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f13.net General Forums => Browser-Based Titles => Topic started by: Samwise on July 08, 2008, 02:41:28 PM



Title: Urban Dead - Monroeville
Post by: Samwise on July 08, 2008, 02:41:28 PM
Urban Dead has a "hardcore" server! (http://www.urbandead.com/signup.cgi?city=2)

This happened a few months ago but I only just now heard about it after logging in to see if there were any changes to the game.  If you, like me, played Urban Dead for a while and wandered off because the game world felt too static, COME BACK.

The hardcore server is called "Monroeville," after the town that Diary of the Dead is set in.  (It was launched to celebrate the release of that movie.)  Here are the differences between Monroeville and Malton:

1. There are no Necrotech buildings.  NONE.
2. New player registration is limited to a certain window of time.  (One more week for the current iteration.)
3. After new player registration closes, a headshot means your zombie is permanently out of the game.

 :drillf: squee

(edit) Newbies and/or wusses who don't like permadeath should try the original server (http://www.urbandead.com/signup.cgi) first.

(edit again) Monroeville profile links for those who want to be able to recognize each other in the zombie hordes:
Samwise (http://www.urbandead.com/profile.cgi?id=1300439)
Lantyssa (http://www.urbandead.com/profile.cgi?id=1302278)
Aez (http://www.urbandead.com/profile.cgi?id=1305567)
Mrbloodworth (http://www.urbandead.com/profile.cgi?id=1171027)
NiX (http://www.urbandead.com/profile.cgi?id=1306109)
Rattran (http://www.urbandead.com/profile.cgi?id=1300769)
Viin (http://www.urbandead.com/profile.cgi?id=1302501)
craan (http://www.urbandead.com/profile.cgi?id=1310042)
Jerrith (http://www.urbandead.com/profile.cgi?id=1306162)
Lorekeep (http://www.urbandead.com/profile.cgi?id=1306661)
Triforcer (http://www.urbandead.com/profile.cgi?id=1307890)
Threash (http://www.urbandead.com/profile.cgi?id=1310932)
Snee (http://www.urbandead.com/profile.cgi?id=1322277)


Title: Re: Urban Dead, HARDCORE MODE
Post by: DeathInABottle on July 08, 2008, 08:45:19 PM
Oh man.  This is fantastic.  I'd maxed out two zombies, and yeah, got bored, wandered away - this'll totally bring me back.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 09, 2008, 09:23:29 PM
Quote
Since your last turn:

    * Tavish McGarrow killed a zombie. (14 seconds ago)

You maul RattranF13 (http://www.urbandead.com/profile.cgi?id=1300769) for 2 damage. They drop to 48 HP.

HAY RATTRAN IM IN UR HOSPITAL EATIN UR BRAINZ


Title: Re: Urban Dead, HARDCORE MODE
Post by: photek on July 09, 2008, 09:25:45 PM
Quote
RattranF13 - Level 1 Civilian

God damn gankers!  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 09, 2008, 09:29:44 PM
I'm doing him a favor.  Once we fix that pesky brain problem he can join the superior zombie team.


Title: Re: Urban Dead, HARDCORE MODE
Post by: schild on July 09, 2008, 09:30:48 PM
I wish I could wrap my brain around how to play this game. I guess I can wait til The Last Man though ^_^


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 10, 2008, 08:58:17 AM
Giving it a try.  Please don't eat me.  I'm too pretty ditzy to be of any nutritional value.


Title: Re: Urban Dead, HARDCORE MODE
Post by: rattran on July 10, 2008, 12:04:05 PM
You bastard :(

XP is much much slower for zombies.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 10, 2008, 01:08:16 PM
What the crap, I log out at a safe house with a ton of other people, and I come back to find that several of them shot me to death then dumped my body in the street.

Game is neat, but it's pretty fucking retarded that they let the other players just team kill who ever they want with no problem.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 10, 2008, 01:37:14 PM
What the crap, I log out at a safe house with a ton of other people, and I come back to find that several of them shot me to death then dumped my body in the street.

Game is neat, but it's pretty fucking retarded that they let the other players just team kill who ever they want with no problem.

No its not.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 10, 2008, 01:50:13 PM
Yes it is.


Title: Re: Urban Dead, HARDCORE MODE
Post by: pxib on July 10, 2008, 02:16:35 PM
Yes it is.
Have you ever SEEN a zombie movie? It doesn't make me want to play the game, and I never have, but for folks who want genre accuracy there's absolutely nothing wrong with what happened there.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 10, 2008, 03:15:13 PM
Yeah, accept the saved dialog I saw when I logged back in was something like this:

Person 1: Shoots you for 4 damage, Shoots you for 4 damage, Shoots you for 4 damage.
Person 2: "Hey Teleku, mind if we shoot/heal each other?" (I am of course, not logged in at this point).
Person 3: Shoots you for 4 damage, shoots you for 4 damage.
Person 2: Shoots you for 4 damage, shoots you for 4 damage.
Person 4: Shoots you for 4 damage, shoots you for 4 damage, shoots you for 4 damage.
Person 1: Shoots you for 4 damage.

You die.

Person 1: Dumps your body in the street.

Genre accuracy.

 :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 10, 2008, 04:05:47 PM
That was fun.  Zombie breaks down the barricade and kills me.  Yay.  Guessing this hardcore game isn't going to last long.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 11, 2008, 06:14:58 AM
That was fun.  Zombie breaks down the barricade and kills me.  Yay.  Guessing this hardcore game isn't going to last long.

I don't think it was meant too. Seems to just be an event.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Slayerik on July 11, 2008, 06:24:01 AM
Quote
Exhausted, you can go no further.
Your IP address has accessed this server too many times today.

In order to keep the server running smoothly and to prevent multi-character abuse, players are only allowed to hit the Urban Dead site 160 times from a single machine (or IP address), per day. Either:-

you've used your limit up yourself,
you're sharing a computer or a network with someone who's used up the IP address's limit, or
you're using an ISP (such as AOL) that reuses a very small range of IP addresses.
See the FAQ for a fuller explanation of this, and some workarounds if it's your ISP's problem.


Hmmmmm, well I guess they have some kinda issue with me playing from my work. There must be other slackers here playing Zombie games!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 11, 2008, 07:38:50 AM
Quote
Exhausted, you can go no further.
Your IP address has accessed this server too many times today.

In order to keep the server running smoothly and to prevent multi-character abuse, players are only allowed to hit the Urban Dead site 160 times from a single machine (or IP address), per day. Either:-

you've used your limit up yourself,
you're sharing a computer or a network with someone who's used up the IP address's limit, or
you're using an ISP (such as AOL) that reuses a very small range of IP addresses.
See the FAQ for a fuller explanation of this, and some workarounds if it's your ISP's problem.

I have run into this while playing as well, and suspected the same thing.


Hmmmmm, well I guess they have some kinda issue with me playing from my work. There must be other slackers here playing Zombie games!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 12, 2008, 01:40:42 PM
Those playing should post profile links here.  Here's me. (http://www.urbandead.com/profile.cgi?id=1300439)  (Having people in your contacts list lets you recognize each other as zombies.)

I lasted slightly under ten hours as a survivor, but then I think playing as a zombie is more fun anyway.   :vv:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 12, 2008, 01:55:07 PM
I haven't played before, but figured I'd try this round out. Profile Here (http://www.urbandead.com/profile.cgi?id=1302501).

Edit: Does setting your group do anything other than just show up in your profile?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 12, 2008, 02:17:28 PM
Group affiliation makes you show up differently for the zombie skills "Feeding Groan" and "Scent Death".  A feeding groan that came from a member of your group will sound "familiar" to you, and the "scent death" radar (image (http://wiki.urbandead.com/index.php/Image:Scent-81-49.png)) will show you where group members are.

I don't think it does anything for any of the survivor skills, but I'm not positive about that.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 12, 2008, 07:44:00 PM
Okie, my profile (http://www.urbandead.com/profile.cgi?id=1302278).  I wish I knew beforehand the name couldn't be reused in the other city.  I'd rather make this a permanent character name.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 12, 2008, 08:40:13 PM
Rumor has it that at some point characters in Monroeville will be automatically migrated over to Malton (before Monroeville is either reset or removed completely).


Title: Re: Urban Dead, HARDCORE MODE
Post by: Falwell on July 13, 2008, 12:05:17 AM
Oh hell, I'm going to have to give this a go. I'll post my profile when I get home from work and get set up.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samprimary on July 13, 2008, 01:23:28 AM
I have to stay aliiive.

Part of that involves not telling anybody where you are.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 13, 2008, 09:38:35 AM
http://www.urbandead.com/profile.cgi?id=1305567 (http://www.urbandead.com/profile.cgi?id=1305567)

I typed f13 for my group if anyone is interested.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 13, 2008, 09:47:33 AM
Wow, this looks so hard.  I wasted all my AP walking through a zombie infested field, I barely managed to reach an house and close the door.  Haha, can't wait to be a zombie I guess...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Simond on July 13, 2008, 09:58:12 AM
I'm in a strongly barricaded fire station with 60 other survivors...and zombies closing in from the west.  :vv:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 13, 2008, 04:21:52 PM
I swung at Haemish101 once to let him know he is loved... for his brains. :drillf:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 13, 2008, 08:41:52 PM
I must've created about a dozen characters just trying to have a good "start".  Finally found one that had a barricaded hospital that wasn't ruined and had supplies.  That'll do.  I picked Consumer.  I could have probably gone military and whacked some people up but eh.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 08:34:38 AM
I haven't killed anyone yet, but I have destroyed two generators and dented a radio.  I'm a luddite zombie.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 14, 2008, 08:42:10 AM
I started right to the freaking woods. I feel more like a ranger than a consumer. But the zombies should beware the day I find a shopping mall.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 09:20:01 AM
I must've created about a dozen characters just trying to have a good "start".  Finally found one that had a barricaded hospital that wasn't ruined and had supplies.  That'll do.  I picked Consumer.  I could have probably gone military and whacked some people up but eh.
I just fled into a building to find Lorekeep1 hiding in there with me.  :awesome_for_real:

Dear fucking god its hard to gain experience in this game.  Swing/Miss endlessly.  Also, almost every single building in the game seems to be ruined now, so it makes searching for supplies even harder.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 09:45:33 AM
I just died.  A Lv. 27 Zombie found me and ate the hell out of me.

This server would have been fun with a reset.  Instead, Lv. 1's are bait for all the high level zombies running around.

BTW: You better log in.  That hospital was broken down and zombies were pretty much clawing there way in.

Sucks as I had 6 FAK's on me for 30 potential experience.  But I went the wrong way I guess.

I wish I could delete characters.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 10:07:15 AM
Think I must have jumped in with one of your alts (if it is even you).  It's just me and Lorekeep1 in a rotting hotel together.  :awesome_for_real:

And yeah, I wish I could delete my fucking characters.  Want the name back on some.  I keep taking my zombie telekuF13 and leaving him in front of buildings with survivors.  I keep coming back to find him beaten to death, but nobody seems to be able to actually kill me.  I just stand up again.  Maybe somebody will actually kill me on this "hardcore" server. :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 10:23:31 AM
Ah, Bob the Accountant.  I came from a hospital that was being breached.  I thought these police stations might be good but I went to the wrong one.

Survivors can't kill you unless they have the Headshot ability at Lv. 10.  Getting to Lv. 10 is kinda tricky if you're dead on your first day from uber-powered zombies.

I don't want to create Lorekeep2 - Lorekeep27 ...

Edit: Fuck me, I want this to work. SE corner of Newton doesn't seem to be too bad.  Found another hospital with plenty of survivors.  If I can get 40 medical kits and Diagnosis before it falls I should be OK.

Edit 2: This run is going better...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rasix on July 14, 2008, 11:22:28 AM
Very interesting.  I wish there was more to do.  And like Lorekeep mentioned, a fresh server.

Used up all of my turns from my IP at work today.  :cry:  Tom of the Dead is almost zombie food after falling asleep trying to find a safe house.  Other survivors have fared much better.

edit: some sort of account page would be nice.  Easier to remember account name/pwd than specific character names.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 11:36:25 AM
The IP block is a bit easy to get around.

But yes, being able to get started in SOME fashion would be good.  The zombies have apparently decimated *all* the malls in the game... I think they are winning Monroeville.  Plus all those characters I created are free Zombie XP.

Checking the Wiki for the map is very, very good idea.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 11:46:06 AM
The IP block is a bit easy to get around.
Could you elaborate on this?  It's been annoying the fuck out of me as well.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rasix on July 14, 2008, 11:46:58 AM
I suppose I could log on to one of my build servers and play it through remote desktop.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 12:03:17 PM
Hey, that's not a bad idea.  I have about 1000 different remote connections to various businesses I use for technical assistance here.  I guess I could just jump around them until I find somebody not using one and just play a bunch of games off them.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 12:08:37 PM
Type "Proxy Site" into google.

Good one: http://www.saytik.com/


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 14, 2008, 12:28:25 PM
Creating a new character after you die is doing it wrong.

Also, if you could tell me where exactly all these non-ruined buildings and survivors are, that information would help me immensely.  I need it for, um, non-brain-eating purposes.

(edit) What's interesting is that the survivors completely won the first Monroeville quarantine from all accounts, but this round seems to be going very differently.  I'm guessing that if everyone starts from scratch it favors survivors and if everyone starts with a few levels under their belts it favors the zombies?  Or maybe it'll all turn around once the quarantine goes into effect and headshots are permadeath again.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 12:38:54 PM
The police station has 57 people in it and it's barricaded.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rasix on July 14, 2008, 12:40:40 PM
Creating a new character after you die is doing it wrong.

Haven't died yet.   :grin:  Just wanted to experience the game more outside of my initial 50AP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 01:05:32 PM
Being a zombie is easy mode (I can't die!).  Lrn 2 play n00b!

But really, playing a zombie is way the hell more boring than being a survivor, IMO.  I want to delete my stupid char :(.

Also, thanks for the link lorekeep!

Edit:
Ah shit:

    *  A zombie killed Lorekeep1. (3 hours and 35 minutes ago)
    * The zombie grabbed hold of you! (3 hours and 35 minutes ago)
    * A zombie clawed at you for 3 damage. (3 hours and 35 minutes ago) ...and again.
    * The zombie grabbed hold of you! (3 hours and 35 minutes ago)
    * A zombie clawed at you for 3 damage. (3 hours and 35 minutes ago)
    * The zombie lost its grip. (3 hours and 35 minutes ago)
    * A zombie clawed at you for 3 damage. (3 hours and 35 minutes ago)
    * The zombie grabbed hold of you! (3 hours and 35 minutes ago)
    * The zombie lost its grip. (3 hours and 35 minutes ago)
    * A zombie clawed at you for 3 damage. (3 hours and 35 minutes ago) ...and again. ...and again.
    * A flare was fired 6 blocks to the west and 6 blocks to the south. (3 hours and 33 minutes ago)
    * A zombie clawed at you for 3 damage. (3 hours and 15 minutes ago)
    * The zombie grabbed hold of you! (3 hours and 15 minutes ago)
    * A zombie clawed at you for 3 damage. (1 hour and 33 minutes ago)
    * The zombie grabbed hold of you! (1 hour and 33 minutes ago)
    * A zombie clawed at you for 3 damage. (1 hour and 33 minutes ago) ...and again.
    * A zombie clawed at you for 2 damage. (1 hour and 32 minutes ago) ...and again. ...and again. ...and again. ...and again. ...and again. ...and again. (1 hour and 31 minutes ago) ...and again. (1 hour and 31 minutes ago) ...and again. (1 hour and 31 minutes ago)
    * You were killed by a zombie. (1 hour and 31 minutes ago)

Thus ends Bill from Acounting.

Luckily I still have Tom and Mike from the same department running around as well.... :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 14, 2008, 01:08:01 PM
Checking the Wiki for the map is very, very good idea.

Guys, i have been playing this for a while, at work. heh. For the best experience, use this.

Urban Dead Toolbar (http://udtoolbar.mozdev.org/)

(http://udtoolbar.mozdev.org/Screenshot1.jpg)

You can turn on and off some of the graphics, and re-skinning, depending on how you like things.

I don't play the hardcore server, but i do have a high level on the regular.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 01:36:05 PM
Shit, why don't they integrate this??


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 14, 2008, 01:39:38 PM
Shit, why don't they integrate this??

It is not in keeping with the design. This adds overhead to the game. It is fully supported however (its just css, and image replacements, and stuff).

You can even skin it yourself if you want.

Template (http://udtoolbar.mozdev.org/example.css)


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 01:49:26 PM
Man if I could just figure out who to heal, I'd be golden.  I'm going to keep searching up FAKs until I have enough to level-up.  Once I get Diagnosis I'm due to get lots of XP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 14, 2008, 01:50:07 PM
http://www.urbandead.com/profile.cgi?id=1306183


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 14, 2008, 01:52:40 PM
Man if I could just figure out who to heal, I'd be golden.  I'm going to keep searching up FAKs until I have enough to level-up.  Once I get Diagnosis I'm due to get lots of XP.

You need first aide kits, normality found in police stations, hospitals, and the like. If there are no necrotech buildings, your going to be hard pressed to find any Syringes to revive/cure zombies.

EDIT: i made a guy on the hardcore one. You guys are fucked. the only thing you can really do, is try to out run the zambies. There is like, nowhere to hide, and if there is...not for long. They are systematically destroying buildings.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 01:53:57 PM
I'm in a secure place (hospital) with lots of medkits.  The trick is finding someone to heal.  Police Stations don't have medkits from what I read, but it's a good place to get weapons.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 14, 2008, 01:54:58 PM
I'm in a secure place with lots of medkits.  The trick is finding someone to heal.

Really? where? lol.

Also: Hardcore MrBloodworth (http://www.urbandead.com/profile.cgi?id=1171027)

Original (http://www.urbandead.com/profile.cgi?id=705418)


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 02:06:34 PM
Last I checked I was in a police station with 2 zombies and 57 other survivors. I took a shot at one, but he was wearing a flak jacket :ye_gods:

My profile (http://www.urbandead.com/profile.cgi?id=1306109)


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 02:09:02 PM
I'm in a secure place with lots of medkits.  The trick is finding someone to heal.

Really? where? lol.

Also: Hardcore MrBloodworth (http://www.urbandead.com/profile.cgi?id=1171027)

Original (http://www.urbandead.com/profile.cgi?id=705418)

Well it might not stay secure.

How'd you survive as a Lv. 1?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 02:18:09 PM
I'm in a secure place (hospital) with lots of medkits.  The trick is finding someone to heal.  Police Stations don't have medkits from what I read, but it's a good place to get weapons.
I was at a building with nine zombies and a broken door.  There were at least thirty survivors inside.

They got it very securely barricaded since then, but we've taken it back down to heavily.  And several people were taken out.  We have twenty-five zombies outside waiting for a snack now.  Things are going to get ugly.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 14, 2008, 02:19:57 PM
I'm in a secure place with lots of medkits.  The trick is finding someone to heal.

Really? where? lol.

Also: Hardcore MrBloodworth (http://www.urbandead.com/profile.cgi?id=1171027)

Original (http://www.urbandead.com/profile.cgi?id=705418)

Well it might not stay secure.

How'd you survive as a Lv. 1?

Don't go where people or zombies are. Ever.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 02:22:01 PM
So, northwest of Oak Hill?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 02:23:20 PM
Don't go where people or zombies are. Ever.
Yeah, that's the biggest lesson I've learned.  Hide in crappy looking places by yourself.

Or, hide with 60 other people so the odds of you getting attacked in a zombie rampage before you can log in again are much less, heh.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 02:24:35 PM
Do you get XP for finding items?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 02:25:13 PM
Don't go where people or zombies are. Ever.
Yeah, that's the biggest lesson I've learned.  Hide in crappy looking places by yourself.

Or, hide with 60 other people so the odds of you getting attacked in a zombie rampage before you can log in again are much less, heh.

Tough to level that way. =\  The only thing I could think of is to get some books from a library and shack up somewhere.  10% chance to get 1 XP ... so average 5 hours per 1 XP... You'll be Lv. 2 in 500 hours! Assuming you don't lose the book....


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 02:27:56 PM
Do you get XP for finding items?

There are things you can do to get XP but it's not as fast as healing or hurting someone.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 14, 2008, 02:37:49 PM
I'm in, and I wasted a lot of AP using my puny doctor fists on some zombie for 2 HP of damage. We'll see if I last the night. :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: schild on July 14, 2008, 02:42:45 PM
I'm tempted to start a toon. Stash him somewhere and see if he lasts til I have a net connection again.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 14, 2008, 02:43:31 PM
Me (non hardcore) (http://www.urbandead.com/profile.cgi?id=458662)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 14, 2008, 03:26:28 PM
Quick question :

1. How do I know if I'm on the hardcore server?

2. How can I use the map?  Like right now, it says I'm in South Monroeville but I can't find it on the wiki map.

3.  What's the best strategy when you find a barricaded building?  How do you enter trough the barricade?  Is there any reason for the current group to not shoot you?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 03:34:58 PM
Quick question :

1. I do I know if I'm on the hardcore server?

2. How can I use the map?  Like right now, it says I'm in South Monroeville but I can't find it on the wiki map.

3.  What's the best strategy when you find a barricaded building?  How do you enter trough the barricade?  Is there any reason for the current group to not shoot you?

If you're in Monroeville, you're on the hardcore server.

Map is here: http://wiki.urbandead.com/index.php/Monroeville#Maps

3. If it's seriously barricaded you can enter.  If it's Very Heavily Barricaded you need Free Running to get in. No reason unless they are psychotic from the stress of a zombie apocalypse.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 14, 2008, 03:44:10 PM
I tough killing people gave you half xp + their stuff.  Sound like a pretty good deal.  I was planing to kill everyone I meet once I found a decent weapon.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 03:49:44 PM
We're up to thirty-one zombies and twenty-five dead bodies in front of this building.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 04:21:48 PM
Are you a zombie now, Lanty?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 04:26:18 PM
I've been a zombie since the second day.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 04:29:38 PM
NOOOOOOOOOOOOOO!


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 04:30:12 PM
I think I'm next door to the same building if we're talking about the same place.  Nobody with headshot is around so it's kinda hard.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 04:58:11 PM
Don't go where people or zombies are. Ever.
Yeah, that's the biggest lesson I've learned.  Hide in crappy looking places by yourself.

Or, hide with 60 other people so the odds of you getting attacked in a zombie rampage before you can log in again are much less, heh.

I wonder.  Does closing the doors signal to zombies you're hiding inside?  Is it better to just leave them open to avoid attracting attention?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 14, 2008, 05:20:10 PM
I tough killing people gave you half xp + their stuff.  Sound like a pretty good deal.  I was planing to kill everyone I meet once I found a decent weapon.

You get half xp but not their stuff.

The problem with being a psycho killer is that word tends to get around quickly, and it's tougher to hide from survivors than from zombies.  If you're looking for long-term survival playing nice with other survivors is a much safer bet.

I wonder.  Does closing the doors signal to zombies you're hiding inside?  Is it better to just leave them open to avoid attracting attention?

Depends on what sort of zombies are most common in your neighborhood.  Zombies with MoL will usually check inside closed buildings, if for nothing else to open the doors and help newbie zombies out.  Newbie zombies can't do anything to a closed door and don't have any in-game means of signaling nearby MoL zombies to come help them out.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 05:48:43 PM
Yeah, the police station I was next to just fell. I'd say I got enough time to rack up 50 AP and then I need to get the hell out of dodge.

It is extremely hard to perma-kill zombies on Monroeville, while it is extremely easy for Survivors to bite it and also destroy important areas.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 06:17:17 PM
I think I'm next door to the same building if we're talking about the same place.  Nobody with headshot is around so it's kinda hard.
Burroughs Lane Fire Station.

Closed doors at least keep out newbie zombies like myself.  All you need is one with Memories of Life that can open doors to let the hordes in though...


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 06:28:20 PM
What part of the city are you in, Lant?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 14, 2008, 06:48:43 PM
It is extremely hard to perma-kill zombies on Monroeville, while it is extremely easy for Survivors to bite it and also destroy important areas.

I don't think it's possible at all until new player registration is cut off.  There'll be a pretty sharp decrease in the zombie population after that, though.

The key survivor advantage isn't in knocking zombies down, it's in keeping them out and making them waste AP on trying to get in.  This is particularly true with newbie survivors vs. newbie zombies.  If I remember right, every 1 AP spent by a survivor putting up a barricade is 3 AP that a maxed zombie will have to spend to tear it down, and it's significantly more for zombies without the full combat tree.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 06:59:42 PM
I've found the best way to be a medic is to go outside and find hurt people. :3

I am practicing on my other (still alive) characters and found that just wandering around looking for humans that are outside is a good way to restore people.  But I imagine it'll be FAR different in Monroeville.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 14, 2008, 07:37:56 PM
Damn it, just got mauled by a level 9 Z. Now I'm a freakin' zed head!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 14, 2008, 07:38:36 PM
What part of the city are you in, Lant?
Central Monroeville.  I'm not really sure where from there, though.  Maybe a few blocks north-east from where I started.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 14, 2008, 07:49:18 PM
I was tempted to come and pew pew at all you Zombies, but I'm in Newtown and it's DEAD down here. There's probably about 200+ survivors and not a lot of zombies. Of course every time I switch to a new building I log in to find I've attracted a crowd of survivors.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 14, 2008, 08:26:29 PM
I wonder.  Does closing the doors signal to zombies you're hiding inside?  Is it better to just leave them open to avoid attracting attention?
I had thought about that as well, and basically, it comes down to what Samwise said.  It does keep a lot of the newbie zombies out.  To make it even easier for me, I make a habit of closing every door I see.  So hopefully I discourage them from bothering to try to get into every closed door building they see because they always find them empty :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 08:59:56 PM
Oh wow, I thought it was 160 moves, but apparently you can only access Urban Dead 160 *times* a day.  That's excessive.

My current location, I'm going to keep searching until I get med paks up to 20 while keeping my moves up to 40.  If shit hits the fan, and I don't find a safe house, there's some woods nearby...


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 14, 2008, 09:32:23 PM
I wonder.  Does closing the doors signal to zombies you're hiding inside?  Is it better to just leave them open to avoid attracting attention?
I had thought about that as well, and basically, it comes down to what Samwise said.  It does keep a lot of the newbie zombies out.  To make it even easier for me, I make a habit of closing every door I see.  So hopefully I discourage them from bothering to try to get into every closed door building they see because they always find them empty :awesome_for_real:

Isn't that a large waste of AP?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 15, 2008, 07:42:34 AM
Oh wow, I thought it was 160 moves, but apparently you can only access Urban Dead 160 *times* a day.  That's excessive.

You only get 50 AP per day per character, so 160 server hits per day is enough to play 3 characters if you don't do a lot of pointless refreshing.

You can also make a donation for a character to exempt him from the IP limit.  Time was I had a few donated characters so that I could run around different parts of the city with a bunch of different dudes, but I'm trying to keep my habit down to a single character this time around.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 15, 2008, 07:51:32 AM
Like a miracle I survived my night out in the open fields, but now that my mallrat hit the city again I see every singe building in ruins and the outside crawling with zombies. Damn, the Hardcore mode is ten times more depressing than the regular server, you almost feel them breathing down your neck.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 15, 2008, 08:32:15 AM
That's because I've been tracking yoooooouuuu....

*breathes*


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 08:51:46 AM
Yeah the fields outside town are surprisingly ( :grin: ) empty and safe.

The Police Station we're next to is being constantly attacked, but the hospital I'm in has remained RELATIVELY safe.  Though, they are making plans to move out and fortify another area.  This'll be exciting...

I'm almost back to max moves, and I'm hoping I can stock up on med kits while I go out.  Just need freaking Lv. 3! Then I can really get going.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Gets on July 15, 2008, 09:13:18 AM
I'm still stuck in that police statioin :<

knot sure killed a zombie. (1 hour and 46 minutes ago)
You heard a loud groaning from very close by. (1 hour and 43 minutes ago)
A zombie killed Jane Bondage. (1 hour and 42 minutes ago)
You heard a loud groaning from very close by. (1 hour and 41 minutes ago)
A zombie dragged FreddieMac out into the street. (1 hour and 10 minutes ago)
Moliere Ten Street killed a zombie. (1 hour and 7 minutes ago) ...and another. (1 hour and 6 minutes ago)
Charlie Flyer killed a zombie. (56 minutes ago)
You heard a loud groaning from very close by. (39 minutes ago)
A zombie clawed at you for 3 damage. (39 minutes ago)
The zombie grabbed hold of you! (39 minutes ago)
You heard a loud groaning from very close by. (27 minutes ago) ...and again. ...and again. ...and again.
A zombie destroyed the generator. (25 minutes ago)
You heard a loud groaning from very close by. (25 minutes ago) ...and again.
A zombie dragged Silver111 out into the street. (11 minutes ago)
You heard a low groaning from very close by. (11 minutes ago)
Ravenge said "kill the zeds and barricade this place we can save it" (6 minutes ago)
Ravenge killed a zombie. (4 minutes ago) ...and another. (3 minutes ago)
RobBase killed a zombie. (2 minutes ago)
Ravenge said "thanks for the help im out of ammo" (1 minute ago)
RobBase killed a zombie. (49 seconds ago)
Ravenge said "leave now theres no way were killing this one 56 hp and a flak jacket" (15 seconds ago)


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 09:19:23 AM
Howdy neighbor. :) If you're hurt, go to the hospital next door. I have med kits and need the XP. ;_;

I'm wondering if I should pop into the Police Station and try to heal people... but I really need to hang onto my AP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 15, 2008, 09:20:09 AM
I like how the zombie grabbed you and groaned in your ear. How sexy.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Abelian75 on July 15, 2008, 09:24:57 AM
This game is pretty fun.  I have a feeling my doom is going to be sudden and unexpected, when it comes.

I think I'm with several of you all.  I'm in a building with two people with f13-y names, at least.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 15, 2008, 10:18:24 AM
I think I'd like this game a lot of it was faster leveling and each game restarted every 40-60 days.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 15, 2008, 11:05:47 AM
Yeah, I'm in the Hospital/Police station hold up as well.  The area is about to get squashed, so many zombies.  Its almost impossible for survivors.  Nobody has the god damn head shot skill.  So while we die easily with no way to come back, the zombies pretty much can't be killed.

Also, I made a Doctor character and I think this really is the best way to go.  Found a ton of health packs, and get 5 experience points per heal.  Problem is most people I find in the massive group are either full life or dead...hmmm


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 15, 2008, 12:44:07 PM
I think I'd like this game a lot of it was faster leveling and each game restarted every 40-60 days.

I'm hoping that Monroeville is eventually going to go in that direction.  Currently Kevan seems to be just making it up as he goes along, but I hope I hope I hope he just sets it up so that the entire server automatically resets after some victory condition is achieved, with all of the old characters either moved over to Malton or reset to level 1.  And yeah, tweaking XP gain up a bit to compensate for the shorter game duration wouldn't suck.

Even as it is, though, I think it's much more interesting than the relatively static Malton setup, where it takes fewer AP to resurrect a survivor than it does to kill them.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 15, 2008, 01:48:33 PM
PD is overrun and the hospital barricade is down. Also there's a zombie in the hospital.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 01:58:33 PM
A Lv. 27 zombie who's barricaded in.

I'm watching the situation as best as I can.  I got over 40 points but the plan to go to the Mall seems to be bollocks since it was so advertised and it's doubtful that it'll work.

I'm going to keep getting medkits til shit hits the fan then high tail it to safety.

Edit: If I knew my character was going to survive I'd gladly donate to this guy.  As it stands, I'm not even sure he'll be breathing tomorrow if I end up at the wrong place vs. two high level zombies with 50 AP.

Edit 2: We have 87 survivors who are unable to do anything to one zombie who is single-handedly destroying our generator and barricades.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 15, 2008, 02:19:55 PM
Edit 2: We have 87 survivors who are unable to do anything to one zombie who is single-handedly destroying our generator and barricades.  :awesome_for_real:

Um... shoot him, dump him, rebuild the barricades to maximum so it'll cost him a full AP cycle to even have a hope of getting back in, spend your remaining 30 AP spamming radio broadcasts?   :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 02:28:44 PM
I don't have the skills.  I'm talking about how everyone is inactive and not retaliating to the attack.  I would love to do that though.

This was a starting zone for a bunch of new players.  I'd say at least half of the 90 people here are below Lv. 3.

Edit: I WANT TO LIVE.   5 Searches, 3 First Aid Kits.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 15, 2008, 02:55:06 PM
What a coincidence!  I just performed five searches with my doctor, and got 3 Newspapers!

 :uhrr:


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 15, 2008, 03:24:44 PM
Um, 5 searches one paper?

I fear I'm gonna get tired of dragging bodies outside Real Soon Now.

Someone did kill him, but he stood up before he could be dumped.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 03:27:44 PM
Yeah only a 13 minute window between when he died and when he stood up.

Edit: I just need this hospital to hold on for another 24 hours and then maybe I can get 10 more Medkits to get to Lv. 2 before evacuating.

Edit 2: This hospital is about to go down hard. Feeding Groan was used and there's no barricades and nobody is building em.  86 people kinda sitting around and letting 2 zombies beat up on the generator.

Edit 3: Ah, now I see the problem.  Only 10 people of the 85 have useful skills or are above Lv. 4 (Useful being "Construction"), and the rest are Lv. 1 n00bs with no skills that are essentially zombie food.

Yeah, this is going to be a fucking slaughter, considering there's a Lv. 27 zombie in the Hospital.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 15, 2008, 04:44:48 PM
This game is amazing.  I'm a zombie now...

The map and the automatic buttons really do it for me.  I would play more MUDs if they at least had this basic interface.



Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 15, 2008, 05:06:21 PM
This game needs a new Scientist class: Architect.  Starts with Construction.  :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 15, 2008, 05:08:24 PM
I lasted like two hours before I zombified. This game is fantastic.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 15, 2008, 10:10:44 PM
I'm hidden away in Newtown. Everyone with me is in agreement: We don't make a sound, we don't attract attention and we shoot anyone who disagrees with this.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 15, 2008, 10:40:01 PM
I love the intense feeling of paranoia that a permaundeath environment generates.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Falwell on July 15, 2008, 10:57:09 PM
So I'm holed up at one of the schools with about 10 other people. I venture out when AP allows and take a few swings at a zombie with ye ole fire axe then head back and search for books to study for XP.

It's pretty quiet up in this neck of the woods so far. I keep waiting to log in and find myself zombified. All's well so far though.

Also, what's a good channel to tune my radio to, or is there an F13 radio channel we should use?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 07:35:27 AM
That Hospital I was in fell *hard*.  33 zombies are eating everyone up.  I dumped a few bodies, searched for a few kits, then got out of there.  I almost made it to Lv. 2 but it's doubtful I will!  At least I bought myself some time by getting the hell away from the feeding frenzy.  But I know I won't be safe for long at my current digs.

I was honestly surprised to wake up alive this morning.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 16, 2008, 07:44:21 AM
Finally got my first tasty brain, and my first zombie level!  Tremble before the might of my 20% hit chance!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 16, 2008, 07:48:49 AM
I must be a newb.  I've wandered for days and seen like one zombie and zero other survivors.  Every building I enter has the doors wide open and is completely ruined.  I keep clicking on "search" but it always says I don't find anything.  I have 2 exp  :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 16, 2008, 08:01:47 AM
Just an FYI for everybody fleeing the Hospital/Police station (which were right next to each other).  There are several buildings heavily barricaded (but some of them you can get into ) directly north of the Hospital/Police station.  I think one of them is another police station actually.  So if you need a short term place to flee to, go there, build up AP, then make the sprint.  Don't run south 3 blocks and hide in an abandoned building with just the doors shut, like I did with one of my guys  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 08:17:56 AM
I must be a newb.  I've wandered for days and seen like one zombie and zero other survivors.  Every building I enter has the doors wide open and is completely ruined.  I keep clicking on "search" but it always says I don't find anything.  I have 2 exp  :oh_i_see:

You're probably in a "dead" area.  Ruined buildings only provide a 1 in 10 chance of finding an item, according to the Wiki.  If you go to the Urban Dead Wiki, you can look up maps and get your bearings.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 16, 2008, 08:28:10 AM
BTW, I edited the OP with a link to the original Malton server for people who find dying unfun, or are new to the game and want to get their bearings in a consequence-free playground.  I completely didn't expect UD newbies to start signing up on Monroeville.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 16, 2008, 08:41:30 AM
Can zombies read graffiti?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 16, 2008, 08:45:13 AM
Can zombies read graffiti?

yeah. In the original game, its how you know where revive spots are.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 08:46:51 AM
Haha.  I think I survived the Hospital because I WAS a Consumer and was viewed as not a threat.

Not a threat now, sure... but one day, you rotting bastards! One day!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 16, 2008, 10:38:35 AM
Bleg, my fireman who ran south got eaten, no more play for him.  He was 2 xp away from lvl 2 as well :(.  Ah well, saved several other chars!  Someday I'm actually going to get to level 2!

Holding up in the glasgo police station with my Doctor char now.  Don't have many first aid kits left though, need to find another powered up hospital...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 16, 2008, 10:50:16 AM
Yeah, I'm in Malton because I was paying attention.  I seem to be in a fairly well-established survivor area.  Not too many people except for the lot in the police station I started in.  I hit the road in case some zombies came looking for easy meat, and other than not finding anyone, I'm doing OK.  Then again, I don't think I want to find anyone.

I found some fuel in a factory and a generator that was not running.  I put some fuel in it and the lights came on.  I was worried I had rang the dinner bell but so far I'm unmolested.  What's the point of starting up generators?

I still don't have any FAKs since the one hospital I found was too barricaded to let me in.  At least I'm armed... found a lead pipe for when I run out of ammunition!


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 10:58:04 AM
Bleg, my fireman who ran south got eaten, no more play for him.  He was 2 xp away from lvl 2 as well :(.  Ah well, saved several other chars!  Someday I'm actually going to get to level 2!

Holding up in the glasgo police station with my Doctor char now.  Don't have many first aid kits left though, need to find another powered up hospital...

If you got the moves, run to Hygenus while it's still active and sack the crap out of it.  I don't think 33 zombies could kill 44 people in 24 hours.  The gain for a lit building is supposedly only 5%.

I need 5 more kits to get to Lv. 2.  I'm hoping when I max out I can get the kits I need, run into Hygenus, dump any bodies I find (I'd rather take 5 guaranteed XP over 5 turns than 4-5 whiffed searches then having to find someone to get the 5 XP), get as many medkits as I can get, then run to Glasgo.

Sorry to hear about the Fireman, at least you took a couple with you.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 10:59:01 AM
Yeah, I'm in Malton because I was paying attention.  I seem to be in a fairly well-established survivor area.  Not too many people except for the lot in the police station I started in.  I hit the road in case some zombies came looking for easy meat, and other than not finding anyone, I'm doing OK.  Then again, I don't think I want to find anyone.

I found some fuel in a factory and a generator that was not running.  I put some fuel in it and the lights came on.  I was worried I had rang the dinner bell but so far I'm unmolested.  What's the point of starting up generators?

I still don't have any FAKs since the one hospital I found was too barricaded to let me in.  At least I'm armed... found a lead pipe for when I run out of ammunition!

Generators improve search rates in buildings, but, yeah, if anyone is close by, they can spot the lights.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 16, 2008, 11:12:24 AM
Yeah, I'm in Malton because I was paying attention.  I seem to be in a fairly well-established survivor area.  Not too many people except for the lot in the police station I started in.  I hit the road in case some zombies came looking for easy meat, and other than not finding anyone, I'm doing OK.  Then again, I don't think I want to find anyone.

I found some fuel in a factory and a generator that was not running.  I put some fuel in it and the lights came on.  I was worried I had rang the dinner bell but so far I'm unmolested.  What's the point of starting up generators?

I still don't have any FAKs since the one hospital I found was too barricaded to let me in.  At least I'm armed... found a lead pipe for when I run out of ammunition!

Generators improve search rates in buildings, but, yeah, if anyone is close by, they can spot the lights.

Gens run radios and NT equipment, such as syringe manufacturing and NECRONET thingy.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 16, 2008, 12:29:05 PM
Bleg, my fireman who ran south got eaten, no more play for him.

I say again: if you stop playing a character after he dies, you're doing it wrong.

On the other hand, more newbie survivors means more XP for the rest of us, so maybe I shouldn't complain.   (http://dl.getdropbox.com/u/40386/Smileys/getitoff.gif)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 16, 2008, 12:39:00 PM
Sorry, being a Zombie is boring on this server.  I've been running around as a zombie with my first char that died, but just can't do it anymore.  I can't die, and I just run around and endlessly attack things over and over with everybody else.  No challenge, and no variety.  Playing a survivor is not only more challenging, but actually much more fun.  The zombies in general are so obviously winning on this server its just not fun for me to be one, not to mention all the extra strategy involved with being a survivor.

And SOMEDAY I will WILL get the headshot ability!  Then you'll all be sorry!!!  :drill: :drill:


Even though it would appear that absolutely nobody has it on our server..


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 01:52:00 PM
Sorry, being a Zombie is boring on this server.  I've been running around as a zombie with my first char that died, but just can't do it anymore.  I can't die, and I just run around and endlessly attack things over and over with everybody else.  No challenge, and no variety.  Playing a survivor is not only more challenging, but actually much more fun.  The zombies in general are so obviously winning on this server its just not fun for me to be one, not to mention all the extra strategy involved with being a survivor.

And SOMEDAY I will WILL get the headshot ability!  Then you'll all be sorry!!!  :drill: :drill:


Even though it would appear that absolutely nobody has it on our server..

If it's going to be a perma-death server, I'd rather be the one doing the perma-death'ing.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 16, 2008, 04:13:25 PM
Bleg, my fireman who ran south got eaten, no more play for him.

I say again: if you stop playing a character after he dies, you're doing it wrong.

On the other hand, more newbie survivors means more XP for the rest of us, so maybe I shouldn't complain.   (http://dl.getdropbox.com/u/40386/Smileys/getitoff.gif)

You could try killing other zombies for experience. :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 16, 2008, 05:35:35 PM
ZKing is boring and poor manners.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 17, 2008, 07:35:31 AM
i can't play at work (blocked), but i can at home.  If you see Oziam or Ozeigi, please don't eat me.  I promise not to blow your brains out.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 07:54:24 AM
Newtown is a BAAAAAD place to be.  I'd say at least 10% of the server Survivor population just got ate because of the number of zombies that hit the crowds and all the AFK players.

Of course, everytime we raise a barricade for 0 XP, they get XP for tearing it down and get that much stronger.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 17, 2008, 07:58:23 AM
Newtown is a BAAAAAD place to be.  I'd say at least 10% of the server Survivor population just got ate because of the number of zombies that hit the crowds and all the AFK players.

Of course, everytime we raise a barricade for 0 XP, they get XP for tearing it down and get that much stronger.

According to the map, that's where I am.  Your statement is interesting, because I thought I had the whole area pretty much to myself.  Every building ruined, no survivors, no zombies, no nothing anywhere. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 08:06:20 AM
What location specifically? I'm thinking of picking up Construction so I can at least create new safehouses and restore some square to get some resources going.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 17, 2008, 08:13:33 AM
I'm in West Monroeville. it would be nice to see other survivors, and build a safe house.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 17, 2008, 08:14:12 AM
Pretty much all of West and Central Monroeville are deserted as far as I've seen.  I just made a very long hike down to South Monroeville and have finally found some signs of life.  I mean, brains.  I mean, FELLOW SURVIVORS.

Send... more... cops.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 17, 2008, 08:16:01 AM
What location specifically? I'm thinking of picking up Construction so I can at least create new safehouses and restore some square to get some resources going.

Can't remember the last building I closed the door on.  But just a few blocks from the LaFollette Museum- I think I'm WAY in the corner. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 17, 2008, 08:21:04 AM
Yeah, Newtown is fucked.  Packing it in and fleeing to South Monroeville when I can.  Once I level up a char or two, I'd be happy to build up a safehouse with people here though.  Until we get the skills to build and kill though, it would probably be futile, heh.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 08:22:07 AM
I wonder what percentage of the server has Lv. 10 and Headshot. Honestly.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 17, 2008, 08:23:26 AM
I wonder what percentage of the server has Lv. 10 and Headshot. Honestly.

Head shot won't save anyone.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 08:31:51 AM
Not until Quarantine is put back in.  But it seems like that should have happened days ago.

Edit: I'm gonna do some RISKY stuff.  Hopefully I live through the next two days.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 17, 2008, 11:12:53 AM
Glasgo Police Station is falling as we speak with 63 survivors inside. 14 have jumped ship and made their way elsewhere. I need to find a map to figure out where they went.


Title: Re: Urban Dead, HARDCORE MODE
Post by: ClydeJr on July 17, 2008, 11:48:37 AM
My Malton lvl 26 zombie: Oozing Wound (http://www.urbandead.com/profile.cgi?id=335049). He's got all zombie skills except for Brain Rot so he can be revived (so I can get survivor skills). Used to be part of a group that worked together several years ago in East Beckstown but the group fell apart. Now I log in every now and then to chew on someone (currently in Yagotown).

My Monroeville lvl 1 zombie: Marclah (http://www.urbandead.com/profile.cgi?id=1303250). Started off as a fireman, didn't last a night. Its tough trying to get xp as a Z with no skills. I'm way down on the south edge of Newtown. Place is pretty quiet. I did find a survivor named Ethan Frog last night and clawed him a bit. Someone took him out this morning. Trying to decide if I want to stay here or head someplace more alive.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 11:55:28 AM
Holing up with a bunch of survivors seems to be the way to go until you get some actual skills.  I'm currently specializing in body dumping. :) Leave during a massacre, come back when it's over and rack up the XP.

Edit: A ha ha ha.  100 Survivors died last night.  100 new zombies joined.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 17, 2008, 12:12:08 PM
Glasgo Police Station is falling as we speak with 63 survivors inside. 14 have jumped ship and made their way elsewhere. I need to find a map to figure out where they went.
Useful info for anybody that hasn't seen it yet:

Map of Newtown (http://wiki.urbandead.com/index.php/Newtown/Map)
Map of South Monroeville (http://wiki.urbandead.com/index.php/South_Monroeville/Map)
Overall Map of Monroeville (http://wiki.urbandead.com/index.php/Monroeville/Schematic_Map)

A lot of people have fled to South Monroeville (I did), while some others actually made a huge run (takes 50 AP to make it to the very edge from the Police Station) to Oakhill to try and rebuild somewhere.  Think some others are sticking around Newtown.

Just what ever you do, don't even try to hide in any of the buildings anywhere in the vicinity of Glasgo.  Found out the hard way  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 12:15:51 PM
I'm sure Samwise appreciates the information.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 17, 2008, 12:25:38 PM
Yeah, I was thinking about that, heh.  But I didn't give any specifics.  I basically said everybody ran North, East, and West  :awesome_for_real:

Also, figured I would throw out some info for all the other players who were hiding in Glasgo, since I saw alot of F13'ish names there.  Can't private convo everybody, heh.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 17, 2008, 12:34:06 PM
Holing up with a bunch of survivors seems to be the way to go until you get some actual skills.  I'm currently specializing in body dumping. :) Leave during a massacre, come back when it's over and rack up the XP.
Dang, that's a good idea. Searching for FAKs and books in ruined buildings is not exactly working out for me.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 17, 2008, 02:30:33 PM
I didn't know you could get XP from dumping bodies. Do the bodies have to be inside a building?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 17, 2008, 02:47:28 PM
Yeah.

As lorekeep pointed out to me earlier, this is useful to look at:
http://wiki.urbandead.com/index.php/Experience

It's a list of everything that gives you experience.

Also, two suggestions for people who are struggling to make XP (I know I was until I figured out the system better).  Basically, you need to grab a class that gives you some way to easily make xp right off, otherwise your kind of screwed.  At first I thought consumers were the most awesome thing ever, rolled one, went to a mall and looted the hell out if.  He has piles of ammo, pistols, shotguns, and flak jackets now.  Problem is, with no combat skills, he can't hit a god damn thing (10% to hit with pistol.  you burn through all your ammo fast with little xp gain).  Problem I also find with Soldiers/Police is the opposite: without the shopping skill that consumers have, you can only loot police stations for your ammo.  Unfortunately, theres a lot of extra crap you can find that's not ammo (unlike in the gun store at the malls), so this can effect your leveling speed.

So I've come to two conclusions.  For starting out, the best way to get xp is to make a Doctor or a Fireman.  With doctor, you start with diagnosis (which lets you see everybodies health).  I just sit in a well lit and barricaded hospital, and search a ton till I have a mountain of health packs, and use them on people who come in.  Already got somebody to lvl 2 this way.  Its pretty fast.  So this gives you solid xp gain, which allows you to keep expanding and get other skills, and move on to combat (hopefully).  Downside to this is that you need a non ruined hospital that you can constantly loot.  In the case of Newtown, this can be a problem  :awesome_for_real:.  Also, and I just found this out, scientist take 150 XP to get all military skills, which are kind of important, so it will impact your leveling speed for combat.

Frankly, the best starting class is the Fireman, IMO.  You instantly have a 30% chance to hit things.  You don't need to worry about looting for ammo ever.  You are totally self sufficient.  You can run out, beat the hell out of some random lone zombie for good exp, then run and hide in a ruin somewhere till you regen.  Rise/repeat.  Efficient use of AP, and once you get to lvl 2, you can increase your hit chance to 45% if you take the hand to hand skill.  Doing very well with this.  Also, unlike doctor, all skills only cost you 100 XP, so you can move on to guns faster.

So in short, with Fireman, you can be a totally self sufficient loaner who can live forever in ruins and still level up fast.  Perfect starter.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 02:56:58 PM
Yeah I think that Consumer class was only put in there for RP and challenge reasons.  Otherwise anyone looking to make a good class would be advised to pick Doctor or Fireman.  Fireman is probably the best bet due to low XP cost, unlimited ammo, and no need to search for your XP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 17, 2008, 05:59:04 PM
My dreams of vandalism quickly died.

My goal was to spraypaint this

... . ...
..  .  ..
.   . ...


everywhere but it only came out as

Somebody has spraypainted ... . ...br.. . ..br. . ...br onto a wall.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 17, 2008, 07:51:45 PM
I'm sure Samwise appreciates the information.  :awesome_for_real:

At 2 AP a step, it'd be a week before I could get over there to make any use of it.   :uhrr:

Quote
Yeah I think that Consumer class was only put in there for RP and challenge reasons.

IIRC you can level up a consumer pretty quickly by getting to a mall and looting pharmacies for FAKs.  Healing is THE easy way to get XP as a survivor, and it's only limited by the speed at which you can find FAKs.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 17, 2008, 08:25:50 PM
Too bad all the Malls are toast.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 17, 2008, 08:32:43 PM
Yeah, which is really goddamn weird.  Usually malls are huge rallying points for survivors and nothing less than massively coordinated zombie attacks over very long periods will bring them down.  My guess is that in Monroeville people are more apt to ditch strongholds at the first sign of trouble (ultimately to their detriment since it means resource buildings get sacked quickly).


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 17, 2008, 10:25:49 PM
Can resource buildings be rebuilt?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 17, 2008, 10:41:17 PM
I think it is more the fact that zombies multiply while survivors dwindle.  Without the skills, they cannot barricade the places fast enough.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 06:26:51 AM
Can resource buildings be rebuilt?

Yes, anything can be rebuilt by anyone with the Construction skill (which any level 2+ survivor can have).


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 07:12:10 AM
Yeah I think that Consumer class was only put in there for RP and challenge reasons.  Otherwise anyone looking to make a good class would be advised to pick Doctor or Fireman.  Fireman is probably the best bet due to low XP cost, unlimited ammo, and no need to search for your XP.

I don't really see them as classes, they are more like starting gear.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 08:09:31 AM
Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 18, 2008, 08:14:21 AM
Found some survivors after a few days without anything to nibble.  Hopefully they last long enough to give me a bit more xp.  I really need Vigor Mortis, as my 25% hit rate is going on 10%.  :cry:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 18, 2008, 08:16:43 AM
Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.
I think the doctor class is at the biggest disadvantage in that, with regards to Monroeville.  All the necrotech stuff is useless in Monroeville, so the only skills you get for discount are 2 skills which increase your healing by 5 each (which, if your actually trying to level up by healing, is bad, heh).  Meanwhile, all of the many (and important) military skills are costing you 150 XP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 09:54:10 AM
Made an alt.







Hes dead. (http://www.asukas-designworld.de/sml/sm/zombie10.gif)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 09:57:03 AM
Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.
I think the doctor class is at the biggest disadvantage in that, with regards to Monroeville.  All the necrotech stuff is useless in Monroeville, so the only skills you get for discount are 2 skills which increase your healing by 5 each (which, if your actually trying to level up by healing, is bad, heh).  Meanwhile, all of the many (and important) military skills are costing you 150 XP.

Diagnosis is a pretty handy skill since it makes levelling on healing that much easier.  But yeah, there's definitely a greater quantity of military skills to grab, and they're useful if you want to get XP by shooting stuff.

You could also just get the civvy skills, Diagnosis, and Free Running, and never need anything else.  Really, healing is the levelling fast track, and if you have Construction and Free Running you can avoid zombies well enough to make combat skills irrelevant.

My first Malton zombie got revived against his will after a few weeks of munching brains, and finding himself effectively a Level 0 Civilian decided to spend some time hanging out in a VSB hospital rather than going and committing suicide.  After a few more weeks of that lifestyle he had about four times as much banked XP as he'd gotten in the same amount of time as a zombie.  Healing XP is civilization.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 10:00:20 AM
Quote
Since your last turn:

    * A zombie killed Damien Bagshot. (27 minutes ago)
    * MrBloodworth (http://www.urbandead.com/profile.cgi?id=1171027) began to rebuild the barricades, using a length of pipe. (12 minutes ago)

I MUNNUH EAT CHOO, BLOODWORTH!  What's up with not saying hi?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 18, 2008, 10:06:36 AM
Yeah, that's what I've found out as well.  Tons of XP (though, again, I'm finding Fireman to be keeping pace just as fast, and now that I have a 40% chance to hit with my now lvl 2 fireman, should go even faster.  Pretty sure I'm going to be forced to take free running next).
Quote
Quote
Diagnosis is a pretty handy skill since it makes levelling on healing that much easier.  But yeah, there's definitely a greater quantity of military skills to grab, and they're useful if you want to get XP by shooting stuff.
That's kind of irrelevant though, since the only science class you can make on Monroeville is a doctor, and as such, automatically get Diagnosis.  So again, there are pretty much only 2 skills you get for 25 XP less than norm, and about 10 skills that cost 50 XP more than normal to get.  Kind of a harsh trade off, even if healing is one of the fastest XP gainers  :|


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 10:21:36 AM
Quote
Since your last turn:

    * A zombie killed Damien Bagshot. (27 minutes ago)
    * MrBloodworth (http://www.urbandead.com/profile.cgi?id=1171027) began to rebuild the barricades, using a length of pipe. (12 minutes ago)

I MUNNUH EAT CHOO, BLOODWORTH!  What's up with not saying hi?

lol, i can't see zombie names!

Unless it was your survivor, who's name i don't know.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 18, 2008, 10:24:22 AM
bah.  i'm going out of town this weekend.  Sure hope i'm alive when i come back. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 10:30:38 AM
lol, i can't see zombie names!

You can if they're on your contacts list.  That's why I wanted everyone's profile links -- it's the only way to recognize a familiar undead face.   :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 10:32:22 AM
lol, i can't see zombie names!

You can if they're on your contacts list.  That's why I wanted everyone's profile links -- it's the only way to recognize a familiar undead face.   :awesome_for_real:

Ill add you, if i can find where you posted yours.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 10:35:58 AM
I'll see if I can collect them all in the first post.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 10:41:29 AM
That would be a good idea. Also note, contacts do not list what city, i guess they never got around to adding that for this event. So, you should separate them.

Also, i found yours, and now that i know you are in the area, i will be leaving  :grin:

I want to be one of the few who survives both times at level 1.  :drill:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 18, 2008, 10:55:17 AM
Everyone in my contact list is a zamby.




Great!  :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 12:58:03 PM
Yeg and Nix are still alive.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 18, 2008, 01:35:30 PM
Teleku and myself are still alive... though keep in mind we started 4 or 5 characters that got eaten rather quickly.

But the last character I created is holding up well.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 01:37:32 PM
Once the quarantine hits (disabling new player registration and enabling permadeath headshots) you'll have to post the profile you're currently on, since you won't be doing any more rerolls after that.   :drill:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 18, 2008, 02:08:42 PM
I'm in.

Rev Zev the Corpse.

Not sure how to post a profile link.



Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 18, 2008, 02:18:04 PM
Crafty McGee (http://www.urbandead.com/profile.cgi)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 18, 2008, 02:36:02 PM
Once the quarantine hits (disabling new player registration and enabling permadeath headshots) you'll have to post the profile you're currently on, since you won't be doing any more rerolls after that.   :drill:
I started about 10 chars and hid them about the city just for that scenario  :awesome_for_real:

But really though, I'm playing a couple chars and seeing which one sticks.  Once the quarantine goes up, it will be easier to pick a guy to go with.  For now I just have multiple going so that my leveling advance isn't stopped by a single death from the un-killable and unending zombie hordes right now.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 03:04:48 PM
Quote
Since your last turn:

    * Deuclion said "I've been infected, anybody help?" (8 minutes ago)
    You say "Graagh."


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 18, 2008, 03:29:06 PM
Heh, reminds me of this quote I saw on the wiki:
Quote
Since your last turn:

    * al tantay said "am infected, could someone assist me? Thanks =)" (05-29 14:47 BST)
    * Lucy Dark killed al tantay. (05-29 15:13 BST)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 18, 2008, 03:36:58 PM
My favorite UD quote of all time is one that I can no longer find an original copy of (I think it was on a forum that's since died), but I can paraphrase:

Quote
Survivor said "Who stole the cookie from the cookie jar?"
Survivor said "Zombie stole the cookie from the cookie jar!"
A zombie said "Mrh?"
Survivor said "Yes you!"
A zombie said "Graaaagh!"
Survivor said "Then who?"
A zombie said "Brnhr."


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 18, 2008, 05:16:22 PM
rakemigrate (http://www.urbandead.com/profile.cgi?id=1310042)

I made a fireman and have been committing run-by-choppings before running back to safety.  Yesterday I ran into several zombie clusters.  The first time I've seen such a concentration in several days.  I seem fairly successfull at searching and just now I found another axe.  No duel-wield I guess.  :-P


Title: Re: Urban Dead, HARDCORE MODE
Post by: Abelian75 on July 18, 2008, 05:42:16 PM
Oh man, I am so gonna get eaten tonight.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on July 19, 2008, 09:35:20 AM
Teleku and myself are still alive... though keep in mind we started 4 or 5 characters that got eaten rather quickly.

But the last character I created is holding up well.
I'm in the same location as Teleku and Lorekeep. :)  I started there, and it's been relatively safe.  I'm sure that won't last though...

Wanting to see why other people were having trouble, I started a second character...  I've crossed two regions from my starting point in search of a non-ruined building with no luck...  Makes me afraid that the area my first character is at is basically the only non-ruined place on the server...


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 19, 2008, 09:41:40 AM
If it didn't cost 30 AP to restore ONE building, there'd probably be less ruined areas.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 19, 2008, 10:08:53 AM
Crafty's found a little enclave of safety with a couple of tough customers (Tough being people that survived past level two, but hey).

If I can make it to where you guys are, I'll help out.

No matter what occurs, stay alive.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 19, 2008, 10:20:47 AM
Crafty's found a little enclave of safety with a couple of tough customers (Tough being people that survived past level two, but hey).

If I can make it to where you guys are, I'll help out.

No matter what occurs, stay alive.  :awesome_for_real:

I wish Kevan would enable Quarantine like he said he would.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 19, 2008, 10:24:55 AM
I am curious what the delay is on that.  Maybe he's waiting for some magic threshold to be crossed in the survivor/zombie population ratio?  Once the quarantine comes down the zombie population is going to drop FAST.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 19, 2008, 10:38:20 AM
Well it's at 1100 / 2900 now.  3:1 may be the magic number.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 19, 2008, 11:01:21 AM
The fireman tip was awesome-- I am doing random drive-by choppings, up to 40 exp after two days, and not worried about ammo.  And I actually found a barricaded police station with people in it!

EDIT: My other character found a pistol but he already has one.  If I drop it, does it disappear into the ether or can another survivor pick it up easily?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 19, 2008, 11:12:13 AM
Dropping items destroys them.  There's no way to pass items from one character to another (too much potential for abuse).


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 19, 2008, 11:14:48 AM
The fireman tip was awesome-- I am doing random drive-by choppings, up to 40 exp after two days, and not worried about ammo.  And I actually found a barricaded police station with people in it!

EDIT: My other character found a pistol but he already has one.  If I drop it, does it disappear into the ether or can another survivor pick it up easily?

Having multiple weapons is good.  You save AP by not having to reload them in a fight.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 19, 2008, 02:00:12 PM
In a lit, barricaded, fueled police department.  Getting crazy amounts of ammo with 8-10 other survivors.  PM me if you want the neighborhood and station name.  I can't trust the filthy zombies that frequent this forum  :awesome_for_real: 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 19, 2008, 02:17:54 PM
You'll come around.  Everyone does eventually.   :vv:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 19, 2008, 06:45:03 PM
Blah, I'm in the middle of the woods and infected. Not good.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on July 19, 2008, 07:50:11 PM
I'm Space Cowbell the corpse. Survivors, look me up in Munroeville  :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 20, 2008, 06:15:16 AM
I miss way too much for a 25% hti ratio.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 20, 2008, 07:24:50 AM
Try having a 45% hit ratio. I still miss way too much.

That's been a common complaint in this game for years.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 20, 2008, 10:16:38 AM
DING!  Got my Death Grip; barricades beware!   :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 20, 2008, 10:53:24 AM
Am I the only one still alive and on my first character? I've kept him going for a week, mostly by not earning XP. I finally hit Level 2 yesterday.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 20, 2008, 10:55:58 AM
I'm as well but I didn't want to jinx him. Hes still level 1 though - and obviously dead in the near future.


Title: Re: Urban Dead, HARDCORE MODE
Post by: lac on July 20, 2008, 11:21:58 AM
I just started a character. I ended up spending most my turns slowly grinding a zombie to death with my axe. I managed to close the door on my last turn. I've got no clue what's going on.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 20, 2008, 11:28:34 AM
He stands up, bashes in the door, and then your head.  :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 20, 2008, 01:50:46 PM
I'm barely holding onto life, down to only a few HP, and infected. But I am in a hospital, if only someone with a first aid kit comes before the zeds.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Threash on July 20, 2008, 02:04:27 PM
I started a few days ago, still alive and well and getting close to level 2.  I basically just hide somewhere and close the door, ive found nothing but single zombies or small packs so far.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 20, 2008, 02:45:43 PM
I'm trying to "ween" myself off Multi Abuse.  I'm moving my zombies away from my current location except for the one on the other side of the map, because fundamentally I agree with what they are trying to accomplish, but at the same time I know that two people in the same room working together is just as likely to happen as one person running two characters.  I only ever made it so I was scouting and didn't try to make it so that my guy would attack the same person with multiple characters.

You know if my main dies, I think I'll be able to put this game down.  I mean without quarantine in place, Monroeville is Malton with an assinine ruleset.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 20, 2008, 02:53:52 PM
Which is why I have no problem simultaneously leveling several chars until the assholes actually put the quarantine back in place.  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: lac on July 20, 2008, 03:34:36 PM
Hah, while eluding the zombie hordes I have managed to snag a cubist sculpture and a knife. A sure recipe for survival.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 20, 2008, 06:06:35 PM
Okie, now I'm pissed.  Just got Zk'd.  A zombie hit me eight hours ago (O'halligan), a survivor took a few whacks at me, and then another zombie (axemasterr) finished the job.

(http://iria.chem.uh.edu/smiley/motz.gif)

They're going on my hit list.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 20, 2008, 09:51:28 PM
Is there a monroeville map?

I started out in a city block, but it's just cornfields and stuff... I don't have any way to derive coordinate info... what am I missing?

Also... best place to search for ammo for a lvl1 is police stations? They seem to all belong to the other team.

Boomer McOopsie needs help!



Title: Re: Urban Dead, HARDCORE MODE
Post by: Rendakor on July 20, 2008, 10:32:55 PM
http://wiki.urbandead.com/index.php/Monroeville

Maps on there.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 21, 2008, 07:21:09 AM
Zombies found our cozy police station and hit me down to 3hp before I escaped.  This is why zombies can't have nice things. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on July 21, 2008, 07:45:51 AM
Union Sub, a fire fighter in search of a fire, is currently hiding in Central Monroeville with two other survivors he doesn't know. He wonders if he is going to last the night.

I know it's been stated, but: I need to be able to hit zombies more often with my axe. I went after 1 zombie with 16 swings and only hit once. Are these ninja zombies who dodge or something?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 07:46:51 AM
If you have alt characters nearby it can dramatically affect things. =\


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on July 21, 2008, 07:48:35 AM
Zombies broke in to the location Lorekeep, Teleku and I have been at, and killed the most experienced survivor in the building.  Time to go, but where? :(


Title: Re: Urban Dead, HARDCORE MODE
Post by: Abelian75 on July 21, 2008, 07:52:40 AM
It's kinda unfortunate, it seems like the easiest way to survive is to just go to vacant ruins and make sure to log in occasionally and check if a zombie found you.  True, you'd be dead if a horde of zombies happened upon your hideout, but that doesn't seem like it happens a lot (or I've just been really lucky).  Anytime I go where other survivors are, everything goes to shit.  I say this is unfortunate, since it seems to mean that the interesting parts of the game (barricading, working with others, fighting, building, etc.) are all somewhat pointless, as they just attract zombies.

I'm guessing this is because this wasn't built as a "hardcore" game initially.  I haven't tried the "regular" ruleset yet.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 08:13:42 AM
Zombies broke in to the location Lorekeep, Teleku and I have been at, and killed the most experienced survivor in the building.  Time to go, but where? :(

Not sure where you're talking about since the place Teleku and I are at is safe.  But that might explain why so many people have showed up....


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 08:16:45 AM
It's kinda unfortunate, it seems like the easiest way to survive is to just go to vacant ruins and make sure to log in occasionally and check if a zombie found you.  True, you'd be dead if a horde of zombies happened upon your hideout, but that doesn't seem like it happens a lot (or I've just been really lucky).  Anytime I go where other survivors are, everything goes to shit.  I say this is unfortunate, since it seems to mean that the interesting parts of the game (barricading, working with others, fighting, building, etc.) are all somewhat pointless, as they just attract zombies.

I'm guessing this is because this wasn't built as a "hardcore" game initially.  I haven't tried the "regular" ruleset yet.

Well a lot of people are holing up in places that the zombies would be naturally attracted to anyway.  So far I've only found one or two locations that weren't major resource points that zombies would hit regularly anyway.

Also it takes a long time for someone to be able to permanently kill zombies, while zombies are able to take you out fairly quickly.

Plus it takes a considerable amount of AP to repair a building that has been ruined for awhile back to a state that it can be effectively defended.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 21, 2008, 08:43:42 AM
Dam it, MrBloodworth was killed. RIP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 09:12:28 AM
Yeg and Nix are still alive.

But I don't count since I'm in Malton.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 09:16:00 AM
I know it's been stated, but: I need to be able to hit zombies more often with my axe. I went after 1 zombie with 16 swings and only hit once. Are these ninja zombies who dodge or something?

I think these two towns were actually occupied by "special needs" people as part of some sort of government experiment or quarantine.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on July 21, 2008, 10:24:37 AM
Space Cowbell has a counterpart in Malton now: Space Cowbot (http://www.urbandead.com/profile.cgi?id=1312593). Rolled a doctor instead of a zombie to start. I'm enjoying going through the newbie experience again after some months.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 21, 2008, 10:29:04 AM
so i'm back from my weekend away.  2/3 of my survivors lived!

doctor = zombiefied
combat medic = alive, but no ammo and no one around me anymore...
fireman = alive, but again i feel very alone and out in the open.

Both of my survivors feel like they're in the wrong side of town.  not good.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 11:29:17 AM
Is this Monroeville, Oz?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 12:02:21 PM
Seems like I've been barricaded into a police station.  Pretty damn crappy now that I have nine pistols, five fully loaded and two loaded shotguns, plus eleven shells and two flare guns.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 12:05:12 PM
Seems like I've been barricaded into a police station.  Pretty damn crappy now that I have nine pistols, five fully loaded and two loaded shotguns, plus eleven shells and two flare guns.

Flare Gun + Fuel Can Melee attack can be pretty devastating if it hits.  30 pts of damage right there.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 12:09:14 PM
This is true but I have about 10% to-hit with a fuel can, and I don't know that the splash always happens.  Then I think it's 15% with the flare gun?  Versus 30% with the pistol.

None of this will help me if I can't get out of the police station.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 12:24:51 PM
Our police station was just breached and fast.  Then again it seemed our station went from quiet place to "Oh hay let's have all the Lv. 1 n00bs spawn here."

And out of 50 people, I was one of the first attacked.  Damn my choice in Construction!

Anyway, might be time to find new digs.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 12:47:17 PM
The stupid thing is that this is indeed the station that I spawned in.  I'm considering advertising it so that a zombie horde can come by and break me out.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 21, 2008, 01:06:12 PM
Um, you can actually leave, you just cant come back in.  Don't hit the Leave button, just click on a building in an adjacent square.  your guy will travel to there, but not be able to get back into the PD without free running.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 21, 2008, 01:44:57 PM
"Oh hay let's have all the Lv. 1 n00bs spawn here."

Coords please.  South Monroeville has been picked clean as far as I can see.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 21, 2008, 01:50:26 PM
Yeg and Nix are still alive.
Not anymore :( I got killed


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 01:50:54 PM
Um, you can actually leave, you just cant come back in.  Don't hit the Leave button, just click on a building in an adjacent square.  your guy will travel to there, but not be able to get back into the PD without free running.

I thought you had to have Free Run skill to do that.  Now I find I'm outside, one square away from a zombie with only 2 AP.  Shit.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 21, 2008, 01:55:07 PM
You can always leave any building by clicking an adjacent square.  If you have Free Running and the adjacent square is a non-ruined building, you end up inside of it; if not, you end up outside.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 21, 2008, 03:35:41 PM
I spoke too soon. Dwindlehop01 is dead, long live Dwindlehop!

Dwindlehop01 died at level 2 trying to barricade ahead of the z-tide. Dwindlehop fled as soon as he had the AP, and is now stuck in a field with a ton of zombies around because he thought old graffiti might actually mean something. Um, yeah.

Teleku, etc., are you completely overrun at  :nda: or can I run back there to cower for a bit?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 04:30:55 PM
You can always leave any building by clicking an adjacent square.  If you have Free Running and the adjacent square is a non-ruined building, you end up inside of it; if not, you end up outside.

This is more essential than I thought.  If you're not on the street, then high level zombies can't pinpoint your location with Scent Trail.

My guy is hanging in there... our police station was hit but it was only by 2 zombies.  Still, a police station with 30, inactive Lv. 1's is not a good place to be, so I relocated to someplace that MAY be safe? May?

Depends.  The fact is that any building that is non-ruined is a warning flare to zombies since all of the buildings in the area are wrecked.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 21, 2008, 04:46:00 PM
The reduced hit rate in ruined buildings actually makes them a pretty good hiding place as long as you don't go inactive for multiple days at a time so you can scatter if found.  It'll take even a maxed out zombie more than a full AP cycle to kill you if he's only hitting at 25%.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 21, 2008, 05:26:33 PM
There is a spot in southern West Monroeville with a few hospitals and and PD and other buildings nearby.  No barricades and they're ruined, but someone is going around closing doors to the zeds cannot peak inside.

I had a close one.  Some guy blasted me down to 5 health.  I managed to find a victim after that, then proceeded to miss twelve straight times.  I'm out of AP, and he's got a fireaxe and 40 hp.  I'm probably gonna be kindling...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on July 21, 2008, 06:26:27 PM
Teleku, etc., are you completely overrun at  :nda: or can I run back there to cower for a bit?

It's rather grim where I'm at (where I saw Teleku and Lorekeep earlier).  I don't believe there have been any deaths beyond the one I mentioned earlier, but the barricades have been down lots, and there are 5 zombies inside.  Down to around ~45 survivors left inside from 60+. 

Hoping to get a few more AP before I run, and perhaps a good suggestion as to where I should go (PMs welcome). :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on July 21, 2008, 06:32:01 PM
Well, rolled up "Old Codger", a retired fireman, on Monroeville to give it a try.

I assume if I can see zombies in adjacent sectors then they can see me as well?

Anyways, running on that assumption, that's pretty much all I did.  Run.  I woke up with zombies in 4 of the 8 adjacent zones and just took off.  Ran from Southern M-ville to mid-Central M-ville.  Only twice in over 30 hops did I NOT see zombies, and several times had to run through them.  Took 2 pts of damage in one zone, 6 more in another, just in the time it took to run through! :cry:

Stopped in a junkyard when there were no zombies visible and searched a couple times just for grins.  Found a lead pipe, then deciced to look up what was findable there.  Nothing interesting, so off I went.  Zombies visible in most directions as I exit.  Great. That means every single one of them moved in range while I was inside - less than 5 minutes!

Stopped to search a ruined hospital a few times, got me one FAK before I got scared of the shadows and took off again.

Found a ruined Train Station with closed doors and one survivor in it as I ran low on AP.  Only 5 zombies in adjacent zones!  :ye_gods:  Having no real choice I ducked in hoping none had seen me.  Tried to block the doors with the pipe, only to learn THAT's what they mean by "the doors are too broken to be reinforced".  Slapped the FAK on my arm as I fell asleep, hoping to wake up alive.

Interesting, but sheesh, zombies EVERYWHERE, and lots of them active.  Doesn't seem like I've got much of a chance here.



Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 21, 2008, 07:18:24 PM
It seems like at this point it's a little late to be starting as a survivor, tbh.  Better off starting as a Corpse so you have a head start on the afterlife skills.

I do wonder where the thousand-odd survivors are all hiding out.  I can only imagine all the crafty old zombie hunters are holed up somewhere inconspicuous grinding healing xp, waiting for quarantine so they can retake a mall and exterminate the entire city.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 21, 2008, 07:32:45 PM
Seems like a LOT of zombies are idle though.  I'd be surprised if more than 50% of the zombies in the game are active players.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 21, 2008, 07:54:54 PM
The stats only count standing zombies, so all of the idle zombies produced by people ditching their characters after their first death wouldn't count.

It's really interesting reading the Monroeville wiki discussion page entries from the first quarantine.  It sounds like zombies basically went extinct overnight, and the remaining survivors all turned on each other.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 21, 2008, 07:56:11 PM
Yeg bit it since the last time I checked.  Welcome to the dead zed side.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 21, 2008, 07:56:36 PM
Zombie ate my head.  Now to go tear down that god damned police station barricade.  Feel my level one wrath!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 21, 2008, 09:37:58 PM
Amazingly enough still alive, but my customer is pretty useless with the Fire Axe he found in a ruined fire station. Take a few impotent hits at a lone zombie and then use your APs to run like hell and hide in another ruined building.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on July 21, 2008, 09:59:23 PM
Diagnosis, Construction and Free Running.  Except for the fact I can't do any damage, I feel powerful now. :)  Wish I had more FAKs left...  Before running away, I used a fair number, and then while running, I found someone down to 4 hp...  So I healed him a bunch before continuing on my way.  No longer in the safety of a 60+ survivor building, I suspect things are about to get a bit more interesting... :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 22, 2008, 05:18:42 AM
The large survivor buildings are safe until the zombies manage to break in.  It's fascinating how quickly things degenerate once the survivors start dying and a horde of zombies spring up.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 06:44:56 AM
That was the element missing from Malton IMO.  90% of survivors wouldn't join the zombie horde after death, even temporarily.  They'd just get up, walk to a revive clinic, and be back headshotting zombies an hour later.  When that option is gone people are more likely to actually play the role to the hilt and swell the ranks of the horde that killed them.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 06:46:34 AM
http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 07:41:06 AM
Wouldn't brand new players still be out of luck since you need Construction to repair?

Not that it's not a good idea; I'm generally of the opinion that anything you do which helps your "side" should give you some XP for the AP you invest.  Although I might bring it down a bit to line up with the XP zombies get for tearing down barricades (1 XP per hit, which is 1XP/4AP for a newbie zombie).


Title: Re: Urban Dead, HARDCORE MODE
Post by: Threash on July 22, 2008, 07:56:09 AM
Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 08:27:08 AM
Wouldn't brand new players still be out of luck since you need Construction to repair?

Not that it's not a good idea; I'm generally of the opinion that anything you do which helps your "side" should give you some XP for the AP you invest.  Although I might bring it down a bit to line up with the XP zombies get for tearing down barricades (1 XP per hit, which is 1XP/4AP for a newbie zombie).

You can get Construction at Lv. 2.  Don't want to make it TOO easy.  But an Architect class was also a good idea (Starts with Construction and Toolbox).  But now I see why that can't be: All I have to do is create a bunch of alts and waste their AP to get a bunch of buildings back up to snuff.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 22, 2008, 09:10:46 AM
Being a zombie sucks. Since it takes so many AP to move,  I just wonder around and burn up 20 AP looking for ANYTHING to attack. I'm freakin' 6 EXP away from leveling but god forbid I find a survivor or some barricades.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 10:23:28 AM
Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.

That's just natural selection at work.  Survivors who aren't smart enough to come in out of the rain BEFORE running out of moves become zombie food, no matter how high level they are.   :grin:


Viin, if you get desperate, bash on a fellow zombie a few times and you'll be able to get Lurching Gait.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Threash on July 22, 2008, 10:40:12 AM
Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.

That's just natural selection at work.  Survivors who aren't smart enough to come in out of the rain BEFORE running out of moves become zombie food, no matter how high level they are.   :grin:


Viin, if you get desperate, bash on a fellow zombie a few times and you'll be able to get Lurching Gait.

Frustration takes over when you can't land six hits in twenty nine attempts with a 40% chance.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 22, 2008, 10:42:37 AM
Quote
Is this Monroeville, Oz?

yep! 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 10:43:16 AM
Frustration takes over when you can't land six hits in twenty nine attempts with a 40% chance.

And if we've learned anything from zombie movies, it's that the loudmouth who can't keep his cool is usually the first to go down.  That's why I love the whole hardcore mode idea, even if the balance ends up being fucked -- it makes the game match the canon better.   :awesome_for_real:

You'll make a fine zombie.  We don't have much use for self-restraint and careful planning.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Slayerik on July 22, 2008, 11:41:56 AM
You guys make this sound prettty fun....bummer my work IP range seems to have a player already.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 22, 2008, 12:11:11 PM
Blew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 12:13:18 PM
Blew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 22, 2008, 12:27:03 PM
Quote
Quote from: Numtini on Today at 01:11:11 PMBlew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."

looking at the faq for the game it made it sound like having more characters per computer/IP made the % to hit worse, regardless of how close they are together.  Is the penalty distance based?  I kind of wish i had known about this b/c then i wouldn't have made 3 guys. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 12:28:57 PM
This hasn't been the case in my experience, at least as far as distance being ignored.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 22, 2008, 12:55:57 PM
I woke up alive!  I was all set to tear into that Hopping Road PD barricade, too.  I'm also infected, but I found a zombie with 53HP and I took him down to 40 before I passed out with 1 HP left.  Only 55 more XP to go and I can buy a skill.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 01:01:56 PM
Quote
Quote from: Numtini on Today at 01:11:11 PMBlew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."

looking at the faq for the game it made it sound like having more characters per computer/IP made the % to hit worse, regardless of how close they are together.  Is the penalty distance based?  I kind of wish i had known about this b/c then i wouldn't have made 3 guys. 

It's distance based, and to some extent might be target based (like you start to trip the flags if you hit a character with one guy, walk away, and come back with a different guy).  If you keep your guys in different neighborhoods you won't have any problems.

Also, the RNG is fickle and streaky, but it works both ways.  When I finally found a survivor after a week of searching, I had a 5% chance to hit with my bite but I ended up landing more than twice that many and actually got a level out of it.  A week from now I'll probably be trying to hit a barricade with my 50% claw hit rate and will miss ten times in a row.  Just the way it goes.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 01:04:49 PM
http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.

Jesus, the user comments on that suggestion are as aggressive as a hungry zombie.  I had to correct a few things from my original argument but if that's the mindset of an average Urban Dead zombie then I can't wait to blow their fucking brains out.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 22, 2008, 01:37:05 PM
The zombie factions have always been the more aggressive. especially in Matlon where they all feel put upon because... waaah, no one wants to play a zombie with them.

The underdog mentality makes these dinks a little crazy.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 01:38:01 PM
http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.

Jesus, the user comments on that suggestion are as aggressive as a hungry zombie.  I had to correct a few things from my original argument but if that's the mindset of an average Urban Dead zombie then I can't wait to blow their fucking brains out.

Keep in mind that people who play zombies in Malton have basically been getting shit on for the past three years or so.  Anyone who's stuck around for that long is insane.

Also, the UD community as a whole hates suggestions.  If you suggested any sort of zombie buff you'd get the same frothing reaction from survivor players.  You can probably dig up a suggestion from way back when to give zombies XP for barricade bashing and find a page worth of survivors frantic about how it'd be impossible to keep barricades up once newbie zombies had a motive to knock them down.

BTW, the "Flailing Gesture" skill was my idea waaaay back when (edit: it was originally titled Beckon (http://wiki.urbandead.com/index.php/Suggestions/29th-Nov-2005#Beckon_.28was_Give_Directions.29)).  One of the very few skill suggestions to meet almost no resistance from the frothing community.  I was very pleased to see it go in.   :drill:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 01:56:48 PM
I think they are sadface because of what I implied: zombies are less fun to play.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 02:47:43 PM
I think they're sadface because your suggestion was a survivor buff (however small) and most of them are playing in Malton, where survivors are radically overpowered.  Also, I think a lot of the Maltonites resent Monroeville, so when you mentioned it that probably raised their aggro level automatically.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 02:51:14 PM
Well fuck them.  I'm about ready to drop that game and its shit head user base.

I tried to remove the non-constructive criticism and they turn right around and call me a "vandal," restoring the "discussion." At this point I want to obliterate the entire thing from orbit.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 03:07:13 PM
 :awesome_for_real:

First rule of enjoying any online game: stay far the hell away from the fuckhead community.  This is actually even more true for niche web games than it is for more mainstream titles, because the communities that form around niche titles feel "ownership" of the game in a very serious and mentally unhealthy way.  Really, just stay the fuck away.

Luckily, Kevan more or less ignores his deranged user base.  I used to think this was a failing, but having since seen the Nexus War community, which has a lot more interaction with its creator and has basically formed a little cult around him, and is orders of magnitude more psycho as a result, I think Kevan has the right idea.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 03:20:00 PM
Seems to be ignoring the quarantine on Monroeville as well.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 03:47:03 PM
It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 03:58:34 PM
It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 04:04:26 PM
Did you play on the Malton server at any point?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 04:14:06 PM
Yes.  Dull and easy as a Survivor.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Valmorian on July 22, 2008, 04:58:45 PM
This game would be much better if the zombies were all automated AI's (Why not, they're freaking zombies) and the players had to just try and survive as long as possible.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Aez on July 22, 2008, 05:08:16 PM
It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.

I know jack shit about coding but this game looks really simple.  Why not simply do it our way.  Hell, it could be a nice f13 project with all the armchair programmers around here.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Slayerik on July 22, 2008, 05:15:20 PM
I'm in game, and I will most likely die by morning.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Johny Cee on July 22, 2008, 05:44:15 PM
It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.

I know jack shit about coding but this game looks really simple.  Why not simply do it our way.  Hell, it could be a nice f13 project with all the armchair programmers around here.

Oh yah, that sounds like a good idea.  Right up until angry.bob goes running by wearing Triforcer's head as a hat.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 22, 2008, 05:44:20 PM
I actually like Monroeville's setup as a one-time dealy.  Survivors constantly on the run, constantly losing hp, zombies impossible to keep down.  Its fun for what it is, although I'm sure it'll end for me soon on the survivor side--- I never liked the main server (tried it a couple years ago) because dying meant nothing.  


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 05:51:04 PM
I've cooled off and I'm back to trying to survive.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 05:52:04 PM
It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.

I know jack shit about coding but this game looks really simple.  Why not simply do it our way.  Hell, it could be a nice f13 project with all the armchair programmers around here.

My big Meatplace game, if I ever make it, will be an Urban Dead clone "done right".  I have many undoubtedly stupid ideas that I would like to see implemented.   :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 22, 2008, 05:56:34 PM
Had my own "WTF" moment ... 2 hits on 18 swings at 25%.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 22, 2008, 07:35:34 PM
Had my own "WTF" moment ... 2 hits on 18 swings at 25%.
I'm having that right now... and I need ONE xp to level and get Vigor Mortis.  :cry2:

Still on that same guy from last night.  If he logs back in, I'm toast with only 5 health and him with a full 50 AP.  He was courteous enough to level me this far though, so I won't hold it against him.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 22, 2008, 08:13:03 PM
It all gets easier with each skill you get, fortunately.  Nothing from here on out will ever be as hard as getting Vigour Mortis was.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 22, 2008, 10:04:24 PM
Still alive and now I have a shotgun. Which I won't be able to hit the broad side of a barn with. But one day I will stop running like a chicken and actually get to level 2. And die valiantly in a standoff. One day...

And I'm completely surprised how fun this is - contrary to boring boring Malton where my maxed out Survivor feels more like zombie pest control than an endangered species.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 23, 2008, 06:33:40 AM
Still alive. I am really enjoying the game. Go to bed and I'm in a building with 6 other survivors. Wake up and I'm in a building with open doors and 2 zombies. Time to run!


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 23, 2008, 07:07:05 AM
I made it to level 2 with my trusty axe and even managed to knock a zombie down with a lucky streak of hits.  Which occured immediately after I moved an alt to another section of town.  :oh_i_see:  I'd forgotten where he was and haven't looked at the map.





Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 23, 2008, 07:37:57 AM
Still alive, hiding in the woods.

Gotta feeling I'm gonna be dead by dawn...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 23, 2008, 07:44:20 AM
(http://i3.photobucket.com/albums/y94/doomsayer2001/scene22.jpg)

DEAD BY DAWN!  DEAD BY DAWN!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 23, 2008, 09:21:33 AM
It's a trick... get an axe...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Oz on July 23, 2008, 09:36:57 AM
so now both my medic and my soldier are zedheads...at least my fireman is still going strong.  i don't seem to find many other survivors.  both my zombies are in south monroeville (which looks totally fucked up) and my other guy is...that way (points the wrong way). go get him.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 23, 2008, 09:38:34 AM
so now both my medic and my soldier are zedheads...

(http://www.stomptokyo.com/img-m2/zardoz-b.jpg)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 23, 2008, 09:39:19 AM
I got called a dummy for attacking zombies at a revive point.  First of all, why, and second of all, how was I supposed to know?

Also I'm dead again and someone took some DNA from me.  Once again headed to Hopping Road PD to make those fuckers pay for locking me out.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on July 23, 2008, 09:42:18 AM
I got called a dummy for attacking zombies at a revive point.  First of all, why, and second of all, how was I supposed to know?

Its written on the wall, there or near there.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 23, 2008, 09:44:01 AM
OK, sure, so why is it a bad idea?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 23, 2008, 09:49:32 AM
Our rag tag group of survivors is hanging in there but there's no way we can fight back against the zombies in our condition.  So we're having to play hide and seek from the zombie until Quarantine kicks in, if it ever does.  Survivors are nearly down to 1k.

At least we're refining our strategies for staying hidden.  But we were attacked yesterday and it was just dumb luck that all our characters weren't targeted first.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 23, 2008, 10:34:22 AM
OK, sure, so why is it a bad idea?

Because zeds at rev points want to be revived. Killing them is bad form.

My survivor got jumped like I thought he would. Luckliy, I don't sleep.  :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 23, 2008, 10:51:22 AM
OK, sure, so why is it a bad idea?

Because zeds at rev points want to be revived. Killing them is bad form.

Or is it spectacularly good form?

That reminds me, I should log in my Malton rotters and shamble them over to some revive points.  God I hate revive points.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 23, 2008, 11:17:00 AM
Our rag tag group of survivors is hanging in there but there's no way we can fight back against the zombies in our condition.  So we're having to play hide and seek from the zombie until Quarantine kicks in, if it ever does.  Survivors are nearly down to 1k.

At least we're refining our strategies for staying hidden.  But we were attacked yesterday and it was just dumb luck that all our characters weren't targeted first.
How does this math sound for a leveling strategy?
28 AP for XP gain (moving, searching and axing)
10 AP for outdistancing scent
1 AP for entering a termporary safehouse
1 AP for closing the doors
10 AP you don't spend in case zeds arrive

Do you have to move 10 or 11 before you can't be tracked? That leaves only 26 AP per day for XP, but with a few survivors together you can still take down a feral or two.

http://www.urbandead.com/profile.cgi?id=1314739 My new guy died, so I cranked out a few until I got one in South Monroeville. I'm going to sleep in a new place every night until we have overwhelming arms.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 23, 2008, 11:39:17 AM
http://wiki.urbandead.com/index.php/Search_Odds/Summary

It's possible the guy doing the searching in the lit, ruined PD got really lucky. If not, though, that says to me that a generator is better to have than tools for improving search odds, especially because a generator in a ruined building is not visible from the street, and still appears to be ruined.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 23, 2008, 02:12:14 PM
Our rag tag group of survivors is hanging in there but there's no way we can fight back against the zombies in our condition.  So we're having to play hide and seek from the zombie until Quarantine kicks in, if it ever does.  Survivors are nearly down to 1k.

At least we're refining our strategies for staying hidden.  But we were attacked yesterday and it was just dumb luck that all our characters weren't targeted first.
How does this math sound for a leveling strategy?
28 AP for XP gain (moving, searching and axing)
10 AP for outdistancing scent
1 AP for entering a termporary safehouse
1 AP for closing the doors
10 AP you don't spend in case zeds arrive

Do you have to move 10 or 11 before you can't be tracked? That leaves only 26 AP per day for XP, but with a few survivors together you can still take down a feral or two.

http://www.urbandead.com/profile.cgi?id=1314739 My new guy died, so I cranked out a few until I got one in South Monroeville. I'm going to sleep in a new place every night until we have overwhelming arms.

We're focusing on finding Medkits and not attacking so we don't need to spend so much on moving and outdistancing scent.  But we are barricading ourselves into buildings.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on July 23, 2008, 03:19:25 PM
Old Codger's still alive, and, well, alive. I started another char (a doc named Crazy ol Coot) yesterday who also ended up in the same district, but, like 30 blocks apart.  Not wanting to incur the wrath of the unknown Algorithm, I decided one of them had to move.  Coot was having lots of fun searching a hospital that wasn't completely ruined, so it was up to Codger to move to a new hood. 

oy vey. 

Codger went to sleep yesterday with 45 hp and another fireman in the ruined train station with him, with just a set of closed doors between them and the ravening hordes.  He woke up today with 24 hp, and had been healed for 45 while asleep!  No zombies left to take revenge on (one zombie killed two other zombies or the same one twice then vanished), and no FAKs to heal the newcomer with 16 hp, infected and begging for a heal, so Codger hefted his trusty axe and skeedaddled.

Just across the border into the next district, he found random_zombie_001 idling all by hisself in an empty street with no others in sight and decided it was time to put ye old axe to work.  20 swings later with NO hits (I am a noob fireman, I'm SUPPOSED to have a 25% chance!) he gives up in disgust and takes off running again.  He searched a ruined hospital 5 or 6 times, found nothing, then crawled off into a nearby building to hide behind closed doors again.

Woke up Crazy ol Coot who found the previously unruined hospital now ruined and inhabited by 2 zombies.  Closed the door on them (take that!) and dashed off to another (ruined) hospital, and used 15 searches to snag all of two FAKs, before settling into a hideyhole with a few AP to spare in case he needs to run later tonight.

Sheesh.  Did that dev guy steal his RNG algorithm from SOE?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 23, 2008, 03:30:54 PM
God I hate revive points.

I never know if I am going to be alive or dead when I log in, now that I've been barricaded outside.  I'll shoot/claw whoever I want at a revive point.  I also submit that if it's bad form to shoot zombies at revive points, it's also bad form to eat survivors at revive points.


Title: Re: Urban Dead, HARDCORE MODE
Post by: rattran on July 23, 2008, 04:13:59 PM
I have terrible luck in Monroeville. Got deaded almost immediately, and have spent the last several days clawing at a survivor. About 250 attacks, 12 hits.

At this rate, he'll be dead and I'll be level 2 by... never.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 23, 2008, 05:23:39 PM
8 Swings, 0 hits at 25%.  I think he needs to start showing what the dice rolls are to convince me that something isn't fucked.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 23, 2008, 05:51:59 PM
In my epic battle against a non-responsive target I finally won!

I did have to delay it all day, as someone popped in and finished off my last five health.  Lucky mobile-foodstuff got 15 xp for looking in a building.  I stood up though and after a series of whiffs finished my nemesis off.  Moved over one building to find another survivor and a fellow zed.  We'll see how this evening goes.

I would like to thank 1kdix, my stiff-in-training, for standing stock still for three consecutive days while I earned 60 xp and my first level from him.  Nurse Amy is overjoyed at the opportunity to practice her unhealing arts.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on July 23, 2008, 06:16:20 PM
       R. I. P.

    Old Codger

7/21/08-7/23/08



Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on July 23, 2008, 06:58:35 PM
8 Swings, 0 hits at 25%.  I think he needs to start showing what the dice rolls are to convince me that something isn't fucked.

If there was one thing I'd change for hardcore mode, it would be that survivors have a greater hit chance. I feel like I'm hitting an eigth of the time, not a quarter.

Union Sub is hiding in Central Monroeville with another lvl 1 survivor. That other survivor has 0 XP and hasn't moved in about 3 days. Union figures if the zombies break in, he's got a 50/50 chance.


Title: Re: Urban Dead, HARDCORE MODE
Post by: schild on July 23, 2008, 09:51:25 PM
I am playing and hiding in the middle of nowhere with no one around, have no clue what I'm doing, but my name is terribly innocuous.

I am in a library in South Monroeville.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on July 23, 2008, 11:37:21 PM
I am playing and hiding in the middle of nowhere with no one around, have no clue what I'm doing, but my name is terribly innocuous.

I am in a library in South Monroeville.

Tell me your name so I can gloat as I choke down your brains.


Title: Re: Urban Dead, HARDCORE MODE
Post by: schild on July 23, 2008, 11:42:04 PM
I don't know what I'm doing, but I'm not a fool.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 24, 2008, 04:53:34 AM
Your name doesn't help us find you (unless you're in a crowd), however knowing you're in a library... Shambling my way there to read up on fine dining. ;D


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 24, 2008, 05:00:13 AM
There's quite a few libraries.  Monroeville cares about its people like that.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Hawkbit on July 24, 2008, 05:54:34 AM
I've been trying to kill this survivor for three days now.  I'm fairly certain he's not logging in anymore, so it's just me wearing him down.  I just blew 21AP on attacks and hit once, taking him down 2hp.  I miss far too often for it to be a string of bad luck. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 24, 2008, 06:21:07 AM
Make sure your dudes aren't next to each other.

Also, if you're a 0-level zombie and the survivor you're working on is inside a dark ruined building, your hit rate is going to be pretty abysmal.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sky on July 24, 2008, 07:33:56 AM
I'm hiding in this now.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on July 24, 2008, 10:30:11 AM
People in Malton are all assholes.  I rolled a new guy in Monroeville: Al'Zheet M'Pantz (http://www.urbandead.com/profile.cgi?id=1317050).  I thought about trying Harper Lee as a name, but this is funnier.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sky on July 24, 2008, 11:07:58 AM
Forgot to mention I rolled in Monroeville, the other server doesn't sound fun.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 24, 2008, 11:49:59 AM
I don't have a problem hitting. It's just the finishing off the target always takes me about 10 more AP than random chance would allow. It's like gambling, I just got to keep going for one more!
Lore, how is the barricading strategy working out? I've lost two from my group of runners; just bad luck over several days, I think.


Title: Re: Urban Dead, HARDCORE MODE
Post by: stu on July 24, 2008, 11:54:48 AM
Fuck Yeah! I have a crowbar!

Quote
From The Zombie Survival Guide:

The best bludgeon is a steel crowbar. Its relatively lightweight and durable construction makes it ideal for prolonged close combat. Its curved, semi-sharpened edge also allows for a stabbing motion through the eye socket, directly into the brain case.

edit: What are zeds? I'm resting in a building with "zeds have been using this building as a hideout" sprayed on a wall.

redit: nvm. I'm getting the hell out of here.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 24, 2008, 06:39:27 PM
I don't have a problem hitting. It's just the finishing off the target always takes me about 10 more AP than random chance would allow. It's like gambling, I just got to keep going for one more!
Lore, how is the barricading strategy working out? I've lost two from my group of runners; just bad luck over several days, I think.

Horrible.  Repairing a building just makes us a zombie magnet and one high-level 50 AP zombie can take down barricades faster than they can be rebuilt.  We are instead utilizing a new strategy that has worked out pretty well for at least 36 hours so far.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Abelian75 on July 24, 2008, 08:02:46 PM
Horrible.  Repairing a building just makes us a zombie magnet and one high-level 50 AP zombie can take down barricades faster than they can be rebuilt.  We are instead utilizing a new strategy that has worked out pretty well for at least 36 hours so far.

I think the problem isn't that the survivors can't keep up with what the zombies can tear down.  I believe a single survivor can barricade faster than a zombie can tear it down.  The problem i see is that the zombies can burst down your wall in the space of a couple minutes, so the protection they offer is largely an illusion.  Sure, you might have 50 AP to spend rebarricading, but by that point the zombies have all spilled into the building, so what's the point.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 24, 2008, 08:08:32 PM
In Monroeville, having a non-repaired building is a signal flare for any zombie that happens to wander by.  Considering any zombie within a 25 (newbie) or 50 (advanced) grid radius can happen across your place, you want to do what you can to make it look LESS like you're shacking up some place.  So far, so good.  Zombies will check major resource points but they aren't investigating other areas, and there are areas where Survivors can hide that zombies will have an extremely difficult time hitting their target.

But without Quarantine it's all bollocks.  1:3 still hasn't happened yet despite Survivor counts getting around 950.  But he might just be letting this be the "death" of the server by just leaving it as is.  Or he's waiting for all Zombie Hunters to die.


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on July 24, 2008, 08:12:50 PM
I just logged in to find a zombie having a chomp on my guy. Thanks to the darkness, the damage was minimal, but I couldn't hit him back (because I missed a lot) so it was run away time.

Someone fired a flare nearby. I ran in the other direction.

Seriously, if survivors could hit more often this game would be a lot more fun. I'm ever-so-slowly axing my way to lvl 2, but it's painful.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 24, 2008, 09:54:38 PM
Zombie had me down to 13hp when I logged it. Grabbed a few Medpacks and skedaddled out of there.Into more Zombie infested territory. Lets see what the new day brings.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Surlyboi on July 25, 2008, 04:23:15 AM
Memo to myself, don't log in to monroeville on an iPhone during a break between volleyball matches, you'll screw up, hit the wrong button and end up using a med pack on the zombie rather than yourself...  :ye_gods:


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 25, 2008, 05:22:43 AM
I just logged on to find myself having been killed by another zombie. I'm in the process of raping his face. Assholes.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sky on July 25, 2008, 05:35:11 AM
Logged into my quiet little neghborhood to see a flare had gone off a few blocks away, 3 hours ago. Started my planned trek out of the hot zone and wandered into the horde. Ran extremely low on APs just finding a quiet street, but I'm probably fucked now.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 25, 2008, 08:57:38 AM
It's 3:1 with most buildings being in ruins, all survivor deaths increasing our numbers, and we don't stay dead.  You're fucked no matter what.

My list of ZK'ers is growing, too.  I'm glad I can label them to make sure they feel my wrath at a later point in time.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 25, 2008, 09:23:14 AM
I just farm the AFK players.  If they don't want to get hurt they can move away. :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sky on July 25, 2008, 10:08:54 AM
I wish the game would refresh the window automatically. Or that it was turned based. Or something. Guess I just don't see the point of a permadeath game where you can be attacked and killed while afk and never log out. Interesting, but I can't believe people play it for any amount of time.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 25, 2008, 10:35:44 AM
There's a tool mentioned earlier in this thread that can perform that.  It is technically a hybrid TBS / RTS.  This is a special ruleset of the normal server which you can never permanently end up in a state you can't get back to and also has much more protection for you.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 25, 2008, 11:44:43 AM
Quote
I can't believe people play it for any amount of time.

I can. One can play it at work. :-)


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 26, 2008, 12:12:21 PM
You know I was trying to just avoid one or two zombies, but at this pace, what with only 850 survivors left against 2700 zombies, I might have to be hiding from 2700 zombies.

Kinda pointless to do Quarantine now.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 26, 2008, 01:58:11 PM
2701 zombies. I bought it this afternoon.


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 26, 2008, 04:02:31 PM
I keep happening into a fellow Zombie who happens to be a fucking idiot. I've died 4 times to another zombie. 10 AP each fucking time.


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 26, 2008, 05:10:17 PM
Level 3 now.  Still alive.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 26, 2008, 07:12:43 PM
I keep happening into a fellow Zombie who happens to be a fucking idiot. I've died 4 times to another zombie. 10 AP each fucking time.
That's why I add them to contacts with a nice red color.  I'll feel no remorse about a ZK on them.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 27, 2008, 06:03:42 AM
I'm starting to really love this game, the original version at least. I run out of AP gnawing on a survivor and this morning I woke up and found there had been a roleplayed interview with the Lord Moloch head of the local zombie guild. Hysterical.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Threash on July 27, 2008, 08:20:07 AM
I'm starting to really love this game, the original version at least. I run out of AP gnawing on a survivor and this morning I woke up and found there had been a roleplayed interview with the Lord Moloch head of the local zombie guild. Hysterical.

Zombie richard pryor was a thing of pure genius (http://wiki.urbandead.com/index.php/Random_Public_Speeches#The_Ghost_of_Richard_Pryor.3F).


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 27, 2008, 02:08:47 PM
I'm really enjoying the game and theme.  So much so that I've started a diary (http://208.67.195.210:8005/).


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on July 27, 2008, 03:35:06 PM
How do you tell what a zombie's name is?  All I ever see is "zombie". Even in a room with 10 zombies, my attack dropdown just lists zombie, so I couldn't pick one to attack over the others if I had to.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 27, 2008, 03:49:16 PM
If you have them in your contacts list you'll be able to pick them out of the crowd.  When a given zombie does something you can see (like hit you, or speak), you'll get a link to their profile, which you can use to add them to your contacts list.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 29, 2008, 07:12:43 AM
That's it I give up.

I've lost about 10 characters, without ever getting to level 2 or finding a cache of survivors who actually had construction.


Clearly I'm doing it wrong, but with Zombiedom a one way trip it just doesn't seem worth the investment of hope or time.


I like the idea very much, but the actual mechanics seem FUBAR, without a LOT of metagame internet/IM use, which improves them for the metagamers and makes it MUCH worse for everyone else.

Graagh?




Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 29, 2008, 08:02:08 AM
In Monroeville it's pretty much luck to be able to keep a survivor alive long enough to advance.  Playing a zombie is tough enough, as the meals are sparse.  You'd be better off in Malton if you want to make it as a survivor, or at least be able to be revived.

<waves at Viin>  Off to find a snack.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Numtini on July 29, 2008, 11:35:43 AM
I gave up on Monroeville, all I did was run around until they found me and I got chomped. It's just way too imbalanced. I'm really enjoying the game in Malton though. I have a survivor in one part of town tagging and healing and a zombie in the east side who just chomped her first victim.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Teleku on July 29, 2008, 03:06:06 PM
Forgot to update, but I'm out.

ALL of my chars were killed in one night (all in seperate places) on Saturday night.  Highest level I managed to get any of my chars was 4.  The lowest level of any zombie that killed any of my many many chars was 20.  The average was 32.

Server is broken, don't have the patience to try to start all over again, and I'm busy with other stuff.

Good luck guys!  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 29, 2008, 03:51:06 PM
Still alive and now level 4.  Hope is dim.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 29, 2008, 04:12:17 PM
Monroeville really isn't for people who have their hearts set on playing a survivor for the entire round.  Or even playing as a zombie for the entire round.  I see it more as a MMO version of this simulator (http://kevan.org/proce55ing/zombies/).

It's kind of boring to be immortal in a zombie apocalypse setting IMO, but that's what Malton gives you.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 29, 2008, 04:41:12 PM
What kind of building should I be searching for a toolbox?  I have Construction on my axe alt (he's doing great, level 5, steady rate of exp) but everytime I try to repair a PD or hospital its "too badly ruined without tools." 


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 29, 2008, 04:44:06 PM
Warehouses maybe?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on July 29, 2008, 04:55:42 PM
What kind of building should I be searching for a toolbox?  I have Construction on my axe alt (he's doing great, level 5, steady rate of exp) but everytime I try to repair a PD or hospital its "too badly ruined without tools." 

Toolboxes

Found while searching mall hardware stores, auto repair shops, factories, and fort vehicle depots.

From http://wiki.urbandead.com/index.php/Search


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on July 29, 2008, 06:34:58 PM
Union Sub finally reached lvl 2, having managed to go and actually knock a damaged zombie back into death mode. With hand-to-hand weapon proficiency, this rookie firefighter suddenly looked like he might have a shot. Given that Central Monroeville was heating up, he'd planned to head south and hide in quieter areas.

He was chomped by 3 zombies while I was off-line. From 50 health to zero. Whee.

I wonder how much the guys doing Examinus are looking at Urban Dead and learning from its mistakes.



Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 29, 2008, 07:08:04 PM
Triforcer better login soon ...  :eat:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 29, 2008, 07:13:32 PM
Triforcer better login soon ...  :eat:

You shouldn't have tipped me off  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on July 29, 2008, 07:24:51 PM
You shouldn't have tipped me off  :awesome_for_real:

Nah, I was already done mauling you when I posted. Figured I'd give you a chance to run after drawing some blood. The chase is half the fun!


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 29, 2008, 07:49:18 PM
Nah, I was already done mauling you when I posted. Figured I'd give you a chance to run after drawing some blood. The chase is half the fun!
That means he's in the neighborhood...

Dinnertime!


Title: Re: Urban Dead, HARDCORE MODE
Post by: schpain on July 29, 2008, 07:53:32 PM
so who's still alive and what zone are you in?  (no need to be specific).


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 29, 2008, 09:03:38 PM
Funny story.

I create one more toon, just for the heck of it.

Start outside a building with VS barricades.

I go in... and there are a dozen people there... Yay!

I speak to the effect that I am excited to find an actual functioning survivor group.

When I log back in, they have declared me a zombie spy and shot me several times.

I don't know a lot about spying, but doesn't my actual meatspace knowledge of their location mean that even if I were (oh SO counterfactual) a spy, killing me does nothing to make them safer? Weird.

Anyway I'm sure my guy will be jumped and dumped  by next login.

My only regret is I was so startled, I didn't write down who shot me, so I could shoot them back on my way out. Bastages.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rendakor on July 29, 2008, 09:13:45 PM
Jack McLovin (http://urbandead.com/profile.cgi) is still alive, nearly level 3.

Rendakor (http://urbandead.com/profile.cgi?id=1300893) is not. But also nearly level 3.

What's a good survival skill for level 3? Started firefighter, improved melee at level 2. Does Freerunner let you enter the more heavily barricaded buildings?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on July 29, 2008, 10:45:55 PM
I create one more toon, just for the heck of it. Start outside a building with VS barricades.  I go in... and there are a dozen people there... Yay! I speak to the effect that I am excited to find an actual functioning survivor group. When I log back in, they have declared me a zombie spy and shot me several times.

I don't know a lot about spying, but doesn't my actual meatspace knowledge of their location mean that even if I were (oh SO counterfactual) a spy, killing me does nothing to make them safer? Weird.

Add to the meatspace knowledge: report that there are a bunch of PKers in X Building, Subsurb X, and list names. That's about all you can do. I died early on to a mob of players hunting "zombie spies" as well. It's actually hilarious if you think about it -- that's exactly what would happen in Real Life given these same conditions -- "zombie spies" would be religious fanatics IRL lubricating the passage of the apocalypse, as it were.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on July 30, 2008, 07:22:34 AM
Jerrithex (http://www.urbandead.com/profile.cgi?id=1306162) is still alive, roaming around with Lorekeep2 (http://www.urbandead.com/profile.cgi?id=1306661), Triforcer1 (http://www.urbandead.com/profile.cgi?id=1307890) and threashF13 (http://www.urbandead.com/profile.cgi?id=1310932). 

Free Running allows you to enter buildings that are above very strongly barricaded, though not directly.  It works by giving you the ability to move from the interior of one building to the interior of another.  It does have a drawback however - if you're in a building and want to move to a ruined one, you now have to either spend 2 AP (leave the current building, and then move to the ruined one) or risk taking damage (~5 HP worth, I believe) to do it in 1 AP (and you'll still end up outside).  Non-free runners can do it in 1 AP with no risk of damage.

The whole spy thing seems a bit silly to me, but...  Survivor numbers are dropping, so whatever it takes, I guess.  One group I ran into appears to have allied zombies forming a perimeter around their EHB base, to discourage others (both zombies and survivors) from hanging around.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 30, 2008, 07:56:48 AM
Hot damn, Memories of Life.  Last time someone gets to slam a door in my face.   :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 30, 2008, 09:35:50 AM
Assuming I can get to lvl2 (HAHAHHA...!) is it best to pick construction first? Then free running, then combat skills? Diagnosis will cost 150, so that's out.

http://www.urbandead.com/profile.cgi?id=1322277


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on July 30, 2008, 09:37:10 AM

Assuming I can get to lvl2 (HAHAHHA...!) is it best to pick construction first? Then free running, then combat skills? Diagnosis will cost 150, so that's out.

http://www.urbandead.com/profile.cgi?mode=edit&id=132227

No.  Getting exp will go far, far faster if you either max out your axe skills or your pistol skills first.  Axe is appreciably faster exp grinding than pistol, because of the constant need to scavenge for ammo. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 30, 2008, 09:40:49 AM
Assuming I can get to lvl2 (HAHAHHA...!) is it best to pick construction first? Then free running, then combat skills? Diagnosis will cost 150, so that's out.

http://www.urbandead.com/profile.cgi?mode=edit&id=132227

According to your profile you're dead.  I'd recommend Vigour Mortis.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on July 30, 2008, 10:08:45 AM
Assuming I can get to lvl2 (HAHAHHA...!) is it best to pick construction first? Then free running, then combat skills? Diagnosis will cost 150, so that's out.

http://www.urbandead.com/profile.cgi?mode=edit&id=132227
According to your profile you're dead.  I'd recommend Vigour Mortis.
Then Memories of Life.  Being able to enter a closed building is a big help to finding targets to attack.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on July 30, 2008, 10:13:37 AM
Edited my msg, seems I dropped a digit. How embarassing. THAT is something you'd expect from a Zombie .

http://www.urbandead.com/profile.cgi?id=1322277


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on July 30, 2008, 11:41:36 AM
I got eaten while I was on the metro home.  Booooo.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on July 30, 2008, 11:43:59 AM
My combat alt was killed and eaten today, while my consumer main still lives. Oh the irony!


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on July 30, 2008, 12:05:59 PM
Construction is not very good in Monroeville. Rebuilding a place will notify any zombies that there are survivors there, and it usually takes a 1/2 to 2/3 a day's worth of AP to fix a building. Barricades go down very easily before high level zombies.  Diagnosis isn't good if at least one person you're with has it. I'm saving XP to max out a combat skill then I'm probably going to go out and XP hunt.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on July 30, 2008, 04:14:40 PM
Seems like the best Monroeville survival strategy at the moment is to get the axe skills, first aid, and bodybuilding.  Stay stocked up on FAKs, sleep in darkened buildings so the zombies will have a hard time killing you before you wake up, heal yourself, and flee.

Construction seems like it'd be useful insofar as allowing you to fix up recently-ruined hospitals to save search AP.  Bear in mind also that even a maxed-out zombie takes about twice as long to tear down barricades as it does for you to build them (never mind the newly dead), so if you want to keep the zombies in your area busy you can just put up some light barricades over a bunch of buildings and then sleep somewhere else.


Title: Re: Urban Dead, HARDCORE MODE
Post by: schpain on July 30, 2008, 05:52:49 PM
i'm on the western end of central munroeville, any area of even moderate resistance?


Title: Re: Urban Dead, HARDCORE MODE
Post by: NiX on July 30, 2008, 08:14:18 PM
I found 1 survivor in 3 days of running from other zombies trying to kill me. I had 8 AP and only got 2 hits in before he fled. Fuck this sucks.


Title: Re: Urban Dead, HARDCORE MODE
Post by: dwindlehop on July 31, 2008, 11:48:47 AM
Seems like the best Monroeville survival strategy at the moment is to get the axe skills, first aid, and bodybuilding.  Stay stocked up on FAKs, sleep in darkened buildings so the zombies will have a hard time killing you before you wake up, heal yourself, and flee.

Construction seems like it'd be useful insofar as allowing you to fix up recently-ruined hospitals to save search AP.  Bear in mind also that even a maxed-out zombie takes about twice as long to tear down barricades as it does for you to build them (never mind the newly dead), so if you want to keep the zombies in your area busy you can just put up some light barricades over a bunch of buildings and then sleep somewhere else.
I strongly suspect lighting generators in ruined hospitals is a better survival strategy than repairing ruined hospitals, but I died before I could test this theory.


Title: Re: Urban Dead, HARDCORE MODE
Post by: stu on July 31, 2008, 04:25:36 PM
RIP Stugots

(http://i241.photobucket.com/albums/ff26/stuabrtow/crysomemore.jpg)



Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 01, 2008, 07:40:17 AM
I strongly suspect lighting generators in ruined hospitals is a better survival strategy than repairing ruined hospitals, but I died before I could test this theory.

Generators do work better, but how are you going to find all of them?  You're only going to get one AP cycle of searching out of each one before the dead are attracted to its shining light and destroy it.

Today I found a survivor that knocked me down and ran away yesterday.  She didn't run far enough.   :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 03, 2008, 07:39:10 AM
so if you want to keep the zombies in your area busy you can just put up some light barricades over a bunch of buildings and then sleep somewhere else.
I'd like to do just that, but most buildings these days have a 35+ AP repair cost you need to pay before you can even start to barricade them. :(


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 03, 2008, 07:45:24 AM
You only need to repair it once to reset the counter, though, right?  After than it costs fewer AP to repair than it did to ruin, as long as you keep at it.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 03, 2008, 12:17:15 PM
The idea in Monroeville is to not be where the zombies are. Eventually they will overwhelm you.  Guerilla warfare is the name of the game.  The problem is that I honestly think Monroeville has turned into a "Who can survive the longest?" situation because he isn't going to turn on Quarantine and it's almost 5:1 ratio now of survivors to zombies. I think Kevan wants to nuke the server.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 03, 2008, 03:25:05 PM
Welp our rag tag group of survivors got split up and eaten. Triforcer went down from a zombie rush and Threash, despite having Bodybuilding, got nailed. Even Jerrith took a major hit and is at 30 HP. I was the only one to get away unscathed...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Threash on August 03, 2008, 03:39:40 PM
Welp our rag tag group of survivors got split up and eaten. Triforcer went down from a zombie rush and Threash, despite having Bodybuilding, got nailed. Even Jerrith took a major hit and is at 30 HP. I was the only one to get away unscathed...

Funny how fast everything went to hell, much like every zombie movie.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Triforcer on August 03, 2008, 03:46:33 PM
Welp our rag tag group of survivors got split up and eaten. Triforcer went down from a zombie rush and Threash, despite having Bodybuilding, got nailed. Even Jerrith took a major hit and is at 30 HP. I was the only one to get away unscathed...

Funny how fast everything went to hell, much like every zombie movie.

Yeah, all we were missing was the one crazy survivor who starting killing the rest of the group.  I think Lorekeep was close to cracking though  :awesome_for_real:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 03, 2008, 07:14:13 PM
Welp our rag tag group of survivors got split up and eaten. Triforcer went down from a zombie rush and Threash, despite having Bodybuilding, got nailed. Even Jerrith took a major hit and is at 30 HP. I was the only one to get away unscathed...
Yeah, Lorekeep was out exploring, and Threash, Triforcer and I were in the same building.  I login to check on things and notice 2 zombies in the building and I'd been hit 9 seconds ago.  Well, I got out, and cured my infection, and ran.  PM'ed everyone, but they got Triforcer and got Threash low.  Low enough to die just a little later.  Meanwhile, the place I ran to turned out not to be safe either, I log in later to find that I'd been hit for 30 damage...  So another run, but only enough FAKs to heal up to 30, so I suspect I don't have much longer to live either... 537 survivors vs 2347 zombies doesn't give very good odds of survival.  Still, it's been fun. :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 03, 2008, 08:03:23 PM
The idea in Monroeville is to not be where the zombies are. Eventually they will overwhelm you.  Guerilla warfare is the name of the game.  The problem is that I honestly think Monroeville has turned into a "Who can survive the longest?" situation because he isn't going to turn on Quarantine and it's almost 5:1 ratio now of survivors to zombies. I think Kevan wants to nuke the server.

Has he turned off new player registration yet?  If he were going to nuke the server that'd be the way.

I still think he's going to turn quarantine on and there's going to be an epic zombie slaughter.


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on August 04, 2008, 05:19:30 AM
In the survivor's favour, the zombies have turned on themselves. When the only way to get XP is to kill your own side, cannibalism sets in.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 04, 2008, 07:38:21 AM
I died overnight...  One zombie found me, hit me and pulled me out into the street, another finished me off.

I know someone linked to a project earlier that seems to be attempting this:   I'd really like to see a good, 3D MMO like this.  Zombies vs survivors, etc...

I like the Monroeville rules (no revives) but I don't think that would work in a full commercial game.  I'd like seeing something like this:  Some sort of sci-fi scanning chamber that allows you to make a backup of yourself (and leave items for him?) if you die.  Then when you actually die, you can choose to stay as a zombie and become more powerful that way, or restore yourself from the backup losing your gains since that last backup.  If you choose to revive (instead of playing as a zombie) your dead-self becomes AI driven, which could leave to incentives for killing your former self (perhaps you get to reclaim some items?). 

I don't know, the above probably needs some more thinking. 

I will say that I've enjoyed playing UD. :)  Going to mess around as a zombie some, but I suspect I won't stay interested that long...  Too few survivors remaining.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 04, 2008, 07:39:02 AM
And down goes Jerrith.

Last man standing. *ch-chik* Come get some!

Seriously surprised that I was about ready to be the first to quit and I'm the last one standing of the group.

But yeah I would fucking love Quarantine to set in.  Jesus. I don't know what the hell is going on with this game but what it suggests appeals enough to everyone here that we've had a mighty thread develop out of it.


Title: Re: Urban Dead, HARDCORE MODE
Post by: ClydeJr on August 04, 2008, 08:15:02 AM
I know someone linked to a project earlier that seems to be attempting this:   I'd really like to see a good, 3D MMO like this.  Zombies vs survivors, etc...
There's Exanimus (http://www.exanimusthegame.com/). Not sure how vaporware it is though.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on August 04, 2008, 08:46:49 AM
I know someone linked to a project earlier that seems to be attempting this:   I'd really like to see a good, 3D MMO like this.  Zombies vs survivors, etc...
There's Exanimus (http://www.exanimusthegame.com/). Not sure how vaporware it is though.

Haaaayyyyy, that looks cool. On paper.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 04, 2008, 11:40:16 AM
Wow, am I glad I check up on my guy semi-frequently. Some nimrod comes into my hiding spot, SHUTS THE DOORS (HAY! ZOMBIES! SURVIVORS HERE!), then starts blabbing about how we should go to Colfax Power Station, a 3x2 building, BECAUSE IT MIGHT BE USEFUL, and... jesus christ.

I had enough AP to change hiding spots.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on August 04, 2008, 12:07:51 PM
Leaving the doors open just let me (Al'Zheet M'Pantz) be eaten faster, I think.  Now I am the eatee and have managed to get one zombie skill!  Lurching Gait, of course.  Now I'm apparently in a forest?  New to me.  I think I need to get back into town.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on August 04, 2008, 03:10:36 PM
I've still got one alive and one of my many corpses is walking.  The zombie has been killed twice by other zombies so far.  Bastards.  I chased after the last one that got me and knocked him down to 30 (of 60 dammit).  Maybe someone else can finish him before he kills me again.  if not, at least I have a purpose in undeath - chasing that SOB down! :evil:

I like the challenge of the few vs the hordes, but the fact that it's relentless and totally impossible to win unless the hordes just get tired of standing back up makes it depressing.  Having a one-way ticket to zombiedom really only makes sense if there was some way to permakill a zombie as well.  Maybe knock him back onto the other server after a headshot or something.  Or did I miss something and there IS a way to elimitate them once the quarantine is back in effect?


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 04, 2008, 03:24:30 PM
Quarantine was supposed to be put back up in the middle of July. If you had the Headshot ability at Lv. 10, you could permakill a zombie.

I'd say less than 10% of the 500 that are left have the Headshot skill.


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on August 04, 2008, 06:43:13 PM
All my alts except rakefreeze have been found and slaughtered by really high level zombies with full skill trees.  So they can infect me, smell me out at their leisure, and run me down without a problem. :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: CmdrSlack on August 04, 2008, 06:58:17 PM
Ok, so I just made a character as it seems that it's still possible to join.

I'm CmdrSlack, of course.

My guess is that I'll be dead by morning, having wasted two clips on a flak jacketed zombie.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rendakor on August 04, 2008, 10:37:45 PM
Just lost my last survivor. He was level 4 too...had been in a safe spot for a while, should've known better. Logged in yesterday to see I'd been found out and eaten down to 20 hp. Hauled ass away, scavenged some FAKs and used the ones I had. That got me back to 40ish...logged in today, my newest "safe"house wasn't, and down goes Jack McLovin.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 05, 2008, 06:46:22 AM
I'm doing Science and I'm...  :grin:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Tebonas on August 05, 2008, 11:48:14 AM
RIP (as if) Tebonas

Dragged out into the street and eaten by zombies. While reading his stack of books at the edge of the quarantine zone.

And our new corporate webwasher at work rates this thread as not fit for me to read. Bah


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 05, 2008, 01:38:26 PM
Regardless what happens I'm pretty certain I'm going to be dead by August 22nd. That's when I leave on vacation.


Title: Re: Urban Dead, HARDCORE MODE
Post by: CharlieMopps on August 05, 2008, 04:47:19 PM
How do you guys get XP? I've been playing on the normal server for weeks and only have 50xp so far. I haven't been able to get a single skill.

Every day I venture out, whack at some lone zombie I find... hit it maybe twice... then run back to the police station I'm held up in. Seems rather pointless.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 05, 2008, 05:26:01 PM
Best way to get experience as a Lv. 1 without combat skills is to get First Aid Kits and heal people. After you get Lv. 2 you can pick a skill like Diagnosis that will allow you to identify who needs healing and save AP. After that you should be able to steamroll into a combat character.

If you're melee-centric you can axe-whack without worrying about losing ammo (Pistol spec).  It's slow at first but eventually you can get up to Lv. 3 or 4 and have a good thing going. But the normal server is rather dull from my experience.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 05, 2008, 06:27:19 PM
Just lost my last survivor. He was level 4 too...had been in a safe spot for a while, should've known better. Logged in yesterday to see I'd been found out and eaten down to 20 hp. Hauled ass away, scavenged some FAKs and used the ones I had. That got me back to 40ish...logged in today, my newest "safe"house wasn't, and down goes Jack McLovin.

Did you catch the name of the zombie? I'm "Space Cowbell"; I may have killed you.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 05, 2008, 06:40:40 PM
I add everyone who ever kills me to my contacts list and color-code them so I'll know to give them special attention if I ever see them again.

I do the same for everyone who was brought over to the zombie team by me, so I can wave at them.   :drill:  Although the two survivors who I've killed so far haven't even stood up again.  Losers.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Rendakor on August 06, 2008, 12:49:23 AM
Sorry Space, didnt check the name. Losing that guy kinda hurt since I'd managed to get him to a decent level. Back to the drawing board...


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sky on August 06, 2008, 05:48:42 AM
Quote
With Monroeville in ruins and the zombie hordes unstoppable, the military will be initiating a permanent quarantine on Friday the 15th, closing the borders and leaving the city for the dead. Monroeville characters can transfer their donation flags to characters in Malton via their settings page.


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 06, 2008, 07:27:33 AM
THERE IS A LIGHT AT THE END OF THE TUNNEL.

And when you're dying I'll be...

(Found a shotgun finally.)

Edit: Hmmm. This may not be Quarantine. This may be server shutdown.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 06, 2008, 09:50:58 AM
I will be sad if Monroeville is gone for good.


Title: Re: Urban Dead, HARDCORE MODE
Post by: stu on August 06, 2008, 10:09:05 AM
Once nothing more than a mild mannered fireman, Harry Tippers has dropped his gourd. Today, he spent all but four of his action points just to gain the satisfaction of cutting down a zombie. Good luck, Harry.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Count Nerfedalot on August 06, 2008, 12:05:55 PM
RIP Granny Able - another one bites the dust


What the heck is a donation flag anyway?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Mrbloodworth on August 06, 2008, 12:06:46 PM
RIP Granny Able - another one bites the dust


What the heck is a donation flag anyway?

If you make a donation, no IP/bandwidth restrictions.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on August 06, 2008, 10:28:40 PM
my safehouse is about to get cracked and I have lots of ammo but not enough AP to use it and run, so I'm just going to run... I'm *almost* lvl2 and I want to use the skill buy screen at least once... any survivor pockets out there want to give me a hand?

I have a zombie hand in my backpack already, what I mean is I need a new group, the group I am in is so large it MUST be infiltrated... dirty cheap undead tricks!

PM me?

Snee


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 06, 2008, 10:31:42 PM
Come to West Monroeville.  We have a small group of survivors you can join.

PS: If you can, slather yourself in barbeque sauce.  It masks your scent and makes you more difficult to track.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Snee on August 06, 2008, 10:57:08 PM
Come to West Monroeville.  We have a small group of survivors you can join.

PS: If you can, slather yourself in barbeque sauce.  It masks your scent and makes you more difficult to track.

Thanks, will try to head that way...  Well, it wasn't supposed to be barbeque sauce, but I have a couple of flares, I'm carrying fuel and I'm clumsy. So I may just be better prepared than intended.

There are 21 people here, barricades are still up, I'll check in every couple of hours and hope someone else gets eaten first, or I get enough AP to make it far enough away to be worthwhile.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 08, 2008, 11:19:33 AM
Losing that guy kinda hurt since I'd managed to get him to a decent level.

*evil laugh*


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sutro on August 08, 2008, 12:59:20 PM
Come to West Monroeville.  We have a small group of survivors you can join.

PS: If you can, slather yourself in barbeque sauce.  It masks your scent and makes you more difficult to track.

(http://swg.stratics.com/content/lore/personas/images/ackbar.gif)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on August 08, 2008, 06:56:30 PM
This is funny:

    * Will'H said "fuck melvin go to back up place il tell u where to go from there" (23 hours and 1 minute ago)
    * Will'H killed a zombie. (9 hours and 52 minutes ago)
    * Will'H said "melvin i jkilled a zed they both low levels kill them and dump they cant get through doors" (6 hours and 59 minutes ago)
    * Will'H hit you with a fire axe for 3 damage. (6 hours and 58 minutes ago)
    * A zombie killed Will'H. (4 hours and 40 minutes ago)
    * A zombie killed Officer Melvin. (4 hours and 39 minutes ago)
    * Will'H rose from the dead as a zombie. (2 hours and 17 minutes ago)


Title: Re: Urban Dead, HARDCORE MODE
Post by: LK on August 09, 2008, 08:35:24 AM
Whew.  Woke up hurting but blew the zombie away and went to the nearby Hospital to stock up.

It is time to get First Aid.


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on August 09, 2008, 08:02:56 PM
I wish there was a Camping skill so that I could build a campfire and logout while being unfindable after 5 minutes.

You prepare to make camp...
You prepare to make camp...




Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 10, 2008, 08:23:08 AM
I wish there was a Camping skill so that I could build a campfire and logout while being unfindable after 5 minutes.

Talk about defeating the purpose of the game.


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on August 10, 2008, 09:44:05 AM
You already go 'hidden' if you dont login for 5 days so I don't see how this defeats the point of the game.  I prefer not dying just because I had to sleep.  Granted its fun to roam around as a zombie so  even if you lose you win.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 10, 2008, 12:56:15 PM
You already go 'hidden' if you dont login for 5 days so I don't see how this defeats the point of the game.  I prefer not dying just because I had to sleep.  Granted its fun to roam around as a zombie so  even if you lose you win.


Action Points are there for a reason. You have a limited number of moves to make each day, and the last few should always be spent looking for a safehouse. That you are vulnerable while you sleep is a key game mechanic. Everyone knows this, and either adjusts accordingly or dies because they took a nap in the street. Zombies would have no food at all if humans didn't stick around after logout -- even if you caught on, he would just run away at a speed determined by his page load time. Likewise, humans would have no prey if zombies didn't stick around.

The game has an average concurrency of like 10. There are 10,000 city blocks. You do the math.

Now, if to camp you needed to spend 45 AP, and another 45 to come out of camp (basically a "vacation" feature, not practical for everyday use), I could get behind that feature.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 10, 2008, 12:57:42 PM
double post


Title: Re: Urban Dead, HARDCORE MODE
Post by: craan on August 10, 2008, 03:12:09 PM
My mention of needing to sleep wasn't meant as an in-game reference.  I've been in several safehouses that've been ransacked while I physically slumber or while I'm sometimes actually busy at work.  My deaths weren't due to being in the street because I've run out of action points.

I can see 5 minutes as easy to abuse and make it difficult for either side.  An AP cost and/or a longer timer (1 day?) before becoming hidden perhaps.  Since I joined Monroeville pretty late the odds were already against long survival so I'm probably just whining. :oh_i_see:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 11, 2008, 10:17:31 AM
My mention of needing to sleep wasn't meant as an in-game reference.  I've been in several safehouses that've been ransacked while I physically slumber or while I'm sometimes actually busy at work.  My deaths weren't due to being in the street because I've run out of action points.

UD isn't meant to be played 100% "actively".  You're just supposed to do a better job of picking places to log out.   :wink:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 15, 2008, 08:50:18 AM
VIIN!

Come maul me to death, would you?  I'm outside the Kennedy Motel.  Some bastard softened me up to make me an easy headshot victim. I've been "brnhr"ing at people trying to get them to finish me off but nobody speaks the language.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Viin on August 15, 2008, 08:55:23 AM
Heh I just used all my action points. Gimme a few.

It's getting really hard to find survivors :P


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 15, 2008, 10:38:09 AM
I found three yesterday.  Gained a level and am about 2/3rds into my next one.    :awesome_for_real:

Not sure what skill to get next.  Do I finish maxing out my claws with Tangling Grasp?  Start getting the bite-related skills so I can heal myself up when needed?  Work toward Scent Death so I can find the hot zones?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on August 16, 2008, 07:15:46 AM
Not sure what skill to get next.  Do I finish maxing out my claws with Tangling Grasp?  Start getting the bite-related skills so I can heal myself up when needed?  Work toward Scent Death so I can find the hot zones?
Bite misses too much on it's own to go for Digestion first.  I went for Tangle Grasp and Neck Lurch first.  Now that my attack is maxxed, I'm going for Digestion, then Scent to be able to pick my target.  For now I've done a poor zombie's imitation and just hit everyone in the room once to find the best snack.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 20, 2008, 12:24:18 AM
163 standing survivors in Monroeville.  I started one right before account creation ended, and have been relatively lucky so far.  Firefighter who has reached level 2 via axe attacks.  Hasn't been attacked yet, but I wonder how long my luck will hold out...  If I hide long enough, will all the zombies give up? :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on August 20, 2008, 08:30:49 AM
Where are you?  Our chances are better together.


Title: Re: Urban Dead, HARDCORE MODE
Post by: cevik on August 20, 2008, 08:53:20 AM
Bite misses too much on it's own to go for Digestion first.  I went for Tangle Grasp and Neck Lurch first.  Now that my attack is maxxed, I'm going for Digestion, then Scent to be able to pick my target.  For now I've done a poor zombie's imitation and just hit everyone in the room once to find the best snack.

163 standing survivors in Monroeville.  I started one right before account creation ended, and have been relatively lucky so far.  Firefighter who has reached level 2 via axe attacks.  Hasn't been attacked yet, but I wonder how long my luck will hold out...  If I hide long enough, will all the zombies give up? :)

Where are you?  Our chances are better together.

Yes, where are you indeed? :)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on August 20, 2008, 09:19:29 AM
Hush you.

(Also make that 162.  She had the audacity to put my xp at 99.  I'll be stuck here for weeks. ><)


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 21, 2008, 12:47:24 AM
*grins*  Hiding in a nice dark place. :)

My strategy has been 1) step outside.  2) Attack the nearest zombie until I'm at 25 AP.  3) If I can kill it in the next 10 AP, do so and then hide again, otherwise, run at least 10 blocks away, and find a new spot to hide. 

Down to 137 survivors now. 


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 21, 2008, 02:14:45 PM
Also down to 1737 zombies, so it looks like there are still a few zombie hunters out there putting a dent in the population.  I too am trying to hide in dark places when I can.  :-)


Title: Re: Urban Dead, HARDCORE MODE
Post by: ClydeJr on August 21, 2008, 02:26:50 PM
I wonder if the zombie population is going down more because walking around for days trying to find a lunch is boring so they stop logging in and disappear to the 5-day idle...


Title: Re: Urban Dead, HARDCORE MODE
Post by: stu on August 21, 2008, 02:32:04 PM
/derail

I just noticed that the hockey team in Zack and Miri Make A Porno is called the Monroeville Zombies.

/k. done now



Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 21, 2008, 03:19:07 PM
I wonder if the zombie population is going down more because walking around for days trying to find a lunch is boring so they stop logging in and disappear to the 5-day idle...

I just stand near barricaded, lit resource buildings, let my APs build to 50, then smash down the barricades and eat one or two people inside.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 21, 2008, 03:30:18 PM
I wonder if the zombie population is going down more because walking around for days trying to find a lunch is boring so they stop logging in and disappear to the 5-day idle...

I just stand near barricaded, lit resource buildings, let my APs build to 50, then smash down the barricades and eat one or two people inside.

Where the hell are you finding barricaded and lit resource buildings?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samprimary on August 21, 2008, 03:40:34 PM
Vanishing after 5 days = win.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 21, 2008, 05:16:06 PM
I wonder if the zombie population is going down more because walking around for days trying to find a lunch is boring so they stop logging in and disappear to the 5-day idle...

I just stand near barricaded, lit resource buildings, let my APs build to 50, then smash down the barricades and eat one or two people inside.

Where the hell are you finding barricaded and lit resource buildings?

Spracklingbank. There are quite a few survivors there. Last time I went into the hospital there were something like 30 of the bastards inside. That was a few days ago, but it's still lit.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 21, 2008, 05:49:29 PM
Spracklingbank?

You're on that lame permalife server, aren't you?   :why_so_serious:


Title: Re: Urban Dead, HARDCORE MODE
Post by: Lantyssa on August 21, 2008, 07:46:25 PM
I'll get right on moving there, once I figure out how to get a transatlantic flight out of Monroeville.  Maybe I can ask Amelia Earhart.


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on August 21, 2008, 07:53:35 PM
Union Sub is currently lurching around South Monroeville, chomping on other zombies he comes across.

It's nothing personal, but the only way left to get xp is through PvP.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 22, 2008, 08:19:11 AM
I find the occasional warm harman, but yeah, it's slim pickings these days.  My next skill might be Ankle Grab so ZKers are less of a nuisance.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 22, 2008, 08:30:21 AM
Only 128 of us live ones left. :)

I was found by a lone zombie that got me down to 26.  Ran away, and got a FAK to get me back to 31, but now I'm spending all my AP searching ruined hospitals for more FAKs.

I haven't seen another survivor in days.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 22, 2008, 10:36:36 AM
Spracklingbank?

You're on that lame permalife server, aren't you?   :why_so_serious:

Sorry, I was thinking of my main (Space Cowbot, a doctor). The zombie is in Central MV, toward the NE corner.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 27, 2008, 11:11:54 AM
Down to 98 harmanz and it seems like zambah numbers are stabilizing at 1400.  This might be the end.  Kudos to the survivors who have made it this long, though.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 27, 2008, 01:37:39 PM
Heehee! On Space Cowbell, I left a guy infected with 1 hp left. Screw the xp bonus, the server will be gone soon anyway. I just want to imagine what that harman will feel when he's stuck in a ruined building with a generator running (  :grin: ), doors wide open and six blocks away from the nearest hospital.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on August 27, 2008, 03:47:29 PM
If there's a generator running, he won't survive long enough to experience that moment of panic.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Drugstore Space Cowboy on August 27, 2008, 06:09:37 PM
If there's a generator running, he won't survive long enough to experience that moment of panic.

I didn't even think of that. I thought I'd leave the generator running so that he would know he was attracting zombies, but I guess that's probably going to backfire.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on August 27, 2008, 09:49:09 PM
They got me when the pop was around 105 or so, I believe.  Just couldn't find FAKs in ruined hospitals fast enough to keep up with the random zombie encounters.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Ironwood on August 28, 2008, 04:58:59 AM
It would be interesting to see the maulage in real time.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Sunbury on August 28, 2008, 05:08:11 AM
I wonder if they have a 'quick replay' feature, if the data was tracked.

That was my favorite part of Civ - the replay after the end.  I could care less about the score and the other crap, I just wanted to see the ebb and flow of all the Civs in compressed time.


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on September 01, 2008, 10:25:53 PM
Only 84 survivors to go.

I'm currently a bit scared of running into a survivor at this point - I'm down to 10 HP and don't want to get headshotted out at this point.

Keep meaning to jump out a window to 'regenerate'.


Title: Re: Urban Dead, HARDCORE MODE
Post by: UnSub on October 15, 2008, 07:16:00 AM
50 survivors left. I came across a barricaded building, bashed on it for a while, then went to a safe distance. When I came back, it was empty.

Any f13 survivors still lurking about?


Title: Re: Urban Dead, HARDCORE MODE
Post by: Yegolev on October 16, 2008, 05:44:41 AM
This game sucks.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Jerrith on October 16, 2008, 07:51:05 AM
I had fun with it while I was alive, trying to evade the zombies, but once they locked out new players and I was dead, it just wasn't interesting anymore.  The main server (where death can be reversed) just didn't generate the same interest for me.


Title: Re: Urban Dead, HARDCORE MODE
Post by: Samwise on October 16, 2008, 06:28:14 PM
I'm still milling about looking for tasty brains.  Haven't seen any in a month, but at a couple of minutes of quick clicking per day I can afford to be relentless.


Title: Re: Urban Dead - Monroeville
Post by: UnSub on May 25, 2009, 06:00:54 AM
Necro.

Just found a heavily barricaded building at 352, 78 (Ehrlich Building) in South Monroeville (http://wiki.urbandead.com/index.php/South_Monroeville/Map). Only 8 survivors to go. Let's make it 7 (or less!).


Title: Re: Urban Dead - Monroeville
Post by: Samwise on May 25, 2009, 08:42:27 AM
I've joined you, and mashing on the barricades got me enough XP for Scent Trail.   :drill:  Going to sleep in the cinema next door; the fewer zombies they see standing outside the less likely they'll abandon the safehouse before we can get in.


Title: Re: Urban Dead - Monroeville
Post by: Samwise on May 25, 2009, 08:45:36 PM
Nobody home.   :heartbreak:

Back to my systematic grid search.  (Dumb as it might sound, I've gotten two kills that way since the survivor headcount hit single digits.)


Title: Re: Urban Dead - Monroeville
Post by: UnSub on May 25, 2009, 09:26:25 PM
Which zombie are you? I added some to my friends list for basically not chomping on me the second they saw me.

Scent trail needs to be my next skill then.


Title: Re: Urban Dead - Monroeville
Post by: Samwise on May 25, 2009, 10:37:08 PM
Jackson Ulysses. (http://www.urbandead.com/profile.cgi?id=1300439) 


Title: Re: Urban Dead - Monroeville
Post by: UnSub on August 25, 2009, 09:06:14 AM
Found a lvl 1 survivor at The Wade Bar (360, 40) in West Monroeville. Took a chunk out, but not enough to kill them.


Title: Re: Urban Dead - Monroeville
Post by: Teleku on September 14, 2009, 08:13:27 PM
Holy fucking christ, how can you still be playing this?