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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Schilling's Green Monster Games 0 Members and 2 Guests are viewing this topic.
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Author Topic: Schilling's Green Monster Games  (Read 720137 times)
Bunk
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Reply #1435 on: March 09, 2010, 11:25:48 AM

Ok, I see where I mixed this up. EA Partners is publishing this "prequal" rpg. Got it.

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Musashi
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Reply #1436 on: March 09, 2010, 11:32:23 AM

PotBS sea combat was a flash of brilliance?

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Draegan
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Reply #1437 on: March 09, 2010, 11:34:20 AM

Wait a minute.  I just read flashes of brilliance with the first 11 levels of WAR.  Does. Not. Compute.
Musashi
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Reply #1438 on: March 09, 2010, 11:35:25 AM

Nah, man the first few levels were fun.

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Nebu
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Reply #1439 on: March 09, 2010, 11:36:36 AM

I'll be happy to debate any of my statements... in another thread.  Sorry about the derail.

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HaemishM
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Reply #1440 on: March 09, 2010, 11:41:27 AM

Why not this thread? Ain't nothing going on here.  awesome, for real

Arrrgh
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Reply #1441 on: March 09, 2010, 11:51:43 AM

Wait a minute.  I just read flashes of brilliance with the first 11 levels of WAR.  Does. Not. Compute.

Nordenwatch was fun.

Draegan
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Reply #1442 on: March 09, 2010, 12:57:17 PM

I didn't say they weren't fun, but they weren't flashes of brilliance.
veredus
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Reply #1443 on: March 09, 2010, 01:10:47 PM

I would say there was. If anything the ability to pvp from lvl 1 and be or at least feel useful in combat was great.
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Reply #1444 on: March 09, 2010, 01:25:56 PM

I guess you have your standard for brilliance and I have mine.
Nebu
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Reply #1445 on: March 09, 2010, 02:08:15 PM

I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 

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-  Mark Twain
Musashi
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Reply #1446 on: March 09, 2010, 02:30:36 PM

You're totally right.  The PQ's were easily classified as brilliant.

However, you're on notice for your PotBS ship combat comment.  On notice, sir.  :(

Also, I fully realize I'm blatantly douching up this thread.  But if there ever was a thread that deserved blatant douching, it's this one.

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Draegan
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Reply #1447 on: March 09, 2010, 05:26:29 PM

I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 

I never said they weren't fun.  I don't think the fact that you can queue for battlegrounds at level 1 in a PVP MMO to be specifically brilliant.
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Reply #1448 on: March 09, 2010, 06:50:52 PM

Learnings from 38 Studios: a game just has to be good if it has a cool codename.  awesome, for real

gehrig38
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Reply #1449 on: March 13, 2010, 04:31:29 PM

I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 

I never said they weren't fun.  I don't think the fact that you can queue for battlegrounds at level 1 in a PVP MMO to be specifically brilliant.

I don't know about brilliant, but it was innovative as hell, and imo fun as hell as well. I don't know that the idea itself was the win as much as the layout and 'leveling up' you did to even out the playing field.
As a non-PvP guy I enjoyed the hell out of WAR PvP all the way through (well as long as my friends were playing).

I also thought WAR's class design, and mechanics, were the most imaginative in any MMO, ever. I played every class in the game to at least 25, and burned out on every one for the same reason.

tazelbain
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Reply #1450 on: March 13, 2010, 07:17:13 PM

WAR has made me intolerant of games like Aion for me.  I just won't accept a slog though PvE to get PvP.  I just don't accept promises of fun anymore.  Too many developers have abused that.  It's now a red flag to stay far, far away.

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gehrig38
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Reply #1451 on: March 13, 2010, 07:51:45 PM

WAR's PVE and PvP systems felt like they were built by two different companies, then put together before launch.
The PVE system, as a PVE'er. felt to me like something they put in because they might need it, to keep players from pulling their hair out between BGs.

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Reply #1452 on: March 14, 2010, 06:34:16 PM

I played every class in the game to at least 25, and burned out on every one for the same reason.

I'll bite: what reason was that?

schild
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Reply #1453 on: March 14, 2010, 06:37:05 PM

I played every class in the game to at least 25, and burned out on every one for the same reason.

I'll bite: what reason was that?
Tier 3. Tor Anroc. Terrible quest progression. Bad Exp. Messed up siege game play.

Same reason everyone played to 20-30 and quit. Same reason Mark and I got into yelling matches. Same reason all those people showed up to complain.
gehrig38
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Reply #1454 on: March 14, 2010, 06:45:50 PM

Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.

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Reply #1455 on: March 14, 2010, 06:47:02 PM

Just as a side note, I answered for you so you wouldn't take the chance to poop on a game by the publisher you just announced being paired up with. Just saying.
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Reply #1456 on: March 14, 2010, 06:57:23 PM

Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.

No probs. Was just seeing if there was some unique reason.

WAR's PvE was awful. I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US" tactic has been all played out for a while now and WAR seemed to have a super-basic version of it going on.

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Reply #1457 on: March 14, 2010, 06:59:08 PM

Quote
I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US"

Not really gonna change in any dramatic way any time soon.
Rendakor
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Reply #1458 on: March 14, 2010, 10:11:48 PM

Quote
I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US"

Not really gonna change in any dramatic way any time soon.
Also not the biggest problem with WAR's PVE.

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Sjofn
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Reply #1459 on: March 16, 2010, 12:56:35 AM

Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.

No probs. Was just seeing if there was some unique reason.

WAR's PvE was awful. I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US" tactic has been all played out for a while now and WAR seemed to have a super-basic version of it going on.

Oh now, with their pathing issues, the mobs hardly ever came straight for you.  awesome, for real

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Reply #1460 on: March 16, 2010, 01:08:27 AM


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Reply #1461 on: March 16, 2010, 01:11:23 AM

Oh now, with their pathing issues, the mobs hardly ever came straight for you.  awesome, for real

My favourite WAR moment was spying a bear champion at the bottom of a large cliff below me, trying to kite it and watching it run up a sheer rock wall to get to me. It came straight for me and defied gravity to do it.

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Reply #1462 on: March 16, 2010, 06:17:12 AM


Not that I know of.  RA Salvatore, when talking about MMOs, loves to talk about EQ with rosy glasses.  He gushed about it in a 10ton hammer interview a year or so ago.
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Reply #1463 on: March 16, 2010, 09:18:55 AM

Probably because EQ replicated his Drow underworld well, I suspect.

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Reply #1464 on: March 30, 2010, 08:26:22 PM

Curt Schilling spent (almost?) all of his baseball fortune with 38 Studios - From Gamasutra

His total earnings from baseball is estimated in the article at around $114.16 million.

Still not a single iota of solid info about their game(s), and it's looking like he's probably regretting the decision somewhat:
Quote
But he admitted that he might have taken on too much at this period in his life, not to mention he launched the company in the midst of a recession.

"There was no way I should have started the company when I did," he said he thought to himself one day. "It wasn't fair to the Red Sox, it wasn't fair to these people, and beyond all of that it wasn't fair to my wife."

BTW: Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history, AND WANT TO HEAR ABOUT YOUR GAME(s). I also think if you responded to one of the thousands of other threads here on the forums, that it would reflect way better than the current "defend yourself" or "discuss other game's innovations" that this thread has 42 pages of.


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Tearofsoul
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Reply #1465 on: March 30, 2010, 10:15:52 PM

"Follow your dream, don't look back"

I know it is easy to say.
Soln
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Reply #1466 on: March 30, 2010, 10:32:27 PM

Curt may very well have the last laugh. 
Ollie
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Reply #1467 on: March 30, 2010, 11:25:18 PM

I wouldn't actually mind that at all. The MMOG marketplace could do with a little innovation. Heck, I'd probably settle for a really finely-tuned Diku at this point, provided that it's polished to a glistening sheen. Not that my misguided optimism is likely to pay dividends any time soon.

But more to the point, I actually disagree with Taolurker a bit – though probably more in execution rather than intent. I for one don't really want to hear any more about Copernicus. No more vague pipedreams, no more Visiontm. What I want is to see stuff. So before 38 Studios actually have some in-game footage to show, Curt can stay away.

As to how Curt's participation on these boards affects my perception of 38 Studios or Copernicus, I don't really care either way. In the end, the game is what matters.

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Margalis
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Reply #1468 on: March 31, 2010, 01:41:27 AM

Quote
Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history....

Let's be fair, the context of this is a Harvard business school case study - not the right place to talk about how your combat is totally going to have backstabbing.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
taolurker
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Reply #1469 on: March 31, 2010, 04:06:34 AM

Quote
Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history....
Let's be fair, the context of this is a Harvard business school case study - not the right place to talk about how your combat is totally going to have backstabbing.
That's why I don't think this requires a post from him to defend his personal fortune. Right now he's just an elitist MMO troll, who had money to invest in MMOs, and the internet already has 1 Serek Dmart.

I do think, however, it's about time Curt delved into other forums to discuss WAR or WOW, or any other MMOs, and want him to get to know us (his potential market). I don't want him to have another conversation about anything but solid information about his game(s) here, because it makes him look like an attention whore seeking only to keep his bloody sock under our nose as a means of publicity for the game(s) no one knows shit all about.

But more to the point, I actually disagree with Taolurker a bit – though probably more in execution rather than intent. I for one don't really want to hear any more about Copernicus. No more vague pipedreams, no more Visiontm. What I want is to see stuff. So before 38 Studios actually have some in-game footage to show, Curt can stay away.

As to how Curt's participation on these boards affects my perception of 38 Studios or Copernicus, I don't really care either way. In the end, the game is what matters.
I do also want to see stuff but in 42 pages, what real details do we have? I don't want to hear vagaries anymore, and like I said above right now he's more going for the DrDmart approach to forums... respond about anything but details, only in one thread, and make everyone respect or hate my internet (baseball) powars.

I think were Schilling posting in other threads and having real discussions, like a regular guy, he'd be less a baseball name with money to throw around plus actually prove that he does care about the entire genre, not just his face time.


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