  This also works for any grabbing attack by an ogre or boss.


Title: Re: Dragon Age
Post by: Slyfeind on November 14, 2009, 08:15:40 AM
Ah, I did not know you could heal through it. I blew like all my health potions and spammed Heal spells and just watched myself die, SEVERAL times, so I just gave up and thought it was really insulting dev wankery "LOL slow death attack and you can't do anything to stop it, aren't we clever?" I've been reloading every time that shit even starts. It's made wolf fights take forever.


Title: Re: Dragon Age
Post by: Tmon on November 14, 2009, 08:20:22 AM

And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

Any stun or knockback (shield bash, stone fist, etc) will get you out of an overpower.  I think it says so in a tip at some point.  This also works for any grabbing attack by an ogre or boss.



Title: Re: Dragon Age
Post by: tmp on November 14, 2009, 08:33:28 AM
Indomitable (2H, Second Tier) makes you immune to knockdowns.
Dropping earthquake on dozen darkspawns and having Sten with indomitable on wade in there with his two-hander is one of these simple life pleasures :grin:


Title: Re: Dragon Age
Post by: Slyfeind on November 14, 2009, 08:35:54 AM
Any stun or knockback (shield bash, stone fist, etc) will get you out of an overpower.  I think it says so in a tip at some point.  This also works for any grabbing attack by an ogre or boss.


Yeah, I can't be arsed to read the codex. Too many words. The tooltip though, I guess I just didn't make the connection.  :grin:


Title: Re: Dragon Age
Post by: Tmon on November 14, 2009, 08:41:46 AM
I don't read it so much as I skim through the new entries every so often looking for info that might be useful.


Title: Re: Dragon Age
Post by: Furiously on November 14, 2009, 11:20:31 AM
Totally cheese dragon strategy.
 


Title: Re: Dragon Age
Post by: Nerf on November 14, 2009, 01:11:59 PM
I never messed with forcefield, but I did always wonder, if you're in the forcefield, can you simply not move, or does it act like a stun?


Title: Re: Dragon Age
Post by: Reg on November 14, 2009, 01:20:52 PM
You're stuck in the forcefield. You can't hurt anything and nothing can hurt you.  If your tank has built up aggro it's a good cheesy trick to forcefield him while your archers and mages do the real damage.


Title: Re: Dragon Age
Post by: schild on November 14, 2009, 01:26:53 PM
Arcane Warrior makes getting through the game a mere triviality :( Who balanced this thing?


Title: Re: Dragon Age
Post by: caladein on November 14, 2009, 02:43:03 PM
Do any of the origins beside Dwarf Noble strip your items away during the origin story?

(Starting up a new character and want to avoid any DLC-trickery if I can help it.)


Title: Re: Dragon Age
Post by: stray on November 14, 2009, 02:49:33 PM
Arcane Warrior makes getting through the game a mere triviality :( Who balanced this thing?

It does seem rather purposeful if you read the lore/general reaction to magic in the Dragon Age world. I'm just surprised they actually implemented it that way.


Anyhow, I never consciously thought of myself this way before, but it all reminds me that it's just best to "role play". The game is more immersive as a gimp with the odds stacked against you.  :why_so_serious:
Do any of the origins beside Dwarf Noble strip your items away during the origin story?

(Starting up a new character and want to avoid any DLC-trickery if I can help it.)

I haven't noticed anything.


Title: Re: Dragon Age
Post by: Big Gulp on November 14, 2009, 05:00:17 PM
Anyhow, I never consciously thought of myself this way before, but it all reminds me that it's just best to "role play". The game is more immersive as a gimp with the odds stacked against you.

Huh?  So I'm the only one running around with "runscript pc_immortal" on all the time?  Fuck the combat, I just want story/inter-party bickering.


Title: Re: Dragon Age
Post by: stray on November 14, 2009, 06:15:15 PM
I had a mage character, but enjoy melee much more..  turning point was when my team was nearly wiped from a boss, and my rogue edged out a final killing blow alone. That shit was epic.  :grin: Fuck being epic by default and just wiping everything out.. more fun being the underdog "hero". Besides, these games are expensive. Would like it to last awhile, I guess.

So anyways, I won't be playing a PC mage. Maybe give Wynne Spirit Healer though. 2 heals is nice..


Title: Re: Dragon Age
Post by: Xilren's Twin on November 14, 2009, 07:49:02 PM
The ability I found really annoying was the DoT+No Healing Hex/Curse that gets thrown up a lot at the end of the game.  I didn't have many deaths from it, but I always had to wait it out.

Templar's have a nice Tier 3 Dispell Magic ability that can rid of crap like that; can strip your buffs too but it can come in handy with some of those nasty No-heal DoTs


Title: Re: Dragon Age
Post by: stray on November 14, 2009, 10:19:42 PM
Got a warrior now... Looks like Jeff Bridges. I've named him Dude Cousland.  :awesome_for_real: edit: One shouldn't be so bored on a Saturday night..


Back to game.. I was curious what other games (RPG's I mean) cop God of War with the whole killing blow animation thing..? Surely this isn't the first one?


Title: Re: Dragon Age
Post by: rk47 on November 14, 2009, 11:16:40 PM
Biggest gripe so far is no queue-able action bar. It makes the combat felt so awkward cause I kept pausing after a spell is cast to re-position and re-target.


Title: Re: Dragon Age
Post by: NiX on November 15, 2009, 12:02:42 AM
Arcane Warrior makes getting through the game a mere triviality :( Who balanced this thing?

Probably one of the people who got fired.




Too soon?


Title: Re: Dragon Age
Post by: Reg on November 15, 2009, 12:04:43 AM
What's so great about Arcane Warrior? I have it unlocked but I don't see any obvious reason that it's better than a standard mage.


Title: Re: Dragon Age
Post by: stray on November 15, 2009, 12:13:28 AM
Emphasize the "warrior" there. It's more powerful than standard melee.

That's one way to build it at least. I'm sure you can emphasize the "arcane" too, and it'd still be great.. A caster in plate is not a bad thing at all. Your pool is limited compared to standard mages, but I bet combined with blood mage it'd be an uber mage.


Title: Re: Dragon Age
Post by: rk47 on November 15, 2009, 02:17:35 AM
It's like a heavy magic self buffed warrior with a sprinkle of magic. But I'm not really interested in that concept much. I'm more of a active magic user than a passive one. Autoattack to victory seems uninteresting when you can just force field tank rotate with 3 caster in a party while standing in the middle of 3 AOE.


Title: Re: Dragon Age
Post by: Reg on November 15, 2009, 02:33:12 AM
I'm doing my second playthrough as a mage. I thought it'd open up a few new characters to have in my party.  As an arcane warrior though it looks like the most efficient way to play would be me as the tank along with Morrigan and Wynn and maybe a rogue. I had Morrigan and Wynn as perma-members of my last party and I'd hoped to avoid doing that this time around. Hmm.

I should just try to get over my instinct to always use the absolute optimal build/party in these games.


Title: Re: Dragon Age
Post by: stray on November 15, 2009, 04:27:05 AM
I'm doing my second playthrough as a mage. I thought it'd open up a few new characters to have in my party.  As an arcane warrior though it looks like the most efficient way to play would be me as the tank along with Morrigan and Wynn and maybe a rogue.

Just put the rogue/archer chick in there, and roleplay a harem. It just happens to be "optimal".  :oh_i_see:

That's what I did... Except my mage is a fag and looks like Lorenzo Lamas. /quit


Title: Re: Dragon Age
Post by: Thrawn on November 15, 2009, 07:14:23 AM
Cult stuff...
And WHAT THE FUCK is up with this overpower thing wolves and small dragons do? You DO NOT EVER make the player sit and watch helplessly as he LOSES THE GAME. I don't care if I can get back up after the fight. Watching myself die is stupidhead dumbfuck design and should not happen!

Indomitable (2H, Second Tier) makes you immune to knockdowns.

If the enemy Overwhelm is anything like the Master Shapeshifter Bear/Spider one, it's a neat attack (since it's a lunge and a knockdown) but it's not ridiculous... just need to be fast on the Heal.


Indomitable does not keep you from being hit by overwhelm sadly, you still get knocked down like anyone else.


Title: Re: Dragon Age
Post by: Sky on November 15, 2009, 07:49:19 AM
I just got cone of cold yesterday. Everyone now hates Morrigan because she has frozen them so many times already.


Title: Re: Dragon Age
Post by: Rasix on November 15, 2009, 08:42:46 AM
The choice you make near the end is  :ye_gods:




Title: Re: Dragon Age
Post by: Furiously on November 15, 2009, 09:01:21 AM
Broodmother codex entry  was frightening.


Title: Re: Dragon Age
Post by: caladein on November 15, 2009, 09:08:39 AM
Speaking of the codex, I wish it carried over games.


Title: Re: Dragon Age
Post by: Reg on November 15, 2009, 09:34:55 AM
The choice you make near the end is  :ye_gods:




Ahh you missed a choice. Here's what I went for:


I'm a girl on my latest run through. I'm going to see if I can't end up Queen at the end.


Title: Re: Dragon Age
Post by: stray on November 15, 2009, 10:15:49 AM
Strange. Did you know you can get a Tier 4 Staff just in the Human Noble starting level? Keep clicking on the dog until he fetches it for you.

edit: Pretty useless for a human noble (or a party member anytime soon.. although i'm not sure what morrigan's starting gear is now that i think about it), but not worthless.


Title: Re: Dragon Age
Post by: Slyfeind on November 15, 2009, 11:03:02 AM
Biggest gripe so far is no queue-able action bar. It makes the combat felt so awkward cause I kept pausing after a spell is cast to re-position and re-target.

Queueable actions would be both  :awesome_for_real: and  :uhrr:  because I would love to play with it, but I'm sure whatever interface it used would be crazy complicated. I have a hard enough time grokking the tactics page.


Title: Re: Dragon Age
Post by: tmp on November 15, 2009, 11:14:57 AM
but I'm sure whatever interface it used would be crazy complicated
Can't remember the exact title(s) this idea comes from, but pretty intuitive approach seems to be add order to queue if Shift key is pressed, and starting the queue anew if it's not. The shit happens so fast in these battles it's not very likely one would be issuing more than 2-3 orders per character if that..?


Title: Re: Dragon Age
Post by: Riggswolfe on November 15, 2009, 11:47:42 AM

The choice you make near the end is  :ye_gods:




Like Reg I went for choice 3 on my first playthrough. I'd suggest a save right before the



Title: Re: Dragon Age
Post by: rk47 on November 15, 2009, 04:04:15 PM
I just got cone of cold yesterday. Everyone now hates Morrigan because she has frozen them so many times already.

Frost spells are probably the best CC in the game. I got around the friendly fire bit by using wall corners or warrior lead while the rest setup ambushes. It gets kind of repetitive but I got bad experience with facing several mages while the party is clumped together, so it's better to be safe than sorry.



Title: Re: Dragon Age
Post by: jakonovski on November 15, 2009, 04:07:09 PM
Mages stop being a problem if you have the final Templar skill. God I love this game's mechanics.


Title: Re: Dragon Age
Post by: Strazos on November 15, 2009, 04:09:48 PM
The Fade part SUCKS.


Title: Re: Dragon Age
Post by: jakonovski on November 15, 2009, 04:13:33 PM
The Fade part SUCKS.

No, it's totally sweet once you get all the forms. It's like having godmode for a while, very fitting.


Title: Re: Dragon Age
Post by: gryeyes on November 15, 2009, 04:31:15 PM
NEG


Title: Re: Dragon Age
Post by: Nightblade on November 15, 2009, 05:19:13 PM
On the subject of the landsmeet.



Title: Re: Dragon Age
Post by: NiX on November 15, 2009, 06:03:37 PM
I love the game, but at the same time I suck at it. Do not like micro managing and the AI scripting isn't that spectacular. Bleh.


Title: Re: Dragon Age
Post by: CaptainNapkin on November 15, 2009, 06:18:49 PM
I love the game, but at the same time I suck at it. Do not like micro managing and the AI scripting isn't that spectacular. Bleh.
What difficulty are you playing on? I hate micro management as well, and figured I'd just play through on easy to avoid that part as much as possible while still enjoying the story and whatnot. Haven't gotten my copy yet so no clue if this will be the case.


Title: Re: Dragon Age
Post by: tmp on November 15, 2009, 06:46:46 PM
No, it's totally sweet once you get all the forms. It's like having godmode for a while, very fitting.
Pretty much; fireballing people while being immune to fire damage yourself, then switching to the golem to smash whatever was there still standing... way too much fun. The best was going into room with something like 5 mages and watching them basically kill themselves with all the fire spells they're trying to hurt me with :awesome_for_real:


Title: Re: Dragon Age
Post by: Fabricated on November 15, 2009, 09:05:18 PM
I just started a game and wow, it's kinda fucking hard. I go into the wilds and:

-I make one turn and run into a camp of guys who run over me.

okay then, so I don't go that way.

-I make another turn later and run into a massive trap and get slaughtered.

Okay then! Also, despite swordandboarding it, I take a shitload of damage in combat.


Title: Re: Dragon Age
Post by: schild on November 15, 2009, 09:06:46 PM
I just started a game and wow, it's kinda fucking hard. I go into the wilds and:

It's because you've played so much WoW.


Title: Re: Dragon Age
Post by: Fabricated on November 15, 2009, 10:23:05 PM
I just started a game and wow, it's kinda fucking hard. I go into the wilds and:

It's because you've played so much WoW.
Nah, I did a Trial of the Grand Crusader run today. That's a lot harder than Dragon Age. I was just surprised they actually went back to a more Baldur's Gate 1/2 style of difficulty where you can actually get yourself in over your head rather than neatly graphed fights that you only fail at if you gimp your character through shitty stat/skill distribution.


Title: Re: Dragon Age
Post by: Slyfeind on November 15, 2009, 10:26:08 PM
I would love to play it on a more difficult mode, but the loading takes far too long for me; at least a full minute for just the campsite, and up to three minutes for the bigger regions. I couldn't handle that much saving and reloading just from dying.


Title: Re: Dragon Age
Post by: Fabricated on November 15, 2009, 10:28:33 PM
I would love to play it on a more difficult mode, but the loading takes far too long for me; at least a full minute for just the campsite, and up to three minutes for the bigger regions. I couldn't handle that much saving and reloading just from dying.

My best death so far is trying to run my last party member away from some archers and taking a dozen arrows to the back at once and slumping over.


Title: Re: Dragon Age
Post by: stray on November 15, 2009, 10:43:53 PM
I would love to play it on a more difficult mode, but the loading takes far too long for me; at least a full minute for just the campsite, and up to three minutes for the bigger regions. I couldn't handle that much saving and reloading just from dying.


I guess that's one thing I can be thankful about with the console version. It loads pretty fast. Then again, it probably doesn't look as good.

Okay then! Also, despite swordandboarding it, I take a shitload of damage in combat.

How are your stats? My new warrior character was a cinch in the wilds. If you want to be a tank, just pay equal attention to Dex, of course. STR isn't even that important (YET) imo. The only guy to worry about is that mage... just got to charge him and potion it up. Helps if you have that sustained shield skill to ward off the archer attacks around him.

Sword and shield is pretty cool in this game though.. Usually that's the most unappealing "class" type for me.


Title: Re: Dragon Age
Post by: Nonentity on November 16, 2009, 12:17:37 AM
I beat this today. Hooray!

Wish I could have fudged with the outcome a bit, but eh. Don't really care about the story all THAT much, definitely not enough to warrant another playthrough. I think once through is good enough for me.


Title: Re: Dragon Age
Post by: Ingmar on November 16, 2009, 03:09:23 AM
One playthrough down, 8 billion to go!

Best RPG since BG2 for sure. I don't think I could make a choice between them, frankly.


Title: Re: Dragon Age
Post by: NiX on November 16, 2009, 04:25:09 AM
What difficulty are you playing on? I hate micro management as well, and figured I'd just play through on easy to avoid that part as much as possible while still enjoying the story and whatnot. Haven't gotten my copy yet so no clue if this will be the case.

I was on Normal when I got to Redcliffe and promptly turned it down to East after getting my ass handed to me. To be honest, I didn't check to see if the difficulty change persisted after the save reloaded.
Maybe I'm missing something in my party setup. I have me as a warrior (sword and board), Morrigan, Alistair and the frenchy Rogue girl. Alistair seems to die in extremely fast every time. Hell, it could be the fact that I haven't upgraded armor in a long time too. The fatigue thing irritates me.


Title: Re: Dragon Age
Post by: ShenMolo on November 16, 2009, 05:11:46 AM
Quote
I was on Normal when I got to Redcliffe and promptly turned it down to East after getting my ass handed to me. To be honest, I didn't check to see if the difficulty change persisted after the save reloaded.
Maybe I'm missing something in my party setup. I have me as a warrior (sword and board), Morrigan, Alistair and the frenchy Rogue girl. Alistair seems to die in extremely fast every time. Hell, it could be the fact that I haven't upgraded armor in a long time too. The fatigue thing irritates me.

I remember getting spanked on entering Redcliffe Castle the first time as well. I play on Hard and it just marked the end of my bull-rushing everything and starting to use strategery. Placing your troops before each pull, line of sight, etc.

I would also think you are seriously gimping your DPS with a sword and board + Alistair. I play with Alistair as the sword and board and he does pretty good. Perhaps try swapping in Sten or another DPS for Alistair? My very first run I played as the tank and ended up re-rolling Mage when I decided I liked Alistair in the party and two tank types were slow going. Not having Alistair takes away from the RP-ness for me.

Maybe you could go as a 2-hander warrior and let Alistair handle the tanking?

Upgrading Armor definitely helps too.


Title: Re: Dragon Age
Post by: Reg on November 16, 2009, 06:25:56 AM
Redcliffe Castle is tough. Is it the courtyard you're having trouble in?  Look around when you get there for a possible solution to that...


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 06:30:36 AM
Redcliffe Castle is tough. Is it the courtyard you're having trouble in?  Look around when you get there for a possible solution to that...

A ranged character can pull the mobs one at a time. Totally cheesy, but oh well.


Title: Re: Dragon Age
Post by: waffel on November 16, 2009, 06:38:30 AM
Having a tough time finishing it on the first playthrough. Its kind of weird how I've lost interest so much and so quickly with this game. The railroading and tediously boring combat really kills it for me. Got myself installing NWN2 + the xpacs. Guess I appreciate nwn2 that much more since playing dragonage.


Title: Re: Dragon Age
Post by: Big Gulp on November 16, 2009, 07:09:01 AM


Title: Re: Dragon Age
Post by: tmp on November 16, 2009, 07:54:19 AM
Hell, it could be the fact that I haven't upgraded armor in a long time too. The fatigue thing irritates me.
Some of the armour types when inspected will tell you they "make abilities less expensive to use" or something to this effect. What they mean by that is, if you wear all three pieces from this particular set, the character is given considerably smaller fatigue penalty than you'd expect to get from the individual pieces combined.


Title: Re: Dragon Age
Post by: Sky on November 16, 2009, 09:20:40 AM
I guess that's one thing I can be thankful about with the console version. It loads pretty fast.
Don't listen to Sly, he's on a 486 or something. It loads fine on my 2 1/2yr old pc.

Redcliffe is also where I started playing more conservatively (as of last night). Body pulling with my 2h tank main so far.

I still hate when wolves/etc put you to the ground with overpower. Sure, it can be countered, but it's cheesy for an otherwise mediocre critter level mob. Last night in Redcliffe, got jumped by three Mabari, mage working CC on the two white mobs while the other three worked on the yellow. One of the whites broke the freeze and jumped on the mage, killing her before anyone could knock him off of her.  :oh_i_see:

2h tank main + alistair is starting to get good at level 9 as we crawl up the skill trees. I'm putting points hard into sword&board, just got the passive where he can ignore flanking, and his survivability went through the roof. And yeah, upgrading armor helps, I ran the Warden's Keep scenario and that stuff is nice.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 09:28:47 AM
I guess that's one thing I can be thankful about with the console version. It loads pretty fast.
Don't listen to Sly, he's on a 486 or something. It loads fine on my 2 1/2yr old pc.

Well, the console version has some bugs too. Just not performance ones. Weird audio glitches that make me have to quit and reboot.. shit like that.

I must say that I generally have a bad experience with Bioware. My copy of NWN2 is virtually unplayed, for example.. no matter how up-to-spec I was, that shit ran like ass. I remember KotoR 2 barely being much better.


Title: Re: Dragon Age
Post by: Rasix on November 16, 2009, 09:36:56 AM
NWN2 ran like ass for me, it didn't matter that the game was ugly as hell and I was well above recommended specs. NWN2 isn't Bioware, however.  Neither is KOTOR2.    :awesome_for_real:

Mage origin story just got interesting.  Shall I be naughty?

Edit: Oh, and I finished it with my rogue.  Having a templar in full Juggernaut armor and my rogue in full Wade's superior drakeskin made the last fight somewhat trivial.  Both of those characters were just defensive superstars at the end. Funny enough, Morrigan was my squishiest character, even the bard held up under fire better.  Fight I had the most trouble with was the intro to Fork Drakon.  That many elites at once, especially the mages using curse of mortality, was a little brutal.





Title: Re: Dragon Age
Post by: Nonentity on November 16, 2009, 09:47:09 AM
Oh yeah.

FUCK CURSE OF MORTALITY.

That is all.


Title: Re: Dragon Age
Post by: Rasix on November 16, 2009, 09:47:58 AM
Is there any goddamn counter to that if you don't have a templar?


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 09:50:15 AM
Oh for fuck's sake, what is wrong with developers these days? Their games always, always break down at some point.


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 09:52:14 AM
Oh yeah, and you can't even get out of the area. Wooooo! Great job Bioware, make a fight that needs certain specialization and when the player goes in without the proper setup, don't let him out anymore. I really have to quit gaming, I can't stand these cretins that call themselves game developers anymore.


Title: Re: Dragon Age
Post by: Thrawn on November 16, 2009, 09:56:59 AM
Is there any goddamn counter to that if you don't have a templar?

I had both my spellcasters learn the dispel magic line of spells.


Title: Re: Dragon Age
Post by: AutomaticZen on November 16, 2009, 10:21:32 AM
Oh yeah, and you can't even get out of the area. Wooooo! Great job Bioware, make a fight that needs certain specialization and when the player goes in without the proper setup, don't let him out anymore. I really have to quit gaming, I can't stand these cretins that call themselves game developers anymore.

If it's a boss fight, didn't it autosave right before it?


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 10:32:08 AM

If it's a boss fight, didn't it autosave right before it?

The door closes one or two hours of gameplay earlier.


Title: Re: Dragon Age
Post by: Montague on November 16, 2009, 10:35:43 AM
Oh yeah, and you can't even get out of the area. Wooooo! Great job Bioware, make a fight that needs certain specialization and when the player goes in without the proper setup, don't let him out anymore. I really have to quit gaming, I can't stand these cretins that call themselves game developers anymore.

If it's a boss fight, didn't it autosave right before it?


What I've taken to doing is not going anywhere without Wynne and Morrigan. Group Heal + Cone of Cold solves a lot of problems. It's to the point that I don't even bring a rogue - if I see a lot of locked chests I'll sub in Leilana after the area is cleared and pick the stuff up.





Title: Re: Dragon Age
Post by: Zetor on November 16, 2009, 10:39:46 AM
Can you forcefield the character with curse of mortality / does it protect against damage from the dot?


Title: Re: Dragon Age
Post by: Montague on November 16, 2009, 10:42:43 AM
Can you forcefield the character with curse of mortality / does it protect against damage from the dot?

Yes. Also using Force Field on a character affected by Crushing Prison (the CC - Dot spell) will remove the effect, alllow the character to move normally and cause an AOE knockback.


Title: Re: Dragon Age
Post by: Slyfeind on November 16, 2009, 10:48:28 AM
Oh yeah, and you can't even get out of the area. Wooooo! Great job Bioware, make a fight that needs certain specialization and when the player goes in without the proper setup, don't let him out anymore. I really have to quit gaming, I can't stand these cretins that call themselves game developers anymore.

Yikes. I'm almost there myself. What do I need to avoid being cockblocked?


Title: Re: Dragon Age
Post by: Montague on November 16, 2009, 10:52:56 AM
Oh yeah, and you can't even get out of the area. Wooooo! Great job Bioware, make a fight that needs certain specialization and when the player goes in without the proper setup, don't let him out anymore. I really have to quit gaming, I can't stand these cretins that call themselves game developers anymore.

Yikes. I'm almost there myself. What do I need to avoid being cockblocked?

There'll be an autosave before you go into the Anvil. Once you go in, load the autosave and save it again to a permanent save slot.


Title: Re: Dragon Age
Post by: Brogarn on November 16, 2009, 10:53:31 AM
Yikes. I'm almost there myself. What do I need to avoid being cockblocked?

This one was actually the least difficult of the fights. I had three where I had to change the difficulty from normal to easy. It might be 4 as I'm just about to the last fight I think. We'll see. Anyways...

Tank and a healer is what I won with. I sided with the golem. Also...



Title: Re: Dragon Age
Post by: Rasix on November 16, 2009, 10:54:31 AM
Just make a save before you enter the Anvil of Titans area, so if you have to backout and come back later, you can.  I think you could back out after you first talk to Branka, but I don't know.  I'd personally save Orzammar as the last of the four, it's the toughest by far.

As for the fight, it's rough.  Make sure you have someone that can cone of cold/shatter to get rid of some of the lesser golems first.  It took me a few times and I only survived by essentially kiting the boss.



Title: Re: Dragon Age
Post by: Ingmar on November 16, 2009, 10:55:11 AM
Maybe I'm missing something in my party setup. I have me as a warrior (sword and board), Morrigan, Alistair and the frenchy Rogue girl. Alistair seems to die in extremely fast every time. Hell, it could be the fact that I haven't upgraded armor in a long time too. The fatigue thing irritates me.

If you're taking Morrigan around with you and not Wynne, its very very worth it for her to learn a few heals.

Just make a save before you enter the Anvil of Titans area, so if you have to backout and come back later, you can.  I think you could back out after you first talk to Branka, but I don't know.  I'd personally save Orzammar as the last of the four, it's the toughest by far.

As for the fight, it's rough.  Make sure you have someone that can cone of cold/shatter to get rid of some of the lesser golems first.  It took me a few times and I only survived by essentially kiting the boss.



Honestly I'm planning on doing it either first or second on all future playthroughs - you get a companion there and I hate leaving those lying around out there unrecruited for long. If you go there last you get very little input into how he levels.

While Orzammar had some decently tough fights, I still had the most trouble with the Circle - the only fight I had to try more than a couple times was in there*. (Played on Normal.)

*


Title: Re: Dragon Age
Post by: Brogarn on November 16, 2009, 10:58:47 AM
I'd personally save Orzammar as the last of the four, it's the toughest by far.

That's what I unintentionally did. Turns out I got lucky, apparently. Although Broodmother was still too difficult on normal for me. I imagine it would have been a lot easier with a mage. Damn me and my shield warrior ways.


Title: Re: Dragon Age
Post by: Job601 on November 16, 2009, 11:05:29 AM
The Glyph of I think Negation, the fourth glyph spell, makes you immune to magic in its area, or makes spellcasters standing in it unable to cast spells.  It's good for all the debuffers towards the end of the game.  By the way, I don't know what build all of you who think arcane warriors are overpowered are using, but my arcane warrior keeps getting one-shot by archers with arrow of slaying.  I eventually reverted him to ranged nuking, but he still got killed by arrows really early in the final battle and I finished it by having Alistair drink lots of "poultices."  As far as the loading times go, they seem to be very short when you start a new game, but loading the same areas towards the end takes forever.   I wonder if that's true on Xbox?  Looking at your inventory takes forever once you're far into the game too, even though it still only has 100 items in it.  It's an obnoxious bug.  I don't get it.  

Does anyone know what the "percent of Dragon Age" completed stat is measuring?  After finishing the game with one character and doing another origin, I'm still only at 49%.  I think I am going to play through again because Morrigan hated me and Leilana bugged out, so despite having her in the party the whole game I never got to do her sidequest and I never had a romance.


Title: Re: Dragon Age
Post by: AutomaticZen on November 16, 2009, 11:06:50 AM

If it's a boss fight, didn't it autosave right before it?

The door closes one or two hours of gameplay earlier.

Ah.  I save obsessively in this game.  If it looks like it'll matter, I drop a save down.  In some dungeons, I save every room, in case I walk through a door and get utterly owned.


Title: Re: Dragon Age
Post by: Xurtan on November 16, 2009, 11:09:02 AM
Fighting the golem at the end of the Anvil of the Void was a pain in the ass. Took me two or three tries with PC Mage, Wynne, Oghren, and Zevran. In the end Og and Zev were dead, Wynne and I were out of mana, and the golem was at 10% health. Wynne kited while I staff bolted him to death.  :oh_i_see: I really should have got Cone of Cold on at least one of my mages, I guess.

Broodmother, by contrast, was pretty much just a tank and spank. Long fight, cool mob/story, but didn't have a problem with all of the CC I have.

Not sure what the complete stat is measuring. I finished with 51% or so complete, 95% explored. Already finding quests I missed in the Korcari wilds (Epic mob + Chasid signs + Rigby's cache) on my second play through. It didn't help that in my first play through I bloodied the ashes, as such if I went to the party camp Wynne would leave me. I had to avoid the camp for the rest of the game, so couldn't do a good chunk of the companion quests.


Title: Re: Dragon Age
Post by: Montague on November 16, 2009, 11:09:45 AM
Just make a save before you enter the Anvil of Titans area, so if you have to backout and come back later, you can.  I think you could back out after you first talk to Branka, but I don't know.  I'd personally save Orzammar as the last of the four, it's the toughest by far.

As for the fight, it's rough.  Make sure you have someone that can cone of cold/shatter to get rid of some of the lesser golems first.  It took me a few times and I only survived by essentially kiting the boss.



I guess this might be considered cheese, but I had my main character tank the boss, then had Morrigan fireball everybody, and then had Morrigan forcefield herself while the rest of the group mopped up the golems. Unlike WoW, the mobs will continue to aggro if a character is immune.

At this point though, my main character could probably have soloed it. I left the dwarf area for last, and between Shield Wall, Rally, Dragon Plate Armor and ~ 40 CON my main hardly takes any damage.



Title: Re: Dragon Age
Post by: caladein on November 16, 2009, 11:10:51 AM
Since someone brought up spell combinations: http://dragonage.wikia.com/wiki/Spell_Combinations (http://dragonage.wikia.com/wiki/Spell_Combinations)

On Morrigan healing, you really only need to pick up Heal out of Creation.  Rejuvenate is awesome if you're running multiple mages but the rest is kind of underwhelming.  In the Spirit Healer tree I wouldn't grab Cleansing Aura as it just eats your mana up.  I imagine it would be useful with Arcane Warrior running sustained spells as you can just wade in and keep your melee party topped off, but even then it'll likely toggle off without your noticing.  Group Heal/Revival are rather obvious and Lifeward might be good if you want to do silly things with Friendly Fire.


Title: Re: Dragon Age
Post by: Bunk on November 16, 2009, 11:26:42 AM
As a comment to those asking about why to visit your camp a couple pages back - going to the camp heals all injuries. Much easier than trying to find a ton of injury kits.


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 11:32:54 AM
I ended up losing three hours of gameplay. Thanks Bioware, you really made my day!  :uhrr:



Title: Re: Dragon Age
Post by: Ingmar on November 16, 2009, 11:36:18 AM
I ended up losing three hours of gameplay. Thanks Bioware, you really made my day!  :uhrr:



What party lineup were you using when you couldn't beat the fight?


Title: Re: Dragon Age
Post by: Sky on November 16, 2009, 11:45:39 AM
To the people having troubles with the golems: do you have a 2h warrior? My main is, and on the way to the 3rd and 4th tier skills, I picked up Shattering Blows that damages golems and constructs. Wasn't too thrilled with wasting a skill point on it, but I guess it'll come in useful eventually.


Title: Re: Dragon Age
Post by: caladein on November 16, 2009, 11:55:48 AM
I ended up losing three hours of gameplay. Thanks Bioware, you really made my day!  :uhrr:

If you're on PC, I would have just runscript pc_immortal or runscript healplayer through the fight instead of doing that.  That said, I save pretty religiously in these games.

To the people having troubles with the golems: do you have a 2h warrior? My main is, and on the way to the 3rd and 4th tier skills, I picked up Shattering Blows that damages golems and constructs. Wasn't too thrilled with wasting a skill point on it, but I guess it'll come in useful eventually.

Sunder Armor is a world of hurt so you'd be picking up Shattering Blows anyway.


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 12:17:54 PM

What party lineup were you using when you couldn't beat the fight?

Duelist Rogue PC, Alistair, Morrigan, Dwarven Douchebag. Normal difficulty.



Title: Re: Dragon Age
Post by: Slyfeind on November 16, 2009, 12:54:49 PM
If you're on PC, I would have just runscript pc_immortal or runscript healplayer through the fight instead of doing that.  That said, I save pretty religiously in these games.

Yeah, ditto. In fact, almost any game I play these days, I run into a point where I have to cheat/godmode to get past it. NWN1 had that final fight, where I didn't bring any heal potions for some stupid reason.

I'm a perpetual saving machine, so I should be fine at that Anvil thing.


Title: Re: Dragon Age
Post by: Rasix on November 16, 2009, 12:58:24 PM

What party lineup were you using when you couldn't beat the fight?

Duelist Rogue PC, Alistair, Morrigan, Dwarven Douchebag. Normal difficulty.



Same lineup as I had.  :awesome_for_real: It was still probably one of the harder fights I've done.  Making sure Branka doesn't gib your mage is almost futile.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 12:59:46 PM
I would also think you are seriously gimping your DPS with a sword and board + Alistair.

You could also be losing optimal dmg output by not being a homo.  :oh_i_see:


Seriously though, one should do what's appealing fun.. This is not an mmo where it's pointless to have two sword and board warriors. The group dynamics are a little more free than that. You could be a party of 3 mages and an archer, you could be melee with one cc mage, you could even solo the game with one gimpy archer (good luck tho).

[edit] Ahem, not to mention that tactics opens up new ways of thinking to use two tanks if you want to use Alister. You could have him protect/target certain things he's better at.


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 01:08:47 PM


Same lineup as I had.  :awesome_for_real: It was still probably one of the harder fights I've done.  Making sure Branka doesn't gib your mage is almost futile.

I decided to make the most of my lost time and went to gear up my guys. I did Morrigans plot quest and I'm now scouring through Denerim for some gold to buy a good mace for armor penetration.


Title: Re: Dragon Age
Post by: Tinzen on November 16, 2009, 02:13:39 PM
Does anyone know what the "percent of Dragon Age" completed stat is measuring?  After finishing the game with one character and doing another origin, I'm still only at 49%.

The achievements you've completed.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 02:27:47 PM
Might be the first PS3 game I'd play multiple times to unlock trophies.. Although apparently achievements are somehow cooler than trophies, I take it? :roll: ;D


Title: Re: Dragon Age
Post by: lac on November 16, 2009, 02:33:39 PM
For those experiencing multi minute load times on fast pc's, .net framework 4 beta 2 seems to help. If that doesn't work, restarting the game often does the trick :oh_i_see:


Title: Re: Dragon Age
Post by: jakonovski on November 16, 2009, 02:34:59 PM
Might be the first PS3 game I'd play multiple times to unlock trophies.. Although apparently achievements are somehow cooler than trophies, I take it? :roll: ;D

Trophies are for snobby librul commie pinkos, achievements are for the self-sufficient working man.


Title: Re: Dragon Age
Post by: NiX on November 16, 2009, 03:11:03 PM
Redcliffe Castle is tough. Is it the courtyard you're having trouble in?  Look around when you get there for a possible solution to that...

No, I'm not even in the castle yet. This is just for when


Title: Re: Dragon Age
Post by: Reg on November 16, 2009, 03:28:35 PM
Ahh, that's a long grindy fight. All I can suggest is bring lots of potions.


Title: Re: Dragon Age
Post by: Segoris on November 16, 2009, 03:55:40 PM
No, I'm not even in the castle yet. This is just for when

What I did for that part:


Title: Re: Dragon Age
Post by: Segoris on November 16, 2009, 03:57:27 PM
For those experiencing multi minute load times on fast pc's, .net framework 4 beta 2 seems to help. If that doesn't work, restarting the game often does the trick :oh_i_see:

Thanks, that's good to know. Also for those who save a lot, check your saves file. Mine was up to 500+ mb, and I'm a save whore (was at ~60 saves or so at the end of the first play-through). Maybe it's just me, but I didn't think the save files would be that large.


Title: Re: Dragon Age
Post by: Xurtan on November 16, 2009, 04:06:43 PM
60 saves? Ack. I just had five and cycled through them.


Title: Re: Dragon Age
Post by: sidereal on November 16, 2009, 04:21:07 PM
For those experiencing multi minute load times on fast pc's, .net framework 4 beta 2 seems to help. If that doesn't work, restarting the game often does the trick :oh_i_see:

Thanks, that's good to know. Also for those who save a lot, check your saves file. Mine was up to 500+ mb, and I'm a save whore (was at ~60 saves or so at the end of the first play-through). Maybe it's just me, but I didn't think the save files would be that large.

The entire universe of the game is persistent.  If you leave something in a chest, you can go back 80 hours later and it'll still be there.  That takes a lot of room.

I use a Battle save that I overwrite after every room.  If I die in a battle because I do something stupid, I go back to that.  I also do a rolling group of about 5 saves: one every area or so.  That means if it turns out I completely fucked up some unalterable decision, I can probably restore back to it.  I can't image why you'd ever want more than that.  At some point, you'd be losing so much going back to save 1 that you might as well just start the game over.  So why keep it?


Title: Re: Dragon Age
Post by: Segoris on November 16, 2009, 04:23:08 PM
Yeah, only with Bioware do I get a little stupid with how many saves I have. However, I know there are some people as bad or worse then I am and thought they might want to know how much storage it was taking.


Title: Re: Dragon Age
Post by: Threash on November 16, 2009, 04:37:12 PM


You could also be losing optimal dmg output by not being a homo.  :oh_i_see:


[/quote]

Thats twice someone mentions that, does it actually do anything?


Title: Re: Dragon Age
Post by: Ingmar on November 16, 2009, 04:39:26 PM
No, Stray is just being RABBLE RABBLE DON'T MIN/MAX.


Title: Re: Dragon Age
Post by: tmp on November 16, 2009, 05:31:04 PM
No, I'm not even in the castle yet. This is just for when
I just said "Sorry guys but i don't have time for this" and let the problem resolve itself, so to speak :why_so_serious:


Title: Re: Dragon Age
Post by: Lantyssa on November 16, 2009, 05:31:28 PM
Thats twice someone mentions that, does it actually do anything?
Getting a date can be a little harder, but the damage output is about the same.  Stick with what you enjoy playing.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 05:32:15 PM
No, Stray is just being RABBLE RABBLE DON'T MIN/MAX.

I used to not care to say that, but really, it is best to just have fun/do what feels right to you.

Besides, there are multiple things to do with Alister if you keep him around. Make him tough against mages specifically since he's a templar... and ironically, make him just tank for Wynne while she heals. Plenty of "RP" there. I just think it sucks to think you need one s+b warrior. It's a cool class to play firsthand on your player character. Your main could be a champion beserker or something (what I might do).


Title: Re: Dragon Age
Post by: sidereal on November 16, 2009, 06:15:03 PM
I'm not sure you really need s+b.

My first char was a lightside s+b human noble.  Wasn't really feeling it after 10 levels or so.  Overpower, snooze, repeat.  I restarted as a Spirit/Entropy mage.  (Yowza.  Crushing Prison is a beast.).  I can run him, Morrigan, a rogue for chests, and a 2-hander without any trouble.  The CC of dual mages makes up for not having a shield.  And I'm considering migrating to 2 mages and 2 2-handers or 3 mages and a 2-H.  Keeping a rogue just for chests doesn't really buy much, since I can just change the party and come back later for the chests after clearing the place out.  You have to come back again to get higher-level chests anyway.  Oghren and Sten together should be able to chop down whatever isn't held or frozen pretty quickly.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 06:16:55 PM
Alister is just cool to have around though.


Title: Re: Dragon Age
Post by: sidereal on November 16, 2009, 07:07:06 PM
He sounds exactly like Ricky Gervais.  Drives me insane.  I enjoy listening to Claudia Black, though.


Title: Re: Dragon Age
Post by: Strazos on November 16, 2009, 07:30:37 PM
I'm somewhat disturbed by Bioware's recent habit of reincarnating Carth.


Title: Re: Dragon Age
Post by: Evil Elvis on November 16, 2009, 07:44:49 PM
For those experiencing multi minute load times on fast pc's, .net framework 4 beta 2 seems to help. If that doesn't work, restarting the game often does the trick :oh_i_see:

Thanks, that's good to know. Also for those who save a lot, check your saves file. Mine was up to 500+ mb, and I'm a save whore (was at ~60 saves or so at the end of the first play-through). Maybe it's just me, but I didn't think the save files would be that large.

1.4 GB :0


Title: Re: Dragon Age
Post by: Nightblade on November 16, 2009, 07:59:42 PM
1.25GB with 425 saves... I had no idea the files were so massive.


Title: Re: Dragon Age
Post by: Rasix on November 16, 2009, 08:18:16 PM
F5/F9.  Haven't you guys ever heard of quicksaves?


Title: Re: Dragon Age
Post by: Draegan on November 16, 2009, 08:53:57 PM
So I hit 15 tonight and finished getting the elves on my side.  Level 15 Templar ability is shit.

I'm beginning to tire of my S+B elf warrior.  It's hard to die unless I forget to heal.  I have all my other toons on autolevel and I stopped caring what they do.  I need to readjust some of their abilities.  I don't bother using much CC though Morrigan just got some cool entropy skills.

I got pissed off I missed to chance to become a Reaver, now I'm a Champ/Temp.  Full shield skills, didn't get overpower yet. 

It's getting tiring.  Next run through I'll play a mage and play around with my team's abilities more.


Title: Re: Dragon Age
Post by: stray on November 16, 2009, 09:04:46 PM
Play a rogue. There's more micromanaging/team shuffling involved. Plus, there's the utility skills to mix things up a bit. Not to mention you'll have decent stats for bow damage, although that's almost the same case for s+b warrior too. With stealth though it's pretty sweet.


Title: Re: Dragon Age
Post by: Nightblade on November 16, 2009, 09:17:12 PM
F5/F9.  Haven't you guys ever heard of quicksaves?

I like having seperate saves incase of something screwing up... It came in handy a total of one time.


Title: Re: Dragon Age
Post by: Sheepherder on November 16, 2009, 09:45:05 PM
The entire universe of the game is persistent.  If you leave something in a chest, you can go back 80 hours later and it'll still be there.  That takes a lot of room.

If it's half as large as a full install of Warcraft III and expansion it's too fucking large.


Title: Re: Dragon Age
Post by: tmp on November 16, 2009, 09:59:34 PM
Ehh. My save files are ~7 mb big per file at the moment and i'm OCD about it so probably saved like 300+ times so far (i do clean up and overwrite old ones frequently, though)  7 mb hardly feels like "too fucking large" given how many corpses with worthless loot i left across the countryside to rot forever.


Title: Re: Dragon Age
Post by: Zetor on November 16, 2009, 10:27:03 PM
Yeah, I only use quicksaves and autosaves myself... so far I only had to reload an autosave once:
Sure, I lost about ~10 mins of playtime, but I save much more than that by not manual saving all the time, I think. So far there seems to be an autosave just before engaging in a boss fight / getting into a plot-critical conversation, does that change later on?


Title: Re: Dragon Age
Post by: Gorky on November 16, 2009, 11:42:30 PM
I've decided to put the game on hold until they release the fix for the 100% CPU usage + slow load times problems. What used to be a bearable 1-2 min delay has now become a mind numbing 4-5 min load for every transition, even minor interior ones. Plus as an added blow, as I've progressed, I am getting more and more stuttering in game.

For reference, I am playing on an AMD dual core processor with 4 GB RAM. I am fairly certain that the game should not be using 100% of both my cores just in the menu screen.


Title: Re: Dragon Age
Post by: Zetor on November 17, 2009, 12:01:00 AM
Are you getting the slow load times all the time or only after X time has passed? I had the same experience and restarting the game made load times fast again.


Title: Re: Dragon Age
Post by: Reg on November 17, 2009, 12:01:28 AM
The game runs at a 100 percent on my PC as well but I don't have the load problem some of you are seeing. One time it did take a minute or two - I almost killed it and restarted thinking it had hung but it came back.  The problem went away after a game restart though luckily.

I seriously considered going arcane warrior but it just didn't interest me. I'd played a melee rogue on my previous game and wanted to be an actual spell casting mage this time through.

I've used both Oghren the Berserker and Shale as tanks in parties without Alistair by the way and they both did just fine. Currently I'm playing with me and Morrigan and Wynne and one tanker and having no trouble at all. I go through the area afterwards with a rogue to open chests and disarm traps.


Title: Re: Dragon Age
Post by: Zetor on November 17, 2009, 01:39:07 AM
Shale is an insanely uber tank (esp. after speccing out the stoneheart line). Holds aggro, barely takes damage... plus I can switch him into rock-thrower mode if I want to cheese groups of enemies with stacked mage AOE. About the only drawback is a lack of stun / knockdown protection.

How does tanking with a damage-dealer warrior (sten, oghren) work? Do you use sword+shield talents (with a weapon swap) or just go with 2h talents? In my experience, when a 2-hander wielding Sten gets focused by archers and melee he's squished fairly quickly, and he's clad in full dead legion plate...


Title: Re: Dragon Age
Post by: rk47 on November 17, 2009, 06:45:27 AM
That's when you throw a Forcefield on him imo. Recently discovered how overpowered this spell is. In terms of crowd control or defensive use, this shit's too good. Was dealing with a red name with 2 yellow and 3 white mobs. Forcefield the Red name. AoE Cone of Cold the whites. Shatter em. Grind the first yellow to death. Red recovered from Force Field, cast another Force field, repeat. It also works well when your healer gets hammered by boss mob. You're an invulnerable punching bag for a good 15 seconds at least.


Title: Re: Dragon Age
Post by: NiX on November 17, 2009, 06:52:00 AM
So swapping my main to a 2H and turning on frost weapons (didn't know Morrigan had that) seemed to do it. Maybe it also helped that I recruited half the town to help this time around, but now that I've switched weapons I want to re-spec. I'm tempted to use the mod out there that lets you do that.


Title: Re: Dragon Age
Post by: Segoris on November 17, 2009, 06:59:33 AM
I've decided to put the game on hold until they release the fix for the 100% CPU usage + slow load times problems. What used to be a bearable 1-2 min delay has now become a mind numbing 4-5 min load for every transition, even minor interior ones. Plus as an added blow, as I've progressed, I am getting more and more stuttering in game.

For reference, I am playing on an AMD dual core processor with 4 GB RAM. I am fairly certain that the game should not be using 100% of both my cores just in the menu screen.

Try the .net version lac posted above in this post:

For those experiencing multi minute load times on fast pc's, .net framework 4 beta 2 seems to help. If that doesn't work, restarting the game often does the trick :oh_i_see:

That's what I used after he posted this solution, and it worked great.


Title: Re: Dragon Age
Post by: Elerion on November 17, 2009, 08:35:40 AM
Ehh. My save files are ~7 mb big per file at the moment and i'm OCD about it so probably saved like 300+ times so far (i do clean up and overwrite old ones frequently, though)  7 mb hardly feels like "too fucking large" given how many corpses with worthless loot i left across the countryside to rot forever.
Make 5-10 savegames with generic names. Save to the oldest one of those every once in a while, use quicksave for your "once per room" saves. That way you always have a trail of savegames 1-3 hours back if you need to redo something, but you don't get a 1gb save file.


Title: Re: Dragon Age
Post by: Threash on November 17, 2009, 08:58:45 AM
I was so proud after finally beating that damn revenant and his horde of undead in the redcliff courtyard after about 2 hours of trying it, then i saw the damn lever that was no where near where the fight took place.  Damnit.


Title: Re: Dragon Age
Post by: Fabricated on November 17, 2009, 09:50:55 AM
I think I'm going to redo my human fighter since the game seems to provide more than capable tanks. I started a street elf rogue and was semi impressed to notice I wasn't totally gimpy and useless at early levels. The drastically different stories starting off were really cool... Until they ended.


Title: Re: Dragon Age
Post by: Reg on November 17, 2009, 10:43:11 AM
Rogues are currently slightly bugged in that dex doesn't do as much for your weapon skills as it's supposed to. Rogues are still fun though and as soon as you get the Lethality skill that lets you use cunning in place of strength in damage calculations the dex bug stops mattering.


Title: Re: Dragon Age
Post by: Ingmar on November 17, 2009, 11:06:45 AM
I was so proud after finally beating that damn revenant and his horde of undead in the redcliff courtyard after about 2 hours of trying it, then i saw the damn lever that was no where near where the fight took place.  Damnit.

The lever that before you go into the keep, they tell you quite specifically in the dialogue, "Hey, the knights will be trying to get in, when you hit the courtyard see if you can let them in to help!"

That lever?  :grin:

I'm somewhat disturbed by Bioware's recent habit of reincarnating Carth.

Wat? Other than being a white dude, Alistair is really nothing like Carth.


Title: Re: Dragon Age
Post by: Sky on November 17, 2009, 12:11:30 PM
frost weapons (didn't know Morrigan had that)
I just got Wynne, and I'm already missing iced weapons and cone of cold.

Redcliffe courtyard was actually pretty easy. I tanked the revenant with my 2h warrior main, set Leliana back against the wall near the door in support, sent Alistair over to aggro all the archers on him with Shield Defense and Cover, then took control of Morrigan to debuff, cc and damage the revenant. Forgot to open the gate after I drew aggro on my initial run to open it, ran back to the side door I entered from.

The room with the suits of armor was much tougher, because I was low on mana potions. Meleeing those guys down took forever. I bet it pissed Morrigan off that I had her healing the npc knights :)


Title: Re: Dragon Age
Post by: Reg on November 17, 2009, 12:14:24 PM
Wynne and Morrigan are a great team.  I had Wynne set up to automatically cast that fist of stone spell on anything that Morrigan froze with Cone of Cold so that they'd shatter nicely. And her Earthquake spell is great at making people not able to leave the area of Morrigan's Blizzard.


Title: Re: Dragon Age
Post by: Evil Elvis on November 17, 2009, 01:55:07 PM
Repulsion/Paralysis bomb is where its at.  It appears to be unresistable.  I just wonder if its the exact same as Mass Paralysis.


Title: Re: Dragon Age
Post by: Threash on November 17, 2009, 04:40:31 PM
Repulsion/Paralysis bomb is where its at.  It appears to be unresistable.  I just wonder if its the exact same as Mass Paralysis.

The duration varies a lot though, i accidentaly had one go of on my party while fighting a boss and he got lose after a few seconds and proceded to slaughter my still paralyzed party.


Title: Re: Dragon Age
Post by: Strazos on November 17, 2009, 04:54:58 PM
I'm somewhat disturbed by Bioware's recent habit of reincarnating Carth.

Wat? Other than being a white dude, Alistair is really nothing like Carth.

Alistair just comes off as boo-hoo whiney sometimes, though not nearly as bad.

I'm still going to use him.


Title: Re: Dragon Age
Post by: stray on November 17, 2009, 06:07:55 PM
Carth was cool. If they're whiney, they're just kind of fish out of water/sort of down to earth guys I guess? Part of their charm though. Makes them funny sidekicks.

Although, I do remember turning 180 in KotoR and toasting Carth at the end. A sad moment.  :why_so_serious:


Title: Re: Dragon Age
Post by: tmp on November 17, 2009, 06:53:40 PM
Redcliffe courtyard was actually pretty easy. I tanked the revenant with my 2h warrior main, set Leliana back against the wall near the door in support, sent Alistair over to aggro all the archers on him with Shield Defense and Cover, then took control of Morrigan to debuff, cc and damage the revenant.
I just hid behind the staircase so the Revenant couldn't use his pull move, then hit him with cone of cold when he approached on foot and shattered him with a crit. Then it was a Mind Blast on remaints and something like 20 secs to mop them up.

Courtyard revenant is a (relative) gimp, it's yellow con not like these orange optional guys :grin:

on the subject of fun fights; boy, am i glad Jarvia doesn't trust these elf helpers enough to keep couple of them in her room, and that dwarves can't do magic...


Title: Re: Dragon Age
Post by: Fabricated on November 17, 2009, 08:35:55 PM
I'm stuck trying to find this douchebag's lockbox in the wilds. Says west, I go west, there's a mark on my map, looks like the right ruin, but nothing's there.


Title: Re: Dragon Age
Post by: Riggswolfe on November 17, 2009, 08:52:49 PM
Rogues are currently slightly bugged in that dex doesn't do as much for your weapon skills as it's supposed to. Rogues are still fun though and as soon as you get the Lethality skill that lets you use cunning in place of strength in damage calculations the dex bug stops mattering.

There's a mod on the official site that fixes that. My rogue currently makes me first playthrough as a fighter look like a gimp. She kills things FAST. The secret with rogues is to get that mod, use daggers, and flank. That's it. Don't bother with swords or axes.


Title: Re: Dragon Age
Post by: tmp on November 17, 2009, 09:04:11 PM
I'm stuck trying to find this douchebag's lockbox in the wilds. Says west, I go west, there's a mark on my map, looks like the right ruin, but nothing's there.
That took me a few minutes to figure out too because the spot to right-click doesn't highlight with the Tab.


Title: Re: Dragon Age
Post by: Sheepherder on November 18, 2009, 02:32:16 AM
Ehh. My save files are ~7 mb big per file at the moment and i'm OCD about it so probably saved like 300+ times so far (i do clean up and overwrite old ones frequently, though)  7 mb hardly feels like "too fucking large" given how many corpses with worthless loot i left across the countryside to rot forever.

Loot carried by a creature is a reference stored in an array.  So we're talking bytes here.  The major factor would be the coordinates for every body segment with physics properties, which would be something like ~24 bytes of data, lets call it 32 though.  So that's 32 body segments in a kilobyte, 32 768 (32) - 43 690 (24) body pieces in a megabyte.  You could expect the models in most games to have ~15 body segments that actually get appended to the save file, which gives us a figure of 2185 - 2913 unique corpses per megabyte of data if the game consisted of nothing but stacked corpses.  That would be an awesome game.  I'd call it Corpse Fortress.

So yeah, save files are huge, what the hell is up with that?  Does Bioware not believe in garbage collection?

Also, repeated saving with little in-game change shouldn't noticeably increase the size of a file unless it's appending large amounts of data to the file with each save, that would be a bad thing and would indicate something retarded is happening.  Like when Oblivion used to save every dynamic pathnode ever generated by a mob.


Title: Re: Dragon Age
Post by: Fabricated on November 18, 2009, 04:52:11 AM
Rogues are currently slightly bugged in that dex doesn't do as much for your weapon skills as it's supposed to. Rogues are still fun though and as soon as you get the Lethality skill that lets you use cunning in place of strength in damage calculations the dex bug stops mattering.
There's a mod on the official site that fixes that. My rogue currently makes me first playthrough as a fighter look like a gimp. She kills things FAST. The secret with rogues is to get that mod, use daggers, and flank. That's it. Don't bother with swords or axes.
that's another thing I wasn't too clear on; is it better to use only daggers or is it just as effective to use a sword mainhand and dagger offhand?

Also where is this mod specifically? The ea community website thing is fucking balls, as it is trying unsuccessfully to integrate bioware's forums/registration account into their dlc microtransaction hell.


Title: Re: Dragon Age
Post by: Bunk on November 18, 2009, 06:10:52 AM
Look back in this thread about half a dozen pages. I recommend the official one that tweaks archery as well.


Title: Re: Dragon Age
Post by: Brogarn on November 18, 2009, 06:34:45 AM
Also where is this mod specifically? The ea community website thing is fucking balls, as it is trying unsuccessfully to integrate bioware's forums/registration account into their dlc microtransaction hell.


I went out and found it since I rolled up a rogue for my next playthrough:

http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101

It's written by Georg Zoeller from Bioware.


Title: Re: Dragon Age
Post by: Stormwaltz on November 18, 2009, 07:47:50 AM
It's written by Georg Zoeller from Bioware.

Who is a god among men, if you didn't know.

The statistics tracking on the DA social networking site is a spinoff of the spookily comprehensive datamining tool he created to debug DA. When he decided to call it Skynet, the name was accepted without comment.


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 08:27:02 AM
I freaking love how dragons fight using their whole body.  Biting my tank while casually swatting away my rogue with one leg then turning around and tail sweeping everyone, le awesome.


Title: Re: Dragon Age
Post by: Furiously on November 18, 2009, 08:28:58 AM
I really enjoyed the final fight other than the target moving to areas you can't walk to. If you had asked three weeks ago if I was getting the game I would have said, "looks meh."

I confess I got a little weepy at the ending I picked.


Title: Re: Dragon Age
Post by: stray on November 18, 2009, 09:03:53 AM
Rogues are currently slightly bugged in that dex doesn't do as much for your weapon skills as it's supposed to. Rogues are still fun though and as soon as you get the Lethality skill that lets you use cunning in place of strength in damage calculations the dex bug stops mattering.
There's a mod on the official site that fixes that. My rogue currently makes me first playthrough as a fighter look like a gimp. She kills things FAST. The secret with rogues is to get that mod, use daggers, and flank. That's it. Don't bother with swords or axes.
that's another thing I wasn't too clear on; is it better to use only daggers or is it just as effective to use a sword mainhand and dagger offhand?

Also where is this mod specifically? The ea community website thing is fucking balls, as it is trying unsuccessfully to integrate bioware's forums/registration account into their dlc microtransaction hell.


Depending on your build, your mainhand/offhand damages change. Also, I believe axes are generally higher dmg than swords.

There was a player who did a pretty detailed rogue rundown on the Bioware forums between dex/str/cun, but I can't find the thread now. The poster's name is "discobird" if you're curious. The differences however are pretty miniscule, and there's no wrong way of doing anything short of spiking pointless stats like magic. Personally, I've gone the combat rogue/duelist route, spike DEX, and use cunning/lethality.


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 09:15:48 AM
I ended up using dual axes. Although with a dagger build (and that patch) you can almost effectively ignore str past about 20 (for some of the better leather armor).  Otherwise, some of the axes and swords require upwards of 30 str.  There are a lot of nice, obtainable axes in the game, some really suited for backstabbing and rogues.   I found there to be somewhat of a dearth of great daggers.  

My duelist/assassin rogue at the end was a beast.  He tanked almost better than Alistair.  With good daggers and that fix he probably would have been absurd at almost any angle.

As for not installing that mod, I didn't feel like getting archer raped even worse. There's some areas, especially later on, where you're in unavoidable situations where there are just swarms of archers all ready to hit you with that stun shot; all at the same time.  It gets a bit ridiculous.



Title: Re: Dragon Age
Post by: Sky on November 18, 2009, 09:59:14 AM
There are a lot of nice, obtainable axes in the game, some really suited for backstabbing and rogues.
I was just out in the woodpile last night, stabbing some logs into kindling.


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 10:05:26 AM
An axe in the back is an axe in the back.  Would be nice if backstabs had a different animation with an axe equipped.

It is a bit odd that there are so many axes with +XX% backstab damage.   


Title: Re: Dragon Age
Post by: Jherad on November 18, 2009, 10:30:15 AM
So was *really* struggling with my 2H warrior - to the point of ragequitting a few times after hours of retries on some battles. Picked up Wynne the night before last, and now, running with her, Morrigan and the rogue chick, the game has, overnight, become incredibly easy.

Casters.  :oh_i_see:


Title: Re: Dragon Age
Post by: Thrawn on November 18, 2009, 10:34:47 AM
So was *really* struggling with my 2H warrior - to the point of ragequitting a few times after hours of retries on some battles. Picked up Wynne the night before last, and now, running with her, Morrigan and the rogue chick, the game has, overnight, become incredibly easy.

Casters.  :oh_i_see:

My situation as a 2H warrior was pretty much exactly the same.  Once I picked up Wynne the game mostly became a breeze, before that I even had to give in to dropping the difficulty to easy for a couple fights I kept losing.  Now I run the same part you are pretty much all the time.


Title: Re: Dragon Age
Post by: schild on November 18, 2009, 10:38:07 AM
It's written by Georg Zoeller from Bioware.

Who is a god among men, if you didn't know.

The statistics tracking on the DA social networking site is a spinoff of the spookily comprehensive datamining tool he created to debug DA. When he decided to call it Skynet, the name was accepted without comment.
Now he just needs web programmers, GUI designers, and platform devs to actually present the data in any sort of meaningful environment.

That social site is a terrible, terrible, terrible mess.


Title: Re: Dragon Age
Post by: Draegan on November 18, 2009, 10:54:56 AM
Wynne and Morrigan are a great team.  I had Wynne set up to automatically cast that fist of stone spell on anything that Morrigan froze with Cone of Cold so that they'd shatter nicely. And her Earthquake spell is great at making people not able to leave the area of Morrigan's Blizzard.

What do you set for this?  I couldn't find a "if frozen then..." option.


Title: Re: Dragon Age
Post by: sidereal on November 18, 2009, 11:00:38 AM
Casters.  :oh_i_see:

My Mage PC now has Winter's Grasp, Crushing Prison, and Force Field.  Morrigan has Horror, Sleep, Paralyze, Winter's Grasp, and Cone of Cold.  Plus there's Zev's Dirty Fighting, Sten's Pommel Strike, and Mind Blast for both mages.  So at this point at the beginning of the fight I just pick which, if any, enemies I want to allow to move, and the two DPS guys go and mop them up one at a time.  Occasionally, if there's a bunch of enemies and a lot of successful saves one of them will be able to get an attack off, but it's kind of a surprise.  Plus I'm adding Mass Paralysis, Blood Wound, and Blood Control shortly, which should pretty much take care of it.

I'm considering doing a no-mages run next, as a sort of Nightmare mode.  Something like a Sword&Board PC, Oghren, Leliana, and Shale or Zevran.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 11:01:33 AM
You might need Shale in heal beacon mode for that to work, would be interesting to try.


Title: Re: Dragon Age
Post by: Reg on November 18, 2009, 11:08:28 AM
Quote
What do you set for this?  I couldn't find a "if frozen then..." option.
I looked for the "paralyzed" status. It worked out OK because the only time creatures were paralyzed it was because Morrigan had cone of colded them.  It probably wouldn't work so well if you were using non-freezing paralyze spells too.


Title: Re: Dragon Age
Post by: stray on November 18, 2009, 11:45:27 AM
I'm considering doing a no-mages run next, as a sort of Nightmare mode.

Either that, or run mages in an actual harder mode.

... On a sidenote, I read something awhile back that the developers considered "hard" their default ruleset.


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 11:46:59 AM
I need more buttons, i have way too many spells.  


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 11:47:09 AM
I think what they meant by that is 'hard' is the setting where it doesn't cheat in any way for either side.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 11:47:43 AM
I need more buttons, i have way too many spells.  

Drag the right end of your ability bar out, it can go all the way across the bottom of the screen.


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 11:51:09 AM
I need more buttons, i have way too many spells.  

Drag the right end of your ability bar out, it can go all the way across the bottom of the screen.


Thanks, i had no idea you could do that.  I wasn't even going to stumble on it by luck since it doesn't work when the ability bar is locked.


Title: Re: Dragon Age
Post by: sidereal on November 18, 2009, 12:39:27 PM
I'm considering doing a no-mages run next, as a sort of Nightmare mode.

Either that, or run mages in an actual harder mode.

... On a sidenote, I read something awhile back that the developers considered "hard" their default ruleset.

I'm pretty sure I'm playing on hard.  I'll check when I get home.


Title: Re: Dragon Age
Post by: Sky on November 18, 2009, 12:52:48 PM
That social site is a terrible, terrible, terrible mess.
Despite being logged in every time I play, my info hasn't been updated since the 12th, and I've played every night for at least a half hour.

On mages: you don't have to minmax :) As I said earlier, I dropped Morrigan as soon as I had the chance to dump her, and wish my minmaxing ways hadn't kept that miserable bitch around that long (oh, cone of cold, why are you so awesome?). I'm so tempted to restart my human noble 2h warrior playthrough to keep my dog with me.

Still adapting to not having Morrigan, it's fun. Toughest battle so far in the tower saw Wynne and Alistair bite it (Wynne is having a tough time staying on her feet, heh), and my tank desperately trying to hold aggro while Leliana switched to her dagger (I have her set up as an archer) and poked mobs in the back, both of us only having the single CC melee attack to try to keep things manageable. It was pretty sweaty there, but we barely pulled it out. Love fights like those.


Title: Re: Dragon Age
Post by: Brogarn on November 18, 2009, 12:57:38 PM
Despite being logged in every time I play, my info hasn't been updated since the 12th, and I've played every night for at least a half hour.

That was happening to me until last night when I finally actually registered the game. Then suddenly everything started updating properly. Although my achievements continued to update all along which kind of boggled my mind a bit.

But ya... terrible mess sums it up. Especially when its link to the old bioware login doesn't exist as far as I can tell. So even though I have all those games registered, they don't show up on the social site. I looked for a way to link the two but if it's there, it's buried.


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 01:14:28 PM
Why the hell does almost everything turn off blood magic, if you were gonna do it that way so you dont accidentally kill yourself then at least remove the cooldown.


Title: Re: Dragon Age
Post by: Slyfeind on November 18, 2009, 01:18:30 PM
So yeah, save files are huge, what the hell is up with that?  Does Bioware not believe in garbage collection?

So, do items disappear ever? Without actively destroying them, of course (dropping onto the world). I assumed they would disappear after sitting in merchant inventories after a while, but it's all still there. Good thing though, because I find I suddenly need a certain kind of gem I've been selling.

That social site is a terrible, terrible, terrible mess.

Agreed. I really want to play with that more, but yikes.


Title: Re: Dragon Age
Post by: Tarami on November 18, 2009, 01:23:57 PM
They probably just dump the entire world state to disk. Which is a good thing. 7 MB is nothing anyway.


Title: Re: Dragon Age
Post by: Nerf on November 18, 2009, 01:44:46 PM
Items will persist in merchant inventories forever, and if I'm not mistaken, items in merchant inventories will actually level up.  At the end of my game, there were some tier 7 weapons on the vendor that I *KNOW* weren't tier 7 when I sold them to him, like the crow dagger.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 01:51:03 PM
One thing I wish I had realized on my first playthrough:

If you buy a backpack from the Ostagar quartermaster before you head out into the wilds, you can buy another one from him after you get back and you're in the 'nighttime' Ostagar before the Joining. This is pretty huge, especially because his backpacks are much much cheaper than any other ones in the game, at 50-odd silver each. Leaving Lothering with a 100 item inventory rather than 70 as I did on my first playthrough is making an enormous difference.


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 01:53:25 PM
Crap, I didn't know that guy had backpacks.  :awesome_for_real:

Maybe I should just use an interface hack to max out my bag space. I really hate having to micromanage it since I must pick all locks and pick up all loot.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 01:58:01 PM
Crap, I didn't know that guy had backpacks.  :awesome_for_real:

I saw them but didn't really realize their significance until after it was too late for me to buy those in my first playthrough.


Title: Re: Dragon Age
Post by: Thrawn on November 18, 2009, 02:07:40 PM
I saw them but didn't really realize their significance until after it was too late for me to buy those in my first playthrough.

Same, I saw them and remember thinking "Oh, cool, I can expand my capacity later when I have the extra gold by buying backpacks."

Then of course like 20 hours later I find out what a big deal they are and that I can not go back to Ostagar.


Title: Re: Dragon Age
Post by: Morfiend on November 18, 2009, 02:10:26 PM
I have yet to find a backpack. Having a 60 slot limit is destroying me.

I think my second play through will be as a Mage/Arcane Warrior. Currently I am using a DW Warrior and the amount of warrior NPCs is a bit annoying.

Also, Shale is fucking awesome. Not quite HK-47 awesome, but along the same lines. He has some classic dialog. I dumped Allister for Shale as my tank as soon as I got him.


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 02:19:10 PM
I have yet to find a backpack. Having a 60 slot limit is destroying me.

There's one in your camp you can buy off the dwarf and his retard son.  Like was said earlier, there's a possibility of 2 in Ostagar.  I've heard there's one in Lothering.. but I'm guessing I missed that. Circle Tower, Denerim (I think it's only available after the Landsmeet from Gorim), Dalish camp.  Some only appear after you complete quests.  

There's an addon by the guy that did the dex fix that permanently bumps your inventory to 125.  Unreversible.

Shale is awesome.  Her bird hate is constantly amusing.


Title: Re: Dragon Age
Post by: Sheepherder on November 18, 2009, 03:07:18 PM
So, do items disappear ever? Without actively destroying them, of course (dropping onto the world). I assumed they would disappear after sitting in merchant inventories after a while, but it's all still there. Good thing though, because I find I suddenly need a certain kind of gem I've been selling.

I'm just in the peanut gallery for the moment, I need to upgrade my PC and refuse to play this on Xbox.  But exceedingly large save files and garbage collection are something that should be watched in a persistent game world.  That concludes my concern trolling, resume discussions of dragons beating your ass down with all appendages, because that sounds pretty cool.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 03:09:18 PM
I have yet to find a backpack. Having a 60 slot limit is destroying me.

There's one in your camp you can buy off the dwarf and his retard son.  Like was said earlier, there's a possibility of 2 in Ostagar.  I've heard there's one in Lothering.. but I'm guessing I missed that. Circle Tower, Denerim (I think it's only available after the Landsmeet from Gorim), Dalish camp.  Some only appear after you complete quests.  

There's an addon by the guy that did the dex fix that permanently bumps your inventory to 125.  Unreversible.

Shale is awesome.  Her bird hate is constantly amusing.

The one in Lothering is off the old farmer merchant in the tavern - the one you can do the poison quest for.


Title: Re: Dragon Age
Post by: Nerf on November 18, 2009, 03:43:01 PM
So, do items disappear ever? Without actively destroying them, of course (dropping onto the world). I assumed they would disappear after sitting in merchant inventories after a while, but it's all still there. Good thing though, because I find I suddenly need a certain kind of gem I've been selling.

I'm just in the peanut gallery for the moment, I need to upgrade my PC and refuse to play this on Xbox.  But exceedingly large save files and garbage collection are something that should be watched in a persistent game world.  That concludes my concern trolling, resume discussions of dragons beating your ass down with all appendages, because that sounds pretty cool.

It's actually pretty fun on console, we got it for the ps3 as gamefly > paying $50 for a game that'll get a few weeks of play and shelved.  I tried it on the PC, it's still fun, but I have a tendency to revert to the overhead BG style view and it really kills the immersion.  Being forced to play in over-the-shoulder 3rd person is immersive as shit and I had a blast, you just have to fiddle with getting the AI right and invest in the extra tactic slots for all your party members.


Title: Re: Dragon Age
Post by: Tarami on November 18, 2009, 03:47:13 PM
But exceedingly large save files and garbage collection are something that should be watched in a persistent game world.
Just FYI, garbage collection isn't what you think it is. It's a managed memory (de)allocation mechanism, not an object destruction mechanism. It doesn't work on the level you suggest. Memory leaks (which is what you're assuming; a garbage collector that isn't marking for deallocation properly) wouldn't affect save filesizes, because the extraneous objects wouldn't be referenced by game logic, just still be allocated in memory. They don't save a virtual memory address range to disk, they serialize an object graph.


Title: Re: Dragon Age
Post by: stray on November 18, 2009, 04:03:55 PM
Playing this on a console will not kill you. Not sure what's supposed to be so bad about it. It's not a shooter, and if you have a Xbox already, it beats upgrading a PC.


Title: Re: Dragon Age
Post by: sidereal on November 18, 2009, 04:04:43 PM
Oh good.  I was going to nerd on savefile optimization but Tarami already nerded up the place, so I'm saved.

Instead,
his retard son

ENCHANTING!


Title: Re: Dragon Age
Post by: Morfiend on November 18, 2009, 04:22:41 PM
Shale is awesome.  Her bird hate is constantly amusing.

Her?


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 04:23:00 PM
omg spoilers


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 04:55:20 PM
Oh good.  I was going to nerd on savefile optimization but Tarami already nerded up the place, so I'm saved.

Instead,
his retard son

ENCHANTING!


ENCHANTMENT! actually :)


Title: Re: Dragon Age
Post by: Nerf on November 18, 2009, 04:59:08 PM
ENCHANTMENT?


Title: Re: Dragon Age
Post by: Draegan on November 18, 2009, 05:05:02 PM
Doing the dwarven plot right now.  Fuck it's terrible.  So much running around and whining.

Gah.


Title: Re: Dragon Age
Post by: caladein on November 18, 2009, 05:12:15 PM
Noble or Casteless?  I haven't tried the latter, but the former is fucking awesome.

Edit: Or do you mean the Orzammar treaty stuff?  If you mean that, yeah... although it's not any worse the second time around as the two sides seem to have different errands they send you on.


Title: Re: Dragon Age
Post by: Ingmar on November 18, 2009, 05:14:22 PM
Yes, noble is amazing.


Title: Re: Dragon Age
Post by: rk47 on November 18, 2009, 05:49:48 PM
Crap, I didn't know that guy had backpacks.  :awesome_for_real:

Maybe I should just use an interface hack to max out my bag space. I really hate having to micromanage it since I must pick all locks and pick up all loot.

I'm trying to look for it every spare time in the office. There should be an inventory mod somewhere.


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 06:08:37 PM
Crap, I didn't know that guy had backpacks.  :awesome_for_real:

Maybe I should just use an interface hack to max out my bag space. I really hate having to micromanage it since I must pick all locks and pick up all loot.

I'm trying to look for it every spare time in the office. There should be an inventory mod somewhere.

http://dragonage.gulbsoft.org/doku.php/mods/easy_mod


Title: Re: Dragon Age
Post by: Threash on November 18, 2009, 07:49:27 PM
Wtf, alt is not highlighting stuff anymore, how do i get it back?


Title: Re: Dragon Age
Post by: Rasix on November 18, 2009, 07:50:08 PM
Wtf, alt is not highlighting stuff anymore, how do i get it back?

I thought Tab did that.


Title: Re: Dragon Age
Post by: sidereal on November 18, 2009, 08:21:18 PM
Wtf, alt is not highlighting stuff anymore, how do i get it back?

Having flashbacks to Diablo 2?


Title: Re: Dragon Age
Post by: tmp on November 18, 2009, 08:39:53 PM
As for not installing that mod, I didn't feel like getting archer raped even worse. There's some areas, especially later on, where you're in unavoidable situations where there are just swarms of archers all ready to hit you with that stun shot; all at the same time.  It gets a bit ridiculous.
The archery tweak makes things pretty interesting on normal difficulty at least, these guys become something to watch out for. It seems also quite balanced out by the extra punch it can give even your melee guys without any bow training -- often it allows to whittle down what's intended to be massive zerg waves as they come, and can make a difference in some of the boss fights, too.


Title: Re: Dragon Age
Post by: Montague on November 18, 2009, 09:13:36 PM
Jesus this game brought out my OCD. First playthrough finally complete.

77 hours 12 minutes.


Title: Re: Dragon Age
Post by: stray on November 18, 2009, 09:14:49 PM
I still can't get over the shitty character creation. When is some rpg developer ever going to get that right? What kind of humans are they modeling after?

Sorry, I'm very OCD with this kind of shit. :\

edit: Whoa two OCD people.  :grin:

[edit] lol

http://img149.imageshack.us/img149/6066/screenshot2009110601131.jpg (http://img149.imageshack.us/img149/6066/screenshot2009110601131.jpg)


Title: Re: Dragon Age
Post by: rk47 on November 18, 2009, 10:01:59 PM
as bad as it looks, Morrigan is leagues better than Liana. The voice. The expression. The background stories.

I REALLI LURVE SHOES  !

 :uhrr:


Title: Re: Dragon Age
Post by: tmp on November 18, 2009, 10:22:54 PM
I <3 the town criers.

"lord X attempts coup, gets slain! Epic fail!"


Title: Re: Dragon Age
Post by: Fabricated on November 18, 2009, 11:25:45 PM
Well I made it out of the starter area...the fucking tower guard that joined me was the only guy alive when the ogre went down. Fuck me that was an annoying fight. Set everything to use poultices at 50% health and mash those fucking buttons until you run out since every attack is a magical tracking attack you can't really avoid (or the ogre uses the force).

Cool game so far though; it definitely gives that Baldur's Gate vibe where there's big obvious quests and tons of sidequests hidden all over the place, as well as a ton of people you can talk to. I have no idea of the significance of most of my interactions though. I talk a little boy into going somewhere safe rather than escorting him around and I wonder what I missed, and then I talk a crazy guy into walking off and nothing really comes of it. Do these things eventually get a callback or conclusion or are they flavor/free fights?


Title: Re: Dragon Age
Post by: schild on November 18, 2009, 11:28:41 PM
as bad as it looks, Morrigan is leagues better than Liana. The voice. The expression. The background stories.

I REALLI LURVE SHOES  !

 :uhrr:


Title: Re: Dragon Age
Post by: Slyfeind on November 18, 2009, 11:53:42 PM
Deep Roads kinda letdown...



Title: Re: Dragon Age
Post by: rk47 on November 19, 2009, 12:05:47 AM
as bad as it looks, Morrigan is leagues better than Liana. The voice. The expression. The background stories.

I REALLI LURVE SHOES  !

 :uhrr:

The delivery is lacking imo. Sten is another forgettable dude. That's why I kept the party as it is now : Alistair, Morrigan, Whynne. 
Most compelling is stretching it a bit for Liana - Imoen, in a drugged state.


Title: Re: Dragon Age
Post by: schild on November 19, 2009, 12:06:54 AM
Quote
Sten is another forgettable dude.

The conversations he forces you into are best in class. I have no clue what you're talking about.


Title: Re: Dragon Age
Post by: caladein on November 19, 2009, 12:10:05 AM
Leliana... but yeah, she's probably my favorite character save Shale.  Schild's probably a little harsh on her in that spoiler though.

A lot of what I like about my first playthrough's party (Leliana/Alistair/Wynne) is they provide all this backstory on the world and themselves through their incidental conversations.

My current game though, Morrigan and Shale are just sniping at each other few minutes which is equally awesome.


Title: Re: Dragon Age
Post by: schild on November 19, 2009, 12:13:15 AM
Quote
Schild's probably a little harsh on her in that spoiler though.

All I did was shorten her backstory.


Title: Re: Dragon Age
Post by: caladein on November 19, 2009, 12:19:46 AM
Quote
Schild's probably a little harsh on her in that spoiler though.

All I did was shorten her backstory.

True, which you certainly need to when compared to Morrigan who's pretty much all "less talk more rock".



Title: Re: Dragon Age
Post by: Stormwaltz on November 19, 2009, 07:11:54 AM
I still can't install DA.

The last response I had from EA tech support was at 11/13/2009 06:21 AM from "EARep Parker," who helpfully told me to update my drivers. I responded that they had been updated, and this had no effect on the crash.

I thought you'd be amused to see how inept EA Tech Support is. I'm also keeping my friends at BioWare up to date on their performance.


Title: Re: Dragon Age
Post by: Rasix on November 19, 2009, 07:14:03 AM
Have you checked your RAM lately?  That was my issue the last time I had problems installing something (NWN).


Title: Re: Dragon Age
Post by: rattran on November 19, 2009, 07:33:41 AM
I stopped my first playthrough before the end to give a finger wiggler toon a try. OMG Wynne is annoying, killing her in my first playthrough is so much better in retrospect.


Title: Re: Dragon Age
Post by: Furiously on November 19, 2009, 07:51:20 AM
Really? I thought Wynne was insightful and pretty much acted like an overprotective teacher.


Title: Re: Dragon Age
Post by: Brogarn on November 19, 2009, 07:53:48 AM
Wynne's like the grandmother I wish I had. Are you playing evil or something?


Title: Re: Dragon Age
Post by: tmp on November 19, 2009, 08:23:26 AM

unrelated, one for the Evil Overlord book: if i build a trap that consists of room filled with mild poison gas and 4 powerful sentries, i will make sure the sentries fight all together rather than one after another. Also, i will make sure to actually trap people inside the room rather than leave the door wide open letting them sit in corridor and out of range of said poison gas...


Title: Re: Dragon Age
Post by: Sky on November 19, 2009, 08:30:20 AM
I'm kinda bummed Wynne isn't a romance option. She's the most palatable of the women I've come across as companions thus far. Morrigan is just too bitchy and Leliana is a backstabbing whore. So...yeah.


Title: Re: Dragon Age
Post by: Yegolev on November 19, 2009, 08:34:06 AM
Jeez, you're old.

:why_so_serious:


Title: Re: Dragon Age
Post by: trias_e on November 19, 2009, 08:46:16 AM
What character should I play to maximize awesomeness first time around around without overlap?  I like characters like HK47 in KOTOR, Dakkon in Planescape.  Depth is good, sappiness less so.  I don't like goody-two-shoes characters or annoying voice actors.  I don't mind being a bit of a jerk, or at least amoral, but over-the-top kitten killing is not my style.

I will be any race, any class, I just don't want overlap and I want the most enjoyable party possible.   I will be male though, and wouldn't mind having one of the two female romance options in the party, but it's not a total necessity if it's not that interesting/their characters aren't as interesting.  I definitely don't want Wynne in my party, so that leads me to believe I should probably be a mage, but perhaps not.



Title: Re: Dragon Age
Post by: tmp on November 19, 2009, 08:52:45 AM
What character should I play to maximize awesomeness first time around around without overlap?  I like characters like HK47 in KOTOR, Dakkon in Planescape.  Depth is good, sappiness less so.  I don't like goody-two-shoes characters or annoying voice actors.  I don't mind being a bit of a jerk, or at least amoral, but over-the-top kitten killing is not my style.
Morrigan, Shale and Sten would be probably decent choices then. Could perhaps mean playing a rogue or second mage since 3 warriors + 1 mage might get tough on the mage... though could be actually interesting, dunno.


Title: Re: Dragon Age
Post by: AutomaticZen on November 19, 2009, 09:04:56 AM
What character should I play to maximize awesomeness first time around around without overlap?  I like characters like HK47 in KOTOR, Dakkon in Planescape.  Depth is good, sappiness less so.  I don't like goody-two-shoes characters or annoying voice actors.  I don't mind being a bit of a jerk, or at least amoral, but over-the-top kitten killing is not my style.
Morrigan, Shale and Sten would be probably decent choices then. Could perhaps mean playing a rogue or second mage since 3 warriors + 1 mage might get tough on the mage... though could be actually interesting, dunno.

Play a mage, go Arcane Warrior/Blood Mage.  Your team, as listed above will be Shale, Morrigan, and Sten.  When you need to lockpick something, use Zevran.  You're done.


Title: Re: Dragon Age
Post by: Lucas on November 19, 2009, 09:33:49 AM
Return to Ostagar (http://dragonage.bioware.com/addon/) (next DA:O addon, available this holiday season, $5)


Title: Re: Dragon Age
Post by: Reg on November 19, 2009, 09:52:34 AM
I'm still not sure how I feel about all this DLC stuff. I'd really rather have a traditional expansion.


Title: Re: Dragon Age
Post by: Sheepherder on November 19, 2009, 09:57:02 AM
Just FYI, garbage collection isn't what you think it is. It's a managed memory (de)allocation mechanism, not an object destruction mechanism. It doesn't work on the level you suggest. Memory leaks (which is what you're assuming; a garbage collector that isn't marking for deallocation properly) wouldn't affect save filesizes, because the extraneous objects wouldn't be referenced by game logic, just still be allocated in memory. They don't save a virtual memory address range to disk, they serialize an object graph.


I'm currently not passing judgment on the post day one DLC, aside from the fact that I don't really want to give them payment info.


Title: Re: Dragon Age
Post by: Montague on November 19, 2009, 10:31:04 AM
Return to Ostagar (http://dragonage.bioware.com/addon/) (next DA:O addon, available this holiday season, $5)

Interesting they lowered the price after Warden's Keep. EA actually listening to their customers? Nah cant be.


Title: Re: Dragon Age
Post by: Yegolev on November 19, 2009, 10:35:31 AM
If the customers are talking with their wallets, yes.


Title: Re: Dragon Age
Post by: Rasix on November 19, 2009, 11:04:30 AM
Return to Ostagar (http://dragonage.bioware.com/addon/) (next DA:O addon, available this holiday season, $5)

Worth the money if I can buy the bags I forgot to get.  :awesome_for_real:



Title: Re: Dragon Age
Post by: Yegolev on November 19, 2009, 11:21:46 AM
Worth the money if I can buy the bags I forgot to get.  :awesome_for_real:

 :awesome_for_real:


Title: Re: Dragon Age
Post by: Segoris on November 19, 2009, 12:01:20 PM
As for the DLC, I'm looking at it like this: The game has been worth more to me then the money I spent on it (almost done with playthrough #2 and planning a third already). I have very little to complain about with this game, and overall have been very happy with it, so I'll spend the $5 for the next DLC. As long as that DLC doesn't suck, I'll give the one after that a go. If this one coming up sucks, then I walk away from it and play vanilla DA:O and Soldier's Peak until I'm bored of it and return to it a few years from now.

I think I'd prefer a full expansion since the game has been that well done, but I can understand them doing DLC.


Title: Re: Dragon Age
Post by: Ingmar on November 19, 2009, 12:03:13 PM
As long as the DLC doesn't give me something crappy like the 2nd ME DLC (seriously it is terrible) I will almost certainly keep on buying it.


Title: Re: Dragon Age
Post by: AutomaticZen on November 19, 2009, 12:11:00 PM
Return to Ostagar (http://dragonage.bioware.com/addon/) (next DA:O addon, available this holiday season, $5)

$5 for more gear with which I can murder people.  Excellent.


Title: Re: Dragon Age
Post by: Draegan on November 19, 2009, 12:32:32 PM
Edit: Or do you mean the Orzammar treaty stuff?  If you mean that, yeah... although it's not any worse the second time around as the two sides seem to have different errands they send you on.

This.  There is a lot of reading and shit as you try to learn a race's political ways and history in an hour. 

I can see why a lot of people though there was too much of this stuff if they did this leg of the game first.  I got through the part to where I have to root out the criminal underground.  Then I exited for the night.


Title: Re: Dragon Age
Post by: Morfiend on November 19, 2009, 12:42:16 PM
My friend was digging around in the game files and found reference to "Single player campaign" and "Multiplayer". Please let them add multiplayer to this. PLEASE.


Title: Re: Dragon Age
Post by: stray on November 19, 2009, 02:08:29 PM
Is multiplayer fun with all of that talking though? It's only a rompfest in doses.


Title: Re: Dragon Age
Post by: Ingmar on November 19, 2009, 02:11:50 PM
I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.


Title: Re: Dragon Age
Post by: Velorath on November 19, 2009, 02:54:48 PM
Is multiplayer fun with all of that talking though? It's only a rompfest in doses.

I imagine it would be more for player-made campaigns.


Title: Re: Dragon Age
Post by: Fordel on November 19, 2009, 05:20:00 PM
I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.


I've totally played BG2 with a buddy before. We got to like act 3 before something shiny distracted us.


Title: Re: Dragon Age
Post by: Riggswolfe on November 19, 2009, 06:36:41 PM
I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.


I've totally played BG2 with a buddy before. We got to like act 3 before something shiny distracted us.

My wife and I start in BG1, played tales, then BG2 and Bha'al. It cane be done and is quite fun.


Title: Re: Dragon Age
Post by: stray on November 19, 2009, 06:57:34 PM
Huh news to me, but I didn't realize Tim Curry did Howe's voice.

Capt Janeway is Flemeth.


Title: Re: Dragon Age
Post by: Slyfeind on November 19, 2009, 07:38:57 PM
I recognized Kate Mulgrew right away, but totally didn't catch Tim Curry in there. Awesome.


Title: Re: Dragon Age
Post by: Lantyssa on November 19, 2009, 07:59:46 PM
Tim Curry can vary his voice.  Kate Mulgrew is always Kate Mulgrew. :-P


Title: Re: Dragon Age
Post by: schild on November 19, 2009, 08:20:59 PM
Tim Curry as Howe is a waste of Tim Curry.


Title: Re: Dragon Age
Post by: stray on November 19, 2009, 08:24:08 PM
There are a lot of good actors in it, whoever they are. I was reading that there are 144 actors in total... making it the biggest cast for a game yet. I'm pretty sure I read that right. Kind of ridiculous if you think about it.

Tim Curry as Howe is a waste of Tim Curry.

Howe kind of forces me to be a goody goody when playing a human noble. Not doing so would be too much prick for one game.


Title: Re: Dragon Age
Post by: squirrel on November 19, 2009, 09:47:24 PM
Wow I totally didn't recognize Flemeth's voice and now I can't imagine how I missed it.


Title: Re: Dragon Age
Post by: Slyfeind on November 19, 2009, 11:15:46 PM
Heh. Neat moment where I went back to the mage tower...


Title: Re: Dragon Age
Post by: Tarami on November 20, 2009, 02:28:11 AM
name it
Oh gee, this is a hard one, wait...
recycle
That's it!

PS.
They're using a "matrix". It's a 2^8 by 2^24 array (It's jagged in either case, so it's never actually a matrix. Not that two-dimensional arrays should be called matrices. Matrix is very strictly defined mathematical concept, not just any collection arranged in n dimensions.) What you did mean was "should have used a larger datatype."

Now you're going to say, again, "but I'm right in principle", or "I generalized", or something to that effect. :awesome_for_real: But whatever, dude!


Title: Re: Dragon Age
Post by: Nerf on November 20, 2009, 03:11:31 AM
Huh news to me, but I didn't realize Tim Curry did Howe's voice.

Capt Janeway is Flemeth.

I'm pretty sure that Tuvok voiced the elf leader, and Nelix was the shopkeeper in the dwarf town right by the entrance to the diamond quarter (by the nug hunter)


Title: Re: Dragon Age
Post by: Thrawn on November 20, 2009, 06:25:17 AM
Huh news to me, but I didn't realize Tim Curry did Howe's voice.

Capt Janeway is Flemeth.

I'm pretty sure that Tuvok voiced the elf leader, and Nelix was the shopkeeper in the dwarf town right by the entrance to the diamond quarter (by the nug hunter)

Guess they couldn't afford to hire voice talent from any good Star Trek series.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Sky on November 20, 2009, 07:02:05 AM
The Fade part SUCKS.

No, it's totally sweet once you get all the forms. It's like having godmode for a while, very fitting.
Even before I got the forms I was enjoying it. Nice twist to the gameplay and a break from the regular style. They could probably make a dragon age game set in the fade with the mechanic of changing between forms for different powers, expand it into more of a puzzle game, even.

Anyway, just finished the tower last night and the fade was a lot of fun. Got enough stat boosts out of it to equip the blood dragon armor: it's pretty cheesy looking, especially the helmet. Luckily, the Honnleath helmet is better, so I do save some dignity. I might even go back to the Warden armor from soldier's peak if I can conquer my minmax gene. Seeing Alistair in the cool armor while I'm wearing the zomg1337 blood dragon armor is painful.


Title: Re: Dragon Age
Post by: Brogarn on November 20, 2009, 07:31:55 AM
The Mage Tower bit in the fade is my hands down most favorite part of the game. I also agree that the form changes were awesome.


Title: Re: Dragon Age
Post by: schild on November 20, 2009, 07:36:51 AM
Yea gimmick mechanics and poorly designed levels are fun! You liked the water levels in zelda titles didn't you?


Title: Re: Dragon Age
Post by: Rasix on November 20, 2009, 07:42:11 AM
You liked the water levels in zelda titles didn't you?

People that answer yes to that question need to be shot on sight.

Just did the tower on my second play through.   Easy, easy area outside of getting insta-gibbed by the templar swarm.

Where's the Claudia Black love? It would have been interesting if they tried to keep her dialog more consistently like her initial encounters.  It slips in and out that style.  Shale's dialog is fantastic throughout.  Sounds like Judie Dench with a head cold.


Title: Re: Dragon Age
Post by: schild on November 20, 2009, 07:45:08 AM
Oh the mage area was the easiest area in the game for me. Was packing a full cold tree. Stuff died before it ever went aggro. Doesn't make it a good level though.


Title: Re: Dragon Age
Post by: Elerion on November 20, 2009, 07:45:51 AM
*shrug* I enjoyed the fade bit (except running around every map in the end to make sure I didn't miss any stats) quite a bit


I expect it will be soul suckingly boring on a second playthrough though.


Title: Re: Dragon Age
Post by: Brogarn on November 20, 2009, 07:58:00 AM
Yea gimmick mechanics and poorly designed levels are fun!

I had fun flipping through the forms to get different abilities and thought it cool to be "in the Fade". I'm sorry you didn't. /shrug


Title: Re: Dragon Age
Post by: Rasix on November 20, 2009, 08:07:13 AM
Oh the mage area was the easiest area in the game for me. Was packing a full cold tree. Stuff died before it ever went aggro. Doesn't make it a good level though.

Nope, it doesn't.  I think it's probably the weakest out of the four.  Shale, Leiliana, Wynne and an underdeveloped arcane warrior had no problems with it.  Basically all Wynne could do was heal. 

I'm going somewhat puppy kicker with this group but I can't make myself pull the trigger on some of the more heinous decisions.  I don't think I'll be able to do the bad Orzammar choice with Shale around.


Title: Re: Dragon Age
Post by: Elerion on November 20, 2009, 08:25:36 AM
The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one.

Letting the  made me uneasy though.

Zevran went  :ye_gods:, but I told him to man up and act like an assassin instead of a bitch, so he calmed down.


Title: Re: Dragon Age
Post by: Thrawn on November 20, 2009, 08:29:44 AM
The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one.

I wasn't at all happy with how my Orzammar turned out and wished I'd had more options with the king and the anvil lines and more information about the potential kings. 


Title: Re: Dragon Age
Post by: Draegan on November 20, 2009, 08:41:14 AM
I ran around the whole dwarf area looking for a different option other than the two idiots available.  I though I might be able to put a casteless guy on the throne to go 'fuck you' to everyone else.


Title: Re: Dragon Age
Post by: Thrawn on November 20, 2009, 08:46:10 AM
I ran around the whole dwarf area looking for a different option other than the two idiots available.  I though I might be able to put a casteless guy on the throne to go 'fuck you' to everyone else.




Title: Re: Dragon Age
Post by: MrHat on November 20, 2009, 09:33:54 AM
My eye twitches everytime I can't open a chest.

Almost makes me reroll a rogue right away.

But then I remember the lightning.


Title: Re: Dragon Age
Post by: rattran on November 20, 2009, 09:46:08 AM
Murdering pretty much everyone everywhere is the easiest way to get good gear. I ended up doing all the horrible bad things I could throughout the game, then doing the 'self-sacrifice' ending to finish. Got the cheery happy ending too.


Title: Re: Dragon Age
Post by: Tarami on November 20, 2009, 09:57:11 AM
Honestly, nothing you do really affects anything significantly. I let Redcliffe burn to the ground, but it wasn't like anyone was very upset past the initial "You bastard! Ok, now we need you again." You can happily kick and murder every damn creature in the game and people still idolize you. Party members you can usually bribe enough with gifts to get them to stick around.


Title: Re: Dragon Age
Post by: Morfiend on November 20, 2009, 10:10:27 AM
I enjoy making a character concept and trying to stick with it. My current character is a snarky, slightly amoral warrior with a good heart and a crush on Morrigan, and a deep hatred for  Demons. I refuse to make deals with them and always kill them.

So far I have done:



Title: Re: Dragon Age
Post by: Sheepherder on November 20, 2009, 11:37:02 AM
They're using a "matrix". It's a 2^8 by 2^24 array (It's jagged in either case, so it's never actually a matrix. Not that two-dimensional arrays should be called matrices. Matrix is very strictly defined mathematical concept, not just any collection arranged in n dimensions.) What you did mean was "should have used a larger datatype.

It's only a multi-dimensional array in the sense that this is an array of ranges 2^1 x 2^3:

Code:
array 0..15 [Comment: 0-7 is x=1, 8-15 is x=2]

Which is to say, not at all, stop being a fuckwit, because you're only right in principle.


Title: Re: Dragon Age
Post by: Murgos on November 20, 2009, 11:51:18 AM
Um, no it's almost identical to an array[256][16777216] and pretty much nothing similar to a memory leak or anything to do with memory management at all.


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 11:57:30 AM
Enchantment?


Title: Re: Dragon Age
Post by: gryeyes on November 20, 2009, 11:59:02 AM
Terse in the manner of Hemingway?


Title: Re: Dragon Age
Post by: sidereal on November 20, 2009, 11:59:57 AM
It's only a multi-dimensional array in the sense that this is an array of ranges 2^1 x 2^3:

Code:
array 0..15 ;0-7 is x=1, 8-15 is x=2

Um, that's exactly how a multidimensional array is typically serialized (I suppose you could serialize it width-first instead of depth first, but that's dumb and I've never seen it).  You're confusing the logical form with the physical form.  Loading the same stream of digits as a multidimensional array just lets you index more than MAXINT or MAXLONG values without your compiler bitching.  Also, irrelevant, because Dragon Age save files aren't that big (the bigness comes from having a shitton of them, not each one being big) and there's no evidence that pathing decisions or other transient data is being saved.


NNNEEERRRDDGGGAAAASSSMM!!!!!


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 12:00:56 PM
Enchantment!


Title: Re: Dragon Age
Post by: schild on November 20, 2009, 12:02:14 PM
Enchantment!


Title: Re: Dragon Age
Post by: jakonovski on November 20, 2009, 12:36:28 PM
Haha, the Branka fight was trivially easy once I got there with my armor piercing weapons and switched Alistair for Wynne. The golems went down like wheat, while big bertha herself was rendered harmless by a single spell, Misdirection Hex.


Title: Re: Dragon Age
Post by: Evil Elvis on November 20, 2009, 01:50:22 PM
Gaxkang is probably the hardesst boss fight I've had, outside of urn dragon.


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 01:51:38 PM
Gaxkang is the hardest fight in the game I think, the dragon is cheesable.


Title: Re: Dragon Age
Post by: Nerf on November 20, 2009, 02:06:17 PM
Which one was Gaxkang?


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 02:07:54 PM
Which one was Gaxkang?



Title: Re: Dragon Age
Post by: Nerf on November 20, 2009, 02:09:01 PM
Fuck, I missed that, I need to get on that second playthrough.


Title: Re: Dragon Age
Post by: Montague on November 20, 2009, 02:27:30 PM
Gaxkang is the hardest fight in the game I think, the dragon is cheesable.



Title: Re: Dragon Age
Post by: Sheepherder on November 20, 2009, 02:32:56 PM
Um, no it's almost identical to an array[256][16777216] and pretty much nothing similar to a memory leak or anything to do with memory management at all.



Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 02:39:13 PM
Good god, just fucking stop.


Title: Re: Dragon Age
Post by: Rasix on November 20, 2009, 02:39:29 PM
Enchantment?


Title: Re: Dragon Age
Post by: Goreschach on November 20, 2009, 02:39:36 PM
I just want to point out that the pure superiority of magi is in no way exaggerated. I was playing as a 2h warrior, in a melee party with wynne as healbot, and was having trouble on the easy setting. Then, just to see what people were talking about, I started a nightmare game as a mage. Since then, I've repeatedly caught myself checking the option page to make sure it was still on nightmare. It's not just easy, it's so easy I find I can solo a good three quarters of the encounters.

I encourage everyone to play through the first darkspawn battle area as a mage. If you start as an elf, and put all your points in magic, you can start chucking fireballs, a tier 3 spell, at level two. You can then pick up inferno at 4, and forcefield at 5. It's amazing just how many of those difficult 'behind the door' fights in that tower become a matter of 'open door, cast inferno, keep closing door'.

The downside is, of course, that you're an elf.


Title: Re: Dragon Age
Post by: stray on November 20, 2009, 03:14:47 PM
I think Warcraft and Warhammer elves are cool.  :grin: It's D&D type christmas elves that get my hate. This game has the D&D variety, I suppose.. Although I do like the Dalish. Not sure about a mage.


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 03:27:59 PM
It's D&D type christmas elves that get my hate.

The hell version of D&D have you been playing?


Title: Re: Dragon Age
Post by: Slyfeind on November 20, 2009, 03:30:56 PM
What the hell kinda Christmas are you celebrating?

Edit:
(http://www.cartoonstock.com/newscartoons/cartoonists/cgo/lowres/cgon19l.jpg)
hehehe


Title: Re: Dragon Age
Post by: stray on November 20, 2009, 04:07:24 PM
Heh. They're just small, that's all. Warhammer elves seem at least normal height. Warcraft are like 7 footers.

I hate short people, basically. Seems like the entirety of fantasy races is short people... except monsters and humans.


Title: Re: Dragon Age
Post by: sidereal on November 20, 2009, 04:31:00 PM
Humans are just tall.  What are you going to do?  I'm sure when Hobbits roleplay they're all 'How come all the races are so tall?!'


Title: Re: Dragon Age
Post by: Rasix on November 20, 2009, 05:01:12 PM
Warcraft are like 7 footers. .

Blood elves are like 5'.


Title: Re: Dragon Age
Post by: tmp on November 20, 2009, 06:03:20 PM
The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one.
My alienage elf couldn't do it. Well, she almost did but then Wynne added to the conscience and won, even if Morrigan rolled her eyes at it.

random complaint of the day: putting a fight in the game that you're not only allowed but intended to lose, when up to now losing a fight would always mean "game over" ... that's just :uhrr:


Title: Re: Dragon Age
Post by: stray on November 20, 2009, 06:11:16 PM
Warcraft are like 7 footers. .

Blood elves are like 5'.

Hmm that's right. Not sure why the Night Elves are different then. They're almost like Tauren. I read somewhere awhile back that they and Trolls averaged 7 feet.

Anyhow! So yeah, fantasy needs less little people. I heard playing Dwarf Noble is the shit though.


Title: Re: Dragon Age
Post by: Threash on November 20, 2009, 07:13:45 PM
The problem with melee is that everyone takes a shit ton of damage just by being in melee range in most boss fights.  Those fucking revenants hit in a 360 degree circle around themselves it seems.


Title: Re: Dragon Age
Post by: MrHat on November 20, 2009, 07:36:05 PM
Does archery suck? I was going to rock a bow dwarf rogue, but might shift into...shiftiness if archery is an exercise in frustration.


Title: Re: Dragon Age
Post by: sidereal on November 20, 2009, 07:52:01 PM
It's kind of sucky, but it has the benefit that you're not in melee distance.  You also need good tanks to keep you from having to go into melee 10 seconds after the fight starts.  My estimation of combat ability thus far is:

Control Mage > Offensive Mage > Healing Mage > > > Golem > Dual Warrior > Dual Rogue > 2H Warrior > Archer > S&B Warrior > Stealth Rogue

I'm probably forgetting something.

Edit: Oh, I forgot Arcane Warrior.  I dunno, they seem popular, but I think the fatigue is a waste of mana.  I guess they'd slot in somewhere around Healing Mage.


Title: Re: Dragon Age
Post by: stray on November 20, 2009, 07:52:50 PM
No, it's cool, but there are problems. Some of the general dex issues with rogues of course, but bows can't be upgraded as well. You won't be doing the most dmg, but it's a chilled way to play the game (so far at least).


Title: Re: Dragon Age
Post by: rk47 on November 20, 2009, 08:22:59 PM
Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius.


Title: Re: Dragon Age
Post by: Goreschach on November 20, 2009, 08:42:29 PM
Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius.

No, what they need to do is drastically cut down on the stamina costs for abilities. What makes mages so awesome is the mana multiplier effect they get from all their aoe abilities. On my warrior, I'd pop a couple special attacks, or turn on a few toggles, and I'd be out of stamina for the rest of the fight. If stamina costs were maybe a quarter of what they are now, melee classes would probably fall in line with mages. And it's just rather absurd that a mage can throw a fireball roughly as many times as a warrior can 'swing extra hard'.


Title: Re: Dragon Age
Post by: MrHat on November 20, 2009, 08:45:36 PM
Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius.

Isn't nightmare full friendly fire?


Title: Re: Dragon Age
Post by: stray on November 20, 2009, 08:51:23 PM
Edit: Oh, I forgot Arcane Warrior.  I dunno, they seem popular, but I think the fatigue is a waste of mana.  I guess they'd slot in somewhere around Healing Mage.

Arcane Warrior + Blood Mage. Mana unnecessary. Focus on melee and controlling, and entropy/pots for health.

I've not played it on Nightmare, but that might be the only way to make that build interesting. I don't think it'd make much difference though.

[edit] If you are "renting" the game, this is the perfect character.  :why_so_serious:


Title: Re: Dragon Age
Post by: Fordel on November 20, 2009, 09:08:15 PM
Warcraft are like 7 footers. .

Blood elves are like 5'.

Blood Elves are around 6 feet about the same as humans, Night Elves can go up to a little past 7. Draenei and Tauren can be a little under 8, but probably weigh three to four times as much as either kind of Elf.



Title: Re: Dragon Age
Post by: Rasix on November 20, 2009, 09:29:03 PM
Warcraft are like 7 footers. .

Blood elves are like 5'.

Blood Elves are around 6 feet about the same as humans, Night Elves can go up to a little past 7. Draenei and Tauren can be a little under 8, but probably weigh three to four times as much as either kind of Elf.


Figures we'd get a straggler wandering in here.

No further lorelol will be tollerated. 


Title: Re: Dragon Age
Post by: Xurtan on November 20, 2009, 10:06:49 PM
Gaxkang is the hardest fight in the game I think, the dragon is cheesable.

*blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight.


Title: Re: Dragon Age
Post by: Ingmar on November 20, 2009, 10:08:45 PM
Gaxkang is the hardest fight in the game I think, the dragon is cheesable.

*blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight.

I found the close quarters in his room really caused a lot of problems.


Title: Re: Dragon Age
Post by: Lum on November 20, 2009, 10:31:37 PM
He's a homage (http://www.gamebanshee.com/baldursgateii/strategies/kangaxxthelich.php).


Title: Re: Dragon Age
Post by: Triforcer on November 20, 2009, 11:27:49 PM
Gaxkang?  Heh- nice reference to Kangaxx.  Any other BG2 references anyone has came across? 


Title: Re: Dragon Age
Post by: Montague on November 20, 2009, 11:47:19 PM
Gaxkang?  Heh- nice reference to Kangaxx.  Any other BG2 references anyone has came across?  

There's a dwarven NPC in Orzammar named Neomi/Noemi.

Eh I'm wrong. Thought for sure I thought I saw it somewhere in game though.


Title: Re: Dragon Age
Post by: rk47 on November 21, 2009, 12:12:55 AM
I think among the locations so far, I hate Orzammar the most. Cleaning out rooms and rooms of thugs is so dull, and then they had to throw me to an endless tunnels full of orcs and small raptors. I'm definitely leaving a lot of tunnels unexplored to avoid getting bored quickly.


Title: Re: Dragon Age
Post by: Reg on November 21, 2009, 12:25:50 AM
If you don't explore them all you'll miss some fairly awesome treasure though.  There are a few of those annoying "find the 10 pieces of X" type quests that you won't complete.


Title: Re: Dragon Age
Post by: rk47 on November 21, 2009, 12:32:21 AM
I think the issue is that i killed the fag elf assassin on first encounter and I never bring Liana for big boss fights. So most of the treasure chests that are locked are automatically ignored until I come back for a second sweep of the zone with Ms. Zee French Lockpicker in tow. And the memory leaks make detours a bitch.



Title: Re: Dragon Age
Post by: tmp on November 21, 2009, 01:53:41 AM
*blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight.
He can be annoying if you don't cheese it with the force field trick and don't have the curse of mortality to stop his self-heals. And without cone of cold, his attacks can hit people hard after he drops debuff on them. And if he drops the hex on your tank that only causes to crits to actually hit, thus making it easier for him to switch to squishy people. Or when he switches to revenant form, pulls everyone in and does the aoe.

On second thought he can be annoying, period.

That said, apparently some munchkin just one-shot him with the Mana Clash :why_so_serious:


Title: Re: Dragon Age
Post by: Jade Falcon on November 21, 2009, 07:26:01 AM
Gaxkang?  Heh- nice reference to Kangaxx.  Any other BG2 references anyone has came across? 

Not a BG2 reference but in the deep roads in a rubble pile I came across a note mentioning something about a odd named dwarf  sheppard that was sure they were going to die of old age in a dwarf lift.


Title: Re: Dragon Age
Post by: lesion on November 21, 2009, 12:10:05 PM
Gather your party before venturing forth?


Title: Re: Dragon Age
Post by: Segoris on November 21, 2009, 12:19:12 PM
*blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight.
He can be annoying if you don't cheese it with the force field trick and don't have the curse of mortality to stop his self-heals. And without cone of cold, his attacks can hit people hard after he drops debuff on them. And if he drops the hex on your tank that only causes to crits to actually hit, thus making it easier for him to switch to squishy people. Or when he switches to revenant form, pulls everyone in and does the aoe.


I'm with Xurtan on this one, it was a little bit longer fight but overall it was easy. I had no cone of cold, curse of morality, or force field and besides the length of the fight it wasn't memorable. When he pulled away from my 2h tank I'd just hit taunt and he was right back on the tank..simple.

Quote
That said, apparently some munchkin just one-shot him with the Mana Clash :why_so_serious:

Hah! I was thinking about picking up that spell for the blood mage/emmisary battles, but now this opens up many more fights that spell would be entertaining withi  :grin:


Title: Re: Dragon Age
Post by: Threash on November 21, 2009, 12:42:07 PM
I don't know whats wrong with you guys, the dwarf area is the best so far.


Title: Re: Dragon Age
Post by: lac on November 21, 2009, 12:57:23 PM
Legion of the dead :rock_hard:
I love their heavy armor.


Title: Re: Dragon Age
Post by: tmp on November 21, 2009, 01:29:22 PM
Blah i enjoyed this game so much and then they had to fuck it up with the Landsmeet :heartbreak:


Title: Re: Dragon Age
Post by: Slyfeind on November 21, 2009, 02:25:36 PM
I started playing with traps, which is kinda fun. It's way too much preparation for the payoff, because you can definitely do without them, but it's a neat little thing.

Loading screens though, holy crap.


Title: Re: Dragon Age
Post by: Threash on November 21, 2009, 04:03:20 PM
The freaking dwarf just went off to masturbate thinking about his dead wife and her lesbian lover.   :heart:


Title: Re: Dragon Age
Post by: tmp on November 21, 2009, 05:23:36 PM
Dwarf gets it up even for Wynne due to her knowledge of fine drinks.

On the other hand my elf, going by off-hand remark he finds her ugly...


Title: Re: Dragon Age
Post by: Ingmar on November 21, 2009, 11:45:56 PM
There was a Lord Foreshadow reference too.


Title: Re: Dragon Age
Post by: jakonovski on November 22, 2009, 06:42:19 AM
Oh my, Leliana just critted 550 with an Arrow of Slaying.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Thrawn on November 22, 2009, 06:58:25 AM
I am ready to burn Denerim to the ground, so damn frustrating.



Title: Re: Dragon Age
Post by: tmp on November 22, 2009, 07:11:27 AM
Hey, it's capital city. Pinnacle of the dog eats dog evolution, even the rats here are the size of badgers.

That said the AoE sleep, cone of cold and blizzard work as well here as anywhere.


Title: Re: Dragon Age
Post by: eldaec on November 22, 2009, 07:22:08 AM
Some of the voice accent choices in this are... odd.

Giving the Dwarfs of Orzammar US accents when player dwarfs all sound like Brian Blessed, is a bit weird.


Title: Re: Dragon Age
Post by: tmp on November 22, 2009, 11:39:45 AM
So, my elf has spent most of the game being nothing but casually friendly with Leliana; never really complimenting her or anything remotely flirty.

Then one day Alistair whose opinion on the elf wasn't even 30 starts to ask Wynne --out of all people-- for "purely theoretical" dating tips in the middle of a stroll. Leliana is there too but doesn't chime in. But as soon as we're in the camp out of the blue she blurts out she loves my elf, and sure enough she goes from ~80 (friendly) to ~80 (adore) :ye_gods:

I guess she just figured it's better to try and secure the base before another party does. This relationship stuff can be crazy almost like the rl :why_so_serious:

It only missed "Oghren approves: +10" from the nearby tent...


Title: Re: Dragon Age
Post by: Threash on November 22, 2009, 01:50:49 PM
"You are surrounded by darkspawn corpses, what happened here? ENCHANTMENT!"  My god im still laughing.


Title: Re: Dragon Age
Post by: amiable on November 22, 2009, 01:52:13 PM
Having completed my rogue run on nightmare all i can say is that this game is in desperate need of more knockback/stun effects.  There were a few moments here or there where I could actually move.


Title: Re: Dragon Age
Post by: nurtsi on November 22, 2009, 02:48:26 PM
"You are surrounded by darkspawn corpses, what happened here? ENCHANTMENT!"  My god im still laughing.

Just finished the game. That was awesome :)


Title: Re: Dragon Age
Post by: Azazel on November 22, 2009, 11:50:23 PM
Heh. They're just small, that's all. Warhammer elves seem at least normal height. Warcraft are like 7 footers.

I hate short people, basically. Seems like the entirety of fantasy races is short people... except monsters and humans.

Warhammer elves are a little taller than most humans.

So is there a definate on which platform gves this game the superior experience out of 360/PC?


Title: Re: Dragon Age
Post by: gryeyes on November 23, 2009, 01:01:19 AM
You really have to ask that question?


Title: Re: Dragon Age
Post by: Sky on November 23, 2009, 07:36:02 AM
Still trying to avoid using cheese mage tactics, though I'm weakening and took the frost line for Wynne. The battles are a LOT tougher without Morrigan, the game seems balanced for a control mage. Even with Wynne specializing as a healer, and my tanks both wearing DLC armor and named weapons, she can't keep up with the healing and I'm always out of healing goops. I like it though, it's pushing tactics and stretching all the party members to be creative and it adds to the feeling of being a desperate band of adventurers constantly up against (almost) overwhelming odds.

Just wish there were a few more elfroots around, ffs. And good thing there was the DLC armors, I haven't been able to afford much of anything on any vendor ever (except elfroots and healing goops). Game is a bit stingy with good loot.


Title: Re: Dragon Age
Post by: Rasix on November 23, 2009, 07:55:49 AM

So is there a definate on which platform gves this game the superior experience out of 360/PC?

It runs great on recommended specs and was by all appearances built primarily for PCs and ported to consoles.   It's a real no brainer unless you have a very dated PC. 


Title: Re: Dragon Age
Post by: JWIV on November 23, 2009, 07:59:31 AM
It's D&D type christmas elves that get my hate.

The hell version of D&D have you been playing?

I still have no idea how Talislanta didn't make a billion dollars for all the hate that people have for elves.


Title: Re: Dragon Age
Post by: Rasix on November 23, 2009, 08:02:44 AM
Still trying to avoid using cheese mage tactics, though I'm weakening and took the frost line for Wynne. The battles are a LOT tougher without Morrigan, the game seems balanced for a control mage. Even with Wynne specializing as a healer, and my tanks both wearing DLC armor and named weapons, she can't keep up with the healing and I'm always out of healing goops. I like it though, it's pushing tactics and stretching all the party members to be creative and it adds to the feeling of being a desperate band of adventurers constantly up against (almost) overwhelming odds.

Just wish there were a few more elfroots around, ffs. And good thing there was the DLC armors, I haven't been able to afford much of anything on any vendor ever (except elfroots and healing goops). Game is a bit stingy with good loot.

I'm taking Wynne during my second playthrough and purposely avoiding all control lines/frost.  Helps that her default load out has none of that.  :awesome_for_real:  I'm playing what should be a low DPS group (sword/shield arcane warrior, shale, Leilana as an archer and Wynne) but I'm not having a whole lot of problems taking things out before the healing gets too taxing. 

Feeling like I should use a respec mod.  I'd like to bring in Zev just for a change of pace from Leilana, but I'm compulsive in my need for a lock popper (and I've got enough melee). The default spell choices you're stuck with are often a bit odd.

If you want a lot of elfroot, just viist the elven vendors.  I think they have a permanent 99 stack.


Title: Re: Dragon Age
Post by: Threash on November 23, 2009, 08:05:18 AM
If you don't want to use mage cheese tactics try not to bring 3 melee, they take a shit ton of damage even if your tank holds aggro the whole time.  One mage just can't keep up healing for 3 melee, bring at least one archer.


Title: Re: Dragon Age
Post by: Jade Falcon on November 23, 2009, 08:31:09 AM
Heh. They're just small, that's all. Warhammer elves seem at least normal height. Warcraft are like 7 footers.

I hate short people, basically. Seems like the entirety of fantasy races is short people... except monsters and humans.

Warhammer elves are a little taller than most humans.

So is there a definate on which platform gves this game the superior experience out of 360/PC?

I was really hesitant too get this for 360 since most of my rpg experiences on it weren't very good,but it handled really well I found.The only real gripe I had during it was not having better control over positioning in some fights.The final fight was extremely frustrating trying to position people where I wanted them.


Title: Re: Dragon Age
Post by: Sky on November 23, 2009, 08:50:00 AM
If you want a lot of elfroot, just viist the elven vendors.  I think they have a permanent 99 stack.
I should be there soon, I'm in Denerim but they've closed the elf area off thus far. (Have I mentioned how slow I play games?) And yeah, respec would be nice. I'm torn whether to take Cone because I know it's so powerful, but not yet regretful because Frost Weapons is nice and Grasp is good for light CC/situational stuff.

I've got two tanks, my 2h warrior and Alistair. I do ok (LOVE the two-handed sweep for goop-applying time), but Al has a lot of trouble, he's the one applying most of the party's goop, even in shield wall mode with threaten off. I'm also running Wynne and Leliana, Lel is pretty handy for support, with her stun in case someone aggros on her. Damage isn't great, but every bit helps, I guess.


Title: Re: Dragon Age
Post by: Rasix on November 23, 2009, 08:55:56 AM
If you want a lot of elfroot, just viist the elven vendors.  I think they have a permanent 99 stack.
I should be there soon, I'm in Denerim but they've closed the elf area off thus far.

I mean Brecalian forest, not the Alienage.  That's pretty close to Denerim as well. 

Get Shale.  Takes a beating pretty well. 


Title: Re: Dragon Age
Post by: Sky on November 23, 2009, 09:15:23 AM
He's my tank for a later playthrough. My party is set for rp reasons :)


Title: Re: Dragon Age
Post by: Ingmar on November 23, 2009, 11:35:06 AM
Thus far on my 2nd playthrough, I'm actually having a much easier time of things in most cases with tank/2h/melee rogue/mage than I ever did with 2 mages (or 3 mages.) The room in the Circle Tower with the templar that can actually holy smite was a joke this time around, but with 3 mages it was awwwwwwwwwwwwful. I also have a much easier time with orange named guys who tend to resist a lot of status conditions from magic. The Redcliff wave fights were also easier (particularly the 2nd bit down in the village.) There are a few fights that have been harder this way but not a ton.

I think the real reason for that though is not carrying an archer - my typical group on the first playthroughs was mage PC, alistair, leliana as archer, and morrigan. Archers just seem really weak overall, so having Leliana along as an archer meant I was carrying a fair amount of dead weight - the song buff was nice but her damage output was pretty anemic even with her special bow etc. I will probably do an archer playthrough at some point just to see what the deal is. I haven't applied that dagger/archer mod-fix thing.


Title: Re: Dragon Age
Post by: sidereal on November 23, 2009, 12:31:01 PM
I still have no idea how Talislanta didn't make a billion dollars for all the hate that people have for elves.

Their publisher was too busy making a billion dollars from Magic: the Gathering.

I dropped Shale from my Nomage playthrough.  She's entertaining, but it's just so fucking weird having a golem wandering around that it's distracting.  Immersion?  Broken.  Thanks for that.  Plus I didn't like the whole mode-shifting mechanic.  It made changing tactics in realtime clunky.  I'd have to switch modes, unpause, wait, pause, then queue up the ability I actually wanted to use.  It probably makes more sense for people who don't want to pause much and just let tactics run, but that's not how I roll. 

Right now it's a dual-wielding Champion, Alistair, Lel, and Wynne (I said no mages, not no clerics!).  But Lel's damage output is for shit.  I'm thinking of finding and/or building a mod that lets poison apply to her bow, which might make her more usable.  Otherwise, I'll probably swap her out for Oghren and give up on chests.


Title: Re: Dragon Age
Post by: Ingmar on November 23, 2009, 12:38:45 PM
You could just use Zevran, although I think it will probably take a few levels to get his lock stuff up to snuff.


Title: Re: Dragon Age
Post by: Slyfeind on November 23, 2009, 01:29:16 PM
Poison doesn't work with bows? I've been using it a lot, but never bothered to check....


Title: Re: Dragon Age
Post by: Sky on November 23, 2009, 01:59:40 PM
Yeah, she's definitely the weak point in combat in my group, but she's with us 'til the end, dernit. Arrrrrrpeeee!

I also wish poison worked with arrows, and I need to apply that dex fix at some point.


Title: Re: Dragon Age
Post by: jakonovski on November 23, 2009, 02:07:49 PM
Leliana definitely has her place as a buffbot and grenade chucker and later, if you made her a bowman, with the Arrow of Slaying.


Title: Re: Dragon Age
Post by: MournelitheCalix on November 23, 2009, 02:11:06 PM
has anyone attempted a playthough with Dog as the tank?


Title: Re: Dragon Age
Post by: Ingmar on November 23, 2009, 02:45:24 PM
Dog is more equivalent to a 2h damage dealer type guy than a tank, really. I would think you could tank with him on normal fine, though.


Title: Re: Dragon Age
Post by: sidereal on November 23, 2009, 03:12:13 PM
I also wish poison worked with arrows, and I need to apply that dex fix at some point.

Do it after the random encounter that puts you up against like 15 Darkspawn archers.  Yowza.


Title: Re: Dragon Age
Post by: Sky on November 24, 2009, 07:19:50 AM
The reason for my posting about mage strength was really a battle down in the blood mage subplot of Denerim. There's a point where you have three doors do a large room with three blood mages (one yellow) plus a bunch of qunari and archers. Took me three tries to nail it, but I still ended up using up most of my goop...and that wasn't the end of the dungeon. But I did enjoy trying to win that battle, took several tries.

Finally, I had my 2h main go in the left door and Al go in the right door. Beeline for the mages, knock 'em down and chop them up. While they did this, I had Wynne and Lel at the center door. Lel knocked the yellow mage down and Wynne threw an earthquake in the middle section so everyone would have to approach the warriors. Wynne and Lel had the yellow mage down past half health by the time the quake ended, then everyone rushed those two and it got hairy for a minute :) 2h sweep and threaten ftw. Slow timers ftl, heh. That's when I opened the next door, almost goopless, and saw yet another battle and decided to take a walk in the woods.


Title: Re: Dragon Age
Post by: dd0029 on November 24, 2009, 08:27:12 AM
Finished up the Urn quest last night.  That was entertaining until the leap of faith.  That's a puzzle my mind is just not built for.  Had to youtube that one.  The dex fix patch is kind of  :ye_gods:.  Massed archers, ie more than 1, are really nasty. 


Title: Re: Dragon Age
Post by: apocrypha on November 24, 2009, 11:20:35 AM
My PS3 copy arrived today. Well, 2 arrived actually, no idea why they sent me 2, but whatever.

Took about 15 mins to install, then it said I needed to update my PS3 firmware, which took (I kid you not) an hour, then it took another 40 mins to install the DLC that the retailer included codes for for free.

When I finally got to play it I ended up rolling a dwarven warrior. I didn't want to start with a mage because I'd heard how cheesy they were and I didn't like the sound of being a noble and I can't stand elves, of any kind, in any game anywhere ever. So Stumpy the dual-wielding warrior it is!

Haven't got far yet, not had time, but it plays fine on the PS3 in terms of controls and combat, although the framerate is a bit  :uhrr: at times. Also, this is an ugly game. Very ugly. Since I don't remember any of you lot mentioning this I'm led to suspect this is a PS3 only problem.


Title: Re: Dragon Age
Post by: Ingmar on November 24, 2009, 11:27:20 AM
Maybe it is a PS3 thing, or maybe it is just an eye of the beholder type thing. It is a bit too brown, certainly. On the other hand I think they really did a nice job with the faces/changing facial expressions, for a game in the 'realistic' style in particular.


Title: Re: Dragon Age
Post by: stray on November 24, 2009, 11:37:44 AM
It's an ugly designed game in many parts, I think. Many faces are shittastic.

What i heard is that PS3 isn't all that different from PC. The 360 version though has a lot of complaints.


edit: I think the expressions are hit and miss. Play the opening mage cutscenes for example. Wtf is wrong with the main character as he walks into the harrowing? Is he expressing "fear"? WTF? Looks constipated with something stuck in his eye.

Oh, and everyone's hands are huge.


Title: Re: Dragon Age
Post by: tmp on November 24, 2009, 12:03:11 PM
Got finished yesterday. ~120 hours with skipping k10rats side-quests, although it'd be probably half that if i got out of habit of walking rather than running...

It winds up with some loose ends, not sure if all of them intentional but i definitely wouldn't mind a sequel or two following these up so i guess that's a positive.

On the graphics: thought they're decent mostly thanks to the depth of field tricks, at least on PC. one elf's life in 80 pictures (http://social.bioware.com/playerprofile.php?game=dragonage1_pc&nid=2300482199&display=screenshots) as reference. Full of spoilers obviously and all scaled down from the original 1680x1050 because that Bioware social site is apparently really concerned about their disk space usage...


Title: Re: Dragon Age
Post by: Musashi on November 24, 2009, 12:37:01 PM
The facial animations are horrible.  Maybe it's that there's so much emphasis on the story in this game that makes that matter.  But in this game it definitely does matter.  And they're bad.  They don't break the game.  But they're a huge distraction, at least for me.


Title: Re: Dragon Age
Post by: sidereal on November 24, 2009, 12:45:17 PM
They're pretty bad.  Slightly worse than Vampire: the Masquerade quality.  Leliana gets bizarre forehead wrinkles every time she talks.  It's like they exaggerated the facial expressions by about 2x just to show they could do it.  They should have scaled way, way back.

It should have been a warning side that the facial expression slider you use to set your expression for your character icon during chargen produces 99% fucking stupid expressions and the only acceptable one is to not move the slider at all.


Title: Re: Dragon Age
Post by: stray on November 24, 2009, 12:57:23 PM
bah, they don't have the expression slider on the ps3 version. i was wondering where peeps were getting those avatars. oh well, not missing much apparently.

i wonder if the entire character gen is a bit different on ps3. i have a really hard time making faces. i tend to just to go to the barebones template, and form some lame looking dude from there. i consider the whole damn thing fubar though cuz some templates/presets might have a preferable eyebrow shape, or lip shape, and then horrid fucking broken looking noses. while another template has good noses, but lip shapes that all look like my character is constantly puffing up and blowing air. i don't understand why all of these aren't individual parameters i can adjust.

oh well, that's probably the fifth time i bitched about it.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Rasix on November 24, 2009, 01:51:34 PM
You break your shift key?

Expressions didn't bother me much.  My rogue looked pretty vapid throughout. 


Title: Re: Dragon Age
Post by: caladein on November 24, 2009, 02:09:13 PM
The faces didn't bother me so much because I was just glad to see people out of their stupid hats.


Title: Re: Dragon Age
Post by: rk47 on November 24, 2009, 03:32:47 PM
The reason for my posting about mage strength was really a battle down in the blood mage subplot of Denerim. There's a point where you have three doors do a large room with three blood mages (one yellow) plus a bunch of qunari and archers. Took me three tries to nail it, but I still ended up using up most of my goop...and that wasn't the end of the dungeon. But I did enjoy trying to win that battle, took several tries.

Finally, I had my 2h main go in the left door and Al go in the right door. Beeline for the mages, knock 'em down and chop them up. While they did this, I had Wynne and Lel at the center door. Lel knocked the yellow mage down and Wynne threw an earthquake in the middle section so everyone would have to approach the warriors. Wynne and Lel had the yellow mage down past half health by the time the quake ended, then everyone rushed those two and it got hairy for a minute :) 2h sweep and threaten ftw. Slow timers ftl, heh. That's when I opened the next door, almost goopless, and saw yet another battle and decided to take a walk in the woods.

If you really had to include a Rogue in a party, at the very least invest on some crafted grenades to increase her damage contribution.


Title: Re: Dragon Age
Post by: stray on November 24, 2009, 03:50:48 PM
vapid throughout. 

Charmed, I'm sure.  :oh_i_see:


Title: Re: Dragon Age
Post by: tmp on November 24, 2009, 05:33:03 PM
If you really had to include a Rogue in a party, at the very least invest on some crafted grenades to increase her damage contribution.
Rogue damage seems fine; when behind with the momentum going it's like critcritcritcritnext, sorry 2h warrior, are you still in middle of taking that swing? Though in a fight like that would be probably prudent to slap some magebane and deathroot on the blades -- turns mages into thin, useless napkins which can be more useful than the extra dps.

Grenades being AoE can be more trouble than worth unless one is careful about aiming.


Title: Re: Dragon Age
Post by: Ingmar on November 24, 2009, 05:45:03 PM
Yes, it isn't that rogue damage output its bad; it is that archery specifically is a bit weak.


Title: Re: Dragon Age
Post by: tmp on November 24, 2009, 06:08:04 PM
Ahh; i'm rolling with the dex fix pretty much from the beginning so it works pretty decent for me really, but can imagine it to be lackluster without.


Title: Re: Dragon Age
Post by: stray on November 24, 2009, 06:27:22 PM
It is lackluster at first.. umm, I guess. Didn't really have a reference anyhow. But once you get Lethality it's still ok.

Archery is weak on paper, or even AI. But like anything else, it's great in the control of an actual player.


Title: Re: Dragon Age
Post by: Tebonas on November 24, 2009, 11:04:54 PM
Exchanged Alistair with Oghren for the Orzammar part, and damn does 2h-survivability suck compared to sword'n'board. If he draws aggro, he is toast. And damage output isn't that much higher either.


Title: Re: Dragon Age
Post by: apocrypha on November 25, 2009, 12:51:48 AM
Yeah it's mostly faces that my ugly beef is with. The way that one half of the face will change expression independently of the other half in an attempt to achieve non-symmetrical expressions is soooooo badly done it makes them look like joke EVE character portraits taking a painful shit.

Plus a lot of the textures, particularly environmental ones, seem to be far too low res, whereas others are fine, notably character armour. I suppose it's performance tradeoffs on the PS3 but it looks like shit when you've got a blurry, flat textured door right next to a shiny, crisp, sparkly suit of armour on an NPC.

Anyway, not overly bothered by it, the gameplay seems great. I've found myself reading every single codex entry that I get and roleplaying my casteless dwarf, which is very unlike me in this kind of game  :awesome_for_real:


Title: Re: Dragon Age
Post by: stray on November 25, 2009, 01:42:35 AM
Some of the blur effects though I think are intentional...? Emulating cinema/bokeh perhaps.


Title: Re: Dragon Age
Post by: apocrypha on November 25, 2009, 02:59:07 AM
I have no trouble with the focal plane blur etc, that's cool, just the crappy low res textures! But really, it's not that big a deal to me, it's certainly not going to come within a million miles of stopping me enjoying the game.

Just struck out into the Wilds with my first party and already am wishing I'd brought a mage along and that I'd gone sword'n'board instead of dual wield with my dwarf. I shall continue for a bit and see how I do. Also, they're all male! There's nobody for my dwarf to try chatting up yet, that may have to be rectified.


Title: Re: Dragon Age
Post by: amiable on November 25, 2009, 02:59:45 AM
Yeah it's mostly faces that my ugly beef is with. The way that one half of the face will change expression independently of the other half in an attempt to achieve non-symmetrical expressions is soooooo badly done it makes them look like joke EVE character portraits taking a painful shit.


The only face I had a real problem with was Lelani, who was an attractive girl whose facial expression made her look like she was constantly being violated in a most unpleasant way.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 25, 2009, 05:33:17 AM
First playthrough done: 60 hours almost exactly (i know i skipped a few sidequests), 91% of the world explored but only 39% content complete.  :)
I like how they let you continue to play after the main plot is done (no matter how you choose to end it) but want to start again.  Only odd thing to me was despite having maxed relationship with Lei, never got an oppotunity for romance.  Convesation choices dried up about half way through.  Played the good aligned hero that run which was fine.

On to #2, the puppy kicking playthrough.


Title: Re: Dragon Age
Post by: rattran on November 25, 2009, 06:06:00 AM
Certain puppy-kicking choices make things interesting:



Title: Re: Dragon Age
Post by: schild on November 25, 2009, 06:08:29 AM
Quote
39% content complete.  :)

Misleading. This probably includes conversation choices you missed, which I wouldn't really call "content" as it probably doesn't change too much of the game. Unless you're like Rattran and cut entire bits off at the neck.


Title: Re: Dragon Age
Post by: rattran on November 25, 2009, 06:22:34 AM
I saw somewhere that the %Complete is merely %achievements.


Title: Re: Dragon Age
Post by: Brogarn on November 25, 2009, 06:27:44 AM
The percentage of content completed directly relates to the achievements you've acquired. Or so I'm lead to believe.


EDIT: Damn. Beaten to it. *shakes fist*


Title: Re: Dragon Age
Post by: gryeyes on November 25, 2009, 06:29:34 AM
That also what I believed but ive heard it also factors in major "plot" points as well. I couldn't tell as I played through. I had 30% completed very early in the game.


Title: Re: Dragon Age
Post by: Tebonas on November 25, 2009, 06:45:40 AM
In this game you get Achievements for reaching major plot points, so its the same difference really...


Title: Re: Dragon Age
Post by: Sky on November 25, 2009, 07:42:14 AM
Exchanged Alistair with Oghren for the Orzammar part, and damn does 2h-survivability suck compared to sword'n'board. If he draws aggro, he is toast. And damage output isn't that much higher either.
That might be due to getting him with abilities already picked. My 2h has all but one 2h skill plus the first warrior line (death blow), and he's a badass. Throw on Indomitable and open with sunder arms and armor, most mobs are dead in two swings (technically four swings, I guess). He also has a chance to stun, both from talents and a rune I put on his sword (GM rune), and a fairly quick recharge on his knockdown to keep a second mob occupied.

He also has 40 str + bonuses (maybe 50 total) and 31 con, so a decent bucket of hps and good damage per (slow) swing. I usually just throw Al into Shield Wall mode to soak up arrows while I clean out the melee mobs.
The only face I had a real problem with was Lelani, who was an attractive girl whose facial expression made her look like she was constantly being violated in a most unpleasant way.
She's french, that's how they look.



Title: Re: Dragon Age
Post by: jakonovski on November 25, 2009, 07:48:34 AM
What is that cool armor Al is wearing? In my first playthrough I never found anything better than the Plate Armor of Preordering.


Title: Re: Dragon Age
Post by: Brogarn on November 25, 2009, 07:51:08 AM
Lookin' sharp, Sky!


Title: Re: Dragon Age
Post by: Rasix on November 25, 2009, 08:06:43 AM
What is that cool armor Al is wearing? In my first playthrough I never found anything better than the Plate Armor of Preordering.

Looks like Warden Armor from the Warden's Keep DLC.

Only suit I found in game that's better than the Dragon Plate as a whole is the Juggernaut suit you find in the Brecalian Forest.  Still, with the Dragon Plate I'm only wearing the helm and BP (midway, play #2).  Some other pieces make mixing it up quite worth it.


Title: Re: Dragon Age
Post by: jakonovski on November 25, 2009, 08:19:32 AM
I hate DLC. But maybe I'll have to buy it anyway.


Title: Re: Dragon Age
Post by: Sky on November 25, 2009, 08:27:01 AM
Yar, Warden's Keep. Al doesn't have the str for the dragon armor. I'm using the Honnleath village helm, I think it's +2 to all stats, looks like the basic winged open-faced helm.

Is there a way to tell what the set bonus is for armor?


Title: Re: Dragon Age
Post by: Rasix on November 25, 2009, 08:27:56 AM
Yar, Warden's Keep. Al doesn't have the str for the dragon armor. I'm using the Honnleath village helm, I think it's +2 to all stats, looks like the basic winged open-faced helm.

Is there a way to tell what the set bonus is for armor?

Look at stats.  Equip final piece. Look at stats again.  :awesome_for_real:  There's a really, really nice helm you can get for an archer if you attempt a certain encounter.



Title: Re: Dragon Age
Post by: Slyfeind on November 25, 2009, 08:28:54 AM
Finished last night. Normally I wouldn't go for more playthroughs, but those achievements are rather inviting. I really need up upgrade, because those endless loading screens really screwed with the Final Battle pacing. "Wooo things are getting exciting! Now look at this tooltip for five minutes!"

And here's how I ended!


Title: Re: Dragon Age
Post by: Sky on November 25, 2009, 08:29:23 AM
Spoiler fail.


Title: Re: Dragon Age
Post by: Rasix on November 25, 2009, 08:30:01 AM
Spoiler fail.

Fixed.  Abuse of power!


Title: Re: Dragon Age
Post by: Threash on November 25, 2009, 08:37:02 AM
Finished last night. Normally I wouldn't go for more playthroughs, but those achievements are rather inviting. I really need up upgrade, because those endless loading screens really screwed with the Final Battle pacing. "Wooo things are getting exciting! Now look at this tooltip for five minutes!"

And here's how I ended!


Golems i believe.


Title: Re: Dragon Age
Post by: Sky on November 25, 2009, 09:00:29 AM
Sly, your gripe continues to be with your pc, not Dragon Age.


Title: Re: Dragon Age
Post by: rattran on November 25, 2009, 09:07:27 AM
I fixed my eternal loading screens by setting the affinity to 1 core instead of 4. Nothing else was changed, but loading times went from 5-10 minutes to 45 secs max.


Title: Re: Dragon Age
Post by: Jherad on November 25, 2009, 09:36:27 AM
Mentioned earlier in the thread, but .Net framework 4 beta 2 sorted out all my loading time problems...


Title: Re: Dragon Age
Post by: Slyfeind on November 25, 2009, 11:36:57 AM
Sly, your gripe continues to be with your pc, not Dragon Age.

Agreed. And sorry for SpoilerFail!


Title: Re: Dragon Age
Post by: Ingmar on November 25, 2009, 11:42:48 AM
Yar, Warden's Keep. Al doesn't have the str for the dragon armor. I'm using the Honnleath village helm, I think it's +2 to all stats, looks like the basic winged open-faced helm.

Is there a way to tell what the set bonus is for armor?

The wikia page for DA is starting to shape up, I think one of the things they've got done is the set bonus info.


Title: Re: Dragon Age
Post by: lac on November 25, 2009, 12:53:28 PM
Quote
Is there a way to tell what the set bonus is for armor?

It says what stats get a bonus in the description of the armor but you can't see the exact values in game (unless you wear the full set).

(http://imgur.com/TLg7V.png)


Title: Re: Dragon Age
Post by: Sky on November 25, 2009, 01:55:39 PM
Ooo, I missed some prose!


Title: Re: Dragon Age
Post by: caladein on November 25, 2009, 02:34:56 PM
If anyone's still thinking of picking it up: $38 today* on Steam (http://store.steampowered.com/app/17450/) and Digital Deluxe Edition at $49 (http://store.steampowered.com/app/901037/).

*Countdown on sale page (http://store.steampowered.com/early-holiday) says 41 hours from 3pm Pacific.


Title: Re: Dragon Age
Post by: Ratman_tf on November 25, 2009, 03:36:06 PM
Sly, your gripe continues to be with your pc, not Dragon Age.

I already pitched some upgrade options to him a week or two ago.  :grin:


Title: Re: Dragon Age
Post by: Tannhauser on November 26, 2009, 04:31:28 AM
Finished the game yesterday, after an epic 14 hour cat-ass-a-thon.   :drill:


Great game!  I have a few minor complaints but I clocked in 56 hours of stellar gaming.  I've already re-started as a human noble warrior who is going dual strike/reaver, looks like fun.  Running with Al, Morrigan and Sten.  God is it hard to keep them happy!  Heck I even pissed off all three of them in Redcliffe Village!   

I like Sten in my party but he's getting on my nerves.

Me:  (To NPC) Sure I'll help you but I want a reward
Sten:  THIS IS NOT HELPING US DEFEAT THE DARKSPAWN FUUUUUUUUUUUUUU!

But dual wield warrior is lots of fun.  But we'll see after a couple of bosses. 


Title: Re: Dragon Age
Post by: NiX on November 26, 2009, 05:42:59 AM
I think Al is on the verge of leaving my party. I can never keep that guy happy, I didn't think Templars would be such tight asses.


Title: Re: Dragon Age
Post by: Strazos on November 26, 2009, 05:59:02 AM
Hey, do you get a dog if you pick a background other than human noble?


Title: Re: Dragon Age
Post by: Tebonas on November 26, 2009, 06:23:54 AM
Yes, you get a quest to heal one of the Dogs in the Warcamp (before the Grey Wardens get wiped out). The healed dog is grateful and imprints on you.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 26, 2009, 07:08:38 AM
Playing a female dwarf fighter with a noble background this time.  Am very curious to see how the story plays out with this origin as i can already see potential for major plot differences just from this background alone


Has anyone made it far enough into the game on a second go to see if the differences are truly there or merely cosmetic?



Title: Re: Dragon Age
Post by: Merusk on November 26, 2009, 07:26:49 AM
Xilren's in my brain.. playing the same characters in the same order as I am.  OUT, OUT DAMN YOU!


Title: Re: Dragon Age
Post by: Threash on November 26, 2009, 07:45:49 AM
Playing a female dwarf fighter with a noble background this time.  Am very curious to see how the story plays out with this origin as i can already see potential for major plot differences just from this background alone


Has anyone made it far enough into the game on a second go to see if the differences are truly there or merely cosmetic?



Yeah as far as being female goes remember you are not the only grey warden.


Title: Re: Dragon Age
Post by: stray on November 26, 2009, 07:51:37 AM
Some little things change with different types of characters, but not much. Like, if you are mage, you might take the route of going into the Fade to accomplish something.


Title: Re: Dragon Age
Post by: Threash on November 26, 2009, 08:39:48 AM
What does giving stuff to your armies in the camp do?


Title: Re: Dragon Age
Post by: Sky on November 26, 2009, 08:51:56 AM
Some little things change with different types of characters, but not much. Like, if you are mage, you might take the route of going into the Fade to accomplish something.
Alistair is a good friend with my character, but I'm a good guy. He's on the bench next playthrough, he wouldn't like that one imo. Funny how it's difficult for me to choose non-good guy dialog options, though.


Title: Re: Dragon Age
Post by: Xilren's Twin on November 26, 2009, 09:55:07 AM
Xilren's in my brain.. playing the same characters in the same order as I am.  OUT, OUT DAMN YOU!

"Resistence is futile. We will add your biological and technological distinctiveness to our own.."


Title: Re: Dragon Age
Post by: Njal on November 26, 2009, 10:27:39 AM
Playing a female dwarf fighter with a noble background this time.  Am very curious to see how the story plays out with this origin as i can already see potential for major plot differences just from this background alone


Has anyone made it far enough into the game on a second go to see if the differences are truly there or merely cosmetic?

It doesn't change much unfortunately. A few cosmetic conversation options is it.


Title: Re: Dragon Age
Post by: Ceryse on November 26, 2009, 11:10:27 AM
What does giving stuff to your armies in the camp do?

You get experience per turn in. Not a whole lot, but its noticeable. Especially if you do what some do and just buy a ton of Elfroot to turn in, since its cheap. Can level off of it if you're willing to spend the golds.

As for someone saying it was hard to get people to like you.. I never had that problem; Alistair is a bit harder, since his dialogue choices give very small bumps even when you respond the way he likes. Sten, however, is a cake-walk. Some dialogue choices will see you go up 11-22 points at a time. Throw in Gifts keyed to each character and they can fly up the Approval meter to the Personal Quest, which will further boost it.

I've done a Goody-mage playthrough and a bunch of half-hearted part-playthroughs. Now that I got some mods going now and have the DLCs and I'm doing a couple more playthroughs. Doing a City Elf Rogue at the moment who is willing to be a bit nasty to do what's best for her. Sten, Morrigan and Shale don't seem to mind, though.


Next I'll probably do a sword/board human noble male and then probably a dual wielding warrior, as they can chew through the enemies once they've leveled a bit. Not as powerful as a Mage, but still. Only have about 9 Achievements left.. not sure what a couple of them are, though, so should be interesting to try and get them before I get tired of the game while waiting for more in-depth mods to show up.


Title: Re: Dragon Age
Post by: stray on November 26, 2009, 11:13:46 AM
Am I neurotic, or has anyone tried to make a noble who looks like a Cousland and keeps that lameass name "Aedan" (sorry if there are any real Aedans here)?

I think Warriors are just the best way to experience the game though. Even though there are too many warriors and Shale makes all melee look like bitches.


Title: Re: Dragon Age
Post by: NiX on November 26, 2009, 12:37:13 PM
I can't wait to do a playthrough where I always pick the dialogue with (Kill him/her) in it.


Title: Re: Dragon Age
Post by: rk47 on November 26, 2009, 03:58:00 PM
I can't wait to do a playthrough where I always pick the dialogue with (Kill him/her) in it.

Name yourself Shepard and you're set.  :grin:

Currently replaying as a Shield Warrior with one point on dual wield for the sweet AoE attack.
I'm wondering whether Templar specialization is worth it or should I go Berserker/Reaver for my 'Extremist' playthrough.

Party make up:
Me (Human Warrior Shield)
Morrigan (Healer + Ice Controller)
Zhevran (Rogue & Deepass)
Sten / Oghren (To see his dialogues and story which I completely neglected on my first playthrough)

Wondering which one is better, Sten or Oghren overall?


Title: Re: Dragon Age
Post by: tmp on November 26, 2009, 04:11:26 PM
Oghren gets two specializations while Sten only gets one, so the former can probably make a better asset in the end. On the other hand Sten might get slightly higher attributes but not sure about it.


Title: Re: Dragon Age
Post by: Sky on November 26, 2009, 05:14:56 PM


Title: Re: Dragon Age
Post by: apocrypha on November 27, 2009, 12:17:48 AM
OK I don't get the whole Sten thing.

I happen to know he's a possible party member because I've seen him talked about in this thread, but as far as I can see there is, from the game alone, absolutely zero reason for me to free him. He's a self-confessed murderer, he offers no explanation for his actions and the only way I can see of freeing him is threatening the Reverend Mother or picking the lock on his cell, neither of which seem reasonable things to do given the information available.

In fact the only reason I considered it was because the whole "stoic character murderer probably not really responsible for the murders but too proud/honourable to elaborate" is such an obvious trope.

And wtf is with trivial side quests? I arrive in Lothering with a seriously important mission to attend to and the game starts throwing petty side quests at me like kids who've lost their mothers? What kind of demented (total lack of) role playing would you have to be doing to think that was worth just putting off clearing the name of the Grey Wardens and stopping the destruction of the known world by the darkspawn for?

And why does every party member I've come across so far have these impeccable, clipped, posh accents? Even the semi-mad witch girl who's lived her entire life in the Wilds? And why only 4 party members? Leliana joins and I have to tell the dog to piss off? Why? Give me some explanation for this shit in-game!

I dunno, I'm actually finding the game deeply unsatisfying. The immersion is badly broken for me by tired old obvious RPG tropes and poor mechanics. Plus I still find it horribly ugly! I'm not giving up on it yet because there's a lot of stuff I do like plus I spent £40 on it, but so far after about 10 hours playing I'd give it a solid 6/10.


Title: Re: Dragon Age
Post by: Tebonas on November 27, 2009, 12:33:33 AM
It takes different kinds.

To answer your question, you can free Sten so he will be able to redeem himself. You can tell this to the Reverend Mother and she gives him into your custody. Thats the goody-two-shoes way to do it.



Also, you can ignore sidequests. The game even gives you a "I'm on important Grey Warden business, sod off" option once in a while. Optional content you CAN do if you like can never be a minus in a game. Except when you search for things you can hate so that you might be able to buck a trend.


Title: Re: Dragon Age
Post by: sidereal on November 27, 2009, 12:35:23 AM
Remember that one awesome game where there were no side quests, the characters all sounded like idiots because they had no formal education, and you had to manage 12 party members at once?

Neither do I. 

I'm pretty sure you'd give that game a solid 2/10.

On sten:


Title: Re: Dragon Age
Post by: apocrypha on November 27, 2009, 12:57:50 AM
OK the redeeming himself thing I can go for, although it would sit better if he made some attempt to explain himself better, but as it is he's a taciturn murderer who gives me no reason to suspect he may be anything other than a potential danger to me and my party. My character does not like the fact that he's being left to die slowly in a cage or get torn apart by the darkspawn but I'm here to save the world, not interfere with the judicial system! And yeah, I need lots of people to fight lots of darkspawn. Shame the game only allows 4 of us eh?

I know I can ignore sidequests, I am, I just find it annoying that they seem so trivial. Kill some bandits? Fetch a flower? Look after a 9 year old? No, wait, I'll go save the world and just accept that the game tries to make me feel like a shitbag for not helping these people. I understand the reasons for sidequests etc but I'd prefer if they weren't so obviously meta, i.e. do these quests to earn gold and gain XP to make saving the world easier.

the characters all sounded like idiots because they had no formal education

Not having a formal education doesn't mean they have to sound like idiots, they could just not all sound like Helena Bonham Carter!

I know BioWare are very good at what they do but so far (and I stress again that I'm only 10 hours in... which I know for some games is already double their entire single player experience but hey, I bitch about that in those kind of games  :why_so_serious: ) it feels like an RPG put together with a committee with an RPG Construction Kit.

Oh and I'm not asking for 12 party members, I'm asking for a non-meta reason for the limitation. How about giving the PC a leadership skill or something? Or have someone say something along the lines of "I'd like to take Sten along with us too but any more than 4 of us will draw too much attention!". I want to roleplay and the game is making it very hard, which seems a shame for a role playing game.


Title: Re: Dragon Age
Post by: Tebonas on November 27, 2009, 01:12:23 AM
If it helps you deal, you later realize it was


and he felt really bad about it. In context of Fantasy RPGs that makes him almost a saint.  :awesome_for_real:

Aren't there always arbritary character limits in RPGs? Yes, 4 is a bit low, but it seems to be the new 6. These days I am glad if I can control more than the main character directly. And the fact that you can play out the background history of all your companions in the camp is pure genius.


Title: Re: Dragon Age
Post by: apocrypha on November 27, 2009, 01:18:40 AM
I'd guessed that was the reason behind what Sten did, like I said, obvious RPG trope is obvious  :why_so_serious:

And I totally get the limitations and restrictions on, for example, party size, I just like some attempt at maintaining immersion  :wink:

Anyway, most of the faults I am going on about (too much) are partly redeemed by how funny I am finding Morrigan's dialogue, especially with Alistair, that's quality stuff. "And now we have a dog. And Alistair is STILL the stupidest member of the party!". Awesome  :awesome_for_real:


Title: Re: Dragon Age
Post by: tmp on November 27, 2009, 03:39:11 AM
OK the redeeming himself thing I can go for, although it would sit better if he made some attempt to explain himself better, but as it is he's a taciturn murderer who gives me no reason to suspect he may be anything other than a potential danger to me and my party.
You can talk with people in the village about him and they'll tell you how he'd basically turned himself in after the murder, which is unusual enough in the otherwise cuthroat environment to suspect there may be something more to it, and the man does have considerable moral fiber. Yes if you want to be dangerously genre savvy about it then the game does make it appear like an obvious trope but honestly, what ever isn't. And they subvert it a little, like spoilered.


Title: Re: Dragon Age
Post by: 01101010 on November 27, 2009, 04:56:35 AM
Not to disrupt the current, but would this game be worth the $35 its on sale for this weekend? I am leaning along with my magic 8-ball towards yes.


Title: Re: Dragon Age
Post by: apocrypha on November 27, 2009, 05:06:15 AM
Despite my complaints I'd say yes. $35 is pretty cheap!


Title: Re: Dragon Age
Post by: Tmon on November 27, 2009, 05:13:56 AM
Alistair is a good friend with my character, but I'm a good guy. He's on the bench next playthrough, he wouldn't like that one imo. Funny how it's difficult for me to choose non-good guy dialog options, though.

Yeah, my first play through was straight up good guy warrior but this time I'm doing a Dalish rogue who is not a nice person.  Kicking the puppy consistently is proving to be harder for me than I thought it would be.  I've decided the dog is going to be my main tank because he seems to not care what I do.


Title: Re: Dragon Age
Post by: Merusk on November 27, 2009, 06:38:05 AM
When I freed sten I had Morrigan, Lis and Alistair in my party.  (I dislike the dog.)   IIRC, Morrigan gave me a reason to free him that I could stomach.  Even murdering bastards don't deserve to die like that. Kill him straight up or don't, but don't be a bitch about it to keep your hands "clean."


Title: Re: Dragon Age
Post by: Tannhauser on November 27, 2009, 07:30:56 AM
I've taken Sten out of my group.  I'm playing a dual weapon Warrior and don't need another non-tank warrior.  I will try him again if I do a 3rd playthru.
My current and probably permanent lineup for this run is;
Me-Dual Wield Warrior/Reaver (poisoner)
Morrigan (hexes/cold/various entropy)
Zeveran (open chests/dps)
Shale (tank)

I am running without a healer!  Morrigan makes pots and we drink 'em like kool-aid.  Also no-mage elemental spells.  Morrigan's hexes are interesting.  For instance she can cast Death Hex that makes every hit on a mob a crit.  Then my warrior goes Whirlwind and Flurry and whatnot on it.  Sick!  Drops mobs fast!




Title: Re: Dragon Age
Post by: Threash on November 27, 2009, 07:34:13 AM
When I freed sten I had Morrigan, Lis and Alistair in my party.  (I dislike the dog.)   IIRC, Morrigan gave me a reason to free him that I could stomach.  Even murdering bastards don't deserve to die like that. Kill him straight up or don't, but don't be a bitch about it to keep your hands "clean."

I think it actually gives you the option of killing him in the cage.


Title: Re: Dragon Age
Post by: rattran on November 27, 2009, 07:44:53 AM
Not that I could find on my "Gotta kill 'em all" playthrough. You can leave him, or take him.


Title: Re: Dragon Age
Post by: Bandit on November 27, 2009, 07:58:51 AM
When I freed sten I had Morrigan, Lis and Alistair in my party.  (I dislike the dog.)   IIRC, Morrigan gave me a reason to free him that I could stomach.  Even murdering bastards don't deserve to die like that. Kill him straight up or don't, but don't be a bitch about it to keep your hands "clean."

I love dog, but they could have made him more useful.  I love to see a mage/archer and send dog on Charge->Overwhelm and watch him bitch the ranged-users rather quickly.  Dog's strengths are definitely speed and regeneration.  Cast a regen on him during battle and he is pretty tough to take down. More upgrade and armour options would have been nice. At least his approval rating is always at 100% (human noble anyways) and doesn't care what your about.

He does add a bit different gameplay as well.  I just recently figured out that he can mark those areas where you see "landmark tree" and such.  I am not sure what it does as of yet, but I am going to take him back out and experiment.  I have also encountered a few oddities, such as dog finding a child in Redcliffe and he can also be used to hunt resources in a few areas.


Title: Re: Dragon Age
Post by: tmp on November 27, 2009, 08:13:13 AM
He does add a bit different gameplay as well.  I just recently figured out that he can mark those areas where you see "landmark tree" and such.  I am not sure what it does as of yet, but I am going to take him back out and experiment.
Basically you let the dog "claim" that landmark and it gives him a bonus while in game zone marked as his. Just right-click on the landmark while controlling the dog rather than main character.



Title: Re: Dragon Age
Post by: Sky on November 27, 2009, 08:54:02 AM
I also figured the whole Sten thing is about redemption, because they throw a lot of redemption at you. The Arl's poisoner, the Warden's Keep mage, etc. I usually redeem them if they make a good argument, but Sten didn't. I do sometimes wish I could bring another character along, but it's not a huge deal imo. Since Alistair doesn't seem very engaged in the Elven woods, I swapped him out for the dog for a bit.

And I hate to make a jab, but 4 characters maps to a controller. I haven't seen the console version, but if it's like MUA, the d-pad selects characters, right?


Title: Re: Dragon Age
Post by: tmp on November 27, 2009, 09:11:47 AM
re: Sten thing, thought it's a nice touch at the end


Title: Re: Dragon Age
Post by: Merusk on November 27, 2009, 09:45:55 AM
Some of the evil bastard things in this are great. 



Title: Re: Dragon Age
Post by: apocrypha on November 27, 2009, 10:46:29 AM
I haven't seen the console version, but if it's like MUA, the d-pad selects characters, right?

Surprisingly, no. The d-pad is hardly used in combat (at least by me), it lets you select targets, but pointing at the one you want to hurt works just as well.


Title: Re: Dragon Age
Post by: Slyfeind on November 27, 2009, 11:29:02 AM
I really like Sten.  I just wish there was more of him.

I personally like six characters, rather than four. People have tried eight or ten, and that's just crappy. Four's just not enough, and five is like some weird compromise. WTF WoW.


Title: Re: Dragon Age
Post by: Slyfeind on November 27, 2009, 11:33:52 AM
I fixed my eternal loading screens by setting the affinity to 1 core instead of 4. Nothing else was changed, but loading times went from 5-10 minutes to 45 secs max.

Oh crap, mine's set at 2 core, and my OS doesn't support it so I'm effectively at 1 core.  :ye_gods:


Title: Re: Dragon Age
Post by: KallDrexx on November 27, 2009, 02:45:52 PM
So can anyone tell me if my laptop will be able to play DA well and smoothly?  I have lost my ability to be able to decipher graphics card requirements.

Core 2 Duo 2.1Ghz
3gb RAM
Geforce 8600M GT  (I don't remember how much memory, but dxdiag claims approx total memory is 1779MB, which doesn't sound right at all.)


Title: Re: Dragon Age
Post by: Zar on November 27, 2009, 03:18:38 PM
So can anyone tell me if my laptop will be able to play DA well and smoothly?  I have lost my ability to be able to decipher graphics card requirements.

Core 2 Duo 2.1Ghz
3gb RAM
Geforce 8600M GT  (I don't remember how much memory, but dxdiag claims approx total memory is 1779MB, which doesn't sound right at all.)

I was able to play through on my laptop, 2.4 Ghz Core 2 Duo, 3 GB RAM, and a 8400M GS (only 128MB of RAM, which is actually under the minimum specs for Vista).  All settings set to low other than "Graphics Detail" which I set to medium.  However I had to knock that down to Low when the action became intense, and even then there was some slowdown when lots of characters were on screen.

That being said, it was quite playable.  Not very pretty, but playable.  My desktop is far more ancient than my laptop, and I don't have a PS3 or XBOX 360, so I had to make do.


Title: Re: Dragon Age
Post by: KallDrexx on November 27, 2009, 03:39:43 PM
Thanks,

sounds like it should work decently on my computer.


Title: Re: Dragon Age
Post by: rk47 on November 27, 2009, 03:53:10 PM
Ugh without a dedicated healer, the game is just too potion intensive. They made mages too useful in this game.

Shield Main / Sten / Morrigan / Leliana group kept getting into near deaths situation in level 8 range back alleys of Denerim.

I almost got in trouble near the end of clearing the 3rd back alley because I refused to fix the party's injuries before continuing. It was just down to me and Morrigan(no mana) with 7 bandits left, all of them at half hp. Fortunately the next kill exp was enough to level up Morrigan and gave her a full HP & Mana so it's Go Time. I taunted with my shield warrior, letting all 7 swarm me before letting loose with Morrigan's Cone of Cold, dropping all 6 of them, including myself.  :drill:



Title: Re: Dragon Age
Post by: Ingmar on November 27, 2009, 03:55:30 PM
And yeah, I need lots of people to fight lots of darkspawn. Shame the game only allows 4 of us eh?



Title: Re: Dragon Age
Post by: Fabricated on November 27, 2009, 04:09:56 PM
Jesus Christ, am I doing it wrong or is Redcliff virtually impossible?



Title: Re: Dragon Age
Post by: Ingmar on November 27, 2009, 04:21:19 PM
Re: Redcliffe section 1, part 2:

How well supplied are you with potions? Does Morrigan know the basic heal spell? Without a good supply of healing options - and really, a decent amount of lyrium potions for your mage(s), that second part can be very rough. Make sure you're doing as much focus-fire as possible, too, its easy for your party members to get split up on different targets, if you focus things down one at a time (as best you can, sometimes the militia dudes get in the way) the total damage dealt by your enemies will go down quite a bit. You might try tweaking your tactics stuff if you're relying on that a lot, too.



Title: Re: Dragon Age
Post by: rk47 on November 27, 2009, 04:55:34 PM
Re: Redcliffe section 1, part 2:

How well supplied are you with potions? Does Morrigan know the basic heal spell? Without a good supply of healing options - and really, a decent amount of lyrium potions for your mage(s), that second part can be very rough. Make sure you're doing as much focus-fire as possible, too, its easy for your party members to get split up on different targets, if you focus things down one at a time (as best you can, sometimes the militia dudes get in the way) the total damage dealt by your enemies will go down quite a bit. You might try tweaking your tactics stuff if you're relying on that a lot, too.


Here's a tip:  Let Tomas & the soldiers die and burn for all you care while you dish out the AoEs and plink away from ranged damage. Run back to the Templars on the topside when things get too hairy and the Templars will gladly assist you. Just keep in mind being KO'ed is not the end. If you can clear a wave or two, you have time to get the fallen party members up.

The trick here is to conserve all Morrigan's mana for Cone of Cold, Mindblast and buy Flasks if you have basic poisoning (Best investment imo) for cheap AoE Dmg.
Sten & Alistair should employ their critical hit skills to shatter the frozen mobs when they can.


Title: Re: Dragon Age
Post by: GenVec on November 27, 2009, 06:37:21 PM


Title: Re: Dragon Age
Post by: Comstar on November 27, 2009, 10:23:23 PM
I finished the game, took nearly 70 hours and I've only done 51% of the achievement and somehow missed 10% of the total map. This game is the RPG of the year, and for me, game of the year.

Played as a human male noble, tried to be mercenary about things, but ended up being nice and good to everyone, mostly. Morrigon stop's complaining after you start the main quest and get out of the village. Finished the game with as a duel rogue, Alistair the tank (spent half the game with Shale, until I got good enough gear for Alistair), Orgram (spent half the game with Sten but he's boring and not nearly as funny) and of course, Morrigon. She needs the party heal spell, but once she has that she's fine.

End game spoiler- .


It's also provided new hope for SWKOTROL: If they can spend the time to make the choices and characters as interesting as they have in Dragon Age, it will be well worth playing.





Title: Re: Dragon Age
Post by: Rasix on November 27, 2009, 10:34:20 PM

It's also provided new hope for SWKOTROL: If they can spend the time to make the choices and characters as interesting as they have in Dragon Age, it will be well worth playing.


 :facepalm:

Can all of you that still think SWTOR is being made by the same Bioware team and not a Frankenstein's monster of MMO dev failures, please raise your hand?  You may also raise your hand if you think Bioware made NWN2 or KOTOR2.  (Might as well cover my bases here).

Those of you with your hand up, make a fist with that hand, and punch yourself in the genitals. 

Make a "thumbs up" gesture with your other hand and hold it.  Thrust thumb violently into your eye socket.

Thank you. 


Title: Re: Dragon Age
Post by: rattran on November 27, 2009, 10:44:19 PM
:facepalm:

Can all of you that still think SWTOR is being made by the same Bioware team and not a Frankenstein's monster of MMO dev failures, please raise your hand?  You may also raise your hand if you think Bioware made NWN2 or KOTOR2.  (Might as well cover my bases here).

Those of you with your hand up, make a fist with that hand, and punch yourself in the genitals. 

Make a "thumbs up" gesture with your other hand and hold it.  Thrust thumb violently into your eye socket.

Thank you. 
Post of the Year.


Title: Re: Dragon Age
Post by: stray on November 27, 2009, 11:47:25 PM
I don't care about SWTOR. I'd rather see a Jade Empire sequel.

"Dev teams" aside, I really don't see how this will be anything like that Star Wars game though. Shit ain't happening. Everything about it is suited towards single player gaming. Umm, unless someone knows something I don't.


Title: Re: Dragon Age
Post by: Goreschach on November 28, 2009, 12:32:40 AM
I managed to finish the Redcliff defense on nightmare without losing a single npc, thus receiving their incredibly shitty helmet reward. The key, as with all things in this game, is having enough magic. Three mages all chugging lesser lyrium potions and spamming heal, force field, and crushing prison, made short incredibly long, drawn out work of that fight.


Title: Re: Dragon Age
Post by: 01101010 on November 28, 2009, 09:03:33 AM
This is one pretty game... Well worth the $28 I got it for at BBY on Friday with my 10 store credit.


Title: Re: Dragon Age
Post by: rk47 on November 28, 2009, 03:32:27 PM
Mages are too powerful imo. Having a warrior main pc relegated to supporting combat cast is an odd feeling when I focused on microing Morrigan & Whynne. Unlocking Morrigan's Cone of Cold & Electric shock is probably a good start for AoE fun. If you need slightly more defensive powers, grab Force Field next. Then onward to Tempest to spread the pain. With Whynne's Earthquake and Morrigan's AoE, Leliana and my Warrior is just there to clean up the survivors.


Title: Re: Dragon Age
Post by: Ingmar on November 28, 2009, 04:43:16 PM
Grabbed a couple useful mods today off fileplanet (there's probably a less evil/annoying place to download them if I'd looked around a bit). One removes the initial points spent on things when creating a character and just gives them to you to spend, so if you for example make a dwarf noble warrior and want to go 2h, you don't have that wasted point sitting around in weapon/shield. The other one doesn't autolevel NPCs to your level when they join, so you can spend their points as you like, rather than getting a level 12 Shale that's already set up a way you don't want her or whatever.


Title: Re: Dragon Age
Post by: Fabricated on November 28, 2009, 06:03:03 PM
I managed to beat the Redcliffe battle and only lost a couple no-name militiamen basically by micromanaging everyone and abusing the hell out of cone of cold and that aoe stun. Ugh.

However, can someone give an an answer on this choice I made so I don't end up wasting time like a retard?



Title: Re: Dragon Age
Post by: rk47 on November 28, 2009, 06:18:29 PM
I managed to beat the Redcliffe battle and only lost a couple no-name militiamen basically by micromanaging everyone and abusing the hell out of cone of cold and that aoe stun. Ugh.

However, can someone give an an answer on this choice I made so I don't end up wasting time like a retard?


I believe he is referring to the ferry boat at Lake Calenhad.


Title: Re: Dragon Age
Post by: Trouble on November 28, 2009, 10:54:35 PM
Some of the evil bastard things in this are great. 


You can. My GF did it today on her second playthrough. She's one of those chain option/reload people to see everything that happens. You can easily break up the marriage stuff that way as a female.


Title: Re: Dragon Age
Post by: apocrypha on November 29, 2009, 01:24:57 AM
Grabbed a couple useful mods today off fileplanet (there's probably a less evil/annoying place to download them if I'd looked around a bit). One removes the initial points spent on things when creating a character and just gives them to you to spend, so if you for example make a dwarf noble warrior and want to go 2h, you don't have that wasted point sitting around in weapon/shield. The other one doesn't autolevel NPCs to your level when they join, so you can spend their points as you like, rather than getting a level 12 Shale that's already set up a way you don't want her or whatever.

That sounds awesome and makes me strongly wish I could play this on the PC rather than the PS3. That said, I love the fact that playing it on the console makes it more comfortable for me to read every single bit of lore and info I find at my leisure.

I managed to beat the initial Redcliffe battle first time, but at the cost of pretty much everyone in the village.... I think Morrigan killed most of them tbh. Ooops. Sorry folks  :grin:



Title: Re: Dragon Age
Post by: Threash on November 29, 2009, 06:49:16 AM
Are there any mods to give Sten his missing lvl 7 spec point?


Title: Re: Dragon Age
Post by: apocrypha on November 29, 2009, 10:15:09 AM
The wiki (http://dragonage.wikia.com/wiki/Specializations) says you can save spec points so do you get Shale's point back when he gets to level 14?

Quote
Secondly, at levels 7 and 14, specialization points are gained which can be spent to take any unlocked specializations. Taking a specialization grants a one time bonus to attributes, and allows you to spend talent points on talents tied to that specialization. Specialization points are scarce and spent independently from attribute points, talent points, and skill points. They can be saved for later levels.

I've been using Alistair as my tank and he does ok, despite my difficulties with the tactics commands, is Shale better or just different? I've just picked him up at level 10.


Title: Re: Dragon Age
Post by: Rasix on November 29, 2009, 10:25:41 AM
Uhh, Shale doesn't have specializations.


Title: Re: Dragon Age
Post by: Threash on November 29, 2009, 10:37:34 AM
The wiki (http://dragonage.wikia.com/wiki/Specializations) says you can save spec points so do you get Shale's point back when he gets to level 14?

Quote
Secondly, at levels 7 and 14, specialization points are gained which can be spent to take any unlocked specializations. Taking a specialization grants a one time bonus to attributes, and allows you to spend talent points on talents tied to that specialization. Specialization points are scarce and spent independently from attribute points, talent points, and skill points. They can be saved for later levels.

I've been using Alistair as my tank and he does ok, despite my difficulties with the tactics commands, is Shale better or just different? I've just picked him up at level 10.

You mean Sten, and he gets one point at 14 everyone else gets one at 7 and one at 14 so hes at a disadvantage.


Title: Re: Dragon Age
Post by: NiX on November 29, 2009, 11:36:50 AM
Uhh, Shale doesn't have specializations.

He perma-specced into bird crushing.


Title: Re: Dragon Age
Post by: stray on November 29, 2009, 01:22:14 PM
I've renounced my vow off arcane warrior.. Gonna try it with spirit healer. Seems interesting. I named him Finn... maybe I'll just duo with Dog. "Finn MacCool" liked dogs apparently.  :roll:  8-)

No really, party configuration can make it interesting I suppose. Probably will be overkill to have too many mages.


Title: Re: Dragon Age
Post by: Tannhauser on November 29, 2009, 01:34:30 PM
Mages are so overpowered that you can spec a mage without AoE's and they still pwn face.  My healer-less spec is doing well; my dual-weapon warrior drops stuff fast so they don't take as much damage.   And Shale is a good tank with a cool and unique skill set.


Title: Re: Dragon Age
Post by: Fabricated on November 29, 2009, 03:09:06 PM
I'm in the mage tower now and suddenly the game is about 500 times easier when you have a dedicated healer with you. Who'da thought. Particularly when they have every healing spell in the game right off the bat.


Title: Re: Dragon Age
Post by: Reg on November 29, 2009, 03:31:00 PM
Get Wynne her Stonefist spell as soon as you can so she can shatter the guys Morrigan freezes. It's really hard not to take both of them along if you aren't playing a mage.  They're an excellent team.


Title: Re: Dragon Age
Post by: rk47 on November 29, 2009, 04:04:10 PM
Yeah, overall team build up seems to revolve around those two exclusively. I wish there's a better way to balance it but fuck, it's just so convenient to have team rejuvenation opening at the start of boss fights and let Morrigan unload everything after the first hex lands.



Title: Re: Dragon Age
Post by: Merusk on November 29, 2009, 04:19:13 PM
Arcane Warrior is balls nasty, Rob.


Title: Re: Dragon Age
Post by: stray on November 29, 2009, 04:28:08 PM
It is, but I just think it's more fun to gimp yourself a bit. I mean, at least in the party. Play with/explore characters you haven't before, regardless of optimal usefulness. The characters/skills are worth exploring in their entirety anyhow (or so I think). I'd agree it's GOTY. So much to offer.. Been playing the shit out of it.


Title: Re: Dragon Age
Post by: BitWarrior on November 29, 2009, 04:30:58 PM
Here's hoping Bioware will pull a Blizzard and implement popular mods on the PC into the official game, by extension porting them over to the console versions.


Title: Re: Dragon Age
Post by: tmp on November 29, 2009, 04:33:08 PM
Yeah, overall team build up seems to revolve around those two exclusively.
You can generally roll with having either one or the other in the team just fine. The extra dps you get from replacing one of them with someone else seems just enough to keep things winnable still, and it keeps things more interesting both in terms of dialogues you get and well, it's not such complete snoozefest as it can get when you have both the heals and superior cc.


Title: Re: Dragon Age
Post by: Ingmar on November 29, 2009, 05:50:05 PM
Yeah there's really no need to carry both. I'm rolling over stuff easily with Alistair/Sten/dw rogue/Wynne. Killed the high dragon first try with no cheesy kiting/hide under the bridge stuff this time through.


Title: Re: Dragon Age
Post by: Rasix on November 29, 2009, 06:09:30 PM
I never carry both. I despise having to micromanage.  I do very little of it unless I really need to.  Plus, I like having Shale and a lock popper in my group.  Shale's conversations with Lel and Wynne are pretty entertaining so far.

Anyone used a good respec mod? I'm concerned that one might screw with talent points gained through books and ability points gained in the Fade.


Title: Re: Dragon Age
Post by: Fabricated on November 29, 2009, 07:02:08 PM
My PC is a rogue so I don't need Ms. Lispy in my group. I usually take Sten, Alistar, and Morrigan. I haven't gotten shale yet since I'm doing the whole Redcliffe->Mage Tower->Redcliffe deal.

The fade is really fucking annoying by the way. I'm demolishing everything for the most part now that I got 3/4 of my special tricks in the place but man the place drags ass.


Title: Re: Dragon Age
Post by: Bismallah on November 29, 2009, 07:53:18 PM
Beat it yesterday, was pretty good. Total play time was just under 45hrs. (on PS3)

Main character was an Elf Dalish Rogue, after I had already made an Elf Mage full healing and found out I couldnt do jack shit for some of the solo parts so had to restart. Sigh... I normally took Morrigan, Alistar, and Wynne. I would swap Sten in from time to time for Wynne if I had a bunch of health poultices and had a good tactic setup so they all automatically used them when they needed.

Ending wasnt bad. I still think I was more involved with both Oblivion and Fallout 3. I beat Dragon Age just to beat it, felt like it was really dragging on and I was always so worried I was making a decision that would totally screw me over.


Title: Re: Dragon Age
Post by: schild on November 29, 2009, 07:55:47 PM
Quote
I still think I was more involved with both Oblivion and Fallout 3.

Bethsoft makes great worlds for tromping around in but can't craft a story to save their life. Here's to hoping on [sekrit projects].


Title: Re: Dragon Age
Post by: Riggswolfe on November 29, 2009, 07:56:42 PM
Quote
I still think I was more involved with both Oblivion and Fallout 3.

Bethsoft makes great worlds for tromping around in but can't craft a story to save their life. Here's to hoping on [sekrit projects].

Their stories are alright, I always find their NPCs lacking though Fallout 3 was miles better than Oblivion in that regard.


Title: Re: Dragon Age
Post by: stray on November 29, 2009, 08:19:37 PM
I'd prefer the party based rpgs over Bethsoft's approach any day. Not just Bioware, but in general.


Title: Re: Dragon Age
Post by: sidereal on November 29, 2009, 08:47:39 PM
What was Fallout 3's plot?  Something about water?  Like other Beth games, it's just a sandbox with a thin reed of a motivation.  They like dropping you into the middle of a world and letting you wander with barely any incentive.  I prefer the Bioware implementation.  Open world built around a particular narrative.


Title: Re: Dragon Age
Post by: stray on November 29, 2009, 10:06:15 PM
It's funny that even though they departed from D&D, every character pretty much falls into some alignment. Morrigan - chaotic neutral, Alistar- Lawful Good, Duncan - Neutral..

Kind of wish they had really implemented a gauge for all of it though. That was always cool to see your Jedi character in KotoR glowing Blue or Red, etc..

/end random


Title: Re: Dragon Age
Post by: Tebonas on November 29, 2009, 10:49:36 PM
After finishing the game with my sword'n'board warrior, I just restarted it with a mage for my evil playthrough. I only used Wynne for healing, so I was not prepared for the total domination mages have in this game. My mage wipes the floor on Nightmare, its somewhat ridiculous.

Of course, being an evil greedy bastard is helped by this "bow before me, worthless minions or I crush you" option.


Title: Re: Dragon Age
Post by: apocrypha on November 29, 2009, 10:57:45 PM
You mean Sten, and he gets one point at 14 everyone else gets one at 7 and one at 14 so hes at a disadvantage.

Sten, sorry, I mis-read! Shame that point is indeed lost then.

This game is really, really growing on me, I have to admit. I'm already looking forward to a 2nd playthrough so I can do things very differently, just to see how they turn out.


Title: Re: Dragon Age
Post by: Slyfeind on November 29, 2009, 11:44:15 PM
I never carry both. I despise having to micromanage.  I do very little of it unless I really need to.  Plus, I like having Shale and a lock popper in my group.  Shale's conversations with Lel and Wynne are pretty entertaining so far.

Anyone used a good respec mod? I'm concerned that one might screw with talent points gained through books and ability points gained in the Fade.

The Raven worked fine for me. No problems at all, though I didn't really try to break it: http://social.bioware.com/project/469/


Title: Re: Dragon Age
Post by: Raguel on November 30, 2009, 12:49:38 AM


Hey so I finally got Dragon Age. The only thing I hate about it so far is that you can only have 3 others in your party. Oh and I managed to lose my dog somehow :(


So what's the consensus on the DLC? Is it worth buying?


Title: Re: Dragon Age
Post by: Reg on November 30, 2009, 12:52:30 AM
Go back and get your dog. Some of the funniest dialogue is about him.


Title: Re: Dragon Age
Post by: Raguel on November 30, 2009, 01:01:07 AM
Should he be in the exact spot I left him or do I have to be in the general area? I decided to pick up wynne (sp) so he should be somewhere in the Tower. I couldn't remember where I left him, so I spent an ungodly amount of time retracing my steps, but I couldn't find him  :heartbreak:

I think someone said you really don't need a healer in this game, but I'm kind of worried that I'll be too tank heavy (although I did pretty well before)


eta: My current party is: My soon-to-be champ, Alistair, Wynne, and Morrigan (I can't believe I didn't recognize her voice :P. I kept thinking, "wow she sounds really familiar". )


Title: Re: Dragon Age
Post by: Tebonas on November 30, 2009, 01:07:18 AM
So, I browsed the official forums to maximize my second playthrough (basically looking what quests I've missed so that I can experience that content as well).

It turned out the game seems to have random named item drops. That is so completely beyond retarded for a single player game I can hardly believe it.


Title: Re: Dragon Age
Post by: Reg on November 30, 2009, 01:11:19 AM
Ohh all you did was drop him out of your group to pick up Wynne? Unless your game is seriously, horribly bugged Dog should be waiting for you back at your party's main camp.  It's where you go when you select the square at the top right of the world map when you travel.

I thought you'd forgotten to complete the quest to get him much earlier in the game.


Title: Re: Dragon Age
Post by: Ingmar on November 30, 2009, 02:28:21 AM
Yeah you can't leave anyone anywhere unless you kick them out or something. Dog is at your camp. (The game doesn't do a very good job of saying HEY NOOB YOUR CAMP IS THIS SPOT TO CLICK UP HERE, I will grant.)


Title: Re: Dragon Age
Post by: NiX on November 30, 2009, 05:34:50 AM
I wish you could be a golem too.


The dog dialog is good? When he's in the party or when you interact with him in the camp?


Title: Re: Dragon Age
Post by: tgr on November 30, 2009, 05:50:40 AM
I haven't played that far yet, but I did have a few funny comments in one of the camps where everybody in the party had something to say to him. I'm an absolute sucker for that kind of content, especially if it's actually funny to boot.


Title: Re: Dragon Age
Post by: tmp on November 30, 2009, 06:27:37 AM
The dog dialog is good? When he's in the party or when you interact with him in the camp?
Both. Leliana had a discussion with him on the road at some point if he should really be immortalized in her songs as "gluttonous", e.g.


Title: Re: Dragon Age
Post by: Mazakiel on November 30, 2009, 07:51:39 AM
The dog is awesome.  When I got to Denerim with him in the party, he ran off and came back with a kid, and I had to explain to him why he couldn't keep it. 


Title: Re: Dragon Age
Post by: Thrawn on November 30, 2009, 11:41:23 AM
Think I just ran into my first game bug, or maybe I'm just missing something? -



Title: Re: Dragon Age
Post by: Nonentity on November 30, 2009, 11:43:05 AM
Well...



Title: Re: Dragon Age
Post by: Ingmar on November 30, 2009, 11:44:53 AM
Thrawn:



Title: Re: Dragon Age
Post by: Teleku on November 30, 2009, 01:01:50 PM
What was Fallout 3's plot?  Something about water?  Like other Beth games, it's just a sandbox with a thin reed of a motivation.  They like dropping you into the middle of a world and letting you wander with barely any incentive.  I prefer the Bioware implementation.  Open world built around a particular narrative.
What was Fallout 1's plot?  Something about water?

What you described is the point of Fallout games.  Sandbox.


Title: Re: Dragon Age
Post by: Ingmar on November 30, 2009, 01:08:01 PM
Fallout 1 was non-linear but I wouldn't describe it as a sandbox. I think that term gets thrown around way too much. Fallout 1 and 2 weren't really sandboxes. Fallout 3 is closer. Mount and Blade - now that's a sandbox.


Title: Re: Dragon Age
Post by: Bunk on November 30, 2009, 01:52:28 PM
I stopped half way through my first run, and I'm really enjoying my second try.

Playing a Human mage who plans to burn down the Chantry and eventually take over the known world. Using Morrigan, Liliana (I'll purge her of those silly Chantry loyalties), and Dog to Tank.
I quickly decided Arcane Warrior would be too easy, so I've gone the opposite. I cut a deal to learn Blood Magic, and I totally focused on the Virulent spell line, which includes cool, chain-goop explosions, and ends with Animate dead. Who needs a warrior when you can animate a dead one?

Also, Misdirection Hex is love. Revenants become a cake walk when they can't hit you... I haven't bothered taking a single spell in the elemental lines.


Title: Re: Dragon Age
Post by: eldaec on November 30, 2009, 02:38:02 PM
It's funny that even though they departed from D&D, every character pretty much falls into some alignment. Morrigan - chaotic neutral, Alistar- Lawful Good, Duncan - Neutral..

Pretty much every character in any form of poor to average quality fiction can be bucketed in a D&D alignment.

They do better than most computer games in handing out actual personalities, most characters have an arc. Leliana manages to swing around the lawful/chaotic scale pretty well (though that may just be the writer attempting to model female behaviour).


Title: Re: Dragon Age
Post by: stray on November 30, 2009, 05:12:06 PM
Yeah, I agree. They're a bit more complicated. I like that it's pretty thorough with my own character too. My warrior is a neutral, almost taking up Duncan's mantle and rarely rocks the boat about anything but darkspawn. My mage is chaotic good, I guess. They really feel like different dudes. I've yet to play a dwarf, but I'm definitely going to be a prick with that.


Title: Re: Dragon Age
Post by: Raguel on November 30, 2009, 05:13:08 PM
Ohh all you did was drop him out of your group to pick up Wynne? Unless your game is seriously, horribly bugged Dog should be waiting for you back at your party's main camp.  It's where you go when you select the square at the top right of the world map when you travel.

I thought you'd forgotten to complete the quest to get him much earlier in the game.

LOL Bioware gave me an easy button and I didn't know it. Gone are the days of leaving a party member in a flooded mine, eh? I guess I should have dl'd the manual (I'm renting, probably will buy it)


This game seems light years ahead of Jade Empire.  I love Bioware, but when did video games get this good?


Title: Re: Dragon Age
Post by: stray on November 30, 2009, 06:14:52 PM
Jade Empire was their first attempt at departing from D&D, incorporating more action, creating their own lore... So it was hit and miss, I guess. But they finally are in their groove. Which is why I think Jade needs to be revisited. Or something like it. I'd just like to play something like this, but more Asian or tribal or exotic.. as opposed to high fantasy (I dig that too though, of course). As much as I like Asian RPG's, I like how these western styled rpgs play out too. You'd never get a Bioware type of game from Asia.


I don't know why nobody likes Leliana. She's cool. A bit goody, but if you're playing a good character, it fits. It didn't dawn on me at first, but she's sort of... Joan of Arc like. Not just because she's French either! I dunno.. she's a cool character.



Title: Re: Dragon Age
Post by: Ingmar on November 30, 2009, 06:22:13 PM
Yes, the Joan of Arc parallels are a bit heavy handed at times. I like her a lot though - her lines are funny, she has some interesting story stuff, and the voice actress is quite good I think, although I'm not qualified to say if the accent is done well or whatever.

Honestly the voice acting in this game is largely top-notch. There are some things that don't work - the little kids are often terrible - but they're pretty rare, and there's not quite so much HEY THIS RANDOM DUDE IS THAT SAME GUY AGAIN as there was in say the KOTOR games.

There are a few accent consistency problems. For example, why is Wynne the only Fereldan human without a British accent? The characterization for her is so good though that I really don't mind.


Title: Re: Dragon Age
Post by: Strazos on November 30, 2009, 07:05:40 PM
There's a pretty good Lelianna and Morrigan conversation eventually.

Also, anything involving the Dog is awesome. Like when he finds certain spots on maps. Or when you go to talk to werewolves.


Title: Re: Dragon Age
Post by: Threash on November 30, 2009, 07:18:35 PM
I dislike Leiliana because shes mostly useless in combat but i have to drag her around to open chests.  Offering to give Morrigan a make over was  :awesome_for_real: though.


Title: Re: Dragon Age
Post by: tmp on November 30, 2009, 07:19:36 PM
although I'm not qualified to say if the accent is done well or whatever.
Leliana's VA is native french speaker so it's pretty amusing to see the complaints about the quality of her accent. Also, plenty people seem to like her just fine.


Title: Re: Dragon Age
Post by: stray on November 30, 2009, 07:42:29 PM
I think her accent is fine. I thought she may have been a native speaker. Not over-pronounced/exaggerated french.. it's just right.

She's not useless in combat.. I mean, she's a support character, so it's more intangible? Saves me from making my own character like that too. Archery OTOH, ultimately is a bit useless. It only comes into it's own if you control it.


Title: Re: Dragon Age
Post by: schild on November 30, 2009, 08:26:31 PM
Windowed mode, noborder. Anyone figure it out yet?


Title: Re: Dragon Age
Post by: rk47 on November 30, 2009, 09:09:51 PM
I think her accent is fine. I thought she may have been a native speaker. Not over-pronounced/exaggerated french.. it's just right.

She's not useless in combat.. I mean, she's a support character, so it's more intangible? Saves me from making my own character like that too. Archery OTOH, ultimately is a bit useless. It only comes into it's own if you control it.

Britain vs French setup of the Dragon Age 2?  :drillf: I dunno man, I can't stand french accent but overall she's fine.

Despite putting too many points on Archery, her Scattershot is pretty useful, but there's no harm in delaying it. Put a second point on Poisoning talent for Fire flasks, lock pick asap, don't worry too much about dual wielding talents, grab the third tier rogue passive for auto-crit on stunned target and suddenly the synergy clicks together once you slap stunning runes on her offhand dagger.

Berserker's Final Blow doesn't seem that good. I hit a Light Red target for 110 damage though at the cost of all my stamina.



Title: Re: Dragon Age
Post by: stray on December 01, 2009, 04:22:50 AM
Oh yeah another thing. How the heck does anyone manage to get on the good sides of both Leliana and Morrigan? Morrigan is a pain in the ass if you want to do anything "nice" in the game. While Lel is the flipside. Cockblockers, the both of them.

Not even sure why so many of you like playing Sten either. He might be the worst character.


Title: Re: Dragon Age
Post by: Reg on December 01, 2009, 04:37:51 AM
Morrigan is easy. You can piss her off by being a nice guy every chance you get as long as you keep giving her presents.  She likes jewelry and there are tons of them around.  And it's really only during the early part of the game that she bitches a lot about you being too nice. She quiets down later on.


Title: Re: Dragon Age
Post by: tmp on December 01, 2009, 06:21:45 AM
Oh yeah another thing. How the heck does anyone manage to get on the good sides of both Leliana and Morrigan?
I've skipped most of the k10rats and wasn't a cock to them when speaking in the camp. With couple gifts to each it ended with something like 80-90 rating with them both.

Morrigan likes to bitch but the disapproval hits she gets are pretty minor.


Title: Re: Dragon Age
Post by: Sky on December 01, 2009, 06:43:30 AM
Or just leave Morrigan pouting over in her own little camp area like the cool kid she is. I laughed and thought of WUA last night when there was a cut scene after the elves of Lel singing a tune for us and Morrigan just shook her head. I guess maybe Sten was supposed to be in her little campsite, and that elven kid? Yeah, they're not in my game, har har.

I still have her as an archer with some grenades. I put her on supplemental damage and CC, she's got the knockdown shot and pin can help when mobs get on Wynne. I've gotten into a decent groove with the 2h templar/Alistair/Wynne/Leliana lineup. I still miss Bartdog, though. But I feel from an rp perspective that I should have Al with me, we are the last two Wardens, after all, and I don't see taking three warriors out. I almost wish I had taken another class as human noble just for the rp angle of having the dog and Al, it seems like they would be the natural group for that background.


Title: Re: Dragon Age
Post by: stray on December 01, 2009, 07:56:26 AM
Yeah, I don't care much for the cool kids either. Although I'm not exactly "good" on my warrior. I try to be neutral, which I believe is what the wardens are all about. Even so, being neutral makes them a pain in the ass.


Title: Re: Dragon Age
Post by: murdoc on December 01, 2009, 08:11:22 AM
I'm trying to play the game as 'good by any means necessary', but I don't always quite accomplish that. i wussed out with the urn and kinda want to do the Dalish area again as I don't think the choices I made are quite fitting for how I was trying to play my character.

Wynne didn't survive our first encounter. Actually, a lot of people haven't survived our first encounters. I keep killing people, but Leliana still thinks I'm awesome. With some of her dialogue it almost seems like I'm corrupting her a bit.



Title: Re: Dragon Age
Post by: Rasix on December 01, 2009, 08:21:06 AM
With some of her dialogue it almost seems like I'm corrupting her a bit.

With her past, probably not as much as you'd think.  She's been there.

I've found the most effective usage for Lel is mage slaying (she also makes a pretty good ranger) by having her auto target mages and use a nice arrow of slaying on them (need some more stam).  I feel bad that I've forgotten about how the rogue auto-crit on stun ability would work great with her, especially in focus firing down yellow mages, so I'm working toward that now. 

Even without, she's pushing around 25% of party damage, which isn't bad at all.  Shale doesn't do much, Wynne does very little, while the arcane mage has been doing the bulk.  Requiring very little healing and rarely dying is another plus.

Still, I wish there was another rogue available.  I don't want to bring along Zev for my puppy kicker run. 


Title: Re: Dragon Age
Post by: jakonovski on December 01, 2009, 10:03:41 AM
Starting my Dwarf Warrior playthrough, and I noticed I haven't gotten the recruit all party members achievement. I'm pretty much 100% sure I haven't missed any. How odd.


Title: Re: Dragon Age
Post by: Rasix on December 01, 2009, 10:06:02 AM
Starting my Dwarf Warrior playthrough, and I noticed I haven't gotten the recruit all party members achievement. I'm pretty much 100% sure I haven't missed any. How odd.



Title: Re: Dragon Age
Post by: jakonovski on December 01, 2009, 10:07:43 AM
Ohhhhhhh!



Title: Re: Dragon Age
Post by: 01101010 on December 01, 2009, 11:11:45 AM
Starting my Dwarf Warrior playthrough, and I noticed I haven't gotten the recruit all party members achievement. I'm pretty much 100% sure I haven't missed any. How odd.



Title: Re: Dragon Age
Post by: Ingmar on December 01, 2009, 11:16:41 AM
Oh yeah another thing. How the heck does anyone manage to get on the good sides of both Leliana and Morrigan? Morrigan is a pain in the ass if you want to do anything "nice" in the game. While Lel is the flipside. Cockblockers, the both of them.

Not even sure why so many of you like playing Sten either. He might be the worst character.

Gifts, in-camp dialogue, and persuade skill. There is typically an option, when Morrigan is about to get pissed off at something, to persuade her down to a smaller (or no) penalty as part of the conversation. Not sure if Leliana has a similar setup when you're making choices she doesn't like, as the only playthrough so far that I've used her in the party I was doing 'good' options that she liked.

Also Sten is a very interesting character, but you have to get him up in happiness before he'll really open up at all. If you've just got him sitting at neutral and in camp being unused, yeah he doesn't do much other than give you one word answers. He likes paintings, btw.



Still, I wish there was another rogue available.  I don't want to bring along Zev for my puppy kicker run. 

You could grab that no-autolevel-for-npcs mod and make Leliana a stabby rogue just for variety?


Title: Re: Dragon Age
Post by: eldaec on December 01, 2009, 11:33:08 AM
Jade Empire was their first attempt at departing from D&D, incorporating more action, creating their own lore... So it was hit and miss, I guess. But they finally are in their groove. Which is why I think Jade needs to be revisited. Or something like it. I'd just like to play something like this, but more Asian or tribal or exotic.. as opposed to high fantasy (I dig that too though, of course). As much as I like Asian RPG's, I like how these western styled rpgs play out too. You'd never get a Bioware type of game from Asia.


I don't know why nobody likes Leliana. She's cool. A bit goody, but if you're playing a good character, it fits. It didn't dawn on me at first, but she's sort of... Joan of Arc like. Not just because she's French either! I dunno.. she's a cool character.


If it wasn't for EA, I'd be excited by what they've done with the Dragon Age world - there is plenty you could do in future games set there despite being superficially generic fantasy. There is enormous scope for basing less generic rpgs around specific conflicts and concepts introduced in Origins, I imagine Bioware see themselves basing several big games in this universe.

Unfortunately, it will never happen because EA. So I expect a couple of years of DLC loot dungeons at $5 a pop and a half hearted expansion, by which point Bioware will be completely gutted of talent and we'll never see a product like this from them ever again.

 :heartbreak:

And I like Lel, she's light years ahead of kotor's obvious_female_trope_001-999 characters. It is just unfortunate that rogues suck monkey balls.


Title: Re: Dragon Age
Post by: Bunk on December 01, 2009, 11:48:18 AM
I had planned on using Zev for my mean playthrough, but I couldn't drop Leliana for him. I find her just fine as an archer, personally.

I just took my first huge hit on Alister (-29) for a decision I made in Redcliff. If only he new what I really chose to do there...


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 01, 2009, 12:14:32 PM
I had planned on using Zev for my mean playthrough, but I couldn't drop Leliana for him. I find her just fine as an archer, personally.

I just took my first huge hit on Alister (-29) for a decision I made in Redcliff. If only he new what I really chose to do there...

With persuasion and a bit of creative truthfulness *cough* I only took a -9 hit from that, gave him some nice bracers and he was happy again. I can't figure out if I'm playing a good guy or bad guy, I think my mage(max persuasion at level 10) is all about saying whatever he can to get the best possible reward. meta-gaming? maybe but I like to think he's just a habitual liar. Thus far I've convinced liliana that morrigan and i were just "talking" in her tent and she should relax...which she believed and is still sweet on me.


Title: Re: Dragon Age
Post by: Yegolev on December 01, 2009, 12:36:13 PM
I guess maybe Sten was supposed to be in her little campsite,

Sten is too cool to stand near fires.  Being warmed by something is showing weakness.


Title: Re: Dragon Age
Post by: tmp on December 01, 2009, 12:44:30 PM
Besides Sten prefers his mages with their tongues cut out.


Title: Re: Dragon Age
Post by: stray on December 01, 2009, 02:46:23 PM
If it wasn't for EA, I'd be excited by what they've done with the Dragon Age world - there is plenty you could do in future games set there despite being superficially generic fantasy. There is enormous scope for basing less generic rpgs around specific conflicts and concepts introduced in Origins, I imagine Bioware see themselves basing several big games in this universe.

Unfortunately, it will never happen because EA. So I expect a couple of years of DLC loot dungeons at $5 a pop and a half hearted expansion, by which point Bioware will be completely gutted of talent and we'll never see a product like this from them ever again.

 :heartbreak:

And I like Lel, she's light years ahead of kotor's obvious_female_trope_001-999 characters. It is just unfortunate that rogues suck monkey balls.


I don't think it's generic fantasy per se. A little dependent on real life myths actually, and not in a Tolkien-esque way. It's transparent.. Like Flemeth and Morrigan for example. Or how Highever seems to be some form of Scotland or something. In fact I was a little irritated by that at first. I'm a little "OCD" when it comes to creating RPG characters, so I felt pigeonholed as a Human Noble. Seriously, I'm insane and not proud of it. Like, I started wigging out on how my character concepts fit. Anyhow, I made my Duncan McCleod ripoff warrior, and fuck it if he doesn't look like a Scot.  :why_so_serious: Neither do the McCleods. But my point is, I could have used a more "generic" setting. I feel like the game lacks that option, unless you're a mage. There should have definitely been a Human Commoner origin.


Title: Re: Dragon Age
Post by: Ingmar on December 01, 2009, 02:55:47 PM
I think the very specific origin stories are the best thing they've done, personally. They do much more to make the character feel a genuine part of the world than the more generic backgrounds that these sorts of games have had in the past (Torment style games excepted.) It's pretty cool how the human noble is getting recognized everywhere he/she goes, etc., and that different encounters play out differently for the other origins, even if it is largely cosmetic. It helps immersion immensely. Yes, it comes at the cost of some amount of customization in terms of ethnicity and such. They've left themselves a lot of room to explore other stuff around that in the future though.

I do know there were some other origins planned that got cut (a human Avvar barbarian one for example). Seems like something that could conceivably be added in later through DLC, although maybe the cost of adding extra interactions to the existing encounters would mean that it wouldn't be as fully integrated as the first 6.


Title: Re: Dragon Age
Post by: sidereal on December 01, 2009, 04:02:59 PM
On the topic of potential future expansions, I like that they've balanced between setting features that are global and those that are specific to Ferelden.  The Blight seems to be global, Grey Wardens are global, the Deep Roads seems to stretch over an area much larger than Ferelden.  I don't recall whether the way Templars work and interact with Mages is global, but I believe so.

So in the future you could develop a storyline in Orlais or with the Qunari or even further out, but you'd still have some foundational elements that would keep it familiar.


Title: Re: Dragon Age
Post by: tmp on December 01, 2009, 04:13:07 PM
I don't recall whether the way Templars work and interact with Mages is global, but I believe so.
I believe they are since the Chantry which runs them is a "product" of Orlais and based in their capital city. Might be different for the mages in Tevinter.


Title: Re: Dragon Age
Post by: Engels on December 01, 2009, 05:59:18 PM
Maybe someone's already said in this epic thread, but at what point do you get to specialize? I already got my specialize point, but the 4 fields remain locked on my level up windows.


Title: Re: Dragon Age
Post by: 01101010 on December 01, 2009, 06:15:59 PM
Maybe someone's already said in this epic thread, but at what point do you get to specialize? I already got my specialize point, but the 4 fields remain locked on my level up windows.

Have to unlock the spec you want by doing the quest or talking to a trainer for it. Then (i assume) the next time you level you get to pop it into your spec talent.

--I assume since I leveled up right before finishing the urn quest and unlocked reaver at the end of it but can't slot it by any means that I found.


Title: Re: Dragon Age
Post by: rattran on December 01, 2009, 06:29:42 PM
Unlock the specs, and get the points for them at level 7 and 14. Reaver was a disappointment, as was berserker.

As for how to unlock the specs, seems there's 2 ways for most of them, but not all.


Title: Re: Dragon Age
Post by: stray on December 01, 2009, 06:42:38 PM
Once you unlock though, it's a one time thing.

Warrior specs... Probably going against the status quo here, but as far as how this game and that class plays out -- Temp and Champ are the two better specs. It's easy to write off Temp since you have Alister, but really.. It's plenty useful for your own character. Templars kick ass.


Title: Re: Dragon Age
Post by: rk47 on December 01, 2009, 06:50:55 PM
Unlock the specs, and get the points for them at level 7 and 14. Reaver was a disappointment, as was berserker.

As for how to unlock the specs, seems there's 2 ways for most of them, but not all.

Berserker is pretty much increased damage ++ at the price of your stamina. Berserk activation adds decent damage when you have Shield Expertise + Assault.
Champion is party buffer most of the time.
Reaver is somewhat offensive tanker with slight CC and PBAOE aura.
Templar is situational use skills. The 4th tier ranged AoE stun is good, but the stamina cost is really steep, most of the time I don't have any stamina to do anything else, better let Leliana use Scatter Shot instead, but cleansing is pretty nice when you got hit with a No-Heals-4-You debuff.


Title: Re: Dragon Age
Post by: stray on December 01, 2009, 08:39:34 PM
Situational use, but Templar makes some tricky situations "less than tricky". Or just keeping Alister around is good too. I feel that he's underrated. He gets rid of magic threats quickly. Plus, he's one of the best party members. The game is much better with him, whinyness aside.

As for the main character though, Champ is the best spec in my opinion, and Temp if you have points to spare.

Has anyone found the Warrior warden keep abilities useful? I hate them. Rogue gets a passive though.




Title: Re: Dragon Age
Post by: Rasix on December 01, 2009, 10:21:24 PM
Oghren is hilarious.  Ohh god, "grease up the bronto".   :roffle:

"Excuse me, I'll be in my tent for a moment.. "


Title: Re: Dragon Age
Post by: veredus on December 01, 2009, 10:22:12 PM
Only gotten them on my rogue and my mage so far. I like the rogue passive, don't even remember what the second rogue one is as don't use it. I like both the mage ones. I use the health to mana and the nuke all the time. With Death magic up using health for a nuke is no big deal. No idea on the warrior ones though.


Title: Re: Dragon Age
Post by: tmp on December 01, 2009, 10:33:58 PM
Oghren is hilarious.
Oghren told me yesterday he'd think of me if he and his girl ever... then he reflected "actually no, that'd be gross."

:heartbreak:


Title: Re: Dragon Age
Post by: Njal on December 02, 2009, 04:51:14 AM
And I like Lel, she's light years ahead of kotor's obvious_female_trope_001-999 characters. It is just unfortunate that rogues suck monkey balls.

I'm currently playing with Leliana and myself as stabby rogues with Morrigan and Wynne as healbots. We mow things down, momentum with two daggers is awesome, especially if you throw some poisons on. It takes until level 9 or so to really come into its own but now I don't even bother micromanaging my mages unless someone gets grabbed or similar and to lockdown any mages.


Title: Re: Dragon Age
Post by: Sky on December 02, 2009, 08:13:18 AM
I haven't unlocked the Champion yet, and just hit level 14. Bah. Have to look that one up. Didn't take the Warden's Keep abilities. Blood magic bad. Alistair is great and last night I just finished off my 2h trees, so I'll also be focusing on Templar a bit, maybe the second warrior tree. In the ruined temple with a ton of goddamned misdirection hex mages who love to paste that on my 2h warrior, then I have Al pop his cleanse area (though we do lose our frost weapons until Wynne can recast). Been really helpful there, be nice to have both of us with it (as well as draining mana) for when we split up in bigger battles.

Still trying to fight my inner minmax and ditch the cheesy blood dragon armor. What was the art team thinking? Want to wear the warden armor or the juggernaut, they look so much better it's laughable.


Title: Re: Dragon Age
Post by: murdoc on December 02, 2009, 08:16:59 AM
I sold the Blood Dragon armour right off the bat. Currently, Sten is rocking the Juggernaught armour and I got my Arcane Blood Mage in Dragon Scale Plate.


Title: Re: Dragon Age
Post by: Bunk on December 02, 2009, 08:19:12 AM
Maybe someone's already said in this epic thread, but at what point do you get to specialize? I already got my specialize point, but the 4 fields remain locked on my level up windows.

Have to unlock the spec you want by doing the quest or talking to a trainer for it. Then (i assume) the next time you level you get to pop it into your spec talent.

--I assume since I leveled up right before finishing the urn quest and unlocked reaver at the end of it but can't slot it by any means that I found.

You can pick a spec mid level by going to the character tab and hitting the level up button. It will bring up the interface and let you pick the spec. Doesn't mean much, since you have no talent points to spend, but you can say you did it!


Title: Re: Dragon Age
Post by: Raguel on December 02, 2009, 09:06:56 AM

Is there a book or something that will give a char another spec?


Title: Re: Dragon Age
Post by: Reg on December 02, 2009, 09:30:36 AM
Yeah you can buy books to unlock most of the specs at various vendors.  And once they're unlocked they stay unlocked even if you restore to a save taken before you spend the gold to buy the book.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Raguel on December 02, 2009, 10:32:48 AM
Yeah you can buy books to unlock most of the specs at various vendors.  And once they're unlocked they stay unlocked even if you restore to a save taken before you spend the gold to buy the book.  :awesome_for_real:

lol

But the reason I asked is that I made Morrigan a spirtual healer for the group heal, but I also wanted to make her an arcane warrior for the armor. Speaking of mages, I really haven't come across any real cool stuff, and Im close to finishing the treaty quests


Title: Re: Dragon Age
Post by: Xurtan on December 02, 2009, 10:41:59 AM
Define "cool stuff". Cone of Cold? Fireball? Inferno, Tempest, Blizzard, Storm of the Century? Paralyze + Knockback Glyph? Entropy line? The hex that makes the mob miss normal attacks and crits hit for normal damage, or each of YOUR attacks hits the mob for crit damage..

The bomb you place on someone and then they explode in a big red goop-like mass? Controlling the blood of a creature and turning them against their allies? Stopping a large group of enemies by boiling their blood? Summoning undead? The list goes on.  :drill:

Mages are awesome.

(Or did I completely miss-read that and you meant cool stuff as in plot?  :oh_i_see:)

Also, you can use that raven mod to respec a character. Think it was linked a few times in this thread, somewhere..


Title: Re: Dragon Age
Post by: Threash on December 02, 2009, 11:42:33 AM
You only get 2 specializations per character and shes already a shapeshifter.


Title: Re: Dragon Age
Post by: Ingmar on December 02, 2009, 11:48:36 AM
Yeah you can buy books to unlock most of the specs at various vendors.  And once they're unlocked they stay unlocked even if you restore to a save taken before you spend the gold to buy the book.  :awesome_for_real:

They're also unlocked for all subsequent characters you make.


Title: Re: Dragon Age
Post by: sidereal on December 02, 2009, 01:03:32 PM
Speaking of all characters, what's the deal with the Blood Dragon armor?  I know when you pay for the DLC, your active character gets the main armor and all the other gear (helmet, boots, etc) shows up in your camp vendor.  But I bought it when my active character was a mage.  Then I rolled up a warrior and it doesn't look like I can get the breastplate, even though the other stuff is all still at the vendor.


Title: Re: Dragon Age
Post by: schild on December 02, 2009, 01:07:23 PM
It was available at the vendor on both of my characters. What happened to you would qualify as a bug.


Title: Re: Dragon Age
Post by: Ingmar on December 02, 2009, 01:10:33 PM
Was said warrior a dwarf noble? They lose all their gear at the end of their origin which currently includes bonus gear. Maybe the biggest "oops" sort of mistake in the game really.


Title: Re: Dragon Age
Post by: eldaec on December 02, 2009, 01:27:14 PM
Was said warrior a dwarf noble? They lose all their gear at the end of their origin which currently includes bonus gear. Maybe the biggest "oops" sort of mistake in the game really.

imo this is awesome.

Because RMT gear in a single player story rpg is the single most retarded gaming concept implemented in a professionally produced game since HAM.


Title: Re: Dragon Age
Post by: Ingmar on December 02, 2009, 01:32:47 PM
Collector's Edition special gear predates HAM actually (see: Planescape: Torment themed bonus gear in Baldur's Gate 2).  :awesome_for_real:


Title: Re: Dragon Age
Post by: sidereal on December 02, 2009, 01:37:04 PM
Was said warrior a dwarf noble? They lose all their gear at the end of their origin which currently includes bonus gear. Maybe the biggest "oops" sort of mistake in the game really.

Why yes, yes she was.  She must have had it up until the strip search and I didn't notice.  And eldaec, the Stone Prisoner is actually free (so DLC, but not RMT) and I think it's a safe assumption that most people are getting it for Shale, not the armor, which is fugly.  Just like most people are getting the actual RMT (Warden's Keep) for the storage space and the extra quest, not whatever slightly less fugly armor they're offering.

I just wanted to put Sten is ass armor to passively aggressively embarass that jerkface.  Alistair is wearing the Warden armor, which looks choice.


Title: Re: Dragon Age
Post by: eldaec on December 02, 2009, 01:41:30 PM
If event A happens both before and after event B, where event B has quality C to a greater degree than event A, that doesn't prevent event A being the event with the greatest degree of quality C in the period of time between event B and the present day.


Title: Re: Dragon Age
Post by: eldaec on December 02, 2009, 01:45:09 PM
Was said warrior a dwarf noble? They lose all their gear at the end of their origin which currently includes bonus gear. Maybe the biggest "oops" sort of mistake in the game really.

Why yes, yes she was.  She must have had it up until the strip search and I didn't notice.  And eldaec, the Stone Prisoner is actually free (so DLC, but not RMT) and I think it's a safe assumption that most people are getting it for Shale, not the armor, which is fugly.  Just like most people are getting the actual RMT (Warden's Keep) for the storage space and the extra quest, not whatever slightly less fugly armor they're offering.


Fair point.

But giving away free ugly armour that looks out of place in the game, requires nonsense downloads and does not have appropriate stats is also retarded.



Title: Re: Dragon Age
Post by: Raguel on December 02, 2009, 01:50:51 PM
Define "cool stuff".

Sorry, I meant in terms of gear, but looking at that list convinces me if I do another play through I won't let Morrigan auto level  :-o


Title: Re: Dragon Age
Post by: Sky on December 02, 2009, 01:54:46 PM
But giving away free ugly armour that looks out of place in the game, requires nonsense downloads and does not have appropriate stats is also retarded.
I know, right? This game sucks so bad and Bioware is a horrid developer.


Title: Re: Dragon Age
Post by: Xurtan on December 02, 2009, 02:18:28 PM
Sorry, I meant in terms of gear, but looking at that list convinces me if I do another play through I won't let Morrigan auto level  :-o

Ah, my mistake. I can't really argue with that, the gear choices for Mages are pretty.. limited.  :cry:


Title: Re: Dragon Age
Post by: Zar on December 02, 2009, 02:20:04 PM
I hate how the Mages' hats look.  My soulless, immoral warlock looks like such a tool in one :(.


Title: Re: Dragon Age
Post by: eldaec on December 02, 2009, 02:27:43 PM
I hate how the Mages' hats look.  My soulless, immoral warlock looks like such a tool in one :(.

Chantry plot you see.


Title: Re: Dragon Age
Post by: eldaec on December 02, 2009, 02:33:11 PM
But giving away free ugly armour that looks out of place in the game, requires nonsense downloads and does not have appropriate stats is also retarded.
I know, right? This game sucks so bad and Bioware is a horrid developer.

Bioware's knees are too sharp.


Title: Re: Dragon Age
Post by: rk47 on December 02, 2009, 03:28:43 PM
And I like Lel, she's light years ahead of kotor's obvious_female_trope_001-999 characters. It is just unfortunate that rogues suck monkey balls.

I'm currently playing with Leliana and myself as stabby rogues with Morrigan and Wynne as healbots. We mow things down, momentum with two daggers is awesome, especially if you throw some poisons on. It takes until level 9 or so to really come into its own but now I don't even bother micromanaging my mages unless someone gets grabbed or similar and to lockdown any mages.

1.hmm.. Rogue main, Zhevran, Leliana
2.spec ranger
3.summon 3 animals.
4.????
5.profit!


Title: Re: Dragon Age
Post by: stray on December 02, 2009, 03:30:47 PM
I'm on PS3, and I've never gotten the dragon armor. Some kind of fuckup going on. Meh, oh well. It doesn't seem like anyone cares for it anyways.

RMT... I ponied up for the Keep when I found I had just the right amount in my PS account. It's turned out to be worth it for the superman sword alone.


Title: Re: Dragon Age
Post by: Reg on December 02, 2009, 03:31:43 PM
I had that same idea. Unfortunately you can only have one summon per party.  :uhrr:


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 02, 2009, 05:40:48 PM
Well, I went and rocked the high dragon at level with me{spirit healer} morrigan/lel/alistair as the meatshield. I can honestly say I have NO idea how you could beat that fight without a dedicated tank/healer.


Title: Re: Dragon Age
Post by: Ingmar on December 02, 2009, 05:41:50 PM
Well, I went and rocked the high dragon at level with me{spirit healer} morrigan/lel/alistair as the meatshield. I can honestly say I have NO idea how you could beat that fight without a dedicated tank/healer.

A really big stack of poultices and some cheesy ranged tactics built around the dragon's takeoff/landing AI.


Title: Re: Dragon Age
Post by: Raguel on December 02, 2009, 07:46:38 PM
It's turned out to be worth it for the superman sword alone.

Uh, is that made from a meteorite? I thought that was some sort of easter egg. Wow,  you'd think I never played a video game before lol.


Title: Re: Dragon Age
Post by: Engels on December 02, 2009, 07:51:18 PM
Did they ever patch the dex bug? The one where dex doesn't modify bow attacks? I know there was some dev patch floating about out there, but it had a lot of caveats about using it, namely that NPC archers would get the upper hand since the 'fix' would affect them and then you'd likely be outgunned, so to speak.


Title: Re: Dragon Age
Post by: tmp on December 02, 2009, 08:03:59 PM
Did they ever patch the dex bug? The one where dex doesn't modify bow attacks? I know there was some dev patch floating about out there, but it had a lot of caveats about using it, namely that NPC archers would get the upper hand since the 'fix' would affect them and then you'd likely be outgunned, so to speak.
I think some sort of official version of it is scheduled to go into the next official patch. The unofficial version isn't really as scary as it may sound, at least on normal difficulty. Yes the archers actually sting and you might want to pay some attention to them but it's more of a good thing than a bad one imo.

On completely unrelated note i started the game today and found it sneakily installed new official DLC bonus -- "the Edge". A dagger, hideously overpowered just like the rest of the DLC items.


Title: Re: Dragon Age
Post by: schild on December 02, 2009, 08:15:58 PM
Quote
On completely unrelated note i started the game today and found it sneakily installed new official DLC bonus -- "the Edge". A dagger, hideously overpowered just like the rest of the DLC items.

huh?


Title: Re: Dragon Age
Post by: Rasix on December 02, 2009, 08:16:06 PM
The unofficial version isn't really as scary as it may sound, at least on normal difficulty. Yes the archers actually sting and you might want to pay some attention to them but it's more of a good thing than a bad one imo.

It doesn't get scary until you start going up against 6 or so archers at a time or clusters of 3-4 behind cover later in the game. All of them firing off scattershot at once can have your entire group under half health (rogues/mages near dead) and stunned. I'd imagine the "hard way" out of the rescue might be incredibly difficult with it installed.

Need to do a warrior puppy kicker playthough. Not looking forward to 2 handers. Anyone have luck with a dual wielding warrior? I imagine stats would be at a premium. 


Title: Re: Dragon Age
Post by: tmp on December 02, 2009, 08:27:35 PM
It doesn't get scary until you start going up against 6 or so archers at a time or clusters of 3-4 behind cover later in the game. All of them firing off scattershot at once can have your entire group under half health (rogues/mages near dead) and stunned. I'd imagine the "hard way" out of the rescue might be incredibly difficult with it installed.
Well i got through the whole game and even these instances weren't really hard to manage -- i found they could be dealt with reasonably either using the AoE cc or one of the spells Wynne gets by default, which basically makes a character immune to ranged fire for some time. Or moving into positions where the archers couldn't get line of sight on the target, or any combination of these. There's probably more ways to handle it, too.

huh?
I meant, the stats on these things are so high compared to pretty much anything you can find in vanilla game, it makes nearly all other gear in comparison obsolete. I found myself just not using them at all so i'd still experience getting an upgrade every now and then.


Title: Re: Dragon Age
Post by: Venkman on December 02, 2009, 08:47:28 PM
Been avoiding this thread because I got into such a completionist mindset I'll probably finish this game around the time of the sequel. But I do have two observations:

  • I'm a mute. This is annoying. Why give me a voice but not let me use it? It's not like they were trying to save money on the VO work here. And it's not like I'm typing text out. This wouldn't be so bad except they keep showing me in the cutscenes, standing there silent while even my other party members have pithy rejoinders in those dialog sequences.
  • No matter how you track as a character, really friendly, neutral, and sociopathic, you can always choose really friendly, neutral, and sociopathic. Basically, at any time, you can just arbitrarily change your entire personality. This somewhat breaks immersion for me. I'd have preferred the game start emphasizing certain responses based on prior actions. You always need a way to change your bearing of course. But after however-many-hours of being pretty much lawful good, I can still choose to go on a sudden murderous rampage and torch villages. Doesn't seem right. But I imagine there's only so much hiearchical dialog you can have :-)

Neither of these are showstoppers. This game is freakin' awesome in a way I haven't experienced probably since, shit, maybe one of the Ultimas. I don't have the years of experience between Ultima VI and Baldur's Gate though. And at the time of BG, I was sucked exclusively into diku MMO. So I probably missed a lot of good shit. Which is fine because I feel like so much of it has culminated in DA.

Define "cool stuff". Cone of Cold? Fireball? Inferno, Tempest, Blizzard, Storm of the Century? Paralyze + Knockback Glyph? Entropy line?

Mages are awesome.

Yes. I actually have two Mages right now plus Shale and Alistair. I feels rather overpowered, but that's how I like it for a game more about story than pew pew. I just got Tempest too. God I love that spell  :grin: And practically live by cross-fire Cones of Cold and Stone Fist.


Title: Re: Dragon Age
Post by: tmp on December 02, 2009, 09:01:38 PM

No matter how you track as a character, really friendly, neutral, and sociopathic, you can always choose really friendly, neutral, and sociopathic. Basically, at any time, you can just arbitrarily change your entire personality. This somewhat breaks immersion for me. I'd have preferred the game start emphasizing certain responses based on prior actions. You always need a way to change your bearing of course. But after however-many-hours of being pretty much lawful good, I can still choose to go on a sudden murderous rampage and torch villages. Doesn't seem right. But I imagine there's only so much hiearchical dialog you can have :-)
I rather like it since it allows for wider variety of characters -- ones with certain hot buttons which can make them flip out, e.g. And this sort of murderous rampage after x hours of lawful good can even happen to your companions, so i definitely don't want my own character to be denied such option :why_so_serious:


Title: Re: Dragon Age
Post by: sidereal on December 02, 2009, 09:06:06 PM
Anyone have luck with a dual wielding warrior? I imagine stats would be at a premium. 

Yes.  Dual Warrior PCs basically need every stat except Magic.  And you if you want to give up on high level skills and Coercion you can leave out Cunning.  Going to the Circle Tower and getting the load of stat bonuses there early is very helpful.


Title: Re: Dragon Age
Post by: stray on December 02, 2009, 09:26:24 PM
It's turned out to be worth it for the superman sword alone.

Uh, is that made from a meteorite? I thought that was some sort of easter egg. Wow,  you'd think I never played a video game before lol.

Yeah, the meteorite. Do yourself a favor and craft a blade. It's the best one in the game I've seen. Has 3 slots too.

I have a dw warrior. He's an autoattacking asskicker.. with some good aoe. And a Temp/Champ. But I haven't played it all through. I pretty much lvled with dex and str fairly equal until mid 30's. Also, I'd just bother with the 3rd line of skills early on at first (the ones that lead to whirlwind). The 1st line of Warrior class skills are the most beneficial, while the second are sort of for tanks. Best to avoid the second tree as much as possible. There are some lvls where you might not have opened up your most useful skills, so if you can, just trudge through without actually lvling up until you reach the lvl requirements for those skills.


Title: Re: Dragon Age
Post by: Slyfeind on December 02, 2009, 11:05:19 PM
No matter how you track as a character, really friendly, neutral, and sociopathic, you can always choose really friendly, neutral, and sociopathic.

This is interesting, because playing a religious zealot, I was mostly good, but there were moments I was sociopathic. Maybe the direction to evolve in, is to gauge the player's responses, and open up new dialog choices based on those. I'd probably want to respec my personality at will, though. :)


Title: Re: Dragon Age
Post by: rk47 on December 03, 2009, 12:56:01 AM
Anyone have luck with a dual wielding warrior? I imagine stats would be at a premium.  

Yes.  Dual Warrior PCs basically need every stat except Magic.  And you if you want to give up on high level skills and Coercion you can leave out Cunning.  Going to the Circle Tower and getting the load of stat bonuses there early is very helpful.

Eh, I always thought Rogues make the best Dual Wielders since they're not as Stamina hungry as Warriors with the passive backstabs racking up huge numbers. Plus a cheap stun on mage = auto crits at tier 3.

Looking at the Rogue vs Warrior specializations, Rogues aced this one by a mile with Assassin / Duelist single target awesomeness.


Title: Re: Dragon Age
Post by: stray on December 03, 2009, 03:48:32 AM
A dual wielding warrior isn't that stamina hungry. With decent gear, you don't do anything but mow through shit, and occasionally execute two aoe attacks on minions, and flurry on elites (all of which have long enough timers that prevent spamming). You could use other abilities, but you don't have to. If I really need another damage type/skill thrown in the mix, I'd just switch to another party member.


Title: Re: Dragon Age
Post by: Xilren's Twin on December 03, 2009, 05:04:17 AM
On completely unrelated note i started the game today and found it sneakily installed new official DLC bonus -- "the Edge". A dagger, hideously overpowered just like the rest of the DLC items.

Yeah i got that too after downloading the Warden's Keep yesterday.  I thought it might be part of that.  Description written like the Ginsu knife :)


Title: Re: Dragon Age
Post by: Brogarn on December 03, 2009, 05:39:55 AM
On completely unrelated note i started the game today and found it sneakily installed new official DLC bonus -- "the Edge". A dagger, hideously overpowered just like the rest of the DLC items.

Yeah i got that too after downloading the Warden's Keep yesterday.  I thought it might be part of that.  Description written like the Ginsu knife :)

I was wondering where the hell that came from.

EDIT: But I don't have Warden's Keep. The thing just popped into my inventory. Didn't even realize I had it until I went to sell loot.


Title: Re: Dragon Age
Post by: Thrawn on December 03, 2009, 06:37:56 AM
Got around to finishing my first play through last night.  It's not often I finish a RPG like that and feel like they do a good job of wrapping stuff up but Dragon Age certainly accomplished that.  I really liked how they covered what happened to all the major areas/people along the way and how it turned out.

Now if I could just chase down a certain party member that dissapeared after the fight with the Archdemon.

Looking forward to my second play through as a mage with much lower moral standards then my dwarven fighter was.  :oh_i_see:  On a higher difficulty as well, I was a bit let down by how easy the final fight was.


Title: Re: Dragon Age
Post by: Rasix on December 03, 2009, 06:42:33 AM
On completely unrelated note i started the game today and found it sneakily installed new official DLC bonus -- "the Edge". A dagger, hideously overpowered just like the rest of the DLC items.

Yeah i got that too after downloading the Warden's Keep yesterday.  I thought it might be part of that.  Description written like the Ginsu knife :)

I was wondering where the hell that came from.


I believe you get it if you register your game on the Bioware site.


Title: Re: Dragon Age
Post by: Sky on December 03, 2009, 08:02:46 AM
Not looking forward to 2 handers.
Why not? They're pretty decent. Two knockdowns, one crit attack that works great for shatters, one high damage swing and two debuffs that are also dual attacks (one free hit + debuff, basically). I have Wynne set to slap that stamina regen on me when I get to half stam, and I keep up powerful swings and indomitable. A couple grandmaster runes on my sword, plus frozen weapons and chop chop chop. It's slow, but it's nice seeing that big chunk go down while Alistair holds off the crowd in shield wall/threaten mode. Also, you can mostly just work Str and Con, I have a big bucket of HP and do really nice dmg on those chops.

On DLC items: I probably won't be using them in my next play-through. At tmp points out, it's nice to actually get upgrades through the game. Once I put on the Blood Dragon armor, nothing can touch its stats. Ditto for Al in the Warden armor (but at least he looks good in it...).

On Cone of Cold: when I had Morrigan early on, I was also using it with friendly fire when my tanks got into trouble, I was real low on health goops and Morr had just gotten the heal spell. I'd freeze the whole melee huddle and then heal my guys while everyone was frozen :)

Should be unlocking Champion tonight. Tried to run a no-save quickie to unlock Reaver and then play it normally. Didn't foresee

On leveling without taking skills: I did that for a few levels early on. I'm so singly focused on 2h, and the abilities there seemed better than the second warrior tree. I'm maxed for 2h and the first warrior tree, with a single point in templar for the mana drain. I'll probably spend the next couple in templar, because I really, really don't like misdirection hex.

Hmm. This post got a little long. I love this game.


Title: Re: Dragon Age
Post by: Lucas on December 03, 2009, 08:09:26 AM
Nice official wallpaper of the continent of Thedas:

http://dragonage.bioware.com/gallery/wallpapers/ (1600x1200 and 1920x1200 only)


Title: Re: Dragon Age
Post by: Mazakiel on December 03, 2009, 08:11:03 AM

There should have definitely been a Human Commoner origin.


I'd thought there was one, at least at some point in development, and apparently they'd gotten at least part of it in the game.  I was bored and playing with console commands in the human noble origin last night and I must have glitched the intro somehow.  Once I finished the Highever area and started the Ostagar part, Cailan's intro had him asking about my accent.  Apparently, the commoner origin would have had you coming from near Redcliffe, and there would have been darkspawn overrunning your home.  Maybe eventually we'll get more origins and such in a DLC pack.  


Title: Re: Dragon Age
Post by: Threash on December 03, 2009, 08:14:18 AM
The edge was a reward for buying the game before november 30th, thats why you got it Dec 1st.


Title: Re: Dragon Age
Post by: Bandit on December 03, 2009, 08:44:40 AM
Found these combos if people didn't know about them, I only knew about the freeze+stonefist and the Sleep+Horror

Quote
Grease on Fire
Grease + Cone of Fire

Improved Drain
Vulnerability Hex + Drain Life.

Shatter
The enemy needs to be frozen or petrified.

Frozen + Melee Critical Hit = Massive Damage possibly instant kill.
Petrify + Melee Critical Hi
Frozen + Stonefist
Pertrify + Stonefist

Nightmare Sleep + Horror
(Deals large damage and still inflicts the horror effects)

Shockwave
Force Field + Crushing Prison
Blows up the force field, knocking down and stunning everyone around the forcefielded guy.

Entropic Death
Death Hex+Death Cloud
(Deals massive spirit damage to the subject of the hex)

Tempest + Inferno + Blizzard = Perfect Storm
(This requires three things, a massive mana pool, immediate cast one after the other AND not getting delayed on the spell)


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 09:18:15 AM
I keep hearing shale dlc is free but is that not with steam or with the deluxe edition or something? When I click the little download tab it says I need points or whatever to buy it, which I do not have.


Title: Re: Dragon Age
Post by: Reg on December 03, 2009, 09:22:58 AM
You should have gotten (at least) two codes, one for blood armor and one for Shale. You enter them on the dragon age website using the ID you registered the game under and that should do it.


Title: Re: Dragon Age
Post by: taolurker on December 03, 2009, 09:41:27 AM
Found these combos if people didn't know about them, I only knew about the freeze+stonefist and the Sleep+Horror


There are other combos as well:

Crushing Prison on frozen or petrified = Shatter

Glyph of Paralysis and Repulsion overlapping equals explosion similar to the forcefield/crushing prison one.

Also using spell might plus Blizzard and Tempest creates a "Storm of the Century" which increases lightning damage.


Also there are now a couple of decent mods:
Dragon Age Mutator (http://www.dragonagenexus.com/downloads/file.php?id=166) (which allows a bunch of decent changes like no cooldowns on some things, stealing/looting messages, disable auto level for new companions so you can choose what they start your group with)
Dragon Age Beguiler (http://www.dragonagenexus.com/downloads/file.php?id=205) (a way to access all the cheats without the console)
Misha the Hoarder (http://www.dragonagenexus.com/downloads/file.php?id=192) (a NPC to store items while in camp)

I also believe there is a nude available through that site, with a login, and that site is definitely the one to check for "unofficial" mods.



Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 10:54:41 AM
You should have gotten (at least) two codes, one for blood armor and one for Shale. You enter them on the dragon age website using the ID you registered the game under and that should do it.

D'oh I was wondering what those codes were for, I assumed some sort of multiplayer online thing. When steam gave them it wasn't very specific.


Title: Re: Dragon Age
Post by: tmp on December 03, 2009, 11:09:03 AM
on Leliana:


Title: Re: Dragon Age
Post by: Thrawn on December 03, 2009, 11:43:12 AM
D'oh I was wondering what those codes were for, I assumed some sort of multiplayer online thing. When steam gave them it wasn't very specific.

Heh, you're not alone.  I finished my first play-through and I'm just now grabbing my DLC and armor after reading this thread.


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 11:46:06 AM
on Leliana:

I don't get it?


Title: Re: Dragon Age
Post by: 01101010 on December 03, 2009, 11:47:06 AM

wait for it... waaaaait for it...


Title: Re: Dragon Age
Post by: jakonovski on December 03, 2009, 11:49:29 AM
http://www.youtube.com/watch?v=eV_eGm1qgGs


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 11:53:54 AM
 :awesome_for_real: I had forgotten about that one.  At first I thought it had something to do with promiscuity and I was gonna say that zhevran will sleep with yout character at just neutral or slightly above. I gave him a couple bottles of wine and suddenly it's elf on elf action.(It's not gay if it's an elf) Though I was just experimenting so I didnt save after, can't have Morrigan thinking I'm cheating on her.


Title: Re: Dragon Age
Post by: stray on December 03, 2009, 02:01:51 PM
I kind of regret not going bisexual/gay with my true Neutral character.  :grin: It dawned on me that otherwise, he's a good character to unlock some things, and gain more trophies. Alas, he was pretty rude to Zhevran fancying him. Quite the homophobe.


Title: Re: Dragon Age
Post by: Ingmar on December 03, 2009, 02:02:34 PM
Why give me a voice but not let me use it? It's not like they were trying to save money on the VO work here.

Unpossible, or nearly so.

Consider:

At a minimum, they'd be doing probably 4 or 6 more VOs - one per gender per race, since Fereldan humans have English accents and dwarves and elves have American/Canadian ones. Maybe you could get away with elves and dwarves having the same voices, but that would probably be pretty jarring. More ideally you'd have at least one voice per race gender and origin combination but that would be completely prohibitive.

Each one of these VO sets would be roughly as large as all the other voice in the game combined, if not larger, because not only do they participate in nearly every conversation in the game, you also have to provide alternate lines for all the different conversation options and for special lines based on character origin. It would be a truly ridiculous amount of work. They could get away with it in Mass Effect because there are only 2 VO sets needed and there's very little variance in there based on character choice - a few bits here and there depending on your background but they're very minor.

They are doing it for SWTOR the way you suggest, apparently, though. We'll see how that works out for them... I'm hopeful but not terribly optimistic on that front.


Title: Re: Dragon Age
Post by: schild on December 03, 2009, 02:08:33 PM
Quote
They are doing it for SWTOR the way you suggest, apparently, though. We'll see how that works out for them.

No, they aren't.


Title: Re: Dragon Age
Post by: Ingmar on December 03, 2009, 02:11:54 PM
I'm willing to indulge the whole Bioware AUSTIN difference thing for design stuff, but this is just a logistical matter of getting the VO people in, doing recordings, etc. I mean other than the design choice of doing it in the first place obviously.


Title: Re: Dragon Age
Post by: stray on December 03, 2009, 02:18:50 PM
As if I don't already have enough of a problem creating characters. I'd start going insane trying to create character features that matched the voices..

Yes, it's stupid.. But what if I wanted a dude who looked like JJ from Good Times - and all of my voice options are just variations on Leonidas or Prince Valiant? Not gonna work.  :-P :roll:


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 03:56:19 PM
So I just got shale and all I can think of when speaking to it is...Bea Arthur?


Title: Re: Dragon Age
Post by: Threash on December 03, 2009, 04:00:32 PM

(This requires three things, a massive mana pool, immediate cast one after the other AND not getting delayed on the spell)


Uh, or more than one mage.


Title: Re: Dragon Age
Post by: 01101010 on December 03, 2009, 05:12:19 PM
So I just got shale and all I can think of when speaking to it is...Bea Arthur?

Not surprising with the whole girl power thing going on.


Title: Re: Dragon Age
Post by: Slyfeind on December 03, 2009, 05:27:02 PM
on Leliana:

I get a red X! Does that mean she's menstruating?

On another note, started my second playthrough as a city elf. Going to be rogue mercenary gimme money or I don't care. Totally going to score with Morrigan.


Title: Re: Dragon Age
Post by: Venkman on December 03, 2009, 05:30:41 PM
No matter how you track as a character, really friendly, neutral, and sociopathic, you can always choose really friendly, neutral, and sociopathic.

This is interesting, because playing a religious zealot, I was mostly good, but there were moments I was sociopathic. Maybe the direction to evolve in, is to gauge the player's responses, and open up new dialog choices based on those. I'd probably want to respec my personality at will, though. :)

Yea, it's definitely a tradeoff. The method used here sorta lets the player trend one way and then decide to have an enlightenment on their own. I'm thinking if they contrived it like I had thought earlier, it would be almost impossible to make it feel natural that you slid towards good or slid towards evil. DA:O almost feels more real life, as if it gives equal voice to all your inner angels and demons, since most times I'm repressing natural responses in the favor of forcibly trending a certain way :-)

Found these combos if people didn't know about them, I only knew about the freeze+stonefist and the Sleep+Horror
This is good stuff. I used freeze/stonefist and Fireball/Grease (CoF didn't work for me) with occasionally getting Crits while they're frozen. But the Force Field one seems cool and I definitely will find a way to do Tempest + inferno + Blizzard no matter how many times I save and reload  :grin:


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 03, 2009, 05:46:38 PM
I will say forcefield/crushing prison is a beast and do be careful, i exploded alistair doing it near him.


Title: Re: Dragon Age
Post by: stray on December 03, 2009, 06:01:38 PM
Crushing Prison in and of itself is my favorite spell in the game... But I haven't made a pure caster yet to really explore everything.


Speaking of mages, the Warden keep powers are great if you had an Arcane Warrior. Hah.. I decided to destroy the vials though, since my character is good (that, and I want to cockblock AW's overpoweredness a bit). Basically one of the powers allows you to convert health to mana. Since an Arcane Warrior is heavily armored and barely gets hit for shit - and even if you do, your magic rating lets pots and heals heal you tremendously, it's pretty nifty. I'm thinking now that this build is the most powerful there is. Plain Vanilla AW with the Keep ability. It basically enables you to do all of your meleeing as an AW, and having free rein to cast as much as you like.

[edit] Needless to say, "balancing" wasn't a big priority with DLC content. Be it weapons or abilities, they're overpowered.


Title: Re: Dragon Age
Post by: Strazos on December 03, 2009, 09:17:11 PM
Question on DW Rogues: Is there a reason I should not be using a sword and dagger in my off-hand? I want to go with 2 daggers, but the drop in damage is significant.

Also, preferences on Duelist vs Assassin?


Title: Re: Dragon Age
Post by: sidereal on December 03, 2009, 09:22:08 PM
There are lots of daggers with big pluses to backstab damage.  I imagine if you had a couple of those, it would make up for the lack of normal damage. 

And there's a higher level dual wielder skill that lets you go the other way and use two main hand weapons.


Title: Re: Dragon Age
Post by: sigil on December 03, 2009, 09:28:55 PM
Dual mains was awesome with the


Title: Re: Dragon Age
Post by: Strazos on December 03, 2009, 09:42:46 PM
Enchantment?  :awesome_for_real:


Title: Re: Dragon Age
Post by: Raguel on December 03, 2009, 09:48:40 PM

I know most of you are on your second walkthroughs but just in case:




Title: Re: Dragon Age
Post by: Rasix on December 03, 2009, 09:52:42 PM
No.  So best enjoy it while it's there.


Title: Re: Dragon Age
Post by: Samprimary on December 04, 2009, 01:01:40 AM
Well, Arcane Warrior turned out to be absurdly cheesy, though the mechanism through which this cheese is engaged upon is massively less time-consuming on PC.

I dunno. I like this game a lot, but the portion of the dev team's brains that concerns itself with, you know, class and skill balance? completely shut off. It's got the most wildly imbalanced classes of any otherwise good game I can think of in quite a while.


Title: Re: Dragon Age
Post by: Tebonas on December 04, 2009, 01:23:01 AM
There never was class balance in Single Player RPGs. Thats a thing that grew out of the MMOG community backlash AFTER Everquest totally failed with it.

I can't remember a PnP system were the magic users don't wipe the floor with the Meleers after a certain level. They are flying rampaging gods of destruction while the Meleers can hit very hard with a stick while not being hurt all that much.

In old Computer RPGs you just didn't notice it all that much because you created the whole party, where you planned the characters to interlock with each other and cancel out their disadvantages.


Title: Re: Dragon Age
Post by: stray on December 04, 2009, 01:40:05 AM
I would say though that a dual wielding warrior comes pretty close, so it's not that melee is without power. In a way, AW warrior isn't even that powerful. At least, not in an offensively minded way. It's invincible is what it is, with more control over a fight. And in the end, it's also boring. And not manly.  :grin:


Title: Re: Dragon Age
Post by: Tebonas on December 04, 2009, 01:49:46 AM
My Resistance-Gear Sword+Board Dwarven Warrior was also pretty invincible. Lost almost no health from melee attacks and his resists shrugged off most of the annoying spells. Wynne was healing Alistair most of the time.

There will always be underpowered builds. I don't see that as a disadvantage of the system, if you have choice you will be able to gimp yourself. And if the game provides for the possibility and still makes it able to progress with less than ideal builds, some will be too strong for the game.


Title: Re: Dragon Age
Post by: stray on December 04, 2009, 04:00:06 AM
I'm glad mages do have an edge though. It's only right. If it was up to me, there wouldn't be mages at all. :P That's how I wanted Age of Conan to be built. Howard wrote mages as people who did a fuckton of damage, and whom even Conan was scared of. I've not read LotR, but it seems to be the same way. D&D introduced this idea that the guy living next door to you - and the guy across the street as well - all could blow fireballs out of their asses. Fuck that. Something so unreal and supernatural shouldn't be portrayed as something pedestrian, and being on the equal lvl of swords and axes.


Title: Re: Dragon Age
Post by: Xilren's Twin on December 04, 2009, 05:23:22 AM
There never was class balance in Single Player RPGs. Thats a thing that grew out of the MMOG community backlash AFTER Everquest totally failed with it.

I can't remember a PnP system were the magic users don't wipe the floor with the Meleers after a certain level. They are flying rampaging gods of destruction while the Meleers can hit very hard with a stick while not being hurt all that much.

In old Computer RPGs you just didn't notice it all that much because you created the whole party, where you planned the characters to interlock with each other and cancel out their disadvantages.

The biggest imbalance is just the AOE power of mages vs the generally single target other classes; yes rogues and warriors get some limited aoe stuff, but mages have more, and much better ones.

Not only that, but in a pnp rpg you could "balance" the power of mages in other ways that had nothing to do with combat (and really, when people talk about balance that's all they mean: combat power).  Even in DA, from a lore and gameworld perspective mages are a powerful but also not trusted because they are open to posession.  As a mage your either living stuck under the chantry's oppessive thumb, or your a criminal who has to live outside the law.  Unless you're a grey warden of course.

That one of the things i do like about the way they designed the lore.  They left plenty of opportunities to extend it and seeds for plots/modules.   The Templar's get their power to police mages from Lyricum,  which is an addictive drug.  Mages can become more powerful by embracing Blood Magic, which has it's own price. The darkspawn are sprung from the womb's of captured and corrupted humans, dwarves and elves.  Spirits of the fade keep trying to find ways into our world.  Ancient empires left ruins around (both on surface and the deep roads), etc.  Overall, nice job on fleshing our the lore of the gameworld.


Title: Re: Dragon Age
Post by: stray on December 04, 2009, 06:00:29 AM
From what I can tell, the main reason why mages resort to Blood Magic isn't that it's more powerful. It's because it can't be controlled (by mana drains). Forgot which character hinted at that.


Title: Re: Dragon Age
Post by: Threash on December 04, 2009, 07:09:56 AM
The "lore" reason was that it lets you completely take control of another person (with the lvl 4 power) so its immoral.


Title: Re: Dragon Age
Post by: Lantyssa on December 04, 2009, 08:09:39 AM
I can't remember a PnP system were the magic users don't wipe the floor with the Meleers after a certain level. They are flying rampaging gods of destruction while the Meleers can hit very hard with a stick while not being hurt all that much.
Wizardry.  My Fighter/Ninjas could wipe the floor with my casters.  (Hide - Backstab - Ninjutsu -> Death)  They were both equally useful and thankfully on the same side.


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 04, 2009, 09:46:16 AM
Enchantment! :awesome_for_real:


Title: Re: Dragon Age
Post by: Tebonas on December 04, 2009, 10:12:25 AM
Oh, I loved me some Samurais, Monks and Ninjas in Wizardry! Pure casters could be better for short periods, but when they were out of power the melee character had to save their bacon.

Now that I think it that might be the problem with Dragon Age. Almost instant mana and stamina regeneration is nice, but it takes away the prime disadvantage casters traditionally have. If you have full mana in every fight, you don't have to preserve any of it and can blast away to your hearts desire.


Title: Re: Dragon Age
Post by: tmp on December 04, 2009, 10:53:42 AM
Looks the first semi-complete nude mod is out (http://www.dragonagenexus.com/downloads/file.php?id=221). It's an equal opportunity edition too, if you wish to flap your lttle man/dwarf/elf parts in the wind. :drill:


Title: Re: Dragon Age
Post by: Raguel on December 04, 2009, 11:00:49 AM
Loghain doesn't care about elf people.  :oh_i_see:


Part of me wants to start over without finishing. How would things play out if I kicked certain party members to the curb? What if I played a female instead of male?


Title: Re: Dragon Age
Post by: Ingmar on December 04, 2009, 11:18:18 AM
Loghain doesn't care about elf people.  :oh_i_see:


Part of me wants to start over without finishing. How would things play out if I kicked certain party members to the curb? What if I played a female instead of male?

That's why I always play these games multiple times.


Title: Re: Dragon Age
Post by: sidereal on December 04, 2009, 01:02:42 PM
Now that I think it that might be the problem with Dragon Age. Almost instant mana and stamina regeneration is nice, but it takes away the prime disadvantage casters traditionally have. If you have full mana in every fight, you don't have to preserve any of it and can blast away to your hearts desire.

But it would equally annoying to blow your magic wad in the first half of the battle and then be stuck with ineffective whacking with your staff for the rest of the fight (and this happens quite a bit in DA if you don't feel like burning your mana pots).  I think a good solution would be to rate-limit mages a bit, but spread it out over the battle.  Like make every spell twice as expensive in mana, but triple the recovery rate, so the mage experience is basically doing some early stuff, and then hovering with your finger on the button waiting to recover mana for the next spell.  Which brings up another problem with DA, which is that if you want to do this you have to completely shut off tactics.  There's nothing worse than having a mage waiting to load up mana for a Crushing Prison, then you switch control out to get your rogue to do something, and in the meantime your mage pops out a Winter's Touch and wastes your mana.


Title: Re: Dragon Age
Post by: stray on December 04, 2009, 03:05:51 PM
I'm done with complaining about overpowered-ness. My dual wielding temp/champ doesn't do all the mega damage that a mage does, but there is really no type of enemy or buff that suppresses this character much. Mage npcs eat their shit, and if I was allowed to fight player controlled mages, they'd eat their shit too. Why should I talk about overpowered mages? What would be true is that some things are underpowered in a way. And not even by much. Archery is underpowered --- but OTOH, it's one of the only things you could literally solo the entire game with. So in the end, it's not underpowered either.


Title: Re: Dragon Age
Post by: Merusk on December 04, 2009, 03:20:35 PM
The edge was a reward for buying the game before november 30th, thats why you got it Dec 1st.

I think you had to register the game before the 30th as well.  I registered yesterday after reading this thread and discovering what those damn codes were all about.  I'd had a profile and was uploading stuff from the game since about 2 weeks ago but hadn't registered it.  I didn't get the DL of the dagger.


Title: Re: Dragon Age
Post by: Samprimary on December 04, 2009, 04:08:01 PM
I can't remember a PnP system were the magic users don't wipe the floor with the Meleers after a certain level. They are flying rampaging gods of destruction while the Meleers can hit very hard with a stick while not being hurt all that much.

DA does it a little differently, though. Mages ramp up to being the best class shortly after the very start of the game, a position that they remain in for most of the game's level progression. You have to get to the epic levels for the non-mages to more or less catch up.

It's an issue of ramping more than anything else. If you start playing the game as a warrior, you spend most of the game progression curve doing meh damage while being raped by magic and arrows. If you start playing the game as a mage, you're already way better than the other classes by the time you get out of the origin story, and you spend most of the game in that position until fighters and rogues get to claw their way up to you.

On the whole, it's something that can be fixed pretty easily, too. Ramp up single-target damage, tone down AoE of every sort (especially the disables!), fix Cone of Cold, add more casting times that can be disrupted, and really REALLY accentuate mage frailty, etc.



Title: Re: Dragon Age
Post by: tmp on December 04, 2009, 05:03:13 PM
It's an issue of ramping more than anything else. If you start playing the game as a warrior, you spend most of the game progression curve doing meh damage while being raped by magic and arrows.
I think part of it is, at early levels the 'heavy armour' really isn't. It reduces something like 1-2 more points per hit than equal level leather, if that (arrows and magic have good armour penetration which definitely doesn't help) And the characters don't have their other defenses developed yet at that point. It's only once they can put on the massive armour (too some degree maybe the high end heavy ones, too) when the benefits become somewhat noticeable.


Title: Re: Dragon Age
Post by: sidereal on December 04, 2009, 05:11:58 PM
if I was allowed to fight player controlled mages, they'd eat their shit too.

I don't think mage overpoweredness deserves much complaint (It's a single-player game, after all), but that's just not true.  Against any competent player controlled mage you would never move.  NPC mages are gimped, since they don't seem to do much in the way of force field, paralysis, shatter combos, etc.


Title: Re: Dragon Age
Post by: stray on December 04, 2009, 05:32:17 PM
Not sure about Crushing prison, but the paralyzing spells can be negated by physical resistance. It wouldn't always work, I suppose.. Just like it doesn't always work against bosses.

I'm exaggerating on the "eating their shit" part, but if a fast swinging templar could survive an initial onslaught, then a mage would die, I think. Templars beat on them, on top of draining their mana. Too many things to recover from. Umm unless they're Blood Mages. Templars seemed designed to dispense everything else though. Big Bad Arcane Warriors ironically would drop the quickest.

[edit] This goes without mentioning there is no micromanaging pause for well timed potions in PvP.  :grin:


Title: Re: Dragon Age
Post by: caladein on December 04, 2009, 05:59:04 PM
The edge was a reward for buying the game before november 30th, thats why you got it Dec 1st.

I think you had to register the game before the 30th as well.  I registered yesterday after reading this thread and discovering what those damn codes were all about.  I'd had a profile and was uploading stuff from the game since about 2 weeks ago but hadn't registered it.  I didn't get the DL of the dagger.

You should be able to grab the DAZIPs from somewhere (DAO_PRC_PROMO_XXX_1.0.dazip) and just install them manually with daupdater.exe like you would with mods.  There used to be a page on the BioWare forums that had all the pre-order DLC DAZIPs listed but I can't seem to find it.


Title: Re: Dragon Age
Post by: Fraeg on December 04, 2009, 08:51:55 PM
What a difference a little difference makes.

had gotten a bit bored with the game, just got a new samsung 23" LED backlit monitor and  :drill: is all I can say.  This game is simply so beautiful now compared to what I was viewing on my CRT.

...Off to the mage tower!


Title: Re: Dragon Age
Post by: Venkman on December 04, 2009, 09:36:26 PM
Yea, sorta forgot about the Mage Tower until I was sent their to find the guy who has a bead on the Urn. Now I'm stuck in it savings kids and kittens and shit. Eh, hopefully Arl Emon can hang on a bit longer. That'd be a real kick in the teeth if I come to find out the game has a global clock with hidden timers.


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 04, 2009, 10:11:36 PM
The one SINGLE cheesiest tactic in the game for boss fights is forcefield. Now, why forcefield? Because afaik it cant be resisted or at least it's a very high check. While you can't actually damage anything in a forcefield you can pretty much lock down any one mob for as long as you want. 

Boss on your caster? Forcefield.
All your good abilities on cooldown? Forcefield.
Need a moment to pot up for mana/health? Forcefield.
Boss came with a bunch of adds you want to kill first? Forcefield.

The cooldown on forcefield is such that you can pretty much chain it and unlike paralyze which has shorter durations on bosses, force field always goes the full duration.  I was in the forest and a revanent+adds was spawned by me. A pretty tough fight on it's own and nearby there was a boss level ogre as well that I had gotten aggro on. Normally this would mean quick death, not so with forecfield! Lock down the revanent, kill adds and paralyze the ogre, then ogre, then lich lite.


Title: Re: Dragon Age
Post by: rk47 on December 04, 2009, 11:56:37 PM
Yea, sorta forgot about the Mage Tower until I was sent their to find the guy who has a bead on the Urn. Now I'm stuck in it savings kids and kittens and shit. Eh, hopefully Arl Emon can hang on a bit longer. That'd be a real kick in the teeth if I come to find out the game has a global clock with hidden timers.

AFAIK, no such thing existed. Which is a slight disappointment to me. They hinted at the demon getting stronger if you take too long, but it never really mattered. Wish Bioware or any RPG Devs had the balls to implement a time limit mode for slightly extra challenge.

Time limit on Arl Eamon - Death of Arl Eamon = Made Landsmeet MUCH harder
Time limit on Dalish - All elves infected = No Elven allies - Werewolves threat ending
Time limit on Dwarves - Full blown civil war = No Dwarf allies - Dwarf civilization self-destructed ending
Time limit on Mage - Templars Purge = No Mage Allies - Complete destruction of Circle ending

/agree on the forcefield tactic. Arcane Warrior is basically a superb CC basic attack warrior with Cone of Cold + Force Field + Mindblast which no warrior spec can ever hope to achieve. Put one point on basic poisoning + cheap explosive flasks = AOE king.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 12:10:19 AM
I'm not putting this in spoilers because I feel it deserves freedom from censorship.

2009 Was the Year of Completely Pitiful Fucking Endings For Games.

That is what the title of 2009 will be in the annals of history.

Fuck.


Title: Re: Dragon Age
Post by: Xurtan on December 05, 2009, 12:59:08 AM
What were you expecting exactly? Considering DA hit pretty much every RPG cliche, the ending was basically what I assumed it would be.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 01:00:58 AM
http://www.youtube.com/watch?v=Ym9fh7ziiV8

Uploaded at 720p, not legible unless you blow it up. It's the last Sandal scene. Game should've ended there imo.


Title: Re: Dragon Age
Post by: Raguel on December 05, 2009, 01:08:56 AM
I'm not putting this in spoilers because I feel it deserves freedom from censorship.

2009 Was the Year of Completely Pitiful Fucking Endings For Games.

That is what the title of 2009 will be in the annals of history.

Fuck.

So you're saying I can stop now and roll my elven warrior princess?  :awesome_for_real: . I love the game and all but I just feel so annoyed by the fact that I made some bad decisions in the early part of the game.


Title: Re: Dragon Age
Post by: Reg on December 05, 2009, 01:20:12 AM
I think Schild is just doing his hating anything the mainstream likes routine again. Dragon Age's ending wasn't perfect but certainly wasn't bad.


Title: Re: Dragon Age
Post by: apocrypha on December 05, 2009, 01:21:02 AM
AFAIK, no such thing existed. Which is a slight disappointment to me. They hinted at the demon getting stronger if you take too long, but it never really mattered. Wish Bioware or any RPG Devs had the balls to implement a time limit mode for slightly extra challenge.

Time limit on Arl Eamon - Death of Arl Eamon = Made Landsmeet MUCH harder
Time limit on Dalish - All elves infected = No Elven allies - Werewolves threat ending
Time limit on Dwarves - Full blown civil war = No Dwarf allies - Dwarf civilization self-destructed ending
Time limit on Mage - Templars Purge = No Mage Allies - Complete destruction of Circle ending

Totally agree with this.

This is where I was coming from when I bitched about the side-quests. Yeah sure, go rescue kittens etc, but there should be a price for dicking about while the world burns.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 01:31:57 AM
I think Schild is just doing his hating anything the mainstream likes routine again.

I just spent 70 hours between two characters. This is absolutely nothing like that.

Quote
Dragon Age's ending wasn't perfect but certainly wasn't bad.
It was AND your standards suck. I expect Bioware to raise the bar. Not meet up with and wave at games like Borderlands. Given how much theater went into the game's display, the ending wasn't only a total let down but exists purely to set up any game post-Origins. Not that it matters, the story was a cliche mess and I only stuck with it because I thought the characters were worth the time invested.

I want Bioware to stop dilly-dallying and just make a goddamn hentai game.


Title: Re: Dragon Age
Post by: Reg on December 05, 2009, 01:51:19 AM
/shrug

My standards are just fine. You're weird. :awesome_for_real:


Title: Re: Dragon Age
Post by: Azazel on December 05, 2009, 02:39:28 AM
So without looking at the exact spoilers, the game's ending is something akin to this?:

THE END

for now...?
(Buy our upcoming DLC!)


Title: Re: Dragon Age
Post by: Tannhauser on December 05, 2009, 04:59:18 AM
Regarding the ending...



Title: Re: Dragon Age
Post by: caladein on December 05, 2009, 06:45:33 AM
Not that it matters, the story was a cliche mess and I only stuck with it because I thought the characters were worth the time invested.

You're putting the cart before the horse.  Modern BioWare games (save NWN) are all about the characters.

I can only vaguely recall Mass Effect's key plot points, but I can still remember talking to Ashley and Tali about their families or how awesome some of the elevator conversations were.  Dragon Age is the same way.  Hell, even the dog and retarded kid are good characters.  Yes, one of the endings is straight from Beowulf but it's still makes an impact because of your companions and the fact that you've been your character for 40+ hours and, strangely enough, have a "future" you'd like to be able to experience thanks not only to the epilogue, but sequels as well.

I think a good parallel would be how period costumes can get in the way of the message in a production of The Tempest or Medea.  The Elizabethan or Classical Greek dress isn't what either play is about and so while possibly being novel (or winning someone a Tony) it has the capacity to distract.  If the costuming and set design gets out of the damn way by not being particularly terrible or showy you could get an overall better experience.

The graphics, the interface, the overall plot; all of it is just set design for a story about you and three friends hopefully saving the day.  If it gets in the way, it sucks, but it being competent doesn't take away from the greatness of what actually matters.

TL;DR: I don't care if the next game starts with "Rage." and involves a horse, give me some well-written companions and I'm there.


Title: Re: Dragon Age
Post by: tmp on December 05, 2009, 07:31:23 AM
It was AND your standards suck.
I rather liked the structure if anything. Not like having some actual denouement after the climax is something new but it felt good there after all the mob stabbing.


Title: Re: Dragon Age
Post by: Threash on December 05, 2009, 08:13:25 AM
I liked the endings, it made me want to play again to see more endings.


Title: Re: Dragon Age
Post by: rattran on December 05, 2009, 08:15:06 AM
If you go for the big dirtnap at the end


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 11:45:16 AM
If you go for the big dirtnap at the end

Also, I think one of the reasons EA pushed for DLC at launch is simply because all the hardcore folks that would buy the DLC would be done with the game before they got to releasing anything substantial. I can't even see an expansion to this game coming out. Rather, just Dragon Age: Just After Origins, Now with French People.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 12:03:40 PM
I'm exaggerating on the "eating their shit" part, but if a fast swinging templar could survive an initial onslaught, then a mage would die, I think. Templars beat on them, on top of draining their mana. Too many things to recover from. Umm unless they're Blood Mages. Templars seemed designed to dispense everything else though. Big Bad Arcane Warriors ironically would drop the quickest.

Hmm. Well, I guess it's nerd theory time. Okay, here's my take. If you're playing against an arcane warrior that starts combat with their passives on, AND they don't get off the initial crushing prison or force field, that's the case.

But one of the things about arcane warrior which makes them incredibly broken is that they're best when you don't leave your passives on. You just use it to be able to wear whatever armor you want, and then you can turn on combat magic after you've spit out all your mana. The huge hit to fatigue and upkeep doesn't matter, because you can turn on all your passives at zero mana.

So, realistically, Arcane Warrior minimizes your hope of a quick kill, which is your only real shot against a mage. Otherwise, you're going to get put in a forcefield and the mage will yawn and come up with one of the seven billion ways they can completely tool you. Glyph of repulsion? Sure! Crushing prison? Sure! Put up a Storm of the Century with you at the epicenter? Sure! Paralysis? Sure! Misdirection Hex? Sure! All of these? Sure!



Title: Re: Dragon Age
Post by: stray on December 05, 2009, 01:23:30 PM
An initial crushing prison wouldn't take a out a tank type of character. Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something. Sooner or later, a Templar would get in their face. If they get even a split second of freedom, then they'd disspell whatever buffs the Arcane Warrior turned on while the Temp was imprisoned. At that point, the AW would be out of mana to resort back to casting too. That puts them on their heels. At that point, most players will get killed.

And even if they did have mana to resort to casting, the Temp is already in their face beating out the last bits of mana. By far, the best ability of Templars -- not the disspell.

Lastly, just having Combat Magic would do nothing for melee. It's a combination of all those toggles that make an AW uber - Arcane Shield, Rock Armor, Miasma, etc.. But in a fight like that, you'd have to choose quickly what is turned on and off.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 02:15:19 PM
Quote
Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something.

Speak for yourself.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 02:15:36 PM
So without looking at the exact spoilers, the game's ending is something akin to this?:

THE END

for now...?
(Buy our upcoming DLC!)
Yes. Basically.


Title: Re: Dragon Age
Post by: Rasix on December 05, 2009, 02:17:24 PM
Not really.  May depend on the ending.  I chose fornication for my greater good.

Worm sure turns fast for you on games.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 02:20:26 PM
Not really.  May depend on the ending.  I chose fornication for my greater good.

Worm sure turns fast for you on games.
I chose fornication also. I mean, Cthulhu or death. Tough choice.

Doesn't make the ending very enjoyable though. Unlike Mass Effect where there was a tiny modicum of closure, this ending was more akin to "hay, that was just one of many. Also, enjoy the sparkling hills of Orlais on your next tour of Definitely Not Forgotten Realms."


Title: Re: Dragon Age
Post by: Lightstalker on December 05, 2009, 03:34:01 PM
The starting stories were awesome, the middle was fine, but the ending wasn't at the same standard.  Rushed.



Title: Re: Dragon Age
Post by: stray on December 05, 2009, 04:13:22 PM
Quote
Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something.

Speak for yourself.

Exactly how high is your magic then? Even in the case of a pure caster, I doubt it's going to one shot another player's warrior. And if it is super high, then I don't think it's a good idea to do on AW in general.

The point is though, that's a class dependent on magic toggles fighting a class who can dispell all of it's toggles in one move, cuts down their mana pool, and gets passive buffs to mental resistance (which are high even without extra gear). Spells like Force Field and Crushing Prison aren't going to instantly hit, or even last long.

There's a reason why Templars are written into the Lore as the guys who lock mages up and keep them in a tower like bitches.

[edit] Ahem.. I actually like Gregoir.  :grin:


Title: Re: Dragon Age
Post by: Threash on December 05, 2009, 04:43:54 PM
You can still beat on a target inside crushing prison, its not like force field.  Even if the damage from the spell doesn't kill you hes still free to either smack you or cast spells on you for the duration.  This is silly, a non mage has absolutely no chance.


Title: Re: Dragon Age
Post by: rk47 on December 05, 2009, 05:20:25 PM
Are we really debating PVP in a Single player game?  :why_so_serious:

If there's a Templar Boss AI that can fight better, maybe I'd consider it as the AW Achilles' Heel, but no such opponent exist. The amount of crowd control options and solid resistances is probably the main selling point of Arcane Warrior over other pure warriors.

If they can make offensive warrior specs slightly cheaper on the stamina cost I'd be fucking happier. All these cool moves and I can't spam it as fast / as much as Mages? Fuck that, roll a dual rogue and melt faces as you toss flasks of explosions from stealth before unloading your stabby pizza supreme on a mage's backside.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 05:51:37 PM
An initial crushing prison wouldn't take a out a tank type of character. Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something. Sooner or later, a Templar would get in their face. If they get even a split second of freedom, then they'd disspell whatever buffs the Arcane Warrior turned on while the Temp was imprisoned. At that point, the AW would be out of mana to resort back to casting too. That puts them on their heels. At that point, most players will get killed.

Well, since we've ventured into out-and-out theorycrafting, you are working on a large number of misapprehensions. First: why would the Arcane Warrior turn on their buffs while the templar (or, more to the point, the "any non-mage") was in crushing prison? Crushing Prison is a free-for-all. You would leave the sustainables off and just start nuking the shit out of them. It's only Force Field that makes you immune, and even that's retarded because it allows a mage to relax, take their time, and put you in the center of Storm of the Century and re-stun you the second you come out of it. It is not a fun combination! You have to resist a handful of extremely difficult checks just to crawl out of it at half-speed, and it kills you very, very fast. Going back to the landsmeet duel, this is why T.L. was such a pushover.

Secondly, "at that point, most players will get killed" is ... well, yes, this is theorycrafting after all, but ... it's an assumption reliant on the idea that once FF/CP are on cooldown, the mage is going to do nothing else other than bat at you with Spellweaver. If both of the telekinetics disables are on cooldown, there's still paralyze, cone of cold, force blast, stonefist, glyph of repulsion, glyph of being frozen yet again etc. The sad fact of the matter is that mages effectively have permastun with multiple contingencies.

Even assuming the remote possibility that all of these are resisted, there's still the small matter of Misdirection Hex, an Arcane Warrior's answer to actually being in a melee fight. No non-mage class has an ability as cool as "I spit this out at you, now all of your normal hits are misses and all of your crits are normal hits, ha ha"

Some of this is actually pretty assuredly going to be fixed in the near future. Miasma is a likely subject. It's been noted that the way it scales with your magic stat is too powerful. Now, I know there's no PVP in dragon age, but stuff like this matters insofar as, ideally, Bioware wants all of the classes to be equally fun to play; it's a little difficult to enjoy being a warrior when through 95% of the game you sort of feel like a glorified accessory to the party mages.


Quote
And if it is super high, then I don't think it's a good idea to do on AW in general.

Yes it is. At level 5 I figured this out and stopped putting any points in anything besides Magic. Mages have the benefit of being a one-stat wonder. By having a magic score in the stratosphere, you've set them up to have irresistible disables, higher damage, and the ability to get eight billion jillion mana back from a single lesser lyrium potion, which you can literally produce a hundred of for under five gold.


Title: Re: Dragon Age
Post by: Strazos on December 05, 2009, 05:52:05 PM
Doesn't the tossing of a flask kill stealth? If so, why would you not open with a backstab, stun, back off to toss the flask, and go back in for stabs?


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 05:56:54 PM
If they can make offensive warrior specs slightly cheaper on the stamina cost I'd be fucking happier.

Honestly I just don't understand why the game didn't release with stamina potions. Mages are generally supposed to have problems with mana capacity, but it's irrelevant due to the fact that they have the ability to huff lyrium as much as they want.


Title: Re: Dragon Age
Post by: Strazos on December 05, 2009, 06:35:06 PM
At least you generally have less lyrium potions than health poultices?


Title: Re: Dragon Age
Post by: Threash on December 05, 2009, 06:35:59 PM
At least you generally have less lyrium potions than health poultices?

You have unlimited amounts of both.


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 06:37:04 PM
Quote
Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something.

Speak for yourself.
There's a reason why Templars are written into the Lore as the guys who lock mages up and keep them in a tower like bitches.
That is not an argument.


Title: Re: Dragon Age
Post by: Strazos on December 05, 2009, 06:49:16 PM
At least you generally have less lyrium potions than health poultices?

You have unlimited amounts of both.

Um, what?


Title: Re: Dragon Age
Post by: AutomaticZen on December 05, 2009, 06:56:32 PM
At least you generally have less lyrium potions than health poultices?

You have unlimited amounts of both.

Um, what?

Craft them. 


Title: Re: Dragon Age
Post by: tmp on December 05, 2009, 06:57:54 PM
Um, what?
The vendor in Mage Tower has unlimited supply of lyrium dust (it's listed as 99 but restocks every time you open shop). And there's unlimited flask supply in couple places. End result, you can make yourself unlimited amount of lyrium potions.

Same for the health potions except the unlimited elfroot source is the vendor in elf camp.


Title: Re: Dragon Age
Post by: rk47 on December 05, 2009, 07:00:04 PM
Doesn't the tossing of a flask kill stealth? If so, why would you not open with a backstab, stun, back off to toss the flask, and go back in for stabs?

Quote
Wikia
Rank 2 Stealth Talent
    * Upgrade
    * Requires Level: 4
    * Requires: 14 Cunning

The rogue has learned how to use items while sneaking.

Poisoning is also cheesy as hell. With crafter mule spare chars like Zhevran / Leliana, you can basically grab Tier 4 Poisons / Explosive flasks and have everyone else learn Tier 1 Poisoning to use them. This makes it easier for tanks to dish out damage with Poisons & Explosive flask. Never mind the long cooldowns, each different flask types has seperate cooldowns.


Title: Re: Dragon Age
Post by: Strazos on December 05, 2009, 07:11:10 PM
Right, I should have remember the flask thing, as I play a rogue anyway.

And thanks, didn't know about the lyrium supply in the Tower, as I ran from there as soon as I was finished.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 07:12:42 PM

The worst part about the infinite lyrium processing scheme is that lesser health poultices and lesser lyrium poultices are all you need to make, since the Magic stat increases the benefit you get from all potions. Oh, guess who has shit-tons of Magic? All mages!

Total cost per lesser lyrium potion: 3 silver, 50 copper. You do the math. Every time I finished off a leg of the game, I would take a break and craft at least a hundred more lyrium potions. Wynne was set up to chug one every time her mana went below 10%. It was infinite mana and infinite healing, to the extent that I just had her leave on Haste at all times. Haste gobbles mana and made all of her heals much less efficient, but I didn't have to care!


Title: Re: Dragon Age
Post by: schild on December 05, 2009, 07:22:37 PM
I had autochug on both when the characters dropped below 80% health.

Dragon Age was not hard.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 07:43:03 PM
I want to see what this game looks like when it gets a fanbase 'oscuro' style overhaul. They already have stamina potion mods. Probably, a significant increase of potion drinking time and downtime is in order.


Title: Re: Dragon Age
Post by: stray on December 05, 2009, 07:50:11 PM
An initial crushing prison wouldn't take a out a tank type of character. Especially a typical Arcane Warrior's crushing prison. It's not like their magic damage is going to be through the roof or something. Sooner or later, a Templar would get in their face. If they get even a split second of freedom, then they'd disspell whatever buffs the Arcane Warrior turned on while the Temp was imprisoned. At that point, the AW would be out of mana to resort back to casting too. That puts them on their heels. At that point, most players will get killed.

Well, since we've ventured into out-and-out theorycrafting, you are working on a large number of misapprehensions. First: why would the Arcane Warrior turn on their buffs while the templar (or, more to the point, the "any non-mage") was in crushing prison?

Because it wouldn't last forever? Probably not even work? Lets see, even without armor, I have 20 something mental resistance. I think? I don't remember (sorry). If I were wearing, say, Juggernaught, there's more mental resists there. Chances are that a Templar can survive long enough to get into range. It's not like you can just Force Field and use Crushing Prison with impunity. The game might be favorable to mages, but it isn't that shitty.

You have a better chance of holding him back with paralyzing skills, I believe. Templars have nothing to counteract it. Just how many Paralyzing spells you have is another story.

Anyways! Yeah, it's theorycrafting. :X Would be nice to test it out, or like someone said.. if there was a tough Templar in the game to fight.


Title: Re: Dragon Age
Post by: rk47 on December 05, 2009, 07:54:41 PM
Eh, DA's real time combat made everything seem like a mess. If they went turn based mode like Jagged Alliance 2, combat would at least been more variety without the chaotic shit that resulted into potion chugging at every round when a fireball hit your party every 15 seconds when fighting a boss.\

@ Stray: Ranged Templar Stun. Rush in, cleanse, take out your two hander and rape. :grin:


Title: Re: Dragon Age
Post by: stray on December 05, 2009, 07:56:38 PM
Are we really debating PVP in a Single player game?  :why_so_serious:

Yes, it's silly..  :grin: I guess I'm just trying to get to issue of whether the game is really that unbalanced..

Anyhow, I've played a few classes at this point, and all I can say is that they're all pretty powerful and fun eventually. Even an archer. DW Warriors now being my favorite.


Title: Re: Dragon Age
Post by: tmp on December 05, 2009, 08:33:04 PM
I want to see what this game looks like when it gets a fanbase 'oscuro' style overhaul. They already have stamina potion mods. Probably, a significant increase of potion drinking time and downtime is in order.
There's some more extensive gameplay tweaks already: nightmare plus (http://www.dragonagenexus.com/downloads/file.php?id=16)


Title: Re: Dragon Age
Post by: gryeyes on December 05, 2009, 08:42:25 PM
A single AW with good gear would in all likelihood destroy an entire party of "lessers". Maybe with a FEW templars it would be close. All incoming melee damage is reduced by 95%+ (not sure how evasion and defense stack) that can be reapplied with a very short cooldown if dispelled. And he can stand essentially immune in his own AoE's. And is wearing mostly cloth so his "fatigue" with main shield down still allows for a good 10 spells to be cast. A better arguement would be if the mage received any damage in the fight not its outcome.


Title: Re: Dragon Age
Post by: Sky on December 05, 2009, 08:51:12 PM
I am also kinda bummed out about the whole no stamina potion thing. Since I was focused on str for gear and dmg on my 2h warrior, and con for hps, my (forget stat, willpower?) has taken a serious backseat, I can almost pull off one round of my abilities and I pretty much done for the fight except a couple pommel strikes. Just got my Champion aura, now I start with about 40% stamina :|

The kicker is that in the web game, they had stamina potions, so I've been looking for a recipe all this time.
potion chugging at every round when a fireball hit your party every 15 seconds when fighting a boss.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 08:53:04 PM
Because it wouldn't last forever? Probably not even work? Lets see, even without armor, I have 20 something mental resistance. I think? I don't remember (sorry). If I were wearing, say, Juggernaught, there's more mental resists there.


What you are saying still does not make sense. I guess I will make another attempt to explain it. The way you are saying a templar can fight a mage is predicated on a situation where a mage does not fight you correctly. There is no reason for AW to begin initiating sustainables until they are completely out of mana. If you are inside a crushing prison, you are screwed. They can sit back, take their time, and place you at the epicenter of several concurrently-running disables with ridiculously hard to resist checks. Yes, crushing prison does not last forever; however, by the time it ends, you're in the middle of two sustained checks (Storm plus Earthquake) and may be petrified at leisure, you have had your resistances cut down to nearly nothing, and even if you close ranks to the mage, you only hit on a crit and everything else is a miss. The amount of dickage that a mage can unleash in the span of a single stun is ridiculous.

I mean, I hate to dash templar love, but templars aren't even the best candidates for mage-killing. a stealth rogue is infinitely preferable.

What it comes down to is that the Telekinetics tree + other petrifications (which don't work off of mental resistance anyway) are too powerful.

But realistically, this all goes back to why I'm talking about this in the first place: my disagreement for your idea that being an arcane warrior makes the mage easier to kill. Not really! You have it backwards. Arcane Warrior pretty much negates the biggest ostensible tempering factor of mages: their frailty. it becomes a bit easier to kill mages when they haven't picked up Arcane Warrior. That way, they're in a wet paper bag with meh bonuses, instead of wearing stuff like the Juggernaut set and amping up their own resistances.


Title: Re: Dragon Age
Post by: Rasix on December 05, 2009, 08:55:15 PM


Maybe you're doing it wrong.  :awesome_for_real: I had a primarily defensive party and had to drink very few pots. My healing and cooldowns were sufficient.  A little more micromanagement of Wynne, and I probably could have gone without. However, Shale is a pretty strong tank early on (no so much once everyone starts breaking out the stuns and knockdowns) and handled that fight well.


edit:

Heh, the only thing you guys are really arguing is that a buffless paralyzed character will likely die.  This works for anyone.


Title: Re: Dragon Age
Post by: Strazos on December 05, 2009, 09:04:38 PM
Killed Flemeth first shot. Defenseive runes from Wynne helped; had Al and Shale sit in the rune in tank mode, with Wynne off to the side to avoid frontal AE, and my rogue behind backstabbing almost nonstop. Don't feel like I used too many potions.

Only unfortunate part was that I needed to keep the camera pulled all the way back, to keep track of everyone.


Title: Re: Dragon Age
Post by: Ingmar on December 05, 2009, 09:12:32 PM
If they can make offensive warrior specs slightly cheaper on the stamina cost I'd be fucking happier.

Honestly I just don't understand why the game didn't release with stamina potions. Mages are generally supposed to have problems with mana capacity, but it's irrelevant due to the fact that they have the ability to huff lyrium as much as they want.

Check the fine print on deep mushrooms.


Title: Re: Dragon Age
Post by: gryeyes on December 05, 2009, 09:19:18 PM
And only one character can paralyze.  But really a AW could simply walk over and whack with a sword and still win easily. Costs no mana to keep reapplying your buffs/shields and will still output more damage. Every time you get dispelled you can apply one of a handful of spells that will neutralize the templar long enough to sustain no damage until buffs are back up.

One class has a monopoly on CC while simultaneously being highly resisted to all forms of damage... no contest. Can a rogue do enough damage to insta kill a mage with shields down? I guess thats a possibility where a mage might lose.

People should mention platform when comparing difficulty. I guess the difficulty "settings" are very different between console/PC. Deep mushrooms are definitely for stamina pots. The melee classes having the rare resource is another factor in why mages are so much better. Unlimited stamina would be a significant change.


Title: Re: Dragon Age
Post by: Samprimary on December 05, 2009, 09:41:40 PM
Check the fine print on deep mushrooms.
They ain't pots. You can snort raw lyrium too, but it isn't very effective.


Title: Re: Dragon Age
Post by: stray on December 05, 2009, 10:00:34 PM
But realistically, this all goes back to why I'm talking about this in the first place: my disagreement for your idea that being an arcane warrior makes the mage easier to kill. Not really! You have it backwards. Arcane Warrior pretty much negates the biggest ostensible tempering factor of mages: their frailty. it becomes a bit easier to kill mages when they haven't picked up Arcane Warrior. That way, they're in a wet paper bag with meh bonuses, instead of wearing stuff like the Juggernaut set and amping up their own resistances.

I'm not assuming an Arcane Warrior will begin fighting in any particular fashion. It doesn't matter if he started off as a caster, no toggles, no combat magic, no armor, nothing.. just a mage.. This is what you're saying, right? So you're a mage, and you cast Force Field/Crushing Prison/Stun, it's going to lock down the Templar, right? I'm assuming this is what you want to do, because you keep mentioning these 3 spells. Yet, out of all the control spells a mage has, you're picking the ones that Templars do a better job of resisting than others.

Lets assume that perhaps they really stuck and you did some damage - lets say you took the Templar down to even 10% health. Lets say you unleashed holy hell on the Temp while he was imprisoned.

So the Temp is almost dead, he just went through an onslaught of shit, and now the Templar is running towards you - you have a little mana left. Is this when you gear up and toss on combat magic (lets just assume you can actually gear up quickly... I'll be kind about that mechanic :grin:). Exactly what good would that do? You toss on Combat magic and have all that armor, ready to finish the templar off on his own terms -- but then he dispels Combat Magic. All of the sudden you'd be a mage again --- Except worse. You'd be a mage wearing a fuckton of armor not meant for you, you couldn't cast shit, and more than likely, the first hit from that Templar cuts into the little health you thought you never needed (being a mage and all) - and to top it off, he's a dual wielder, and is cutting in what mana you have left too. You will run and potion up. In this case, the Templar is a caster too. Not only that, his aoe attack sucks out your mana too. So that's another thing that'll make you potion up again.

Meh. I don't see it playing out any other way than the Templar forcing a melee fight. In which case, the Arcane Warrior loses. Everything that makes an Arcane Warrior a meleer is gone when fighting a Templar. He has to fight off as a mage --- and if you made a decent Arcane Warrior, he's probably a shitty mage. That's why I say it'd be the easiest of mages to kill. The hardest would be a blood mage. A blood mage arcane warrior no less. That's the only way you can fight in melee, and not be penalized/dependent on mana.

Fuck.. I'm taking too much. I'll let you finish :)


Title: Re: Dragon Age
Post by: stray on December 05, 2009, 10:27:32 PM
Heh, I always feel sorry for Ser Jory on my playthroughs.. "There is no glory in this." Poor bastard.


Title: Re: Dragon Age
Post by: apocrypha on December 05, 2009, 11:26:28 PM
The mages tower Fade bit is making me not want to play any more  :cry:


Title: Re: Dragon Age
Post by: stray on December 05, 2009, 11:59:24 PM
Rofl.. Try playing it multiple times then come talk to me.  :grin:


Title: Re: Dragon Age
Post by: Tannhauser on December 06, 2009, 03:58:05 AM
The mages tower Fade bit is making me not want to play any more  :cry:

Easily the worst part of the game.  Just tough it out son!

As for stamina, my DW warrior has increased his Willpower a good amount; this has helped me use more of my sweet dual skills.  I'm all for stam pots though.


Title: Re: Dragon Age
Post by: rk47 on December 06, 2009, 04:20:28 AM
Yeah on my 2nd playthrough as Shield Warrior I made a point to invest at least a point on willpower every level up.


Title: Re: Dragon Age
Post by: stray on December 06, 2009, 06:30:34 AM
I liked the mage tower..

First off.. and not to knock Bioware, but their combat systems are always.. kind of... shitty.

There I said it.  :oh_i_see:

It's not necessarily a bad thing. Not to get all deep and shit, but there's a certain therapeutic charm to autoattacking your way through dungeons.. Give or take a few moments where you pause and think up some tactics. I don't really fault them for it.

The mage tower at least requires you to consider tactics the majority of the time, whatwith the shapeshifting and all. It's just a tad bit too long. Plus, the entire Fade experience (graphics, etc) can get old.


Title: Re: Dragon Age
Post by: Strazos on December 06, 2009, 09:14:13 AM
BLASPHEMER!! :mob:


Title: Re: Dragon Age
Post by: Reg on December 06, 2009, 09:54:28 AM
Yea, the slightly blurred effect they had going in the Fade bothered my eyes. I could definitely do without it.


Title: Re: Dragon Age
Post by: Strazos on December 06, 2009, 11:15:21 AM
Lame, I just noticed I too had not registered to get the Edge, even though I had the profiles and crap set up well before the 1st.

Anyone able to point me to a way of getting it still? I'm not sure, but I don't think the game ever asked me to register.


Title: Re: Dragon Age
Post by: Reg on December 06, 2009, 11:29:28 AM
All the promo items used to be available through a link in the bioware official forums but they were taken down.  There are still torrents out there for it though. Just google "dragon age promotional items" and you should find it.

I had no idea I wasn't registered either. It's the stupidest thing I ever heard after all the hoops I had to jump through to get the game installed and the shale stuff downloaded.


Title: Re: Dragon Age
Post by: Goreschach on December 06, 2009, 12:58:53 PM
Wait, so how do you register? I've already used my steam keys and set up their website account and shit.


Title: Re: Dragon Age
Post by: BitWarrior on December 06, 2009, 04:31:17 PM
So without looking at the exact spoilers, the game's ending is something akin to this?:

THE END

for now...?
(Buy our upcoming DLC!)
Yes. Basically.

The only reason I could imagine someone would agree to that statement is if their hero sacrificed themselves in the end, of to which I have not seen that ending in particular.



Title: Re: Dragon Age
Post by: schild on December 06, 2009, 04:33:20 PM
Your reading comprehension is terrible. It's not "The End" It's "The End, for now, buy our upcoming DLC."

Which is very much what it is. Sure, there's ALMOST closure, as in there's a slideshow that tells you what happened. But at best, I'd consider that a rushed ending. But really, it's a bad one. Given how much dialogue and story-telling the game has, the ending feels like a tacked on mess. I didn't expect to open the doors and meet.... a slideshow. I expected to open the doors and get a rockass cinematic. The ending had less theater than the goddamn CGI trailer.


Title: Re: Dragon Age
Post by: Reg on December 06, 2009, 05:04:43 PM
Did you somehow miss playing KOTOR2 and the original campaign of NWN 2? Now THOSE had bad slideshow endings. Your complaints about Dragon Age are way overdone.


Title: Re: Dragon Age
Post by: stray on December 06, 2009, 05:26:31 PM
I never remember KotoR 2 being that bad either. Everyone pissed and moaned about it. I must've picked the slightly half-assed ending.

NWN2 ended the second I started it.  :oh_i_see:


Title: Re: Dragon Age
Post by: Rasix on December 06, 2009, 06:37:29 PM
edit: nm.  I agree with the sentiment; I just hope you aren't referencing those games for the reason I think you are.  :oh_i_see:

I don't see that much rage worthy about the ending.  Boss fight -> Prologue chat (maybe) -> Game wraps up.  What the hell more did it need?  30 minutes of Lord of Rings style jibber jabber?  I mean hell it wasn't Persona 3 but it wasn't exactly cut to black.  Good guys won; I'm not sure how much further you can take it. 


Title: Re: Dragon Age
Post by: tmp on December 06, 2009, 06:57:18 PM
I didn't expect to open the doors and meet.... a slideshow. I expected to open the doors and get a rockass cinematic. The ending had less theater than the goddamn CGI trailer.
I confess i didn't quite know what to expect but i did love the opening the door = end of your journey thing they did there. It was a strong closure and if it was some another cgi thing instead it'd be probably too much (for me personally) in the sense it'd be yet another ramp up and fresh on the heels of the killblow/final choice sequence.

Rollercoasters are nice sure, but i appreciate they had the restraint to bring this one gradually to the full stop the way they did.

THe slideshow reminded me of the old Fallouts so it didn't feel bad, either.


Title: Re: Dragon Age
Post by: schild on December 06, 2009, 07:03:27 PM
Did you somehow miss playing KOTOR2 and the original campaign of NWN 2? Now THOSE had bad slideshow endings. Your complaints about Dragon Age are way overdone.
The only Star Wars game I've ever played is SW:G. As such, comparing it to them doesn't make much sense.


Title: Re: Dragon Age
Post by: BitWarrior on December 06, 2009, 09:15:23 PM
Your reading comprehension is terrible. It's not "The End" It's "The End, for now, buy our upcoming DLC."

Holy shit, a company suggesting there might be more in the future? Say it ain't so! This is a travesty! Clearly we need more nerdrage on the subject.


Title: Re: Dragon Age
Post by: schild on December 06, 2009, 09:27:02 PM
Your reading comprehension is terrible. It's not "The End" It's "The End, for now, buy our upcoming DLC."

Holy shit, a company suggesting there might be more in the future? Say it ain't so! This is a travesty! Clearly we need more nerdrage on the subject.
Just because you missed the point doesn't mean you have to try and validate writing 5 paragraphs. :awesome_for_real:


Title: Re: Dragon Age
Post by: BitWarrior on December 06, 2009, 10:02:03 PM
Quote from: schild
Doesn't make the ending very enjoyable though.

Yeah, you're right. You were saying you loved the ending all along!  :awesome_for_real:


Title: Re: Dragon Age
Post by: schild on December 06, 2009, 10:04:50 PM
OK.


Title: Re: Dragon Age
Post by: Raguel on December 06, 2009, 10:13:52 PM

Just started my second playthrough. I made an elf instead of warrior. I plan on making a ranger, in hopes that she'll be something like my ShadowBane rogue/amazon.As far as I can tell though, there's no quest associated with it, you have to buy the manual. Anyone know for sure?


Title: Re: Dragon Age
Post by: Ingmar on December 06, 2009, 10:15:06 PM
FWIW this is the sort of ending people have been complaining that Bioware *didn't* have on their last few games; in particular the slideshow thing with detailed consequences for the different areas, a la the original Fallout, is something people have been specifically asking for quite a lot. And there were a lot of pretty bitter complaints at how half-assed the version of it that Fallout 3 had was,too.

I liked the ending quite a lot, myself, and I didn't particularly think it was doing much to set up DLC. I'd be pretty surprised if the Morrigan thing shows up in DLC personally. I expect it is a setup for a sequel or a novel or both, more likely.


Title: Re: Dragon Age
Post by: stray on December 06, 2009, 10:20:31 PM
I made an elf instead of warrior.

Elves can be warriors too fyi.  :grin:


I bought the manual as well. I'm pretty it's the only way -- Pretty sure that Rangers were sort of an afterthought to the game actually (but it's not bad by any means.. There just isn't content associated with it).


Title: Re: Dragon Age
Post by: schild on December 06, 2009, 10:24:24 PM
I liked the ending quite a lot, myself, and I didn't particularly think it was doing much to set up DLC. I'd be pretty surprised if the Morrigan thing shows up in DLC personally. I expect it is a setup for a sequel or a novel or both, more likely.

DLC, sequel, after L4D2 the only difference is the price really. :awesome_for_real: Seriously though, DLC or Sequel, it's obviously going to be one of them unless Bioware decides to assume everyone killed their main character. I could be more spoilerish but I won't because, perhaps, there are folks who haven't finished the game. Of course, it's possible they ignore it and just punt you over to Orlais and forget about all the current stuff.


Title: Re: Dragon Age
Post by: Reg on December 06, 2009, 11:25:12 PM
I think you're right. There's likely to be a real expansion/sequel that continues with the Morrigan storyline. I don't think it'll be a crappy little 10 dollar DLC either. To do this right they're going to want to put serious resources into it. With the DLC they've already said they won't introduce new characters because it's too expensive to merge them into the main game properly.

I don't have any problem with that. They did a good job telling me what happens to everyone at the end of the game and left a few holes for a sequel. That's not exactly a criminal act. It's certainly not as offensive as that NPC sitting in the party camp with an exclamation mark over his head trying to sell me an overpriced 2 hour adventure.

The question is whether the sequel will actually carry on the development of your Grey Warden or require a new character. A new character would probably be easier but I imagine they want to develop epic levels in the game anyway. Once they have a game system that can be played up to level 45 or 50 future expansions can start expanding the range of classes and specializations which it also needs.


Title: Re: Dragon Age
Post by: stray on December 07, 2009, 12:36:59 AM
Morrigan is one of my least favorite characters. Not sure if I'd like play something focused on her.


Title: Re: Dragon Age
Post by: Tebonas on December 07, 2009, 12:43:59 AM
What the fuck?

My hero died. He sacrificed himself after a long journey to unite a nation against a common threat. He got his proper goodbyes. He even got a tomb and his family name restored. How is that not a proper ending?

Because there is a safegame afterwards for DLC (which played before the final battle as far as the lore is concerned)? I remember the crying and moaning over Fallouts 3 Herodiestheendhaveaniceday ending, and rightly so. This is the alternative method, and we hate it as well?

DA2 will either involve vague memories of the "Savior of the Republic Ferelden and be playable with a new character, or it will be a continuation of DA1, which means I use my "Loghain gets it from the dragon like the bitch he is" savegame. DLC is there to milk the completists among us and can be safely ignored without bodily harm. Just say no to spending money for subpar content.


Title: Re: Dragon Age
Post by: 01101010 on December 07, 2009, 03:41:23 AM
What the fuck?

My hero died. He sacrificed himself after a long journey to unite a nation against a common threat. He got his proper goodbyes. He even got a tomb and his family name restored. How is that not a proper ending?


They could always go with: "No, there is another."


Title: Re: Dragon Age
Post by: Brogarn on December 07, 2009, 06:11:31 AM
So I used a respec mod and turned Leliana into a complete badass with momentum, lethality and a high cunning. It's awesome watching her do the kill animation on an ogre.

Beyond that, mage play-through is vastly easier than warrior play-through. I still die occasionally but only had reloads against Branka. It was the only hard fight my Sword and Board warrior got through on the first try while it took 6 on my mage. Kept getting knocked down and 2 shot right at the beginning and was never able to recover.


Title: Re: Dragon Age
Post by: Sky on December 07, 2009, 07:22:19 AM
So we're just going ahead and spoilerizing this thread now? Ok, see you in a couple weeks.


Title: Re: Dragon Age
Post by: Rasix on December 07, 2009, 07:26:57 AM
It's on page 53.  /le_shrug


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 07, 2009, 07:39:54 AM
Yeah, ending was alright. I expected a cinematic or some sort of cutscene really. Feels like that skimped a bit on that end but it's not that the game is setting up for a sequal that bothered me, it's that the whole game felt like a pt1 to me.  Case in point runes, I was getting runes out the ass but had only very few magical items to put them in, why? It felt like the whole game was trying to keep the scope of my adventure small, up to and including my items. Sure I went to some interesting places and killed a dragon and while that would have been cool it was always as though in the back of my head I could tell there should be more.  Where's the rest of the map?

Maybe I'm too used to JRPG's where you save the entire universe and another alternate universe while destroying all ultimate evil everywhere.  I don't think it's so much that though, I'm ok with smaller stories like fallout3 but dragon age didn't feel like it should be small, it felt like a tease for sequels.


Title: Re: Dragon Age
Post by: 01101010 on December 07, 2009, 08:26:22 AM
Yeah, ending was alright. I expected a cinematic or some sort of cutscene really. Feels like that skimped a bit on that end but it's not that the game is setting up for a sequal that bothered me, it's that the whole game felt like a pt1 to me.  Case in point runes, I was getting runes out the ass but had only very few magical items to put them in, why? It felt like the whole game was trying to keep the scope of my adventure small, up to and including my items. Sure I went to some interesting places and killed a dragon and while that would have been cool it was always as though in the back of my head I could tell there should be more.  Where's the rest of the map?

Your world (http://dragonage.bioware.com/world/) vs. THE world (http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage/assets/media/gallery/wallpapers/downloads/thedasmap_wallpaper_1600x1200.jpg)

There is more...that's what took the shine off for me. Love the game and still not fully done with a play through yet, but after seeing the full map and what we see ingame, foreshadowing at its finest. The only real question is cost.  :why_so_serious:


Title: Re: Dragon Age
Post by: Sky on December 07, 2009, 08:47:45 AM
It's on page 53.  /le_shrug
I know, I play games slowly. I think I've got about 60 hours into DA:O right now, just started the orzammar part.

And I already forgot I wasn't checking this thread.


Title: Re: Dragon Age
Post by: schild on December 07, 2009, 08:48:34 AM
It's on page 53.  /le_shrug
I know, I play games slowly. I think I've got about 60 hours into DA:O right now, just started the orzammar part.

And I already forgot I wasn't checking this thread.
I visited every area and ended up at what I think the MAX was for world completion on a single playthrough and it took me 41 hours. What the hell are you doing that you're 60 hours in?


Title: Re: Dragon Age
Post by: Lantyssa on December 07, 2009, 09:12:45 AM
Because there is a safegame afterwards for DLC (which played before the final battle as far as the lore is concerned)? I remember the crying and moaning over Fallouts 3 Herodiestheendhaveaniceday ending, and rightly so. This is the alternative method, and we hate it as well?
We hated it because when we asked Lady-Who-Is-Immune-To-Radiation (and the ultimate irony of what would be Lady-Whom-Society-Fears-Saves-The-Wasteland) to go shut the valve off, she tells you to do it yourself because it's your moment to shine.


Title: Re: Dragon Age
Post by: Threash on December 07, 2009, 09:53:30 AM
It's on page 53.  /le_shrug
I know, I play games slowly. I think I've got about 60 hours into DA:O right now, just started the orzammar part.

And I already forgot I wasn't checking this thread.
I visited every area and ended up at what I think the MAX was for world completion on a single playthrough and it took me 41 hours. What the hell are you doing that you're 60 hours in?

Does the time when you have the game paused count towards your total? cause i did a shit ton of that.


Title: Re: Dragon Age
Post by: Ingmar on December 07, 2009, 10:37:20 AM
Because there is a safegame afterwards for DLC (which played before the final battle as far as the lore is concerned)? I remember the crying and moaning over Fallouts 3 Herodiestheendhaveaniceday ending, and rightly so. This is the alternative method, and we hate it as well?
We hated it because when we asked Lady-Who-Is-Immune-To-Radiation (and the ultimate irony of what would be Lady-Whom-Society-Fears-Saves-The-Wasteland) to go shut the valve off, she tells you to do it yourself because it's your moment to shine.

Random derail: Fawkes is a dude (confirmed by a designer, who said the voice actor was wrong.) Sort of disappointing in a way, but DA:O has a character who makes up for it.


Title: Re: Dragon Age
Post by: Tebonas on December 07, 2009, 10:41:49 AM
I hated it because I was amped up with Antiradiation perks and meds up the wazoo so that I could have snorted a weapon-grade uranium line off a dead hooker while casually strolling towards the button and pressing it with a double backflip.

And I still died of radiation poisoning.


Title: Re: Dragon Age
Post by: jakonovski on December 07, 2009, 11:11:23 AM
I hated it because I was amped up with Antiradiation perks and meds up the wazoo so that I could have snorted a weapon-grade uranium line off a dead hooker while casually strolling towards the button and pressing it with a double backflip.

And I still died of radiation poisoning.

Nothing can withstand plotonium.


Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 11:59:11 AM
Sort of disappointing in a way, but DA:O has a character who makes up for it.
I was disappointed to find out what they did with that one, actually. Sure it is a twist but it feels like enforcing the personality stereotypes in the end, which makes it feel rather cheap.


Title: Re: Dragon Age
Post by: Lucas on December 07, 2009, 12:22:38 PM

Patch 1.02 is out:

http://social.bioware.com/page/da-patches


Title: Re: Dragon Age
Post by: Yoru on December 07, 2009, 01:33:46 PM
I do not like the Cone of Cold/Force Field nerfs. My character relies on that shit heavily.


Title: Re: Dragon Age
Post by: sidereal on December 07, 2009, 01:34:32 PM
Quote
    * Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.

    So they fixed daggers, but not bows?   :headscratch:
    The worst thing is that there's now no solution.  The out-of-band dev archery/dagger patch is supposed to be uninstalled before installing this patch, because they evidently conflict somehow.  But this doesn't fix archery, so uh. . no archery solution now.

Quote
    * The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

   :cry:

Quote
    * Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
   Thanks for fixing that about 3 weeks late.  Douches.



Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 01:56:18 PM
   So they fixed daggers, but not bows?   :headscratch:
    The worst thing is that there's now no solution.  The out-of-band dev archery/dagger patch is supposed to be uninstalled before installing this patch, because they evidently conflict somehow.  But this doesn't fix archery, so uh. . no archery solution now.
They were probably afraid of NPC archers getting out of hand and didn't find good way to address that.

Did they really say the unofficial fix has to be uninstalled? I was planning to keep it, i rather liked archers being nasty... figured it'd just overwrite the base functionality like it used to.

On the spell nerfs i'm mostly surprised apparently they didn't make the force field reset aggro, thought they're planning it.


Title: Re: Dragon Age
Post by: sidereal on December 07, 2009, 02:05:42 PM
The hotfix page has, under Precautions:
Quote
Once done testing or once an official patch releases, delete the hotfix files before installing the patch.


Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 02:18:55 PM
Ah indeed. Guess i'll live dangerously and leave the unofficial version in the overwrite folder, in theory it shouldn't really break anything.

Seems there's a link to fan-made archery mod on this page too, though at quick glance that one is suffering from the trying too hard syndrome as they tend to...


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 07, 2009, 02:23:55 PM
I'm glad developers have started to follow mmo suit and nerf single player games. We obviously can't have overpowered spells otherwise the players might use that to exploit the game and thereby diminish the experience of the surrounding npc's who have been following the rules as dictated by the vision.


Title: Re: Dragon Age
Post by: murdoc on December 07, 2009, 02:54:18 PM
I'm glad developers have started to follow mmo suit and nerf single player games. We obviously can't have overpowered spells otherwise the players might use that to exploit the game and thereby diminish the experience of the surrounding npc's who have been following the rules as dictated by the vision.


But it's not nerf, it's fixing the highly frustrating times when you and a NPC stunlock each other.


 :why_so_serious:


Title: Re: Dragon Age
Post by: Samprimary on December 07, 2009, 03:24:34 PM
I'm glad developers have started to follow mmo suit and nerf single player games. We obviously can't have overpowered spells otherwise the players might use that to exploit the game and thereby diminish the experience of the surrounding npc's who have been following the rules as dictated by the vision.


I guess I don't see how this is not a good thing? It's good to try to make it so that you can get the same general sense of satisfaction no matter what character class you play as. That it's a single player game should be mostly irrelevant to that fact.



Title: Re: Dragon Age
Post by: stray on December 07, 2009, 03:27:05 PM
BLASPHEMER!! :mob:

Well, when my seasoned warrior misses on a frozen target like he's some retard playing tee ball at the special olympics, then it's pretty stupid. Such an old school way of doing things, and relatively speaking, rpg combat can be much better.

That isn't to say I hate their games. I like them a lot in fact - but combat isn't their strong suit (or graphics! :P). They have decent writers, so that's why I keep playing.

RE: Nerfing..

I don't really care what people do in a single player game, but when some players start soloing areas on Nightmare, thanks much in part to things like freezes etc, then something might have to give. I'd expect that shit to be nerfed.


Title: Re: Dragon Age
Post by: sidereal on December 07, 2009, 03:34:09 PM
I guess I don't see how this is not a good thing? It's good to try to make it so that you can get the same general sense of satisfaction no matter what character class you play as. That it's a single player game should be mostly irrelevant to that fact.

It might be saying the same thing a different way, but I think the primary motivation is to minimize any sense of regret from the players.  It's one thing if you give players hard mode and tell them at the beginning 'Pick hard mode or easy mode'.  If a player complains that Nightmare is too hard, you don't fault the game, you just tell them to stop playing on Nightmare.  But in Dragon Age, mages are basically easy mode.  But nothing tells you that.  So a new player wouldn't find out about it until 10-30 hours of playing all the characters in their party and seeing which ones are kicking ass and which ones are useless.

Honestly, rather than fiddling with the difficulty, I think they could save a lot of time and effort and keep players happy by putting this text at character creation:

"Game difficulty is scaled to the warrior.  Mages are masters of a variety of arcane powers and will find the game easier.  Rogues prefer to avoid combat and will find the game more difficult"

Done.


Title: Re: Dragon Age
Post by: MournelitheCalix on December 07, 2009, 03:43:52 PM
I'm glad developers have started to follow mmo suit and nerf single player games. We obviously can't have overpowered spells otherwise the players might use that to exploit the game and thereby diminish the experience of the surrounding npc's who have been following the rules as dictated by the vision.


ROFLMAO, I am not sure why I would want to patchi this.  I kind of like cone of cold the way it is.


Title: Re: Dragon Age
Post by: Threash on December 07, 2009, 04:23:35 PM
Yeah fuck that patch, im keeping my dex fix over ride and OP mages.


Title: Re: Dragon Age
Post by: Merusk on December 07, 2009, 04:29:51 PM
Yeah, this is me unclicking "keep this game up to date" in Steam.


Title: Re: Dragon Age
Post by: Samprimary on December 07, 2009, 05:27:12 PM
"Game difficulty is scaled to the warrior.  Mages are masters of a variety of arcane powers and will find the game easier.  Rogues prefer to avoid combat and will find the game more difficult"

Done.

Yikes. I'd call that a copout of the highest order, if they really had opted to do this. No way. It's better, in my mind, to actually care enough to test your product enough to avoid massive imbalances in player options.



Title: Re: Dragon Age
Post by: 01101010 on December 07, 2009, 05:57:54 PM
"Game difficulty is scaled to the warrior.  Mages are masters of a variety of arcane powers and will find the game easier.  Rogues prefer to avoid combat and will find the game more difficult"

Done.

Yikes. I'd call that a copout of the highest order, if they really had opted to do this. No way. It's better, in my mind, to actually care enough to test your product enough to avoid massive imbalances in player options.



One of the few games I got for the 360... I miss patches.


Title: Re: Dragon Age
Post by: sidereal on December 07, 2009, 09:07:50 PM
"Game difficulty is scaled to the warrior.  Mages are masters of a variety of arcane powers and will find the game easier.  Rogues prefer to avoid combat and will find the game more difficult"

Done.

Yikes. I'd call that a copout of the highest order, if they really had opted to do this. No way. It's better, in my mind, to actually care enough to test your product enough to avoid massive imbalances in player options.



Why?  The point is that in a single-player game 'balance' doesn't mean anything.  All that matters is that players know what they're getting into, so they can make educated choices.


Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 09:09:00 PM
Yikes. I'd call that a copout of the highest order, if they really had opted to do this. No way. It's better, in my mind, to actually care enough to test your product enough to avoid massive imbalances in player options.
I rather like the idea different classes come with different difficulty factor to them, tbh. If just because it allows you --through adjusting the party composition-- to really finetune how hard you want to have your game. If i can replace the mage with a rogue or a warrior and the overall experience stays about the same... well, it quite reduces incentive to bother. The "balance" is surely helpful if it's the MMO since it can help you to get a spot in the group for foozle whacking session but in a single player game really not sure if that's something worth striving for.


Title: Re: Dragon Age
Post by: gryeyes on December 07, 2009, 09:24:52 PM
Balance in a PARTY based RPG is important. Get a bit more slack with tuning if you have a single PC. All classes should bring something to the table, none should be vastly superior over the others. If you ignore balance you get a game with "random" difficulty, which I view as a problem.


Title: Re: Dragon Age
Post by: stray on December 07, 2009, 09:29:34 PM
"Game difficulty is scaled to the warrior.  Mages are masters of a variety of arcane powers and will find the game easier.  Rogues prefer to avoid combat and will find the game more difficult"

Done.

Yikes. I'd call that a copout of the highest order, if they really had opted to do this. No way. It's better, in my mind, to actually care enough to test your product enough to avoid massive imbalances in player options.



One of the few games I got for the 360... I miss patches.

I'm pretty sure it'll make it's way to other platforms. All of my PS3 games patch occasionally at least.


Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 09:44:01 PM
Balance in a PARTY based RPG is important. Get a bit more slack with tuning if you have a single PC. All classes should bring something to the table, none should be vastly superior over the others. If you ignore balance you get a game with "random" difficulty, which I view as a problem.
How is it random if there's disclosure about strength of each class? (obviously theoretical since DA is lacking that)

And i'd think the class balance is actually less important in party based single player game since it's easier to cover weakness of one class with strength of another, and vice versa. Of course as long as that's the supposed goal of this whole balance business -- to get difficulty of certain level no matter what setup you choose to run with.


Title: Re: Dragon Age
Post by: Samprimary on December 07, 2009, 09:44:40 PM
Why?  The point is that in a single-player game 'balance' doesn't mean anything.  All that matters is that players know what they're getting into, so they can make educated choices.

Really, think about this: balance means nothing in a single-player game? Nothing? That's a terrible point to predicate your ideas on, because it's completely untrue.


Title: Re: Dragon Age
Post by: apocrypha on December 07, 2009, 09:54:38 PM
Dragon Age fails miserably in my book with the balance issue by giving you a party of 4... and then suddenly taking that entire party away from you for a large chunk of the game. Yes I'm still bitching about the bloody mages tower Fade  :angryfist:


Title: Re: Dragon Age
Post by: tmp on December 07, 2009, 10:00:28 PM
Dragon Age fails miserably in my book with the balance issue by giving you a party of 4... and then suddenly taking that entire party away from you for a large chunk of the game. Yes I'm still bitching about the bloody mages tower Fade  :angryfist:
Ehh; ran the Fade twice by now and didn't have any issue with it really.


Title: Re: Dragon Age
Post by: stray on December 07, 2009, 10:15:40 PM
The Fade is the one of the few "puzzly" parts of the game. There should be more areas that require you to think like that. So far, the boss was the trickiest one yet too, since he'd keep changing his dmg type/weaknesses.

Balance.. you guys are making it too complicated. No one should play Nightmare mode like it's easy. That is all. And worse, the stupid motherfuckers who intentionally build these classes come back and say the game is too easy. They should get what they want then.


Title: Re: Dragon Age
Post by: caladein on December 07, 2009, 11:08:26 PM
Auto-updating on Steam now...

Quote from: 1.02 Patch Notes
Balance
  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
  • In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
  • Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
  • In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
  • The Rally talent no longer repeats its audio effect if it is active during certain conversations.
  • The Rally talent no longer deactivates upon area transitions or conversations.
  • The Shimmering Shield spell now deactivates when the character is out of mana.
PC Specific
  • Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
  • Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
  • In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
  • The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
  • After installing new downloadable content, the game now always reminds the user to restart the game.
  • The icons for some promotional downloadable content items were missing. They now appear correctly.
  • The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.


Title: Re: Dragon Age
Post by: Samprimary on December 08, 2009, 02:19:59 AM
Quote
The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

well that's okay, I can still break the game by ...

Quote
The Shimmering Shield spell now deactivates when the character is out of mana.

ahh, fuck


Title: Re: Dragon Age
Post by: stray on December 08, 2009, 02:27:11 AM
Shimmering Shield is overkill anyways.


Title: Re: Dragon Age
Post by: stray on December 08, 2009, 04:33:57 AM
Anyways....

I'm curious what difficulty any of you mages play on? With certain builds, it's easy to the point of unfun. I would think you'd need the Hard setting at the very least. And... I really don't understand why you wouldn't welcome these nerfs. Honestly. The game should be squeezed for all it's worth - and easy-mode is not the way to do it.

My Templar/Champ is unbalanced if you ask me, and needs a little Hard and a little Nightmare both (depending), else it doesn't feel right. Or maybe it's because of my DLC gear + being a little experienced with the game now. With Normal, all I know is that I rip through shit. In the typical dungeon room, it's easy to just get surrounded, toss off a whirlwind, then a sweep, then a warcry, and have the rest of the team clean up. I don't even need Morrigan in the mix. So if it's the case with my poor little warrior ( :awesome_for_real:), then it's worse for mages. I know I won't even finish a mage character now, simply because it's that unfun.


Title: Re: Dragon Age
Post by: Yoru on December 08, 2009, 05:19:40 AM
I play on Normal, and I find myself still F5ing before/after almost every fight. The most minute timing error on any intricate fight tends to lead to a full-party wipe.

I'm guessing a hybrid fire/ice/healing/telekinesis build was not the Most Optimal, but it's fun to play. The nerf hasn't hurt too much, as I've just shifted my focus more towards fire spells and more carefully maneuvering my warrior/rogue combo to avoid cone-type attacks.

Then again, I don't play RPGs primarily for the combat.


Title: Re: Dragon Age
Post by: Bunk on December 08, 2009, 06:16:21 AM
I'm playing my mage on Normal, but I intentionally stayed away from the elemental lines. I felt like trying to run a necromancer type for my "bad" play through, so I focused on hexes and the virulent line. It's still somewhat easy mode with Morrigan in the party as well, but I am having fun, so who cares?


Title: Re: Dragon Age
Post by: Sky on December 08, 2009, 07:15:21 AM
At the rate the conversation is being recycled in this thread, I'm going to have to start posting Vaders.


Title: Re: Dragon Age
Post by: ShenMolo on December 08, 2009, 07:21:44 AM
I play a Mage on Hard (first toon) and a Rogue on Hard/Nightmare (second toon). The Mage Tower / Fade parts as a Rogue are much much more difficult than Mage. I basically have to turn it down to Casual/Easy to beat the normal mobs, not including the bosses. It was challenging and fun on Mage/Hard. As a Rogue it is annoying.


Title: Re: Dragon Age
Post by: Brogarn on December 08, 2009, 07:28:28 AM
At the rate the conversation is being recycled in this thread, I'm going to have to start posting Vaders.

Ok, see you in a couple weeks.

Just sayin' you're bringing this on yourself. You could opt out, you know.


Title: Re: Dragon Age
Post by: Sky on December 08, 2009, 08:52:24 AM
Love the game, currently playing it, bored at work. You know, f13.


Title: Re: Dragon Age
Post by: Brogarn on December 08, 2009, 09:07:00 AM
Love the game, currently playing it, bored at work. You know, f13.

Fair enough.


Title: Re: Dragon Age
Post by: Lantyssa on December 08, 2009, 10:00:02 AM
Mage balance is important, and players might have an over-reliance on those skills, Rogues and Warriors have to fight NPC mages as well.


Title: Re: Dragon Age
Post by: rattran on December 08, 2009, 11:32:29 AM
Re: Mages


Title: Re: Dragon Age
Post by: tmp on December 08, 2009, 11:55:51 AM
Re: Mages


Title: Re: Dragon Age
Post by: eldaec on December 08, 2009, 12:00:23 PM
Short of disarming them, is there any way to stop these retards changing to melee weapon set every time some darkspawn fucker comes within 50 yards?

As far as I can tell I do not have tactics set to  'Enemy : Nearest Visible > Use ability : Act like a mouthbreathing fucktard. Switch to melee and run a 200 yard dash into enemy archer range, consume all the healer's mana, and then start whining because you died. Again.'.


Title: Re: Dragon Age
Post by: tmp on December 08, 2009, 12:07:09 PM
Set behaviour to "ranged" in the dropdown box in the tactics window.


Title: Re: Dragon Age
Post by: Ingmar on December 08, 2009, 12:07:37 PM
Short of disarming them, is there any way to stop these retards changing to melee weapon set every time some darkspawn fucker comes within 50 yards?

As far as I can tell I do not have tactics set to  'Enemy : Nearest Visible > Use ability : Act like a mouthbreathing fucktard. Switch to melee and run a 200 yard dash into enemy archer range, consume all the healer's mana, and then start whining because you died. Again.'.


Set them to a behavior other than default or aggressive.


Title: Re: Dragon Age
Post by: Brogarn on December 08, 2009, 12:46:44 PM
When I had Leilana specced for range on my first play-through, I took her blades away, gave her the melee archer talent and called it a day. She couldn't swap in what she didn't have!


Title: Re: Dragon Age
Post by: Sky on December 08, 2009, 01:47:34 PM
I use Lel as an archer set to ranged behaviour, I've maybe had her pull out the dagger a couple times. Nice thing is the rogue stuff she came with isn't weapon-based, like that one that's a kick in the junk or whatever (dirty fighting?). She just kicks while she's holding the bow.


Title: Re: Dragon Age
Post by: stray on December 08, 2009, 01:49:28 PM
Btw, give her Ranger spec, and she really becomes helpful damage wise. The Bard/Ranger is the best autopilot rogue there is.


Title: Re: Dragon Age
Post by: ajax34i on December 08, 2009, 03:11:13 PM
Playing through for the first time right now, and I have a question:  I see that each companion has a list of questions I can ask them, and they disappear once I ask them.  Should I build up their standings with gifts first before even talking to them, or do new topics appear for chatting as the game progresses?


Title: Re: Dragon Age
Post by: Reg on December 08, 2009, 03:14:41 PM
They'll talk to you after certain special events occur in the game but mainly your conversational choices are determined by how much they like you.  If you want to experiment do a save before you talk to them so you can restore if you screw up.


Title: Re: Dragon Age
Post by: stray on December 08, 2009, 03:25:37 PM
I say just talk to them and respond how you/your character feels. You don't need everyone to like you, do you?  :why_so_serious:


Seriously though, just talk until conversation options are exhausted. Use gifts during idle time.


Title: Re: Dragon Age
Post by: Merusk on December 08, 2009, 03:38:19 PM
I play on Normal, and I find myself still F5ing before/after almost every fight. The most minute timing error on any intricate fight tends to lead to a full-party wipe.

I'm guessing a hybrid fire/ice/healing/telekinesis build was not the Most Optimal, but it's fun to play. The nerf hasn't hurt too much, as I've just shifted my focus more towards fire spells and more carefully maneuvering my warrior/rogue combo to avoid cone-type attacks.

Then again, I don't play RPGs primarily for the combat.

What he said.

My build is far, far from optimal.  "Balance" patches mean, to me "play this way because we're designing around the min/ maxers now, to make it challenging for THEM."   Fuck them. They're min/ maxing the system, not playing the game.  Now I feel forced to cheese the forcefield/ cone of cold/ multi-mage party.

I've hated balance patches in games since Master of Magic nerfed ranged attacks from two shots to one per round.  I knew not to cheese it if I wanted a challenge, but it sure helped when I just wanted to breeze through a foe I knew I'd crush anyway.


Title: Re: Dragon Age
Post by: Raguel on December 09, 2009, 01:20:12 AM


In my second playthrough (both times on normal)  I didn't let Morrigan autolevel and it's like night and day. Before I'd have to reload often if I fought a Rev. Since getting misdirect I don't think I've lost a single person in combat.

Is it just me or is Dog >> Sten? I don't even bother grouping that guy. I'll pour all his points into strength to get him in juggy gear and see if I can keep him upright.

As far as Leilana goes, I like her in my group in terms of RP but I don't think she's doing a lot of damage ranged. I switched to her once and she missed like 4 times straight.  :ye_gods:
She's around level 12, and has about 20 str and 30 dex.


Title: Re: Dragon Age
Post by: rk47 on December 09, 2009, 02:05:15 AM


In my second playthrough (both times on normal)  I didn't let Morrigan autolevel and it's like night and day. Before I'd have to reload often if I fought a Rev. Since getting misdirect I don't think I've lost a single person in combat.

Is it just me or is Dog >> Sten? I don't even bother grouping that guy. I'll pour all his points into strength to get him in juggy gear and see if I can keep him upright.

As far as Leilana goes, I like her in my group in terms of RP but I don't think she's doing a lot of damage ranged. I switched to her once and she missed like 4 times straight.  :ye_gods:
She's around level 12, and has about 20 str and 30 dex.

Slight observation:
1. Sten needs lots of armor points to stay alive. Juggernaut gear is worth a try, but there are heavier armour out there. Also take schild's suggestion to have him drink Health Pot at 80% HP. 2 STR 1 CON is sufficient BUT IMO Oghren is more solid with two specs. Sten's best spec is probably Berserker/Champ. Hit berserk and let the boosted damage take care of the rest. Considering the equipment slots and talent points, I'd say Sten > Dog by a lot.

2. Leliana. Is a mixed bag. She's your best lockpicker though. I like melee rogues better but she's too deep in ranged spec. Grab Critical Shot maybe so you can shatter frozen mobs from range. And scatter shot for those pesky mages. I still like her more in melee though.

Overall I think the melee specs need a revamp.
Berserker needs more active skills than 3 tiers on passive and the 4th tier on a stamina finishing move.
Suggestion: Change the 4th tier into Pummeling Rage, so he'll jump on his opponent, knocking the victim on the floor and pummel repeatedly ala wolf 'pounces'

Templar 1st Tier passive is meh. You'll never burn opponents' mana completely. Suggest that every attack that drains mana = hp to the templar so he'll 'eat' mages for HP. Literally.

Champions are fucking weird. Come on. AoE party buff n debuff and the whole 4 tiers are dedicated to one active skill?! At least give him a Champion's Charge that'll allow him to rush a group of opponent at V.V Fast speed. Knock one dude down and then shout 'It's On MOTHAFUCKAS!' like a dorf on lyrium crack to stun the rest of his compadres.








Title: Re: Dragon Age
Post by: stray on December 09, 2009, 02:25:52 AM
Fuck.. I just destroyed Howe in what seemed like 3 seconds. Not that he's an uber opponent, but that was satisfying.  :grin:

I have the Lifeline ring, and used the Keep skill Bloodthirst (bonus to dmg and attack at the expense of health), and my health still didn't go down even a quarter.

[edit] OK, you know that room after Howe,


Title: Re: Dragon Age
Post by: tmp on December 09, 2009, 08:07:54 AM
you're supposed to lose that fight, you know :grin:


Title: Re: Dragon Age
Post by: BitWarrior on December 09, 2009, 08:16:53 AM
[edit] OK, you know that room after Howe,

Protip:



Title: Re: Dragon Age
Post by: Polysorbate80 on December 09, 2009, 08:30:54 AM


Title: Re: Dragon Age
Post by: Thrawn on December 09, 2009, 08:34:25 AM
you're supposed to lose that fight, you know :grin:

Oh..oops.  I wiped them out as well.  A little earthquake/blizzard in the main room, back out to the small room the queen was in and burn down the orange character, no problem.


Title: Re: Dragon Age
Post by: Segoris on December 09, 2009, 08:51:26 AM
That is one of my favorite fights in this game. I'm glad you're supposed to lose it but have a chance at winning the fight, and a decent sword as a result. Though by the time I got to that fight, the sword wasn't needed =/.

The jail is a great thing to at least do once though.


Title: Re: Dragon Age
Post by: schild on December 09, 2009, 09:52:07 AM
That is one of my favorite fights in this game. I'm glad you're supposed to lose it but have a chance at winning the fight, and a decent sword as a result. Though by the time I got to that fight, the sword wasn't needed =/.

The jail is a great thing to at least do once though.
You can beat the shit out of her later and get the Summer Sword then.


Title: Re: Dragon Age
Post by: caladein on December 09, 2009, 10:32:13 AM
Fade and Deep Roads are momentum killers.  I just get near them and lose all desire to play.

On the upside though, I'm having quite a bit of fun with my Human Noble Rogue playthrough thanks to Better Archery (http://www.dragonagenexus.com/downloads/file.php?id=216) and The Winter Forge (http://www.dragonagenexus.com/downloads/file.php?id=122).


Title: Re: Dragon Age
Post by: Raguel on December 09, 2009, 10:41:56 AM


In my second playthrough (both times on normal)  I didn't let Morrigan autolevel and it's like night and day. Before I'd have to reload often if I fought a Rev. Since getting misdirect I don't think I've lost a single person in combat.

Is it just me or is Dog >> Sten? I don't even bother grouping that guy. I'll pour all his points into strength to get him in juggy gear and see if I can keep him upright.

As far as Leilana goes, I like her in my group in terms of RP but I don't think she's doing a lot of damage ranged. I switched to her once and she missed like 4 times straight.  :ye_gods:
She's around level 12, and has about 20 str and 30 dex.

Slight observation:
1. Sten needs lots of armor points to stay alive. Juggernaut gear is worth a try, but there are heavier armour out there. Also take schild's suggestion to have him drink Health Pot at 80% HP. 2 STR 1 CON is sufficient BUT IMO Oghren is more solid with two specs. Sten's best spec is probably Berserker/Champ. Hit berserk and let the boosted damage take care of the rest. Considering the equipment slots and talent points, I'd say Sten > Dog by a lot.

2. Leliana. Is a mixed bag. She's your best lockpicker though. I like melee rogues better but she's too deep in ranged spec. Grab Critical Shot maybe so you can shatter frozen mobs from range. And scatter shot for those pesky mages. I still like her more in melee though.


I'll take Sten out for another spin then. I didn't have a lot of pots before when I grouped him. Now that I know where to get tons of elfroot, it shouldn't be so bad now.


Getting back to my ranger: I like her but I'm a bit disappointed that I can't be a jack of all trades character w/o giving up a lot. Before I waste any points: is it worth it to get stealth to tier 3 or 4?


Title: Re: Dragon Age
Post by: caladein on December 09, 2009, 11:14:03 AM
Combat Stealth (Rank 3) is nice because attacks coming from stealth are auto-crits.  Getting R4 depends on if you're not able to get into/stay in stealth long enough to get your free crits off.


Title: Re: Dragon Age
Post by: Ingmar on December 09, 2009, 11:20:33 AM
And of course you need it for the "learned all rogue abilities on the main character" achievement.


Title: Re: Dragon Age
Post by: tmp on December 09, 2009, 11:30:18 AM
Hmm that patch which was supposed to fix issues with profile uploads either didn't work or broke things even further. Before it pressing the "online profile" button in game would occasionally indeed update things, now it seems to do nothing. Wish there was some sort of feedback or log for it, given they bothered with implementation in the first place.


Title: Re: Dragon Age
Post by: Ingmar on December 09, 2009, 11:43:43 AM
All the 'online profile' button does is open the webpage with your profile on it. The actual updating is all behind the scenes stuff (and has never worked well, obviously.)


Title: Re: Dragon Age
Post by: Segoris on December 09, 2009, 11:49:06 AM
That is one of my favorite fights in this game. I'm glad you're supposed to lose it but have a chance at winning the fight, and a decent sword as a result. Though by the time I got to that fight, the sword wasn't needed =/.

The jail is a great thing to at least do once though.
You can beat the shit out of her later and get the Summer Sword then.

Good to know.


Title: Re: Dragon Age
Post by: stray on December 09, 2009, 12:14:19 PM
I'm pretty anal.. That sword goes unused. The only people who can use it are Sten and Oghren. Sten has his "soul" sword, and Oghren (in my mind) wouldn't be caught dead with a sword. Especially one of Orlesian make. :why_so_serious:


Title: Re: Dragon Age
Post by: stray on December 09, 2009, 03:15:23 PM
I'm curious what Hard mode actually does. I know it affects AoE's, but how about solo? I just beat Logaine pretty easily.. Didn't use the Blood powers this time. Just a straight up fight, he got me down to 15-20% health, but I won.

Anyhow, Warriors don't need any help. I'll say that much. I mean, what more could you possibly want? If you can duel Logaine without pots on Hard mode, then it's already powerful. As for other enemies, the hardest was Broodmother - because there are multiple spread out targets. That's the only warrior weakness. But one one one, or if I get enemies in a cluster, the class is more than enough.


Title: Re: Dragon Age
Post by: Raguel on December 09, 2009, 03:52:40 PM
I'm curious what Hard mode actually does. I know it affects AoE's, but how about solo? I just beat Logaine pretty easily.. Didn't use the Blood powers this time. Just a straight up fight, he got me down to 15-20% health, but I won.

Anyhow, Warriors don't need any help. I'll say that much. I mean, what more could you possibly want? If you can duel Logaine without pots on Hard mode, then it's already powerful. As for other enemies, the hardest was Broodmother - because there are multiple spread out targets. That's the only warrior weakness. But one one one, or if I get enemies in a cluster, the class is more than enough.

I must have done something wrong, because I needed about 5 pots  :oops: What level and what gear did you have? I want to try him again. IIRC I was around 18.


Title: Re: Dragon Age
Post by: tmp on December 09, 2009, 03:53:39 PM
All the 'online profile' button does is open the webpage with your profile on it. The actual updating is all behind the scenes stuff (and has never worked well, obviously.)
Actually from my experience it'd seem the 'online profile' button had some relation to my profile updating. That is, after hitting it i'd see my profile reflect most recent stats (at least for the character in question) while otherwise it could sit idle for hours. This would happen often enough to make me doubt it's just a coincidence. I sort of presumed eventually the button could double as manual update trigger since you can disable the automatic updates in the preferences.

In any case it seems to be completely broken now and without any debug info... well.


Title: Re: Dragon Age
Post by: tmp on December 09, 2009, 04:06:18 PM
Anyhow, Warriors don't need any help. I'll say that much. I mean, what more could you possibly want? If you can duel Logaine without pots on Hard mode, then it's already powerful.
It depends on the build really. I had auto-levelled Alistair at l.16 which means he had mostly the shield and templar talents with average gear rather than DLC stuff (mix of massive and heavy silverite armour, duncan's shield and such) and Loghain pretty much destroyed him the couple times i tried. Each hit would chop ~1/3rd of Alistair's health while he could himself barely scratch the enemy in the rare moments he wasn't down on his arse after the War Cry... and that was on normal rather than hard. Not sure if he could keep up even with potions and i had just few of them left anyway.


Title: Re: Dragon Age
Post by: gryeyes on December 09, 2009, 04:15:22 PM
My duel wielding DLC stacked warrior hit the barrier of near invincibility rather quickly. But removing that early boost from DLC and it would be another story entirely.


Title: Re: Dragon Age
Post by: Segoris on December 09, 2009, 08:08:46 PM
I'm curious what Hard mode actually does. I know it affects AoE's, but how about solo? I just beat Logaine pretty easily.. Didn't use the Blood powers this time. Just a straight up fight, he got me down to 15-20% health, but I won.

Anyhow, Warriors don't need any help. I'll say that much. I mean, what more could you possibly want? If you can duel Logaine without pots on Hard mode, then it's already powerful. As for other enemies, the hardest was Broodmother - because there are multiple spread out targets. That's the only warrior weakness. But one one one, or if I get enemies in a cluster, the class is more than enough.

I'm not sure how you're fighting Broodmother, but it sounds like you are trying to roam from group to group of tentacles and maybe even the body of her? If so I'll agree that was a pain in the ass. If not then I disagree, all I did to make the fight easy as a warrior was
If that is what you're doing already, then that is weird. I don't think I used any potions except a few lesser lyriums for the healer, maybe less then 3 health pots needed on the warrior run through


Title: Re: Dragon Age
Post by: stray on December 09, 2009, 09:09:01 PM
Why would I not want to get into melee range? I'm a Warrior. That's how I like playing.  :why_so_serious:

I fight her on Hard (again, not sure exactly what that does, but I mention it anyways). I believe I brought Morrigan to those fights and cast Blizzard, so that might have been counterproductive. Anyways, yes, the tentacles, the knockbacks, and the little hurlocks surrounding make it a nuisance. I can get past it, but to me, it was a bigger pain in the ass than dragons. I can focus fire on a dragon. I also had Oghren along who was a gimp at the time.

I must have done something wrong, because I needed about 5 pots  :oops: What level and what gear did you have? I want to try him again. IIRC I was around 18.

I was around 18 too. I've been running in the Warden Commander's armor for many levels now. I'm dual wielding Starfang (with 3 grandmaster electricity, fire, and cold runes) and Asturian's Might (with two grandmaster darkspawn runes.. not a factor against loghain).

It's not just DLC gear though -- it's the Lifegiver ring. +10 Con, +6 health regen in combat, +10 regen while exploring, +3 armor, +20% healing. There is probably even better gear to augment that ring, but I like the Warden set (the Warden set is mostly a stam set, I think.. ).

edit: On another note, I have a new "Oh shit!" Perfect Storm approach to really tough rooms. Leliana, Shale, and Wynne all have great sustained skills, with the downside of making them stunned/immobile.. It makes my warrior an asskicker though. It's like Iverson era 76'ers, where he had a bunch of players playing niche roles and protecting him so he could score by himself. :P


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 12:02:13 AM
Lol, ok... That shit doesn't work with the archdemon though  :drill:

[edit] Damn this is the second time Bioware has made me buy an Xbox. Need a Mass Effect fix now. I'm officially burned out on Dragon Age. I got 80 something % trophies/achievements, but I don't think I can play again. It was much longer than their previous games though, and I savored it. Good shit. Only weakness is the visuals (character design).


Title: Re: Dragon Age
Post by: eldaec on December 10, 2009, 03:48:23 AM
Short of disarming them, is there any way to stop these retards changing to melee weapon set every time some darkspawn fucker comes within 50 yards?

As far as I can tell I do not have tactics set to  'Enemy : Nearest Visible > Use ability : Act like a mouthbreathing fucktard. Switch to melee and run a 200 yard dash into enemy archer range, consume all the healer's mana, and then start whining because you died. Again.'.

Set behaviour to "ranged" in the dropdown box in the tactics window.

Ok, now the special squad keep switching from swords to bows/staffs in the middle of a fucking melee. What I want is a 'USE THE GODDAMN WEAPON I TELL YOU TO YOU FUCKWAD' mode.

Game is good, I'm still playing multiple hours every day, but damn the AI sucks, and I badly miss being able to queue more than one action from Kotor.

Another really annoying AI quirk is the way if you give orders a micro second too early before a fight has officially started (especially after a cutscene), the party ignores to you to perform the very important task of all changing places into the worst formation imaginable - in the process allowing enemy melee to cover half the distance to your squishies.

Or the thing where you send one party member over there to deal with a mage or whatever, and your healer decides to follow for no good reason whatsoever. I'd put them on 'hold ground', only if you do that enemies regularly confuse your melee all stars with the terribly cunning 'step an inch to the left' manoeuvre. Hold ground on a per character level might fix this, if it were possible.


Title: Re: Dragon Age
Post by: Sky on December 10, 2009, 08:20:14 AM
Change the setting to pause on combat initiation, so you know when the AI thinks combat has started. It's always a second after you think it has.


Title: Re: Dragon Age
Post by: Tebonas on December 10, 2009, 08:29:55 AM
Your descriptions of the AI make me glad I turned it off and went all manual.


Title: Re: Dragon Age
Post by: Raguel on December 10, 2009, 08:55:15 AM

I take back the bad things I said about Sten. I finally got him in decent gear and he went from scrub to All-Pro.  :drill:


I was trying to figure out how I missed such a sweet drop like Lifegiver. :oh_i_see: 87 gold?? Now I know for sure I'm doin it rong  :sad_panda: I guess I have to listen to Cab Calloway and kick the gong around, eh?



Title: Re: Dragon Age
Post by: BitWarrior on December 10, 2009, 09:09:22 AM
Whats the deal with Rogues? From what I can see, they need to invest in Dexterity, Cunning plus Strength so they can hold wear armor and hold some weapons. I believe Lethality only turns Cunning into Strength for the purpose of attacks, but not armor and weapons, right? Just seems like its challenging to really properly stat up a rogue, unless I'm missing something.


Title: Re: Dragon Age
Post by: Yoru on December 10, 2009, 09:11:05 AM
Your descriptions of the AI make me glad I turned it off and went all manual.

I tried this a bit last night by switching to "hold positions", which means that they don't run around like retards and instead attack whatever's nearby (for melee characters).

Huge game-changer for tough fights, although it's a bit of a pain in the ass to manually reposition them every time an enemy dies and they need to take an extra half-step to reach the next one.


Title: Re: Dragon Age
Post by: caladein on December 10, 2009, 09:43:36 AM
Okay, found a way to skip the Fade (or most any annoying part I imagine).  There's a set of debug scripts for each part of the game.

In this case type runscript zz_cir_debug in the console to bring up a dialogue screen with a variety of options.

Once in the dialogue options go to "Set a plot flag" and "FADE PORTAL" and select the one of the COMPLETE options.  That'll bounce you back to "Set a plot flag" set of options so just repeat for the other areas.  There won't be any in-game confirmation that it "worked" from what I can tell, but it is a debug tool after all.

Once that's done choose "Exit debug" and when you use a Fade Pedestal (likely after you fight Duncan) you'll notice the ring of main sections is done allowing you to go to the center area and punch the Sloth Demon in the face.

Notes

I didn't free any of my companions, but they showed up after the Demon died just fine.

You could probably play around with the teleport function to avoid the plot flags or the initial fight against Duncan, but as I was flying blind I decided to play it safe.

Console commands thanks to GameFAQs (http://www.gamefaqs.com/computer/doswin/code/920668.html), natch.  (Also has a guide to enabling the developer console if you don't have it enabled.)


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 10:28:14 AM
Why would I not want to get into melee range? I'm a Warrior. That's how I like playing.  :why_so_serious:

I fight her on Hard (again, not sure exactly what that does, but I mention it anyways). I believe I brought Morrigan to those fights and cast Blizzard, so that might have been counterproductive. Anyways, yes, the tentacles, the knockbacks, and the little hurlocks surrounding make it a nuisance. I can get past it, but to me, it was a bigger pain in the ass than dragons. I can focus fire on a dragon. I also had Oghren along who was a gimp at the time.

Sorry if it wasn't clear, but I was saying an alternative way to fight her with melee is to keep them out of melee of BM herself, the tentacles do get meleed. It's not the most challenging way to fight her with melee, but it is one that worked for making her a very easy fight even on hard mode.

Though I agree, compared to dragons BM was a lot more annoying. Dragons were a bit underwhelming after the joy it brought upon noticing dragon using other body parts to fight with besides it's front claws and mouth.


Title: Re: Dragon Age
Post by: Threash on December 10, 2009, 10:45:40 AM
Okay, found a way to skip the Fade (or most any annoying part I imagine).  There's a set of debug scripts for each part of the game.

In this case type runscript zz_cir_debug in the console to bring up a dialogue screen with a variety of options.

Once in the dialogue options go to "Set a plot flag" and "FADE PORTAL" and select the one of the COMPLETE options.  That'll bounce you back to "Set a plot flag" set of options so just repeat for the other areas.  There won't be any in-game confirmation that it "worked" from what I can tell, but it is a debug tool after all.

Once that's done choose "Exit debug" and when you use a Fade Pedestal (likely after you fight Duncan) you'll notice the ring of main sections is done allowing you to go to the center area and punch the Sloth Demon in the face.

Notes

I didn't free any of my companions, but they showed up after the Demon died just fine.

You could probably play around with the teleport function to avoid the plot flags or the initial fight against Duncan, but as I was flying blind I decided to play it safe.

Console commands thanks to GameFAQs (http://www.gamefaqs.com/computer/doswin/code/920668.html), natch.  (Also has a guide to enabling the developer console if you don't have it enabled.)

Thats nice but does it give you all the stat increases from running around?


Title: Re: Dragon Age
Post by: stark on December 10, 2009, 10:49:12 AM

I must have done something wrong, because I needed about 5 pots  :oops: What level and what gear did you have? I want to try him again. IIRC I was around 18.


I didn't use Allistair at all on my initial play through and he was very poorly equipped going into that fight.  I got a little too used to Arcane Warrior god mode so I only had a few lesser health potions.  Loghain would drop me in 3 maybe 4 hits (he was hitting for 60-80). I couldn't keep up with the damage even when taking potions as soon as the cooldown was up.

I was losing hope after getting my shit punched in a dozen times, when I tried to cheese it by running around in circles hoping maybe I could regen some health when Loghain suddenly switched to a crossbow!  I pulled out a bow for Allistair and we had a shootout standing maybe 10 feet apart.  Loghain still outdamaged me, but it slowed the damage down to a glacial pace so that I could use potions to keep myself alive.  Cheesiest fight ever.


Title: Re: Dragon Age
Post by: caladein on December 10, 2009, 11:32:35 AM
Thats nice but does it give you all the stat increases from running around?

No, but you could install the Talent Books (http://www.dragonagenexus.com/downloads/file.php?id=179) mod and just give yourself the 21 attribute points if you liked (distribution here (http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52237220)).


Title: Re: Dragon Age
Post by: sidereal on December 10, 2009, 11:58:34 AM
Confused as to why so many people are having problems with the tactics.  There are a handful of them that are completely infuriating and need to be disabled immediately, especially the 'Attack target of current character' on the rogues.  If you swap between characters occasionally to micromanage them, your rogue will just run around the battlefield like an idiot changing targets.  But if you set them up simply, they're fine.  Have your healer heal anyone who goes below 60-70%, have your Templar attack the nearest mage, have your mage stun anyone who attacks them in melee, etc.  Then you can rotate through them for special attacks or whatever.   I never had Leliana swap to melee gear unless someone was attacking her in melee, and you can hardly blame her.  If she's an archer, get her being the tank.


Title: Re: Dragon Age
Post by: eldaec on December 10, 2009, 12:12:14 PM
Change the setting to pause on combat initiation, so you know when the AI thinks combat has started. It's always a second after you think it has.

I already did that, the problem is that the bad guys can cover 5-10 yards between battle starting and auto-pause kicking in plus your team effortlessly manage to fuck up their positioning in that period. This is often enough to fuck good aoe/cone positioning.

Your descriptions of the AI make me glad I turned it off and went all manual.

I think this is the only answer, on Nightmare I rarely let the game run for more the 1-2 seconds at a time anyway.

Being able to queue multiple actions would be an enormous help in this.


Title: Re: Dragon Age
Post by: sidereal on December 10, 2009, 12:15:04 PM
I already did that, the problem is that the bad guys can cover 5-10 yards between battle starting and auto-pause kicking in plus your team effortlessly manage to fuck up their positioning in that period. This is often enough to fuck good aoe/cone positioning.

Also, the game likes to reset your position anyway.  My second attempt at the Revenant in the Dalish forest (with all the buddies) I spent five minutes getting everyone standing just where I wanted with hold position turned on, broke the vial, and, uh. . everyone was standing near the gravestone in a clump, mages with their backs to the baddies.  Thanks for that.


Title: Re: Dragon Age
Post by: Rasix on December 10, 2009, 12:24:07 PM
That'll happen anytime there's a cutscene before a battle. There were some situations where I wanted to position before a chat, but once the cutscene kicked in it just auto-clumped me.  Kind of dumb, but it just meant my first action was sprinting people out of harms way.  

Lel never pulled out her sword/shield in my most recent playthrough, not once.  A fun tactic with her is to "attack lowest health" during a large part of the last area.  She just ends up clearing out those annoying grunt packs with ease.  

I kept my tactics pretty simple.  Just liked to use some to assist healing, buffing, and debuffing where necessary.  There's a few things to note: having all characters selected will turn off all tactics and don't position tactics in an order where something you want done will never be executed.

edit: actually, I really have no idea on the tactics are executed other than top to bottom.  I don't know if selecting a simple tactic like attacking a certain target could prevent you from being able to do other commands in certain situations.  Probably a bad assumption on my part.


Title: Re: Dragon Age
Post by: Ingmar on December 10, 2009, 12:34:14 PM
I always put all my conditionals up at the top of the list just in case.


Title: Re: Dragon Age
Post by: Astorax on December 10, 2009, 12:52:08 PM
Tactics are processed (generally) top to bottom.

The main problem is that the tactics respond to the "known" monsters...and some packs end up activating in tiers as THEY see your party.

So for example, you have a mob of 3 melee, 3 archers and 1 mage against you...the mage is in the way back and isn't initially triggered until you move forward that extra step.  The problem now is your NPCs are reacting to a group of 3 melee, 3 archers, and won't necessarily retrigger a tactics check until you issue a manual order, then unclick that hero.  So basically, if you have dog set to overpower nearest mage.   In the above scenario, dog wouldn't attack the mage until you click on dog, give him an order (to use an ability) and then once he completes THAT action, tactics would take back over and he'd go after the mage.

It's a bug that they're not totally sure how to fix without making tactics heartbeat, which would kill performance worse than it already gets hit.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 12:56:44 PM

I take back the bad things I said about Sten. I finally got him in decent gear and he went from scrub to All-Pro.  :drill:


I was trying to figure out how I missed such a sweet drop like Lifegiver. :oh_i_see: 87 gold?? Now I know for sure I'm doin it rong  :sad_panda: I guess I have to listen to Cab Calloway and kick the gong around, eh?



Yeah man, don't worry about gold. You always end up with plenty of gold to spare in the end, so that buy that sucka.


Title: Re: Dragon Age
Post by: Ingmar on December 10, 2009, 12:59:47 PM
It does seem to be the case that there are more big ticket vendor items in the game than there is gold to buy them with, though.


Title: Re: Dragon Age
Post by: Yoru on December 10, 2009, 01:08:14 PM
Thats nice but does it give you all the stat increases from running around?

No, but you could install the Talent Books (http://www.dragonagenexus.com/downloads/file.php?id=179) mod and just give yourself the 21 attribute points if you liked (distribution here (http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52237220)).


Are those points permanent? I could've sworn they disappeared when I left the fade. Maybe I just wasn't checking my attributes very closely.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 01:23:32 PM
It does seem to be the case that there are more big ticket vendor items in the game than there is gold to buy them with, though.

That's definitely one worth buying though.. It's just a ring with nothing but goodsides.

With the Keep, I never felt a need to buy armor or weapons for myself. While my main party consisted of Wynne, Lel, and Shale -- probably the most affordable group there is.. None of them barely need a thing to be effective.


Title: Re: Dragon Age
Post by: tmp on December 10, 2009, 01:28:23 PM
It does seem to be the case that there are more big ticket vendor items in the game than there is gold to buy them with, though.
Yes, playing with unexpanded inventory and spending some money on upgrading regular armour it seems pretty difficult to make enough money for more than 1-2 of these most expensive items. I rather like it, makes these items more rare and you get to try out different ones in various playthroughs.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 01:40:11 PM
You should be getting good drops anyhow, and not need to buy things to upgrade.

Umm, well.. Actually, Rogues are kind of a pain to gear, I think. There's some Dalish and Crow stuff that's OK, but it seemed to be a rarer class of gear you come across. And then you have to spend a little on Poisons on top of that, etc..

Just about everywhere else, there's a decent Shield/Axe/Sword/Armor/Staff. What you don't find in loot is 87g rings or many (if any) grandmaster runes. And those skill point books are worth it too.

[edit] To top it off, I kept every single piece of "storied"/named gear in my keep inventory. I didn't sell any of it - and I still had about 90 gold at the end of the game before the Archdemon. If I sold that shit, it would have been two or three times as much gold at the very least. So I don't know what you guys are complaining about. If you were inclined to sell things you didn't need, you'd have a fuckton of money.


Title: Re: Dragon Age
Post by: Rasix on December 10, 2009, 02:18:19 PM
In my latest play through I bought every skill and talent upgrade book available.  I bought every backpack extension.  The jewelry Stray mentioned and a few other expensive pieces.  I still ended the game with over 150g pocketed after buying a lot of crafting materials (that I didn't use).

Btw, lyrium smuggling is very profitable if you're willing be a bit of a bastard. I'm not sure how I'm going to accomplish on my newest play through without some careful planning.


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 02:24:52 PM
Btw, lyrium smuggling is very profitable if you're willing be a bit of a bastard. I'm not sure how I'm going to accomplish on my newest play through without some careful planning.

Is there a way to do it more then once? I was able to get a lower buying price in the dust town and higher selling price+dagger in the tower, but would love if there were to be another buyer to rip off


Title: Re: Dragon Age
Post by: Rasix on December 10, 2009, 02:29:32 PM
You did go back to dust town and collect your errand fee right?  You can inflate that also.


Title: Re: Dragon Age
Post by: Ingmar on December 10, 2009, 02:43:56 PM
I haven't tried smuggling yet, I always just pick a fight with the guy and take the 20 gold off his corpse.  :awesome_for_real:


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 03:11:57 PM
Btw, lyrium smuggling is very profitable if you're willing be a bit of a bastard. I'm not sure how I'm going to accomplish on my newest play through without some careful planning.

Just getting the Mage Tower/Wynne out of the way as quick as possible is a good plan. She really doesn't need much gear - For me, she was wearing the same robes during the whole game. I also get Shale out of the way early. Whether you want the golem as a tank or beating ass, it works. That's two characters who won't suck you dry.


Title: Re: Dragon Age
Post by: Rasix on December 10, 2009, 03:24:19 PM
Oh, I don't think Wynne will be around for long.  :grin:


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 03:26:34 PM
Heh well I just assumed, since you apparently played a smuggling prick on the other playthrough  :grin: I thought perhaps you wanted a group of ninnies on the new playthrough.

If I play again, it'll be evil dwarf, but I really enjoyed playing a good guy. I kept screwing around with many characters, and that just clicked. Having Shale prevented me from being completely lame however.


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 05:33:17 PM
You did go back to dust town and collect your errand fee right?  You can inflate that also.

Yeah, I was hoping there was a hidden 2nd buyer though. Oh, the sweet riches that would bring in  :grin:


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 05:40:53 PM
Yeah, Shale adds a lot of greatness to any party. Almost all of my favorite conversations between NPC party members involved him, and his kill-everything attitude is just  :awesome_for_real:. I especially love the threat from Morrigan to turn into a bird hovering out of reach waiting until she has to crap, at which point Shale agrees to shut up.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 06:00:08 PM
I got him to around 60 con, and he tanked the Archdemon like a champ. Never died once, even when Wynne finally died. Stone Aura is awesome too, and he can take a beating with it on as well. I never used him for much else, and tended to equip him with only the green crystals (I think they added more con and physical resistance).

[edit]


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 06:08:05 PM
Damn that's a lot of con. How much hp did he have? It must have been roughly 550 or so and what, ~60 physical resistance?


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 06:20:38 PM
483 health, and 56 resistance check. Armor 23. A few pots here and there kept him standing easily. He didn't do a lot of damage though. I tried my best to get things clustered on shale, and just beating on them with my warrior.

[edit]


Title: Re: Dragon Age
Post by: tmp on December 10, 2009, 06:46:29 PM
The dialogues in this game just keep on giving.

(city elves get together)

Quote
- You're not cooking, are you?
- For that, I should go make you my special Denerim-rabbit stew.
- The one you make from rats?
- "Rabbits of the city," Cousin. Really, you've been away too long if that doesn't sound delicious.
:awesome_for_real:


Title: Re: Dragon Age
Post by: Segoris on December 10, 2009, 07:09:57 PM
483 health, and 56 resistance check. Armor 23. A few pots here and there kept him standing easily. He didn't do a lot of damage though. I tried my best to get things clustered on shale, and just beating on them with my warrior.

[edit]

I'd love a stat of dmg reduction in the profile just to see how high that one playthrough is for Shale.

- "Rabbits of the city," Cousin. Really, you've been away too long if that doesn't sound delicious.


Hah, I missed that one. Nice.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 07:47:16 PM
483 health, and 56 resistance check. Armor 23. A few pots here and there kept him standing easily. He didn't do a lot of damage though. I tried my best to get things clustered on shale, and just beating on them with my warrior.

[edit]

I'd love a stat of dmg reduction in the profile just to see how high that one playthrough is for Shale.

Yeah that'd be nice. Although I didn't fully play with him as tank. Sometimes Alistair. And even when it was just Shale, Leliana had a bear too. My own warrior had 40 con, not exactly a tank.. but he had 56 dex, heavy armor, so he didn't go down much. And then there was Wynne healing. A pretty well protected group.


Title: Re: Dragon Age
Post by: Strazos on December 10, 2009, 08:13:12 PM
Damn, 56 dex on a warrior?

I actually kind of like Shale's buff mode. Right now I roll with my rogue, Alistair, Morrigan, and Shale.


Title: Re: Dragon Age
Post by: stray on December 10, 2009, 08:46:48 PM
56 dex, and 47 strength.. and 40 con. He was a dual wielder, so the accuracy was important. His basic damage if I recall was 47 per swing (I think each hand?). Not sure what crits could do. He hit hard and often enough on basic shit that I barely even saw crits.  :grin:

[edit] Err.. Snipped some unnecessary build details. Ironically, I played this character to roleplay and didn't care how it panned out in combat. It just happened to work out right.


Title: Re: Dragon Age
Post by: Raguel on December 11, 2009, 02:57:26 AM
re: gold. I don't know how much I had in my first playthrough, but I doubt I had 80+ gold at any one time. Course I had a ton of stuff back at the keep before the climax. If I sold off everything I probably could have gotten the ring.

I'm trying not to waste money this time by not purchasing item upgrades and making my own pots (although I haven't done the math on that; it better be cheaper this way, lol). It's kind of tough with the ranger,but Alistair holds agro well and I got Morrigan wtfpwning adds, so it's all good.


Right now I'm farming Uldred for xp and rubies  :-P . Apparently he keeps coming back for more if you don't leave the Tower (well, he might come back anyway, I haven't tried it yet).


Title: Re: Dragon Age
Post by: caladein on December 11, 2009, 02:59:24 AM
Thats nice but does it give you all the stat increases from running around?

No, but you could install the Talent Books (http://www.dragonagenexus.com/downloads/file.php?id=179) mod and just give yourself the 21 attribute points if you liked (distribution here (http://www.gamefaqs.com/boards/genmessage.php?board=920668&topic=52237220)).


Are those points permanent? I could've sworn they disappeared when I left the fade. Maybe I just wasn't checking my attributes very closely.

They are indeed.  You'd notice it more if you had gotten to a specific value (16 Cunning or 20 Strength are two plateaus that spring to mind) and then did the Circle of Magi tower.


Title: Re: Dragon Age
Post by: stray on December 11, 2009, 03:44:53 AM
re: gold. I don't know how much I had in my first playthrough, but I doubt I had 80+ gold at any one time. Course I had a ton of stuff back at the keep before the climax. If I sold off everything I probably could have gotten the ring.

The most I had at once was like 174.. and like I said, I pointlessly hoarded loot in my keep inventory too. I could have had a bit more. Are you sure you're scouring each level and looting? I know it can be laborious sometimes, but it's worth it imo. Worth it to have a lockpicker in the group too.


Title: Re: Dragon Age
Post by: Raguel on December 11, 2009, 05:09:05 AM
re: gold. I don't know how much I had in my first playthrough, but I doubt I had 80+ gold at any one time. Course I had a ton of stuff back at the keep before the climax. If I sold off everything I probably could have gotten the ring.

The most I had at once was like 174.. and like I said, I pointlessly hoarded loot in my keep inventory too. I could have had a bit more. Are you sure you're scouring each level and looting? I know it can be laborious sometimes, but it's worth it imo. Worth it to have a lockpicker in the group too.


First time through I had no rogues at all. I didn't do much in Lothering; instead I basically went straight to Redcliffe, and then the Circle. I don't remember if I killed the assasin or just let him go.   I also left a lot of loot behind because I didn't buy backpacks until I was around 15+ or so.  I'm taking the time to loot everything in sight now ;)

Speaking of which, I may have been wrong about Uldred. He may only come back (after you reload the zone) if he still has loot on his body :)  I don't think he's worth the effort in terms of xp. wasted a bunch of pots on him


Title: Re: Dragon Age
Post by: Velorath on December 11, 2009, 01:41:47 PM
re: gold. I don't know how much I had in my first playthrough, but I doubt I had 80+ gold at any one time. Course I had a ton of stuff back at the keep before the climax. If I sold off everything I probably could have gotten the ring.

I'm trying not to waste money this time by not purchasing item upgrades and making my own pots (although I haven't done the math on that; it better be cheaper this way, lol). It's kind of tough with the ranger,but Alistair holds agro well and I got Morrigan wtfpwning adds, so it's all good.


Right now I'm farming Uldred for xp and rubies  :-P . Apparently he keeps coming back for more if you don't leave the Tower (well, he might come back anyway, I haven't tried it yet).

I've got close to 300 gold right now near the end of my second playthrough.  I'm usually too lazy to go back to the keep to store shit, and there's not much reason to store stuff that's not being used anyway.  Haven't found much use for gold really, besides buying skill and attribute books, backpacks, and maybe some crafting stuff here and there.


Title: Re: Dragon Age
Post by: Hawkbit on December 11, 2009, 01:50:16 PM
I'm just finally starting to get into this game and I don't want to wade through spoilers for 60 pages. 

Is the DLC worth getting?  I got the stonekeeper thing with my box, but the extra dungeon one I still need to buy.  At what level do you actually get to use it?


Title: Re: Dragon Age
Post by: caladein on December 11, 2009, 01:56:35 PM
I did Warden's Keep my first playthrough straight after leaving Lothering and it wasn't so bad.  It did inspire to go and get myself a healer though.


Title: Re: Dragon Age
Post by: stray on December 11, 2009, 01:56:50 PM
Yes, I'm afraid to say... It's worth getting. Not just for the utility and power you gain, but the storyline elements are done very well.


Title: Re: Dragon Age
Post by: Raguel on December 12, 2009, 01:50:08 PM


I think the Keep DLC was worth it. I'm not so sure about The Stone Prisoner, but I can't explain why w/o spoilers. Suffice it to say I haven't done much with it beyond the main storyline. It may be worth it if I did more.


In other news: I overheard a very suspicious convo between Morrigan and Alistair. Also Lelianna is the shy, quiet type  :oh_i_see:


Title: Re: Dragon Age
Post by: Reg on December 12, 2009, 02:20:53 PM
On this playthrough my male city elf rogue slept with Morrigan then broke up with her when Leliana told me to.  Then I slept with Zevrhan and broke up with him when Leliana bitched.  So far I haven't slept with Miss Joan of Arc though.  She'd better be worth it.


Title: Re: Dragon Age
Post by: stray on December 12, 2009, 02:59:39 PM
Stone Prisoner is almost, or maybe equally, as good as the Keep.. and that was Free! Free for me at least. Shale is a beast of a tank, and if you don't care for that, he's better than ever other melee party member (better than everyone besides yourself at least). Not to mention Shale is entertaining to boot. But his sidequests open up the availabity of the Helm of Honeleath.. which is the best Helmet in the game afaik.

[edit] Romancing Leliana would be worth it if you made sure to train Lethality or something. :P She gets Cunning bonuses. But you're in for the long haul with her, she's a romantic. Zev is a swinger, and Morrigan is independent.


Title: Re: Dragon Age
Post by: veredus on December 12, 2009, 04:46:29 PM
I'm just finally starting to get into this game and I don't want to wade through spoilers for 60 pages. 

Is the DLC worth getting?  I got the stonekeeper thing with my box, but the extra dungeon one I still need to buy.  At what level do you actually get to use it?

Just something to think about before hitting Warden's Keep. The Warden Armor set you get out of there is one of the best looking (and it's a great set stat wise) in game and the higher lvl you are when you do the keep, the higher lvl the armor will be.


Title: Re: Dragon Age
Post by: Segoris on December 12, 2009, 05:01:19 PM
I think the Keep DLC was worth it. I'm not so sure about The Stone Prisoner, but I can't explain why w/o spoilers. Suffice it to say I haven't done much with it beyond the main storyline. It may be worth it if I did more.

The Stone prisoner isn't worth it if you are only taking the actual acquiring of Shale into consideration. If you think about how much things such as conversations and group balance change, along with his side quests, then I'd have to disagree. It really is equal with the tower, just spread out throughout the game instead of one solid side quest.

Morrigan is independent.

I don't like how they tried to portray this as far as the relationship stuff goes since Morrigan is just as bitchy as Leliana is about you hooking up with others. I understand Leliana not wanting to share due to her being the long term relationship/love type, but Morrigan trying to pass herself off as hooking up is an act of convenience and pleasure while not allowing others to be involved...bleh.


Title: Re: Dragon Age
Post by: Merusk on December 12, 2009, 05:19:27 PM
Morrigan gets all clingy and infatuated, too.  She talks about how she can't stop thinking about you, you fill her every thought and she wants only to please you and it drives her insane.  If you say "Well I don't want to hurt you" she says "but I want you to!"

I've had more fun with Morrigan's relationship than with my attempt at Lei's.  The conversations of disapproval from your party members alone are worth it. Wynne, Alistair, the dwarf. Heh.



Title: Re: Dragon Age
Post by: stray on December 12, 2009, 05:23:32 PM
That's the biggest reason why I don't like Morrigan. She's fussy and difficult like that. I already know enough real women who push people away, yet strap them down for their own ends.. why the hell would I invite that into my video game fantasies?  :oh_i_see:

However, there's really no point to any of it. I got her on my side as a good friend, and got enough +magic bonuses. Once she knows there's no relationship, she's happy being a good friend. Leliana just doesn't want you to be too good of friends. I think if you hit a certain threshold, like maybe 90% approval with Morrigan, even as friends, Leliana puts out the ultimatum again.


Title: Re: Dragon Age
Post by: Segoris on December 12, 2009, 05:44:33 PM
Morrigan gets all clingy and infatuated, too.  She talks about how she can't stop thinking about you, you fill her every thought and she wants only to please you and it drives her insane.  If you say "Well I don't want to hurt you" she says "but I want you to!"

Yeah, but even before she's that clingy she won't allow for others to be involved. If it was only after admitting her attachment and the hero agreeing with that, then I'd have no problem with the ultimatum she's bringing up, but when she does it while preaching that it's only for lust and convenience, that's just annoying.

Leliana just doesn't want you to be too good of friends. I think if you hit a certain threshold, like maybe 90% approval with Morrigan, even as friends, Leliana puts out the ultimatum again.

Annoying, but I like it since it isn't like they are friends but rather just two companions against the blight. It fits that character imo.


Title: Re: Dragon Age
Post by: stray on December 12, 2009, 05:56:34 PM
Yeah, I didn't mind that. It's Morrigan I don't like.

I would have liked to romance Wynne.  :why_so_serious:


Title: Re: Dragon Age
Post by: Segoris on December 12, 2009, 06:12:06 PM
Smokey: Older the berry, the sweeter the juice.


Title: Re: Dragon Age
Post by: dusematic on December 12, 2009, 07:04:50 PM
OK, um.  I'm scared to ask this since by virtue of this thread going for nigh on 60 pages, there probably aren't many level-headed souls.  But, is this game just KOTOR 3 WITH ELVES or what?  I didn't like Mass Effect as i thought it was exactly like KOTOR, and was extremely boring.  I mean what's the deal here?  I did like KOTOR 1 but every Bioware game hence has been just more of the same.  Should I just avoid this like my gut tells me to or can someone sell me on it?


Title: Re: Dragon Age
Post by: caladein on December 12, 2009, 07:19:46 PM
I think the Morrigan romance is worth it if only for the dialogue when you ask her to sleep with you.  Those are easily some of the best lines in the game that don't involve Wynne, Shale or "Enchantment!"

OK, um.  I'm scared to ask this since by virtue of this thread going for nigh on 60 pages, there probably aren't many level-headed souls.  But, is this game just KOTOR 3 WITH ELVES or what?  I didn't like Mass Effect as i thought it was exactly like KOTOR, and was extremely boring.  I mean what's the deal here?  I did like KOTOR 1 but every Bioware game hence has been just more of the same.  Should I just avoid this like my gut tells me to or can someone sell me on it?

It's the best of the modern BioWare RPGs.  If you don't want more of that... for some reason, then yes, avoid it.  (I'd say it's their best ever but that's a bit like saying Valkyria Chronicles is better than Final Fantasy Tactics.  It may be true but it's not a very useful statement.)


Title: Re: Dragon Age
Post by: schild on December 12, 2009, 07:34:19 PM
Quote
It's the best of the modern BioWare RPGs.

I fully agree since I thought KOTOR, Jade Empire and NWN were incredibly bad.

It's a good game. But I think comparing it to that stuff is lowering the bar a bit too much.

Edit: It's more like Medieval Mass Effect than KOTOR imo. But YMMV depending on how much of a love/hate relationship you had with KOTOR. I thought KOTOR was just total shit and couldn't stick with it for more than an hour at a time, and having played Mass Effect recently, I sort of liken it to that - complete with a few pointless areas and incredibly huge places that seem to have been made just to force you to walk.


Title: Re: Dragon Age
Post by: stray on December 12, 2009, 07:42:35 PM
They're all basically the same to me, but this one has the best story, Jade Empire and Mass Effect the fresher take on combat systems, and KotoR has an inherent appeal to some for being "Star Wars". I wouldn't really call it KotoR with Elves though, since Elves are barely a part of this fantasy world (they are there however.. but they excel at.. poverty).


Title: Re: Dragon Age
Post by: dusematic on December 12, 2009, 07:42:58 PM
Thanks dude.  I'll give it a shot.


Title: Re: Dragon Age
Post by: Riggswolfe on December 12, 2009, 08:03:22 PM
  I didn't like Mass Effect as i thought it was exactly like KOTOR, and was extremely boring. 

Ok, sorry to derail but what. the. fuck? Mass Effect <> KOTOR. Different universe. different themes, different feel (Star Wars is very black and white, Mass Effect has more shades of grey), different storyline (majorly different), different combat system, different party dynamics, different gameplay all together. I mean hell, on the most basic level Mass Effect is a 3rd Person Shooter with RPG elements and KOTOR was basically d20 Star Wars with some hacks made so it'd work on a computer/console. I mean, this makes me think that you went "oh, it's an RPG in space! Kotor!"


Title: Re: Dragon Age
Post by: stray on December 12, 2009, 08:11:36 PM
I think the only thing that differentiates Mass Effect is the combat.. Just like Jade Empire. They are all basically the same formula otherwise. Combat might be a big differentiation though, granted... But all Bioware games have a particular feel. That's probably all he means. And I've heard of plenty of people who don't like the Bioware take on RPG's. Different strokes, etc..

Mass Effect is throwing me for a loop though (so far). I like the Bioware formula. I just don't like how this story is panning out or executed.


Title: Re: Dragon Age
Post by: Riggswolfe on December 12, 2009, 08:15:49 PM
Story isn't really the strong suit of Mass Effect 1 IMO. It's more about the action and the character interactions. Mass Effect and KOTOR are so dissimilar that it blows my mind he thinks it's just alike. It'd be like saying Jade Empire is basically a retread of Baldur's Gate. Uhh...no sparky they're not.

Edit:

I suppose when you get right down to it you have 3 RPG types.

JRPGs - Usually a decent to great story, very linear, very little player control of anything except leveling up and combat.
Sandbox RPGs - Oblivion/Falllout. Story takes a backseat to stuff like exploring and character development. Almost never have a "party". Often feel like single player MMOs to me.
Bioware/Witcher/etc - Somewhere between the two extremes. Character customization is important, stories are usually pretty good though character interaction can sometimes be more interesting than the story. Typically follows a linear plot with side quests to break up the action and make things feel less linear.


Title: Re: Dragon Age
Post by: stray on December 12, 2009, 08:35:48 PM
Jade Empire and Mass Effect were both original IP, and spiced up for consoles.. That's all that really makes them feel different. But you still know you're playing a Bioware game. Which are always centered around choices.. no matter how differently they seem to play out, they feel the same for that. Unfortunately I have not played the Witcher.. Is it full of "choices" too?

On a sidenote, the same guy who lead Jade Empire did BG2 as well, and now is content designer for Diablo 3.. Just seems like a radically different switch to me to just focus on "content", but whatever.


Title: Re: Dragon Age
Post by: Riggswolfe on December 12, 2009, 08:43:29 PM
The Witcher is all about choices and I'd say the choices "matter" more than they do in Bioware games. Typically a choice you will make in say, Act 1 will have consequences in Act 2. Maybe an NPC dies because of something you did so now you can't finish a quest or something like that.


Title: Re: Dragon Age
Post by: Raguel on December 13, 2009, 08:48:57 AM
oner isn't worth it if you are only taking the actual acquiring of Shale into consideration. If you think about how much things such as conversations and group balance change, along with his side quests, then I'd have to disagree. It really is equal with the tower, just spread out throughout the game instead of one solid side quest.

Generally speaking, I've been biased towards a team including Alistair,Dog, and Morrigan. Mainly because in my first playthrough (s/s champ/zerk) I did a lot of boneheaded things and didn't have a good chuck of companions, but also because I died a lot with any other configuration. Just for kicks I decided to see how things would fair with my ranger, Shale, Leilana (bard/ranger) and Wynne (SH with a side of AW for teh lulz) and we just pwnd the urn quest. First time around I had to reload several times at the (mini)boss fight and in the guantlet but with me and Lei pwning mages  and my pet and Shale tanking, I won those fights easy with no deaths the first time out.

Speaking of pets, I thought someone said the max was 2. My party could only have one at a time. Do both chars have to be Master Rangers? Im playing the PS3 version, if that matters.


Title: Re: Dragon Age
Post by: Lantyssa on December 13, 2009, 09:34:08 AM


Title: Re: Dragon Age
Post by: CaptainNapkin on December 13, 2009, 09:59:18 AM


Title: Re: Dragon Age
Post by: Sky on December 13, 2009, 12:00:01 PM
Hm, I cruised through that fight with my 2h warrior, Al, Wynne and Lel.

I'm almost done with Orzammar on my first playthrough :) 34% complete, 65% of the world explored, 67 hours, 41 minutes. :why_so_serious:


Title: Re: Dragon Age
Post by: Raguel on December 13, 2009, 12:01:09 PM


Btw, if I ever play this game again as a rogue I'm going to get combat stealth much earlier in the game. It's so much fun.


Title: Re: Dragon Age
Post by: Fraeg on December 13, 2009, 12:54:41 PM

hmm



Title: Re: Dragon Age
Post by: Merusk on December 13, 2009, 01:01:41 PM
Really? I thought the bridge was one of the easiest puzzles ever.  Now, granted, I had to write down what each button activated, but once I did that, poof, done.


Title: Re: Dragon Age
Post by: Rasix on December 13, 2009, 01:04:19 PM
Really? I thought the bridge was one of the easiest puzzles ever.  Now, granted, I had to write down what each button activated, but once I did that, poof, done.

I did the same.  The previous fight being mentioned was ridiculously easy.  Mine were over in seconds on both occasions.  Focus fire the squishies. CC the rest.


Title: Re: Dragon Age
Post by: caladein on December 13, 2009, 01:13:40 PM
Really? I thought the bridge was one of the easiest puzzles ever.  Now, granted, I had to write down what each button activated, but once I did that, poof, done.

Same here.  And at least it wasn't another Tower of Hanoi or Bucket Puzzle.


Title: Re: Dragon Age
Post by: NiX on December 13, 2009, 02:33:20 PM
Really? I thought the bridge was one of the easiest puzzles ever.  Now, granted, I had to write down what each button activated, but once I did that, poof, done.

When I realized that I would have to write something down, I googled it too. There should be no need for me to get up and grab a piece of paper.


Title: Re: Dragon Age
Post by: Ingmar on December 13, 2009, 02:38:58 PM
Kids these days!


Title: Re: Dragon Age
Post by: NiX on December 13, 2009, 02:40:32 PM
Kids these days!

Old people. Always forgetting how lazy they were.


Title: Re: Dragon Age
Post by: MrHat on December 13, 2009, 03:45:45 PM
Really? It was just trial and error if I remember right.  You just run someone along them until the first one solidifies.  Then the second person.  etc.


Title: Re: Dragon Age
Post by: CaptainNapkin on December 13, 2009, 06:05:53 PM
Really? I thought the bridge was one of the easiest puzzles ever.  Now, granted, I had to write down what each button activated, but once I did that, poof, done.

When I realized that I would have to write something down, I googled it too. There should be no need for me to get up and grab a piece of paper.
I gave it a few tries before realizing the same, so I googled the answer as well. No need to throw that kind of puzzle solving in to break up the otherwise decent flow of my rpg.


Title: Re: Dragon Age
Post by: Raguel on December 13, 2009, 06:25:47 PM

There is something about Landsmeet that makes me think "welp, time to reroll or play something else".  :oh_i_see:


Title: Re: Dragon Age
Post by: MrHat on December 13, 2009, 07:10:48 PM

There is something about Landsmeet that makes me think "welp, time to reroll or play something else".  :oh_i_see:

I had to turn down the difficulty as none of my team could one on one Loghain.


Title: Re: Dragon Age
Post by: schild on December 13, 2009, 07:33:08 PM
There is something about Landsmeet that makes me think "welp, time to reroll or play something else".  :oh_i_see:
I had to turn down the difficulty as none of my team could one on one Loghain.
I'm not gonna say he never got a hit on me... but...

He never got a hit on me.

...Twice, so I could get an achievement.


Title: Re: Dragon Age
Post by: tmp on December 13, 2009, 08:36:29 PM
And at least it wasn't another Tower of Hanoi or Bucket Puzzle.
Tower of Hanoi is dead and buried, literally. There's a tombstone for it in DA with "unloved, unmourned" as epitaph...


Title: Re: Dragon Age
Post by: Merusk on December 14, 2009, 03:28:51 AM
Unloved? Pft, Tower of Hanoi is one of my all time favorite puzzles.  The only real problem with it is once you know the solution pattern, that's it.  Still, I loved figuring it out when I was a youngin'.


Title: Re: Dragon Age
Post by: Raguel on December 14, 2009, 07:59:20 PM

There is something about Landsmeet that makes me think "welp, time to reroll or play something else".  :oh_i_see:

I had to turn down the difficulty as none of my team could one on one Loghain.

It's not so much the fight, as much as: (1) sometimes a brotha just wants to kill darkspawn (2) Loghain, while a raging a-hole, isn't necessarily evil, and even his most egregious action can be defended.  He still doesn't care about elves, but then neither do I.  :awesome_for_real:


Title: Re: Dragon Age
Post by: gryeyes on December 14, 2009, 08:25:37 PM
The entire Loghain plot would have been so much better if he wasn't a blatant bad guy from almost the instant you meet him. Show the kings death but not the betrayal. Don't make every cutscene involving Loghain clearly demonstrate he is a complete power hungry cunt. Him being such an asshole completely overshadows the moral ambiguity the game tries to project. How much more interesting would it have been if Loghain was remorseful about the act but believed in his reasons and was generally nice to his family/friends. Instead of Lord Cunt, with some backstory that really does not change ones opinion of him.


Title: Re: Dragon Age
Post by: schild on December 14, 2009, 08:26:10 PM
Loghain didn't even have to talk to be identified as the bad guy. The character designer for him needs to be taken out back. Ugh.


Title: Re: Dragon Age
Post by: stray on December 14, 2009, 08:34:10 PM
Loghain didn't even have to talk to be identified as the bad guy. The character designer for him needs to be taken out back. Ugh.

That's the case for a lot of the characters. I suppose it's an easy way to associate sinister from heroic, although it's a cheap way of doing it. Look at Howe too. Fucking weasel if there ever was one. Fuck off with your marriage propositions, Howe! I know you're up to no good right from the start.



Title: Re: Dragon Age
Post by: schild on December 14, 2009, 08:36:35 PM
No doubt.

Also, whoever wrote the would-be queen has had some baaaaaaaaaaaaaaaaaad experiences with women. Either that or hasn't had any and has terrible taste in tv and literature.


Title: Re: Dragon Age
Post by: gryeyes on December 14, 2009, 08:50:29 PM
The contrast between Loghain and the King is hilarious. Loghain should have had an eye patch with a skull and crossbones to complete the effect.


Edit: Naturally Tim Curry should have been the voice for the "bad guy". Someone should be flogged for that decision also.


Title: Re: Dragon Age
Post by: stray on December 14, 2009, 08:57:17 PM
Although to be fair, how Loghaine was written in the end was good. Sure he's an ugly, mean looking bastard, but I don't think he was power hungry. Basically, he's just a "Get the fuck off my lawn" geezer war hero. You can't really blame him since he was around Cailin all the time, who, in Loghaine's words, was just a dumb kid playing "war games" and out for glory with the Grey Wardens. Cailin also wanted Orlesians to help, which added more insult to the mix. Loghaine built his name on kicking Orlesians out.

He merely gave Cailin what he wanted. He let him have fun and glory with just the Grey Wardens. Although it's a fucked up thing to do, since he knew it would fail. His villainy is not protecting Cailin from his own stupidity.

After you beat Loghaine (after I did at least), his faith in the new generation is restored.. You prove that you're just as badass as good ole King Maric, and Loghaine's happy relinquishing responsibility, and even his life into your hands. He just thought no one was up to the task except himself.


Title: Re: Dragon Age
Post by: schild on December 14, 2009, 08:58:21 PM
Although to be fair, how Loghaine was written in the end was good. Sure he's an ugly, mean looking bastard, but I don't think he was power hungry. Basically, he's just a "Get the fuck off my lawn" geezer war hero. You can't really blame him since he was around Cailin all the time, who, in Loghaine's words, was just a dumb kid playing "war games" and out for glory with the Grey Wardens. Cailin also wanted Orlesians to help, which added more insult to the mix. Loghaine built his name on kicking Orlesians out.

He merely gave Cailin what he wanted. He let him have fun and glory with just the Grey Wardens. Although it's a fucked up thing to do, since he knew it would fail. His villainy is not protecting Cailin from his own stupidity.

After you beat Loghaine (after I did at least), his faith in the new generation is restored.. You prove that you're just as badass as good ole King Maric, and Loghaine's happy relinquishing responsibility, and even his life into your hands. He just thought no one was up to the task except himself.
Grats on buying that hamfisted line of crap.


Title: Re: Dragon Age
Post by: stray on December 14, 2009, 08:58:59 PM
Heh.. That's how it plays out. Umm, through my playthrough at least.

I still cut off his head anyways.

[edit]


Title: Re: Dragon Age
Post by: gryeyes on December 14, 2009, 09:08:48 PM
He merely gave Cailin what he wanted. He let him have fun and glory with just the Grey Wardens. Although it's a fucked up thing to do, since he knew it would fail. His villainy is not protecting Cailin from his own stupidity.

Well thats one way to describe withholding your troops from the agreed strategy insuring everyone else gets slaughtered. But he then declares Warders (honorable slayers of monsters) are outcast and demands their death. Blames the entire murder on them! His villainy is a bit more than not looking out for the royal retard. He murders his King (and his troops),demands the death of innocents and then usurps control of the nation. He is also a dickface to everyone and looks like a grizzled pirate. About as cliche bad buy as one can get.

He is the most unsympathetic douchebag ever.


Title: Re: Dragon Age
Post by: stray on December 14, 2009, 09:13:50 PM
Damn yeah, you're right. I have selective memory.

As for the designs, unfortunately games rely on that a lot, I think. It's more rare to see a villain you didn't see coming. I kept on thinking Leliana was going to pull some rotten shit on me, but never did. That would have been rich.


Title: Re: Dragon Age
Post by: sidereal on December 14, 2009, 10:35:30 PM
Loghain didn't even have to talk to be identified as the bad guy. The character designer for him needs to be taken out back. Ugh.

Was it the eyeshadow?


Title: Re: Dragon Age
Post by: Raguel on December 14, 2009, 11:29:44 PM
He merely gave Cailin what he wanted. He let him have fun and glory with just the Grey Wardens. Although it's a fucked up thing to do, since he knew it would fail. His villainy is not protecting Cailin from his own stupidity.

Well thats one way to describe withholding your troops from the agreed strategy insuring everyone else gets slaughtered. But he then declares Warders (honorable slayers of monsters) are outcast and demands their death. Blames the entire murder on them! His villainy is a bit more than not looking out for the royal retard. He murders his King (and his troops),demands the death of innocents and then usurps control of the nation. He is also a dickface to everyone and looks like a grizzled pirate. About as cliche bad buy as one can get.

He is the most unsympathetic douchebag ever.

Here's the thing though: we have no idea how large the darkspawn army was. We're led to believe that Loghain intentionally held back his troops in order to get rid of the king and the Grey Wardens, but we have no way of knowing if attacking meant he wasn't just throwing away lives, and they actually had a chance of winning. (Of course, now that I think aobut it, he didn't believe this was a true Blight. Let's ignore that and move on, shall we?  :why_so_serious:)

During my first playthrough, I assumed that he was colluding with the darkspawn for some reason (I thought that was the reason why the darkspawn got access to the tower) but that never came up.

edit: grammar isn't my strong suit. : :grin:


Title: Re: Dragon Age
Post by: tmp on December 14, 2009, 11:59:46 PM
The entire Loghain plot would have been so much better if he wasn't a blatant bad guy from almost the instant you meet him. Show the kings death but not the betrayal. Don't make every cutscene involving Loghain clearly demonstrate he is a complete power hungry cunt. Him being such an asshole completely overshadows the moral ambiguity the game tries to project. How much more interesting would it have been if Loghain was remorseful about the act but believed in his reasons and was generally nice to his family/friends. Instead of Lord Cunt, with some backstory that really does not change ones opinion of him.
Well, if i understand it right  I'm guessing the "people can be complete cunts while doing what they believe is for greater good" they have going with him *is* supposed to be the moral ambiguity here.


Title: Re: Dragon Age
Post by: caladein on December 15, 2009, 12:02:46 AM
I think in a game that achieves moral ambiguity via a dearth of good choices has use for cliché villains.  Nameless Dragon (from Beowulf) leads horde of Uruk-hai (from Tolkien) while you fight against Mustache Twirling Villain (from lots-of-places) while looking for revenge for *insert betrayal in origin story here*.

That's not to say I like obvious villains, in the abstract I don't.  (Or the simple version of moral ambiguity they went for.)  But having to make a series of rather awful choices without some big bad providing justification for it all just leaves the PC as anti-hero douchebag out for revenge.

You can play that way already and where you have agency there are some interesting choices to make.


Title: Re: Dragon Age
Post by: stray on December 15, 2009, 12:10:13 AM
The Dwarf kings were a good example of "villainy" done right. The way Bhelen is portrayed at first is brutal, but there's a downside to the older, passive guy and what he represents.


Title: Re: Dragon Age
Post by: gryeyes on December 15, 2009, 12:54:14 AM
Well, if i understand it right  I'm guessing the "people can be complete cunts while doing what they believe is for greater good" they have going with him *is* supposed to be the moral ambiguity here.

Of course someone can be an evil cunt and still be sympathetic (or at least believable). Sadly this is not the case, the entire game reinforces the fact Loghain is a vindictive power hungry douche bag. We never see him as anything else, he is as morally ambiguous as the archdaemon.


Title: Re: Dragon Age
Post by: tmp on December 15, 2009, 02:26:11 AM
Of course someone can be an evil cunt and still be sympathetic (or at least believable). Sadly this is not the case, the entire game reinforces the fact Loghain is a vindictive power hungry douche bag. We never see him as anything else, he is as morally ambiguous as the archdaemon.
I don't think it's quite as simple. Loghain still has some decent intentions driving his behaviour, but he isn't apologetic about the cunt-like ways to achieve them. He's on low-end of the anti-hero scale (http://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfAntiHeroes), while the archdemon is a cunt for the sake of being a cunt. (well technically it's a cunt because it's being infected with a zombie STD but that's another story)

I'd imagine they wanted to go for this setup because in the grittier setting your typical anti-hero winds up like a too nice guy, relatively.


Title: Re: Dragon Age
Post by: eldaec on December 15, 2009, 04:38:30 AM
Here's the thing though: we have no idea how large the darkspawn army was. We're led to believe that Loghain intentionally held back his troops in order to get rid of the king and the Grey Wardens, but we have no way of knowing if attacking meant he wasn't just throwing away lives, and they actually had a chance of winning. (Of course, now that I think aobut it, he didn't believe this was a true Blight. Let's ignore that and move on, shall we?  :why_so_serious:)

During my first playthrough, I assumed that he was colluding with the darkspawn for some reason (I thought that was the reason why the darkspawn got access to the tower) but that never came up.

It's Bioware, so the plot and his motivation changes according to whatever you decide in order to make you right (or wrong if the plot needs you to be wrong).


Title: Re: Dragon Age
Post by: Lantyssa on December 15, 2009, 08:15:14 AM
The only 'justification' for Loghain's actions are that he's paranoid the Orlesians will attack again.  Mostly, he resented Calain inviting the Orlesian Wardens to help fight the Blight so he let him die.  There is nothing at all redeeming about the man.  He's a paranoid control-freak.

The Dwarf kings were a good example of "villainy" done right. The way Bhelen is portrayed at first is brutal, but there's a downside to the older, passive guy and what he represents.
I'm at Orzimmar in my first play through with a city elf.  From that perspective there is very little to tell you about either potential king other than some unpleasant politicking from both sides.  With what little information they give to outsiders, she had to side with Bhelen in the hopes it would break the repressive dwarven caste system.

That said, I did the Dwarf Noble play-through though over the weekend so I could have a better feel of the politics and OMG...  I need to finish my first game so I can get back to Orzimmar with my dwarf and go kick some ass.


Title: Re: Dragon Age
Post by: Fraeg on December 16, 2009, 10:04:04 AM
The only 'justification' for Loghain's actions are that he's paranoid the Orlesians will attack again.  Mostly, he resented Calain inviting the Orlesian Wardens to help fight the Blight so he let him die.  There is nothing at all redeeming about the man.  He's a paranoid control-freak.

The Dwarf kings were a good example of "villainy" done right. The way Bhelen is portrayed at first is brutal, but there's a downside to the older, passive guy and what he represents.
I'm at Orzimmar in my first play through with a city elf.  From that perspective there is very little to tell you about either potential king other than some unpleasant politicking from both sides.  With what little information they give to outsiders, she had to side with Bhelen in the hopes it would break the repressive dwarven caste system.

That said, I did the Dwarf Noble play-through though over the weekend so I could have a better feel of the politics and OMG...  I need to finish my first game so I can get back to Orzimmar with my dwarf and go kick some ass.

This is one point where I felt there was a huge gap in the plot.  Playing a casteless dwarf and the background my character had was pretty lacking.  The choice btwn Bhelen and H-whatshisname felt completely arbitrary.  I ended up calling a friend who was playing a dwarf noble and she was able to fill me in on the details that helped me make a choice.  Perhaps this is intentional, but it simply felt annoying.  You are being asked to make what could be a pretty significan decision and you aren't given enough info to make an informed choice.


Title: Re: Dragon Age
Post by: Sky on December 16, 2009, 11:43:39 AM
I dunno, it seemed it was pretty clearly supporting the class system vs a 'change' candidate, with a twist of aeducan legacy thrown in. I am playing as a human noble, I don't think that alters anything from the stock story down there. I rp'd it as a noble supporting the caste system, though I did consider supporting Bhelen as a "pup" himself, as they kept claiming he was a bad choice but not expanding why that was personally, just allusions to his supporting changes to the traditional dwarven system. Then you see how the casteless get shit on and the prejudice against them and it does make it a pretty interesting decision.

I guess I should run the dwarf noble origin just to see the deeper story?


Title: Re: Dragon Age
Post by: Riggswolfe on December 16, 2009, 12:12:45 PM
I dunno, it seemed it was pretty clearly supporting the class system vs a 'change' candidate, with a twist of aeducan legacy thrown in. I am playing as a human noble, I don't think that alters anything from the stock story down there. I rp'd it as a noble supporting the caste system, though I did consider supporting Bhelen as a "pup" himself, as they kept claiming he was a bad choice but not expanding why that was personally, just allusions to his supporting changes to the traditional dwarven system. Then you see how the casteless get shit on and the prejudice against them and it does make it a pretty interesting decision.

I guess I should run the dwarf noble origin just to see the deeper story?

Interesting take on it. I viewed Bhelen as a murdering, lying thug who probably committed patricide and Hwhatever as honorable but passive. It made my choice a bit difficult simply because I wasn't convinced H would be able to hold the throne if I helped him get it.

What convinced me to go against Bhelen was:



Title: Re: Dragon Age
Post by: rattran on December 16, 2009, 12:27:24 PM
I backed Hwatever simply because Bhelen's guy threatened me.  They were both dicks, and much fun could have been had with just killing all the nobles, then sticking someone random on the throne.  Like that pig-rabbit sales guy, he seemed like he'd make a better king than either of the candidates.  But that option seemingly wasn't available.


Title: Re: Dragon Age
Post by: tmp on December 16, 2009, 12:41:45 PM
The dwarf king choice did feel like making uninformed decision for anyone but the dwarves but that's mostly by design i think. In the end it wasn't very hard one to make, too -- the game rather clearly paints one candidate as clever manipulator and the other as straightforward and 'honourable' guy. Given the whole point of the exercise was to get someone who would be both in position and likely to uphold an ancient treaty... welp.

It's nicely done though since there's a handful of other reasonings which can be used to go either way.


Title: Re: Dragon Age
Post by: MrHat on December 16, 2009, 01:00:07 PM
I'm a sucker for arena fights.

All it took here.


Title: Re: Dragon Age
Post by: Raguel on December 16, 2009, 01:22:38 PM
I felt like Bhelen was the obvious bad guy (the whole conflict sounded too much like a Russell Crowe movie  :oh_i_see:) but I didn't really care who ended up as king so I figured I'd take the quest that looked like it was the quickest route to dwarven aid  ;)


Speaking of "influences" on the game, I'm guessing "LadyHawke" for one of the other main storylines, but I'm drawing a blank on the Circle.


Title: Re: Dragon Age
Post by: Fraeg on December 16, 2009, 01:44:40 PM
I'm a sucker for arena fights.

All it took here.



Title: Re: Dragon Age
Post by: Tebonas on December 16, 2009, 02:41:18 PM
As a dwarven noble that whole sequence was deeply satisfying to me. But as everybody else it was just an uninformed choice.


Title: Re: Dragon Age
Post by: Merusk on December 16, 2009, 04:02:31 PM
The Dwarf Nobel origin I ran right before hitting Orz really colored my opinion of Bhelen.

However, from a "RP" standpoint, all it really took was Bhelen acting like a dick and the rumors he'd framed his brother for the other's murder.. then his dad "mysteriously" and quickly died.  Oh yeah, you're just the guy I want on my side after being betrayed by an "honorable" human noble and the discovery my best friend from Mage School was a poisoner and a blood mage.

 Fuck you and your claim by lineage, Mr groundweller. I'll go with the guy who didn't murder his father.


Title: Re: Dragon Age
Post by: Ingmar on December 16, 2009, 04:05:20 PM
Also, people, remember when you walk into Orzammar, you see Bhelen just flat out murder someone in the street right in front of you. What more do you want, a flashing neon sign that says "I'm the evil choice?"


Title: Re: Dragon Age
Post by: gryeyes on December 16, 2009, 05:23:25 PM
I had no problems identifying who was the douche.


Title: Re: Dragon Age
Post by: Lantyssa on December 16, 2009, 05:40:26 PM
Also, people, remember when you walk into Orzammar, you see Bhelen just flat out murder someone in the street right in front of you. What more do you want, a flashing neon sign that says "I'm the evil choice?"
Actually, I didn't remember it at all because I had no clue who these people were.  With a play through split across several days before I got to the noble district and me dealing with lackeys instead of the individuals in question.

Even then an altercation which ends in death isn't a real good determinate given how many corpses I had walked over to reach Orzammar...


Title: Re: Dragon Age
Post by: 01101010 on December 16, 2009, 06:12:44 PM
Also, people, remember when you walk into Orzammar, you see Bhelen just flat out murder someone in the street right in front of you. What more do you want, a flashing neon sign that says "I'm the evil choice?"
Actually, I didn't remember it at all because I had no clue who these people were.  With a play through split across several days before I got to the noble district and me dealing with lackeys instead of the individuals in question.

Even then an altercation which ends in death isn't a real good determinate given how many corpses I had walked over to reach Orzammar...

I fucking hate dwarves in pretty much all games, but this one I actually loved the entire story line in the deep roads. dunno why, but it seemed to capture the dirtiness and ruthlessness I always thought went on in the dorflands.


Title: Re: Dragon Age
Post by: tmp on December 16, 2009, 07:22:09 PM
Also, people, remember when you walk into Orzammar, you see Bhelen just flat out murder someone in the street right in front of you. What more do you want, a flashing neon sign that says "I'm the evil choice?"
Yah but that's pretty much par for the course when it comes to dwarf politics. It's not as much Bhelen being the evil choice but rather the other guy being too soft to be any good in this environment.


Title: Re: Dragon Age
Post by: stray on December 16, 2009, 07:47:39 PM
I didn't see it as evil. Just shocking. In his mind, he was the King.. or at least, the King's son. And then some cop tries to apprehend him for bullshit. His bodyguard is like "Fuck you! You don't even get to touch him." Chop. Brutal, but I respected it. I kind of thought he was the wrong choice though, until it was clear he was the populist, while the other dude would just reinforce greater evils and leave the caste system in tact.


Title: Re: Dragon Age
Post by: Tmon on December 16, 2009, 08:45:36 PM
I liked that the Dwarfs for once didn't have Scottish accents.  First time through my goodie twoshoes human noble sided with not Behlen because he seemed less evil.  The second time through with my bitter Dalish Rogue I chose Behlen because he seemed ruthless enough to take control quickly and provide me with the troops I wanted.


Title: Re: Dragon Age
Post by: Raguel on December 16, 2009, 08:48:56 PM

So I've been finishing some side quests before I start the whole Landsmeet part.

I've managed to rake in a ton of cash, so I have Lifegiver and every warrior/rogue/pc specific book I can find, and I still have about 60g.

I'm close to getting my money's worth out of Shale, I think.

I'm so disappointed that the Keening Blade is warrior only, but I gave that to Alistair so I can dual wield Starfang and Topsider's Honor  :drill:. I think with pet I can beat my s/s champ.

Somehow Wynne managed to self-revive. I have no idea how. I've been working on her side quest, even though it doesn't show up under quests, so maybe that had something to do with it. Or it may have been a glitch. Anyone else experience that?


Title: Re: Dragon Age
Post by: stray on December 16, 2009, 09:00:30 PM
She has a Lifeward spell.. which sets up a rez on any target that dies. Maybe the AI self casted or something.


Title: Re: Dragon Age
Post by: Goreschach on December 16, 2009, 09:13:57 PM
That's not what lifeward does. That's from a special ability Wynne gets if you do her companion quest.


Title: Re: Dragon Age
Post by: caladein on December 16, 2009, 09:19:08 PM
Wynne self-rezzing is Vessel of the Spirit (http://dragonage.wikia.com/wiki/Wynne#Plot_Skills_and_Plot_Spell), as long as it's off-cooldown when she goes down.

Lifeward (http://dragonage.wikia.com/wiki/Spirit_Healers#Lifeward) would ideally prevent someone from dying at all but I'm not sure on the mechanics of it (i.e. if someone went from 34%+ health to zero in one attack if it would proc).


Title: Re: Dragon Age
Post by: tmp on December 16, 2009, 09:55:46 PM
That's not what lifeward does. That's from a special ability Wynne gets if you do her companion quest.
She has that even before you really touch her companion quest. She revived self during my fight with the spider queen which was quite a bit of a wtf moment and actually made me speak with her afterwards and dig some deeper into her dialogue which eventually led to some confessions and the companion quest thing. Maybe the self-rezz just triggers when she dies on you with above neutral approval or something.


Title: Re: Dragon Age
Post by: caladein on December 16, 2009, 10:26:57 PM
For those of you that got her to self-rez (and therefore unlock Vessel of the Spirit) during normal gameplay, did you ever have a random encounter that went a bit like the following?

Starts with a cut-scene of being ambushed by Darkspawn and everyone dies to a fireball; when you get control Wynne pops up via Vessel of the Spirit and then you fight off the Darkspawn.  When you're about to leave the area you have the "WTF was that?" conversation that tmp describes.

I imagine it's just a fail-safe if you have high enough approval with Wynne to start her quest up but haven't had her die in battle yet.

Edit: Grammar and ability name.


Title: Re: Dragon Age
Post by: Tebonas on December 16, 2009, 11:44:00 PM
Yep, can confirm exactly that cutscene as well.


Title: Re: Dragon Age
Post by: stray on December 16, 2009, 11:47:52 PM
Yeah, I had the cutscene on a random map fight. I think it was darkspawn too.


Title: Re: Dragon Age
Post by: eldaec on December 17, 2009, 04:09:33 AM
Wynne self-rezzing is Vessel of the Spirit (http://dragonage.wikia.com/wiki/Wynne#Plot_Skills_and_Plot_Spell), as long as it's off-cooldown when she goes down.

Lifeward (http://dragonage.wikia.com/wiki/Spirit_Healers#Lifeward) would ideally prevent someone from dying at all but I'm not sure on the mechanics of it (i.e. if someone went from 34%+ health to zero in one attack if it would proc).

Far as I can tell the self rez is only a one time thing on unlock? First time she dies and whenever you get the cutscene.

I use use the aoe-stun&heal self activated version very rarely, but I have never seen her use self rez except when the ability unlocked (and then possibly in the cutscene - when it looked like she was using the aoe heal rather than rez anyhow).


Title: Re: Dragon Age
Post by: tmp on December 17, 2009, 06:53:31 AM
For those of you that got her to self-rez (and therefore unlock Vessel of the Spirit) during normal gameplay, did you ever have a random encounter that went a bit like the following?
I had that encounter but only quite a while after the first self-rez she did. As far as i can tell the encounter can trigger only if you have Wynne picked for the travel group while you move over the main world map, and it just happened i was always picking other people instead. It may require some level of approval to pop up too, not sure.


Title: Re: Dragon Age
Post by: Raguel on December 17, 2009, 08:41:44 PM

I was going to say I didn't notice it doing my first playthrough, but now that I think about it,  I went to Brec Forest with her and she was the only one who didn't take a (story forced) dirtnap at that weird campsite. I thought for sure I couldn't do that part w/o her, but noone died at all with my rogue, Alistair, Leliana and Morrigan.


Title: Re: Dragon Age
Post by: Goreschach on December 17, 2009, 10:12:05 PM
I finished my three mage nightmare playthrough. The mid-game nerf to some of the spells didn't really slow me down, it was more annoying than anything. More than anything, the only thing in the game to actually slow me down was the dwarf area. Seriously, fuck whoever decided to make an entire fifth of the game one big fucking sewer level. Really, the only fight that made me reload multiple times and try different strategies was the one with the crazy dwarf woman. And that was probably because I was dragging Oghren along. The first quarter of the game was the best, with everything after that seemingly degrading into me and the level designers trying to out-cheese each other. But in the end my übermage managed to secure victory by one-shotting Kangaxx for over 2600 damage.

Having experimented with nearly all the spells, I've figured out what's what.


Title: Re: Dragon Age
Post by: schild on December 17, 2009, 11:00:39 PM
I'm not sure what you're smoking.

Sure, blowing stuff up with fireball is nice, but by the end of the game, between cone of cold, winter's grasp and ice storm - I simply wasn't getting hit. And yea, both Morrigan and my main were Arcane Warriors, so even if they got hit, I wouldn't have noticed.

Yours sounds very dependent on Shale keeping hate and you keeping the hell away from battle. Meh, I'd rather stand there and just finish the thing.

Because, frankly, here's how I figured (what's what):

Combat in Western RPGs blows snot out a goat ass. I'm not entirely sure why anyone would play on anything other than normal (except something lower). >_>


Title: Re: Dragon Age
Post by: 01101010 on December 18, 2009, 03:14:21 AM

Creation only exists for Heal and Spell Wisp. It actually has some good buffs, but they're so short duration you'd have to spam them constantly. Even if that was effective, it wouldn't be fun, so they're out. An interesting thing about the spellpower buff spells is that they're augmented by spellpower itself. So at low level, they're useless, but as your spellpower raises, they become more useful. At the end of the game I had ~150 spellpower, which, even on nightmare, could take over half health off an even level white with one fireball.


If you are going to go the fire route, you can not NOT take grease from that line. Grease the floor, watch them fall down, fireball, watch them take dmg - get knocked down - ignite and burn, inferno to cover up the evidence...less blood, clean up in a snap with a swiffer, and while you are waiting for inferno to burn out you can make smores.

I dunno about the spoiler tag on opinion on game mechanics, but feel free to add it if need be.


Title: Re: Dragon Age
Post by: Samprimary on December 18, 2009, 03:28:36 AM
Quote
Now for the really controversial part.

The controversial part was where you said that fire voids any need for any other primal, talked about the virtues of fireball while mentioning grease exactly zero times, and talked about inferno as if it were more pimp than, say, Storm of the Century.

Compared to that, there's very little controversy in stating that the free-wearing-armor-forever-with-one-talent-point class actually sucks :X


Title: Re: Dragon Age
Post by: eldaec on December 18, 2009, 06:12:25 AM
Since we're doing spell reviews.




Primal-Fire
Flame Blast: Never use it, range too short not worth getting aggro when you are that close to the bad guys.
Flaming Weapons : Solid pick if you have at least two melee characters most of the time. I'd try to spread this, frost, and telekinetic across different mages (they don't stack and you can only run one per mage)
Fireball : Nice in battles that start or stay long range, or where you can manage a choke point, and so long as you have grease, but useless the rest of the time.
Inferno : Very nice, so long as you can use it at long range in combo with some of earthquake, blizzard, death cloud, tempest, but useless in many battles where you can't do that.

Primal-Earth
Rock Armor : Nice enough.
Stonefist : Love it for the shattering combo, this is the only single target damage worth taking other than as a prerequisite.
Earthquake : Like inferno/blizzard/tempest, use them in combination for long range or chokepoint battles.
Petrify : Pretty cool, always useful.

Primal-Cold
Frost Weapons : See flame weapons, solid with 2+ melee, remember you can't run it on the same character as flame or telekinetic weapons, and it doesn't stack with itself.
Winters Grasp : Awesome in early levels, but you grow out of it.
Cone of Cold : Awesome in early levels, but there are better aoe cc spells.
Blizzard : Combo with earthquake, inferno, tempest, death cloud or go home.

Primal-Lighting
Lightning : Shit
Shock : Shit
Tempest : As blizzard etc, combo or get out. You are taking this line solely for this spell, and probably for the storm of the century combo. Problem I have with this, is that if you can trap the bad guys in any two or three of the other big aoe effects then you have probably already won, and you don't need to win more. Lighting line isn't worth it for this imo.
Chain Lightning : Mediocre, and did you really buy the last three just to get here?

Creation - Healing
Heal : Awesome
Rejuvenate : Useless
Regeneration : Double plus awesome
Mass Rejuvenation : Does nothing

Creation - Enhancements
Heroic Offense : Pointless
Heroic Aura : Pointless
Heroic Defence : Penalty to attack, wtf?
Haste : Nice, but you wasted 3 picks getting here.

Creation - Glyphs
Paralysis : Nice enough, I usually cast it directly on a mob as a paralyse spell rather than as a trap (except for the combo with repulsion).
Warding : Solid - adds a good amount of defence.
Repulsion : This is my favourite spell in the game, I use it to save anyone that gets swarmed, and just stick it down between my group and the enemy group or on a choke point to slow down incoming mobs and take them one at a time. The combo with Paralysis (a souped up mass paralysis) is very cool.
Neutralisation : Haven't tried it, but looks like it would be problematic in a multiple mage group.

Creation - Summoning
Spell Wisp : Nice
Grease : Nice if you have fire
Spellbloom/Swarm : Haven't tried, don't sound impressive.

Spirit - Anti magic
Haven't used this line, sounds a bit average, you usually have more magic than the other guy.

Spirit - Mana alteration
Does this have a purpose beyond cheesing one or two bosses?
Mana Drain : Stop with this shit and buy more lyrium.
Mana Cleanse : Oh, great, my mana has gone. Seriously, this is what templars are for.
Spell Might : Meh, ok.
Mana Clash : Only take this if you hate fun. Why do you hate fun?

Spirit - Death
Walking Bomb : Meh, ok, but cooler in theory than in practice.
Death Syphon : Does nothing
Virulent Walking Bomb : See walking bomb.
Animate Dead : Self explanatory and effective enough if you really want justification for taking walking bombs.

Spirit - Telekinesis
Mind Blast : Solid at early levels, but you grow out of it, stun is too short to be useful later.
Force field : Awesome, very hard to resist, and takes reds/oranges out of the game to kill adds, or takes archers/spellcasters out of the game to kill everything else.
Telekinetic Weapons : Solid, see frost/flame weapons. Remember, doesn't stack, can only run one of the three per mage.
Crushing prison : Very cool, stick it on a white and forget about it - it'll be stunned until dead, or use it on a yellow as a long duration stun. Don't bother using it on orange/reds.


Entropy - Debilitation
Weakness : Shit
Paralyze : Solid
Miasma : Nice enough against massed melee.
Mass Paralysis : Awesome.

Entropy - Hexes
Vulnerability : Not terrible, I use it occasionally on bosses, combo with drain life is ok, but this is not your A game.
Afflication : Works well with a Blizzard/Earthquake/Templest/Rock Barrage/Inferno/Death Cloud combo, but aside from that - not great.
Misdirection : Awesome - shuts down even oranges and reds, very hard to resist.
Death : Great on orange/reds who will survive several crits.

Entropy - Sleep
Disorient : Does nothing
Horror : Solid single target cc but short range, combos with Sleep to kill whites.
Sleep : Very nice aoe mez for spread out adds, othen use it against fields of archers.
Waking Nightmare : This awesome whenever you get a more than a few bad guys in a group, best aoe control in the game, not only does it shut down everyone you hit, but when they start beating on their unaffected allies, those mobs fight back, taking even more damage off your group.

Entropy - Draining
Drain Life : Ok with vulnerability hex, but does no more damage than a good staff.
Death Magic : Does nothing.
Curse of Mortality : How many mobs in this game heal? Because you just bought a spell that only affects them. Great job.
Death Cloud : Use only in battles where you can combo Blizzard/earthquake/inferno etc etc.



Mage:
Arcane bolt: Meh, toward the end game staff damage is fine for vanilla single target work.
Arcane Shield:  Decent for arcane warriors.
Staff focus: Decent for non-arcane warriors (this is a better pick than single target damage spells)
Spell might: Effective, and you'll have too many spells by the end of the game anyway, so a very sensible pick - but not very fun.

Arcane Warrior:
If you go this route you obviously want all four spells.

Blood Mage:
Blood wound is cool (you can never have enough aoe cc), the rest I found underwhelming. The supposedly fantastic combo with arcane warrior is all very well, but if you are comfortably casting with HP on a melee character, then you already won, so you don't need this. This is a 'win more' spec.

Shapeshifter:
wtf is this shit, takes too long to change shape, and when you do you can no longer use pots and only have one useful talent. People have suggested using this when you run out of mana, these people are crazy. Alternative plan for when you run out of mana:
1) Buy more lyrium, make more pots.
2) Cast more real spells
3) Shit gets dead.
4) ? ? ? ? ?
5) Profit!

Spirit Healer
Group Heal : Very nice.
Revival : Awesome
Lifeward : shit
Cleansing Aura : Awesome, especially with multiple mages running it.




For what it is worth, I think the most powerful set of three mages would be something like....

AW/Spirit Healer (all four spells)
Everyone takes Heal
Everyone gets a skill point in poison making so they can throw grenades.

If you aren't changing Morrigan's base shapeshifter spec, I'd take Spirit Healer on her ahead of AW, but jesus christ no more talent points in shapeshifter. On that spec I'd take her up to regeneration on the heal line, which will be the spell she casts most, and probably the only one I'd give her on tactics.

Then mix and match these across your group according to taste.

4x Fire spells
4x Earth spells
4x Cold spells
4x telekinesis spells.
3x glyphs
4x hexes
4x sleep
4x paralysis
Grease and spell wisp from Summoning


Title: Re: Dragon Age
Post by: Threash on December 18, 2009, 08:02:28 AM
I finished my three mage nightmare playthrough.

Nightmare was a breeze with TWO mages, try it with one and then we can have a discussion about whats effective (hint, its not fire).


Title: Re: Dragon Age
Post by: caladein on December 18, 2009, 08:45:29 AM
Rejuvenate : Useless

Rejuvenate is awesome!  Since there aren't true Stamina pots, this is your answer for physical DPS.  Also neat if you have multiple mages take it and trade it off.


Title: Re: Dragon Age
Post by: Sky on December 18, 2009, 09:00:43 AM
Rejuv and mass rejuv are great. So is lifeward. You smoke crack rocks.

Cleansing aura seems to be draining Wynne's mana for some reason, during combat. While I was using it, my front line boys were kicking ass and taking almost no heals, but Wynne was always running out of mana, had to turn off her auto-imbibe script after she cleaned me out of mana potions.


Title: Re: Dragon Age
Post by: taolurker on December 18, 2009, 09:20:44 AM
Since we're doing spell reviews.

<MASSIVE SNIPPAGE>


As far as spells go, there are quite a few that are interesting, and the glyphs ones are really nice when you are using hold position and also area of effect CC'ing with ice.

There's also mods that deal with most of your complaints like casting/talent delays, respeccing companions, and shapeshiting times (all in one handy mod DAO Mutator link (http://www.dragonagenexus.com/downloads/file.php?id=166) #2 time), and also a shapeshifting "enhancement" (http://www.dragonagenexus.com/downloads/file.php?id=91) with more forms, plus a drawn weapon spellcasting one for Arcane mage (http://www.dragonagenexus.com/downloads/file.php?id=262). Another promising mod is changing the weapon ehancements to a single line and adding single target cold/fire spells (but it had issues still) Beta Weapon Enhancement (http://www.dragonagenexus.com/downloads/file.php?id=361). I had a couple of playthroughs and am now cheating and upping difficulty.

Cleansing aura seems to be draining Wynne's mana for some reason, during combat. While I was using it, my front line boys were kicking ass and taking almost no heals, but Wynne was always running out of mana, had to turn off her auto-imbibe script after she cleaned me out of mana potions.
It constantly drains the caster and she needs to be up the tank's ass. Better thing to do is have her tactics disable it after stam/mana reach a level that's scary, or disable that skill altogether. I think all my casters auto chug at 10% mana. I didn't think Cleanse was worth a point on my playthrough as mage though.


Title: Re: Dragon Age
Post by: Ingmar on December 18, 2009, 11:41:58 AM
The damage on that shock cone thing in the electric line is actually really high.

Re: cleansing aura, I just don't let them autocast it, and turn it on manually when appropriate - good for removing injuries without needing a kit, etc.


Title: Re: Dragon Age
Post by: 01101010 on December 18, 2009, 12:46:43 PM
The damage on that shock cone thing in the electric line is actually really high.

The dark side IS more powerful.


Title: Re: Dragon Age
Post by: sidereal on December 18, 2009, 01:16:17 PM
Stonefist : Love it for the shattering combo, this is the only single target damage worth taking other than as a prerequisite.

Also essential if you're not bringing a sword&board and don't get Shield Bash.  It becomes the easiest way to quickly end Overwhelm and Grab attacks, which suck squirrel balls.

Quote
Rejuvenate : Useless
Mass Rejuvenation : Does nothing

Ran a lot of mages, did you?  Try getting Leliana to do more than 3 special archery attacks in a battle without a Rejuvenation running.  I'd say unless you're running at least 2 mages, they're essential spells.

Quote
Heroic Offense : Pointless
Heroic Aura : Pointless

Wha?   Mana is free, do more damage, kill things more.  Aura is great when you hit big groups of archers (especially after the archery patch).  It turns damage that would require significant focused healing and mitigation to damage that you can totally ignore.  Admittedly, Wynne gets them for free.  If I was on a skill point budget, I might not get them.  But they're not pointless, and if you do get them, you're only one wasted pick away from Haste.

Quote
Spellbloom/Swarm : Haven't tried, don't sound impressive.
Stinging Swarm is delicious.  It's a ton of damage for the mana that's never wasted (rolls over if the first guy dies).  It's a great combo with Arcane Warriors.  Fire off a swarm and charge in.  But Spellbloom is meh (mana is free), so you have to waste one to get it.


Even after the nerf, Telekinesis/Hex/Sleep owns all.


Title: Re: Dragon Age
Post by: Merusk on December 18, 2009, 03:47:44 PM
The damage on that shock cone thing in the electric line is actually really high.

Re: cleansing aura, I just don't let them autocast it, and turn it on manually when appropriate - good for removing injuries without needing a kit, etc.

Lightning spells also drain stamina (and mana?) making them great for reducing the damage of any orange enemies.  A few lightning bolts and they're left with only auto attack.


Title: Re: Dragon Age
Post by: eldaec on December 18, 2009, 04:33:19 PM
On the stamina regen spells, I never felt I was getting enough of an effect from them to be worth the effort. Now that the internet has spoken, I'm going to have to try them again...


Title: Re: Dragon Age
Post by: Samprimary on December 19, 2009, 01:35:11 AM
Just FYI, what makes the lightning spells worthwhile (that most people don't notice!) is the drain effect. You want one of your mages up to Tempest anyway (for Storm of the Century, which will be your bread and butter for most of the entire game) so usually for that char, one more point to give them the stamina-eatin' chain lightning is not a bad investment.



I just want to reiterate the importance of Storm of the Century, too. Guys, it's ridiculous.

Also keep in mind that the major benefit of Cone of Cold is really how remarkably well it works against nearly any mob. It even freezes flemeth and the archdemon.


Title: Re: Dragon Age
Post by: Merusk on December 19, 2009, 04:46:07 AM
Fucking hell.. my game has the "Disguse Armor" bug and I have no saves to go back to.


Title: Re: Dragon Age
Post by: EWSpider on December 19, 2009, 05:05:53 AM
Fucking hell.. my game has the "Disguse Armor" bug and I have no saves to go back to.

There's a lot of different suggestions in this thread with some ways to fix it:

http://social.bioware.com/forum/1/topic/58/index/162918/1

If you'd like some assistance I'd be glad to tinker with it to see if I can fix it.  Just PM me about emailing me your current Save game.


Title: Re: Dragon Age
Post by: rk47 on December 20, 2009, 04:03:07 AM
Hmm. Spells overall are decent ideas, DA implementation of the melee needs work though. There's gotta be a reason why I rather be a guy in plate than the dude able to unleash ice storm, slowing those bastids in the process, then summon a pool of grease when they get too close before knocking them off with a fireball and start the BBQ grill.

Probably need to steal more ideas from WoW / other MMOs:
- Intercept. I find it fucking annoying to have to walk my tank through all that shitty traps and spells effects before actually getting to close range.
- Rage Bar please. I'd like a way to do special move than waiting for the yellow bar to regen ever so slowly. Autoattack sucks dick when mages just chug blue pot and spit fireballs whenever they want to.
- Probably sound like a broken record, but rogues with dual wields having combo points to spend instead of staminas? Why the hell not?
- Fix Shapeshifting for fuck sake. Who the fuck created that shit? At least make it instant-cast goddamit.



Title: Re: Dragon Age
Post by: stray on December 20, 2009, 04:44:34 AM
Why draw inspiration from an MMO for anything offline/single player? That, and most MMO's like it, is built on the assumption that there will be bottlenecks, and that you have to compensate for them. Shit like the rage bar and combo points are not virtues. They are workarounds. If you actually had the opportunity to change a single player game's combat system, you're saying you'd want more WoW? Seriously?


Title: Re: Dragon Age
Post by: Yoru on December 20, 2009, 05:32:40 AM
The one benefit I see to being a melee character is that sometimes you get slow-mo special death animations.

In reality you will never see these except on trash whites, because everything non-trivial will be dropped by your mages instead of some guy with a dinky piece of sharp metal.


Title: Re: Dragon Age
Post by: eldaec on December 20, 2009, 06:28:56 AM
Against Dark Spawn and undead, there is also runes.

Couple of high end silverite rules on a weapon that already has +darkspawn damage and you are one shotting almost everything except bosses.

In fact, in general I do more damage with melee so long as I micromanage weapons and armour to match weaknesses/damage type of the mobs. Fighting dragons (or most other reds) I have to keep the mages on heal/buff/debuff just to avoid aggro.

AW is a special case ofc (but you will get the special fatality animation with them as well).


Title: Re: Dragon Age
Post by: rk47 on December 20, 2009, 06:59:02 AM
Why draw inspiration from an MMO for anything offline/single player? That, and most MMO's like it, is built on the assumption that there will be bottlenecks, and that you have to compensate for them. Shit like the rage bar and combo points are not virtues. They are workarounds. If you actually had the opportunity to change a single player game's combat system, you're saying you'd want more WoW? Seriously?

A unique resource to spend on each character ability - combo points & rage bar isn't a bad thing to make each individual archetype abilities flow better. Stamina is just wrong. I couldn't even spend stamina to launch two special arrows in succession wtf is this shit?

The current issue with balance is that the Mage's AOE Damage & CC Ability is through the roof right from the start, no thanks to so much instant cast going on making casting interrupts impossible. We're talking a freaking Cone AOE Damage - INSTANT CAST spell with a chance to CC. Fuck, even yellows are deadmeat with Crushing Prison. Just toss a Magic Resistance Debuff and it'll land. Throw a frostbite + arcane missile and it's dead once the Prison ticks off while the Rogue & Warrior flounders around or 'on hold' till combat is over to loot / stun bash the frozen enemies.



Title: Re: Dragon Age
Post by: Strazos on December 20, 2009, 07:16:05 AM
If you want this game to be more like WoW, maybe that's the game you should be playing instead.

My melee works fine, actually. I only use Morrigan, and she mostly just CCs stuff, while melee tears through things.


Title: Re: Dragon Age
Post by: tmp on December 20, 2009, 07:22:33 AM
At the end of the game I had ~150 spellpower
Man; at the end of the game my Morrigan was a little bit shy of 50 spellpower and Wynne had something like 35. Both were l.18.

Wth did you people do to get 150?


Title: Re: Dragon Age
Post by: stray on December 20, 2009, 07:32:58 AM
I guess I'm unintentionally turning a blind eye to stamina being an issue. My melee was a dual wielder, so he doesn't need much. It basically just came down to three attacks I'd really rely on (the aoe's and a flurry). That he was a Templar probably gave him a modest amount of willpower/stam. Otherwise, he's still killing shit without stam. The only thing that improve the combat is the actual interactivity. Fuck WoW. If you're going to improve melee in RPG's, borrow from beat em ups/hack and slash or something. Melee is only truly fun when you have to actively defend a lot. Demon's Souls feels like that, and it's great.

I had a rogue, but he was a bow user.. So I can't complain about stam there either.


Title: Re: Dragon Age
Post by: Yoru on December 20, 2009, 08:54:31 AM
Perhaps one of the problems is that melee characters have many stats they need to focus on, whereas casters have two: willpower and magic. Willpower buffs stam/mana and stam/mana regen. The result being that mages, while expending the same absolute amount on any given ability, end up spending a much smaller percentage of their pool per ability.

My main's a mage, so I never really look at the melee users unless either my main falls due to a fuckup or I've got hold-position on and am micromanaging the shit out of stuff.


Title: Re: Dragon Age
Post by: Tebonas on December 20, 2009, 09:04:01 AM
Different strokes and all that. I fucking hate to defend while meleeing (escpecially when I have to do it myself, thats what character stats are for). I guess thats why I don't play beat em ups.

Why does everybody want to make rpgs into different genres? What about small squad based tactic combat? Worked in RPGs for decades.


Title: Re: Dragon Age
Post by: stray on December 20, 2009, 09:12:48 AM
Tactical is OK, but this doesn't do that well either. I'm not really complaining though. I play Bioware games for the stories. As much fun as I had with Demon's Souls, I also griped about the story there. Definitely not as extensive as Dragon Age.

I think bioware is heading more and more in the direction of action though, whatwith Jade Empire and Mass Effect. This was more of a throwback/oldskool thing. For some reason.


Title: Re: Dragon Age
Post by: tmp on December 20, 2009, 09:19:41 AM
escpecially when I have to do it myself, thats what character stats are for
Kinda this. If a game doesn't require my own physical endurance to determine whether my characters can still keep going, or my own brains (or lack thereof) to pass conversation checks and whatnot, then linking the ability of the character to dodge shit to my own dexterity is sort of dissonance. I get the "moar fun" factor but it puts the whole roleplaying thing into question.


Title: Re: Dragon Age
Post by: BitWarrior on December 20, 2009, 09:55:38 AM
Hmm. Spells overall are decent ideas, DA implementation of the melee needs work though. There's gotta be a reason why I rather be a guy in plate than the dude able to unleash ice storm, slowing those bastids in the process, then summon a pool of grease when they get too close before knocking them off with a fireball and start the BBQ grill.

Probably need to steal more ideas from WoW / other MMOs:
- Intercept. I find it fucking annoying to have to walk my tank through all that shitty traps and spells effects before actually getting to close range.
- Rage Bar please. I'd like a way to do special move than waiting for the yellow bar to regen ever so slowly. Autoattack sucks dick when mages just chug blue pot and spit fireballs whenever they want to.
- Probably sound like a broken record, but rogues with dual wields having combo points to spend instead of staminas? Why the hell not?
- Fix Shapeshifting for fuck sake. Who the fuck created that shit? At least make it instant-cast goddamit.

I hate this kind of shit. "Here are the areas where the game is not, in fact, WoW, and thus needs to be more like WoW." Of course at that point, you'll then complain it's a WoW clone. If you can't handle the mechanics of games that are not WoW, do not play games that are not WoW.


Title: Re: Dragon Age
Post by: eldaec on December 20, 2009, 10:38:38 AM
Of course melee should have an resource bar that is developed in combat (a la combos, rage, ) rather than out of combat (a la stamina). But so should everyone.

Mana/stamina mechanics based on out of combat regen always suck. They are a horrid design holdover from D&D, and designers need to get the fuck over it.

This isn't about making it like wow, a game that has somehow managed to avoid introducing a single innovative mechanic in approaching 10 years of development, it is about making it like the vast array of (usually non-rpg) computer games, card games, pnp games, or whatever, that have any kind of intelligent resource development system.

One thing that irritates me more than designers making their games either superficially or substantially into EQ clones just because that is what Blizzard did with WoW, is people moaning that painfully straightforward mechanics like rage or intercept, which have been used for decades in almost every genre of gaming are somehow proprietary to Blizzard software.




Back to DA, if you don't like that wizards get to buy pots to keep casting, train poison making and start throwing grenades.

And there is no good reason you can't develop warriors to exceed mage dps and survivability, particularly vs bosses, and particularly when you don't have initiative. What you can't do is match mage effectiveness on control of adds or team support and healing.


Title: Re: Dragon Age
Post by: Riggswolfe on December 20, 2009, 12:11:32 PM
Well, I've done two and a half playthroughs now, one of each class and I have to say, so far, rogue was my favorite.

Warrior - It was my first playthrough and I went sword and board early in the game, then split off into two handed about halfway through. As a result I gimped my warrior and this turned out to be my hardest playthrough. I'd like to replay a warrior and either do two handed the whole way or experiment with dual wielding longswords though I suspect he'd end up as basically a rogue in heavy armor without stealth or backstab at that point.

Rogue- This was my most fun playthrough so far. I don't get why people say rogues are gimped. I dual wielded daggers the whole time and this character tore things up. As long as I managed to stay behind the enemies I was golden. She was so good at dodging she could even tank for a short period of time if something weird happened.

Mage- This is my "evil" playthrough which means Leiliana and Wynne are dead at my hands. This mage has fire and lightning trained up as well as mass paralysis and grease. I've gotten spirit healer and plan to train in blood magic at level 14 just for the heck of it. This character just isn't as fun as the rogue so far. I find that I either kill stuff really, really easily, or I die when they get close and breath on me. (the Drakes in the Urn quest were quite challenging for this character because she was still totally fire focused at the time.) Oh, and I apparently don't have the timing on the storm of the century down or am doing it wrong or something.

I also played through all the origin stories and so far my favorites are the dwarf noble and city elf stories. I'm considering finishing my characters from all of the origin stories just to see what, if any, differences there are in the endings and game play. I know most of the gameplay differences are probably minor, but my city elf rogue, for example, had the option to make life better for the city elves at the end of her playthrough and that was reflected in the ending. I'm guessing most others have similar things they can do.


Title: Re: Dragon Age
Post by: Lantyssa on December 20, 2009, 12:55:08 PM
I went with strength on my Rogue since she was in the thick of things and I didn't have combat stealth for the longest time.  She's wearing 'Warrior' armor and dual wielding longswords.  Because of it she actually has better armor and much higher defense than Alistair.


Title: Re: Dragon Age
Post by: caladein on December 20, 2009, 01:13:44 PM
Perhaps one of the problems is that melee characters have many stats they need to focus on, whereas casters have two: willpower and magic. Willpower buffs stam/mana and stam/mana regen. The result being that mages, while expending the same absolute amount on any given ability, end up spending a much smaller percentage of their pool per ability.

This.
That said, I'm having a blast with my current Archery character (Human Noble Rogue).  Archery is pretty poorly supported by the Tactics system compared to Magic, but having the PC be an Archer and using Better Archery (http://www.dragonagenexus.com/downloads/file.php?id=216) to make it all less :uhrr: is awesome.


Title: Re: Dragon Age
Post by: Threash on December 20, 2009, 02:03:06 PM
With magic affecting the strength of mana potions and unlimited amounts of lesser mana pots being available there's virtually zero reason to pump anything but magic on a mage.


Title: Re: Dragon Age
Post by: rk47 on December 20, 2009, 02:23:19 PM
You still want Willpower if you want to keep up a few sustainable spells like Haste / Weapon buffs.


Title: Re: Dragon Age
Post by: Merusk on December 20, 2009, 03:29:07 PM
Finally finished the game, quite happy with the ending and the game in general.  The end battle was pretty frantic, and I was sure I was going to be hosed when both my mages died.  Hooray for still carrying tons of health pots.



Title: Re: Dragon Age
Post by: BitWarrior on December 20, 2009, 03:40:18 PM
Finally finished the game, quite happy with the ending and the game in general.  The end battle was pretty frantic, and I was sure I was going to be hosed when both my mages died.  Hooray for still carrying tons of health pots.


He never lives through that, no matter what you do. If you're thinking about all the possible endings, the one you're probably thinking of involves a...erm..."different" Grey Warden.


Title: Re: Dragon Age
Post by: Threash on December 20, 2009, 03:53:07 PM
Finally finished the game, quite happy with the ending and the game in general.  The end battle was pretty frantic, and I was sure I was going to be hosed when both my mages died.  Hooray for still carrying tons of health pots.


He never lives through that, no matter what you do. If you're thinking about all the possible endings, the one you're probably thinking of involves a...erm..."different" Grey Warden.

That was his point, sacrificing himself should be a viable plan but instead the idiot kamikazes himself.


Title: Re: Dragon Age
Post by: tmp on December 20, 2009, 04:44:43 PM
That was his point, sacrificing himself should be a viable plan but instead the idiot kamikazes himself.


Title: Re: Dragon Age
Post by: Riggswolfe on December 20, 2009, 04:50:10 PM
Perhaps one of the problems is that melee characters have many stats they need to focus on, whereas casters have two: willpower and magic. Willpower buffs stam/mana and stam/mana regen. The result being that mages, while expending the same absolute amount on any given ability, end up spending a much smaller percentage of their pool per ability.

This.
That said, I'm having a blast with my current Archery character (Human Noble Rogue).  Archery is pretty poorly supported by the Tactics system compared to Magic, but having the PC be an Archer and using Better Archery (http://www.dragonagenexus.com/downloads/file.php?id=216) to make it all less :uhrr: is awesome.

You know, I'm not sure I've ever put points into willpower as a warrior or rogue and I don't tend to have many problems. Then again I don't usually use many sustainable abilities so maybe that affects thinghs.

I'm seriously considering experimenting with a dex/str warrior who dual wields. I think he'd probably end up being a gimped rogue but it could be fun. I never wanted to use long swords or axes as a rogue because I'd lose the dex bonus on daggers which seemed to up my damage a ton.


Title: Re: Dragon Age
Post by: caladein on December 20, 2009, 05:42:49 PM
DW Warrior with two longswords was my first character.  Pre-1.02 I was able to hit three attacks (Whirlwind, Punisher, and maybe a Flurry or Sweep) and then auto-attack the rest of the way.  Maybe get off another Dual-Weapon Sweep if the fight went on for a while.  (I could have gone down to Medium/Heavy armor, but the Blood Dragon Armor was a bit too shiny to pass up.)

I imagine it's at least a bit better now.


Title: Re: Dragon Age
Post by: Raguel on December 20, 2009, 06:39:20 PM
The more I read, the more I think I should have gotten this on the pc (I'm assuming the mods are pc only).

In most rpg games (mmo or otherwise) I usually go with a s/s knight type. In DA, my rogue  (Master ranger pets, combat stealth, dual wielding Starfang and Topsider's Honor) was by far the most fun so far. So much fun I made another. :why_so_serious:

I'm pretty sure I needed 6+ pots at Landsmeet for my s/s champ, I only needed 2 for my rogue, *and* my pet couldn't get to the fight to help me out. I wonder what would have happened if pathing didn't suck, and I used combat stealth whenever it was available. I think I have a save, I should load it up and see what happens. eta: Only one pot that time. I'm surprised I had to use one tbh. I had him down to about 50% while I was at 90%.  Pet still wouldn't attack, but then I  probably summoned it too early. I only used combat stealth 2x. The weird thing is, for some reason I had way more stam and faster regeneration than I remember. I guess I had the pet up but it didn't count against me? Or maybe I didn't have song of valor up last time.

I've only gotten my mage to around 5 or so. I think he does way more damage, but is also less fun. I guess I just prefer the action to be up close and personal.

I agree re: stam issue. If sustains took about 1/4 or less stam and/or there were stam pots  it would be great. I also wouldn't mind if the range of the aoe styles being expanded just a bit.  :grin:


On a side note, I was *not* anticipating a different origin for my human noble mage. Really cool.

The dwarf noble story was fine, although I wish I had done that one first, and I could stop thinking of  this line  the whole time. So of course you know I had to go to the proving grounds heh.


Title: Re: Dragon Age
Post by: Sky on December 20, 2009, 07:00:34 PM
In reality you will never see these except on trash whites, because everything non-trivial will be dropped by your mages instead of some guy with a dinky piece of sharp metal.
Completely untrue, especially since I only have Wynne as a healer/cc. There are some pretty great 2h finishes on big boss mobs. Finishing the Broodmother was one of the cooler moments of the game thus far.
Quote
What you can't do is match mage effectiveness on control of adds or team support and healing.
Heal poultices are more effective than Wynne for the most part, she's just easier to replenish. With taunting, champion skills, some 2h and some s&b skills, my front line guys have plenty of cc, if not quite the level that a paralysis or crushing prison gives, though usually on mobs I don't really need to cc anyway. Having two templars really helps fighting mages, too. No more worrying about cc on my guys or goddamned misdirection hex. Also, warriors and bards have some nice team buffs.

The thing about this 'mages are overpowered' thing that keeps coming up is...you don't need to play the most effective way in a single player rpg, yaknow. Sometimes you can have more fun ignoring the obvious overpowered stuff and not cheesing your way through the game.


Title: Re: Dragon Age
Post by: stray on December 20, 2009, 07:12:05 PM
I suspect that the usual way that Grey Wardens took out Archdemons was by jumping on their backs. They were Griffon riders and all. So maybe the guy was just keeping tradition. Except without a Griffon or any backup :grin:

The thing about this 'mages are overpowered' thing that keeps coming up is...you don't need to play the most effective way in a single player rpg, yaknow. Sometimes you can have more fun ignoring the obvious overpowered stuff and not cheesing your way through the game.

Exactly. Sounds like we had a similar team setup Sky.


Title: Re: Dragon Age
Post by: tmp on December 20, 2009, 08:54:34 PM

The weird thing is, for some reason I had way more stam and faster regeneration than I remember.
They upped regen rate in 1.02 patch iirc. It could be your previous experience was with earlier version of the game?


Title: Re: Dragon Age
Post by: 01101010 on December 21, 2009, 03:20:31 AM
Completely untrue, especially since I only have Wynne as a healer/cc. There are some pretty great 2h finishes on big boss mobs. Finishing the Broodmother was one of the cooler moments of the game thus far.

Mine was Flemeth after mistakenly picking door number one instead of the money.


Title: Re: Dragon Age
Post by: Samprimary on December 21, 2009, 06:04:41 AM
Quote
The thing about this 'mages are overpowered' thing that keeps coming up is...you don't need to play the most effective way in a single player rpg, yaknow. Sometimes you can have more fun ignoring the obvious overpowered stuff and not cheesing your way through the game.
I guess as the resident whiner-about-mages guy for the forum, I want to reiterate that it's mostly important from a design perspective: you want to make it so that the classes are all pretty fun and don't feel overshadowed, and that's kinda what went down. My friend quit playing his first character because it was a two handed warrior. 99% of the time, they can just be on autopilot. He was spending the entire game actually playing morrigan.

So he said 'fuck it, if I'm going to end up playing a mage anyway, I'm a make my own"


Title: Re: Dragon Age
Post by: Sky on December 21, 2009, 06:59:59 AM
Which brings us around to stamina potions again. Imo the games biggest flaw, with the patch it's a bit better, but I still blow through all my stamina (2h warrior) in the first couple rounds of the fight, and I start at half stamina due to buffs.


Title: Re: Dragon Age
Post by: stray on December 21, 2009, 07:06:49 AM
That's the other thing. A dw warrior doesn't need any sustained skills. They are kind of crappy actually. One is a speed boost that eats up stam, the other where you jab with both hands simultaneously. Both which negate the chance of crits. Or one of them does, I think. You're left with a full stam bar to do what you wish - and you don't need to do much to begin with.

A sword and board warrior doesn't need much stam either. Threaten and the main defensive stance is good. Any of your bashing or taunt skills aren't worth using on anything but elites.


Title: Re: Dragon Age
Post by: Xurtan on December 21, 2009, 07:25:44 AM
Which brings us around to stamina potions again. Imo the games biggest flaw, with the patch it's a bit better, but I still blow through all my stamina (2h warrior) in the first couple rounds of the fight, and I start at half stamina due to buffs.

Just install the Stamina Potions (http://www.dragonagenexus.com/downloads/file.php?id=144) mod, if it is that big of an issue.



Title: Re: Dragon Age
Post by: Raguel on December 21, 2009, 09:37:11 AM

The weird thing is, for some reason I had way more stam and faster regeneration than I remember.
They upped regen rate in 1.02 patch iirc. It could be your previous experience was with earlier version of the game?


I have the game on the PS3. I haven't had to patch yet.


Title: Re: Dragon Age
Post by: eldaec on December 21, 2009, 11:33:42 AM
So he said 'fuck it, if I'm going to end up playing a mage anyway, I'm a make my own"

imo, the way bioware should fix this is to scrap main characters. Means they can worry less about balance within the party.

Main characters always feel the flimsiest part of the setup in these games. Even though the origin stories themselves were great, I never felt DA manages to finish the main character story in a satisfactory way, maybe because bioware haven't really helped us define the main guy in the story.

Instead they could have you play through an origin story for each companion/party member (maybe triggered by the party reaching a specific area, or maybe you just play them one after another at the start, maybe have you pick 6 of 10 characters to form the group), have the origin stories include a couple of key decisions on the nature of the characters, and then let you identify the main protagonist half way through the story.



Title: Re: Dragon Age
Post by: Riggswolfe on December 21, 2009, 12:17:41 PM

I have the game on the PS3. I haven't had to patch yet.

Be thankful, the latest patch has added some kind of odd memory leak to the game. If I play long enough I get mobs that keep standing after death and long load times. I feel like I'm on the laggy server in an MMO.


Title: Re: Dragon Age
Post by: 01101010 on December 21, 2009, 12:21:24 PM

imo, the way bioware should fix this is to scrap main characters. Means they can worry less about balance within the party.

Main characters always feel the flimsiest part of the setup in these games. Even though the origin stories themselves were great, I never felt DA manages to finish the main character story in a satisfactory way, maybe because bioware haven't really helped us define the main guy in the story.

Instead they could have you play through an origin story for each companion/party member (maybe triggered by the party reaching a specific area, or maybe you just play them one after another at the start, maybe have you pick 6 of 10 characters to form the group), have the origin stories include a couple of key decisions on the nature of the characters, and then let you identify the main protagonist half way through the story.

There you go thinking again. Stop that right now.


Title: Re: Dragon Age
Post by: Slyfeind on December 22, 2009, 01:25:57 AM
I just bought the Grey Wanderer tower thing expansion, thinking "Hey downloadable content updates are a pretty neat thing!" Then I started my second playthrough, uninstalled, then bought all the Fallout 3 updates and started to play that again. Gyah.


Title: Re: Dragon Age
Post by: BitWarrior on December 22, 2009, 09:04:40 AM

I have the game on the PS3. I haven't had to patch yet.

Be thankful, the latest patch has added some kind of odd memory leak to the game. If I play long enough I get mobs that keep standing after death and long load times. I feel like I'm on the laggy server in an MMO.

Not due to memory. If you kill a mob while it is paralyzed or in one hit coming off of a stun, the mob will remain standing until the duration of said paralysis is done. As for load times, I believe that is your imagination.


Title: Re: Dragon Age
Post by: Threash on December 22, 2009, 09:14:03 AM

I have the game on the PS3. I haven't had to patch yet.

Be thankful, the latest patch has added some kind of odd memory leak to the game. If I play long enough I get mobs that keep standing after death and long load times. I feel like I'm on the laggy server in an MMO.

Not due to memory. If you kill a mob while it is paralyzed or in one hit coming off of a stun, the mob will remain standing until the duration of said paralysis is done. As for load times, I believe that is your imagination.

Thats actually pretty neat and makes a lot of sense.


Title: Re: Dragon Age
Post by: Riggswolfe on December 22, 2009, 10:45:36 PM
Not due to memory. If you kill a mob while it is paralyzed or in one hit coming off of a stun, the mob will remain standing until the duration of said paralysis is done. As for load times, I believe that is your imagination.

Uh huh. Is this where I give you instructions on how you can kiss my ass? When I first fire up my game load times are near instant. After a couple of hours of play they go to several minutes and I have to stop the game, let my computer recover, then reload and going through the exact same load screen is back to instant loading. It really hard for me to "imagine" going from instant loads to loads that can take long enough I can go make a sandwich and come back while it's still loading. Sometimes this is even on repeat trips to the same area.

And yes, I know bad guys will stand there for several seconds sometimes if they die while frozen, this isn't that. To give you an example, Zevran went into his super kill animation on an orc Ogre. The problem is he was crouching on air, stabbing nothing because the orc  Ogre was still standing there, breathing even, for a few seconds. Then it laid down and died, about the time his animation ended and he was walking back to join the party. This Orc Ogre wasn't frozen or anything. It really reminds me of server lag in an MMO and is the weirdest thing.

This all started with the last patch and I have seen posts on their forums from other people having similar issues.


Title: Re: Dragon Age
Post by: stray on December 22, 2009, 10:52:36 PM
There are orcs in this game? I was thorough damnit! How did I miss this?  :oh_i_see:


Title: Re: Dragon Age
Post by: Riggswolfe on December 22, 2009, 11:11:57 PM
There are orcs in this game? I was thorough damnit! How did I miss this?  :oh_i_see:

Eh...meant an Ogre. They both start with an O. :)


Title: Re: Dragon Age
Post by: stray on December 23, 2009, 12:07:46 AM
Wait.. there are ogres too?  :uhrr:

Sorry, my memory is getting bad these days.


Title: Re: Dragon Age
Post by: Phildo on December 23, 2009, 12:30:07 AM
I've been having an issue with lengthening load times since launch.  It also starts to lag loot appearing on corpses and places like the market screen.


Title: Re: Dragon Age
Post by: stray on December 23, 2009, 12:34:34 AM
The more I hear about technical stuff, the more I think the PS3 is actually the best version. 360's graphics are inferior for some reason, and the PC has performance issues. I've never sat side by side with a PC and PS3 version to see the visual difference though. Maybe it's much better?

[edit] not being console biased.. just curious


Title: Re: Dragon Age
Post by: Nerf on December 23, 2009, 01:31:02 AM
I played it on the ps3 and really enjoyed being able to sprawl out on the bed/couch and play away, that many hours in my computer chair and my ass/back start to hurt.


Title: Re: Dragon Age
Post by: Tebonas on December 23, 2009, 01:33:38 AM
The PC doesn't have performance issues per se. It had some memory leaks in older versions (and apparently in the newest patch), but the game ran quite good on my old rig (Athlon XP 4000, 2 gig Ram), let alone my new one. Slow downs after few hours seemed to be the worst of it. I tended to restart the game once I realized the slowdowns, and that worked swimmingly. Nothing compared to the Witcher Load Hell.


Title: Re: Dragon Age
Post by: stray on December 23, 2009, 05:27:49 AM
I also heard some tard say that playing on the PS3 is "ez mode". Not sure what he meant. Maybe it is. lol.. You guys have everything I have, don't you? Like a radial menu and shit?


Title: Re: Dragon Age
Post by: gryeyes on December 23, 2009, 05:59:17 AM
The difficulty settings between consoles and PC version are different.


Title: Re: Dragon Age
Post by: Merusk on December 23, 2009, 06:33:27 AM
You guys have everything I have, don't you? Like a radial menu and shit?

Nope.  Hotkeys for abilities and F-keys/ portrait click for party member selection.

I started up a new ME game yesterday and have decided that it's the superior game.  I love me some fantasy RPG, but ME just told the (same) story a lot better.


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 06:47:35 AM

I have the game on the PS3. I haven't had to patch yet.

Be thankful, the latest patch has added some kind of odd memory leak to the game. If I play long enough I get mobs that keep standing after death and long load times. I feel like I'm on the laggy server in an MMO.

Not due to memory. If you kill a mob while it is paralyzed or in one hit coming off of a stun, the mob will remain standing until the duration of said paralysis is done. As for load times, I believe that is your imagination.

It's not until the paralysis would have worn off, it's random, or until you knock them over by running into them. They sway a little while waiting as well. At least on the PC.

I thought it was a neat touch.


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 06:49:13 AM
You guys have everything I have, don't you? Like a radial menu and shit?

Nope.  Hotkeys for abilities and F-keys/ portrait click for party member selection.

I have radial menus on my PC....


But then, I hate radial menus. What the fuck is wrong with dropdowns you pick options from that are written in actual words?


Title: Re: Dragon Age
Post by: Engels on December 23, 2009, 07:20:40 AM
Radial menu on your PC version of Dragon Age? That explains the problems you're having. You installed the PS3 version on your PC   :facepalm: :wink:


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 07:30:16 AM
Wait.. there are ogres too?  :uhrr:

Sorry, my memory is getting bad these days.

Yeah, those big buff guys with the horns that look very much like a D&D devil to me. The game calls them Ogres.


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 07:34:10 AM
I've been having an issue with lengthening load times since launch.  It also starts to lag loot appearing on corpses and places like the market screen.

These are the symptoms I'm getting but it only started after 1.02 or whatever that newest patch is. The game is pretty good for about 2 hours then it hits multiminute loading screens and I have to restart it. I'm not sure what that patch did but it's quite annoying.


Title: Re: Dragon Age
Post by: Rasix on December 23, 2009, 08:24:57 AM
Did you load 1.02 during a new play through or towards the end of one? If it's the latter, that's always been happening.


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 08:40:52 AM
Radial menu on your PC version of Dragon Age? That explains the problems you're having. You installed the PS3 version on your PC   :facepalm: :wink:

(http://dl.dropbox.com/u/318368/Screenshot20091223163418721.jpg)

Are you talking about something different, or are you using an apple mouse?


Title: Re: Dragon Age
Post by: BitWarrior on December 23, 2009, 08:53:24 AM
I have the game on the PS3. I haven't had to patch yet.

Be thankful, the latest patch has added some kind of odd memory leak to the game. If I play long enough I get mobs that keep standing after death and long load times. I feel like I'm on the laggy server in an MMO.

After a couple of hours of play they go to several minutes and I have to stop the game, let my computer recover...

 :uhrr:


Title: Re: Dragon Age
Post by: stray on December 23, 2009, 09:47:10 AM
Wait.. there are ogres too?  :uhrr:

Sorry, my memory is getting bad these days.

Yeah, those big buff guys with the horns that look very much like a D&D devil to me. The game calls them Ogres.

Oh that's right. I barely paid attention to npc names I guess. I just thought they were darkspawn elites.

On a sidenote, it seems like the smaller genlock dudes are former dwarves or something. i don't remember if that's in the story or not. can you be turned into darkspawn? or just eaten by them?


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 09:57:53 AM
On a sidenote, it seems like the smaller genlock dudes are former dwarves or something. i don't remember if that's in the story or not. can you be turned into darkspawn? or just eaten by them?



Title: Re: Dragon Age
Post by: gryeyes on December 23, 2009, 09:58:18 AM


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 09:59:36 AM



Title: Re: Dragon Age
Post by: Segoris on December 23, 2009, 10:00:26 AM


Title: Re: Dragon Age
Post by: gryeyes on December 23, 2009, 10:01:09 AM


Title: Re: Dragon Age
Post by: Segoris on December 23, 2009, 10:03:24 AM
 


Title: Re: Dragon Age
Post by: Raguel on December 23, 2009, 10:15:13 AM



Title: Re: Dragon Age
Post by: tmp on December 23, 2009, 10:16:38 AM


Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 10:26:44 AM



Title: Re: Dragon Age
Post by: eldaec on December 23, 2009, 10:35:07 AM




Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 10:41:03 AM
Did you load 1.02 during a new play through or towards the end of one? If it's the latter, that's always been happening.

Honestly, I don't even remember the timing of when I loaded it. I think it was about the middle of my second playthrough. My first playthrough I had extremely quick load times through the entire game. Some of them were a bit longer than others but we're talking 15 seconds instead of nearly instant.


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 10:44:56 AM
After a couple of hours of play they go to several minutes and I have to stop the game, let my computer recover...

 :uhrr:

Yes you little cockweasel. I have to let my computer recover because a fucking memory leak will eventually slow your machine down. Because the program isn't releasing ram and eventually it fills too much of it up. The first symptom is the game itself takes a long fucking time to load scenes. Do you need me to paint this for you in crayon or something?


Title: Re: Dragon Age
Post by: Rasix on December 23, 2009, 10:53:59 AM
You need to stop being an idiot and a dickhead at the same time.  Pronto.


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 11:02:57 AM
You need to stop being an idiot and a dickhead at the same time.  Pronto.

K


Title: Re: Dragon Age
Post by: Sky on December 23, 2009, 11:33:28 AM
A lot of the lore in the game is pretty well done and you get it in short snippets. Actually, there are several points in the game they tailored dialog to people not reading the lore. I remember a few times wishing I had different dialog options because I had info from the codex that could have been used in the conversation.

Don't like to read, don't play rpgs imo.


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 11:48:43 AM
A lot of the lore in the game is pretty well done and you get it in short snippets. Actually, there are several points in the game they tailored dialog to people not reading the lore. I remember a few times wishing I had different dialog options because I had info from the codex that could have been used in the conversation.

Don't like to read, don't play rpgs imo.

I have to admit I often wonder how many people read the codex information. It's a ton of information that really rounds out the world. I've read snippets of it but not the entire thing. A woman on another forum has hand copied the entire codex into a pdf and it's roughly 70 pages. I'm pretty sure she is OCD.


Title: Re: Dragon Age
Post by: stray on December 23, 2009, 11:53:19 AM
I read maybe half of it. By the time I got to the dwarf lands, that was the last city and I didn't care to bother anymore. I don't really think it's necessary to have to read to play an RPG though. There's all kinds of ways to do things.


Title: Re: Dragon Age
Post by: gryeyes on December 23, 2009, 12:03:53 PM
Id let them build up a little then when it was time to refresh my stoned read them all. It was glorious.


Title: Re: Dragon Age
Post by: Sky on December 23, 2009, 12:36:17 PM
I don't really think it's necessary to have to read to play an RPG though. There's all kinds of ways to do things.
Too bad a game couldn't adjust to that. You don't read stuff, you get to swing a sword. Read up on the lore, storm of the centuries, bitches! Too bad any tangible benefit to reading the ingame lore would be nullified by some cheat site somewhere in seconds.

I've read every entry, I also read the unique items and find myself wishing there were better spell descriptions/histories. But I like to read. Part of why I still prefer 1st ed AD&D is that it was fun to read.


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 12:59:06 PM

I've read every entry, I also read the unique items and find myself wishing there were better spell descriptions/histories. But I like to read. Part of why I still prefer 1st ed AD&D is that it was fun to read.

Have you checked out Green Ronin's Dragon Age pnp yet? It's modeled after red box d&d in some ways, with the first box they've released going to level 5. It was for this game that the woman compiled the codex stuff into a PDF since the first box has minimal setting info in it.


Title: Re: Dragon Age
Post by: Sky on December 23, 2009, 01:14:49 PM
No group for pnp, though maybe I could bring it to the library's board game night. I do have both the novels in my amazon list.


Title: Re: Dragon Age
Post by: Venkman on December 23, 2009, 01:21:23 PM
I have to admit I often wonder how many people read the codex information. It's a ton of information that really rounds out the world. I've read snippets of it but not the entire thing.

I've read most of it, but keep falling behind. Most of it has helped at least flesh out the why behind something a bit. And some of it has been downright helpful even though it wasn't delivered anywhere near where I needed the knowledge. But yea, it's a lot of info.

As to PC problems, I haven't had a single problem at all. Maybe it's because I haven't patched it after the one they released right around launch. Or maybe it's because the only thing beyond WinXP and required drivers that I have running is Steam. No idea. Typical PC game as far as I'm concerned. They're like antique cars. You want half the fun being tinkering :-)

Anyway, runs like a dream, everything's maxed, looks awesome and there's no way I could see playing this on a controller. I pause a lot as it is to micromanage the battles. With a controller I'd be playing a turn-taking game at best :wink:

Fake edit: I used to get annoyed by the over proliferation of spoiler tags in a thread so deep, but am really appreciating it now. Johnny come lately strikes again!


Title: Re: Dragon Age
Post by: Sky on December 23, 2009, 01:30:38 PM
You'll never steal my title, DQ. I'm still not done with DA:O, heh (I blame a sudden urge to play FFH2).

My favorite entry is still "I burn for you. And because of you. Please use the enclosed tincture."


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 01:52:10 PM
As to PC problems, I haven't had a single problem at all. Maybe it's because I haven't patched it after the one they released right around launch. Or maybe it's because the only thing beyond WinXP and required drivers that I have running is Steam. No idea. Typical PC game as far as I'm concerned. They're like antique cars. You want half the fun being tinkering :-)

I shouldn't have. I did the latest patch because it had some tweaks to melee combat that I thought would be helpful. And they are, rogues no longer get totally shafted!

I just installed 1.02a and I'm hoping it helps a little but we'll see I suppose. I'd love to be able to roll patches back short of a reinstall. My fresh game with the first patch on it ran like a dream.

Edit:

The consensus over on the DA:O tech forums seems to be that my kind of issues has something to do with how DA:O interacts with quad or dual processors after the patch. The workaround seems to be changing the affinities in the task manager. Odd....


Title: Re: Dragon Age
Post by: Riggswolfe on December 23, 2009, 02:04:51 PM
No group for pnp, though maybe I could bring it to the library's board game night. I do have both the novels in my amazon list.

Actually, I think they are up to 3 novels now. I've been tempted to read them because I am wondering if it would give more insight into Loghain.


Title: Re: Dragon Age
Post by: Merusk on December 23, 2009, 03:01:24 PM
My favorite entry is still "I burn for you. And because of you. Please use the enclosed tincture."

Yep that's my favorite as well.

I enjoy reading a lot of the codex in chunks.. unless I pick up a unique weapon or armor.  I read the histories of those right away.  I think the female knight's 2h sword had the best entry.


Title: Re: Dragon Age
Post by: Merusk on December 23, 2009, 03:33:01 PM
Radial menu on your PC version of Dragon Age? That explains the problems you're having. You installed the PS3 version on your PC   :facepalm: :wink:

(http://dl.dropbox.com/u/318368/Screenshot20091223163418721.jpg)

Are you talking about something different, or are you using an apple mouse?


Ahh, that's the only radial menu the PC has, though. I also use it so infrequently I'd forgotten it was a radial.  I thought Stray was talking about combat and dialogue menus.


Title: Re: Dragon Age
Post by: Tmon on December 23, 2009, 03:51:45 PM
No group for pnp, though maybe I could bring it to the library's board game night. I do have both the novels in my amazon list.

Actually, I think they are up to 3 novels now. I've been tempted to read them because I am wondering if it would give more insight into Loghain.

I downloaded a sample (first 30 pages or so) and found it an extremely painful read, I think they were shooting for an exciting drop you in the middle of the action thing, but mostly it just seemed like endless poorly executed exposition.


Title: Re: Dragon Age
Post by: Viin on December 23, 2009, 09:38:50 PM
I just started playing this today - wtf is up with the sheer white hands? My dude is almost black, but his hands are white as snow! get me some gloves, stat!


Title: Re: Dragon Age
Post by: stray on December 24, 2009, 01:28:22 AM
Huh didn't even notice that. I know the design of the black noses are atrocious though. You're better off with a white nose.

The hands in general are just way too big.


Title: Re: Dragon Age
Post by: tmp on December 24, 2009, 07:50:06 AM
The hands in general are just way too big.
They're so big because they're having arms race with the weapons.

... ok this was awful. sorry.


Title: Re: Dragon Age
Post by: stray on December 24, 2009, 12:35:22 PM
Don't feel bad. I'm pretty dense and don't even get it. Your poor attempt at humor has gone unnoticed.  :why_so_serious:

But seriously.. It's pretty noticable especially in cutscenes. Not only big hands, but long arms too.


Title: Re: Dragon Age
Post by: tmp on December 24, 2009, 12:45:18 PM
I think it has something to do with all models sharing the same skeleton/animations, the lenght of the arms at least and also why female postures can be rather funny.

Out of curiosity i scaled down the models for 1h weapons to ~80% of original sizes and it looks quite better imo, and without any animation issues i could notice. No idea why they made them so large.


Title: Re: Dragon Age
Post by: Malakili on December 25, 2009, 05:57:46 AM
My patience has paid off! My girlfriend just got me this for christmas, so I'll finally be able to read this thread! (I've been trying to avoid spoilers)


Title: Re: Dragon Age
Post by: rk47 on December 26, 2009, 02:24:32 AM
Hmm. My rogue seem to tear shit up if I don't use skills and just turn on Momentum. I mean, wtf even the Tower of Ishal Ogre went 50% HP in just 5 seconds of backstabs.

At first, I thought Skill-Attacks should be more effective at dishing out the damage for my dual wielding rogue, but I find that this is not the case. Why?
1.Skill-atacks don't get bonus damage from slotted elemental nor poisons.
I observed that Flurry (3 hit combo skill) didn't get orange damage from Fire enchantment as well as Deathroot poison. :( Considering that the Edge (goody dagger) was already at 6 + 5 Base damage weapon, good armor penetration and can be slotted with 2 gems (each +5 elemental dmg plz) AND poisoned (1-3 damage). Wow. Auto attack >>>> Skill attack indeed.

2.Quite disappointed really, you don't even gain back-stab bonuses, and often non-crit by default. So when flanking, just left click. Don't waste stamina till they went face to face. THEN you toss dirt on their face to stun, following it with auto-crits.

3.This made me ignore active dual wielding skills and went for rogues active ones instead. Dirty Fighting, Deadly strikes are some of nice moves to use especially once I've unlocked the 'Auto-Crit on Stunned target' passive. Fuck, even feign death is awesome, allowing me to clear aggro and just tear bosses liberally.

4. Minor detail: If you've got Armor Penetration bonus from magical weapon, it'll also boost up the penetration of the other when dual wielding - Every lil' bit helps for your pair of little human chainsaws.


Title: Re: Dragon Age
Post by: tmp on December 26, 2009, 08:28:16 AM
Hmm. My rogue seem to tear shit up if I don't use skills and just turn on Momentum. I mean, wtf even the Tower of Ishal Ogre went 50% HP in just 5 seconds of backstabs.
Momentum means 30% extra damage (http://dragonage.gulbsoft.org/doku.php/abilities/talents/momentum) so, yeah.

the skills can do decent damage but they're situational. Flurry (http://dragonage.gulbsoft.org/doku.php/abilities/talents/flurry) means fast triple crits when utilized from flanking position, and dual weapon sweep is nice in thick group of foes. But other than that if you enchant! the shit out of your stuff and roll with those more crazy ones attributes-wise to begin with then yup, regular attacks are more than good enough.


Title: Re: Dragon Age
Post by: Ironwood on December 26, 2009, 01:22:47 PM
Um.

So, I got this for Christmas and it's kinda cool.

Can someone condense down the past 62 pages ?


Title: Re: Dragon Age
Post by: stray on December 26, 2009, 01:27:50 PM
Condense.. Hmm.. Basically what you said. It's kinda cool. ;)

Oh,and mages are the most powerful. Not necessarily the most interesting though. Everything's got plus and minuses.

I don't know much about PC versions, but it seems like some people would rather avoid patches.

That's about it. Other than me posting 6 or 7 times on how I think the faces look like shit.


Title: Re: Dragon Age
Post by: Ironwood on December 26, 2009, 02:25:58 PM
That first boss ogre is a pain in the arse.

Killed him after multiple attempts.  Went on to 30 minutes of excrutiating Claudia/Janeway dialogue only for it to crash.

The autosave threw me back to right before the fight.

Sigh.

Can we never learn that autosave should work before AND after a boss fight ?

Fuck me.


Title: Re: Dragon Age
Post by: Slyfeind on December 26, 2009, 02:43:25 PM
Too bad a game couldn't adjust to that. You don't read stuff, you get to swing a sword. Read up on the lore, storm of the centuries, bitches! Too bad any tangible benefit to reading the ingame lore would be nullified by some cheat site somewhere in seconds.

Reading during a game just breaks up the flow for me. There's no natural progression between mashing keys, or studying strategy, or meditatively bumping into things...and then immediately reading three paragraphs of history. That said, Dragon Age is just about right for me. The passages could stand to be maybe a tiny bit shorter, but overall, they're not gut-wrenching to get through.

Quote
I've read every entry, I also read the unique items and find myself wishing there were better spell descriptions/histories. But I like to read. Part of why I still prefer 1st ed AD&D is that it was fun to read.

Heh. Gygax always had a unique way of putting things.


Title: Re: Dragon Age
Post by: rk47 on December 26, 2009, 04:43:20 PM
Wow that sucks Ironwood.  I'm not sure why. D.Age crashed less than twice on me after 2-3 playthroughs.

Re: Boring items.

I agree wholeheartedly. Whatever happened to Vampiric weapons? Weapons of life stealing / Stamina stealing would certainly be awesome or a weapon that gave a buff of +5% attack speed per hit to a max of 25%? Or even a Giant Hammer that has passive chance to knock down / Vorpal Swords?

Fuck, I'm just making shit up and hopefully some mods will put that in. If they're really going for Baldur's Gate spiritual successor all they need to do is examine a lot of artifacts in Baldur's Gate 2 for inspiration. Even a mundane item like a crossbow had 2-3 paragraphs of fluff attached.

I got Shale & other DLCs for Xmas. My goodness, Shale's rubbing me the right way with Transformer voice. Come to think of it, I like Shale more than HK47. Much more. Too bad Shale's combat modes require so much microing while I was busy flanking with my rogue.


Title: Re: Dragon Age
Post by: Trippy on December 26, 2009, 06:29:25 PM
Is there anyway to strafe/sidestep in this game? Fucking console ports...


Title: Re: Dragon Age
Post by: rk47 on December 26, 2009, 06:46:41 PM
Is there anyway to strafe/sidestep in this game? Fucking console ports...


Q & E is the default key. Ala WoW.  :why_so_serious:

Also, the key to winning boss fights is usage of explosive flasks that comes in different flavors. Usage of flask grenades require one rank on poisoning. Game might give poisoning to rogues by default but that's NOT RECOMMENDED to do in early game, where once your rogue pick up aggro he's pretty much fucked. Give a rank to your warrior instead to dish out burst damage and pick up aggros / wipe out cluster of archers in 2-3 throws. The elemental damage from the flasks are also boosted from resistance debuff that Morrigan can cast (around 20% more). At around 100 dmg per 30 silver worth of craft materials, it's not a bad clutch to have.


Title: Re: Dragon Age
Post by: Calantus on December 26, 2009, 08:34:40 PM
Hmm. My rogue seem to tear shit up if I don't use skills and just turn on Momentum. I mean, wtf even the Tower of Ishal Ogre went 50% HP in just 5 seconds of backstabs.

At first, I thought Skill-Attacks should be more effective at dishing out the damage for my dual wielding rogue, but I find that this is not the case. Why?

The animations on the skills make it so that they hit slower than momentumed daggers apparently. So yeah, no attack abilities are worth anything for a dagger rogue unless you want to stun your target.


Title: Re: Dragon Age
Post by: Trippy on December 26, 2009, 08:46:13 PM
Is there anyway to strafe/sidestep in this game? Fucking console ports...
Q & E is the default key. Ala WoW.  :why_so_serious:
Oh thank you. For some reason I read that control section wrong. I guess I'm so used to WASD being movement instead of AD being camera controls.

Next n00b question: Is there a way to change your character's appearance post-creation? My skin looked fine in the character creation but now outside it's this pale sickly yellow color.

Edit: Hmm I guess it's just the fucked up lighting in the zone. Oh well...


Title: Re: Dragon Age
Post by: Calantus on December 26, 2009, 08:51:48 PM
There is a console command, but I've heard that it can break your game in certain interesting ways. Here's a link to the command anyway: http://dragonage.wikia.com/wiki/Console It's the first on the list of "General Console Commands". I believe the range is around 1-90.


Title: Re: Dragon Age
Post by: rk47 on December 26, 2009, 09:20:57 PM
Shit I hate scaled quest rewards. Finishing the Soldier's Keep DLC so quickly got me a full set of Warden Armor Tier 3 with 26 STR Requirement. I wonder if I can purchase a higher tier set later on? Oh well, even if I can't its a great set for my Cunning Rogue anyway. 26 STR should be quite easy to hit with +2 Str Rings.

And lol at Shale's full elemental weapon dmg. Vulnerability Hex + that = Squish squish squish.


Title: Re: Dragon Age
Post by: Calantus on December 26, 2009, 09:27:50 PM
You can sell items to shop keepers, leave, then buy them back at your current level (it's kinda random though). Apparently the chest in warden's keep works the same.


Title: Re: Dragon Age
Post by: Trippy on December 26, 2009, 11:21:50 PM
Okay that first boss encounter is ridiculous. I feel like I've stumbled into some sort of Korean RPG.


Title: Re: Dragon Age
Post by: rk47 on December 27, 2009, 12:07:37 AM
Okay that first boss encounter is ridiculous. I feel like I've stumbled into some sort of Korean RPG.


 :ye_gods: Huh, what? All you gotta do to beat the ogre is deep-ass him and make sure you set Alistair tactics to Self - Health <50% - Use least powerful health poultice.


Title: Re: Dragon Age
Post by: schild on December 27, 2009, 12:13:47 AM
Cone of cold, imo. lol.


Title: Re: Dragon Age
Post by: stray on December 27, 2009, 02:46:26 AM
I get that Warden's Keep armor set early, but played with it until the end of the game. I think it's set up in a way to be useful despite it's tier setting. Look at the bonuses. Besides that, it's very lightweight (just as good for an Arcane Warrior as a Warrior). Same with the Helm of Honneleach (sp) from Shale's DLC. Very hard to top, but still tier 3 or something.

[edit] Now I know why I rk47 hated warriors so much..

The warden's keep makes a big difference on many levels. Sad, but true. I liked it though.. worth the cash, I guess.

[edit] Same goes for Starfang! I'm pretty sure that no other sword comes close. I might be wrong, but I had it at tier 5 or something.


Title: Re: Dragon Age
Post by: Ironwood on December 27, 2009, 04:07:33 AM
Wow that sucks Ironwood.  I'm not sure why. D.Age crashed less than twice on me after 2-3 playthroughs.


Partly my fault, mate, I alt-tabbed.

It doesn't like it.  At all.

That said, seriously, fucking autosave you BASTARD.


Title: Re: Dragon Age
Post by: eldaec on December 27, 2009, 04:48:16 AM
The first ogre is about the hardest fight in the game.

Also, to summarise the rest of the last 60 pages...

Mages > all

Modes > Melee talent attacks

Visit Orzammar last.


Title: Re: Dragon Age
Post by: NiX on December 27, 2009, 07:38:58 AM
Partly my fault, mate, I alt-tabbed.

It doesn't like it.  At all.

That said, seriously, fucking autosave you BASTARD.

Are you alt-tabbing without going to the menu first?


Title: Re: Dragon Age
Post by: Ironwood on December 27, 2009, 08:00:41 AM
What're you ?  My Mum ?

 :why_so_serious:


Title: Re: Dragon Age
Post by: NiX on December 27, 2009, 08:11:53 AM
What're you ?  My Mum ?

 :why_so_serious:

Heh, I found when alt-tabbing if I didn't go into the in-game menu it would crash most times. Otherwise, I think I've only crashed twice since always going into the menu.


Title: Re: Dragon Age
Post by: Ironwood on December 27, 2009, 08:14:08 AM
Cheers for the tip.

It seems rock solid apart from that and I'm enjoying it enormously.  Now that I've got Morrigan, of course, I'm starting to doubt my wisdom of rogue over mage.



Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.


Title: Re: Dragon Age
Post by: Malakili on December 27, 2009, 08:27:06 AM



Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.


Agreed.  The manual it came with is weak. 

I chose mage, and I am enjoying it so far, although I run out of mana really fast.  I'm only level 5 though.


Title: Re: Dragon Age
Post by: Venkman on December 27, 2009, 09:22:25 AM
Wait til you get a second mage in your party. Then you're more worried about the damage you do to your party than you are whether you'll win the fight :-)


Title: Re: Dragon Age
Post by: Xurtan on December 27, 2009, 10:37:17 AM
Wait, you worried about the damage you do to your party? I Just figured if I did enough damage to kill them, chances are the mobs are dead anyways.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Lakov_Sanite on December 27, 2009, 12:53:30 PM
Wait, you worried about the damage you do to your party? I Just figured if I did enough damage to kill them, chances are the mobs are dead anyways.  :awesome_for_real:

I just gave alisatair the juggernaut set as quick as i could. he takes fireballs like a champ.


Title: Re: Dragon Age
Post by: Engels on December 27, 2009, 01:45:22 PM
I took the juggernaught set and gave it to Morrigan after speccing her for Arcane Warrior. Now she can hex to her heart's content and draw aggro without dying instantly.


Title: Re: Dragon Age
Post by: rk47 on December 27, 2009, 03:39:47 PM
There's always Divine Intervention - Aka - Force Field.  :awesome_for_real:


Title: Re: Dragon Age
Post by: Trippy on December 27, 2009, 04:05:24 PM
The first ogre is about the hardest fight in the game.
I finally cheesed him with the stupid kiting tactic.


Title: Re: Dragon Age
Post by: tmp on December 27, 2009, 04:49:18 PM
The first ogre is about the hardest fight in the game.
I finally cheesed him with the stupid kiting tactic.
There's that one where you get trapped into a room with 3 yellow-con drakes. Each can do AoE stun and overwhelm->rip stuff to shreds in matter of seconds, tank or not tank. After a few tries eventually i cautiously moved out of that room without triggering them and went on my merry way.

Ok admittedly that was without any useful  mage and/or CC to speak of on my part and i was saving my 5 heal pots for  but still, the ogre had nothing on these guys  :grin:


Title: Re: Dragon Age
Post by: eldaec on December 27, 2009, 05:01:16 PM
5 heal pots

This is where you went wrong (apart from not having a mage).

Once you are out of Lothering there is no good reason not to have 50+ heal pots available at all times, before that you're limited to scraps.

That, and not having enough magic, is why the first ogre is hard.


Title: Re: Dragon Age
Post by: tmp on December 27, 2009, 06:01:54 PM
5 heal pots

This is where you went wrong (apart from not having a mage).
Sure; but it's just more fun for me than rolling with either or worse yet, both, since it switches the fights to something i simply couldn't lose -- with the pots my characters pretty much get unlimited health so it's just a matter of standing there and beating on stuff until it dies.

Trying to conserve the resources i had to (more) actively switch between weapons, tactics and whatnot so i could get through the fights with as little pots used as possible. It's just something different than the regular "hard+" modes which just turn things into chain drinking experience, mostly.


Title: Re: Dragon Age
Post by: stray on December 28, 2009, 03:13:32 AM
Cheers for the tip.

It seems rock solid apart from that and I'm enjoying it enormously.  Now that I've got Morrigan, of course, I'm starting to doubt my wisdom of rogue over mage.



Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.


As the Templar "spokesman" here, I will just say... Fuck mages!! :P

Seriously though. Stick with rogue. It may be harder, but there is more micromanaging, and that's a good thing. Not just more micromanaging, but more ways to do things, period.. Poisons, flanking, arrows, bombs. You've got something resembling "tactical thinking" with them. While mages are too efficient for their own good. Bioware gameplay is usually never deep to begin with. Don't make it worse.


Title: Re: Dragon Age
Post by: rk47 on December 28, 2009, 03:49:07 AM
The standard D & D party of Fighter - Rogue - Cleric - Mage works too well for this game, considering the amount of crowd control you can dish out.
And yeah, highly recommended to micro manage your rogue. But you should NEVER , EVER let rogues open doors. Leave it to your main tank (preferably a templar) so he can eat all the first salvo of spells while you home straight at the mages. By the time the mages hit you with misdirection hex, you can melt face with acid flask.

Currently Lv 15 Assassin / Bard with full Warden DLC Set (Tier 3) STR Req. 26 Bitching!


Title: Re: Dragon Age
Post by: eldaec on December 28, 2009, 04:26:19 AM
Not just more micromanaging, but more ways to do things, period.. Poisons, flanking, arrows, bombs.

This is true (and traps, which you didn't mention). But you can do this equally with warriors and not look so much like a cosplay escapee.

Poisons, traps and grenades are the same with all classes.

Arrows work equally well with rogues and warriors, but I normally only use them in a massed rank for an ambush setup (or against a boss stuck in benny hill mode ofc).


Title: Re: Dragon Age
Post by: stray on December 28, 2009, 04:46:18 AM
Ah that's right.

Actually, I never bothered with them on my warrior. Would spread a little thin. Rogues get more skill points to work with, I think.


Title: Re: Dragon Age
Post by: tmp on December 28, 2009, 05:11:10 AM
But you should NEVER , EVER let rogues open doors.
They can do it ok while in stealth. Also, it's usually possible to open door while standing to a side of it rather than plain in the front of the opening, that cuts down on how many mobs can actually do something through that door other than just run towards it.


Title: Re: Dragon Age
Post by: Ironwood on December 28, 2009, 05:52:19 AM
So how do I get the RUNE into the SWORD ???!


Title: Re: Dragon Age
Post by: taolurker on December 28, 2009, 06:00:58 AM
Runes can only be put into swords by the retarded dwarf guy at the Campsite, after you leave Lothering. He is also the only one who can do runes for you throughout the entire game.

edit to add: You can only get to the Party camp from the main map by selecting the campfire in the upper right.

But you should NEVER , EVER let rogues open doors.
They can do it ok while in stealth. Also, it's usually possible to open door while standing to a side of it rather than plain in the front of the opening, that cuts down on how many mobs can actually do something through that door other than just run towards it.

Rogues should actually open the door in Stealth, enter the room, place traps, hide in a convenient location and then let the rest of the party enter. Mobs then run at the traps, and the other party members, allowing the Rogue backstab opportunities. If Stealth is high enough you can even get right behind the main mob, or mage ones and when the action starts get a real tactical advantage.


Title: Re: Dragon Age
Post by: tmp on December 28, 2009, 07:00:59 AM
Rogue with a crossbow is handy way to open the fight too on top of that. Crossbows have the highest per-hit damage (well short of maybe 2-handers) and out of stealth it's guaranteed crit. Very easy to drop regular mages this way. Also makes it possible to break large group or enemies since since you can plink at them from beyond perception range of the guys farther in the back.


Title: Re: Dragon Age
Post by: Lantyssa on December 28, 2009, 07:33:15 AM
Once you are out of Lothering there is no good reason not to have 50+ heal pots available at all times, before that you're limited to scraps.
Where are y'all getting the money for all these potions?  Even making a modest would have left me no gold to buy anything until very late in the game when I was picking everything's pocket in combat.


Title: Re: Dragon Age
Post by: Tmon on December 28, 2009, 07:51:28 AM
You just have to buy the ingredients and make them yourself.  



Title: Re: Dragon Age
Post by: Xanthippe on December 28, 2009, 08:30:09 AM
Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?


Title: Re: Dragon Age
Post by: Raguel on December 28, 2009, 08:31:59 AM
So how do I get the RUNE into the SWORD ???!


Enchantment?  :awesome_for_real:

re: crafting


Title: Re: Dragon Age
Post by: Raguel on December 28, 2009, 08:39:22 AM
Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

Eh, I think health pots are what get me past him. I think I do start with range and then switch to melee when he's close enough. I don't think I've ever had a problem with him (meaning I don't think I've ever had to reload more than once, and I think the only time I reloaded at all was when I played a mage; I've lost plenty of party members to him). If the Ogre grabs one of your party members, try to bash him. Occasionally it will make the Ogre drop him.


Title: Re: Dragon Age
Post by: Tmon on December 28, 2009, 09:02:38 AM

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

The first time I used a warrior and got so po'd at losing I set the game to easy.  The second time was with a ranged rogue and to be honest it seemed like it was fairly easy to take the ogre down on normal.  If you haven't read the codex entry on the ogre, you should.  The third time was with a rune mage and that seemed the easiest of the three, paralyze rune and stone fist/arcane bolt.


Title: Re: Dragon Age
Post by: stray on December 28, 2009, 09:11:17 AM
Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

No, no. Stick with persuasion. Your main is the only one who can use it! After that, the weapon skill (even on mages, weapon skill is useful). Then herbalism since you have a bonus to it. Either that, or train it on Morrigan or Wynne. Whatever. Next, survival. Tactics, probably last, unless you actually don't want to control your main much (not sure what the hell for, but some people play that way).

Basically you don't need poison on a mage. Just wait for Lel. [edit] Err, I mean Zev. I think he has Poisons trained up, while Lel gives you a headstart in traps.


Title: Re: Dragon Age
Post by: tmp on December 28, 2009, 09:32:48 AM
On the crafting, components (and everything else) are cheaper anywhere but in your camp. Fuck that dwarf in the ass with the raw end of his "discount".

Flasks, concentrators etc are also in unlimited supply in Denerim tavern.


Title: Re: Dragon Age
Post by: Xanthippe on December 28, 2009, 09:43:31 AM
Oh, hay, I just downloaded and installed a patch.  Killed the Ogre on the first try on Normal, didn't have to change a thing.

Thanks for the advice and input, will continue onwards.


Title: Re: Dragon Age
Post by: taolurker on December 28, 2009, 09:47:04 AM
Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

You DO NOT need to start over, you can change the difficulty on the fly, and just replay the fight after picking an easier difficulty. As a Rogue or Warrior, you get an NPC mage who joins the party, and as a Mage you get a guard and Archer to join instead.

This battle is only really difficult if you mis-time taking a health pot, if you're a fighting class using the gimped NPC mage or if you still haven't gotten crowd control via Glyph of Paralyze or Cone of Cold. When the Ogre grabs a party member, shield bash, cone of cold or Paralyze will make him let go (you also can bash a person out of crushing prison).

I agree with stray that you're better off with Persuade than any of the other skills, and the poison making will not help a Mage unless you use a weapon other than a staff (Arcane Warrior specialization). Bows cannot use poison unless you mod with Better Archery.


Title: Re: Dragon Age
Post by: sidereal on December 28, 2009, 10:33:22 AM
So how do I get the RUNE into the SWORD ???!


Enchantment?  :awesome_for_real:


Enchantment!


(Translated: Wait until after Lothering, when you get a dude in your camp who will do it)


Title: Re: Dragon Age
Post by: Lantyssa on December 28, 2009, 10:52:13 AM
You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.


Title: Re: Dragon Age
Post by: 01101010 on December 28, 2009, 11:00:00 AM
Finally embarking on the Final Battle. This game hit the sweet spot of being enough to play and have a great time without having to invest gobs of hours in one sitting that would have had my gf throwing my clothes out the front door. I am already wanting to roll a mage on my next time thru. I am one to want to run the story first and micro manage and "play" the game on a 2nd character. Thus far, I have not been disappointed... though



Title: Re: Dragon Age
Post by: Ingmar on December 28, 2009, 11:05:28 AM
You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.

There's really no need to make the big ones. The small ones are almost free. I tend to make the level 2 potions and use those.


Title: Re: Dragon Age
Post by: CmdrSlack on December 28, 2009, 11:53:04 AM
You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.

There's really no need to make the big ones. The small ones are almost free. I tend to make the level 2 potions and use those.

Yep, the small ones are pretty darn free. I'm also finding that Orzimmar is where I made a boatload of money, but perhaps I'm selling junk rather aggressively. Backpacks were very key, as inventory fills up fast.


Title: Re: Dragon Age
Post by: eldaec on December 28, 2009, 12:10:55 PM
. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?


Title: Re: Dragon Age
Post by: CmdrSlack on December 28, 2009, 12:12:05 PM
. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?

I did not. Sucks. Second playthrough, definitely buying the backpacks.


Title: Re: Dragon Age
Post by: taolurker on December 28, 2009, 12:27:19 PM
FYI, if you buy both backpacks in Ostagar, you may end up finding a backpack that will crash your game. Do not purchase another backpack once your inv is 125 already.


Title: Re: Dragon Age
Post by: Lantyssa on December 28, 2009, 12:38:39 PM
Yep, the small ones are pretty darn free. I'm also finding that Orzimmar is where I made a boatload of money, but perhaps I'm selling junk rather aggressively. Backpacks were very key, as inventory fills up fast.
From two quests there I made on the order of 80 gold, not to mention all the loot and pickpocketting.  They really need to spread the wealth across the rest of the game.


Title: Re: Dragon Age
Post by: Venkman on December 28, 2009, 02:10:25 PM
Two backpacks in Ost? I've been toiling with 90 inv since forever. Bah. Second playthrough, assuming I ever finish the first one...


Title: Re: Dragon Age
Post by: Ingmar on December 28, 2009, 02:13:56 PM
Two backpacks in Ost? I've been toiling with 90 inv since forever. Bah. Second playthrough, assuming I ever finish the first one...

Yeah. Quartermaster before you go to the Korcari Wilds, then visit him again after you get back but before you start the Joining.


Title: Re: Dragon Age
Post by: Ironwood on December 28, 2009, 03:45:22 PM
I just sell everything.  I know the good loot is coming.


Title: Re: Dragon Age
Post by: Raguel on December 28, 2009, 04:44:27 PM

Someone mentioned this before, but it annoys me that you can't start the champ/reaver quests right after Lothering.

Anyone else playing on the PS3? Hold/move freely seems bugged. If I switch from 'hold' to 'move freely', my party won't move. I have to take control of at least one of the others before they start following me again. Also, when I switch to the other party member, it takes awhile before I'm able to move the character.


Title: Re: Dragon Age
Post by: rk47 on December 28, 2009, 04:48:56 PM
I think Reaver is the only class spec I never got to unlock. The class didn't sound useful much. Restore HP from Dead Mobs? I'll just drink a pot thank you. PBAOE ticks while you're getting damaged yourself isn't awesome, it's stupid.

 Just like the Rogue Warden DLC slit wrist talent to deal more damage per hit. Oh well, at least I move faster in stealth now.


Title: Re: Dragon Age
Post by: stray on December 28, 2009, 06:04:08 PM
I didn't think the warrior dlc skillz were all that great at first, but they are fucking mighty in a 1 v 1 type of situation. Or in a room full of crap, for that matter (although I did wipe a room full of crap + an orange with those powers too). But mind you, the rogue is actually less situational and better for having a passive.


Title: Re: Dragon Age
Post by: Riggswolfe on December 28, 2009, 08:01:18 PM





Title: Re: Dragon Age
Post by: rk47 on December 28, 2009, 08:30:45 PM
Whee, I'm getting 30% crit. chance on each of my main and off hand for my rogue after unlocking the 3rd Tier Bard Song.
I just finished doing the outdoor stuff at Brescilian Forest when I decided to ditch it and head over to Orzammar to pick up Oghren. Sten's a solid 2hander, but one specialization is just criminal. From his description of his Qunari culture, he should at least be a Champion by default. Besides, Ogrhen's a dorf with 10% spell resist, so it's a win-win situation.

And yeah, all warriors MUST be TEMPLAR. Nothing worse than getting to your mage target and getting Misdirection Hex. The stop gap solution early on is one point on poisoning with explosive flasks. But after Cleansing aura, no maleficars will escape my fury!



Title: Re: Dragon Age
Post by: Merusk on December 28, 2009, 09:30:05 PM
. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?

I did not. Sucks. Second playthrough, definitely buying the backpacks.

Fuck this, I just modded them in.  Limited inventory you have to buy to increase as the game progresses has always been bullshit to me.  Just give me the fucking max at start, thx.


Title: Re: Dragon Age
Post by: rk47 on December 28, 2009, 11:27:08 PM
OK I got a question. What is the difference between Spell Resist & Mental Resist?
I'm deciding whether to slot damage rune or tanking rune for Alistair cause, active skills don't get boost from Rune Damage, so I might as well just slap +25 Mental Resist / Spell Resist or something amirite?

And looking at Warden Commander Armor 40% Spell Resistance + 10% Dwarf Racial. Oghren looks good to be a Drunken Templar sporting 2 GM Spell Resistance Runes on his 2 Handed Hammer. ( However fucked up the RP may be)


Title: Re: Dragon Age
Post by: stray on December 29, 2009, 02:21:36 AM
Physical Resist is probably the best to stack up on. Spell Resist is a general percentage chance to avoid spells entirely. Magical otoh cuts the length and/or negates the spells that control one's mind (like Disorient or Horror). As those aren't seen by much by enemies, it's safe to ignore.

Physical Resistance negates the strength of any control spells like Paralyze or cold effects, but also resists knockdowns/shield bashes, pinning shots, and the like.

[edit] Err, actually I don't even remember there being runes for Physical Resistance. I think there was?

Anyhow, if I recall right, I slotted Alistair with a lot of +darkspawn killing.

How is it fucked up RP to give Oghren +Spell Resistance?


Title: Re: Dragon Age
Post by: eldaec on December 29, 2009, 03:47:55 AM
Best form of resistance is killing things so they don't attack you.

I always tried to keep a +damage to darkspawn weapon, a +damage to undead weapon, and a +general damage weapon.

Where you do have problems with particular situations that have too many spells, too many physical effects, or too much damage of a particular type, use salve pots to increase resistance temporarily (you don't need to craft them, you get plenty from loot).


Title: Re: Dragon Age
Post by: eldaec on December 29, 2009, 03:50:57 AM
active skills don't get boost from Rune Damage,

Only if they are shield attacks, which you should only be using for knockdown or breaking overwhelm and grab.

You'll do much better with Rune damage and main weapon buffs from other characters (frost weapons etc) then you will from shield attack damage.


Title: Re: Dragon Age
Post by: taolurker on December 29, 2009, 04:24:25 AM
Physical Resist is probably the best to stack up on. Spell Resist is a general percentage chance to avoid spells entirely. Magical otoh cuts the length and/or negates the spells that control one's mind (like Disorient or Horror). As those aren't seen by much by enemies, it's safe to ignore.

Physical Resistance negates the strength of any control spells like Paralyze or cold effects, but also resists knockdowns/shield bashes, pinning shots, and the like.

[edit] Err, actually I don't even remember there being runes for Physical Resistance. I think there was?

Anyhow, if I recall right, I slotted Alistair with a lot of +darkspawn killing.

How is it fucked up RP to give Oghren +Spell Resistance?

Hale runes are Physical Resistance.

All Dwarves have innate Magic Resistance, with a 10% chance of negating magic or magical damage altogether.


Title: Re: Dragon Age
Post by: 01101010 on December 29, 2009, 05:35:50 AM



Title: Re: Dragon Age
Post by: stray on December 29, 2009, 05:42:51 AM
All Dwarves have innate Magic Resistance, with a 10% chance of negating magic or magical damage altogether.

I know that, but I'm confused why it isn't "RP" to give him more? Err.. If I read that right.



Title: Re: Dragon Age
Post by: Azuredream on December 29, 2009, 05:50:13 AM
Is this just me, or are the loading screens in this game really looooong?


Title: Re: Dragon Age
Post by: Threash on December 29, 2009, 07:21:09 AM
Finally embarking on the Final Battle. This game hit the sweet spot of being enough to play and have a great time without having to invest gobs of hours in one sitting that would have had my gf throwing my clothes out the front door. I am already wanting to roll a mage on my next time thru. I am one to want to run the story first and micro manage and "play" the game on a 2nd character. Thus far, I have not been disappointed... though




Title: Re: Dragon Age
Post by: Engels on December 29, 2009, 08:26:04 AM


Title: Re: Dragon Age
Post by: 01101010 on December 29, 2009, 08:48:25 AM

So nature vs. nurture... coming full circle I think.


Title: Re: Dragon Age
Post by: Reg on December 29, 2009, 08:55:37 AM


Title: Re: Dragon Age
Post by: gryeyes on December 29, 2009, 10:38:34 AM


Title: Re: Dragon Age
Post by: 01101010 on December 29, 2009, 11:03:54 AM
http://dragonage.bioware.com/addon/rto

Someone tell me if its worth it next week.  :why_so_serious:


Title: Re: Dragon Age
Post by: stray on December 29, 2009, 11:42:21 AM


Title: Re: Dragon Age
Post by: sidereal on December 29, 2009, 11:47:28 AM
Is this just me, or are the loading screens in this game really looooong?

If you've been playing for longer than a couple of hours, restart.  There's a leak (or two) that grinds up the load time.


Title: Re: Dragon Age
Post by: Engels on December 29, 2009, 12:02:43 PM


Title: Re: Dragon Age
Post by: Azuredream on December 29, 2009, 12:08:10 PM
Is this just me, or are the loading screens in this game really looooong?

If you've been playing for longer than a couple of hours, restart.  There's a leak (or two) that grinds up the load time.

That must've been the problem. I'd been on a binge playing for 4 or 5 hours and the load times were getting slightly ridiculous (4-5 minutes? really?).


Title: Re: Dragon Age
Post by: Lum on December 29, 2009, 12:37:31 PM
Given that no matter how the game ends you can't continue playing once it ends, I imagine it's aimed for re-rolls and people who haven't finished.

Rumor has it that a future DLC will be a mini-expansion that  so that would have to be post-endgame, kind of how Broken Steel changed the ending of Fallout 3.


Title: Re: Dragon Age
Post by: EWSpider on December 29, 2009, 01:18:27 PM


Reload your final save for an explanation.


Title: Re: Dragon Age
Post by: schild on December 29, 2009, 01:32:23 PM
Is this just me, or are the loading screens in this game really looooong?

If you've been playing for longer than a couple of hours, restart.  There's a leak (or two) that grinds up the load time.

That must've been the problem. I'd been on a binge playing for 4 or 5 hours and the load times were getting slightly ridiculous (4-5 minutes? really?).
Straight up memory leak.


Title: Re: Dragon Age
Post by: gryeyes on December 29, 2009, 01:55:54 PM
What you linked doesn't say that dragons are dangerous or destructive.



Title: Re: Dragon Age
Post by: rk47 on December 29, 2009, 02:05:35 PM
All Dwarves have innate Magic Resistance, with a 10% chance of negating magic or magical damage altogether.

I know that, but I'm confused why it isn't "RP" to give him more? Err.. If I read that right.



Drunker. Dwarf. Berserker. Templar.  :grin:

Also you can pickpocket while in combat.  :drill:
(http://dl.dropbox.com/u/829607/stealing.jpg)


Title: Re: Dragon Age
Post by: Engels on December 29, 2009, 02:55:19 PM


Title: Re: Dragon Age
Post by: Ingmar on December 29, 2009, 03:03:36 PM


Title: Re: Dragon Age
Post by: gryeyes on December 29, 2009, 03:56:42 PM


Title: Re: Dragon Age
Post by: Malakili on December 29, 2009, 08:07:53 PM
RRRAAAAGEEEEEEEEE


Title: Re: Dragon Age
Post by: Riggswolfe on December 29, 2009, 08:28:49 PM
About the maker and the old gods and such:



Title: Re: Dragon Age
Post by: rk47 on December 29, 2009, 09:03:12 PM
About the maker and the old gods and such:




Title: Re: Dragon Age
Post by: Koyasha on December 29, 2009, 09:52:31 PM
It is notable that absolutely nothing proves the Maker's existence or non-existence in the game or any of the known lore, as far as I am aware.  That's being specifically kept as an unknown.



Title: Re: Dragon Age
Post by: stray on December 29, 2009, 10:01:23 PM
About the maker and the old gods and such:


How does that make the maker evil? Someone was stepping on his lawn. Aww the poor darkspawn... Are you kidding me?

Chantry all the way. I smite thee, fool!  :grin:

[edit] Just to mention though, Leliana isn't really representative of the Chantry. She believes the maker is active/talking/participating. The chantry doesn't.


Title: Re: Dragon Age
Post by: Riggswolfe on December 29, 2009, 10:09:23 PM
How does that make the maker evil? Someone was stepping on his lawn. Aww the poor darkspawn... Are you kidding me?

Chantry all the way. I smite thee, fool!  :grin:

[edit] Just to mention though, Leliana isn't really representative of the Chantry. She believes the maker is active/talking/participating. The chantry doesn't.

Well because:


It is notable that absolutely nothing proves the Maker's existence or non-existence in the game or any of the known lore, as far as I am aware.  That's being specifically kept as an unknown.


I believe you're right. The overall idea of the maker in-game seems to be that he basically just closed the door to heaven and told everyone to get off his lawn. Heck, based on some interparty banter we know that atheists exist in the DA world which tells me that there is no proof of his existence as you'd see in, say, a D&D game. I wonder if this is why priests were specifically not given any powers, to keep that question open?

Also, it's worth mentioning that some people in-game call into question the chantry's account of where the darkspawn came from so you're right, the maker may or may not exist and that debate is actually represented in the game.


Title: Re: Dragon Age
Post by: stray on December 29, 2009, 10:33:25 PM
Well, it never says he created them, does it? Just that he cast them under the earth. The only thing he's responsible for is not outright killing them. And maybe he simply can't. Maybe he needs help. If that's the case, he's not "evil".. or even selfish.

Lastly, I wouldn't take the Christian parallels too far. All of the talk of "old gods" is more akin to Titans. Which tells me that the maker himself isn't exactly some ominipotent being capable of doing everything by himself. [edit] OK, wait.. titan may be a bad comparison. The dragon age "old gods" aren't quite that powerful, I think.


Title: Re: Dragon Age
Post by: Riggswolfe on December 29, 2009, 10:38:25 PM
Well, it never says he created them, does it? Just that he cast them under the earth. The only thing he's responsible for is not outright killing them. And maybe he can't. Maybe he needs help.

Lastly, I wouldn't take the Christian parallels too far. All of the talk of "old gods" is more akin to Titans. Which tells me that the maker himself isn't exactly some ominipotent being capable of doing everything by himself. [edit] OK, wait.. titan may be a bad comparison. The dragon age "old gods" aren't quite that powerful, I think.

He cast the old ones under the earth. The darkspawn were supposedly mages cursed by the maker for daring to go to his golden city which I took as sort of an allegory for heaven.

I thought of the old gods as more akin to pagan gods than titans. Alot of the chantry had that feel to me, of a church where a new singular god had cast out all the old gods. Heck, the exalted march on the elves was very much a crusade against the infidels in a very literal way.


Title: Re: Dragon Age
Post by: rk47 on December 29, 2009, 10:50:34 PM
Heh as much as they tried, the religion's too dull to be of worth in the lore. Honestly, Morrowind is MUCH in-depth in its presentation of Imperial Church vs Dunmer worshipping.


Title: Re: Dragon Age
Post by: stray on December 29, 2009, 10:52:12 PM
Well, it never says he created them, does it? Just that he cast them under the earth. The only thing he's responsible for is not outright killing them. And maybe he can't. Maybe he needs help.

Lastly, I wouldn't take the Christian parallels too far. All of the talk of "old gods" is more akin to Titans. Which tells me that the maker himself isn't exactly some ominipotent being capable of doing everything by himself. [edit] OK, wait.. titan may be a bad comparison. The dragon age "old gods" aren't quite that powerful, I think.

He cast the old ones under the earth. The darkspawn were supposedly mages cursed by the maker for daring to go to his golden city which I took as sort of an allegory for heaven.

I thought of the old gods as more akin to pagan gods than titans. Alot of the chantry had that feel to me, of a church where a new singular god had cast out all the old gods. Heck, the exalted march on the elves was very much a crusade against the infidels in a very literal way.

Oh ok, I re-read some stuff. I still disagree though. I don't think cursing the mages (in service of the old gods) who were looking for a way to take his shit is evil.

On another note, I don't buy that there isn't a maker either, and that the darkspawn are simply some natural element of the "ecosystem" or whatnot. I mean, that'd be even more confusing. And for fantasy's sake, atheistic/naturalistic viewpoints are pretty lame and don't mesh well. haha


Title: Re: Dragon Age
Post by: tmp on December 29, 2009, 11:18:21 PM
The darkspawn were supposedly mages cursed by the maker for daring to go to his golden city which I took as sort of an allegory for heaven.
There's two a bit different versions of this. The Chantry version is the one about mages getting cursed for daring to step on the lawn etc. The other version sort-of comes from the writer's posts, and to a degree also from the game lore, and it has the Golden City being long abandoned by the Maker by the time the mages entered it (the Maker was disappointed first with his original creation --the spirits-- lacking the creative spark, then with his second creation --humans and possibly other races-- being the sinful assholes they are) So in this alternative version it's not exactly an active curse but rather the humanity's own sins undergoing some explosive decompression in sin-free environment that's the Golden City, and staining the City, the mages and everything else around. Like shit hitting the fan or something along these lines.


Title: Re: Dragon Age
Post by: Riggswolfe on December 29, 2009, 11:57:08 PM
Oh ok, I re-read some stuff. I still disagree though. I don't think cursing the mages (in service of the old gods) who were looking for a way to take his shit is evil.

On another note, I don't buy that there isn't a maker either, and that the darkspawn are simply some natural element of the "ecosystem" or whatnot. I mean, that'd be even more confusing. And for fantasy's sake, atheistic/naturalistic viewpoints are pretty lame and don't mesh well. haha

Well, I only say it makes me think the Maker is evil because the result of that curse is essentially a recurring plague that could theoretically wipe out civilisation. So, basically, because the Maker got pissy about their actions he has essentially cursed the entire world.

As for your other part, I sort of like the interpretation that there was a maker but he took his ball and went home long ago. I also suspect that Morrigan was just poking at Leilana when she told her she was an atheist though I also think Morrigan has some very slanted views of the chantry due to her upbringing. Honestly, one reason I tend to like Morrigan better in a romance is that Leilana is too much of a religious nut for me to truly take her seriously.


Title: Re: Dragon Age
Post by: Ironwood on December 30, 2009, 02:05:33 AM
Ok.

So.

Don't touch the tombstone then.


And Save more often.

FUCK ME.


Title: Re: Dragon Age
Post by: taolurker on December 30, 2009, 02:26:29 AM
Hahaa  I take it the Revenant got you?





Title: Re: Dragon Age
Post by: Ironwood on December 30, 2009, 03:35:38 AM
All good advice mate, but my wee party just ain't ready for it.

Long story short, we suck ass right now.


Title: Re: Dragon Age
Post by: 01101010 on December 30, 2009, 06:19:02 AM
finally finished my first play thru and started a god damn dwarf commoner last night. Going to attempt to dual wield warrior his ass in the vein of a Slayer. I hate dwarfs but for some reason, I am having a pretty good time with this game's interpretation of them.


Title: Re: Dragon Age
Post by: taolurker on December 30, 2009, 06:22:02 AM
All good advice mate, but my wee party just ain't ready for it.

Long story short, we suck ass right now.

Well considering it scales according to your party level, you might want to do it sooner rather than later. Also as a higher level the Revenant will have mass pull, and will smack you around just as hard.

I'd keep trying that section over, until you work your way past it, and I think on my first playthrough it took me 4 tries before I killed him. Second playthrough I had leveled more, doing different sections first, and still needed to do it more than once because knowing what tactics are needed and getting them timed/working perfectly are different.


Title: Re: Dragon Age
Post by: Venkman on December 30, 2009, 07:04:16 AM
Ok.

So.

Don't touch the tombstone then.


And Save more often.

FUCK ME.


Yea, had the same problem. Still need to go back and try him again.



Title: Re: Dragon Age
Post by: stray on December 30, 2009, 07:27:00 AM
Oh ok, I re-read some stuff. I still disagree though. I don't think cursing the mages (in service of the old gods) who were looking for a way to take his shit is evil.

On another note, I don't buy that there isn't a maker either, and that the darkspawn are simply some natural element of the "ecosystem" or whatnot. I mean, that'd be even more confusing. And for fantasy's sake, atheistic/naturalistic viewpoints are pretty lame and don't mesh well. haha

Well, I only say it makes me think the Maker is evil because the result of that curse is essentially a recurring plague that could theoretically wipe out civilisation. So, basically, because the Maker got pissy about their actions he has essentially cursed the entire world.

As for your other part, I sort of like the interpretation that there was a maker but he took his ball and went home long ago. I also suspect that Morrigan was just poking at Leilana when she told her she was an atheist though I also think Morrigan has some very slanted views of the chantry due to her upbringing. Honestly, one reason I tend to like Morrigan better in a romance is that Leilana is too much of a religious nut for me to truly take her seriously.

She's hardly a religious nut. Relative to the Chantry, she's one of those individual religious types with her own ideas. The Chantry, when it comes down to it, isn't about the Maker. It's about Andraste - or rather, it's about Andraste being the only one who is accessible to the Maker. Leliana OTOH is one of those people who think anyone is accessible to God or whatnot, as well as thinking God is actively trying to improve the world. In the big picture of things, her ideas are less restraining and dogmatic. She is passionate though, and if this were a D&D alignment thing, she's definitely the "chaotic good" character. If that makes her a nut, so be it. I think it makes her a little more free thinking. A truly Lawful Good Chantry type would be the religious nut. Gregor, the Templar Commander, for example: That guy isn't flexible at all. Although I kind of like him personally. Heh

As for Morrigan, I'll take her (or rather, the writer) at her word and say she's some kind of atheist type. Again, if there was an alignment here, she's Chaotic Neutral. Everything about her emphasizes freedom, wildness, no attachments, etc.


Title: Re: Dragon Age
Post by: eldaec on December 30, 2009, 07:50:25 AM
finally finished my first play thru and started a god damn dwarf commoner last night. Going to attempt to dual wield warrior his ass in the vein of a Slayer. I hate dwarfs but for some reason, I am having a pretty good time with this game's interpretation of them.

Dwarves in this game are very well done, except I still can't get past how jarring it is that while everyone else is fairly standard fantasy neutral - dwarfs all have really strong US accents.

(except player dwarves who sound like a love child of Brian Blessed and Kiera Knightley)


Title: Re: Dragon Age
Post by: Koyasha on December 30, 2009, 07:52:00 AM
Well considering it scales according to your party level, you might want to do it sooner rather than later. Also as a higher level the Revenant will have mass pull, and will smack you around just as hard.

I'd keep trying that section over, until you work your way past it, and I think on my first playthrough it took me 4 tries before I killed him. Second playthrough I had leveled more, doing different sections first, and still needed to do it more than once because knowing what tactics are needed and getting them timed/working perfectly are different.
Certain mobs are designed to be a minimum difficulty, so if you go into an area at low level and one of those types of mobs is part of the area (and revenants are indeed one of 'those' mobs) the mob will be vastly higher level than anything else around, since most of the area will adjust to your level, but it won't.

Furthermore, once you zone into an area, that area's level range is locked for the rest of the playthrough.  If you go away, level 5 times and come back, the area won't re-adjust to your new level, the mobs will still be at the same level range the area was locked to when you first zoned in.


Title: Re: Dragon Age
Post by: stray on December 30, 2009, 07:57:44 AM
finally finished my first play thru and started a god damn dwarf commoner last night. Going to attempt to dual wield warrior his ass in the vein of a Slayer. I hate dwarfs but for some reason, I am having a pretty good time with this game's interpretation of them.

Dwarves in this game are very well done, except I still can't get past how jarring it is that while everyone else is fairly standard fantasy neutral - dwarfs all have really strong US accents.

(except player dwarves who sound like a love child of Brian Blessed and Kiera Knightley)


I noticed that.. But it made a good twist to the usual way dwarves are presented. Not sure how to put it, but there is something about the American accent that made them more down to earth to me (that's entirely subjective, I know), and since the dwarves are literally down to earth, it fits!  :roll: :lol: It also helped emphasize some of the Wild West feel of the casteless.


Title: Re: Dragon Age
Post by: tmp on December 30, 2009, 08:32:05 AM
About Revenant pull -- they only do it if there's more enemies at range from them compared to melee range. So if you can have two warriors (preferably, for the armour) close like Alistair + whoever, the other two can stay safely out of his attack range.


Title: Re: Dragon Age
Post by: stray on December 30, 2009, 08:37:11 AM
I wish there had been more Revenant encounters actually. Or something. By the time you get some gear and Wynne (if you're smart, you have Wynne at least), they are one of the few common things that could still kick your ass.


Title: Re: Dragon Age
Post by: Lantyssa on December 30, 2009, 08:46:27 AM
The Revenant in the forest I had to come back to later.  I simply didn't have to tools to handle it that early in the game.  Pulling never seems to be a problem for me though.  I set one person to melee and everyone else to range.  When it pulls a character, usually Morrigan for me, I start playing Yakkity Sax.  She can survive a hit or two with some potions thrown in and it simply ignores everyone else to hit her.  At least until my main character Rogue hit 18.  Now she stands toe-to-toe with the Revenant and is barely touched.

She's hardly a religious nut.
She's a complete religious nut.  She may not believe in accepted dogma, but if you disagree with anything having to do with the Maker being a benevolent, just, loving, and only god you take a major hit in her loyalty.  I had to get her past all that mumbo-jumbo before my character was able to even begin considering to like her.  Thankfully once she starts talking about Orlais she lays off the Maker talk.


Title: Re: Dragon Age
Post by: stray on December 30, 2009, 09:05:58 AM
Hmm, I guess it's all a matter of perspective. It's neat how things are viewed from different players.

With all my templar talk, I was more "neutral". I tried to adopt whatever worked, including Blood powers. I guess I personally identify with that, but character wise, I set out to mimic Duncan and the "neutrality" of Wardens in general. Speaking strictly in terms of gameplay, it's an easy way to get the most out of powers/party. I wasn't particularly turned off by any member, except Sten. But that's mostly because of the developers. Not Sten. I hate the fact that the game emphasizes socializing, then they write a character who makes you fucking feel bad for talking to him!  :grin:


Title: Re: Dragon Age
Post by: Slyfeind on December 30, 2009, 10:26:59 AM
I think what bothers me about the American accents, is it makes it too familiar. They're like people who live next door, or coworkers or something. If they had some with American accents and some with English or Scottish or whatever, it'd be better, because it becomes more of a regional thing. (Like in Willow.)


Title: Re: Dragon Age
Post by: Ingmar on December 30, 2009, 11:30:22 AM
finally finished my first play thru and started a god damn dwarf commoner last night. Going to attempt to dual wield warrior his ass in the vein of a Slayer. I hate dwarfs but for some reason, I am having a pretty good time with this game's interpretation of them.

Dwarves in this game are very well done, except I still can't get past how jarring it is that while everyone else is fairly standard fantasy neutral - dwarfs all have really strong US accents.

(except player dwarves who sound like a love child of Brian Blessed and Kiera Knightley)


The accents are actually fairly structured. Fereldan humans pretty much all have British accents of some flavor, with the strange exception of Wynne. Orlesian humans are French. Dwarves and elves have American/Canadian accents for the most part. Sten is... whatever he is. Flemeth is different too, but she's also unique background-wise.


Title: Re: Dragon Age
Post by: 01101010 on December 30, 2009, 06:35:25 PM
Shockingly, I am just as engrossed with this dwarf play thru as I was on my first run thru with my Dalish. Amazingly well done when you can make the same game but have different encounters altogether. Dwarf berserker dual wielding axes will be awesome once I unlock the talent for it, for now, I'll take the axe/dagger combo.


Title: Re: Dragon Age
Post by: Azuredream on December 30, 2009, 06:37:29 PM
Given that no matter how the game ends you can't continue playing once it ends, I imagine it's aimed for re-rolls and people who haven't finished.

Rumor has it that a future DLC will be a mini-expansion that  so that would have to be post-endgame, kind of how Broken Steel changed the ending of Fallout 3.

I really hope they do this. Morrigan was my favorite character and I really want to know what ends up happening with her.


Title: Re: Dragon Age
Post by: Malakili on December 30, 2009, 06:42:37 PM
Given that no matter how the game ends you can't continue playing once it ends, I imagine it's aimed for re-rolls and people who haven't finished.

Rumor has it that a future DLC will be a mini-expansion that  so that would have to be post-endgame, kind of how Broken Steel changed the ending of Fallout 3.

I really hope they do this. Morrigan was my favorite character and I really want to know what ends up happening with her.

I'm only about 1/4 through (I think), and I find her and shale to be the only characters that interest me at all from a character standpoint, and shale barely.



Title: Re: Dragon Age
Post by: 01101010 on December 31, 2009, 03:09:15 AM
Shale is hilarious, so is Sten in a sort of Steven Wright in the military sort of way. Shale's backhand comments keep making me bring her back into my parties everytime I leave camp. That and her AoE and what with me stacking her con and taunt/threaten. Golem tank is almost cheating.


Title: Re: Dragon Age
Post by: stray on December 31, 2009, 04:52:30 AM
It probably is. With Wynne healing, nothing can take Shale down. Not even the Archdemon.


Title: Re: Dragon Age
Post by: eldaec on December 31, 2009, 05:36:34 AM
Given that no matter how the game ends you can't continue playing once it ends, I imagine it's aimed for re-rolls and people who haven't finished.

Rumor has it that a future DLC will be a mini-expansion that  so that would have to be post-endgame, kind of how Broken Steel changed the ending of Fallout 3.

Bioware have already said they plan to mke it accessible from the epilogue save.

But personally, given this stuff is coming out one hour at a time, I plan to let them release a year or so's worth and then catch it all on a new playthrough.


Title: Re: Dragon Age
Post by: Raguel on January 01, 2010, 01:19:06 AM

Has anyone been able to get through the Deep Roads sans mage? I want to bring both Shale and Oghren, and a rogue to be named later (probably Lel).


Title: Re: Dragon Age
Post by: rk47 on January 01, 2010, 01:54:07 AM

Has anyone been able to get through the Deep Roads sans mage? I want to bring both Shale and Oghren, and a rogue to be named later (probably Lel).

I did one playthrough with only Whynne auto-healer mode, but I'm sure it's do-able if you carry explosive flasks and spread the health pots around liberally when swarmed.


Title: Re: Dragon Age
Post by: Threash on January 01, 2010, 06:19:58 AM

Has anyone been able to get through the Deep Roads sans mage? I want to bring both Shale and Oghren, and a rogue to be named later (probably Lel).

Just drop the difficulty down to easy and carry lots of health pots.


Title: Re: Dragon Age
Post by: Engels on January 01, 2010, 09:52:53 AM
Yesterday I did the first Redcliff fight with the waves of zombies storming the village square with 3 rogues and Morrigan. It worked pretty well.


Title: Re: Dragon Age
Post by: Ironwood on January 01, 2010, 10:19:21 AM
The trick to that one is to actually give two tugs of a dead dogs cock about your surroundings !!


Title: Re: Dragon Age
Post by: eldaec on January 01, 2010, 08:19:55 PM
Has anyone been able to get through the Deep Roads sans mage? I want to bring both Shale and Oghren, and a rogue to be named later (probably Lel).

I can't see why it would be a problem, train traps and poison, and it'd be awfully handy if Oghren and yourself are templars, so you can deal with the emissaries.

Might get a little dicey if you choose to side with Branka.


Title: Re: Dragon Age
Post by: Raguel on January 02, 2010, 09:11:37 AM
Has anyone been able to get through the Deep Roads sans mage? I want to bring both Shale and Oghren, and a rogue to be named later (probably Lel).

I can't see why it would be a problem, train traps and poison, and it'd be awfully handy if Oghren and yourself are templars, so you can deal with the emissaries.

Might get a little dicey if you choose to side with Branka.

yah I was toying around with a previous save with my champ/temp. It was easier than I thought (well, it was easy with a crapload of pots and poisons). I would have finished it faster but I pulled an Ironwood. :grin: (I was toying with the Caridin/Branka diag thinking I had a later save. I ended up back at the broodmother)

After putting up with Vartag and Bhelin's crap the first time, it was incredibly satisfying to side with Harrowmont. "Epic Fail" , indeed.


edit: Ok that may have been a bit cryptic,  so for those who don't know and want to find out


Title: Re: Dragon Age
Post by: 01101010 on January 02, 2010, 10:07:40 AM
There is something uniquely satisfying slapping that Redcliff bitch and shanking her demon child.  :awesome_for_real:



Title: Re: Dragon Age
Post by: Engels on January 02, 2010, 01:11:26 PM
Has anyone managed to sleep with multiple characters? My first playthrough was with a male, and since  I'm currently playing a female elf, and I've got Alister, Zephron and Leilana all sizzling. I may have accidentally comitted to Leilana, but I'm wondering if you can be a total slut and have your way with any of 'em without the rest caring/catching on/abandoning. That would be aswome.


Title: Re: Dragon Age
Post by: stray on January 02, 2010, 01:15:03 PM
Leliana has her my way or the highway speech. I never pushed it too far.  :oh_i_see:


Title: Re: Dragon Age
Post by: Raguel on January 02, 2010, 01:20:10 PM
LOL I got THE TALK from her before our first kiss. Unlike Jay-z I have 100 problems.


Title: Re: Dragon Age
Post by: sidereal on January 02, 2010, 01:29:32 PM
Has anyone managed to sleep with multiple characters?



Title: Re: Dragon Age
Post by: Strazos on January 02, 2010, 01:42:25 PM
I didn't get Morrigan high enough in faction until towards the end of the game, after I had already been with Lel. No one cared. I also did the dirty deed with Morrigan before the final battle.

Also, my avatar had the dumbest shit-eating grin on his face during both cutscenes...it was annoying. And the fact that morrigan changes INTO underwear is sort of annoying, as she obviously was not wearing a lace bra beforehand.


Title: Re: Dragon Age
Post by: tmp on January 02, 2010, 04:59:47 PM


Title: Re: Dragon Age
Post by: Lantyssa on January 02, 2010, 09:26:55 PM


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 02, 2010, 10:58:58 PM
See the thing it, i got leliana to scold me for sleeping with morrigan and it knocked leliana's faction down a lot but with enough gifts and smooth talking she was back up to 100 and then she slept with me, even after yelling at me about morrigan. so either it was a bug or she just stopped caring with enough flowers.


Title: Re: Dragon Age
Post by: Ironwood on January 03, 2010, 03:11:42 AM
Women eh ?

 :awesome_for_real:


Title: Re: Dragon Age
Post by: Surlyboi on January 03, 2010, 08:39:16 AM
Wow, I haven't hooked up with anybody.

Too busy trying not to get my ass killed.


Title: Re: Dragon Age
Post by: eldaec on January 03, 2010, 09:07:32 AM
Assuming you talk to the companions without going out of your way to insult everyone, give gifts just to get the damn things out of your inventory, and complete the companion quests then all 3 gender appropriate partners pretty much throw themselves at you.


Title: Re: Dragon Age
Post by: 01101010 on January 03, 2010, 09:57:23 AM
I really like the "realism" of the armor and weapons in this game, but part of me is jonesing for a weapon and armor that makes me go wow... I blame asian gaming. I thought Sten's sword would be omgwtf awesome but its just pedestrian looking. Granted, that gives it more credibility in the "real" dept, but this is a game with elves, dwarfs, and dragons (and orcs/goblins called darkspawn here)... I can live with it, but there is something to be said about flashy shit - legion armor is the prettiest of the game and its still understated.


Title: Re: Dragon Age
Post by: stray on January 03, 2010, 10:27:00 AM
A Starfang sword with some fire or lightning runes looks cool, I guess. Maybe not "wow!" worthy, but it's different.

I'd rather have a completely stylized look, period. Not necessarily exaggerated, but.. I don't know. Every "new gen" game that has stood out to me has been cel shaded. Wouldn't mind an RPG that looked like Prince of Persia or something (actually Tales of Vesparia is cel shaded.. Pretty game).


Title: Re: Dragon Age
Post by: caladein on January 03, 2010, 11:14:58 AM
Not sure what weapon it might be used by, but in The Winter Forge (http://www.dragonagenexus.com/downloads/file.php?id=122) the Tevinter 1H sword model is pretty badass looking.  I'll grab a screenshot of Alistair with a Tevinter sword with +Spirit damage that I whipped up later.

Honestly though the models aren't there for the most part, especially in Light/Medium armor.


Title: Re: Dragon Age
Post by: stray on January 03, 2010, 11:26:41 AM
Almost all of the light armor seemed the same, except for color. Even Felon's Coat looks like everything else. And it's supposed to be a coat? ???


Title: Re: Dragon Age
Post by: Lantyssa on January 03, 2010, 03:13:03 PM
I'd rather have a completely stylized look, period. Not necessarily exaggerated, but.. I don't know. Every "new gen" game that has stood out to me has been cel shaded. Wouldn't mind an RPG that looked like Prince of Persia or something (actually Tales of Vesparia is cel shaded.. Pretty game).
I hate cel shading.  Almost no game uses it to decent effect.  Rather, it makes what could be nice looking games look like utter shit.

Borderlands is the only one with a similar processing effect that makes me appreciate the style.  Nothing else, ever.


Title: Re: Dragon Age
Post by: stray on January 03, 2010, 03:29:40 PM
I would say Prince of Persia would look like Assassin's Creed if it's was realistic. They both use the same engine. Both have good art teams (and AC is in a way very stylized in it's own right), but I don't think PoP fails or something. It's surreal looking. Very storybook, I guess. It fits the themes perfectly.

Valkyria Chronicles is another. (http://www.youtube.com/watch?v=p6-uMHLW_aw) I mean, it looks even better than the Valkyria anime series. As long as one liked anime at all, there should be nothing to complain about.

[edit] Just to add though, the real bottom line is just getting some fucking artists, period.  :grin: It need not be cel shaded. Having some light armor that's different than "Studded Armor" would be a nice step. Not making black people's noses look like something out of the Dark Crystal would be a good idea too.


Title: Re: Dragon Age
Post by: Koyasha on January 04, 2010, 03:18:46 AM


Title: Re: Dragon Age
Post by: Riggswolfe on January 04, 2010, 06:22:26 AM
So, according to IGN there was briefly a listing for an expansion called the Awakening on some retailer sites that mentioned a new origin story.


Title: Re: Dragon Age
Post by: Sky on January 04, 2010, 07:24:02 AM
I thought the heavy armor was too fantasy and dislike most of it. Juggernaut isn't too bad. I like real-world armor alot, though. Games get too silly with pauldrons and whatnot.


Title: Re: Dragon Age
Post by: Velorath on January 04, 2010, 09:29:24 PM
Looks like the Ostagar DLC has been delayed (http://social.bioware.com/forum/1/topic/9/index/541856/1).


Title: Re: Dragon Age
Post by: Hawkbit on January 05, 2010, 04:11:23 AM
Go figure.  DLC was delayed with no release date, yet they're announcing a $40 expansion pack for the spring. 

Anybody got a milking cow emoticon?


Title: Re: Dragon Age
Post by: Ironwood on January 05, 2010, 04:41:31 AM
Signe.

Plus an avatar.


Title: Re: Dragon Age
Post by: AutomaticZen on January 05, 2010, 06:34:53 AM
Yep. (http://pc.ign.com/articles/105/1058169p1.html)
Quote
Today, BioWare and Electronic Arts put rumors to rest and announced Dragon Age: Origins – Awakening, the first official expansion pack which is slated to be released on PC, PS3 and Xbox 360 on March 16, 2010. The expansion will require Dragon Age: Origins and will cost $39.99.

Set after the events of Dragon Age: Origins in the land of Amaranthine, players will take on the role of a Grey Warden trying to rebuild the order of legendary warriors. Along with this monumental task, players will have to discover new secrets of the Darkspawn menace as well as face off against deadly new threats such as the Inferno Golem, Spectral Dragon and a mysterious foe that calls itself the "Architect." Fortunately, Awakening raises the level cap of the game, and provides new abilities, spells, specializations and items for players to acquire.

Players will also have the option to import and revise their characters from Dragon Age: Origins, expanding on the customization of their heroes. Players can also choose to create a brand new Grey Warden from the land of Orlais. Five new party members will also be available for players to recruit and add to their band of adventurers.

Judging from the name of the villain, it looks like this springs from the plot of the second novel, 'The Calling'.

The Architect is  The novel also had some interesting secrets about Grey Wardens.


Title: Re: Dragon Age
Post by: Riggswolfe on January 05, 2010, 06:38:18 AM
Hmmm...I could make a Warden from Orlais with the expansion according to IGN. I wonder if it will also tie up



Title: Re: Dragon Age
Post by: stray on January 05, 2010, 06:46:30 AM
$40 "expansion"? Jesus..

It better be long.

[edit] On second thought, "expansion" prices are usually expensive I guess.


Title: Re: Dragon Age
Post by: Reg on January 05, 2010, 07:11:59 AM
Yeah, 40 dollars is the standard expansion price.  I'd rather buy that than a half dozen shitty little 10 dollar DLCs any day.


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 07:22:06 AM
Yeah, I had to rethink that. I wouldn't mind another playthrough with a different region and origin.. Like playing a new game. And I imagine if they raised the level cap, then content will be pretty extensive.


Title: Re: Dragon Age
Post by: CmdrSlack on January 05, 2010, 07:23:21 AM
March 2010 is a perfect release date, IMO. That'll give me time to finish my first playthrough, start a second and possibly get to all the other games I got for Xmas and from the Steam megasale.


Title: Re: Dragon Age
Post by: Surlyboi on January 05, 2010, 08:01:09 AM
Judging from the name of the villain, it looks like this springs from the plot of the second novel, 'The Calling'.

The Architect is  The novel also had some interesting secrets about Grey Wardens.

Shenanigans, everybody knows that the architect is an intelligent machine and a fair bit of wankery that created the Matrix.  :uhrr:


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 08:03:35 AM
I still have no clue what the fuck the Architect in the Matrix was saying. Fair bit of wankery indeed.


Title: Re: Dragon Age
Post by: 01101010 on January 05, 2010, 08:32:36 AM
Yep. (http://pc.ign.com/articles/105/1058169p1.html)
Quote
Today, BioWare and Electronic Arts put rumors to rest and announced Dragon Age: Origins – Awakening, the first official expansion pack which is slated to be released on PC, PS3 and Xbox 360 on March 16, 2010. The expansion will require Dragon Age: Origins and will cost $39.99.

Set after the events of Dragon Age: Origins in the land of Amaranthine, players will take on the role of a Grey Warden trying to rebuild the order of legendary warriors. Along with this monumental task, players will have to discover new secrets of the Darkspawn menace as well as face off against deadly new threats such as the Inferno Golem, Spectral Dragon and a mysterious foe that calls itself the "Architect." Fortunately, Awakening raises the level cap of the game, and provides new abilities, spells, specializations and items for players to acquire.

Players will also have the option to import and revise their characters from Dragon Age: Origins, expanding on the customization of their heroes. Players can also choose to create a brand new Grey Warden from the land of Orlais. Five new party members will also be available for players to recruit and add to their band of adventurers.


So I get to play a zombie dwarf? Not sure how they can work me back into the story since I, ya know, died and stuff. They are also raising the level cap? So either I start fresh at lvl 1 or continue at lvl 20-something and a corpse? I guess it would work on my dalish imp warrior since she let douchbag Alistair finally make a god damn decision and die while I ran off with my french tart.

The more I think about it, a zombie dwarf slayer ...  :drill:


Title: Re: Dragon Age
Post by: Riggswolfe on January 05, 2010, 08:34:21 AM
I still have no clue what the fuck the Architect in the Matrix was saying. Fair bit of wankery indeed.

Watch the DVDs with the philosopher commentary. It makes the architect make much more sense after they explain it. His main role is really just to offer Neo the choice and reveal that the prophecy of the One is all BS concocted by the machines. What he was saying makes perfect sense it's just long and drawn out in the way he says it.


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 08:36:36 AM
He just comes off as some dude who's trying to deflect everything.

Rememeber that scene in Total Recall with the psychologist, trying to pull the same condescending mindfuck on Quaid? Neo should have just responded the same way.

[edit] The Architect didn't break a sweat though, I'll give him that.


Title: Re: Dragon Age
Post by: tmp on January 05, 2010, 09:02:48 AM
Expansion sounds nice, not sure about the level cap thing. Having everything run around in dragonbone armour or something even better because of the scaling and just so it doesn't get two-shotted is likely to feel rather silly...


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 05, 2010, 09:05:10 AM
Treating a single player game like an online one is...meh.  I paid $49 for DA so tell me...will I get nearly the same amount of playtime and game for $40? I hardly think so.  In online games it usually makes sense for the time you spend in those expansions and the content they provide but what is this going to add, another 10 hours of play?  If anyone thinks this isnt a blatant money grab they are deluded.


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 09:11:24 AM
I didn't really have mmo expansion comparisons in mind, but more like.. strategy and sims shit. I dunno, expansions in general are pricey. $40 is still high though. They seem to be around $30


Title: Re: Dragon Age
Post by: Riggswolfe on January 05, 2010, 09:33:35 AM
He just comes off as some dude who's trying to deflect everything.

Rememeber that scene in Total Recall with the psychologist, trying to pull the same condescending mindfuck on Quaid? Neo should have just responded the same way.

[edit] The Architect didn't break a sweat though, I'll give him that.

Not to derail but everything the Architect is telling Neo is the truth. Neo just fucks up everything by making the "wrong" choice which is something the Architect doesn't understand and never anticipated. He's basically the most machine-like of all the programs which is also apparently why he talks in such an odd, monotone manner.

Edit: And the only reason the Architect bothers to tell Neo and the other Ones the truth is because the Oracle made it clear to him that humans need to have a choice for things to work.


Title: Re: Dragon Age
Post by: 01101010 on January 05, 2010, 11:26:43 AM
He just comes off as some dude who's trying to deflect everything.

Rememeber that scene in Total Recall with the psychologist, trying to pull the same condescending mindfuck on Quaid? Neo should have just responded the same way.

[edit] The Architect didn't break a sweat though, I'll give him that.

Not to derail but everything the Architect is telling Neo is the truth. Neo just fucks up everything by making the "wrong" choice which is something the Architect doesn't understand and never anticipated. He's basically the most machine-like of all the programs which is also apparently why he talks in such an odd, monotone manner.

Edit: And the only reason the Architect bothers to tell Neo and the other Ones the truth is because the Oracle made it clear to him that humans need to have a choice for things to work.

Just for that, I am making a human arcane warrior tonight named Neo.


Title: Re: Dragon Age
Post by: eldaec on January 05, 2010, 11:31:27 AM
a brand new Grey Warden from the land of Orlais.

Looking forward to more comedy accents already.


Title: Re: Dragon Age
Post by: Riggswolfe on January 05, 2010, 11:37:03 AM
a brand new Grey Warden from the land of Orlais.

Looking forward to more comedy accents already.


Except that will be your PC so mostly silent. Now, if your origin is in Orlais you might have to listen to those accents. I'm actually quite tempted to make an Orlesian Warden.


Title: Re: Dragon Age
Post by: 01101010 on January 05, 2010, 12:17:12 PM
I am curious as to their "additional specializations." Monk + fist weapons = :heart: Hell even polearms/halberds would make me swoon at this point. Knowing my luck there will be katanas and everyone will be ninjas.  :uhrr:


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 12:20:31 PM
Not sure why Orlesians would be monks. The only thing I remember about them is that they had "Chevaliers".


Title: Re: Dragon Age
Post by: Surlyboi on January 05, 2010, 01:04:02 PM
Where do you think ah got thees outRAGEeous accent?

(http://www.neilinnes.org/galleri/hg1.jpg)


Title: Re: Dragon Age
Post by: Riggswolfe on January 05, 2010, 01:05:03 PM
I am curious as to their "additional specializations." Monk + fist weapons = :heart: Hell even polearms/halberds would make me swoon at this point. Knowing my luck there will be katanas and everyone will be ninjas.  :uhrr:

Specializations in this case refers to class specializations. I'm guessing with Orlesian we'll see Chevalier as a specialization. I don't know much about the Amarathian(sp?) area but I'd guess at least one specialization will be related to it somehow. So, maybe regional themed specializations this time out?

I need to finish my human noble dual wield game before it comes out I guess. I like my first human noble but he went part sword/board and part 2 hander and sucked at both of them because I split his skill points. Hmmm...I guess I could download one of those level reset tools and reassign his points.


Title: Re: Dragon Age
Post by: Slyfeind on January 05, 2010, 01:16:36 PM
Edit: And the only reason the Architect bothers to tell Neo and the other Ones the truth is because the Oracle made it clear to him that humans need to have a choice for things to work.

Oh man, I totally didn't catch that even after watching Matrix 2 a zillion times. Interesting.

More to topic, I'm skeptical the expansion will be worth $40, yet I'm still excited for it. If it turns out to be worth it, I'll bite, but otherwise I'll wait for some Game Of The Year edition.


Title: Re: Dragon Age
Post by: Reg on January 05, 2010, 01:19:49 PM
I hear it only has about 15 hours of play.  That seems a touch short to me. I'm sure I got a lot more game time than that out of the NWN 2 sequels.


Title: Re: Dragon Age
Post by: sidereal on January 05, 2010, 01:58:16 PM
Quote from: eldaec
a brand new Grey Warden from the land of Orlais.

Looking forward to more comedy accents already.


You mean more french accents perpetrated by. . native French speakers? (http://www.justvoicesagency.com/artists/international_female_voice_artists/corinne_kempa)

All of the message board warriors complaining about how 'fake' and 'bad' Leliana's French accent amuse me even more than all the dorfs who complained about Malkovich's accent as Teddy KGB in Rounders, which was about the most authentic Russian accent perpetrated by an English speaker in film.


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 03:12:26 PM
I listened to that whole reel. She's got a great voice.


Title: Re: Dragon Age
Post by: sidereal on January 05, 2010, 03:27:49 PM
Hearing Leliana trying to pitch you shower gel is a little bit awesome.


Title: Re: Dragon Age
Post by: caladein on January 05, 2010, 03:33:22 PM
Oh God, can't stop laughing...


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 04:21:35 PM
I'm a Texan. I'm allowed to love the French. Gotta a ton of worse things to make up for.


Title: Re: Dragon Age
Post by: eldaec on January 05, 2010, 05:49:20 PM
Quote from: eldaec
a brand new Grey Warden from the land of Orlais.

Looking forward to more comedy accents already.


You mean more french accents perpetrated by. . native French speakers? (http://www.justvoicesagency.com/artists/international_female_voice_artists/corinne_kempa)

Yes, real French accents are funny in real life too.

Fun fact, French women, when they need to exclaim politely, really do go around saying "Oh la la!" all the time in actual real life, despite it sounding hilarious to English speakers. I suspect they had to tone down Leliana's accent and speech patterns just to stop it coming across too much like an episode of Allo Allo.


Title: Re: Dragon Age
Post by: stray on January 05, 2010, 05:50:54 PM
I never hear stereotypical things like "Ooh la la" or even Au Revoir, but Toodles is common.


Title: Re: Dragon Age
Post by: BitWarrior on January 05, 2010, 07:34:08 PM
So they're calling it "Dragon Age: Origins: Awakening". What the fuck is wrong with people and naming products?


Title: Re: Dragon Age
Post by: tmp on January 05, 2010, 07:51:56 PM
Specializations in this case refers to class specializations. I'm guessing with Orlesian we'll see Chevalier as a specialization. I don't know much about the Amarathian(sp?) area but I'd guess at least one specialization will be related to it somehow. So, maybe regional themed specializations this time out?
Given the Chevaliers apparently get a "license to rape", the skill tree for that specialization could be... interesting  :why_so_serious:

Amaranthine is part of Ferelden. It's an arldom which may be actually familar to some players -- it used to be ruled by Rendon Howe and the Highever (player's estate in the human noble origin) was originally a part of it. It's located north of Denerim, along the coast.


Title: Re: Dragon Age
Post by: Teleku on January 06, 2010, 09:10:56 AM
Quote from: eldaec
a brand new Grey Warden from the land of Orlais.

Looking forward to more comedy accents already.


You mean more french accents perpetrated by. . native French speakers? (http://www.justvoicesagency.com/artists/international_female_voice_artists/corinne_kempa)

Yes, real French accents are funny in real life too.

Fun fact, French women, when they need to exclaim politely, really do go around saying "Oh la la!" all the time in actual real life, despite it sounding hilarious to English speakers. I suspect they had to tone down Leliana's accent and speech patterns just to stop it coming across too much like an episode of Allo Allo.
Yeah, French just sounds hilarious.  Accents are wacky enough, but its one of two languages (the other being Chinese) that I have to struggle to keep from laughing out loud when I hear two people having a conversation in it.  Well, mainly the women actually.  They have all these wierd little exclamations like you mentioned that are just hilarious sounding.  Men tend to sound less comedic.  This makes it interesting every time I go to Paris  :awesome_for_real:


Title: Re: Dragon Age
Post by: Malakili on January 06, 2010, 10:28:01 AM
Ok, I'm getting to the point in the game where these sorts of  "story" RPGs start to wear on me.  Its just one long fucking endless line of "I help you, but first" errand running.  I think it hit a fever pitch when Branka just said basically "Oh, are you an errand boy for some king, well thats lame...ok I'll help you but first FIND THE ANVIL"   Fuck that, I'll come to this after a week or two off form it after I've gotten over being annoyed as fuck at the hours of doing one task only to, instead of being rewarded for it, be given another task.


Title: Re: Dragon Age
Post by: 01101010 on January 06, 2010, 10:41:08 AM
Ok, I'm getting to the point in the game where these sorts of  "story" RPGs start to wear on me.  Its just one long fucking endless line of "I help you, but first" errand running.  I think it hit a fever pitch when Branka just said basically "Oh, are you an errand boy for some king, well thats lame...ok I'll help you but first FIND THE ANVIL"   Fuck that, I'll come to this after a week or two off form it after I've gotten over being annoyed as fuck at the hours of doing one task only to, instead of being rewarded for it, be given another task.



Title: Re: Dragon Age
Post by: Ironwood on January 06, 2010, 11:09:52 AM
At least they made a joke of it.

In honesty, I quite liked the 'presentation'.  The spells felt powerful from the get go.  That's kind of important.


Title: Re: Dragon Age
Post by: Malakili on January 06, 2010, 04:21:22 PM
At least they made a joke of it.

In honesty, I quite liked the 'presentation'.  The spells felt powerful from the get go.  That's kind of important.

Oh, don't get me wrong, I enjoy the gameplay, I'm just getting a bit frustrated with the quests.


Title: Re: Dragon Age
Post by: Surlyboi on January 06, 2010, 10:41:41 PM
Yeah, it's a grind. And they know it.

Hell even Alistair says so when you go to meet with the Dalish. Something along the lines of, "Let me guess, you need our help with something..."


Title: Re: Dragon Age
Post by: Velorath on January 07, 2010, 02:37:19 AM
Interview over at IGN regarding the expansion (http://ps3.ign.com/articles/105/1058714p1.html).


Title: Re: Dragon Age
Post by: Ironwood on January 07, 2010, 03:07:13 AM
I understand completely.  This is just a reskin of a great many RPGs before it.  Put this and the Neverwinter stuff side by side and it's only the frigging Graphics that are different.

For me, I preferred Neverwinter (Not the Original Campaign !  It was BAWS) to this.  I took an Rogue all the way up to Epic levels twice.  Great series of games.  It really showed what the engine was capable of.  Shame about the whole thing.

NWN2 was just rubbish tho.


Title: Re: Dragon Age
Post by: stray on January 07, 2010, 04:19:49 AM
What do you mean by "shame"? That NWN2 was the sequel?


Title: Re: Dragon Age
Post by: Ironwood on January 07, 2010, 04:59:22 AM
Well, yes, but No.

The whole NWN idea of a toolset to create adventures was actually a good one and there were a couple of modules done by creative people that were good.  However, it was tooooo limited in scope and failed.  The actual initial campaign was utter fucking reek, but the follow ups (Udrentide, Underdark and whatnot) were extremely well done and showed the capabilities quite well.  I particularly like the Mimic maze.

It's a shame it failed as an ongoing thing.  It's a shame that the legacy of NWN is simply an engine to pour out more and more CRAP reskins of RPGs with fairly formulaic plot and character.  Let's be honest;  Dragon Age is just NWN is Just KOTOR is just NWN2.  There's nothing that stands out as 'new' or exciting.  With the Toolset, the initial premise of NWN did.

Rambling.  Rambling.  Rambling.


Title: Re: Dragon Age
Post by: Tebonas on January 07, 2010, 06:11:15 AM
(http://upload.wikimedia.org/wikipedia/en/7/74/Forgotten_Realms_-_Unlimited_Adventures_Coverart.png)


Title: Re: Dragon Age
Post by: Sky on January 07, 2010, 07:10:29 AM
I was very excited about NWN, having DMed many a campaign back in the day. But yeah, the limitations were awful. I really should've skipped it for a couple years until people had created enough 3d objects that you could maybe do something interesting. I threw together a bunch of little zones to test things out, but once I tried to create the module I wanted to recreate, it was a total failure. I forget which one it was, maybe G1.

To sum up what Ironwood is saying, Dragon Age is just a Splinter Cell knock-off.


Title: Re: Dragon Age
Post by: Engels on January 07, 2010, 07:21:04 AM
Wait, wasn't Arkham Asylum the Splinter Cell knock off this week?


Title: Re: Dragon Age
Post by: Slyfeind on January 07, 2010, 07:29:40 AM
Have they said how you'll be able to continue a previous DA character that, um, died?

And by the way, NWN2 confused the hell out of me. It was something to do with a Renaissance Faire and you go find a boat or something. Freaking weird little game. I loved NWN because of the dearth of player mods. I don't think it was necessarily limiting. I mean, I tried to make a mod where you escape a bad guy by jumping out a window (it was from an old D&D module, Curse of Xanathon) but of course you can't jump through windows, so I had to kind of hack it on. But you could do some fun monster bashes with it.


Title: Re: Dragon Age
Post by: eldaec on January 07, 2010, 08:09:43 AM
Have they said how you'll be able to continue a previous DA character that, um, died?

I don't know, but I'd hope you create the Orlesian guy then use the save file for the plot flags.


Title: Re: Dragon Age
Post by: 01101010 on January 07, 2010, 08:11:10 AM
Have they said how you'll be able to continue a previous DA character that, um, died?

And by the way, NWN2 confused the hell out of me. It was something to do with a Renaissance Faire and you go find a boat or something. Freaking weird little game. I loved NWN because of the dearth of player mods. I don't think it was necessarily limiting. I mean, I tried to make a mod where you escape a bad guy by jumping out a window (it was from an old D&D module, Curse of Xanathon) but of course you can't jump through windows, so I had to kind of hack it on. But you could do some fun monster bashes with it.

Magic!  :why_so_serious:


Title: Re: Dragon Age
Post by: Sky on January 07, 2010, 08:31:30 AM
Magic! Enchantment!  :why_so_serious:
FIFY


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 08:45:19 AM
Hmmm...Awakening sounds potentially cool but I'm not sure I like the thought that only one of the old companions will continue with you. I'm hoping it'll be Leilana but I fear it might be Zevram. I don't dislike him but he's not nearly as interesting to me as she is.


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 08:48:59 AM
Have they said how you'll be able to continue a previous DA character that, um, died?

I don't know, but I'd hope you create the Orlesian guy then use the save file for the plot flags.
They confirmed on their forums that's how it'll work, yes.


Title: Re: Dragon Age
Post by: Rasix on January 07, 2010, 09:48:15 AM
To sum up what Ironwood is saying, Dragon Age is just a Splinter Cell knock-off.

Heh, Dragon Age doesn't really play that different from NWN.  Doesn't really play that different from BG1 or 2 really.  It just tosses away the shackles of D&D for the new ones imposed by Bioware and it comes complete with other Bioware standard game systems.  I don't think anyone's really tried to refute that DA is just a generic fantasy rehash of everything Bioware's done before.  It's just a very good Frankenstein's monster.

Still a better game than NWN1 (with expansions) even if based entirely on that having 4 party members is better than 3.  

edit: In other news, John Fogerty's solo career sounded a lot like CCR.


Title: Re: Dragon Age
Post by: Sky on January 07, 2010, 10:20:59 AM
I don't think anyone's really tried to refute that DA is just a generic fantasy rehash of everything Bioware's done before.  It's just a very good Frankenstein's monster.
It was an interestingly generic rehash.

Robert Plant does not sound like Led Zeppelin.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 10:56:58 AM
DA is just a generic fantasy rehash of everything Bioware's done before.

I don't know if I agree with this part. The game systems are pretty much a rehash of, well, any fantasy Western RPG but the game setting is quite unique while being similiar enough to feel familiar.


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 10:57:44 AM
but the game setting is quite unique

D&D set in Western Europe?


Title: Re: Dragon Age
Post by: Ingmar on January 07, 2010, 11:05:51 AM
I don't think anyone's really tried to refute that DA is just a generic fantasy rehash of everything Bioware's done before.  It's just a very good Frankenstein's monster.
It was an interestingly generic rehash.

Robert Plant does not sound like Led Zeppelin.

Yeah, he moved on to making Adult Contemporary garbage. Should have stuck with what was working, maybe.

All this "oh no the structure is like their other games" complaining is ridiculous. Put aside your goddamn cynicism for once and just enjoy yourselves people, jeez. This game has the best character writing and voice acting they've ever done, in the most detailed and coherent setting they've had to work with. This game is a goddamn joy, easily up in the top 10 gaming experiences I've ever had.

Mozart wrote ~41 symphonies. They pretty much all have the same structure. That doesn't make the later ones 'rehashes', or bad, and it certainly doesn't make them unenjoyable.

Maybe I'm the only person on this forum who believes that innovation isn't the one and only important thing about game making.


Title: Re: Dragon Age
Post by: sidereal on January 07, 2010, 11:17:42 AM
but the game setting is quite unique

D&D set in Western Europe?

GHETTO ELVES


Title: Re: Dragon Age
Post by: Tmon on January 07, 2010, 11:23:54 AM
Have they said how you'll be able to continue a previous DA character that, um, died?


What they say in the interview is that you import character from any DA save. Characters below the module starting level (18-20ish) will be  leveled up to the starting level and you will be able to assign the attribute and skill points.  They are also introducing a respec mechanism so that you can re-assign abilities, spells and attributes on imported characters to allow adding the new skills and abilities.  Also, there will be references to events in DA based on the plot flags in the save that you load your old character from. 


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 11:26:13 AM
but the game setting is quite unique
D&D set in Western Europe?
GHETTO ELVES
I beat them to that, publically at least.


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 11:29:04 AM
All this "oh no the structure is like their other games" complaining is ridiculous.
The complains about the structure specifically can be a bit silly, yeah. They basically structure their games with a semi-sandbox for the meat part of it rather than the rigid "you must do your shit in the exact order we tell you" alternative; don't know why it even draws attention or is some sort of "a-ha!" revelation when it happens in more than one title.

edit: The complaints about the cliched settings i can see where these could come from. But fortunately they did manage to put interesting enough spin on enough things to make the end result feel almost fresh and fun to play with.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 11:33:37 AM
but the game setting is quite unique

D&D set in Western Europe?

Don't be silly. I know it's cool to hate on anything that isn't Demon Souls but the setting is quite unique.

Elves: 1930s Jews instead of the 60's flower children they're usually presented as. In fact, all it will take is one evil King and they could easily have a fantasy Auschwitz on their hands.

Dwarves: Honor? A farce. They pretend to have honor but it's mostly just talk. Their society is dying because it is so rigid that they don't care and their politics is more "A Game of Thrones" than anything else.

Humans: Humans are pretty much humans whatever you do, though the society in Ferelden isn't feudal, it's more like a republic with nobles in place of a senate.

The Blight? Well, the blight is just reskinned orcs, I'll give you that.

Finally, religion. Most fantasy games assume real gods and goddesses complete with priests having powers. This game does not. Priests don't have powers and there are actually atheists and presumably agnostics in this world. No one really knows if there ever was a Maker or the Old Gods of the elves. The dwarves go by a Chinese ancestor worship type of system rather than a real religion anyway.


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 11:35:39 AM
Dude, look, I like the setting. I like the game. The only thing that kept it from being GOTY - the major thing - was the terrible story and the fact it really really is 3D Baldur's Gate and not as good as Baldur's Gate 2.

But don't kid yourself, I'm not being silly. It's fucking Europe, Germany and France. Period.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 11:39:45 AM
Dude, look, I like the setting. I like the game. The only thing that kept it from being GOTY - the major thing - was the terrible story and the fact it really really is 3D Baldur's Gate and not as good as Baldur's Gate 2.

But don't kid yourself, I'm not being silly. It's fucking Europe, Germany and France. Period.

Yeah, I'll agree that the story isn't terribly inspired and I think it's because of the villain to be honest. If this Architect turns out interesting we could find ourselves in a situation where the expansion has a better story than the main game very similiar to NWN. Baldur's Gate 2 definitely had a better villian and story-line. I think having the arch-demon and the blight be basically mindless monsters was a mistake. Look at Saren in Mass Effect. He had tons of personality and it made the game better IMO.

Orlais is clearly a fantasy version of France, I'll give you that. I'm guessing you're going with Ferelden as fantasy Germany? I can somewhat see it, though the Jewelves are treated the same way across the continent from what I understand.


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 11:42:41 AM
Not enough wholesale slaughter to call them Jewelves. More like early 1900s Blackelves.

Mass Effect was the better game, imo. Even though it was just fantasy Baldur's Gate 2 with terrible sidemissions.



Title: Re: Dragon Age
Post by: Ingmar on January 07, 2010, 11:44:47 AM
Dude, look, I like the setting. I like the game. The only thing that kept it from being GOTY - the major thing - was the terrible story and the fact it really really is 3D Baldur's Gate and not as good as Baldur's Gate 2.

But don't kid yourself, I'm not being silly. It's fucking Europe, Germany and France. Period.

Yeah, I'll agree that the story isn't terribly inspired and I think it's because of the villain to be honest. If this Architect turns out interesting we could find ourselves in a situation where the expansion has a better story than the main game very similiar to NWN. Baldur's Gate 2 definitely had a better villian and story-line. I think having the arch-demon and the blight be basically mindless monsters was a mistake. Look at Saren in Mass Effect. He had tons of personality and it made the game better IMO.

Orlais is clearly a fantasy version of France, I'll give you that. I'm guessing you're going with Ferelden as fantasy Germany? I can somewhat see it, though the Jewelves are treated the same way across the continent from what I understand.

Saren is the Loghain equivalent, though. The 'archdemon' in Mass Effect would be Sovereign, who really has barely more lines than the archdemon in DA.

I don't think the archdemon being a 'force' more than a character is a big problem, because the core story in this game is really the Loghain one. The archdemon stuff is just the capstone, where you get to see the fruits of your efforts getting people together, deploying your forces in those fights etc.


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 11:51:16 AM
Elves: 1930s Jews instead of the 60's flower children they're usually presented as. In fact, all it will take is one evil King and they could easily have a fantasy Auschwitz on their hands.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 11:52:47 AM
Not enough wholesale slaughter to call them Jewelves. More like early 1900s Blackelves.

Mass Effect was the better game, imo. Even though it was just fantasy Baldur's Gate 2 with terrible sidemissions.



I suppose I should preface it with pre-WWII. Not during the actual "Final Solution" but early on when the Jews were put into ghettos and losing rights but weren't quite on the trains yet. That is how the elves feel to me. I'm basing this mostly on my experiences in the city elf origin as well as alot of comments made in-game and the codex.

Mass Effect was definitely a better game and holds my personal record for most times I've replayed a game. (Not counting multiplayer stuff like Diablo 2 on Battle.net) I'm not sure I'd called it BG2 but that's not really important.


Title: Re: Dragon Age
Post by: Sky on January 07, 2010, 11:56:00 AM
Wait...schild is an elf?


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 11:56:10 AM
Saren is the Loghain equivalent, though. The 'archdemon' in Mass Effect would be Sovereign, who really has barely more lines than the archdemon in DA.

I don't think the archdemon being a 'force' more than a character is a big problem, because the core story in this game is really the Loghain one. The archdemon stuff is just the capstone, where you get to see the fruits of your efforts getting people together, deploying your forces in those fights etc.

Yeah, in a way I guess. One thing I noticed, especially in my Human Noble playthrough is that I was much more interested in killing/stopping Loghain than in dealing with the Blight. In fact


Oddly, I feel that Loghain isn't a true villain, just misguided and filled with hatred of the Orlais to the level of an obsessed zealot. In fact...



Title: Re: Dragon Age
Post by: stray on January 07, 2010, 11:57:19 AM
Not enough wholesale slaughter to call them Jewelves. More like early 1900s Blackelves.

Mass Effect was the better game, imo. Even though it was just fantasy Baldur's Gate 2 with terrible sidemissions.



I suppose I should preface it with pre-WWII. Not during the actual "Final Solution" but early on when the Jews were put into ghettos and losing rights but weren't quite on the trains yet. That is how the elves feel to me. I'm basing this mostly on my experiences in the city elf origin as well as alot of comments made in-game and the codex.

Mass Effect was definitely a better game and holds my personal record for most times I've replayed a game. (Not counting multiplayer stuff like Diablo 2 on Battle.net) I'm not sure I'd called it BG2 but that's not really important.

Mass Effect had better gameplay, but I like the fantasy setting/story here.. and the party members. I look forward to them adding more of the "flourishes" from Dragon Age to Mass Effect though. There's a shitload more to talk about with your party members in Dragon Age - not to mention the funny little things like the banter between them as you're walking around. Mass Effect felt quiet and lonely in comparison.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 12:11:39 PM
Mass Effect had better gameplay, but I like the fantasy setting/story here.. and the party members. I look forward to them adding more of the "flourishes" from Dragon Age to Mass Effect though. There's a shitload more to talk about with your party members in Dragon Age - not to mention the funny little things like the banter between them as you're walking around. Mass Effect felt quiet and lonely in comparison.

Yeah, I'm actually one of those weird people who liked the long elevators because it meant I got to listen to my party banter somewhat. One of my friends found a trigger spot for the party banter in DA and he basically wallked back and forth over it until he'd heard most of the banter from the NPCs he liked.


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 12:16:03 PM
I loved the elevators when there WAS banter.

Of course, now they've been replaced with blood splotches on a map without banter with what is probably the weakest part of the game - random events.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 12:41:58 PM
I loved the elevators when there WAS banter.

Of course, now they've been replaced with blood splotches on a map without banter with what is probably the weakest part of the game - random events.

I don't mind the random encounters because it reminds me of Fallout!


Title: Re: Dragon Age
Post by: sidereal on January 07, 2010, 12:48:27 PM
I don't mind them because most of them actually aren't that random.  At least, if you don't do much travel (I tend to completely finish an area before going somewhere else), probably >80% of them are based off of game events (Zevran, the dwarf merchant, then a battle after you get each faction to side with you, events based on sidequests you've just picked up, etc).  I guess if you travel a lot you might burn through those quick.  If it ever got near Final Fantasy levels of random cookie-cutter battle padding I'd be pissed off, but it doesn't.


Title: Re: Dragon Age
Post by: Riggswolfe on January 07, 2010, 12:55:00 PM
I'm actually trying to get one of the encounters right now and it's kind of annoying. (Trying to get the meteor damnit!)

The only thing that gets old so far is that damn dwarf merchant. Hey, dipshit, Orzammar is back open now, leave me alone!


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 01:36:05 PM
I'm actually trying to get one of the encounters right now and it's kind of annoying. (Trying to get the meteor damnit!)
That one only happens if you have the Warden't Keep enabled i'd figure? Of course if you do then nvm that  :why_so_serious:


Title: Re: Dragon Age
Post by: Slyfeind on January 07, 2010, 01:37:29 PM
Oddly, I feel that Loghain isn't a true villain, just misguided and filled with hatred of the Orlais to the level of an obsessed zealot. In fact...

Yeah, I loved the way he was portrayed. He was a dick, but he wasn't a moustache-twirler.


Title: Re: Dragon Age
Post by: schild on January 07, 2010, 03:01:55 PM
True Villain or not, you knew it the moment you saw him before he even opened his goddamn mouth. Just a terrible decision on the art direction for him. He might as well have been a fucking mustache twirler.


Title: Re: Dragon Age
Post by: Slyfeind on January 07, 2010, 03:36:54 PM
Yeah but when he meets his fate, it's that much more interesting, because he looked like Teh Bad Guy. Then he comforts his daughter. It was a very cool subtle moment for him. I'm sure it wasn't intentional, because subtlety is so damn hard to pull off in games so most people don't even try. But it still worked for me.


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 04:00:43 PM
Loghain would work quite better if they didn't insist on giving him the emo makeup. Kind of like Bhelen -- you can tell he's a manipulative, slick dick but it's not made cartoon-level obvious for the most part.


Title: Re: Dragon Age
Post by: Engels on January 07, 2010, 06:01:19 PM


Title: Re: Dragon Age
Post by: stray on January 07, 2010, 06:04:09 PM
I had no problem with Bhelen at all. He'll put an axe in some fucking cop who touches him. Not necessarily a villain. I'm not even sure that's "slick". Hardly subtle at least. Just brutal.. I loved that little scene. But pay attention to his politics, and you find that he's not a dick at all.

I almost didn't want to kill Loghaine either, but that was the moment Alistair stopped being a sandy vagina. He had some good scenes afterwards too.


Title: Re: Dragon Age
Post by: Ingmar on January 07, 2010, 06:12:50 PM
and you find that he's not a dick at all

Done the dwarf noble intro?  :awesome_for_real:


Title: Re: Dragon Age
Post by: stray on January 07, 2010, 06:55:13 PM
Nope, unfortunately not! Been meaning to..


Title: Re: Dragon Age
Post by: tmp on January 07, 2010, 06:56:14 PM
I had no problem with Bhelen at all. He'll put an axe in some fucking cop who touches him. Not necessarily a villain. I'm not even sure that's "slick". Hardly subtle at least. Just brutal.. I loved that little scene. But pay attention to his politics, and you find that he's not a dick at all.
The guy with axe is Bhelen's lackey i think, not Bhelen himself. All dwarves look the same to me :grin: Bhelen's dickery is in how he goes about his politics and he is pretty slick there, for a dwarf at least -- see how he goes about screwing Harrowmont in the Proving business for example, or ask him what to do about spoiler_dwarf if she doesn't support him.


Title: Re: Dragon Age
Post by: Azuredream on January 07, 2010, 07:33:52 PM
I always found it interesting that in the epilogue if you side with Bhelen he ends up being a much more effective leader than Harrowmont given their two personalities.


Title: Re: Dragon Age
Post by: Ironwood on January 08, 2010, 05:54:17 AM
I did the dwarf quests yesterday.  Finished it and Bhelen was instantly an arsehole.

You know what ?  I didn't care.  I've done this 'please side with two arseholes' thing so many times I just DIDN'T CARE.  Hell, it was only the creator of the anvil that got any emotional playtime with me.  That was a nice bit; even if the woman going mental was SOOOooooo fucking heavy handed.


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 08, 2010, 08:46:41 AM
I did the dwarf quests yesterday.  Finished it and Bhelen was instantly an arsehole.

You know what ?  I didn't care.  I've done this 'please side with two arseholes' thing so many times I just DIDN'T CARE.  Hell, it was only the creator of the anvil that got any emotional playtime with me.  That was a nice bit; even if the woman going mental was SOOOooooo fucking heavy handed.


I second this whole 'choose your side' bullshit got old. Hello I'd already done it with the elves and the werewolves...and the mages and the templars...in the end the choice of which dwarf seemed to matter even LESS. 

I think that's what annoys me about the game, you get the illusion of choices but they all add up to the same end result.


Title: Re: Dragon Age
Post by: BitWarrior on January 08, 2010, 08:55:38 AM
I second this whole 'choose your side' bullshit got old. Hello I'd already done it with the elves and the werewolves...and the mages and the templars...in the end the choice of which dwarf seemed to matter even LESS. 

I think that's what annoys me about the game, you get the illusion of choices but they all add up to the same end result.

Alright, I'll bite. Let's pretend you're developing the game - the main plot is the player needs to collect an army to defend off the blight. What quests would you offer that would offer some degree of choice for the player to act on, but not so radical that you could permanently fuck up your character/game (ie: Oh, you pissed off these people and now they won't help you, you lose the war and game over)?


Title: Re: Dragon Age
Post by: Tebonas on January 08, 2010, 09:21:24 AM
For me personally it was deeply satisfying to destroy Bhelen. I think it makes a difference if you did it as a Dwarven Noble or not.

I agree that Lakov that the modular setup of the game hurt the story somewhat, but that wasn't a particular problem with the dwarves, but with the underlying design philosophy. "Lets make it that we always can lose parts of the game we don't have time for" makes for sloppy narrative.


Title: Re: Dragon Age
Post by: Slyfeind on January 08, 2010, 11:51:18 AM
I loved the elevators when there WAS banter.

Of course, now they've been replaced with blood splotches on a map without banter with what is probably the weakest part of the game - random events.

Oh wait whaat? ME had party banter as their loading screen? Why could they not do something like this in DA?!  :ye_gods:


Title: Re: Dragon Age
Post by: schild on January 08, 2010, 11:52:40 AM
I loved the elevators when there WAS banter.

Of course, now they've been replaced with blood splotches on a map without banter with what is probably the weakest part of the game - random events.

Oh wait whaat? ME had party banter as their loading screen? Why could they not do something like this in DA?!  :ye_gods:

Because they had lots more banter when you were walking around this time?


Title: Re: Dragon Age
Post by: stray on January 08, 2010, 11:55:04 AM
Yeah, it was barely there anyways. Sometimes it'd just be elevator music and some news blurb.


Title: Re: Dragon Age
Post by: Malakili on January 08, 2010, 11:57:50 AM
I loved the elevators when there WAS banter.

Of course, now they've been replaced with blood splotches on a map without banter with what is probably the weakest part of the game - random events.

Oh wait whaat? ME had party banter as their loading screen? Why could they not do something like this in DA?!  :ye_gods:

Because they had lots more banter when you were walking around this time?

Yeah, the load screens are definitely my least favorite part of the game, however, the banter when I'm walking around is pretty good.  In fact, when I hear some I usually stop and listen to it play out rather than take any actions that would interupt it.  Still, I tihnk they could have handled the travel/random encounters much better.


Title: Re: Dragon Age
Post by: trias_e on January 08, 2010, 12:39:45 PM
I've finally obtained this game and am working through a playthrough as a dwarf rogue.  I'm certainly enjoying it so far.  But, I have a few questions.

How important is dexterity in actually hitting things?  I notice Sten missing far too often for my taste, but I'm not sure if improving his dexterity 3-6 points will make a significant difference with that.

Can you crit and backstab at the same time, or are they mutually exclusive?  This makes a significant difference whether or not I want to go down the duelist line.

I killed Wynne because she was annoying.  While I stand by my decision, I now only have one mage for the rest of the game, correct?  This kind of sucks, because there's been a few fights with 15+ NPCs that would be absurdly easier with 2 mages instead of one.


Title: Re: Dragon Age
Post by: stray on January 08, 2010, 01:38:43 PM
Killing Wynne? lmao...

It isn't a matter of just lacking one mage. It's lacking a good healer.

Hrm.


Title: Re: Dragon Age
Post by: sidereal on January 08, 2010, 01:49:22 PM
It's easy enough to give Morrigan Heal and she's a fine healer.  Wynne's higher level Healer skills are nice, but Morrigan non-Wynne parties are mostly about freezing and killing shit before it does too much damage anyway.


Title: Re: Dragon Age
Post by: stray on January 08, 2010, 01:51:27 PM
These games are all about choices, granted. Anything's fair game. But killing off team members, especially a mage.. is a choice.. you don't really need to make.

That said, I got the Spirit Healer talent from the Warden Keep shop, so I suppose you don't need her for that either.

[edit] I mean, it's not one of those type of all or nothing choices.. Like Ashley and Kaidan in Mass Effect. I just don't see the point in killing off your options for no reason, unless the game tells you to.


Title: Re: Dragon Age
Post by: Ingmar on January 08, 2010, 01:57:50 PM
Wynne has no advantage when used as a healer over Morrigan (other than her little story ability which is not really that exciting), other than she starts with all the skills mostly trained already. By the time you get Wynne its pretty trivial to have Morrigan trained as a healer instead.


Title: Re: Dragon Age
Post by: WitchKiller on January 08, 2010, 02:21:44 PM

All this "oh no the structure is like their other games" complaining is ridiculous. Put aside your goddamn cynicism for once and just enjoy yourselves people, jeez. This game has the best character writing and voice acting they've ever done, in the most detailed and coherent setting they've had to work with. This game is a goddamn joy, easily up in the top 10 gaming experiences I've ever had.

Mozart wrote ~41 symphonies. They pretty much all have the same structure. That doesn't make the later ones 'rehashes', or bad, and it certainly doesn't make them unenjoyable.

Maybe I'm the only person on this forum who believes that innovation isn't the one and only important thing about game making.

The character writing, voice acting, and detailed setting may be fantastic.  You certainly make a reasonable point by asserting these excellent qualities.  These qualities are also found in “The Empire Strikes Back,” but we are playing games and not watching film.  When we are playing games, one should not be so amazed by film-like qualities that he or she forgets about the game to be played. 

Despite DA's many ornaments, I find the gameplay to be barren.  The game in DA is the same “game,” found in a choose-your-own-adventure book.

Of course DA has more features than my statement credits.  In DA we are able to choose much more than the direction of the adventurer, and that is fun.  We can choose the adventurer's look and voice, a template for his or her skills, and direct him or her in combat.  It is also very entertaining to dress-up* party members and to direct them as well.  These features elevate the gameplay from choose-your-own-adventure to something nearer to “The Oregon Trail,” but certainly not as entertaining or rewarding.  Whereas in OT we found ourselves hunting, and fording, and praying at our desk for the trail-mate (named after a BFF) just bitten by a rattlesnake, in DA we merely drone through more “battles” of hidden dice-rolls and auto-aimed spells.

Like Howard, I too love a good yarn.  I especially love a well told yarn that sports dragons and swords.  Unfortunately, $50 is too much to pay for DA's story and too much to pay for DA's game.


*equip, if you must.







Title: Re: Dragon Age
Post by: stray on January 08, 2010, 02:24:31 PM
Wynne has no advantage when used as a healer over Morrigan (other than her little story ability which is not really that exciting), other than she starts with all the skills mostly trained already. By the time you get Wynne its pretty trivial to have Morrigan trained as a healer instead.

Hmm.. Just don't think it's worth killing party members. It's not like you get anything out of it. That'd be different. It's also nice to have your extra mage options if you play melee.


Title: Re: Dragon Age
Post by: Ingmar on January 08, 2010, 02:26:19 PM
Wynne has no advantage when used as a healer over Morrigan (other than her little story ability which is not really that exciting), other than she starts with all the skills mostly trained already. By the time you get Wynne its pretty trivial to have Morrigan trained as a healer instead.

Hmm.. Just don't think it's worth killing party members. It's not like you get anything out of it. It's even more necessary to have your extra mage options if you play melee as well.




Title: Re: Dragon Age
Post by: stray on January 08, 2010, 02:31:11 PM
Hmm!

I thought it was sort of down with the Temps but maybe not. Heh

Actually, and I think I've said this before, I tried to be as grey as possible in my playthrough. Everything's useful, etc..


[edit] To answer questions about Rogues, Duelist/Assassin is your deadliest combo. Ideally, you're going to be stealthing, micromanaging, and flanking a lot, but duelist enables you to improve straight up combat usefulness as well. At the very least, the passive is nice, and you can still be an Assassin type all you want. You've got nothing to lose by training it. While Bard and Ranger are better served on ranged characters. And you've got a Bard anyways. Unless you plan on killing her too.  :grin:


Title: Re: Dragon Age
Post by: trias_e on January 08, 2010, 03:03:32 PM
Hey, she attacked me.  I'm not reloading my game simply due to her freaking out because I sympathized with apostates in one dialogue option.  I figure anyone that uptight is just going to piss me off anyways.

Duelist/Assassin was the plan.  That last Duelist ability looks amazing.  Now to flirt with Zevran so he will teach me assassin.  :drill: :drillf: ?

Finally, healing doesn't really seem to be my problem.  I'm more concerned with AE, definitely my big weakness.  I think I will actually have Morrigan grab sleep next to help out with that.


Title: Re: Dragon Age
Post by: stray on January 08, 2010, 03:25:43 PM
You don't have to flirt with him, but it seemed like it took awhile in my case. Maybe if you did shack up, he'd teach you right away.


Title: Re: Dragon Age
Post by: tmp on January 08, 2010, 04:24:57 PM
These features elevate the gameplay from choose-your-own-adventure to something nearer to “The Oregon Trail,” but certainly not as entertaining or rewarding.  Whereas in OT we found ourselves hunting, and fording, and praying at our desk for the trail-mate (named after a BFF) just bitten by a rattlesnake, in DA we merely drone through more “battles” of hidden dice-rolls and auto-aimed spells.
Given the hunting, fording and the state of your trail-mate in the Oregon Trail is also basically a series of hidden dice-rolls in a choose-your-own-adventure type of game, isn't it more of a case you simply got immersed in one setting but not in the other, and allow it to colour your perception of the gameplay? I fail to imagine why you'd otherwise deem activities in one of these games worty of scare quotes but grant seemingly higher status similar make-believe activities of another game.


Title: Re: Dragon Age
Post by: Ingmar on January 08, 2010, 04:28:42 PM

All this "oh no the structure is like their other games" complaining is ridiculous. Put aside your goddamn cynicism for once and just enjoy yourselves people, jeez. This game has the best character writing and voice acting they've ever done, in the most detailed and coherent setting they've had to work with. This game is a goddamn joy, easily up in the top 10 gaming experiences I've ever had.

Mozart wrote ~41 symphonies. They pretty much all have the same structure. That doesn't make the later ones 'rehashes', or bad, and it certainly doesn't make them unenjoyable.

Maybe I'm the only person on this forum who believes that innovation isn't the one and only important thing about game making.

The character writing, voice acting, and detailed setting may be fantastic.  You certainly make a reasonable point by asserting these excellent qualities.  These qualities are also found in “The Empire Strikes Back,” but we are playing games and not watching film.  When we are playing games, one should not be so amazed by film-like qualities that he or she forgets about the game to be played. 

Despite DA's many ornaments, I find the gameplay to be barren.  The game in DA is the same “game,” found in a choose-your-own-adventure book.

Of course DA has more features than my statement credits.  In DA we are able to choose much more than the direction of the adventurer, and that is fun.  We can choose the adventurer's look and voice, a template for his or her skills, and direct him or her in combat.  It is also very entertaining to dress-up* party members and to direct them as well.  These features elevate the gameplay from choose-your-own-adventure to something nearer to “The Oregon Trail,” but certainly not as entertaining or rewarding.  Whereas in OT we found ourselves hunting, and fording, and praying at our desk for the trail-mate (named after a BFF) just bitten by a rattlesnake, in DA we merely drone through more “battles” of hidden dice-rolls and auto-aimed spells.

Like Howard, I too love a good yarn.  I especially love a well told yarn that sports dragons and swords.  Unfortunately, $50 is too much to pay for DA's story and too much to pay for DA's game.


*equip, if you must.







If you don't like RPGs, why did you buy one?


Title: Re: Dragon Age
Post by: stray on January 08, 2010, 04:30:59 PM
Since I was a big fan of old school adventure titles, I'll take it where I can get it now. Personally I think I've been clear about forgiving Bioware's gameplay because of this. Although I would prefer RPG's to be more action-like, like Demon's Souls.

Also, while it's not great gameplay, it's not horrible either. There are some games so bad in their execution, they offend me. Bioware never does that at least.


Title: Re: Dragon Age
Post by: Khaldun on January 08, 2010, 08:08:10 PM
One of the things you really have to credit here even within the terms of Bioware's work is that they've fixed the "evil means being selfish and a snarky assbiter" problem. There's a very clear kind of middle-of-the-road pragmatism available, and I felt myself very willing to "play the part" and make tough or difficult ethical choices that weren't just about trying to get some particular end plot but were particular to the dramatics of the situation. I was especially surprised at how strongly I felt about the resolution of Morrigan's plotline, for example.


Title: Re: Dragon Age
Post by: gryeyes on January 08, 2010, 08:17:36 PM
In some aspects it gets the morally ambivalence down. In others it fails completely (antagonists).


Title: Re: Dragon Age
Post by: Malakili on January 08, 2010, 08:25:14 PM
  When we are playing games, one should not be so amazed by film-like qualities that he or she forgets about the game to be played. 



Its funny you should say this, because I've found myself thinking several times that I just wish the game was a book so I could just sit down and read to the end instead of having to play to find out what happens next.


Title: Re: Dragon Age
Post by: Velorath on January 08, 2010, 11:23:02 PM
Wynne has no advantage when used as a healer over Morrigan (other than her little story ability which is not really that exciting), other than she starts with all the skills mostly trained already. By the time you get Wynne its pretty trivial to have Morrigan trained as a healer instead.

Hmm.. Just don't think it's worth killing party members. It's not like you get anything out of it. It's even more necessary to have your extra mage options if you play melee as well.





Title: Re: Dragon Age
Post by: WitchKiller on January 08, 2010, 11:27:05 PM
TMP, you're absolutely correct.  My bias did make me see more in OT's die-rolls than DA's; however, OT did have pixel collision.  But if die-roll combat is all that's on the entree menu, then I'll stick to pen & paper.



If you don't like RPGs, why did you buy one?

I like RPGs just fine, but I'm curious as to why you so enjoy this one?  Is it in your top ten gaming experiences because of the visceral MMO combat, or the equally visceral pause menu?   If it's because of voice acting, side-boob, or setting's detail, then you should list DA as one of your top ten viewing experiences.


Title: Re: Dragon Age
Post by: Velorath on January 08, 2010, 11:32:30 PM
One of the things you really have to credit here even within the terms of Bioware's work is that they've fixed the "evil means being selfish and a snarky assbiter" problem. There's a very clear kind of middle-of-the-road pragmatism available, and I felt myself very willing to "play the part" and make tough or difficult ethical choices that weren't just about trying to get some particular end plot but were particular to the dramatics of the situation. I was especially surprised at how strongly I felt about the resolution of Morrigan's plotline, for example.

I think a lot of that is largely an extension of what they did in Mass Effect.


Title: Re: Dragon Age
Post by: tmp on January 09, 2010, 07:42:23 AM


Title: Re: Dragon Age
Post by: Koyasha on January 09, 2010, 08:27:57 AM
I like RPGs just fine, but I'm curious as to why you so enjoy this one?  Is it in your top ten gaming experiences because of the visceral MMO combat, or the equally visceral pause menu?   If it's because of voice acting, side-boob, or setting's detail, then you should list DA as one of your top ten viewing experiences.
In my opinion, I like this one in particular because it's the first RPG I've played that has a combat system that allows direct control of multiple characters, with interesting tactical options where a fight with exactly the same characters, in exactly the same equipment, can be easy or hard, depending on your choices of how to approach it, since the Infinity Engine.  I did not feel the same way about NWN2, since in that game in general I felt as though I was either powerful enough to defeat a battle or I wasn't, and my specific strategy for it was somewhat important, but could not take me from automatic loss to easy win, without changing levels or anything else about my party.



Title: Re: Dragon Age
Post by: Ironwood on January 09, 2010, 09:52:59 AM
What a crock.


Title: Re: Dragon Age
Post by: Engels on January 09, 2010, 11:18:07 AM

Its funny you should say this, because I've found myself thinking several times that I just wish the game was a book so I could just sit down and read to the end instead of having to play to find out what happens next.

Actually, the game is based on two books by David Gaider. GF got them both for Kindle and she says they're good. The stories are set before the game, and provide a lot of background info on the Grey Wardens and the Darkspawn. Most of the second book takes place in the Deep Roads with Duncan as a primary character.


Title: Re: Dragon Age
Post by: Selby on January 09, 2010, 01:14:59 PM
This game makes me sad with how difficult it is.  Or maybe I just suck.  Even on normal I had to reload like 4-5 times every battle since 3 out of 4 died in the beginning.  It seems to be easier on the easier difficulty setting, but I just haven't figured out the combat system yet since I issue commands and everyone eventually ends up standing around.  Any tips for a complete idiot?  Or a decent newbie guide that isn't riddled with spoilers or cheating?  For the record, I've only made it to the "get to the tower and light the beacon during the battle" at the beginning of the game (and get stomped by the mobs trying to get close to it).


Title: Re: Dragon Age
Post by: Reg on January 09, 2010, 01:22:05 PM
It gets better once you're higher level and have a few more powers to use. And once you have at least one mage in the party life gets even easier. Bioware has done this before. I remember that damned wolf in Baldur's Gate that was like the first creature you met at the beginning of the game used to kill me at least 3 times out of 4 no matter what kind of character I had.

edit: missing words


Title: Re: Dragon Age
Post by: trias_e on January 09, 2010, 01:25:36 PM
Things that help me with combat include:  Running away and cone of colding the line of attackers that follow, focus fire in general and pausing/micromanaging every 2 seconds to do so, making mages the number 1 priority and stunning the crap out of them, and probably best of all so far, getting force field and using that against trouble mobs while you kill everything else.


Title: Re: Dragon Age
Post by: Venkman on January 09, 2010, 02:00:50 PM
This game makes me sad with how difficult it is.  Or maybe I just suck.  Even on normal I had to reload like 4-5 times every battle since 3 out of 4 died in the beginning.  It seems to be easier on the easier difficulty setting, but I just haven't figured out the combat system yet since I issue commands and everyone eventually ends up standing around.  Any tips for a complete idiot?  Or a decent newbie guide that isn't riddled with spoilers or cheating?  For the record, I've only made it to the "get to the tower and light the beacon during the battle" at the beginning of the game (and get stomped by the mobs trying to get close to it).

Playing on PC or console? Only reason I ask is I don't know if you're having control/UI difficulty or game challenges.

For me, I make liberal use of pausing and micromanage every specific move in many of the fights. I know some people are really good at building fantastic Tactics, but I just haven't spent the time trying because I like doing it my way :-) In any case, the most important things I've found for how I like to play are: ensure you have plenty of heal pots, which you may not that early in the game, and don't go anywhere without a healer.

What class are you? I've only really played Mage signficantly, and I've heard that's sorta easymode for the early part of the game.


Title: Re: Dragon Age
Post by: Selby on January 09, 2010, 02:06:30 PM
Playing on PC or console?
PC.  And I started as a warrior and also have a rogue.  Both tend to have the same problems of getting kicked around.  And I just got some NPC mage to help me out, which I haven't spent too much time figuring out because it happened right before combat ;-)

I do try and kill the mages first, because they have nasty spells that AoE the entire group down to 1/4 health.  But they tend to run away, so unless I make everyone use a bow (and get nuked from afar) the mage runs away into a group of 4-5 other mobs and then it goes to hell from there.  I think the first mage battle took 8 retries to get it done.

The tactics system looks neat and potentially powerful, but I'm not that good at setting it up (as I said, everyone ends up standing around ;-) ).


Title: Re: Dragon Age
Post by: Reg on January 09, 2010, 02:14:26 PM
Have you found the "hold position" button yet?  It's very handy if you want to do second by second micro managing of everyone in the party. They won't budge unless you tell them to.


Title: Re: Dragon Age
Post by: Selby on January 09, 2010, 02:44:35 PM
I have the hold position, but it seems like some of the characters tend to ignore it. 


Title: Re: Dragon Age
Post by: Venkman on January 09, 2010, 03:12:02 PM
For now, I'd concentrate on using your Mage as a primary healer. Unless you're overflowing in heal pots, it's easy to just have him sit back and chain heal. Heck, I did that with my main for a bit, and I hate playing the role of primary healer. Which is why I went with Wynne over Morrigan. I'd rather stand back and Inferno the Grease than heal  :evil:

Is it possible that a Character's Tactics setting overrides the Hold position command? I have no idea.

For running Mages, or even for casting Mages: always have your Mage have Stone Fist on standby (it's a DD+knockdown). I find this to be a great counterspell. It's faster casting than many AOEs, so I use it to both interrupt as well as to knock them down when they fleet. Later you'll get Freeze that can be used the same way.


Title: Re: Dragon Age
Post by: Selby on January 09, 2010, 03:43:56 PM
For now, I'd concentrate on using your Mage as a primary healer.
So re-start as a mage? 


Title: Re: Dragon Age
Post by: CmdrSlack on January 09, 2010, 03:48:19 PM
For now, I'd concentrate on using your Mage as a primary healer.
So re-start as a mage? 

Nope. Unless you want to invest some points early on in healing (and then be the healer), you're better served by taking the first spell in the cold line and one of the spells of the weaken-mana drain-debuff-orpossiblyCC-variety.


Title: Re: Dragon Age
Post by: stray on January 09, 2010, 03:48:33 PM
You get Morrigan... like, 2 hours into the game. If that. Don't need to reroll for a mage.

I don't know what kind of warrior you are, but you're mostly fine as the main. I think 2handers are a little lame compared to other shit though.


Title: Re: Dragon Age
Post by: Phildo on January 09, 2010, 04:23:24 PM
I recently moved Steam to a new hard drive and now Dragon Age is telling me that I haven't validated my DLC, even though I'm logged into the same account I validated it with.  Does anyone know what I can do to fix this?


Title: Re: Dragon Age
Post by: tmp on January 09, 2010, 06:23:04 PM
I do try and kill the mages first, because they have nasty spells that AoE the entire group down to 1/4 health.  But they tend to run away, so unless I make everyone use a bow (and get nuked from afar) the mage runs away into a group of 4-5 other mobs and then it goes to hell from there.  I think the first mage battle took 8 retries to get it done.
At least a few initial fights involving the mages are set like that, yeah. It helps to take your surroundings into account and do the opposite of what they wish for -- run back if possible and hide behind any obstacle/corner you can find that'll force at least some of enemies to come towards you from their spots. Also keep in mind the AoE tends to hit both sides, so sometimes it can be to your advantage to have a mage blow up bunch of their own guy while trying to nail one of yours.


Title: Re: Dragon Age
Post by: Phildo on January 09, 2010, 08:46:33 PM
Solved my own problem, and managed to do it without mutilating my PC settings!


Title: Re: Dragon Age
Post by: Ironwood on January 10, 2010, 01:19:00 AM
You get Morrigan... like, 2 hours into the game. If that. Don't need to reroll for a mage.

I don't know what kind of warrior you are, but you're mostly fine as the main. I think 2handers are a little lame compared to other shit though.

What surprises me now that I'm almost at the end is how much of a killing machine Sten has become.  Gear and the higher level powers matter a hell of a lot.  Fighters are weakass at the start, but the guy can now shatter lines of enemies before I've even decided what comes after Cone of Cold.

What's also annoying is that I have the full whack of Arcane Warrior and, frankly, it's easier wading in with a sword and a dagger than spells.  The Magic bonus means I'm smacking them for massive damage at a time.  Couple that with the buffs on the weapons and the mage shield, shimmer and rock skin, I'm pretty much untouchable.

Which is kinda silly.


Title: Re: Dragon Age
Post by: Venkman on January 10, 2010, 04:54:27 AM
For now, I'd concentrate on using your Mage as a primary healer.
So re-start as a mage? 
Nah. Without spoilering it, if you can get past that beacon, you'll be all set in short order.

My recommendation was based on the NPC Mage you just got in your party. If it's got Heal, use him as a healer.


Title: Re: Dragon Age
Post by: Strazos on January 10, 2010, 08:53:41 AM
I inadvertently ended up kiting in that final battle. Oh well. :oh_i_see:


Title: Re: Dragon Age
Post by: Engels on January 10, 2010, 08:54:38 AM
That first battle is surprisingly hard. Some scaling issues there I think.


Title: Re: Dragon Age
Post by: Koyasha on January 10, 2010, 09:00:36 AM
I inadvertently ended up kiting in that final battle. Oh well. :oh_i_see:
Kiting seems to be the most natural strategy for that battle, as far as that's concerned.  A big ogre that does lots of damage is coming after you?  Run away!  Of course he can only come after one guy, so everyone else spread out and shoot him, when he switches targets, that guy runs away.

We may consider it 'cheesy' from a gameplay standpoint to do this, but as far as the characters are concerned, it's a perfectly reasonable and logical means of resolving the problem, since only one enemy can't chase all four of your guys at the same time.  It is more cheesy when there's multiple enemies involved, since that feels more like taking advantage of the fact that they don't split up, harass all your people, and cut off your flight path(s).


Title: Re: Dragon Age
Post by: Ivanneth on January 10, 2010, 09:49:08 AM
I have the hold position, but it seems like some of the characters tend to ignore it. 

Hold position just makes everyone except the character you're controlling stand in one spot. They'll still use whatever tactics they have assigned - melee will attack enemies that are in melee range of where they're standing, mages will autoattack and/or cast spells based on tactical contingencies. Archers will still shoot. If you want to be certain that your characters do nothing when you tell them to hold position, clear all of their tactics and set them to Passive or Default. (Default will allow them to return fire if they're being attacked)


Title: Re: Dragon Age
Post by: sidereal on January 10, 2010, 12:31:55 PM
A big ogre that does lots of damage is coming after you?  Run away!  Of course he can only come after one guy, so everyone else spread out and shoot him, when he switches targets, that guy runs away. We may consider it 'cheesy' from a gameplay standpoint to do this

It's amusing that the most plausibly 'realistic' behavior is considered cheese.  I'm pretty sure the main target running away from an ogre while everyone else shoots him is pretty plausible.  Invulnerable tanking with Force Field is, on the other hand, very cheesy.


Title: Re: Dragon Age
Post by: Khaldun on January 10, 2010, 02:37:48 PM
I really took my time finishing my first run. I'm really impressed at how little I felt like "gaming" some of the conversations--I had some pretty honest in-the-character reactions to things.


Title: Re: Dragon Age
Post by: Slyfeind on January 10, 2010, 10:31:56 PM
All the dialog choices felt equally rewarding to me (or in some cases, equally useless). The only thing I gamed was scoring with Leilana. Other than that, I was happy with whatever happened.


Title: Re: Dragon Age
Post by: Xurtan on January 11, 2010, 01:47:25 AM
My only major issue with the dialog was, as a Mage, I couldn't really be nice to Jowan. I always had to come off as a hypocritical pompous jackass, being a Blood Mage myself and all. My only options seemed to be "Blood Magic is evil!", "Jowan, how could you?" and "Die, traitor!".


Title: Re: Dragon Age
Post by: Reg on January 11, 2010, 02:04:17 AM
I found it a little strange that Wynn never said a word to me about using blood magic once I picked up that specialty. I'd have expected her to throw as big a tantrum over that as she would about corrupting the ashes.


Title: Re: Dragon Age
Post by: Flatfoot on January 11, 2010, 10:01:33 AM
I'm sorry if this has been covered before in the thread, but it's already 70 pages long and there's only so much time I can spend reading shit on the internet before I start feeling bad about ripping off my employer.

I'm playing the game on a rather old computer (GeForce 6600 and 3 gigs memory f.ex.) and it seems to have an annoying tendency to CTD after about 1-2 hours of play. Has this happened to others or is it just because of my crappy computer? I.e. can I fix it or am I just fucked? Granted I haven't played a huge amount, but I'd like to know in advance if this is something I can expect more of.

Apart from this I've enjoyed the game, but I've got to learn more about how to program the party members. When playing ME I mainly ignored them and wailed on the mobs myself, but after the Ogre fight in the tower I realized that the party is probably more important DA. The idea of pausing every two seconds doesn't appeal all that much so I'll probably try to figure out the templates.


Title: Re: Dragon Age
Post by: BitWarrior on January 11, 2010, 11:02:25 AM
I found it a little strange that Wynn never said a word to me about using blood magic once I picked up that specialty. I'd have expected her to throw as big a tantrum over that as she would about corrupting the ashes.

Make her second specialization Blood Magic for the lulz


Title: Re: Dragon Age
Post by: stray on January 11, 2010, 11:41:14 AM
Apart from this I've enjoyed the game, but I've got to learn more about how to program the party members. When playing ME I mainly ignored them and wailed on the mobs myself, but after the Ogre fight in the tower I realized that the party is probably more important DA. The idea of pausing every two seconds doesn't appeal all that much so I'll probably try to figure out the templates.

 For the most part, the default "templates" (Damager, etc) provide a guideline on what skills are useful. With mages, it's probably a good idea to only set up your immobilizing/control skills targer Elite or higher. Also, remember to set up Leliana as "Ranged". She's an Archer, but her "behavior" isn't Ranged by default.. the tactics have her pulling out her daggers a lot. Setting her behavior to Ranged keeps the bow in hand.


Title: Re: Dragon Age
Post by: Ingmar on January 11, 2010, 11:43:43 AM
I may have linked this before but towards the bottom of the page, this explains what all the 'behaviors' (ranged, defensive, etc.) do since it isn't really obvious in game:

http://dragonage.wikia.com/wiki/Tactics


Title: Re: Dragon Age
Post by: taolurker on January 11, 2010, 02:20:22 PM
In the PC version, I'm pretty sure the mouseover gives those exact descriptions of tactics.


Title: Re: Dragon Age
Post by: gryeyes on January 11, 2010, 07:18:09 PM
Yep, it does.


Title: Re: Dragon Age
Post by: Ingmar on January 12, 2010, 11:07:08 AM
TMP, you're absolutely correct.  My bias did make me see more in OT's die-rolls than DA's; however, OT did have pixel collision.  But if die-roll combat is all that's on the entree menu, then I'll stick to pen & paper.



If you don't like RPGs, why did you buy one?

I like RPGs just fine, but I'm curious as to why you so enjoy this one?  Is it in your top ten gaming experiences because of the visceral MMO combat, or the equally visceral pause menu?   If it's because of voice acting, side-boob, or setting's detail, then you should list DA as one of your top ten viewing experiences.

I managed to miss this post yesterday.

Every criticism you leveled in your prior post can be leveled at any RPG with more than a semblance of a narrative. I don't find the combat particularly MMO-like, any more than say BG2 was MMO-like. Did you play this on a console? Maybe it sucks on a console, I have no idea. If you object to pausable combat for giving orders then I *really* don't know where the MMO comparison comes from.

EDIT: And I am going to have to assume you're full of it when you say you like RPGs (assuming CRPGs anyway) and then go on to complain about die-roll combat. They all have die roll combat. Which I don't really understand the objection to, by the way, you're going to have to elaborate on why that's bad. Did you also hate all the Civ games? Blood Bowl? Every Paradox game ever? Every other RPG known to man that isn't secretly an FPS with levels?


Title: Re: Dragon Age
Post by: Sky on January 12, 2010, 11:13:53 AM
FPS is just a rhythm game you can move around in.


Title: Re: Dragon Age
Post by: NiX on January 12, 2010, 12:17:33 PM
FPS is just a rhythm game you can move around in.

(http://dl.dropbox.com/u/41161/Images/smiley.jpg)


Title: Re: Dragon Age
Post by: Morat20 on January 12, 2010, 12:26:54 PM
This has probably already been voiced, but it's pissing me off:

Ranger pets dismissing themselves when you zone.

Oh wait, I'm sorry -- that's just an annoyance. The cock-stabby part is the fact that the power's cooldown starts when the fucking pet is dismissed.

Which means "Enter Zone, summon spider, finish zone, go to next zone, have to summon fucking bear because spider is on two or three minute cooldown".

It's annoying as SHIT. I don't know what the game designers are thinking. Why does the pet go away, but not any other upkeep power? Why, if you're going to dismiss by damn pet by zoning, do you not place an exemption in the cooldown for it? (I can understand putting a cooldown in place so you don't basically spam spider-attacks on distant enemies, letting them die and creating a new one, but exempt zoning or something).

Other than that, I am enjoying the game.


Title: Re: Dragon Age
Post by: CmdrSlack on January 12, 2010, 01:03:46 PM
Same thing happens with powers like combat magic -- they turn off when you zone.


Title: Re: Dragon Age
Post by: taolurker on January 12, 2010, 01:08:42 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.


Title: Re: Dragon Age
Post by: Sky on January 12, 2010, 01:42:04 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.
Mods: the next step of devolution after patching.


Title: Re: Dragon Age
Post by: caladein on January 12, 2010, 02:06:09 PM
I for one like to be able to fix problems myself (or have smarter people do it for me), even "problems" that not everyone agrees are such.

That said, they fixed the same issue with Rally in 1.02 so not sure what's going on with those abilities.


Title: Re: Dragon Age
Post by: Morat20 on January 12, 2010, 02:47:12 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.
My shameful secret is that I'm playing on an Xbox.


Title: Re: Dragon Age
Post by: Phildo on January 12, 2010, 03:34:33 PM
Is there a mod that kills the cooldown timer on pickpocket?


Title: Re: Dragon Age
Post by: Ingmar on January 12, 2010, 04:00:52 PM
Is there a mod that kills the cooldown timer on pickpocket?

Yep, several I think.


Title: Re: Dragon Age
Post by: Raguel on January 12, 2010, 04:28:18 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.
My shameful secret is that I'm playing on an Xbox.

I'm playing on the PS3. lesson learned. Never buy a game for the console that I can buy for the PC.  :oh_i_see:


Title: Re: Dragon Age
Post by: Ingmar on January 12, 2010, 04:29:05 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.
My shameful secret is that I'm playing on an Xbox.

I'm playing on the PS3. lesson learned. Never buy a game for the console that I can buy for the PC.  :oh_i_see:

Well, I dunno if that is always true, but it is certainly true of games that have mod toolsets that are advertised as a feature ahead of time.  :-)


Title: Re: Dragon Age
Post by: CmdrSlack on January 12, 2010, 05:38:40 PM
Heh, some of us didn't have computers that would run DA until after our wives bought us the game for Xmas.

At least, that's my excuse for playing it on the Xbox.


Title: Re: Dragon Age
Post by: Riggswolfe on January 12, 2010, 05:57:09 PM
There is a mod that solves not only the cooldown, but the dismissing when zoning too.
My shameful secret is that I'm playing on an Xbox.

I'm playing on the PS3. lesson learned. Never buy a game for the console that I can buy for the PC.  :oh_i_see:

I learned that lesson on Fallout 3.


Title: Re: Dragon Age
Post by: Morat20 on January 12, 2010, 06:10:09 PM
Heh, some of us didn't have computers that would run DA until after our wives bought us the game for Xmas.

At least, that's my excuse for playing it on the Xbox.
That's mine. My computer is some seven years old. I've...added a hard drive, replaced the video card when it ate itself, and added some RAM. It won't play DA.

Got my wife's PC at the same time --- last night got to play "Where's that burning electrical smell coming from" -- her case, as it turns out. Luckily, she has a laptop, so her desktop is basically just a network drive these days. A backed up one, thankfully.

Much as I prefer PC gaming, I just can't bring myself to go back to constant upgrades.


Title: Re: Dragon Age
Post by: stray on January 12, 2010, 06:11:48 PM
I played on the PS3 because it's ezmode.  :oh_i_see:


Title: Re: Dragon Age
Post by: Engels on January 12, 2010, 09:20:34 PM
Define constant upgrades? Been using my 8800GT for the last two years without a serious need to get a new vid card.

Anyways, some games are made for the console, like Arkham Asylum. PC port is decent, but the keymappings are ackward without getting a console controller for the PC.


Title: Re: Dragon Age
Post by: Sky on January 13, 2010, 07:17:01 AM
You should have a 360 controller for your pc. Batman:AA is perfect with it.


Title: Re: Dragon Age
Post by: Morat20 on January 13, 2010, 09:23:58 AM
Define constant upgrades? Been using my 8800GT for the last two years without a serious need to get a new vid card.
Although it has gotten better, I was used to either buying bleeding edge OR facing a processor replacement within 3 years, a videocard every 2 years, and of course the constant maintaince required to keep Windows running semi-functionally. And, of course, not to mention the ever lasting fun of "Why doesn't this game play nice with my damn video card".

When I stopped playing FPS and other graphics-intensive stuff, that helped a lot. Now my PC plays, um, WoW, Spore, and stuff like Civilization and the Total War stuff (not the new one). RTS's and sim games, mostly. And WoW.

I switched to consoles because, well, my wife bought it (she's always preferred them) and it was so damn convienent. Shit worked on it. I didn't have to keep dicking with the graphics settings, or constantly update my damn drivers because the latest patch caused my particular ATI card to decide to pixelate the screen instead of render, or decide whether I needed another gig of ram or whether it was time to just build a new box....

Yeah, the downside is no patches, the FPS play isn't as fun, and RTS's are an exercise in self-hatred. On the other hand, most of my friends have a 360 and similiar taste in games, so I can generally get together and play stuff that way.

I'm due to buy a new PC anyways -- mine really is ancient, but I've been putting it off until my employment situation is resolved (end of contract for me is in September. Not a time to make new purchases until I'm sure to be employed).

Back to Dragon Age: Just finished up the Dalish stuff. I sided with the werewolves and killed Tuvok (the head elf guy, he's voiced by the guy that plays Tuvok on Voyager, right? Or am I just imagining shit) and, well, frankly it was a really easy fight.

I was expecting something like Broodmother. Now I'm planning to go back and, um, deal with Flemath and that dragon on the mountain top. Any suggestions for those fights? My main party is me (mage), Alistair, Leliana, and Wynne. I was thinking of subbing in Shale for Alistair, if I can work out his crystals, for Flemath at least. With matched crystals (convert all damage to, say, spirit with the crystal that adds like 50% or so spirit resistance), I'm pretty sure he can tank easily enough.


Title: Re: Dragon Age
Post by: Bunk on January 13, 2010, 09:37:42 AM
I just did Flemmeth last night with Me (rogue) Allister, Lelianna, and Wynne at 13th/14th. Took two tries on normal. Second time, secret was standing Wynne as far away from everyone else as possible and concentrating all her healing on Al while he took the brunt of the damage. This left my two rogues to DPS her down. Anytime she turned on my main rogue, I'd use healing pots and back off, so Al would regain her attention. Secret seems to be waiting to heal Al just before she does her Massive Attack, so that he's at full and survives it. It wasn't easy though, Wynn was the only one standing and ended up finishing her off. Plus I had to Revive the two meleers once.

Only time I've successfully won against the one on the mountain was when I cheesed her out - she got her head stuck in the landscape and couldn't move.


Title: Re: Dragon Age
Post by: Morat20 on January 13, 2010, 10:05:24 AM
I just did Flemmeth last night with Me (rogue) Allister, Lelianna, and Wynne at 13th/14th. Took two tries on normal. Second time, secret was standing Wynne as far away from everyone else as possible and concentrating all her healing on Al while he took the brunt of the damage. This left my two rogues to DPS her down. Anytime she turned on my main rogue, I'd use healing pots and back off, so Al would regain her attention. Secret seems to be waiting to heal Al just before she does her Massive Attack, so that he's at full and survives it. It wasn't easy though, Wynn was the only one standing and ended up finishing her off. Plus I had to Revive the two meleers once.

Only time I've successfully won against the one on the mountain was when I cheesed her out - she got her head stuck in the landscape and couldn't move.
I hear Shale more or less shrugs off the Massive Attack if he's got stoneheart on. I think I'm going to wait a level so I can take a rank in Arcane Mage and get some slightly better armor on me.

I thought about trying a run and freeze approach to her -- I might just drop a blizzard and a lightning storm on top of her and exploit the hell out of dampened friendly fire. :)


Title: Re: Dragon Age
Post by: eldaec on January 13, 2010, 10:21:42 AM
Only time I've successfully won against the one on the mountain was when I cheesed her out - she got her head stuck in the landscape and couldn't move.

Drakeskin armour, warmth balms, + fire resistence up the wazoo, the axe amd the sword with +damage vs dragons, damage from mods and runes (not talent attacks) and three warriors + wynne spamming regeneration from way back over there.

Same recipe for Flemeth or the Dragons.


Title: Re: Dragon Age
Post by: Azuredream on January 13, 2010, 10:22:46 AM
Warriors have a skill that allows them to be immune to knockdown with Shield Wall up. Cone of Cold is really useful on the High Dragon & Flemeth. I think it's been said before but setting a tactic on all your melee and your tank to take a health pot when they get <50% (or whatever percent you want) is useful as well. 2h warriors with Indomitable activated are also immune to knockdown.


Title: Re: Dragon Age
Post by: taolurker on January 13, 2010, 10:42:01 AM
Two handed Indomitable also is immune to knockdown and the dragon Massive Attack.


Title: Re: Dragon Age
Post by: Ingmar on January 13, 2010, 11:09:28 AM
You can also cheese the high dragon with an entirely ranged party. Stay in the shadows under the little bridge thing and the dragon will just hop back and forth between the open spaces to either side and fireball you, but won't come under the bridge for melee. You'll still need healing, but the incoming damage is an order of magnitude less.

That said on my 2nd playthrough I really had no trouble dropping either dragon with a melee dominant strategy. The spell in the force line that increases armor penetration for the party is good for those fights.


Title: Re: Dragon Age
Post by: Raguel on January 13, 2010, 11:54:50 AM
You can also cheese the high dragon with an entirely ranged party. Stay in the shadows under the little bridge thing and the dragon will just hop back and forth between the open spaces to either side and fireball you, but won't come under the bridge for melee. You'll still need healing, but the incoming damage is an order of magnitude less.

That said on my 2nd playthrough I really had no trouble dropping either dragon with a melee dominant strategy. The spell in the force line that increases armor penetration for the party is good for those fights.

that's good to know. I wasn't sure that spell was doing its job, but then again I rarely use it.


Title: Re: Dragon Age
Post by: Velorath on January 13, 2010, 11:55:05 AM
Ostagar DLC is up on Xbox Live now (http://www.1up.com/do/newsStory?cId=3177594).  Supposed to be up for the PC later today.  No word on the PS3 version besides "later".


Edit: Also, people might be interested to know that Mass Effect 2 is up for pre-order on Steam now in both regular and digital deluxe editions.


Title: Re: Dragon Age
Post by: Morat20 on January 13, 2010, 12:21:27 PM
Ostagar DLC is up on Xbox Live now (http://www.1up.com/do/newsStory?cId=3177594).  Supposed to be up for the PC later today.  No word on the PS3 version besides "later".


Edit: Also, people might be interested to know that Mass Effect 2 is up for pre-order on Steam now in both regular and digital deluxe editions.
Since my work keeps me away from all the sites that might give me some info -- what's in the new DLC? I have the others (Stone Prisoner + Blood Armor with game, and bought Warden's Keep mostly for the stash), so what's it going for on Xbox Live?


Title: Re: Dragon Age
Post by: Velorath on January 13, 2010, 12:51:16 PM
Ostagar DLC is up on Xbox Live now (http://www.1up.com/do/newsStory?cId=3177594).  Supposed to be up for the PC later today.  No word on the PS3 version besides "later".


Edit: Also, people might be interested to know that Mass Effect 2 is up for pre-order on Steam now in both regular and digital deluxe editions.
Since my work keeps me away from all the sites that might give me some info -- what's in the new DLC? I have the others (Stone Prisoner + Blood Armor with game, and bought Warden's Keep mostly for the stash), so what's it going for on Xbox Live?

It goes for 400 MS points on Live which is about $4.99.  From what people are saying it's only about an hour long.


Title: Re: Dragon Age
Post by: CmdrSlack on January 13, 2010, 01:08:23 PM
So, having just finished warden's keep -- basically, you get a new merchant and some nifty armor out of it?

It was crazy late when I played through it, I guess I could have missed something really big.


Title: Re: Dragon Age
Post by: Ingmar on January 13, 2010, 01:10:51 PM
So, having just finished warden's keep -- basically, you get a new merchant and some nifty armor out of it?

It was crazy late when I played through it, I guess I could have missed something really big.

There's also the opportunity to get some weird new powers, a very, very badass sword, and whatever enjoyment you might derive from the actual process of playing through it.


Title: Re: Dragon Age
Post by: Morat20 on January 13, 2010, 01:13:53 PM
So, having just finished warden's keep -- basically, you get a new merchant and some nifty armor out of it?

It was crazy late when I played through it, I guess I could have missed something really big.
The new merchant has a box next to him -- stores about 100 or so items in it. There's a new set of armor, and there was a nice potion you could drink during the quest that gives you a nice set of powers. (You can, I suspect, still run up and quaff it).

Also, the merchant's brother is a swordsmith, and sooner or later you'll hit a random encounter that'll leave you staring at a meteor crater and you can grab yourself some meteor iron and he'll make you a pretty sweet sword out of it.


Title: Re: Dragon Age
Post by: Ingmar on January 13, 2010, 01:19:06 PM
I don't think you can go in again to get the potion actually? Maybe I'm misremembering.


Title: Re: Dragon Age
Post by: eldaec on January 13, 2010, 01:34:35 PM
You can't go in to the keep again once you leave.

I missed one of the visions in there and can't complete the quest as a result.


Title: Re: Dragon Age
Post by: Khaldun on January 13, 2010, 01:36:30 PM
BTW, I thought the whole sequence in the Fade from the Circle part of the storyline was just great. Really intuitive puzzle-making, very compelling.


Title: Re: Dragon Age
Post by: Ingmar on January 13, 2010, 01:40:08 PM
BTW, I thought the whole sequence in the Fade from the Circle part of the storyline was just great. Really intuitive puzzle-making, very compelling.

Yeah it seems to be a love it/hate it thing. I liked it, but the people who didn't REALLY didn't like it.


Title: Re: Dragon Age
Post by: eldaec on January 13, 2010, 01:41:59 PM
BTW, I thought the whole sequence in the Fade from the Circle part of the storyline was just great. Really intuitive puzzle-making, very compelling.

Yeah, it's fine first time through. But now play it a second and third time - see how long it takes to ....

a) get eye strain from the fucking awful post process effects that all games overdo now (can you seriously imagine a film maker getting away with 3 continuous hours of the filter used in the fade? Bullshit)
b) fall asleep
c) ragequit


Title: Re: Dragon Age
Post by: CmdrSlack on January 13, 2010, 01:46:34 PM
So, having just finished warden's keep -- basically, you get a new merchant and some nifty armor out of it?

It was crazy late when I played through it, I guess I could have missed something really big.
The new merchant has a box next to him -- stores about 100 or so items in it. There's a new set of armor, and there was a nice potion you could drink during the quest that gives you a nice set of powers. (You can, I suspect, still run up and quaff it).

Also, the merchant's brother is a swordsmith, and sooner or later you'll hit a random encounter that'll leave you staring at a meteor crater and you can grab yourself some meteor iron and he'll make you a pretty sweet sword out of it.

Ah cool. I got those powers, etc. No meteor crater yet, but hopefully "soon."


Title: Re: Dragon Age
Post by: Riggswolfe on January 13, 2010, 01:52:32 PM
BTW, I thought the whole sequence in the Fade from the Circle part of the storyline was just great. Really intuitive puzzle-making, very compelling.

Yeah, it's fine first time through. But now play it a second and third time - see how long it takes to ....

a) get eye strain from the fucking awful post process effects that all games overdo now (can you seriously imagine a film maker getting away with 3 continuous hours of the filter used in the fade? Bullshit)
b) fall asleep
c) ragequit

2nd and 3rd time in the Fade is fast and easy. You know where to go and what to do and so can blow through it with little problem.


Title: Re: Dragon Age
Post by: Riggswolfe on January 13, 2010, 01:53:50 PM
Ah cool. I got those powers, etc. No meteor crater yet, but hopefully "soon."

The easiest way to get the Meteor Crater cutscene is to circle the map between Flemeth's Hut, Denerim and Lake Callenhad. It's a rare encounter but the sword you can make is worth it. I think it's the best sword in the game.


Title: Re: Dragon Age
Post by: veredus on January 13, 2010, 06:44:05 PM
I have always gotten the cutscene for the meteor by travelling to Honnleath (sp?), even if already gotten Shale it seems to work.


Title: Re: Dragon Age
Post by: stray on January 13, 2010, 07:57:39 PM
The Fade gameplay is done well, but I think it'd probably be appreciated more without the fuzzy/dreamy atmosphere. It's already dumb to make people play through anything that looks the same for too long, let alone something that intentionally looks like crap.


Title: Re: Dragon Age
Post by: Raguel on January 13, 2010, 10:59:18 PM

I've never seen a company Fail harder at an update than Bioware with this RtO business. Well, outside of mmogs  :grin:


Title: Re: Dragon Age
Post by: Velorath on January 14, 2010, 10:46:44 AM
The DLC has apparently been pulled from Live due to some sort of bug with specializations.


Title: Re: Dragon Age
Post by: Raguel on January 22, 2010, 10:02:59 PM

http://social.bioware.com/forum/1/topic/9/index/699211/1

It's almost universal: ranger suxors. I just don't see it. Yes, I hate to have to re summon a pet when I zone, but IMO having a pet is like having a damage add + damage absorption + stun buff.  I guess I need to do another playthrough as duelist + assasin to compare.  :grin:

On second thought, I really should get ME1 from Steam so I don't feel like a schmuck when I pre-order ME2.



Title: Re: Dragon Age
Post by: Azazel on January 23, 2010, 07:18:16 AM
They're pimping a $40 expansion already on Steam. Good to see they're going for DLC, day-1 DLC and traditional expansions in an attempt to extract as much as money as possible via all of the existing channels.

I regret buying this now. I should have waited a year or so for the GoTY/Gold edition with all of this shit included. (as well as the no-doubt future exclusive DLC that can only be gotten through the inevitable GotY/Gold pack!)



Title: Re: Dragon Age
Post by: Lakov_Sanite on January 23, 2010, 08:36:28 AM
They're pimping a $40 expansion already on Steam. Good to see they're going for DLC, day-1 DLC and traditional expansions in an attempt to extract as much as money as possible via all of the existing channels.

I regret buying this now. I should have waited a year or so for the GoTY/Gold edition with all of this shit included. (as well as the no-doubt future exclusive DLC that can only be gotten through the inevitable GotY/Gold pack!)



Not worth it imo.  Dragon age was fun enough with an interesting if derivative story but I'm ok with waiting until a proper sequel.


Title: Re: Dragon Age
Post by: Goreschach on January 23, 2010, 12:32:00 PM
Yeah, fuck them. Three months out, and they'll have already whipped out enough content for ten dollars less the original box? My ass.


Title: Re: Dragon Age
Post by: Venkman on January 23, 2010, 12:33:06 PM
Would it help if they put in raiding?  :awesome_for_real:


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 23, 2010, 02:28:01 PM
Would it help if they put in raiding?  :awesome_for_real:

mmo's at least have a social aspect, using the same model for single player is just...not a good idea.


Title: Re: Dragon Age
Post by: Venkman on January 23, 2010, 02:40:54 PM
Different user experiences. DA:O is not adding DLC to fix a bunch of bugs like we pay an MMO monthly fee to get. It's adding more story for a game about story for players who want more of that story. Yes, I know people are all aflutter about launch-day DLC and whatnot. Whatever. There's nothing wrong with adding DLC. Not like anyone complained about all the DLC for Fallout 3.


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 23, 2010, 03:04:44 PM
Different user experiences. DA:O is not adding DLC to fix a bunch of bugs like we pay an MMO monthly fee to get. It's adding more story for a game about story for players who want more of that story. Yes, I know people are all aflutter about launch-day DLC and whatnot. Whatever. There's nothing wrong with adding DLC. Not like anyone complained about all the DLC for Fallout 3.

the problem is its NOT adding story, it's adding side quests. it's just half-life 2.1 2.2 2.3  nothing in this expansion will add new gameplay or change the world in any drastic way.  they're looking at mmo's and thinking "hey lets just add a few level, give new loot and some new areas to explore and we'll be rolling in gold"  that's what any person after a quick buck would think but mmo expansions(good ones) add a lot more than that and even if they dont, people dont expect that much since the draw of an mmo is not the storyline. 

i have as much desire to play a dragon age expansion pack as i do to go through and play resident evil or half-life as one of the side characters that i dont give a fuck about.  yes the gameplay in DA was enjoyable but i dont play rpg's for the combat, i play them for the story.  what's that? they're adding more story? yes and no.  they're adding new questlines sure, maybe even expanding on the universe but its not going to be nearly as extensive as the original game nor will it truly advance the storylines already set in place. 

this expansion is for people who read EU star wars books but frankly i and a majority of people are not going to be arsed to care, not at a full box price.


Title: Re: Dragon Age
Post by: Velorath on January 23, 2010, 03:08:50 PM
the problem is its NOT adding story, it's adding side quests.

The expansion is adding story.  In fact, IIRC from an interview about it, it's got a completely different cast of party members.


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 23, 2010, 03:21:59 PM
the problem is its NOT adding story, it's adding side quests.

The expansion is adding story.  In fact, IIRC from an interview about it, it's got a completely different cast of party members.

right, it's not the characters you know, it's a fucking side quest.  it's using the same game resources but changing the skins and adding a b-list cast of voice actors, have you never played a half-life mod? That's what this is.  You can dress it up as much as you like but you aren't getting the same amount of quality and content you got in DA and they are asking the same or near same price for it.
 that's unacceptable


Title: Re: Dragon Age
Post by: Velorath on January 23, 2010, 03:29:54 PM
A side quest would be if they just added a new area for you to explore like they do with the DLC.  Everything else you said is pure speculation on your part (especially the b-list cast of voice actor's part since Bioware seems to be pretty good at getting voice talent for their games).


Title: Re: Dragon Age
Post by: Venkman on January 23, 2010, 03:32:18 PM
right, it's not the characters you know, it's a fucking side quest.  it's using the same game resources but changing the skins and adding a b-list cast of voice actors, have you never played a half-life mod? That's what this is.  You can dress it up as much as you like but you aren't getting the same amount of quality and content you got in DA and they are asking the same or near same price for it.
 that's unacceptable

Fallout 3 DLC had plenty of side quests. It also had pushing-forward content on occasion. I don't think there's some hard and fast rule that Bioware is violating here, some decades only convention that's getting tossed out or anything. In fact, I can't really figure out why you care so deeply about it. They know they're not going to get a 100% tie ratio between original owners and DLC purchasers. So you're just part of that group they don't get.

This is Dragon Age Expanded Universe in the model of Clone Troopers or Tom Bombadil. Nothing wrong with that. Sequels push a story forward, or retcon stuff because they've got a bigger budget second go :-)


Title: Re: Dragon Age
Post by: tmp on January 23, 2010, 06:17:47 PM
right, it's not the characters you know, it's a fucking side quest.
It's not a side-quest, it's a followup. Your character continues their adventures after they've waved goodbye to the old pals. This does expand the main storyline just like say, ME2 expands the main storyline of ME even though it brings new characters to the table.

edit:
Yeah, fuck them. Three months out, and they'll have already whipped out enough content for ten dollars less the original box? My ass.
Their PC version team was supposedly done with their work for what's roughly a year now if i remember right. I guess they've been busy with more than just the Warden Keep DLC since then.


Title: Re: Dragon Age
Post by: Tebonas on January 24, 2010, 01:08:31 AM
I hate to break it to you Lakov, but "same engine for other games" is not something people discovered from MMOGs.

The SSI gold box games 20 years ago were 9 full price games with basically the same engine (11 if you count Buck Rogers).

Or if you want to go lower prices expansion packs: Ultima 7+Forge of Virtue, Ultima 7/II+Silver Seed.

I find that whole DLC business Bioware conducts appalling. And beyond buying their Collectors Edition, they will never see a dime from me on that. But an Expansion Pack a few months after the original game? Perfectly legit if it delivers enough content for the price.


Title: Re: Dragon Age
Post by: Venkman on January 24, 2010, 05:56:13 AM
Ok, time to ask: besides vague smoldering over a launch day DLC, what exactly is wrong with Bioware's DLC strategy? Not like Shale nor a storage container are absolutely required.


Title: Re: Dragon Age
Post by: eldaec on January 24, 2010, 06:07:25 AM
1) Too expensive.
2) The Shale strategy is a blatant grab at the first sale rights of the consumer.


Title: Re: Dragon Age
Post by: eldaec on January 24, 2010, 06:10:23 AM
Also, since you mention Fallout 3, everyone had the same complaint back then, too little content, too much reliance on giving away cheap overpowered bullshit (which I can do myself with console commands), costs too much.


The reason you didn't see so many posts about it was that the delay between launch and the DLC meant fewer people were interested in the first place.


Title: Re: Dragon Age
Post by: Venkman on January 24, 2010, 06:18:32 AM
Good summary. And that's exactly my point.

The only real difference is that Bioware decided to front load it. But that's it. These are all blatant money grabs. So? If people are willing to pay for it, they should go into development. Or, they should go into development only if people are willing to pay for it. I paid for Shale and am glad for it. I haven't gotten Warden's Keep but probably will. Because I enjoy the world enough to fund further development in it. Meanwhile, other people go buy L4D2 for whatever reason :-)

Would people feel the same if Bioware wasn't under EA now? I still feel like there's a residual bias there.


Title: Re: Dragon Age
Post by: Tebonas on January 24, 2010, 09:38:24 AM
The first day DLC is dangerously close to cutting content out of the complete game just to sell it to the customer again. Especially with it already being integrated into the core game (the NPCs that tell you to buy so-and-so to do his sidequest).

It just reeks of "press some more money out of the poor schmucks".


Title: Re: Dragon Age
Post by: Reg on January 24, 2010, 09:40:23 AM
I was particularly offended by the storage chest in Warden's Keep. Supposedly there was a technical problem preventing them from putting it into the regular game and yet a mod came out giving you a storage chest less than a week after the game was released.

edit : word fix


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 24, 2010, 09:44:14 AM
Pretty much they are selling you a car at full price and sell you the tires at an extra charge, even though they've had them in the back room the whole time.


Title: Re: Dragon Age
Post by: Koyasha on January 24, 2010, 10:03:37 AM
I found Warden's Keep a bit too expensive for the content, myself.  Just a bit.  A couple relatively minor tweaks - being able to re-enter the keep and a little more involvement after taking the place, as well as one more quest, particularly one that linked outside the keep, even a relatively short one, and it would have been just fine for me and I'd have had no complaints at all.

On the other hand I have nothing but praise for the Shale strategy.  It's trying to get rid of the secondary market, which is as far as I'm concerned a fine and reasonable thing to do, while giving people a choice if they do buy a secondhand copy, making it possible for the company to still make some profit.  I have no love for the used games market, and anything they can do to cut into that without causing me problems (like limited installs do, for example) is ok in my book.  The only issues I have with it are the same issues with anything that doesn't provide me physical media and especially anything that needs to be 'activated' online, but those are entirely separate issues, and they're common to a lot of things, not just DLC.

The launch day DLC I don't have an issue with.  Although it's the one thing I'd say people are somewhat justified in taking issue with, I don't care.  I'd rather pay extra for a little content that wouldn't have been in the game anyway, and having it available immediately instead of waiting a month or two for it is just fine in my book as well.

As for the expansion, I don't think much needs to be said.  Of course I'll buy it, and in the tradition of all the expansion packs BioWare has ever made, I expect that it'll be quite good.  If you think otherwise, you've gotten too cynical, I think.  Every expansion pack BioWare has ever released has been more than worth the cost, and all of them except for Tales of the Sword Coast essentially qualify as entire games in their own right.


Title: Re: Dragon Age
Post by: Reg on January 24, 2010, 10:18:13 AM
I'll buy the expansion but I have no intention of being nickel and dimed by DLC that offers an hour of play and a couple of over-powered items at 10 bucks a shot.


Title: Re: Dragon Age
Post by: eldaec on January 24, 2010, 10:44:08 AM
  I'd rather pay extra for a little content that wouldn't have been in the game anyway

Yes they would have.

I find it hard to get too outraged about, but lets be honest about this, shale and the keep are clearly central story elements that would have been in the game if not for a marketing strategy specifically designed to extract extra cash for features that look good in a trailer, to reduce players resistance to paying for DLC, steal the consumer's first sale rights, and all without making the price increase visible through sticker prices.

Return to Ostagar is much more a fallout 3 or oblivion style dlc. A cheap and easily ignored shot to tempt people with loot.  Shale and the Keep are much more manipulative, precisely because EA have just reviewed the initial design and looked for a couple of features that sound saleable, then ripped them out to charge extra.



I don't really have a problem with Dragon Age costing the price of the box plus shale/keep, the game is bigger than a typical single player game, I wouldn't really object to a higher sticker price. But manipulative is about the nicest way you can describe the route EA actually took.

Perhaps part of why I can be sanguine about this, is that EA's record suggests that DA and ME2 will be two of the last Bioware games worth playing anyhow - making the whole issue moot.


Title: Re: Dragon Age
Post by: eldaec on January 24, 2010, 10:46:02 AM
It's trying to get rid of the secondary market, which is as far as I'm concerned a fine and reasonable thing to do

What is reasonable about it?


Title: Re: Dragon Age
Post by: caladein on January 24, 2010, 10:51:19 AM
All extra content is a going to be an upsale.  Be it a $40 expansion pack or a $7 piece of DLC.

Is Warden's Keep $7 worth of fun?  Yes, especially as I've played it multiple times. 

Is Awakening going to be $40 worth of fun?  Probably, considering how much I like Dragon Age and how good BioWare expansions usually are.

(I'm not including Shale here because it's more the arbitrary get-money-from-used-sales "DLC" that all of EA is doing of late.  As someone who buys games almost exclusively via Steam or other similar services, they're all irrelevant as "extra content" to me.)


Title: Re: Dragon Age
Post by: Velorath on January 24, 2010, 10:55:11 AM
Pretty much they are selling you a car at full price and sell you the tires at an extra charge, even though they've had them in the back room the whole time.

A car won't go anywhere without the tires.  Dragon Age is a complete game without Warden's Keep.  Even the storage chest's usefulness is a little dubious.  It was so far out of the way that I've pretty much never used it.


Title: Re: Dragon Age
Post by: tmp on January 24, 2010, 11:01:34 AM
What is reasonable about it?
To be more exact it's trying to make some money from the second hand sales where otherwise there'd be none. Which is pretty reasonable from the money making standpoint.


Title: Re: Dragon Age
Post by: Reg on January 24, 2010, 11:03:09 AM
So when someone comes up with a way to charge you extra money that goes to the manufacturer when you buy a used car you'll be in favour of it?


Title: Re: Dragon Age
Post by: tmp on January 24, 2010, 11:08:01 AM
If there's car + service model being used by manufacturer to sell their product it basically means the 'car' part is worth only a part of price of the whole package. Compared to situation where the 'car' was the whole deal. Sucks for the guy who is trying to get rid of the car but if i'm the second hand buyer then it's hardly my problem.

(unless i'm the seller of course. But then it's not like i didn't know the situation before i made my purchase)


Title: Re: Dragon Age
Post by: Reg on January 24, 2010, 11:11:51 AM
I don't buy or sell used games so it doesn't affect me. But I don't see why I should be supportive of new and creative ways to increase prices when there's no benefit to the consumer.


Title: Re: Dragon Age
Post by: Velorath on January 24, 2010, 11:12:56 AM
So when someone comes up with a way to charge you extra money that goes to the manufacturer when you buy a used car you'll be in favour of it?

You mean like how some warranties aren't transferable to subsequent owners?


Title: Re: Dragon Age
Post by: rattran on January 24, 2010, 11:18:14 AM
Residual value is still value. I know a lot of people who buy console games knowing that they'll pay $60, but can then sell it/trade it and recoup some of that value. Removing resale ability reduces the initial 'value' of the game by removing residual value.



Title: Re: Dragon Age
Post by: Koyasha on January 24, 2010, 11:30:38 AM
Yes they would have.

I find it hard to get too outraged about, but lets be honest about this, shale and the keep are clearly central story elements that would have been in the game if not for a marketing strategy specifically designed to extract extra cash for features that look good in a trailer, to reduce players resistance to paying for DLC, steal the consumer's first sale rights, and all without making the price increase visible through sticker prices.

Return to Ostagar is much more a fallout 3 or oblivion style dlc. A cheap and easily ignored shot to tempt people with loot.  Shale and the Keep are much more manipulative, precisely because EA have just reviewed the initial design and looked for a couple of features that sound saleable, then ripped them out to charge extra.
Shale and the keep aren't central story elements.  The keep especially is completely and utterly divorced from the rest of the game.  It's a bolted-on addon that has zero effect on the rest of the game, is never, ever mentioned outside of the dialogues that are specifically part of the DLC, and if anything, is too separate from the game because some of the events that occur there should have more of an impact on the rest of the game, such as Avernus being able to tell you more about the Wardens and all sorts of things.  Shale, similarly, is never mentioned, never brought up, there never seems to be even the slightest hint of its existence unless you have the DLC installed.  That's not what content that has been cut feels like.  Every game I've ever played that has cut content of any significance has clear and obvious clues pointing toward the fact that 'something is missing'.  Look at Baldur's Gate 2 and the Twisted Rune, or Fallout 2 and the EPA for good examples of complete games that had partly completed content cut.  You can tell.  If there's content cut after having been developed and put into the game, especially a central story element, you can tell when it's missing because it's almost impossible to scour the game completely clean of any reference to it.
What is reasonable about it?
It's taking away a sale from the game company, doesn't really benefit the consumer all that much, and primarily spawns parasite middlemen that make a damned large profit from the resale while actively discouraging people from purchasing new games in favor of purchasing used ones, because they get more profit that way.  It also drives prices up for the customers that buy it new (and thus for the customers that buy it used, since the used prices are based on the new ones) or makes it necessary for producers to cut costs and thus reduces development budgets, since it means they sell less boxes.  None of those things are good for people who want to play more good games.

While there is some value to the consumer in the fact that you can sell or trade the game and recoup some of your value, that provides nothing to the creator, and more importantly, does absolutely nothing to encourage the production of more good games.


Title: Re: Dragon Age
Post by: CmdrSlack on January 24, 2010, 11:40:39 AM
Residual value is still value. I know a lot of people who buy console games knowing that they'll pay $60, but can then sell it/trade it and recoup some of that value. Removing resale ability reduces the initial 'value' of the game by removing residual value.



The thing is that ultimately, resale value for a video game is set by the resale shop owners. GameStop is only going to give you what it wants to give you for a used game. Given that the cost of "keeping" a game on GameFly and buying that same game used at GameStop are cheaper in favor of GameFly (if you don't factor in some portion of the monthly fee), obviously the secondary market value isn't exactly fixed.

It does nothing to harm the right of first sale. The purchaser of a new game still has the ability to re-sell the game. Whether that game is worth the same as another on the secondary market has no actual impact on the fact that one can still re-sell the game. If someone has a hard time finding a buyer for a really shitty game, does the shitty game design also act as an attack on the right of first sale?


Title: Re: Dragon Age
Post by: eldaec on January 24, 2010, 11:52:13 AM
So when someone comes up with a way to charge you extra money that goes to the manufacturer when you buy a used car you'll be in favour of it?

You mean like how some warranties aren't transferable to subsequent owners?

Yes, like this example of corporate sharp practice which is illegal in a fair number of countries.


Title: Re: Dragon Age
Post by: rattran on January 24, 2010, 11:57:26 AM
What I'm saying is that the $60 initial price of the game may be too high if you remove/reduce the trade-in/resale ability. $60 is too much for shitty games in any case. I don't buy used games, and I don't trade in games.

And resale price may be set by the reseller, but value is determined by customers. Just like initial sale price. Sure, you can price your 'turd-ina-box' at $59.99 (CE $69.99 with bronze turd action figure and bonus DLC) but if no one buys it, customers didn't agree that it's value matched.


Title: Re: Dragon Age
Post by: Venkman on January 24, 2010, 04:59:31 PM
Which is exactly what is going on here. Shale is no more a requirement than the storage chest from Warden's. They're both very valuable, but your game isn't fundamentally impacted by the lack of either. These are not required editions ripped from the core game just to try and get around an at-retail price cap with some nickel and dime bullshit. You can tell because even without them, most people won't ever play 100% of the game. There's more actual narrative-based content here than half the MMOs out there.

I know people like to kneejerk against new business models. And even after all this time and dethroning, people are still heavily biased towards anything even tangentially associated with EA. But DLCs are not any more an established business model than those scammy buy-fuel-for-*ville games on Facebook. It's all fluid.

And I particularly smirk at anyone bitching about non-required DLC purchases when they're off gladly paying to beta an MMO that's been out for a few years  :awesome_for_real:


Title: Re: Dragon Age
Post by: Azazel on January 25, 2010, 12:43:59 AM
Ok, time to ask: besides vague smoldering over a launch day DLC, what exactly is wrong with Bioware's DLC strategy? Not like Shale nor a storage container are absolutely required.

I can't see any reason at all that the DLC couldn't have been

1) Rolled into the main ganme as a free download. Like games used to do just a couple of years ago.
or
2) Rolled into the expansion pack.

How much DLC has this thing had so far now?


Oh, and here's my newdrage reasoning. Nothing to do with "EA hate".

The first day DLC is dangerously close to cutting content out of the complete game just to sell it to the customer again. Especially with it already being integrated into the core game (the NPCs that tell you to buy so-and-so to do his sidequest).

I was particularly offended by the storage chest in Warden's Keep. Supposedly there was a technical problem preventing them from putting it into the regular game and yet a mod came out giving you a storage chest less than a week after the game was released.



Title: Re: Dragon Age
Post by: Velorath on January 25, 2010, 03:16:28 AM
I know people like to kneejerk against new business models. And even after all this time and dethroning, people are still heavily biased towards anything even tangentially associated with EA. But DLCs are not any more an established business model than those scammy buy-fuel-for-*ville games on Facebook. It's all fluid.

It's just moral outrage for its own sake.  That's why you've got people here who support Steam with purchases all of a sudden becoming champions of the used game market.  They don't really give a shit, they just want something to bitch about.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 04:26:30 AM
You know, I never said anything about it. But now that you mention it, my Brother-In-Law is kind of screwed since I use Steam because he can't play the games I bought anymore after I finish them.

Thats more a rational thing than moral outrage, though. Swing and miss, Velorath.


Title: Re: Dragon Age
Post by: Lantyssa on January 25, 2010, 08:05:54 AM
If game companies wanted to increase the number of buyers and cut out the middle-men, they should lower the prices of their games instead of continually raising them and adding first-day DLC.  The Steam holiday sale showed pretty well just how crazy people will get if something is priced reasonably.  (And if it's on a Steam-like service, isn't resellable as Tebonas points out.)


Title: Re: Dragon Age
Post by: Velorath on January 25, 2010, 12:22:49 PM
Thats more a rational thing than moral outrage, though. Swing and miss, Velorath.

It's also unrelated to what was being discussed, but congrats on finding more things to bitch about.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 12:34:23 PM
You countered actual points against this kind of first day DLC with interpretations of other peoples motivations.

So maybe you should stop trolling the thread.


Title: Re: Dragon Age
Post by: Velorath on January 25, 2010, 12:49:10 PM
You countered actual points against this kind of first day DLC with interpretations of other peoples motivations.

I was specifically countering the people who suddenly became concerned about the used game market.

The first day DLC stuff I think has been countered with a number of factual points that people will ignore in favor of continued bitching.


Title: Re: Dragon Age
Post by: BitWarrior on January 25, 2010, 01:01:08 PM
I'm with Velorath on this one: people are bitching for the sake of bitching.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 01:11:46 PM
Then explain the advantage to the customer in this model.


Title: Re: Dragon Age
Post by: Velorath on January 25, 2010, 01:17:16 PM
Then explain the advantage to the customer in this model.

Which model, the DLC model in general or the free DLC for new purchases model?


Title: Re: Dragon Age
Post by: BitWarrior on January 25, 2010, 01:17:31 PM
Then explain the advantage to the customer in this model.

Explain how the world owes you this content.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 01:30:37 PM
Don't be daft, BitWarrior.

We are not talking about additional DLC here, nobody sane was bitching about that when Fallout did it (only about the shitty distribution system). We are talking about the fact that you could exactly SEE where they ripped out the content of the core game to repackage it. Thus giving us less value for the same money. Obviously and blatantly so.


I am talking about for-pay DLC on release, Velorath. Free DLC for new purchases might not be a bad idea to counter piracy (remember I buy almost exclusively steam, so I can't resell my games anyway. Other mileage may vary).


Title: Re: Dragon Age
Post by: Sky on January 25, 2010, 01:34:14 PM
Where they obviously ripped out the content they couldn't finish by the time the publisher pushed out the already very-slipped game, which was polished off after the disc was mastered and sold for a small cost to defray they extra time/bandwidth/whatever?

Yeah, they should've waited a week for no other reason than calming the nerd panties.


Title: Re: Dragon Age
Post by: BitWarrior on January 25, 2010, 01:36:39 PM
Don't be daft, BitWarrior.

We are not talking about additional DLC here, nobody sane was bitching about that when Fallout did it (only about the shitty distribution system). We are talking about the fact that you could exactly SEE where they ripped out the content of the core game to repackage it. Thus giving us less value for the same money. Obviously and blatantly so.


I am talking about for-pay DLC on release, Velorath. Free DLC for new purchases might not be a bad idea to counter piracy (remember I buy almost exclusively steam, so I can't resell my games anyway. Other mileage may vary).

Perhaps understanding the release timelime might help you a bit.

The game was slated for release March 2009, when they suddenly delayed the game when they made the executive decision to release the game on all platforms (PS3, 360, and PC) simultaneously. Throughout the next 8 months, the development team continued to work on what was their next project - the Wardens Keep content. They, appropriately enough, finished the content roughly around the time the game was going to release, and thus the game had some zero-day DLC.

Honestly, I have no problem with this, and hopefully now that you're equipped with new information, nor will you.


Title: Re: Dragon Age
Post by: Ingmar on January 25, 2010, 01:44:33 PM
I don't "exactly see" where the DLC was ripped out of the game. The Warden's Keep content in particular is fairly clearly 'bolted on' to the rest of the game. I haven't tried playing without Shale to see if the game still drops crystals and such, but that stuff story-wise is awfully modular too.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2010, 01:47:48 PM
I'm still trying to figure out how either the Blood Armor, Shale, or the Warden's Keep DLC was "obviously ripped from the game so you could see where it was missing".

Shale and Warden's Keep were fun, but had zip to do with the plot, propelled the story along in exactly no way, and really could have never existed without a single problem.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 01:50:38 PM
My problem is with the Stone Warrior, not with the Wardens Keep. Shale is too well integrated into the core game to be an afterthought or a new project.

Mind you, as long as I get that stuff with my Collectors Edition without too much hassle, I don't care all that much about the additional cost. Hell, I bought Mass Effect three times, I'm Biowares bitch anyway. And at least Bioware knows how to give English content to people in non-english countries in contrast to the Microsoft retards. For that I have to be eternally grateful.

It all sets a bad precedent. I don't want to guess what was planned for the original game and what can be safely ignored. I am a lazy fucker, and I want to buy my game, play it and forget about it until the next expansion.

Edit to answer Morat: Shale had not only dialog with the other party members, her backstory was fairly well integrated into the Dwarven subplot with the Forge. The whole game is modular, thats how Bioware creates their games nowadays.


Title: Re: Dragon Age
Post by: Velorath on January 25, 2010, 01:55:35 PM
My problem is with the Stone Warrior, not with the Wardens Keep. Shale is too well integrated into the core game to be an afterthought or a new project.

Mind you, as long as I get that stuff with my Collectors Edition without too much hassle, I don't care all that much about the additional cost. Hell, I bought Mass Effect three times, I'm Biowares bitch anyway. And at least Bioware knows how to give English content to people in non-english countries in contrast to the Microsoft retards. For that I have to be eternally grateful.

It all sets a bad precedent. I don't want to guess what was planned for the original game and what can be safely ignored. I am a lazy fucker, and I want to buy my game, play it and forget about it until the next expansion.

Edit to answer Morat: Shale had not only dialog with the other party members, her backstory was fairly well integrated into the Dwarven subplot with the Forge.

Well, the Shale DLC is free (for anyone who buys the game new anyway, collector's edition or not).  As Stormwaltz mentioned earlier in the thread, it was originally cut during development since they weren't going to have enough time to finish it before the original release date.  When the game got delayed, they ended up having time to complete it after all.


Title: Re: Dragon Age
Post by: BitWarrior on January 25, 2010, 01:55:52 PM
Wait, so your big complaint is that they did a great job integrating Shale into the game?

And isn't Shale *completely free* if you, you know...bought the game?

Quote
Every new retail box of DA:O contains a promotional code on a promotional code card which when redeemed provides a free download of The Stone Prisoner. Digital purchases of DA:O will have the code emailed.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2010, 01:58:52 PM
My problem is with the Stone Warrior, not with the Wardens Keep. Shale is too well integrated into the core game to be an afterthought or a new project.
Are you playing a different game than me? Shale's completely unintegrated. It's pretty obvious they tossed him in as another tank option, seeded his 'gifts' around (almost all as VENDOR items -- which should be a clue there), and basically made him a more versatile type of Dog.

He's uninvoled in ANY story plot other than his own (except for a bit in the Anvil of the Void). Alistair, Morrigan, and even Dog are more involved in the plot. So's Leliana.

Shale's very obviously a last minute addition, not a character built into the game from the beginning. How is he "wlell integrated into the core game"?


Title: Re: Dragon Age
Post by: Zar on January 25, 2010, 02:03:44 PM
As support for the idea that all of the DLC is completely unnecessary to the "core" game, I can say that in my first playthrough of the game I had none of the DLC (as it had been acquired by, ahem, extra-legal means) and the game felt entirely complete as is.  There were no gaping discontinuities or inconsistencies which made me wonder "huh, I wonder what they had planned to put here but didn't?".

Of course since then I've purchased the game and the DLC, and the game is richer for it.  But the DLC was by no means content which was stripped out of the core game for the purpose of selling it to gullible consumers.


Title: Re: Dragon Age
Post by: Tebonas on January 25, 2010, 02:07:12 PM
Ah, I only ever saw the collectors edition advertisement, and it made it look like an Exclusive:

Quote
Contains the full version of Dragon Age Origins plus:

3 exclusive in-game items

    * Bergen's honor
    * Grimoire of the Frozen Wastes
    * Final Reason

Exclusive cloth map of the world

The Stone Prisoner downloadable bonus quest and downloadable character, Shale

Downloadable Blood Dragon Armor for both Dragon Age: Origins and Mass Effect 2

My fault then, I still think it looked bad the way they did it. But I acknowledge that may just be bad timing.

And Morat, Shale is better integrated than Sten and Zevran and about as good as Oghren.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2010, 02:15:25 PM
And Morat, Shale is better integrated than Sten and Zevran and about as good as Oghren.
No he isn't. Shale's areas are too obviously added on, whereas Sten's located right at Lothering when you're ready for a good scrapper -- and his backstory actually involves regular areas of the game. Zevran's the assassin sent to kill you -- a rather important plot point, as it shows Loghain has noticed you're alive and can't be having with that, and the whole Antivian Crows thing is built into Denerim proper.

Shale's....from a standalone dungeon that's not connected to the game, and his part of the Deep Roads is...not connected to the rest.

He's got a more lengthy storyline and his own areas, because he's a DLC --- Zevran is actually part of the core storyline, and while Sten is kinda boring as a character, he's a two-handed fighter you get well before you have a shot at getting Ogren. You also get him early enough to make him a tank.

And for the record, the standard copy of Dragon Age comes with Stone Prisoner and the Blood Armor set. (Mine was a Christmas Gift, and had both). And the key works for something on Mass Effect 2, but I can't remember what.


Title: Re: Dragon Age
Post by: Rasix on January 25, 2010, 02:22:38 PM
And Morat, Shale is better integrated than Sten and Zevran and about as good as Oghren.
No he isn't.

Someone obviously wasn't paying attention to the quests.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2010, 02:34:14 PM
Someone obviously wasn't paying attention to the quests.
Ack. Caught out. I'm still surprised they haven't fixed the bug with Bella and her crystals in Redcliffe.


Title: Re: Dragon Age
Post by: Venkman on January 25, 2010, 03:06:42 PM
People keep talking about "bad precedent" as if this is some new thing. We're the cause of all these nickle-and-dime after-market practices, for all the little crap we've been willing to buy over the years. We have no business complaining about it.

Back on topic: where is Leliana? The Pearl in Deneroth? For some reason I've never come across her.


Title: Re: Dragon Age
Post by: Trippy on January 25, 2010, 03:14:38 PM
Back on topic: where is Leliana? The Pearl in Deneroth? For some reason I've never come across her.
She is/was in Lothering.


Title: Re: Dragon Age
Post by: eldaec on January 25, 2010, 03:15:20 PM
If you left Lothering without her she's dead now.

Hero.


Title: Re: Dragon Age
Post by: eldaec on January 25, 2010, 03:22:15 PM
As support for the idea that all of the DLC is completely unnecessary to the "core" game, I can say that in my first playthrough of the game I had none of the DLC (as it had been acquired by, ahem, extra-legal means) and the game felt entirely complete as is.  There were no gaping discontinuities or inconsistencies which made me wonder "huh, I wonder what they had planned to put here but didn't?".

You can say the same for the entire Elven main quest.

Or the mage one.

Or the alienage.

Or Lothering.

I wouldn't say they did a bad job of removing Shale (probably at a very early stage). But do you honestly believe they wrote/recorded all the Shale's dialog separately? Planned the anvil of the void then thought 'oh hay lets add all this Shale extra shit'?


Title: Re: Dragon Age
Post by: Venkman on January 25, 2010, 04:47:54 PM
If you left Lothering without her she's dead now.

Hero.

lol.

Huh. Had to look it up. I'm not sure I ever actually entered that Tavern. Never did convince the Chantry to release Sten to me either. I kept thinking about going back there now that I'm all big and bad, and roll that place until they undo the locks (or maybe bring Zevran to do them for me). You saying once I leave Lothering there ain't no going back? Never got so far in my conviction to bother checking the map.


Title: Re: Dragon Age
Post by: Trippy on January 25, 2010, 04:57:38 PM
You can still go back to it if you haven't completed one of the main quests yet (where you go around "recruiting" your Grey Warden treaty army).


Title: Re: Dragon Age
Post by: Venkman on January 25, 2010, 05:01:06 PM
Bah. Ok, thanks.


Title: Re: Dragon Age
Post by: taolurker on January 25, 2010, 05:02:04 PM
There is a mod that allows you to go back after, but yeah basically what Trippy said.

The way to get Sten released is to have Leliana in your party when you talk to the Chantry mother.


Title: Re: Dragon Age
Post by: Venkman on January 25, 2010, 05:11:29 PM
Huh. Shoulda gone to that bar then  :grin:


Title: Re: Dragon Age
Post by: BitWarrior on January 25, 2010, 05:21:37 PM
There is a mod that allows you to go back after, but yeah basically what Trippy said.

Why? It's not like the game is going to break or anything, and with this the next playthrough will be completely different. Keep with what he's got.

One of the many ways to get Sten released is to have Leliana in your party when you talk to the Chantry mother.

Fixed that for you.


Title: Re: Dragon Age
Post by: Lakov_Sanite on January 25, 2010, 05:28:11 PM
my rogue just picked the lock before even talking to him and he joined.  who needs dialog!


Title: Re: Dragon Age
Post by: Venkman on January 25, 2010, 05:41:55 PM
Didn't have a Rogue at that point. In fact, even though I've befriended Zevran even though he tried to kill me, I haven't used him at all. I prefer the direct approach :-) Probably missing out on a lot of the loots though.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2010, 05:51:01 PM
I wouldn't say they did a bad job of removing Shale (probably at a very early stage). But do you honestly believe they wrote/recorded all the Shale's dialog separately? Planned the anvil of the void then thought 'oh hay lets add all this Shale extra shit'?
Considering Shale's comment in game about being "cut down to size" was a reference to Shale's  model having to be shrunk so it could fit through doors, I really do think Shale was an idea that came a lot later.

Most especially because there's an entire seperate area for her to recover her heritage, instead of merely stumbling across it in the already packed Deep Roads.


Title: Re: Dragon Age
Post by: Koyasha on January 26, 2010, 10:12:23 AM
You can say the same for the entire Elven main quest.

Or the mage one.

Or the alienage.

Or Lothering.

I wouldn't say they did a bad job of removing Shale (probably at a very early stage). But do you honestly believe they wrote/recorded all the Shale's dialog separately? Planned the anvil of the void then thought 'oh hay lets add all this Shale extra shit'?
They have stated that Shale was originally planned as one of the party members, the dialogue was recorded during the initial design and so on, but some bugs (particularly the too big for doors thing) were going to make it necessary to not include the character because they wouldn't be able to make it work for the original release date.  However since the game was delayed in order to achieve the simultaneous multi-platform launch, they were able to hammer out the problems and include Shale, so they included the Stone Prisoner with every copy of the game. 

The character was apparently always designed to be a secondary part of the game, integrated but not crucial, which is why she's never mentioned in any dialogue and there's absolutely no hint of her existence if you don't have the DLC installed.

But again, and to press the point, Shale isn't DLC in the sense that you're expected to pay extra to get that content.  Shale is part of the game, and is included in every single copy.  Only if you acquire the game secondhand would you have to pay for that "DLC."


Title: Re: Dragon Age
Post by: Reg on January 26, 2010, 10:28:58 AM
That makes sense. I think Shale is every bit as central a character as Sten, Leliana and Zhevran. You can miss all three of those and not even know it if you skip something or make a wrong decision.  I think the only truly central characters are Alistair and Morrigan.


Title: Re: Dragon Age
Post by: eldaec on January 26, 2010, 10:43:51 AM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

From very to not very integrated, I'd rate them...



Alastair, Loghain

Shale
Oghren


Morrigan


Barkspawn
Leliana, Zevran, Sten, Wynne


Title: Re: Dragon Age
Post by: stray on January 26, 2010, 11:10:56 AM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

"All you'd miss out on.." I'd say that was pretty big.. considering that leaves you with what..? One option for an ending? I mean, it wasn't the greatest ending either way, but it ceases to be a Bioware game with just one ending.


Title: Re: Dragon Age
Post by: CmdrSlack on January 26, 2010, 11:13:53 AM
Barkspawn? Ok, I missed something in my first playthrough....


Title: Re: Dragon Age
Post by: Ingmar on January 26, 2010, 11:14:28 AM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

"All you'd miss out on.." I'd say that was pretty big.. considering that leaves you with what..? One option for an ending? I mean, it wasn't the greatest ending either way, but it ceases to be a Bioware game with just one ending.

Two options for an ending.


Title: Re: Dragon Age
Post by: tmp on January 26, 2010, 11:25:33 AM
Barkspawn? Ok, I missed something in my first playthrough....
Just a meme (http://www.penny-arcade.com/comic/2009/11/6/) probably.


Title: Re: Dragon Age
Post by: Raguel on January 26, 2010, 11:32:50 AM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

"All you'd miss out on.." I'd say that was pretty big.. considering that leaves you with what..? One option for an ending? I mean, it wasn't the greatest ending either way, but it ceases to be a Bioware game with just one ending.

Two options for an ending.

Oh I thought only female characters get two options, depending on their relationship with Alistair. Does it work the same way with male chars?


Title: Re: Dragon Age
Post by: Morat20 on January 26, 2010, 11:49:07 AM
Oh I thought only female characters get two options, depending on their relationship with Alistair. Does it work the same way with male chars?
I'll go ahead and spoiler this:


For the record, Barkspawn is an awesome name for the dog. That's pretty much his name, as far as I'm concerned.


Title: Re: Dragon Age
Post by: BitWarrior on January 26, 2010, 12:20:31 PM
I had the dog in my party the entire time through a playthrough, and I got next to zero diaglog with it. My other party members were Sten and Morrigan - whom themselves actually became rather boring. Not sure what I did wrong or perhaps Dog just doesn't have much dialog with those specific characters.


Title: Re: Dragon Age
Post by: caladein on January 26, 2010, 12:32:10 PM
Dog was worth having around if only to put a purpose to all those "Landmarks".  I also remember him doing the "Party Member Interjects During Dialogue" once or twice... maybe,


Title: Re: Dragon Age
Post by: stray on January 26, 2010, 12:33:25 PM
I want do a new playthrough with just a Bow Ranger and Dog.

I mean, just those and the other untalkable pet.  :grin:


Title: Re: Dragon Age
Post by: Slyfeind on January 26, 2010, 12:35:42 PM
Dog's most entertaining moments are in camp, imo.

Is there any way to get Alistair to marry, keep him in the party, not kill Loghain, and have Loghain sacrifice himself at the end?


Title: Re: Dragon Age
Post by: Morat20 on January 26, 2010, 12:48:21 PM
Dog's most entertaining moments are in camp, imo.

Is there any way to get Alistair to marry, keep him in the party, not kill Loghain, and have Loghain sacrifice himself at the end?
No.

And Barkspawn was worth it just for the first time I went into Denerim with him. Or Morrigan bitching to him in camp. Talk to him in camp until he stops offering anything but "pet or leave Barkspawn".

Since my current party is Archer/Rogue Me, Wynn w/Bonus Damage, Shale and Barkspawn -- I'm having fun. Sadly, Barkspawn WILL be replaced with Oghren later, because Oghren is a raging killing machine that nothing can stop.


Title: Re: Dragon Age
Post by: Ingmar on January 26, 2010, 01:59:33 PM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

"All you'd miss out on.." I'd say that was pretty big.. considering that leaves you with what..? One option for an ending? I mean, it wasn't the greatest ending either way, but it ceases to be a Bioware game with just one ending.

Two options for an ending.

Oh I thought only female characters get two options, depending on their relationship with Alistair. Does it work the same way with male chars?



Title: Re: Dragon Age
Post by: sidereal on January 27, 2010, 12:55:38 PM
Just skimming the last couple of pages on DLC rage and Shale, so I might be redundant, but in retrospect I regret installing the Shale DLC, even though it was free.

Shale's an okay tank, but she's boring as fuck to play.  Assuming you're tanking with her, she stays in Heart of Stone or whatever the entire fight, which gives her access to a whole 3 special abilities.  If you like to coast in battles, that might be attractive, but I like to micromanage and pull off carefully timed abilities.  And Shale has very few.  Total bore.  Also, leveling her offers almost no satisfaction.  She only has one set of abilities, and going to max level will get them all.  And if you're tanking her (as most people would), only one of the lines is even used, so after level 9 or so you don't get any new abilities of use when she levels.  I ran her as my main tank for about half my runthrough, then switched over to Alistair out of boredom.

And unless you're really sure you're going to run Shale in your party the whole campaign, you should absolutely not install the Stone Prisoner DLC, because if you do, you 1) need to be logged into your Bioware account to even start the game (so it can verify you own the DLC) and 2) will get a lot of useless crystal drops.


Title: Re: Dragon Age
Post by: eldaec on January 27, 2010, 05:07:59 PM
If you kicked Morrigan, all you'd miss out on is her sidequest and the ability to save both Grey Wardens in the finale.

"All you'd miss out on.." I'd say that was pretty big.. considering that leaves you with what..? One option for an ending? I mean, it wasn't the greatest ending either way, but it ceases to be a Bioware game with just one ending.

Two options for an ending.

Oh I thought only female characters get two options, depending on their relationship with Alistair. Does it work the same way with male chars?




Title: Re: Dragon Age
Post by: Ingmar on January 27, 2010, 05:14:49 PM
I was going on how the achievements define an 'ending'.


Title: Re: Dragon Age
Post by: Koyasha on January 28, 2010, 02:16:49 AM
Just skimming the last couple of pages on DLC rage and Shale, so I might be redundant, but in retrospect I regret installing the Shale DLC, even though it was free.

Shale's an okay tank, but she's boring as fuck to play.  Assuming you're tanking with her, she stays in Heart of Stone or whatever the entire fight, which gives her access to a whole 3 special abilities.  If you like to coast in battles, that might be attractive, but I like to micromanage and pull off carefully timed abilities.  And Shale has very few.  Total bore.  Also, leveling her offers almost no satisfaction.  She only has one set of abilities, and going to max level will get them all.  And if you're tanking her (as most people would), only one of the lines is even used, so after level 9 or so you don't get any new abilities of use when she levels.  I ran her as my main tank for about half my runthrough, then switched over to Alistair out of boredom.

And unless you're really sure you're going to run Shale in your party the whole campaign, you should absolutely not install the Stone Prisoner DLC, because if you do, you 1) need to be logged into your Bioware account to even start the game (so it can verify you own the DLC) and 2) will get a lot of useless crystal drops.
I agree that Shale's combat is really rather boring overall, since it's really not that beneficial to switch modes often.  You just stay in tank mode forever and that's it.  Interesting character though, fun banter and lots of amusing interjections - and I haven't even played a full game with Shale as a main party member. 

As for the being logged into your Bioware account, that seems to be an odd issue, because I thought the same thing myself - then I disconnected my computer from the internet entirely and had no problems playing a game with Shale.  On the other hand it does sometimes bitch if I am connected to the internet but try to load the game before it finishes logging into the Bioware account.

Oh, and if you want to deactivate any DLC for a particular playthrough, just uncheck it in your DLC menu, none of the stuff will appear.


Title: Re: Dragon Age
Post by: caladein on January 30, 2010, 02:35:53 PM
Return to Ostagar (http://dragonage.bioware.com/addon/rto) is out for PC/360, for reals apparently.  Has anyone picked it up?

Kind of a terrible time for it come out as I'm still playing through Mass Effect 2 so I'll be waiting for a while.


Title: Re: Dragon Age
Post by: Venkman on January 30, 2010, 02:43:19 PM
Yea, I'm in the same boat. I am enjoying ME2 too much to finish up DA:O, but am glad that there looks to be a lull for awhile. Honestly, while ME2 and DA:O are completely different games, I've still got a preference for fantasy so am eager to get back :-)


Title: Re: Dragon Age
Post by: Raguel on January 31, 2010, 06:41:19 PM


Personally I can't wait for both the DLC and expansion to come out so I can play them and bitch about how they weren't worth the money.  :awesome_for_real:

For some reason, I found the ME1 hard to get into.  The combat is fun, if a bit difficult for someone who has the reflexes of a dead 70 yr old.  :-P  For some reason, things like the Landsmeet and the Saren (sp) bit in ME just kill my enjoyment. Maybe it would be different if I thought of my character as a Batman-type.


Title: Re: Dragon Age
Post by: rk47 on February 01, 2010, 01:44:23 AM
Yep for all the Renegade and XTREME actions Shepard is allowed to take you still end up being the Council's bitch.
At least until the final 10% of the game where the decision is so easy to make.


Title: Re: Dragon Age
Post by: Morat20 on February 01, 2010, 10:12:19 AM
Return to Ostagar (http://dragonage.bioware.com/addon/rto) is out for PC/360, for reals apparently.  Has anyone picked it up?

Kind of a terrible time for it come out as I'm still playing through Mass Effect 2 so I'll be waiting for a while.
I picked it up -- was planning on running there today. If I have time, once I get home.

I spent yesterday cursing my way through the Majorlie (or whatever her name is -- Leliana's Bard Friend) fight. I was gimped because Leliana has to be in the party (and I wasn't using her, so her gear was for crap and she wasn't levelled to be a companion to MY archer rogue).

Took me three tries. Finally managed it with clever switching between Shale's Stoneheart and Pulverizing Blows (quake is nice), remembering I gave Wynne Forcefield (to take Majorlie out of the equation) and some acid flasks. It's the nasty crossfire from the mages + annoying guards + hard-hitting bard.


Title: Re: Dragon Age
Post by: Merusk on February 01, 2010, 04:36:04 PM
Yep for all the Renegade and XTREME actions Shepard is allowed to take you still end up being the Council's bitch.
At least until the final 10% of the game where the decision is so easy to make.

It's REALLY, REALLY easy to justify it to yourself, even on a Paragon play through.


Title: Re: Dragon Age
Post by: Riggswolfe on February 02, 2010, 06:16:55 AM
Yep for all the Renegade and XTREME actions Shepard is allowed to take you still end up being the Council's bitch.
At least until the final 10% of the game where the decision is so easy to make.

It's REALLY, REALLY easy to justify it to yourself, even on a Paragon play through.


Edit: Changed in response to me being mistaken about which game they were talking about.


Title: Re: Dragon Age
Post by: CmdrSlack on February 02, 2010, 06:49:11 AM
Yep for all the Renegade and XTREME actions Shepard is allowed to take you still end up being the Council's bitch.
At least until the final 10% of the game where the decision is so easy to make.

It's REALLY, REALLY easy to justify it to yourself, even on a Paragon play through.


I think they're talking about ME, not ME2.


Title: Re: Dragon Age
Post by: Meester on February 02, 2010, 07:38:13 AM
Dragon Age is a good game although I abandoned my dwarf character to be a blood mage. Shame Loghain comes so late. Can't wait for Awakening either.


Title: Re: Dragon Age
Post by: angry.bob on February 02, 2010, 08:34:26 AM
Yeah, I'm restarting too. I somehow managed to block myself from doing some of the character side quests and one of the area quests halfway through the first area after Lothring. Plus my character sucked. But at least the porno movie romance cutscene mod is out now.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 02, 2010, 08:41:12 AM
But at least the porno movie romance cutscene mod is out now.

Please explain.


Title: Re: Dragon Age
Post by: Polysorbate80 on February 02, 2010, 09:53:57 AM
Yep for all the Renegade and XTREME actions Shepard is allowed to take you still end up being the Council's bitch.
At least until the final 10% of the game where the decision is so easy to make.

It's REALLY, REALLY easy to justify it to yourself, even on a Paragon play through.

Am I the only person that saved the council? I figured, sure, they deserve a hot laser enema, but everyone already hates the humans enough as it it.

Come to think of it, I think starting ME2 with a new character defaults to all the opposite possible carryover options than what I ended ME1 with (I saved the council, kept wrex alive, killed off the irritating human guy who was supposed to be my love interest).  Apparently I play the game wrong or something.


Title: Re: Dragon Age
Post by: tmp on February 02, 2010, 10:21:59 AM
But at least the porno movie romance cutscene mod is out now.

Please explain.
i'm guessing http://www.dragonagenexus.com/downloads/file.php?id=548


Title: Re: Dragon Age
Post by: caladein on February 02, 2010, 10:59:18 AM
Am I the only person that saved the council? I figured, sure, they deserve a hot laser enema, but everyone already hates the humans enough as it it.

Come to think of it, I think starting ME2 with a new character defaults to all the opposite possible carryover options than what I ended ME1 with (I saved the council, kept wrex alive, killed off the irritating human guy who was supposed to be my love interest).  Apparently I play the game wrong or something.

No, that was my first playthrough on 360.  Paragon Male Infiltrator, saved Council/Wrex, killed Kaiden, slept with Ashley.  Over all a nice guy.

I only did my Renegade playthrough on ME2 PC first because it lined up well enough with canonical Shepard (except for the saving Kaiden business as a female, that guy's lame).


Title: Re: Dragon Age
Post by: Velorath on February 08, 2010, 06:10:30 PM
Couple bits of news from EA's recent Q3 financial reports:

Dragon Age has sold 3.2 million copies. (http://investor.ea.com/releasedetail.cfm?ReleaseID=443674)

Untitled Dragon Age game is expected for Q1 2011 on consoles, handhelds, and PC (also Dead Space 2). (http://investor.ea.com/releasedetail.cfm?ReleaseID=443622)


Title: Re: Dragon Age
Post by: Tuncal on February 09, 2010, 05:21:15 PM
I think the 3.2 million number is sold-in, or shipped copies. I hear that actual sells are around 2.7 million, which is not bad at all for an old school RPG. I'm very happy they're not pulling the plug on the series.


Title: Re: Dragon Age
Post by: Venkman on February 09, 2010, 07:01:26 PM
Yep. Sold in. Not sold through. As in, retailers ordered that many but consumers haven't bought that many.

That we know about anyway, since this number doesn't include Steam or other digital download marketplaces.


Title: Re: Dragon Age
Post by: Paelos on February 09, 2010, 07:57:16 PM
I really liked the game until I realized later on that I suck at playing anything ranged. I just like melee, /sigh.


Title: Re: Dragon Age
Post by: Merusk on February 09, 2010, 09:25:17 PM
Yep. Sold in. Not sold through. As in, retailers ordered that many but consumers haven't bought that many.

That we know about anyway, since this number doesn't include Steam or other digital download marketplaces.

Pft.. if we start counting digital sales of PC games to PC gamers, what next?  Neilson counting DVR viewings and Hulu/ Network Site viewings?  that's madness and might give a more accurate picture but doesn't benefit big box stores/ advertisers!


Title: Re: Dragon Age
Post by: Riggswolfe on February 10, 2010, 07:00:31 AM
Couple bits of news from EA's recent Q3 financial reports:

Dragon Age has sold 3.2 million copies. (http://investor.ea.com/releasedetail.cfm?ReleaseID=443674)

Untitled Dragon Age game is expected for Q1 2011 on consoles, handhelds, and PC (also Dead Space 2). (http://investor.ea.com/releasedetail.cfm?ReleaseID=443622)

You know, I find myself wondering what the hell that untitled game could possibly be. That's damn quick for it to be another RPG. That leaves little time for writing dialogue and such. I have a sneaky suspicion it's being done by a non-Bioware studio and is just using the IP but I'm not sure what it'll actually be. My worst fear is some kind of cheesy RTS or something.


Title: Re: Dragon Age
Post by: murdoc on February 10, 2010, 09:27:46 AM

Untitled Dragon Age game is expected for Q1 2011 on consoles, handhelds, and PC (also Dead Space 2). (http://investor.ea.com/releasedetail.cfm?ReleaseID=443622)


God of Dragon War Age.


Title: Re: Dragon Age
Post by: eldaec on February 10, 2010, 03:43:38 PM
Couple bits of news from EA's recent Q3 financial reports:

Dragon Age has sold 3.2 million copies. (http://investor.ea.com/releasedetail.cfm?ReleaseID=443674)

Untitled Dragon Age game is expected for Q1 2011 on consoles, handhelds, and PC (also Dead Space 2). (http://investor.ea.com/releasedetail.cfm?ReleaseID=443622)

You know, I find myself wondering what the hell that untitled game could possibly be. That's damn quick for it to be another RPG.

This is EA, this is how they work, they'll be looking for Bioware to select the key franchises and to deliver a product every year.

Another DA game (it will be shorter) using the same engine and mechanics should be perfectly achievable in a year.


Title: Re: Dragon Age
Post by: Strazos on February 10, 2010, 06:45:14 PM
Then again, Dragon Age was planned as a trilogy or whatever, so it's not like they have to make another game from scratch.


Title: Re: Dragon Age
Post by: Raguel on February 15, 2010, 11:07:43 AM

So apparently DLC items won't be ported over to Awakenings. This news has been well received by fans.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 15, 2010, 12:20:26 PM

So apparently DLC items won't be ported over to Awakenings. This news has been well received by fans.

Huh? I'm not even sure what that means. As in if you have the dlc armor, you wont be able to use it when you port a character over?


Title: Re: Dragon Age
Post by: Malakili on February 15, 2010, 02:23:26 PM

So apparently DLC items won't be ported over to Awakenings. This news has been well received by fans.

Huh? I'm not even sure what that means. As in if you have the dlc armor, you wont be able to use it when you port a character over?

I thought that is what he meant, but it made to sense in context.  Maybe that all the prior DLC won't be bundled with it, like is sometimes done?


Title: Re: Dragon Age
Post by: Merusk on February 15, 2010, 03:23:36 PM
No, pretty sure he means that the DLC you bought won't work in the x-pac.  The last line was irony.

Checked Bioware's forum, sure enough you can't use your DLC in Awakenings.  Obviously so you buy more.


http://social.bioware.com/forum/Dragon-Age-Origins/Dragon-Age-Origins-Awakening-General-Discussion/Why-is-no-dlc-gear-in-expansion-policy-a-problem-1229246-1.html


Title: Re: Dragon Age
Post by: eldaec on February 15, 2010, 03:52:41 PM
That news was well received by one fan, to wit, me.

But I'm that guy who thought it was awesome when Dwarf nobles lost all their DLC gear at the end of the origin story.


Title: Re: Dragon Age
Post by: Raguel on February 15, 2010, 03:53:29 PM
No, pretty sure he means that the DLC you bought won't work in the x-pac.  The last line was irony.

Checked Bioware's forum, sure enough you can't use your DLC in Awakenings.  Obviously so you buy more.


http://social.bioware.com/forum/Dragon-Age-Origins/Dragon-Age-Origins-Awakening-General-Discussion/Why-is-no-dlc-gear-in-expansion-policy-a-problem-1229246-1.html

Yeah, that's what I meant. I was too full of NERDRAGE to type anything else  :-P


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 15, 2010, 03:58:28 PM
So, will shale not even be available?

I mean of all the dick, money grab moves, this has to be pretty high up there.


Title: Re: Dragon Age
Post by: Velorath on February 15, 2010, 04:17:49 PM
So, will shale not even be available?

I mean of all the dick, money grab moves, this has to be pretty high up there.

Shale won't be available, but that's because Oghren is the only party member returning for the expansion (as a party member anyway).


Title: Re: Dragon Age
Post by: Malakili on February 15, 2010, 04:19:06 PM
Oh well, wasn't planning on buying this anyway, so not exactly a big deal to me.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 15, 2010, 04:24:37 PM
So, will shale not even be available?

I mean of all the dick, money grab moves, this has to be pretty high up there.

Shale won't be available, but that's because Oghren is the only party member returning for the expansion (as a party member anyway).

I.E. They didn't want to pay the A-list voice actors again for an expac.


Title: Re: Dragon Age
Post by: Velorath on February 15, 2010, 04:32:55 PM
So, will shale not even be available?

I mean of all the dick, money grab moves, this has to be pretty high up there.

Shale won't be available, but that's because Oghren is the only party member returning for the expansion (as a party member anyway).

I.E. They didn't want to pay the A-list voice actors again for an expac.

Yeah, I'm sure it would have cost them a fortune to pull Leliana's voice actor away from doing shampoo commercials.


Edit:  The reason for the new cast is likely due to the same reasons that Mass Effect 2 had half the party members from the first game only appearing in cameos.  When you give players the power to kill off party members, you have to take that into account when you're doing any follow-ups.  It makes more sense to develop new characters rather than say "well, we've developed a lot of good character stuff for Alistair here, but you aren't going to see any of it because he died in your game".


Title: Re: Dragon Age
Post by: Ingmar on February 16, 2010, 12:14:11 PM
I think Oghren may be the only party member in the first game that you can't skip, miss out on recruiting, kill, or otherwise chase away actually? Maybe you can order him to leave the group I guess but I don't recall an in-story way to drive him off.



Title: Re: Dragon Age
Post by: Velorath on February 16, 2010, 01:27:31 PM
I think Oghren may be the only party member in the first game that you can't skip, miss out on recruiting, kill, or otherwise chase away actually? Maybe you can order him to leave the group I guess but I don't recall an in-story way to drive him off.

I think if you drop his approval down really low, you can make him fight you and then kill him or make him leave, but you'd really have to go out of your way to do that.


Title: Re: Dragon Age
Post by: Fraeg on February 16, 2010, 01:30:52 PM
I agree after paying for all the DLC stuff that it is a dickbeater move.   That said...

WAG and armchair dev stuff ahead:

Could part of it be trying to develop an expansion and wanting to do it without the burden of developing something for all possible possible permutations of prior DLC?  This is a bit of a stretch, but iirc the primary motive by the WoW dev team for giving the horde pallys and the allys shaman was for making things easier on the dev team for encounters.  When each side didn't have access to all the same stuff it made it much harder to create encounters that were challenging, but could be done by both sides.

Sooooo stretch that idea to the breaking point and could the same apply to the expansion? wipe the slate clean and it was easier to make the expansion.

Hmmm I am not buying what I typed at all  :oh_i_see:

Finally did a bedroom/tent scene,  wiith my female dwarf rogue and Leliana.  Not sure what I expected, but uhmmmm yeah "much ado about nothing" comes to mind.


Title: Re: Dragon Age
Post by: Velorath on February 16, 2010, 01:54:08 PM
I agree after paying for all the DLC stuff that it is a dickbeater move.   That said...

It's pretty lazy on their part, but at the same time I expect an expansion to offer up better loot than stuff from the base game due to the higher levels involved.  Do people really want to play through the whole expansion wearing the Blood Dragon armor still?  Plus, I don't really have any sympathy for people who bought DLC for the gear rather than the actual content.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 16, 2010, 02:08:33 PM
What happens to your hero if he happens to be wearing the armor though, just start off the game naked?  Not having the same party members I can understand for time purposes but importing the armor and weapons would literally take about ten minutes worth of work if that, by transferring over what, 10megs?


Title: Re: Dragon Age
Post by: eldaec on February 16, 2010, 02:28:52 PM
I imagine you don't carry forward any armour and start out balanced for whatever the situation is you start out at.


Title: Re: Dragon Age
Post by: Velorath on February 16, 2010, 02:51:59 PM
I imagine you don't carry forward any armour and start out balanced for whatever the situation is you start out at.


You carry forward anything except for the DLC stuff.  I don't think they've said how the game handles it yet though, so I don't know if it just carries forward whatever your character is wearing, or if everything in your inventory or stuff your party members are wearing carries over as well.


Title: Re: Dragon Age
Post by: Tebonas on February 16, 2010, 11:22:12 PM
So you are possibly at a disadvantage because you spent money for DLC (or bought the collectors edition). That would be beyond retarded.


Title: Re: Dragon Age
Post by: eldaec on February 16, 2010, 11:46:17 PM
So you are possibly at a disadvantage because you spent money for DLC (or bought the collectors edition). That would be beyond retarded.

A disadvantage against what? This is not a competitive game.

Also, seriously, bioware game, just how hard do you think the first 10 minutes of combat (before they shower you with yet more shiny junk) is going to be?


Title: Re: Dragon Age
Post by: Riggswolfe on February 17, 2010, 12:02:41 AM
So, will shale not even be available?

I mean of all the dick, money grab moves, this has to be pretty high up there.

Shale won't be available, but that's because Oghren is the only party member returning for the expansion (as a party member anyway).

Wait, what? About the only two members of my party who expressly said they were sticking around with me after the game ended were Leilana and Zevran. So, the two who specifically said "hey, I want to stay with you" aren't coming back? WTF?

Edit: Ok, I read the FAQ for the XPAC. I don't like their decisions here. I may pick it up, but really, the idea of none of the characters I liked coming back irritates me. Not to mention no romances, no dlc items carrying over, etc. It really feels like a cash-in which is depressing to me. If I do pick it up it will only because I'm extremely curious about the Architect.


Title: Re: Dragon Age
Post by: Tebonas on February 17, 2010, 12:04:38 AM
Disadvantaged against the difficulty curve of the game. If the expansion takes into account a reasonably well equipped character (with a balanced equipment) from the first game, you have to scale the encounters at the beginning differently. Especially with Melee characters.


Title: Re: Dragon Age
Post by: Slyfeind on February 17, 2010, 12:14:13 AM
Shale won't be available, but that's because Oghren is the only party member returning for the expansion (as a party member anyway).

Ew, yick. I thought Oghren was okay...merely okay. It doesn't sound interesting if I can't have my old chums with me.


Title: Re: Dragon Age
Post by: Velorath on February 17, 2010, 01:58:24 AM
Edit: Ok, I read the FAQ for the XPAC. I don't like their decisions here. I may pick it up, but really, the idea of none of the characters I liked coming back irritates me. Not to mention no romances, no dlc items carrying over, etc. It really feels like a cash-in which is depressing to me. If I do pick it up it will only because I'm extremely curious about the Architect.

That's the downside to choice, and it's a problem Bioware is going to have to struggle with for ME3 as well, since much like DA:O it allows for the possibility of just about any party member to die.  It sucks, but it's they only way you can avoid short-changing people for the choices they made in previous installments.  As it is, they're allowing people to retcon away one of the endings in DA:O in order to bring their character over into the expansion.

Oghren is probably my least favorite character, and I doubt I'll use him in the expansion.  I liked the video of new party member Anders though, so it's not all bad.


Title: Re: Dragon Age
Post by: Sjofn on February 17, 2010, 11:08:55 AM
I'm not sure I buy the shortchanging thing, really. I do buy "fuck it's a lot of work and we don't want to bother writing for a character that a lot of the player base probably killed off, so we'll just ditch the entire party," though. Which is understandable, but I don't know how many times they will be able to get away with it in the Grand Scheme.

If they were worried about "shortchanging" they wouldn't have a bunch of choices in the base game, either, because you can't see everything they've written in one playthough.


Title: Re: Dragon Age
Post by: Velorath on February 17, 2010, 01:59:52 PM
If they were worried about "shortchanging" they wouldn't have a bunch of choices in the base game, either, because you can't see everything they've written in one playthough.

There's a difference between not being able to see everything in one playthrough, and telling players, "ok, you killed off these characters so now you don't have the option of using them in every subsequent game we put out unless you start a new character".  It essentially punishes people who play "evil" characters because each game they'd probably be missing out on more and more content.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 17, 2010, 02:22:47 PM
So what we are really getting here is a half-assed sequel and NOT an expansion.  We won't be carrying over any party members(except the shitty one), no DLC that people even paid for(this includes new powers from wardens keep i assume)and I have a sneaking suspician we may not even carry over regular gear. Also, since it's an expansion there probably won't be as much content as was in the original game, nor will anything be greatly improved upon gameplay-wise. Basically, the worst of both worlds.


Title: Re: Dragon Age
Post by: Velorath on February 17, 2010, 02:38:46 PM
So what we are really getting here is a half-assed sequel and NOT an expansion.  We won't be carrying over any party members(except the shitty one), no DLC that people even paid for(this includes new powers from wardens keep i assume)and I have a sneaking suspician we may not even carry over regular gear. Also, since it's an expansion there probably won't be as much content as was in the original game, nor will anything be greatly improved upon gameplay-wise. Basically, the worst of both worlds.


Man, Mass Effect 2 was such a half-assed sequel.  Only two party members carried over, none of the DLC carried over, you didn't get to keep any of your gear...


Title: Re: Dragon Age
Post by: Reg on February 17, 2010, 02:45:53 PM
If I thought that the Dragon Age expansion had the time and work put into it that Mass Effect 2 did I wouldn't care about any of that stuff.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 17, 2010, 04:45:35 PM
If I thought that the Dragon Age expansion had the time and work put into it that Mass Effect 2 did I wouldn't care about any of that stuff.

Exactly what he said. ME2 was a sequel with even more love and care than the original, this is just an expansion pack using the same toolset. Maybe if they'd gone the half-lfe route and made you play an entirely diff character it'd make sense but you are literally porting the dude you ran through wardens keep...except it was all a drug-induced dream apparently.


Title: Re: Dragon Age
Post by: Venkman on February 17, 2010, 04:56:20 PM
Wait, what? About the only two members of my party who expressly said they were sticking around with me after the game ended were Leilana and Zevran. So, the two who specifically said "hey, I want to stay with you" aren't coming back? WTF?

Heh, total aside. I love how this game is so different between people. We're going to need to start associated our various savefiles with pocket universe names or something. Because in Ferelden|DQ, Zevran turned on me in some back alley of Denerim so I had to smoke his punk ass, and I never even met Leilana.

So I wonder if I'll have anyone sticking around now.


Title: Re: Dragon Age
Post by: tmp on February 17, 2010, 04:59:11 PM
and I have a sneaking suspician we may not even carry over regular gear.
The regular gear is part of "core rules", base content which is something all 'story modules' including the main campaign draw from. So all regular items can be transferred easily from one story to another, because every story has access to database entries which describe these items. In contrast, the DLC they've published is all designed to expand not the base content but just one specific module -- the main campaign. So any separate module they (or some 3rd party) make just doesn't have access to these items, purely due to technical reasons.


Title: Re: Dragon Age
Post by: Sjofn on February 17, 2010, 05:19:19 PM
If they were worried about "shortchanging" they wouldn't have a bunch of choices in the base game, either, because you can't see everything they've written in one playthough.

There's a difference between not being able to see everything in one playthrough, and telling players, "ok, you killed off these characters so now you don't have the option of using them in every subsequent game we put out unless you start a new character".  It essentially punishes people who play "evil" characters because each game they'd probably be missing out on more and more content.

That's assuming people don't have more than a single save. If it's that important to a person they see all that shit, they are GOING to have more than one save. Even then, it's not "punishing" them. It's not like you'd be doing the expansion solo or something stupid like that. You'd just have to do it without characters you had already deemed expendible.



EDIT: To be clear, I'm not saying there aren't good reasons to essentially scrap previous parties, I just find your insistance that they're doing it out of the goodness of their hearts for the PLAYERS, and not because it's roughly a million billion times easier on them to not have to worry about every single possible variation upon the first game ... uh ... unlikely.


Title: Re: Dragon Age
Post by: Velorath on February 17, 2010, 05:47:09 PM
It's not a matter of "out of the goodness of their hearts".  It's just what makes the most sense.  It probably takes as much work for them to create a bunch of new characters as it would to continue on with the old ones.  You seem to think that it's a matter of being too hard to develop with all the various choices players can make in the base game in mind, but almost all of them result in "x is no longer alive, and won't show up in the expansion.".  A lot of the other choices are being addressed in the expac.



Title: Re: Dragon Age
Post by: Khaldun on February 17, 2010, 05:54:50 PM
I have radically more variant experiences with Dragon Age play than ME2, for some reason. I'm way way more likely to ignore some DA npcs or kick them out of my party than with ME2, where even the Renegade play is about getting the Dirty Dozen types what they need. If Sten was ME2, I'd find out what he needs and get it to him. In DA plays, I'm often perfectly happy letting him languish in the camp. In my current run with a tough elf warrior-bitch, I haven't even bothered to equip him, he's just hanging out in his jammies.


Title: Re: Dragon Age
Post by: Sjofn on February 17, 2010, 06:09:26 PM
It would be harder, simply because you WOULD have to add in new characters anyway, because you can't really have someone who managed to kill off all their partymates previously to just wander around alone.

I think we agree that it would be a pain in the ass to include the previous party, you just give it more motivation than "it's a pain in the ass," which I think is overly charitable.


Title: Re: Dragon Age
Post by: Sheepherder on February 20, 2010, 02:30:26 AM
So any separate module they (or some 3rd party) make just doesn't have access to these items, purely due to technical reasons.

This smells like bullshit.  Weird inheritance trees can do that, but it wouldn't preclude them simply reproducing the DLC set of armour in the expansion along with a short script to detect the presence of the DLC.


Title: Re: Dragon Age
Post by: Reg on February 20, 2010, 02:53:30 AM
Bioware is handling all this DLC crap very badly. I loved Dragon Age but the overpriced DLC and this expansion are leaving me with a bad taste in my mouth. From what I've read over at QT3 the expansion is only about 25 hours of play. Not worth 40 bucks as far as I'm concerned - not when the original game was only 60 and was four times as long.

I'll get it eventually but I'll wait for it to go on sale.


Title: Re: Dragon Age
Post by: eldaec on February 20, 2010, 02:59:50 AM
25 hours of play. Not worth 40 bucks as far as I'm concerned

Just how many hours do you expect a typical single player game play through to last?



Title: Re: Dragon Age
Post by: Velorath on February 20, 2010, 03:02:26 AM
Bioware is handling all this DLC crap very badly. I loved Dragon Age but the overpriced DLC and this expansion are leaving me with a bad taste in my mouth. From what I've read over at QT3 the expansion is only about 25 hours of play. Not worth 40 bucks as far as I'm concerned - not when the original game was only 60 and was four times as long.

I'll get it eventually but I'll wait for it to go on sale.

The original game was more like 50 hours and that's including the time it takes to get through all the DLC and doing every side-quest.  Add on a few more hours if you count going through every origin story.  So it's only about twice as long as the expansion give or take.


Title: Re: Dragon Age
Post by: Reg on February 20, 2010, 03:13:13 AM
More than that. I generally like games with a lot of replayability and I like long RPGs like Baldur's Gate, Neverwinter Nights, and the original Dragon Age. I won't pay 10 dollars for some shitty DLC that has a couple of overpowered items and 3 or 4 hours of gameplay. And I won't pay 40 bucks for an "expansion" that's 1/4 the size of the original game and almost the same price.

Oh I'll get it eventually but I'll wait for the sale. There's lots of other stuff to play in the meantime.

Fake Edit: We'll see. Whether it's half the size of the original or a quarter I'll still wait for the sale. I'm not that anxious to play any more Dragon Age just now anyway. The expansion seems to have come out awfully fast.


Title: Re: Dragon Age
Post by: stray on February 20, 2010, 04:32:24 AM
25 hrs is pretty long relatively speaking.. Just not in RPG terms.

But then.....


Some of those hours required in an RPG are crap. Hello, mage tower anyone? Not sure how long that was, but it could have been shorter.

That said, $40 is pretty high. You could buy 2 older games for that. Good ones too, in brand new boxes. Like a Gears of War or something.

[edit] i'm ambivalent and have no point.  :why_so_serious:


Title: Re: Dragon Age
Post by: eldaec on February 20, 2010, 05:45:18 AM
More than that. I generally like games with a lot of replayability and I like long RPGs like Baldur's Gate, Neverwinter Nights, and the original Dragon Age.

25 hours for a play through doesn't say much about whether there is replayability.

DA has a good bit of replayability which I'll hardly use because I need 60 hours to run through it.


If you want more than 25 hours from each play through for single player games, then your life is going to be full of disappointment.

(whether this is actually 25 hours long remains to be seen ofc)


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 20, 2010, 07:13:20 AM
Dragon age didn't have much replayability beyond the origin stories. Most of the choices were A or B and didn't effect the endgame much if at all "do you want werewolves or elves fighting your dragon today sir?" In fact nearly all the choices in dragon age were chilidishly simplistic and immaterial to the actual plot. Things just kept chugging along no matter what you did, hell even the last big choice with loghain it doesnt really matter what you pick, you're still gonna have to do the end dungeon with the dragon.

Adding to this that the combat was pretty dull...I'm not saying I didn't enjoy the game, I did but it's pretty shallow


Title: Re: Dragon Age
Post by: Venkman on February 20, 2010, 07:54:49 AM
See, this is why I hate the $$$ = Hours crap. 25 hours for a $40 is almost unheard of these days. Granted, that's because so many games with campaigns have tacked on multiplayer components. But that's an unmeasured component safely filed under "we don't care when you stop playing". And the campaign modes are at best 5-10 hours. Or far less. Like, ya know, that big ass FPS launch from last year.

This whole comparison has always been a red herring. There's no actual objective way to compare dollars invested with time invested. Just head over to any MMO forum to hear people bitch about how they don't think they got their money's worth after playing one for eight months or something.

Specific to DA, it'is only replayable if you like to roll MMO alts merely to hit the level cap, or are a fast reader that reads a book again for the things you missed the first time. There's a market for that.


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 20, 2010, 09:07:59 AM
See, this is why I hate the $$$ = Hours crap. 25 hours for a $40 is almost unheard of these days. Granted, that's because so many games with campaigns have tacked on multiplayer components. But that's an unmeasured component safely filed under "we don't care when you stop playing". And the campaign modes are at best 5-10 hours. Or far less. Like, ya know, that big ass FPS launch from last year.

This whole comparison has always been a red herring. There's no actual objective way to compare dollars invested with time invested. Just head over to any MMO forum to hear people bitch about how they don't think they got their money's worth after playing one for eight months or something.

Specific to DA, it'is only replayable if you like to roll MMO alts merely to hit the level cap, or are a fast reader that reads a book again for the things you missed the first time. There's a market for that.

Ok let us indeed truly cut the bullshit.  Anyone who thinks this expansion is going to vastly revolutionize the game in any way is delusional. This is an expansion pack, a module using the same game engine and most of the same files.  There will be some new story and some new npc's.  If you think they were also spend the same amount of time/energy/money they did on the original box, you are also delusional. It's an expansion pack, it will be good but not quite as good as the original game.

Now lets add all this together we have in column A: DA:o which is a 50-60 hour game for 59.99 at release.  Then in column B we have a reportedly 25 hour expansion for that game for $40


God of War/Bayonetta/COD2 are not long games but there is a condensed quality to them and while the gameplay might be shorter, the resources put in to making them are surely equal or greater than many long rpg's.  No, time is not a factor in the quality of games but comparing the DA expansion to these shorter games is apples and oranges.


Title: Re: Dragon Age
Post by: Venkman on February 20, 2010, 09:12:55 AM
Comparing this expansion pack to full games isn't valid in the first place. Who the heck is going to look at an expac and ask "do I want that or God of War"?! For one, they're completely different games. For another, fans who love DA:O already made their choice, completely independent of buying into a new game.

If you have limited money and can only buy one, you're going to do so based on whether you want a new game experience altogether or want to continue playing the story of a world you love. This is not BF:BC2 vs MW2. This is an EQ1 expac vs WoW.

As in, a choice made with no consideration at all between dollars and hours.


Title: Re: Dragon Age
Post by: Reg on February 20, 2010, 12:06:19 PM
It's not worth arguing about. I'm not buying it at release for 40 dollars because for whatever reason it doesn't feel like a good value for the money to me.


Title: Re: Dragon Age
Post by: Goreschach on February 20, 2010, 12:29:42 PM
Comparing this expansion pack to full games isn't valid in the first place.

It is when the expansion pack costs as much as a new game.


Title: Re: Dragon Age
Post by: Venkman on February 20, 2010, 12:40:31 PM
Reg's point is sound, and is what I was driving at. It's entirely a personal decision. Any comparison to a full standalone retail game is a false equivalency.

But as an aside, and only since you mentioned: what AAA title are you paying only $40 for? Or are you waiting a year before picking it up?


Title: Re: Dragon Age
Post by: Velorath on February 20, 2010, 01:27:21 PM
See, this is why I hate the $$$ = Hours crap. 25 hours for a $40 is almost unheard of these days. Granted, that's because so many games with campaigns have tacked on multiplayer components. But that's an unmeasured component safely filed under "we don't care when you stop playing". And the campaign modes are at best 5-10 hours. Or far less. Like, ya know, that big ass FPS launch from last year.

This whole comparison has always been a red herring. There's no actual objective way to compare dollars invested with time invested. Just head over to any MMO forum to hear people bitch about how they don't think they got their money's worth after playing one for eight months or something.

Specific to DA, it'is only replayable if you like to roll MMO alts merely to hit the level cap, or are a fast reader that reads a book again for the things you missed the first time. There's a market for that.

Ok let us indeed truly cut the bullshit.  Anyone who thinks this expansion is going to vastly revolutionize the game in any way is delusional. This is an expansion pack, a module using the same game engine and most of the same files.  There will be some new story and some new npc's.  If you think they were also spend the same amount of time/energy/money they did on the original box, you are also delusional. It's an expansion pack, it will be good but not quite as good as the original game.

Now lets add all this together we have in column A: DA:o which is a 50-60 hour game for 59.99 at release.  Then in column B we have a reportedly 25 hour expansion for that game for $40


God of War/Bayonetta/COD2 are not long games but there is a condensed quality to them and while the gameplay might be shorter, the resources put in to making them are surely equal or greater than many long rpg's.  No, time is not a factor in the quality of games but comparing the DA expansion to these shorter games is apples and oranges.


I'm not sure why you're so deadset against the expansion pack.  If you like Dragon Age, it would stand to reason that 25 more hours of it would be a positive thing, even if you plan on waiting for the price to drop.  I doubt even I'll pick it up right at launch since God of War 3 will be my first priority and I still might pick up FFXIII, but I won't hold out too long for a price drop either.  I like 2 out of 3 of the new characters they've shown so far, impressions from people who have played it seem to be that it's done a lot to address the balance issues between mages and everyone else, the new specializations are supposed to be pretty fun, they've added in a way to respec characters...  seems like a good value for $40 to me.

I can see people waiting because we've had a lot of Bioware product in a short amount of time and a lot of people aren't in a hurry to dive into DA again so soon, or because they're patient enough to wait for price drops.  I'd say only about 10% of the stuff I buy is at full price, this year just has a lot of Day 1 stuff for me.  But "Ok let us indeed truly cut the bullshit."?  Fuck off with that shit.  People know what they're getting with the expansion.  There are enough hands-on impressions and interviews to figure out exactly what it entails.  Nobody was waiting for you to come in a break it down for them.


Title: Re: Dragon Age
Post by: Azazel on February 20, 2010, 02:59:40 PM
Eventually, there'll be a massive GOTY-style pack with the original game, most of the DLC, the expansion, and all the patches. Including the one that lets you use the DLC in the expansion (maybe). You might just have to wait a year or two for it.



Title: Re: Dragon Age
Post by: Sir T on February 22, 2010, 09:28:18 AM
The european version of the game (that i just bought) had the Shale DLC for free, though you still had to download it.

Incidently what class would people reccomend for a first playthrough? (Yeah I havent read through a 70 page thread yet)


Title: Re: Dragon Age
Post by: Lakov_Sanite on February 22, 2010, 09:53:34 AM
The european version of the game (that i just bought) had the Shale DLC for free, though you still had to download it.

Incidently what class would people reccomend for a first playthrough? (Yeah I havent read through a 70 page thread yet)

MAGE


Title: Re: Dragon Age
Post by: Engels on February 22, 2010, 10:39:43 AM
Mage with Arcane Warrior spec is the bomb. Who needs taunt when you can fireball as an opening salvo. Then with the Juggernaught resist gear you can just firestorm your own area with little damage to yourself, especially if you pre-chug a fire resist potion. The other party members can be locked down behind you using range while you stand there like a blazing lunatic on fire, occasionally chugging health potions.


Title: Re: Dragon Age
Post by: Fraeg on February 22, 2010, 10:53:07 AM
Mage is good as others mentioned.   I enjoyed my rogue more than my mage.  Mages have more bang out of the box, but rogues only get better and better with time.

Honestly, the game even on nightmare mode isn't that challenging, (as others have mentioned in this thread there are some serious scaling issues), I would just say play what interests you the most.  If you do go rogue I recommend picking up the Ranger abilities, the pet is great.

But yeah, as far as "holy crap my character is insane" the above mentioned arcane warrior stuff is spot on.


Title: Re: Dragon Age
Post by: Ingmar on February 22, 2010, 11:04:04 AM
I wouldn't do arcane warrior as a first playthrough, its kind of annoying to set up and it will get in the way of your just exploring around and experiencing stuff and experimenting with spells. Mage is a good choice but I'd just go for a regular old blasty one on a first game.


Title: Re: Dragon Age
Post by: Goreschach on February 22, 2010, 11:46:13 AM
Arcane warrior is overpowered, but boring as hell. The fireball and corpse bomb lines are powerful, and totally not boring, so a squishy mage that throws tons of spells is a good choice. Defense is for pussies, anyway.


Title: Re: Dragon Age
Post by: MournelitheCalix on February 22, 2010, 04:44:32 PM
Mage is good as others mentioned.   I enjoyed my rogue more than my mage.  Mages have more bang out of the box, but rogues only get better and better with time.

Honestly, the game even on nightmare mode isn't that challenging, (as others have mentioned in this thread there are some serious scaling issues), I would just say play what interests you the most.  If you do go rogue I recommend picking up the Ranger abilities, the pet is great.

But yeah, as far as "holy crap my character is insane" the above mentioned arcane warrior stuff is spot on.

I agree completely,  I found the nightmare game rather boring with the exception of that Gwaxkang side quest.  That guy was horrible.  I must have tried about 40 things before settling in on a combination/strategy that worked.

On a side note has anyone attempted to use this toolset?  Its the most god aweful unintuitive PoS I have ever seen.  I used to think that NWN was unintuitive and hard to use, this thing almost seems as if they intentionally didn't want people to use it.


Title: Re: Dragon Age
Post by: Riggswolfe on February 22, 2010, 05:17:20 PM
On a side note has anyone attempted to use this toolset?  Its the most god aweful unintuitive PoS I have ever seen.  I used to think that NWN was unintuitive and hard to use, this thing almost seems as if they intentionally didn't want people to use it.

I haven't tried it but if you consider the NWN toolset hard to use then ummm...I'm not sure what to say. A 2 year old could make an adventure with NWN toolset.


Title: Re: Dragon Age
Post by: MournelitheCalix on February 22, 2010, 06:15:42 PM
On a side note has anyone attempted to use this toolset?  Its the most god aweful unintuitive PoS I have ever seen.  I used to think that NWN was unintuitive and hard to use, this thing almost seems as if they intentionally didn't want people to use it.

I haven't tried it but if you consider the NWN toolset hard to use then ummm...I'm not sure what to say. A 2 year old could make an adventure with NWN toolset.

I agree you could make basic things very easily with NWN's toolset.  Problem is, I never much interested in doing anything "basic."


Title: Re: Dragon Age
Post by: Dion on March 02, 2010, 08:03:23 AM
On a side note has anyone attempted to use this toolset?  Its the most god aweful unintuitive PoS I have ever seen.  I used to think that NWN was unintuitive and hard to use, this thing almost seems as if they intentionally didn't want people to use it.

I haven't tried it but if you consider the NWN toolset hard to use then ummm...I'm not sure what to say. A 2 year old could make an adventure with NWN toolset.

I agree you could make basic things very easily with NWN's toolset.  Problem is, I never much interested in doing anything "basic."

What do you mean by basic? The NWN toolset was used to create all the campaigns and there have been many mods with complex puzzles and interactions.

The only way the toolset is limited is by the ruleset and limits of the engine.


Title: Re: Dragon Age
Post by: Venkman on March 02, 2010, 07:52:19 PM
I believe their point wasn't that it was a weak toolset, just very difficult to use. I dabbled with it a bit and would agree. It was really cool what I could get it to do, but I didn't feel like learning a whole new development environment.

Which incidentally is why so much talk of "shit I'll just build it myself bettar!1/" dies on the vine. People eventually learning in their own way just how goddamned hard it is to make a game. Unless you're skinning some QA's game mechanic with fansite toolkit assets, you need to be an expert in more things than you've got time to be an expert in, or get some friends to give a shit beyond the whiteboard/flipchart phase.

Or you could get lucky and build Flight Control, which is now coming (arrived?) on the DSi. But if you're looking at the NWN toolsit, you're not looking to build Flight Control :-)


Title: Re: Dragon Age
Post by: rk47 on March 08, 2010, 12:02:32 AM
Awakening out on 16th March.
I wonder if they'll handle the export character bit like ME 2 whereby decisions made will affect something.  But I died a martyr anyway, might as well start a new Jedi.


Title: Re: Dragon Age
Post by: tmp on March 08, 2010, 12:01:12 PM
Looks BioWare has quietly snuck another hook for the DLC in the main game -- you can now get an encounter in marked new spot on the map, where you witness a guy getting stabbed in the gut by group of lackeys. When you try to interact with the hapless chap afterwards you get a "buy content to revive him" option which i presume links with the "Return to Ostagar" thing. If you refuse to shell out the poor victim stays there, patiently bleeding to death in case you ever change your mind :grin:


Title: Re: Dragon Age
Post by: NiX on March 08, 2010, 12:03:49 PM
Looks BioWare has quietly snuck another hook for the DLC in the main game -- you can now get an encounter in marked new spot on the map, where you witness a guy getting stabbed in the gut by group of lackeys. When you try to interact with the hapless chap afterwards you get a "buy content to revive him" option which i presume links with the "Return to Ostagar" thing. If you refuse to shell out the poor victim stays there, patiently bleeding to death in case you ever change your mind :grin:

Wow, that's incredibly sleazy. I'm of the camp where I think I shouldn't be affected if I don't want to buy DLC.


Title: Re: Dragon Age
Post by: Ingmar on March 08, 2010, 12:11:24 PM
Yeah that is over the line.


Title: Re: Dragon Age
Post by: caladein on March 08, 2010, 12:52:15 PM
Aren't all DLC-areas spots colored in Gold?  I remember seeing a new area over by the mage area, it was gold, and so I figured it was about RtO (which I don't have), and haven't touched it.

Now I guess I won't ever.


Title: Re: Dragon Age
Post by: sickrubik on March 11, 2010, 03:04:06 PM
Looks BioWare has quietly snuck another hook for the DLC in the main game -- you can now get an encounter in marked new spot on the map, where you witness a guy getting stabbed in the gut by group of lackeys. When you try to interact with the hapless chap afterwards you get a "buy content to revive him" option which i presume links with the "Return to Ostagar" thing. If you refuse to shell out the poor victim stays there, patiently bleeding to death in case you ever change your mind :grin:

That's been in for awhile, at least for the PC. At least as far back as Jan. 29th. (Which I only know because I was attempting to buy said DLC when I realized some incredibly irritating issue with my bioware account was preventing me from GETTING DLC.)

But, yes, it is quite ridiculous.


Title: Re: Dragon Age
Post by: tmp on March 12, 2010, 08:31:00 AM
That's been in for awhile, at least for the PC. At least as far back as Jan. 29th. (Which I only know because I was attempting to buy said DLC when I realized some incredibly irritating issue with my bioware account was preventing me from GETTING DLC.)
Yup, i was completely distracted playing ME2 for a while so didn't know when exactly that spot was added, it just kind of jumped at me when i launched the game again after a break.

In other apparently pretty old news, it'd appear (http://www.1up.com/do/newsStory?cId=3178311) EA has something DA-related and worth teasing about planned for February 1st, 2011. Probably the same thing mentioned in their financial report a few pages back. There's speculations of full sequel, but considering BioWare said (http://www.joystiq.com/2010/01/29/bioware-says-dragon-age-2-to-look-super-hot/) for the sequel they're "doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot" that'd be pretty hard to pull off with any decent results in such tight timeframe...


Title: Re: Dragon Age
Post by: Khaldun on March 12, 2010, 08:32:00 AM
Yeah, I really don't want DLC ads to appear in the game if I haven't bought the DLC.

I finally managed to get Leilana's loyalty quest on my second playthrough--I hadn't realized there was a quasi bug where if she's too friendly with you too quickly, she won't start it. Did Sten, too; in my first playthrough I got it too late, or so I thought (apparently you can still visit Redcliffe proper after the Landsmeet). Wish his sword was a bit more kickass. I noticed with some amusement that you can sell it without him freaking out.

Heard some different party banter this time around that was pretty funny. Leilana's teasing of Sten is pretty fun.

I might do a third playthrough with a completely nasty mage--desecrate the ashes, extort money, get blood magery, kill Wynne, all that stuff. I did enjoy my second playthrough's completely anti-human city elf, she's going to get along famously with the NPC from Awakening. Wish there were a few more anti-human things to say during the dialogue of the endgame political maneuverings. Chose to be rescued instead of escaping this time, by Morrigan and Leilana, and that was fairly amusing, especially when I let Morrigan have the dialogue for convincing people that she was a Chantry priest. On the other hand, this was one place where the bloodspatters were especially stupid looking--persuading the guard of the back part of the fort to leave while both characters were covered in blood was anti-immersive to say the least.

One thing that still bugs me about the game is that you can take stuff out of chests in houses all over the game without anybody objecting. Not that most of the time it's worth having or anything, but still.


Title: Re: Dragon Age
Post by: tmp on March 12, 2010, 09:04:46 AM
One thing that still bugs me about the game is that you can take stuff out of chests in houses all over the game without anybody objecting. Not that most of the time it's worth having or anything, but still.
I generally chalk that up to self-preservation -- it's four heavily armed people in your house, are you really going to start shit over that piece of elfroot with them...

The only one thing that really bothered me personally was the auto-scaling loot when you hit the elf alienage. Finding random items worth 5+ gold in chests around the place when at the beginning of my city elf game 20 silver was big deal.. welp. :uhrr:


Title: Re: Dragon Age
Post by: Njal on March 12, 2010, 09:48:07 AM
The thing that bothers me about loot in these games is the fact that for say 500G you could buy everything you would ever want to outfit your party and nobody of the rich people/factions that you save is willing to pony up so you can literally save the kingdom.

The dwarves esp could easily part with that and given how much the mages are spending on their lyrium addiction I bet they could easily give a sizable donation. I know that would ruin a bunch of RPG conventions. Actually it bothers me even more in ME2 where Cerberus can't spring for another lousy million credits after blowing billions on the new Normandy and ressing Shepard.

Bah!

/grumpy old man


Title: Re: Dragon Age
Post by: Riggswolfe on March 14, 2010, 09:23:24 PM
I might do a third playthrough with a completely nasty mage--desecrate the ashes, extort money, get blood magery, kill Wynne, all that stuff.

This is how I played my female mage and it was pretty fun. Right up until the endgame I was planning to let Mr Royal bite it during the final fight but in the end I had her sacrifice herself. It was totally worth it to hear everyone talking about how great and noble I was while I'm remembering how I did more damage to Ferelden than the damn Darkspawn did.


Title: Re: Dragon Age
Post by: Sir T on March 14, 2010, 10:05:50 PM
I stopped playing it. Something about wandering around this damn dream fade puzzle in the circle of mages nuking random badguys just frustrated the hell out of me. I might get back to it in a few weeks.


Title: Re: Dragon Age
Post by: trias_e on March 14, 2010, 10:50:47 PM
Yeah, IMO the fade itself is not the problem.  I thought it was pretty cool to have a morphing/ability switching character for a while at least.  However, sticking it in the middle of an already long combat-fest going up the mages tower is the problem.  Dumb design decision.


Title: Re: Dragon Age
Post by: tmp on March 15, 2010, 09:40:17 AM
Looks the release of Awakenings for online retailers in US got changed to March 18th. Brick and mortar stores still get it on 16th, supposedly.

That means this time the Europeans only get theirs a day later if nothing changes for them too. Justice  :why_so_serious:

edit: or maybe not. D2D switched US date back to 16th. Confusing.


Title: Re: Dragon Age
Post by: Khaldun on March 15, 2010, 10:45:27 AM
Playing a complete douche mage is in fact quite a lot of fun. I hadn't realized how many seriously nasty (plausibly nasty) things you can do. Only time I've ever gotten approving remarks from Morrigan for dialogue choices, though. Going to take a lot of gifts to get Alistair into bed (he's the only character I haven't romanced yet)...the character I made is seriously nasty ugly, though, so I might just skip it.


Title: Re: Dragon Age
Post by: tmp on March 15, 2010, 11:27:57 AM
My douche mage has looks of young Thulsa Doom from Conan movie. It's glorious.

In fact, he's not as much a douche but complete asshole bent on getting as much personal power as possible and getting his kick out of making people suffer. My female noble has the other angle covered -- snotty, spoiled pious princess who thinks elves should be flogged often to improve the morale. Not many games has enough of assholish content for two very different characters without much of overleap.


Title: Re: Dragon Age
Post by: schild on March 16, 2010, 12:24:01 AM
(http://www.imgxc.com/fullimage/peZmWG.jpg)

Milk that license.


Title: Re: Dragon Age
Post by: stray on March 16, 2010, 12:36:08 AM
Considering the lack of competitors, I say milk it dry. There really isn't much out there, especially western fantasy/rpgs. It's a generic/broad enough license to stay fairly interesting for awhile anyways.


Title: Re: Dragon Age
Post by: Tannhauser on March 16, 2010, 03:35:56 AM
Bioware seems to be copying Blizzard.  Have a small stable of hit games and keep making sequels to them.  Unlike Blizzard, Bioware can put out a good game in a reasonable amount of time though!

Dragon Age=Diablo
Mass Effect=Starcraft
SWKOTOR=WoW


Title: Re: Dragon Age
Post by: stray on March 16, 2010, 03:53:15 AM
One makes decent art, but shitty gfx. The other makes shitty art, but decent gfx.  :sad_panda:


Title: Re: Dragon Age
Post by: Lantyssa on March 16, 2010, 08:21:53 AM
It's a generic/broad enough license to stay fairly interesting for awhile anyways.
Which is exactly why I lost interest before even finishing all the areas.


Title: Re: Dragon Age
Post by: Lakov_Sanite on March 16, 2010, 09:04:55 AM
I like mass effect it is still one of the best franchises out there, I forced myself to beat dragon age.


Title: Re: Dragon Age
Post by: Ingmar on March 16, 2010, 11:41:14 AM
Unlike Blizzard, Bioware can put out a good game in a reasonable amount of time though!

DA was announced in what, 2004?


Title: Re: Dragon Age
Post by: eldaec on March 16, 2010, 11:41:55 AM
Bioware seems to be copying Blizzard.  Have a small stable of hit games and keep making sequels to them.  Unlike Blizzard, Bioware can put out a good game in a reasonable amount of time though!

Dragon Age=Diablo
Mass Effect=Starcraft
SWKOTOR=WoW

Yes, I'm sure you are right.

After all, EA have never previously been known to build a franchise and then flog it to death, this is an entirely new business strategy for them.


Title: Re: Dragon Age
Post by: Rasix on March 16, 2010, 11:43:51 AM
Bioware seems to be copying Blizzard.  Have a small stable of hit games and keep making sequels to them.  Unlike Blizzard, Bioware can put out a good game in a reasonable amount of time though!

Dragon Age=Diablo
Mass Effect=Starcraft
SWKOTOR=WoW

Is the combination to your luggage 1-2-3-4-5 by any chance?


Title: Re: Dragon Age
Post by: Lakov_Sanite on March 16, 2010, 11:58:45 AM
God of War=Bayonetta
Spore=Civ IV
Mafia Wars=WoW


I can make charts too!  :awesome_for_real:


Title: Re: Dragon Age
Post by: caladein on March 16, 2010, 12:06:03 PM
Awakening reviews from Eurogamer (http://www.eurogamer.net/articles/dragon-age-origins-awakening-review) and 1UP (http://www.1up.com/do/reviewPage?cId=3178370).

Also, more DLC-related weirdness uncovered in the 1UP review:

Quote
A slight random aside: while the PC version requires Origins, the console versions can be played as stand-alone titles.

...

Also, since it takes place after Origins, that means that, while you can bring in a character into Origins, you can't take that character from Awakening back into any DLC for Origins. What this means for future DLC is unknown, but as a general warning: whether you play it on console or PC, you need to make sure to finish Origins and all of its DLC to date, before tackling Awakening.

The first bit might explain the "DLC for Origins doesn't carry over" because they're different games on the console side... which is weird.

The second part just seems to confirm that DLC and this game are just never going to get along.


Title: Re: Dragon Age
Post by: eldaec on March 16, 2010, 01:31:52 PM
You'll still be able to take the Origins character you used to start an Awakening campaign into more Origins DLC, you just can't use an Awakening save from TEH FUTURE to play Origins. You have to fork your timeline exactly the same way you do whenever you go back to an old save.

There is nothing EA can do to stop this unless Awakenings searches your file system to hard delete every DA save you have, then implants a personalised virus on your PC to eliminate any saves imported from external storage in future.

All that quote indicates is that the author at 1up lacks basic critical thinking skills.

You can't migrate Mass Effect 2 saves into Mass Effect 1 either. Oh noes.


Title: Re: Dragon Age
Post by: stray on March 16, 2010, 01:38:43 PM
I'll probably make an entirely new character. My Origins character is toast. It doesn't make any sense to resurrect him somehow.


Title: Re: Dragon Age
Post by: caladein on March 16, 2010, 02:21:34 PM
You'll still be able to take the Origins character you used to start an Awakening campaign into more Origins DLC, you just can't use an Awakening save from TEH FUTURE to play Origins. You have to fork your timeline exactly the same way you do whenever you go back to an old save.

There is nothing EA can do to stop this unless Awakenings searches your file system to hard delete every DA save you have, then implants a personalised virus on your PC to eliminate any saves imported from external storage in future.

All that quote indicates is that the author at 1up lacks basic critical thinking skills.

You can't migrate Mass Effect 2 saves into Mass Effect 1 either. Oh noes.

But this isn't Dragon Age 2.  This is a campaign that you launch from the same damn game.  As a big (and possibly from a box) piece of DLC, it should play nicely with all the others and at least offer a Post-Campaign save (like the base game) where you can play any of the other DLC.


Title: Re: Dragon Age
Post by: tmp on March 16, 2010, 02:24:52 PM
I'll probably make an entirely new character. My Origins character is toast. It doesn't make any sense to resurrect him somehow.
You could always pretend he was resurrected by mysterious (but infamous) Watchdog organization from Orlais, for reasons yet unknown...

One rather annoying thing about starting new character for expansion is, apparently you can't use the save with your old dead character to determine the state of the world for the newcomer. If your first character kicked the bucket in the grand finale it's like they've never existed at all. Disappointing.


Title: Re: Dragon Age
Post by: eldaec on March 16, 2010, 02:31:47 PM
This is a campaign that you launch from the same damn game.  As a big (and possibly from a box) piece of DLC, it should play nicely with all the others and at least offer a Post-Campaign save (like the base game) where you can play any of the other DLC.

(http://img520.imageshack.us/img520/5264/molehill3hg9.jpg)


Title: Re: Dragon Age
Post by: tmp on March 16, 2010, 02:33:53 PM
But this isn't Dragon Age 2.  This is a campaign that you launch from the same damn game.  As a big (and possibly from a box) piece of DLC, it should play nicely with all the others and at least offer a Post-Campaign save (like the base game) where you can play any of the other DLC.
As i understand it the "main game" is really but a regular 'adventure module' which sits atop of base set of rules, content etc. The main DA executable is pretty much just universal launcher for these modules. Any add-on you install can either expand such adventure module or create entirely separate module itself. (which in turn can be also expanded)

The pieces of DLC they've released so far are such extensions to the adventure module that's the main DA campaign. Awakenings on the other hand is separate adventure module and the new content it includes (new levels, skills, item tiers etc) are someting the main campaign has no clue about, so it cannot import character/save from the Awakening like it's possible the other way.


Title: Re: Dragon Age
Post by: eldaec on March 16, 2010, 02:39:51 PM
One rather annoying thing about starting new character for expansion is, apparently you can't use the save with your old dead character to determine the state of the world for the newcomer. If your first character kicked the bucket in the grand finale it's like they've never existed at all. Disappointing.

Now *this* is something worth moaning about.


Title: Re: Dragon Age
Post by: stray on March 16, 2010, 02:50:51 PM
Yeah, that does suck. Although we don't know exactly what it may or may not reference. At the very least, you'd think they will mention that the archedemon kicked the bucket and the world lost a lot of grey wardens. Maybe it won't go into personal details of your character, but I hope they reference some kind of change in the universe.

I don't want to resurrect my character though. He may have resembled Jesus somewhat, but he's definitely dead.


Title: Re: Dragon Age
Post by: Ingmar on March 16, 2010, 02:51:06 PM
You'll still be able to take the Origins character you used to start an Awakening campaign into more Origins DLC, you just can't use an Awakening save from TEH FUTURE to play Origins. You have to fork your timeline exactly the same way you do whenever you go back to an old save.

There is nothing EA can do to stop this unless Awakenings searches your file system to hard delete every DA save you have, then implants a personalised virus on your PC to eliminate any saves imported from external storage in future.

All that quote indicates is that the author at 1up lacks basic critical thinking skills.

You can't migrate Mass Effect 2 saves into Mass Effect 1 either. Oh noes.

But this isn't Dragon Age 2.  This is a campaign that you launch from the same damn game.  As a big (and possibly from a box) piece of DLC, it should play nicely with all the others and at least offer a Post-Campaign save (like the base game) where you can play any of the other DLC.

You couldn't go back and forth between BG2 and the BG2 expansion either (and yes I know Watcher's Keep was doable from either side but that didn't let you cross your storylines still). This is an expansion, it acts like... an expansion.


Title: Re: Dragon Age
Post by: Raguel on March 16, 2010, 02:57:21 PM

RE: DLCs

I didn't mention this earlier, but you can transfer items from RTO to Awakening, and apparently at least one person was able to transfer  WK stuff to Awakenings via a mod. http://social.bioware.com/forum/1/topic/127/index/1746986


Title: Re: Dragon Age
Post by: caladein on March 16, 2010, 03:08:12 PM
As i understand it the "main game" is really but a regular 'adventure module' which sits atop of base set of rules, content etc. The main DA executable is pretty much just universal launcher for these modules. Any add-on you install can either expand such adventure module or create entirely separate module itself. (which in turn can be also expanded)

The pieces of DLC they've released so far are such extensions to the adventure module that's the main DA campaign. Awakenings on the other hand is separate adventure module and the new content it includes (new levels, skills, item tiers etc) are someting the main campaign has no clue about, so it cannot import character/save from the Awakening like it's possible the other way.

I understand it from a technical point of view, but even then, some things do carry over like the abilities from Warden's Keep and items from Return to Ostagar.

Honestly, my genuine annoyance is dependent on some future content between now and whatever the hell they want to release early next year.  Right now it's just griping about how annoying Dragon Age can be from a mod/technical side (like how they broke almost all my mods with the pre-expansion patch :heartbreak:).


Title: Re: Dragon Age
Post by: Raguel on March 16, 2010, 03:57:41 PM

So I have a PS3, I just bought Awakenings. As I stated earlier I should have the RTO gear, but I only had one weapon from that DLC, and no armor. So I tried to go back to Origins to find out what I did wrong and... there's no saved games for Origins there, only the new saves (auto + one save)


Excuse me while I break something.


Title: Re: Dragon Age
Post by: eldaec on March 16, 2010, 04:20:03 PM
There is nothing EA can do to stop this unless Awakenings searches your file system to hard delete every DA save you have, then implants a personalised virus on your PC to eliminate any saves imported from external storage in future.
So I have a PS3, I just bought Awakenings. As I stated earlier I should have the RTO gear, but I only had one weapon from that DLC, and no armor. So I tried to go back to Origins to find out what I did wrong and... there's no saved games for Origins there, only the new saves (auto + one save)
:ye_gods:


Title: Re: Dragon Age
Post by: Aez on March 16, 2010, 04:32:21 PM
The circle is complete:  console now bug as much as PC.


Title: Re: Dragon Age
Post by: Raguel on March 16, 2010, 04:55:39 PM
Ok I found out what I did wrong re: items. I loaded up an old save and forgot about it, so Awakenings just loaded up the newest one (which happened to be an autosave). I'm kinda ticked at myself, because the gear is only tier 5, and I forgot to save my game after I got them to tier 7, so they are next to useless atm. At least my other chars should be fine.  

edit: Just in case I wasn't clear: Awakenings only seemed to "delete" the saves for the character I imported. The others look fine so far. The only saves visible for that characgter were the new Awakenings saves. The weird thing is, I was able to go back to Awakenings and import the same character, using a different save file.


Title: Re: Dragon Age
Post by: Aez on March 16, 2010, 05:10:53 PM
Did you edit an .ini file to retrive your lost character?  :awesome_for_real:


Title: Re: Dragon Age
Post by: Raguel on March 16, 2010, 10:39:30 PM
Did you edit an .ini file to retrive your lost character?  :awesome_for_real:


I wish I could transfer my saves to the PC, so I can get some mod lovin, or at least something that resembles tech support.  :oh_i_see:

As it is, I finished all the Origins quests I was going to do anyway, and Awakening has a personal chest you gain access to within ~30 min or so (I didn't time it so don't hold me to that), so I was able to level up that gear. I kinda wish I had done it sooner, since it's better than what I had (since Starfang doesn't port over).




Title: Re: Dragon Age
Post by: Sheepherder on March 16, 2010, 11:48:15 PM
Bioware seems to be copying Blizzard.  Have a small stable of hit games and keep making sequels to them.  Unlike Blizzard, Bioware can put out a good game in a reasonable amount of time though!

They can both agree on one thing though:


so it cannot import character/save from the Awakening like it's possible the other way.

Lolwut?  Seriously dude, fucking Morrowind does this, and as I recall it won Bethesda the award for "biggest, buggiest, most fucked up shitpile of code ever strung together" award.

Also, "lore" is (EDIT: Almost, but not quite) the most utterly fucking stupid reason ever to force a player to maintain separate files for expansion and non-expansion versions of their character.

You couldn't go back and forth between BG2 and the BG2 expansion either (and yes I know Watcher's Keep was doable from either side but that didn't let you cross your storylines still). This is an expansion, it acts like... an expansion.

You could Import BG1 saves into BG2 and vice-versa with a little legwork (See: Badicalthon).


Title: Re: Dragon Age
Post by: Tebonas on March 16, 2010, 11:58:45 PM
Hey, thats right! I totally forgot about the Cranium Rats, the Lower Planes little Geth.

Whats that "Wah, I can't import a character from the expansion to the base game" nonsense? That was seldom the case. Awakening is a new game with the same engine. You couldn't import characters from Curse of the Azure Bonds to Pool of Radiance either. Or from Chaos Strikes Back to Dungeon Master.


Title: Re: Dragon Age
Post by: Sheepherder on March 17, 2010, 12:06:06 AM
Except most infinity engine games you can port shit to and fro as you like, though it tends to rape inventories unless you throw new entries into the override folder or something like that.  The only reason you cannot in this case appears to be because they don't want you to, because it would screw up the timeline, which is kind of a fucking stupid point when you are playing as a dead guy.


Title: Re: Dragon Age
Post by: Raguel on March 17, 2010, 12:24:12 AM

Oghren must have been eating his Wheaties or something, because now his max hits are in the 300s  :ye_gods:  :drill:

I don't think I've ever seen him max higher than ~100 in Origins.


Title: Re: Dragon Age
Post by: stray on March 17, 2010, 12:40:08 AM
Maybe I should play a new character and continue from there. Instead of starting from scratch. I never did finish a mage anyways.

Back to Origins, I feel like pointing out that there's no satisfactory ending if you're a good guy hero who hooked up with Leliana. I mean, this doesn't just apply to Leliana, but many other "good" type of choices. They all pretty much lead to you're dude dying.


Title: Re: Dragon Age
Post by: Tebonas on March 17, 2010, 01:40:12 AM
I was a good guy hooking up with Leliana, I had a (for me) satisfactory ending. Alistair throws a hissy fit, Loghain sacrifices himself for the greater good and I go back to Ogrimmar.


Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 01:45:01 AM
Except most infinity engine games you can port shit to and fro as you like, though it tends to rape inventories unless you throw new entries into the override folder or something like that.  The only reason you cannot in this case appears to be because they don't want you to, because it would screw up the timeline, which is kind of a fucking stupid point when you are playing as a dead guy.

Um, apart from the BG1->BG2 import, which is exactly the same as this, mind you, the only way to do that is to actually go in and muck about and edit things. I'm sure the same thing is possible here. In other words, not directly comparable to this situation.

Re: "lore" being a stupid reason to do it this way, you're just wrong. It is a separate story, set afterwards. God forbid writers want some semblance of continuity in their product apparently?


Title: Re: Dragon Age
Post by: stray on March 17, 2010, 01:50:17 AM
I was a good guy hooking up with Leliana, I had a (for me) satisfactory ending. Alistair throws a hissy fit, Loghain sacrifices himself for the greater good and I go back to Ogrimmar.

But see, you compromised yourself then..  :grin: By "good", I mean everything. Like not choosing Loghaine over Alistair... shit, doesn't Alistair get imprisoned if you do that? That's not cool, no matter how much you dislike him. He's still a Grey Warden party member and Loghaine is cleary a douche.. and responsible for the death of Wardens.

The only satisfactory ending, Id' say... is impregnating Morrigan. Even that doesn't seem "good", but I guess no one gets hurt, right? The only bad thing about it is if you were hooked up with Leliana, but maybe she's understanding or some shit. Probably better than getting your ass killed and breaking her heart.  :roll:

[edit] "Ogrimmar",eh?


Title: Re: Dragon Age
Post by: Tebonas on March 17, 2010, 02:55:09 AM
Damn you, World of Warcraft. damn you!

Orzammar, of course  :oops:

Alistair goes and roams the world. The Queen wants to imprison him, but you can get around that with dialog.


Title: Re: Dragon Age
Post by: caladein on March 17, 2010, 06:56:03 AM
"Uh, fail."

Sigrun = :heart:

Naturally there's a lot of banter between her and Oghren, pretty much all of it funny.  Actually, I'd say the party banter on the whole in Awakening is good enough that it nearly makes up for the lack of in-camp (well, at-Keep) dialogue.


Title: Re: Dragon Age
Post by: tmp on March 17, 2010, 07:13:55 AM
Also, "lore" is (EDIT: Almost, but not quite) the most utterly fucking stupid reason ever to force a player to maintain separate files for expansion and non-expansion versions of their character.
Ehh, again it's not "lore" but technical setup. The Awakenings is Alice and the original campaign is Bob and they share the flat, the DA.exe. Alice has no problem wearing Bob's jeans and shirts except the ones who aren't her size, but Bob goes all "fuck you i'm not wearing chick clothes. And what the hell is that piece anyway." if you try to hand him some of her stuff.

Plus, what exactly would be the point of playing the expansion and acquiring these levels and abilities that go beyond the core game cap and set, if you then have it all stripped away when you put that character back in the core game? Why not just do it instead in the order that makes sense?

Morrowind may be able to do that but then it's built from ground up entirely different so apples and oranges.


Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 09:06:17 AM
And on top of that, the story structure of Morrowind is constructed such that you can easily fit the expansions to it into the base game without causing any weird issues story-wise (Although, don't I remember some bitching about Tribunal over that very sort of issue?). This one was not. Complaining about that is about as pointless as wishing Tolkien wrote murder mysteries instead of adventure stories about hobbits. He didn't, oh well, get over it.

There are plenty of actually legitimate things to complain about with the expansion, like the striking lack of detail in the quests and companions compared to the base game. Remember how everyone complained about not being able to talk to Zaeed in the hold in Mass Effect 2? Well, that's *every* companion in DA:A. Not to quite as extreme a level - they do have a few conversations that happen from certain gifts and events, but they're nothing like as filled-out as the characters from the base game so far.


Title: Re: Dragon Age
Post by: Khaldun on March 17, 2010, 09:55:38 AM
I had a pretty hilariously weird bug in my ending on my second play through, a female city elf warrior. I chose to make Alora the queen. Alistair did his freak out. She was going to have him executed and I say no way, don't. She spares him and he takes off into exile. I get Loghain to join the team.

So then Morrigan approaches me with the baby offer and says she wants to lie with Loghain. I stretch it out a bit in the dialogue tree, but I finally agree. She says, "Go persuade Loghain". Ok, so I do. Then we get to the lying with part and I get a dialogue choice:

1. Change your mind and refuse
2. Let her lie with Loghain
3. Let her lie with Alistair (!)

I choose "let her lie with Alistair". Who appears and says something all gosh-wow I can't believe this is happening. But then: Cue the cut scene of the baby-making humpage and it's my female elf who is lying semi-naked on the bed and Morrigan coming over to her. Uh, not to be all heteronormative, Morrigan, but I don't think this is how you're going to get a baby unless you already visited Alistair or Loghain with a turkey baster and you want my help squeezing the bulb.


Title: Re: Dragon Age
Post by: Raguel on March 17, 2010, 10:47:20 AM
. Uh, not to be all heteronormative, Morrigan, but I don't think this is how you're going to get a baby unless you already visited Alistair or Loghain with a turkey baster and you want my help squeezing the bulb.

 :why_so_serious:

god I'd love to reproduce that, but the time isn't worth the pay off.


Title: Re: Dragon Age
Post by: Sheepherder on March 17, 2010, 10:48:51 AM
Um, apart from the BG1->BG2 import, which is exactly the same as this, mind you, the only way to do that is to actually go in and muck about and edit things. I'm sure the same thing is possible here. In other words, not directly comparable to this situation.

Re: "lore" being a stupid reason to do it this way, you're just wrong. It is a separate story, set afterwards. God forbid writers want some semblance of continuity in their product apparently?

1. This is not 1999, you may not have noticed but technology has improved somewhat in the intervening years.

2. Continuity is a ridiculous fucking argument in a game with DLC where you can import your dead hero into a new adventure, then go back (in time!) and get him a new sword, then when you go forward again Dragonslayer Jesus doesn't have the new sword.

Ehh, again it's not "lore" but technical setup. The Awakenings is Alice and the original campaign is Bob and they share the flat, the DA.exe. Alice has no problem wearing Bob's jeans and shirts except the ones who aren't her size, but Bob goes all "fuck you i'm not wearing chick clothes. And what the hell is that piece anyway." if you try to hand him some of her stuff.

Plus, what exactly would be the point of playing the expansion and acquiring these levels and abilities that go beyond the core game cap and set, if you then have it all stripped away when you put that character back in the core game? Why not just do it instead in the order that makes sense?

Morrowind may be able to do that but then it's built from ground up entirely different so apples and oranges.

1. See #3

2. Because if at some point you'd like to return to the main game world it would be pretty cool if you didn't have to load an old game, ignore all you gained in the expansion, and then have the expansion not recognize whatever you picked up in the main game once you returned?

3. Short answer: If it was different enough to preclude data being exported, character imports would not be possible.

Longer answer:  I would question whether it's even possible to break compatibility in a serious way with the toolkit, most developers keep the serious shit separate from their standard building tool because they don't trust their artists to not fuck with actor primitives or what have you.

EDIT: Ingmar, Tribunal fit more or less okay chronologically.  Memory jogging might help, I'll Google it.

EDIT2: And yes, I know it's a relatively minor issue, I just fucking hate when developers half-ass shit or break version compatibility when there isn't a reason to.


Title: Re: Dragon Age
Post by: Rasix on March 17, 2010, 10:54:42 AM
Can't you just say "I was wrong, my bad" instead of this ridiculous crap you're spewing?


Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 10:55:07 AM
Yes, there are some continuity problems with the game+DLC as is. However, you might as well be arguing "well since there are already some continuity problems, they should just add a moon base where you kill Smurfs." Just because there are some problems that way is no reason to make it worse.

Also, in case anyone was curious it doesn't actually delete your old saves, at least on the PC. The imported character will just be listed in the list of characters twice - one place for the expansion saves, and one place where the old stuff is all happily intact. Whoever it was (too lazy to scroll back and look) who had the problem with the saves being missing on the PS3 version should check their list of characters to see if that's the case there as well. Would have been nice of them to actually mark the new appearance of the character as Name (Awakenings) or something, as it is it just looks like I have two guys with the same name on there.


Title: Re: Dragon Age
Post by: Sheepherder on March 17, 2010, 11:00:57 AM
Yes, there are some continuity problems with the game+DLC as is. However, you might as well be arguing "well since there are already some continuity problems, they should just add a moon base where you kill Smurfs." Just because there are some problems that way is no reason to make it worse.

...?  Okay.  Not crippled import/export = moon smurfs, got it.


Title: Re: Dragon Age
Post by: Raguel on March 17, 2010, 11:38:39 AM


Ingmar's right. I now have the same character listed 3 times, lol. I might have caught it earlier if I only had one or two characters :oops:



Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 11:42:13 AM
Exaggerating to make a point, of course.

But your basic argument appears to be "well they already made some continuity mistakes, so who cares if they make more?" Me, for one. Letting me wander off to do stuff that technically happens afterwards and then come back and kill the archdemon, possibly even sacrificing myself to do so, would bother me for more or less the same reason (but obviously not to the same degree) that adding a Smurf-filled moon base would. It just makes no sense.


Title: Re: Dragon Age
Post by: Raguel on March 17, 2010, 11:51:29 AM
Quote
Smurf-filled moon base


Is that an EQ (expansion) reference? I think I quit before then, heh


Title: Re: Dragon Age
Post by: Sheepherder on March 17, 2010, 12:43:49 PM
Exaggerating to make a point, of course.

But your basic argument appears to be "well they already made some continuity mistakes, so who cares if they make more?" Me, for one. Letting me wander off to do stuff that technically happens afterwards and then come back and kill the archdemon, possibly even sacrificing myself to do so, would bother me for more or less the same reason (but obviously not to the same degree) that adding a Smurf-filled moon base would. It just makes no sense.

Your character inexplicably gaining a bunch of random stuff / stats / talent purchases (in your Origins save) makes less sense that him inexplicably reappearing later after he died without even a "Whelp, I got better"...?  That seems to be a very fine distinction, when you could just not back-revision your character if it bugs you that much.  And, you know, random shit appearing in your inventory for no reason would be such a departure from the norm.


Title: Re: Dragon Age
Post by: schild on March 17, 2010, 12:45:20 PM
DA:O:A Spoiler Thread:
http://forums.f13.net/index.php?topic=18946


Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 01:44:05 PM
Exaggerating to make a point, of course.

But your basic argument appears to be "well they already made some continuity mistakes, so who cares if they make more?" Me, for one. Letting me wander off to do stuff that technically happens afterwards and then come back and kill the archdemon, possibly even sacrificing myself to do so, would bother me for more or less the same reason (but obviously not to the same degree) that adding a Smurf-filled moon base would. It just makes no sense.

Your character inexplicably gaining a bunch of random stuff / stats / talent purchases (in your Origins save) makes less sense that him inexplicably reappearing later after he died without even a "Whelp, I got better"...?  That seems to be a very fine distinction, when you could just not back-revision your character if it bugs you that much.  And, you know, random shit appearing in your inventory for no reason would be such a departure from the norm.

You're arguing against a position I'm not taking - I agree that the import-a-character-who-died thing (where is medieval Cerberus to rebuild us?) is also pretty retarded, but it is a pretty obvious business decision to let people play the character they came in with in an expansion. In any case, personally I won't be importing any characters that make the sacrifice, those guys are dead.


Title: Re: Dragon Age
Post by: Ingmar on March 17, 2010, 03:41:35 PM
Here's something really worth complaining about re: importing:

The 2 special class abilities you can get from Watcher's Keep don't import into the game, but they do hang around sort of - you'll still have icons on your bar, but they'll have no descriptions and when you try to use them, you'll go through the animation but nothing will happen.  :uhrr:

It would have been better to just strip them off the character entirely rather than leave the weird vestigial abilities there on the skills page and the task bar.


Title: Re: Dragon Age
Post by: tmp on March 17, 2010, 04:31:48 PM
2. Because if at some point you'd like to return to the main game world (..)
But that's awfully big and theoretical "if". Srsly, with the expansion bolting something like 10 extra levels onto the core game, what do you imagine people are going to be returning to the core game for?


Title: Re: Dragon Age
Post by: caladein on March 17, 2010, 05:10:47 PM
Here's something really worth complaining about re: importing:

The 2 special class abilities you can get from Watcher's Keep don't import into the game, but they do hang around sort of - you'll still have icons on your bar, but they'll have no descriptions and when you try to use them, you'll go through the animation but nothing will happen.  :uhrr:

It would have been better to just strip them off the character entirely rather than leave the weird vestigial abilities there on the skills page and the task bar.

They said the abilities would be available so I just chalk that up as a bug.

"Class Name Not Found" or whatever it says in the skills pane did go quite well with having my character show up naked off the bat (I was using Blood Dragon Armor).


Title: Re: Dragon Age
Post by: eldaec on March 17, 2010, 05:24:13 PM
Exaggerating to make a point, of course.

But your basic argument appears to be "well they already made some continuity mistakes, so who cares if they make more?" Me, for one. Letting me wander off to do stuff that technically happens afterwards and then come back and kill the archdemon, possibly even sacrificing myself to do so, would bother me for more or less the same reason (but obviously not to the same degree) that adding a Smurf-filled moon base would. It just makes no sense.

Your character inexplicably gaining a bunch of random stuff / stats / talent purchases (in your Origins save) makes less sense that him inexplicably reappearing later after he died without even a "Whelp, I got better"...?  That seems to be a very fine distinction, when you could just not back-revision your character if it bugs you that much.  And, you know, random shit appearing in your inventory for no reason would be such a departure from the norm.

You're arguing against a position I'm not taking - I agree that the import-a-character-who-died thing (where is medieval Cerberus to rebuild us?) is also pretty retarded, but it is a pretty obvious business decision to let people play the character they came in with in an expansion. In any case, personally I won't be importing any characters that make the sacrifice, those guys are dead.

I have no problem with Bioware letting other people who are not me play awakenings with characters what is dead.

My only issue is they don't give the option let the Orlesian Warden play through in a world defined by the choices of the dead warden.


Title: Re: Dragon Age
Post by: Sheepherder on March 17, 2010, 11:52:43 PM
...It would have been better to just strip them off the character entirely rather than leave the weird vestigial abilities there on the skills page and the task bar.

They said the abilities would be available so I just chalk that up as a bug.

"Class Name Not Found" or whatever it says in the skills pane did go quite well with having my character show up naked off the bat (I was using Blood Dragon Armor).

Translation: archive entries that the save used to point at no longer exist, because we generated a new master game data archive without these entries.

That they expect some player generated mods to port to Awakenings is another good indicator that they haven't actually done anything to the game that would cause old game data to parse badly.  Which means they probably broke compatibility because they wanted to.  The simple explanation for which would be that they still want to sell their DLC stuff for Origins, but being able to drop a newly-minted level 18 Orlesian Warden character into an Origins game with starting gear that dwarfs their DLC stuff would have made that problematic.

Which makes me wonder why they thought combining mudflation and milking DLC was a good idea for a single player game.


Title: Re: Dragon Age
Post by: Daeven on March 18, 2010, 02:14:41 PM
Because here at Crazy Eddies all of our inventory is priced to go Go GO! Shop now and save!

* First 100 orders get a free toaster. All sales final.


Title: Re: Dragon Age
Post by: Merusk on March 18, 2010, 04:23:56 PM
Which makes me wonder why they thought combining mudflation and milking DLC was a good idea for a single player game.

Why are you asking game theory questions of an economics decision?


Title: Re: Dragon Age
Post by: Sheepherder on March 19, 2010, 04:17:32 AM
Because if I wanted economics to dictate how the game runs I'd download a copy of Free Enterprise.


Title: Re: Dragon Age
Post by: Sjofn on March 24, 2010, 12:30:17 AM
I actually finished this game! That never EVER fuckin' happens. I do not finish RPGs. But I did it! Whee! And I will probably play it a few more times (maybe not finish it all the way, but definitely try some new characters and see how far I get).

On the other hand, I am pretty disinterested in the expansion, just because I don't WANT new characters, I want my awesome old characters. I think I liked Oghren better than a lot of people, but he's not enough. D:


Title: Re: Dragon Age
Post by: Engels on March 24, 2010, 07:07:53 AM
Eh, the expansion isn't so bad. There is some really good writing, specially in the casual travel conversations.


Title: Re: Dragon Age
Post by: tmp on March 24, 2010, 08:50:50 AM
The new characters ain't bad, either.

"Just because you're the Commander doesn't mean you get to... command, nevermind."


Title: Re: Dragon Age
Post by: Sjofn on March 24, 2010, 10:19:08 AM
Yeah, I think I am probably just being a fuss for no reason.


Title: Re: Dragon Age
Post by: Lantyssa on March 24, 2010, 10:03:08 PM
It doesn't interest me in the least, either, although I have yet to finish.  Which is a rarity for me and RPGs.


Title: Re: Dragon Age
Post by: Raguel on March 24, 2010, 10:53:52 PM

I was upset that the only returning character was Oghren, but on reflection I realized with the exception of one character their story arcs are pretty much done. I'd like to see them in at least in a cameo role though.


Title: Re: Dragon Age
Post by: Ollie on March 24, 2010, 11:29:39 PM
Not to be spoilerific, but you do get to enjoy a few cameos, if that's any consolation.

Still, I'm finding myself wandering off while trying to play for some reason. Maybe it's the weight of the original dragging Awakening down. By all accounts I should be enjoying this a lot more than I am.


Title: Re: Dragon Age
Post by: Goreschach on March 24, 2010, 11:38:27 PM
Not paying near new game price for a 10 hour expansion to a 60 hour game. Will wait for $5 steam sale.


Title: Re: Dragon Age
Post by: Velorath on March 25, 2010, 02:30:15 AM
Not paying near new game price for a 10 hour expansion to a 60 hour game. Will wait for $5 steam sale.

That's right, take a stand against those bastards offering 10 15-20 hours of content for $40.

In all seriousness though, I just started the expansion a few days ago, and I'm actually liking this module a bit more than the original.  I think it's largely because it's not trying to tell some epic, end-of-the-world-threat story (although maybe it gets to that point eventually).


Title: Re: Dragon Age
Post by: tmp on March 25, 2010, 06:24:56 AM
I like the "be lord arl of your own domain lite" bits they put in the expansion, but the gut punch the damn thing has just served me yesterday after initiating the grand finale was bit too much. Perhaps because it stretches belief it'd happen so swift.

Still, it makes the ultimate slog a grim and bitter endeavour that feels a little like the final to KotOR2 (even down to the 'oh shi- we ran out of time to put everything we wanted in' part :why_so_serious: ) so i'm digging it.

edit: oh and my accumulated playtime is currently at 35 hours with number of side-quests unresolved and/or untouched (compared to 100 hours for the original played in similar manner) but then i prefer to walk rather than run around most of the time so that inflates the times by quite a bit.


Title: Re: Dragon Age
Post by: koro on March 25, 2010, 06:41:31 AM
Not paying near new game price for a 10 hour expansion to a 60 hour game. Will wait for $5 steam sale.

That's right, take a stand against those bastards offering 10 15-20 hours of content for $40.
According to my friends who can hardly be considered hardcore, it's closer to 10-12 hours of content, with most quests done and not skipping dialogue. That is, unless you like to crawl everywhere like tmp.

Between that, the plethora of bugs they've run into, and the fact that I'm currently sitting on an already-huge gaming backlog (working on finishing up a new Mass Effect 1 playthrough so I can get to the ME2 I just bought), I'm probably going to wait for it to drop in price.


Title: Re: Dragon Age
Post by: Tebonas on March 25, 2010, 06:51:05 AM
In one zone I ran across a river at the wrong point and got a cutscene I shouldn't yet have. The effect was that I never got the cutscenes prior to that and a person that should have appeared didn't appear, blocking me from a whole zone, at least one quest I couldn't complete and one of the companion.

I had to restard at the beginning of the zone and replay around an hour again...


Title: Re: Dragon Age
Post by: eldaec on March 25, 2010, 08:40:59 AM
Personally I prefer my expansions to be shorter but have more set pieces and unique shit per hour.


The basic game will have tired out my interest plain-common-or-garden-Dragon-Age, I want expansions to concetrate on showing new cool stuff, not mounting up hours of average encounters - having more vanilla in the basic game where you are learning what the characters and parties can do makes sense. By the time we get to an expansion I've done all that and don't need it again.

tl;dr : 15 hours/$40 is fine stop whining.


Title: Re: Dragon Age
Post by: Raguel on March 25, 2010, 09:57:40 AM
In one zone I ran across a river at the wrong point and got a cutscene I shouldn't yet have. The effect was that I never got the cutscenes prior to that and a person that should have appeared didn't appear, blocking me from a whole zone, at least one quest I couldn't complete and one of the companion.

I had to restard at the beginning of the zone and replay around an hour again...

This worries me, because I'm sure I'm near the end and I have no idea of what you're talking about. Can you elaborate (in this or the other thread)?


Title: Re: Dragon Age
Post by: Morfiend on March 25, 2010, 09:59:07 AM
The new characters ain't bad, either.

"Just because you're the Commander doesn't mean you get to... command, nevermind."

Is it me, or is that new mage basically Allister? Same voice actor even.


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 09:38:27 AM
So I finished a dudely playthrough and holy shit are the two chick love interests horrible in comparison to the dude ones. Morrigan and Leliana are fucking crazy to the point my poor elf fella went crying into the arms of Zevran. Leliana actually chilled my blood when she did nothing but laugh after I told her watching me sleep was fucking creepy.  :ye_gods:

I mean, I guess part of it is that I am not actually interested in ladies anyway, so perhaps I was less tolerant of their FUCKING CRAZY, but yow. I can now see why so many of my dudefriends wished they could sex up Wynne.


Title: Re: Dragon Age
Post by: Ollie on April 05, 2010, 09:56:15 AM
I can now see why so many of my dudefriends wished they could sex up Wynne.

Wynne has matronly charm, no question about it. If you don't mind the pedagogue overtures, I can certainly see the appeal.


Title: Re: Dragon Age
Post by: Engels on April 05, 2010, 10:39:32 AM
Makes me wonder if Bioware did this on purpose, knowing full well that the average RPG gamer is gonna put up with all sorts of crazy just to git sum, or if the writers themselves think Morrigan/Leilana are somehow the norm, and that men-kind are just stuck in a scilla&caribdes choice in life.


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 11:07:25 AM
Well, it's sort of nice having love interests that are actually interesting instead of boring blandy-pantses, I just find the lady love interests to be um. Terrifying.

I totally found myself wishing I had a "ONCE! I FUCKED HER ONCE!" conversation option. I don't know what I did to get Morrigan's approval so high so fast, but IMMEDIATELY after she leapt upon my dick I was getting lectured by Wynne about the Nature of Love and Leliana was all quizzing me about how serious it was and Morrigan was all TAKE THIS RING SO I CAN KEEP TABS ON YOU ( :ye_gods: :ye_gods: :ye_gods:) and it was CRAZY.


Title: Re: Dragon Age
Post by: Lantyssa on April 05, 2010, 11:31:02 AM
I mean, I guess part of it is that I am not actually interested in ladies anyway, so perhaps I was less tolerant of their FUCKING CRAZY, but yow. I can now see why so many of my dudefriends wished they could sex up Wynne.
No, it's not you.  The choices were terrible.  I had a lot of trouble making it through Leliana's dialog to start something.  I seriously almost went with Alistair, I just couldn't quite bring myself to do it.

And while I like Morrigan's take on things, she seems to go all weird if you make it into an actual relationship.  I guess I dodged a bullet there since I couldn't sex her up.


Title: Re: Dragon Age
Post by: Ollie on April 05, 2010, 11:58:31 AM
And while I like Morrigan's take on things, she seems to go all weird if you make it into an actual relationship.  I guess I dodged a bullet there since I couldn't sex her up.

Yup, Morrigan isn't too keen on sentimentality. In her wacky Darwinian ethos love is for the weak, so she won't actually do the naughty with you once you progress past mere fuckbuddies. You can pretty much nail her right after Ostagar, though, which might be appealing to some I guess. But move into love territory, and she'll kick your sorry tuckus to the curb.


Title: Re: Dragon Age
Post by: Lakov_Sanite on April 05, 2010, 12:07:59 PM
Honestly? While the characters in DA were quirky and interesting, they weren't exactly realistic, more like charicatures.


Title: Re: Dragon Age
Post by: Tuncal on April 05, 2010, 12:22:49 PM
Honestly? While the characters in DA were quirky and interesting, they weren't exactly realistic, more like charicatures.
That's an accusation you can level at any RPG or any computer game, really. Can you name me a few realistic characters from other games? At least DA's are a thousand times better than ME2's, for example.


Title: Re: Dragon Age
Post by: Ollie on April 05, 2010, 12:47:13 PM
Honestly? While the characters in DA were quirky and interesting, they weren't exactly realistic, more like charicatures.

Well, there's not a whole lot on offer, even if one looks at interactive entertainment across the board. It's not like the medium has been utilized much beyond facile entertainment, and something like characterisation naturally follows suit. Looking at the scope of things, it's pretty much either the Bioware Experiencetm or Master Chief. Take your pick, really.

Melodramatic run-of-the-mill fantasy often relies on archetypal characters, which might not stand closer scrutiny – especially in a videogame, where the characters' main function is to move the action along. At least Bioware tries to instil a sense of depth to their characters, even if they sometimes merely succeed in pandering to tired stereotypes (see Leliana and shoes).


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 01:04:23 PM
To be clear, I liked Morrigan and Leliana fine as characters, they were just both really ... um ... bad girlfriends. Leliana was too UR GIFT FROM TEH MAEKR + I WATCH U SLEEP for me, and Morrigan was all WE'RE JUST FUCKING RIGHT BY THE WAY I AM MORE POSSESSIVE AND JEALOUS THAN ANY OF THE OTHER CHARACTERS. Zevran had the best "make a choice" talk for my personal tastes (why yes, everything descending into middle school jealousy fits WOULD make adventuring awkward!). I actually dumped Morrigan before she could start that shit, the ring thing made me - I mean my character - think, "This is way too much crazy for me."

On the other hand, poor Leliana gets dumped in every goddamn game I have played, because I keep accidentally flipping her lesbian switch, and she takes it like a champ every time. It took me forever to get her to actually be interested in my elf boy, but she has the hots for all my ladies for some reason, so she gets the "it's not you, it's me" talk a lot.


Title: Re: Dragon Age
Post by: tmp on April 05, 2010, 01:45:55 PM
Wynne has matronly charm, no question about it. If you don't mind the pedagogue overtures, I can certainly see the appeal.
She also has magical bosom.

I didn't have much issue with the "romantic" interests -- Morrigan has a hidden agenda and certain views on the best ways to manipulate men into doing her biddings, and Leliana makes it very obvious (if unintentionally) she's very self-centered and her empathy is minimal at best. They may not be the types you'd want to introduce to your parents as the future spouse but the writing for them was solid and enjoyable. And they aren't exactly unrealistic, either. Sane, non-quirky characters seem to basically get the "zomg boring snoozefest" label -- vide the Jacobs, Carths and Bao-Durs, so i can see why they'd try to stay away from these.


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 01:56:14 PM
I just don't feel the choices are "boring-ass Carth" and "fucking insane" and that's it. Neither Zevran nor Alistair were boring, but neither one made me fear for my dog's life if I decided to break up with them either.


Title: Re: Dragon Age
Post by: Ingmar on April 05, 2010, 02:04:49 PM
Well, small sample size. If you widen the net to include all Bioware games there's a pretty wide range of female romance options, really; none of the female romance options in ME2 are much like either Leliana or Morrigan (or Carth for that matter.) Although Jack *is* fucking insane, I guess. But in a different way! Ditto the 3 in BG2.


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 02:14:37 PM
I mostly feel it's a shame the two ladies to choose from are both horrible in the same game is all. Although, straight dudes usually get the better romancing options, so I suppose I shouldn't waste time feeling bad for them. So I'll  just feel bad for lesbians!


Title: Re: Dragon Age
Post by: tmp on April 05, 2010, 02:52:58 PM
I just don't feel the choices are "boring-ass Carth" and "fucking insane" and that's it. Neither Zevran nor Alistair were boring, but neither one made me fear for my dog's life if I decided to break up with them either.
Alistair totally seems like the type who calls you in the middle of the night out of alcohol-induced rage month after you broke up with him and moved on. Zevran... doesn't he gift you with an earring he took from a dead guy years ago and just kept in his pocket, blood smears still on it and all? :ye_gods:


Title: Re: Dragon Age
Post by: Sjofn on April 05, 2010, 03:19:44 PM
Yes, and yet he still seems WAY LESS LIKELY to murder my dog in a jealous rage than Morrigan or Leliana.


Title: Re: Dragon Age
Post by: Lantyssa on April 05, 2010, 04:15:30 PM
I mostly feel it's a shame the two ladies to choose from are both horrible in the same game is all. Although, straight dudes usually get the better romancing options, so I suppose I shouldn't waste time feeling bad for them. So I'll  just feel bad for lesbians!
Thanks! :heart:


Title: Re: Dragon Age
Post by: stu on April 05, 2010, 06:35:34 PM
Is the Warden's Keep DLC worth the purchase? I was a bit shocked just now after finding that I have to use a merchant within a merchant to complete a quest. On the other hand, I like shiny new armor.

PS. Thanks to Velorath for that PAX code.


Title: Re: Dragon Age
Post by: rk47 on April 05, 2010, 06:52:34 PM
Is the Warden's Keep DLC worth the purchase? I was a bit shocked just now after finding that I have to use a merchant within a merchant to complete a quest. On the other hand, I like shiny new armor.

PS. Thanks to Velorath for that PAX code.

One Armor Set. Best Sword or Greatsword in game, and best Ice Mage Staff.


Title: Re: Dragon Age
Post by: stu on April 05, 2010, 07:07:21 PM
Good enough for me! I'm in.


Title: Re: Dragon Age
Post by: Register on April 06, 2010, 09:28:30 PM
Good enough for me! I'm in.

Beware.... I read somewhere that DLC equipment cannot be imported into the Awakening expansion.....


Title: Re: Dragon Age
Post by: taolurker on April 06, 2010, 10:07:48 PM
Well, for people going back to DA for Awakenings here's a mod for the biggest complaint in the thread:

Skip the Fade (http://www.dragonagenexus.com/downloads/file.php?id=816)

Only thing you do when the Sloth demon puts you to sleep is see Duncan in the Fade, then rescue your party members and fight the demon at the end. Also gives all the Attribute pluses as if you found all the fonts for points.


Title: Re: Dragon Age
Post by: Ollie on April 06, 2010, 11:11:07 PM
Ooo, sweet!  :yahoo:

The Fade is the single most jarring and stupidly worn-out time sink in the whole game. The last time I slugged through I felt like gnawing my chair in frustration.

With this I'll get a lot of mileage out of the game yet.


Title: Re: Dragon Age
Post by: Ingmar on April 06, 2010, 11:50:41 PM
Good enough for me! I'm in.

Beware.... I read somewhere that DLC equipment cannot be imported into the Awakening expansion.....

Only the Warden's Keep stuff, for some reason - everything else works fine.


Title: Re: Dragon Age
Post by: stu on April 07, 2010, 12:02:18 AM
The Keep has been entertaining enough that I'm not bothered, although I probly should be. Been in a good mood lately. WTF.



Title: Re: Dragon Age
Post by: Sjofn on April 07, 2010, 08:13:48 AM
I didn't hate the Fade part but after the third time I felt I really didn't need to do it ever again. Skip the Fade is a delightful mod.  :awesome_for_real:


Title: Re: Dragon Age
Post by: eldaec on April 07, 2010, 03:17:17 PM
The one thing that would stop me skipping the fade on another playthrough is the parts where you rescue each party member. I haven't seen them all and they are pretty cool.


Title: Re: Dragon Age
Post by: Ingmar on April 07, 2010, 03:17:43 PM
The one thing that would stop me skipping the fade on another playthrough is the parts where you rescue each party member. I haven't seen them all and they are pretty cool.

I think you still do each of those with skip the fade.


Title: Re: Dragon Age
Post by: rk47 on April 07, 2010, 04:39:04 PM
Just finished the game 2nd time with Dwarf Rogue. It's great, with more understanding of the mechanics and all I managed to power build Alistair through the game.

10% Dodge on Heavy armor chest piece 100G++ from Wade's armor shop
20% Dodge on Boots from Return to Ostagar DLC

In addition to Lifegiver and other assorted goodies, he managed to solo Flemeth with explosive flasks and health poultices. It's not like I didn't try taking her on 4-man but she just chew Sten & my rogue up before Alistair can build aggro, and then Whynne got burned.

I'm trying to port him over to Awakening but I feel inclined to replay the game one more time as a complete douche Human Noble, with aim to be the King of Ferelden.

Re: Creepy Girlfriends.
Honestly I didn't like that French Chick, Morrigan wasn't that great, felt too sinister and that demon baby sex deal was the kicker, but despite having non lover status, I managed to get her to 90 approval with jewelry. Near the end of the game she'll confess her surprise at our friendship and considered my rogue as her first true male friend. Which is quite pleasant. No hard feelings at all since I'm fuck-buddies with Zevran.


Title: Re: Dragon Age
Post by: Sjofn on April 07, 2010, 04:58:58 PM
The one thing that would stop me skipping the fade on another playthrough is the parts where you rescue each party member. I haven't seen them all and they are pretty cool.

I think you still do each of those with skip the fade.

You do. You teleport to each dream and then teleport to the boss fight.


EDIT: And yeah, my elf dude wound up getting the friend speech from Morrigan too, which I liked. She was a huge bitch about me dumping her, but got over it I guess. Probably because I dumped Leliana too.  :grin:


Title: Re: Dragon Age
Post by: Mosesandstick on April 08, 2010, 04:05:41 AM
Just finished for the first time last night with an arcane warrior. Romanced Morrigan, and somehow got to romance Leliana despite telling her nooooooooooo a long time before, and maybe because it was the end of the game neither seemed to mind!

I enjoyed the game, but am not going to replay it. The AI seriously annoyed me at points, and I'm the kind of player who has no desire in micro-managing his whole team. Though it usually happens inevitably around the same time Morrigan Cone of Colds my tank. Some of the party dialogue is golden, which is a pity because none of them seem to really talk to each other enough. Game also felt a bit drawn out at points, and the item system blew. How the hell did they not ship this game with a storage chest? And what's the point in having items with fire resistances when you can just use a greater warmth balm?

Anyways, the only game I've spent around 80 hours (I reload and check missed dialogue a lot) on in a long time! Good fun  :grin:


Title: Re: Dragon Age
Post by: Mosesandstick on April 12, 2010, 04:06:12 PM
I just found this very, very, old thread about languages in DA, with lots of posts by the guy who did them (in 2004!) whilst googling info on the soundtrack. It's a bit nonsensical at first but very quickly becomes worth it.

http://forums.bioware.com/forums/viewtopic.html?topic=399925&forum=84&sp=0


Title: Re: Dragon Age
Post by: Ingmar on April 12, 2010, 04:29:08 PM
That was pretty interesting (though I have a vague memory of reading it a long time ago.) If I had it to do all over again I think I'd major in linguistics.


Title: Re: Dragon Age
Post by: tmp on April 12, 2010, 08:46:46 PM
Kind of funny how in the end all that remained from that work was a song and few elf words sprinkled around the game. It didn't even occur to me that either i was magically gifted in a language i've never ever heard, or every single dwarf in Orzammar fluently speaks whatever it is that people in Ferelden speak, and nothing else.


Title: Re: Dragon Age
Post by: Ingmar on April 12, 2010, 09:48:20 PM
There's some qunari too.


Title: Re: Dragon Age
Post by: Mosesandstick on April 13, 2010, 01:55:17 AM
I think there is the odd conversation between people of the same race, but everybody seems to like speaking Ferelden. Now that I remember, I think that is one of the reasons why Lelianna's song sticks out. Game's definitely better for having the different languages though.


Title: Re: Dragon Age
Post by: rk47 on April 16, 2010, 05:46:26 AM
Big thank you for the Fade Skipper mod. It made my replays less likely to be abandoned.


Title: Re: Dragon Age
Post by: stu on April 16, 2010, 08:57:45 PM
I'm on my first play through of DA and just finished the Fade/Sloth Demon side track. It took me by surprise when the quest line started. Although I enjoyed all the permanent attribute bonuses scattered about, I felt like they were placed there because that entire part of the game is a pain in the ass. I'm playing on PS3, so the constant switching between forms didn't exemplify fun times.

On the other hand, that part of the game felt like a self contained four-issue story arc in a larger series, which isn't so bad, I guess.


Title: Re: Dragon Age
Post by: Ingmar on April 17, 2010, 05:48:59 PM
I suspect the stat boosts were placed there mostly because otherwise there'd be no loot for that entire section, since you can't take it with you back out of dream land.


Title: Re: Dragon Age
Post by: Mosesandstick on April 17, 2010, 06:21:19 PM
It also gave you an actual incentive to explore...


Title: Re: Dragon Age
Post by: stu on April 18, 2010, 12:31:40 AM
The attribute bonuses are permanent though, right? I haven't been playing close enough attention to see if they stuck after I completed that part.


Title: Re: Dragon Age
Post by: Sjofn on April 18, 2010, 12:36:47 AM
They are!


Title: Re: Dragon Age
Post by: eldaec on April 18, 2010, 04:34:11 AM
It also gave you an actual incentive to explore...

You mean to explore the empty room you had to walk through anyway, and you mean to explore the giant glowy object in the centre of that room that might as well be screaming "CLICK ME 4 TEH STATZ!!1!"?


Title: Re: Dragon Age
Post by: Mosesandstick on April 18, 2010, 04:52:19 AM
Sure, apart from all the ones that are hidden away and that you have to backtrack to get. Duh.


Title: Re: Dragon Age
Post by: Sjofn on April 19, 2010, 04:28:17 PM
I totally let the ones I would've had to backtrack for go fuck themselves.


Title: Re: Dragon Age
Post by: stu on April 23, 2010, 01:53:47 PM
Since updating my PS3, I am unable to play without the game freezing on me.  :sad:


Title: Re: Dragon Age
Post by: Sjofn on April 25, 2010, 12:41:30 AM
I am trying SO HARD to get into the mage class and I just fucking can't. I hate it. Hate hate hate hate. What's extra stupid is I am perfectly happy to micromanage Wynne or Morrigan like crazy, but I hate playing a mage as my main character worse than I hate Hitler. Apparently I can happily finish the game as a goddamn archer (which sucks ass for a while, by the way) but not be able to claw my way through as a mage. It's just so boring. I prefer stabbing people, I guess.


Title: Re: Dragon Age
Post by: caladein on April 25, 2010, 01:15:04 AM
I feel the same way on both the Mage and Archer counts.  That said, I think archery as a main character is a lot better than left to the Tactics system on a party member because I could never get to a set-up I was happy with it.  Manually controlling an archer does feel really good late in the game.

I also hated the Mage origin story to boot.


Title: Re: Dragon Age
Post by: tmp on April 25, 2010, 03:35:05 AM
I prefer stabbing people, I guess.
You could maybe pick up the arcane warrior spec, to still stab people just with bit of magic tricks thrown in? There's a sword for arcane warrior in the dungeon leading to the Urn if i recall right.


Title: Re: Dragon Age
Post by: Mosesandstick on April 25, 2010, 04:49:29 AM
Yup, hit up the werewolves and elves for the skill, and then there's an Arcane Warrior hiding with the dragons on the way to the urn who drops the best AW sword in the game. I found playing mage tedious because I just wanted to control my character and not tell the other tards on my team what to do. AW is sick fun though, nothing like running out of mana and then smashing someone's face in  :awesome_for_real:.


Title: Re: Dragon Age
Post by: Tannhauser on April 25, 2010, 05:11:15 AM
My first playthru was with a Mage, and yeah, a bit bleh at times.  But my second playthru is with a dual-wield warrior and it's much more fun!  Just run into a scrum of enemies and hit Whirlwind for best glory!


Title: Re: Dragon Age
Post by: Sjofn on April 25, 2010, 06:35:16 AM
I feel the same way on both the Mage and Archer counts.  That said, I think archery as a main character is a lot better than left to the Tactics system on a party member because I could never get to a set-up I was happy with it.  Manually controlling an archer does feel really good late in the game.

Yeah, I liked archery way more when it was me controlling it at all times, I can't get the tactics to control it in a way I liked either, which means Leliana spends most of her time in camp (unless I respec her, yay respec mods!). I think it started to get fun around level 10? I can't remember anymore. But I found it a lot more satisfying than I expected once I really got rolling.

You could maybe pick up the arcane warrior spec, to still stab people just with bit of magic tricks thrown in? There's a sword for arcane warrior in the dungeon leading to the Urn if i recall right.

Yeah, I just picked up that sword, actually, but I still feel sort of weak-ass, plus at that point I feel like I have to bring one of the other mages along to healbot and goddammit I don't want to two mage it waaaaah (says the girl who two-rogues it constantly). I haven't really given it a chance, though, I had hit my play limit by then and haven't revisited it. It DOES seem like my best bet for getting through the rest of the game, though, since in addition to the stabbing, it has the bonus of not having to wear ugly-ass mage robes and extra-ugly-ass mage hats.

My first playthru was with a Mage, and yeah, a bit bleh at times.  But my second playthru is with a dual-wield warrior and it's much more fun!  Just run into a scrum of enemies and hit Whirlwind for best glory!

Yeah, I think DW warrior was my surprise favorite, although I also heart melee rogues.


I have played this game WAY WAY WAY more than I ever expected, it's sort of embarrassing.  :why_so_serious:



EDIT: I did like the mage origin story well enough, though! Dalish elves are the giant loser as far as origins/getting said origin mentioned in the story at all goes.


Title: Re: Dragon Age
Post by: rk47 on April 25, 2010, 07:37:09 AM
I can never understand Sten.
Save a village from being destroyed by hordes of undead? Bad
Spare the Circle of Magi? Bad

Sacrifice a couple of city elves in a blood magic ritual to bolster the Warden's health? Sten Approves.

I did enjoy stabbing that Frenchie bitch after I defiled the ashes.

(http://dl.dropbox.com/u/829607/dieleliana.jpg)

With a good ending, too.

(http://dl.dropbox.com/u/829607/hitler.jpg)


Title: Re: Dragon Age
Post by: Tebonas on April 25, 2010, 09:31:37 AM
Really, Hitler? Are you 14?  :roll:


Title: Re: Dragon Age
Post by: Mosesandstick on April 25, 2010, 09:39:33 AM
To be fair, Hitlier and Anora seem like a perfect match.


Title: Re: Dragon Age
Post by: Sjofn on April 25, 2010, 12:43:50 PM
I make sure I call her a bitch every time.  :awesome_for_real:


Title: Re: Dragon Age
Post by: tmp on April 25, 2010, 06:59:13 PM
I can never understand Sten.
Save a village from being destroyed by hordes of undead? Bad
Spare the Circle of Magi? Bad

Sacrifice a couple of city elves in a blood magic ritual to bolster the Warden's health? Sten Approves.
saving a village -- waste of time.
sparing mages -- the guy comes from country where mages are kept on leash, literally. With tongues cut out. They aren't big on giving mages second chances.
extra health is extra health.


Title: Re: Dragon Age
Post by: Sjofn on April 25, 2010, 10:08:31 PM
You CAN get some +Sten love during Redcliffe if you conscript every single person you can, he's down with that at least.


Title: Re: Dragon Age
Post by: tmp on May 05, 2010, 11:33:06 AM
New add-on going for sale on May 18th (for 400 points) -- Darkspawn Chronicles (http://dragonage.bioware.com/addon)

Quote
You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darkspawn and drive them into the heat of battle. Heed the archdemon's call--Denerim must burn!

•A look at an alternate history: what if your character had died in the Joining ceremony, and the Grey Wardens marched under Alistair's command instead?
•A standalone adventure in which you command genlocks, hurlocks, shrieks, and even the mighty ogres.
•Complete the module and unlock an epic Darkspawn item in DA:O and Awakening.
Kind of wish they gave up on wasting the resources on this nickel-and-dime business tbh.


Title: Re: Dragon Age
Post by: Reg on May 05, 2010, 11:39:21 AM
It's a shame to see them pissing away all the goodwill they created with the original game.


Title: Re: Dragon Age
Post by: tmp on May 05, 2010, 11:56:09 AM
Yup, it doesn't seem to be very business-savvy to me to try and squeeze few extra bucks every now and then like that if it's at the cost of damaging the brand overall, but then that's EA for you i guess.


Title: Re: Dragon Age
Post by: Ingmar on May 05, 2010, 12:02:13 PM
I'm not sure what is particularly objectionable about this piece of DLC?


Title: Re: Dragon Age
Post by: stu on May 05, 2010, 12:04:40 PM
I'm still going back and forth with support reps so I can get Shale and the Blood Dragon armor on PS3. 3+ weeks.  Not cool!

I think they're waiting me out to see if I cave and buy it rather than wait for the redemption codes to unlock.


Title: Re: Dragon Age
Post by: Vaiti on May 05, 2010, 12:07:05 PM
Me either. This DLC seems to add a new perspective. Something different. Which is what I like out of DLC. The DLC's they released prior to this seemed abit more of a waste of time/things that should have been in the game in the first place.

A DLC that advertises itself in the game and hides itself as a quest and takes you to the order page when you go to accept the quest? Oh FFS.


Title: Re: Dragon Age
Post by: tmp on May 05, 2010, 12:17:19 PM
I'm not sure what is particularly objectionable about this piece of DLC?
It's basically trying to sell you again something you already bought (the Denerim fight). I'd much rather whatever resources went into repackaging that can of tuna be directed into producing something that's actually new.

edit: Interview with the lead designer regarding the new DLC (http://www.gamespot.com/pc/rpg/dragonageoriginsawakening/news.html?sid=6261320&mode=previews)


Title: Re: Dragon Age
Post by: Khaldun on May 05, 2010, 05:00:55 PM
The level of marketing-staff bullshit in that interview is a bit more than the usual, and pretty repellant.


Title: Re: Dragon Age
Post by: lesion on May 05, 2010, 07:21:32 PM
How else would they get across their desire to leverage multifaceted design choices moving forward?


Title: Re: Dragon Age
Post by: rk47 on May 05, 2010, 11:29:20 PM
What's there to say really, they won't stop milking it dry, even with DA:Awakening being a steaming pile of expansion powergaming shit that needs to be fixed. I know that single player balance is not a big issue, but 148% crit on ranged regular shots? How did this miss the QA? Add 1001 Overwhelming skill enemy spawns and that's all the encounter variety you're going to get in DA Expansion. Who knows, they may sell immunity to overwhelms as DLC item.


Title: Re: Dragon Age
Post by: Sjofn on May 06, 2010, 12:01:00 AM
It's basically trying to sell you again something you already bought (the Denerim fight). I'd much rather whatever resources went into repackaging that can of tuna be directed into producing something that's actually new.

See, I find that ... I don't even know. Since it's playing as the darkspawn, it strikes me as pretty fucking different, especially reading the description of how the parties work and such. But if you're given to hating DLC to start with, I suppose it makes perfect sense to hate this DLC. We already fought in Denerim! Just like we already fought in Ostigar! But my God if they add something totally new, how could they charge us for that it should've been in the original or the expansion! Graaah!

I won't be buying this because I could not possibly care less about this particular what-if scenario, but I really don't see what the big damn deal is.


Title: Re: Dragon Age
Post by: Reg on May 06, 2010, 12:08:55 AM
It's not that it's a big deal to me. I just think it's a shame they're pumping out shitty little DLCs when the base game was so damned good.


Title: Re: Dragon Age
Post by: Sjofn on May 06, 2010, 12:33:05 AM
That I can see, but as a veteran of the Sims franchise, I learned to close my eyes and think of England in these circumstances long, long ago.


Title: Re: Dragon Age
Post by: Velorath on May 06, 2010, 02:02:07 AM
It's not that it's a big deal to me. I just think it's a shame they're pumping out shitty little DLCs when the base game was so damned good.

If I had to hazard a guess, I'd say that the more experienced people are probably working on the sequel or something and that the DLC is being worked on by a junior team or something.


Title: Re: Dragon Age
Post by: Tebonas on May 06, 2010, 02:30:42 AM
Yeah, thats the thing that placates me. They won't be having their top team on the "milk the customers for what its worth" stuff so ideally nothing will be delayed because of this.


Title: Re: Dragon Age
Post by: Mosesandstick on May 06, 2010, 04:25:51 AM
Maybe it's the change in ownership? I don't think the 5 (or more!) years it took to make Dragon Age help. You spend that long to sell a game for 30-60 bucks. You can make shitty DLC in weeks  :grin:


Title: Re: Dragon Age
Post by: tmp on May 06, 2010, 07:31:19 AM
See, I find that ... I don't even know. Since it's playing as the darkspawn, it strikes me as pretty fucking different, especially reading the description of how the parties work and such.
Well, playing the darkspawn is hardly pretty fucking different when the darkspawn uses literally the same skill tables all other humanoid characters are built upon, including your regular character and the followers. The ogres may be exception here as they have more limited skillset, similar to the Fade golem form. In any case, it's not like a mod allowing you to play as darkspawn and more wasn't out there for half a year now (http://www.dragonagenexus.com/downloads/file.php?id=91).

My irritation doesn't stem from 'hating DLC to start with'. It's like i said, from seeing them waste time on repackages like this -- what's next, "Play as the werewolf and defend your Lair and your Lady from the invading Wardens"? "Invade Redcliffe as the living corpse"? They'd make it more fucking different if they just reskinned Bejeweled and sold that as "Darkspawn Chronicles: Digging for the next Archdemon".


Title: Re: Dragon Age
Post by: Mosesandstick on May 06, 2010, 07:36:51 AM
That's probably going to be the flash game that goes with Dragon Age 2, just like Dragon Age Journeys.


Title: Re: Dragon Age
Post by: stu on May 06, 2010, 08:21:25 AM
I would play Puzzle Quest: Dragon Age.


Title: Re: Dragon Age
Post by: eldaec on May 06, 2010, 01:24:38 PM
I see no reason to get all butthurt over this except that it has you up against some crappy army led by Alastair instead loading up your save and having you fight the 'real' good guys defined by your choices etc etc.


Title: Re: Dragon Age
Post by: tmp on May 18, 2010, 08:28:37 AM
The Darkspawn DLC thingie is out for the consoles. Initial reviews are mixed (few reports of experiencing "lag" and other technical issues) but it appears enjoyable enough for some.

edit: also out for PC now.


Title: Re: Dragon Age
Post by: Triforcer on May 22, 2010, 09:19:48 PM
Guys, I just heard Oblivion is charging $1.99 for Horse Armor, AFTER WE ALREADY BOUGHT THE GAME!!  And what's up with this "Armory" shit in WoW?  I don't want people seeing my stuff when I log out.  And I heard season 2 of Lost will be AWESOME.


...wait, its not 2006 anymore?  My bad. 


Title: Re: Dragon Age
Post by: tmp on May 23, 2010, 07:48:24 AM
On the other hand you know you've done shitty job with your DLC when even reviewers today (rather than in 2006) call you on it.

( http://ve3d.ign.com/articles/news/54950/Dragon-Age-Origins-The-Darkspawn-Chronicles-Poor-Reception )
Quote
Sites are starting to weigh in on Dragon Age: Origins - The Darkspawn Chronicles, and it ain't looking good! Here are a few snippets:

•IGN 6.5/10
While a few of the Darkspawn, the Ogre and Shriek, are fun to play around with, the short length, lack of customization options, and absence of any real character interaction make this bit of content too straightforward to be especially memorable.

•Eurogamer 4/10
They can't all be Awakenings, of course, but it's becoming increasingly clear that only the very naive will still be holding out for lovingly crafted bite-sized stories in future instalments. For a narrative powerhouse like BioWare, that seems like a terrible waste.

•Gamekult.com (French) 4/10
Boring, short, zero customization / evolution of our "heroes", final fight is too easy, and DLC is buggy.

•GamerLimit 6/10
In the end, Darkspawn Chronicles is a cheap piece of DLC with a number of issues, but if you enjoy Dragon Age’s combat system (or the prospect of two more achievements), you might some enjoyment out of it...


Title: Re: Dragon Age
Post by: Reg on May 23, 2010, 09:17:32 AM
Am I desperately out of step with the times if I reiterate that shitty DLC is shitty whether it's 2006 or 2010? Bioware shot themselves in the foot by making the base game more memorable because of the writing and voice acting than because of the game play.  Any DLC that comes out and doesn't have witty party banter and characters you can interact with isn't going to get good reviews.


Title: Re: Dragon Age
Post by: tmp on June 16, 2010, 01:15:07 PM
New DLC announced (http://dragonage.bioware.com/addon/), scheduled in ~3 weeks though.

Quote
Leliana's Song
Available July 6, 2010.

--------------------------------------------------------------------------------

Assume the role of Leliana, a young bard involved in a criminal ring that deals in political secrets. Accompanying her mentor Marjolaine on a high-risk mission, Leliana soon finds herself entangled in a game of intrigue that she cannot escape with just her beauty, charm, or stealth. The only way out of this game is to kill or be killed.

Features:

•Explore Leliana's dangerous past and why she joined the Chantry
•Fully voiced cinematic experience brings the characters to life
•Unlock a unique reward that transfers into your Awakening and Origins campaign
$7. Sounds somewhat more interesting than the previous offering.


Title: Re: Dragon Age
Post by: rk47 on June 16, 2010, 07:12:59 PM
More Orlesians to kill? YES PLEASE.


Title: Re: Dragon Age
Post by: Special J on June 16, 2010, 08:30:56 PM
Might give this one a go as long as there's enough to it.  Had zero interest in getting the last one.


Title: Re: Dragon Age
Post by: Slyfeind on June 16, 2010, 11:35:33 PM
Yay, Leilana! I'm more interested in this one than the previous one. I just might plunk down the whopping seven bucks for it!


Title: Re: Dragon Age
Post by: tmp on June 17, 2010, 03:32:40 AM
Yeah, thinking of getting this one too. I'm curious how the full voice will work since you actually get to play as Leliana -- will they try something along lines of ME with the dialogue cinematics, and will that mean less dialogue choices? Guess will see.


Title: Re: Dragon Age
Post by: Lantyssa on June 17, 2010, 07:53:46 AM
Well, it's not as if the main character ever vocalized anything in the full game...


Title: Re: Dragon Age
Post by: tmp on June 17, 2010, 09:42:54 AM
Yup, there was however a mention from Leliana's VA some weeks ago how she took part in recording dialogue for a new DLC. The Darkspawn one didn't have companions speak anything, so unless that was for yet different and unannouced DLC, it'd seem the recording she did was for this Leliana thing.


Title: Re: Dragon Age
Post by: Sjofn on June 17, 2010, 12:33:16 PM
Well, it's not as if the main character ever vocalized anything in the full game...

The times where you're playing people not-the-main-character have voicework, though.


Title: Re: Dragon Age
Post by: tmp on June 24, 2010, 05:15:46 PM
IGN has interview regarding the new DLC (http://uk.pc.ign.com/articles/110/1101599p1.html) as well as a trailer. This bit was interesting:

Quote
Lukas Kristjanson: We wanted a character who could play with what we've already established and still feel genuine. Leliana seemed an obvious fit, because she's a natural storyteller. We also did initial design work for several other followers—some as back-story, some as epilogue, some involving the player Grey Warden, and some not. I'm confident you'll hear about another of those soon, but Leliana's Song isn't a template for what to expect. Leliana tells a stylized tale, and while I enjoyed working with the theme, we've got a different purpose in mind for each DLC release.

also, regarding the VO:
Quote
Lukas Kristjanson: "Fully voiced" means full player-character voice over, which is something new for Dragon Age. The player takes the role of Leliana in her own story, so we have a defined character we can record, and we of course brought Corinne Kempa back for the purpose. Dialogue choices are presented as text paraphrases that lead to fully voiced lines. It's a hybrid similar to Mass Effect 2, a system I know well, and we are eager to see how it is received in this setting.

not sure about the ME-like system but on the other hand, voice. hmm.


Title: Re: Dragon Age
Post by: Tannhauser on June 24, 2010, 05:40:45 PM
Yeah I'm getting this one, be interested to see how the voice work works out.  Never getting the dumb darkspawn one though.


Title: Re: Dragon Age
Post by: Ingmar on June 24, 2010, 06:12:30 PM
Was it worth $5 for me to spend a couple hours punching the blood out of the regular party members with an ogre? I dunno, maybe. Cost less than a movie and I never get to punch the blood out of people at the theater.

It *was* quite short, though.


Title: Re: Dragon Age
Post by: Sjofn on June 24, 2010, 08:35:18 PM
Punching out all of someone's blood is the only way the darkspawn one is even remotely tempting to me, but I'm still giving that one a pass. I dunno if I'd get this Leliana one either, I was never crazy about that character to start with. Although ... I find ORLAIS interesting. Decisions!


In other news I finally bought/played the expansion. I liked the main storyline, but it felt kinda rushed on the whole. Still, I'm glad I played it.


Title: Re: Dragon Age
Post by: tmp on July 07, 2010, 08:34:05 AM
Got the Leliana DLC and finished it a while ago. About 1-2 hours worth of play. It feels like they allocated most of the budget to get the VAs and new music, as it reuses locations from the default game. They work around it though by switching the settings from daylight to night to provide some visual variety, and the end effect is interesting and fresh enough. But it's mostly the audio, the characters and the story that carries it through. Found the experience very decent overall, it's not a big add-on but very well put together; they even snuck in a cameo of character i never expected to see.


Title: Re: Dragon Age
Post by: Fordel on July 07, 2010, 09:46:08 PM
So I finally started DragonAge up and easily the most glaring thing for me, especially after just finishing ME2, is my characters lack of voice. It's so weird now, I keep thinking "stop talking FOR me other NPCs!"


Title: Re: Dragon Age
Post by: sickrubik on July 08, 2010, 08:27:28 AM
So I finally started DragonAge up and easily the most glaring thing for me, especially after just finishing ME2, is my characters lack of voice. It's so weird now, I keep thinking "stop talking FOR me other NPCs!"

That's probably the one thing people keep asking about with Dragon Age 2.

Oh, btw, Dragon Age 2 announced. (http://dragonage.bioware.com/da2/)


Title: Re: Dragon Age
Post by: Stormwaltz on July 08, 2010, 08:44:20 AM
DA took a total of seven years to make, though no one seems to mention that.

I wonder how long DA2 will take?


Title: Re: Dragon Age
Post by: NiX on July 08, 2010, 08:57:53 AM
EA has already been pushing a date of Feb 2, 2011.


Title: Re: Dragon Age
Post by: tmp on July 08, 2010, 09:04:50 AM
EA has already been pushing a date of Feb 2, 2011.
Although they've been shrewd enough not to give any details what that date is supposed to mean i think, so that can easily wind up as the longest "countdown to teaser to trailer to announcement" evar.

I wonder what the "new visual style" is going to be like.


Title: Re: Dragon Age
Post by: tmp on July 08, 2010, 09:15:25 AM
So I finally started DragonAge up and easily the most glaring thing for me, especially after just finishing ME2, is my characters lack of voice. It's so weird now, I keep thinking "stop talking FOR me other NPCs!"

That's probably the one thing people keep asking about with Dragon Age 2.

From the information released so far, you will only get to play human male or female in the sequel. I'd guess this is to allow the ME approach and provide a fully voiced protagonist.


Title: Re: Dragon Age
Post by: sickrubik on July 08, 2010, 09:42:20 AM
They could do a full voice thing for other races. Mass Effect is definitely told specifically from the human perspective, since so much of it deals with how humanity is new to the 'world' as a whole, whereas Dragon Age has a much more ... open story.


Title: Re: Dragon Age
Post by: tmp on July 08, 2010, 09:55:48 AM
Well, since the main character has roughly as much dialogue as rest of NPCs combined, i'd imagine there's quite a cost attached to getting that recorded 6 times (for all race/gender combinations) compared to "just" 2 with the human only pair.


Title: Re: Dragon Age
Post by: Khaldun on July 08, 2010, 10:06:49 AM
Hrm. This should be interesting--if DA2 is not about darkspawn as much as it's about political infighting in the world of DA in the aftermath of the first game, well, I like that idea a lot--lets them incorporate a lot of stuff from the first game without just replaying its main narrative. If I could in one game decide to go after the corrupt monarchy because it is a failed institution, in another game work as an agent for Orlais in its efforts to reconquer its old possession, in another game defend the king/queen, and maybe in yet another go find Morrigan's godspawn and team up with him/her, well, I will be very  :awesome_for_real:


Title: Re: Dragon Age
Post by: sickrubik on July 08, 2010, 10:45:23 AM
Well, since the main character has roughly as much dialogue as rest of NPCs combined, i'd imagine there's quite a cost attached to getting that recorded 6 times (for all race/gender combinations) compared to "just" 2 with the human only pair.

Oh, definitely. I never said that it wouldn't be more expensive (depending on the talent, as Mr I'm In Every Game Nolan North probably commands a higher paycheck), just that from the context of the games, Mass Effect makes more sense to do this than DA does.


Title: Re: Dragon Age
Post by: Simond on July 08, 2010, 01:55:07 PM
Quote
* Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
* Determine your rise to power from a destitute refugee to the revered champion of the land.
* Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
* Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.
* Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.
Translation: ME2 reskin with even less freedom.


Title: Re: Dragon Age
Post by: Ingmar on July 08, 2010, 02:00:04 PM
Where are you getting the 'even less freedom' part from?


Title: Re: Dragon Age
Post by: Trippy on July 08, 2010, 02:06:38 PM
Probably from the cinematic part.


Title: Re: Dragon Age
Post by: eldaec on July 08, 2010, 03:22:49 PM
Well, since the main character has roughly as much dialogue as rest of NPCs combined, i'd imagine there's quite a cost attached to getting that recorded 6 times (for all race/gender combinations) compared to "just" 2 with the human only pair.

Thing is, was the effort for the central freeform character ever worth a damn? With or without VO?

Personally I think you can do better either with the Shepard approach, or even by having a bunch of DA style companions, then have you pick the main character from among them part way through.


Title: Re: Dragon Age
Post by: Sjofn on July 08, 2010, 03:28:06 PM
From the information released so far, you will only get to play human male or female in the sequel. I'd guess this is to allow the ME approach and provide a fully voiced protagonist.

Shit, I liked the humans least.  Most of the human female voices irritated the shit out of me, and they didn't have much to say.  :heartbreak:


Title: Re: Dragon Age
Post by: tmp on July 08, 2010, 05:35:51 PM

Thing is, was the effort for the central freeform character ever worth a damn? With or without VO?

It definitely lent to replayability -- DA is one of very few games i've played more than once, 2 to be exact with 3rd playthrough pending. And from reading their official forums seems considerable amount of people played it many more times than that -- 5-6, some even more. The different combinations of races, genders and origins added quite a bit of variety to the game, with this removed i suspect i'll get back to my usual experience with the game. That is, play it once, then maybe try it for the second time but then get bored early on. (like with ME2, ME1 i did finish twice)

speaking of official forums, people there found great enjoyment in the new character's last name being Hawke. There's high hopes default first name will be Mike.


Title: Re: Dragon Age
Post by: Lantyssa on July 09, 2010, 09:09:59 AM
The main difference felt like class, with race being the origin story.  I finally beat the game with my city elf and have been going through with my noble dwarf.  I couldn't recruit my second, and that gave me a whole ten extra seconds of dialog.  (Seriously?  Three lines?  This guy was my Second and my Lover.)

Orzimmar really hasn't changed that much.  I'm betting I don't even get to pick myself nor reclaim my honor.  Which they may surprise me, but I haven't been led to believe will change.  The human noble gets to become Arl.  The commoners get to rise out of misery, take revenge in the case of the city elf, and become the hero.  I'm guessing the dwarf noble will still be exiled with no satisfactory resolution because you get to pick either your scummy brother or some noble who didn't believe you either.


Title: Re: Dragon Age
Post by: Tebonas on July 09, 2010, 09:36:54 AM
Well, ultimately he becomes a Paragon if he doesn't sacrifice himself. But that would be true for the Dwarf Commoner as well.

I agree with you, Orzimmar was unsatisfactory. I wanted to win in the Arena, piss on both factions and tell them they can get bent while I declare the commoners couldn't be worse than the nobles and overthrow our system. But I guess that is how the dwarves work. Bothersome people that threaten to upset the balance get exiled or declared Paragon if they prove too resourceful or useful to abandon (and thus forget). "The dwarf that invented whatitsname? Fucking tool, we kicked him out. He was a Paragon and after his inventions he had some ideas he wanted to try in the Deep Roads. Big damn hero, we are proud of him." The system perseveres. Steady as stone.


Title: Re: Dragon Age
Post by: Goreschach on July 09, 2010, 09:44:31 AM
It bothered me how the background choices in DA served to highlight how the game railroaded you through the storyline. I would have preferred the Mass Effect style of humans with full voice work.


Title: Re: Dragon Age
Post by: sickrubik on July 09, 2010, 10:57:30 AM
Game Informer: Five Facts About Hawk in Dargon Age II (http://gameinformer.com/b/news/archive/2010/07/09/five-facts-about-hawke-in-dragon-age-ii.aspx)

Quote
1. Hawke will be a voiced character.
Unlike Dragon Age: Origins, the player's character in Dragon Age II will be fully voiced. This opens the door for a more cinematic approach to dialogue and creates an identity for the character outside of the text you see on-screen. It also eliminates those awkward scenarios where you feel like your character should be reacting, but instead just stares blankly without so much as a grunt.

2. Hawke is human.
Yes, that means that you won't be able to select Hawke's race. However, just because that one aspect of Hawke's backstory is set doesn't mean BioWare is eliminating character creation. You can still choose your class and customize your appearance. When we visited BioWare's studio, we only saw (and heard) the male Hawke in action, but the team promises that players can select either gender for the character.

3. Hawke didn't just survive the blight...he escaped it.
As the Grey Warden from Dragon Age: Origins was fighting darkspawn, Hawke was living in Lothering. Fans will remember that the small village was raided and destroyed (an event that occurred off-screen in Origins), and Hawke was one of the survivors. However, rather than stay and fight the darkspawn menace, Hawke flees Ferelden and heads north.

4. Hawke is the Champion of Kirkwall.
Kirkwall is a major population center in the Free Marches, a collection of city-states north of Ferelden. This means that at least some of the action in Dragon Age II will be set in Kirkwall itself, though Hawke will also spend time in other areas of the Free Marches. What exactly Hawke does to earn the honorary title of Champion, however, is up to you.

5. Hawke drives the story.
Dragon Age II is not about killing an ancient evil or about quelling another blight; Hawke is the driving force behind the narrative. Over the course of the game's 10-year timeline, players' actions and choices will determine Hawke's history, relationships, and regrets...all in service to answering the larger question: Who is the Champion of Kirkwall?


Title: Re: Dragon Age
Post by: Sky on July 09, 2010, 11:13:47 AM
First screenshot leaked, too.



Title: Re: Dragon Age
Post by: Ingmar on July 09, 2010, 11:33:26 AM
I'm glad to read that it won't be in Ferelden, I want to see more of the setting.


Title: Re: Dragon Age
Post by: tmp on July 09, 2010, 11:35:08 AM
The main difference felt like class, with race being the origin story.  I finally beat the game with my city elf and have been going through with my noble dwarf.  I couldn't recruit my second, and that gave me a whole ten extra seconds of dialog.  (Seriously?  Three lines?  This guy was my Second and my Lover.)

Orzimmar really hasn't changed that much.  I'm betting I don't even get to pick myself nor reclaim my honor.  Which they may surprise me, but I haven't been led to believe will change.  The human noble gets to become Arl.  The commoners get to rise out of misery, take revenge in the case of the city elf, and become the hero.  I'm guessing the dwarf noble will still be exiled with no satisfactory resolution because you get to pick either your scummy brother or some noble who didn't believe you either.
I found the origins mainly a helpful factor which added to reasoning when making choices -- it was quite natural for a city elf with very little experience of the world outside Alienage to act different from a snotty human noble or from a mage who suddenly gets free hand at exercising his powers. It made coherent multiple characters without too much overleap between them and without making me pick options in the ME manner (that is, selecting options during the second playthrough based not on what made sense for the character, but on what option i'd select during the first game)


Title: Re: Dragon Age
Post by: Lantyssa on July 09, 2010, 11:49:49 AM
Being a City Elf did make it very easy.  Humans were scum and deserved to be treated as such. :why_so_serious:

My elf had a bit of a chip on her shoulder.


Title: Re: Dragon Age
Post by: AutomaticZen on July 09, 2010, 11:58:49 AM
(http://images.play.com/banners/content/15784432%20Large.jpg)

Small ass screenshots.


Title: Re: Dragon Age
Post by: tmp on July 09, 2010, 12:20:30 PM
Hmm not seeing much of difference in the style there, although the ground seems to be less exagerrated vertically which is a plus. The WoW style "mountains out of molehills" vexes me somewhat whenever i see it.

Looks they learnt how to make better skyboxes and lighting, too.


Title: Re: Dragon Age
Post by: Sjofn on July 09, 2010, 04:40:03 PM
Well, ultimately he becomes a Paragon if he doesn't sacrifice himself.

Also if you do.


Title: Re: Dragon Age
Post by: tmp on July 09, 2010, 04:59:47 PM
Some second hand info from the Game Informer article (http://social.bioware.com/forum/1/topic/141/index/3054393/4#3074424), don't know how accurate if at all but there you have it... a mild spoiler in there, i guess.

Quote
Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.

1) We will be able to import our DA:O games into DA2. "You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world."


3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is: "Dragon Age II uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastice), so you can focus more on the interaction rather than reading and analyzing your dialogue choices."

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360." "the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."


Title: Re: Dragon Age
Post by: Ingmar on July 09, 2010, 05:02:12 PM
5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

They're already experimenting with this with the Leliana DLC, I kind of like how that plays out so I'm cautiously optimistic that this will be cool.


Title: Re: Dragon Age
Post by: caladein on July 09, 2010, 08:13:19 PM
As much as I love the ME2 dialogue system, there's already an upcoming BioWare game that should use it: ME3.  I really liked that DA was its own game (especially on PC) and now that the sequel is just Mass Effect: Dragon Age 2 I'm a bit bummed.

I'm still going to buy it when it comes out, just eh...


Title: Re: Dragon Age
Post by: Paelos on July 09, 2010, 09:07:27 PM
I don't like the fact they are making obvious dialogue even more obvious.

It was bad enough that they put things on the top that were good and on the bottom that were bad. Then we get the IT'S RED IF YOU WANT TO BE A JACKASS!!! options...

Now you're telling me it's going to have even more symbols giving subtext to the text??? FFS, just read it.


Title: Re: Dragon Age
Post by: Fordel on July 09, 2010, 09:20:13 PM
I love the ME dialogue wheel, so I welcome the change!


Title: Re: Dragon Age
Post by: Sjofn on July 09, 2010, 11:35:41 PM
Now you're telling me it's going to have even more symbols giving subtext to the text??? FFS, just read it.

That's my own discomfort with the change. I don't want symbols being all ATTENTION: THIS IS THE ASSHAT ANSWER.


Title: Re: Dragon Age
Post by: Fordel on July 10, 2010, 12:00:40 AM
Why is that bad, knowing what your character is going to say, or more importantly, HOW it's said?


Title: Re: Dragon Age
Post by: Sjofn on July 10, 2010, 12:11:26 AM
Because I can usually tell, reading what I'm going to say, how I am going to say it? It's not hard to get context reading my lines. I just sort of resent the implication that I am too stupid to figure out if what I'm about to say is sort of prickish. I also think it will nudge me closer to "gaming" my conversations instead of me simply thinking "What would I say?" It's not like I always know what I'm about to say in real life is going to be taken poorly or not.  :grin:

I'm not saying "oh god this is horrible I'll never buy it," it's just a limitation of the system I see. If I have to take that to get some goddamn facial expressions when I'm talking to someone instead of serenely gazing upon all before me at all times, it's not a big price to pay.


Title: Re: Dragon Age
Post by: Fordel on July 10, 2010, 01:06:23 AM
I don't understand how it is a limitation? All your conversation options would still be there.


Title: Re: Dragon Age
Post by: Sjofn on July 10, 2010, 01:42:52 AM
Yes, but I don't want an ATTENTION: PICK THIS ONE TO BE NICE icon or whatever. Let ME decide if that one should make the NPC think I'm nice. And then let me be sad if/when it turns out it doesn't. It has a better feel for me, as that's how real conversations generally work. It's limiting because it takes away all the "Hm, I am trying to be nice here, which of these sounds nicest to me." Which takes me out of the moment, which takes away some degree of "What would my character say?" Because when I'm picking, I'm thinking "S/he would be a prick in this situation, which sounds prick-est?" Instead there will be a big arrow saying THIS ONE: PRICKEST. It just feels blah to me.

You can insist it's not that big a deal, and in fact I agree it probably isn't for most people, but that doesn't mean I have to throw confetti and lovingly accept it unconditionally.  :grin:


EDIT: And so help me, if they wind up keeping a Prick Score like they do in the Mass Effects, I will be really annoyed, because that will push me even harder towards gaming the conversations instead of just letting them fall where they feel they should naturally.


Title: Re: Dragon Age
Post by: tmp on July 10, 2010, 07:16:42 AM
I suppose having the indicator for things like sarcastic tone and such may be useful, since that can be hard to convey through text, especially if the text is abridged. So that reduces possible situations where you pick something and the characters says things you didn't really expect. It does make me think of Elcors but, well.

edit: dev confirmation on the official forums (http://social.bioware.com/forum/1/topic/141/index/3077947/1#3078004), there's no Prick Score in the sequel.

Quote
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.


Title: Re: Dragon Age
Post by: Job601 on July 10, 2010, 09:07:02 AM
Yes, but I don't want an ATTENTION: PICK THIS ONE TO BE NICE icon or whatever. Let ME decide if that one should make the NPC think I'm nice. And then let me be sad if/when it turns out it doesn't. It has a better feel for me, as that's how real conversations generally work. It's limiting because it takes away all the "Hm, I am trying to be nice here, which of these sounds nicest to me." Which takes me out of the moment, which takes away some degree of "What would my character say?" Because when I'm picking, I'm thinking "S/he would be a prick in this situation, which sounds prick-est?" Instead there will be a big arrow saying THIS ONE: PRICKEST. It just feels blah to me.

You can insist it's not that big a deal, and in fact I agree it probably isn't for most people, but that doesn't mean I have to throw confetti and lovingly accept it unconditionally.  :grin:


Well, I think I disagree with this in every way possible.  For me, the dialogue mini-game has always been the most frustrating part of bioware games, because the consequences are so removed from the action taken, and because the characters' reactions tend to be wildly unpredictable.  In Dragon Age, I was trying to romance Leliana, and at some point she just started repeating the same thing over and over no matter what I said.  Apparently something I did or said pissed her off, but damned if I know what it was or why she reacted this way.  One time you'll say something totally evil and your party will just laugh it off, and another time they'll attack you.  If these games were perfectly constructed and your party was consistent in its behavior, then you would be right and the colored dialogue options would be unnecessary.  As it is, they are a tool that makes it so I don't have to read the mind of the developer who wrote the scene to get the outcome I want, and a way to signpost which dialogue options really count and which ones don't.


Title: Re: Dragon Age
Post by: Engels on July 10, 2010, 09:27:25 AM
For me, the dialogue mini-game has always been the most frustrating part of bioware games, because the consequences are so removed from the action taken, and because the characters' reactions tend to be wildly unpredictable.  In Dragon Age, I was trying to romance Leliana, and at some point she just started repeating the same thing over and over no matter what I said.  Apparently something I did or said pissed her off, but damned if I know what it was or why she reacted this way.  One time you'll say something totally evil and your party will just laugh it off, and another time they'll attack you.  If these games were perfectly constructed and your party was consistent in its behavior, then you would be right and the colored dialogue options would be unnecessary.  As it is, they are a tool that makes it so I don't have to read the mind of the developer who wrote the scene to get the outcome I want, and a way to signpost which dialogue options really count and which ones don't.

For me, the unpredictability was great, because it reflected how actual human beings communicate; imperfectly. There were some clunky elements because its a new way of doing things. There were some pretty innocuous dialog choices that could push you down one particular tree without you meaning to. That doesn't mean the entire model is wrong.

It took some cojones by Bioware to NOT offer a simple dialog tree that was already painted for you. How is that any different from just passively watching a movie? At least in Dragon Age you have to think for a second!

If you don't care about RPG interactions, then just don't play games like Dragon Age. If you do like them, but find yourself only enjoying, say, the weapons or the fights, or the combat mechanics, you'll normally find far more perfect specimens of those mechanics in other, non-RPG games, say Torchlight (no honey, Torchlight is not an RPG. I don't know what it is, but you ain't playing no roles).


Title: Re: Dragon Age
Post by: tmp on July 10, 2010, 09:35:24 AM

One time you'll say something totally evil and your party will just laugh it off, and another time they'll attack you.  If these games were perfectly constructed and your party was consistent in its behavior, then you would be right and the colored dialogue options would be unnecessary.
Having coloured dialogue options doesn't remove any of that, though. In both cases you'll have red text, but the reactions will still depend on personalities of the companions present. The "party" is generally consistent on the individual character level, but it shouldn't be a surprise that a ruthless pragmatist may have different reaction to what you do than idealistic person. Or that elf may be more pissed about turning some other elves into +1 to stats compared to human being like, "whatever" about it.


Title: Re: Dragon Age
Post by: MuffinMan on July 10, 2010, 10:07:33 AM
In Dragon Age, I was trying to romance Leliana, and at some point she just started repeating the same thing over and over no matter what I said.  Apparently something I did or said pissed her off, but damned if I know what it was or why she reacted this way.

That's the most realistic video game dialogue with a woman I have ever heard of.  :grin:


Title: Re: Dragon Age
Post by: tmp on July 10, 2010, 10:11:31 AM
Was my thoughts when i read that, too... :drillf:

(some of Leliana's dialogue is actually bugged which leads to unexpected behaviours which can disregard what she's been told by the player. But i :heart: how it makes her far more realistic character than most of the NPC drones)


Title: Re: Dragon Age
Post by: Goreschach on July 10, 2010, 10:33:53 AM
The problem with the ME wheel system isn't that sometimes the npcs misconstrue your reply, but that sometimes the synopsis you select doesn't even have anything to do with what Shepard actually says when you select it. I'd actually prefer it if they didn't even give a synopsis at all, and just left the response spontaneous, with you selecting from general, ambiguous statements like this:

Asshole: blablabla
1. deny everything
2. (CHA) charmingly dissuade
3. (argued with Dickcheese) blame General Dickcheese
4. sarcastic dismissal
5. (INT) point out inconsistency
6. kick in the nuts


Title: Re: Dragon Age
Post by: caladein on July 10, 2010, 10:42:51 AM
So, Alpha Protocol?

I didn't dislike it there, although I'm of two minds about the timer.


Title: Re: Dragon Age
Post by: tmp on July 10, 2010, 10:54:53 AM
Also "Under a Killing Moon" and Tex Murphy series in general, if one is willing to dig deeper. Although i liked it better there, Alpha Protocol had issues whenever it'd step out of  the "Bond, Bauer, Bourne" choice triplet.


Title: Re: Dragon Age
Post by: Sjofn on July 10, 2010, 03:25:28 PM
For me, the dialogue mini-game has always been the most frustrating part of bioware games, because the consequences are so removed from the action taken, and because the characters' reactions tend to be wildly unpredictable.  In Dragon Age, I was trying to romance Leliana, and at some point she just started repeating the same thing over and over no matter what I said.  Apparently something I did or said pissed her off, but damned if I know what it was or why she reacted this way.  One time you'll say something totally evil and your party will just laugh it off, and another time they'll attack you.  If these games were perfectly constructed and your party was consistent in its behavior, then you would be right and the colored dialogue options would be unnecessary.  As it is, they are a tool that makes it so I don't have to read the mind of the developer who wrote the scene to get the outcome I want, and a way to signpost which dialogue options really count and which ones don't.

For me, the unpredictability was great, because it reflected how actual human beings communicate; imperfectly. There were some clunky elements because its a new way of doing things. There were some pretty innocuous dialog choices that could push you down one particular tree without you meaning to. That doesn't mean the entire model is wrong.

It took some cojones by Bioware to NOT offer a simple dialog tree that was already painted for you. How is that any different from just passively watching a movie? At least in Dragon Age you have to think for a second!

If you don't care about RPG interactions, then just don't play games like Dragon Age. If you do like them, but find yourself only enjoying, say, the weapons or the fights, or the combat mechanics, you'll normally find far more perfect specimens of those mechanics in other, non-RPG games, say Torchlight (no honey, Torchlight is not an RPG. I don't know what it is, but you ain't playing no roles).

Pretty much this. It feels more realistic to not know exactly how anyone is going to take what I say.

And as someone else pointed out, Leliana's dialogue can be a little buggy (so can Alistair's), so she's not a great example of why the system is bad. She's a good example of "that bug really needed to be fixed." :P


Title: Re: Dragon Age
Post by: Malakili on July 10, 2010, 03:44:37 PM
Quote
4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is: "Dragon Age II uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastice), so you can focus more on the interaction rather than reading and analyzing your dialogue choices."

Well I knew it.  I don't know where it was that we had that discussion, but I distinctly remember saying that eventually they might as well just give your dialog options out as "fuck it heres a list of alignments."


Title: Re: Dragon Age
Post by: Paelos on July 10, 2010, 09:19:58 PM
The problem is that every conversation in a Bioware game will be:

1 - WHITE KNIGHT
2 - MEH
3 - JACKASS
4 - FEMALE? STICK IT IN!

Do I really even need dialogue options if you are going to make the choices so fucking obvious that I can game them well in advance?


Title: Re: Dragon Age
Post by: tmp on July 10, 2010, 10:12:55 PM
The problem is that every conversation in a Bioware game will be:

1 - WHITE KNIGHT
2 - MEH
3 - JACKASS
4 - FEMALE? STICK IT IN!

Do I really even need dialogue options if you are going to make the choices so fucking obvious that I can game them well in advance?
There's an obvious choice there? I'm just not sure what the problem is supposed to be...


Title: Re: Dragon Age
Post by: Paelos on July 11, 2010, 02:13:13 PM
My point was just put that on the screen for every character interaction if you're going to go the simple wheel way. It decreases the thought for dialogue, roleplaying, or immersion.


Title: Re: Dragon Age
Post by: tmp on July 11, 2010, 04:31:23 PM
I think that's bit of circular reasoning there -- "the wheel simplifies dialogue so go and make it all fixed and simple" when there isn't exactly anything specific about the dialogue wheel that requires stuff to be simplified to begin with, it's just different UI for regular top-down list. Now sure, ME does that, but it doesn't mean they can't use it for more normal dialogue in another game.


Title: Re: Dragon Age
Post by: Malakili on July 11, 2010, 05:59:01 PM
I think that's bit of circular reasoning there -- "the wheel simplifies dialogue so go and make it all fixed and simple" when there isn't exactly anything specific about the dialogue wheel that requires stuff to be simplified to begin with, it's just different UI for regular top-down list. Now sure, ME does that, but it doesn't mean they can't use it for more normal dialogue in another game.

Quote
An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastice), so you can focus more on the interaction rather than reading and analyzing your dialogue choices."

They've explicitly said they are making it so you don't have to read your dialog choices 0_0


Title: Re: Dragon Age
Post by: tmp on July 11, 2010, 07:40:48 PM
They've explicitly said they are making it so you don't have to read your dialog choices 0_0
But did they say these choices themselves are going to be simpler? :why_so_serious:

anyway, as if on cue they also said this (http://social.bioware.com/forum/1/topic/141/index/3099644#3099752):

(context was how the new wheel thing is going to ruin situations where the "dialogue" options is series of actions to be taken by a player, and descriptions of results are shown as text rather than acted out)

Quote from: David Gaider
Quote from: Stalky24
Yep that was my assumption. I guess its mixed result of all the cinematic experience talk from GI (what makes me thing no words, just pure sounds/animations) and simply because ME had nothing similar.

This is going to be our task over the next months, I see.

"I've made this wild assumption! Prove me wrong!"

In this case you are wrong, in both the assumption that we are no longer able to use narrative text (for whatever reason) and that our assuming the dialogue wheel interface and spoken player VO means we will be emulating the style of Mass Effect in every other way. Not so.

I guess we'll have to wait and see how it pans out.


Title: Re: Dragon Age
Post by: Reg on July 12, 2010, 12:29:15 AM
From what I'm hearing it sounds like they're still willing to experiment with what has been a successful formula.  We like that, right?  Don't we all normally start to sneer when game companies stop taking risks?


Title: Re: Dragon Age
Post by: Khaldun on July 12, 2010, 05:16:58 AM
I don't think they need to fiddle with the UI for dialogue or even the obviousness of it. I think they just need to work at making jackass, meh, and white knight replies more fully integrated with an emotionally complex world and with NPCs who are with the player for the long haul.

Meaning something like this: let's say you've been doing the Dudley Do-Right replies. Now you're talking with a female NPC in your group you want to romance, and she's the cynical outlaw type. So you start making with the cynical outlaw selections, and instead of her going "RAWRR you chose the right dialog, let's have a roll in the hay", she says, "Hey Dudley Do-Right, I see what you're doing there. Like I'd fuck you, you limpdicked do-gooder. It's even worse that you're pretending to be a cockbag just because you think I'm one--heck, I might even go for you if you were a sweet widdle puppy dog too stupid to know how the world really works." E.g., the characters get to know not just "what you chose on a key point in the plot" but "what kinds of things you typically tend to say"--and when you "break character", that tends in and of itself to spawn unusual dialogue trees.

Other examples: say you're a sarcastic cynic mostly but somehow that little orphan really got to you and you gave the Dudley Do-Right replies. Maybe one of your NPCs initiates dialogue with you after and says, "So what's with the Mr. Clean Marine thing? You realize that little urchin is probably shooting up magical heroin with the copper you tossed him, right? I thought you grew up in the streets yourself, don't you know any better?" Say you *always* say the good-guy thing with orphans but stay snarky otherwise. Maybe an NPC cuts in later in the game and says, "You know, I totally get it with you: adults have made their choices, and you're perfectly happy to knife them and take their money. Kids, though..."

The problem now is just that the dialogue system is still too much about working the game and not enough about building a character. If the dickbag replies made for an interesting story, or were themselves attractive responses, you'd be more inclined to choose them more often. Though I have to say that ME2, I did find the hardass responses more tempting in narrative terms than I'd ever found them before, especially dealing with Cerberus. ME2 is already pretty close to getting this right. DA's edging there as well. But it's right to say that the road forward is about being less rather than more obvious.


Title: Re: Dragon Age
Post by: Koyasha on July 12, 2010, 05:38:24 AM
Yeah, that's a really good point that would be nice to see taken into account, NPC's that know what your usual attitude is, if you have a usual attitude.  If I remember right KOTOR2 tried to go a couple baby steps in this direction but it was a little bit clunky, and, well, since half the game was missing I imagine they didn't really get to flesh out a relatively new system very well at all either.  But it would be nice to see characters actually get to know you outside of the few conversations that directly involve them.

In the end it does kind of make it weird in Dragon Age (and all RPG's in general, really) when you can tailor your responses to the character you're interacting with, and they never notice any inconsistency with the way you behave around other party members, NPC's, etc.


Title: Re: Dragon Age
Post by: Paelos on July 12, 2010, 06:52:59 AM
ME2 got the jackass choices right. It wasn't like KOTOR with kicking puppies or stomping on old ladies; they genuinely made you want to use the renegade stuff even when you were aiming for a righteous do-gooder. The dialogue breaks make all the difference in that regard.

My favorite moment was the part when I broke into the tower during the quest to get the assassin, and I sneak up on a henchmen who's on the horn with his other henchmen talking about how easy it's going to be to take me on. I tell him he's busted and demand that he gives up the intel on his boss. He essentially told me to go fuck myself, and right as he's doing that, the renegade dialogue break pops up. I'd been the do-gooder all game, but I just couldn't help myself. I tossed his smug ass off the building.

The best part was after that, from behind Jacob says, "I guess we don't need to read him his rights."  :awesome_for_real:


Title: Re: Dragon Age
Post by: Sky on July 12, 2010, 08:46:27 AM
Yeah, they really got it right in ME2, going for more good cop/bad cop rather than good guy/bad guy. Mel Gibson or Danny Glover, I guess. The puppy kicking was never very convincing, but when I finished my Paragon play-through of ME2, I was pissed I couldn't find my install disc for ME1 to do a Renegade play-through of both games.


Title: Re: Dragon Age
Post by: Khaldun on July 12, 2010, 09:20:10 AM
ME2 got the jackass choices right. It wasn't like KOTOR with kicking puppies or stomping on old ladies; they genuinely made you want to use the renegade stuff even when you were aiming for a righteous do-gooder. The dialogue breaks make all the difference in that regard.

My favorite moment was the part when I broke into the tower during the quest to get the assassin, and I sneak up on a henchmen who's on the horn with his other henchmen talking about how easy it's going to be to take me on. I tell him he's busted and demand that he gives up the intel on his boss. He essentially told me to go fuck myself, and right as he's doing that, the renegade dialogue break pops up. I'd been the do-gooder all game, but I just couldn't help myself. I tossed his smug ass off the building.

The best part was after that, from behind Jacob says, "I guess we don't need to read him his rights."  :awesome_for_real:

I did the same thing on my Paragon run. Which, yes, means that they made the hardass choice narratively irresistable rather than just being a dickface. Which is the way to go. I also liked that the Dudley Do-Right choices weren't usually "Gosh, we can't do that, that's not nice" but instead were often a different flavor of pragmatism.


Title: Re: Dragon Age
Post by: tmp on July 12, 2010, 09:24:58 AM
more dev info on dialogues (http://social.bioware.com/forum/1/topic/141/index/3103670#3104431)
Quote from: David Gaider
Quote from: TSamee
From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?
We tend to put similar types of responses in the same area-- just the same as we did in DAO (perhaps you didn't notice, I don't know). But, no, we aren't splitting responses into good/bad/neutral or anything like that.


Title: Re: Dragon Age
Post by: Sky on July 12, 2010, 10:49:16 AM
I also liked that the Dudley Do-Right choices weren't usually "Gosh, we can't do that, that's not nice" but instead were often a different flavor of pragmatism.
Really more for the ME2 thread, but I agree. The whole Krogan/Salarian thing was just so well-done, I actually had to sit and think about my responses trying to roleplay a Paragon in those situations. Having Mordin as one of my regular team members tightened that up a bit, too. As a renegade I think it might have been easier just to John McClane my way through it, but trying to play as a paladin-archetype, it was really difficult.

I'd lean on the side of not having blue/red text and just having it greyed out if not available due to alignment. The blue text often became a 'press button, receive paragon points' exercise, despite trying to put a roleplaying spin on my conversations.


Title: Re: Dragon Age
Post by: Paelos on July 12, 2010, 10:59:04 AM
I like the idea of the Dragon Age world mostly being choices in a shady grey, rather than being able to do instantly see the good/bad in huge flashing lights. I also would like to see more things like in ME2 / The Witcher where you think you were making the right choice, only to find out you were duped by an evil person.


Title: Re: Dragon Age
Post by: eldaec on July 12, 2010, 12:17:32 PM
DA was all about who approves or disapproves. You can't really put that on a wheel anyway.


Title: Re: Dragon Age
Post by: Ingmar on July 12, 2010, 12:21:48 PM
I also liked that the Dudley Do-Right choices weren't usually "Gosh, we can't do that, that's not nice" but instead were often a different flavor of pragmatism.
Really more for the ME2 thread, but I agree. The whole Krogan/Salarian thing was just so well-done, I actually had to sit and think about my responses trying to roleplay a Paragon in those situations. Having Mordin as one of my regular team members tightened that up a bit, too. As a renegade I think it might have been easier just to John McClane my way through it, but trying to play as a paladin-archetype, it was really difficult.

I'd lean on the side of not having blue/red text and just having it greyed out if not available due to alignment. The blue text often became a 'press button, receive paragon points' exercise, despite trying to put a roleplaying spin on my conversations.

I always kind of figured the blue/red was more due to the fact that there's so little room for your reply to have a description on the little wheel that they needed a way to tell you 'this is the special reply you have unlocked and it's the mean one'.

I think if I were a writer, I'd probably prefer the DA method. Some of the best lines they write are responses that most people will probably never pick, and in a game where you don't hear the actual lines of dialog unless someone actually picks them, that means that a lot of people will never hear some of that good stuff.

As an interface/general gaming sort of thing, I like both in their way and I'm not sure I have a strong preference.


Title: Re: Dragon Age
Post by: Morat20 on July 12, 2010, 02:32:46 PM
As long as there are verbal bitchslaps like "Elves are a lithe people who excel at poverty", I'll probably play it. Especially if they're aimed at the player for going too far one way or the other.


Title: Re: Dragon Age
Post by: tmp on July 12, 2010, 02:48:09 PM
Some more artwork by the looks of it (http://www.facebook.com/album.php?aid=240770&id=92144500218)


Title: Re: Dragon Age
Post by: Ingmar on July 12, 2010, 03:23:25 PM
The evil stripper heels on that 4th5th picture =  :facepalm:


Title: Re: Dragon Age
Post by: tmp on July 12, 2010, 03:29:08 PM
Hah, i didn't notice. May be because she also has spikey feet in her 4th picture form, too.


Title: Re: Dragon Age
Post by: Lum on July 12, 2010, 03:29:21 PM
Nice to see Bayonetta got work.


Title: Re: Dragon Age
Post by: caladein on July 12, 2010, 03:37:19 PM
That's a perfectly fine piece of concept art, ruined by stripper heels :heartbreak:.

Really though, Dragon Age has never been a terribly classy IP...


Title: Re: Dragon Age
Post by: Lum on July 12, 2010, 03:46:11 PM
How dare you say th...

http://www.youtube.com/watch?v=6SuJ5T9sfAA

oh.
 :awesome_for_real:


Title: Re: Dragon Age
Post by: AutomaticZen on July 12, 2010, 07:58:35 PM
Larger ass screenshots.



Title: Re: Dragon Age
Post by: tmp on July 12, 2010, 08:50:55 PM
Can't help it, i keep expecting to see that ogre break out into "I'm just a sweet transvestite" song and dance...


Title: Re: Dragon Age
Post by: NiX on July 12, 2010, 09:59:43 PM
So, it looks like Dragon Age. Cool... I think.


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 13, 2010, 08:16:39 AM
Good to see anime weapons making an introduction.  :oh_i_see:


Title: Re: Dragon Age
Post by: Ironwood on July 13, 2010, 08:25:12 AM
Eh ?


Title: Re: Dragon Age
Post by: Paelos on July 13, 2010, 08:53:22 AM
Good to see anime weapons making an introduction.  :oh_i_see:

The sword is a large 2her, but by no means THAT bad.


Title: Re: Dragon Age
Post by: Segoris on July 13, 2010, 09:27:03 AM
Good to see anime weapons making an introduction.  :oh_i_see:

The sword is a large 2her, but by no means THAT bad.

^ This. It is a little bit wide and has a saw edge on part of it, but that's it. I think the sword in the concept art fits the DA setting really well.


Title: Re: Dragon Age
Post by: sickrubik on July 13, 2010, 09:46:39 AM
Fantasy swords have always had a certain amount of crazy anyway.


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 13, 2010, 09:50:37 AM
This is how it starts people, just watch the shoulderpads!


Title: Re: Dragon Age
Post by: tmp on July 13, 2010, 10:27:44 AM
Good to see anime weapons making an introduction.  :oh_i_see:

The sword is a large 2her, but by no means THAT bad.

^ This. It is a little bit wide and has a saw edge on part of it, but that's it. I think the sword in the concept art fits the DA setting really well.
That particular sword is lifted directly from the first game. It's qunari sword if i remember right.

And heck, they had oversized weapons in the first game too for that matter. Maybe to go with oversized hands but not big fan of it, personally.


Title: Re: Dragon Age
Post by: Segoris on July 13, 2010, 10:36:49 AM
I didn't realize that was from the first one, guess it fits in DA more than I realized

Admittedly, I'm also not a fan of that sword in particular but I just think the "anime" comment didn't belong here.


Title: Re: Dragon Age
Post by: Sjofn on July 13, 2010, 03:08:55 PM
This is how it starts people, just watch the shoulderpads!

This totally made me laugh.  :heart:

FIRST THEY EMBIGGENED THE SWORDS AND I SAID NOTHING


Title: Re: Dragon Age
Post by: Sky on July 14, 2010, 07:16:04 AM
Reminds me of a quote Lum linked from a linkedin on his blog about a civ mmo...anyway, corporate culture meme and whatnot:

Quote
The team also developed an iconic visual style for the game which took the IP in a bold new direction that was designed to favor low system requirements and attract players familiar with highly stylized Asian-inspired MMO’s.

How much you think that sentence has been passed around the last few years? Dmart should copypasta it for that shit mmo he "works on".


Title: Re: Dragon Age
Post by: Bunk on July 14, 2010, 08:35:03 AM
I installed a Diablo style loot randomizer mod for DA recently - it's really quite fun. The loot is totally random in both enchantments and the models used, so every possible weapon or armor model in the game can show up.

The result, is my dinky little Elf rogue using a "long sword" that was clearly a model intended for the bigger darkspawn types to use. The bloody hilt is bigger around than her shin. Looks cool though.  :grin:


Title: Re: Dragon Age
Post by: tmp on July 14, 2010, 08:37:07 AM
Couple more screenshots (http://www.gamestar.de/specials/spiele/2316313/dragon_age_2.html) in article on german game site, by the looks of it.

http://www.gamestar.de/_misc/images/original.cfm?pk=2119685 (http://www.gamestar.de/_misc/images/original.cfm?pk=2119685)
http://www.gamestar.de/_misc/images/original.cfm?pk=2119686 (http://www.gamestar.de/_misc/images/original.cfm?pk=2119686)

not sure if this was the best location to try and show off the new "super hot" graphics...


Title: Re: Dragon Age
Post by: rk47 on July 14, 2010, 09:24:44 AM
Looks bad. The weapons model, what is the function of that darkspawn curved sword, very awkward and unnecessary.


Title: Re: Dragon Age
Post by: veredus on July 14, 2010, 11:27:09 AM
I installed a Diablo style loot randomizer mod for DA recently - it's really quite fun. The loot is totally random in both enchantments and the models used, so every possible weapon or armor model in the game can show up.

The result, is my dinky little Elf rogue using a "long sword" that was clearly a model intended for the bigger darkspawn types to use. The bloody hilt is bigger around than her shin. Looks cool though.  :grin:

You have a link handy to that mod? Sounds awesome. Or at least remember which mod site you found it on?


Title: Re: Dragon Age
Post by: Ingmar on July 14, 2010, 12:28:41 PM
Looks bad. The weapons model, what is the function of that darkspawn curved sword, very awkward and unnecessary.

It's pretty much a khopesh:

(http://www.sword-buyers-guide.com/images/deepeeka-khopesh.jpg)


Title: Re: Dragon Age
Post by: schild on July 14, 2010, 12:35:13 PM
I don't care that it's missing shaders, etc. It looks awful. And sounds more awful.

Dragon Age 2, that is.


Title: Re: Dragon Age
Post by: Hawkbit on July 14, 2010, 12:40:48 PM
I'm glad someone finally said it...  I strongly prefer DA1 graphics, uncanny valley and all.



Title: Re: Dragon Age
Post by: kildorn on July 14, 2010, 12:43:20 PM
.. did they fire all their artists? Or is this build not using the final rendering engine?

Beyond anything on the art direction, the actual images are jagged and angular as shit. Those have to be placeholders/not the final models.


Title: Re: Dragon Age
Post by: schild on July 14, 2010, 12:48:25 PM
Don't even care about the aliasing and such. The art is bad. BAD.


Title: Re: Dragon Age
Post by: Paelos on July 14, 2010, 01:35:53 PM
Don't even care about the aliasing and such. The art is bad. BAD.

Do you consider this version (DA2) of the art bad, or is this an indictment of the entire series including DA:0?


Title: Re: Dragon Age
Post by: schild on July 14, 2010, 01:53:52 PM
DA:O was nothing stellar, this is just like 5 steps back. Everything about it is bland. From the art quality to the overall style to the background of the game itself. Maybe they'll slather enough bloom on it that we won't notice (like they did in many parts of the first one).

The lead character could not be more boring. Ritz McWarrior. Meh.


Title: Re: Dragon Age
Post by: Paelos on July 14, 2010, 02:02:42 PM
I must admit I'm not pleased about playing a static voiced character, but I would imagine that you can change the looks ala Shepard.

The part that annoys me the most out of those photos is the way the blood and ground look so out of place.


Title: Re: Dragon Age
Post by: Bunk on July 14, 2010, 02:30:57 PM
I installed a Diablo style loot randomizer mod for DA recently - it's really quite fun. The loot is totally random in both enchantments and the models used, so every possible weapon or armor model in the game can show up.

The result, is my dinky little Elf rogue using a "long sword" that was clearly a model intended for the bigger darkspawn types to use. The bloody hilt is bigger around than her shin. Looks cool though.  :grin:

You have a link handy to that mod? Sounds awesome. Or at least remember which mod site you found it on?

This is the one: http://dragonagenexus.com/downloads/file.php?id=1406 (http://dragonagenexus.com/downloads/file.php?id=1406)

It's not perfect, you'll end up with heavy helmets that give mana regen, and that sort of thing, but it is kind of fun. Since the models are random, I find myself trying everything on just to see if they look cool, because really, who cares whether Alister's helmet is gimpy as long as it looks cool.

It even includes Diablo style prefixes and sufixes, which end up with some amusingly named items.


Title: Re: Dragon Age
Post by: tmp on July 14, 2010, 02:33:38 PM
.. did they fire all their artists? Or is this build not using the final rendering engine?
Supposedly not the final build, one of their writers commented the version he currently plays/develop for looks better than that. And honestly, they'd need to be... desperate, to call it done at this stage.

It does make you wonder though, they've been giving interviews few months earlier how they're going to enhance the engine to make things "super hot". It's like very little visible progress was done in that time.


Title: Re: Dragon Age
Post by: tmp on July 14, 2010, 02:34:27 PM
The lead character could not be more boring. Ritz McWarrior. Meh.
He can be a mage, too  :why_so_serious:


Title: Re: Dragon Age
Post by: Sjofn on July 14, 2010, 03:13:30 PM
I like the mage robe in that second German screenshot! I don't really like the new darkspawn look though. They look more unfinished than anything, though, so hopefully that changes.


Title: Re: Dragon Age
Post by: Paelos on July 14, 2010, 03:19:38 PM
The ground looks like it was rendered from Morrowind.


Title: Re: Dragon Age
Post by: Ingmar on July 14, 2010, 03:30:23 PM
Yeah I hope that is really unfinished. Because, wow, ugly.


Title: Re: Dragon Age
Post by: Mosesandstick on July 14, 2010, 03:33:40 PM
I hope things get better, but 2/3 years for a sequel to a game that took 5 (or more?) years to finish? And how are the teams split? Is this the same team who did DA? Who was working on the DLC?


Title: Re: Dragon Age
Post by: Ingmar on July 14, 2010, 03:39:35 PM
Part of me wonders if this was originally part of the allegedly-several-years-worth of DLC Dragon Age was going to have and it just got feature-crept into a sequel.


Title: Re: Dragon Age
Post by: tmp on July 15, 2010, 11:53:06 AM
Some excerpts from DA timeline at gameinformer (http://gameinformer.com/b/news/archive/2010/07/14/dragon-age-ii-timeline-of-thedas.aspx). Pretty detailed and interesting, "contain several clues as to central themes and key locations you'll explore in the series' next entry".

Kirkwall sounds like a nice place  :grin:



Title: Re: Dragon Age
Post by: veredus on July 15, 2010, 01:20:04 PM
I installed a Diablo style loot randomizer mod for DA recently - it's really quite fun. The loot is totally random in both enchantments and the models used, so every possible weapon or armor model in the game can show up.

The result, is my dinky little Elf rogue using a "long sword" that was clearly a model intended for the bigger darkspawn types to use. The bloody hilt is bigger around than her shin. Looks cool though.  :grin:

You have a link handy to that mod? Sounds awesome. Or at least remember which mod site you found it on?

This is the one: http://dragonagenexus.com/downloads/file.php?id=1406 (http://dragonagenexus.com/downloads/file.php?id=1406)

It's not perfect, you'll end up with heavy helmets that give mana regen, and that sort of thing, but it is kind of fun. Since the models are random, I find myself trying everything on just to see if they look cool, because really, who cares whether Alister's helmet is gimpy as long as it looks cool.

It even includes Diablo style prefixes and sufixes, which end up with some amusingly named items.

Perfect thank you!


Title: Re: Dragon Age
Post by: Margalis on July 18, 2010, 07:25:06 PM
"Visually super-hot"  :awesome_for_real:

It sounds like in this game you can only play as the single main human character rather than choosing your own race etc. I thought Japanese RPGs were all about being restrictive and story-based and western RPGs were all about the wonderful freedom to choose.


Title: Re: Dragon Age
Post by: Tebonas on July 18, 2010, 10:54:47 PM
Having a totally different experience with the different race/class combos was part of the fun in Dragon Age. I don't get this decision. I blame people wanting full speech for the main character. That might get expensive with too many choices.


Title: Re: Dragon Age
Post by: Ingmar on July 19, 2010, 01:26:01 AM
"Visually super-hot"  :awesome_for_real:

It sounds like in this game you can only play as the single main human character rather than choosing your own race etc. I thought Japanese RPGs were all about being restrictive and story-based and western RPGs were all about the wonderful freedom to choose.

Um, no. The kinds of choices that JRPGs don't give you (the ones that happen *during* the story) will almost certainly still exist here. Choice about who the main character is background-wise, or role in the story-wise, has never been a guarantee in western RPGs (particulary in the Bioware/Black Isle/Interplay lineage) - and even here you're still choosing gender and class.


Title: Re: Dragon Age
Post by: Lantyssa on July 19, 2010, 05:36:40 AM
I blame people wanting full speech for the main character. That might get expensive with too many choices.
THey could easily use the same voice for all races.  While most tended to have specific accents, not all were.

The different origin stories were amazing, and the middle felt very similar, overly long, and made me very bored.  If they make the origin the same but make it so the middle has a lot choice and is more exciting, then it'll be okay.  (Note:  I say this knowing it won't be an early purchase for me.  I was never all that impressed with the first one.)


Title: Re: Dragon Age
Post by: sickrubik on July 19, 2010, 10:16:12 AM
Big Patch incoming for Dragon Age:

http://kotaku.com/5590169/enormous-patch-coming-tomorrow-for-pc-dragon-age


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 19, 2010, 10:56:59 AM
Daggers will now properly assign the dexterity-based damage bonus

 :oh_i_see:


Title: Re: Dragon Age
Post by: tmp on July 19, 2010, 02:59:45 PM
Daggers will now properly assign the dexterity-based damage bonus

 :oh_i_see:
Quote
Dragon Age: Origins 1.02a

Balance
Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
:uhrr:


Title: Re: Dragon Age
Post by: Goreschach on July 19, 2010, 04:05:26 PM
How dare this game have bugs. Fucking morons, what were they thinking?


Title: Re: Dragon Age
Post by: rk47 on July 19, 2010, 05:13:17 PM
C'mon, half a year to fix a broken stat tying to specific weapons? Oh I forgot, these patches are free, unlike paid DLCs I should be damn grateful to Bioware.

All hail Bioware!



Title: Re: Dragon Age
Post by: Sjofn on July 19, 2010, 05:28:53 PM
Players may now receive notes of appreciation from their Origins love interests.

 :awesome_for_real:

Getting default equipment instead of appearing naked in Awakenings is nice too, although you'd think that would've gotten patched way earlier! Better late than never, I suppose. Maybe I'll give Awakenings another (third) whirl now.


Title: Re: Dragon Age
Post by: tmp on July 19, 2010, 07:09:04 PM
C'mon, half a year to fix a broken stat tying to specific weapons? Oh I forgot, these patches are free, unlike paid DLCs I should be damn grateful to Bioware.

All hail Bioware!

I don't actually get that part in patch notes about the daggers, since as far as i could tell they did fix that as "early" as in 1.02... unless that was actually community-made mod i had installed that fixed it while the default game remained broken :grin:  Or it's something console-specific, dunno.


Title: Re: Dragon Age
Post by: Fabricated on July 19, 2010, 07:25:01 PM
Oh good, they're going to turn it into a shitty semi-action game instead of just refining the pretty good Baldur's Gate type game they had already. I guess people were confused by the scary numbers and having to actually compare equipment.

How dare you say th...

http://www.youtube.com/watch?v=6SuJ5T9sfAA

oh.
 :awesome_for_real:
Wait, there's a "classy" fantasy IP that has been made into a game?

...wait, there's a classy fantasy IP period?


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 20, 2010, 09:29:41 AM
The sad thing is I'd have much more enjoyed dragon age if it felt half as much action oriented as that trailer. Instead we got the mage tower bullshit.


Title: Re: Dragon Age
Post by: Ingmar on July 20, 2010, 11:29:55 AM
The sad thing is I'd have much more enjoyed dragon age if it felt half as much action oriented as that trailer. Instead we got the mage tower bullshit.

I liked the mage tower (the first time)!


Title: Re: Dragon Age
Post by: Sjofn on July 20, 2010, 06:32:51 PM
Hell, I liked it the first TWO times. Then the third time I finally went "OK, I've done my time." And got the Skip the Fade mod.  :heart:


Title: Re: Dragon Age
Post by: rk47 on July 21, 2010, 08:31:26 AM
The lack of dwarf / elf choice is depressing cause you get to miss all the good flavor dialogues, especially the dwarves. I really enjoyed being a jerk in noble dwarf and a greedy bastard for the casteless. Elf is elf.


Title: Re: Dragon Age
Post by: Sjofn on July 21, 2010, 08:50:58 AM
I will miss humans being a jerk to my elves and me being a giant bitch right back, yes. :(


Title: Re: Dragon Age
Post by: Tebonas on July 21, 2010, 10:17:22 AM
Goodbye Lawful Stupid dwarven noble. I will miss you  :cry:


Title: Re: Dragon Age
Post by: Paelos on July 21, 2010, 10:27:45 AM
So I can import my saves from Dragon Age, but it only affects the world around the main character instead of the appearance and race. Also, I get the only choice of one human customizable character who isn't trying to stop a blight, but just roaming around in the countryside on some other mission that apparently takes place over a long period of time.

There are just so many ways that experience seems dumbed-down from the original instead of expanded.


Title: Re: Dragon Age
Post by: Hawkbit on July 21, 2010, 11:52:41 AM
I suspect that in time we'll see this franchise go more episodic and offer 10-20 hour storylines from different character angles.  Maybe then you'll get to play your dwarves and such. 


Title: Re: Dragon Age
Post by: Ingmar on July 21, 2010, 12:01:18 PM
So I can import my saves from Dragon Age, but it only affects the world around the main character instead of the appearance and race. Also, I get the only choice of one human customizable character who isn't trying to stop a blight, but just roaming around in the countryside on some other mission that apparently takes place over a long period of time.

There are just so many ways that experience seems dumbed-down from the original instead of expanded.

I'm not sure it follows that a storyline that isn't about a blight is dumbed down, but that's what you seem to be implying.


Title: Re: Dragon Age
Post by: Zane0 on July 21, 2010, 12:02:38 PM
"Stopping the blight" was a very restrictive story in a lot of ways. In fact, I don't think the origin stories ever made up for the decades-old tripartite formula they threw at you as a result. I too have misgivings about the direction of DA2, but its proposed plotting certainly isn't one of them. It actually sounds pretty neat.


Title: Re: Dragon Age
Post by: Paelos on July 21, 2010, 01:21:16 PM
So we get to find out what the Grey Wardens do in all those years between Blights. My guess is, they roam the countryside, leaping from life to life, striving to put right what once went wrong, and hoping that their next leap will be the leap home.


Title: Re: Dragon Age
Post by: Segoris on July 21, 2010, 01:35:36 PM
Oh, boy.

It truly is a sad tale as they can't have a life. All they do is live for someone else's life. Righting their wrongs. Fighting their fights. I hear they even feel like they're Don Quixote sometimes.


Title: Re: Dragon Age
Post by: Sky on July 21, 2010, 01:54:40 PM
So we get to find out what the Grey Wardens do in all those years between Blights. My guess is, they roam the countryside, leaping from life to life, striving to put right what once went wrong, and hoping that their next leap will be the leap home.
Or finding dusty old whats-its for batty old broads while on break from being a part-time exterminator for hire.


Title: Re: Dragon Age
Post by: Ingmar on July 21, 2010, 02:03:11 PM
Why are we assuming the next game's main character will be a Grey Warden?


Title: Re: Dragon Age
Post by: Sjofn on July 21, 2010, 02:22:00 PM
Oh, boy.

It truly is a sad tale as they can't have a life. All they do is live for someone else's life. Righting their wrongs. Fighting their fights. I hear they even feel like they're Don Quixote sometimes.

Way to get Impossible Dream stuck in my head. WAY TO GO.


Title: Re: Dragon Age
Post by: Paelos on July 21, 2010, 02:32:51 PM
Why are we assuming the next game's main character will be a Grey Warden?

It's a solid question. All they say about Hawke is that he's the Champion of Kirkwall (whatever the hell that entails). So he could be just some random asskicker in the Dragon Age universe. To which I say, WTF? In other sequels like Mass Effect you went from being Shepard to Shepard; in KOTOR you went from being a Jedi to another Jedi, even if it wasn't the same one; now I'm going from Elf/Dwarf/Human Grey Warden to some human dude?

It's constraining for the simple point that they didn't want to pay voice actors. This wasn't a fun game decision. Also, breaking away from the Grey Wardens takes away from all the setup atmosphere you had in the previous game. It costs them nothing to make him one to tie things together with your previous experiences.


Title: Re: Dragon Age
Post by: Sjofn on July 21, 2010, 02:39:41 PM
I dunno about that, I feel like making him be a Grey Warden makes it a lot more constraining on them, given it sounds like their downtime is to Remain Vigilant. Which is probably pretty boring most of the time, and doesn't give you a good excuse to go fucking around in some country's political games. The shit you were doing during THE BLIGHT was out of necessity but I get the impression it's not really what Grey Wardens are supposed to do (unless they have to, because of a Blight, blah blah).

The thing linking the two games is Thedas, really, not necessarily Grey Wardens. I also don't know if there's much more to learn about Grey Wardens, but there's plenty more to learn about Thedas. I don't need to be a Grey Warden to learn that.


Title: Re: Dragon Age
Post by: Paelos on July 21, 2010, 02:49:25 PM
Soldier's Peak gives a pretty fair impression that Grey Wardens do fuck around in politics occasionally.


Title: Re: Dragon Age
Post by: Fabricated on July 21, 2010, 02:52:13 PM
A suitable story for a new Dragon Age game in my opinion would be a political intrigue story involving all of the countries that get mentioned but never shown in DA:O. Basically you could reverse the focus of the DA:O story and have a great game: have whatever is left of the Blight be a sidestory that needs to be resolved before you get to the meat which is the political infighting. Having the main badguy not be some ridiculous corporeal form of evil would be cool.


Title: Re: Dragon Age
Post by: Sjofn on July 21, 2010, 02:55:15 PM
Soldier's Peak gives a pretty fair impression that Grey Wardens do fuck around in politics occasionally.

And get kicked the fuck out of their country for it.


EDIT: Shit, there's even dialogue options that are all "THIS ISN'T WHAT WARDENS DOOOOOO"


Title: Re: Dragon Age
Post by: Paelos on July 21, 2010, 04:55:33 PM
Yeah, but Wardens have been around for 5 Blights that encompass something like 1200 years. Wouldn't you hate to be one of the Wardens in the middle between a blight? You go in the deep roads, shorten your life, and for what? So you can say, "Hey at least we passed along this messed up tradition?"

I think a lot of Wardens would want to go rogue and start doing something else when they realized the Blight's not coming.


Title: Re: Dragon Age
Post by: tmp on July 21, 2010, 06:30:21 PM
From the info so far it appears the new game is set with world on brink of war (no details who with whom), Hawke is somehow lynchpin of all that, and the story is retrospection starting from the sacking of Lothering by the Blight (the one player defeated in the first game) and arriving to conclusion 10 years later, with the player deciding exactly how the events were shaped to arrive to that point.

The Game Informer has interactive map (http://gameinformer.com/p/da2map.aspx) up, with number of places which may be cock-tease about what gets shown in the new game. List includes Kirkwall (duh), the capital of Orlais, the capital of Tevinter, Denerim, Orzammar, long destroyed capital of the Dalish Elves, some cut-throat island off the coast of Antiva and Par Vollen, home island of the Qunari.


Title: Re: Dragon Age
Post by: Velorath on July 21, 2010, 07:38:13 PM
Why are we assuming the next game's main character will be a Grey Warden?

It's a solid question. All they say about Hawke is that he's the Champion of Kirkwall (whatever the hell that entails). So he could be just some random asskicker in the Dragon Age universe. To which I say, WTF? In other sequels like Mass Effect you went from being Shepard to Shepard; in KOTOR you went from being a Jedi to another Jedi, even if it wasn't the same one; now I'm going from Elf/Dwarf/Human Grey Warden to some human dude?

It's constraining for the simple point that they didn't want to pay voice actors. This wasn't a fun game decision. Also, breaking away from the Grey Wardens takes away from all the setup atmosphere you had in the previous game. It costs them nothing to make him one to tie things together with your previous experiences.

Your point seems to be a bit of a contradiction.  In essence it sounds like you're saying it's constraining because you aren't doing the exact same thing as the last game, which to me sounds like the opposite of constraining.


Title: Re: Dragon Age
Post by: Paelos on July 22, 2010, 06:37:11 AM
It's constraining because they taking the options for your character out of the game beyond simply choosing a face. The rest of it is just going in a different direction I think is stupid, and has no connection to the previous game at all.


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 22, 2010, 07:35:09 AM
Can we not fucking kid ourselves here? Dragon age:origins had all the choices of quarter.

werewolves/elves
kill old witch/don't(which apparently doesn't even matter cause she's back in the sequal)
golems/dwarves
mages/templars

etc etc. I had fun with dragon age but all this freedom of choice is just bullshit, all it changed were what pixels you got in the final battle and the nice little slideshow at the end.


Title: Re: Dragon Age
Post by: rk47 on July 22, 2010, 07:43:37 AM
Can we not fucking kid ourselves here? Dragon age:origins had all the choices of quarter.

werewolves/elves
kill old witch/don't(which apparently doesn't even matter cause she's back in the sequal)
golems/dwarves
mages/templars

etc etc. I had fun with dragon age but all this freedom of choice is just bullshit, all it changed were what pixels you got in the final battle and the nice little slideshow at the end.

You mean the freedom to enjoy multiple origins playthroughs and seeing different sidequest tied to your origin didn't add much to the game? I thought that was the best part.


Title: Re: Dragon Age
Post by: Paelos on July 22, 2010, 08:05:21 AM
You mean the freedom to enjoy multiple origins playthroughs and seeing different sidequest tied to your origin didn't add much to the game? I thought that was the best part.

Yeah he sort of just glossed over that part.  :oh_i_see:


Title: Re: Dragon Age
Post by: Sjofn on July 22, 2010, 08:10:41 AM
It's understandable if he played a Dalish elf. I definitely got the sense the Dalish origin was last and least.  It's like ... the Dalish clan (which isn't even YOUR clan) isn't quite as bitchy at you. And that's about it, any other elf-related program activities overlapped with the city elves because they all look the same to humans.  :drillf:

My Dalish elf dude was hot, though.



EDIT: Oh wait, there was that five second "Aw, that sucks. Now we'll forget all about it" moment when your camp gets ambushed by shrieks. Clearly a fully developed origin there.


Title: Re: Dragon Age
Post by: tmp on July 22, 2010, 08:33:44 AM
The rest of it is just going in a different direction I think is stupid, and has no connection to the previous game at all.
Hmm, aside from happening in the same world, during the same time, and having the same characters continue to play their roles... yeah, no connection at all.


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 22, 2010, 09:56:45 AM
Oh the little origin stories were nice but how much did they affect the game proper? a line or two of dialogue?

There was a lot of opportunity to have actually story progression beyond your origin stories but none of it was actually explored. it was very much an mmo feel in the "here is your starting area. Once you hit level 5 you can travel and do all the same quests as the other races, enjoy"


Title: Re: Dragon Age
Post by: rk47 on July 22, 2010, 10:24:33 AM
Oh the little origin stories were nice but how much did they affect the game proper? a line or two of dialogue?

There was a lot of opportunity to have actually story progression beyond your origin stories but none of it was actually explored. it was very much an mmo feel in the "here is your starting area. Once you hit level 5 you can travel and do all the same quests as the other races, enjoy"

Once Hitler is level 20 and saved the Princess, he gets to be unofficially crowned as the King of Ferelden and approved the execution of Alistair, the bastard beach boy prince.


Title: Re: Dragon Age
Post by: Merusk on July 22, 2010, 04:23:11 PM
So you're bitching you couldn't change the narrative.  Yeah, how dare it not be a REAL RPG and provide a team of coders to allow you to deviate from the provided story line.  What if I wanted to just run off and forget about the Blight and Grey Wardens once they were all dead?!  There's no choice in this game!   :uhrr:


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 22, 2010, 06:12:08 PM
What I'm saying is that the first game didn't have all that much difference to it beyond actual playstyle (classes) some flavor text and different origins but maybe 10% of the story was different depending on your choices. The second game is just not going to bother with much of that facade and whether this is a good or bad thing I leave up to others.  Just don't kid yourself that the first one was some paragon of storytelling.


Title: Re: Dragon Age
Post by: Merusk on July 22, 2010, 06:28:15 PM
And I'm saying you're being deliberately obtuse, or possibly a fool.   Just how many RPGs let you vary any part of the story at all?  Even 10% and primarily cosmetic choices are nice after years of follow-the-rails with no change whatsoever.  Was there some hidden alternate storyline I missed in The Witcher, ME, ME2, BG, BG2, Planescape and all the other RPGs I've played back to Eye of the Beholder? 

It's a computer RPG. There's no deviation from the Storyline other than a few cut scenes and maybe a "Good" "Evil" and "Neutral" ending.  Shocker!


Title: Re: Dragon Age
Post by: tmp on July 22, 2010, 07:06:09 PM
In semi-related news, apparently if you happen to be anywhere near San Diego, you can play Dragon Age 2 today (http://blog.bioware.com/2010/07/22/dragon-age-2-at-san-diego-comic-con-set-up/).



Title: Re: Dragon Age
Post by: Lakov_Sanite on July 22, 2010, 07:18:50 PM
And I'm saying you're being deliberately obtuse, or possibly a fool.   Just how many RPGs let you vary any part of the story at all?  Even 10% and primarily cosmetic choices are nice after years of follow-the-rails with no change whatsoever.  Was there some hidden alternate storyline I missed in The Witcher, ME, ME2, BG, BG2, Planescape and all the other RPGs I've played back to Eye of the Beholder? 

It's a computer RPG. There's no deviation from the Storyline other than a few cut scenes and maybe a "Good" "Evil" and "Neutral" ending.  Shocker!

No shit captain obvious....the first one didn't have much real variation so why get all bent out of shape that the second one has a little less?

Reading comprehension is hard.


Title: Re: Dragon Age
Post by: Reg on July 22, 2010, 08:36:52 PM
It sounds to me like you want Dragon Age to be more of a sandbox game with freeform quests like Fallout 3 was. Bioware hasn't done a game like that since Baldur's Gate 1. I doubt they have any plans ever to go back to doing that kind of game.


Title: Re: Dragon Age
Post by: FatuousTwat on July 26, 2010, 01:14:38 AM
Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. (http://uk.ps3.ign.com/articles/110/1108058p1.html)


 :facepalm:


Title: Re: Dragon Age
Post by: Tebonas on July 26, 2010, 02:06:55 AM
Yay, dumbing down to get more mass appeal. Because there aren't enough dumb games out there already.  :roll:


Title: Re: Dragon Age
Post by: caladein on July 26, 2010, 02:20:42 AM
Quote from: David Gaider, DA:O Senior Writer
But you are correct that primarily the dialogue wheel is just a better way to organize our choices. There are some extra ways that your dialogue can change, as well, based on what Craig said-- but, again, we're likely to talk more about that in the future.

...

I imagine that's the only dialogue he saw? The demo is pretty action-packed and there's only the one conversation-- which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.

(emphasis mine, source (http://social.bioware.com/forum/1/topic/141/index/3209421&lf=8))

So, yes, they're adding context marks and changing the layout, but no, there can be more than three choices.  Really, it just looks like an extension of the [Lie] marks we already see in dialogue trees along with an interface change.


Title: Re: Dragon Age
Post by: Paelos on July 26, 2010, 06:27:11 AM
I don't care if there are 10 options, that's still ridiculous to actually put the intent next to the text, unless it's the same text with different intonations to dictate the dialogue flow. It reinforces my earlier point of not even bothering with text at all.

1 - Kiss my ass! (aggressive)
2 - Kiss my ass. (sarcastic)
3 - Kiss my ass? (questioning)


Title: Re: Dragon Age
Post by: tmp on July 26, 2010, 11:04:12 AM
I don't care if there are 10 options, that's still ridiculous to actually put the intent next to the text, unless it's the same text with different intonations to dictate the dialogue flow. It reinforces my earlier point of not even bothering with text at all.
Just as counter point to that, i really can't tell if this is supposed to be green, or if you're raging for real.


Title: Re: Dragon Age
Post by: Sky on July 26, 2010, 11:33:24 AM
(Interrogative) Are you an Elcor possibly?


Title: Re: Dragon Age
Post by: Paelos on July 26, 2010, 11:46:25 AM
I don't care if there are 10 options, that's still ridiculous to actually put the intent next to the text, unless it's the same text with different intonations to dictate the dialogue flow. It reinforces my earlier point of not even bothering with text at all.
Just as counter point to that, i really can't tell if this is supposed to be green, or if you're raging for real.

Respond:

1 - Badass
2 - Neutral
3 - Goody-Gooderson


Title: Re: Dragon Age
Post by: tmp on July 26, 2010, 12:10:24 PM
(Interrogative) Are you an Elcor possibly?
(tentative agreement) This is one franchise crossover i could see myself get behind...

edit: that reminds me, apparently new unannounced yet DLC they've also shown at the Comic Con thing includes a bronto as companion. srsly.

edit 2: oh wait, there's some news about it (http://www.vg247.com/2010/07/24/next-dragon-age-origins-dlc-coming-soon-dropping-story-to-focus-on-combat/) out already. although meh, it sounded better without these details.



Title: Re: Dragon Age
Post by: Typhon on July 26, 2010, 12:18:47 PM
I don't care if there are 10 options, that's still ridiculous to actually put the intent next to the text, unless it's the same text with different intonations to dictate the dialogue flow. It reinforces my earlier point of not even bothering with text at all.
Just as counter point to that, i really can't tell if this is supposed to be green, or if you're raging for real.

Respond:

1 - Badass
2 - Neutral
3 - Goody-Gooderson

Stop your fence-sitting, are you a 1, 2, or 3?!


Title: Re: Dragon Age
Post by: tmp on July 26, 2010, 12:27:39 PM
Give the man some time; it's not that easy to guess whether the "goody two-shoes" option is actually "you're right" or "you're wrong but i mean it in the nicest way possible".

Incidentally, just intent and no actual text was good enough for Tex Murphy and that was oh shit 15 years ago already. It's all in the writer's wrist.


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 26, 2010, 12:57:53 PM
<3. Shoot Monkey>


Title: Re: Dragon Age
Post by: FatuousTwat on July 26, 2010, 02:43:34 PM
Give the man some time; it's not that easy to guess whether the "goody two-shoes" option is actually "you're right" or "you're wrong but i mean it in the nicest way possible".

Incidentally, just intent and no actual text was good enough for Tex Murphy and that was oh shit 15 years ago already. It's all in the writer's wrist.

That is the problem though. It works well with comedy type games, where even if you fuck up, something hilarious will happen ala Tex Murphy, but this is supposed to be a srsbsns game, isn't it?

Plus, the writing in the Tex Murphy series was excellent, I'm guessing for Dragon Effect 2, not so much.


Title: Re: Dragon Age
Post by: Paelos on July 26, 2010, 03:02:36 PM
<3. Shoot Monkey>

HEY!  :tantrum:

Anyway, I don't think that making answers glaringly obvious is a good idea, in a nutshell. It removes the little bit of gaming you do in actual conversations, and makes everything very simple and rote.


Title: Re: Dragon Age
Post by: Fabricated on July 26, 2010, 03:12:40 PM
Wow, it's like they're literally removing everything interesting about the first game. You could actually be a bit nuanced in how you deal with companions and conversations, but I guess It's just douche, douche or douche now.


Title: Re: Dragon Age
Post by: tmp on July 26, 2010, 03:48:00 PM
That is the problem though. It works well with comedy type games, where even if you fuck up, something hilarious will happen ala Tex Murphy, but this is supposed to be a srsbsns game, isn't it?

Plus, the writing in the Tex Murphy series was excellent, I'm guessing for Dragon Effect 2, not so much.
That's a fair point, Tex Murphy was just the right character to get away with that i suppose and quite a bit of humour could be in difference between what he was trying to say and what he'd actually say. DA has the same team of writers who did the previous game so i'm rather optimistic about it but they definitely have a harder task there. On the other hand, perhaps it's good then they're using summary + intent combination rather than just intent.  :why_so_serious:


Title: Re: Dragon Age
Post by: Sjofn on July 26, 2010, 04:36:06 PM
Plus, the writing in the Tex Murphy series was excellent, I'm guessing for Dragon Effect 2, not so much.

OK, now hang on a damn minute. I can see the rage over spelling out if response 2 is the mean one or whatever (I am not really a fan of that myself) but let's not get all THE WRITING WILL BE TERRIBLE for no damn reason. I've heard a few complaints about Mass Effect 2, but "the writing was bad" was not one of them, so I extra object to sneeringly calling DA2 that in reference to one's out-the-ass guess as to the quality of the writing.


Title: Re: Dragon Age
Post by: Merusk on July 26, 2010, 04:40:51 PM
DA:O was nothing stellar, this is just like 5 steps back. Everything about it is bland. From the art quality to the overall style to the background of the game itself. Maybe they'll slather enough bloom on it that we won't notice (like they did in many parts of the first one).

The lead character could not be more boring. Ritz McWarrior. Meh.

Just read in GI that this was a deliberate shift in the art.  They wanted the game to be "Visually Distinct" but felt that DA:O was too "generic fantasy" and could be confused with the LOTR games (as an example, not an actual comparison).   So instead you get.. this.   Primarily because of the first line of the blurb: " If you were playing the PC version, DA:O was a good-looking game. Unfortunately, the visuals didn't translate well to console."   Reading between the lines I got "DA:O made the consoles work too hard and got sluggish in fights, so we're dialing it back but calling it a new art direction."  

They're calling it "Hot Rodding" the art.  "So, 'hot rod the art' means we're going to strip it down to the essentials and come up with a more elemental, ownable art style."

On the upside, they say they're embracing the difference in playstyle between PC and Console.  While the PC version of DA:O let you pause and plan strategies, the consoles don't lend themselves to this.  So they're keeping the PC version combat the same while adding faster, 'more responsive' abilities ot the console.  An example given is that on console you push a button, something happens.  Hawke also apparently has a dash move in console that, from the way the article is written, isn't there in PC to keep it more action-oriented.  So while the content and story will be the same, the combat will be very different. Interesting if they can pull it off, but I won't hold my breath.


Title: Re: Dragon Age
Post by: eldaec on July 26, 2010, 04:45:34 PM
Reading between the lines, I get....

'What the fuck do you think we are doing? This is EA now, the game is being written for consoles with a half assed port to PC, fuck you PC gamers, fuck you right in the ass.'

DA:O was the last Bioware game ever.


Title: Re: Dragon Age
Post by: Ingmar on July 26, 2010, 04:47:58 PM
Oh FFS you people are topping yourselves yet again and this isn't even an MMO thread.

If you want to follow what is actually known about the game rather than speculating as usual that this is the end of all gaming as we know it, you could try this thread:

http://social.bioware.com/forum/Dragon-Age-2/Dragon-Age-2-General-Discussion/What-do-we-KNOW-so-far-Updated-725-3064634-1.html

NOTE: could be spoilery.


Title: Re: Dragon Age
Post by: Merusk on July 26, 2010, 04:52:39 PM
All my stuff came from a Game Informer article. You don't like it, blame Bioware not our jaded and diminishing single-player PC game fanclub.


Title: Re: Dragon Age
Post by: eldaec on July 26, 2010, 04:56:53 PM
Which is more likely? My theory, or that EA have magically learnt how to manage individual studios and unlike every prior EA acquisition Bioware will retain its original culture and standards.

That said, I do think the moaning about mass effect style conversation is silly. In DA, like Kotor2, like Jade thingy, and like in most prior Bioware titles, your handcrafted main character is a faceless, androgynous, non-character. They needed to do something about that.


Title: Re: Dragon Age
Post by: Ingmar on July 26, 2010, 05:05:02 PM
All my stuff came from a Game Informer article. You don't like it, blame Bioware not our jaded and diminishing single-player PC game fanclub.

Your post wasn't really what was making me :facepalm: (and the link I gave has the stuff you mentioned and more), it is stuff like "DA:O was the last Bioware game ever" and "literally removing everything interesting" and such that is wearing out my eye-rolling muscles. The "circling the drain" thread comes to mind.

Yes, the new art is pretty bad from what we've seen so far. The other stuff, though? The dialogue tree changing slightly and a different sort of storyline and framing for the game are not going to kill RPGs for all time, nor are they some sort of guarantee that this one is going to suck.

I suppose people complained that ME2 wasn't a clone of ME1 structurally, after complaining for years that Bioware games were "all the same" so perhaps this is just a no-win conversation in the end.


Title: Re: Dragon Age
Post by: tmp on July 26, 2010, 05:16:15 PM
That said, I do think the moaning about mass effect style conversation is silly. In DA, like Kotor2, like Jade thingy, and like in most prior Bioware titles, your handcrafted main character is a faceless, androgynous, non-character. They needed to do something about that.

I resent the androgynous remark. :heartbreak:

(http://jade.bioware.com/characters/images/profile_radiant_290x287.jpg)


Title: Re: Dragon Age
Post by: Sky on July 27, 2010, 06:40:41 AM
That said, I do think the moaning about mass effect style conversation is silly. In DA, like Kotor2, like Jade thingy, and like in most prior Bioware titles, your handcrafted main character is a faceless, androgynous, non-character. They needed to do something about that.
Until you want to play another character and suddenly your badass Jules Winnfield lookalike is sounding just like your blond/blue clean-cut boy scout that you played for a hundred hours.


Title: Re: Dragon Age
Post by: Lantyssa on July 27, 2010, 06:59:04 AM
The alternative is your dude is mute and everyone else does the talking for you.  It never bothered me through a dozen play-throughs.


Title: Re: Dragon Age
Post by: Sky on July 27, 2010, 07:46:32 AM
Imagination is magical. A white actor doing a VO for Jules Winnfield Shepard is not.


Title: Re: Dragon Age
Post by: Typhon on July 27, 2010, 08:07:01 AM
For some reason I think I'm going to regret this out here but,...

shouldn't it be your game actions that dictate whether your character is a good guy/girl or bad guy/girl?  Then they could layer dialog options on top of that to determine whether you are smart ass/polite.  Smartass/polite would determine who liked/disliked you in the game, and that would determine how many hoops you had to jump through (or not) to do the things you wanted to do.  Maybe it also determines the degree to which an NPC likes/hates you (you're very polite/polished, but you do bad, bad things which makes the polite good people hate! hate! hate! you).

Make the actions that you take be very obviously good/bad (or left/right, if you want a game with moral ambiguity), while the dialog choices could be "one of ten", with you picking whatever flavor you want without completely fucking over the type of character you were trying to play.


Title: Re: Dragon Age
Post by: Goreschach on July 27, 2010, 10:49:51 AM
Imagination is magical.

Then stop whining and just imagine that your boyscout is Samuel Jackson saying whatever lines you like.


Title: Re: Dragon Age
Post by: FatuousTwat on July 27, 2010, 07:51:42 PM
Plus, the writing in the Tex Murphy series was excellent, I'm guessing for Dragon Effect 2, not so much.

OK, now hang on a damn minute. I can see the rage over spelling out if response 2 is the mean one or whatever (I am not really a fan of that myself) but let's not get all THE WRITING WILL BE TERRIBLE for no damn reason. I've heard a few complaints about Mass Effect 2, but "the writing was bad" was not one of them, so I extra object to sneeringly calling DA2 that in reference to one's out-the-ass guess as to the quality of the writing.

The "Dragon Effect" comment was more directed at the combat changes which appear to by trying to make the game more in line with the Mass Effect style. And I was never a big fan of the DA:O writing.


Title: Re: Dragon Age
Post by: Paelos on July 27, 2010, 08:21:34 PM
Making combat more like mass effect would be very awesome. Let's face it, the combat was the weakest point of Dragon Age, unless you loved fucking around with tactical AI menus, or micromanaging the shit out of everyone while pausing endlessly.


Title: Re: Dragon Age
Post by: tmp on July 27, 2010, 09:43:41 PM
On the subject of writing and choices, an article/interview at GI (http://gameinformer.com/b/news/archive/2010/07/21/good-choice-morality-and-dragon-age-ii.aspx), regarding the "Morality and Dragon Age".

short version: none of the morality bar nonsense, they seem to intend to keep it similar to the DAO.


Title: Re: Dragon Age
Post by: Tebonas on July 27, 2010, 10:32:56 PM
Making combat more like mass effect would be very awesome. Let's face it, the combat was the weakest point of Dragon Age, unless you loved fucking around with tactical AI menus, or micromanaging the shit out of everyone while pausing endlessly.

Thats called turn based RPG combat and I happen to love the shit out of it. Different strokes I guess.


Title: Re: Dragon Age
Post by: Margalis on July 27, 2010, 10:43:58 PM
Quote
Just read in GI that this was a deliberate shift in the art.  They wanted the game to be "Visually Distinct" but felt that DA:O was too "generic fantasy" and could be confused with the LOTR games (as an example, not an actual comparison). 

But the new stuff looks totally like generic fantasy and no more visually distinct than the first game. I don't even see much change in visual style.


Title: Re: Dragon Age
Post by: eldaec on July 27, 2010, 11:05:42 PM
Quote
Just read in GI that this was a deliberate shift in the art.  They wanted the game to be "Visually Distinct" but felt that DA:O was too "generic fantasy" and could be confused with the LOTR games (as an example, not an actual comparison). 

But the new stuff looks totally like generic fantasy and no more visually distinct than the first game. I don't even see much change in visual style.

You must have missed the memo, ever since WoW, reducing your poly count and making weapons larger is called "giving the game a unique visual style".


Title: Re: Dragon Age
Post by: Lakov_Sanite on July 28, 2010, 12:16:29 AM
Making combat more like mass effect would be very awesome. Let's face it, the combat was the weakest point of Dragon Age, unless you loved fucking around with tactical AI menus, or micromanaging the shit out of everyone while pausing endlessly.

Thats called turn based RPG combat and I happen to love the shit out of it. Different strokes I guess.
 

No see, if it was turn based it would have been great but unfortunately it wasn't. you had to constantly manually pause every two seconds and hope and enemy didn't get two attacks in the time you could do one, or ensure every single character in your party had an ability on cooldown.

Combat in DA was an absolute clusterfuck.


Title: Re: Dragon Age
Post by: Tebonas on July 28, 2010, 12:23:55 AM
Isn't the new system even further away from turn based, though?

But you are right, its what I am resigned these days to accept as "as closed to turn based the twitch loving jackass developers will go these days"


Title: Re: Dragon Age
Post by: Sky on July 28, 2010, 07:02:48 AM
But you are right, its what I am resigned these days to accept as "as closed to turn based the twitch loving jackass developers will go these days"
Quoted for sadness.

It's like game developers want to help me quit gaming. Maybe Kael will announce an RTS FFH3!


Title: Re: Dragon Age
Post by: Bunk on July 28, 2010, 07:05:19 AM
I find it kind of funny how much people are jumping on the art style, considering the art in Origins wasn't exactly breath taking.

Bioware went and made several great cinematic trailers for Origins, and then made the actual in-game characters look nothing like trailer. Mods to redesign the characters to look more like the trailers are probably the most plentiful mods out there. The one I'm currently using, the author actually went through and redsigned just about every NPC in the game.


As to shifting to a ME2 style, voiced over main character, I'm all for it. The only issue I have with that is the tendancy to get attached to one of the voice actors over the other.

Commander Sheppard is a chick, damnit.


Title: Re: Dragon Age
Post by: tmp on July 28, 2010, 10:16:52 AM
Bioware went and made several great cinematic trailers for Origins, and then made the actual in-game characters look nothing like trailer.
These were outsourced to Blur if i recall right. Though admittedly, Blur's designs tend to be closer to the game's concept art but don't know how much of that is a result of designs simply changing meantime.

edit: oh, looks they announced that new DLC now. Golems of Amgarrak (http://dragonage.bioware.com/addon/)


edit2: looks there's a trailer up for the DLC, too: http://www.mmorpg.com/showVideo.cfm/videoId/1800

either it's just me, or it shamelessly reuses ME2 music in the backgroud :grin:


Title: Re: Dragon Age
Post by: Ingmar on July 28, 2010, 10:55:57 AM
I think ME2-style combat in a mostly-melee game would be awful. Think Morrowind/Oblivion. Yuck.


Title: Re: Dragon Age
Post by: Sky on July 28, 2010, 11:32:48 AM
I think ME2-style combat in a mostly-melee game would be awful. Think Morrowind/Oblivion. Yuck.
And you didn't even have a party in the Elder Scrolls. We need MORE Baldur's Gate, not less. Mass Effect is a great series, leave it over there and run Dragon Age as the spiritual continuation of Baldur's Gate, AS THOR INTENDED.


Title: Re: Dragon Age
Post by: Engels on July 28, 2010, 11:51:07 AM
Making combat more like mass effect would be very awesome. Let's face it, the combat was the weakest point of Dragon Age, unless you loved fucking around with tactical AI menus, or micromanaging the shit out of everyone while pausing endlessly.

Thats called turn based RPG combat and I happen to love the shit out of it. Different strokes I guess.
 

No see, if it was turn based it would have been great but unfortunately it wasn't. you had to constantly manually pause every two seconds and hope and enemy didn't get two attacks in the time you could do one, or ensure every single character in your party had an ability on cooldown.

Combat in DA was an absolute clusterfuck.

Ya, I'm not so sure. I personally was ok with it, but the GF loved it. She's replayed that game 6 ways from Sunday because she loves the tactical combat mechanics so much. She -adored- having to micromanage each combat move to perform the most efficient fight possible. Bored me to tears after the 2nd playthrough, but she loved it.

She would have also NOT liked a turn based system.

So again, I really think its a different strokes thing.


Title: Re: Dragon Age
Post by: Paelos on July 28, 2010, 12:20:11 PM
I think ME2-style combat in a mostly-melee game would be awful. Think Morrowind/Oblivion. Yuck.

See, to me that's an improvement over sitting around waiting on turns, clicking buttons, or queuing up shit. Now granted, Morrowind could make you fly into fits of apopletic rage due to the ridiculous amounts of misses, but Oblivion scaled that back to a reasonable degree.


Title: Re: Dragon Age
Post by: Sky on July 28, 2010, 12:27:29 PM
Soo....don't play Dragon Age 2 and wait for Elder Scrolls V or whatever they're on now?  :grin:


Title: Re: Dragon Age
Post by: Ingmar on July 28, 2010, 01:13:26 PM
I think ME2-style combat in a mostly-melee game would be awful. Think Morrowind/Oblivion. Yuck.

See, to me that's an improvement over sitting around waiting on turns, clicking buttons, or queuing up shit. Now granted, Morrowind could make you fly into fits of apopletic rage due to the ridiculous amounts of misses, but Oblivion scaled that back to a reasonable degree.

For me it was still a boring exercise in click, swing, whether or not I was hitting or missing.

I think we're better off with actual variety anyway - some people like shitty Oblivion or Witcher combat, and I do not especially begrudge them this preference, until they come in and want to take away my BG-style combat. To me you're venturing close to the "games should never use isometric view because its old" guy here. As long as there are still multiple companies making western RPGs there is room for all manner of combat mechanics to exist side by side.


Title: Re: Dragon Age
Post by: Paelos on July 28, 2010, 01:28:25 PM
You made a statement that a type of combat was awful. I countered that I consider your other form of combat awful. It has nothing to do with age, considering Morrowind was released in 2002 and Baldur's Gate was released 4 years prior. I didn't care for the stop and go aspects of it in Dragon Age, so I am fine with them shifting away from it.

Do I think it should be striken from all gaming? No, that's ridiculous. Lots of people enjoy that style of play. But you do have to understand that it will typically attract a subset of player who is familiar with it from other games. That developers might seem to be shifting from it isn't an accident. I don't believe newer gamers would walk into that style of combat and immediately enjoy it given the other options available to them in the gaming world, for better or for worse from your POV.


Title: Re: Dragon Age
Post by: Ingmar on July 28, 2010, 01:43:57 PM
Well, except they're not shifting away from it, from what they've said. PC combat isn't changing.


Title: Re: Dragon Age
Post by: Paelos on July 28, 2010, 01:52:31 PM
Well, except they're not shifting away from it, from what they've said. PC combat isn't changing.

And if that's the case, I can live with it provided they don't completely cock up the rest of the game with bells and whistles but no substence.


Title: Re: Dragon Age
Post by: Sky on July 28, 2010, 03:22:02 PM
Justin Beber is sure more popular than Segovia.  :why_so_serious:


Title: Re: Dragon Age
Post by: tmp on July 28, 2010, 05:11:15 PM
Whoa, looks the "this new look is the newest shit" visual redesign also includes the Qunari appearance (http://gameinformer.com/b/news/archive/2010/07/28/a-look-at-the-qunari-evolved.aspx). :ye_gods:

I suppose it does make some sense, with the description of "horned giants" in the original game and the look of the trolls. Still... unexpected.

Also, bonus scare: "We have also changed the way elves and dwarves look for that matter" says senior artist Matt Goldman. :uhrr:


Title: Re: Dragon Age
Post by: Sjofn on July 28, 2010, 05:39:49 PM
Yeah, the new qunari totally made me go  :ye_gods:. I haven't been super excited about any of the art coming out, but the new qunari and the ridiculous "No seriously, most of them look like this we swear, we swears it on the precious" reasoning makes me depressed.

I don't even know wtf they COULD do to the dwarves to make them more, ahem, distinct.


Title: Re: Dragon Age
Post by: Zar on July 28, 2010, 05:45:34 PM
Dragon Age 1 Qunari:Dragon Age 2 Qunari::Original Star Trek Klingons:Star Trek TNG Klingons ?


Title: Re: Dragon Age
Post by: tmp on July 28, 2010, 05:52:49 PM
I don't even know wtf they COULD do to the dwarves to make them more, ahem, distinct.
I'm hoping it's just some sort of minor fix like giving them proportionally sized arms like they're shown in the concept art and posters, instead of the orangutan appendages they're sporting. I fear for the elves though, my 'canonical' Warden being city elf and all. One remark i saw in earlier article mentioned making them more like "plains-based Native Americans instead of bushmen" which was a :ye_gods: in its own right.


Title: Re: Dragon Age
Post by: Sjofn on July 28, 2010, 05:56:09 PM
One remark i saw in earlier article mentioned making them more like "plains-based Native Americans instead of bushmen" which was a :ye_gods: in its own right.

:ye_gods:  Whaaaaaaaaat.

As for the dwarf gorilla arms, yeah, it would be nice if they made the dwarves a little less awkward looking. Minor changes like that are fine, but now the qunari changes have me paranoid!


Title: Re: Dragon Age
Post by: Ingmar on July 28, 2010, 06:04:51 PM
I don't hate the qunari thing in a vacuum, but it is a pretty jarring change to make now. I would hope they at least have some non-horned ones around as well, but I get the impression they're not going to.


Title: Re: Dragon Age
Post by: Lantyssa on July 28, 2010, 06:11:00 PM
They don't even need to drink tainted blood to become ogres now.


Title: Re: Dragon Age
Post by: tmp on July 28, 2010, 06:15:39 PM

As for the dwarf gorilla arms, yeah, it would be nice if they made the dwarves a little less awkward looking. Minor changes like that are fine, but now the qunari changes have me paranoid!

Someone on the official forums made a good point, there's concept art for that dwarf narrator guy that's been shown, and he looks pretty much unchanged in it (maybe has bit more trimmed beard) Well, has normal looking arms too but since all concept art had that i didn't consider it a sign of new things coming or anything like that.


Title: Re: Dragon Age
Post by: sickrubik on July 28, 2010, 07:42:59 PM
I don't hate the qunari thing in a vacuum, but it is a pretty jarring change to make now. I would hope they at least have some non-horned ones around as well, but I get the impression they're not going to.

From the GI article:

Quote
“Not all qunari have horns,” says Dragon Age lead writer David Gaider. “Some are born without them, but it has never been considered a defect. Instead the mark is considered special, indicating one who is clearly meant for a special role in their society—as a Ben-Hassrath who enforces religious law or as an envoy to other races. It is also not uncommon for qunari who abandon their beliefs to remove their own horns, for reasons not yet clear.”

I have a feeling maybe that's a SPECIFIC Qunari, but from that quote, I don't see why we should assume they're all going to have horns. I'll reserve judgement until we know further, and hey, maybe there IS some connection to ogres!


Title: Re: Dragon Age
Post by: Paelos on July 28, 2010, 08:00:05 PM
Different for the sake of different.  :oh_i_see:


Title: Re: Dragon Age
Post by: Sjofn on July 28, 2010, 08:25:16 PM
I don't hate the qunari thing in a vacuum, but it is a pretty jarring change to make now. I would hope they at least have some non-horned ones around as well, but I get the impression they're not going to.

From the GI article:

Quote
“Not all qunari have horns,” says Dragon Age lead writer David Gaider. “Some are born without them, but it has never been considered a defect. Instead the mark is considered special, indicating one who is clearly meant for a special role in their society—as a Ben-Hassrath who enforces religious law or as an envoy to other races. It is also not uncommon for qunari who abandon their beliefs to remove their own horns, for reasons not yet clear.”

I have a feeling maybe that's a SPECIFIC Qunari, but from that quote, I don't see why we should assume they're all going to have horns. I'll reserve judgement until we know further, and hey, maybe there IS some connection to ogres!

I believe in the codex it spells out that ogres come from qunari as their base (broodmothers blop out monsters based on their former race, I believe?).

Here are some of my issues with the THEY GOTS HORNS retcon. a) Sten is absolutely not the only qunari we see in DA:O, we see plenty of them and not a one has horns b) those are some big ass horns, even if they DO get cut off (something I find reasonable for the Tal-Vashoth to do, actually) they wouldn't magically look like they never had horns at all and c) we're assuming they'll all have horns because Mr. Gaider up there says NOT having them is special. I have a feeling it's "special" because it is "rare." So it goes back to b) for me, why do none of the many qunari we ran across look like they ever had horns.

I mostly just object to fixing something that wasn't broken. I didn't like the art for Dragon Age: X-TREEEEEEME to start with, this just pushes me further into the "blech, the art is terrible" camp.

Still, I liked that one mage robe! And the female body shape isn't quite as weird looking as it is in DA:O. So that's something, rite?


Title: Re: Dragon Age
Post by: Fabricated on July 28, 2010, 08:37:53 PM
I thought DA:O's combat was fine myself. The only character you need to micromanage really is whoever your caster is if you brought one since even with a good tactic setup the AI just doesn't cast worth a shit. Other than that if you needed to micro everyone you pretty much suck at the game.


Title: Re: Dragon Age
Post by: Bunk on July 28, 2010, 09:42:05 PM

I believe in the codex it spells out that ogres come from qunari as their base (broodmothers blop out monsters based on their former race, I believe?).

Here are some of my issues with the THEY GOTS HORNS retcon. a) Sten is absolutely not the only qunari we see in DA:O, we see plenty of them and not a one has horns b) those are some big ass horns, even if they DO get cut off (something I find reasonable for the Tal-Vashoth to do, actually) they wouldn't magically look like they never had horns at all and c) we're assuming they'll all have horns because Mr. Gaider up there says NOT having them is special. I have a feeling it's "special" because it is "rare." So it goes back to b) for me, why do none of the many qunari we ran across look like they ever had horns.

I mostly just object to fixing something that wasn't broken. I didn't like the art for Dragon Age: X-TREEEEEEME to start with, this just pushes me further into the "blech, the art is terrible" camp.

Still, I liked that one mage robe! And the female body shape isn't quite as weird looking as it is in DA:O. So that's something, rite?

The thing is, I'm playing through again right now, and almost eveery Quanri I fight is wearing a helmet, so there for, you can't see the horns.

That somehow magically fit under the um, hemet. Yea.

I would not mind seeing a change to the elven look though. Something just never looked right. They all stand with a posture like they are bodybuilders on a California beach. The last thing I think of when I look at a DA elf is lithe or agile. I just see short.


Title: Re: Dragon Age
Post by: tmp on July 29, 2010, 12:40:47 AM
So it goes back to b) for me, why do none of the many qunari we ran across look like they ever had horns.

I think it falls under "It is also not uncommon for qunari who abandon their beliefs to remove their own horns, for reasons not yet clear.” -- all the other Qunari you meet are mercenaries from that what-its-called group who choose to no longer follow the Qunari belief system. Obviously lack of any visual cue they had horns which got sawed off is somewhat meh but.... meh.

Quote
Still, I liked that one mage robe! And the female body shape isn't quite as weird looking as it is in DA:O. So that's something, rite?
Not only females got their own skeleton and associated normal-looking body, they even get separate walk animations and whatnot. Madness :drillf:


Title: Re: Dragon Age
Post by: Sjofn on July 29, 2010, 01:13:53 AM
I should clearly put Sten in nothing but thane and barbarian helmets during my next playthrough to get used to it.  :oh_i_see:

I mean ultimately so long as the writing and voice acting are good (and the combat is the same for the PC, I liked DA:O's combat, nyah) I won't care toooooo much about the art (unless it manages to get even assier somehow). It still makes me go rabble rabble though.


Title: Re: Dragon Age
Post by: tmp on August 05, 2010, 03:51:43 PM
So there's new BioWare podcast out (http://blog.bioware.com/2010/08/05/biowares-dragon-age-2-podcast-episode-2-art-director-matt-goldman/), and it has their art director Matt Goldman speaking. It also features sneak peek at concept art of redesigned elves, redesigned dwarves and qunari females, amongst other things


Title: Re: Dragon Age
Post by: caladein on August 05, 2010, 04:16:35 PM
Too bad my character can only be two of those things (well, and the whole "concept art" thing). :heartbreak:


Title: Re: Dragon Age
Post by: Sjofn on August 05, 2010, 04:27:11 PM
The thing is, I'm playing through again right now, and almost eveery Quanri I fight is wearing a helmet, so there for, you can't see the horns.

That somehow magically fit under the um, hemet. Yea.


I just finished my mumbemumbleth playthrough and most of the mercs I fought weren't wearing helmets. Most of them even had Sten's hairstyle.  :awesome_for_real: (It's not really a big deal I'm just going to be annoyed my first playthrough of DA2 and then get over it I'm sure.)


Ugh, I see human and elf females apparently naturally have high heel feet. Like Barbie.


Title: Re: Dragon Age
Post by: tmp on August 05, 2010, 05:02:34 PM
Ugh, I see human and elf females apparently naturally have high heel feet. Like Barbie.
They were probably just wearing them in whatever reference material was used as inspiration for these concepts :grin:


Title: Re: Dragon Age
Post by: Ingmar on August 05, 2010, 05:05:22 PM
I'm also not really seeing a whole lot of variety in the females there body-wise honestly. Not like the males.


Title: Re: Dragon Age
Post by: Goreschach on August 05, 2010, 05:23:52 PM
Dragon Age is a mature game in a mature setting for mature gamers, so everyone has to look fabulous.


Title: Re: Dragon Age
Post by: Sjofn on August 05, 2010, 05:45:41 PM
I'm also not really seeing a whole lot of variety in the females there body-wise honestly. Not like the males.

Which, given the DIFFERENT STANDARDS OF BEAUTY subtitle for the picture is particularly hilarious. I guess they meant different standards of male beauty.


Title: Re: Dragon Age
Post by: Fordel on August 05, 2010, 06:11:17 PM
I'm also not really seeing a whole lot of variety in the females there body-wise honestly. Not like the males.

Which, given the DIFFERENT STANDARDS OF BEAUTY subtitle for the picture is particularly hilarious. I guess they meant different standards of male beauty.



Maybe the Writers are working with the Artists this time through.


Title: Re: Dragon Age
Post by: Sophismata on August 06, 2010, 05:30:41 AM
Agreed that DA:O's combat was a clusterfuck. In particular, the inability for anyone (except mages) to hit moving targets, the ineffectiveness of warrior and rogue skills compared to their toggles, and the effectiveness of kiting because the AI becomes fixated on a single target (combined with everyone's inability to hit a moving target).

Managing the combat for tough battles was more irritating than it was anything else. Also, the tactics system didn't work for anything, the event/target pairings were implemented in a way that mode them nearly useless.


...I am hoping they address all this in this sequel.


Title: Re: Dragon Age
Post by: rk47 on August 06, 2010, 07:15:34 AM
Agreed that DA:O's combat was a clusterfuck. In particular, the inability for anyone (except mages) to hit moving targets, the ineffectiveness of warrior and rogue skills compared to their toggles, and the effectiveness of kiting because the AI becomes fixated on a single target (combined with everyone's inability to hit a moving target).

Managing the combat for tough battles was more irritating than it was anything else. Also, the tactics system didn't work for anything, the event/target pairings were implemented in a way that mode them nearly useless.


...I am hoping they address all this in this sequel.

All the above will be fixed if they made it turn-based, not phase-based Cone of Cold ftw.

Basically, as melee, you need the AOE Attack/CC & Anti-CC to be effective at all. Which is why unstealthed rogues need to backstab or risk getting hammered quickly, warriors need taunt and if they do none of these, they can't hit jack at all. One trick pony. I played through as 2 Hander and was shocked by how broken Indomitable toggle is, coupled with 360 degree sweep plus taunt.



Title: Re: Dragon Age
Post by: Paelos on August 06, 2010, 07:32:47 AM
I'm playing through a simple playthrough as an elf on easy to make it go fast. I'm basically banging out a few of the achievements I missed in the earlier shit and also doing some of those hidden codex side quests that you just never get around to. I do tend to focus on rogues because they seem to have the most interesting combat options of all the classes.


Title: Re: Dragon Age
Post by: Lantyssa on August 06, 2010, 07:57:57 AM
I had my rogue's strength pumped and was wearing the dragon scale armor.  Basically a warrior with backstab, which worked nicely.


Title: Re: Dragon Age
Post by: Lakov_Sanite on August 06, 2010, 10:23:59 AM
So DA2 is when they add blood elves and draenei?


Title: Re: Dragon Age
Post by: Paelos on August 06, 2010, 10:59:21 AM
Qunari are the new Draenai: horned and stupid looking.

My new favorite moment that I'd yet to encounter, when you help out the stupid wimpy elf get with his girlfriend:

Morrigan: "Is anybody else fighting the urge to vomit? No? 'Tis just me?"
Ohgren: "No, I'm right there with ya..."

 :grin:


Title: Re: Dragon Age
Post by: Fordel on August 06, 2010, 04:25:13 PM
Agreed that DA:O's combat was a clusterfuck. In particular, the inability for anyone (except mages) to hit moving targets, the ineffectiveness of warrior and rogue skills compared to their toggles, and the effectiveness of kiting because the AI becomes fixated on a single target (combined with everyone's inability to hit a moving target).


Is THAT what is going on?


That explains so much... I was saving some village from zombies or whatever, and all the zombies had aggro'd onto my archer character, so I kept pulling back him back but they kept chasing and all of my NPCs and non-party NPC friends were in turn chasing the zombies but no one was hitting anyone else and I had this ridiculous conga-line of zombies and knights all just running around as I did loops around the area wondering why none of my taunts or knockdowns were being used.  :uhrr:


Title: Re: Dragon Age
Post by: Sophismata on August 06, 2010, 05:34:57 PM

That explains so much... I was saving some village from zombies or whatever, and all the zombies had aggro'd onto my archer character, so I kept pulling back him back but they kept chasing and all of my NPCs and non-party NPC friends were in turn chasing the zombies but no one was hitting anyone else and I had this ridiculous conga-line of zombies and knights all just running around as I did loops around the area wondering why none of my taunts or knockdowns were being used.  :uhrr:

That's it in a nutshell.


Title: Re: Dragon Age
Post by: koro on August 06, 2010, 08:56:39 PM
Bioware calls it the "Dragon Age Shuffle."


Title: Re: Dragon Age
Post by: eldaec on August 07, 2010, 01:45:09 AM
Arrows work fine on moving targets.

But yes, it is all very silly.


Title: Re: Dragon Age
Post by: Murgos on August 07, 2010, 08:46:53 AM
I must be broken.  I cannot even start to enjoy this game.  I bought it day 1 and have tried 5 or 6 times to get started and I can't get more than an hour into it without wanting to go do something else.

I love KOTOR and ME 1 & 2, I love Baldur's Gate.  This game should be right in my wheel house but it just won't click.


Title: Re: Dragon Age
Post by: Lantyssa on August 07, 2010, 09:49:48 AM
You're not broken.  I had a lot of difficulty getting into it.  My first play through I think I took two several months breaks.  My second play through is stalled.

It's just not that compelling.


Title: Re: Dragon Age
Post by: Reg on August 07, 2010, 10:33:23 AM
And yet somehow this thread is 90 pages long. Seems like an awful lot of unwarranted attention for such a terrible disappointment of a game.


Title: Re: Dragon Age
Post by: Raguel on August 07, 2010, 10:38:02 AM

What's weird is I love BG and DA, but can't get into ME :(. To make matters worse I bought ME2 at the same time lolz.


Title: Re: Dragon Age
Post by: Murgos on August 07, 2010, 11:24:01 AM
And yet somehow this thread is 90 pages long. Seems like an awful lot of unwarranted attention for such a terrible disappointment of a game.

I love the, "How dare someone not like this game!!!" knee jerk.  It always speaks so well of the author.

If you had managed to restrain your sarcastic bile for the 15 seconds it would have taken to read my post you would have seen that what I am saying is pretty much 100% in agreement with you.  Obviously, people love this game.  I love everything else from Bioware even remotely similar.  This one just doesn't click with me.


Title: Re: Dragon Age
Post by: Merusk on August 07, 2010, 11:28:37 AM
How far are you getting in that hour?  The tower fight right after you meet up with the wardens as the big battle is going on always bores the hell out of me.  Probably because you're so low level and it's just a SLOG to get through.


Title: Re: Dragon Age
Post by: Reg on August 07, 2010, 02:40:09 PM
Actually Murgos, I understood your message perfectly well and wasn't replying to you.  I generally like Bioware games but I'm hardly a frothing fanboy. It's just that when someone says "It's not that compelling" about a top selling game that's generated almost a 100 pages of discussion it makes me come over all sarcastic.

/shrug


Title: Re: Dragon Age
Post by: Lantyssa on August 07, 2010, 05:59:21 PM
That was my opinion of the game, not a fact.


Title: Re: Dragon Age
Post by: tmp on August 07, 2010, 07:24:24 PM
How far are you getting in that hour?  The tower fight right after you meet up with the wardens as the big battle is going on always bores the hell out of me.  Probably because you're so low level and it's just a SLOG to get through.
The game seems to suffer from that in general -- there's plenty places (that early tower, the mage tower, the fade, the deep roads, etc and so on) which feel just one floor/section/whatever too large.


Title: Re: Dragon Age
Post by: Fordel on August 08, 2010, 01:55:42 AM
I would send The Fade straight into the Abyss, except it's already there!




Title: Re: Dragon Age
Post by: Merusk on August 08, 2010, 06:18:11 AM
How far are you getting in that hour?  The tower fight right after you meet up with the wardens as the big battle is going on always bores the hell out of me.  Probably because you're so low level and it's just a SLOG to get through.
The game seems to suffer from that in general -- there's plenty places (that early tower, the mage tower, the fade, the deep roads, etc and so on) which feel just one floor/section/whatever too large.

That's about the perfect way to put it.  The deep roads I didn't feel too badly about, but I was so high level by then I was gibbing things and just running through.  If anything I was annoyed I was out of inventory space to pick up goodies by the end.   Thinking about it, though, that does mean it was way too long.  Particularly the tomb part where you're picking up the armor set.

Ed: All this recent DA talk had me wanting to play again.  Redownloaded it from Steam and.... crash to desktop every time I start a new game.  ( I gave up on even trying to patch the Add-ins for old games and simply disabled them.)  Damn you EA/ Bioware. 


Title: Re: Dragon Age
Post by: eldaec on August 08, 2010, 03:17:02 PM
The length of some sections is a fair criticsm, though at the time it was also kind of refreshing to find a game that erred on the side of being too long.

I doubt this is something you'll have to worry about in DA2.


Title: Re: Dragon Age
Post by: Ingmar on August 08, 2010, 03:54:15 PM
How far are you getting in that hour?  The tower fight right after you meet up with the wardens as the big battle is going on always bores the hell out of me.  Probably because you're so low level and it's just a SLOG to get through.
The game seems to suffer from that in general -- there's plenty places (that early tower, the mage tower, the fade, the deep roads, etc and so on) which feel just one floor/section/whatever too large.

That's about the perfect way to put it.  The deep roads I didn't feel too badly about, but I was so high level by then I was gibbing things and just running through.  If anything I was annoyed I was out of inventory space to pick up goodies by the end.   Thinking about it, though, that does mean it was way too long.  Particularly the tomb part where you're picking up the armor set.

Ed: All this recent DA talk had me wanting to play again.  Redownloaded it from Steam and.... crash to desktop every time I start a new game.  ( I gave up on even trying to patch the Add-ins for old games and simply disabled them.)  Damn you EA/ Bioware. 

FWIW you can head back to Orzammar to sell after each section of the Deep Roads without causing any problems, and if you didn't murder the crazy guy I think he's a store too.


Title: Re: Dragon Age
Post by: MournelitheCalix on August 08, 2010, 08:22:28 PM
I think another fair criticism of Dragon Age is that the enemy really doesn't feel like an enemy too terribly much.  It certainly isn't compelling.  In past Bioware games you hated the one you were pitted against.  I thoroughly enjoyed Jonelithe Irenicus for instance simply because he was always out there.  He was a factor in everything, even when you least expected it.  By the end of the game I was itching to put him into the ground.  The same could be said for Sarevok.  This time around it felt like the enemy was a dragon in black twirling its tail and screetching while other people told me about how bad it was.

The enemy lacked depth.  That being said though I still greatly enjoyed the game.


Title: Re: Dragon Age
Post by: Koyasha on August 08, 2010, 09:19:12 PM
Overall the darkspawn and the dragon felt more like a natural disaster than an enemy, which meant they were no good as an enemy.  They were a backdrop for everything else that was going on, a motivator and a cause, but no more an enemy that you can focus on and engage emotionally than a hurricane or an earthquake.  They just are.

That left Loghain being the only real major 'enemy' in the game, and while defeating him was good, it's absolutely true that there wasn't a distinct sense of being really pissed at him.  As you compare, in other Bioware games I always felt like I had a really strong interest in defeating the last boss.  I hated Sarevok, and Jon Irenicus, and I really really hated Sun Li the Glorious Strategist, (as much as I also massively respected him for being so damned awesome) and Darth Malak annoyed me to no end and always gave me massive satisfaction when I finally finished him off.  Saren, too, invoked pretty strong feelings in me.  Loghain, I felt sorry for more than anything, because I could see that he was doing his best, but making one mistake after another, digging himself deeper, and being too stubborn and proud to admit his mistakes.

Perhaps ironically, ME2 had exactly the same problem - Harbinger never really felt like a very compelling enemy to me.  So while yeah, still good games, they didn't quite measure up to what I've come to expect from BioWare.


Title: Re: Dragon Age
Post by: Fabricated on August 08, 2010, 09:25:20 PM
The Darkspawn had no sinister element to them. I was fighting notorcs from notmordor. The individual dramas in all of the treaty areas is what is the main draw I think.

Personally I'd be more for a political intrigue story with the Dragon Age world/engine, with NO "embodiment of evil" fantasy monster/god as the final badguy. Fighting dragons and ogres is fine but I'm kinda getting tired of killing god or a mysterious evil force in every RPG.


Title: Re: Dragon Age
Post by: Sjofn on August 09, 2010, 12:21:05 AM
While I obviously found the game pretty goddamn compelling (I counted the other day and I've finished the fucking thing 9 times, that is so beyond what I've done in any RPG ever it's not even funny), I can see the complaints about the "bad guy" not being bad guy enough. I felt good about killing Howe, I felt good about fucking over Bhelen (although I usually don't), and I really hate Loghain's chick (Cauthrien? Something like that. She's a huge bitch to me, though, so I almost always kill her ass when I can). But yeah, while I felt satisfied about beating Loghain at the Landsmeet, I didn't hate him (shit, I hate Anora more, and I don't hate her near as much as some people). And Loghain's the "real" bad guy, the archdemon is just the "well, you got this army together, now you get to use it" resolution.

I totally would not cry if DA2 is a lot more political and personal, which is soooounds like it will be. My only worry in that regard is that I'm going to solve every problem by stabbing it in the face. Like even more than in Origins.


Title: Re: Dragon Age
Post by: Paelos on August 09, 2010, 07:23:44 AM
I totally would not cry if DA2 is a lot more political and personal, which is soooounds like it will be. My only worry in that regard is that I'm going to solve every problem by stabbing it in the face. Like even more than in Origins.

Wait, wait...

There are other ways to solves problems in RPGs?


Title: Re: Dragon Age
Post by: Shrike on August 09, 2010, 09:34:01 AM
Sometimes, but I prefer stabbing/shooting it in the face. Ironically, the game(s) where you could indulge the most in (relatively) non-violent solutions were the Fallout games, but there was where I tended to really scorch the earth as my solutions to problem NPCs.

What I found really interesting in DA was how much I couldn't find solutions I really liked to the various problems. Often it was a compromise or my character being forced into something by circumstance. An example was how I really did detest Anora, but there was simply no good way around making her queen. Everything else looked like it was going to turn into a soup sandwich and--being an elf--I was cut off from various "other" routes I might have been contemplating (i.e. scorching the earth and becoming generalissimo of ashes). Of course, I've only done one playthrough, but it's something that this particular character seemed destined to deal with.


Title: Re: Dragon Age
Post by: Paelos on August 09, 2010, 10:34:21 AM
Dragon Age intentionally wanted most of the key decisions to be morally grey since all you really care about it getting troops for a fight against evil. One usually gets you kickass troops but you have to slaughter some folks, the other usually means saving the day but you get a bunch of pussies to fight for you.


Title: Re: Dragon Age
Post by: Sky on August 09, 2010, 11:20:41 AM
The Darkspawn had no sinister element to them. I was fighting notorcs from notmordor. The individual dramas in all of the treaty areas is what is the main draw I think.

Personally I'd be more for a political intrigue story with the Dragon Age world/engine, with NO "embodiment of evil" fantasy monster/god as the final badguy. Fighting dragons and ogres is fine but I'm kinda getting tired of killing god or a mysterious evil force in every RPG.
So now we've turned around in a couple pages from 'how can DA2 not be about the blight' to 'it'd be better without the blight' :) I happen to agree, the blight was the weakest part of the game, along with being way too long in development. I hope DA2 doesn't suffer from the reverse: not enough time in the oven.

I have to admit I stalled in my first playthrough, I think I was about 85-90% complete? ME 2 I just devoured from beginning to end, maybe my tastes as a gamer have changed over the years? Maybe it was due to being a warrior type and having to grab cone of cold with the healer chick, just because. I hate metagaming, but I did it in DA.
Dragon Age intentionally wanted most of the key decisions to be morally grey
Har, grey wardens git it? Hyuk hyuk.


Title: Re: Dragon Age
Post by: Koyasha on August 09, 2010, 11:25:15 AM
It's a pity that which troops you get makes damn near no difference at all, unless you're really weak and need their help to beat the dragon.

And I almost forgot about Howe.  Now he was probably the best villain in the game (hardly surprising with Tim Curry voicing him).  If he had been given a much more significant role throughout, he would have made the perfect villain to really hate.  Having him escape and then somehow show up after the Landsmeet, at the final battle somehow, maybe just trying to escape Denerim and happening to be an obstacle to you on your way to the archdemon - or perhaps rushing in and killing the archdemon himself (thus forcing a second fight with the dragon, after killing Howe) to try to take credit, would have made the post-Landsmeet part of the game a lot more satisfying, in my opinion.  Because once the Landsmeet is over, everything else tends to feel like cleanup, to me.


Title: Re: Dragon Age
Post by: Paelos on August 09, 2010, 12:50:45 PM
The shocking thing, is that I've played the game twice all the way to the point of getting to the last gate before the main fortress, and then quit. I just couldn't care less about defeating the stupid demon. This time, I'm actually forcing myself to finish (on my 5th playthrough, not counting all the origins I started)


Title: Re: Dragon Age
Post by: Fordel on August 09, 2010, 04:20:11 PM
The Darkspawn had no sinister element to them. I was fighting notorcs from notmordor. The individual dramas in all of the treaty areas is what is the main draw I think.

Personally I'd be more for a political intrigue story with the Dragon Age world/engine, with NO "embodiment of evil" fantasy monster/god as the final badguy. Fighting dragons and ogres is fine but I'm kinda getting tired of killing god or a mysterious evil force in every RPG.


That made me laugh so much  :heart:

Because it's totally true!


Title: Re: Dragon Age
Post by: Sjofn on August 09, 2010, 04:46:24 PM
I totally would not cry if DA2 is a lot more political and personal, which is soooounds like it will be. My only worry in that regard is that I'm going to solve every problem by stabbing it in the face. Like even more than in Origins.

Wait, wait...

There are other ways to solves problems in RPGs?

Really what I mean is I don't want the whole game to be like Orzammar and the Deep Roads. I like doing talky talky talky, stab problem in face, talky talky. I don't like stringing out stabbing the problem in the face by having some douchebag be all "OK, stab this problem in the face, which will help me solve my own problem, which in turn will help me help you stab your BIG problem in the face" three times before he can finally fuckin' commit.


Title: Re: Dragon Age
Post by: Fabricated on August 09, 2010, 06:39:43 PM
I never got around to playing a Dwarven Noble until lately and damn if seeing the political drama first hand doesn't make the decision who to crown a pain in the ass. Harrowmont is sort of a douche and a wimp and shuts Orzammar off from the surface and dies if you crown him, and Bhelen is a cockholster who turns Orzammar into a dictatorship but he opens relations with the surface and gives the casteless a shot at advancement if they volunteer to fight darkspawn.


Title: Re: Dragon Age
Post by: Koyasha on August 09, 2010, 07:17:18 PM
Sometimes you need a good dictator to move things along, otherwise nothing ever actually gets done.


Title: Re: Dragon Age
Post by: Lantyssa on August 09, 2010, 09:48:18 PM
As a city elf it was an easy choice with Bhelen.  As a dwarf noble, I wanted to stab them both.  There was no good choice there at all.


Title: Re: Dragon Age
Post by: Sjofn on August 09, 2010, 10:04:41 PM
I uuuuusually pick Bhelen because I prefer the dictator breaking down their stupid caste system to the giant wuss isolationist traditionalist. I have only not destroyed the Anvil once, and I still haven't actually finished my Anvil-keepin' playthrough.  It's totally because I actually read Caridin's journal codex and the description of making a golem was so icky I can't bring myself to actually use the fuckin' thing. :uhrr:

I sort of like that there's no good choice for the Dwarf Problem, though.


PS: I killed Connor to solve THAT problem for the first time the other night and holy shit I am traumatized for life now. I'm such a dork.


Title: Re: Dragon Age
Post by: Fordel on August 09, 2010, 11:49:32 PM
PS: I killed Connor to solve THAT problem for the first time the other night and holy shit I am traumatized for life now. I'm such a dork.


Look, that's what you gotta do with Abominations, don't let anyone tell you otherwise!


Title: Re: Dragon Age
Post by: Paelos on August 10, 2010, 07:15:50 AM
The Connor thing is so stupid. I mean you have to confirm that you want to gut the kid like 3 times before the game actually does it.

Are you sure?
Are you REALLY sure?
You are going to kill a child, you heartless monster???

And yet, I can stab a dude in a cage for no reason with no provokation because he's there.  :oh_i_see:


Title: Re: Dragon Age
Post by: Lantyssa on August 10, 2010, 08:52:04 AM
Same reasoning as Little Lamplight inhabitants being invulnerable.


Title: Re: Dragon Age
Post by: Ingmar on August 10, 2010, 09:17:04 AM
I wonder how that works re: Connor in the countries that the Little Lamplight thing was put in for?


Title: Re: Dragon Age
Post by: eldaec on August 10, 2010, 10:58:41 AM
You mean countries like the United States of America?

Killing kids pretty much nukes your age certificate in any jurisdiction.


Title: Re: Dragon Age
Post by: caladein on August 10, 2010, 11:09:43 AM
My first instinct was to take him out out of both practicality and a personal annoyance with the kid (and his Mom).  So, I did on my first playthrough.  Felt good.

I would have done that every playthrough afterwards (same as killing off the Dalish Elves) if it weren't for the existence of a "Yay!  (Almost) everyone wins!" solution to both areas.


Title: Re: Dragon Age
Post by: Ingmar on August 10, 2010, 11:36:00 AM
You mean countries like the United States of America?

Killing kids pretty much nukes your age certificate in any jurisdiction.

Fallout 3 would be rated M either way, I don't think it was on the verge of an AO rating (maybe I'm wrong though, I do seem to recall some hubbub about drug use now that I think about it). Put it this way: there are countries where you literally cannot release the game at all if kids get blown up. Easier just to have one version where they're unkillable rather than jump through hoops so people can murder kids in the US, though.

In any case, obviously Connor can get killed in the US version of Dragon Age. I am wondering how that all works in the EU countries that have specific rules about that sort of thing.


Title: Re: Dragon Age
Post by: ghost on August 10, 2010, 11:38:04 AM
Do people feel a strong need to run around killing children in their games?  It certainly doesn't kill the immersion factor for me. 


Title: Re: Dragon Age
Post by: Ingmar on August 10, 2010, 11:38:55 AM
Do people feel a strong need to run around killing children in their games?  It certainly doesn't kill the immersion factor for me. 

I've never understood it either, but I seem to recall a few people here bitching they couldn't kill Billy in Little Lamplight.


Title: Re: Dragon Age
Post by: tmp on August 10, 2010, 11:45:24 AM
Depends on the kid. Some tend to exercise and flaunt their immunity by acting really snotty.


Title: Re: Dragon Age
Post by: Koyasha on August 10, 2010, 11:52:56 AM
My first instinct was to take him out out of both practicality and a personal annoyance with the kid (and his Mom).  So, I did on my first playthrough.  Felt good.

I would have done that every playthrough afterwards (same as killing off the Dalish Elves) if it weren't for the existence of a "Yay!  (Almost) everyone wins!" solution to both areas.
I prefer to (when I'm a mage) do the ritual to save him, then make a deal with the demon (preferably for sex so I don't even get any practical benefit out of it) just to spite the annoying kid and his annoying mom.  Worst possible result for everyone except me.

Yes, I like playing bastard mages.   :grin:


Title: Re: Dragon Age
Post by: Lakov_Sanite on August 10, 2010, 12:38:58 PM
The sex was totally worth it imo


Title: Re: Dragon Age
Post by: Paelos on August 10, 2010, 02:33:58 PM
I didn't cut up Conner the first time. I did the namby pamby save everyone thing because that's what they want you to do. The evil time, I slapped his mom to the floor and cut him up.

Neither made me feel good about the resolution.


Title: Re: Dragon Age
Post by: Fabricated on August 10, 2010, 03:32:41 PM
I always said, "hey, you hang out here a bit so I can go be bored as fuck in the mage tower, have fun with your demon kid."


Title: Re: Dragon Age
Post by: Sjofn on August 10, 2010, 03:54:49 PM
I didn't cut up Conner the first time. I did the namby pamby save everyone thing because that's what they want you to do. The evil time, I slapped his mom to the floor and cut him up.

Neither made me feel good about the resolution.

Killing the MOM, that I had done before and was totally fine with it. She's annoying anyway. But when I killed Connor, I was just super disturbed by the whole thing (I didn't pick whatever options lead you to punching her, I was trying to see if I could get out of killing him). The best part is I totally did it by accident (I didn't realise going into Arl Eamon's room would trigger it), felt terrible, but didn't reload because that was actually sort of an interesting development story-wise. So I'm feeling guilty and horrible to start with, I go back to camp, and Alistair totally loses his shit on me.  :heart:

As far as I can tell the "almost everyone wins" solution exists to give picking the templars a consequence.


Title: Re: Dragon Age
Post by: Merusk on August 10, 2010, 05:28:02 PM
Finally got the damn game to run again (turns out the DLC wasn't patching correctly so I had to delete the old files and redownload. A tip for any thinking to pick it up again.)

However, as with my first install I can't find the village where you pick-up Shale.  Is there a trigger you're supposed to hit, or can you not go there until after a certain part of the story?  I'm at Lothering now, just leaving and the village still isn't an option on the map. Nether is Warden's Keep.


Title: Re: Dragon Age
Post by: Paelos on August 10, 2010, 07:45:31 PM
If your DLC is enabled, both should be open right after you camp for the first time. Levi should be in your camp ready to tell you about the Keep.

Annoying bug keeps cropping up for Soldier's Peak in my games. It stalls at the summoning stones and no demons ever come out, making it impossible to complete. This sucks because I don't get the freaking storage chest or the cool weapons. FUCK!


Title: Re: Dragon Age
Post by: Koyasha on August 10, 2010, 08:43:41 PM
You can't go directly to the village to pick up Shale, you have to run into some merchant in some pass out to the west first, so you can get the control rod from him.


Title: Re: Dragon Age
Post by: Shrike on August 10, 2010, 09:09:13 PM
Do people feel a strong need to run around killing children in their games?  It certainly doesn't kill the immersion factor for me. 

No, but I very clearly remember when I did it in Fallout. Actually shocked me quite a bit. It was one town where the little bastards were known (and you were told they would) for pickpocketing you blind. After losing about a dozen stimpacks, I'd had enough and the next time one of the little...kids...stood near me too long, sure enough, lost a stimpack. Lost my temper, too, and in a fit of pique I cut his larcenous little ass in half with a laser rifle.

Whoa. That I did not expect. Nor the title "child killer". And this was a female vault dweller, too. Then, when I thought about it, I realized that the devs had actually coded the animation of a laser cutting a kid in half at the waist. Whoa. I reloaded that game from an earlier save and just stayed the hell away from the little brats afterward.

Dunno if you'd call it extra immersive or whatever, but the memory REALLY stuck with me ever since.


Title: Re: Dragon Age
Post by: Fabricated on August 10, 2010, 09:20:27 PM
They're just pixels, for chrissakes.

Edit: Also, one of the funniest memories I had was shooting the kid on the docks in Deus Ex after giving him a candy bar for the door code. I remembered how kid-killing was so verboten in most games even then so I figured I'd just see if the game would even let me shoot. I laughed for a good 3 minutes.


Title: Re: Dragon Age
Post by: Lantyssa on August 11, 2010, 05:40:34 AM
Do people feel a strong need to run around killing children in their games?  It certainly doesn't kill the immersion factor for me. 
Generally no.  In DA I tried to save Conner simply because it wasn't his fault.  His mom I saved the first time, but she was lucky because my elf didn't like her at all.

In Fallout 3, the writers used the fact that the kids were invulnerable to give them shitty little attitudes.  Were they not invulnerable, they wouldn't have lasted a day in the wasteland.  If I could have even threatened them to stop acting like brats I would have been happy.  So in that situation where the characters are meta-gaming, it really does bother me.


Title: Re: Dragon Age
Post by: Tebonas on August 11, 2010, 06:01:45 AM
My theory still is that they are invulnerable due to the mushrooms they eat, and thus the invulnerability fades onces they leave the cavern and change their diet.

They know they are invulnerable and thats the reason they are acting like brats.


Title: Re: Dragon Age
Post by: Mosesandstick on August 11, 2010, 06:06:33 AM
Howe was a good character, but Anora's one of the few characters in any media I've hated. I was sad we couldn't stab her.


Title: Re: Dragon Age
Post by: Ingmar on August 11, 2010, 05:06:19 PM
I just thought they were acting like little kids, myself. Weird little kids with a government I guess, but still kids. I've never really understood why people find them so enraging.


Title: Re: Dragon Age
Post by: Sjofn on August 11, 2010, 05:47:30 PM
Probably because they were acting like little kids.  :oh_i_see:


Title: Re: Dragon Age
Post by: Lantyssa on August 11, 2010, 06:04:33 PM
The little kids you know have terrible parents that raise monsters then.


Title: Re: Dragon Age
Post by: Lakov_Sanite on August 12, 2010, 06:30:54 AM
To me it was just jarring in fallout. Playing as a decently good character the first time it's no problem, help the kids a bit whatever.  Playing as an evil character on my second run through it makes no sense.  HOW CAN I NOT GET THROUGH YOUR SHITTY GATE WHEN I HAVE A GODDAMNED ROCKET LAUNCHER?!


Title: Re: Dragon Age
Post by: Zetor on August 12, 2010, 06:59:37 AM
I remember playing Fallout 2 back in the day and wondering wtf made items in my inventory disappear while walking around in the Den. Then I learned about the censorship in the UK version.

Apparently they removed the graphics for children, but they were still standing at the shop entrances (invisible) and they were still stealing items, only you couldn't do anything about it. :uhrr:


Title: Re: Dragon Age
Post by: sickrubik on August 12, 2010, 08:07:28 AM
There are kid in Fallout that are just fine an nice. And some that are little pricks. Just like people. Sometimes I think people here just want to HATE games.


Title: Re: Dragon Age
Post by: ghost on August 12, 2010, 08:12:24 AM
The little kids you know have terrible parents that raise monsters then.


This made me laugh my ass off.  Good one.  This is oh, so true.


Title: Re: Dragon Age
Post by: Lantyssa on August 12, 2010, 08:54:05 AM
There are kid in Fallout that are just fine an nice. And some that are little pricks. Just like people. Sometimes I think people here just want to HATE games.
And I shoot the pricks and act kindly to the nice people...


Title: Re: Dragon Age
Post by: Koyasha on August 12, 2010, 09:50:33 AM
Do people feel a strong need to run around killing children in their games?  It certainly doesn't kill the immersion factor for me. 

No, but I very clearly remember when I did it in Fallout. Actually shocked me quite a bit. It was one town where the little bastards were known (and you were told they would) for pickpocketing you blind. After losing about a dozen stimpacks, I'd had enough and the next time one of the little...kids...stood near me too long, sure enough, lost a stimpack. Lost my temper, too, and in a fit of pique I cut his larcenous little ass in half with a laser rifle.

Whoa. That I did not expect. Nor the title "child killer". And this was a female vault dweller, too. Then, when I thought about it, I realized that the devs had actually coded the animation of a laser cutting a kid in half at the waist. Whoa. I reloaded that game from an earlier save and just stayed the hell away from the little brats afterward.

Dunno if you'd call it extra immersive or whatever, but the memory REALLY stuck with me ever since.
I tended to plant live explosives on the kids if they stole anything from me.  Y'wanna steal?  Here, have some dynamite.  Free of charge!  As I recall, one of the unofficial patch/fixes restored the quest where you were supposed to create an orphanage for them, so they would go away and stop stealing, but the original game never shipped with that quest, so all you could do about it was kill them or let them keep your stuff (or steal it back from them).

As for the kids in Fallout 3, a game named Fallout, out of all games, was one that really shouldn't have had kids in it if they weren't going to allow you to kill them, since the originals specifically did allow you to kill them and had specifically written consequences for it.  In any open-world type game where you can kill pretty much anything you run into, they should specifically not include some ludicrous child-invulnerability.  If they feel the need to do so, don't include kids in the damn game.  There are plenty of games that don't have kids in them at all, and putting them into games where you specifically can kill anyone else in the game is kind of a major annoyance.  Especially when, as noted above, you then use the child-invulnerability to make the kids really goddamn annoying and flaunt the fact that you cannot harm them.  Now, in a game where you do not have the option to kill anyone at any time, then sure, it's not like the kids are special snowflakes that have child-invulnerability (although the point of not making invulnerable characters really annoying and flaunt their invulnerability is still a good one).

Interestingly, in Fallout 1, the best way I knew of to get a good weapon early was to kill the first kid you see, then get some bounty hunters after you, kill them (was hard, usually requiring a lot of reloads, but doable without straight-out cheating) and take their guns.  One of them was carrying a sniper rifle, a weapon which you wouldn't get until more than halfway through the game, as I recall, if you didn't encounter those bounty hunters.  And he was wearing Combat Armor, which again, you normally wouldn't get until halfway through the game.  I don't think that was quite as beneficial a thing to do in Fallout 2, though - they didn't have quite as good weapons, but there were a lot of them which made the encounter quite hard while not being all that rewarding, if I remember correctly.

As to the topic of Dragon Age, I am really, really happy that they included the option to 'just kill the damn kid.'  It would have really annoyed me if that option hadn't been there at all.  I would not have liked my character being forced to have some compunctions against killing the kid if I didn't really feel that fit her.  Similarly, I would not have been particularly pleased with some NPC railroading me into some forced save-the-kid scenario when killing him is logical, effective, and exactly what the law of the land prescribes in such a situation.  Even when I'm not intentionally being a bastard, I never use the mage tower solution, either, because it seems so ridiculous on the face of it.  The demon just stays put in the room without any further trouble during the entire time you journey to the mage tower, possibly clear out its demon infestation, then come back?  Ludicrous.  I just behave as though that option doesn't exist, because by all reason and logic, it doesn't.

So as to the question of whether I feel the strong need to go around killing children: depends on the situation.  Do I feel a need to kill random children?  No.  But those little snots that annoy the crap out of me?  Hell yes.


Title: Re: Dragon Age
Post by: Tebonas on August 12, 2010, 10:05:19 AM
And don't forget the Red Ryder Ranger Rifle in Wasteland, the best weapon in the game you only got when killing every child in a youth camp and the person trying to avenge them.

The setting has a history for allowing you to kill children for fun and profit.


Title: Re: Dragon Age
Post by: rk47 on August 12, 2010, 10:12:30 AM
ummm. Actually. You can buy the stuff the kids stole from you at the Den Merchant. Forgot his name, but yeah it's there.

More proof that F2 > F3.
Little Lamplight child invulnerability off mod = A must.
Other games that had child killing was Jagged Alliance 2. Nothing like mortaring a group of enemy mercs only to catch little Timmy. Splat.


Title: Re: Dragon Age
Post by: koro on August 14, 2010, 01:14:13 PM
Quote from: Mike Laidlaw
As to the subject of tactical view, I can confirm that we will not be doing a tactical view on consoles, though we are looking into some expanded party control that I think will make console players quite happy.

On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.

While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.

As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things.

tl;dr: No zoomed-out overhead Baldur's Gate/Dragon Age 1-style camera in Dragon Age 2 for PCs.

 :facepalm:


Title: Re: Dragon Age
Post by: Merusk on August 14, 2010, 01:27:50 PM
Meh, I never zoomed out to Top-down view anyway unless I couldn't figure out where that last bastard was.  I enjoyed watching the characters fight or microing one or two much more.


Title: Re: Dragon Age
Post by: Sir T on August 14, 2010, 08:05:31 PM
Never went back to this game. The mage tower was just too much crap for me. I did have to squeeze my eyes hard to chose not kill the brat and instead spend weeks of game time heading off to the mage tower to "save" him while he was no doubt raising an undead army and killing dozens of people. Only to get landed into a really really shitty long quest at the mage tower.

I think the combination broke me.  :heartbreak:


Title: Re: Dragon Age
Post by: Paelos on August 14, 2010, 10:19:39 PM
I didn't use zoomed out view that much because I don't think it went far enough. In a perfect world your zoomed out view would include everyone's max range.


Title: Re: Dragon Age
Post by: Ingmar on August 14, 2010, 10:44:12 PM
Never went back to this game. The mage tower was just too much crap for me. I did have to squeeze my eyes hard to chose not kill the brat and instead spend weeks of game time heading off to the mage tower to "save" him while he was no doubt raising an undead army and killing dozens of people. Only to get landed into a really really shitty long quest at the mage tower.

I think the combination broke me.  :heartbreak:

Ehm... they quite explicitly say the mage tower is about a day away.


Title: Re: Dragon Age
Post by: Lantyssa on August 15, 2010, 06:48:08 AM
They do, but it feels like a month in the Fade. :-P


Title: Re: Dragon Age
Post by: Merusk on August 15, 2010, 09:34:25 AM
Never went back to this game. The mage tower was just too much crap for me. I did have to squeeze my eyes hard to chose not kill the brat and instead spend weeks of game time heading off to the mage tower to "save" him while he was no doubt raising an undead army and killing dozens of people. Only to get landed into a really really shitty long quest at the mage tower.

I think the combination broke me.  :heartbreak:

Ehm... they quite explicitly say the mage tower is about a day away.

Which makes no sense whatsoever. The Dwarf who wants to join the Circle comments that she expected you to be gone at least 3 weeks if you talk to her again.  Orzimmar is closer to the tower than Redcliffe.  :uhrr:


Title: Re: Dragon Age
Post by: eldaec on August 16, 2010, 01:14:47 AM
Not on my map it isn't.

As the crow flies maybe, but not after walk around the lake. Plus Orzimmar is on top of a frikking mountain.

If it bothers you just kill the mother or the demon thing.


Title: Re: Dragon Age
Post by: tmp on August 16, 2010, 10:49:27 AM
Which makes no sense whatsoever. The Dwarf who wants to join the Circle comments that she expected you to be gone at least 3 weeks if you talk to her again.  Orzimmar is closer to the tower than Redcliffe.  :uhrr:
Supposedly it's a day by boat. Except you're still shown going around the lake on foot. So... yeah.  :uhrr:


Title: Re: Dragon Age
Post by: sickrubik on August 17, 2010, 08:45:37 AM
Gamescom Trailer: http://dragonage.bioware.com/

CG Trailer, so no gameplay. But hey, the trailer is neat. Gives some idea of story at least.


Title: Re: Dragon Age
Post by: tmp on August 17, 2010, 11:15:40 AM
Aye; neat animation quality and i think there was a glimpse of Isabela in there? Though she didn't seem as dark skinned so maybe it's some other pirate lass.


Title: Re: Dragon Age
Post by: Ingmar on August 17, 2010, 11:58:23 AM
A few of the things about DA2 are starting to give me a little bit of a Torment vibe, to be honest.

- fixed protagonist
- More zoomed in combat
- Crazy ancient witch narrator
- Very silly spell effects

I'm sure it is just wishful thinking but still.  :grin:


Title: Re: Dragon Age
Post by: Sjofn on August 17, 2010, 11:59:59 AM
God, I hate their marketing.


EDIT: Flemeth is CRAZY LIKE A FOX.


Title: Re: Dragon Age
Post by: Zzulo on August 18, 2010, 02:52:50 AM
I like Flemeth :)

She came across as wise and teasingly otherwordly to me, not crazy


Title: Re: Dragon Age
Post by: Sjofn on August 18, 2010, 04:11:40 PM
That's what I meant! I really liked Flemeth.

So I bought that Golem DLC. I am sort of inclined to say if you didn't like the Fade, especially if you didn't like having your screen all Fade-y, you should definitely skip it. I will also say if you don't like the fightin' in Dragon Age, you should skip it. It was hard, but I didn't find it obnoxiously so (I think I finished it on hard, I totally forgot to check my difficulty setting before doing it), although I did it with one of my finished-Awakenings characters and I dunno how it would be as a still-in-Origins one.


EDIT: Oh, the big thing that the Fade haters might find makes a difference is you ARE always you. Still, you have to fiddle with shit to shift through different phases and some shit you can't touch unless you're in the right phase, and said phases are um. Color coded. So it makes your screen, say, purple. To show you can click purple shit.


Title: Re: Dragon Age
Post by: tmp on August 25, 2010, 11:20:53 AM
"Final DLC for DA:Origins" announced... Witch Hunt (http://dragonage.bioware.com/dao/witch_hunt/)

scheduled for September 7th, priced $7

Quote
The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why has is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all.

Key Features:
•Confront Morrigan in this dramatic conclusion to the Origins storyline
•Earn powerful rewards that transfer into your Awakening and Origins campaign
•Import your character from Origins or Awakening or create a new, high-level hero!


Title: Re: Dragon Age
Post by: Lantyssa on August 25, 2010, 12:05:04 PM
Wasn't your deal that you wouldn't ever go looking for her?  I'm going to respect her wishes and not buy this. :-P


Title: Re: Dragon Age
Post by: Engels on August 25, 2010, 01:55:06 PM
Ya, really, she wanders off with some demonspawn embryo, you're civilization's savior and you're gonna honor her wish that she not be followed? Not bloody likely.

You know, I'm all about the polytheism and the whole pagan vibe she gave and all that, but honest, after the darkspawn wrecked half of civilization, I think its ok to do some light stalking.


Title: Re: Dragon Age
Post by: jakonovski on August 25, 2010, 02:01:56 PM
It's going to be an ugly custody dispute, that's for sure. Maybe there'll be make-up sex though.


Title: Re: Dragon Age
Post by: Lantyssa on August 25, 2010, 03:31:54 PM
If you were that concerned about it, why impregnate her in the first place?


Title: Re: Dragon Age
Post by: rk47 on August 25, 2010, 03:38:26 PM
Earn powerful rewards that transfer into your Awakening and Origins campaign

...man. Both games are already long over. Would it even fucking mattered?


Title: Re: Dragon Age
Post by: Ingmar on August 25, 2010, 04:28:22 PM
Self-preservation!

Much easier to take the expedient route pre-battle, then keep tabs on the situation and potentially neutralize it early if it is going to be a long term problem.  :why_so_serious:


Title: Re: Dragon Age
Post by: Merusk on August 25, 2010, 04:37:02 PM
Self-preservation!

Much easier to take the expedient route pre-battle, then keep tabs on the situation and potentially neutralize it early if it is going to be a long term problem.  :why_so_serious:

In other words.. I'm not a paladin, I'm a devious bastard Grey Warden!  I'll do the morally wrong thing to save my own ass knowing I can clean it up later.. why? Because I'm still fucking alive, that's why!    :drill: :grin:


Title: Re: Dragon Age
Post by: tmp on August 25, 2010, 04:54:24 PM
If you were that concerned about it, why impregnate her in the first place?
It's pointless to ask men this sort of question :why_so_serious:

edit: about the items thing, i suppose they can have value for someone planning another playthrough since they aren't bound to character, typically. Otherwise, yeah.


Title: Re: Dragon Age
Post by: Velorath on August 25, 2010, 04:59:50 PM
Odd that it's being released on the same day as the Lair of the Shadowbroker DLC pack for Mass Effect 2.


Title: Re: Dragon Age
Post by: tmp on August 25, 2010, 05:28:23 PM
Incidentally, according to cockteasing hints dropped by David Gaider on the official forums, this DLC isn't likely to conlude Morrigan's story.


Title: Re: Dragon Age
Post by: Velorath on August 25, 2010, 06:02:15 PM
Makes sense with Flemeth being shown off fairly prominently for the sequel.


Title: Re: Dragon Age
Post by: Fordel on August 25, 2010, 06:16:02 PM
Clearly the demonspawn will actually be corruption free and you'll save the world with him in DragonAge 4.


Title: Re: Dragon Age
Post by: Khaldun on August 25, 2010, 06:18:19 PM
Reading between the lines, why are we so sure Flemeth is Flemeth in the sequel? There's at least one plausible interpretation that Flemeth is Morrigan--in one of several possible ways.


Title: Re: Dragon Age
Post by: Sjofn on August 25, 2010, 06:21:08 PM
Wasn't your deal that you wouldn't ever go looking for her?  I'm going to respect her wishes and not buy this. :-P

I didn't make that promise when I fed Loghain to the archdemon.  :grin:


EDIT: We're sure Flemeth is Flemeth because Morrigan is cool and all, but Flemeth is motherfuckin' Flemeth.


Title: Re: Dragon Age
Post by: Koyasha on August 25, 2010, 07:00:03 PM
I've been planning to replay this for a while, especially since I never quite got around to Awakening even though I picked it up immediately.  Was planning on it in the next few days, but maybe I'll wait until the 7th just so I can run through with this next DLC as well, sounds interesting.


Title: Re: Dragon Age
Post by: jakonovski on August 26, 2010, 01:11:01 AM
The main character in DA2 is Morrigan's son. You heard it here first!


Title: Re: Dragon Age
Post by: Ingmar on August 26, 2010, 01:12:05 AM
The main character in DA2 is Morrigan's son. You heard it here first!

They've already said that's not right.


Title: Re: Dragon Age
Post by: jakonovski on August 26, 2010, 01:45:40 AM
The main character in DA2 is Morrigan's son. You heard it here first!

They've already said that's not right.

They're spreading disinformation!


Title: Re: Dragon Age
Post by: Lantyssa on August 26, 2010, 06:03:12 AM
It can't be the main character since the main character was at Lothering.  He'll just become one of your companions in a few years. ;D


Title: Re: Dragon Age
Post by: Sir T on August 26, 2010, 04:51:22 PM
You can have sex with your mother? Whats this, a Greek tragedy?


Title: Re: Dragon Age
Post by: tmp on August 26, 2010, 05:24:53 PM
There's quite a few requests on the official forums to make the main character's sister potential love interest. Could be right up the alley of that crowd.


Title: Re: Dragon Age
Post by: Sjofn on August 26, 2010, 11:58:39 PM
There's quite a few requests on the official forums to make the main character's sister potential love interest. Could be right up the alley of that crowd.

The hell is wrong with people.  :uhrr:


Title: Re: Dragon Age
Post by: Zetor on August 27, 2010, 12:59:03 AM
You haven't played any of the Imoen mods for BG2, have you  :why_so_serious:


Title: Re: Dragon Age
Post by: Lakov_Sanite on August 27, 2010, 08:33:11 AM
You haven't played any of the Imoen mods for BG2, have you  :why_so_serious:

What's sad? The mod for that romance was probably better than any of the original romance plots in the game.


Title: Re: Dragon Age
Post by: jakonovski on August 27, 2010, 08:49:31 AM
The adventures of Cletus Cousland.


Title: Re: Dragon Age
Post by: Koyasha on August 27, 2010, 09:58:06 AM
The Imoen romance I played was great, and I really liked the way it handled the 'sister' thing.  I think there's another one that's far less well done.

Besides, as far as romancing your sister goes, see...uhh...history.  Not particularly uncommon in some circles.


Title: Re: Dragon Age
Post by: tmp on August 27, 2010, 05:06:05 PM
I suppose it becomes easier for one to rationalize it to themselves when said sister looks like this

(http://www.ps3site.pl/files/2010/08/da2-21.jpg)

and people thought light armour in DAO was bad... :grin:


Title: Re: Dragon Age
Post by: Ingmar on August 27, 2010, 05:32:58 PM
Eh her ass isn't hanging out, so there's that.


Title: Re: Dragon Age
Post by: tmp on August 27, 2010, 05:43:31 PM
Not like the behind would need any protection. As it is, that chest generates enough gravity to divert the blows aimed elsewhere.


Title: Re: Dragon Age
Post by: Sjofn on August 27, 2010, 07:49:06 PM
How did I know "ladies get their own skeleton now! Yay!" would somehow translate into a backbreaking rack.

Oh well, at least I like her outfit!  :why_so_serious:


Title: Re: Dragon Age
Post by: Furiously on August 27, 2010, 08:11:30 PM
I just want to know why bioware can't do a better job with the body/head joining point and make everyone have a necklace or something.


Title: Re: Dragon Age
Post by: tmp on August 27, 2010, 10:17:00 PM
They seem to use a trick to keep the size of most models smaller -- vertex coordinates are stored as half-floats rather than full precision floats, except for the head parts. That difference in precision can translate to ~half milimeter of difference in position and that in turn can cause visible gap, especially when camera is close like during the conversations. On the other hand they could've just adjusted edge of neck to match so in the end, not sure.

Think the more important question anyway is, do the ladies get jiggle bone in their custom new skeleton, like the desire demon had :why_so_serious:


Title: Re: Dragon Age
Post by: jakonovski on August 28, 2010, 12:57:24 AM
Sheesh, and then the games industry wonders why nobody takes games seriously.


Title: Re: Dragon Age
Post by: Merusk on August 28, 2010, 06:11:46 AM
Man, fuck the stone prisoner.  I still can't get it to load into my saves.  :heartbreak:


Title: Re: Dragon Age
Post by: eldaec on August 28, 2010, 06:22:15 AM
Buckle on that armour has been drawn the wrong way around, should be pointing up.


Title: Re: Dragon Age
Post by: Lantyssa on August 28, 2010, 06:56:27 AM
You notice that but not your smoking hot sister?  Are you broken?

:why_so_serious:


Title: Re: Dragon Age
Post by: Sir T on August 28, 2010, 08:03:00 AM
Buckle on that armour has been drawn the wrong way around, should be pointing up.

Should be much tighter too. Tly way you can have a buckle like that would be to have no pressure on the strap at all.

UNLESS they deliberately turned it around like that  which means they don't have a clue how buckles really work.

And by the way I find the way women are portrayed in must games to be completely stupid and frankly embarrassing. If men can have good looking and practical armor then women should have the same. I guess I'm getting older but some woman having chainmail strapped to her belly and having her tits flop out is nor good armour and would be bloody uncomfortable to wear. When I'm gaming IU want to game, not see some stupid guys porn fantasy.


Title: Re: Dragon Age
Post by: Malakili on August 28, 2010, 08:06:15 AM
When I'm gaming IU want to game, not see some stupid guys porn fantasy.

You sir, are not among the majority anymore.   Frankly I just tend to ignore it the best I can in games where I can, and in the games where its just too egregious to ignore, I don't buy them (Bayonetta)


Title: Re: Dragon Age
Post by: Hawkbit on August 28, 2010, 08:09:42 AM
This all has ties back to blue alien sex. 


Title: Re: Dragon Age
Post by: Sir T on August 28, 2010, 08:13:42 AM
Yeah most of the time I just ignore it with little more than rolling eyes, but I'm not gonna stare at a pic and go "oooh look at her artificial pixels" and I'm not gonna pretend I do either for manlyness.

I find nothing hot about that picture btw. It just looks silly.

This all has ties back to blue alien sex. 

Actually I loved that conversation in ME2 where these 3 drunks slowly start realizing that the Asari look different to all of them and that the Asari are casting a sly illusion to look attractive to different species.  :drill:


Title: Re: Dragon Age
Post by: Malakili on August 28, 2010, 08:20:04 AM
Yeah most of the time I just ignore it with little more than rolling eyes, but I'm not gonna stare at a pic and go "oooh look at her artificial pixels" and I'm not gonna pretend I do either for manlyness.

I find nothing hot about that picture btw. It just looks silly.


Fact of the matter is, the "ideal" women in the media are all plastic surgery and airbrushing.  Most of the images of women you see on a daily basis are marginally more real than something purely digital like this.  I guess my point is that it just seems fairly standard to me, and while I agree with you in principle, I don't think its a problem that is specific to video games.


However, to keep this post on topic, I am going say that with regards to Dragon Age, I wish they would just sell the game with gameplay, rather than chainmail bikinis.


Title: Re: Dragon Age
Post by: Sjofn on August 28, 2010, 08:26:28 AM
While I find Dragon Age's marketing ... troublesome, to say the least, let's not get all wacky and accuse them of chainmail bikinis until we actually, like, see chainmail bikinis. As ridiculous as her boobs are, and mysterious in purpose that chainmail is, she is far better than much of what the fantasy genre likes to insist is "armor."

Plus she's a mage, they wear stupid shit all the time.


EDIT: God, I think this might be the first time I've ever said "it's not THAT bad" about female armor.


Title: Re: Dragon Age
Post by: Koyasha on August 28, 2010, 08:27:47 AM
I, umm...don't know who thinks that outfit would be considered attractive at all.  It looks ridiculous as well as looking frumpy and peasant-ish.  It's like a frumpy peasant woman took a strip of chainmail and attached it like an apron or something.  Maybe she has vorpal kitchen knives and was afraid of cutting herself.  At the same time I don't see any silly levels of skin showing, either.


Title: Re: Dragon Age
Post by: Lakov_Sanite on August 28, 2010, 08:49:52 AM
I can't get the idea of a chainmail apron out of my mind now.


Title: Re: Dragon Age
Post by: tmp on August 28, 2010, 09:02:03 AM
I, umm...don't know who thinks that outfit would be considered attractive at all.  It looks ridiculous as well as looking frumpy and peasant-ish.  It's like a frumpy peasant woman took a strip of chainmail and attached it like an apron or something.  Maybe she has vorpal kitchen knives and was afraid of cutting herself.  At the same time I don't see any silly levels of skin showing, either.
The frumpy peasant thing may actually make sense, if i'm not mistaken that part of the game happens early after escape from the sacking of Lothering, and both Hawkes are well, peasants.

on the subject of silly armour, funny thing is the ladies in DA may actually look better wearing the 'male' variants than the ones made specifically to show their bits off. Or maybe i'm just broken, too  :grin:

(http://social.bioware.com/uploads_project/project_gallery/3000/2660/1552/4219.jpg)


Title: Re: Dragon Age
Post by: eldaec on August 28, 2010, 09:33:08 AM
Also the background is terrible - looks like it was drawn for an N64 or something.


Title: Re: Dragon Age
Post by: Pezzle on August 28, 2010, 09:33:15 AM
Hurray for buckles and belts that seem to serve no purpose other than making the characters look dumb!


Title: Re: Dragon Age
Post by: Fordel on August 28, 2010, 09:33:43 AM
You give the N64 too much credit.


Title: Re: Dragon Age
Post by: Malakili on August 28, 2010, 09:37:23 AM
Hurray for buckles and belts that seem to serve no purpose other than making the characters look dumb!

Have you missed the trend of people wearing these things in real life?  Seriously I see women wearing them all the time and it pisses me off.   Its like, what the hell, if you're going to wear a belt, wear a belt.


Title: Re: Dragon Age
Post by: tmp on August 28, 2010, 09:57:29 AM
Also the background is terrible - looks like it was drawn for an N64 or something.

Supposedly that's part of their new graphics style -- less clutter in environments, more focus on the characters. Also supposedly, they're going to look better in the final version.

I rather like that background actually, if just because it has less of the silly WoW-like vertical exaggeration.

Regarding belts. Srsly, the game had a witch wearing skirt made of them. What did you expect :why_so_serious:

(at least that's the only thing they picked from fashion sense of Final Fantasy X. could've been worse. Though DA2 seems to be getting there now)


Title: Re: Dragon Age
Post by: Lantyssa on August 28, 2010, 10:07:43 AM
I don't mind the outfit that much.  At least there is mail over the abdomen, which is a squishy area.  Most chainmail bikinis don't even manage that much.  And in the first game the heavy armor provided full coverage for women.

Sure they could do better, but they aren't the worst offenders by any means.


Title: Re: Dragon Age
Post by: ghost on August 28, 2010, 10:35:00 AM
Maybe they should hire the guys from Lovechess. 


Title: Re: Dragon Age
Post by: UnSub on August 29, 2010, 05:11:34 AM
Hurray for buckles and belts that seem to serve no purpose other than making the characters look dumb!

Have you missed the trend of people wearing these things in real life?  Seriously I see women wearing them all the time and it pisses me off.   Its like, what the hell, if you're going to wear a belt, wear a belt.

There's a difference between fashion and armour though.  :grin:


Title: Re: Dragon Age
Post by: Tarami on August 29, 2010, 06:05:55 AM
To be fair, his chest matches hers.


Title: Re: Dragon Age
Post by: Lum on August 30, 2010, 03:35:01 PM
I'm going to just toss this heresy out: the console version of DA is more fun for me than the PC version.


Title: Re: Dragon Age
Post by: Morfiend on August 30, 2010, 03:37:41 PM
I'm going to just toss this heresy out: the console version of DA is more fun for me than the PC version.

 :mob: :mob: :mob: :mob:


Title: Re: Dragon Age
Post by: Malakili on August 30, 2010, 03:46:37 PM
I'm going to just toss this heresy out: the console version of DA is more fun for me than the PC version.

Explain yourself!

Seriously though, what makes you say that, I haven't even played the console version so its not like i have much to say about it.  It seems like the PC version is just the console version + the ability to pull out to that tactical mode though,  so why wouldn't you want that/just ignore it if you don't want it?   Are there other differences I don't now about?


Title: Re: Dragon Age
Post by: Ingmar on August 30, 2010, 05:23:34 PM
Combat is supposedly balanced to be easier in the console version as well.


Title: Re: Dragon Age
Post by: Sjofn on August 30, 2010, 05:44:57 PM
But if you play on the PC you can mod the shit out of it! This is handy since the playerbase is a lot faster about fixing dialogue bugs than Bioware.  :oh_i_see:


Title: Re: Dragon Age
Post by: caladein on August 30, 2010, 08:01:06 PM
I'm going to just toss this heresy out: the console version of DA is more fun for me than the PC version.

Death to Radial Menus!


Title: Re: Dragon Age
Post by: Lum on August 30, 2010, 08:11:18 PM
A few points:

= Combat supposedly easier in the console version - this is a wash, since you can always jack up the difficulty. The console is limited in how many bodies it can throw at you at once supposedly. Eh. Hard to tell a difference yet.
- No modding.
+ Most mods for Dragon Age suck royal ass. I miss Advanced Tactics and very, very little else. The entire reason I threw up my hands and picked up a console version is because my game got screwed up (couldn't recruit Wynne, couldn't pass that point) and had no clue why or how that happened. Even after nuking all my mods.
+ Unlike the PC version, anything that's selectable is highlighted. This makes the Mage Tower and similar areas FAR less of a pixelhunting pain in the arse.
- Radial menus are sometimes a pain
+ If you change the default to remain stuck open with the game paused it becomes far less of a twiddlefest.
- Screen resolution isn't as good on the console obvously
+ On the other hand I can play it in my recliner on a big screen TV.


All I'm saying is that it wasn't as OMG HORROR as it had been made out.


Title: Re: Dragon Age
Post by: Xuri on August 30, 2010, 09:36:23 PM
This might not be a real memory, but I'm pretty sure I used a button in the PC version to highlight items I could interact with.


Title: Re: Dragon Age
Post by: Engels on August 30, 2010, 11:12:59 PM
This might not be a real memory, but I'm pretty sure I used a button in the PC version to highlight items I could interact with.

Ya, this is in the PC version too.


Title: Re: Dragon Age
Post by: tmp on August 30, 2010, 11:17:18 PM
This might not be a real memory, but I'm pretty sure I used a button in the PC version to highlight items I could interact with.
Yes, Tab key highlights the interactive stuff with names and all.

From what i recall, the one real drawback of console version could be limitation in ability to coordinate actions -- you can't tell other members to do something while you do something else, their own tiny AI brains take over as soon as you switch to another body. So stuff like positioning, moving out of aoe damage as a team or combining spell effects becomes quite a hassle at best.


Title: Re: Dragon Age
Post by: eldaec on August 31, 2010, 03:30:14 AM
There is an option on the pc to permanently label clikable objects.

Rest of that list seems to boil down to 'I don't use the features that made the pc better and, you know, MY SOFA'. Given Bioware's penchant for butt achingly long dialog sequences, this makes some kind of sense.


Title: Re: Dragon Age
Post by: Tebonas on August 31, 2010, 05:27:24 AM
That right here is the reason there will never be the perfect game for everyone. Those long dialog sequences are one of the things I like about Bioware games.


Title: Re: Dragon Age
Post by: Lum on August 31, 2010, 01:20:55 PM
There is an option on the pc to permanently label clikable objects.

Rest of that list seems to boil down to 'I don't use the features that made the pc better and, you know, MY SOFA'. Given Bioware's penchant for butt achingly long dialog sequences, this makes some kind of sense.

Pretty sure there isn't, since someone wrote a mod to half-assedly do the same thing (only it doesn't work that well).

And yeah, MY SOFA.


Title: Re: Dragon Age
Post by: eldaec on August 31, 2010, 01:24:27 PM
That right here is the reason there will never be the perfect game for everyone. Those long dialog sequences are one of the things I like about Bioware games.

Assuming no Bao-Durs are involved, I too approve of these sequences.

But I can understand the attraction of soft furnishings for the duration.   


Title: Re: Dragon Age
Post by: taolurker on August 31, 2010, 02:48:33 PM
There was a mod that kept the item glow always on, and yes as previous people said you needed to press a key to show it...

You also needed to have it enabled in options (no mod necessary).


Title: Re: Dragon Age
Post by: Sjofn on August 31, 2010, 04:12:07 PM
I have that option enabled and I still have to ride my tab key to find some shit.


Title: Re: Dragon Age
Post by: tmp on August 31, 2010, 04:34:02 PM
Yeah that switch is separate from the Tab key. Tab highlights everything that's interactive while that switch only adds sparkles to containers/corpses with loot inside, so it ignores other interactive bits like doors or codex entry clickables etc.


Title: Re: Dragon Age
Post by: Mosesandstick on August 31, 2010, 05:02:17 PM
Holding down the tab key with your 4th finger for 40 hours in DA is awesome.


Title: Re: Dragon Age
Post by: Sjofn on August 31, 2010, 05:26:04 PM
What's sad is I find myself hitting tab when I'm playing WoW now. I also sometimes attempt to pause combat when a fight is going to shit, so of course I just jump and down like an idiot instead of doing something useful.  :grin:  Luckily I've never done this has a healer, that would just be tragic.


Title: Re: Dragon Age
Post by: Lum on August 31, 2010, 11:20:29 PM
Holding down the tab key with your 4th finger for 40 hours in DA is awesome.

Hence why I like the console version. It's dumbed down for dummies like me so I can just click on the damn shiny thing. While on MY SOFA.


Title: Re: Dragon Age
Post by: Sjofn on August 31, 2010, 11:48:01 PM
You people need better computer chairs. Or better posture. Or something.


Title: Re: Dragon Age
Post by: Mosesandstick on September 01, 2010, 04:34:40 AM
I sympathise Lum. DA combat was probably seemed like a slightly different game on the console than on the PC. I imagine on the console it was more of a 3rd person RPG where you had awesome skills, whereas on the PC it was a tactical RPG where you were constantly fighting with your companions' AI. (Could totally be wrong here though).


Title: Re: Dragon Age
Post by: Bunk on September 01, 2010, 06:29:20 AM
While on MY SOFA.

There is some remarkable self restraint being shown by Sky in not jumping in here on that point.

For me, the AI is a big thing - I like to control my tactics. Also, I'm an admitted graphics whore, and I like my modded, prettier party members.


Title: Re: Dragon Age
Post by: Xuri on September 01, 2010, 06:58:29 AM
...and I like my modded, prettier party members.
Aha! Admit it, you've installed nude mods!


Title: Re: Dragon Age
Post by: Fordel on September 01, 2010, 03:26:34 PM
Out of the six DA mods I have installed, 3 of them are devoted to making Leliana look like the way she does in the CGI Trailer.


Title: Re: Dragon Age
Post by: Sjofn on September 01, 2010, 03:54:53 PM
I sometimes think about modding some of the partymembers (Leliana is probably top of my list) but I've played it so many times now they'd look wrong and annoy me in a different way.


Title: Re: Dragon Age
Post by: Lum on September 01, 2010, 04:07:33 PM
True facts: 97% of Dragon Age mods involve changes to sex scenes, adding more sex scenes, or ensuring you can have gay sex with Alistair.


Title: Re: Dragon Age
Post by: Engels on September 01, 2010, 04:13:21 PM
I salute the bravery shown in discovering these facts, Lum. FROM YOUR SOFA.

(btw (http://elitechoice.org/2009/09/21/athena-sofa-comes-with-its-own-computer/))


Title: Re: Dragon Age
Post by: tmp on September 01, 2010, 04:41:46 PM
True facts: 97% of Dragon Age mods involve changes to sex scenes, adding more sex scenes, or ensuring you can have gay sex with Alistair.
In line with general content of the intrawebs, then.


Title: Re: Dragon Age
Post by: Lantyssa on September 01, 2010, 05:53:57 PM
I'll admit to getting the mod that lets me woo Morrigan.  Of course I made it out of Lothering and lost interest.


Title: Re: Dragon Age
Post by: Sjofn on September 02, 2010, 12:32:59 PM
Given the single same sex option for the ladies, anyone who faults you for downloading that mod is crazy.  :grin:


Title: Re: Dragon Age
Post by: Lantyssa on September 02, 2010, 01:57:01 PM
I must have made it past Orzimmar now that I think about it, since that was my Dwarf play through.  I'm amused I had to turn to Morrigan though, because I actually wanted to get back together with my second.  He had to go and get married though. :cry2:


Title: Re: Dragon Age
Post by: Sjofn on September 02, 2010, 04:22:17 PM
Oh my God, I was so pissed at him for that in my dwarf noble play through. "I always knew in my heart you survived! By the way, I got married and she's going to have my dwarf baby in the spring." Fuck yoooooooou. My rebound was Zevran though.  :heart:


Title: Re: Dragon Age
Post by: tmp on September 02, 2010, 04:28:50 PM
Oh my God, I was so pissed at him for that in my dwarf noble play through. "I always knew in my heart you survived! By the way, I got married and she's going to have my dwarf baby in the spring." Fuck yoooooooou.
Dwarf newborns are rare, i bet he was expecting you to celebrate it with him :why_so_serious:


Title: Re: Dragon Age
Post by: Sjofn on September 02, 2010, 10:30:50 PM
I know they're rare, that's what made it an extra special, "Oh, fuck YOU!"  :cry2:


Title: Re: Dragon Age
Post by: Lantyssa on September 03, 2010, 08:31:23 AM
He wouldn't even let us meet the wife to threaten her with death if she so much as thought about treating him wrong.

Everyone one of my stories has done nothing but left my characters pissed off and despondent. :|


Title: Re: Dragon Age
Post by: Merusk on September 03, 2010, 01:41:06 PM
I'm playing an alienage elf whose entire goal is to fuck as much of the human world over as possible while making it seem like she's helping.   "Oh, so sorry we couldn't save your son, Arl Easmon."   "What's that? The mages need to die.. ah well, gues so!"  "Oh, the dwarves might become stronger and more outwardly-focused under that fratricidal ass than the decent dwarf.. excellent."

She's neither pissed nor despondent.  Alistair doesn't like me very much, though, and I haven't done the alienage or Daelish part yet so I'm not sure where I'm going there. I think leaving the curse around might just be the cure for the human infestation of the forest, though.   :grin:



Title: Re: Dragon Age
Post by: Sjofn on September 03, 2010, 08:11:24 PM
The alienage was just one long berserker rage for one of my city elf ladies, I basically just killed any human that moved. My city elf dude was a lot more mellow, as the origin isn't neeeearly as bad for the dude elves. My wife-to-be totally hated me at the end because I gave more of a shit about my cousin (who I fuckin' grew up with, bitch that I met ten minutes ago and didn't want to marry in the first place) than her.  :grin:


Title: Re: Dragon Age
Post by: tmp on September 04, 2010, 07:47:42 PM
My wife-to-be totally hated me at the end because I gave more of a shit about my cousin (who I fuckin' grew up with, bitch that I met ten minutes ago and didn't want to marry in the first place) than her.  :grin:
Yeah, elf ladies have it easier at the end since there's no spouse-to-be left to be jealous over that :grin:


Title: Re: Dragon Age
Post by: rk47 on September 05, 2010, 06:17:01 PM
(http://img42.imageshack.us/img42/3594/morriganb.jpg)


Title: Re: Dragon Age
Post by: Raguel on September 05, 2010, 06:20:12 PM
(http://img42.imageshack.us/img42/3594/morriganb.jpg)

no option for "all the above"?  :why_so_serious:


Title: Re: Dragon Age
Post by: UnSub on September 05, 2010, 07:06:28 PM
Is that a doctored screenshot? Or do BioWare really pitch for pre-orders in-game?


Title: Re: Dragon Age
Post by: Lum on September 06, 2010, 12:21:55 AM
Almost positive it's doctored, but it's probably a reference to the Warden's Keep DLC NPC, which *does* nag you to buy the DLC if you haven't already.


Title: Re: Dragon Age
Post by: Bunk on September 07, 2010, 12:49:41 PM
Played DA2 at Pax this weekend after standing in line for 90 minutes. Had to sign a NDA against doing any recording inside the booth. I don't think the NDA precludes me from saying the game bluescreened halfway through my play time - was actually good though, let me restart and try a different character to compare them.

Biggest things I noticed - I liked the change of art style (a little less realistic, little more stylistic) and the warrior and rogue felt *very* different when fighting, which was a nice change over DA:O.


Title: Re: Dragon Age
Post by: Riggswolfe on September 07, 2010, 04:23:22 PM
Well, I just finished Witch Hunt. It was good though short. I loaded my warden that had had a love affair with Morrigan. He also had her ring on which played into the DLC.

Notes about my playthrough in the spoiler field:




Title: Re: Dragon Age
Post by: Velorath on September 08, 2010, 08:16:59 AM
Witch Hunt was ok, but there were no new areas in it making it feel a little cheap.  You go back to a few locations from DA:O and one from Awakening.  Also the two new party members don't really have time to get fleshed out.  There's a couple good references to Anders though.


Title: Re: Dragon Age
Post by: Riggswolfe on September 08, 2010, 08:32:55 AM
Witch Hunt was ok, but there were no new areas in it making it feel a little cheap.  You go back to a few locations from DA:O and one from Awakening.  Also the two new party members don't really have time to get fleshed out.  There's a couple good references to Anders though.

True but it was still good imo because I got to resolve the "what the hell happened to Morrigan?" questions.


Title: Re: Dragon Age
Post by: Velorath on September 08, 2010, 08:48:53 AM
Witch Hunt was ok, but there were no new areas in it making it feel a little cheap.  You go back to a few locations from DA:O and one from Awakening.  Also the two new party members don't really have time to get fleshed out.  There's a couple good references to Anders though.

True but it was still good imo because I got to resolve the "what the hell happened to Morrigan?" questions.

I don't know if I'd say it's resolved either though (although I'd have to see all the endings to judge).  Things still seemed pretty vague as to what her overall plan was.


Title: Re: Dragon Age
Post by: Morfiend on September 08, 2010, 11:13:10 AM
Can anyone tell me how your characters from DA:O/A will impact DA2? I had a hard drive crash and lost all my characters.


Title: Re: Dragon Age
Post by: Reg on September 08, 2010, 12:00:21 PM
From what I read it's the big political decisions you made that get carried over. Like whether you put Alistair on the throne and whether you married him off to whatshername.


Title: Re: Dragon Age
Post by: Sjofn on September 08, 2010, 06:23:41 PM
Witch Hunt was ok, but there were no new areas in it making it feel a little cheap.  You go back to a few locations from DA:O and one from Awakening.  Also the two new party members don't really have time to get fleshed out.  There's a couple good references to Anders though.

True but it was still good imo because I got to resolve the "what the hell happened to Morrigan?" questions.

I don't know if I'd say it's resolved either though (although I'd have to see all the endings to judge).  Things still seemed pretty vague as to what her overall plan was.

Eh, it's resolved in the sense of "this story is as done as it can be without us doing another game, especially since the Baby Ending isn't canon for everyone," I think. Given some of the things she said, I think some of it will probably be touched upon in DA2.

The no new areas thing didn't really surprise me, since Leliana's was mostly in freaking Denerim instead of Orlais where it should've been. I would've liked Leliana's DLC a lot better if it wasn't only very, very, VERY slightly connected to the story she told me in the first place! It makes me sad, though, as it means there will definitely be no "Zevran kicks the ass of all the Crows" DLC. And I heart Zevran.


Title: Re: Dragon Age
Post by: Lantyssa on September 08, 2010, 06:52:51 PM
Sure there will.  They secretly base out of Denerim, too. ;D


Title: Re: Dragon Age
Post by: Sjofn on September 08, 2010, 09:47:28 PM
Haha, maybe!


Title: Re: Dragon Age
Post by: Riggswolfe on September 08, 2010, 10:06:59 PM
Witch Hunt was ok, but there were no new areas in it making it feel a little cheap.  You go back to a few locations from DA:O and one from Awakening.  Also the two new party members don't really have time to get fleshed out.  There's a couple good references to Anders though.

True but it was still good imo because I got to resolve the "what the hell happened to Morrigan?" questions.

I don't know if I'd say it's resolved either though (although I'd have to see all the endings to judge).  Things still seemed pretty vague as to what her overall plan was.

Well, I should clarify what I meant. It's not resolved in the sense of "this is her plan with the baby" but it's resolved in the sense of my character's relationship with her has come to an ending I like much better than what happened originally.



Title: Re: Dragon Age
Post by: Reg on September 09, 2010, 12:20:40 AM


Title: Re: Dragon Age
Post by: Velorath on September 09, 2010, 12:50:59 AM
My ending was bugged (seems to happen when people import a save from after the Origins epilogue either into Witch Hunt or into Awakening and then Witch Hunt) .  In essence the bug makes her respond like you didn't do the ritual, even if you did.  Didn't even realize it at first since I'd played a few different characters and didn't remember which decisions I'd made with this one, though I remembered Alistair appearing in Awakening so at first I was scratching my head as to how we were both alive but nobody performed the ritual.  It wasn't until I saw a message board topic on it that I realized the problem.


Title: Re: Dragon Age
Post by: Tebonas on September 12, 2010, 12:52:31 PM
I let her go, and I never found that "thing I would find interesting". Am I bugged or am I missing something?


Title: Re: Dragon Age
Post by: Sjofn on September 12, 2010, 04:24:14 PM
As far as I can tell that's an intentional cliffhanger. Since I did it with my Dalish elf dude (who was annoyed that NOW he finally had a non-harpy Dalish lady in his party, I hope they went to get drinks later ... Morrigan who, baby?), I like to think she left a translation of the book.  :grin:


Title: Re: Dragon Age
Post by: Nebu on December 13, 2010, 01:21:28 PM
Necro since I'm always a year behind in playing games...

Is there a way to patch PC games purchased by Steam?  I really want to add the respec patch to this game so I can unfuck my rogue's spec but I can't seem to figure out how to do it.  I found the respec download on BioWare's page but can't quite figure out how to add it to my game.

Any advice appreciated. 


Title: Re: Dragon Age
Post by: Ingmar on December 13, 2010, 01:28:46 PM
You should be able to mod it just like any other install, yes - you just need to find the actual program directory in your Steam folder and use that as the target (or run the import tool thinger in there for mods that use that .dazip format) - is is something like (install drive):\program files\steam\steamapps\common\dragonageorigins.


Title: Re: Dragon Age
Post by: Nebu on December 13, 2010, 02:59:08 PM
You should be able to mod it just like any other install, yes - you just need to find the actual program directory in your Steam folder and use that as the target (or run the import tool thinger in there for mods that use that .dazip format) - is is something like (install drive):\program files\steam\steamapps\common\dragonageorigins.

Exactly the info I needed.  Thank you!


Title: Re: Dragon Age
Post by: Sand on January 04, 2011, 09:55:25 PM
I never finished the first play through. Depending on how your past interacts with Dragon Age 2 (which does look good) I might try to go back and finish.



Title: Re: Dragon Age
Post by: Sky on January 05, 2011, 07:51:50 AM
I never finished mine, either. I've tried a couple times to get into my second playthrough as a mage, since it works great with 3d vision. Game just lacks a certain something, seems very generic. One thing the AD&D license buys you is some cool, visceral monsters. Nothing like an umber hulk to shake things up a bit.


Title: Re: Dragon Age
Post by: Nebu on January 05, 2011, 08:01:06 AM
Playing DA as a mage seems to really trivialize the game.  I'm not a stellar gamer, but once I understood the mechanics playing the game as a mage just seemed too easy. 

I finished the game as a rogue archer and found it a bit more challenging.  Sadly, the lack of stamina potions until you get to Awakenings really kills playing melee/archer for me.  You hit your two or three action buttons and auto-attack for the rest of the fight while micro-managing your group's mage. 


Title: Re: Dragon Age
Post by: Paelos on January 05, 2011, 08:02:40 AM
Most trivial group ever was you as a mage, Morrigan, Wynn, and Shale as the tank. Laughably easy.


Title: Re: Dragon Age
Post by: Nebu on January 05, 2011, 08:04:42 AM
Most trivial group ever was you as a mage, Morrigan, Wynn, and Shale as the tank. Laughably easy.

I can see that.  After you finish the mage's tower you have a near unlimited supply of mana potions. 


Title: Re: Dragon Age
Post by: Tebonas on January 05, 2011, 08:08:16 AM
Thats why I only ever used Wynne as a cleric mage, and only had her on healing/buffing duty.

The game is somewhat harder with a pure melee party (Sword and Board main is the lowest DPS class too, I think). Not hard, but not ridiculously easy anymore.


Title: Re: Dragon Age
Post by: Ingmar on January 05, 2011, 11:08:08 AM
Most trivial group ever was you as a mage, Morrigan, Wynn, and Shale as the tank. Laughably easy.

There are a couple fights in the mage tower (irony) that are rough with 3 mages if you do them at a high enough level that the templars have that giant area stun smite thing.


Title: Re: Dragon Age
Post by: Sky on January 05, 2011, 12:54:44 PM
Well, I did play through all but the very end with a melee-heavy party (I had Wynne as cleric healing mage). I was a paladin or whatever the fuck and had Alistair as my off-tank and the french chick for support with her bow. The four member limit kinda sucked, because I wanted Alistair and Dog both in the party from an rp standpoint.

My entire intention with the mage playthrough was to put together a massively OP party and just be a dick to non-elves. An elven fire mage who just wants to make the humans BURN.


Title: Re: Dragon Age
Post by: Sjofn on January 05, 2011, 04:55:45 PM
The four member limit kinda sucked, because I wanted Alistair and Dog both in the party from an rp standpoint.

I downloaded this mod (http://www.dragonagenexus.com/downloads/file.php?id=664) for my human noble playthroughs from a RP standpoint.  :oh_i_see: Works pretty well, I think.

I never did finish this game as a mage. For some reason, I just fucking hate mages. Most fun I had playing combat-wise was my no-mages-at-all nightmare runthrough. Deep Roads was hardest and I had to make a metric fuckton of potions to get through that, but for the most part it wasn't too bad. I think my party was usually me (dw warrior) Alistair (tank) Zevran (ear candy) and then whoever I felt like (usually Shale). It's been a while, and the 9 playthroughs ( :why_so_serious: ) start to blur together.


Title: Re: Dragon Age
Post by: Selby on January 05, 2011, 06:27:26 PM
I played all the intro zones and had a great time, then it came time to actually play the game and the micro-management aspect just annoyed me to death.  My characters were so dumb they ignored what I told them to do and either ran off attacking multiple targets or just stood there taking damage.  On Medium difficulty it was an exercise in gaming rage to have to re-load fights 3-4 times to finish them without having half the party dead.  And on Easy difficulty it just felt too bleh and boring (1-2 shots kills everything, monsters just sit there).  One guy in my WoW guild gave me all this info on how he set up his party and characters and all the custom AI he had set up and how he was having a great time on the hardest difficulty.  I asked him how long it took him to do all that and he told me it took a few hours to get everything set up right and I just didn't have the patience for that level of character management.

Which sucks, because I REALLY wanted to like this game a lot.


Title: Re: Dragon Age
Post by: Sjofn on January 05, 2011, 07:14:50 PM
I just used the default AI tactics on everything except the mages, personally. The mages I would set up some (before I decided I had more fun playing with no mages at all!), but nothing super complex as they were always on healbitch & CC duty with me usually.

I've heard people say the AI tactics are completely stupid but I didn't have much problem with it, certainly not to the degree you describe. They never ignored what I said to do, certainly.

Of course, as I'm typing this, I realise that starting with my second playthrough, I had a mod that unlocked all the tactic slots right away for me. Without that, the tactics your little followers can hold in their tiny walnut brains is way more limited.


Title: Re: Dragon Age
Post by: Paelos on January 05, 2011, 07:44:08 PM
The party AI is probably the strongest point of the game because it is completely moddable to your specifications.

That being said, if you don't like that sort of thing, the standard default party UI is a total POS.


Title: Re: Dragon Age
Post by: Nebu on January 05, 2011, 08:01:23 PM
That being said, if you don't like that sort of thing, the standard default party UI is a total POS.

I noticed this my first play through while watching Wynn burn through her mana casting largely ineffective crap. 


Title: Re: Dragon Age
Post by: Azuredream on January 05, 2011, 09:00:11 PM
I played all the intro zones and had a great time, then it came time to actually play the game and the micro-management aspect just annoyed me to death.  My characters were so dumb they ignored what I told them to do and either ran off attacking multiple targets or just stood there taking damage.  On Medium difficulty it was an exercise in gaming rage to have to re-load fights 3-4 times to finish them without having half the party dead.  And on Easy difficulty it just felt too bleh and boring (1-2 shots kills everything, monsters just sit there).  One guy in my WoW guild gave me all this info on how he set up his party and characters and all the custom AI he had set up and how he was having a great time on the hardest difficulty.  I asked him how long it took him to do all that and he told me it took a few hours to get everything set up right and I just didn't have the patience for that level of character management.

Which sucks, because I REALLY wanted to like this game a lot.

It's really not necessary at all unless you're on the higher difficulty settings. Me, I just like to play through the game, so I always set it on easy where it's really hard to die. I like that about Bioware games that they all have an insanely easy difficulty for people who don't want to figure out how to exploit the crap out of whatever system is in place.


Title: Re: Dragon Age
Post by: eldaec on January 06, 2011, 03:12:49 AM
Set everyone to autochug health potions and run warriors, and you're left with very little micromanagement (though you are also left with very little else to do).

Honestly I play it as a tactics game and rarely go more than 2 seconds without a pause to adjust orders. It's still too easy most of the time, but kind of fun setting up the combos and such.

DA has combat micromanagement and the story, you can turn off the former by setting it to easy and building the tankmage thing, you can turn off the latter by the usual method of cutscene skipping. If you don't want either I'd play something else.


Title: Re: Dragon Age
Post by: Merusk on January 06, 2011, 12:45:37 PM
I had a lot more fun as a game playing the rogue than my magetank who walked through shit making it explode.  Never tried the warriors, figuring Sten, the Dwarf and Alistair were enough exposure to it.  If I didn't need a meatshield (my game is eternally bugged so I can't get Shale without hacking) or wasn't required to take them for story I left 'em behind.  Fuckers are useless! USELESS!


Title: Re: Dragon Age
Post by: Rasix on January 07, 2011, 11:17:12 AM
Decided to see how this looks on my new PC.  Not surprisingly, it looks pretty damn good on max setting and is silky smooth.

Rolled a female city elf rogue.  That is the most  :ye_gods: of the origins, surpassing the dwarven noble.

The best part is when you meet the king:

King: "So, I've never been to an Alienage.  My advisors won't let me go.  What is it really like? Is it that bad?"
Me:  "I just killed an arl's son because he raped my cousin"
King: "You.. wha...?" (look of utter repulsion and bewilderment)
Duncan: "Ok.  Let's move on."


Title: Re: Dragon Age
Post by: Velorath on January 07, 2011, 01:05:49 PM
Just a reminder, anyone who wants the Dragon Age 2 pre-order bonus content (which includes a character and some missions) has to pre-order the game before the 11th.  I've been holding out for a while hoping the game would show up on Steam before the deadline, but no such luck it seems.


Title: Re: Dragon Age
Post by: Mosesandstick on January 07, 2011, 01:55:35 PM
Any news about DRM? I keep wanting to pre-order Bioware games but I just don't like paying full price for games with heavy-handed DRM.


Title: Re: Dragon Age
Post by: Ingmar on January 07, 2011, 02:08:38 PM
Just a reminder, anyone who wants the Dragon Age 2 pre-order bonus content (which includes a character and some missions) has to pre-order the game before the 11th.  I've been holding out for a while hoping the game would show up on Steam before the deadline, but no such luck it seems.

My understanding is you can get that with or without a preorder, the preorder deadline is just to get the digital deluxe version for the price of the regular. I should double check that I guess.

EDIT: Looks like I was wrong, sort of? It is really unclear if the in-game extras in the pack will be available separately as DLC or not.

Quote
Sorry, as I have said, the special deal of pre-ordering Dragon Age II and getting the upgrade to the Signature Edition WILL NOT happen on Steam. We do not yet have any further word on whether or not the standard edition will or will not appear. When we know, we will let you know.


Title: Re: Dragon Age
Post by: Velorath on January 07, 2011, 02:22:59 PM
They just recently announced that the character and mission will be available separately for $7 in a DLC pack called The Exiled Prince.


Title: Re: Dragon Age
Post by: Reg on January 07, 2011, 03:05:45 PM
Hmm. Impulse has been advertising the January 11 thing for a while now. Why would EA sell through them and not Steam?


Title: Re: Dragon Age
Post by: Velorath on January 07, 2011, 03:17:55 PM
Looking around, Chris Priestly said a couple weeks ago that the Signature Edition would not be available on Steam.  Not sure why Steam doesn't get it when seemingly every other retailer does.


Title: Re: Dragon Age
Post by: Ingmar on January 07, 2011, 03:23:18 PM
They are probably having a slap fight about percentages with Valve right now backstage.


Title: Re: Dragon Age
Post by: Hawkbit on January 07, 2011, 04:56:10 PM
I was going to preorder 2, but seeing as how I haven't even finished 1 I'll just hold off for the ultimate edition of 2, I suppose. 


Title: Re: Dragon Age
Post by: Sand on January 07, 2011, 05:54:27 PM
I was going to preorder 2, but seeing as how I haven't even finished 1 I'll just hold off for the ultimate edition of 2, I suppose. 

Same. And see if its worth the dough since I still havent finished my first play through of 1.


Title: Re: Dragon Age
Post by: Sjofn on January 07, 2011, 10:29:41 PM
I'm as big a fangirl for Dragon Age as you'll find, but if it ain't on Steam, I ain't pre-ordering.


Title: Re: Dragon Age
Post by: Reg on January 08, 2011, 12:41:22 AM
I'll go ahead and get it on Impulse but I have a few games from there already.  I'd rather confine everything to Steam but it's not like Impulse insists on running while I play like Steam does.


Title: Re: Dragon Age
Post by: Tebonas on January 08, 2011, 02:45:01 AM
Except Impulse is only North America, and Amazon Germany only gives you the German version.

So, I can't preorder it at all. Retarded doesn't even begin to describe this decision.


Title: Re: Dragon Age
Post by: Velorath on January 08, 2011, 03:26:41 AM
Except Impulse is only North America, and Amazon Germany only gives you the German version.

So, I can't preorder it at all. Retarded doesn't even begin to describe this decision.

Don't know if this helps you, but Gamersgate and EAstore.com have it available for digital download pre-order as well.

Edit: Direct2Drive has it as well.


Title: Re: Dragon Age
Post by: Tebonas on January 08, 2011, 03:38:00 AM
Thanks, but I'm pissed off and decided to wait for the Ultimate Edition or something. Because the EA store doesn't let me buy it during the day (because of German youth protection laws that shouldn't be my problem not being in Germany at all). Those utter retards should learn how foreign countries work or if they are too stupid for that they should not region lock their games.

Assholes!

Edit: Well, I calmed down and bought it at play.com, which has free shipping across Europe. I still find this retarded and would have preferred a digital download via Steam.


Title: Re: Dragon Age
Post by: Merusk on January 08, 2011, 10:44:59 AM
No Steam, no buy.  I figure it's better to reinforce that than give EA cash as they go to other venues... I really don't feel like having 5 or 6 different digital distribution programs on my machine.


Title: Re: Dragon Age
Post by: eldaec on January 08, 2011, 11:30:51 AM
Similarly, I'm not buying if it isn't on steam - and I preorder for no man. A while back all this omgomg YOU WILL MISS SOME CONTENT bullshit might have moved me, but these days all DLC just comes across as the transparent attempt at price differentiatiion that it is. So depending on how busy I am at the time, I'll either buy at launch from steam and the DLC can go fuck itself, or wait for GOTY edition so that paying for the DLC can go fuck itself. 

I haven't been following this - someone update me on whether it still looks like a dumbed down heap of consoletard bullshit.


Title: Re: Dragon Age
Post by: Velorath on January 08, 2011, 01:03:19 PM
Combat-wise, the PC version at least looks like it plays pretty much like the first game. (http://www.youtube.com/watch?v=otNeByBo-8k)


Title: Re: Dragon Age
Post by: eldaec on January 08, 2011, 01:17:07 PM
Fair enough, one thing I do like about that video is the UI, which doesn't crowd everything out in stupid brown twirly bits. Admittedly DA wasn't too bad for that compared to other fantasy rpgs.


Title: Re: Dragon Age
Post by: cironian on January 09, 2011, 05:46:33 AM
Amazon Germany only gives you the German version.

Try amazon.co.uk, they all run through the same infrastructure anyway. Also, the currency conversion from GBP to Euro is so much in your favor that even with the higher shipping charges you often come out ahead.


Title: Re: Dragon Age
Post by: Tebonas on January 09, 2011, 05:55:25 AM
Play.com, which is also based in the UK did the trick for me. No shipping charges at all beats favourable conversion rates.


Title: Re: Dragon Age
Post by: Sophismata on January 10, 2011, 10:11:20 PM
Combat-wise, the PC version at least looks like it plays pretty much like the first game. (http://www.youtube.com/watch?v=otNeByBo-8k)

If they've sped up animation times and reduced enemy health it should up the game pace and prevent a couple of the issues with the previous game's combat, but sadly that snapshot doesn't show much at all (except that the game is clearly not designed as an action RPG).

One thing I did catch is a good attempt to balance their spell-slingers by allowing other classes to have decent control effects, as well. Hopefully they didn't drop the ball on that, DA's class balance was non-existent.


Title: Re: Dragon Age
Post by: Furiously on January 10, 2011, 10:26:45 PM
I know in 4 months it will be half priced, I'm going to wait... I really am...

Oh god I'm not.


Title: Re: Dragon Age
Post by: Reg on January 10, 2011, 11:36:36 PM
Hah, me neither. Bioware has earned preorders on Dragon Age 2 and Mass Effect 3 from me and I NEVER preorder anything.  Now all I can do is hope they aren't as horrible as Civ 5 and Elemental.


Title: Re: Dragon Age
Post by: eldaec on January 11, 2011, 01:24:24 AM
One thing I did catch is a good attempt to balance their spell-slingers by allowing other classes to have decent control effects, as well. Hopefully they didn't drop the ball on that, DA's class balance was non-existent.

Pretty sure you could make throwable potions as per that video in DA1, you just never needed to when the mage could lock down the whole grid with a flick of the wrist.


Title: Re: Dragon Age
Post by: Sjofn on January 11, 2011, 06:33:25 PM
I am playing DA:O with my brother on the x-box while I'm here in NJ. I'm doing the combat parts for him because he found them frustrating, and I can see why. It isn't very fun at all. It's easier but ... stupider, if that makes sense.

I do like that everything sparkles for me to click on, but that's about it. Plus I can't install Skip the Fade on the x-box. :(


Title: Re: Dragon Age
Post by: Sky on January 12, 2011, 06:59:29 AM
I liked the Fade, but I can see skipping it after the 70th time, Sjofn  :drillf:


Title: Re: Dragon Age
Post by: Sjofn on January 12, 2011, 10:59:20 AM
I liked the Fade, but I can see skipping it after the 70th time, Sjofn  :drillf:

 :why_so_serious:

I liked it the first time, too!


Title: Re: Dragon Age
Post by: Sjofn on January 12, 2011, 12:44:10 PM
Dragon Age 2 is up for pre-order on Steam now. And oh gosh, guys, I know this looks bad, but it was seriously just unfortunate timing that y'all couldn't get the SE! Honest! (http://social.bioware.com/forum/1/topic/141/index/5701402%26lf%3D8#5701840)

Extra character (http://dragonage.bioware.com/da2/addon/) was revealed too. I am pleased I can have a hot Scottish dude instead of no-pants Isabella for my second rogue.


Title: Re: Dragon Age
Post by: AutomaticZen on January 12, 2011, 01:28:42 PM
Chris Priestly seems like an angry man finding his small joys where he can.


Title: Re: Dragon Age
Post by: Ingmar on January 12, 2011, 01:45:24 PM
He has been riding herd on that particular crop of morons for a long, long, long time. The little angry smiley face thing is just his signature deal.


Title: Re: Dragon Age
Post by: AutomaticZen on January 12, 2011, 02:45:15 PM
He has been riding herd on that particular crop of morons for a long, long, long time. The little angry smiley face thing is just his signature deal.

Bioware Social is a special place.


Title: Re: Dragon Age
Post by: Hawkbit on January 12, 2011, 04:51:38 PM
As a collector, I tire of the preorder collectibles fiasco.  Ultimately, it doesn't matter because we almost never use that crap anyways, but it just strokes my fur the wrong way that I'd have to preorder from 12 different places for 3 different editions just to get it all.  I need my CDO fulfilled, dammit. 

This needs a logic puzzle grid to determine where to order which edition of which copy before or after a certain date so that I can get the item I want, stat. 


Title: Re: Dragon Age
Post by: Velorath on January 12, 2011, 05:01:09 PM
As a collector, I tire of the preorder collectibles fiasco.  Ultimately, it doesn't matter because we almost never use that crap anyways, but it just strokes my fur the wrong way that I'd have to preorder from 12 different places for 3 different editions just to get it all.  I need my CDO fulfilled, dammit. 

This needs a logic puzzle grid to determine where to order which edition of which copy before or after a certain date so that I can get the item I want, stat. 

I don't think there's any retailer specific pre-order bonuses or anything for DA2.  If you pre-ordered before the 11th, you get the pre-order bonsues and the Signature Edition stuff.  The main issue there is that you couldn't get the Signature Edition on Steam.  If you pre-order now, you just get the pre-order bonuses.  You can also get Hindsight (http://dragonage.bioware.com/da2/info/pennyarcade/) and The Staff of Parthalan (http://dragonage.bioware.com/da2/info/parthalan/) by signing up for the Dragon Age Newsletter.


Title: Re: Dragon Age
Post by: Hawkbit on January 12, 2011, 05:17:41 PM
It's not just this game, but all of them.  RDR, AC, DA:O... the list goes on. 

I'd actually be A-okay if they put all the stuff up as DLC, but at least allow me to buy the stuff instead of me knowing its all out there, unattainable. 

I have a problem.  : /


Title: Re: Dragon Age
Post by: Merusk on January 13, 2011, 06:29:31 AM
As a collector, I tire of the preorder collectibles fiasco.  Ultimately, it doesn't matter because we almost never use that crap anyways, but it just strokes my fur the wrong way that I'd have to preorder from 12 different places for 3 different editions just to get it all.  I need my CDO fulfilled, dammit. 

You could Download and install the preorder items from DA1 from other sources even if you hadn't preordered. I don't recall if this was the case for ME2 as well, though.


Title: Re: Dragon Age
Post by: Zetor on January 13, 2011, 06:35:04 AM
Back in the day Joluv and Deidre shipped with BG2 and ToB eventually unlocked them for everyone (or the player could "hack them in", it wasn't too difficult). How big an advantage are these DLC items anyway?


Title: Re: Dragon Age
Post by: Hawkbit on January 13, 2011, 08:39:38 AM
They're usually not a big advantage at all.  It's only for the obsessed. 

RDR did have the warhorse, though.  It was the best horse in the game... that you could only get if you preordered through Best Buy. 


Title: Re: Dragon Age
Post by: Sjofn on January 13, 2011, 12:11:07 PM
I finally need to say it: Hawkbit, I sincerely love your icon.

As for different places getting different pre-order bonuses, I've never been a big fan of it. The Sims 2 did that all the damn time, which is when I first grew to dislike it. On the other hand, it helped me harden my heart and stop caring about ever pre-ordering anyway.


Title: Re: Dragon Age
Post by: eldaec on January 13, 2011, 12:27:04 PM
This is exactly how stupid DLC starting gear always seems to me :

(http://dl.dropbox.com/u/318368/871587546_8WNjR-L.jpg)


Title: Re: Dragon Age
Post by: tgr on January 13, 2011, 04:50:02 PM
The industry's policy of never telling us whether or not a game will contain activation-based DRM until after the release date has passed has essentially cut me off from any and all pre-order DLC. vOv


Title: Re: Dragon Age
Post by: Reg on January 25, 2011, 05:44:19 AM
So I hear that Dragon Age 2 has over 100 minutes of cut scenes! (http://www.eurogamer.net/articles/2011-01-25-dragon-age-2-has-103-mins-of-cutscenes)

Hopefully, they'll be uninterruptible so as to torture the people who absolutely despise that sort of thing but who will insist on buying the game anyway so they can bitch about it.  :awesome_for_real:


Title: Re: Dragon Age
Post by: UnSub on January 25, 2011, 06:17:42 AM
Much better to have the skip button and the choose dialogue path button as exactly the same one. Saves on programming time and keeps players on their toes.


Title: Re: Dragon Age
Post by: Morat20 on January 25, 2011, 07:13:46 AM
You could Download and install the preorder items from DA1 from other sources even if you hadn't preordered. I don't recall if this was the case for ME2 as well, though.
No, and I really wanted the gun that fires black holes at your enemies. And you can't buy that one. Which irks me, because it's been like a year. SELL ME MY GODDAMN BLACK HOLE GUN.


Title: Re: Dragon Age
Post by: Sky on January 25, 2011, 07:38:42 AM
Much better to have the skip button and the choose dialogue path button as exactly the same one. Saves on programming time and keeps players on their toes.
:oh_i_see:

Tie this to a rock and throw it into every development house.


Title: Re: Dragon Age
Post by: Sjofn on January 25, 2011, 12:57:43 PM
Much better to have the skip button and the choose dialogue path button as exactly the same one. Saves on programming time and keeps players on their toes.

Oh my God that has been driving me crazy in ME2.  :uhrr:

When do we get to start a Dragon Age 2 thread?


Title: Re: Dragon Age
Post by: Sky on January 25, 2011, 12:58:19 PM
When someone cares about it?  :why_so_serious:


Title: Re: Dragon Age
Post by: Sjofn on January 25, 2011, 01:02:37 PM
WELL THEN (http://forums.f13.net/index.php?topic=20371.0)


Title: Re: Dragon Age
Post by: jackblack on February 11, 2011, 01:33:22 PM
A three year old thread covering pregame hype through game release to sequel talk and the thread is still active!

Okay, I admit I didn't read everything in between but I still like it!   :awesome_for_real:


Title: Re: Dragon Age
Post by: Morat20 on February 28, 2011, 11:01:38 AM
I got bored yesterday and picked up Dragon Age again, going with the Human Noble "I have a giant sword bigger than I am, and I'm going to hit you with it until all your blood comes out" type.

I was looking at the DLC's -- I have Return to Ostagar, Warden's Keep, and Shale -- which of the rest (Witch Hunt, Awakenings, that Darkspawn thingy, that one with Leliana, etc) are worth getting?


Title: Re: Dragon Age
Post by: Paelos on February 28, 2011, 11:10:48 AM
I also rerolled the game again as a mage on easy. I'm going three mages, easy mode, total cheese just to actually finish the game for once. We'll see how far that goes.


Title: Re: Dragon Age
Post by: Ingmar on February 28, 2011, 11:18:01 AM
I got bored yesterday and picked up Dragon Age again, going with the Human Noble "I have a giant sword bigger than I am, and I'm going to hit you with it until all your blood comes out" type.

I was looking at the DLC's -- I have Return to Ostagar, Warden's Keep, and Shale -- which of the rest (Witch Hunt, Awakenings, that Darkspawn thingy, that one with Leliana, etc) are worth getting?

I liked all of them pretty well, but if you want to focus on just ones that involve your character that would be Witch Hunt and Awakenings. Darkspawn Chronicles is the most skippable; it is essentially the endgame section of the game over again but you play as darkspawn chasing after Alistair. Value entirely dependent on how much you want to have an ogre in your party that punches the blood out of people. The Leliana one is cute but skippable as well, I like listening to her talk though.  :heart:


Title: Re: Dragon Age
Post by: Rasix on February 28, 2011, 11:23:34 AM
Witch Hunt won all sorts of awards for just how bad it is.   :awesome_for_real:


Title: Re: Dragon Age
Post by: Reg on February 28, 2011, 11:26:55 AM
Awakenings was pretty good. It was more like an expansion than the other little DLCs.  Lots of new characters with new party banter, stamina potions, craftable runes and an increase in the level cap makes it even more ridiculously easy to powerhouse through just about anything.


Title: Re: Dragon Age
Post by: Morat20 on February 28, 2011, 11:41:58 AM
Awakenings was pretty good. It was more like an expansion than the other little DLCs.  Lots of new characters with new party banter, stamina potions, craftable runes and an increase in the level cap makes it even more ridiculously easy to powerhouse through just about anything.
Hmm. Might grab Awakenings and maybe the Darkspawn one just to see.

One thing that annoyed me was that my first playthrough was with a mage, and I didn't think to do the "Save, learn blood-magic, reload and then continue with my goodie two shoes playthrough with the blood mage specialization unlocked".

Which means, unless they changed it, I can't GET blood mage without rolling up another mage. Which I might do anyways, since the last time I focused on AoE-spam and the Evil Death Tree is pretty fun.


Title: Re: Dragon Age
Post by: Velorath on February 28, 2011, 12:05:18 PM
Awakenings was pretty good. It was more like an expansion than the other little DLCs.  Lots of new characters with new party banter, stamina potions, craftable runes and an increase in the level cap makes it even more ridiculously easy to powerhouse through just about anything.
Hmm. Might grab Awakenings and maybe the Darkspawn one just to see.

One thing that annoyed me was that my first playthrough was with a mage, and I didn't think to do the "Save, learn blood-magic, reload and then continue with my goodie two shoes playthrough with the blood mage specialization unlocked".

Which means, unless they changed it, I can't GET blood mage without rolling up another mage. Which I might do anyways, since the last time I focused on AoE-spam and the Evil Death Tree is pretty fun.

There's a manual you can purchase in Awakening to unlock Blood Mage.


Title: Re: Dragon Age
Post by: Ingmar on February 28, 2011, 12:08:00 PM
Awakenings was pretty good. It was more like an expansion than the other little DLCs.  Lots of new characters with new party banter, stamina potions, craftable runes and an increase in the level cap makes it even more ridiculously easy to powerhouse through just about anything.
Hmm. Might grab Awakenings and maybe the Darkspawn one just to see.

One thing that annoyed me was that my first playthrough was with a mage, and I didn't think to do the "Save, learn blood-magic, reload and then continue with my goodie two shoes playthrough with the blood mage specialization unlocked".

Which means, unless they changed it, I can't GET blood mage without rolling up another mage. Which I might do anyways, since the last time I focused on AoE-spam and the Evil Death Tree is pretty fun.

There's a manual you can purchase in Awakening to unlock Blood Mage.

And it works retroactively, so it would be unlocked for later Origins games if you bought it in Awakenings.


Title: Re: Dragon Age
Post by: Reg on February 28, 2011, 01:05:29 PM
I'm pretty sure there's a mod that unlocks all the specializations too. Either that I've or I've just done so many playthroughs I don't remember when everything wasn't already unlocked anymore.


Title: Re: Dragon Age
Post by: Morat20 on February 28, 2011, 01:57:38 PM
I'm pretty sure there's a mod that unlocks all the specializations too. Either that I've or I've just done so many playthroughs I don't remember when everything wasn't already unlocked anymore.
I play on the Xbox. *shrug*. It's not that hard to get, if I wanted to, and I might play another mage sometime just for the face-rolling fun of it.


Title: Re: Dragon Age
Post by: SurfD on March 02, 2011, 12:36:23 AM
Ok, couple of quick questions:  (yes, i know, this here is a whole thread about this game but I really dont want to try searching through 90+ pages in the hopes of getting lucky)

My bro gave me the Dragon Age Ultimate pack for christmas as a gift, and I finally got around to installing it.   So I have two main questions:
-  Is there a specific order you play the game(s) in?   Like Awakenings first, then Origins, with specific DLC packs in a certain order?
- What is a good Class / Spec combo for a relatively gimp free run through on the first go?



Title: Re: Dragon Age
Post by: Sjofn on March 02, 2011, 02:09:44 AM
Ok, couple of quick questions:  (yes, i know, this here is a whole thread about this game but I really dont want to try searching through 90+ pages in the hopes of getting lucky)

My bro gave me the Dragon Age Ultimate pack for christmas as a gift, and I finally got around to installing it.   So I have two main questions:
-  Is there a specific order you play the game(s) in?   Like Awakenings first, then Origins, with specific DLC packs in a certain order?
- What is a good Class / Spec combo for a relatively gimp free run through on the first go?

Origins is first and the base game, do the Stone Prisoner, Warden's Keep and Return to Ostagar during your run through that. Then do Awakenings. Then do whatever DLC is left that you feel like messing with. Actually, only Witch Hunt takes place after, so if you want to do the other DLC before Awakenings, it doesn't really mess anything up. If you're feeling extra sassy, do Leliana's Song before anything so you get that DLC's leather chest piece out the gate.

People are gonna tell you mage is the overpowered loltastic class, but I think dual wield warrior is a) way more fun and b) pretty fool proof.


Title: Re: Dragon Age
Post by: eldaec on March 02, 2011, 04:14:21 AM
Tank mage : broken as fuck jedi knight class
Other mage : OP
Warrior : all fine
Rogue : a bit harder - looks a bit village people.

Play all the origin stories because they are the best bit, then carry on with whichever dude you like best.

Once you get Wynne or enough health potions to set everyone up on autochug, you can't go far wrong. In fact, once you're past Lothering the bioware reverse difficulty curve kicks in no matter what class you play.

If I had my time again I wouldn't bother with any dlc except stone prisoner, and awakenings if you count that as dlc.


Title: Re: Dragon Age
Post by: Lantyssa on March 02, 2011, 09:35:15 AM
If you like the idea of dual wield warrior, you can do the same with a dual wield rogue which you pump strength enough to get the heavy armors.  It's surprisingly effective.


Title: Re: Dragon Age
Post by: Ingmar on March 02, 2011, 11:05:52 AM
The DW warrior seems to do the most damage but is also the least resistant to annoying knockdown/stun type effects - 2h has a toggle mode that makes them immune to both so it is probably the easiest spec to use to cheese your way through things as a melee type. Shield splits the difference (knockdown immune but not stun immune) but is more survivable against general melee attack sorts of things.


Title: Re: Dragon Age
Post by: Sjofn on March 02, 2011, 12:58:35 PM
See, I wouldn't recommend 2h warrior as the first class because it is SO fucked over by their idiotic stamina system. You can do one special and then ... whee, autoattack. And you swing *slow*.


Title: Re: Dragon Age
Post by: SurfD on March 02, 2011, 01:16:15 PM
If you're feeling extra sassy, do Leliana's Song before anything so you get that DLC's leather chest piece out the gate.
So how exactly does that work? Each DLC pack comes with special weapons / armor that once you unlock, you get for free on any new character you start or import or whatever into a new game?


Title: Re: Dragon Age
Post by: Sky on March 02, 2011, 01:28:25 PM
See, I wouldn't recommend 2h warrior as the first class because it is SO fucked over by their idiotic stamina system. You can do one special and then ... whee, autoattack. And you swing *slow*.
Maybe being a 2h paladin-wannabe is why I never finished DA:O? I pretty much always go 2h warrior for a first playthrough of any game. I should probably change that up since I don't go back and play through games any more...


Title: Re: Dragon Age
Post by: Sjofn on March 02, 2011, 03:36:44 PM
If you're feeling extra sassy, do Leliana's Song before anything so you get that DLC's leather chest piece out the gate.
So how exactly does that work? Each DLC pack comes with special weapons / armor that once you unlock, you get for free on any new character you start or import or whatever into a new game?

The DLCs that aren't wedged into Origins have loot associated with them that will just drop into your inventory forever after, yeah. The golem one has a mace that you can sell for a FUCKTON of money, but I dunno if you can really do that one cold. Leliana's Song, you play Leliana, which would probably be more fun if you actually knew who the fuck she was, so that's another reason in the "wait 'til later" column I guess.

And yeah, Sky, my first character was a 2h warrior too, I wound up starting up a rogue when I was about halfway through the 2h warrior's run and finished with that before going back and finishing on the warrior, because 2h warrior is just not very fun until you finally get some stuff with +stamina on it.


EDIT: Flipside of that, 2h warriors are fucking HILARIOUS in Awakenings.


Title: Re: Dragon Age
Post by: Morat20 on March 03, 2011, 03:27:18 AM
I'm doing a 2H warrior now. Until I got him into some better armor, he was a bit of a wimpy bitch -- and Alastair couldn't pull aggro off for fuck.

On the other hand, I gave him poisons and when he hits, people feel it. He just hits very slowly. Stamina really isn't that bad of a problem (regen belt + putting points into willpower) but if you have several persistent things up, it eats it up pretty badly. (Not quite as bad as a bard/ranger).

I just handled Connor, and listening to Alastair bitch about the whole blood magic thing was hilarious. Sadly, there was no options for "Hell, Alastair, you didn't like the woman anyways!" and "Dude, I had him executed after. What are you so upset about?"


Title: Re: Dragon Age
Post by: Paelos on March 03, 2011, 06:34:30 AM
I'm making an elemental mage while rolling with Morrigan as entropy and Wynn healing. Alister is the tank. Morrigan thinks we're all a bunch of goody-two-shoes crazies who help kittens. I have to keep giving her gifts to keep her from running off.


Title: Re: Dragon Age
Post by: Sjofn on March 03, 2011, 07:15:03 AM
Maybe she's allergic to kittens, ever think of that? You people are really so insensitive. She'll have a sinus headache for days!


Title: Re: Dragon Age
Post by: Paelos on March 03, 2011, 08:27:44 AM
Maybe she's allergic to kittens, ever think of that? You people are really so insensitive. She'll have a sinus headache for days!

She'll get over it after we murder her mother.


Title: Re: Dragon Age
Post by: Reg on March 03, 2011, 08:32:05 AM
Yeah most of the "Morrigan disapproves" stuff happens early on. Do her quest and give her one or two of her special gifts and she'll be your devoted friend/lover for the rest of the game.


Title: Re: Dragon Age
Post by: Lantyssa on March 03, 2011, 08:43:18 AM
I've never had a problem with Morrigan.  I'm not sure how y'all manage to upset her so much.


Title: Re: Dragon Age
Post by: Paelos on March 03, 2011, 09:12:19 AM
I've never had a problem with Morrigan.  I'm not sure how y'all manage to upset her so much.

She doesn't like helping, even if it's for mercenary purposes.


Title: Re: Dragon Age
Post by: Ingmar on March 03, 2011, 11:48:32 AM
For the bigger -rep hits with Morrigan there's often an option to (persuade) it down to a very minor hit.


Title: Re: Dragon Age
Post by: Yegolev on March 03, 2011, 12:11:08 PM
I did not have any trouble with Morrigan running away, even when I started poking her.


Title: Re: Dragon Age
Post by: Sjofn on March 03, 2011, 12:36:45 PM
Yeah, I've never had an issue with Morrigan either. We're always BFFs by the end of the game. And I'm a HUGE helper of kittens! :heart:


Title: Re: Dragon Age
Post by: NowhereMan on March 03, 2011, 12:46:55 PM
Yeah, I decided to start off with a 2h warrior and spent far more time in battles controlling other party members because half my stamina was used with activated abilities so after 3 specials I was doing auto-attack. That and warrior abilities were generally simple enough that it was far more reliable leaving my main and the other warrior under the AI control and keeping an eye on my rogue while mostly playing as Wynne. I've not got a huge problem with treating the combat portion as separate from the role-playing part of the game so it didn't bother me hugely though I could see having identified more with my character if I'd actually been fighting as him as well. Wasn't any kind of deal breaker though and I made it all the way through, need to actually steam through with another playthrough at some point but seeing all the possible starting stories and remembering where all these people had ended up on my playthrough was pretty awesome.


Title: Re: Dragon Age
Post by: Mosesandstick on March 03, 2011, 03:12:50 PM
I think the easiest way to get along with Morrigan is to give her a few gifts and sexing her (until she gets cold feet and falls for you).


Title: Re: Dragon Age
Post by: Yegolev on March 03, 2011, 03:26:44 PM
I suppose it was because I whipped out the dick at the first opportunity.  She's been so very lonely in the swamps.


Title: Re: Dragon Age
Post by: Paelos on March 03, 2011, 03:33:41 PM
I suppose it was because I whipped out the dick at the first opportunity.  She's been so very lonely in the swamps.

Classy.  :facepalm:


Title: Re: Dragon Age
Post by: FatuousTwat on March 03, 2011, 05:23:23 PM
I suppose it was because I whipped out the dick at the first opportunity.  She's been so very lonely in the swamps.

Classy.  :facepalm:

'Tis cold in her tent, she's all alone bro.


Title: Re: Dragon Age
Post by: rk47 on March 03, 2011, 06:23:17 PM
(http://img156.imageshack.us/img156/215/2ih5ic6.jpg)

 :uhrr: Could be good. Could be bad. But I don't really understand what they're talking about and how they do the VA.


Title: Re: Dragon Age
Post by: Merusk on March 03, 2011, 06:36:58 PM
Wrong thread!  :grin:

Basically they're saying that the VA read each line in 3 different tones of voice.  What your first selection is chooses which tone & attitude your Hawke uses for each following line of dialogue.  If you keep using that option, Hawke will only speak in that tone.  So a Hawke who'd been picking greens all the time would be using the Helpful tone to deliver Authoritative lines later if you choose them.  Not sure if that'll come across well.


Title: Re: Dragon Age
Post by: Strazos on March 03, 2011, 07:50:21 PM
It will sound like he's trying to kill you with kindness? :grin:


Title: Re: Dragon Age
Post by: Paelos on March 03, 2011, 08:20:54 PM
It does make sense to have the lines stack. One of the things I've always hated is how you're still offered the same options later in the game even if you're been heading down a line the entire time. Granted there should be ways to work back to neutral, but "Rob them blind and skullfuck their corpses" shouldn't be an option for a character that just donated all his quest rewards to the orphans after heroically convincing the warlords to stop fighting because murder is wrong.


Title: Re: Dragon Age
Post by: Morat20 on March 03, 2011, 08:36:01 PM
I had bumped up the difficulty, and I'm occasionally getting hammered with my 2H warrior. Especially when I';m dealing with floods of mooks. Partly because Alastair sucks as a tank.

I finished Redcliff, but other than grabbing Shale, I haven't done anything else. I'm rolling with Leliana, Me as a 2H warrior, Morrigan (who I finally broke down and gave a rank of heal to) and Alastair.

Alastair can't hold aggro, I spend half my time on Morrigan aiming Cone of Cold and wishing I had the big AoE blizzard (no big AoE's for her yet, mostly going Entropy) -- force cage is the next I'm grabbing, because I like isolating bosses. Still, if you can land a Vulnerability Hex on a boss, it's nice -- espeically to slam Drain Life on. She keeps pulling aggro.

I tried Zevran, and I had to switch back because he kept dying. Leliana is a real pain for Evil Runthrough, but she's an archer and can stand back and really harass people. (Plus I plan to make her ranger, I think). Zevran's already got too much crap in dual-wield to swap.

I've chosen Templar, and am trying to decide between the other three for when I hit my second specialization. My biggest problem is people dying and me not having the recipe for the second-level health potions, so I'm blowing through the low-level ones. (Plus the freakin' stunlocks).

Oddly, the hardest battle to date has been that 'caravan' side quest, simply because it's eight million mooks. I finally beat it by running around with morrigan and cone of colding lines of them and letting the peasants beat up on the icicles.

I can't decide if I'm doing a 2h warrior wrong, or if I just need to grab replace Morrigan with Wynne, or add more heals to Morrigan, or find the next level of health potions. (I'm at level 9, IIRC).


Title: Re: Dragon Age
Post by: Lantyssa on March 03, 2011, 08:44:23 PM
Warriors and Rogues suck.  You're not doing anything wrong.  They are really, really, really underpowered relative to what you fight, while mages are crazy powerful.  It's possible to do it, and with time your melee people can do well, it's just a tougher road.  Wynn makes for a better healer than Morrigan, but I used Morrigan all the time anyways.

There are mods which let you reset henchmen skill so you can use the people you like, but not have to deal with their poor pre-set skill choices.


Title: Re: Dragon Age
Post by: Morat20 on March 03, 2011, 08:51:09 PM
I'm on 360. There are no mods. There is only...pain.

Perhaps I shouldn't have done my first playthrough with a mage, where my solution to every problem was to drop four types of massive AoE on everything and then loot the corpses.


Title: Re: Dragon Age
Post by: Ingmar on March 03, 2011, 11:54:53 PM
I really didn't experience the 'warrior suck' phenomenon. If anything my warriors have been generally less problematic than my mage, who had a tendency to pull lots of aggro and die, and suffered a lot from monster spell resists, especially on stuff like revenants. Meanwhile shield warrior guy could basically solo anything in the game eventually.

I haven't run through the game as an archer yet, I'm expecting that to be the worst build.


Title: Re: Dragon Age
Post by: ajax34i on March 04, 2011, 02:54:02 AM
Tactics scripts seem to make a huge difference.  I have the tank on "aggressive" and with "if monster attacks x, taunt" tactics, and the other melees on "defensive", with "if enemy is tank's current target, then go nuts with DPS" and "if enemy is attacking anyone else, then use crowd control" tactics.  The mage I have to manually control, because positioning for cone AOE's is too complicated for scripts.  Seems to work a lot better than previous play-throughs, when I didn't have inter-related scripts.


Title: Re: Dragon Age
Post by: Sjofn on March 04, 2011, 09:07:06 AM
Yeah, I never felt like my warriors or rogues (especially rogues) sucked, they just had some issues with stamina early on that mages don't deal with. I am pretty sure I die WAY MORE when I'm playing a mage, and that might be part of why I never actually finished a game with one.

Zevran does tend to faceplant a lot when I first get him (he and Alistair are totally my boyfriends so I always use them) but eventually nothing can really hit him to kill him. :P If I remember right, he is pretty invested in stealth (I have that "reset the skills" mod Lanty mentioned, so I am not 100% sure), so if you get him the top rank where he can merrily stealth while in combat, he's basically never die again because you make him poof (har) and the mobs all go "durrrr."

When I no-mage it, I tend to either do Alistair-Zevran-Shale or Alistair-Zevran-Oghren (assuming I have them around, obviously). For some reason Sten always dies a lot more than Oghren, which makes no goddamn sense since I basically spec them the same, but there you have it. My one (1) Leliana romance playthrough I replaced Zevran with Leliana, because I figured I might as well let the crazy bitch tag along. She did not approve of me making out with barmaids.  :cry:


Title: Re: Dragon Age
Post by: rk47 on March 07, 2011, 10:39:00 PM
Experience with Warriors tend to be bogged down with toggle skills costing a crap load of stams upkeeps, and that's where the combat system kinda sucked.



Title: Re: Dragon Age
Post by: Montague on March 07, 2011, 11:35:26 PM
Tank warriors were awesome. By about level 12 or so only bosses could do significant damage to mine. Heck after 17 his health bar barely moved until the Archdemon


Title: Re: Dragon Age
Post by: Morat20 on March 08, 2011, 12:00:19 AM
Tank warriors were awesome. By about level 12 or so only bosses could do significant damage to mine. Heck after 17 his health bar barely moved until the Archdemon
What skills and gear were you using?

Currently I've got a two-hander wearing Warden Commander's armor and with a specialization in Templar (only level 11 or so).  Was thinking champion or reaver for the second....


Title: Re: Dragon Age
Post by: Ingmar on March 08, 2011, 12:05:09 AM
Champion is (imo) far and away the best warrior spec. AE knockdown on war cry eventually is very useful, and rally is a good toggle. As for armor on a 2h warrior, just go for stuff with +stamina and -fatigue if you can for the most part, so the WC armor is a good choice, as is the superior dragonbone plate (later on obviously).

The trick with making the invincible shield warrior is to not ignore dex. Enough strength to wear whatever armor you want, enough con to be able to take a few hits (30ish was fine) and stack dex for the defense bonus, you'll barely get hit later on. Some willpower maybe once you are feeling pretty invincible, to make the fights go faster.


Title: Re: Dragon Age
Post by: Sjofn on March 08, 2011, 12:28:04 AM
I also think Champion is the bee's knees, for all the reasons Ingmar said. Reaver is OK, but I always want a champion in my group, be it me or Alistair (sometimes both of us!).


Title: Re: Dragon Age
Post by: rk47 on March 08, 2011, 12:54:59 AM
2 Hand Warrior shd just go for broke and max out STR.

It was ridiculous how easily they destroy mages with Templar plate for 40% Magic Resist (sold outside Orzammar) and DLC Maul (Return to Ostagar)  - Nug Smasher (+100 STAM WTF) 

Sunder Arm for 40-50 dmg per hit, Then Mighty Blow. Target is either dead or stunned. Destroy at will.

My fav 2 hander is Templar / Berserker - Oghren works best with this setup.
Shield Warriors shd just pump 38 STR to wear Blood Dragon ASAP and prioritize Shield Wall over everything else.
You'd be stuck with using one special attack for the first two hours of the game. After Ostagar, you should have sufficient stamina upgrades to do something else.


Title: Re: Dragon Age
Post by: Morat20 on March 08, 2011, 01:34:52 AM
I added poisons to my 2-handed warrior. Because it's not enough I have a giant fuck you axe with flame and lightning runes, plus whatever weapon buff the mage puts on. I have to throw a poison on there just to screw with you.


Title: Re: Dragon Age
Post by: rk47 on March 08, 2011, 03:13:55 AM
I added poisons to my 2-handed warrior. Because it's not enough I have a giant fuck you axe with flame and lightning runes, plus whatever weapon buff the mage puts on. I have to throw a poison on there just to screw with you.

 :grin: Another reason why I feel sad for my warrior is that I can basically do more damage by just tossing any flask attack. Instant AOE.
1 Rank in poisoning will suffice. 30-75 dmg to all in radius. Neato!


Title: Re: Dragon Age
Post by: Morat20 on March 08, 2011, 03:32:18 AM
:grin: Another reason why I feel sad for my warrior is that I can basically do more damage by just tossing any flask attack. Instant AOE.
1 Rank in poisoning will suffice. 30-75 dmg to all in radius. Neato!
Yeah, you just swap Zevron in long enough to brew up a bunch more flasks and higher level poisons.

Heck, my 2h warrior, Alastair, Wynne and Leliana managed to -- for the first freakin' time -- beat that damn desire demon and her pet templar on the first try. I really hate that fight.


Title: Re: Dragon Age
Post by: MournelitheCalix on March 08, 2011, 06:09:00 AM
I just replayed that game due to wanting to have a save to import into DA2.  Most of the game on Nightmare was a piece of cake.  The last parts were just amazingly difficult.  I couldn't believe just how difficult the encounter outside of the jail was this time around.  I can't count the number of times That I was ripped to shreds.  This was an encounter that I had little trouble with in the past.  Kudos to the devs for that change, it was actually very difficult this time.


Title: Re: Dragon Age
Post by: Azazel on March 21, 2011, 05:42:54 PM
Has anyone seen/picked up the Ultimate Edition?

http://www.google.com.au/url?sa=t&source=web&cd=1&sqi=2&ved=0CCEQFjAA&url=http%3A%2F%2Fdragonage.bioware.com%2Fdao%2Fgame%2Forder-ultimate%2F&ei=PPGHTZ_EPIagvgOkyLjhDg&usg=AFQjCNGs8cO-QZdHrD3yZke35j0BLW1INw

It seems to have all the DLC included, but is it on the discs? Considering it for either PC or 360, and if one has all the DLC on the discs as opposed to needing to download it, I'd prefer that one.



Title: Re: Dragon Age
Post by: Deadguy2322 on March 21, 2011, 06:15:00 PM
I added poisons to my 2-handed warrior. Because it's not enough I have a giant fuck you axe with flame and lightning runes, plus whatever weapon buff the mage puts on. I have to throw a poison on there just to screw with you.

Now THAT is style, man!


Title: Re: Dragon Age
Post by: Polysorbate80 on March 22, 2011, 11:39:44 AM
Has anyone seen/picked up the Ultimate Edition?

http://www.google.com.au/url?sa=t&source=web&cd=1&sqi=2&ved=0CCEQFjAA&url=http%3A%2F%2Fdragonage.bioware.com%2Fdao%2Fgame%2Forder-ultimate%2F&ei=PPGHTZ_EPIagvgOkyLjhDg&usg=AFQjCNGs8cO-QZdHrD3yZke35j0BLW1INw

It seems to have all the DLC included, but is it on the discs? Considering it for either PC or 360, and if one has all the DLC on the discs as opposed to needing to download it, I'd prefer that one.



I picked this up on Saturday, since I can't find my original DA discs and I don't have my savefile anymore due to hard drive corruption.

All the DLC is supposed to be on the discs, although "The Edge" still had to download--but it's just a weapon.  I don't know if it wasn't included on the disc or just a bug.

Speaking of bugs, though--it took me almost three hours to get it installed and fully functional.  First, the installer kept crashing at 22.3% through the first disc.  It would hit that point and then thrash endlessly until cancelled.  I did a manual copy of the file it was failing on, and the drive stutters for a couple seconds but then reads it properly, so I'm not sure wherre the issue is.  I wound up mapping the blu-ray drive on my laptop as a network drive and installing it from there (that one read it flawlessly.)

Next, getting the DLC to recognize as installed and authorized took much forum-searching.  At first, the DA update service wasn't firing up, so nothing appeared anywhere in the DLC screens.  After getting that started, everything showed up as installed but not authorized.  Then, for whatever reason, it kept attempting (and failing) to re-download the already-installed DLC.  At some point during all that it sorted itself out and recognized all the DLC as present & authorized, but I still don't know how or what did it, and it still tells me erroneously that everything failed to download. 

Still, I was able to recreate my angry elf mage with an undying hatred for humans and the chantry.  My only gripe now is that I have to re-unlock Arcane Warrior, but that's not the game's fault that I lost my old saves.


Title: Re: Dragon Age
Post by: caladein on March 22, 2011, 11:46:18 AM
My only gripe now is that I have to re-unlock Arcane Warrior, but that's not the game's fault that I lost my old saves.

Unlock Specializations (http://www.dragonagenexus.com/downloads/file.php?id=316)


Title: Re: Dragon Age
Post by: Polysorbate80 on March 22, 2011, 11:52:56 AM
Nifty, thanks.  I'd downloaded the character respec mod before even playing, I suppose I shoulda looked for something like that.


Title: Re: Dragon Age
Post by: Sheepherder on March 22, 2011, 11:59:47 AM
Speaking of bugs, though--it took me almost three hours to get it installed and fully functional.  First, the installer kept crashing at 22.3% through the first disc.  It would hit that point and then thrash endlessly until cancelled.  I did a manual copy of the file it was failing on, and the drive stutters for a couple seconds but then reads it properly, so I'm not sure wherre the issue is.  I wound up mapping the blu-ray drive on my laptop as a network drive and installing it from there (that one read it flawlessly.)

I would almost guarantee that your drive is beginning to fail and thus the copy protection on the disc is fucking it up.


Title: Re: Dragon Age
Post by: Azazel on March 22, 2011, 07:07:31 PM
Hm. Is the PC version especially superior to the 360 version in any ways? It seems to be a bit A-RPG focussed, and designed heavily for console, so I'm leaning towards 360..


Title: Re: Dragon Age
Post by: Ingmar on March 22, 2011, 07:10:35 PM
Go with the PC version. You can't mod the 360 one, first of all, and there are a ton of useful mods and such. You also don't get the full pause-and-issue-commands thing with the 360, it unpauses every time you switch characters or so I am told. The harder difficulty is harder on PC allegedly, if you care about that.

Really ability to mod is the biggest thing.


Title: Re: Dragon Age
Post by: Paelos on March 22, 2011, 07:34:06 PM
Skipping the Fade is huge.


Title: Re: Dragon Age
Post by: Sjofn on March 22, 2011, 07:53:19 PM
DA:O is for PCs, imo. Mods aside (which are a huge draw for me, personally), I hated playing it on my brother's 360, because I like being able to pause and consider, which was a lot more annoying to do on the 360, plus it just gets annoying and fiddly the more shit you can do. It just ... wasn't pleasant at all. That said, Lum liked it better on the 360 for some reason.

DA2 is more actiony and clearly had the consoles more in mind. I don't know how it plays on a console, but I suspect it sucks less than DA:O did. But again, mods are lovely.


Title: Re: Dragon Age
Post by: Azazel on March 22, 2011, 09:39:56 PM
Skipping the Fade is huge.

Que?


I actually have it for 360, as well as Awakenings. The version I got also came with Shale and 2 other bits of free DLC as well. The thing is, the Ultimate Edition (containing pretty much everything) costs less that it would cost me to buy the DLC that I lack a la carte.

Hence my back-and-forth on the whole thing, and my wondering if the stuff is on the discs and whether you can just use it or if you have to go through a rigamorole of EA accounts and unlocking and all that other shit.


Title: Re: Dragon Age
Post by: Ingmar on March 22, 2011, 10:23:57 PM
"Skip the Fade" is a mod that lets you skip a particular section of the game that gets pretty tedious to repeat on later playthroughs of the game.


Title: Re: Dragon Age
Post by: Paelos on March 23, 2011, 07:09:48 AM
"Skip the Fade" is a mod that lets you skip a particular section of the game that gets pretty tedious to repeat on later playthroughs of the game.

Yep, first playthrough it's awesome.
Second playthrough you go out of your way to find everything.
Third playthrough you're jonesing for the mod.


Title: Re: Dragon Age
Post by: rk47 on March 23, 2011, 07:52:21 AM
1. Run DAO.
2. Discover you have 60 backpack space
3. Quit.
4. Install Mods Tool
5. Set it 600
6. Laugh.



Title: Re: Dragon Age
Post by: Morat20 on March 23, 2011, 10:27:02 AM
Hence my back-and-forth on the whole thing, and my wondering if the stuff is on the discs and whether you can just use it or if you have to go through a rigamorole of EA accounts and unlocking and all that other shit.
I picked up the ultimate edition. The second disk is basically "All the DLC's". Run the game the first time just to set up your DA account, then slip the second disk in and tell it to "install the DLC's".

Did just fine on my 360.

I finally played Awakenings (Mage remains easy mode!) which means I unlocked blood mage just to give to Wynne. Now I'm trying to figure out what tactics to give her to exploit blood mage. I love the Battlemage class -- Hand of Winter and Elemental Chaos were fun little spells. Also finally did Leliana's Song (fun for a playthrough, but not much else. Kinda dug the laughter-music background and the way she did the story).

Witch Hunt, Golems, and Darkspawn Chronicles are on my "to-do" list. I don't think I can import my awakenings "saved" character to Golems or Witch Hunt.


Title: Re: Dragon Age
Post by: Mazakiel on March 23, 2011, 10:39:11 AM
I know you can import the Awakenings character into Witch Hunt, as I did for my play-through leading up to DA2, and I'm fairly certain Golems works the same way, though I skipped that DLC.  Witch Hunt takes place after the events of Awakening chronologically by probably a year or two, if not more.  It also serves as a bit of a foreshadowing for DA2. 

Both those DLCs are also supposed to have things that are pulled for a save import of your DA:O character into DA2, such as how Witch Hunt ends up playing out, but at least last I checked, it doesn't work correctly.  Awakenings itself didn't import all the way as well.  I had to use the Save Generator linked in the Dragon Age 2 thread to get a save that would have all the choices I made carry over.  And DA2 still messed some stuff up, even though my import summary had the right choices listed. 


Title: Re: Dragon Age
Post by: Ingmar on March 23, 2011, 10:44:54 AM
The reason the Witch Hunt one doesn't work right is because that DLC doesn't actually create a post-game save so you don't have anything you can import that has the actual ending details. You can use this to create 'fake' save games with all the variables set properly to import to your DA2 game, seems to work great:

http://social.bioware.com/project/4242/&v=discussions


Title: Re: Dragon Age
Post by: Sheepherder on March 23, 2011, 11:53:22 AM
I wound up mapping the blu-ray drive on my laptop as a network drive and installing it from there (that one read it flawlessly.)

I would almost guarantee that your drive is beginning to fail and thus the copy protection on the disc is fucking it up.

Apparently there is no copy protection.  I still suspect your drive is going to need replacing.


Title: Re: Dragon Age
Post by: Polysorbate80 on March 23, 2011, 12:37:23 PM
The disc tray is getting sluggish at opening/closing as well, it's apparently just getting shitty all 'round.


Title: Re: Dragon Age
Post by: Sjofn on March 23, 2011, 01:09:48 PM
"Skip the Fade" is a mod that lets you skip a particular section of the game that gets pretty tedious to repeat on later playthroughs of the game.

Yep, first playthrough it's awesome.
Second playthrough you go out of your way to find everything.
Third playthrough you're jonesing for the mod.

That was pretty much my experience, yeah.


Title: Re: Dragon Age
Post by: Morat20 on March 23, 2011, 01:15:55 PM
That was pretty much my experience, yeah.
No mods on Xbox, sadly. Does the mod on the PC give you all the stat boosts?


Title: Re: Dragon Age
Post by: Ingmar on March 23, 2011, 01:34:10 PM
That was pretty much my experience, yeah.
No mods on Xbox, sadly. Does the mod on the PC give you all the stat boosts?

Yep. You also still do the 3 visits and the big fight at the end, it just skips all the stuff in between.


Title: Re: Dragon Age
Post by: Sjofn on March 23, 2011, 01:37:48 PM
It'll also open all the codexes for you.


Title: Re: Dragon Age
Post by: Koyasha on March 23, 2011, 07:37:57 PM
Witch Hunt, Golems, and Darkspawn Chronicles are on my "to-do" list. I don't think I can import my awakenings "saved" character to Golems or Witch Hunt.
You can, you can't do it the other way around.  In my recent playthrough to set everything up just right I did DAO > Awakening > Golems > Witch Hunt.

Awakening and Golems do have the problem of not creating a 'final save'.  They just end.  I don't know if Golems even has anything to export though.  In Awakening, all the choices are made before the final battle, so the save from just before the final battle worked fine for my imports.  The dialogue with the final boss is purely expository and as far as I'm aware, can only end in fighting.  Witch Hunt does give a post-final-conversation save to take into account the choices made in that conversation.

My DA2 import got most things right according to the little summary it gives.  The only problems were back in Origins, in fact, where it recorded Connor as having been saved (I made a deal with the demon) and if I remember right, it screwed up the Ashes of Andraste thing (don't corrupt the ashes AND kill the High Dragon, I think that causes the screwup, and then it thinks the ashes are fine).


Title: Re: Dragon Age
Post by: Azazel on March 23, 2011, 11:11:32 PM
I picked this up on Saturday, since I can't find my original DA discs and I don't have my savefile anymore due to hard drive corruption.

All the DLC is supposed to be on the discs, although "The Edge" still had to download--but it's just a weapon.  I don't know if it wasn't included on the disc or just a bug.

Speaking of bugs, though--it took me almost three hours to get it installed and fully functional.  First, the installer kept crashing at 22.3% through the first disc.  It would hit that point and then thrash endlessly until cancelled.  I did a manual copy of the file it was failing on, and the drive stutters for a couple seconds but then reads it properly, so I'm not sure wherre the issue is.  I wound up mapping the blu-ray drive on my laptop as a network drive and installing it from there (that one read it flawlessly.)

Next, getting the DLC to recognize as installed and authorized took much forum-searching.  At first, the DA update service wasn't firing up, so nothing appeared anywhere in the DLC screens.  After getting that started, everything showed up as installed but not authorized.  Then, for whatever reason, it kept attempting (and failing) to re-download the already-installed DLC.  At some point during all that it sorted itself out and recognized all the DLC as present & authorized, but I still don't know how or what did it, and it still tells me erroneously that everything failed to download. 

Did you need to make up an EA account and link it to that and so forth?


Title: Re: Dragon Age
Post by: Sjofn on March 24, 2011, 01:53:56 AM
Witch Hunt, Golems, and Darkspawn Chronicles are on my "to-do" list. I don't think I can import my awakenings "saved" character to Golems or Witch Hunt.
You can, you can't do it the other way around.  In my recent playthrough to set everything up just right I did DAO > Awakening > Golems > Witch Hunt.

Awakening and Golems do have the problem of not creating a 'final save'.  They just end.  I don't know if Golems even has anything to export though.  In Awakening, all the choices are made before the final battle, so the save from just before the final battle worked fine for my imports.  The dialogue with the final boss is purely expository and as far as I'm aware, can only end in fighting.  Witch Hunt does give a post-final-conversation save to take into account the choices made in that conversation.

My DA2 import got most things right according to the little summary it gives.  The only problems were back in Origins, in fact, where it recorded Connor as having been saved (I made a deal with the demon) and if I remember right, it screwed up the Ashes of Andraste thing (don't corrupt the ashes AND kill the High Dragon, I think that causes the screwup, and then it thinks the ashes are fine).

There's a flag for completing Golems in there, but I haven't finished a playthrough with that flagged as a "yes" yet, so I dunno if anything changes. I sort of doubt it. There might be a throwaway line about it at a certain point, but I doubt it's anything to lose sleep over.


Title: Re: Dragon Age
Post by: Polysorbate80 on March 24, 2011, 08:43:50 AM
Did you need to make up an EA account and link it to that and so forth?

The set comes with a code you'll need to be able to log in to enter to unlock the DLC, so you'll need an account.  I already had an EA/bioware account from installing DA and downloading Mass Effect 2 DLC, didn't need to make a new one or anything.


Title: Re: Dragon Age
Post by: Azazel on March 24, 2011, 10:12:24 PM
kk thanks!


Title: Re: Dragon Age
Post by: HaemishM on April 27, 2012, 08:54:55 AM
NECRO!

Rather than shitting up the "So, What Are You Playing" thread with DA talk, I figured I'd necro this and ask here. Is there anyway to "respec" what my main character in DA does? I'm beginning to think my insistence on two-handers is really causing me to dislike the combat. I don't feel like I can do shit. If I use a skill like "Indomitable" I'm left using 1 or 2 abilities then being stuck without stamina to do anything else but wait for it to build back up. I don't feel like I'm doing any damage.

Can I repsec? I really don't feel like playing through the 10 hours or so again.


Title: Re: Dragon Age
Post by: Reg on April 27, 2012, 09:07:17 AM
Here's the one I used : http://social.bioware.com/project/469/ (http://social.bioware.com/project/469/)

The respec potions can be used by any character. I'd always change Morrigan's specialty to Healer from the useless Shapechanger.


Title: Re: Dragon Age
Post by: HaemishM on April 27, 2012, 09:09:59 AM
Danke. I am trying hard to like this game but the combat is really grating on me.


Title: Re: Dragon Age
Post by: Reg on April 27, 2012, 09:12:48 AM
I never liked warrior combat either. My favourite character was a dual wielding rogue. I haven't tried a dual wielding warrior though. Ir might be OK.


Title: Re: Dragon Age
Post by: Raguel on April 27, 2012, 11:57:41 AM
yeah dw rogue is the best in both DA and DA2 IMO, but watching mobs do literally zero damage to my s/s warrior in Awakening was  :awesome_for_real: :why_so_serious:


Title: Re: Dragon Age
Post by: Sjofn on April 27, 2012, 01:06:59 PM
DW warriors are hella fun, I highly encourage you give that a whirl.  :why_so_serious:


Title: Re: Dragon Age
Post by: Lantyssa on April 27, 2012, 01:16:42 PM
Dual wield Rogues with enough strength to wear heavy armor is pretty fun, too.


Title: Re: Dragon Age
Post by: Sjofn on April 27, 2012, 01:23:31 PM
Yes, but Haemish is playing a warrior. :P


Title: Re: Dragon Age
Post by: HaemishM on April 27, 2012, 01:29:19 PM
Yeah, I didn't figure I could change class without starting over and that's just not happening. I'm just at the point now where I'm not enjoying the game much and would rather see if it's because I gimped myself or if I just do not like the game.


Title: Re: Dragon Age
Post by: Lantyssa on April 27, 2012, 01:31:14 PM
Not my fault you chose wrong. :-P

You're probably like most of us and find it starts to drag in a couple of places.  I don't think I finished until the third attempt.


Title: Re: Dragon Age
Post by: Segoris on April 27, 2012, 01:35:35 PM
There were modes to change classes if you wanted to try those out. I never tried one but do know of their existence.

That said, I loved my 2h warrior (was my first char) but it does make the game feel quite a bit slower due to the stamina issues between keeping their passives up and heavy armor.


Title: Re: Dragon Age
Post by: Raguel on April 27, 2012, 03:16:58 PM
Not my fault you chose wrong. :-P

You're probably like most of us and find it starts to drag in a couple of places.  I don't think I finished until the third attempt.

That and sustains + no stamina pots makes warriors kind of dull. I think there's a mage spell that increases sta recovery but otherwise it's a few actives then auto for most of the fight.


Title: Re: Dragon Age
Post by: Reg on April 27, 2012, 03:24:01 PM
For my last couple of playthroughs where I was just checking out different races and different paths of the story I used another mod to make myself a ridiculously overpowered weapon that solved all of my stamina problems.


Title: Re: Dragon Age
Post by: Sjofn on April 27, 2012, 03:36:40 PM
You might want to glance through the item section of whatever mod site you're using, because yeah, there are often weapons or armor sets in there that inflate your stamina by a lot. And that's all you really need to make the warrior fun, a decent damn stamina pool.

There's also at least one that adds stamina potions into DA:O, that might help too without going the overpowered weapon route.


Title: Re: Dragon Age
Post by: HaemishM on April 27, 2012, 08:48:16 PM
This is one case where mods don't enhance the game for me. I'm already trying harder than I figured I would for the respec potion. At least I didn't buy this game at full price.