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Author Topic: Urban Dead - Monroeville  (Read 158504 times)
Tebonas
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Reply #245 on: July 21, 2008, 09:37:58 PM

Amazingly enough still alive, but my customer is pretty useless with the Fire Axe he found in a ruined fire station. Take a few impotent hits at a lone zombie and then use your APs to run like hell and hide in another ruined building.
Jerrith
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Reply #246 on: July 21, 2008, 09:59:23 PM

Diagnosis, Construction and Free Running.  Except for the fact I can't do any damage, I feel powerful now. :)  Wish I had more FAKs left...  Before running away, I used a fair number, and then while running, I found someone down to 4 hp...  So I healed him a bunch before continuing on my way.  No longer in the safety of a 60+ survivor building, I suspect things are about to get a bit more interesting... :)
Lantyssa
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Reply #247 on: July 22, 2008, 05:18:42 AM

The large survivor buildings are safe until the zombies manage to break in.  It's fascinating how quickly things degenerate once the survivors start dying and a horde of zombies spring up.

Hahahaha!  I'm really good at this!
Samwise
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Reply #248 on: July 22, 2008, 06:44:56 AM

That was the element missing from Malton IMO.  90% of survivors wouldn't join the zombie horde after death, even temporarily.  They'd just get up, walk to a revive clinic, and be back headshotting zombies an hour later.  When that option is gone people are more likely to actually play the role to the hilt and swell the ranks of the horde that killed them.
LK
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Reply #249 on: July 22, 2008, 06:46:34 AM

http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #250 on: July 22, 2008, 07:41:06 AM

Wouldn't brand new players still be out of luck since you need Construction to repair?

Not that it's not a good idea; I'm generally of the opinion that anything you do which helps your "side" should give you some XP for the AP you invest.  Although I might bring it down a bit to line up with the XP zombies get for tearing down barricades (1 XP per hit, which is 1XP/4AP for a newbie zombie).
Threash
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Reply #251 on: July 22, 2008, 07:56:09 AM

Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.

I am the .00000001428%
LK
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Reply #252 on: July 22, 2008, 08:27:08 AM

Wouldn't brand new players still be out of luck since you need Construction to repair?

Not that it's not a good idea; I'm generally of the opinion that anything you do which helps your "side" should give you some XP for the AP you invest.  Although I might bring it down a bit to line up with the XP zombies get for tearing down barricades (1 XP per hit, which is 1XP/4AP for a newbie zombie).

You can get Construction at Lv. 2.  Don't want to make it TOO easy.  But an Architect class was also a good idea (Starts with Construction and Toolbox).  But now I see why that can't be: All I have to do is create a bunch of alts and waste their AP to get a bunch of buildings back up to snuff.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Viin
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Reply #253 on: July 22, 2008, 09:10:46 AM

Being a zombie sucks. Since it takes so many AP to move,  I just wonder around and burn up 20 AP looking for ANYTHING to attack. I'm freakin' 6 EXP away from leveling but god forbid I find a survivor or some barricades.

- Viin
Samwise
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Reply #254 on: July 22, 2008, 10:23:28 AM

Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.

That's just natural selection at work.  Survivors who aren't smart enough to come in out of the rain BEFORE running out of moves become zombie food, no matter how high level they are.   Oh ho ho ho. Reallllly?


Viin, if you get desperate, bash on a fellow zombie a few times and you'll be able to get Lurching Gait.
Threash
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Reply #255 on: July 22, 2008, 10:40:12 AM

Fucking hell.  29 action points, zombie at 17hps, 40% chance to hit with my axe.  Didn't hit him enough times to kill him, this is bullshit.  Now im stuck out there with a pissed off zombie with 2 hps left and no moves.

That's just natural selection at work.  Survivors who aren't smart enough to come in out of the rain BEFORE running out of moves become zombie food, no matter how high level they are.   Oh ho ho ho. Reallllly?


Viin, if you get desperate, bash on a fellow zombie a few times and you'll be able to get Lurching Gait.

Frustration takes over when you can't land six hits in twenty nine attempts with a 40% chance.

I am the .00000001428%
Oz
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Reply #256 on: July 22, 2008, 10:42:37 AM

Quote
Is this Monroeville, Oz?

yep! 
Samwise
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Reply #257 on: July 22, 2008, 10:43:16 AM

Frustration takes over when you can't land six hits in twenty nine attempts with a 40% chance.

And if we've learned anything from zombie movies, it's that the loudmouth who can't keep his cool is usually the first to go down.  That's why I love the whole hardcore mode idea, even if the balance ends up being fucked -- it makes the game match the canon better.   awesome, for real

You'll make a fine zombie.  We don't have much use for self-restraint and careful planning.
« Last Edit: July 22, 2008, 10:46:42 AM by Samwise »
Slayerik
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Reply #258 on: July 22, 2008, 11:41:56 AM

You guys make this sound prettty fun....bummer my work IP range seems to have a player already.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Numtini
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Reply #259 on: July 22, 2008, 12:11:11 PM

Blew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

If you can read this, you're on a board populated by misogynist assholes.
LK
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Reply #260 on: July 22, 2008, 12:13:18 PM

Blew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Oz
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Reply #261 on: July 22, 2008, 12:27:03 PM

Quote
Quote from: Numtini on Today at 01:11:11 PMBlew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."

looking at the faq for the game it made it sound like having more characters per computer/IP made the % to hit worse, regardless of how close they are together.  Is the penalty distance based?  I kind of wish i had known about this b/c then i wouldn't have made 3 guys. 
LK
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Reply #262 on: July 22, 2008, 12:28:57 PM

This hasn't been the case in my experience, at least as far as distance being ignored.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Yegolev
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Reply #263 on: July 22, 2008, 12:55:57 PM

I woke up alive!  I was all set to tear into that Hopping Road PD barricade, too.  I'm also infected, but I found a zombie with 53HP and I took him down to 40 before I passed out with 1 HP left.  Only 55 more XP to go and I can buy a skill.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Samwise
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Reply #264 on: July 22, 2008, 01:01:56 PM

Quote
Quote from: Numtini on Today at 01:11:11 PMBlew through 35 AP with a 25% chance to hit with an axe. Two hits. *head desk*

You don't have an alt nearby do you? Only thing I can think of other than "Shit."

looking at the faq for the game it made it sound like having more characters per computer/IP made the % to hit worse, regardless of how close they are together.  Is the penalty distance based?  I kind of wish i had known about this b/c then i wouldn't have made 3 guys. 

It's distance based, and to some extent might be target based (like you start to trip the flags if you hit a character with one guy, walk away, and come back with a different guy).  If you keep your guys in different neighborhoods you won't have any problems.

Also, the RNG is fickle and streaky, but it works both ways.  When I finally found a survivor after a week of searching, I had a 5% chance to hit with my bite but I ended up landing more than twice that many and actually got a level out of it.  A week from now I'll probably be trying to hit a barricade with my 50% claw hit rate and will miss ten times in a row.  Just the way it goes.
LK
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Reply #265 on: July 22, 2008, 01:04:49 PM

http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.

Jesus, the user comments on that suggestion are as aggressive as a hungry zombie.  I had to correct a few things from my original argument but if that's the mindset of an average Urban Dead zombie then I can't wait to blow their fucking brains out.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Surlyboi
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Reply #266 on: July 22, 2008, 01:37:05 PM

The zombie factions have always been the more aggressive. especially in Matlon where they all feel put upon because... waaah, no one wants to play a zombie with them.

The underdog mentality makes these dinks a little crazy.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Samwise
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Reply #267 on: July 22, 2008, 01:38:01 PM

http://wiki.urbandead.com/index.php/Talk:Suggestions#Repair_Ruin_XP_Balance_Change

My little contribution.  This is so, so needed in Monroeville, which is mostly ruined and new players have a hard time earning XP.

Jesus, the user comments on that suggestion are as aggressive as a hungry zombie.  I had to correct a few things from my original argument but if that's the mindset of an average Urban Dead zombie then I can't wait to blow their fucking brains out.

Keep in mind that people who play zombies in Malton have basically been getting shit on for the past three years or so.  Anyone who's stuck around for that long is insane.

Also, the UD community as a whole hates suggestions.  If you suggested any sort of zombie buff you'd get the same frothing reaction from survivor players.  You can probably dig up a suggestion from way back when to give zombies XP for barricade bashing and find a page worth of survivors frantic about how it'd be impossible to keep barricades up once newbie zombies had a motive to knock them down.

BTW, the "Flailing Gesture" skill was my idea waaaay back when (edit: it was originally titled Beckon).  One of the very few skill suggestions to meet almost no resistance from the frothing community.  I was very pleased to see it go in.   DRILLING AND MANLINESS
« Last Edit: July 22, 2008, 01:41:54 PM by Samwise »
LK
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Reply #268 on: July 22, 2008, 01:56:48 PM

I think they are sadface because of what I implied: zombies are less fun to play.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #269 on: July 22, 2008, 02:47:43 PM

I think they're sadface because your suggestion was a survivor buff (however small) and most of them are playing in Malton, where survivors are radically overpowered.  Also, I think a lot of the Maltonites resent Monroeville, so when you mentioned it that probably raised their aggro level automatically.
LK
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Reply #270 on: July 22, 2008, 02:51:14 PM

Well fuck them.  I'm about ready to drop that game and its shit head user base.

I tried to remove the non-constructive criticism and they turn right around and call me a "vandal," restoring the "discussion." At this point I want to obliterate the entire thing from orbit.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #271 on: July 22, 2008, 03:07:13 PM

 awesome, for real

First rule of enjoying any online game: stay far the hell away from the fuckhead community.  This is actually even more true for niche web games than it is for more mainstream titles, because the communities that form around niche titles feel "ownership" of the game in a very serious and mentally unhealthy way.  Really, just stay the fuck away.

Luckily, Kevan more or less ignores his deranged user base.  I used to think this was a failing, but having since seen the Nexus War community, which has a lot more interaction with its creator and has basically formed a little cult around him, and is orders of magnitude more psycho as a result, I think Kevan has the right idea.
LK
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Reply #272 on: July 22, 2008, 03:20:00 PM

Seems to be ignoring the quarantine on Monroeville as well.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #273 on: July 22, 2008, 03:47:03 PM

It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.
LK
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Reply #274 on: July 22, 2008, 03:58:34 PM

It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #275 on: July 22, 2008, 04:04:26 PM

Did you play on the Malton server at any point?
LK
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Reply #276 on: July 22, 2008, 04:14:06 PM

Yes.  Dull and easy as a Survivor.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Valmorian
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Reply #277 on: July 22, 2008, 04:58:45 PM

This game would be much better if the zombies were all automated AI's (Why not, they're freaking zombies) and the players had to just try and survive as long as possible.
Aez
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Reply #278 on: July 22, 2008, 05:08:16 PM

It is a bit of a two-edged sword that way.  Though I don't think he's ignoring it.  It still hasn't hit that 1:3 survivor:zombie ratio you theorized might be the tipping point.  In fact, the ratio seems to be holding pretty constant, but that might be because of all the people rolling up fresh meat rather than standing up as zombies.  Maybe the fix for that is to have a bit of time between registration cutoff and the start of headshot season.

Requiring E-mail authorization, preventing a new character from registering once every 24 hours from the same I.P., making it so a zombie can't heal 50 HP with 1 AP...

The game is good but its balance is just whack to the extreme.  It didn't bother me at first but it's all come to a head and I'm done playing it.

I know jack shit about coding but this game looks really simple.  Why not simply do it our way.  Hell, it could be a nice f13 project with all the armchair programmers around here.
Slayerik
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Reply #279 on: July 22, 2008, 05:15:20 PM

I'm in game, and I will most likely die by morning.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
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