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Author Topic: Urban Dead - Monroeville  (Read 158328 times)
NiX
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Reply #140 on: July 17, 2008, 11:12:53 AM

Glasgo Police Station is falling as we speak with 63 survivors inside. 14 have jumped ship and made their way elsewhere. I need to find a map to figure out where they went.
ClydeJr
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Reply #141 on: July 17, 2008, 11:48:37 AM

My Malton lvl 26 zombie: Oozing Wound. He's got all zombie skills except for Brain Rot so he can be revived (so I can get survivor skills). Used to be part of a group that worked together several years ago in East Beckstown but the group fell apart. Now I log in every now and then to chew on someone (currently in Yagotown).

My Monroeville lvl 1 zombie: Marclah. Started off as a fireman, didn't last a night. Its tough trying to get xp as a Z with no skills. I'm way down on the south edge of Newtown. Place is pretty quiet. I did find a survivor named Ethan Frog last night and clawed him a bit. Someone took him out this morning. Trying to decide if I want to stay here or head someplace more alive.
LK
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Reply #142 on: July 17, 2008, 11:55:28 AM

Holing up with a bunch of survivors seems to be the way to go until you get some actual skills.  I'm currently specializing in body dumping. :) Leave during a massacre, come back when it's over and rack up the XP.

Edit: A ha ha ha.  100 Survivors died last night.  100 new zombies joined.
« Last Edit: July 17, 2008, 11:59:36 AM by Lorekeep »

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Teleku
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Reply #143 on: July 17, 2008, 12:12:08 PM

Glasgo Police Station is falling as we speak with 63 survivors inside. 14 have jumped ship and made their way elsewhere. I need to find a map to figure out where they went.
Useful info for anybody that hasn't seen it yet:

Map of Newtown
Map of South Monroeville
Overall Map of Monroeville

A lot of people have fled to South Monroeville (I did), while some others actually made a huge run (takes 50 AP to make it to the very edge from the Police Station) to Oakhill to try and rebuild somewhere.  Think some others are sticking around Newtown.

Just what ever you do, don't even try to hide in any of the buildings anywhere in the vicinity of Glasgo.  Found out the hard way  awesome, for real
« Last Edit: July 17, 2008, 12:15:04 PM by Teleku »

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
LK
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Reply #144 on: July 17, 2008, 12:15:51 PM

I'm sure Samwise appreciates the information.  awesome, for real

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Teleku
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Reply #145 on: July 17, 2008, 12:25:38 PM

Yeah, I was thinking about that, heh.  But I didn't give any specifics.  I basically said everybody ran North, East, and West  awesome, for real

Also, figured I would throw out some info for all the other players who were hiding in Glasgo, since I saw alot of F13'ish names there.  Can't private convo everybody, heh.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
dwindlehop
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Reply #146 on: July 17, 2008, 12:34:06 PM

Holing up with a bunch of survivors seems to be the way to go until you get some actual skills.  I'm currently specializing in body dumping. :) Leave during a massacre, come back when it's over and rack up the XP.
Dang, that's a good idea. Searching for FAKs and books in ruined buildings is not exactly working out for me.
NiX
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Locomotive Pandamonium


Reply #147 on: July 17, 2008, 02:30:33 PM

I didn't know you could get XP from dumping bodies. Do the bodies have to be inside a building?
Teleku
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Reply #148 on: July 17, 2008, 02:47:28 PM

Yeah.

As lorekeep pointed out to me earlier, this is useful to look at:
http://wiki.urbandead.com/index.php/Experience

It's a list of everything that gives you experience.

Also, two suggestions for people who are struggling to make XP (I know I was until I figured out the system better).  Basically, you need to grab a class that gives you some way to easily make xp right off, otherwise your kind of screwed.  At first I thought consumers were the most awesome thing ever, rolled one, went to a mall and looted the hell out if.  He has piles of ammo, pistols, shotguns, and flak jackets now.  Problem is, with no combat skills, he can't hit a god damn thing (10% to hit with pistol.  you burn through all your ammo fast with little xp gain).  Problem I also find with Soldiers/Police is the opposite: without the shopping skill that consumers have, you can only loot police stations for your ammo.  Unfortunately, theres a lot of extra crap you can find that's not ammo (unlike in the gun store at the malls), so this can effect your leveling speed.

So I've come to two conclusions.  For starting out, the best way to get xp is to make a Doctor or a Fireman.  With doctor, you start with diagnosis (which lets you see everybodies health).  I just sit in a well lit and barricaded hospital, and search a ton till I have a mountain of health packs, and use them on people who come in.  Already got somebody to lvl 2 this way.  Its pretty fast.  So this gives you solid xp gain, which allows you to keep expanding and get other skills, and move on to combat (hopefully).  Downside to this is that you need a non ruined hospital that you can constantly loot.  In the case of Newtown, this can be a problem  awesome, for real.  Also, and I just found this out, scientist take 150 XP to get all military skills, which are kind of important, so it will impact your leveling speed for combat.

Frankly, the best starting class is the Fireman, IMO.  You instantly have a 30% chance to hit things.  You don't need to worry about looting for ammo ever.  You are totally self sufficient.  You can run out, beat the hell out of some random lone zombie for good exp, then run and hide in a ruin somewhere till you regen.  Rise/repeat.  Efficient use of AP, and once you get to lvl 2, you can increase your hit chance to 45% if you take the hand to hand skill.  Doing very well with this.  Also, unlike doctor, all skills only cost you 100 XP, so you can move on to guns faster.

So in short, with Fireman, you can be a totally self sufficient loaner who can live forever in ruins and still level up fast.  Perfect starter.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
LK
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Reply #149 on: July 17, 2008, 02:56:58 PM

Yeah I think that Consumer class was only put in there for RP and challenge reasons.  Otherwise anyone looking to make a good class would be advised to pick Doctor or Fireman.  Fireman is probably the best bet due to low XP cost, unlimited ammo, and no need to search for your XP.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
craan
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... . ...br.. . ..br. . ...br


Reply #150 on: July 17, 2008, 05:59:04 PM

My dreams of vandalism quickly died.

My goal was to spraypaint this

... . ...
..  .  ..
.   . ...


everywhere but it only came out as

Somebody has spraypainted ... . ...br.. . ..br. . ...br onto a wall.
« Last Edit: July 17, 2008, 06:00:37 PM by craan »

PWYWWYFSWLSOCA
Samwise
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Reply #151 on: July 17, 2008, 07:51:45 PM

I'm sure Samwise appreciates the information.  awesome, for real

At 2 AP a step, it'd be a week before I could get over there to make any use of it.   swamp poop

Quote
Yeah I think that Consumer class was only put in there for RP and challenge reasons.

IIRC you can level up a consumer pretty quickly by getting to a mall and looting pharmacies for FAKs.  Healing is THE easy way to get XP as a survivor, and it's only limited by the speed at which you can find FAKs.
« Last Edit: July 17, 2008, 07:54:01 PM by Samwise »
LK
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Reply #152 on: July 17, 2008, 08:25:50 PM

Too bad all the Malls are toast.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #153 on: July 17, 2008, 08:32:43 PM

Yeah, which is really goddamn weird.  Usually malls are huge rallying points for survivors and nothing less than massively coordinated zombie attacks over very long periods will bring them down.  My guess is that in Monroeville people are more apt to ditch strongholds at the first sign of trouble (ultimately to their detriment since it means resource buildings get sacked quickly).
NiX
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Locomotive Pandamonium


Reply #154 on: July 17, 2008, 10:25:49 PM

Can resource buildings be rebuilt?
Lantyssa
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Reply #155 on: July 17, 2008, 10:41:17 PM

I think it is more the fact that zombies multiply while survivors dwindle.  Without the skills, they cannot barricade the places fast enough.

Hahahaha!  I'm really good at this!
Samwise
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Reply #156 on: July 18, 2008, 06:26:51 AM

Can resource buildings be rebuilt?

Yes, anything can be rebuilt by anyone with the Construction skill (which any level 2+ survivor can have).
Mrbloodworth
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Reply #157 on: July 18, 2008, 07:12:10 AM

Yeah I think that Consumer class was only put in there for RP and challenge reasons.  Otherwise anyone looking to make a good class would be advised to pick Doctor or Fireman.  Fireman is probably the best bet due to low XP cost, unlimited ammo, and no need to search for your XP.

I don't really see them as classes, they are more like starting gear.

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Samwise
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Reply #158 on: July 18, 2008, 08:09:31 AM

Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.
Lantyssa
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Reply #159 on: July 18, 2008, 08:14:21 AM

Found some survivors after a few days without anything to nibble.  Hopefully they last long enough to give me a bit more xp.  I really need Vigor Mortis, as my 25% hit rate is going on 10%.  cry

Hahahaha!  I'm really good at this!
Teleku
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Reply #160 on: July 18, 2008, 08:16:43 AM

Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.
I think the doctor class is at the biggest disadvantage in that, with regards to Monroeville.  All the necrotech stuff is useless in Monroeville, so the only skills you get for discount are 2 skills which increase your healing by 5 each (which, if your actually trying to level up by healing, is bad, heh).  Meanwhile, all of the many (and important) military skills are costing you 150 XP.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Mrbloodworth
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Reply #161 on: July 18, 2008, 09:54:10 AM

Made an alt.







Hes dead.

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Samwise
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Reply #162 on: July 18, 2008, 09:57:03 AM

Your civilian/scientist/military choice does have slightly longer-term repercussions, since it affects the amount of XP it requires to buy subsequent skills.  Most people end up picking up skills from all three trees anyway, though, so it all washes out in the end.
I think the doctor class is at the biggest disadvantage in that, with regards to Monroeville.  All the necrotech stuff is useless in Monroeville, so the only skills you get for discount are 2 skills which increase your healing by 5 each (which, if your actually trying to level up by healing, is bad, heh).  Meanwhile, all of the many (and important) military skills are costing you 150 XP.

Diagnosis is a pretty handy skill since it makes levelling on healing that much easier.  But yeah, there's definitely a greater quantity of military skills to grab, and they're useful if you want to get XP by shooting stuff.

You could also just get the civvy skills, Diagnosis, and Free Running, and never need anything else.  Really, healing is the levelling fast track, and if you have Construction and Free Running you can avoid zombies well enough to make combat skills irrelevant.

My first Malton zombie got revived against his will after a few weeks of munching brains, and finding himself effectively a Level 0 Civilian decided to spend some time hanging out in a VSB hospital rather than going and committing suicide.  After a few more weeks of that lifestyle he had about four times as much banked XP as he'd gotten in the same amount of time as a zombie.  Healing XP is civilization.
Samwise
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Reply #163 on: July 18, 2008, 10:00:20 AM

Quote
Since your last turn:

    * A zombie killed Damien Bagshot. (27 minutes ago)
    * MrBloodworth began to rebuild the barricades, using a length of pipe. (12 minutes ago)

I MUNNUH EAT CHOO, BLOODWORTH!  What's up with not saying hi?
Teleku
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Reply #164 on: July 18, 2008, 10:06:36 AM

Yeah, that's what I've found out as well.  Tons of XP (though, again, I'm finding Fireman to be keeping pace just as fast, and now that I have a 40% chance to hit with my now lvl 2 fireman, should go even faster.  Pretty sure I'm going to be forced to take free running next).
Quote
Quote
Diagnosis is a pretty handy skill since it makes levelling on healing that much easier.  But yeah, there's definitely a greater quantity of military skills to grab, and they're useful if you want to get XP by shooting stuff.
That's kind of irrelevant though, since the only science class you can make on Monroeville is a doctor, and as such, automatically get Diagnosis.  So again, there are pretty much only 2 skills you get for 25 XP less than norm, and about 10 skills that cost 50 XP more than normal to get.  Kind of a harsh trade off, even if healing is one of the fastest XP gainers  undecided

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Mrbloodworth
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Reply #165 on: July 18, 2008, 10:21:36 AM

Quote
Since your last turn:

    * A zombie killed Damien Bagshot. (27 minutes ago)
    * MrBloodworth began to rebuild the barricades, using a length of pipe. (12 minutes ago)

I MUNNUH EAT CHOO, BLOODWORTH!  What's up with not saying hi?

lol, i can't see zombie names!

Unless it was your survivor, who's name i don't know.

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Oz
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Reply #166 on: July 18, 2008, 10:24:22 AM

bah.  i'm going out of town this weekend.  Sure hope i'm alive when i come back. 
Samwise
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Reply #167 on: July 18, 2008, 10:30:38 AM

lol, i can't see zombie names!

You can if they're on your contacts list.  That's why I wanted everyone's profile links -- it's the only way to recognize a familiar undead face.   awesome, for real
Mrbloodworth
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Reply #168 on: July 18, 2008, 10:32:22 AM

lol, i can't see zombie names!

You can if they're on your contacts list.  That's why I wanted everyone's profile links -- it's the only way to recognize a familiar undead face.   awesome, for real

Ill add you, if i can find where you posted yours.

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Samwise
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Reply #169 on: July 18, 2008, 10:35:58 AM

I'll see if I can collect them all in the first post.
Mrbloodworth
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Reply #170 on: July 18, 2008, 10:41:29 AM

That would be a good idea. Also note, contacts do not list what city, i guess they never got around to adding that for this event. So, you should separate them.

Also, i found yours, and now that i know you are in the area, i will be leaving  Oh ho ho ho. Reallllly?

I want to be one of the few who survives both times at level 1.  DRILLING AND MANLINESS

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Mrbloodworth
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Reply #171 on: July 18, 2008, 10:55:17 AM

Everyone in my contact list is a zamby.




Great!  Ohhhhh, I see.

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Samwise
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Reply #172 on: July 18, 2008, 12:58:03 PM

Yeg and Nix are still alive.
LK
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Reply #173 on: July 18, 2008, 01:35:30 PM

Teleku and myself are still alive... though keep in mind we started 4 or 5 characters that got eaten rather quickly.

But the last character I created is holding up well.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Samwise
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Reply #174 on: July 18, 2008, 01:37:32 PM

Once the quarantine hits (disabling new player registration and enabling permadeath headshots) you'll have to post the profile you're currently on, since you won't be doing any more rerolls after that.   DRILLING AND MANLINESS
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