Author
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Topic: Urban Dead - Monroeville (Read 158445 times)
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Rendakor
Terracotta Army
Posts: 10138
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"i can't be a star citizen. they won't even give me a star green card"
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Triforcer
Terracotta Army
Posts: 4663
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Zombies found our cozy police station and hit me down to 3hp before I escaped. This is why zombies can't have nice things.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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UnSub
Contributor
Posts: 8064
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Union Sub, a fire fighter in search of a fire, is currently hiding in Central Monroeville with two other survivors he doesn't know. He wonders if he is going to last the night.
I know it's been stated, but: I need to be able to hit zombies more often with my axe. I went after 1 zombie with 16 swings and only hit once. Are these ninja zombies who dodge or something?
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LK
Terracotta Army
Posts: 4268
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If you have alt characters nearby it can dramatically affect things. =\
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Jerrith
Developers
Posts: 145
Trion
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Zombies broke in to the location Lorekeep, Teleku and I have been at, and killed the most experienced survivor in the building. Time to go, but where? :(
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Abelian75
Terracotta Army
Posts: 678
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It's kinda unfortunate, it seems like the easiest way to survive is to just go to vacant ruins and make sure to log in occasionally and check if a zombie found you. True, you'd be dead if a horde of zombies happened upon your hideout, but that doesn't seem like it happens a lot (or I've just been really lucky). Anytime I go where other survivors are, everything goes to shit. I say this is unfortunate, since it seems to mean that the interesting parts of the game (barricading, working with others, fighting, building, etc.) are all somewhat pointless, as they just attract zombies.
I'm guessing this is because this wasn't built as a "hardcore" game initially. I haven't tried the "regular" ruleset yet.
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LK
Terracotta Army
Posts: 4268
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Zombies broke in to the location Lorekeep, Teleku and I have been at, and killed the most experienced survivor in the building. Time to go, but where? :(
Not sure where you're talking about since the place Teleku and I are at is safe. But that might explain why so many people have showed up....
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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LK
Terracotta Army
Posts: 4268
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It's kinda unfortunate, it seems like the easiest way to survive is to just go to vacant ruins and make sure to log in occasionally and check if a zombie found you. True, you'd be dead if a horde of zombies happened upon your hideout, but that doesn't seem like it happens a lot (or I've just been really lucky). Anytime I go where other survivors are, everything goes to shit. I say this is unfortunate, since it seems to mean that the interesting parts of the game (barricading, working with others, fighting, building, etc.) are all somewhat pointless, as they just attract zombies.
I'm guessing this is because this wasn't built as a "hardcore" game initially. I haven't tried the "regular" ruleset yet.
Well a lot of people are holing up in places that the zombies would be naturally attracted to anyway. So far I've only found one or two locations that weren't major resource points that zombies would hit regularly anyway. Also it takes a long time for someone to be able to permanently kill zombies, while zombies are able to take you out fairly quickly. Plus it takes a considerable amount of AP to repair a building that has been ruined for awhile back to a state that it can be effectively defended.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Mrbloodworth
Terracotta Army
Posts: 15148
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Dam it, MrBloodworth was killed. RIP.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Yeg and Nix are still alive.
But I don't count since I'm in Malton.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I know it's been stated, but: I need to be able to hit zombies more often with my axe. I went after 1 zombie with 16 swings and only hit once. Are these ninja zombies who dodge or something?
I think these two towns were actually occupied by "special needs" people as part of some sort of government experiment or quarantine.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Drugstore Space Cowboy
Terracotta Army
Posts: 78
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Space Cowbell has a counterpart in Malton now: Space Cowbot. Rolled a doctor instead of a zombie to start. I'm enjoying going through the newbie experience again after some months.
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Oz
Terracotta Army
Posts: 353
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so i'm back from my weekend away. 2/3 of my survivors lived!
doctor = zombiefied combat medic = alive, but no ammo and no one around me anymore... fireman = alive, but again i feel very alone and out in the open.
Both of my survivors feel like they're in the wrong side of town. not good.
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LK
Terracotta Army
Posts: 4268
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Is this Monroeville, Oz?
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Seems like I've been barricaded into a police station. Pretty damn crappy now that I have nine pistols, five fully loaded and two loaded shotguns, plus eleven shells and two flare guns.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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LK
Terracotta Army
Posts: 4268
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Seems like I've been barricaded into a police station. Pretty damn crappy now that I have nine pistols, five fully loaded and two loaded shotguns, plus eleven shells and two flare guns.
Flare Gun + Fuel Can Melee attack can be pretty devastating if it hits. 30 pts of damage right there.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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This is true but I have about 10% to-hit with a fuel can, and I don't know that the splash always happens. Then I think it's 15% with the flare gun? Versus 30% with the pistol.
None of this will help me if I can't get out of the police station.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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LK
Terracotta Army
Posts: 4268
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Our police station was just breached and fast. Then again it seemed our station went from quiet place to "Oh hay let's have all the Lv. 1 n00bs spawn here."
And out of 50 people, I was one of the first attacked. Damn my choice in Construction!
Anyway, might be time to find new digs.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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The stupid thing is that this is indeed the station that I spawned in. I'm considering advertising it so that a zombie horde can come by and break me out.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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Um, you can actually leave, you just cant come back in. Don't hit the Leave button, just click on a building in an adjacent square. your guy will travel to there, but not be able to get back into the PD without free running.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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"Oh hay let's have all the Lv. 1 n00bs spawn here."
Coords please. South Monroeville has been picked clean as far as I can see.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Yeg and Nix are still alive.
Not anymore :( I got killed
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Um, you can actually leave, you just cant come back in. Don't hit the Leave button, just click on a building in an adjacent square. your guy will travel to there, but not be able to get back into the PD without free running.
I thought you had to have Free Run skill to do that. Now I find I'm outside, one square away from a zombie with only 2 AP. Shit.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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You can always leave any building by clicking an adjacent square. If you have Free Running and the adjacent square is a non-ruined building, you end up inside of it; if not, you end up outside.
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dwindlehop
Terracotta Army
Posts: 1242
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I spoke too soon. Dwindlehop01 is dead, long live Dwindlehop! Dwindlehop01 died at level 2 trying to barricade ahead of the z-tide. Dwindlehop fled as soon as he had the AP, and is now stuck in a field with a ton of zombies around because he thought old graffiti might actually mean something. Um, yeah. Teleku, etc., are you completely overrun at  or can I run back there to cower for a bit?
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LK
Terracotta Army
Posts: 4268
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You can always leave any building by clicking an adjacent square. If you have Free Running and the adjacent square is a non-ruined building, you end up inside of it; if not, you end up outside.
This is more essential than I thought. If you're not on the street, then high level zombies can't pinpoint your location with Scent Trail. My guy is hanging in there... our police station was hit but it was only by 2 zombies. Still, a police station with 30, inactive Lv. 1's is not a good place to be, so I relocated to someplace that MAY be safe? May? Depends. The fact is that any building that is non-ruined is a warning flare to zombies since all of the buildings in the area are wrecked.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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The reduced hit rate in ruined buildings actually makes them a pretty good hiding place as long as you don't go inactive for multiple days at a time so you can scatter if found. It'll take even a maxed out zombie more than a full AP cycle to kill you if he's only hitting at 25%.
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Lantyssa
Terracotta Army
Posts: 20848
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There is a spot in southern West Monroeville with a few hospitals and and PD and other buildings nearby. No barricades and they're ruined, but someone is going around closing doors to the zeds cannot peak inside.
I had a close one. Some guy blasted me down to 5 health. I managed to find a victim after that, then proceeded to miss twelve straight times. I'm out of AP, and he's got a fireaxe and 40 hp. I'm probably gonna be kindling...
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Hahahaha! I'm really good at this!
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Jerrith
Developers
Posts: 145
Trion
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Teleku, etc., are you completely overrun at  or can I run back there to cower for a bit? It's rather grim where I'm at (where I saw Teleku and Lorekeep earlier). I don't believe there have been any deaths beyond the one I mentioned earlier, but the barricades have been down lots, and there are 5 zombies inside. Down to around ~45 survivors left inside from 60+. Hoping to get a few more AP before I run, and perhaps a good suggestion as to where I should go (PMs welcome). :)
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Count Nerfedalot
Terracotta Army
Posts: 1041
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Well, rolled up "Old Codger", a retired fireman, on Monroeville to give it a try. I assume if I can see zombies in adjacent sectors then they can see me as well? Anyways, running on that assumption, that's pretty much all I did. Run. I woke up with zombies in 4 of the 8 adjacent zones and just took off. Ran from Southern M-ville to mid-Central M-ville. Only twice in over 30 hops did I NOT see zombies, and several times had to run through them. Took 2 pts of damage in one zone, 6 more in another, just in the time it took to run through!  Stopped in a junkyard when there were no zombies visible and searched a couple times just for grins. Found a lead pipe, then deciced to look up what was findable there. Nothing interesting, so off I went. Zombies visible in most directions as I exit. Great. That means every single one of them moved in range while I was inside - less than 5 minutes! Stopped to search a ruined hospital a few times, got me one FAK before I got scared of the shadows and took off again. Found a ruined Train Station with closed doors and one survivor in it as I ran low on AP. Only 5 zombies in adjacent zones!  Having no real choice I ducked in hoping none had seen me. Tried to block the doors with the pipe, only to learn THAT's what they mean by "the doors are too broken to be reinforced". Slapped the FAK on my arm as I fell asleep, hoping to wake up alive. Interesting, but sheesh, zombies EVERYWHERE, and lots of them active. Doesn't seem like I've got much of a chance here.
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Yes, I know I'm paranoid, but am I paranoid enough?
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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It seems like at this point it's a little late to be starting as a survivor, tbh. Better off starting as a Corpse so you have a head start on the afterlife skills.
I do wonder where the thousand-odd survivors are all hiding out. I can only imagine all the crafty old zombie hunters are holed up somewhere inconspicuous grinding healing xp, waiting for quarantine so they can retake a mall and exterminate the entire city.
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LK
Terracotta Army
Posts: 4268
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Seems like a LOT of zombies are idle though. I'd be surprised if more than 50% of the zombies in the game are active players.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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The stats only count standing zombies, so all of the idle zombies produced by people ditching their characters after their first death wouldn't count.
It's really interesting reading the Monroeville wiki discussion page entries from the first quarantine. It sounds like zombies basically went extinct overnight, and the remaining survivors all turned on each other.
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Lantyssa
Terracotta Army
Posts: 20848
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Yeg bit it since the last time I checked. Welcome to the dead zed side.
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Hahahaha! I'm really good at this!
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Zombie ate my head. Now to go tear down that god damned police station barricade. Feel my level one wrath!
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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