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f13.net General Forums => MMOG Discussion => Topic started by: Bandit on November 15, 2006, 07:20:09 AM



Title: Schilling's Green Monster Games
Post by: Bandit on November 15, 2006, 07:20:09 AM
Press Release from Green Monster Games (Curt Schilling, R.A. Salvatore, Todd McFarlane)

http://biz.yahoo.com/prnews/061114/ph00892.html?.v=1 (http://biz.yahoo.com/prnews/061114/ph00892.html?.v=1)

Looks like GMG is picking up quite a few SOE employees thus far.

For more of a background on GMG: http://www.greenmonstergames.net (http://www.greenmonstergames.net)


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 15, 2006, 08:10:46 AM
Blackguard kind of sort of said something because he's now started working for them, but he tacked it on to the end of some other thread.  A big green monster trying to swallow up SOE sounds like a fun game all on it's own.  I'll watch!


Title: Re: Schilling's Green Monster Games
Post by: HRose on November 15, 2006, 08:23:00 AM
Actually Schilling said that SOE could become the publisher of the game later on as it happened with Sigil/Vanguard.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on November 15, 2006, 09:15:05 AM
So we are going to get Bushie Pitching Drizz't Spawn? No thanks.


Title: Re: Schilling's Green Monster Games
Post by: Nija on November 15, 2006, 09:20:41 AM
This is pretty surreal.

I can only hope Emilio Estevez still has some money to start up his own game studio. He was a hardcore PKer in UO, who quit when trammel came out. Yeah, the same guy from Young Guns.


Title: Re: Schilling's Green Monster Games
Post by: stray on November 15, 2006, 09:24:12 AM
Keanu Reeves played and bought all his loot with eBay gold.


Title: Re: Schilling's Green Monster Games
Post by: Raph on November 15, 2006, 09:50:07 AM
I have heard that Schilling is out there trying to get investors... he spoke at some conference or other recently.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 15, 2006, 09:57:05 AM
Didn't you get a new job recently, Raph?  Or am I having those weird dreams about you again? 


Title: Re: Schilling's Green Monster Games
Post by: Simond on November 15, 2006, 11:13:15 AM
The FoH boards has a pretty long thread (http://www.fohguild.org/forums/mmorpg-general-discussion/24711-green-monster-games-curt-schilling.html#post555104) about GMG and their plans, which Schilling posted to quite a bit.


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on November 15, 2006, 11:30:57 AM
I tend to think of Kurt Schilling as a Tigole Bitties that played a sport.  Am I way off or something?


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 15, 2006, 12:30:26 PM
 Don't hate.  He's living the dream and you are all jealous.


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on November 15, 2006, 12:33:32 PM
I am the one living the dream, cockholster.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on November 15, 2006, 12:47:22 PM
The FoH boards has a pretty long thread (http://www.fohguild.org/forums/mmorpg-general-discussion/24711-green-monster-games-curt-schilling.html#post555104) about GMG and their plans, which Schilling posted to quite a bit.

Hehe, pretty good commentary.  I am loving his baseball/MMO  anologies...

Quote
USing a game engine as an excuse for game problems is like me blaming a HR on the wind. If you don't do your due diligence in pre-production and choose an engine and game that fits that engine perfectly, or have the tech people onboard to make that perfect fit, you have no one to blame but yourself.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 15, 2006, 01:41:14 PM
I am the one living the dream, cockholster.


You just need to wake up.


Title: Re: Schilling's Green Monster Games
Post by: Nija on November 15, 2006, 02:52:19 PM
Funny, HRose is over there trollin' him.

So sad.


Title: Re: Schilling's Green Monster Games
Post by: Strazos on November 15, 2006, 04:34:48 PM
He would, fucking Vicklas.


Title: Re: Schilling's Green Monster Games
Post by: HRose on November 15, 2006, 05:07:05 PM
I think trolling is actually more popular over here.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 15, 2006, 05:31:56 PM
I think it's more popular in large bodies of water.


Title: Re: Schilling's Green Monster Games
Post by: stray on November 15, 2006, 05:40:19 PM
I think duse is trolling actually. Either that, or he forgot what site he's posting at.

i.e. Stop stating the obvious dumbshit. Of course we're losers. Now fuck off.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 15, 2006, 05:49:46 PM
I don't seem to know what we're talking about anymore.   :|


Title: Re: Schilling's Green Monster Games
Post by: stray on November 15, 2006, 05:54:12 PM
I don't seem to know what we're talking about anymore.   :|

"How cool would it be if...."



Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on November 15, 2006, 05:55:13 PM
Someone let me know if Salvatore starts posting, so I can register to go call him a wanker and prattle on about Drowschwitz until I get banned.


Title: Re: Schilling's Green Monster Games
Post by: stray on November 15, 2006, 05:56:29 PM
Drowschwitz?


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on November 15, 2006, 05:59:44 PM
My pet word.

Quote from: Me, in a DDO thread six months ago
Anyway, in conclusion, drow are the source of the faggoty dark elf emo archetype that plagues the RPG landscape, and everyone who likes them should be sent to Drowschwitz.  The only way out is up the chimney, you pretentious sons of bitches.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 15, 2006, 06:03:21 PM
It's a concentration camp for elves, right?


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 15, 2006, 06:54:37 PM
I think duse is trolling actually. Either that, or he forgot what site he's posting at.

i.e. Stop stating the obvious dumbshit. Of course we're losers. Now fuck off.


Everyone has a role to fill.  Know your role.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on November 15, 2006, 07:23:10 PM
My pet word.

Quote from: Me, in a DDO thread six months ago
Anyway, in conclusion, drow are the source of the faggoty dark elf emo archetype that plagues the RPG landscape, and everyone who likes them should be sent to Drowschwitz.  The only way out is up the chimney, you pretentious sons of bitches.

Classy.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on November 15, 2006, 07:58:21 PM
Anyway, I'm interested to see if MacFarlane and Salvatore will actually add anything into the game or if Green Monster Games is going to go down in a ball of flames due to "artisitic differences".

After that, I'll be interested to see what they actually plan on releasing. Celebrity devs is all well and good, but it means nothing if all they plan on releasing is WoW MkII.


Title: Re: Schilling's Green Monster Games
Post by: caladein on November 15, 2006, 08:30:52 PM
It's a concentration camp for elves, right?

That's horrible!

Yet why can't I stop laughing?


Title: Re: Schilling's Green Monster Games
Post by: NiX on November 16, 2006, 01:17:38 AM
Everyone has a role to fill.  Know your role.
Almost TOO easy.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 16, 2006, 06:15:05 AM
Your mom's too easy.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on November 16, 2006, 09:20:09 AM
Your mom's too easy.

This thread has degenerated to mom Jokes?! Let's get off the moms, cause I just got off yours 8-)


Title: Re: Schilling's Green Monster Games
Post by: CadetUmfer on November 16, 2006, 10:03:35 AM
Ah, Good Will Hunting.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on November 16, 2006, 10:14:36 AM
He can't fuck up a game any worse than anyone else has, I suppose.

More power to him.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on November 16, 2006, 10:53:26 AM
He can't fuck up a game any worse than anyone else has, I suppose.

More power to him.

Yeah, I think Dark and Light takes home that prize.


Title: Re: Schilling's Green Monster Games
Post by: NiX on November 16, 2006, 10:56:14 AM
I don't know, I think a lot of games are trying to win that one.


Title: Re: Schilling's Green Monster Games
Post by: Miasma on November 16, 2006, 11:15:21 AM
I'm not big into sports, especially not baseball.  Is this Schilling guy someone I should instinctually hate like so many of the other sports celebrities or is he an allright guy?  Someone tell me how to feel.

I already know how I feel about Salvatore and MacFarlane (indifferent).


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on November 16, 2006, 11:21:37 AM
Schilling's an all right guy. He's outspoken without being a complete douchebag. He's also got nerves of steel. He's the pitcher who pitched through the playoffs and World Series with a DETACHED FUCKING TENDON in his ankle. In order to keep his foot from falling off, he had the tendon STAPLED to the bone that day, then pitched with it. It bled through to his sock, which is why he's referred to as the bloody sock guy.


Title: Re: Schilling's Green Monster Games
Post by: stray on November 16, 2006, 11:22:57 AM
Schilling is amazing. Still has bad taste though.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on November 16, 2006, 11:25:06 AM
I'm not big into sports, especially not baseball.  Is this Schilling guy someone I should instinctually hate like so many of the other sports celebrities or is he an allright guy?  Someone tell me how to feel.

I already know how I feel about Salvatore and MacFarlane (indifferent).

Schilling is one of the really good guys in sports, to be honest.  Does alot of work with charities, never gets into trouble, and most definately not a sports primadonna.



Title: Re: Schilling's Green Monster Games
Post by: Soln on November 16, 2006, 11:48:46 AM
I wish em all well.  Industry needs some new blood and enthusiasm.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on November 16, 2006, 12:22:41 PM
I'm not big into sports, especially not baseball.  Is this Schilling guy someone I should instinctually hate like so many of the other sports celebrities or is he an allright guy?  Someone tell me how to feel.

I already know how I feel about Salvatore and MacFarlane (indifferent).

As always, Wikipedia comes up with gold....http://en.wikipedia.org/wiki/Curt_Schilling (http://en.wikipedia.org/wiki/Curt_Schilling). A pretty good bio for Curt.

I'll just qoute some notables (other than the baseball bio)....

Quote
Off the field

For the last 10 years, Schilling has been a supporter of care for ALS sufferers. His Curt's Pitch for ALS program allows fans and organizations to sponsor him, donating to the ALS Association for every strikeout he throws. He also donated to the charity his $25,000 winnings in a celebrity version of Jeopardy! that aired on November 9, 2006. In the 2004 playoffs, after the operation on his ankle, Schilling wrote "K ALS" (short for "strike out ALS") on his shoe, knowing that the cameras would be focusing on his foot numerous times while he was pitching.

Quote
Internet

He is an avid web communicator, feeling this is the best way to speak to the fans. Schilling has combined his fight against ALS with his love for EverQuest II, as the creators of the game have made Schilling a special online character. Between June 5, 2006 and June 7, 2006, fans were able to battle a virtual Curt Schilling in the game. Every time the virtual Schilling was defeated, Sony Online Entertainment donated $5 towards ALS research.[4] Later that year, it was announced he would form an online game production company called Green Monster Games, named after the Fenway left field wall.[1]

Quote
Gaming

Schilling formed a deep-rooted interest in the board wargame Advanced Squad Leader.

    ASL has become his constant companion on road trips, and every National League city is now his playground for baseball at night and ASL in the day. (All of which has become a bonanza for ASL players of his acquaintance, who are sometimes Curt's guests at stadiums around the country.)[2]

Schilling's disappointment at not being able to attend the ASL Oktoberfest (an annual game convention) led him to create his own, The ASL Open, which debuted the weekend of January 15, 1993 in Houston, Texas. The Open was financed out of his own pocket. Schilling also started his own amateur publication entitled Fire for Effect, a bi-monthly featuring "some of the ASL hobby's best writers".[3]

When his favourite game was sold along with Avalon Hill to Hasbro, Schilling founded the small gaming company Multi-Man Publishing to maintain ASL and other Avalon Hill titles. He also started a new, professional publication entitled ASL Journal and contributed articles, editorials, and game scenarios.

Schilling also plays EverQuest and EverQuest II, and has reviewed two of the game's many expansion packs for PC Gamer magazine.

In 2006 Schilling created Green Monster Games.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 16, 2006, 02:27:16 PM
Sounds like a nice person even though I have no idea who he is.  Well, I do now because I read all that stuff about him.  I don't do baseball.   :-)   Also, isn't the big ALS research group (my mind's gone blank on the name) one of the organisations pushing for embryonic stem cell research?  I just saw something on the news about it this week.  It said in his bio that he's also a devout born again Christian.  I read that most of those organisations condemned fantasy games... they also condemn the stem cell research.  He seems unique.  I hope his company becomes GINORMOUS and makes oodles of money and keeps advocating for these important issues.  I have a seriously vested interest in seeing embryonic stem cell research restrictions lifted.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 16, 2006, 02:30:46 PM
Your mom's too easy.

This thread has degenerated to mom Jokes?! Let's get off the moms, cause I just got off yours 8-)


You are my ambassador of quan.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on November 16, 2006, 02:31:04 PM
Not a big fan since he used his new found fame of winning the World Series and decided to campaign heavily for George Bush.  :|

Anyhow, best of luck.  New blood can't hurt... much.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on November 16, 2006, 02:55:30 PM
Not a big fan since he used his new found fame of winning the World Series and decided to campaign heavily for George Bush.  :|

Anyhow, best of luck.  New blood can't hurt... much.

Ditto.


Title: Re: Schilling's Green Monster Games
Post by: Trouble on November 18, 2006, 03:05:05 AM
Apparently he's really hardcore into EQ2, or at least he was like 8 months ago. Some guy who used to be in my WoW guild said he was in Curt's guild on EQ2. He said it was a hardcore raiding guild and Curt was an officer. He said they planned their raiding schedule around when Curt was available or something like that, pretty funny.


Title: Re: Schilling's Green Monster Games
Post by: edlavallee on November 18, 2006, 06:51:00 AM
Shilling is a classy guy and one of those "hero" type people that you want your kids looking up to instead of the general douchebags that tend to be highly visible like Terrell Owens. It's too bad that people like him are the exception rather than the rule.

And for those of you who can't differentiate between the quality of a person and the direction of their politics, you are as guilty of single focus ignorance as the fascists you vilify.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on November 18, 2006, 06:56:37 AM
Seems like a good thing. Unlike the hired faces that push MMOGs, Curt has always felt actually into it to me, from his EQ1 days. If I recall, he was playing EQ1 for awhile before SOE even had identified him as a player to use in advertising.

I don't know how much of that is lore vs fact, but if it allows him to make a new MMOG and to attract good solid developers, then it almost doesn't matter if he was really a true player or not. There is no I in team :)


Title: Re: Schilling's Green Monster Games
Post by: Etro on November 18, 2006, 07:49:01 AM
Quote
Internet

He is an avid web communicator, feeling this is the best way to speak to the fans. Schilling has combined his fight against ALS with his love for EverQuest II, as the creators of the game have made Schilling a special online character. Between June 5, 2006 and June 7, 2006, fans were able to battle a virtual Curt Schilling in the game. Every time the virtual Schilling was defeated, Sony Online Entertainment donated $5 towards ALS research.[4] Later that year, it was announced he would form an online game production company called Green Monster Games, named after the Fenway left field wall.[1]

I take it the character suffered perma-death?  :nda:

Edited: cause im a forum noob


Title: Re: Schilling's Green Monster Games
Post by: Blackguard on November 22, 2006, 08:55:34 AM
Hey guys. I did mention that I'm working at GMG in another thread a little bit ago, but I figured this is a more appropriate place to comment. In short, Green Monster Games is the freaking dream for any game developer. I count myself incredibly lucky to be involved, and being able to work with the likes of R.A. Salvatore, Todd McFarlane, and Curt Schilling is awesome. I'll sound biased when I say this, but Curt is an amazing person. He's one of those people who has the passion and energy that is infectious (not a surprise since he's a baseball pitcher), and he's an absolutely great person. I haven't had the chance to talk to Todd on my own just yet, but R.A. is a man of equal character to Curt and even invited me to Thanksgiving at his place since I don't have family out here.

In short, GMG is the exact atmosphere that everyone in this industry wants to work in. Because of all the positive energy and the attitudes and talent of everyone from the top down, I expect this company to produce something incredible.

I look forward to bouncing around GMG speak on the forums here in the future, but for now I'm leaving "politically correct company" mode and going back to "Grouchy Gnome" mode.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on November 22, 2006, 08:56:52 AM
Just tell us what damn game you are working on.  :-D


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on November 22, 2006, 09:46:46 AM
Just tell us what damn game you are working on.  :-D

You KNOW it will prominently involve Drizz't, don't you?


Title: Re: Schilling's Green Monster Games
Post by: dusematic on November 22, 2006, 09:52:33 AM
Whatever, I'm buying this game.


Title: Re: Schilling's Green Monster Games
Post by: Arrrgh on November 22, 2006, 10:22:00 AM
Green Monster Games is the freaking dream for any game developer.

Sadly, the first thing that came to mind there were those Olympic dream teams from the USA...that lose.



Title: Re: Schilling's Green Monster Games
Post by: geldonyetich on November 22, 2006, 10:25:12 AM
I'd better be hearing you developers working on games instead of having wild keggers and burning your development budget on expensive penthouse suites.  G.M.G. is too close to G.O.D. for my liking.  You guys might be the last chance to make PC games worth playing before I have to roll up my sleeves and do it myself.  Also, my humility can move mountains.


Title: Re: Schilling's Green Monster Games
Post by: Engels on November 22, 2006, 10:35:06 AM
Oh you pack of curmudgeonly grandmas, cut Blackguard some slack and congratulate him. He's one of the good guys, in my book.

To me its clear that the MMO industry has been laboring under the yoke of corporate greed in its attempts to emulate WoW's numbers, and any enterprise that actually provides the developers the freedom to operate out from under a management bent on lucre has my 3 thumbs up.


Title: Re: Schilling's Green Monster Games
Post by: geldonyetich on November 22, 2006, 10:43:58 AM
Oh, I congratulate him for finding a good development team he's excited to work with, I just don't want him to get complacent.   :evil:


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on November 22, 2006, 10:58:31 AM
Hey guys. I did mention that I'm working at GMG in another thread a little bit ago, but I figured this is a more appropriate place to comment. In short, Green Monster Games is the freaking dream for any game developer. I count myself incredibly lucky to be involved, and being able to work with the likes of R.A. Salvatore, Todd McFarlane, and Curt Schilling is awesome. I'll sound biased when I say this, but Curt is an amazing person. He's one of those people who has the passion and energy that is infectious (not a surprise since he's a baseball pitcher), and he's an absolutely great person. I haven't had the chance to talk to Todd on my own just yet, but R.A. is a man of equal character to Curt and even invited me to Thanksgiving at his place since I don't have family out here.

In short, GMG is the exact atmosphere that everyone in this industry wants to work in. Because of all the positive energy and the attitudes and talent of everyone from the top down, I expect this company to produce something incredible.

I look forward to bouncing around GMG speak on the forums here in the future, but for now I'm leaving "politically correct company" mode and going back to "Grouchy Gnome" mode.

I am glad you are psyched, but who is reposnsible for handing out reality pills at GMG? Passion with the substantial financial backing of a famous athlete only gets you passion with the substantial financial backing of a famous athlete.

Don't mind me. I am just envious.


Title: Re: Schilling's Green Monster Games
Post by: Blackguard on November 22, 2006, 11:45:49 AM
I am glad you are psyched, but who is reposnsible for handing out reality pills at GMG? Passion with the substantial financial backing of a famous athlete only gets you passion with the substantial financial backing of a famous athlete.

Don't mind me. I am just envious.
We have folks in house handling that whole "business" side of things too. Luckily, that's not me. However, I do like to help handing out reality checks for crazy ideas or serving as an anchor for people whose heads are in the clouds. I wouldn't be half as excited about this project as I am if I wasn't confident in our ability to operate at the top level in all facets. Basically, it's handled, and I don't even have to worry about it.

Also, I've probably already said too much, so don't probe!


Title: Re: Schilling's Green Monster Games
Post by: Numtini on November 22, 2006, 11:51:30 AM
I hope that includes a legal department the size of Wisconsin or that he has a signoff from the sox ownership and MLB on the name of the company. My first thought was a lawsuit.


Title: Re: Schilling's Green Monster Games
Post by: Yoru on November 22, 2006, 12:18:25 PM
Rock on Blackguard. :rock_hard: Bring the massive gaming noise.

Once it's done of course. Not before. Otherwise we'll tear you apart like the slavering pack of hyenas we are. :)


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 22, 2006, 01:25:28 PM
Good Luck! (again)  It's nice you found a job you can enjoy.  Sorry about the ensuing probing! 

(You know we just can't help it!)

(http://smiley.onegreatguy.net/analprobestare.gif)


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on November 22, 2006, 01:25:56 PM
I am glad you are psyched, but who is reposnsible for handing out reality pills at GMG? Passion with the substantial financial backing of a famous athlete only gets you passion with the substantial financial backing of a famous athlete.

Don't mind me. I am just envious.
We have folks in house handling that whole "business" side of things too. Luckily, that's not me. However, I do like to help handing out reality checks for crazy ideas or serving as an anchor for people whose heads are in the clouds. I wouldn't be half as excited about this project as I am if I wasn't confident in our ability to operate at the top level in all facets. Basically, it's handled, and I don't even have to worry about it.

Also, I've probably already said too much, so don't probe!

Now that is the answer of a true professional.  You got my attention.

By the way, EQ2 is great. Thanks for your work there.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on November 22, 2006, 01:40:14 PM
I loved you and Moorgard sincerely (except when you ignored my ingame unique arena event. That was a BLAST you... you... grrrr).
I would prophetise a gloomy future for EQ2 now if it weren't for Owlchick, and I really think you saved the game more than once. Different people in your spot and EQ2 would be history by now.
I wish you all the best and I am actually looking forward to any community where you two are involved. Let us know, and if you ever come to ViklasLand just shout "Pvp!". I should spawn in 1 to 3 minutes bearing candies, alcohol and a ghettoblaster.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 22, 2006, 04:52:14 PM
You're Swedish, goddammit!  That must be why my eyes go all squinty when you post. 

Why didn't someone tell me?  Why?   :cry:


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on November 22, 2006, 04:55:26 PM
You're Swedish, goddammit!  That must be why my eyes go all squinty when you post. 


No I am not. But I am as Swedish as HRose...  :)

P.S: Want me to use a bigger font? Cause I can.. I assure you.


Title: Re: Schilling's Green Monster Games
Post by: Morat20 on November 22, 2006, 06:37:25 PM
Just tell us what damn game you are working on.  :-D

You KNOW it will prominently involve Drizz't, don't you?
Can I kill him? Because that's up there with shooting Ewoks.


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 22, 2006, 07:11:28 PM
You're Swedish, goddammit!  That must be why my eyes go all squinty when you post. 


No I am not. But I am as Swedish as HRose...  :)

P.S: Want me to use a bigger font? Cause I can.. I assure you.

Oh, well, nevermind then.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on December 07, 2006, 01:11:34 PM
Looks like GMG has announced some more pillaging and plundering of SOE talent....I guess with Blackguard and Moorguard on board, they have a good idea on who to pick up in this MLB-like Free agent bonanza.

Quote
Maynard , MA . – December 6, 2006 - Green Monster Games, LLC (GMG), a company dedicated to producing innovative massively multiplayer online games (MMOs), today announces that Scott Cuthbertson has been appointed Vice President of Creative Development. Cuthbertson will oversee GMG's internal creative design process, working closely with creative visionaries Todd McFarlane and R.A. Salvatore to bring their unique and unprecedented vision to life.

“Scott Cuthbertson has a proven track record of developing successful games with a global appeal. Drawing such talent from a source like Disney brings something very special to our company. Signing Scott to our team broadens GMG's capabilities as a game studio and raises the bar for creative contributions,” said Curt Schilling, founder of the recently launched online game company based in Maynard , MA . “We are honored that he has accepted our offer to lead the creative talent at GMG.”

In his 15+ years of experience in production management and creative direction in the videogame industry, Cuthbertson has specialized in managing high-profile properties for the world's largest entertainment companies, including Disney, Warner Bros., Vivendi Universal, and Nintendo. His credits include games based on such renowned properties as J.R.R. Tolkien's The Lord of the Rings ™ , Namco's Ridge Racer ™ , Disney's Pirates of the Caribbean ™ , and TSR/Wizards of the Coast's Advanced Dungeons & Dragons ™ .

“The vision of Green Monster Games is to build a company driven by creative ideas, a strong team dynamic, and a single-minded focus on pushing the boundaries,” said Cuthbertson. “It's a privilege to have been chosen to oversee the formation of the creative foundation of GMG, and I am quite frankly in awe of the team that is coming together from all corners of the creative world – whether it's from videogames, film, novels, comics, toys, music... wherever. This team is unified in its goal to craft an exceptional MMO gaming experience.”

Today GMG also announces other additions to its creative team:

Billy Ahlswede joins GMG as a Senior Character Artist. Ahlswede comes from Sony Online Entertainment. With 6 years of experience in the games industry, he has worked on Untold Legends™ Dark Kingdom™ for the PlayStation®3, NBA 05 (PSP®), NBA 06 (PSP®), and NBA 07 (PS3) . Prior to SOE, Ahlswede worked with Breakaway Games.

Josh Singh joins GMG as a Senior Character Artist. Singh is an award-winning character artist with 11 shipped titles during his time in the games industry. He comes to GMG from Sony Online Entertainment. Prior to SOE, Singh was with Iron Lore Entertainment.

Niraj Desai joins GMG as a Senior Animator. Desai's career in games began with Sony Online Entertainment in 2002. He helped ship PlanetSide®, PlanetSide® Core Combat™, PlanetSide® Aftershock , EverQuest® II , EverQuest® II Desert of Flames™, EverQuest® II Kingdom of Sky™, EverQuest® II Echoes of Faydwer™ , and Untold Legends™ Dark Kingdom™ for the PlayStation®3.

Damarcus Holbrook joins GMG as a Senior Environment Artist. Over the past 6 years, Holbrook has created zones for many games in the MMO and first-person-shooter worlds. His environments can be seen in Valve Corporation's Half-Life® 2 , EA Games™ From Russia With Love™ , and in Sony Online Entertainment's Untold Legends™ Dark Kingdom ™ for the PlayStation®3. Holbrook was previously an environment artist in the film industry, having worked on League of Extraordinary Gentlemen for Big Red Pixel.

All new employees will be working out of GMG's Maynard , MA headquarters.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on December 07, 2006, 01:48:08 PM
That press release made me choke on registration marks.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on December 07, 2006, 06:45:25 PM
Agreedtm


Title: Re: Schilling's Green Monster Games
Post by: Blackguard on December 15, 2006, 07:53:41 AM
That press release made me choke on registration marks.
Believe me, we wouldn't put them there if we didn't have to. :P


Title: Re: Schilling's Green Monster Games
Post by: bhodi on December 15, 2006, 07:57:51 AM
What, a blanket "All copyrights are owned by their respective companies" disclaimer at the bottom doesn't work?


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on December 15, 2006, 09:43:54 AM
No, it unfortunately doesn't. Lawyers get bitchy about that sort of thing. Probably because it takes time and money to research and register a mark or trademark.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on December 15, 2006, 09:49:16 AM
GMG has given me a little hope.

Just make it fun is all I ask, and with PVP :)


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 06, 2007, 08:49:56 PM
I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on February 06, 2007, 09:08:53 PM
I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)

Hiya doin', Curt!


Title: Re: Schilling's Green Monster Games
Post by: schild on February 06, 2007, 10:04:33 PM
I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)

Little early to be making anything vaguely resembling a promise. :)


Title: Re: Schilling's Green Monster Games
Post by: Bokonon on February 07, 2007, 08:09:46 AM
Careful Curt (if you are him, which you probably are):

There Be Misanthropes Here!

What can I say about F13?  It's really my favorite website in the entire universe!  I love the irreverent banter and sly wit these keyboard jockeys produce.  And I especially love the staff, they're AWESOME.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on February 07, 2007, 08:15:24 AM
I am not a PVP fan

Now I'm waiting for Sinij or Slayerik to come along and scream "BUT BAESBALL IS PVP YUO PUSSY!!1!" at him.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 07, 2007, 08:34:58 AM
Anyone really think Curt would ressurrect a two-month old thread here instead of spamming IGN et al to try and capture the niave?


Title: Re: Schilling's Green Monster Games
Post by: Merusk on February 07, 2007, 09:24:29 AM
Anyone really think Curt would ressurrect a two-month old thread here instead of spamming IGN et al to try and capture the niave?

Apparently the person who red-named him would, at the very least.


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 07, 2007, 09:35:49 AM
Anyone really think Curt would ressurrect a two-month old thread here instead of spamming IGN et al to try and capture the niave?

Apparently the person who red-named him would, at the very least.


truth FTW


Title: Re: Schilling's Green Monster Games
Post by: Meghan on February 07, 2007, 10:53:54 AM
Well, better to be the ganker than the gankee, I suppose. :D

-Meghan


Title: Re: Schilling's Green Monster Games
Post by: Furiously on February 07, 2007, 11:04:12 AM
Well, better to be the ganker than the gankee, I suppose. :D

-Meghan

I that like it's better to be the pitcher then the catcher?


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 07, 2007, 11:30:24 AM
Hrm, didn't see the red name thing. Not as obvious on the forum style I use (I use the one with the white background). I r dum. I assume that's confirmed, as they don't just hand out red names around here :)


Title: Re: Schilling's Green Monster Games
Post by: CmdrSlack on February 07, 2007, 12:26:56 PM
Hrm, didn't see the red name thing. Not as obvious on the forum style I use (I use the one with the white background). I r dum. I assume that's confirmed, as they don't just hand out red names around here :)

It wasn't red when you posted.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on February 07, 2007, 12:54:35 PM
Welcome to our newbie Dev posters!


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on February 07, 2007, 01:23:19 PM
Well I guess we know who the next vanguard will be.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 07, 2007, 02:40:15 PM
I am genuinely curious. Curt Schilling is a smart guy, I don't think he suffers fools gladly or would put up with low quality. On the other hand, the team of Schilling / McFarlane / Drizzt author (forgot name) has no experience in software at all. I'd be interested in hearing what their approach is going to be - get some industry vets to run the day to day operations? Who is going to be making decisions about schedule, technology, etc?

Also Curt isn't retiring from baseball just yet. I imagine he'll be more of a vision guy than a nuts and bolts guy. Hard to see how you can balance travelling half the year, but he did do some wargaming stuff before while pitching so guess he found a way.

I live in the Boston area, thinking of applying when a little more info is out and jobs are available. Certainly would be interesting. Does being a Yankees fan automatically disqualify me?



Title: Re: Schilling's Green Monster Games
Post by: Meghan on February 07, 2007, 02:58:43 PM
Welcome to our newbie Dev posters!
:rock_hard:


Title: Re: Schilling's Green Monster Games
Post by: Merusk on February 07, 2007, 03:02:25 PM
I am genuinely curious. Curt Schilling is a smart guy, I don't think he suffers fools gladly or would put up with low quality. On the other hand, the team of Schilling / McFarlane / Drizzt author (forgot name) has no experience in software at all. I'd be interested in hearing what their approach is going to be - get some industry vets to run the day to day operations? Who is going to be making decisions about schedule, technology, etc?

Also Curt isn't retiring from baseball just yet. I imagine he'll be more of a vision guy than a nuts and bolts guy. Hard to see how you can balance travelling half the year, but he did do some wargaming stuff before while pitching so guess he found a way.

I live in the Boston area, thinking of applying when a little more info is out and jobs are available. Certainly would be interesting. Does being a Yankees fan automatically disqualify me?



IIRC he answered a lot of this stuff on the FOH site back when this was announced and they had a thread.  If he or one of the other RNs don't return you might want to brave that particular hive of scum and villany.


Title: Re: Schilling's Green Monster Games
Post by: turrican on February 07, 2007, 03:35:39 PM
Hrmmm...

Curt SHILL-ing...?


Title: Re: Schilling's Green Monster Games
Post by: schild on February 07, 2007, 03:36:14 PM
That was weak. But I guess the joke had to be made sometime.


Title: Re: Schilling's Green Monster Games
Post by: turrican on February 07, 2007, 03:38:16 PM
That was weak. But I guess the joke had to be made sometime.

I actually decided to finally register just so we could get it out of the way(!)


Title: Re: Schilling's Green Monster Games
Post by: Sairon on February 07, 2007, 04:25:04 PM
I am genuinely curious. Curt Schilling is a smart guy, I don't think he suffers fools gladly or would put up with low quality. On the other hand, the team of Schilling / McFarlane / Drizzt author (forgot name) has no experience in software at all. I'd be interested in hearing what their approach is going to be - get some industry vets to run the day to day operations? Who is going to be making decisions about schedule, technology, etc?

Yea, I'm also worried about that part. In their respective fields their among the top, so hopefuly they'l attract the right people, which they already seem to have to some extent. With the current line up I don't think they will have problems geting financial backing. What's left though, if I haven't missed that part, is a game designer with a vision.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 07, 2007, 04:42:04 PM
Quote
Does being a Yankees fan automatically disqualify me?

Unless you grew up within 50 miles of NYC, it should disqualify you from life for being a frontrunning bandwagon douchebag  :evil: :evil: :evil:


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 07, 2007, 05:10:17 PM
I grew up in NYS. And I'm not really a huge fan of the current Yankees, more from Mattingly to 99 or so.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 07, 2007, 05:49:53 PM
What's left though, if I haven't missed that part, is a game designer with a vision.
Moorgard is supposed to be that guy.


Title: Re: Schilling's Green Monster Games
Post by: Signe on February 07, 2007, 05:55:00 PM
Turrican!  I used to play you on the Amiga.  I think you're still in the back of the cupboard. 


Title: Re: Schilling's Green Monster Games
Post by: Moorgard on February 07, 2007, 08:48:02 PM
Moorgard is supposed to be that guy.

Oh hell.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 07, 2007, 09:02:32 PM
EOF seems well-received.

GMG peeps coming out of the woodwork!


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on February 08, 2007, 07:28:15 AM
Hopes that Salvatore will turn up so I can tell him how much I hate his fans?  Renewed!


Title: Re: Schilling's Green Monster Games
Post by: Furiously on February 08, 2007, 08:26:46 AM
He killed Chewie! Actually I think Drizzit or whatever might have been the bigger offense.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 08, 2007, 10:32:56 AM
Bigger offense meaning what? More offensive because it was a cool story? Awesome characters?
I'm a Salvatore fan so I'll be defending the work since I love it but I am not sure what the 'offense' was?
And if you are one of those people that think George Lucas allowed R.A. to kill Chewie because he felt like it then you should do some research on the franchise. Nothing happens in the Star Wars universe that the big guy doesn't order or give his stamp on first.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 08, 2007, 11:02:11 AM
I think that's fairly common knowledge. But I always felt allowing Chewie to be killed was specifically to jumpstart the New Jedi Order book series that followed Vector Prime (though really was started by Zahn). It wasn't a cheap death by any means (good cause, no other way, etc). But like it shocked Han in the book ("I thought there was a bubble around us all"), it shocked the fans too.

He was still B-team (I imagine some would disagree with that) though, so it was like Anakin II dying later in the series. Some characters are just untouchable and probably always will be (Luke, Han, even Mara, etc). But others could be fodder for future such marketing/PR pushes (Lando, C-3PO, etc).


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 08, 2007, 11:05:19 AM
But the irony is that even knowing that Mr Lucas controls the franchise, people think R.A. is a sellout or to blame for Chewie dying.
I just know the guy can write, knows how to create iconic characters people care about and create stories that can get you to the edge of your seat. Good stuff.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 08, 2007, 11:44:55 AM
Quote
Bigger offense meaning what? More offensive because it was a cool story? Awesome characters?
I'm a Salvatore fan so I'll be defending the work since I love it but I am not sure what the 'offense' was?

The Drizz't stuff in particular was the worst kind of munchkin wet dream crap. It has done more damage to the common view of the D&D worlds than anything I can think of offhand. It reads like it was outlined by a 12 year old with a satchel full of source books and way too much free time.


Title: Re: Schilling's Green Monster Games
Post by: turrican on February 08, 2007, 11:53:10 AM
Turrican!  I used to play you on the Amiga.  I think you're still in the back of the cupboard. 

Yeah - and that's where I would have stayed, but the temptation to make a bad pun was just too great..


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 08, 2007, 11:55:48 AM
Do me one quick favor so I can respond to your post. Throw a quick snippet of your published stuff so I can see what you have as comparisons.
If you aren't a fan that's cool. But as someone who's most likely never published anything, ever, your comments about his writings are about as useful as suntan lotion to an eskimo.


Title: Re: Schilling's Green Monster Games
Post by: Furiously on February 08, 2007, 12:00:02 PM
I'm sure you didn't come here to argue that R.A. is a good author or not. It's the internet, this will go nowhere...I think it's noble of you to defend your friend. But one does not have to have written a book to appreciate good literature.

Instead, lets hear about your pitch for the game of the future.



Title: Re: Schilling's Green Monster Games
Post by: Rasix on February 08, 2007, 12:00:47 PM
Do me one quick favor so I can respond to your post. Throw a quick snippet of your published stuff so I can see what you have as comparisons.
If you aren't a fan that's cool. But as someone who's most likely never published anything, ever, your comments about his writings are about as useful as suntan lotion to an eskimo.

I'm not sure that line of reasoning really has any wings. Art critics are rarely artists.  Movie critics probably haven't even put anything up on YouTube.  Yet both can make critical assessment and give their impressions on what they've seen.

Most people here couldn't program "Hello, World" but there seems to be a decent amount of criticism for what has happened and what is happening in the game industry. 

Those that can't do.. "review". 

Edit: I'll give you this; I'm really not sure what people bagging on Salvatore here hope to get for a response.  "OMG, I've seen the light. Now where's that number for Steven Erickson I seem to have misplaced?"?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 08, 2007, 12:15:38 PM
My point was this. You aren't a fan of R.A.'s that fine, say so if you feel like it. But elaborating on it smacks of the 400 pd hairy guy in the bleachers who goes far north of just yelling you suck at me when I am pitching and starts saying "He's terrible, his curveball is flat, he doesn't work hard enough, etc. etc.".
It's stupid and has no foundation, he has no clue what he's talking about.
You want to character assassinate someone that's written as many books as he has, sold over 15 million books in the US alone, been on the NYT and WSJ best seller lists, at least have one ounce of credibility to do it. Otherwise your posts become vapor.
These forums are here, I think, to exchange ideas, hear feedback, give input and whatever. Forums like this one, and this topic, are to discuss, I would think, our point of view, your opinions on our points of view, and at some point in the future our game(s).
At least that's why I come by places like this, every now and then people get into great conversations that something useful can be gleaned from.
When the guy screaming from the bleachers starts getting too loud these places become a lot less informative and end up being less frequented.
Ya, R.A. is a friend, and a good one, but he's also one of the better people in the _world_ at what he does, that's proven. I was a fan long before I was a friend so I'd have posted my response regardless of the friendship.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 08, 2007, 12:18:14 PM
Quote
Quote from: gehrig38 on Today at 11:55:48 AM
Do me one quick favor so I can respond to your post. Throw a quick snippet of your published stuff so I can see what you have as comparisons.
If you aren't a fan that's cool. But as someone who's most likely never published anything, ever, your comments about his writings are about as useful as suntan lotion to an eskimo.

So because I haven't published (other than a snippet in Lum's book in which I overlooked a typo when I proofed it! Doh), I am not allowed to have an opinion? The same standards must go for all the folks who love him then, right?

I am not a writer. I am a reader. I have read thousands of books, and several hundred in the fantasy genre. I found Mr. Salvatore's books to be among the worst of the genre (along with Rose Estes...yikes). Just as it probably drives his fans crazy to hear criticisms of him, it drives me crazy to hear people praising him. Just thought I would balance things out a bit.

Doesn't mean I won't check out what GMG has to offer if and when something comes around. It certainly means that I am not in the market for any Salvatore books in the near future, however.

Also- I am guessing Eskimos will be begging for suntan lotion inside 100 years if we don't get off our asses and do something about climate change, but that is a whole different argument  :evil:


Edit- gehrig38 posted while I was writing- Sometimes the 400 pound guy is right. Maybe you are really hurting and can't pitch effectively that day, but are still trying to help your team. The end results are the same; you get shelled. Doesn't take an MVP to realize when an athlete makes a mistake, just like it doesn't take a writer or professional critic to have an opinion about a writer. I can't get into the guy's head, all I can comment on is the final product, be it a grand slam or an uninspired book series.


Title: Re: Schilling's Green Monster Games
Post by: schild on February 08, 2007, 12:33:32 PM
Look, it's easy. Can he make the story in an MMOG compelling? No one has done it yet. No one.

So, can he?

Good intentions don't a good story make.

Edit: And trust me, I'd like to believe someone can.


Title: Re: Schilling's Green Monster Games
Post by: Engels on February 08, 2007, 01:08:19 PM
Frankly, its high time the MMO industry took advantage of Fantasy writer talent out there. RA Salvatore is a good bet, since desptie WAP's personal dislike of him, he obviously make stories lot of people like.

I for one am delighted that Salvatore is involved, because as Schild states, there's an apalling lack of decent plots or backstories in MMOs these days. WAP may think Salvatore is derivative, but what I think he has a problem with is the fan base, rather than the novels themselves. Remember, Salvatore just wrote them. That they became wildly popular and the basis for all sorts of after market material and further writings by not so talented authors is hardly his doing. Its like calling Tolkein 'uninspired' because we're already so familiar with his world.

Also, I don't blame Curt for going ballistic against the rather acid snipe agains RA Salvatore; from all accounts, Salvatore is a very decent and good natured human being that doesn't deserve to be credited with 'the worst kind of damage to D&D' and to be called a 12 year old.

WAP forgets that he simply wrote the books. His success, if anything, is an indication that millions are out to ruin WAP's D&D experience, another problem altogether.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 08, 2007, 01:16:57 PM
In my defense, I thought they were crap when I read them 15-20 years ago. I didn't learn to fully loathe his fans until Ultima Online, where every other goddamned character was Drizz't or Raistlin. I haven't read anything of his since then, so he very well may be capable of crafting something interesting for a game. I am certainly going to check it out when the time comes.

Edit- typo. I love to interchange 'to' and 'the' randomly for no apparent reason.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 08, 2007, 01:17:23 PM
Compelling plots get players through a game the first time. But the persistence of MMO requires a lot more content than any single compelling storyline can deliver. It's not writing a story. It's writing way many concurrent stories that can be compelling both in momentary chunks and in aggregate, both at launch and years later, both alone and in large groups.

But the irony is that even knowing that Mr Lucas controls the franchise, people think R.A. is a sellout or to blame for Chewie dying.
I just know the guy can write, knows how to create iconic characters people care about and create stories that can get you to the edge of your seat. Good stuff.
Exactly. I actually like R.A. Salvatore's writing style, but that's partly because I don't have a maniacal fanaticism about whatever Lore he's writing for at the time. I love Star Wars, but given how GL ignores the rules defined by the EU content anyway, fans really should have no choice but to take everything with a grain of salt. Speaking of Chewbacca, one can't help but compare the world of Kashyyyk as defined by the book and then it as defined by the movie. Or the origin of Boba Fett. Or the revisionist history of Anakin, Obi-Wan's master, the rules for Sith, and so on.

It's all good. I prefer a good story over lockstep adherence to some fan's idea of rules.

However, at the same time, not having build something doesn't mean people shouldn't be allowed to critique it. Otherwise, there'd be no review industry at all, and no MMO community anyway :) People just need to draw the line between honest critique and character assasination. But honestly, I feel the latter generally comes from a Western tendency at hyperbole to make a point. It's never good enough to say "it sucks, and here's why". To get any attention ya almost need to say "they caused the end of the world and only I hold the key to redemption!"


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on February 08, 2007, 01:22:57 PM
A good storyteller in a MMOG would feature the world as the central character since the behavior of the players wouldn't be under their control.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 08, 2007, 01:29:06 PM
I don't think a storyteller is needed so much as someone with a distinct, interesting world. Unless your game was less Diku MMOG and more MP RTS and based on character interactions (like diplomacy, regicide, etc). As DQ mentioned, the story is only fresh once, but the world and how a player interacts with it can keep things interesting even after you know the basic plot.


Title: Re: Schilling's Green Monster Games
Post by: CmdrSlack on February 08, 2007, 01:31:05 PM
But elaborating on it smacks of the 400 pd hairy guy in the bleachers who goes far north of just yelling you suck at me when I am pitching and starts saying "He's terrible, his curveball is flat, he doesn't work hard enough, etc. etc.".
It's stupid and has no foundation, he has no clue what he's talking about.


In my defense, it's more like 210 lbs and not hairy.  Also, if I'm in teh bleachers telling you that you suck, it's because the BoSox are playing the Cubs in interleague play.  I also tell right field that they suck, so really, you're just one of the many victims of my drunken bleacher ire.

If your game sucks, I think all of those people paid to review it will say so regardless of whether they've coded a game before.  Maybe your coding will be better than your curveball.   :wink:


Title: Re: Schilling's Green Monster Games
Post by: Murgos on February 08, 2007, 01:36:25 PM
A good storyteller in a MMOG would feature the world as the central character since the behavior of the players wouldn't be under their control.

It had better be a world where most people have names that rhyme with penis and killing the same dragon every day for two years is somehow a rational activity if you really want the players to feel like they fit in.


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 08, 2007, 01:38:17 PM
Wow.  This guy's coming out swinging.  Look out everyone.

(http://shogun.shafted.com.au/temp/drama.jpg)


Title: Re: Schilling's Green Monster Games
Post by: CmdrSlack on February 08, 2007, 01:44:27 PM
Wow.  This guy's coming out swinging.  Look out everyone.


S'ok, everyone knows pitchers can't hit.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on February 08, 2007, 01:46:22 PM
My point was this. You aren't a fan of R.A.'s that fine, say so if you feel like it. But elaborating on it smacks of the 400 pd hairy guy in the bleachers who goes far north of just yelling you suck at me when I am pitching and starts saying "He's terrible, his curveball is flat, he doesn't work hard enough, etc. etc.".

Welcome to f13.

Fans may be stupid, loudmouthed jackasses much of the time, but that doesn't mean we can't bullshit about what we think amongst ourselves, or throw darts at the objects of our fandom.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 08, 2007, 01:47:05 PM
What is the assumption about who gehrig is?


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 08, 2007, 01:54:52 PM
I have no idea who Drizzt is, and yes this whole line of conversation is stupid.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 08, 2007, 01:57:42 PM
I have no idea who Drizzt is, and yes this whole line of conversation is stupid.

You have no idea how lucky you are  :-D :-D

Ok, I am done taking cheap shots.









For now.


Title: Re: Schilling's Green Monster Games
Post by: CmdrSlack on February 08, 2007, 02:04:31 PM
What is the assumption about who gehrig is?

Look at his email addy. 


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on February 08, 2007, 02:35:27 PM
This thread went all funny.  At least now I know who Drizzit and Curt Schilling are.  I'm going to assume there will be elves.


Title: Re: Schilling's Green Monster Games
Post by: Meghan on February 08, 2007, 02:42:03 PM
This thread went all funny.  At least now I know who Drizzit and Curt Schilling are.  I'm going to assume there will be elves.
And sewers and giant rats. No game is complete without sewers and giant rats!

-Meghan


Title: Re: Schilling's Green Monster Games
Post by: Merusk on February 08, 2007, 03:03:16 PM
Jebsus.. if that's the response to a throw-away comment about a munchkin character (he's a title character, they're ALL munchkins)  that's emulated by so many other people with lack of imagination. (Thus the hate for said fans & the character by proxy.)  Then GMG REALLLLLY needs to stay away from any public boards once they've actually got something going.

Or get some thicker skin.


No, really.


Title: Re: Schilling's Green Monster Games
Post by: Xilren's Twin on February 08, 2007, 03:10:32 PM
It's stupid and has no foundation, he has no clue what he's talking about.
You want to character assassinate someone that's written as many books as he has, sold over 15 million books in the US alone, been on the NYT and WSJ best seller lists, at least have one ounce of credibility to do it. Otherwise your posts become vapor.

Firstly welcome to F13.

Secondly, you seem to be making the mistake of equating popularity with objective quality.  It's not uncommon, but if you are going to be in the mmorpg market you'd better understand the difference between designing for a niche and designing for the masses.  In many ways, that exactly what RA does; targets the LCD high fantasy/sci-fi market with his books and obviously he has been a commercial success because of that.  But that is a very different animal than saying just because his book sell well everyone should the quality of his writing is great.  In the opinion of many here (at least), it's just a little too juvenile to enjoy, or we enjoy for what it is.  It's the McDonalds equivalent of fantasy books.

But that's neither here nor there.  What we really care about here is not sports, or books, but games.

So, is your goal to make the next big budget summer blockbuster style game ala WoW, or are you more aiming for the critically acclaimed but smaller market success of a niche title?  :)
Please note, pvp design often become a big determining factor in that....   

I hope you hang around and continue to post about your game and company, but, i would suggest toning down the knee jerk reactions.  Very little is taken seriously and criticism is the order of the day, often wrapped in vitriol.  It our "style" as it were.  Read around and get a feel for the place and a little thicker skin and you'll enjoy it more.  It only hurts the first time...


Title: Re: Schilling's Green Monster Games
Post by: Nija on February 08, 2007, 03:29:49 PM
AOL is the best ISP in the history of the world.

They had like 50 million subscribers!

You can't go wrong with AOL!

The Red Sox are obviously better than the Diamondbacks. How many games have the D-backs played? Psssssssssssh. Wannabes.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 08, 2007, 03:56:53 PM
Ha ha, I like the analogy of a fat guy in the stands, even though I don't agree with the logic.

No matter what you do, somebody isn't going to like it. No matter who you are, somebody isn't going to like you. Not worth worrying about. As someone posted earlier, misanthropes dwell here! And curve here is graded to a D. If someone doesn't call your game the worst game ever you are doing ok.

---

As far as GMG goes, there really isn't much to talk about yet. People with fresh perspectives could be interesting. McFarlane has an eye for popular and interesting designs as well as quality - McFarlane toys changed the face of the toy industry and old school action figures look downright prehistoric by comparison.

Until some gameplay details or key team members are announced most of what you will hear is idle speculation and nattering. It seems too early to have much in the way of useful discussion other than 'good luck' at this point.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 08, 2007, 05:51:39 PM
What is the assumption about who gehrig is?

Look at his email addy. 
I refuse to believe!

Quote from: Xilren's Twin
In the opinion of many here (at least), it's just a little too juvenile to enjoy, or we enjoy for what it is.  It's the McDonalds equivalent of fantasy books.
Yes, but it's that same sort of eilitist outlook that resulted in the collective bitchslap Blizzard gave this industry, the sort of point of view that can hinder understanding on why something has struck a cord with the masses, and can result in a condescending view of something that was leading edge and then transitioned into mainstream (indie bands, the iPod, most trends, etc).

Art critique is the vernacular of those doing the critiquing. You may be right about the opinion of many here part, but casting a derogatory reference is exclusionary, the very essence of the closed mind. Not saying YOU have a closed mind. I don't know you that well :) Just saying that's the easy perception for an outsider.

I don't know anything about GMG, and I honestly don't care yet until they've got something to discuss. But I do hate to see categorizations of things driven by a self-indulgent need for some to be "above it all". Screw that noise.

Windows, AOL, WoW. If Apple, Compuserve and SOE had their way, the world would be dominated by small groups of ego-stroked easily pliable pissant fanbois, with the rest of the masses looking upon them with wonder. That's bullshit. This whole conversation wouldn't be possible without companies who took unique things and tossed in the sort of resources needed to have them done right for the masses, both in execution and delivery. We could argue "right" all day long, but that's Betamax vs VHS. In the end, a group that thought the less-successful thing was "better" are probably measuring it with some rule only relevant to them (was the picture on Betamax better? Yes. Was the consumer fine with the more available VHS? Well, considering the earliest adopters were the ones who wanted to pay the least amount for them, yes).

Sorry for the rant, but I gotta play Mass Market Evangelist sometimes. Without them, you don't get the WoWs. And without the WoWs, you don't get the old guard like SOE to change their screw-the-consumer policies.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on February 08, 2007, 07:40:44 PM
My point was this. You aren't a fan of R.A.'s that fine, say so if you feel like it. But elaborating on it smacks of the 400 pd hairy guy in the bleachers who goes far north of just yelling you suck at me when I am pitching and starts saying "He's terrible, his curveball is flat, he doesn't work hard enough, etc. etc.".

Welcome to f13.

Fans may be stupid, loudmouthed jackasses much of the time, but that doesn't mean we can't bullshit about what we think amongst ourselves, or throw darts at the objects of our fandom.
Should I have mentioned the necessity for a hardhat and thick skin when visiting in my welcome post? :|


Title: Re: Schilling's Green Monster Games
Post by: stray on February 08, 2007, 08:40:47 PM
Sorry for the rant, but I gotta play Mass Market Evangelist sometimes. Without them, you don't get the WoWs. And without the WoWs, you don't get the old guard like SOE to change their screw-the-consumer policies.

There are no "WoWs". There is only one WoW. And if that is mass market, then good luck on seeing it again. It's tremendously expensive for anybody to do, and tremendously expensive to have the influential, industry wide effect you think it will. In the end, it's no model to follow except for Blizzard themselves.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 08, 2007, 10:00:52 PM
Certainly the "don't put out an unfinished, sucky game" is a model that *can* be followed. Maybe not with as much content or sales, but the general approach is very transferable.

People still aren't getting it. Look at Vanguard, the opinions of it are almost universally the same. "Some good ideas, a lot of bugs and poor execution."


Title: Re: Schilling's Green Monster Games
Post by: stray on February 08, 2007, 10:02:42 PM
Sorry for the rant, but I gotta play Mass Market Evangelist sometimes. Without them, you don't get the WoWs. And without the WoWs, you don't get the old guard like SOE to change their screw-the-consumer policies.

There are no "WoWs". There is only one WoW. And if that is mass market, then good luck on seeing it again. It's tremendously expensive for anybody to do, and tremendously expensive to have the influential, industry wide effect you think it will. In the end, it's no model to follow except for Blizzard themselves.

Uh, nevermind, Curt just said in a recent interview that their main title (there are others?) has a $60 million budget. Link (http://www.gamedaily.com/canvases/gd/_a/curt-schilling-exclusive-im-a-big-nerd/20070202150909990001).



Title: Re: Schilling's Green Monster Games
Post by: Nebu on February 08, 2007, 10:29:13 PM
Seems like a scary precident to make a game with a budget like that.  Creation of expectations, direct comparisons, etc.  I'd think making a lower-budget niche product would be a nice way to generate a following and then up the ante from there.  Then again, what do I know... I'm not the one with the bags-o-cash. 


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 08, 2007, 10:52:21 PM
VCs aren't interested in niche products.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on February 08, 2007, 11:07:02 PM
I just caused Curt Schilling from the Red Sox to get into a fight over whether Drizzt sucks or not.

I'm awesome.

I do like the fact that CS will come out swinging at random internet nerds to defend his friend.  It's gallant, in a naive sort of way.


Title: Re: Schilling's Green Monster Games
Post by: Strazos on February 09, 2007, 02:31:55 AM
Oh, this is a nice thread. I would like some more.

/spectate

And damnit, everyone already hit on most of the good points. Popularity CERTAINLY does not equal quality. A quick glance of the pop culture landscape of the US will tell you as much.

Also, while I do not believe that Salvatore is an exceptional writer as far as professional writing goes, I don't necessarily believe he is a bad writer. Then again, I've really only read his work in the last year or so, so I haven't had to go through the years and years of fanbois doing terrible, terrible things to me with his work as inspiration. But in his defense, at least with the Drizzt material, I think the reason behind the dip in quality of the writing and storytelling is WOTC: they put a lot of pressure on him to pump out more Drizzt books for the masses to eat up. If you look at the Canticle or Jarlaxle materials, you can really see a difference, especially when compared to some of the silly emo nonsense centered around Wulfgar. Fack that shit; the portions of the book that were not about Wulfgar were more entertaining than the parts that were. "Oh, another damn crybaby Wulfgar chapter?" /skim "Crying some more, whining some more...yawn."

Having said that, Salvatore might be just what the MMO industry needs, because frankly, writing in every MMO I have ever played has ranged very extremely mediocre to Utter Shit. The kind of shit I could have written in 7th grade study hall. WoW is a prime example of this.

It's nice that you're trying to do something which you feel so strongly about, and that you're willing to defend people who you think highly of...but in all honesty, we're here to talk about the games. Until you have something substantial to show or tell us...there's not really a whole lot to talk about (in this particular thread).


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 09, 2007, 05:53:16 AM
Quote from: Stray
There are no "WoWs". There is only one WoW. And if that is mass market, then good luck on seeing it again. It's tremendously expensive for anybody to do, and tremendously expensive to have the influential, industry wide effect you think it will. In the end, it's no model to follow except for Blizzard themselves.
Yes, as we've been talking about. WoW raised the bar to a level almost nobody else can reach, except other industries entirely. But here's the rub, you can move the emphasis of that statement: WoW raised the bar to a level almost nobody else can reach, except other industries entirely.

So who can? People or groups with a message promising enough to open wallets. Like licenses or other major IP, big known personalities regardless of their experience in the space. If Donald Trump decided to make an MMO, he'd easily get the cash needed. Same with Curt Shilling. Just him being known is enough, like why so many people followed SWG in the early days because of Raph, but at a much much bigger scale.

This is the future for AAA client-app based MMOs. You want a big success you needs to spend the big cash. And the ways to get that cash require much more than a tech team technically capable of delivering an experience. And of course this drives dikus.

But there's other ways to deliver MMOs, cheaper, faster, in more territories. I suspect the vast majority of new titles will go this route, either as indies, for niche groups, as browser-based, or whatever. However, the ones that bubble to the top of the media hype will be ala WoW.

That's not good or bad. It's just the sign of maturity in a genre.


Title: Re: Schilling's Green Monster Games
Post by: Moorgard on February 09, 2007, 06:46:42 AM
Compelling plots get players through a game the first time. But the persistence of MMO requires a lot more content than any single compelling storyline can deliver. It's not writing a story. It's writing way many concurrent stories that can be compelling both in momentary chunks and in aggregate, both at launch and years later, both alone and in large groups.

Agreed. I'd also add that inspiring the players to create their own stories is even more important, because that is what ultimately creates a personal tie to the game world.

Back story isn't that big a deal. Every MMO has a back story. Few have a forward story, though.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on February 09, 2007, 07:06:43 AM
Looks like some of the things from the Vanguard thread intertwined what's being said here.

I so much agree with what Moorgard just said that I push myself to say that I look forward to the day where I won't need Corpse Runs, Trains and PvP anymore to have myself surprised at a MMORPG.
It's good to have Salvatore to eventually build a nice and rich backstory, but that's not nearly enough for a good game in the post WoW era.
More power to the players, more interactivity with these supposed virtual worlds, please. (And go Moorgard, I am an old time fan :heart: )


Title: Re: Schilling's Green Monster Games
Post by: Ironwood on February 09, 2007, 08:06:37 AM
Salvatore isn't a very good writer.

I can link you to some of my equally bad writings, should you desire.

 :roll:


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on February 09, 2007, 08:09:06 AM
GMG needs to get one or two of my favorite Dev rockstars so I can fanboi over them.  Or do something good; doubtful, though. 

Also, please note you may post outside your little thread.  Pull up a seat, have some tea, and lets get to know each other! 


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 09, 2007, 10:49:19 AM
"Our flagship product has a 55- to 60 million dollar budget. "


Ok.  I have some goodwill towards these guys just based on who they are (and Steve and Ryan for being on board).  But first title, 55-60M?   Why??  Maybe this is the total budget to also set up their studio?  Hope so.  Cause otherwise, isn't that insanely risky?  I though their first offering would be something maybe 1/4 or less than that.  I doubt Raph has 1/4 of that budget for his new thing, whatever it may be.  Are they also planning to be a publisher?  Are they hosting this title and doing CS? 


Title: Re: Schilling's Green Monster Games
Post by: Merusk on February 09, 2007, 12:48:40 PM
Risky for your average game company, sure.  Insanely so.  Now think about how much name-recog just McFarlane, Schilling and Salvatore have for VC and toss in whatever amount of their personal fortunes they might want to risk.   They could probably toss more cash at it, should the want, but why?

It does mean they have to do far better than a smaller game on their first attempt, but how many companies have even HAD more than one attempt?  Now how many have actually improved on that second attempt?   Best to just blow the wad on the first go, IMO, because you're not getting a second chance to mark your territory.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 09, 2007, 02:06:16 PM
Back story isn't that big a deal. Every MMO has a back story. Few have a forward story, though.
And there's a more than good reason. I had written something about this that I haven't put anywhere. I call it "time freeze".

Current mmorpgs are all stuck on a "time freeze", time never advances, nor rolls back. Mmorpgs worlds are "snapshots" of a situation. There's a story, a present and the future, but the time is frozen in a given moment. There's a reason: in order to maintain the game fresh for every player, always.

It's a necessity in order to preserve the game on its "best" state no matter when you join. It's a necessity to preserve the quality of the experience and so that all players receive equal treatment.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on February 09, 2007, 02:18:53 PM
Back story isn't that big a deal. Every MMO has a back story. Few have a forward story, though.
And there's a more than good reason. I had written something about this that I haven't put anywhere. I call it "time freeze".

Current mmorpgs are all stuck on a "time freeze", time never advances, nor rolls back. Mmorpgs worls are "snapshots" of a situation. There's a story, a present and the future, but the time is frozen in a given moment. There's a reason: in order to maintain the game fresh for every player, always.

It's a necessity in order to preserve the game on its "best" state no matter when you join. It's a necessity to preserve the quality of the experience and so that all players receive equal treatment.
No, in some MMORPGs time does move forward, albeit very haltingly. The canonical example is the Sleeper's Tomb in EQ though they also destroyed one of the starting cities as well (can't remember if it was the Troll or Ogre one, that was after my time). WoW has those gates that you have to open as a server-wide event, and AC1 has an ongoing storyline though I don't know how many "permanent" changes result from that.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 09, 2007, 02:24:57 PM
The most fun I had in FFXI was when my friend wanted to get out of a dungeon fast and just ran by every enemy, causing a huge train. Of course my friend was level 55 or so and I was level 20...I ended up with 7 HP and poisoned yelling at my other friend in the next room to run over and heal me. Ended up making it out with both of us at under 10 hp IIRC.

Why I mention this? Because if you read the thread we had before about favorite moments, nearly all of them are like that - not story related at all.


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 04:12:14 PM
Why I mention this? Because if you read the thread we had before about favorite moments, nearly all of them are like that - not story related at all.

I came to the conclusion that I can only have fun in a dungeon if I have a shitty tank on my team. The chaos and unpredictability turns it into a real game.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 09, 2007, 04:15:35 PM

No, in some MMORPGs time does move forward, albeit very haltingly. The canonical example is the Sleeper's Tomb in EQ though they also destroyed one of the starting cities as well (can't remember if it was the Troll or Ogre one, that was after my time). WoW has those gates that you have to open as a server-wide event, and AC1 has an ongoing storyline though I don't know how many "permanent" changes result from that.

Yes, but those are exceptions, not the rule.

In general there's a displacement between the story of the world and the story of the player. While the "world" is frozen, the player is not, and the personal story advances.

For example WoW uses levels to make time pass. There are quest chains where "time advances". So leveling is a way to make time advance and story develop. Even if the world is still frozen.

A perfect example of this is a quest in the Draenei starting zone. They ask you to go neutralize the effect that one broken part of the spaceship is having on the water. You go there, neutralize the effect and then they thank you, saying that they'll then pull off the broken piece entirely off the water the day after. Now, we all know that the huge spaceship piece in the lake will never be removed, because time is frozen. New players will join months and years later, the spaceship piece will be still there and the NPC will continue to offer the same quest. But for the player who completed that quest, the world "changed". He saved the lake and his people, the story had a development and soon he will be in another zone continuing his own story and continuing to accomplish things.

The point here is that this player isn't supposed to return and see that the spaceship piece is still in the lake. WoW is supposed to *keep you moving forward and never look back*. Levels reproduce the passing of time, so there's this displacement between the characters and the world.

The final point is that the world is RICH of stories. These stories are frozen on a snapshot, but even that snapshot has a present and a future. And the passing of time is then modeled through the leveling. So, from the perspective of your character, the story advances and you have an impact on the world. You stop plagues, save citizens, discover and defeat conspiracies and so on...

So WoW is RICH of stories. Also of stories that develop. What actually misses is a world that the players have an effect upon, that they can use to achieve their own goals, that they could conquer and proclaim their own.

Which is PvP.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 09, 2007, 04:26:01 PM
I came to the conclusion that I can only have fun in a dungeon if I have a shitty tank on my team. The chaos and unpredictability turns it into a real game.

Yep. Unpredictability is the spice of life. Once you get tanks that can keep aggro perfectly it comes down wash-rinse-repeat for every encounter. The most fun you have in combat in when the tank sucks or dies, the healer grabs aggro, you get an unexpected add, etc.

If I were making a MMORPG the #1 thing I would do is make MOBs less predictable.

The fun experiences players have are nearly always things outside the norm, but optimal MMORPG combat is predicated on getting into an easily repeatable pattern.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 09, 2007, 04:59:19 PM
I love unpredictability, but that can only work in games where you don't kill mobs to gain XP to gain levels to gain new abilities. I really think skills-based games (or player-skill-based games) are much better for that. I don't feel you need PvP for unpredictability either. You just need to program smarter AI (which seems to not be done on purpose (http://72.14.203.104/search?q=cache:PKsNs6hC3OkJ:www.grimwell.com/phpbb/viewtopic.php%3Ft%3D1598+darniaq+%22dumb+mobs%22:&hl=en&ct=clnk&cd=1&gl=us)) in games that don't use those as the only/primary gate to eventual advancement. For example, all advancement comes from quests/missions, the mobs only drop crafter-quality WYSIWYG loot, and otherwise offer no game mechanic advancement. THEN you could make them smart, because players aren't relying on their predictability to achieve the next foozle.

On story:

The only game I can think of that was to truly show a progression of time was cancelled years ago. The core element of instantiated zones in Microsoft's Mythica (they gave that up for Vanguard?!) was that once you did a zone, that was it for you. You come back and it looks like you left it, but with something new. So you knock down some towers and bridges (they were using Havok physics for the zones, ala AA later) and they stay knocked down. True progression.

Of course, they hadn't figured out how to ensure that progress would work in various group configurations with people who did the first steps or only the fifth. And we've already discussed EQ2's thoughts on showing the same zone but with different content to two different people standing next to each other at the same time. WoW uses RaidIDs, but those reset anyway. And everyone else just resets until they hardcode a progress step. Persistent public spaces and time-forwardness don't work well together, but neither is instantiated zones easy to handled unless a) the player or players group never change; or, b) it's all solo content.

Progressive time is hard. The closest I think anyone's come is AC1, buf even that was Trippy's "haltingly" progressive.

Quote from: Moorgard
Agreed. I'd also add that inspiring the players to create their own stories is even more important, because that is what ultimately creates a personal tie to the game world.
Hey Moorgard.

Yes, this is the thing that keeps MMOs interesting to me. Player stories. Everyone has them, whether it's Falconeer's accounts in VG or my energy business in SWG. The trouble seems to be that people want a story-based engine in a game as part of the game mechanic. Right now, stories are only the personal experiences players have while playing a much lighter (relatively) game mechanic.


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 06:12:04 PM
You don't need better AI. Challenging games and enemies have been made with or without good AI.

90 percent of the time, the key strategy in mmo combat is just to hold aggro and heal. Instead of that, you can could make different kinds of mob types that require jump attacks to the head (dealing with 10 or so at a time could be hard), or ones that need some kind of debuffing mechanism or power attack to take any damage at all. Or whatever. The sky's the limit. Every mob type should have a gimmick. If MMO combat can offer this, then that's already a big step.

Secondly, people need to realize that real fighting is more about blocking, dodging, parrying, and countering more than it is just attacking, and hoping your hits are harder than the other guy's. Put some damn manual defensive moves in these games (for the players, as well as the mobs).

In this respect, yeah, AI is needed a bit (but not a lot). Mobs should realize if you're repeating the same attacks over and over again, and start blocking you. You shouldn't be rewarded for being a spamming dumbass (but considering that these games are really just about the rewards, and not the experience, there's a fat chance of that happening, I guess).

Good boss fights in games generally come down to avoiding them until they open up a weak spot. The challenge is in recognizing when and where that happens. Doesn't matter if it's Castlevania, Gradius, God of War, Metal Gear, or Paper Mario. Every game with boss fighting has done it this way. Except MMO's. And it's usually not about AI, but concealed patterns (which the player has to figure out).

But anyways, if that's not going to happen, then the best I have is recruiting shitty tanks and healers. Because playing the right way isn't fun at all.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 09, 2007, 06:18:19 PM
Quote
I love unpredictability, but that can only work in games where you don't kill mobs to gain XP to gain levels to gain new abilities

How so? I'm saying unpredictability, not impossibility. If being unpredictable makes levelling slower you can always raise XP rates to compensate. (If groups are wiping more often say)

I do think a certain class of people who want to simply do as little as possible and keep levelling might complain, but my guess is that group is smaller than most folks think.

Edit: About smarter AI, how about just *different* AI for different mobs? Or just *slightly* smarter. Let's see...should I attack the guy who has high defense and low damage output, or the guy that has low defense and high damage output? TOUGH ONE.

If I'm a dog maybe I don't think about things like that, but an Orc probably should...

I agree with Stray in that different mobs should behave differently. This is how it works in pretty much every other genre. Bullet Bill travels straight and fast, Lakitu throws Spinys you can't jump on, and you can't fireball Buzzy Beetle. Welcome to 1985.

You don't need some super-fancy AI, just some different behaviors for different mobs with a bit of randomization. We aren't talking training some amazing neural net, I feel silly even calling it "AI."

How about this: enemy mobs should try to actually win the fight! That would be a start.

I can sketch out a bunch of behavior models that would be different, fun, and easy to implement.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 09, 2007, 06:24:07 PM
Quote from: Stray
You don't need better AI. Challenging games and enemies have been made with or without good AI.

...

In this respect, yeah, AI is needed a bit (but not a lot).
My work here is done :) Seriously though, I'm not asking for anything that hasn't already been done. I'm just asking that the AI learnings from other genres start making their way here, in games that support them.

And definitely agree different mobs should behave and react differently. I can kill 95% of the soloable mobs in WoW with exactly the same sequence of abilities, with or without crits. And the rest are the same for groups. Every mob can be backwards engineered for their underlying pattern.

Quote from: Margalis
How so? I'm saying unpredictability, not impossibility. If being unpredictable makes levelling slower you can always raise XP rates to compensate. (If groups are wiping more often say)
Great for 1-{one level before cap}. I totally agree with you and Stray (and probably most here). But I'm thinking about endgame Raiding. Raiding is group-grinding for drops. Everything else happens as a result of this core. And grinding requires predictability because the first reason everyone is there is for their shot at a drop.

Nowhere near everyone Raids. But if that's the only thing to do at the endgame, then the people who are doing it need to not hate it. You can't have people hate the endgame and expect the rest of the players to bother trying to achieve it :)


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 06:33:27 PM
then the people who are doing it need to not hate it

I would do it if raid bosses behaved like a real video game boss. Instead, they generally behave like the same stupid mob you've been fighting since level 1, except with 50,000 more hitpoints.

And grinding requires predictability because the first reason everyone is there is for their shot at a drop.

I say there needs to be a paradigm shift then. It's a novel idea actually:

Make video games for actual gamers. Instead of loot whores and achievers.

Make the experience count just as much as the result of the experience.


Title: Re: Schilling's Green Monster Games
Post by: schild on February 09, 2007, 06:35:50 PM
I would do it if raid bosses behaved like a real video game boss. Instead of the same stupid monster you've been fighting since level 1, except with 50,000 more hitpoints.

Sup Reason the Genre is Largely Fucked.


Title: Re: Schilling's Green Monster Games
Post by: Samwise on February 09, 2007, 06:44:30 PM
From what I hear, WoW bosses actually have a fair amount in common with platformy bosses; they have different "stages" they progress through as you hurt them, with different attacks for each stage, and hence different strategies to avoid them.  Like this thing. (http://www.youtube.com/watch?v=Sxh1xlp3J_Q)

Of course, I'd never get within a mile of a WoW raid because the requirement of getting 60 people together so you can camp the keymaster foozle or whatever is an insurmountable cockblock IMO.   :-P


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 09, 2007, 06:48:31 PM
Preach it Stray!!

Question to ask yourself: is this fun if I'm not going up levels?

I don't play Super Mario because by stomping on a turtle 10000 times I can gain the ability to shoot 3 fireballs in a row instead of 2...I play because stomping on turtles is fun in itself.

I have no problem with XP, level based systems, etc. But don't make that the point.

If you stripped out the XP gain from a MMORPG, the core mechanics would only be fun for about 15 minutes. Literally the exact same encounter repeated tens of thousands of times throughout the entire game.

I would love to see someone develop a MMORPG with that in mind: every thing you do should be fun in itself. Fighting a mob should be fun! Riding a horse should be fun! Not just a means to an end.

I've never heard anyone complain that the turtles in Mario are a content cockblock.


Title: Re: Schilling's Green Monster Games
Post by: Samwise on February 09, 2007, 07:38:16 PM
Sigged.


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 08:07:46 PM
Personally, I'd like to see a raid dungeon not have any big mobs at all. Make it more like a group platformer, or something out of the Goonies. Have all kinds of cliffs, gaps, puzzles, obstacles, and traps to get through. Make it feel like a team hiking/mountain climbing experience or something. And then make the last room at the end an unguarded treasure room.






Title: Re: Schilling's Green Monster Games
Post by: Raging Turtle on February 09, 2007, 08:14:12 PM
Lemmings: The MMORPG?


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 08:14:40 PM
That would be a HUGE step up  :-D

[EDIT]

Better yet, make that dungeon the actual monster itself (it's a titan or something). The path you're traveling on would be various pieces of his body, and every obstacle is a deterrent from getting your group to it's vulnerable point. Once you get there, there'd be one face off, and one pattern the entire group has to coordinate on to figure out in killing it.

It's Shadow of the Colossus + Lemmings + applied to 10-20 member groups  :wink:


Title: Re: Schilling's Green Monster Games
Post by: Rasix on February 09, 2007, 08:23:36 PM

I've never heard anyone complain that the turtles in Mario are a content cockblock.

Yah, but that triple jump sure is.  :|

I've been trying to come up with something to put here for like 30 minutes to no avail.  I just hate analogies.

Quote
I would do it if raid bosses behaved like a real video game boss. Instead, they generally behave like the same stupid mob you've been fighting since level 1, except with 50,000 more hitpoints.

I'd actual rebut with the reverse.  The mobs that you've been fighting for forever act nothing like the bosses.  WoW bosses and especially raid bosses have behaviors similar your typical video game boss. Problem is, that's not a majority of the experience.  This seems to be improving some with BC, but not enough.

You just don't see enough of that though unless you've got 39 other (now 24) friends to "enjoy" it with.


Title: Re: Schilling's Green Monster Games
Post by: stray on February 09, 2007, 08:32:26 PM
I admit (at least from what I've heard) that raid mobs (like C'thun??) are a step in the right direction. Lots of crap to get to that point though (too little, too late imo).

Also, one of the things I was interested in hearing about BC was whether they had improved all instance bosses (not just the biggies). I thought that maybe if they recruited some good content designers for their latest raids, then there'd be some trickling down of those techniques for most of the content in the expansion. Doesn't seem to be the case though, unfortunately.


Title: Re: Schilling's Green Monster Games
Post by: pxib on February 09, 2007, 10:13:10 PM
I would love to see someone develop a MMORPG with that in mind: every thing you do should be fun in itself. Fighting a mob should be fun! Riding a horse should be fun! Not just a means to an end.
Puzzle Pirates does it for one audience, Planetside for another. Everybody has different ideas about what's "fun"... but we all undestand achievement. When you want to attract a broad base of subscribers, it's safer and easier to lean on the latter than the former.


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 10, 2007, 05:05:46 AM
I don't know about story.  It's one of those things I always wished was better, but the whole necessity of repetition for other players means that there's never any personalization, and the best chance for "emergent" character development we can all hope for is exactly the world events HRose was talking about.  And that's pretty thin.  I think all MMO players are pretty jaded when it comes to lore and story.  Anyone who can move the needle even a little on this will probably capture a lot of attention.  If GMG can distinguish themselves alone on story, they'll probably start off well.


To me, the challenges for MMO's are really technical.  Really creative people who can come up with novel methods of capturing my attention, while still sticking to current technical methods will always probably be successful.  BUT they're going to be forever in WoW's shadows and thus niche to most analysts and gamers.  They can't innovate really because they're held back by what their architectures can provide.  Those companies which can first get their db architectures right, for a highly scabale, highly reliable environments will have an advantage.  The game designers that want to have personalization (of some kind) could do it, if everything is not dumbed down to common event and wandering monster tables.  Similarly on the graphics side.  Two examples of this come to mind -- first, Blizzard by going away from the trend for photorealism and thus not having to have bulky, slow rendering clients (and most players think graphics lag is actually caused by the provider's network); and Areanet/NCSoft by going away from the open world and fat protocols model to a hub&spoke design and an on demand (push) service for content updates.   

I don't think a lot of game design innovation we want is going to be possible until more providers think first about the performance of what they can deliver versus worrying only about the title's content or unique DIKU spin.  Just my bias.


Title: Re: Schilling's Green Monster Games
Post by: Samwise on February 10, 2007, 11:33:59 AM
Personally, I'd like to see a raid dungeon not have any big mobs at all. Make it more like a group platformer, or something out of the Goonies. Have all kinds of cliffs, gaps, puzzles, obstacles, and traps to get through. Make it feel like a team hiking/mountain climbing experience or something. And then make the last room at the end an unguarded treasure room.

DDO had a couple of really cool dungeons that were like that, with traps requiring some mix of character skill and player skill (e.g. platformy timing and jumping puzzles) to get through unharmed, and enemies that could for the most part be stealthed around if you were stealthy.  I had a lot of fun playing as a rogue during beta, both solo (trying to make it through the entire dungeon without having one kobold spot me) and in groups (sneaking ahead of the rest of the group, disarming traps, picking locks, and getting myself in position to take out the spellcasters right as the big melees started).  Then they nerfed rogues all to shit and I stopped playing.   :-P


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 10, 2007, 06:43:40 PM
I particularly liked the light-puzzler game they put into one of the DDO dungeons. Could never find that picture I took of it. Ya had to turn floor tiles to let a beam of light through from corners to the center. No timer, so not a realy puzzler, but it was an interesting use of the game engine. Plus the other run/jump/traps stuff. I wish that stuff would hit an actual PSW.

Quote from: Stray
I say there needs to be a paradigm shift then.
And so do many. However, players keep coming back for what's already here. Maybe as more MMOs hit consoles they'll start targeting console gamers with experiences they're familiar with but within a persistent world. And maybe that'll come to PCs too. I actually hope it does. I'm not a huge fan of consoles and platforms, but this genre starves for even more ideas imported from other genres.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 10, 2007, 07:18:23 PM
To me, the challenges for MMO's are really technical.  Really creative people who can come up with novel methods of capturing my attention, while still sticking to current technical methods will always probably be successful.  BUT they're going to be forever in WoW's shadows and thus niche to most analysts and gamers.  They can't innovate really because they're held back by what their architectures can provide.  Those companies which can first get their db architectures right, for a highly scabale, highly reliable environments will have an advantage.  The game designers that want to have personalization (of some kind) could do it, if everything is not dumbed down to common event and wandering monster tables.  Similarly on the graphics side.  Two examples of this come to mind -- first, Blizzard by going away from the trend for photorealism and thus not having to have bulky, slow rendering clients (and most players think graphics lag is actually caused by the provider's network); and Areanet/NCSoft by going away from the open world and fat protocols model to a hub&spoke design and an on demand (push) service for content updates.   

I don't think a lot of game design innovation we want is going to be possible until more providers think first about the performance of what they can deliver versus worrying only about the title's content or unique DIKU spin.  Just my bias.
As more and more groundwork is being outsourced or based on middleware, you really cannot look forward for relevant advancements in technology and design approach.

That's why all games start to look alike when they all share the same render, same DB structure, same tools, same "trees" and so on. It's the "industry". The process of homogenization so that you can produce more quickly.

The more time passes the more all games look alike.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on February 10, 2007, 10:48:31 PM
My point was this. You aren't a fan of R.A.'s that fine, say so if you feel like it. But elaborating on it smacks of the 400 pd hairy guy in the bleachers who goes far north of just yelling you suck at me when I am pitching and starts saying "He's terrible, his curveball is flat, he doesn't work hard enough, etc. etc.".
It's stupid and has no foundation, he has no clue what he's talking about.

As a reply to this bit, I'd say that critique with reasoning or elaboration is much more interesting and valuable in a discussion than simply stating that you like or dislike something. by way of an example "He Sucks" is much less informative or useful than "I think he sucks because of X, Y, and Z".

As for Salvatore himself, I read the first book or two, got partway through the second or third one and that was that. It was interesting to see a little of "ah, so this is where EQ ripped off the Drachnids from" but that was pretty much it for me after awhile. So colour me indifferent.





Title: Re: Schilling's Green Monster Games
Post by: Merusk on February 11, 2007, 09:34:38 AM
And so do many. However, players keep coming back for what's already here. Maybe as more MMOs hit consoles they'll start targeting console gamers with experiences they're familiar with but within a persistent world. And maybe that'll come to PCs too. I actually hope it does. I'm not a huge fan of consoles and platforms, but this genre starves for even more ideas imported from other genres.

The last thing you want as a world advocate is more MMOs on consoles.  That will take things even further down the 'game' line and away from the 'here's the rules now go do-anything within them' line that much faster. 

Console games have a point and an ending.  Even the "open" ones like GTA.  MMOs are rather the antethisis of that and their entire point is a creative way to waste of time.  (Which is why I always get a chuckle at people complaining about timesinks in them.)


Title: Re: Schilling's Green Monster Games
Post by: Dundee on February 11, 2007, 10:33:25 AM
To me, the challenges for MMO's are really technical.  Really creative people who can come up with novel methods of capturing my attention, while still sticking to current technical methods will always probably be successful.  BUT they're going to be forever in WoW's shadows and thus niche to most analysts and gamers.  They can't innovate really because they're held back by what their architectures can provide.  Those companies which can first get their db architectures right, for a highly scabale, highly reliable environments will have an advantage.  The game designers that want to have personalization (of some kind) could do it, if everything is not dumbed down to common event and wandering monster tables.  Similarly on the graphics side.  Two examples of this come to mind -- first, Blizzard by going away from the trend for photorealism and thus not having to have bulky, slow rendering clients (and most players think graphics lag is actually caused by the provider's network); and Areanet/NCSoft by going away from the open world and fat protocols model to a hub&spoke design and an on demand (push) service for content updates.   

I don't think a lot of game design innovation we want is going to be possible until more providers think first about the performance of what they can deliver versus worrying only about the title's content or unique DIKU spin.  Just my bias.
As more and more groundwork is being outsourced or based on middleware, you really cannot look forward for relevant advancements in technology and design approach.

That's why all games start to look alike when they all share the same render, same DB structure, same tools, same "trees" and so on. It's the "industry". The process of homogenization so that you can produce more quickly.

The more time passes the more all games look alike.

I disbelieve.

That said, I think it's ridiculous we have to implement avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over.

But for some reason, we do!


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 11, 2007, 11:23:34 AM
You guys need to sell your libraries :)

Quote from: Merusk
The last thing you want as a world advocate is more MMOs on consoles. 
It's inevitable, held back by the slower pace at which networks have reached the living room than anything else. Next gen consoles will likely coming with wi-fi by default, and thus the last real consumer barrier falls (there's still amply tech and business stuff, but consumer need trumps all).

The upshot is that competition in the console space is way tougher, given how much of the 13+bil industry console games comprise. So MMOs will have to get "better". Both good and bad will come of it, but it'll only take a few successess for the rest of the genre to split itself.

The split, in my opinion, will still be between "Game" and "Virtual Lifestyle". But it'll be the former that goes to consoles, for obvious reasons. The latter may extend there too, but it'll still be more at home on the PC, for tech, interface and age demographic reasons.

(to qualify: not all kids play consoles, not all adults play PCs, not all consoles will have wi-fi, not all Game-esque MMOs will go console, and so on and so forth).


Title: Re: Schilling's Green Monster Games
Post by: stray on February 11, 2007, 11:49:26 AM
There are a lot of (read: enough) crazy FFXI addicts out there on the PS2. Not sure about EQOA's popularity though.

Granted, those aren't worlds, but the general MMO model has worked on a console before.

AoC is coming to the 360 too. That will have guild and town management, a slightly more "world-ish" pvp system than WoW, and the like. If the feature list is to be believed. I think it'll at least be a modest success.


There are quite a few games that aren't traditionally console oriented that have become a hit in the console world. Competitve online FPS's are the big one (complete with clans, tourney's, voice communication, etc), but Sims type of games do well too.

Perhaps other things can work too. Who knows. Consoles are just easy-to-develop for PC's that you play on the couch. Technically, nothing is stopping them from doing anything. And as far as "mindset" goes, the shell has already been broken more than a few times.

Personally, I think an even more ideal mindset/platform for community games like MMO's would be handhelds. It's just that the hardware isn't flexible or powerful enough yet.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on February 11, 2007, 12:38:32 PM
Will a keyboard and mouse work with a 360?  I don't think there is a game that uses/takes advantage of it, but would be interesting to see if it would recognize a usb keyboard/mouse. 



Title: Re: Schilling's Green Monster Games
Post by: Samwise on February 11, 2007, 12:49:24 PM
You guys need to sell your libraries :)

I dunno, I can't think of too many existing MMOGs whose engine you'd really want to buy.  I doubt too many MMOG teams make reusability a big priority, given that they always seem to be in a huge time crunch to just get the thing running.

I'm very curious to see what ends up happening with the dedicated MMOG middleware that's been coming out over the past few years, though.  Multiverse (http://www.multiverse.net) in particular, which I heard a bit about at AGC -- that's the one where the user has a single client that can play any game running on the Multiverse platform.  The Torque (http://www.garagegames.com/) engine's netcode (which seems to scale very nicely, based on the demos I've seen of it) also has a lot of promise.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 11, 2007, 12:59:59 PM
I'm particularly interested in Smartfox myself. You won't see Gears of War MMO coming, but graphics are not the be-all either.

Quote from: Stray
Personally, I think an even more ideal mindset/platform for community games like MMO's would be handhelds. It's just that the hardware isn't flexible or powerful enough yet.
I honestly don't care about platforms. "Designing for" any platform is just designing for today, basically designing for the rules that currently exist. Anyone can make an MMO for a console, even if it needed a keyboard and mouse, and even if they'd spend more time wrangling financial freedom from Xbox or the like.

I'm personally driven by a platform-agnostic future. I want Habitat realized. I know, "MMO's a hard" (enough for PC only). But to me, it's really very limited to think of these experiences as only the time one spends at a computer. We know that's not the case. This forum is proof positive of that alone.

I want a PC with a 3D PC and console client, mobile phone integration for trades, crafting and shopping, mobile gaming platform integration for soloable or small-group missions, and everything Station Exchange offers and more.

Meanwhile we've got the biggest companies capable of pulling this off sitting on mountains of cash because they're happy thinking small.

I like these games, so continue to play them, but the amount of evolution we've seen in the last five years pales in comparison to the five prior.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 01:03:12 PM
I disbelieve.

That said, I think it's ridiculous we have to implement avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over.

But for some reason, we do!
You can disbelieve, but aside the personal opinion there's the objective truth. All Gamebryo/SpeedTree games look alike and share some shortcomings. The "engine" has still a MAJOR role into what the game is, and if you don't control the engine, then all you do is driven by what you use.

Years ago there was A LOT more variety between games, this because you didn't depend on anything so making the game coincided with making the engines, interfaces and all kinds of gameplay. Consoles are still relatively free from recycled engines and that's why there is more variety.

My point is very simple, you can easily recognize on which engine the game is built upon. I like a lot Doom 3, but it's kind of obvious from where Quake 4 and Prey are coming. The engine IS the game. Those things you list as "trivial" aren't trivial at all and when you build a game you shouldn't leave anything out.

I really do hope that game development doesn't turn into just mod development.

As I said this is the industrialization of the process of creation, where the interest shifts on how much you produce, not what. We have many more titles, but do we have really more choice when all these titles look alike?


Title: Re: Schilling's Green Monster Games
Post by: stray on February 11, 2007, 01:10:18 PM
Will a keyboard and mouse work with a 360?  I don't think there is a game that uses/takes advantage of it, but would be interesting to see if it would recognize a usb keyboard/mouse. 



They work yes, but games have to be programmed for it (same on PS3). You could use it out of the box for typing messages and whatnot though.

Although....

There was some kind of a mod/adaptor someone was showing around a while back that allowed people to assign keys for various 360 controller functions (i.e. so you could program WASD for shooters). Unlikely that'll ever be a real product though (hell, Microsoft doesn't even allow people to make 3rd party controllers).


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 01:15:32 PM
I'm personally driven by a platform-agnostic future.
The medium is the message.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 01:17:02 PM
Consoles are just easy-to-develop for PC's that you play on the couch. Technically, nothing is stopping them from doing anything.
Problem is that I doubt many of the current mmorpgs could qualify to be ported on a console. The majority of them have still shitty interfaces, controls and engines. I doubt console players would accept those shortcomings that for PC are the norm.

When you bring a game on a console it needs to work without glitches. You have to make sure that it doesn't turn into a slideshow, you have to make sure that it doesn't have major bugs, crashes and that the controls adapt to a gamepad.

Imho, bringing a mmorpg on a console is a MAJOR effort. We'll see how many of those announced like Warhammer and Conan will actually do a good work instead of underestimating the whole thing.

Console game development is a different beast. I'm pretty sure we'll see some bad surprises.


Title: Re: Schilling's Green Monster Games
Post by: stray on February 11, 2007, 01:51:06 PM
/derail  :-P

I honestly don't care about platforms. "Designing for" any platform is just designing for today, basically designing for the rules that currently exist.

Well, you said earlier you're not big on consoles, right? You must have some bias?

I, for one, care about platforms. I don't like the PC/forced upgrading model  (it's especially disgusting when consoles allow developers to wring out equivalant results on what would be piss poor hardware on a PC). It's ridiculous and expensive for people who just want to play games, and coupled with a wide reaching platform like Windows, you never achieve the conveniences of a well integrated machine anyways.

Which brings me to another thing. I like operating systems and interfaces to be specialized. There is no good one size fits all solution really. And no good way to transform a one size fits all solution into a good specialized one. Games need one thing, mobile devices another, office desktop systems another.

Lastly: Running a game from media. Screw that installation crap. Not that I "can't" do it, but it's the principle of the matter to me. A gaming machine should be as ready to rock as a dvd player. Gamers should never be asked to make any more steps than an AV user. Games should always feel like any other kind of entertainment, and never like a computer application (even if that's what they are). Illusions are important. And if there installation involved, it should be transparent.

HROSE: Good point.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 11, 2007, 02:09:59 PM
Remember that FFXI was a PS2 game that was ported to the PC, not the reverse. I do agree that starting with a PC and then trying to port can get you into a world of trouble.

As for world vs. game...FFXI is for more worldly than WOW. I don't think console vs. PC makes a real difference there.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 03:32:06 PM
Remember that FFXI was a PS2 game that was ported to the PC, not the reverse. I do agree that starting with a PC and then trying to port can get you into a world of trouble.

As for world vs. game...FFXI is for more worldly than WOW. I don't think console vs. PC makes a real difference there.
Do you really believe that Vanguard would be mature for a console port? Or SWG? Or EverQuest 2? Or DAoC?

The only two games that I would consider mature are FFXI and WoW. The first is already a console game, the other would still rather improbable because of memory requirements and controls.

The real point is that outside of special cases PC mmorpgs just wouldn't be mature for a console port. Or you build the game with that goal as a MAIN priority, or it's a dead end.


Title: Re: Schilling's Green Monster Games
Post by: Sairon on February 11, 2007, 03:54:04 PM
I disbelieve.

That said, I think it's ridiculous we have to implement avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over.

But for some reason, we do!
You can disbelieve, but aside the personal opinion there's the objective truth. All Gamebryo/SpeedTree games look alike and share some shortcomings. The "engine" has still a MAJOR role into what the game is, and if you don't control the engine, then all you do is driven by what you use.

Years ago there was A LOT more variety between games, this because you didn't depend on anything so making the game coincided with making the engines, interfaces and all kinds of gameplay. Consoles are still relatively free from recycled engines and that's why there is more variety.

My point is very simple, you can easily recognize on which engine the game is built upon. I like a lot Doom 3, but it's kind of obvious from where Quake 4 and Prey are coming. The engine IS the game. Those things you list as "trivial" aren't trivial at all and when you build a game you shouldn't leave anything out.

I really do hope that game development doesn't turn into just mod development.

As I said this is the industrialization of the process of creation, where the interest shifts on how much you produce, not what. We have many more titles, but do we have really more choice when all these titles look alike?

This isn't true. Look at the products made from for example Renderware, a lot of them don't have much at common at all. Sure, some engines are suited better for some kinds of games due to their aim, but there's nothing that says that an engine has to restrict the creative vision at all.

EDIT: Oh, and as stated before, it will only become more common, there's no doubt about it. http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6165464 (http://www.gamespot.com/xbox360/action/gearsofwar/news.html?sid=6165464) just PR or the truth? Anyhow, squaresoft is apparently intrested at least.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 11, 2007, 03:58:55 PM
The real point is that outside of special cases PC mmorpgs just wouldn't be mature for a console port. Or you build the game with that goal as a MAIN priority, or it's a dead end.

Didn't I just say that?

I agree, you can' take a PC game and throw it on a console. But you can design a complex MMORPG for a console. The only real difference is going to be the control scheme and UI.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on February 11, 2007, 04:11:21 PM
That said, I think it's ridiculous we have to implement avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over.

But for some reason, we do!

There are hundreds if not thousands of fun, successful games out there that have few or even none of the above.  Get outside the box a little or maybe just kick out a side or something.

The only thing making you remake ALL those things again is you.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 11, 2007, 06:13:44 PM
Quote from: Hrose
The medium is the message
Go check out Sims 2. Or Mu. Or Project Darkstar (unless Sun changed the name... I'll find out at GDC probably)

MMOs are not a medium. They are an experience delivered upon one but which live beyond them. Players already make MMOs live beyond their clients, and some companies have or are doing big work to push that further. You know what LoTRO is planning. Yes, so the game services are still going to be primarily access by the PC through web browsers and Web 2.0 applets and whatever. But that's just the beginning.

What holds back platform agnostic experiences is not technical at all. It's business. Microsoft controls who can put stuff up on and gain money from XBLA. The mobile phone industry (at least in the U.S.) is controlled by the carriers, not by the original content providers (one of the reasons Apple's iPhone didn't come from Verizon as they originally wanted it to). And good luck getting any sort of clean integration with mobile gaming platforms. Nintendo's done some cool stuff with Tamagotchi and Animal Crossing, but they're like the Apple of gaming, really wanting to control the experience enough that unless they really pushed to make an MMO themselves, they aren't going to push the envelope on agnostic UI. Even Sony couldn't think beyond their vertical divisions to let there be at least some connection between their core EQ brand and the PSP.

I really feel it's the industries that provide these various portals and content experiences that lack the desire to blur the boundaries. And if you want a platform agnostic MMO, you're talking about blurring boundaries. You think Verizon would give up a slot on their deck of even one of their zillion phones for a WoW Auction House portal?

I believe it's coming though. Either the businesses will be convinced or nationalized wi-fi will make it a non-issue :)

Quote from: Stray
Well, you said earlier you're not big on consoles, right? You must have some bias?
A bias for what and how I want to play, sorta. I hate console controllers. I just find them too limiting. But that's just personal preference. Bias aside though, the people making the cash and getting the eyeballs are the consoles. WoW is doing well, but it's way on the extreme side of exception. The only thing that comes close would be XBLA, which as a service has nearly as many users and as much attention from them daily.

So me not personally preferring to play on consoles doesn't mean I don't care about them. Quite the opposite actually. I have no choice really given where the cash has been going for two generations of them.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 11, 2007, 06:22:22 PM
Question for a GMG representative:

The only job description I see up on the website is for Senior Gameplay Designer. Is it worth submitting a resume for a programming position at this point or should I wait until jobs are officially posted?


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 06:45:59 PM
Quote from: Hrose
The medium is the message
MMOs are not a medium.
No, the "medium" I was referring to is the platform. A PC with a mouse and keyboard is a medium. Developing a game for a cell phone is an entirely different thing.

The medium is the message just means that you cannot be plaform-agnostic.

And yeah, I think you've read too much Raph Koster recently ;)


Title: Re: Schilling's Green Monster Games
Post by: stray on February 11, 2007, 06:50:30 PM
WoW is doing well, but it's way on the extreme side of exception. The only thing that comes close would be XBLA, which as a service has nearly as many users and as much attention from them daily.

Come again? Not exactly sure what you mean by the "only thing that comes close".

Examples: The last Pokemon game (which came out in Sept) has already sold 5 million copies. And it hasn't even been released in the US and Europe. Older Pokemon games sold in the 20+ million range (worldwide). Super Mario Bros : 40 million. Super Mario World: 20 million. To name a few.

Or are you just talking about services?

Quote
I hate console controllers. I just find them too limiting.

How so? I mean, most 3rd person action games on a console offer at least 20 different attacks; multiple types of dodging, jumping, and ways to move around the environment (crawling, climbing, swinging, etc..); a variety of different minion opponents, and a variety of mini bosses and bosses. Among other things.

Sure, it's a bitch to type "ding gratz" with a console controller, but I've yet to find one good reason why anyone but a retard should care about that yet.


Title: Re: Schilling's Green Monster Games
Post by: HRose on February 11, 2007, 09:58:46 PM

How so? I mean, most 3rd person action games on a console offer at least 20 different attacks; multiple types of dodging, jumping, and ways to move around the environment (crawling, climbing, swinging, etc..); a variety of different minion opponents, and a variety of mini bosses and bosses. Among other things.
I swear, forcing designers to plan things around a gamepad can only have a positive effect on our mmorpgs (if it doesn't go FFXI way of nested menus).


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 12, 2007, 05:51:51 AM
Quote from: Hrose
No, the "medium" I was referring to is the platform. A PC with a mouse and keyboard is a medium. Developing a game for a cell phone is an entirely different thing.

The medium is the message just means that you cannot be plaform-agnostic.
I know what you meant, and you're still wrong. Did you check out the games/projects I referenced? There's nothing technical about MMOs that keep them mostly on PCs.

It's merely the User Interface that is the medium (your keyboard and mouse). MMOs are allowed their crappy UIs because the developers figure all the keystrokes are there, the mouse cursor can go anywhere on screen and if the game is popular enough the users will fix the UI anyway. Going to a console requires the UI be made better on their end. Going to a mobile platform requires a completely different UI, but it's still possible (the UI for the EQ cellphone game didn't suck, for example).

The point is you define the part of the MMO experience you want to have at a given time, define the UI for it, and allow that to hook into the core game. UI development is more than just pretty icons. It's about assessing what the user is going to want to do and designing for that. Players on a 20 minute train ride are not going to join 25-man raids. But maybe they would want to follow the chat, check auctions, move items between characters. Look at the features of the Eve mobile phone game offering (and I wonder how Vivendi will handle BSG for XBLA and PC (http://syfyportal.com/news423245.html). Integrated? Separate?)

Quote from: Stray
Come again? Not exactly sure what you mean by the "only thing that comes close".

...

Or are you just talking about services?
I was talking about the service. XBLA is sort of a "massive" experience with how well their service is integrated with the various discrete offerings on it. It's not a persistent world, but it otherwise shares a lot of the same business-related cause and effects.

Quote
Quote from: Darniaq
I hate console controllers. I just find them too limiting.
How so?
Too limiting or me in that I have to learn wierd non-intuitive (to me) combo actions in order to do one thing. Meanwhile I can just hit a key on my keyboard and bang, done. But that's only if the game is also offered on the PC. If it's console-only, I find most modern games are pretty good about easing even old school farts like me into the UI.

I do think they could work well for MMOs, if combat was changed to be more action-based (like CRPG stuff) and voicechat takes off.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 12, 2007, 02:15:48 PM
Gamepads are sent from the depths of hell to make PC users weep. Every single port I have ever played as suffered from being originally tied to a gamepad.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 12, 2007, 06:55:08 PM
To the question about submitting programming resumes earlier, please do. We are at our quota for art, design, staffing and executive positions for where we are. Our core engineering team is in place as well but we'll always take an engineers resume with industry experience. I think any company accepts those resumes at pretty much any point in their lifetime.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on February 13, 2007, 07:49:57 AM
Timely considering the thread and talk of resumes (http://www.gucomics.com/archives/view.php?cdate=20070212).


Title: Re: Schilling's Green Monster Games
Post by: Azazel on February 15, 2007, 05:49:23 AM
If only Woody was actually funny....



Title: Re: Schilling's Green Monster Games
Post by: Dundee on March 03, 2007, 05:22:04 PM
That said, I think it's ridiculous we have to implement avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over.

But for some reason, we do!

There are hundreds if not thousands of fun, successful games out there that have few or even none of the above.  Get outside the box a little or maybe just kick out a side or something.

The only thing making you remake ALL those things again is you.

Oh, fine, when we want those things, inserted somewhere.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on March 03, 2007, 05:57:47 PM
Just saying that Diku++ isn't necessarily the answer.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on March 04, 2007, 12:26:00 AM
I will agree that engine re-use is not a concern. I'd rather see devs spend more time on unique features and less time on re-implementing basic crap.

Even with the same engine you can have a different interface design and different art direction. "That tree looks like a tree in another game" doesn't bother me all that much.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on March 04, 2007, 05:17:03 AM
Just saying that Diku++ isn't necessarily the answer.
But I think the point was that this is all standard UI stuff: avatar, clothing slots, equip item, inventory, paperdoll, walk, run, swim, ride, jump, terrain, skybox, day, night, lights, interior, etc. over and over and over. Outside of clothing slots and paperdoll, all of these exist in MMORPG, RPG and FPS games. And as you know, all of this requires either getting or creating a development platform. Heck, even getting one doesn't come with everything you need.

I do find it funny that simple things like run/walk need to be coded anew per game. Interesting to see how each dev team thinks running happens ;)

I'm a fan of licensing engines for some things, but that can sometimes tie a developer's hands, disallowing them from digging deep enough if they didn't work out (or didn't want to pay for) a broader license.

There's no win-win. I do agree though that Diku++ is not the be-all anymore. It's been done to death. But it's easy to understand and fund so I expect numerous more of them.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on March 04, 2007, 06:20:48 AM
Eh?  The discussion was that higher use of 3rd party tools for game creation implies that more and more games will look alike.  Dundee said he didn't agree with that but that some portions of the games would probably benefit from more reuse and probably a few dedicated companies developing those things (I think that's what he meant anyway).

I was simply restating that 'I' don't think that any of those things are neccissary for a good game.

I think Dundee got it which is why he wants to put "When you want those things." in his original post somewhere.

At this point I'm thinking 'reusable skybox tools' is just another name for shuffling the deck chairs on the Titanic.  In essence, and in an abstract way, I am agreeing with the original premise, all these games are already too much alike, just the thinking that you must have a skybox, paper doll and etc... is a hedge forcing our progress down a certain path.

Damn you Carmack!


Title: Re: Schilling's Green Monster Games
Post by: Venkman on March 05, 2007, 05:48:19 AM
I think the lack of creativity in many companies is for the fairly standard "money grab" reason. It happens all the time. Cutting edge breeds followers breeds derivation breeds stagnation. Look at match-3 casual games?

To me it's often the methodology that defines the tools to use. I don't blame the tools for limiting the creativity of the designers. I blame the source of their funding for forcing them into derivation.

So I agree with you that greater creativity could happen if people weren't hemmed into using the same methodologies. Personally, on clouds alone, I'd love to see interactive clouds in an MMO with flying. Clouds you could hide in/behind, clouds that could cause electrical storms that could short out circuitry, or be channeled into a weapon, whatever.

There's much more that could be done. It first requires the will though, and that seems largely lacking. Seems like the creativity that sparks new genres comes every 5 years or so.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 06, 2007, 07:40:20 PM
Started a blog today, at www.38pitches.com
Hoping to be able to talk about baseball and 38 Studios all in one place. Can't keep up with all the forums out there now. At some point there will be the ability to do Q&A, which hopefully will be informative for all involved.


Title: Re: Schilling's Green Monster Games
Post by: Azaroth on March 06, 2007, 07:46:56 PM
It's probably not even Curt Schilling.


or


Cut Schilling spambot v2.0!


I can't decide which comment is funnier.



Title: Re: Schilling's Green Monster Games
Post by: Blackguard on March 06, 2007, 07:52:16 PM
And thus Curt Schilling makes his final step into geekdom, running not only his own entertainment company, but his very own blog. I'm just jealous because I think your blog will be more popular than mine within a few days. :P


Title: Re: Schilling's Green Monster Games
Post by: Stephen Zepp on March 06, 2007, 09:39:35 PM
Started a blog today, at www.38pitches.com
Hoping to be able to talk about baseball and 38 Studios all in one place. Can't keep up with all the forums out there now. At some point there will be the ability to do Q&A, which hopefully will be informative for all involved.

Welcome to Game Development...and welcome to F13.

Realize that this is the place where we all (game developers) go to get beat up on daily, so be ready to have a thick skin!

What's ironic however is that many of us keep coming back for more!


Title: Re: Schilling's Green Monster Games
Post by: Trippy on March 06, 2007, 09:41:52 PM
Started a blog today, at www.38pitches.com
Hoping to be able to talk about baseball and 38 Studios all in one place. Can't keep up with all the forums out there now. At some point there will be the ability to do Q&A, which hopefully will be informative for all involved.
Welcome to Game Development...and welcome to F13.

Realize that this is the place where we all (game developers) go to get beat up on daily, so be ready to have a thick skin!
He's already had that experience here :-D


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 06, 2007, 09:54:05 PM
What's ironic however is that many of us keep coming back for more!

I'm not sure "ironic" was the word you were looking for.  Masochistic perhaps...   :-D


Title: Re: Schilling's Green Monster Games
Post by: Signe on March 07, 2007, 01:52:45 AM
Yay!  Baseball blog!

Wait.  What?


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on March 07, 2007, 06:16:34 AM
Baseball is the prefect sport for blogging because there is plenty of time during the game for the players to blog.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on March 07, 2007, 07:39:38 AM
Someone should invent a baseball mitt with a blackberry imbedded in it for those guys in right field.


Title: Re: Schilling's Green Monster Games
Post by: Mandrel on March 08, 2007, 01:13:03 AM
/wonders how long till TV cameras catch Kurt on a laptop in the dugout on one of his off- days.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on March 08, 2007, 01:38:08 AM
Started a blog today, at www.38pitches.com
Hoping to be able to talk about baseball and 38 Studios all in one place. Can't keep up with all the forums out there now. At some point there will be the ability to do Q&A, which hopefully will be informative for all involved.

Welcome to Game Development...and welcome to F13.

Realize that this is the place where we all (game developers) go to get beat up on daily, so be ready to have a thick skin!

What's ironic however is that many of us keep coming back for more!

I got the impression from that post that he won't be posting here much, if at all anymore...



Title: Re: Schilling's Green Monster Games
Post by: Strazos on March 08, 2007, 12:33:10 PM
Baseball is the prefect sport for blogging because there is plenty of time during the game for the players to blog.

/lawlercakes


Title: Re: Schilling's Green Monster Games
Post by: Furiously on March 08, 2007, 12:43:22 PM
Quote
and celebrated author R.A. Salvatore (creator of Drizzt Do’Urden, one of modern fantasy’s most memorable characters, www.rasalvatore.com).

I think he put that there just for a couple of you here.


Title: Re: Schilling's Green Monster Games
Post by: Lucas on January 09, 2008, 04:21:26 PM
Copernicus R Us (http://www.massively.com/2008/01/09/38-studios-reveals-copernicus/).

(btw, it's just the "codename", not the "working title")


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on January 09, 2008, 05:31:10 PM
Copernicus R Us (http://www.massively.com/2008/01/09/38-studios-reveals-copernicus/).

(btw, it's just the "codename", not the "working title")

Thanks for that:) It is the codename, period. We knew something would get out there well ahead of when we planned or wanted it to, as well as needing to get something out there ahead of when we may have planned on rolling it out, so the smart people here came up with Copernicus.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on January 09, 2008, 05:40:11 PM
Tabula Rasa (clean slate, new thinking, philosophy) codename, or Tabula Rasa (eh, we got nothing else, let's trademark that as a real name) codename? :-)

I did like Massively's use of the term "ancient medieval". That rings of Star Trek's use of "ancient" to describe 19th century Earth. Doesn't "ancient" usually mean like pre-history, or at least, B.C.? Regardless, I don't consider 500 years "ancient".

Anyway, when do you plan to want to get something out there?  :grin:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on January 09, 2008, 05:42:44 PM
Me? Come on, I am a gamer, I want to tell you yesterday! The smart people here? Not so much.
It will roll out when it is supposed to, and how it's supposed to.

We are planning to lift our skirts a bit more this year at Comic Con in SD.


Title: Re: Schilling's Green Monster Games
Post by: Lucas on January 09, 2008, 05:59:26 PM
Me? Come on, I am a gamer, I want to tell you yesterday! The smart people here? Not so much.
It will roll out when it is supposed to, and how it's supposed to.

We are planning to lift our skirts a bit more this year at Comic Con in SD.

Me likes underskirts.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 09, 2008, 06:22:54 PM
I'll play the devil's advocate here.

Are you going to Comic Con to show the game because of Todd McFarlane? Need I remind you his shoddy history with games and the best usage of one of his characters - ever - was letting Spawn be an overpowered wreck in the xbox version of Soul Calibur. Game shows plz. :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on January 09, 2008, 06:28:54 PM
The timing and audience at Comic Con are just two of many reasons it's the best fit, not to mention there might be one or two more people in the world who mean as much to that event as Todd does. Being able to talk directly to his fans, and fantasy fans, and gamers, is cool.....


Title: Re: Schilling's Green Monster Games
Post by: sidereal on January 09, 2008, 06:36:13 PM
there might be one or two more people in the world who mean as much to that event as Todd does

Stan Lee, Frank Miller, and Jack Kirby.  I win!


Title: Re: Schilling's Green Monster Games
Post by: UnSub on January 09, 2008, 06:45:05 PM
I'll play the devil's advocate here.

Are you going to Comic Con to show the game because of Todd McFarlane? Need I remind you his shoddy history with games and the best usage of one of his characters - ever - was letting Spawn be an overpowered wreck in the xbox version of Soul Calibur. Game shows plz. :oh_i_see:

I'd suggest that showing Copernicus at Comic Con - which fast becoming more about nerd culture in lots of different media areas than just comics - is a good step for what is currently an under the radar game.

On the other hand, a knight riding a horse fills me with a big case of the mehs. More info plz.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on January 09, 2008, 06:54:04 PM
At this point we'll have to settle for "meh's". As much as Curt Schilling the gamer geek would love to tell you and show you, at the end of the day every decision we make must be with the entity, the IP, as the complete and total focus. We do what's best for the game, the IP, the world and the company, and never deter from that, ever.


Title: Re: Schilling's Green Monster Games
Post by: Lucas on January 09, 2008, 07:03:07 PM
Aye, never deter from the Vision VisionVisionVision !!!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on January 09, 2008, 07:11:53 PM
At the end of the day I owe it to the members of this company, this family, to do right by them and what we are creating much more so than anything else. That makes my impatience and people telling me to shut it, easier to take, even though I am the boss:)

You bring in someone as good as Brett Close, someone as talented as Jason Roberts, Steve Danuser, you're stupid to mettle or get in their way, you pay them to do what hey do best, move out of the way and let them do it.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on January 09, 2008, 08:15:56 PM
Bah, I gotta wait to Comic Con? I was hoping for GDC :-)

Just kidding.

I do like the extra effort Lucas took with Vision though.


Title: Re: Schilling's Green Monster Games
Post by: Moorgard on January 09, 2008, 09:52:08 PM
Shut it!


Title: Re: Schilling's Green Monster Games
Post by: Rasix on January 09, 2008, 10:34:41 PM
What you show better not be a minute long CGI with that guy that does movie voice-overs talking the background (or Morgan Freeman). That stuff really grinds my gears. 

How about a good slide show?


Title: Re: Schilling's Green Monster Games
Post by: schild on January 10, 2008, 12:34:24 AM
To be fair Rasix, if they blew the money on Morgan Freeman, that'd be pretty great.

Of course, they may as well just donate it to f13 if they're going to do that though.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 10, 2008, 07:32:41 AM
Morgan Freeman would be hilarious.  I second the idea.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 10, 2008, 09:14:15 AM
"Yes, you could say I liked Copernicus right from the start."



Title: Re: Schilling's Green Monster Games
Post by: amiable on January 10, 2008, 11:34:05 AM
At the end of the day I owe it to the members of this company, this family, to do right by them and what we are creating much more so than anything else. That makes my impatience and people telling me to shut it, easier to take, even though I am the boss:)

You bring in someone as good as Brett Close, someone as talented as Jason Roberts, Steve Danuser, you're stupid to mettle or get in their way, you pay them to do what hey do best, move out of the way and let them do it.

So you've decided not to be the Steinbrenner of MMO's?  Good call.  To be honest as a gaming fan I would find that pretty difficult.


Title: Re: Schilling's Green Monster Games
Post by: Sky on January 10, 2008, 11:51:22 AM
Morgan Freeman would be hilarious.  I second the idea.
Wait, they're doing Half-Life Online?


Title: Re: Schilling's Green Monster Games
Post by: Lt.Dan on January 10, 2008, 01:27:09 PM
What you show better not be a minute long CGI with that guy that does movie voice-overs talking the background (or Morgan Freeman). That stuff really grinds my gears. 

How about a good slide show?

If they do that we'll take the opening quote from the voiceover and ETYC up a presentation...


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on January 10, 2008, 01:42:08 PM
Morgan Freeman would be hilarious.  I second the idea.
Wait, they're doing Half-Life Online?

Wasn't that Robert Guilleme/Benson?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on January 10, 2008, 05:28:55 PM
At this point we'll have to settle for "meh's". As much as Curt Schilling the gamer geek would love to tell you and show you, at the end of the day every decision we make must be with the entity, the IP, as the complete and total focus. We do what's best for the game, the IP, the world and the company, and never deter from that, ever.

I completely understand the reasoning, but I'm hoping for something interesting to pop up out of the strange collaboration of people that 38 Studios has brought together. Having seen how badly other MMOs have screwed it by announcing things years in advance of their actual development, I think it's a great idea not to tell us what is planned until it's beein 95% completed.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on January 10, 2008, 07:41:38 PM
I am not a PVP fan

Now I'm waiting for Sinij or Slayerik to come along and scream "BUT BAESBALL IS PVP YUO PUSSY!!1!" at him.

It's only been a year since he posted this but what the hell.......

Professional pitching and PVP. They are both head to head. Skill is tested on both sides. PvE would be like replacing Curt with a pitching machine.

Curt just doesn't want PVP because he can't handle that kind of fierce competition.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on January 10, 2008, 09:05:43 PM
Wasn't that Robert Guilleme/Benson?
Aye.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 11, 2008, 12:11:02 PM
What you show better not be a minute long CGI with that guy that does movie voice-overs talking the background (or Morgan Freeman). That stuff really grinds my gears. 

What he said. If you do not show gameplay of any kind, you do not really need to bother. EVER.


Title: Re: Schilling's Green Monster Games
Post by: Sky on January 11, 2008, 12:13:04 PM
Morgan Freeman would be hilarious.  I second the idea.
Wait, they're doing Half-Life Online?

Wasn't that Robert Guilleme/Benson?
Sorry, it's an old joke of mine. I pretend to confuse Gordan and Morgan Freemans.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on January 11, 2008, 12:15:48 PM
Ah, gotcha.

I tend to fall down the sarchasm on more than one occasion.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 11, 2008, 12:17:01 PM
Morgan Freeman would be hilarious.  I second the idea.
Wait, they're doing Half-Life Online?

Wasn't that Robert Guilleme/Benson?
Sorry, it's an old joke of mine. I pretend to confuse Gordan and Morgan Freemans.


The funny thing is the dude's daughter (I don't remember the names) in the beginning of HL2 has freckles that remind me of Morgan Freeman.


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on January 13, 2008, 06:37:36 AM
So, Moorguard and Blackguard huh? SOE servers? Can we please avoid Jedi/Froglok type fiascoes? Like... ya know... honesty is the best policy and all. Oh, and if there is anything resembling an exchange server that you suddenly pop up six months after release I'm personally going to one of Schilling's games so I can boo constantly while he's up to pitch... or bat... or whatever it is he does.

My only real concern is that there are way too many SOE people going over to this company... and SOE hasn't exactly been a Stellar success lately. I mean, props on EQ1... oh wait, SOE didn't create EQ1 did they. Hrm... well, good luck on your spawn game.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 13, 2008, 06:59:55 AM
What a terrible post.

Replace those two names with anyone who has made MMOGs before.
Replace SOE with any other companies name.

You don't even need to remove the last 2 sentences.

And you would have the exact same results.

Blizzard offshoots? Haven't produced anything of merit. NCSoft? Nope. Gravity? Nope. Turbine? Does Turbine even have offshoots? Mythic is still riding DAOC.

Obviously, you just don't like SOE. Fine. Cool. But the industry is still recycling itself. Eventually we'll get some new blood when people realize the middle section of this post. Could be a while.

I just want something shocking and original. MMORPGs are due for that any day now.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on January 13, 2008, 07:12:40 AM
I doubt we'll see shocking and original at these development budgets, unless it goes to a different platforms. I equate what AAA MMOs are today with just how much FPS games have changed over the years. There's this belief that people know what makes it successful so just more of that but better. Which is wrong of course, but takes just long enough to realize that you've already glutted the market too much to be shocking and original in. I just don't hear any real (as in, we have a budget, publisher and actual project) discussion going on about turning things on their head, going back to skills-based non-XP open-world player-created economy games. That is fundamentally more "massive"

But then, that's one of the biggest spawn points for new genres  :grin:

This isn't to say some new game can't dethrone WoW of course. It just means that it'll need to be built along the same vectors to out do a game that has such broad appeal, which is really just "the same but more". Everyone else, the folks who do want to make something shocking and unique will do so at much narrower budgets, which means far narrower marketing budgets (and/or support from publishers), and therefore to much better targeted (and smaller) audiences.

Maybe that's GMG, maybe they'll become another game in the SOE Station Pass, or maybe it's someone else (just to rerail :-) )


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on January 13, 2008, 07:26:16 AM
What a terrible post.

Replace those two names with anyone who has made MMOGs before.
Replace SOE with any other companies name.

You don't even need to remove the last 2 sentences.

And you would have the exact same results.

Blizzard offshoots? Haven't produced anything of merit. NCSoft? Nope. Gravity? Nope. Turbine? Does Turbine even have offshoots? Mythic is still riding DAOC.

Obviously, you just don't like SOE. Fine. Cool. But the industry is still recycling itself. Eventually we'll get some new blood when people realize the middle section of this post. Could be a while.

I just want something shocking and original. MMORPGs are due for that any day now.

I wasn't talking about their ability to make a good game. EQ2 IS a good game. I was talking about SOE's reputation.

You know how many people left Vanguards Beta when they found out Vanguard was being published by SOE? People actually didn't want to play because they didn't want SOE to make money off of them. So many so, Brad had to create a Sticky post downplaying how much of your subscription fee was actually going to SOE. It's a worthy topic. You were obviously never burned by them, but a lot of us were. I really think SOE's name is so tarnished that it's hurting them significantly.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on January 13, 2008, 08:27:17 AM
Bleh.

If it's a good game, play it.
If it's not a good game, don't play it.
Should be pretty simple, no?

To not play a game because of someone's or some thing's association (no matter how big or small) is a bit...No..It's alot of stupid. 

If anyone is feeling hurt because of a video game, I don't know what to say.  Get over it.  Move on.  Life is too short to hold grudges over something so miniscule as ZOMG THEY LIED ABOUT <whatever zone/playable race/NGE/Trammel/whatever>!!!!!  The only person that is going to miss out on a good product is the person boycotting it over who makes it or who is involved with it.


Title: Re: Schilling's Green Monster Games
Post by: Numtini on January 14, 2008, 07:56:35 AM
I agree that it's stupid, but it's also very much there. There are a lot of SOE haters who simply won't go near the company based on stuff from years ago in EQ.


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on January 14, 2008, 09:22:05 AM
How about Valve? They've got a top notch reputation, and their patcher/billing system is pretty good. I don't think they've done an MMO yet, but they have to eventually. And there's always the source engine....  :headscratch:


Title: Re: Schilling's Green Monster Games
Post by: Simond on January 15, 2008, 07:03:59 AM
You know how many people left Vanguards Beta when they found out Vanguard was being published by SOE? People actually didn't want to play because they didn't want SOE to make money off of them. So many so, Brad had to create a Sticky post downplaying how much of your subscription fee was actually going to SOE. It's a worthy topic. You were obviously never burned by them, but a lot of us were. I really think SOE's name is so tarnished that it's hurting them significantly.
The hilarity here being, of course, that the vanbois were upset about some actual, real management showing up but then reassured by an off-hand post made by an alleged opium-addict who didn't even know what was happening with 'his' game.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on January 15, 2008, 12:57:53 PM
You know how many people left Vanguards Beta when they found out Vanguard was being published by SOE? People actually didn't want to play because they didn't want SOE to make money off of them. So many so, Brad had to create a Sticky post downplaying how much of your subscription fee was actually going to SOE. It's a worthy topic. You were obviously never burned by them, but a lot of us were. I really think SOE's name is so tarnished that it's hurting them significantly.
The hilarity here being, of course, that the vanbois were upset about some actual, real management showing up but then reassured by an off-hand post made by an alleged opium-addict who didn't even know what was happening with 'his' game.

Thank you. I don't think CharlieMopps realized the parody in his post.


Title: Re: Schilling's Green Monster Games
Post by: Blackguard on January 17, 2008, 12:39:35 PM
What a terrible post.

Replace those two names with anyone who has made MMOGs before.
Replace SOE with any other companies name.

You don't even need to remove the last 2 sentences.

And you would have the exact same results.

Blizzard offshoots? Haven't produced anything of merit. NCSoft? Nope. Gravity? Nope. Turbine? Does Turbine even have offshoots? Mythic is still riding DAOC.

Obviously, you just don't like SOE. Fine. Cool. But the industry is still recycling itself. Eventually we'll get some new blood when people realize the middle section of this post. Could be a while.

I just want something shocking and original. MMORPGs are due for that any day now.
QFE.


Title: Re: Schilling's Green Monster Games
Post by: Moorgard on January 18, 2008, 06:36:32 AM
Well, shit. There goes our plan for Jedi Frogloks Online.


Title: Re: Schilling's Green Monster Games
Post by: Signe on January 18, 2008, 07:04:20 AM
Shame.  I would have SO played a Jedi Froglok.   :grin:


Title: Re: Schilling's Green Monster Games
Post by: schild on January 18, 2008, 07:16:09 AM
I would have named my froglok 'MoorBlackGuaaard."


Title: Re: Schilling's Green Monster Games
Post by: Murgos on January 18, 2008, 02:46:46 PM
Well, shit. There goes our plan for Jedi Frogloks Online.

You guys need some rabid fanbois.  Not too fine a point on it but, I need opening day Sox tickets.  I'm sure you know where the 'send PM' button is.   :drill:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 22, 2008, 08:25:22 AM
I need SuperBowl tickets.  I'll shill this game for three years free for SuperBowl tickets.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 22, 2008, 10:57:41 AM
I need SuperBowl tickets.  I'll shill this game for three years free for SuperBowl tickets.

If I had tickets to this year's Super Bowl, I would be happy to give them to you. I may even pay you to take them off my hands. I love football, but this matchup leaves me aquiver with apathy.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 22, 2008, 11:34:07 AM
I'm a NY Giants homer so I'll take em!


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 22, 2008, 11:37:33 AM
May God have mercy on your soul.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 22, 2008, 11:42:18 AM
Whats wrong with being a Giants fan?


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 22, 2008, 01:48:55 PM
Two words. Tom Coughlin.

Two more words. Eli Manning.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 22, 2008, 02:40:06 PM
Two words. Tom Coughlin.

Two more words. Eli Manning.

Got it in one.

I would also add Shockey into my loathing, but he is out of the picture this year.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 22, 2008, 03:49:13 PM
Ok, well you can't crap on my team without proudly proclaiming who you root for.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 23, 2008, 12:09:52 PM
Packers, bitch.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 23, 2008, 12:27:34 PM
 :raspberry:


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on January 23, 2008, 12:32:40 PM
I wonder when we will see something about this game.....


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 23, 2008, 12:35:12 PM
I remember something about a comic convention sometime this year where McFarlane is going to be.  I have no intereste or knowledge of comic books so you can do the leg work :)


Title: Re: Schilling's Green Monster Games
Post by: Lucas on March 05, 2008, 04:52:47 PM
...And "Copernicus" will use Unreal Engine 3 (more jaggies for ya!!! :P) :

http://www.eurogamer.net/article.php?article_id=94047 (http://www.eurogamer.net/article.php?article_id=94047)

Quote

MMO developer 38 Studios has licensed Epic Studios' Unreal Engine 3 for its first game.

38 Studios is an unusual company. It was formed by Major League Baseball player Curt Schilling, a pitcher for the Boston Red Sox, and named after his jersey number. Schilling is an enormous Everquest and Everquest II fan, which led him to decide to invest some of his baseball earnings in setting up a studio to develop a new MMO.

So far, 38 Studios has signed comics artist Todd McFarlane and fantasy and sci-fi author R. A. Salvatore to lead the creative vision for the new IP, which is destined for "multiple media forms, including a massively multiplayer online game that is currently scheduled for release in late 2010", according to the press release. That means a comic and some action figures, we're guessing. The game's setting will be "fantastical".

"Epic's Unreal Engine 3 is best-of-breed, empowering developers with superior content creation tools, extensive middleware integration, and exceptional visual quality and rendering," said 38 Studios' CEO and President Brett Close. Epic's vice president Jay Wilbur returned the compliment: "38 Studios is comprised of some of the industry's top technological and creative minds, and we look forward to seeing what they do with our engine," he said.



Title: Re: Schilling's Green Monster Games
Post by: schild on March 05, 2008, 06:19:43 PM
Quote
38 Studios is an unusual company.

You're telling me.

First, RA Salvatore. A burnt out sci-fi/fantasy writer.
Second, Todd McFarlane, the american equivilent of Akira Toriyama - except his games don't sell like, well, Toriyama stuff.
Finally, the UE3 engine: A engine so buried under the ire of being incomplete that I didn't think anyone else would pick it up - let alone a company making an MMORPG.

Does anyone else think Mr. Schillings money is better spent elsewhere? Or am I lost in some fantasyland where this is all COMPLETELY REASONABLE?


Title: Re: Schilling's Green Monster Games
Post by: tmp on March 05, 2008, 06:28:39 PM
...And "Copernicus" will use Unreal Engine 3 (more jaggies for ya!!! :P) :
They've picked UE3 for client side visuals and BigWorld architecture for server end, so it's pretty much like Stargate Worlds in that regard. I'd link to the official announcement but since their website is all Flash, that makes linking to anything but front page rather impossible. gg.


Title: Re: Schilling's Green Monster Games
Post by: tmp on March 05, 2008, 06:31:55 PM
Does anyone else think Mr. Schillings money is better spent elsewhere? Or am I lost in some fantasyland where this is all COMPLETELY REASONABLE?
Here's some reasoning behind it, straight from horse's mouth so to speak: http://www.fohguild.org/forums/mmorpg-general-discussion/24711-green-monster-games-curt-schilling-198.html#post1003791

Quote
In the end this was by far the best solution(s) for many of our questions going forward. Unreal allows for rapid prototyping, which has to happen to drive out risk as fast as humanly possibly.

There is so much to the core game that we must validate now, today, before we even approach the 'cool' stuff. This core game stuff has to be the end all be all regardless of how 'mundane' or 'simple' it might be. Being able to get these things up and running will allow us to spend YEARS vetting. If it stops being fun, and part of it, a year or two from now, we're negligent if we think it will be fun for you. Unreal allows this to happen, not to mention they are some pretty cool people.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 05, 2008, 06:33:56 PM
So, Nebulous Fun + Cool.

I'm finding it hard to believe that BigWorld + UE3 is the only combination that allows for rapid prototyping.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on March 05, 2008, 06:54:31 PM
To be fair the majority of UE3 complaints seem centered around console.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on March 05, 2008, 07:53:37 PM
I like to rapid prototype in text-mode curses.  I can find out if combat is fun really fast when my big @ sign attacks the evil capital letter D.  Regardless, the environment I rapid prototype in has nothing to do with the final appearance.  So I assume Ngruk is meaning that they're going to plan for switching rendering engines when they're done prototyping?  Good luck with that.


Title: Re: Schilling's Green Monster Games
Post by: Moorgard on March 06, 2008, 06:34:28 AM
I'm finding it hard to believe that BigWorld + UE3 is the only combination that allows for rapid prototyping.

Not at all. We just decided it was the right one for us. And so far we're really happy with that decision, as both artists and designers have been able to jump into UE3 and begin making useful prototypes with extremely minimal impact on engineering.

Ultimately, of course, engine announcements in and of themselves should be neither causes for excitement or pessimism just yet.

But yeah, we've got engines. We've got a plan. We're making stuff. So far, so good. My preference would be to shut the hell up for a couple years until we have something substantial to show, but Schilling likes to talk, so it's unlikely I'll get my wish.  :nda:


Title: Re: Schilling's Green Monster Games
Post by: Jerrith on March 06, 2008, 07:42:07 AM
I'm finding it hard to believe that BigWorld + UE3 is the only combination that allows for rapid prototyping.
It's not, but it sounds like it was the best one, given their situation.

Not at all. We just decided it was the right one for us. And so far we're really happy with that decision, as both artists and designers have been able to jump into UE3 and begin making useful prototypes with extremely minimal impact on engineering.
Bolded the important part. *grins*

My preference would be to shut the hell up for a couple years until we have something substantial to show, but Schilling likes to talk, so it's unlikely I'll get my wish.  :nda:
Everyone likes to hear about things, but my one suggestion would be try to keep to systems that are likely to be implemented.  I think one of the biggest things that upset people with what Brad McQuaid posted about Vanguard were his thoughts about systems that he'd like to see but realistically wouldn't be able to make it in for release.  Of course, to be fair, for at least some of those systems, they weren't as unlikely when he first talked about them, but they established expectations that couldn't be met for some people.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on March 06, 2008, 08:07:47 AM
Quote
My preference would be to shut the hell up for a couple years until we have something substantial to show, but Schilling likes to talk, so it's unlikely I'll get my wish.  NDA

Good and bad news on that. With his injury, he should be out of the limelight for most of the year. However, that gives him ample free time to find things to blog about, so you should have your hands full  :grin:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 08, 2008, 09:20:43 PM
ARISE FROM THE GRAVE!

Sneak peak of Copernicus coming up on Thursday. (http://www.massively.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/)

I don't even know what Jace Hall is.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 08, 2008, 09:25:58 PM
That was, uhhhh, fast.


Title: Re: Schilling's Green Monster Games
Post by: naum on July 08, 2008, 10:58:09 PM
Shucks, I wanted to view Curt Schilling forum post history and garner his prescient insight on MMOG design philosophy…
http://www.fohguild.org/forums/search.php?searchid=792722


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 09, 2008, 07:20:09 AM
Use this instead:

http://www.fohguild.org/forums/search.php?searchid=793128


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 09, 2008, 05:52:20 PM
Or I could just post over here.....


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 09, 2008, 05:58:31 PM
but Schilling likes to talk, so it's unlikely I'll get my wish.  :nda:

Ya, since I'm the boss that's one of the things you have to live with working at 38 Studios.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 09, 2008, 06:21:30 PM
I have no idea who Jace Hall is either. But that's not a surprise. The only person in baseball I would even know on sight is a guy making an MMO  :grin: I'm so not the guy all the marketers are talking about...


Title: Re: Schilling's Green Monster Games
Post by: LC on July 09, 2008, 06:57:20 PM
So is this going to be a straight eq/wow clone, or will it be an eq2/wow clone with guns and aliens? I love the fact that I can play these things in beta, and purge them from my HDD before I have to pay.

Edit: I read some of the thread on the FoH forums. Every other post mentioned raids, and I felt like I was going to vomit my kidneys. I can just imagine the design document for this game being cluttered with screenshots from WoW and EQ as examples.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 09, 2008, 07:14:58 PM
There's absolutely no reason to post at FoH unless you plan on appealing directly to FoH.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 09, 2008, 07:16:38 PM
I disagree. In between the name calling, cussing and sniping there's some decent conversation. It derails much too quickly but it's an interesting read when it stays on topic and the topic isn't screaming raving posts about what sucks.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 09, 2008, 07:18:25 PM
I disagree. In between the name calling, cussing and sniping there's some decent conversation. It derails much too quickly but it's an interesting read when it stays on topic and the topic isn't screaming raving posts about what sucks.

What I'm saying is unlike say SA or NeoGAF, or hell, I'll even throw in f13 - the crowd there isn't what one would call diverse. They are, in fact, predictable, unruly, and badly moderated. And posting over there basically says 'hay, these are the types of guys I want to play my game." Remember, the net is fast and if that's where the bulk of your conversation is prior to release, it will leave more than a lasting impression. Also, when you don't deliver, the horrors you will be subject to are far worse than basically every other part of the web. Whatever though, it's your mone.... errrrr funeral. Or something.

Also, they have something called the 'retard rickshaw' and the 'rimjob arena.' Basically, I don't care how big you were in your guild, how much money you have, how groundbreaking your game is said to be, or how much you loved EQ - fact of the matter is PR should be keeping you away from places like that. At the very least Blackguard should be. /snarl


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 09, 2008, 07:22:35 PM
Also, when you don't deliver, \

Ya, that's not an option.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 09, 2008, 07:24:01 PM
Also, when you don't deliver, \

Ya, that's not an option.

Well, it's never an option. It just sort of 'happens.' I can tell you exactly how much faith the intelligentsia of the community have in McFarlane to not deliver the generica. But that's neither here nor there. You're missing my point.


Title: Re: Schilling's Green Monster Games
Post by: LC on July 09, 2008, 07:24:29 PM
I was always under the impression that FoH is strictly a piss bottle and poop sock crowd.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 09, 2008, 07:24:51 PM
I was always under the impression that FoH is strictly a piss bottle and poop sock crowd.

That's half of my point.

Edit: Also, there are some games that should be targeting FoH and communities like it. That's to say, games from established companies that can do such a thing without hurting their image. But at the moment, the last person who did that was... Brad McQuaid. His community manager and PR people definitely didn't have a leash on him.


Title: Re: Schilling's Green Monster Games
Post by: photek on July 09, 2008, 09:00:38 PM
I was always under the impression that FoH is strictly a piss bottle and poop sock crowd.

That's half of my point.

Edit: Also, there are some games that should be targeting FoH and communities like it. That's to say, games from established companies that can do such a thing without hurting their image. But at the moment, the last person who did that was... Brad McQuaid. His community manager and PR people definitely didn't have a leash on him.

Brad McQuaid got it rough from the FoH'ers so it went both ways.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 10, 2008, 04:02:02 AM
There's absolutely no reason to post at FoH unless you plan on appealing directly to FoH.

Real life forum wars.

FOH isn't that bad though once you get passed the games.  That board attracts many of the long term MMO players who've play the game for a long period of time (if it's good).  However I could say that F13 is the worst place to post about an MMO since everyone here HATES MMOs.   :drill:


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on July 10, 2008, 04:51:06 AM
It is a rarity, but I agree with schild on this one 100%.

I have lost some interest in your game so far.



Title: Re: Schilling's Green Monster Games
Post by: Signe on July 10, 2008, 05:55:36 AM
Brad McQuaid got it rough from the FoH'ers so it went both ways.

Why does this sound so dirty?   :ye_gods:

I like MMOs and I dislike FOH.  (there's no point to my post, but I rarely try and make one)


Title: Re: Schilling's Green Monster Games
Post by: naum on July 10, 2008, 06:22:37 AM
Use this instead:

http://www.fohguild.org/forums/search.php?searchid=793128

That error page too…


Title: Re: Schilling's Green Monster Games
Post by: Murgos on July 10, 2008, 06:58:00 AM
Ok, let's start with this.

I am fairly well versed in MMO's.  I have played, uh, most of them, with beta's in the teens all the way back to EQ1.

I have no idea what this game is, what its setting is, what its hook is, what it's doing different, what it's doing the same.  None, not a clue.

Is it because I don't read the internets well enough?  I go to several game sites on a weekly basis, a few on a daily basis, I usually know quite a bit about a game before it ever starts a serious marketing push prior to sale.

All, I know at this point is that it's a game funded by a group led by a baseball player, with some veteran MMO people on board.  And now I also know that the senior management likes to post on the FoH boards, long known as the extreme of the extreme of, uh, status quo, large guild, DKP, scheduled raid, cog in the wheel game play.  The last person I remember soliciting a large amount of input from that group, and hence, designing for that group, was McQuaid and that didn't turn out well, at all.

I'm not trying to talk down GMG in any way, I am concerned though that they don't seem to have a good grasp on communication to their market, the perception of what communication they do perform or how to manage expectation, things that have caused serious problems for these sorts of projects in the past.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 10, 2008, 07:07:49 AM
Use this instead:

http://www.fohguild.org/forums/search.php?searchid=793128

That error page too…

It worked yesterday.  Just search for Ngruk's posts.  They're all in that Green Moster Games (Curt Schilling) thread.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 10, 2008, 07:14:20 AM
Ok, let's start with this.

I am fairly well versed in MMO's.  I have played, uh, most of them, with beta's in the teens all the way back to EQ1.

I have no idea what this game is, what its setting is, what its hook is, what it's doing different, what it's doing the same.  None, not a clue.

Is it because I don't read the internets well enough?  I go to several game sites on a weekly basis, a few on a daily basis, I usually know quite a bit about a game before it ever starts a serious marketing push prior to sale.

All, I know at this point is that it's a game funded by a group led by a baseball player, with some veteran MMO people on board.  And now I also know that the senior management likes to post on the FoH boards, long known as the extreme of the extreme of, uh, status quo, large guild, DKP, scheduled raid, cog in the wheel game play.  The last person I remember soliciting a large amount of input from that group, and hence, designing for that group, was McQuaid and that didn't turn out well, at all.

I'm not trying to talk down GMG in any way, I am concerned though that they don't seem to have a good grasp on communication to their market, the perception of what communication they do perform or how to manage expectation, things that have caused serious problems for these sorts of projects in the past.

They also have some other reputable people there like R.A. Salvatore and Todd McFarlane working for the company.  They also have a lot of MMO vets, which can be a good or a bad thing considering 90% of the games out there are ass.

Anyway, you can't compare anyone to McQuaid, you just can't.  You also can't judge a game because the guy who owns the company posts on a board.  There were fundamental problems that lead to the crap vanguard was at launch, like the internal structure of Sigil from the organization of the developers, lack of QA, all the way to the top where everything was mismanaged.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on July 10, 2008, 07:21:56 AM

Anyway, you can't compare anyone to McQuaid, you just can't.  You also can't judge a game because the guy who owns the company posts on a board.  There were fundamental problems that lead to the crap vanguard was at launch, like the internal structure of Sigil from the organization of the developers, lack of QA, all the way to the top where everything was mismanaged.


My point was that I don't want to [judge a game by x reasons] it's just that there are no other options.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on July 10, 2008, 07:25:53 AM

Anyway, you can't compare anyone to McQuaid, you just can't.  You also can't judge a game because the guy who owns the company posts on a board.  There were fundamental problems that lead to the crap vanguard was at launch, like the internal structure of Sigil from the organization of the developers, lack of QA, all the way to the top where everything was mismanaged.

They seem to spring from the same source of unprofessionalism.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 10, 2008, 07:27:51 AM
I disagree. In between the name calling, cussing and sniping there's some decent conversation. It derails much too quickly but it's an interesting read when it stays on topic and the topic isn't screaming raving posts about what sucks.

He is right though, FoH is in a world of its own.


Title: Re: Schilling's Green Monster Games
Post by: LC on July 10, 2008, 07:42:05 AM
He is right though, FoH is in a world of its own.

It's not a world I would ever be a part of. It's not a world I would want my game associated with. It's like a furry community minus the fur.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 10, 2008, 11:58:47 AM
They also have some other reputable people there like R.A. Salvatore and Todd McFarlane working for the company. 

The two bolded parts there? I don't consider them to be equal.

EDIT: Also, what LC said about FOH. That. FOH the guild and the board is a bunch of ass-felching titweasels. The amount of USEFUL feedback you'd get from a site like that will not be counterbalanced by the sheer retardation you will have to deal with on a daily or hourly basis.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 10, 2008, 12:01:45 PM
I know there was some sort of fantasy on Schilling's part to get those two on board, but they are nowhere near as popular as they used to be. Salvatore can be quite the hack from time to time. And Todd, well Todd is just out of left field. There's a million better artists out there now who would've been more appropriate for an only game and most of them aren't one-style washed out dudes making less-than-awesome action figures and still riding their one big hit. Also, Atomic Comics pretty much sucks. So there's that. But I suppose you have to live in AZ to understand and know why that is.


Title: Re: Schilling's Green Monster Games
Post by: naum on July 10, 2008, 12:52:56 PM
…Also, Atomic Comics pretty much sucks. So there's that. But I suppose you have to live in AZ to understand and know why that is.

What you have against Atomic Comics?

Regarding McFarlane, his 15 minutes ran out long ago…


Title: Re: Schilling's Green Monster Games
Post by: schild on July 10, 2008, 12:55:09 PM
…Also, Atomic Comics pretty much sucks. So there's that. But I suppose you have to live in AZ to understand and know why that is.

What you have against Atomic Comics?

Regarding McFarlane, his 15 minutes ran out long ago…

What's in stock.
Pricing.
The pre-order pay everything up front system.
Their horrible method for keeping track of preorders. Which is especially a pain in the ass if they lose something. Which happens a lot on obscure shit.
The people they hire are mostly wretched, ugly, elitist punks across the board.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 10, 2008, 01:06:59 PM
Quote
Salvatore can be quite the hack from time to time.

Only when he writes.

 :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on July 10, 2008, 03:23:27 PM
I disagree. In between the name calling, cussing and sniping there's some decent conversation. It derails much too quickly but it's an interesting read when it stays on topic and the topic isn't screaming raving posts about what sucks.

He is right though, FoH is in a world of its own.

Hey! Nobody around here ever posts screaming raves about stuff that sucks! er, um, just a little froth and spit maybe.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 10, 2008, 07:35:28 PM
I disagree. In between the name calling, cussing and sniping there's some decent conversation. It derails much too quickly but it's an interesting read when it stays on topic and the topic isn't screaming raving posts about what sucks.

He is right though, FoH is in a world of its own.

Hey! Nobody around here ever posts screaming raves about stuff that sucks! er, um, just a little froth and spit maybe.

I loved everything from "f13 will provide more sensible discussion than FOH" right up to this point. Especially when it insulted the other big names behind 38 Studios.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: schild on July 10, 2008, 07:49:22 PM
UnSub, part of the problem is there's only 4 ways to judge 38 Studios and their product right now.

1. Their reliance on big names that aren't big anymore. Not even a little.
2. The most information we have about the game is a codename and the fact the name of the company was changed.
3. A leader that posts to a community that exists in a very specific corner of the internet.
4. Said leaders comes and defends that corner of the internet.

What do you want from us? The guy is crafting his own image. I'm not quite getting it. I need more than 'MCFARLANE AM GOD, WE HAVE A REAL WRITER AND HAY I PLAYED EQ AND BASEBALL, I'M ONE OF YOU' and some posts from Schilling on FoH to convince me they have a product worth playing, let alone a product worth watching.

Edit: Basically, I like Schilling. He seems like a nice guy. I haven't met him yet, but whatever. Nothing he's done thus far has led us to believe the game will break any new ground or do anything interesting but he's done a whole lot that says 'my dream game is for ubers.'


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on July 10, 2008, 07:55:14 PM
Quote
Salvatore can be quite the hack from time to time.

Only when he writes.

 :awesome_for_real:

 :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 10, 2008, 08:02:50 PM
I get it Schild. I really do. Copernicus is a great wanker name for a title no-one knows anything about. But I found it funny that f13 started down the path of saying that FOH isn't going to provide any kind of reasonable input and ended up in saying how useless / hack-like the other big names involved in 38 Studios are. We hardly proved a point (which I, in making these kind of posts, helped contribute to).

I'm not saying anyone is wrong or right, just that where we started from and where we ended up amused me.

I know little about Schilling and don't care about baseball. The fact that he was well known for involvement in EQ AND is appealing to the FOH crowd makes me think Copernicus isn't going to interest me at all. I'll wait and see what it has to offer, but if it turns about to be fantasy elfland, it'll be a hard sell.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 10, 2008, 08:05:38 PM
Actually, the point was they better have one hell of a game. The "big names" attached to the project aren't as big as they thought when he signed them on (in fact, it's a pretty obvious example of schilling being out of touch with artists and writers that matter. Finally, FoH is willing to engage in masturbatory bufoonery with him before there's any real information dump, whereas f13 isn't. On that same note, f13 has a completely different stigma than FoH. I wasn't saying we're better for him, I was simply saying why FoH was bad for him. He should know better. Games that appeal to them do not a million subs make.

Also, I was hoping I'd see Blackguard lurking so he could see I told him to tighten the leash  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 10, 2008, 10:17:36 PM
Maybe they got McFarlane and Salvatore not because they are "big names" but because they thought they'd be good?

McFarlane is a huge baseball fan, I imagine he and Schilling were at least acquaintances previously, and in part thought it would be fun and productive to work together.

You are viewing this from a marketing angle, and clearly both McFarlane and Salvatore are being marketed, but that may not be the reason they were brought on. McFarlane providing high-level art direction doesn't sound like a bad idea to me.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 10, 2008, 10:21:26 PM
Theoretically it's not a bad idea. But the comic scene is chock full of more talented folks. Hopefully he'll bring some of that talent in. I don't know what his reputation is in that circle though. Maybe Velorath can shed some light on that.

I have to wonder about the Salvatore decision though.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 10, 2008, 10:38:04 PM
Theoretically it's not a bad idea. But the comic scene is chock full of more talented folks. Hopefully he'll bring some of that talent in. I don't know what his reputation is in that circle though. Maybe Velorath can shed some light on that.

His reputation in the comic scene is of a guy who used to be an artist but made better money creating an action figure empire. He's no longer a comic book guy, really.

One good thing to say about him: he typically hires pretty well, then learns from them. His scripts got a lot better after working with Alan Moore, for instance. Maybe not to 'great', but he's done very well for himself.


Title: Re: Schilling's Green Monster Games
Post by: Jamiko on July 11, 2008, 05:59:55 AM
The biggest problem I have with him posting at FoH is that it leads me to believe he is designing a game for that crowd and I am not that crowd. If FoH likes it, I *know* I won't like it. If he is not designing a game I would like, fine he can do that. I do believe that I fit into the majority of MMO gamers quite a bit more than the FoH crowd does. Therefore, if FoH likes it, it will not be a huge success in my opinion.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2008, 06:11:42 AM
It's kind of silly labeling a game before one piece of information on a game is released. 

But I also hope that Curt doesn't go the way of EQness.  No thanks.


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 11, 2008, 06:34:56 AM
The only person in this thread I've ever even heard of is Curt Schilling.  And him only because a company I used to work for managed some athletes (mostly hockey and basketball) and I also used to work with Pat Croce who never ever shut up about sports, so I got in the habit of reading the sports section.  For the names, not the scores.  I still watch sports (not baseball), I just don't bother to read about them.  Even after reading this thread, I still don't know why it matters where he posts.  He has people in his company who have experience with MMOs, right?  Won't they have more of an impact on his decisions than a bunch of people from FOH?  Or anywhere?  No one ever listens to the people who play these games first time out, anyway.  It's mostly only after their game goes pear shaped that they sometimes come around. 

I looked up the other two guys and have never read anything they've done, but I did play the Icewind Dale pc games and liked the first one.  Or maybe it was the second one. 


Title: Re: Schilling's Green Monster Games
Post by: mutantmagnet on July 11, 2008, 07:06:38 AM
The biggest problem I have with him posting at FoH is that it leads me to believe he is designing a game for that crowd and I am not that crowd. If FoH likes it, I *know* I won't like it. If he is not designing a game I would like, fine he can do that. I do believe that I fit into the majority of MMO gamers quite a bit more than the FoH crowd does. Therefore, if FoH likes it, it will not be a huge success in my opinion.


You're getting way ahead of yourself here. I've read the entirity of that thread and it's obvious Curt isn't doing as you falsely perceive.

Curt is generating hype by presenting his business savvy. He talks about the guidelines 38 works by in producing the game without ever talking about the game itself.

 A lot of people have questioned his choices of McFarlane and Salvatore and his ability to pick up gaming producers they think were critical for any good that was done with SOE games. The only thing Curt has done, that could be claimed to be as pandering to the FOH crowd, is getting those devs they liked; but it's hard to knock him for that, since they do have experience as devs, and where available and willing to move to Boston, and Curt from his remarks has met them in the past, why go for unknown quantities when known ones are available?


The only thing that can be questioned about Curt right now is how he operates as a business man and not specifically how 38S actually designs a game.

On occassion he puposefully shifts discussion to talk about game design but so far he has gone against the grain or outright challenged half the assertions FOH members have made.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 11, 2008, 07:44:47 AM
Just to throw in a positive comment for a change-

I like that Schilling is a fan/player turned executive. I remember reading articles about he and Doug Glanville grabassing around Butcherblock, and was excited that someone well known was just a regular gamer.  I HOPE that he can give feedback about what is fun and what sucks, and have a positive outcome on the game. It will certainly be worth keeping an eye on. However, as schild points out- if they are targeting FoH types as their core demographic, I am 90% sure I want nothing to do with it. My free time is going to be taking a significant hit come Thanksgiving or so, and I will have even less tolerance for poopsock mechanics.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 11, 2008, 08:42:07 AM
Are the majority of FOH still poopsockers, or is it just a vocal minority?  It certainly seemed to only be a very vocal minority with several sychophants the last time I perused their forums for a length of time.   ElGallo.. you post there a lot, (or did..)  I summon you! Clarify plox.

Around here there's a great deal of piling-on against anyone who raids or enjoys DIKU PvE for what is is, so I find you all just as biased in an entirely different direction.  Yes, things can take too much time if you fall in with an ULTRAHARDCORE group who declares "You MUST play xyz hours with abc% of attendence!" but there's plenty of games (not just WoW) where you can find casual groups to dick around with the endgame PvE stuff at your leisure.

That said, yes, it shouldn't take as much time as it does to experience all the endgame.  If you say your game is deisgned for people with 15 hours a week to play it, that playtime should encompass ALL activities associated with the endgame.  Not just the actual killing thing part, but the farming and pre-encounter orginization (group setup, travel, etc. Meta things like "omg xiro is late" or folks shitty at orginizing obviously add to this.) should be part of that timeframe as well.   Right now they AREN'T.  Yeah, you can raid all the way to Illidian in WoW on 15 hours a week easily.. but you'll have to find a group that'll let you do it with broken shit and no consumables. Good luck there.


Title: Re: Schilling's Green Monster Games
Post by: Simond on July 11, 2008, 09:19:45 AM
Are the majority of FOH still poopsockers, or is it just a vocal minority?  It certainly seemed to only be a very vocal minority with several sychophants the last time I perused their forums for a length of time.   ElGallo.. you post there a lot, (or did..)  I summon you! Clarify plox.
99.9% of the people on the FoH boards aren't in FoH...besides, all the poopsockers moved to Elitist Jerks or the various other games' analogue sites.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2008, 09:56:24 AM

99.9% of the people on the FoH boards aren't in FoH...besides, all the poopsockers moved to Elitist Jerks or the various other games' analogue sites.

This is true.

FOH is basically a forum now for all MMOs with a very unfocused discussion topic.  Everyone plays MMOs there but with varying play times, from 15 hours a week (expoopsockers now grown up) to 60 hours a week.  It's just full of idiots most of the time.

However EJ is full of hardcore players that do nothing but play excel and WOW.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 11, 2008, 09:59:50 AM
I get it Schild. I really do. Copernicus is a great wanker name for a title no-one knows anything about. But I found it funny that f13 started down the path of saying that FOH isn't going to provide any kind of reasonable input and ended up in saying how useless / hack-like the other big names involved in 38 Studios are. We hardly proved a point (which I, in making these kind of posts, helped contribute to).

In my defense, I've always thought McFarlane was a hack, I only read Salvatore recently and was horrified, and Curt Schilling really is the only reason I'm in the least bit interested in the game.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 11, 2008, 12:15:23 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2008, 12:17:56 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.

Trolling?


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 11, 2008, 12:19:58 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.

Trolling?

More like stating logic. I was thinking the same thing, mostly, because we know nothing of the games real design, we just know he wants FoH to play it, bad.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2008, 12:32:38 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.

Trolling?

More like stating logic. I was thinking the same thing, mostly, because we know nothing of the games real design, we just know he wants FoH to play it, bad.

Well see that's where you're wrong.  He doesn't want FOH to play it bad, he's just talking about the game with a community of MMO people.  He's actually not even talking about his game at all, he's just talking about MMO features and designs on a very casual level.

You can't just say because Curt posts about his MMO on FOH so therefore it's VG2.0, because that's just stupid.  It's the same thing as saying Obama is a crazy black man because he went to Trinity Church.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 11, 2008, 12:34:23 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.

Trolling?

More like stating logic. I was thinking the same thing, mostly, because we know nothing of the games real design, we just know he wants FoH to play it, bad.

Well see that's where you're wrong.  He doesn't want FOH to play it bad, he's just talking about the game with a community of MMO people.  He's actually not even talking about his game at all, he's just talking about MMO features and designs on a very casual level.

You can't just say because Curt posts about his MMO on FOH so therefore it's VG2.0, because that's just stupid.  It's the same thing as saying Obama is a crazy black man because he went to Trinity Church.

There was an important part here.

"until proven otherwise."


Title: Re: Schilling's Green Monster Games
Post by: schild on July 11, 2008, 12:36:18 PM
Quote
You can't just say because Curt posts about his MMO on FOH so therefore it's VG2.0, because that's just stupid.  It's the same thing as saying Obama is a crazy black man because he went to Trinity Church.

No, it isn't.


Title: Re: Schilling's Green Monster Games
Post by: Lum on July 11, 2008, 12:40:01 PM
I like Curt Schilling because he brought Advanced Squad Leader back from the dead (http://www.multimanpublishing.com/index1.php)!  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2008, 12:40:34 PM
Quote
You can't just say because Curt posts about his MMO on FOH so therefore it's VG2.0, because that's just stupid.  It's the same thing as saying Obama is a crazy black man because he went to Trinity Church.

No, it isn't.

I tend to forget everyone here is incredibly cynical in a comedic tragedy sort of way.


Title: Re: Schilling's Green Monster Games
Post by: Bunk on July 11, 2008, 12:57:33 PM
Is it wrong of me to admit that I actually liked much of McFarlane's work? Maybe it's the home Country fanboism.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 11, 2008, 01:03:09 PM
I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)

I just found this gem.

I wonder if he knows that "ganking", and game design go hand in hand. PvP is not about ganking to a LOT of people.

Anyway, with a comment like that, i can basically write this game off now. Then again, that could have been an attempt at a joke, i am never sure about such things on the internets.


Title: Re: Schilling's Green Monster Games
Post by: Simond on July 11, 2008, 01:10:51 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.
Or, you know, the other MMO made by people who liked (parts of) old-timey EQ and did PR @ FoH.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on July 11, 2008, 02:44:49 PM
I like how I was giving Kurt shit about this game on like page 2 of this thread and ya all jump all over me. Now everyones on the bandwagon?


Title: Re: Schilling's Green Monster Games
Post by: Nija on July 11, 2008, 03:16:15 PM
I like how I was giving Kurt shit about this game on like page 2 of this thread and ya all jump all over me. Now everyones on the bandwagon?

The shiny wore off. See the early Age of Conan threads.

As an aside, the only time I read the FoH forums is when I want to know exactly how bad raiding in game XYZ is. I like doing the "accomplishments" to "pain" conversions mentally while reading recaps.


Title: Re: Schilling's Green Monster Games
Post by: Simond on July 11, 2008, 03:30:30 PM
He is right though, FoH is in a world of its own.

It's not a world I would ever be a part of. It's not a world I would want my game associated with. It's like a furry community minus the fur.
You're still in BoB, right?  :grin:


Title: Re: Schilling's Green Monster Games
Post by: mutantmagnet on July 11, 2008, 04:13:57 PM
I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)

I just found this gem.

I wonder if he knows that "ganking", and game design go hand in hand. PvP is not about ganking to a LOT of people.

Anyway, with a comment like that, i can basically write this game off now. Then again, that could have been an attempt at a joke, i am never sure about such things on the internets.

From what I've observed you should take that at face value as a serious statement, though I'm curious what he was responding to at that time.


Title: Re: Schilling's Green Monster Games
Post by: LC on July 11, 2008, 07:34:11 PM

You're still in BoB, right?  :grin:

No I was downgraded to BoB pet.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 11, 2008, 08:08:55 PM
http://www.38watch.com/forums/showthread.php?t=67

some brief glimpses of the game concept art


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 11, 2008, 08:36:40 PM
The boss is someone who liked old-timey EQ and they're doing PR at FoH.  It's Vanguard 2.0 until proven otherwise.
Or, you know, the other MMO made by people who liked (parts of) old-timey EQ and did PR @ FoH.  :grin:

Let's just say I know which one I'd bet on.


Title: Re: Schilling's Green Monster Games
Post by: Salvator on July 14, 2008, 08:07:15 AM
http://www.38watch.com/forums/showthread.php?t=67

some brief glimpses of the game concept art

Really hard to see those pictures, but they are definitely not too brown. Hopefully the vibrant nature of the art will translate well into the engine.

So far, I am feeling that I won't be able to get into this game. Reading Curt's stuff on FOH also leads me to believe that he is really pulling a Brad and talking nothing but high end concepts with no real meat.

We need some meat, dammit!


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 14, 2008, 08:38:42 PM
good times.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 30, 2008, 06:52:38 AM
Some concept art:

(http://www.tentonhammer.com/system/files/images/Cavern.preview.png)

(http://www.tentonhammer.com/system/files/images/Crops.preview.png)

From TTH: http://www.tentonhammer.com/node/39993

And a few others:

(http://common.allakhazam.com/images/news/Night-thumb.jpg)

(http://common.allakhazam.com/images/news/Trees-thumb.jpg)

Quote
Thom emphasized that 38 Studios is looking for a familiar fantasy look, but photorealistic- not so much. ”That’s the reality part of ‘idealized reality’ - this is the world that you’re in. It hearkens back to this storybook, fantasy, sort of old classic Disney sort of look. That’s what we’re going for... this is our identity.”

-Art Director Thom Ang,
Thom comes to 38 Studios after 15 years of experience at THQ and EA working on high-profile game franchises like Medal of Honor.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 06:57:21 AM
It's like the bastard child of WoW and Dragon's Lair. 

Can someone do something other than cartoonish crayola landscapes or is that the new thing?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 30, 2008, 06:58:53 AM
I for one prefer a styled art rather than going for realism.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 07:01:25 AM
I for one prefer a styled art rather than going for realism.

I'm fine with stylized.  Let's just try something that isn't a) anime or b) Tolkien-esque.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 30, 2008, 07:07:50 AM
What an example of something else?  I kind of like the Tolkieneske style.  Never seen it in a realized 3D world though.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 07:22:33 AM
What an example of something else?  I kind of like the Tolkieneske style.  Never seen it in a realized 3D world though.

LotRO did a pretty decent job.  Unfortunately, the vanilla gameplay doesn't make up for the look of the game. 

If I'm paying an artist, I'd expect them to create something fresh.  If I could give you an example, it wouldn't very well be "new", would it?


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 30, 2008, 07:34:55 AM
I would play in a world that looked like that.  I even have my hat all picked out!
(http://assets.aarp.org/www.aarp.org_/cs/fun/mousecat_carol_sophiemanor.jpg)

Seriously, though, I like cartoony worlds like WoW.  I would want more character customisation, though, and lots of available hats. 



Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 30, 2008, 07:40:35 AM
What an example of something else?  I kind of like the Tolkieneske style.  Never seen it in a realized 3D world though.

LotRO did a pretty decent job.  Unfortunately, the vanilla gameplay doesn't make up for the look of the game. 

If I'm paying an artist, I'd expect them to create something fresh.  If I could give you an example, it wouldn't very well be "new", would it?

Yeah, but that fresh has to be able to be supported by hardware. In an MMO's case, it needs to be behind single player hardware requirements to make elbow room.

You would be surprised how much memory footprint can be reduced using simple, or indexed color palettes as opposed to "Photorealism" need of many many colors per texture ETC...

Then there is the issue of instant recognition. Or color coding your game play, somewhat like in a lot of games, the path is marked by the brightest areas ETC..


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 30, 2008, 08:47:59 AM
What an example of something else?  I kind of like the Tolkieneske style.  Never seen it in a realized 3D world though.

LotRO did a pretty decent job.  Unfortunately, the vanilla gameplay doesn't make up for the look of the game. 

If I'm paying an artist, I'd expect them to create something fresh.  If I could give you an example, it wouldn't very well be "new", would it?

By example I mean a past game that you thought had a good new art style for the time.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 10:10:58 AM
By example I mean a past game that you thought had a good new art style for the time.

I think you're missing my point.  I'd prefer something fresh and new.  By that, I'm saying make something that doesn't look anything like what we've already seen. 

My personal preference is for realism, but I'm fine with stylized as long as it's customizable and has a unique feel. 


Title: Re: Schilling's Green Monster Games
Post by: Rasix on July 30, 2008, 10:33:20 AM
Realism thus far has been show to do 2 things for MMOs:

1) Make them look like crap. 

AND/OR

2) Make them nearly unplayable on most current PCs.  By the time it is playable and you've worked out the kinks, people have moved on.

I like stylized.  It holds up better over time, is easier on your system, and doesn't fall into a lot of the traps that a photo-realistic look does. I think anyone that attempts a photo-realistic look in a MMO is doomed until the hardware and technology can deal with it.  Any PVP game that attempts it is just fucking batty.

Anyhow... concept art.  Lets flash freeze this conversation until we an actual in game screen shot.


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 30, 2008, 10:41:22 AM
I have to agree with Ras.  Although I eventually became bored with the game, I really enjoyed the cartoonish look of WoW.  I also like the comic-y look of CoX.  I even liked the look of L2 more than EQ2, LOTRO and even AoC.  Except for the boobies.  They looked too big and hard and more likely to cause pain than pleasure, for both the toucher and touchee.

Like Nebu, I would love to have something fresh and new, too.  Even if I have to put up with what I might consider a boring, realistic look.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 30, 2008, 11:10:59 AM
What we are doing, from my perspective as a lifelong MMO player, is fresh and is new and is unique and different. But, having said that, that's just my biased opinion.

At the end of the day it's going to be on you to feel that way, or not. When all is said and  done that's what I banked on this team being able to create and deliver and I've seen nothing to make me believe otherwise in the past 2 years.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 30, 2008, 11:22:01 AM
I know there was some sort of fantasy on Schilling's part to get those two on board, but they are nowhere near as popular as they used to be. Salvatore can be quite the hack from time to time. And Todd, well Todd is just out of left field. There's a million better artists out there now who would've been more appropriate for an only game and most of them aren't one-style washed out dudes making less-than-awesome action figures and still riding their one big hit. Also, Atomic Comics pretty much sucks. So there's that. But I suppose you have to live in AZ to understand and know why that is.

Interesting. I would assume popularity in their fields to be, well for RA, books sold and for Todd revenues generated. Both of those would be decent indicators of their popularity, or lack of. Last I checked RA's last release was #4 on the NYT best selling lists and the revenue generated by TMP was significant last year, industry leading if I am not mistaken.

I get that people don't like them, you being one, that's cool, but also please remember this important point. Todd is not making his game, RA is not either and probably most importantly I am not making my game.

R.A. was tasked with the creation of a fantasy world and all the things that go with such a world from back story to iconic characters, and up through today (in my biased opinion) he's delivered in a huge way.

Todd was tasked with mentoring our young artists and helping oversee the artistic vision of the world and the IP and through today the same sentiments as RA in that regard.

Me? This is my baby. This is my gamble that I could build a world renowned team and be a part of that team outside the game of baseball. If you know anyone inside the industry I'd ask you to ask them about the team (who's bios you can read and see on our website) and whether or not they are A) Very talented B) Have the chops to deliver a AAAA title (I don't do the AAA thing because AAA in my day job is a rung below the worlds best:)

Us three are what we are, Todd won't write, RA won't draw and I won't code but I think when you add us three to a team spearheaded by someone like Brett Close and realize we all know what we bring to the table and at the end of the day it's about creating an environment that facilitates this incredibly talented artists/engineers/designers doing what they do better than they ever have. When you hear people talking about your company and people and comparing the atmosphere to the early days at Google you can't help but think you did some of the things you intended from the start.

But again, at the end of the day we have to deliver and that is the thing that makes me rest easy. We will deliver, we really don't have a choice. The financial and personal investment I've made allows only that as an outcome. That might hinder a release date or two:) and it certainly has kept my mouth shut A WHOLE LOT longer than I wanted to about this, but it will, at the end of this, deliver.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 30, 2008, 11:32:10 AM
Oh and one more thing. If you do enjoy Salvatore, as I obviously do, the thought of being able to live and adventure in a world that HE created is pretty damn cool.
Well to me anyway.


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 30, 2008, 11:35:49 AM
 :roll:


At any rate, what Rasix says.  Photorealism is a dead end.  Any provider that can supply a novel aesthetic gives them a technical and marketing edge.  Technical because you won't need Unreal or similar investment to run it and maintain.  And Marketing because of the obvious distinctiveness your service gets.  And it removes you from competing against the next Crysis etc.

I'm not sure though this is an easier path for a start-up, because the investment in novel art is still large and I would've thought buying something like the Alchemy engine would still bring with it some inherent design constraints.  For example, the old LOD feature in Oblivion.  But in the end a novel, non-photorealistic look is better.


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 30, 2008, 11:53:28 AM
It makes me squee-y that people enjoy the world of cartoon-y graphics and there are people making them.  I really like the look of that concept art posted.  Although I've never read anything by R A Salvatore, I love gaming in those sorts of world.  I'm just not a sci fi - fantasy book sort of person.  Maybe some Iain Banks or George R. R. Martin, now and then. You'd all laugh at the boring sorts of books I read, although I like a bit of mystery or horror once in a while.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on July 30, 2008, 12:06:59 PM
What we are doing, from my perspective as a lifelong MMO player, is fresh and is new and is unique and different. But, having said that, that's just my biased opinion.

At the end of the day it's going to be on you to feel that way, or not. When all is said and  done that's what I banked on this team being able to create and deliver and I've seen nothing to make me believe otherwise in the past 2 years.

If this turns out to be another fuckin WoW clone...

Please don't eat these words. We may not always act like it, but I'm pretty sure most everyone around here is pulling for you. You are doing what most of us wished we could do since our first days in UO/EQ/MUDS. You are spearheading your own vision of a game. Hell, I give ya props for even trying and putting your money where your mouth is. If I could give you one piece of advice, learn from other games mistakes. Steal excellent systems from other games, no need to reinvent the wheel. Make it immersive, fun, and with some good (MEANINGFUL!!!!!!!!) PVP and my money is your money.

EDIT Ok well that was like 5 pieces of advice but who's counting anyways!


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 30, 2008, 12:26:30 PM
I dig the concept art.


Lets see how they translate it to a low-poly-real-time-rendering environment.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 12:26:43 PM
Oh and one more thing. If you do enjoy Salvatore, as I obviously do, the thought of being able to live and adventure in a world that HE created is pretty damn cool.
Well to me anyway.

It's your sandbox and investment.  If this is something that you've always wanted to create, I applaud you for going after it.  Not many people have the drive or the financial backing to achieve their dreams as you have.  

I think the point being made here is that while Salvatore is a successful author, that doesn't necessitate that his readers overlap in any way with the target MMO demographic.  From my experience in MMO's, I'd be amazed if any beyond about 5% have ever read a book, let alone a Salvatore book.  The next time you log onto WoW walk up to a random level 70 player and ask them questions about game lore.  Most don't even bother to read the quest information or NPC text.  This is possibly the reason that the storytelling quality in most MMO's has gone down over the years... there's no incentive to invest in it.  

If it happens that you make a game that depicts a FUN version of the Salvatore world AND attracts the standard illiterate gamer, then kudos.  




Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 30, 2008, 12:34:27 PM
I'd argue the opposite:) How many versions of Drizzt name have you seen in the MMO's you play? I've seen a billion different ways to spell it.
There is crossover and I would argue it's higher than 5%. We can agree to disagree for now, but we'll likely find out one way or another before we launch our game just how many Salvatore fans plan MMO's and are planning on trying ours.
Same for Todd's following.


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 30, 2008, 12:38:19 PM
There is crossover and I would argue it's higher than 5%.

I think (hope.. pray..) that Nebu was engaging in hyperbole.

Don't forget that the standard belief at f13 is that anyone whose existence doesn't begin and end inside the confines of your own head is a total moron.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 30, 2008, 12:41:06 PM
People have been trained not to read quest text. Text is obsolete, Audio is where it at.


Don't forget that the standard belief at f13 is that anyone whose existence doesn't begin and end inside the confines of your own head is a total moron.


Uh. No.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 12:46:37 PM
I think (hope.. pray..) that Nebu was engaging in hyperbole.

Sorry.  This is correct.  It takes about 20 seconds in the general chat channel of any online game for me to lose all faith in humanity. 

I'm certain that there exists an overlap between Salvatore consumers and online gamers.  I'm just not sure that's a large enough number to base a development budget off of.  Of course you guys must have done the market research or you wouldn't have made it this far. 

I'm just looking at it like this: Everyone has heard of Lord of the Rings.  Look at their subscription numbers.  Are you aiming this at a smaller niche?  I'm all for niche games. 


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on July 30, 2008, 01:04:31 PM
I am really pulling for you guys. Salvatore I haven't been able to read since I was like 20, as it just is so emo and over done. I did really enjoy his early work though way back in the day.

I am also a fan of Todd, well, of the HBO Spawn in particular. I hope he can bring some of that to the Artwork.

I would like to add one more rule for you. Make sure it is good and fucking ready when you release it. If you have any sort of doubts, please go see the Age of Conan forum here.


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 30, 2008, 01:08:49 PM
Uh. No.

Uh. Yes:

Sorry.  This is correct.  It takes about 20 seconds in the general chat channel of any online game for me to lose all faith in humanity. 

Everyone here thinks they are a genius and the rest of the world are fools.  It's not a bad thing, it's what makes most of you so lovable.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 01:10:49 PM
Everyone here thinks they are a genius and the rest of the world are fools.  It's not a bad thing, it's what makes most of you so lovable.

I certainly don't think I'm a genius.  I just like being around people that know the difference between two, to, and too or your and you're. 


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 30, 2008, 01:12:47 PM
Everyone here thinks they are a genius and the rest of the world are fools.  It's not a bad thing, it's what makes most of you so lovable.

I certainly don't think I'm a genius.  I just like being around people that know the difference between two, to, and too or your and you're. 

Glad to see that gehrig isn't the only person who misses a little hyperbole now and again. ;)


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 30, 2008, 01:17:29 PM
Now that I'm home and can actually see the art (fuck you, url-blocking work server!)   I like the style. It reminds me of Kingdom Hearts a bit and some of the Dofus style.  I think 10-15 years down the line we'll be able to point it out as "American Anime-influenced" and it'll look kitchy and dated.  Dated in the same sense as 70s and 80's cartoons do now and you can tell when something was animated by its style; but it's good for right now.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 30, 2008, 01:19:27 PM
I'd argue the opposite:) How many versions of Drizzt name have you seen in the MMO's you play? I've seen a billion different ways to spell it.
There is crossover and I would argue it's higher than 5%.

Please tell me you aren't counting on the blatant unoriginality and rampant retardation in video game players to make your game a success.  :drill:

EDIT: Also, I am a genuis and the rest of the world are mouth-breathing fucking retards who can barely manage to masturbate in private instead of rabidly stroking themselves on the steps of the capital while smeared with their own feces and anyone who says any differently is one of THEM.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 30, 2008, 01:24:15 PM
Y'know, I haven't mentioned this game to my wife.. maybe I should.  She bought Salvatore's latest novel and was gushing to me about it the other day. (OOo Cattie-Brie and Drizzt hooked-up!)   I'll admit to a certain fondness for the older books myself.  The same sort of fondness some of you lot have for those crappy Weiss & Hickman novels.  God those are shit.

 :drill:


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 30, 2008, 01:26:14 PM
I'd argue the opposite:) How many versions of Drizzt name have you seen in the MMO's you play? I've seen a billion different ways to spell it.
There is crossover and I would argue it's higher than 5%.

Please tell me you aren't counting on the blatant unoriginality and rampant retardation in video game players to make your game a success.  :drill:

EDIT: Also, I am a genuis and the rest of the world are mouth-breathing fucking retards who can barely manage to masturbate in private instead of rabidly stroking themselves on the steps of the capital while smeared with their own feces and anyone who says any differently is one of THEM.

Hey, if they've found a way to monetize Barrens chat, of course they should run with that!

I do like the art, which is all I know about this title (other than the fact that I still haven't forgiven Curt for edging out the Giants by 2 games in 2001. That may be enough to keep me from buying the game!)  :heartbreak:


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 30, 2008, 01:27:03 PM
EDIT: Also, I am a genuis and the rest of the world are mouth-breathing fucking retards who can barely manage to masturbate in private instead of rabidly stroking themselves on the steps of the capital while smeared with their own feces and anyone who says any differently is one of THEM.

The difference being that when you think this it's actually true.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 30, 2008, 01:31:04 PM
I should probably stop being a dick and comment on the art. I'm just so good at the former.  :awesome_for_real:

I like the artwork, and I'm certainly no fan of the photorealistic approach in MMOG's. What it looks like means a good bit less to me than that it actually runs without my computer handing me a crayon and telling me to "draw it my damn self." WoW always felt like I was walking around in an animated movie, and Copernicus concept art reminds me of that style as well.

But really, concept art doesn't do much for me. Details and gameplay screenshots, that's what I need.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 30, 2008, 02:09:43 PM
Quote
She bought Salvatore's latest novel and was gushing to me about it the other day. (OOo Cattie-Brie and Drizzt hooked-up!)


 :ye_gods:
 :sad_panda:
 :oh_i_see:


As for the art- stylized is ok, but cartoony is really fucking annoying. Just thinking of WoW and the goddamned shoulder armor makes me stabby.

I am rooting for a good game, my personal tastes for the creative folks aside. If it is another WoW clone I am going to dance on its grave, however.


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on July 30, 2008, 02:17:23 PM
I really like the concept art the more I look at it. Will it translate, donno. But it really reminds me of the early 80s cartoons. Mix that with some blood and mature content. Ill buy it.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 30, 2008, 03:35:57 PM
By example I mean a past game that you thought had a good new art style for the time.

I think you're missing my point.  I'd prefer something fresh and new.  By that, I'm saying make something that doesn't look anything like what we've already seen. 

My personal preference is for realism, but I'm fine with stylized as long as it's customizable and has a unique feel. 

I know what you're talking about.  What I'm asking is what was the last game that made you say "Oh thats fresh and new!"? 


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 30, 2008, 05:11:27 PM
The concept art looks fine.  There just isn't much to say until we know more.  Also, I don't care what he says, I'll continue to imagine Schilling, Salvatore, and McFarlane making this game all by themselves.  Just running around in circles in front of a bunch of PCs like the Three Stooges going "SHIT DOES ANYONE KNOW HOW TO CODE?"  The image just amuses me.


Title: Re: Schilling's Green Monster Games
Post by: LC on July 30, 2008, 05:19:44 PM
I can only imagine the number of times "like WoW" and "like everquest" have been used while designing this game. It's already clear that it's a train wreck in the making.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 30, 2008, 05:52:17 PM
I know what you're talking about.  What I'm asking is what was the last game that made you say "Oh thats fresh and new!"? 

I'd say Grim Fandango.  Considering the era it was made, it really inspired me.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on July 30, 2008, 06:24:18 PM
People have been trained not to read quest text. Text is obsolete, Audio is where it at.
Audio takes way too long. I always skip it and read the text instead :drill:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 30, 2008, 06:38:36 PM
The concept art doesn't interest me (although I saw a lot of similarities between that art and the concept art for the Lego MMO in the field shot - coincidence?  :awesome_for_real:)

Really, it's all meaningless until 38 Studios starts releasing in-game footage. Concept art is pretty meaningless, screenshots are increasingly meaningless, so outside of actually playing the game the next best thing is seeing it in action.

And after that, the only questions that matter is "when is the closed beta?", "when is the open beta?" and "when do you launch?".

I'm trying to keep an open mind about Copernicus, but thus far it looks like generic_western_fantasy_MMO_345.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 30, 2008, 06:42:12 PM
People have been trained not to read quest text. Text is obsolete, Audio is where it at.
Audio takes way too long. I always skip it and read the text instead :drill:


No doubt.  If they don't give me a way to skip the audio and read text I usually drop the game before the first 5 hours.  I don't care how much you paid for those voice actors.. they talk too fucking slow.


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 30, 2008, 07:10:41 PM
I know what you're talking about.  What I'm asking is what was the last game that made you say "Oh thats fresh and new!"? 

I'd say Grim Fandango.  Considering the era it was made, it really inspired me.

So what you are saying is that, much like me, you are too old for shit to be relevant to you anymore.

It sucks getting old.


Title: Re: Schilling's Green Monster Games
Post by: Tmon on July 30, 2008, 07:18:59 PM
People have been trained not to read quest text. Text is obsolete, Audio is where it at.
Audio takes way too long. I always skip it and read the text instead :drill:


I don't even have speakers plugged into my PC.  I generally find the quest text in these games to be too painful to read so mostly I just click next or whatever until I can hit accept.  I figure the quest log will give me the important information and if it doesn't I can find it on the internet.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on July 30, 2008, 08:55:17 PM
Holy shit Schilling, get an upgrade for those bracers. You're making my eyes bleed here.

But more on topic, I posted your interview with Jace Hall on our guild forums here..

http://www.onlyhollow.com/thegrubs/viewtopic.php?t=1744

I mention this only because one thing occurred that literally surprised the shit out of me.. Almost every one of my guys took you credibly.

See, our guys have been together for a LONG time (going on ten years for many of them) and they are normally picky, cynical, and extremely full of shit. When I told em about your venture here, the jokes started flowing. I posted that interview, and after that most of them put this project on their "now watching " list. The reason? The shirt. One of my guys summed it up beautifully. "If a guy who has that much cash will wear a billboard for WoW tanks on his chest for a public interview, he's gotta be legit."

Heh, good show ole boy.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 30, 2008, 09:19:15 PM
Hehe funny you mentioned bracers, upgraded after our 2 1/2 hour Kara run tonight!


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 30, 2008, 10:46:17 PM
Wait, Earthen Ring?  You play on an RP server?  I'm so telling.  The other jocks are totally going to beat you up.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 30, 2008, 11:20:15 PM
That's a really big Sig you've got there Curt.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 30, 2008, 11:31:19 PM
I should so make the Anakin meter my sig.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on July 30, 2008, 11:46:18 PM
That's a really big Sig you've got there Curt.

Fairly innocuous.  I see those all of the time.  It gets bad when someone decides to have a sig featuring every single one of their characters.

Start stam stacking. You're overcapped on defense.


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 31, 2008, 05:54:27 AM
Am I allowed to have a sig again?  (http://www.sheknows.com/graphics/emoticons/blink.gif)


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 31, 2008, 06:36:04 AM
I can only imagine the number of times "like WoW" and "like everquest" have been used while designing this game. It's already clear that it's a train wreck in the making.

Like to put your "money" where your mouth is? You define train wreck, and let's see if we can't find something in common, and I'll bet you something VERY cool it is anything but that.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 31, 2008, 06:38:42 AM
That's a really big Sig you've got there Curt.

Fairly innocuous.  I see those all of the time.  It gets bad when someone decides to have a sig featuring every single one of their characters.

Start stam stacking. You're overcapped on defense.

I already did the first:) Had that sig for my 3 70's and my up and comer, got pasted enough and lambasted enough to remove 3 of them:)

I do play on a RP server but it's not even remotely RP in any way, not that I have seen.

Ya, stam stacking is incomming but, and thankfully so, I have saved a few of my pieces of gear that were less +DEF and more Stam or Agi than some of my current items. I also have a pretty decent (IMO) set of DPS gear saved for that day that will NEVER come when I switch to a DPS spec for a raid....


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 31, 2008, 06:40:54 AM
Here a good question based on the current conversation.

How "Gear based" is your game going to be?


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 31, 2008, 06:47:41 AM
Here a good question based on the current conversation.

How "Gear based" is your game going to be?

Keeping in mind that any answer you give is going to piss off about half the people here.  Either they will complain that the gear doesn't mean enough (see: AoC subforums) or that gear means to much (see:  WoW subforums).

Then they will all run off in a screaming tizzy and resub to EvE for a week.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 31, 2008, 07:03:33 AM
Earthen Ring is what Bat Country was on at launch.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 31, 2008, 07:09:28 AM
Here a good question based on the current conversation.

How "Gear based" is your game going to be?

Keeping in mind that any answer you give is going to piss off about half the people here.  Either they will complain that the gear doesn't mean enough (see: AoC subforums) or that gear means to much (see:  WoW subforums).

Then they will all run off in a screaming tizzy and resub to EvE for a week.


sush.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 31, 2008, 07:56:04 AM
I can only imagine the number of times "like WoW" and "like everquest" have been used while designing this game. It's already clear that it's a train wreck in the making.

Like to put your "money" where your mouth is? You define train wreck, and let's see if we can't find something in common, and I'll bet you something VERY cool it is anything but that.

Don't mind LC as he's a hardcore PVP-type.  Anything other than "Skill" advancement (player like FPS games or Character like UO/ EvE) is going to piss him off because it involves PvE grinding and levels.  He's not the demographic you seem to be going after.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 31, 2008, 08:09:37 AM
Anybody who ever killed Ragnaros knows that storytelling in MMOs isn't done in quest text.  And really, in WoW, that kind of storytelling started in Wailing Caverns and The Deadmines, and continues to date.  You can have the greatest story ever told, but if you don't engage me with it through more than one means I simply won't care.

As far as realism goes it's pretty much a retarded argument.  People who clamor for 'realism' are only fooling themselves.  People don't play MMOs for the reality.  They play them for the escape from reality they provide.  If anything, I worry from those screens that this game won't be stylized and/or artistic enough.  Don't make your game look 'real.'  Make it look 'good.'

Also, to Schilling, well... 2 things.

1.  Fuck you for doubling up the Giants in the playoffs on 3 days rest or whatever that was when you were with Arizona.  I hope you fall off a cliff.

2.  Finish your game no matter what.  You can McQuaid up all the message boards on the internet, but if the game isn't done when it comes out, then dudes won't play.


P.S.  I'm NOT rooting for you!  CLIFF SIR --------->



Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 31, 2008, 08:41:05 AM
Finish your game no matter what.  You can McQuaid up all the message boards on the internet, but if the game isn't done when it comes out, then dudes won't play.

THIS.


Title: Re: Schilling's Green Monster Games
Post by: Furiously on July 31, 2008, 08:53:07 AM
Anybody who ever killed Ragnaros knows that storytelling in MMOs isn't done in quest text.  And really, in WoW, that kind of storytelling started in Wailing Caverns and The Deadmines, and continues to date.  You can have the greatest story ever told, but if you don't engage me with it through more than one means I simply won't care.

As far as realism goes it's pretty much a retarded argument.  People who clamor for 'realism' are only fooling themselves.  People don't play MMOs for the reality.  They play them for the escape from reality they provide.  If anything, I worry from those screens that this game won't be stylized and/or artistic enough.  Don't make your game look 'real.'  Make it look 'good.'

Also, to Schilling, well... 2 things.

1.  Fuck you for doubling up the Giants in the playoffs on 3 days rest or whatever that was when you were with Arizona.  I hope you fall off a cliff.

2.  Finish your game no matter what.  You can McQuaid up all the message boards on the internet, but if the game isn't done when it comes out, then dudes won't play.


P.S.  I'm NOT rooting for you!  CLIFF SIR --------->

I'm guessing you follow him around everywhere he posts? Show me where he touched you...


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 31, 2008, 09:04:07 AM
I thought I made that obvious.

And, no.  I don't.


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 31, 2008, 09:05:42 AM
I dig the concept art.


Lets see how they translate it to a low-poly-real-time-rendering environment.

Yeah, same here, I really like the concept art - I hope they can keep that feel in a game engine that works and scales well.

Also the 38 Studios booth at Comic Con was just a tease. They very nicely told me NOTHING :)


Title: Re: Schilling's Green Monster Games
Post by: RUiN 427 on July 31, 2008, 09:40:01 AM
I'm always more interested in projects that are fueled by a personal passion. Often in gaming we see a lot of "me too" projects that come and go. Curt's game is definitely a product of passion. Not just the big names involved but the level of their involvement are very promising. Listening to several of Curt's interviews and even one interview with Todd makes it evident that Curt isn't just investing in "this new MMO thing everyone is talking about" and how Todd isn't just designing characters but staying on in a more creative director roll. I'm excited to see how this game developes and what the final product is, and like morfiend said, please please please do not release it until you are absolutely confident it's done.

P.S. I'll probably get shit for this but... What are the chances it can run on a Mac as well?


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 31, 2008, 09:41:02 AM
I'm guessing you follow him around everywhere he posts? Show me where he touched you...

He touched him on the no championships since 1954, that's where!


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 31, 2008, 10:00:20 AM
I'm guessing you follow him around everywhere he posts? Show me where he touched you...

He touched him on the no championships since 1954, that's where!

You looked that up on the internets.

:(


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 31, 2008, 10:03:11 AM
I'm guessing you follow him around everywhere he posts? Show me where he touched you...

He touched him on the no championships since 1954, that's where!

You looked that up on the internets.

:(

Nuh uh :(


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 31, 2008, 10:03:58 AM

P.S. I'll probably get shit for this but... What are the chances it can run on a Mac as well?


It will


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 31, 2008, 10:11:43 AM

P.S. I'll probably get shit for this but... What are the chances it can run on a Mac as well?


It will

That statement, plus the smile in your avatar, make me thing bad things.


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 31, 2008, 10:21:44 AM
Mac.  That is a plus.


Ok, so personal fortune and passion aside we have a good approach to graphic design, good engine (cause it's multiplatform) which isn't trying to out-Valve Valve, lots of gamey ideas (Schwayder).  I'm now interested.  More please.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 31, 2008, 10:27:37 AM
hehe, no matter how the conversation goes here, or on FOH, or any board for that matter, the same things are going to happen.
1) Danuser and Roberts are going to wince up until, and sometimes after, reading my posts.
2) A sect of people are going to hammer whatever I say
3) A sect of people are going to be excited about what I say
4) A sect of people are going to utter a quote almost exactly like this "Shut the hell up. You talk talk talk and haven't shown us anything, don't tell us anymore until we can see a full blown live playest on youtube"
5) A sect of people are going to say "Ya but I hate R.A., he's a hack and he sucks"
6) A sect of people are going to say "Ya but Todd McFarlane is involved, it's going to suck suck suck.."
7) Two sects of people are going to oppose those in points 5 and 6
8) Someone is going to give me 733T PWN U business advice in one of the following quotes:
    A) Don't publish your game until it's finished (as if I didn't already know that)
    B) Don't have quests, they suck, Exp sucks, everything sucks but especially WOW, don't make it like WoW, or EQ, or EQ2, or AOC, or etc. etc.
    c) Take my advice, hire the folks on this board, we are so much smarter than the people in this industry it's funny
    D) Don't try and beat WoW, you will screw up if you do
    E) Don't make another fantasy MMO
    etc. etc.

All of that will in some form or another, continue to happen as I interact in these forums.

This is all I can really tell you. As a gamer, I am in no way different than many of you. I am deeply passionate and deeply devoted to playing and enjoying MMO's. I've been playing them since the early UO days so I think I know a little bit about the genre and about what's been good and what hasn't, it's not really rocket science to see how many people are playing what games. I have been adamant since day 1 and told this to anyone that will listen. I am NOT making MY GAME. With that being said I am not throwing my cash on the table and telling a group of people I didn't know "Go make a cool game" either.

You have no idea how much I want to share right now about what we are doing. I have however, been taught by the Danusers, Roberts, and others of the world what can happen if i don't listen to them in crucial spots, and believe it or not I KNOW I am nowhere near the smartest guy in the room (except when it's a 1-1 with Danuser).

My family here has achieved, they've produced, most more than once. I trust them and I think they trust me to lead them. Leading them is about creating an environment that facilitates them doing way more than they ever dreamed they could, and from a first hand source I can tell you it's happening.

Yes that's a tease, and for now that's all I have for you. I won't and can't tell you how our class/race/skills/world/PVP or any of that is working or thought of because there is a TOTAL NO WIN in having those discussions with people that aren't 'eyes on' this stuff 24/7.

There will soon come a time when people outside this studio will lay eyes on our product to begin giving us vital objective feedback and we have industry studs to organize and oversee that process.

At the end of the day someone here really did put it best. I've been blessed enough to be in position to go from thinking about making a game, and talking about making a game, to putting my money where my mouth is and actually create an IP that has its core focus as an online Fantasy MMO, and damn if that isn't cool as hell.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 31, 2008, 10:32:46 AM
I didn't see anything about a sect of people demanding that you abandon the DIKU/leveling advancement system. As their self-appointed leader, I hereby demand that you find another form of advancement. If you can get something like the breadth of skills that EVE has combined with advancement by use of the skills themselves (and not time, or # of foozles killed, etc), I will STFU about Salvatore. Deal?  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: schild on July 31, 2008, 10:35:53 AM
You forgot a very important sect.

The one that thinks it's awesome a gamer gets to follow his dream and is putting his money where his mouth is but seems to be forgetting he's not a designer and is talking a big game in all the wrong places (in uncontrolled environments to boot!) for someone whose resume has an ERA on it and not Shipped Games.

My recommendation? Unless it's an interview or article, have your CRM cuff your hands. Yes, you could very well impress everyone and blow us away - but the more Awesome you make it sound or seem without anything to show - you're only going to let people down. Feel free to stick around and talk games, for real, but if I may humbly suggest from the designers who have gone down this same path - scale it back. Pimping yourself can do a lot more harm than it can help. Pimping is not PR, irregardless of whether you're a member of communities or not.

Also, teasing is amateur hour. But you knew that.

This is the only good objective feedback I can think of right now.

Edit: Sorry for the low blow at the beginning, but you know, lol.

Edit 2: Whoa, missed a sentence on your post. Are you sure your first misstep wasn't going with Fantasy? I can't be sure, since I'm not familiar with the genre, but I've heard we have - you know - Enough Of Those. Also, WoW.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 31, 2008, 10:41:40 AM
I don't pimp myself and I don't and haven't engaged in telling you this is the greatest game ever. I certainly won't post to downplay the product and given the total absence of content in my posts the only thing I can talk about is the excitement in what I am seeing.
Cuffing just isn't in the cards and it really is on me to live and learn, which I think I have done and will continue to do.
I have always enjoyed interacting with the communities of the different MMO forums and see no reason why that would ever stop.
As a gamer first and foremost I will always interact in this sort of discussion and since I have founded a company that's making an MMO some of the topics and discussions here might be relevant to something we are doing, you never know.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 31, 2008, 10:43:45 AM
I didn't see anything about a sect of people demanding that you abandon the DIKU/leveling advancement system. As their self-appointed leader, I hereby demand that you find another form of advancement. If you can get something like the breadth of skills that EVE has combined with advancement by use of the skills themselves (and not time, or # of foozles killed, etc), I will STFU about Salvatore. Deal?  :awesome_for_real:
I'm part of WAP's sect.  Down with DIKU leveling!  Since I like Salvatore, I'll provide balance and remind my fearless leader of this promise should he slip up.

Should we not get our way, I'll be sure to join as many of those loud-mouthed groups as possible, even if they're contradictory. ;D


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 31, 2008, 10:59:15 AM
8) Someone is going to give me 733T PWN U business advice in one of the following quotes:
    A) Don't publish your game until it's finished (as if I didn't already know that)

If you've been around MMO gaming since the early UO days, then you can understand why we would feel compelled to scream this at any MMO industry person within sight of our posts.  It seems self-evident, but for some reason almost nobody is able to pull it off.  I don't think it's because developers are all bad people who like slapping the public in the face with unfinished work.  There are reasons.

It's not just a case of saying "finish ur game lol".  It's a case of reminding you that overcoming the pitfalls that have left probably the majority of previous MMO efforts as piles of steaming unfinished shit at release isn't just an important consideration, it's basically THE consideration.  Even if your game has to be less cool in order to be complete at release.


Title: Re: Schilling's Green Monster Games
Post by: Montague on July 31, 2008, 11:03:44 AM
So Curt is there a selling point to your game? As has been said before, fantasy diku's are a dime a dozen and WoW is the 800 lb. gorilla. Is there something from the design you can boil down into a phrase that you're excited about?

FFA PVP?
Skill Based Advancement?
Non-grindy loot system?
Exploration-based advancement?
Sandbox?

Anything?


Title: Re: Schilling's Green Monster Games
Post by: Hawkbit on July 31, 2008, 11:06:33 AM
Hrmmmm...

All my WoW toons are on Alliance side Earthen Ring.  I haven't decided if I'll cut Forkball a break if I ever see him red.   :grin:

Well, it seems as if your skin is thick enough for the gaming world.  I'm interested to see how the game turns out.  It should prove to be an interesting ride.  


Title: Re: Schilling's Green Monster Games
Post by: schild on July 31, 2008, 11:06:42 AM
Maybe another lead will come around and be all chatty and his game will crash and burn before GMG gets their game out and will make my point for me. God knows we've had enough of them in the past.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 31, 2008, 11:07:43 AM
Montague, frankly, he shouldn't answer questions like that.  He should say almost nothing until he knows for sure that he won't have to cut anything.  Or if he does, until he knows exactly what has to be cut.  If we never knew Feature X was supposed to be there, we can't bitch when it doesn't make release.


Title: Re: Schilling's Green Monster Games
Post by: Montague on July 31, 2008, 11:23:51 AM
Montague, frankly, he shouldn't answer questions like that.  He should say almost nothing until he knows for sure that he won't have to cut anything.  Or if he does, until he knows exactly what has to be cut.  If we never knew Feature X was supposed to be there, we can't bitch when it doesn't make release.

Some of the examples I gave are probably too specific but I'm speaking on more of a core design standpoint rather than features. Like WoW could have been described in very general terms as "Like EQ but without spawn camping". I just don't see how yet another fantasy MMO with a nascent IP is going to make any sort of buzz without a selling point.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 31, 2008, 11:35:48 AM
Hopefully the selling point will be "fun".  Seems enough games forget that one that it would be a hit.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 31, 2008, 11:45:43 AM
Hopefully the selling point will be "fun".  Seems enough games forget that one that it would be a hit.

Yes.  If more games were able to capture "TEH FUN" then we'd be off playing them rather than frequenting forums to scrutinize the industry. 


Title: Re: Schilling's Green Monster Games
Post by: schild on July 31, 2008, 11:46:15 AM
Hopefully the selling point will be "fun".  Seems enough games forget that one that it would be a hit.

Yes.  If more games were able to capture "TEH FUN" then we'd be off playing them rather than frequenting forums to scrutinize the industry. 

Weird, I think I just heard the siren call of Soul Calibur IV.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 31, 2008, 12:14:05 PM
I didn't see anything about a sect of people demanding that you abandon the DIKU/leveling advancement system. As their self-appointed leader, I hereby demand that you find another form of advancement. If you can get something like the breadth of skills that EVE has combined with advancement by use of the skills themselves (and not time, or # of foozles killed, etc), I will STFU about Salvatore. Deal?  :awesome_for_real:

I think you're covered under section 8b.
Well, it seems as if your skin is thick enough for the gaming world.

Gamers and internet trolls have nothing on disgruntled sports fans.  I'd say the man probably laughs at the slings and arrows of the internet.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 31, 2008, 12:17:07 PM
Quests don't inherently suck. Giving me a quest to kill 5 wolf pups, then a quest to kill 5 wolf juveniles, and then 5 wolf sub adults, and then 5 adults, and then the pack leader, while doling out XP and level limited loot all the way? That sucks.


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on July 31, 2008, 12:33:03 PM
I didn't see anything about a sect of people demanding that you abandon the DIKU/leveling advancement system. As their self-appointed leader, I hereby demand that you find another form of advancement. If you can get something like the breadth of skills that EVE has combined with advancement by use of the skills themselves (and not time, or # of foozles killed, etc), I will STFU about Salvatore. Deal?  :awesome_for_real:

I think you're covered under section 8b.
Well, it seems as if your skin is thick enough for the gaming world.

Gamers and internet trolls have nothing on disgruntled sports fans.  I'd say the man probably laughs at the slings and arrows of the internet.

Truth.  His normal trolls are 300lb drunk fans with jagged beer bottle shards.  We are 120lb corpse white college kids who are at our computers not wearing pants. 


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 31, 2008, 12:52:40 PM
I weigh more than 120 pounds these days.  :drill:


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 31, 2008, 12:56:35 PM
Pants are over rated.


Title: Re: Schilling's Green Monster Games
Post by: cevik on July 31, 2008, 12:57:12 PM
I weigh more than 120 pounds these days.  :drill:

With or without pants?


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 31, 2008, 01:50:54 PM
Some former baseball player turned games developer seems to be a wee bit of a sect addict.  I'm not naming names.


Title: Re: Schilling's Green Monster Games
Post by: Xerapis on July 31, 2008, 02:11:25 PM
I prefer to think of it as a sectS addiction  :drillf:

If you don't immediately get teh funneh, say it out loud.


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 31, 2008, 02:34:58 PM
Is that a shadow UO logo behind the green happy face?


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 31, 2008, 02:44:12 PM
I prefer to think of it as a sectS addiction  :drillf:

If you don't immediately get teh funneh, say it out loud.

That's what I meant!    :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Furiously on July 31, 2008, 03:08:36 PM
Have you approached Viin Deisle also? I think you should get as many big names on the project as you can. An actor would add... Well...someone who loves D&D....


Title: Re: Schilling's Green Monster Games
Post by: Xerapis on July 31, 2008, 03:31:32 PM
That's what I meant!    :oh_i_see:

But the "s" is ESSENTIAL!  YOU MUST HAVE THE S!!!!!!


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 31, 2008, 04:54:35 PM
I don't pimp myself and I don't and haven't engaged in telling you this is the greatest game ever. I certainly won't post to downplay the product and given the total absence of content in my posts the only thing I can talk about is the excitement in what I am seeing.
Cuffing just isn't in the cards and it really is on me to live and learn, which I think I have done and will continue to do.
I have always enjoyed interacting with the communities of the different MMO forums and see no reason why that would ever stop.
As a gamer first and foremost I will always interact in this sort of discussion and since I have founded a company that's making an MMO some of the topics and discussions here might be relevant to something we are doing, you never know.

If you really want to interact with this MMO community here, then maybe you should try becoming part of it.  Post in other threads.  Hang out.  Get to know people, etc.  That's how communities work.  I think you'd be surprised how much more successful that would be, rather than telling me how awesome your team is over and over because it's all you can say.


Title: Re: Schilling's Green Monster Games
Post by: LC on July 31, 2008, 05:08:19 PM
Like to put your "money" where your mouth is? You define train wreck, and let's see if we can't find something in common, and I'll bet you something VERY cool it is anything but that.

I made a picture instead.

(http://img294.imageshack.us/img294/3152/newtasteiw5.png)


Title: Re: Schilling's Green Monster Games
Post by: Murgos on July 31, 2008, 05:27:42 PM
 :heart:


Title: Re: Schilling's Green Monster Games
Post by: Trippy on July 31, 2008, 05:35:45 PM
I liked New Coke :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Signe on July 31, 2008, 05:44:27 PM
HA!  And here I was expecting not to laugh tonight!


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 31, 2008, 06:42:16 PM
I think Schilling already has the cards stacked against him when it comes to interacting on MMO forums just because of the sad, bullshit-stewn wake that Brad McQuaid left behind.

I dunno, I'm not as jaded as most of the folks here. I still like the diku/leveling model, I think it works and I think variations on that theme can still be very successful if done with the right amount of care, knowledge, and aesthetic sensibility.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on August 01, 2008, 07:19:07 AM
Quote
I still like the diku/leveling model,

Lucky you, since there are a dozen or so games out there for you to choose from. Some of us are hoping that someone (anyone) will have the stones to buck the trend and make something different.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 07:50:21 AM
I think Schilling already has the cards stacked against him when it comes to interacting on MMO forums just because of the sad, bullshit-stewn wake that Brad McQuaid left behind.

That would be true if I had some sort of evil plan behind doing this. I don't. For the most part I am no different than most here with the exception of being able to throw a baseball a lot harder than all of you and the fact I don't throw out F bombs like I used to since I have 4 kids and grew up a little bit. Other than that there isn't much difference in me and most here. I post because I enjoy playing MMO's.

Someone earlier mentioned I'd fit in better if I posted around the forums. I am not looking to 'fit in' in that manner I don't think. I post in forums that are of interest to me. The ONLY game that's got my attention outside of WoW right now is Sins of a Solar Empire (which I don't think I can recommend highly enough).


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 07:51:34 AM
Quote
The ONLY game that's got my attention outside of WoW right now is Sins of a Solar Empire (which I don't think I can recommend highly enough).

Curt, this is part of the problem people are having.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 07:54:26 AM
Meaning? People are having problems that WoW is the game I am playing? Oh I have dabbled in ALL of the MMO's to date. From UO to EQ, EQ2, AC, GW, DAOC, TR, all, but none has hooked me to stay other than EQ, EQ2 and WoW.
The change over from EQ2 to WoW was one made kicking and screaming at the time, but I laugh at now. Anyone calling WoW carebear has not experienced t4 to t6 raids.
But if people have a 'problem' with me not playing that much, well not much I can do about that.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 07:56:05 AM
What other games did you play and enjoy in the last year?


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 07:59:11 AM
I enjoyed Sins of a Solar Empire. Why are we grilling curt?


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 08:01:42 AM
I'm not grilling him. I'm just interested in his gaming habits. I'm interested in Everyone's Gaming Habits.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 08:04:43 AM
I'm not grilling him. I'm just interested in his gaming habits. I'm interested in Everyone's Gaming Habits.

Ah, ok. Was meaning the flurry of postings razing him. but yeah, it would be interesting to know what hes into.


Here my question:

What MMOs have you played. a list would be good. and perhaps a one sentience about what you liked, and disliked.

If so inclined.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 08:05:56 AM
Bloodworth, my question is far more interesting. He's discussed his MMOG habits a lot more than anything else. Thx for totally interrupting though.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 08:07:47 AM
 8-) I hope he answers both.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on August 01, 2008, 08:44:37 AM
Quote
I still like the diku/leveling model,

Lucky you, since there are a dozen or so games out there for you to choose from. Some of us are hoping that someone (anyone) will have the stones to buck the trend and make something different.

This is my plan should I win the Powerball, but that $2 a week just isn't turning over like I'd hoped.  Damn hillbillies need to stop playing and let me win.  :drill:

Yes, yes, there's better uses for the cash than a game.. but all winners blow their money in spectacular fashion. I choose mine to be a more public spectacle.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on August 01, 2008, 09:00:35 AM
Heh. That is one of my fantasies too. Wild West MMOG with PvP and skill based advancement! Now, I just need to win a couple of hundred million...


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 01, 2008, 09:15:14 AM
Yeah.  As if you guys would bother with any of that if you win the lottery.  You'll be too busy driving fast cars, flying to your island holiday homes and buying awesome toys like this:

(http://www.newluxuryitems.com/uploads/Image/Perini%20Navi%20Yachts.jpg)

Especially WAP.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 01, 2008, 09:28:12 AM
Heh. That is one of my fantasies too. Wild West MMOG with PvP and skill based advancement! Now, I just need to win a couple of hundred million...

I got my hopes up with Frontier 1859 (http://frontier1859.com/mmorpg/index.php), but I've given up.  Hurry up and win the lottery.  I want this game too. 


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 09:30:49 AM
Heh. That is one of my fantasies too. Wild West MMOG with PvP and skill based advancement! Now, I just need to win a couple of hundred million...

Does fallen earth count?


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 09:32:50 AM
Fallen Earth isn't a game yet.

Edit: I'm surprised someone hasn't started a "Infinite money and time, what MMOG would you make?" thread.


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 01, 2008, 09:43:14 AM
Fallen Earth isn't a game yet.

Edit: I'm surprised someone hasn't started a "Infinite money and time, what MMOG would you make?" thread.

You should do that!  I would but I'm tired and you're closer to the internet.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 09:54:13 AM
For the past few years I always had a game or two that I needed to quench my gaming thirst as we traveled on the team plane. The last few years it was Rome:Total War and the Expansions which led to Total War 2. Company of Heroes was in there. This year it was, believe it or not Warcraft 3:) I never played beyond the original Warcraft and I didn't get too far on the first pass. I had a blast finally learning some of the WoW back story and being able to log in and see it.

Sins of the Solar Empire is my current non-WoW fixation. Fantastic game, incredibly well polished and as well done a UI as one could possibly hope for when managing potentially endless force size and composition.
MMOs?

Well again, it was UO and EQ. The switch from UO to EQ was as hard as the switch from EQ2 to WoW was for me.

I am a die hard wargamer by nature. Check out www.multimanpublishing.com if you are by chance an old grognard board gamer. That's my small publishing company I've owned for about 15 years now.

38 Studios owns the IP to about 95% of the games there with hopes to flesh that out into a full blown online wargamming community someday.

Problem with me is that I am ADD in a bad way and OCD a bit as well. When I lock onto a hobby it's usually at 150% of my time and attention when I was not playing baseball.

Some of my favorite older games? Games that will date me?

Well my first love and probably funnest memories are with Wizardry. Was and always will be the one that hooked me forever.

Anyone else totally smitten by X-Com? Loved that one.

Was big into SSR and their military stuff. Age of Sail was literally the E-version of Wooden Ships and Iron Men, a game I loved.

Advanced Squad Leader was my favorite, and still is, board game of all time.

I think my favorite RPG of all time would be a Curse of the Azure Bonds. IMO it was the first and best story I've ever been allowed to play out.

Baldur's Gate, BF 1942 I loved. Castle Wolfenstein, the FIRST ONE!! And the new one was awesome as well.

Only console games I got hooked on were Madden. I love the realism thing in sports sims.

APBA baseball was something I wasted thousands of hours on as a kid.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 09:55:06 AM
So, you're ADD and OCD. Much like me.

But......... you don't play console games? Do you just not enjoy them?

Quote
I am a die hard wargamer by nature. Check out www.multimanpublishing.com if you are by chance an old grognard board gamer. That's my small publishing company I've owned for about 15 years now.

38 Studios owns the IP to about 95% of the games there with hopes to flesh that out into a full blown online wargamming community someday.

THIS IS FASCINATING.

Where's Jain Zar? Did we actually chase that cranky old weirdo away?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 09:57:40 AM
Not really no. There are some great ones, Bioshock, Halo, NBA2k, but once I realized the depth a computer game could give you I never really went back to consoles. When I was in the minor leagues we always had console games in our apartments to blow time but I was never a fanatic for that type of game or platform once I realized I could outfit a PC or laptop on an unlimited budget and enjoy games running at their max settings:)

The twitch aspect isn't as enjoyable to me as it might have once been.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 09:59:36 AM
You know, I could ramble off a list of wargames and SRPGs that are as deep if not deeper than anything found on a PC. But I'm not sure whether it's a wasted effort or not. Suffice it to say, I'm a big fan of people playing of breadth in people's gaming habits. When you focus too much, you miss out on a lot of gems and - well, essentially it boils down to a massive case of tunnel vision.

Here, I'll bite, ever heard of Dai Senryaku?


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 01, 2008, 10:02:45 AM
I weigh more than 120 pounds these days.  :drill:

With or without pants?

Both.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 01, 2008, 10:04:31 AM
Advanced Squad Leader was my favorite, and still is, board game of all time.

You had me at "hello". 

Make an online playable version of this, please!  I miss the days of arguing over machine gun penetration factors.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 10:04:43 AM
You know, I could ramble off a list of wargames and SRPGs that are as deep if not deeper than anything found on a PC. But I'm not sure whether it's a wasted effort or not. Suffice it to say, I'm a big fan of people playing of breadth in people's gaming habits. When you focus too much, you miss out on a lot of gems and - well, essentially it boils down to a massive case of tunnel vision.

Here, I'll bite, ever heard of Dai Senryaku?

No


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 01, 2008, 10:08:59 AM
I am a die hard wargamer by nature. Check out www.multimanpublishing.com if you are by chance an old grognard board gamer. That's my small publishing company I've owned for about 15 years now.

38 Studios owns the IP to about 95% of the games there with hopes to flesh that out into a full blown online wargamming community someday.

See, if you do that? You have my attention from the word motherfucking go. (Yes, me likey the F bombs) The wargaming community needs an online injection of cash, development and shit to play more than the entire world needs another fantasy diku MMOG. Shit, go give the guys at Creative Assembly an asston of money if you want to spend your cash on some game development.

But an MMOG? A fantasy MMOG with Salvatore and McFarlane as the only selling points you can tell us about right now? I have trouble even getting the least amount of interest up for it. I've seen it. YOU'VE seen it. Hey, it's your money and I'm just a foul-mouthed asshole on the Internet. But I can tell you which market is more saturated with samey-samey clones.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on August 01, 2008, 10:11:16 AM
I must've missed something, because with the exception of a couple, most of the red names only post to the threads about their own properties or interests...  I don't see any reason this example should be any different, and possibly the only difference is eevryone trying to one up each other. Everyone here stopped discussing the game and company involved here pages and pages ago, just like every other discussion past page 3 here. I also haven't ever seen another red name that was greeted in this fashion, but I give up trying to understand this place. /shrug

I wonder what the derail will discuss for the next 3 pages?




Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 01, 2008, 10:11:58 AM
Again Haemish encapsulates my thoughts.  I built a brand new machine in anticipation of WWII Online (*waits for laughter*).  I don't think I'm alone.  There is such a vast expanse of emptiness in the wargame/wargame-mmo hybrid arena that anything produced with even mediocre gameplay would likely be self-sustaining.  It would never capture the mass appeal of WoW, but I think shooting for that market is a monumental mistake.  There are many niches out there with a strong following that could easily sustain a well made and maintained project.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 10:12:43 AM
You've seen it? Hell I haven't seen it before and I am looking at it every day. It's not what you've seen before.

As far as wargaming and MMO gaming, one is a market, the other is a niche. That's ok though because we'll be making games WE want to play throughout the life of 38 as opposed to making games that someone above us would be asking us to make to better position ourselves or our products in the market place. That's the one other aspect of this that I am excited as hell about. The games we make, from this first IP on, will be games we want to play and love to play, as opposed to games needed to be made for business reasons or partnerships.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 10:19:04 AM
While the multiman bit gave us some insight, I wouldn't be doing my job (as a good samaritan?  :awesome_for_real:) if I didn't point out that not only am I a big fan of gaming executives/designers/whatever having endless horizons. The latest Dai Senryaku release (PS2) (http://www.gamespot.com/ps2/strategy/daisenryakuviiexceed/index.html?tag=tabs;summary) wasn't that great, imo, but there's an entire world worth exploring. If only to explore and understand different systems within the genre you love.

Also:
Final Fantasy Tactics (and Advanced)
the Front Mission Series
N1 stuff (La Pucelle Tactics, Disgaea, Makai Kingdom)
Vandal Hearts
Langrisser
Fire Emblem
Ogre Battle/Tactics
Master of Monsters (The original only!)
Suikoden Tactics

While not all of these are amazing, they're all worth investigating.

And there's some pretty important ones coming out soon that I can't talk about yet!

What online games did you play before MMOGs if I could ask (muds, etc)?


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 10:20:52 AM
Again Haemish encapsulates my thoughts.  I built a brand new machine in anticipation of WWII Online (*waits for laughter*).  I don't think I'm alone.  There is such a vast expanse of emptiness in the wargame/wargame-mmo hybrid arena that anything produced with even mediocre gameplay would likely be self-sustaining.  It would never capture the mass appeal of WoW, but I think shooting for that market is a monumental mistake.  There are many niches out there with a strong following that could easily sustain a well made and maintained project.

PLANETSIDE BITCHES!


There, i said it. Id love more wargaming, And careful curt, you seem to like a lot of the same things i do, except moog's.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 01, 2008, 10:21:58 AM
You've seen it? Hell I haven't seen it before and I am looking at it every day. It's not what you've seen before.

You know, your avatard always makes me think you are laughing at me from on high.

Let me rephrase, since obviously I have not seen Copernicus. What I have seen if level-based, Diku-y fantasy MMOG's before. A lot. Too much. Since the only things I know about Copernicus are that 1) it's fantasy, 2) it's concept art has adapted a whimsical cartoon style of design, 3) Curt Schilling is the money man, 4) Salvatore and McFarlane are involved. Based on that, all I can say is it's a fantasy MMOG whose only difference from other fantasy MMOG's is 3, 4 and 5, none of which makes me think the game will be anything special. Until you can tell me something that makes it special, it's filed in the "I've seen that before" category.

Wargaming online? That's something almost no one is doing. That's something I haven't seen before. Fantasy MMOG? Yeah, been there, done that.

And thus the danger of doing any kind of hype/press about your game before you even have an alpha client. The people who care can't be given any information that matters and the people who might care will forget about your game until you can actually tell us more about it. Less is more until you have gameplay video.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 10:22:46 AM
Quote
And careful curt, you seem to like a lot of the same things i do, except moog's.

See, this here is what I'm talking about. "A lot?" What he listed, is to me, one of the most narrow views of gaming I could even imagine. Yes, I understand I'm a little bit of a freak in this area, but my feeling is anyone who wants to work in games, or anyone who really wants to enjoy games, needs what I mentioned above. Breadth. Lots of it. Also, depth. Otherwise, from what I've seen in game design, their pool of things to improve/innovate on is much too small and in the end results in a lot of in-the-box-thinking.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on August 01, 2008, 10:25:35 AM
Yeah, but you're insane.   :awesome_for_real:

And anyway, you don't need to be an expert on airplanes in order to build a decent boat.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 10:26:22 AM
To be fair, he responded with his favorites, not necessarily all hes played, or even a more narrow "I like this game, for feature X". I think i am rather broad in my gameing, even if i have slants. You have slants too ya know =)


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on August 01, 2008, 10:26:48 AM
I still think there is a disconnect between  MMOG and Wargames.  I like Risk but I have no desire to play as an 'I'.  Nor does it make sense to have a game with 10k nations.  Someone it is going to have to resolve that before MMO Wargames will be viable.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 01, 2008, 10:27:31 AM
Yeah, but you're insane.   :awesome_for_real:

And anyway, you don't need to be an expert on airplanes in order to build a decent boat.

No, but it helps if you're building an airplane to understand fluid dynamics in case of a water landing (caution, scientists, i may be using a word wrong here, YOU KNOW WHICH ONE).

And I like my game designers and executives to understand fluid dynamics. And compared to a single player console title, an MMOG is a plan to its boat.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 01, 2008, 10:27:43 AM
I still think their is a disconnect between  MMOG and Wargames.  I like Risk but I have no desire to play as an 'I'.  Nor does it make sense to have a game with 10k nations.  Someone it is going to have to resolve that before MMO Wargames will be viable.

Expand this thought please?


Title: Re: Schilling's Green Monster Games
Post by: Tarami on August 01, 2008, 11:15:52 AM
I still think their is a disconnect between  MMOG and Wargames.  I like Risk but I have no desire to play as an 'I'.  Nor does it make sense to have a game with 10k nations.  Someone it is going to have to resolve that before MMO Wargames will be viable.

Expand this thought please?
I think he means;
Wargamers don't want to be pawns, they want to be leaders. In a wargame, you're one of few supreme rulers. In an MMO, you're insignificant (even if you control an entire nation, because everyone does).

I think "war MMOs" would could be popular with the type of people who have done military service and liked the raids. Others? Less so.

One issue with MMOs that are truly large scale is that they suffer under the same kind of scope issues as boardgames that get too many expansions and eventually become too grand for their own good - you lose perspective. It's like elections - many people simply do not vote because they feel insignificant. Likewise, people who feel insignificant in something that's just too massive for their interest or time allowance will not enjoy themselves. A war MMO would be forced grouping DELUXE.

With each layer of scope (from you, to squad, to company, to batallion, to army) you do not only add scale, but you also add abstraction. Being at the bottom of that heirarchy will make you frustrated because nothing you do will show up in any significant way. Most games have this rationalised to just one layer or two at most - you, and perhaps your guild.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 01, 2008, 11:34:09 AM
You don't have to be a grunt in a Wargame MMO. That's the first bit of "out of the box thinking" that needs to be dickslapped into a wargame MMOG designer's head. No one wants to be Private Nonentity SwingingDick. Ok, some do, but fuck them. Let them play an FPS. The more abstraction, the better. No individual player should have command of less than 1 squad of guys, and if you want to push the chain up even farther, do so.

The biggest mistake a wargame MMO dev could make would be in trying to make the game a MMORPG based on every soldier being one player.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 01, 2008, 11:37:25 AM
The biggest mistake a wargame MMO dev could make would be in trying to make the game a MMORPG based on every soldier being one player.

I think that you're wrong, but the discussion is probably best left for a new thread.


<My favorite games have been Squad Leader and BF1942.  Why?  They reduce the large scale down to the level of the individual.  Heros are made when a single person stands out in a grand theater. >


Title: Re: Schilling's Green Monster Games
Post by: Merusk on August 01, 2008, 11:46:04 AM
I hear 'wargaming online' and I always think along the lines of M:TG.   Sure, the COMMUNITY is massive, but the games themselves aren't.  Ladders, tourneys, different match sizes but not 10000 vs 10000


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 01, 2008, 11:46:24 AM
But again, those kinds of games are FPSes. Squad Leader would be awesome... except as an MMORPG or an MMOFPS.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 01, 2008, 11:49:59 AM
But again, those kinds of games are FPSes. Squad Leader would be awesome... except as an MMORPG or an MMOFPS.

I think that, properly done, there's not much difference between a persistent FPS and a pvp mmo with a well-executed combat system.  It's all in how you implement itemization and advancement and couple it to a meaningful world combat scenario that does it.  Now, is this an easy thing to do... obviously not.  The possibilities are sure there, particularly with all of the interesting historical and science fiction timeframes to explore. 


Title: Re: Schilling's Green Monster Games
Post by: Tarami on August 01, 2008, 11:51:30 AM
Cannon Fodder Online? :-)

Controlling more than one soldier would mean you had to rely on some kind of AI when you weren't watching a specific soldier. AI sucks, even in squad-based single player games. They get in the way, get owned and are in general very frustrating. This leads to insane micro-managing and suddenly you got an RTS instead. The other option is making it Warfare Manager 2008 Online but I fail to see how to make a management game all that more compelling just because it's online. Like with sims (SimCity, Settlers et.c.) a large part of the fun is breaking down the mechanics and beating the computer.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on August 01, 2008, 12:32:47 PM
Wargaming is about prosecuting a war.  Players who are doing something else are not wargaming, even if they inhabit the same game space.  There is probably a couple hundred, at most, wargamers in EvE but everyone else is playing a traditional MMO.  

So what passes for massive these days 10k players per gamespace? It just doesn't seem feasable to create a gameworld where there are that many generals running around commanding armies 24/7 in some sort of coherent manor right now.

I so hope there is answer because a Magic of Magic-like MMO would be my robot jesus.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 01, 2008, 01:46:19 PM
That would be true if I had some sort of evil plan behind doing this. I don't. For the most part I am no different than most here with the exception of being able to throw a baseball a lot harder than all of you and the fact I don't throw out F bombs like I used to since I have 4 kids and grew up a little bit. Other than that there isn't much difference in me and most here. I post because I enjoy playing MMO's.

I think I have killed this guy in a game before. Tell me more about how you are better than me.

Someone earlier mentioned I'd fit in better if I posted around the forums. I am not looking to 'fit in' in that manner I don't think. I post in forums that are of interest to me. The ONLY game that's got my attention outside of WoW right now is Sins of a Solar Empire (which I don't think I can recommend highly enough).

So you freely admit that you only came here plug your game after all of that community talk. Have you even looked at these forums, or do you just come directly to this thread? Not every discussion is about a particular game. It really shouldn't matter what games you like.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on August 01, 2008, 01:53:54 PM
Tell me more about how you are better than me.

You are an unrepentant exploiter, its not hard to be better than you.


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on August 01, 2008, 01:54:19 PM
Why does he have a sig like that?  I thought I was logging into Stratics for a minute there!


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on August 01, 2008, 01:55:43 PM
What's with the hate for this guy?  He hasn't come here talking shit and saying his game is teh awesome and everyone on his team is smarter than all the other morons in the industry.  I suppose if he let most of you into his beta, the mods would become his zealous guardians like in a certain other situation  :awesome_for_real:

Seriously though, he hasn't done anything here that merits so much idiocy.  


Title: Re: Schilling's Green Monster Games
Post by: Rasix on August 01, 2008, 02:03:30 PM
What's with the hate for this guy?  He hasn't come here talking shit and saying his game is teh awesome and everyone on his team is smarter than all the other morons in the industry.  I suppose if he let most of you into his beta, the mods would become his zealous guardians like in a certain other situation  :awesome_for_real:

Seriously though, he hasn't done anything here that merits so much idiocy. 

It's LC and Cheddar.  Who gives a shit?

I think he'll be OK.  Like others have said, he's had a lot worse said to him at various times in this life.  A lot worse than schild bugging him about not playing console games.   

As an aside, I'm getting pretty sick of whole "mods only do their jobs for beta spots" jabs.  It's getting tiresome.   We're not here to shelter grown men from the evils of the internet (except if it can get you fired).


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 01, 2008, 03:06:45 PM
What's with the hate for this guy?

The fact that he is good at a sport, is famous and is rich probably doesn't help. People are going to be looking for ways to put him down.

Personally my beef with him is the whole ketchup on the sock thing.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: LC on August 01, 2008, 03:43:43 PM
What's with the hate for this guy?

The fact that he is good at a sport, is famous and is rich probably doesn't help. People are going to be looking for ways to put him down.

Personally my beef with him is the whole ketchup on the sock thing.  :awesome_for_real:

It wouldn't matter to me if it was a homeless guy that bathes in sewage. I know crap when I see it, and I haven't been wrong so far.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on August 01, 2008, 04:05:22 PM
Yeah...so...anyways, I am impressed he answered as much as he did there. Cool to get a little insight on Curt.

Hey bud...can I 'borrow' 5k, my truck just died. :( Come on am I really the first one to beg?


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 01, 2008, 04:48:59 PM
He played baseball.  I've seen baseball games, albeit in between bouts of napping.  People shout at you all time.  He's become a game developer - another profession where people shout at you all the time.   I'm sure he can hold his own.  (not in a pervy way!)  Also, this is F13, someplace where people shout at you all the time.


Title: Re: Schilling's Green Monster Games
Post by: Drugstore Space Cowboy on August 01, 2008, 06:16:00 PM
I know crap when I see it, and I haven't been wrong so far.

I would love to see documentation of this.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 01, 2008, 06:26:18 PM
I know crap when I see it, and I haven't been wrong so far.

I would love to see documentation of this.

http://forums.f13.net/index.php?action=profile;u=1336;sa=showPosts

I got banned from crapnews for calling DDO a pile of shit.


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on August 01, 2008, 08:04:14 PM
Quote
I still like the diku/leveling model,

Lucky you, since there are a dozen or so games out there for you to choose from. Some of us are hoping that someone (anyone) will have the stones to buck the trend and make something different.

There may be quite a few games with this playstyle, but only one worth investing any time into. Not much of a choice there really.

Not that I'm opposed to new ideas of course. And I'm still waiting for the game that will take the Planetside model to the next level.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 01, 2008, 08:47:35 PM



I think I have killed this guy in a game before. Tell me more about how you are better than me.

So you freely admit that you only came here plug your game after all of that community talk. Have you even looked at these forums, or do you just come directly to this thread? Not every discussion is about a particular game. It really shouldn't matter what games you like.

This is the type of post and person that made me laugh when you guys were trouncing on me a few pages back about posting on FOH.  All those descriptions of posters over there can be used for some folks posting here as well. I haven't been involved here as much or as long but there are posts in this BB that could have been cut and pasted from FOH.

The politically correct thing to do and maybe smarter move to make might be to just bypass this.

Unfortunately I sometimes can't and don't, like now. This guy is obviously nothing but a troll and a tool. Zero relevant input to give so he adds commentary that is totally irrelevant and meaningless. You were responding to a post and comments that don't exist, and I am not sure why.

My question is "Dude, you are posting on a public BB where it appears the overwhelming majority of people here think you're an idiot, why?" Shouldn't you start a blog or something where your tiny gaggle of followers, if they exist, can live and converse with you about your complete comprehension of the world we live in and why everyone but you is wrong about everything?

You're too easy man, the world if full of folks like you who relish in sniping from the bleacher seats with no skin in the game.

Oh and for those wanting to send me PM's to tell me to 'cool down' or 'ease off' or 'maybe you should not post for awhile', don't. I'm a big boy and am completely at peace with myself. If I screw up I'm ok with being called on it, it happens, has happened and will happen again.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on August 01, 2008, 09:24:21 PM
The first red name to get banninated?

lol

That would be cool.

Maybe it was worth reading past page 6.


Title: Re: Schilling's Green Monster Games
Post by: Strazos on August 01, 2008, 09:34:03 PM
What is wrong with you people. Stop being fucktards.


Title: Re: Schilling's Green Monster Games
Post by: stu on August 01, 2008, 09:40:21 PM
I dig the concept stills.

Quote
From the TTH interview:

Up through the first year and a half of the company through the conceptual phase of the game, we had a broad, broad sweep of different types of art styles that we tried...

Any chance we'll be able to catch some glimpses of how the different styles have evovled from one to the next? Did the team go through phases with a design that resembled something like what we see in Age of Conan or the upcoming Blade & Soul?


Title: Re: Schilling's Green Monster Games
Post by: stu on August 01, 2008, 09:48:59 PM
Quote
The rich harvest made the brewmaster smile as an autumn breeze wafted through the fields of gold.

I want to play a Brewmaster.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 01, 2008, 10:00:56 PM

I am a die hard wargamer by nature. Check out www.multimanpublishing.com if you are by chance an old grognard board gamer. That's my small publishing company I've owned for about 15 years now.

Ahohoho you and I have some ground to work with here chief.

Bookshelf war games, those bring back the memories. Back in my undergrad we used to get together at the history department chairman's house every Tuesday night and get ripped on cheap scotch and push little cardboard squares around a paper map that you could NEVER get the creases out of till damn near the sun came up. Watching the prof's face turn bright red when he lost an entire armored division after getting pushed into the swamp by a few AT infantry units. Man, those were the days....

If you haven't yet, check out Dominions 3: The Awakening. It's a fantasy turn based strategy / war game that is just aces. Being a former SSI game fan I doubt that the asstastic visuals would bother you at all.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on August 01, 2008, 10:18:05 PM
Quests don't inherently suck. Giving me a quest to kill 5 wolf pups, then a quest to kill 5 wolf juveniles, and then 5 wolf sub adults, and then 5 adults, and then the pack leader, while doling out XP and level limited loot all the way? That sucks.

The funny thing is that the quest chain you described is still far more entertaining than "LFG to stand in a specific corner of some place and pull the local respawn cycle for two hours". Basically, it's not ideal, but still manages to shit on what came before.


Title: Re: Schilling's Green Monster Games
Post by: Teleku on August 01, 2008, 10:26:39 PM
Wow, I guess I shouldn't have ignored this thread for so long.  Schilling posting, who knew!

Anyways:

1.) Yes, LC will basically troll you for liking anything other than Hardcore Eve style PvP death penalty.  But hey, it's another view point.  If you can get by the assholishness of his usual posts, there actually tends to be some decent insight.

2.)  Good luck with the game!  Many people with their hearts set on creating a good game have failed due to many reasons (budget/pressure/incompetence/etc.).  It's not easy, but if you can pull it off, I have more faith in you guys making an enjoyable game than most of the big players.  I like the concept art, but I guess it all remains to be seen until you actually announce details on the game. :wink:

3.)  HAVING said that:
Quote
38 Studios owns the IP to about 95% of the games there with hopes to flesh that out into a full blown online wargamming community someday.
Oh dear god, THIS!  This is exactly what has been going through my head lately in my dream "man, if I made millions of dollars with my profession, I'd make this!" scenario.  :awesome_for_real:

Really.  That would be GREAT.  I really want to play all those strategy games, but 1.)  It's hard to find any other friends/people to play with 2.) It can be long/tedious keeping track of everything on the more complicated board games (which leads heavily into point #1).

Magic the Gathering Online really tipped me off to the potential of moving card/board games to an online environment, but they destroyed it with horribly horrible programming (so maybe don't follow their lead).

It might start niche, but NOBODY has tapped into that market.  There is plenty of room to grow, and a large niche demand.  Hell, you can add in all the other board games out there that are a bit more casual.  If SOMEBODY would create an online portal where you could play all the old/new/complicated/simple board games out there, they'd strike it big.  Casual and Hardcore all paying for the same thing.  It would have steady growth, and could become mainstream.  On top of that, IT WOULD BE AWESOME.

So yeah, keep looking into that  :wink:. 

PLEASE.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on August 01, 2008, 11:31:35 PM
Oh and for those wanting to send me PM's to tell me to 'cool down' or 'ease off' or 'maybe you should not post for awhile', don't. I'm a big boy and am completely at peace with myself. If I screw up I'm ok with being called on it, it happens, has happened and will happen again.

No way, that was your best post ever.  Give him hell.  A couple more like that and you'll be part of the tribe.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on August 02, 2008, 12:36:32 AM
What is wrong with you people. Stop being fucktards.

In part, at least, they're starstruck. It's simple. The famous baseball player that they have seen on tv told them to get bent after they trolled him. It's more exciting than trolling Raph or McQuaid or Smed etc since they've not famous in the real world or on the television machine. Not schild's line of "breadth?" questioning or even Haemish's "seen it all before", but the "i h8 u" stuff from LC and Musashi. Hey, at least WUA admitted it and joked about it months ago.

As a non-American, I don't give a shit about baseball, so Curt comes off as just another game dev, though one who is self-funding. I'm not a fan of RA though I don't hate him, and McFarlane drew some good Spider-Man comics back in the day. The only real feedback I have is that due to  :nda:, most of Curt's posts are kind of pointless as his main concern is his game, which he can't actually talk about.

edit - grammar


Title: Re: Schilling's Green Monster Games
Post by: Tarami on August 02, 2008, 04:14:51 AM
Wow, I guess I shouldn't have ignored this thread for so long.  Schilling posting, who knew!

Anyways:

1.) Yes, LC will basically troll you for liking anything other than Hardcore Eve style PvP death penalty.  But hey, it's another view point.  If you can get by the assholishness of his usual posts, there actually tends to be some decent insight.

2.)  Good luck with the game!  Many people with their hearts set on creating a good game have failed due to many reasons (budget/pressure/incompetence/etc.).  It's not easy, but if you can pull it off, I have more faith in you guys making an enjoyable game than most of the big players.  I like the concept art, but I guess it all remains to be seen until you actually announce details on the game. :wink:

3.)  HAVING said that:
Quote
38 Studios owns the IP to about 95% of the games there with hopes to flesh that out into a full blown online wargamming community someday.
Oh dear god, THIS!  This is exactly what has been going through my head lately in my dream "man, if I made millions of dollars with my profession, I'd make this!" scenario.  :awesome_for_real:

Really.  That would be GREAT.  I really want to play all those strategy games, but 1.)  It's hard to find any other friends/people to play with 2.) It can be long/tedious keeping track of everything on the more complicated board games (which leads heavily into point #1).

Magic the Gathering Online really tipped me off to the potential of moving card/board games to an online environment, but they destroyed it with horribly horrible programming (so maybe don't follow their lead).

It might start niche, but NOBODY has tapped into that market.  There is plenty of room to grow, and a large niche demand.  Hell, you can add in all the other board games out there that are a bit more casual.  If SOMEBODY would create an online portal where you could play all the old/new/complicated/simple board games out there, they'd strike it big.  Casual and Hardcore all paying for the same thing.  It would have steady growth, and could become mainstream.  On top of that, IT WOULD BE AWESOME.

So yeah, keep looking into that  :wink:. 

PLEASE.
Something like http://www.brettspielwelt.de/Spiele/?

It has been around for years. Although, if you're a boardgamer, you largely find the cold, de-humanised Internet a boring place to play games that don't need a computer's processing ability. Magic works better than most because of the collectible aspect.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 02, 2008, 05:24:54 AM

This is the type of post and person that made me laugh when you guys were trouncing on me a few pages back about posting on FOH.  All those descriptions of posters over there can be used for some folks posting here as well. I haven't been involved here as much or as long but there are posts in this BB that could have been cut and pasted from FOH.


You mean when we called them poopsockers? Do you know what that means? We may have a few of them here, but I don't think F13 is a community of poopsockers. Perhaps that's why you are feeling a bit out of your element.


The politically correct thing to do and maybe smarter move to make might be to just bypass this.

Unfortunately I sometimes can't and don't, like now. This guy is obviously nothing but a troll and a tool. Zero relevant input to give so he adds commentary that is totally irrelevant and meaningless.

If I really am a troll, then you have just awarded me a decisive victory by making an angry post. Good job!

You were responding to a post and comments that don't exist, and I am not sure why.


What? I clearly quoted one of your posts. Are you blind?


My question is "Dude, you are posting on a public BB where it appears the overwhelming majority of people here think you're an idiot, why?" Shouldn't you start a blog or something where your tiny gaggle of followers, if they exist, can live and converse with you about your complete comprehension of the world we live in and why everyone but you is wrong about everything?

This place would be pretty dull if we all agreed on everything. You must have lived a very sheltered virtual life so far.

You're too easy man, the world if full of folks like you who relish in sniping from the bleacher seats with no skin in the game.

Oh and for those wanting to send me PM's to tell me to 'cool down' or 'ease off' or 'maybe you should not post for awhile', don't. I'm a big boy and am completely at peace with myself. If I screw up I'm ok with being called on it, it happens, has happened and will happen again.

I guess you are comparing me to a heckler at a baseball game. I guess if he bought his ticket he has a right to complain about some washed up corpse throwing bad pitches. That's the right of every consumer/patron.




Title: Re: Schilling's Green Monster Games
Post by: Signe on August 02, 2008, 05:38:18 AM
So, since baseball is not my thing, even though I'm married to a man who is distantly related to some famous baseball player I've never heard of, I read all about Curt Schilling on the innarloops.  He seems like a tough nut and enjoys speaking his mind even when he gets in a wee bit of trouble for it.  I have put him on my "hard" list.  All this is good, though, no?  Most of the people here enjoy speaking their mind to the point where they would be banned (or possibly baned) on any other site.  He also seems to be a staunch conservatice politically.  If someone like that can't take care of himself on the fucking virtual airwaves, who can?  I doubt the admin here are going to bother buffering any red name from people like LC or Viklas.  I hope not, anyway.  A fair bit of my fun on f13 comes from people having at each other over games!

Why do professional athletes seem to bring out either the starfuckers or the attackers?   

We need more women on F13!  That is the only answer.   :drillf:

PS  Is there offsides in baseball?  If so, can someone please explain it?   :awesome_for_real:

PPS  Make LC stop SirBrucing!  It'll bring back the night terrors!   :ye_gods:


Title: Re: Schilling's Green Monster Games
Post by: Typhon on August 02, 2008, 05:44:11 AM
[...]I have put him on my "hard" list.  [...]

you are a dirty, dirty girl. so naughty!  for god sake your husband reads this forum.


Title: Re: Schilling's Green Monster Games
Post by: Engels on August 02, 2008, 09:02:42 AM
Curt seems to have the 'right stuff' to survive f13, since he's still reading and posting after the usual cacophony of f13 know-it-alls have chucked rocks at him. Question really is, can we challenge devs enough anymore to keep them interested in returning here.

In MMO land, things have been more adrift and stagnant than a brain-damaged dead head in the 80s. Nobody seems to really know what's wrong. There's WoW...and that's it. Conan's on the crashcart already. WH's exec is spewing inanities on Gamasutra. When EVE is the most active MMO game forum on f13, things are broken. Seriously broken. Do we have anything to say to anyone anymore, or are we like the remnants of a golden age, unwilling to leave our social circles out of inertia and loneliness?


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 09:04:40 AM
Fuck all that, I was trying to get him to expand his horizons. Everyone else wanted to dick around in the tiny diku box the world provided us.

Also, anyone who thinks a Wargame is really ready for primetime is deluded.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 02, 2008, 10:19:55 AM
I think that is shortsighted really. Wargaming was a HUGE hobby fan base wise, before the PC and PC gaming. I still think there are a ton of people interested, and I think boxed sales of good games proved that over the years.

The thing is I think we are seeing the first generation, or maybe the second (am I that old!) of kids that grew up with a severe lack of boardgames as part of their youth. They were there, and this is just my opinion, but I don't think they were as much a part of this generations teens younger years as they were ours. Heck I know they were on their way out when I was growing up.
I have always loved the ftf camaraderie of board gaming but the online gaming world has replaced the need for us to play 'in person'. Is that a good thing? That's a debate for another time.

Schild the list of games I have liked and played is enormous. I can't even remember them all.

Boardgames
Panzerblitz
Panzerleader
Up Front (Card game DYING to be redone as a card game and an online game)
Warhammer table top (newer to this, and Fantasy not 40K)
SL
ASL
Risk (it was fun at the right age)
The George R Martin line of Kings games (loved this game and learned about some of my employees while playing this!)
And many more

But computer games was where I really got dedicated and obsessed
I'll try and chronologically list them (as best I can)

Star Trek (yep, the ASCII version, wow was that  the bomb when the Apple first came home!)

Wizardry (It starts and ends here, this was the end all be all for me then)

The subsequent Wizardy releases up to 3, after that it felt like someone else took over the franchise. The Legacy of Llylgammen (sp?) was the last true Wizardry for me

The SSR D&D stuff was fun as hell (Curse of the Azure Bonds was awesome).

Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?

I went MAC for a few years and there was a wargame, top down very simple graphics, that I was completely hooked on and obsessed with but I cannot remember the name. to this day it is the only game that came close to ASL for me.

Warcraft 1

X-Com

UOnline first MMO and I liked it, but PvP was so foreign and I was so bad I didn't enjoy it.

WWII Online, man did I hope this would be the best thing ever.

Battlefield 1942 This was fun as hell

Company of Heroes

Call of Duty all of them

Very little Civilization (I am a detail freak and Civ was too meta game for me)

Panzer General (pushed the envelope for me as far as too little detail but a great UI and interface made it funner than I expected it to be)

Age of Sail

All of the stuff Charlie Kibler helped make after he left AH. The Civil War and Napoleon era combat sims, loved this.

EQ (this was the watershed MMO for me, the one that I knew would lead me to 38S someday)

EQ was it for a good while. After moving from EQ PC I started and ran a MAC EQ guild for about a year. Less population and a ton of fun. Problem was I went away from EQ a few different times and when I came back the world had gotten too big for me and I literally couldn't find anyone. I left and people were still lining up in BB to get a group, I come back and there was NO ONE in the zone!

I rebelled when EQ2 was announced upon hearing my character would not be able to transfer, and went to DAOC which I liked. I only played 3-4 characters and none past the mid 30s.

I got heavily involved in the EQ2 beta and was up and running with DROW for a long time in EQ2. Really did have fun.

EQ2 was my first multi-box, I three boxed a Zerker, Chanter and something else? to max level and loved it.

Total War
Total War 22

Rome Total War

My interest waned and I tip toed into WoW with all the pre-conceived care bear impressions fresh in my head and was bowled over.

It wasn't care bear, well it was if you were a perma-death search for 2 hours to find the quest guy who was standing right in front of you player. I could completely understand EQ and EQ2 players complaints, to a degree. This was the period of time when 38 Studios (then GMG) was actually moving from dream to reality and imo I needed to grasp the fact that whatever you thought about WoW it brought MMO's to the "Mainstream". As mainstream as MMOs could be at this time. It's growing for sure. But WoW has brought MMO's to the online masses over here, well behind the Far East but it was incredible to me none the less.

FF a few years and I still enjoy the game. Probably because I did start late but there is still an enormous amount of people that started at launch, still playing. Do we like Blizzards release schedule? Hell no we're gamers, give it to us polished and finished, yesterday! The amount of negative WoW feedback you could collect is probably uncountable, but most of them are still playing....

I, like many here, have looked elsewhere. Not because WoW was boring to me, but because it's sort of how we are made I guess. The ONLY game that has REALLY piqued my interest is EVE and that is solely due to meeting Hilmar and to the FOH thread. EVE, while niche, is to me an awesome example of someone sticking to their creative guns and pumping out a product completely filled with the passion and love of the creators. I played some but when I realized that I would 'never catch up' to people that started before me, the competitor in me said no thanks. It's still, imo, an awesome game.

So I am sitting here at 38 on a Saturday, just finished walking the floor and seeing the latest Copernicus stuff in the works and again realizing how valuable the years of gaming experience are to me as I try and help steer this massive plodding thing that is it's own world. I also realize that I am so damn lucky and God blessed to be able to experience this stuff on a daily basis.

I think my personal attachment to the IP, since it started in my head, and to every single person in this 38 Family, will always be the reason behind me not 'turning the other cheek' when a prudent and smarter person might.

But at the end of the day that's who I am, for better or worse, and I sleep ok at night knowing that.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on August 02, 2008, 10:35:33 AM
[snip]... but the "i h8 u" stuff from LC and Musashi.

Don't throw me in that boat.  I know i wished him over a cliff, but I meant mine as a joke.  He fucking CRUSHED my team.  What does he want from me?  If I were him, I'd take opposing team fan hate as a compliment.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 02, 2008, 10:38:16 AM
I have ALWAYS said if you walk into Yankee stadium and you don't get booed, you suck. Fans don't hate and boo players that suck....


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 10:39:37 AM
Oh, there's a place for Wargames online. Just not MMOGs. And you can't call it short sighted since all I said was 'not ready for primetime.' And I mean it, the tech isn't there yet. I'm also right. There aren't enough neckbeards on earth to make such a venture reasonable, Yet. You'd have to turn it into something completely unrecognizable from the original IP.

That said, Curt, if you're ever in Austin, I'll introduce you to a list of games. I'm too lazy to pop open the boxes. Suffice it to say, and I realize there's no way you've had the free time I've had (if I were you, I'd have a bed stuffed with money and roll around naked in the rest of the money all day), but that's a really short, narrow list of titles and it tells me a lot about your gaming habits (or lack thereof :oh_i_see:)


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 02, 2008, 10:48:13 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.



Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 10:50:50 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.

There's no Master of Magic, reference to FF 4, 5, or 6, Langrisser, Planescape, Deus Ex, in fact, there's nothing from my entire top 20 on that list of all (lol i brought upt he top 20 lists). Sure, X-Com is there, but other teams have done it better since. I should start writing a book on gaming history. I think I know enough. A sort of encyclopedia. I can call it Must Play.

Edit: I'm not saying my top 20 is that great (it is, jerks), but it's more like, I could make a list of a top 200 and most of the games mentioned there wouldn't be on it. That list, is in fact, more narrow than a 1 lane road.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 02, 2008, 10:52:48 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.
Sure, X-Com is there, but other teams have done it better since.

Ok, I take that back. Schild is the heathen.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 02, 2008, 10:53:33 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.



Oh dang, thanks! Yep, Bards Tale and the series was a definite! I think I still have some of the books from the game. That was another one I hoped would be far better than it was.

Also Baldur's Gate, and Neverwinter Nights.

Magic? The TCG? As embarrassed as I am, I'll admit. I never played it, UNTIL, the online game came out. Then I was the idiot rich guy who bought a crap ton of cards and went and got waxed repeatedly. I have a MASSIVE online collection that is being passed around the studio:) I really liked it but I knew very quickly that if I wasn't going to commit the time I wasn't going to be a great player.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 10:55:03 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.
Sure, X-Com is there, but other teams have done it better since.
Ok, I take that back. Schild is the heathen.
You're playing a shitty Diablo clone from the eastern bloc. Do you have a PSP? Yes? Good. No, get one. Pick up FFT, Jeanne D'Arc, and Disgaea while you're at it. Thx.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 02, 2008, 10:55:39 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.

There's no Master of Magic, reference to FF 4, 5, or 6, Langrisser, Planescape, Deus Ex, in fact, there's nothing from my entire top 20 on that list of all (lol i brought upt he top 20 lists). Sure, X-Com is there, but other teams have done it better since. I should start writing a book on gaming history. I think I know enough. A sort of encyclopedia. I can call it Must Play.

Edit: I'm not saying my top 20 is that great (it is, jerks), but it's more like, I could make a list of a top 200 and most of the games mentioned there wouldn't be on it. That list, is in fact, more narrow than a 1 lane road.

Wow, your games suck. With the exception of Deus Ex, which I think I vaguely liked, your list in my opinion, at least what you posted, are games I think suck.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 10:57:10 AM
Uh oh.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 02, 2008, 10:57:18 AM
I see neither Bard's Tale nor Might and Magic alongside the Wizardy references and I consider you a heathen unless this was a simple slip-up.



Magic? The TCG? As embarrassed as I am, I'll admit. I never played it, UNTIL, the online game came out.

Oh no good sir. Master of Magic was an old Micropose strategy game from WAY back....circa...94'ish? It was basically crack cocaine dipped in nicotine and milk chocolate.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 10:58:02 AM
Curt, do you - AT THE VERY LEAST - know why those games I listed are important to gaming?


Title: Re: Schilling's Green Monster Games
Post by: Sairon on August 02, 2008, 11:09:07 AM
I think it was a fairly decent list of titles, a lot of which I haven't played. Curt has certainly gamed more than the vast majority of gaming execs. Of course he's going to come short when compared with schild, I have a hard time seeing anyone matching up to that level of craziness when it comes to gaming  :drill:

If he already have tried some of the better japaneses SRPGs and not liked them, then he will most likely not like anything in that genre. Even if I'd agree that would be missing out on awesomeness.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:10:11 AM
Ok, Curt look, I'm not trying to be mean. But MMOGs need a white knight. They need people who think outside the box. They need people to break the direction we're going in. They need people to do new things, not rehash old things with a shinier (or not shinier) coat of paint. We need innovation, change, and revolution. We need someone who isn't just making a game they want to play. Someone obviously already made what you wanted to play, twice now.

I haven't seen Copernicus. I don't know what direction you're going with. That's why I'm digging this information out of you. It says a lot about what type of game we might see. And frankly, I'm scared. It's more than likely not going to be AS COOL as you say it is, simply based on your gaming history and how interested you are in building YOUR WORLD for YOU rather than a world for gamers.

I understand it's a tough time to be making an MMOG. Some companies are moving to consoles, some are skirting around WoW. They have an expansion coming out and two other MMOGs in development (one further along than the other, obviously), and that's scary for anyone. Especially someone who's putting their own money to it. But let me say this:

Do not fuck up. Do not do the same shit. All turns down that road lead to an endless pit of despair and mediocrity. If I could impart one thing to you, force it upon you with a snowglobe to the skull, it would be to step out of your shell of safety and security and try to do something different. Something genre-redefining. Because frankly, and I hate to put it this way, if it's diku-based, you'd be better off shoving the money up your ass.

Edit: By the way, you're in the position to Change Things and I'm addressing you this way solely because it IS your money. Not some investors expecting a return. While there may be investors, I'm 100% sure you have more freedom than most. Don't piss it away and don't tell me you're not pissing it away. SHOW ME you're not pissing it away.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on August 02, 2008, 11:10:44 AM
Planescape sucks? Master of Magic sucks?  I can't parse those sentences.

I can understand not liking them now, but in the day they were the pinnacle.  Hell, MoM is still pretty damn good.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 02, 2008, 11:32:23 AM
Schild, there is such a thing as personal taste. He listed a bunch of games that were pretty good, the fact that he didn't list any JRPGs and SRPGs doesn't make him a terrible heathen.

This has gotten quite daft.

Edit: Would FOH be any dumber than this? Doubtful. At this point there really isn't much to talk about so people are dramatizing the most inane tidbits.

We should talk about the Manny trade instead.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:35:12 AM
Fuck JRPGs and SRPGs. Let's talk about first person shooters, platformers, beat-em-ups, shmups, fucking golf games. Fuck, flight simulators. I don't give a shit what we talk about. But there's something to be said about knowing where stuff came from, where design decisions were made and mishandled. Where people took leaps forward and fell back. You know, The History of Gaming. Is it too much to ask that I don't want our future to be decided by people who don't know an absolute shit ton of the industry they meshed themselves with.

Fuck, man. Just, fuck.

Do I need to make a road sign. CAUTION: HISTORY REPEATING.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 02, 2008, 11:38:50 AM
While that sounds good on paper there is very little evidence that that results in better games. In the case of MMORPGs if anything being embedded in MMO/MUD history and culture seems to result in myopia and worse products.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:41:19 AM
You're still missing the goddamn point. I'm saying embed yourself with the rest of gaming. OUTSIDE THE BOX. OUTSIDE THE GODDAMN BOX. WAY OUTSIDE. LEFT FIELD. LOL BASEBALL ANALOGY.

Yes, I'm frothing at this point.

It went over your head like a goddamn flock of seagulls (lol).

You know what, I'll just say it:

MMOG designers don't know enough about fucking gaming. They might know MMOGs, but that's obviously not enough anymore. And frankly, I hate to be the bearer of bad news, but if this is a sign of things to come, we're fucking doomed. Forget about post-apocalyptic, that's a description of the goddamn MMORPG genre. Fuck. Now I'm just mad. It's your fault.

Edit: Here, I'll make it clear since there seems to be a thick haze of whatever in front of you: This was never, ever, ever about taste. This is about knowledge. Nothing else.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 11:45:38 AM
Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?

Do you mean Archon (http://en.wikipedia.org/wiki/Archon_(computer_game))?  God I loved that game.

I find it very interesting that Curt has similar tastes to me in gaming.  I'm not sure if it's the age similarity or what.  I was raised on Squad Leader, Risk, Chess, and Panzer Blitz and I'm still amazed how those games shaped my current tastes.  I'm still drawn to flight/driving sims, golf titles, and anything that mimics Status Pro or Title Bout from Avalon Hill.

Tastes vary by life experience and generation.  So do perceptions on fun.  Coming from an era where we went outside to play with neighborhood friends rather than loading up a video game gives you a very different perspective.  Schild's whole life has been in the electronic age.  I'm guessing it's hard for him to remember a time when there wasn't an internet.  His tastes in games reflect this to a degree. I do agree with him in that it would be great if you managed to avoid some of the missteps of the past, but also encourage you to stay true to your passions.  There are far better ways to measure success than by achieving mass appeal.



Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:47:07 AM
Quote
There are far better ways to measure success than by achieving mass appeal.

I also never said it was about mass appeal. I'd rather succeed in doing something new in a niche than beat WoW. In fact, I made mention that he DOESN'T have to beat WoW because no one is breathing down his neck to do so.

Are my posts really that out there? Are they in another language. I'm fucking dying over here.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 11:48:13 AM
I also never said it was about mass appeal.

I know you didn't.  I added that from my own wee little brain.

I get what you're saying Schild.  You want him to create something that isn't just derivative.  The man has the opportunity of a lifetime in his hands and you don't want it squandered... I get it.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:49:48 AM
I also never said it was about mass appeal.

I know you didn't.  I added that from my own wee little brain.

Ok. Fair enough. Also, I'll add, I remember vividly my life before computers and Nintendo. I am, in fact, Just Old Enough to know what else is out there. And I was also smart enough as a kid to play most of the games "old timers" claim to be classics. But as I said, it's not about taste. This is about learning, history, and the furthering of knowledge. Nebu, you of all people...

Edit: Ah, you edited: Not just that though, never stop learning. And never look a gift horse in the mouth.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 11:50:39 AM
I think I caught you with an edit before you posted. Suffice it to say that I'm big on learning from the past. 


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 11:51:57 AM
Suffice it to say that I'm big on learning from the past.

I know, and that's why I went off on you. Curt seems to be looking straight at the gift horse, punching it and saying 'fuck you pal, EQ2 was the tits.'


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 11:57:55 AM
I know, and that's why I went off on you. Curt seems to be looking straight at the gift horse, punching it and saying 'fuck you pal, EQ2 was the tits.'

I guess my point is that there is no game so far... anything he says should be taken with a grain of salt.  You know this, so I'm speaking in general more than anything. 

It's his cash.  If he wants to make something derivative, it's his call.  Would you do differently?  Sure.  Maybe this will motivate you to get the cash to make a game the likes you'd be proud of.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on August 02, 2008, 11:58:31 AM
Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?

Do you mean Archon (http://en.wikipedia.org/wiki/Archon_(computer_game))?  God I loved that game.

[snip]

The best thing about that game was that when you attacked the other pieces, your dude moved his stick or whatever.  It may seem crazy now, but back in the day we were all like, "Holy shit - they're really fighting!"


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 02, 2008, 12:01:27 PM
Battle Chess?

Anyway I do agree that MMO devs should be familiar with video games in general. So much of typical MMOs is years a decade behind other genres. In particular combat. Even if you are doing standard auto-attack and die rolls it can at least LOOK good. I mean who does WOW combat look worse than Final Fight? (Which I believe came out in '91)

At least make it LOOK like I'm hitting the enemy and they are reacting and vice-versa. That's what people liked about the panty-shot fan-service game Schild posted up recently, it looks like actual fighting.

This is generally something that PC games don't do well, third person fighting usually looks pretty bad on PC games but it's well past time for them to catch up.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 12:05:47 PM
Quote
That's what people liked about the panty-shot fan-service game Schild posted up recently, it looks like actual fighting.

It's a PS3 game, the bar is set higher by default. DCUO devs should look closely at that game also.

Also, before anyone lambastes me. I'm not saying I'm the gift horse. Rather, gaming is. The history of gaming is a cheap investment when you're making a game. Someone should compile a list of 100 games developers should be forced to play and why. Not me of course, I'm far too lazy and it wouldn't bring in a paycheck. ^_^ Or maybe I could. I don't know.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on August 02, 2008, 12:20:11 PM
Quote
That's what people liked about the panty-shot fan-service game Schild posted up recently, it looks like actual fighting.

It's a PS3 game, the bar is set higher by default. DCUO devs should look closely at that game also.

Also, before anyone lambastes me. I'm not saying I'm the gift horse. Rather, gaming is. The history of gaming is a cheap investment when you're making a game. Someone should compile a list of 100 games developers should be forced to play and why. Not me of course, I'm far too lazy and it wouldn't bring in a paycheck. ^_^ Or maybe I could. I don't know.

You should.  Cross reference the list by genre for accessibility.  Also make sure you thoroughly explain why.  'Cause maybe I disagree, and can skip a couple.  Knowing why I should play them is at least as important as playing them.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 12:27:15 PM
Someone should compile a list of 100 games developers should be forced to play and why. Not me of course, I'm far too lazy and it wouldn't bring in a paycheck. ^_^ Or maybe I could. I don't know.

That someone should be you.  Hell, narrow it down to 20.  I think a list like that would be an excellent read for any gamer and you have the writing talent to draw them in. 


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 12:28:44 PM
Goddamnit. My new hell.

(http://img233.imageshack.us/img233/7724/itbeginszk3.png)

It begins.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 02, 2008, 12:34:36 PM
Delegate man, delegate.  I'm sure you could get some great lists from people.  Just create a new thread named "The 25 games all developers should play".  I bet you'd get some damn fine input from the red names here.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on August 02, 2008, 12:39:55 PM
 :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 12:40:59 PM
25 games isn't enough. I could shit out 25 games from the last year most people didn't notice and made some interesting design decisions. 100 Games will be hard enough. I want this to be a list of 100 games designers should have fucking played or they shouldn't be in design. A list that will embarrass. I'm out for blood.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 02, 2008, 12:46:21 PM
If you are going to do this you should include bad games as well, sometimes those are more worth playing from a learning perspective. And games that did interesting things. Don't just make it a list of good games.

Although in general I'd say it's more important to not re-invent from the wheel from a development perspective. If you are making any game chances are 95% has been done before, which means you have plenty to copy from. That's what bugs me so much about MMORPG combat, hand-to-hand fighting has been around forever, it shouldn't be hard to make it look and feel good.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 12:50:37 PM
It's not going to be a list of good or bad. My opinion does not play into this. It would get in the way of science.


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on August 02, 2008, 12:55:26 PM
I am beginning to like this Curt guy.  He needs to start posting outside this little thread!   :grin:


Title: Re: Schilling's Green Monster Games
Post by: MahrinSkel on August 02, 2008, 02:12:55 PM
Assuming Curt is still paying any attention, I will mention the elephant in the room: Shadowbane.  One of the things the Shadowbane team eventually realized was a mistake was actively courting the hard-core PvP crowd from UO, when they became disaffected by the Trammel release in UO:R.  Since it overlapped heavily with griefers and exploiters, it gave them a core community that was actively and mutually hostile with the rest of their market.  When people heard buzz about SB consistantly coming from people they considered to be assholes, acting like assholes, with the Wolfpack team catering to them, they assumed it was a game made by assholes, for assholes.  I was promoting another PvP oriented game at the time, and I picked some very public fights with the Wolfpack team both to build buzz and to make it clear that Camelot was PvP, but not the kind of PvP that attracted assholes.  It worked out rather well for us, not so well for SB and Wolfpack (although there are certain companies I still can't even consider trying to work for).

Your core community is your most powerful marketing tool, and the most personal face of your branding.  Build it around FoH, and everyone who dislikes that notorious group and the playing philosophy they espouse will assume your game is not for them.

--Dave


Title: Re: Schilling's Green Monster Games
Post by: naum on August 02, 2008, 02:16:01 PM
APBA baseball was something I wasted thousands of hours on as a kid.

My brothers, friends all played lots of APBA, Strat-O-Matic (football & hockey too) as well as games I created from statistics in the Sunday sports page together…

Have attempted at various points to bring a fantasy type game with RPG elements to the internets and have projects at various states of completion too…


Title: Re: Schilling's Green Monster Games
Post by: Sairon on August 02, 2008, 03:03:39 PM
You know, I would be really interested in a list of interesting games to play in the name of science. I'd gladly shove the list down Tarsiers game designers for some impressions as well. Also, I recall curt mentioning a few pages back that he's not in fact in charge of design.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 03:05:41 PM
Also, I recall curt mentioning a few pages back that he's not in fact in charge of design.

It's hard to say:

Quote
So I am sitting here at 38 on a Saturday, just finished walking the floor and seeing the latest Copernicus stuff in the works and again realizing how valuable the years of gaming experience are to me as I try and help steer this massive plodding thing that is it's own world. I also realize that I am so damn lucky and God blessed to be able to experience this stuff on a daily basis.

I think my personal attachment to the IP, since it started in my head, and to every single person in this 38 Family, will always be the reason behind me not 'turning the other cheek' when a prudent and smarter person might.

Bolded the important part. Also, it's his money. He may not be lead designer, but it's success relies on his ability as a designer, whether he likes it or not.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 02, 2008, 03:53:30 PM
Assuming Curt is still paying any attention, I will mention the elephant in the room: Shadowbane.  One of the things the Shadowbane team eventually realized was a mistake was actively courting the hard-core PvP crowd from UO, when they became disaffected by the Trammel release in UO:R.  Since it overlapped heavily with griefers and exploiters, it gave them a core community that was actively and mutually hostile with the rest of their market.  When people heard buzz about SB consistantly coming from people they considered to be assholes, acting like assholes, with the Wolfpack team catering to them, they assumed it was a game made by assholes, for assholes.  I was promoting another PvP oriented game at the time, and I picked some very public fights with the Wolfpack team both to build buzz and to make it clear that Camelot was PvP, but not the kind of PvP that attracted assholes.  It worked out rather well for us, not so well for SB and Wolfpack (although there are certain companies I still can't even consider trying to work for).

Your core community is your most powerful marketing tool, and the most personal face of your branding.  Build it around FoH, and everyone who dislikes that notorious group and the playing philosophy they espouse will assume your game is not for them.

--Dave

I hate to break it to you, but that's not the reason Shadowbane failed. It failed because it was a bug ridden incomplete pile of shit. It was nothing like the image painted by WP for all those years. The only thing that worked (somewhat) as promised was the city building system. It was like buying a broken TV, and being asked to wait a few years until they can figure out how to fix it.

Camelot was not what I consider PVP. More like "PVP lite". It's a PVE game at heart with a PVP component that you can go play from time to time. I guess it was a moderate success.


Title: Re: Schilling's Green Monster Games
Post by: Righ on August 02, 2008, 04:39:07 PM
I hate to break it to you, but that's not the reason Shadowbane failed. It failed because it was a bug ridden incomplete pile of shit.

I'd love to agree with you, because it certainly was a bug ridden pile of shit. But for every ten people who quit and said it was because of 'sb.exe' crashes, nine of them were actually quitting because they couldn't be arsed playing the game every fucking minute of every day just to prevent unwashed students from wiping out everything they had 'achieved'. There are plenty of fucking abysmally coded crapfests that are popular. However, to be popular, they have to cater to people with something less than all the time in the world to play them.


Title: Re: Schilling's Green Monster Games
Post by: Calandryll on August 02, 2008, 05:02:57 PM
I hate to break it to you, but that's not the reason Shadowbane failed. It failed because it was a bug ridden incomplete pile of shit. It was nothing like the image painted by WP for all those years. The only thing that worked (somewhat) as promised was the city building system. It was like buying a broken TV, and being asked to wait a few years until they can figure out how to fix it.

Camelot was not what I consider PVP. More like "PVP lite". It's a PVE game at heart with a PVP component that you can go play from time to time. I guess it was a moderate success.
SB's technical issues certainly didn't help, but Dave is absolutely right about the core community affecting your image. Your pre-launch community can set just as strong of a tone as your marketing and community messaging. In some cases, even stronger. Who you communicate with and when you communicate should be part of a larger plan. I'm not saying it's the case in this situation, but all too often I see developers posting about their product on forums because they've become popular places for develoeprs to post and because they enjoy posting, rather than because it's a "good" place to post and the posts are part of a larger communications plan for their game to succeed.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 02, 2008, 05:18:26 PM
But for every ten people who quit and said it was because of 'sb.exe' crashes, nine of them were actually quitting because they couldn't be arsed playing the game every fucking minute of every day just to prevent unwashed students from wiping out everything they had 'achieved'.

That was among their broken promises. I did say "incomplete" in my post. It could have been the biggest carebear fagfest ever created, but it still would have failed with a similar launch. You can't blame the failure of Shadowbane on the hardcore pvp community.


Title: Re: Schilling's Green Monster Games
Post by: Tmon on August 02, 2008, 05:38:12 PM

That was among their broken promises. I did say "incomplete" in my post. It could have been the biggest carebear fagfest ever created, but it still would have failed with a similar launch. You can't blame the failure of Shadowbane on the hardcore pvp community.

Sure you can, there were plenty of people who never even bought the game because of the hard core PVP community and the way they were catered to.  None of the five or six people I know who were playing MMOs when SB came out even considered buying it because they assumed that it was going to be full of the same fucktards who made pre-trammel UO such a fun and enjoyable place to play.  I'm willing to be that the whole Play to Crush! thing cost more subs than SB.exe.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on August 02, 2008, 06:35:40 PM
The perception of a game riddled with assholes was just a public symptom.

By default SB's playerbase was always going to be niche. People do not want always-on accountable PvP en masse. That probably made the game more narrow than any other single thing. Once you have the narrowness, then the player count gets chipped away by SB.exe, perception of/encounters with assholes, and lack of content.

I'd also love to know just how much the allure of PvP contributed to DAoC's early success. I always got the impression that the biggest bump at the time came from it having launched playable at all and it not being SOE.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 02, 2008, 06:40:22 PM

Sure you can, there were plenty of people who never even bought the game because of the hard core PVP community and the way they were catered to.  None of the five or six people I know who were playing MMOs when SB came out even considered buying it because they assumed that it was going to be full of the same fucktards who made pre-trammel UO such a fun and enjoyable place to play.  I'm willing to be that the whole Play to Crush! thing cost more subs than SB.exe.

So how does not making a game you like equal failure? Thats like saying a game marketed as "the ultimate sci-fi game" will be a failure because people who only like fantasy games won't play it.


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on August 02, 2008, 06:53:36 PM
Can't we just agree that everything about Shadowbane was wrong and that it all contributed to a black hole of suck? 


Title: Re: Schilling's Green Monster Games
Post by: LC on August 02, 2008, 07:02:59 PM
Can't we just agree that everything about Shadowbane was wrong and that it all contributed to a black hole of suck? 

I can go along with that.


Title: Re: Schilling's Green Monster Games
Post by: Strazos on August 02, 2008, 07:16:41 PM
What ever happened with Schild's last list anyway?

Yes, I'm bringing it up; I like looking at graphs and lists of fun things.  :drill:


Title: Re: Schilling's Green Monster Games
Post by: Teleku on August 02, 2008, 07:39:37 PM
Schild, out of curiosity, out of all the game developers who have created all of the amazing/revolutionary games you love, how many do you think actually know the "the History of Gaming" as well as you do?  Or have played such a wide variety?  IMO, the number is going to be very small.  That didn't stop them from creating amazing games.

You don't need to be as big of an art fag douche elitist as you are to make a good game (and I mean that with ALL the respect in the world).  You need to stop frothing so much  :wink:.

Having said that, make your god damn list, so I have a nice long list of games to download and play when I get bored.   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on August 02, 2008, 08:05:33 PM
I'm impressed by Schilling's list of games - he's been playing a long time.

And yes, the "100 Games Developers Should Have Played" would be an interesting project to get off the ground.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 02, 2008, 08:10:21 PM
Schild, out of curiosity, out of all the game developers who have created all of the amazing/revolutionary games you love, how many do you think actually know the "the History of Gaming" as well as you do?  Or have played such a wide variety?  IMO, the number is going to be very small.  That didn't stop them from creating amazing games.

While there's no way to tell, I would wager that the best games DO come from people who have played the majority of games that came before them.

Quote
You don't need to be as big of an art fag douche elitist as you are to make a good game (and I mean that with ALL the respect in the world).  You need to stop frothing so much  :wink:.

When I stop getting fed bullshit about how awesome shit is going to be when there's nothing to show for it (this isn't just about Curt, this is about ALL developers), I'll stop frothing. But you know what, that won't happen. The gaming industry, particularly online gaming, is a very, very small group of people. Finding out the skinny on ANY project is a matter of calling the right person. I don't do that because I can't be arsed to care, but developers know this. People can't keep their mouths shut.

Quote
Having said that, make your god damn list, so I have a nice long list of games to download and play when I get bored.   :awesome_for_real:

Feh on you!


Title: Re: Schilling's Green Monster Games
Post by: MahrinSkel on August 02, 2008, 08:12:52 PM
Problem would be that some are hard to impossible to play any more.  There's a couple of M.U.L.E. rebuilds out there, but if you wanted to play the Ultima 7 series you'd be pretty screwed (just to name 2 I'd definitely put on the list).

--Dave


Title: Re: Schilling's Green Monster Games
Post by: MahrinSkel on August 02, 2008, 08:34:32 PM
I hate to break it to you, but that's not the reason Shadowbane failed. It failed because it was a bug ridden incomplete pile of shit. It was nothing like the image painted by WP for all those years. The only thing that worked (somewhat) as promised was the city building system. It was like buying a broken TV, and being asked to wait a few years until they can figure out how to fix it.

Camelot was not what I consider PVP. More like "PVP lite". It's a PVE game at heart with a PVP component that you can go play from time to time. I guess it was a moderate success.
I'm not trying to say that it was the only factor.  But SB sold a lot fewer boxes than its contemporaries (AO, WW2O, Camelot, SWG), and I do think that can be directly traced to the community image problem, it set the baseline against which the other factors of attrition played out.  The low revenues also contributed to the difficulties they had fixing their problems, they needed more manpower and instead were having to lay people off.  As for Camelot being "PvP-lite", you have to remember the environment we launched into.  People were convinced that pre-Trammel UO and the low populations of the EQ "Zek" servers proved that PvP couldn't work in an MMO, and nobody wanted to play in games that had it.  The market was *very* gun-shy of an MMO that integrated PvP into the base design.  That went away, precisely because Camelot succeeded, made people more willing to push the envelope on PvP.

--Dave


Title: Re: Schilling's Green Monster Games
Post by: naum on August 02, 2008, 09:01:25 PM
Can't we just agree that everything about Shadowbane was wrong and that it all contributed to a black hole of suck? 

I don't agree to that.

I liked Shadowbane and rank it as one of the best MMOG I played (factoring gameplay experience and not the program/network stability issues, along with WoW and EQ). I enjoyed the PvP+.

The PVP+ concentration is not why it "failed" though:

* sb.exe errors — no matter how fun the game experience is, game crashes wear out patience quickly. Especially when paying a monthly fee…

* mandatory grouping — impossible to solo, even accounting for open PvP+ factor, game was totally geared to grouping. If that was the model players were routed into by WP then there should have been a better ladder (with tools built in to the game) to get them in alliances and guilds…

* static, permanent world/map — should have had random maps and/or world resets after given intervals

Still, I enjoyed a few months of SB and it was vastly superior to the whack-a-mole borefest, with less features than EQ and built-in nerfage, simpleton magic system that was DAoC (and I played DAoC from early alpha on to release…) or SWG (which was all wrong from the start, a virtual world sandbox grafted upon epic movie series license…) or AO (as big a bugfest w/Virtual Barbie to boot…)…


Title: Re: Schilling's Green Monster Games
Post by: Merusk on August 02, 2008, 09:54:47 PM
Problem would be that some are hard to impossible to play any more.  There's a couple of M.U.L.E. rebuilds out there, but if you wanted to play the Ultima 7 series you'd be pretty screwed (just to name 2 I'd definitely put on the list).

--Dave

This is the internet.  Everything that was good enough to be considered a classic is out there, somewhere, until some lawyer finds them and makes it go down.  Even then, it'll spring up somewhere else later.

http://www.abandonia.com/en/games/109/Ultima+7+-+Part+1+-+The+Black+Gate.html   :grin: :drill:


Title: Re: Schilling's Green Monster Games
Post by: Tale on August 02, 2008, 10:37:59 PM
Well-known bands often have some little-known band they look up to. Or blush and admit listening to ABBA. Wildly successful authors may be obsessed with obscure literature few other people have read. Or admit their inspiration is comic books. Whether my work is any good is up to others, but I'm working in the media because I liked a 1980s Commodore 64 games mag.

It's not about having the perfect set of influences, it's about the fire your influences lit in you.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on August 02, 2008, 10:58:50 PM
Great thread to catchup with from the last few days.

I find nothing wrong with the overall Diku theam.  Levels, advancement and the shiny.  I know many hear abhor the DIKU style, and want something new.  They emphatically declare, "Think out of the box!" like it's that simple.  Just read Curt's list from a few pages back, everyone is falling under it.

If I were making a game, the last person I'd listen too is Schild since his attention span to a game is incredibly short lived from all accounts.  What Curt needs to do is what he's doing and make the game he wants to make and fuck the rest of you. 

Ultimately, you can learn from past games.  You can see their design decissions, and it would be great if you could figure out where they came from, if they were on purpose or they were accidents.  I'd lean on accidents most likely. 

Meh.  I just hate when people say "Think outside the box!" and then froth when it doesn't happen because It Was So Simple, Don't You See?



Title: Re: Schilling's Green Monster Games
Post by: MahrinSkel on August 02, 2008, 11:17:51 PM
Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?
Not really 3D, 2.5 with sprites as I recall.  Battle Chess (http://en.wikipedia.org/wiki/Battle_Chess), I think.

(http://upload.wikimedia.org/wikipedia/en/5/50/ST_Battle_Chess.png)

God, I am such a geek.

--Dave


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 03, 2008, 12:17:37 AM
Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?
Not really 3D, 2.5 with sprites as I recall.  Battle Chess (http://en.wikipedia.org/wiki/Battle_Chess), I think.

(http://upload.wikimedia.org/wikipedia/en/5/50/ST_Battle_Chess.png)

God, I am such a geek.

--Dave

THat's not it. It was a 3D Fantasy Chess game, with serious artwork (for the time). Demons, wizards, I remember water elementals as pieces. It was so damn cool looking but I remember it crashing horribly, often.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 03, 2008, 02:14:55 AM
I'm just taking a stab, but Chess Wars was a knockoff of Battle Chess with wizards, elementals, demons, desert scenes and such. And it was programmed for shite. I think I was 4 when I played it. Maybe 3.

Edit: Just for reference, this game was also not quite 3D, but it did pull it off more gracefully than Battle Chess, iirc.

Edit 2: Oh snap, screenshot:

(http://www.doublegames.com/images/screenshots/war-chess_4_big.jpg)

Edit: 3: Not happy, I've been looking it up, but it also goes as War Chess. Whatever. I think there's actually a later game that had much higher quality art, but I've just woken it up. My brain is firing very, very slowly right now.


Title: Re: Schilling's Green Monster Games
Post by: MahrinSkel on August 03, 2008, 02:46:13 AM
Mobygames has a 2005 game called War Chess (http://www.mobygames.com/game/windows/war-chess), which looks similar but prettier and higher rez.

(http://www.mobygames.com/images/i/35/42/580342.jpeg)

Chess Wars kicks up a 1998 Battle Chess knockoff with FMV fight scenes.

Maybe an older DOS version of the 2005 game using voxels or something similar?  The UI and overall style seems very close.

--Dave

EDIT: No, looks like War Chess also had a 2005 release for PS2 (http://en.wikipedia.org/wiki/Chronology_of_PlayStation_2_games#Released.2C_Date_Unknown), I'd guess that's where your screenshot came from.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 03, 2008, 03:39:31 AM
The 1998 version would make more sense as my brain turned 14 or 13 into 4 and 3. Yeesh. I should go back to bed.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on August 03, 2008, 04:24:02 AM
An idea that's prevalent in the music scene is "don't play what you like listening to" and I think it's applicable to games, aswell. You need to be enjoying something different so you can bring some kind of freshness to what you're doing. That said, I don't really agree with Barnett, especially not the way WAR is shaping up to be a copy of its predecessors. There are still things to be learned, it just shouldn't be your main inspiration.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on August 03, 2008, 05:45:31 AM
That's been core to parts of the industry for a long time though. There's still a place for rewarding passion, and as a result, often developers do make games that they themselves (hope to) enjoy playing.

The problems arise if the developers aren't very good at, like, developing, or their beloved passion is so small as to not be a good business to get into.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on August 03, 2008, 09:44:38 AM
I know crap when I see it, and I haven't been wrong so far.

I would love to see documentation of this.

http://forums.f13.net/index.php?action=profile;u=1336;sa=showPosts

I got banned from crapnews for calling DDO a pile of shit.

Oooo, tell us more. Tell us about all the games you've been banned from too, for being a ethic-deficient exploiting twat.

LC is the type of guy you let into early alpha to find the holes, then perma-ban soon after open beta stage. He really doesn't contribute much after that.


Title: Re: Schilling's Green Monster Games
Post by: Furiously on August 03, 2008, 10:28:59 AM
LC is the type of guy you let into early alpha to find the holes, then perma-ban soon after open beta stage. He really doesn't contribute much after that.

Somehow I don't see him sharing any holes.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on August 03, 2008, 11:21:39 AM
LC is the type of guy you let into early alpha to find the holes, then perma-ban soon after open beta stage. He really doesn't contribute much after that.

Somehow I don't see him sharing any holes.

Not actively, no.  It's the old saw that if you've got enough logging going on, you'll still see them.


Title: Re: Schilling's Green Monster Games
Post by: LC on August 03, 2008, 12:14:14 PM
Oooo, tell us more. Tell us about all the games you've been banned from too, for being a ethic-deficient exploiting twat.

LC is the type of guy you let into early alpha to find the holes, then perma-ban soon after open beta stage. He really doesn't contribute much after that.

I prefer "morally bankrupt". I think I have been banned from everything except AC1/AC2 and eve.


Title: Re: Schilling's Green Monster Games
Post by: Simond on August 03, 2008, 12:19:07 PM
...and the only reason you weren't banned from EVE is that your entire alliance is corrupt from bottom to top and in bed with the developers.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 03, 2008, 03:09:01 PM
Still haven't found or seen the chess game. I know it was dark, the board backdrop, and the pieces were very fantasy oriented, water elementals, demons, mages and more.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 03, 2008, 03:11:04 PM
Well, doing a search for "Battle Chess Knockoffs" will just lead you back to this thread. Fucking Google is fast.


Title: Re: Schilling's Green Monster Games
Post by: Jayce on August 03, 2008, 03:20:29 PM
Oooo, tell us more. Tell us about all the games you've been banned from too, for being a ethic-deficient exploiting twat.

LC is the type of guy you let into early alpha to find the holes, then perma-ban soon after open beta stage. He really doesn't contribute much after that.

I prefer "morally bankrupt". I think I have been banned from everything except AC1/AC2 and eve.

.. and AC1 had that "it's our fault" policy for a long time.  I think they eventually did start banning people though, when all the Gear usage started.

AC2?  Well,  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Kirth on August 03, 2008, 05:44:26 PM
Still haven't found or seen the chess game. I know it was dark, the board backdrop, and the pieces were very fantasy oriented, water elementals, demons, mages and more.


Sorry I have to:

(http://www.bosskillers.com/pix/bbguild/feature/chess-1.jpg)

I do know the game you are talking about however, buried somewhere in my sub-conscious is its name, is it archon or did this thread already talk about it?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on August 03, 2008, 06:00:36 PM
I now deeply admire Schilling's forum-jutsu: turning discussion about 38 Studios into a search for an obscure fantasy chess game. He is truly the master.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Nija on August 03, 2008, 07:28:13 PM
but if you wanted to play the Ultima 7 series you'd be pretty screwed (just to name 2 I'd definitely put on the list).

--Dave

You picked one game that is actually quite easy to play. I even have it on my Vista work laptop!

http://exult.sourceforge.net/ (http://exult.sourceforge.net/)


Title: Re: Schilling's Green Monster Games
Post by: Cylus on August 03, 2008, 07:33:48 PM
I do know the game you are talking about however, buried somewhere in my sub-conscious is its name, is it archon or did this thread already talk about it?
Archon was the shit!


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on August 03, 2008, 08:06:01 PM
I had Archon for NES.  God I loved the basilisk/unicorn.  Especially against golems/trolls.  The whole "you can mash me in 1 hit but I'm 10 times faster" thing made for some fun fights.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 04, 2008, 01:18:36 AM
I now deeply admire Schilling's forum-jutsu: turning discussion about 38 Studios into a search for an obscure fantasy chess game. He is truly the master.  :grin:

Or people gave up before he even posted about the chess game.


Title: Re: Schilling's Green Monster Games
Post by: lamaros on August 04, 2008, 01:51:09 AM
OT: How does one block individual avatars again? The four animated ones in a row just now nearly caused a fit.

Edit: Because I'm hyper sensitive and animated things on my screen flickering in the corner of my vision are more than trivialy annoying.


Title: Re: Schilling's Green Monster Games
Post by: schild on August 04, 2008, 02:00:06 AM
Why? Because they were all going to fight eachother and you couldn't determine a victor?


Title: Re: Schilling's Green Monster Games
Post by: Tale on August 04, 2008, 02:56:06 AM
All this chess squares stuff reminded me of The Sentinel (http://www.youtube.com/watch?v=9V_pgo3vgiI).


Title: Re: Schilling's Green Monster Games
Post by: Aez on August 04, 2008, 03:51:55 AM
It's a trap.  He's probably talking about this one :

(http://www.sportsbookjr.com/warcraft1a.gif)


Title: Re: Schilling's Green Monster Games
Post by: UnSub on August 04, 2008, 05:23:13 AM
I now deeply admire Schilling's forum-jutsu: turning discussion about 38 Studios into a search for an obscure fantasy chess game. He is truly the master.  :grin:

Or people gave up before he even posted about the chess game.

True.

Archon II screenies from the Amiga version. (http://www.mobygames.com/game/dos/archon-ultra/screenshots/gameShotId,58252/)


Title: Re: Schilling's Green Monster Games
Post by: Righ on August 04, 2008, 06:49:42 AM
OT: How does one block individual avatars again? The four animated ones in a row just now nearly caused a fit.

Install Adblock Plus in Firefox and right click on the images and select 'Adblock Image'.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on August 04, 2008, 08:48:02 AM
Does anyone remember a 3D chess game, very old, 80's old, that was fantasy/demon based? It was so big (at that time) that I had to uninstall things and install it when I wanted to play?
Not really 3D, 2.5 with sprites as I recall.  Battle Chess (http://en.wikipedia.org/wiki/Battle_Chess), I think.

(http://upload.wikimedia.org/wikipedia/en/5/50/ST_Battle_Chess.png)

God, I am such a geek.

--Dave

Oh man, so many hours lost on that game, good times.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 04, 2008, 08:58:20 AM
That is not it. I have not seen it yet but I remember the graphics being far 'cleaner' than this an prettier. It was much more high fantasy too. I am killing myself trying to find it and when I see it the 'high fantasy' part will become obvious...


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 04, 2008, 09:01:57 AM
You'll remember at 4 AM, dying to tell everyone, next to a sleeping wife who will shoot you if you wake her up getting out of bed to run to the computer. 


Title: Re: Schilling's Green Monster Games
Post by: schild on August 04, 2008, 09:03:07 AM
(http://www.mobygames.com/images/i/15/12/700862.png)

or

http://www.mobygames.com/game/windows/hoyle-majestic-chess/screenshots/gameShotId,254561/

or

you know what, I can't be bothered by a chess game anymore. /add


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on August 04, 2008, 10:28:47 AM
It makes me think of Archon, but that was anything but 3D.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 04, 2008, 10:49:13 AM
Still can't find it. And nothing posted here even looks like it.
Killing me...


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on August 04, 2008, 10:57:09 AM
You should put Incognito Mosquito on the case, he'd find the culprit quickly!


Title: Re: Schilling's Green Monster Games
Post by: Montague on August 04, 2008, 11:08:59 AM
Combat Chess?

(http://i152.photobucket.com/albums/s183/ec1016/FotoCombatChess.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 04, 2008, 12:22:14 PM
What is wrong with that shiny girls bottom?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on August 04, 2008, 12:46:46 PM
Well my first love and probably funnest memories are with Wizardry. Was and always will be the one that hooked me forever.
:heart:

The Wizardry series was one of my favorites and is what I blame for hooking me on CRPGs.


Title: Re: Schilling's Green Monster Games
Post by: lac on August 04, 2008, 02:07:56 PM
What is wrong with that shiny girls bottom?
I have to agree, it's a rather odd place to have a purple dyed moustache.


Title: Re: Schilling's Green Monster Games
Post by: Aez on August 04, 2008, 02:26:59 PM
That is not it. I have not seen it yet but I remember the graphics being far 'cleaner' than this an prettier. It was much more high fantasy too. I am killing myself trying to find it and when I see it the 'high fantasy' part will become obvious...

GoogleFoo :

It's infact Archon, just an updated version : Archon Ultra

(http://www.ellosnuncaloharian.com/2268/imagenes/pantallas/big/archonu0005%20(640%20x%20400).png)

http://www.youtube.com/results?search_query=archon%20ultra&search=Search&sa=X&oi=spell&resnum=0&spell=1 (http://www.youtube.com/results?search_query=archon%20ultra&search=Search&sa=X&oi=spell&resnum=0&spell=1)

http://www.gamefaqs.com/computer/doswin/home/575783.html (http://www.gamefaqs.com/computer/doswin/home/575783.html)


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 04, 2008, 02:59:55 PM
Ya it was, if memory serves me right, far more polished visually than that. Worst part is my memory might not be serving me well, but I know I have not seen it posted yet and cannot find it. It was a PC game and it was back in the day I know I had to swap games on my hard drive due to lack of space.


Title: Re: Schilling's Green Monster Games
Post by: Montague on August 04, 2008, 03:10:30 PM
Ya it was, if memory serves me right, far more polished visually than that. Worst part is my memory might not be serving me well, but I know I have not seen it posted yet and cannot find it. It was a PC game and it was back in the day I know I had to swap games on my hard drive due to lack of space.

We always look at old games in the minds-eye through rose-colored glasses. Heck that's not just limited to games. My wife bought me the Land Of The Lost DVD box set and I was shocked that I watched that crap. Grumpy didn't even have an esophagus FFS!


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 04, 2008, 03:29:43 PM
Was it that one that you could change to different looks?  I kind of sort of almost remember that one. 



Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 04, 2008, 03:30:28 PM
Ya it was, if memory serves me right, far more polished visually than that. Worst part is my memory might not be serving me well, but I know I have not seen it posted yet and cannot find it. It was a PC game and it was back in the day I know I had to swap games on my hard drive due to lack of space.

At what point is it fair to say that Curt is just fucking with us?

I'm onto you Schilling!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 04, 2008, 03:32:17 PM
I really do wish I was that quick outside the clubhouse....


Title: Re: Schilling's Green Monster Games
Post by: Aez on August 04, 2008, 03:46:16 PM
Your memory must be failling you.  I highly doubt there's more than one chess game where sorceress summon water elemental on the board...


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on August 04, 2008, 04:02:26 PM
Ya it was, if memory serves me right, far more polished visually than that. Worst part is my memory might not be serving me well, but I know I have not seen it posted yet and cannot find it. It was a PC game and it was back in the day I know I had to swap games on my hard drive due to lack of space.

We always look at old games in the minds-eye through rose-colored glasses. Heck that's not just limited to games. My wife bought me the Land Of The Lost DVD box set and I was shocked that I watched that crap. Grumpy didn't even have an esophagus FFS!

This.

I remember some old Commodore 64, Tandy 1000, and even Intellivision games as having good graphics, because back then....well, they were.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 04, 2008, 04:12:12 PM
Quote
I highly doubt there's more than one chess game where sorceress summon water elemental on the board...

That's an air elemental.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: naum on August 04, 2008, 06:08:13 PM
(http://farm1.static.flickr.com/76/185921330_921feee99e.jpg?v=1159720076)


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 04, 2008, 07:49:49 PM
Is that a Disney chess set?  It's awfully cute!


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on August 04, 2008, 07:58:31 PM
Its nothing compared to a chess set that graphically shows us the decadence of capitalism.

(http://www.chess-theory.com/images1/86808e_unusual_set.jpg)

(http://www.chess-theory.com/images1/86808d_unusual_set.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Trippy on August 04, 2008, 08:05:03 PM
Is that a Disney chess set?  It's awfully cute!
It's from the game series Kingdom Hearts which combined Disney characters with SquareSoft (Final Fantasy) characters.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on August 18, 2008, 09:51:45 AM
I still have not seen it, nor found it and when I do I'll keel over.


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 18, 2008, 11:07:40 AM
Oh great.  So whoever figures it out and posts it is responsible for the keeling over of a beloved sports legend or something.  Shit. 


Title: Re: Schilling's Green Monster Games
Post by: Nebu on August 18, 2008, 11:11:53 AM
Oh great.  So whoever figures it out and posts it is responsible for the keeling over of a beloved sports legend or something.  Shit. 

Knowing how rabid some baseball fans can be, that may be incentive enough. 


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 18, 2008, 02:44:23 PM
I keel over sometimes.  It's really not so bad.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on August 18, 2008, 05:23:32 PM
I keel over sometimes.  It's really not so bad.

Is it more when you tack or when you warp?


Title: Re: Schilling's Green Monster Games
Post by: Venkman on August 18, 2008, 05:32:35 PM
Ya it was, if memory serves me right, far more polished visually than that. Worst part is my memory might not be serving me well, but I know I have not seen it posted yet and cannot find it.

Man I hear that. I occasionally need to remind myself how not awesome Ultima III was on my Apple //e hooked up to the 15" TV we used for color :-)


Title: The Azeroth Advisor
Post by: gehrig38 on September 30, 2008, 08:00:09 AM
If any of you folks have tried the old version of the Azeroth Advisor in the past I wanted to let you know we have soft launched the revamped product. We are working to complete much of the behind the scenes stuff but anyone that is a current or former customer you can now get the new updated version.

The bigger point though, is that the product and the service is now free.

We worked hard to create a revenue generating product in conjunction with Blizzard but at the end of the day we could not do it.

Knowing we wanted to provide this service, we made the decision to eat the expense and forego a revenue model. For a start up this was not the easiest decision, but it's the right one.

So if you click on this link http://www.azerothadvisor.com/ (http://www.azerothadvisor.com/) you can see what we've been up to 'on the side'. We brought in the company that created this product, one person as an investor and the rest of the team as the developers and purveyors of the product and service itself.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on September 30, 2008, 09:46:12 AM
Azeroth advisor? Never heard of it... and can't get to the link here at work.  :awesome_for_real:

Hrm.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on September 30, 2008, 09:51:17 AM
Azeroth advisor? Never heard of it... and can't get to the link here at work.  :awesome_for_real:

Hrm.

You get what you pay for?  :why_so_serious:


EDIT: Oh shit, that news letter is sweet. Nice, make one for War now please. =)


Title: Re: Schilling's Green Monster Games
Post by: Signe on September 30, 2008, 10:00:55 AM
That is very cool.  It makes me wish I played!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on September 30, 2008, 10:28:04 AM
Stay tuned if you don't play WoW...
We'll likely or hopefully be coming to the game of your liking soon:)


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on September 30, 2008, 10:29:43 AM
Stay tuned if you don't play WoW...
We'll likely or hopefully be coming to the game of your liking soon:)

Don't be a tease. Also, slight criticism, I like the content of the "news letter" but the art needs help.... (Frames border, "Paper" its on)


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on September 30, 2008, 10:33:00 AM
Not sure what you mean. Runs fine on mine, on both Firefox and Explorer...


Title: Re: Schilling's Green Monster Games
Post by: Signe on September 30, 2008, 10:33:44 AM
Stay tuned if you don't play WoW...
We'll likely or hopefully be coming to the game of your liking soon:)

Hehe.  Right now, because of some naff boo boo hand of mine, I'm playing Wizard 101.  I don't think it's gonna happen!  But eventually, when all is better, I will be playing something more age appropriate!   :drillf:


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on September 30, 2008, 10:35:09 AM
Not sure what you mean. Runs fine on mine, on both Firefox and Explorer...

Oh, not what i mean, i'm talking visuals. Like i said, slight criticism. I did like how it changed with the class. But it looks a little "home spun anglefire" to me.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on September 30, 2008, 10:43:40 AM
I think it looks fine, and it is an interesting idea and could probably be turned into something useful.

Content, I'm not so sure about right now, but I am probably too far down the poopsock continuum to be the target audience. The text has a lot of filler in it. Statements like "With the ability to reduce opponents attack power by 300 at Rank 7, DS still remains popular with tanks and still works well in large scuffles in battlegrounds, raids, and instances" don't really tell anyone anything useful and just seem to be there to fill space.

Also it needs a little work on the Armory parsing. I signed up as my warrior to see what I got, and it told me this: "It seems you are getting quite popular amongst the Scryers. Among other things, that means you can now buy Plans: Enchanted Adamantite Belt." Unfortunately I am exalted with The Aldor and as hated as you can be by the Scryers...


Title: Re: Schilling's Green Monster Games
Post by: cevik on September 30, 2008, 11:33:11 AM
Yeah, uhm, the newsletter congratulated me on hitting level 70 and welcomed me to the endgame.  It recommended I try out some "heroic" instances and if I got enough friends together I could even try Karazhan.

I'm in all purples mostly from ZA and above.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on September 30, 2008, 11:42:48 AM
Understand this, and I apologize for not having it stated there or anywhere, but it will be soon. The sample newsletter you generate on the site IS NOT the actual newsletter you would get. That one is much more personal and tailored to you. The newsletter the site generates is a generic one for your class and level only, a way to show you what it 'could' look like. The one you receive is far more personal and detailed to you.

P.S. One more thing. Up to 69 the newsletter is a 'step ahead' of you. The letter informs you of what's coming skill/spell wise in addition to what you have just gotten. As well as telling you of the level appropriate instances/BGs and TS stuff.


Title: Re: Schilling's Green Monster Games
Post by: cevik on September 30, 2008, 11:53:58 AM
For the record, I just went back and did a lower level character and the newsletter was way more helpful! :)


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on September 30, 2008, 08:51:02 PM
Buy Neocron and relaunch it.   Shit.


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on October 01, 2008, 04:10:14 PM
Wow, Blizzard should pay you to run that service.  It almost tricked me into resubscribing!   :grin:

So when is it coming out for EQ2?


Title: Re: Schilling's Green Monster Games
Post by: schild on October 01, 2008, 04:11:45 PM
Quote
So when is it coming out for EQ2?

lol


Title: Re: Schilling's Green Monster Games
Post by: Draegan on October 02, 2008, 06:50:37 AM
I have a friend that still plays EQ2, I try to make fun of him at least once a day.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on October 03, 2008, 06:31:29 PM
That's a cool idea, but I can see what there were some challenges developing a revenue stream. It competes against analogous services Blizz would therefore be compelled to support as well and/or allow revenue to be generate through. Slippery slope. Having said that, they should buy it FROM you and push it into the game. They have zip for actual tangible advice to players after the first round of "here's how you move" "here's how you fight" stuff. Everything else is basically extra-game.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on October 03, 2008, 09:11:45 PM
As time goes by I think the reasons behind not selling it, or the proprietary tech behind it, will become apparent.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on October 03, 2008, 09:34:36 PM
(http://zerotosixty.files.wordpress.com/2007/09/medium_dr_evil_1.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Tale on October 03, 2008, 09:48:34 PM
I have a friend that still plays EQ2, I try to make fun of him at least once a day.

I don't play it, but the EQ2 community isn't such a joke. In the last 12 months, all the oldschool "played everything" EQ1 players I know from 1999-2002 have taken their MMORPG addictions to the EQ2 raiding game - even the ones who never liked EQ2 before.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on October 04, 2008, 06:37:27 AM
I have a friend that still plays EQ2, I try to make fun of him at least once a day.

I don't play it, but the EQ2 community isn't such a joke. In the last 12 months, all the oldschool "played everything" EQ1 players I know from 1999-2002 have taken their MMORPG addictions to the EQ2 raiding game - even the ones who never liked EQ2 before.

I'm not commenting on the community, but the game.  I never liked EQ2 but I enjoy busting his balls because he does.  Granted his fist MMORPG was L2 and he loved that game.  I ridicule him for that as well.


Title: Re: Schilling's Green Monster Games
Post by: Drugstore Space Cowboy on October 07, 2008, 06:58:53 AM
R.A. Salvatore has a new book out (http://www.borders.com/online/store/TitleDetail?sku=0786949643&cmpid=SL_20081007_REW),


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on October 07, 2008, 12:20:17 PM
Since we are making dumb posts, if Kurt ends up working for the Braves, he can PM me for a free lunch.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on October 08, 2008, 09:57:26 AM
Instead of handing out free lunches to millionaires, you need to get Caffeine Free Cherry Coke Zero on the market! I will buy a case a month easily.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on October 08, 2008, 11:32:27 AM
Instead of handing out free lunches to millionaires, you need to get Caffeine Free Cherry Coke Zero on the market! I will buy a case a month easily.
Good luck with that.  I can't even get him to put Lime Coke back on the market.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 17, 2008, 05:38:47 AM
In case anyone was interested, we relaunched http://www.azerothadvisor.com/ (http://www.azerothadvisor.com/) the Azeroth Advisor this past week, with WotLK being launched. The new content is all Wrath relevant, regardless of class (even the Death Knight!), race, content, all of it! There is a ton of new content and I'd be interested to hear from 70s how the new stuff looks.


Title: Re: Schilling's Green Monster Games
Post by: buttons on November 17, 2008, 06:08:17 AM
In case anyone was interested, we relaunched http://www.azerothadvisor.com/ (http://www.azerothadvisor.com/) the Azeroth Advisor this past week, with WotLK being launched. The new content is all Wrath relevant, regardless of class (even the Death Knight!), race, content, all of it! There is a ton of new content and I'd be interested to hear from 70s how the new stuff looks.

Is the idea of competition lost on you? Are you really paying your employees to enrich yours and other peoples WoW experience when you're going to be pimping your own title soon?

Does this not strike you as the sort of thing the insane would do on a sunny afternoon?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 17, 2008, 06:14:06 AM
Ya that whole competition thing is something I just don't get....

I'm paying my employees to continue working on software that will be a small but vital component to Copernicus and the community of fans we'll be servicing.

Enriching ANY companies customer experience is ok by us. As long as we are benefiting in some fashion from the experience of doing it, it's all good. We are continuing to perfect the tech and the product that is the Azeroth Advisor. WoW players are MMO players, MMO players = good, more MMO players = great!

If these players check out Copernicus, and leave, it's on us, but before that any chance we can instill confidence in MMO players as a company, or otherwise, we'll take advantage of.



Title: Re: Schilling's Green Monster Games
Post by: buttons on November 17, 2008, 06:23:05 AM
I'm paying my employees to continue working on software that will be a small but vital component to Copernicus and the community of fans we'll be servicing.

You're data-mining playstyles. We get that.

Quote
Enriching ANY companies customer experience is ok by us. As long as we are benefiting in some fashion from the experience of doing it, it's all good. We are continuing to perfect the tech and the product that is the Azeroth Advisor. WoW players are MMO players, MMO players = good, more MMO players = great!

I'm not 100% sure, but I'm pretty confident that isn't a business plan.

The thought process here went something along the lines of "The more WoW players use the Azeroth Advisor, the more we'll know how they play, when they play and what they play in the game, as well as how many people play any given way. We can then cater to a large subsection of WoW players hopefully creating a profitable game. That's great in theory but the whole thing smells like this:

1. Datamine WoW
2. ?? ??
3. Profit


Title: Re: Schilling's Green Monster Games
Post by: schild on November 17, 2008, 06:26:33 AM
Three question marks makes an emote, jackass.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 17, 2008, 06:30:31 AM
I'm paying my employees to continue working on software that will be a small but vital component to Copernicus and the community of fans we'll be servicing.

You're data-mining playstyles. We get that.

No we aren't. We are providing what we hope to be an experience enhancing community service tool, period.

Quote
Enriching ANY companies customer experience is ok by us. As long as we are benefiting in some fashion from the experience of doing it, it's all good. We are continuing to perfect the tech and the product that is the Azeroth Advisor. WoW players are MMO players, MMO players = good, more MMO players = great!

I'm not 100% sure, but I'm pretty confident that isn't a business plan.

The thought process here went something along the lines of "The more WoW players use the Azeroth Advisor, the more we'll know how they play, when they play and what they play in the game, as well as how many people play any given way. We can then cater to a large subsection of WoW players hopefully creating a profitable game. That's great in theory but the whole thing smells like this:

1. Datamine WoW
2. ?? ??
3. Profit

1) Wrong
2) ????
3) It's a free service, so wrong again.

Not sure what your point is, or if you have one other than to say no thanks, which is cool, but it's ok if you just say that instead of circumventing your real point with arguments that assume you understand or know the intent of what we're doing.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 17, 2008, 06:31:34 AM
Curt, when can we stop referring to the game by that ridiculous code-name btw? It seems, I don't know, silly to even refer to it in public at all if you have to tie something else to it. You're making an MMOG, you hired veterans from the industry and other industries, wouldn't it be best to just shock and awe out of nowhere rather than this slow Mark-Jacobs-like burn? I can understand pimping the Advisor, but well, I don't know. I'm still kinda miffed that you make rounds on forums but have revealed Exactly Nothing.

May I ask though, self-publishing or going to look outside the company for that?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 17, 2008, 06:36:52 AM
I think we'd be making a big mistake self publishing, given the huge bite we took in even going the MMO route. Way too much risk in both of those on their own, much less together.

It's Copernicus until I get the ok to say it isn't, sorry. I'd have spilled the beans a LOOOOOONG time ago if it were up to me, but it's not, sort of. Too much too soon = bad things when you try to meet unrealistic expectations.

I get that not much has come out, as a player first and foremost ya that isn't the coolest thing, but I am now on the other side of the coin and understand many reasons I didn't before.

The forum thing, well I've always done that. The thing is lots of people now know where to go to read about us when they have an interest in doing so. In the meantime I enjoy talking about MMO's, the business, game ideas and a lot of other things. It's helped me get a feel for the community in many ways I wouldn't have, and I hope given at least a small amount of insight into me, the company and our vision going forward.


Title: Re: Schilling's Green Monster Games
Post by: trias_e on November 17, 2008, 06:38:19 AM
I think this is quite interesting and unexpected.  I like the way you guys are thinking.  Direct competition with WoW and simply ignoring that it exists isn't a good idea.  Hopefully this means you've been paying good attention to the recent failures as well. 

Where's that ass licking emote when you need it.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on November 17, 2008, 06:44:41 AM
I'm paying my employees to continue working on software that will be a small but vital component to Copernicus and the community of fans we'll be servicing.

You're data-mining playstyles. We get that.

Quote
Enriching ANY companies customer experience is ok by us. As long as we are benefiting in some fashion from the experience of doing it, it's all good. We are continuing to perfect the tech and the product that is the Azeroth Advisor. WoW players are MMO players, MMO players = good, more MMO players = great!

I'm not 100% sure, but I'm pretty confident that isn't a business plan.

The thought process here went something along the lines of "The more WoW players use the Azeroth Advisor, the more we'll know how they play, when they play and what they play in the game, as well as how many people play any given way. We can then cater to a large subsection of WoW players hopefully creating a profitable game. That's great in theory but the whole thing smells like this:

1. Datamine WoW
2. ?? ??
3. Profit
Umm...you are an idiot. The techology they are developing for Azeroth Advisor is going to be used for their game when it's ready.




Title: Re: Schilling's Green Monster Games
Post by: Signe on November 17, 2008, 06:51:45 AM
Not a 70 but I signed up anyway because I like this whole thing for some reason. 

Now I shiver with antici................pation.  See?


Title: Re: Schilling's Green Monster Games
Post by: trias_e on November 17, 2008, 06:58:43 AM
Quote
Umm...you are an idiot. The techology they are developing for Azeroth Advisor is going to be used for their game when it's ready.

Not to mention, if people actually start using the thing, 6 months from now they can throw banner ads and announcements for their game all over the page.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 17, 2008, 07:00:18 AM
Quote
Umm...you are an idiot. The techology they are developing for Azeroth Advisor is going to be used for their game when it's ready.

Not to mention, if people actually start using the thing, 6 months from now they can throw banner ads and announcements for their game all over the page.

I'm sure Blizzard will eat their lunch if they attempt to turn a mod into an advertisement. Surely there's some sort of rule against that when developing mods for WoW.


Title: Re: Schilling's Green Monster Games
Post by: trias_e on November 17, 2008, 07:06:36 AM
This isn't a mod from what I can tell.  It does data-mine WoW characters, so perhaps that alone is enough to allow Blizzard legal recourse.  I have no idea.

It seems to me that if Blizzard had that right, they would likely also have the right to shut them down simply for building the site under the name and copyright of 38 studios.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 17, 2008, 07:29:22 AM
Then I would think it's safe to assume that they not only know about it, but are ok with it right?


Title: Re: Schilling's Green Monster Games
Post by: trias_e on November 17, 2008, 07:36:37 AM
Heh, fair enough.  Regardless of any other advertising, getting your company name out there via a tool that players of the competitor will hopefully use, alongside developing for your own game at the same time seems like a pretty good deal. 


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on November 17, 2008, 07:51:36 AM
getting your company name out there via a tool that players of the competitor will hopefully use,

Fair to assume they are a competitor?  Blizzard will not only publish one MMO.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on November 17, 2008, 12:01:52 PM
Maybe Blizzard won't care as long as they're providing a benefit to the MMO community and not going around reverse engineering their code or running gold farmers.

It's not something I'll use, but good for Curt and company for trying something a little different which will hopefully benefit their own game and maybe others.  Heck, even if it only benefits WoW players, good for them.  (I say this as a former SWG Creatures admin, who got nothing but a cute little Rancor statue for my efforts.)


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on November 17, 2008, 12:13:55 PM
for trying something a little different  

Unsure if it is different, it is content for the consumer.  Strategy guide books companies are the ones facing competition as the content maker can now just do it themselves.  Rather than a custom client, Wow .exe in this case, it is just an email client.

Content goes to where the eyeballs are be that TV, email, browser, handhelds, computers, etc.  Content tied to specific software and hardware is the past and not the future.  The profit margins on content are bigger than on the tools to build and consume the content in the end.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on November 17, 2008, 12:35:10 PM
The method and customization is different, even if the delivered content is not.  Sometimes a market is about how things are presented and not so much what, if all else is equal.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on November 17, 2008, 01:48:50 PM
Then I would think it's safe to assume that they not only know about it, but are ok with it right?

Erm.

Seems like you should already have the legalities of that cleared up before committing resources to such endeavor, yes?


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on November 17, 2008, 02:12:14 PM
Then I would think it's safe to assume that they not only know about it, but are ok with it right?

Erm.

Seems like you should already have the legalities of that cleared up before committing resources to such endeavor, yes?
I thought thats what he was saying he had done, without breaking whatever NDA he's under.


Title: Re: Schilling's Green Monster Games
Post by: JWIV on November 17, 2008, 02:32:09 PM
rhetorical question is rhetorical


Title: Re: Schilling's Green Monster Games
Post by: UnSub on November 17, 2008, 04:18:43 PM
The forum thing, well I've always done that. The thing is lots of people now know where to go to read about us when they have an interest in doing so. In the meantime I enjoy talking about MMO's, the business, game ideas and a lot of other things. It's helped me get a feel for the community in many ways I wouldn't have, and I hope given at least a small amount of insight into me, the company and our vision going forward.

Then come out of the thread about your game and post in other threads.

I think the Advisor thing is smart for your own title - let people know how they could be playing, what they could be doing. Reduce the barrier to entry, show how far they have until the next cool bit.


Title: Re: Schilling's Green Monster Games
Post by: Dariza on November 19, 2008, 06:15:03 AM

Hello everyone,

I had a quick question about the adviser (apologies it was during my 1st post but I am a long time lurker).  I went to the site and I was prompted to install something on my machine.

I am generally pretty leery about installing anything that could potentially be spyware.  Does anyone (or Curt) have any information on what exactly is being installed and what it's doing on my machine (i.e. does it sniff info out of my WoW client)?

Thanks!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 19, 2008, 06:23:23 AM
Hey there! I can assure you there is no spyware! The install is a small client side app needed to upload the armory stuff, do the scraping that keeps the AA informed of where you have been and what you have been doing.
I get the nervousness aspect of downloading anything, but right now with WOW that was our only way to provide the service.
I give you my word, which is all I have really, that there is not now, and never will be 'spyware' on anything we provide.
If we want to have software on your machines to help us gather information, you'll be the second to know (after us) and it will never be something we force on you.
The only thing I can imagine we'd require is anti-cheat software, but I think that would be as much for the player benefit as anyones?


Title: Re: Schilling's Green Monster Games
Post by: Dariza on November 19, 2008, 06:41:57 AM
Thank you so much for the reply Curt and my apologies for the skepticism.  I know a few companies that have done things like this and generated their revenue by selling the information to publishers or marketing firms.  I imagine some folks would pay quite a lot to get information on people's play patterns in WoW.  I guess the internet has trained me to think that anything free is dangerous which is really unfortunate when honest folks try to help a game community.

Your word is good enough for me.  I'll begin that download now.   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 19, 2008, 06:44:15 AM
No need to apologize, I'm a gamer I understand the hesitancy in being asked to download something. My issue was that I have used the product for a few years now and never really thought much on it, ,y mistake.
Hope you enjoy the new Wrath content.


Title: Re: Schilling's Green Monster Games
Post by: Dariza on November 19, 2008, 06:48:17 AM

Thank you, Curt.  I am a bit of a casual gamer now so I will definitely be taking my time and enjoying Wrath.  It should at least hold me over until you announce your beta.   ;D


Title: Re: Schilling's Green Monster Games
Post by: Jamiko on November 19, 2008, 08:42:38 AM
The Azeroth Advisor addon wouldn't allow me to logout at all. I had to alt+F4 to exit. I removed it and it works fine again. Not sure what the problem with it was for me, but there it is anyway.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on November 19, 2008, 10:32:00 AM
Duly noted and reported to the guys that can do something about it! Thanks!


Title: Re: Schilling's Green Monster Games
Post by: Signe on November 30, 2008, 10:47:39 AM
So, I'm getting the Azeroth Advisor newsletters now.  Even though I only have low level characters so far (I haven't played WoW consistently enough to have characters over 16  :awesome_for_real:), I really really like it.  It's good fun!  It's like I have a fanzine.  I feel special.  I want my own theme music, now.  Please sort that out, too.


Title: Re: Schilling's Green Monster Games
Post by: Sunbury on December 01, 2008, 06:10:28 AM
What the heck is this thread about? 

It recently passed its 2 year anniversary: 

1st post:  November 15, 2006, 08:20:09 AM



Title: Re: Schilling's Green Monster Games
Post by: schild on December 01, 2008, 06:21:44 AM
What the heck is this thread about?

We're not even sure if Curt Schilling knows.

The Phantom might, but he's not telling.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on December 01, 2008, 06:59:56 AM
Supposedly he's making an MMO.  With stuff.


Title: Re: Schilling's Green Monster Games
Post by: Signe on December 01, 2008, 03:39:02 PM
Sometimes I come here to think.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on December 01, 2008, 05:04:15 PM
What the heck is this thread about?

We're not even sure if Curt Schilling knows.

The Phantom might, but he's not telling.

The Shadow knows. But he signed an NDA.


Title: Re: Schilling's Green Monster Games
Post by: garthilk on December 02, 2008, 04:09:49 PM
I can't belive they trademarked "HOW COOL WOULD IT BE IF..."... ??


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on May 13, 2009, 09:53:00 PM
Anyone here a GREAT game designer who is PASSIONATE about crafting?
http://www.nerfbat.com/ (http://www.nerfbat.com/)


Title: Re: Schilling's Green Monster Games
Post by: sidereal on May 13, 2009, 09:55:05 PM
Yes, but I'm otherwise engaged.

Get Nekhmet and/or Teppy from ATITD.


Title: Re: Schilling's Green Monster Games
Post by: Signe on May 14, 2009, 07:00:31 AM
Stop trying to make me excited about your game!  I love crafting so it's unfair.  Anyway,
Quote
Get Nekhmet and/or Teppy from ATITD.
  isn't a such a bad idea.  Good luck! 

(http://smileys.on-my-web.com/repository/Others/others-169.gif)


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 14, 2009, 08:20:06 AM
Hmm...  R.A. Salvatore and Todd McFarlane working together on an original Fantasy IP?  That's an attention grabber I'd say.
Are they using the Unreal 3 engine and BigWorld on this thing?


Title: Re: Schilling's Green Monster Games
Post by: Sky on May 14, 2009, 08:25:44 AM
Oh hay that's a cool sig!


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on May 14, 2009, 08:30:59 AM
I fit that description but we will have to have a difficult discussion on salary and benefits. :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on May 14, 2009, 09:40:10 AM
U3 on the client side, BW on the back end, yes.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 14, 2009, 02:15:54 PM
Drat.  I'm only a SO-SO hobbyist developer and MODERATELY interested in crafting. :cry:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 14, 2009, 06:00:44 PM
And here's me with no applicable qualifications, thinks crafting is a sideline at best but loves telling others how they should design their games... have I got a shot?  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 14, 2009, 06:38:34 PM
So RA Salvatore gets nostalgic with TenTonHammer about EQ and then talks a little bit about Copernicus. (http://www.tentonhammer.com/node/67967)

Quote
I remember after that first day, I called some friends at Del Rey almost immediately and told them, “You need to do a book line immediately. I could write a thousand books in this world.”

I still think, to me... and I haven't played many, so I'm probably not the right person to ask... but to me, EverQuest remains (from a content standpoint) the gold standard.


Title: Re: Schilling's Green Monster Games
Post by: Xanthippe on May 15, 2009, 06:13:51 AM
Stop trying to make me excited about your game!  I love crafting so it's unfair.  Anyway,
Quote
Get Nekhmet and/or Teppy from ATITD.
  isn't a such a bad idea.  Good luck! 


That's a terrific idea.  Best. Crafting. Ever.

Put in paintball and it'll be a winner.


Title: Re: Schilling's Green Monster Games
Post by: Sutro on May 15, 2009, 06:28:19 AM
Having none of the listed qualifications, I figured I'd just take an opportunity to briefly describe what kind of crafting system I think would win for next-gen.  :awesome_for_real:

What's always kind of struck me about existing MMO crafting systems is that they're not really, to me, anywhere near a real blossoming ideal of crafting. The reason one should craft, to me is to create specialized, specific equipment for a job.

If you've got a rigorous budget design for item creation, I don't see why that budget can't be put in the hands of crafting. What you'd need to do is make sure that the item level budget is lower than equivalent gear - say, by about 10-15 percent - but the tradeoff comes in customizability. So, for example, I could either pick an item that gives me +10 to five stats (50 total) from a quest, or I could craft (or have crafted for me) an item that only gives 40 stats total, but 20 in each of the ones I really want. I'd also say  the player should be able to name the item, if so desired, but that might open up the Time to Cock a little shorter than you like.  :why_so_serious:

This opens up a third branch of crafting, outside of harvesting and aggregation - you can also put in item 'designers' who craft recipes for appearance, one-shot recipes for particle effects, etc. Just some thoughts as I haven't seen too much crafting discussion lately; I'm sure they're not unique.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 15, 2009, 07:13:50 AM
Having none of the listed qualifications, I figured I'd just take an opportunity to briefly describe what kind of crafting system I think would win for next-gen.  :awesome_for_real:

What's always kind of struck me about existing MMO crafting systems is that they're not really, to me, anywhere near a real blossoming ideal of crafting. The reason one should craft, to me is to create specialized, specific equipment for a job.

If you've got a rigorous budget design for item creation, I don't see why that budget can't be put in the hands of crafting. What you'd need to do is make sure that the item level budget is lower than equivalent gear - say, by about 10-15 percent - but the tradeoff comes in customizability. So, for example, I could either pick an item that gives me +10 to five stats (50 total) from a quest, or I could craft (or have crafted for me) an item that only gives 40 stats total, but 20 in each of the ones I really want. I'd also say  the player should be able to name the item, if so desired, but that might open up the Time to Cock a little shorter than you like.  :why_so_serious:

This opens up a third branch of crafting, outside of harvesting and aggregation - you can also put in item 'designers' who craft recipes for appearance, one-shot recipes for particle effects, etc. Just some thoughts as I haven't seen too much crafting discussion lately; I'm sure they're not unique.
Don't do that.

Now, I could give you the nice reason of "If you post it here, particularly with the leading sentence, developers can't use it."

But I'll give you the real reason: "This isn't the Vault."


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 15, 2009, 07:33:31 AM
Yes, less starfucking plzkthx.


Title: Re: Schilling's Green Monster Games
Post by: Sutro on May 15, 2009, 08:07:04 AM
OK.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on May 15, 2009, 09:27:04 AM
Not sure if it is starfucking from someone who has 100+ posts here. And wanting someone to finally make crafting worthwhile for both the artisan and the customer isn't horrible. If you budget enough money for database work, you can get all kinds of customization goodness. The 'find shit from drops/gathering, combine with recipes and mix to get items that aren't even as good as normal drops' thing has certainly been done to death.


Title: Re: Schilling's Green Monster Games
Post by: tmp on May 15, 2009, 11:09:10 AM
I rather like the crafting mini-games they have in Puzzle Pirates. The Free Realms ones ain't bad, either. The SWG system to customize crafted items was quite nifty, too.

Well, that's my pointless $.03. On sidenote, i can't connect to that nerfbat.com site; tracert says signal dies at ae-5-5.car2.Boston1.Level3.net [4.69.132.249]  hth.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 15, 2009, 11:51:38 AM
It's not starfucking if he posts it in the Game Design forum. It is starfucking if he posts his idea in the one thread sure to be seen by a dev right after said dev has posted a whore link to his own web site advertising for a job position about crafting. It's almost the very definition of starfucking.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 15, 2009, 12:03:43 PM
It's not starfucking if he posts it in the Game Design forum. It is starfucking if he posts his idea in the one thread sure to be seen by a dev right after said dev has posted a whore link to his own web site advertising for a job position about crafting. It's almost the very definition of starfucking.

Technically nerfbat is Ryan Shwayder's blog, and not 38studios.  But that's semantics really since they're all the same.


Title: Re: Schilling's Green Monster Games
Post by: Sutro on May 15, 2009, 12:08:54 PM
Shrug. Obviously, they don't have a crafting system and no-one in-house feels comfortable designing one; I figured I'd try to be helpful and post a quick thought on what a next-gen crafting system should look like, coming from the perspective of a long-time consumer and observer of virtual worlds.

But I forgot that I need to post more pictures of LOLcats and boobs to grind my F13 rep before I have those kind of thoughts here.


Title: Re: Schilling's Green Monster Games
Post by: Kirth on May 15, 2009, 12:12:47 PM

But I forgot that I need to post more pictures of LOLcats and boobs to grind my F13 rep before I have those kind of thoughts here.

so this is the vault?

Everyone is still recovering from the great jacobs starfucking incident of '08, I guess that's why they are touchy.

just wait tell Copernicus comes out and the fan site masses catch a whiff that curt shilling has/is posting here.  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 15, 2009, 12:15:38 PM
Wait.  The Jacobs starfucking was last year already?  Seems like yesterday...


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 15, 2009, 12:15:49 PM
Shrug. Obviously, they don't have a crafting system and no-one in-house feels comfortable designing one; I figured I'd try to be helpful and post a quick thought on what a next-gen crafting system should look like, coming from the perspective of a long-time consumer and observer of virtual worlds.

But I forgot that I need to post more pictures of LOLcats and boobs to grind my F13 rep before I have those kind of thoughts here.

You have thoughts? There's a forum for that. For bonus points, make a post over there and point from this thread to that.

I'm not touchy because of the Jacobs' starfucking. I'm touchy because every MMOG thread eventually degenerates into "My insert-MMOG-system-idea-here is better than sliced bread" nerd slapfights.


Title: Re: Schilling's Green Monster Games
Post by: Sutro on May 15, 2009, 12:24:50 PM

I'm not touchy because of the Jacobs' starfucking. I'm touchy because every MMOG thread eventually degenerates into "My insert-MMOG-system-idea-here is better than sliced bread" nerd slapfights.

Er, that's kind of part-and-parcel with MMO threads and any discussion about any product on the Internet ever. People post thoughts on what they'd like to see in the product, and it's discussed. Maybe ideas are looked at and give someone something to consider, but most likely not.

Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 15, 2009, 12:58:08 PM
Personally, if it was my company, I wouldn't hire anyone (for this crafting system) with a long dusty resume going back years into game design unless they were simply code-slaves.  If there's one element of MMOs that needs fresh ideas (or good ideas done right) it's crafting.

Actually, is this position even really for an "idea-man/woman" or simply someone who's good at scribing code and DBs?  I'm gonna assume the general feeling for the system is probably already dreamt out.  They just need someone to add flesh to it.  Anyways, I dont know anyone for the job (some help I am)  :grin:

But, I will throw paper in the hat bearing the name "Schild" for community manager (once you go public).  We can add Nor'easters, snow drifts, and Bostonians to his lucky "dealings with mother-nature" thread.  :why_so_serious:

(back on point) I'll say "yay" to  finding someone from ATITD.  There may even be a Sleeper in the player community you'd be able to snipe if Teppy or Nekhmet doesnt work.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 15, 2009, 01:00:19 PM
Boston.

I'm like 90% sure I'd rather hit my balls with a tack hammer. The other 10% is choosing between that and a rusty saw.

Music scene there is nice though.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on May 15, 2009, 01:11:57 PM
And the girls are good - for the Northeast anyway.

Please do not derail this into a X girls vs Y girls post. I said don't do it. Please, whatever you do, don't do that.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on May 15, 2009, 01:12:19 PM
Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.

Snark, pessimism, quotes from Chinatown, and Job Notices.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 15, 2009, 01:16:42 PM
And the girls are good - for the Northeast anyway.

Please do not derail this into a X girls vs Y girls post. I said don't do it. Please, whatever you do, don't do that.

must... resist... the... gahhhhh :nda:


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on May 15, 2009, 01:18:24 PM
[Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.

Boobies.


Title: Re: Schilling's Green Monster Games
Post by: Sky on May 15, 2009, 01:21:44 PM
Boston girls are great, they're indoctrinated to cheer for losers!


Title: Re: Schilling's Green Monster Games
Post by: Venkman on May 15, 2009, 02:54:19 PM
Boston's great if you already live near. Relocating there though from places around the country that have strong MMO talent pools though (SoCal, NoCal, Austin)... yea, not so much. And I say that as someone who already lives near  :grin: The Northeast works best for people who grew up and left but want to move back home to have families near the folks they left behind.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 15, 2009, 03:14:35 PM
Boston's got the best singles-scene in the country.   :heart:   Whether that's a good thing or bad, I dunno... but, it's a fact.

As for gaming; Boston's pretty robust when it comes to Comp. Sci. and Theory.  Great ideas come out of there.  Leave it to the Valley and Middle Texas to implement it.  I'd rather be in Boston 'twer me though; I love the place.  And the intellectual fortitude it has is staggering (best place in the country to bounce ideas off of someone).  Something Mr. Schilling is taking advantage of I'm sure. 


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on May 15, 2009, 03:17:13 PM
 :mob:

My family and most of my old high school friends live between Boston and Providence.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on May 15, 2009, 03:19:40 PM
I love Boston.  I just don't happen to think it's worth the high cost of living to live there.  There are many other great parts of the US that don't cost half as much for daily expenditures.  That and I mostly hate other people. 


Title: Re: Schilling's Green Monster Games
Post by: Venkman on May 15, 2009, 04:51:38 PM
:mob:

My family and most of my old high school friends live between Boston and Providence.

Great, so you'll be moving back soon?

*runs*

 ;D

Oh, and just to clarify: I dragged my new wife to the Boston area ten years ago because for ten years prior to that I lived around it when not in college or at work in CT and RI. But I'm from the Northeast, so already acclimated. I see the expressions buddies and coworkers have when they land at Logan or TF Green from LAX or Austin-Bergstrom  :grin:


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 15, 2009, 05:04:39 PM
We all know that any CS starfucking is going to end when the game comes out, is a tired EQ retread, and everyone slags him until he decides to stick to friendlier territory.  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 16, 2009, 05:38:15 AM
Wel Salvatore and Schilling are old EQ fanboys.  I'd put money that the game is more like EQ than WOW.  Even tough I'm not sure what that really means anyway.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 16, 2009, 09:33:21 AM
I'm putting my money on something similar to Forgotten Realms.  Deep and long in Lore.  High Fantasy/Adventure.  Not  much politics, but plenty to do.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on May 16, 2009, 10:20:22 AM
My bet is on the "Evolved Dinosaurs vs. Steampunk Ninjas" theme with FPS/RPG elements and an intricate ranking system.

And free hallucinogens in every box.


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 17, 2009, 12:59:38 PM
Wel Salvatore and Schilling are old EQ fanboys.  I'd put money that the game is more like EQ than WOW.  Even tough I'm not sure what that really means anyway.

From reading that interview with RA, it seems that he really enjoyed the "wow this is cool" factor from how emense EQ was, but also that WoW is where the money is at. I am hoping we get the detail and depth of EQ, but I really hope they dont make it grindy.

I think we need a smilie like this:


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 18, 2009, 12:39:59 PM
Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.

Absolutely nothing is a worthwhile discussion thread about a game this far out, which has released a grand total of fuckall about what kind of game it's going to be. There's so little known about the game, we'd ALL be making up a game in our heads because there's nothing to base it on. The fact that a dev/owner uses this thread to pimp the dribs and drabs of information he releases about his hypothetical game makes any discussion of possible game systems either 1) starfucking or 2) delusional.


Title: Re: Schilling's Green Monster Games
Post by: Tmon on May 18, 2009, 01:25:24 PM
Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.

Absolutely nothing is a worthwhile discussion thread about a game this far out, which has released a grand total of fuckall about what kind of game it's going to be. There's so little known about the game, we'd ALL be making up a game in our heads because there's nothing to base it on. The fact that a dev/owner uses this thread to pimp the dribs and drabs of information he releases about his hypothetical game makes any discussion of possible game systems either 1) starfucking or 2) delusional.

Exactly, I wish game devs would just keep there mouths shut until there were actual non-nda systems to discuss.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on May 18, 2009, 01:29:05 PM
Then people would bitch they aren't releasing enough information to satisfy potential customers and the fans.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 18, 2009, 02:24:16 PM
The human condition is to bitch. Devs need to grow thicker skins and stop trying to feed the hype machine once they have the funding.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on May 18, 2009, 03:58:10 PM
The hype machine that leads to big opening week sales and taller moneyhats?  No, they will not be stopping trying to feed that.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on May 18, 2009, 05:01:29 PM
Developers need that hype machine to show investors that people are interested in their product to continue receiving funds.  Necessary evil.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 18, 2009, 07:58:09 PM
Also: every time Blizzard speaks, the MMO world stops to listen. Then we all chatter about it.

That the next WoW game is a new IP is not particularly deep news, but it spawned a whole heap of hypotheses (mine included) about what it could be.


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on May 18, 2009, 10:36:44 PM
It has to be something so radically different that there is no chance it will poach a significant number of WoWites.  Thus it will probably be another try at Planetside or a flight sim MMO or something. 


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 19, 2009, 01:57:23 AM
It has to be something so radically different that there is no chance it will poach a significant number of WoWites.  Thus it will probably be another try at Planetside or a flight sim MMO or something. 

Blizzard won't care if it poached every last WoW player. Provided they keep playing a Blizzard game, all the money goes back to Blizzard.

What's more likely is that it will poach some existing WoW players, pull back in some ex-WoW players and even draw in new players to the genre. Blizzard then has enough income to buy Rhode Island, declare it Blizzardania and have the devs live like kings.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on May 19, 2009, 04:36:39 AM
We all know that any CS starfucking is going to end when the game comes out, is a tired EQ retread, and everyone slags him until he decides to stick to friendlier territory.  :oh_i_see:

Ya, because we all know how much harsher you bad asses can be than sports fans in Philly, Boston and New York. I shudder at the thought of riling you up!!
Please. Being on these forums opens me up the same as it does you guys, I'm cool with that. Generally that means I'll get the odd Yankee fan MF'ing me for reasons obvious to anyone, and then there's the other sect that will rant and rave for 4 paragraphs that really have no meaning or direction, and then finish up with "You voted for Bush you f'ing loser, you suck"

It's all good. I can give as good as I get.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on May 19, 2009, 04:40:51 AM
Please enlighten me as to what content a discussion thread about an MMO that's still years out from release should have in it, if it's not discussion about potential intrinsic systems.

Absolutely nothing is a worthwhile discussion thread about a game this far out, which has released a grand total of fuckall about what kind of game it's going to be. There's so little known about the game, we'd ALL be making up a game in our heads because there's nothing to base it on. The fact that a dev/owner uses this thread to pimp the dribs and drabs of information he releases about his hypothetical game makes any discussion of possible game systems either 1) starfucking or 2) delusional.

Exactly, I wish game devs would just keep there mouths shut until there were actual non-nda systems to discuss.

That might happen if we 'game devs' weren't gamers as well. I am anyway. I play MMO's, almost all. Just rechecking on VG and LoTRO after months away, playing WAR again, can't seem to log into WOW, just can't do it. I'm playing other stuff to.

The fact that I've invested 20+mm into an MMO and original IP, ya, I sure as hell am going to check out and chat in forums containing players we hope play our game.

If devs 'keeping their mouths open' bothers you there's a simple solution, don't read the posts or skip the threads.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 19, 2009, 05:25:28 AM
Actually, my comment was an indirect reference to Mark Jacobs from EA, who came here to post up a storm about Warhammer and then disappeared in a hail of tomatoes when the game turned out to be a giant stinking flop. It was a hilarious clusterfuck with heaps of Warhammer players, who had never even heard of f13 before, flooding in here to either obsequiously lick his balls or scream frantically at him, all while posting their own epic-length idiotic game proposals.

Good on you for having a thick skin, I guess. Lord knows you'll need it, even if your game is awesome.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on May 19, 2009, 05:52:56 AM
So how many on your team now Schilling? I keep seeing new hire news from you guys almost.... well... damn near constantly.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on May 19, 2009, 05:54:18 AM
We're right around 75 or so now.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 08:35:32 AM
I've got a quasi-complex (i.e. simple) question.  What exactly is the determining factor (in Private and Public corps) for how locklipped a company is about a game they're developing? 

To me, it's always been a bit counterproductive (and slightly egotistical) to treat the game like it's some CIA operative who must remain undercover until its time to strike.  Movies dont do this (they announce the moment there's an idea), Music doesnt do this,  virtually every other form of entertainment usually fesses up as soon as the intention is made and the money is there.  The latter only being a factor due to personal pride if the money dries up.

Not only that, but many of these games are on established IPs that are already in the public domain... therefore keeping quiet is kinda just dumb (and pulls easy marketing from the IP).  And those that are "original" (let's be real, there's no such thing) have their inherent IPs protected anyways, pre-production.  To top it all off, you limit your ability to pull talent/ideas/criticism from the public during the most crucial phase of development - The Beginning.   Effectively painting yourself into a hole. 

Hype is hype and there's really no such thing as bad hype; every good publicist and agent knows this.  And as for prospective Publishers, ANY hype is a major bargaining chip in favor of the studio in whatever contract they draw up... hence more money is saved in the long run (aside from any assets gleaned from the public).

@Gehrig, has Salvatore thought of perhaps publishing some paper fiction based on the world you guys have drawn up, in advance of the game's release?  From what I've been reading (in interviews and his books) the world's probably pretty deep and fleshed-out as of today.  It'd be a wise move generating interest and income from the local Barnes&Noble.  I recall Funcom doing the same thing with AoC and it actually worked out pretty well (for the book and the initial sales that is).  And if you really want to sell people on "buying into" the gamespace you're designing (something I know you and your Creative Designer craves), a good book(s) to curl up and read in advance is a godsend.  Hell, self-publish it even (if he's allowed).


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 19, 2009, 09:14:05 AM
can't seem to log into WOW, just can't do it.

Its funny, I was talking to a friend of mine yesterday about this exact thing. Having played on an off since release, we have both got to the point where we want to play, but the idea of logging in just makes you feel a little sick in the stomach. The game is really good, but when you are that burnt out on something you just wont enjoy it.

And for a little starfucking of my own. Schilling, please please take note of the WAR forum, and the AoC forums. That is how not to do it.


Title: Re: Schilling's Green Monster Games
Post by: Hawkbit on May 19, 2009, 09:44:47 AM
can't seem to log into WOW, just can't do it.

Its funny, I was talking to a friend of mine yesterday about this exact thing. Having played on an off since release, we have both got to the point where we want to play, but the idea of logging in just makes you feel a little sick in the stomach. The game is really good, but when you are that burnt out on something you just wont enjoy it.

And for a little starfucking of my own. Schilling, please please take note of the WAR forum, and the AoC forums. That is how not to do it.

Same.  I figured it out for myself a few months ago.  WoW is great when there's story-based quest content available.  Once I get to a point where I've got to repeat quests and dungeons, I'm not going to play anymore.  It makes sense, because I don't watch the same episode of TV multiple times and I don't finish a book and start reading it immediately after.

There's the trick to making successful 3rd gen morgs:  they need constant content updates for players that devour material and put that on top of a good game.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on May 19, 2009, 10:51:20 AM
There's the trick to making successful 3rd gen morgs:  they need constant content updates for players that devour material and put that on top of a good game.

Short of quest generators with repeating, tile-based dungeons, I don't think this will ever happen.  Good content takes far too many resources to release at a rate that would ever stay ahead of the playerbase.  CoH has the right idea with allowing players to generate content, but this is an easily abused mechanic when not implemented correctly. 

This message brought to you by the Nebu-states-the-obvious Foundation and the number 7. 


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 19, 2009, 11:19:06 AM
If only content wasn't tied to leveling so people didn't blow through it as fast as possible while mostly ignoring the details...

<insert anti-DIKU rant>


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on May 19, 2009, 11:46:12 AM
Quiet, you.   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 19, 2009, 12:36:37 PM
If devs 'keeping their mouths open' bothers you there's a simple solution, don't read the posts or skip the threads.

I'd be a lot less tweaked about devs blabbing if they would tend to blab about other things on this forum than the thread wherein they pimp their game. You might say I'd actually welcome the discussion outside of the tiny bounds of this thread.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 12:46:12 PM
(http://s.bebo.com/app-image/7926571436/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/05/26/fight_pitbull.jpg)


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 19, 2009, 01:15:47 PM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Murgos on May 19, 2009, 01:21:39 PM
I don't think that was very subtle.

It would be nice though if he actually discussed something though.  Bombast can be fun and all but saying nothing bombastically isn't really very interesting.

It (preferably) doesn't even have to be about either his game OR baseball but a little insight into what he likes in MMO's would at least give people some idea what to expect.


Title: Re: Schilling's Green Monster Games
Post by: Montague on May 19, 2009, 01:36:59 PM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:

If he's dropped 20 mill into this and it's crap I don't think any amount of sass from us is gonna sting as much as him having to pull a Gaylord Perry and go back to pitching till he's 50.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on May 19, 2009, 01:56:02 PM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:

He could at least add to the WoW discussion.  Seems he knows a thing or two about that title. 


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 02:12:26 PM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:

If he's dropped 20 mill into this and it's crap I don't think any amount of sass from us is gonna sting as much as him having to pull a Gaylord Perry and go back to pitching till he's 50.

yet another reason why it's pointless being secretive about these games.  The money is spent and the IP is secured regardless.
We know/known more about a slew of other games less far along in development than Schilling's - yet we dont even have a PREMISE behind his game.   It's like this whole "fear of rejection" motif is rampant within the dorky confines of gaming studios.  Nobody wants to expose themselves unless they're sure they're cool enough.  I can understand it for something like Blizzard's next-gen MMO where there's billions at stake (especially when you consider the effect it might have on WoW subs), the game is huge, and they barely have a staff yet.  But this is a self-monetized, smaller, "indy-title" that's further along and near fully staffed right?

cmon Schill... spill the beans!

give us the premise, give us some lore, sell us some books, etc.  Let the fansites be born!
And christ man, I swear you probably coulda sold 1 million paperbacks by now.  McFarlane, Salvatore, and Schilling??  no-brainer.... you'd get your 20mill back just in book sales.  Parley it into polishing the game.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on May 19, 2009, 02:16:13 PM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:

If he's dropped 20 mill into this and it's crap I don't think any amount of sass from us is gonna sting as much as him having to pull a Gaylord Perry and go back to pitching till he's 50.

yet another reason why it's pointless being secretive about these games.  The money is spent and the IP is secured regardless.
We know/known more about a slew of other games less far along in development than Schilling's - yet we dont even have a PREMISE behind his game.   It's like this whole "fear of rejection" motif is rampant within the dorky confines of gaming studios.  Nobody wants to expose themselves unless they're sure they're cool enough.  I can understand it for something like Blizzard's next-gen MMO where there's billions at stake (especially when you consider the effect it might have on WoW subs), the game is huge, and they barely have a staff yet.  But this is a self-monetized, smaller, "indy-title" that's further along and near fully staffed right?

cmon Schill... spill the beans!

give us the premise, give us some lore, sell us some books, etc.  Let the fansites be born!
And christ man, I swear you probably coulda sold 1 million paperbacks by now.  McFarlane, Salvatore, and Schilling??  no-brainer.... you'd get your 20mill back just in book sales.  Parley it into polishing the game.

I think its working. You REALLLLLY want to know what it is, and trying to package that want, into "Come on, its not like keeping it a secret helps".


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 19, 2009, 02:18:35 PM
I'm sure the idea of tie-in novels has come up. It's too obvious. Such are either on their way, or are scuttled by some legal/contractual thing that I wouldn't know about.


Title: Re: Schilling's Green Monster Games
Post by: stu on May 19, 2009, 02:32:10 PM
Heck, even Resident Evil has tie in books.


It (preferably) doesn't even have to be about either his game OR baseball but a little insight into what he likes in MMO's would at least give people some idea what to expect.

There was some good discussion like that back on page 16, although I think it was mostly about PC and board games.

Just want to ask again, is this game going to have Brewmasters? I miss crafting in MMOs, which is strange because I'm not sure I've ever had my money's worth of fun in that department. Even though I know nothing would be disclosed now, I'm putting it out there again because I have hope.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 02:37:48 PM
I'm sure the idea of tie-in novels has come up. It's too obvious. Such are either on their way, or are scuttled by some legal/contractual thing that I wouldn't know about.

It'd make no sense making a contract that doesnt take mutual advantage of the game/novels.  The novel gains near-free publicity due to the game's potential existence and the game likewise due to the novel's.  Not to mention the advantages of having a public that's intimately aware of your gameworld, and therefore more accepting of all its nuances.  And dont forget the possiblities of a graphic novel with McFarlane being there.  Hell, the game could bomb and you'd still have enough to float the bottom-line.  And what good is trying to get people to buy into the gameworld when the game could very well prevent them from doing-so (or wanting to); you dont pen that much lore with the intention of immortalizing it through a game that may or may not succeed.

Chunk out some books for all these bored MMOers to read this Summer; I need a new Universe to like (this one sux ass anyways).



Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 19, 2009, 02:41:33 PM
I don't have a problem with devs hyping their game... when there's something to hype. If you don't have in-game footage you can show to the public, I DON'T CARE, because nothing you talk about is going to appear in the game. It's also probably going to be years away from me seeing it. Hyping concept art that's 3 years out from having an in-game version? 3D Model renders that are higher res than they will ever appear in the game? Cinematic trailers that tell me nothing about the gameplay?

Leave it. Give me solid, game-specific information about the game or please talk about something else on a community forum that is not a knobslobbering fansite. Like Politics, or other games, or movies or ANYTHING but your game.

Or in other words, don't be a Mark Jacobs.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on May 19, 2009, 03:04:02 PM
My kindler, gentler version of Haemish's  :heart: :

You could announce a game six months before release and the hype machine will still work for you. Plus you will have a lot of  tangible and very interesting near-release content to show off and fuel the hype machine into a raving frenzy.

In the past, more than a few companies talked waaaaaaay too much about a game they didn't end up making several years later. The hype machine brought in people who then spent the next few years telling each other how awesome the game was going to be and dreaming up systems based on the dribbles of information that slipped out over those years. At the point of release, the fans who had been there for years were actually set up to be failed by the game as it could not live up to three + years worth of hopes, dreams, and starfucking ideas as often as possible. Even if it was a good game, the years of anticipation and dreaming of the perfect whatevertheheckyoulike put expectations way out of line.

I get what he's saying I hope, and it's not pointless unless you really do miss those conversations from 2001 and want to have them all over again.  :ye_gods:

As to the level of information any company can give out, it's mostly up to the CEO, legal, and brand/marketing. They sort out what's 'safe' to share without causing trouble later.  :why_so_serious:

Now then, which one of you jokers actually sent him your resume? :)


Title: Re: Schilling's Green Monster Games
Post by: schild on May 19, 2009, 03:09:15 PM
Quote
Now then, which one of you jokers actually sent him your resume? :)

You should've asked which one of the people here would be willing to live in Boston. >_>


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on May 19, 2009, 03:19:53 PM
(http://s.bebo.com/app-image/7926571436/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/05/26/fight_pitbull.jpg)

Pfft. 

Random guy bitching about MMO's is more like:

(http://daninz.files.wordpress.com/2009/03/chihuahua-toupee.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Tmon on May 19, 2009, 03:25:16 PM
I'm sure the idea of tie-in novels has come up. It's too obvious. Such are either on their way, or are scuttled by some legal/contractual thing that I wouldn't know about.

It'd make no sense making a contract that doesnt take mutual advantage of the game/novels.  The novel gains near-free publicity due to the game's potential existence and the game likewise due to the novel's.  Not to mention the advantages of having a public that's intimately aware of your gameworld, and therefore more accepting of all its nuances.  And dont forget the possiblities of a graphic novel with McFarlane being there.  Hell, the game could bomb and you'd still have enough to float the bottom-line.  And what good is trying to get people to buy into the gameworld when the game could very well prevent them from doing-so (or wanting to); you dont pen that much lore with the intention of immortalizing it through a game that may or may not succeed.

Chunk out some books for all these bored MMOers to read this Summer; I need a new Universe to like (this one sux ass anyways).



so you guys are talking about something like this

http://dragonage.bioware.com/penpaper.html

http://dragonage.bioware.com/noveltst.html

I don't mind the hypening that happens for the these games but I am pretty sick of the whole, "I have a secret I can't tell you anything but it is super cool and did I mention I have a secret" thing that some devs seem to enjoy.  Come here talk games and theory along with the rest of the people but for Pete's sake shut up about your game until you have something you can tell people that is actually worth discussing.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 03:29:30 PM
Look at the quality work Funcom is doing with TSW.  Even if the game doesnt release or just plain sux, it was still worthwhile for them to publicize it as they did and the public is eating it up currently (and enjoying it).  And that game is barely a glint in Ragnar's eye.  Really though, how much is lost if something fails and they talked about it years in advance???  Not a damned thing 'cept bruised egoes, even if you're in it for the long-haul in a large company.  Anyone here care that Perpetual dumped StO and GnH?  at first I did... but really, I could give 2-shits at this point (and I alphaed GnH).  If they come up with something cool again I'll be there in the same capacity.


Title: Re: Schilling's Green Monster Games
Post by: naum on May 19, 2009, 04:05:23 PM
Random guy bitching about MMO's is more like:

(http://daninz.files.wordpress.com/2009/03/chihuahua-toupee.jpg)

 :awesome_for_real:  :awesome_for_real:  :awesome_for_real:  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 19, 2009, 04:13:38 PM
SnakeCharmer wins this thread.


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 19, 2009, 04:17:23 PM
Quote
Now then, which one of you jokers actually sent him your resume? :)

You should've asked which one of the people here would be willing to live in Boston. >_>

You moved to Texas.

So I think the answer to both questions is.... Schild.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 19, 2009, 04:23:20 PM
So I think the answer to both questions is.... Schild.

Whoa there hombre, I've wanted to move to Austin for years. It was on the short list before I even moved to Phoenix. Boston, however, is not even a little bit on that list.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 04:47:08 PM
Do you even need to be localized to be a Community Manager? 
More times than not those folks end up doing half their work from home anyways.  (into the wee hours of the night)
If you factor in the cost of living in Boston vs. Austin, even if you commuted once a week you wouldnt come close to making up the difference in airfare costs.
And for a tighter-walleted, smaller studio, paying someone from Austin is cheaper than someone from Boston.

[idea implanted]



Title: Re: Schilling's Green Monster Games
Post by: Merusk on May 19, 2009, 04:51:29 PM
As a CM you still want to be in the office and face-to-face with the team so you can hear the scuttlebutt and drop into on-the-fly meetings.  If you're 'just a GM' or Post moderator, yeah you can be distant.  If you're an actual Community manager, you lose too much by being located elsewhere.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 19, 2009, 04:53:28 PM
As a CM you still want to be in the office and face-to-face with the team so you can hear the scuttlebutt and drop into on-the-fly meetings.  If you're 'just a GM' or Post moderator, yeah you can be distant.  If you're an actual Community manager, you lose too much by being located elsewhere.

I'm not going to jump in and say wrong or right, but rather just to state fact: There have been plenty of relatively competent CRMs that worked remotely. And that's that, there will be no followup to that comment.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 19, 2009, 05:02:36 PM
Look at the quality work Funcom is doing with TSW.
They've turned it into a meta-game though.  It kinda sorta works for setting the mood.

As a counter example:  Pretty much any MMO released to date.  We're seeing it yet again with SWTOR.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on May 19, 2009, 05:14:37 PM
As a CM you still want to be in the office and face-to-face with the team so you can hear the scuttlebutt and drop into on-the-fly meetings.  If you're 'just a GM' or Post moderator, yeah you can be distant.  If you're an actual Community manager, you lose too much by being located elsewhere.
This has been my experience. Even in companies that communicate insanely well... there is a lot to be gained by taking folks on the game team out for lunch, sneaking into their meetings, and just sitting on their desks until they give up some answers.  :grin:

Remote CM work can be done, and done well, but the advantage is in the favor of having some face time each week too (IMO).


Title: Re: Schilling's Green Monster Games
Post by: schild on May 19, 2009, 05:23:20 PM
Grimwell, I don't think anyone in their right mind would argue that. But then, you're in San Diego. Other places people would be happy to move to include San Fran and Austin. Hell, some people are willing to move to LA or Seattle (weird as they are), I can at least see the draw there. But Boston? Attracting real talent there permanently has got to be tough, and expensive. I think I'd rather live in Topeka.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on May 19, 2009, 05:36:32 PM
Please note that nothing in what I wrote indicated that I have feelings either way about Boston. I was merely supporting the point that a CM who works in the shop is at an advantage over one that works remotely.

I've never been to Boston in the fall...

I do have friends up that way though, and would love to visit. In the summer. I'm done with shovels.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 19, 2009, 06:15:10 PM
I'm of the opinion the environment (intellectually) in Boston is more than worth the increase in price(s) and frustration.  Just being there increases ones mental capacity, especially if you spend a lot of time in Cambridge.  And what we're talking about here is Software/GameDesign.  Comp.Sci has its roots in Boston (sorry Cali, but true).  Some of the best minds in the world are there and always have been (unlike Austin which is merely today's latest trend; largely due to server farmage).  Therefore it's natural to deduce it'd be a pretty damned good place to try and develop some software, let alone a game, especially if you're a believer of someone's environment having an effect on their minds, which I am.

"You live in a shithole you end up smelling like shit."  That's just a fact.  You surround yourself with dumbasses, you're likely to become dumb yourself.  And vice versa.

And in an industry that suffers from lack of Intelligence but has plenty of lengthy resumes, I count it as a positive that a game be developed in the intellectual seat of the world....  Lord knows MMOs need it right now.
Then again, some might count that as a slight to common sense, which is also important.   :oh_i_see:

Anyways, Schilling's studio is probably nicer than my apartment, so if you gave me a cot there, some Sox season tix, and the CM job I'd probably take it. (if i had the skillz)




Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 19, 2009, 08:06:43 PM
Being on these forums opens me up the same as it does you guys, I'm cool with that.

Feel free to post in threads that aren't about your game. It's all well and good to say you're on these forums, but all I've seen is you pimping your unannounced title by not announcing anything.

  Movies dont do this (they announce the moment there's an idea), Music doesnt do this,  virtually every other form of entertainment usually fesses up as soon as the intention is made and the money is there.  The latter only being a factor due to personal pride if the money dries up.

Your comparisons suck. Both movies and music want you to buy them once, maybe twice - not a sub fee / ongoing fee - and generally don't announce that they'll be 5 hour long artistic experiences that will redefine your very soul, only to release a 45 minute EP of cover songs / an 80 minute action fizzer you forget about before you leave the cinema. Hype gets people through the door in the first week, but it does nothing for long term sustainability - which MMOs depend on - if you can't meet that hype. If a movie or music release can shift enough units in the first few weeks they can be very profitable, but MMOs are meant to operate for years. Short-term pre-launch hype doesn't matter - unless the studio is so finely balanced that they will close if they don't shift X boxes in the first month - over the space of 4 or 5 years.

Also: pre-open beta forums, maybe even all pre-release forums, aren't worth the effort. If you are pure indie studio who needs to show that someone is interested in your game in order to maintain some sort of funding, then you probably need them. Otherwise, if your money is secure (as it gets, anyway) there isn't much point in announcing you plan to include feature X that gets the fans all excited, only to cut feature X prior to release.

So, on that front, it's better for nothing at all to be said about Copernic until it is 90% or more nailed down. I can guarantee you that if Schilling popped up tomorrow and announced closed beta, there would be 100k+ players signing up for it within 24 hours, no additional hype required.


Title: Re: Schilling's Green Monster Games
Post by: chargerrich on May 20, 2009, 06:04:55 AM
It's Tuesday, I'm pissier than normal and I'm pretty sure Schilling just told me he can take it. He might also have told me to go fuck myself subtly.  :grin:

If he's dropped 20 mill into this and it's crap I don't think any amount of sass from us is gonna sting as much as him having to pull a Gaylord Perry and go back to pitching till he's 50.


Warhammer proved that you cannot brute force your way to a good game with deep pockets.

100 million gave us in Warhammer...

Some novel ideas (public quests, queing BGs from anywhere, decent art, awesome IP), excellent tier 1 and good 2 experience followed by a mind numbing grind, far less polish than WoW, quirky animations and the single dumbest/myopic vision for a game ever via a warped or sadistic sense of what fun is (read: PVE cockblock for a PVP game).

Burn in MMO purgatory MJ...



Title: Re: Schilling's Green Monster Games
Post by: Musashi on May 20, 2009, 07:33:57 AM
Comp.Sci has its roots in Boston (sorry Cali, but true). 

:Cough:  HAHAHAHAHAHAHAHA.  oh man...  HAHAHAHAHAHAHAHA

(http://dl.getdropbox.com/u/963220/apple-1-2-steves.jpg)

Love, The Bay Area 

Also

WTF is snow?  The stuff on the mountains, you mean?


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on May 20, 2009, 08:00:10 AM
Look, in terms of what might be interesting? A MMO developer that was pursuing some kind of genuine "thinking aloud" about game designs (unlikely, potential and plausible) at an early stage, and then stuck with being transparent about the specifics of the design process as the game went along, that might be interesting. E.g., not using forums/the Internet to hype a largely hypothetical process, but using them to extend the range of the design process. There are a lot of legal reasons not to do that, so I don't expect it to happen--and yes, that kind of approach, if you didn't have some controls or constraints, would mostly be mouthbreathing starfucking.

But at the same time, I think the design process for MMOs (and digital games generally) has congealed into an implicit industry standard that is often preventing important questions or inputs from entering into the process at key moments, which is what drives most designs towards a kind of World-of-Warcraft/EQ/Diku architecture. Questions like, "What classes should we have, and how do we implement game mechanics around them?" drive the process and so we don't get a question like, "If the key thing about a gameworld is its persistence, what do we want players to be doing that will change either their characters or the gameworld itself in a persistent way? What would be fun? Interesting?", which I think leads to, "Why do we need 'classes' anyway? Where did that come from?"  which leads potentially to some new design ideas.  That all gets ruled out as ridiculous blue-sky fanwankery talk about design or as impossible in the current marketplace or as too difficult to implement given the prior experience of people involved in the design process, so the process begins way downstream with attempts to modestly differentiate the end product from WoW/EQ.

I'd be very happy to see a developer genuinely opening a window into MMO design as a process with the hope of using some feedback to usefully improve that process. Not saying this is a case of that, but if it were to happen somehow, that'd be a good thing.


Title: Re: Schilling's Green Monster Games
Post by: Engels on May 20, 2009, 08:29:21 AM
Comp.Sci has its roots in Boston (sorry Cali, but true). 

:Cough:  HAHAHAHAHAHAHAHA.  oh man...  HAHAHAHAHAHAHAHA


Love, The Bay Area 

Cough (http://en.wikipedia.org/wiki/Antikythera_mechanism)


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on May 20, 2009, 08:29:56 AM
So, whats this game about?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 20, 2009, 08:56:02 AM
Astronomy.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on May 20, 2009, 09:44:46 AM
So, whats this game about?

Pretty sure it is about character advancement and leveling up while searching for the best gear to give you an edge........same as it ever was.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on May 20, 2009, 09:45:23 AM
Astronomy.

I would play that.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on May 20, 2009, 10:11:47 AM

Let us know how it is. (http://wiki.eveonline.com/wiki/Astrometric_Triangulation)


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on May 20, 2009, 10:15:06 AM
I don't have a problem with devs hyping their game... when there's something to hype. If you don't have in-game footage you can show to the public, I DON'T CARE, because nothing you talk about is going to appear in the game. It's also probably going to be years away from me seeing it. Hyping concept art that's 3 years out from having an in-game version? 3D Model renders that are higher res than they will ever appear in the game? Cinematic trailers that tell me nothing about the gameplay?

Leave it. Give me solid, game-specific information about the game or please talk about something else on a community forum that is not a knobslobbering fansite. Like Politics, or other games, or movies or ANYTHING but your game.

Or in other words, don't be a Mark Jacobs.

In Schilling's defense, he has talked about other subjects, but mostly in this thread. As opposed to MJ, who wouldn't talk about anything that wouldn't directly make him money if his soul was at steak. I have been pleasantly surprised at what this thread has been over the years (see my first reply ITT to see how far I have come). I wholeheartedly agree that hit and run crap to only talk about your title is pretty weak, but I am giving CS the benefit of the doubt here. We might not agree on politics or fantasy literature, but I can respect his passion as a long time gamer.

Now don't fuck this up and make me look even dumber than I normal do, Curt.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 20, 2009, 11:01:57 AM
I'd be very happy to see a developer genuinely opening a window into MMO design as a process with the hope of using some feedback to usefully improve that process. Not saying this is a case of that, but if it were to happen somehow, that'd be a good thing.

This has happened many times before.  It's just not happening with Curt's title.   :oh_i_see:
I remember "sitting in" on focus-groups in the VERY early stages of MxO development and PotBS development (the only games I ever really tried to, but there were more).  Both games ultimately flopped, but I would definitely say not because of the fanbase input, although I know some here would disagree (a topic for another thread perhaps).  This whole tight-lipped thing is a recent cookie-cutter phenomenon that studios have some misguided notion of them needing to follow, just as you say.

My theory is as I said, they dont want you or their publisher to see their steaming pile until they can at least secure enough money.  Imo, that's a pretty dickless thing to do but hey, this is America...  that's what we do here.

So basically what most companies these days are doing is taking 4+ years to develop a title using technology that prides itself (nay, REQUIRES)  iteration, brainstorming, and a sense of openness.  Yet, they're not doing this.  They enter into design with closed-doors and only open when it's too late to make any meaningful design choices.  It's totally counter-productive on multiple levels, both internally and publicly.  Personally, I wouldnt trust my own judgement or the judgement of a small clan of followers when it comes to the design of a game I decided to make... I love Me, and my followers are paid to love Me.  Therefore, it's very likely my product will suck and it'd be too late to fix it once I let the cat outta the bag.

Then again, I believe Money should be abolished and everything in the Universe should be Open Source.   :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Nebu on May 20, 2009, 11:13:39 AM
If I were to be all Mr. Positive here, I'd say that it's a nice change to see a gamer design a game.  Many of the recently released titles smacked of developers that seemed disconnected from gaming from a player's perspective. 

On the flipside, I know my hopes are likely to be smashed as soon as I start reading his opinions on what made WoW great.  I've never liked WoW... so another WoW derivative would bring me no joy at all. 


Title: Re: Schilling's Green Monster Games
Post by: Lietgardis on May 20, 2009, 01:31:39 PM
Put your money where your mouth is. (http://www.llts.org/Articles/Articles/070_alganon.php)

Quote
We want to make a game where the developers are a part of the community. Why? Because we want to play a game like that too.

It's not easy, though. We need to launch the game before we can have players. We need players before we can have a community. We need a community before we can listen to that community. We need to listen to that community before we can make a game based on the community's wishes. It's a bit of a Catch 22. That's why we designed Alganon to be iterative. We'll make an educated guess about our community based on existing MMO players and our forum members. We'll make a game designed for that community. We'll launch and bring in players. We'll use our tools to turn those players into a real community, and then we'll grow and expand Alganon with that community in mind, and then repeat the process.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on May 20, 2009, 02:07:57 PM
So basically what most companies these days are doing is taking 4+ years to develop a title using technology that prides itself (nay, REQUIRES)  iteration, brainstorming, and a sense of openness.  Yet, they're not doing this.

Why do potential customer have to be involved?  All that can be done internally and with the market in mind without a direct conversation with potential customers.

There is more then enough feedback on these forums alone to work with without have to ask new questions if that is even possible in this space.  Repeat MMO discussions is the norm unfortunately.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 20, 2009, 03:23:33 PM
So basically what most companies these days are doing is taking 4+ years to develop a title using technology that prides itself (nay, REQUIRES)  iteration, brainstorming, and a sense of openness.  Yet, they're not doing this.

Why do potential customer have to be involved?  All that can be done internally and with the market in mind without a direct conversation with potential customers.

There is more then enough feedback on these forums alone to work with without have to ask new questions if that is even possible in this space.  Repeat MMO discussions is the norm unfortunately.

I said nothing about potential customers, nor did I mention anything about them having to be involved.  In any case, it's up to the designer (and his/her responsibility) ultimately to glean information from every possible source (ideally from the beginning).  You cant do that when no one knows wth you're doing.
And have you ever heard of a large sum of money being spent on something w/o doing a viable market study??  How do you do a viable market study in such an industry w/o disclosure and discussion?  There's only so far you can go with small NDA-signed focus groups.

And all that can be done internally costs money.  Why pay people to come up with ideas/solutions that are already out there for free?  And who's to say those internal folks know what they're even doing?

CS's request for a crafting guru is a prime example.  We know nothing about what the game is, yet he wants advice on whom to hire to build a crafting system.  That's like drawing straws to send a random pitcher against a team's best hitter (whom you have absolutely no stats on)... makes no sense.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 20, 2009, 03:48:55 PM
Put your money where your mouth is. (http://www.llts.org/Articles/Articles/070_alganon.php)

Quote
We want to make a game where the developers are a part of the community. Why? Because we want to play a game like that too.

It's not easy, though. We need to launch the game before we can have players. We need players before we can have a community. We need a community before we can listen to that community. We need to listen to that community before we can make a game based on the community's wishes. It's a bit of a Catch 22. That's why we designed Alganon to be iterative. We'll make an educated guess about our community based on existing MMO players and our forum members. We'll make a game designed for that community. We'll launch and bring in players. We'll use our tools to turn those players into a real community, and then we'll grow and expand Alganon with that community in mind, and then repeat the process.

BBBWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAA HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHHAAHHA!

/breathe


/breathe

BBBWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAA HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 20, 2009, 06:54:56 PM
And have you ever heard of a large sum of money being spent on something w/o doing a viable market study??  How do you do a viable market study in such an industry w/o disclosure and discussion?  There's only so far you can go with small NDA-signed focus groups.

If you are as well informed as you say you are, then you have to know that this kind of thing goes on all the time. Lots of companies start the process of development long before they involve consumers in the process, which even then can be an afterthought. I know of one food producer who spent millions of dollars refitting their production lines for a new product, but couldn't scrape up more than $4000 for a consumer taste test of the product before they launched it. That product isn't around any more.

But sometimes it is. Sometimes the vision of the developer / creator is in tune with the audience, or the audience can be persuaded to come round, such as happened for computing.

One huge, huge issue with consulting "the community" is that "the community" is made up of hundreds of different, self-interested groups. Some of those groups have aims that conflict with other aims. Although the aim of crowd sourcing design for MMOs seems like a good idea, unless the designer has a solid vision to start off with, you'll just end up with a lot of different groups screaming at each other. The crafters tend not to get on with the PvPers, especially if resources are located in PvP areas (which PvPers love and some crafters think increases rarity of certain items and goes steps towards creating a 'working economy' which economic crafters apparently love).

Besides, on top of all this, if you were to ask 100 randomly selected MMO players what they wanted, the answer would be "WoW, but better!".

I'm in three betas right now. One listens to the community on all but a few core design decisions (which players hate and claim they aren't being listened to as a result), one barely responds to the community (which the community accepts because they must be hard at work developing so don't have time to talk) and one is full of players wanting the very basic mechanics and the third has all communication dominated by the devs (although they aren't unreasonable, they are pretty much 'this is the way we are taking our title').


Title: Re: Schilling's Green Monster Games
Post by: Nebu on May 20, 2009, 07:01:07 PM
I'm in three betas right now. One listens to the community on all but a few core design decisions (which players hate and claim they aren't being listened to as a result), one barely responds to the community (which the community accepts because they must be hard at work developing so don't have time to talk) and one is full of players wanting the very basic mechanics and the third has all communication dominated by the devs (although they aren't unreasonable, they are pretty much 'this is the way we are taking our title').

The logical question to this would be: Which of the three do you expect to be successful and did their communication with the playerbase have anything to do with this?


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on May 20, 2009, 07:54:19 PM
We musn't assume we're only talking about consumer or fanbase participation.  The process of stifling intel on your game also has the effect of shutting out the "informed public."  Which is really what I was getting at.  Appeasing the mob is one thing, but taking advantage of people in the public who know what they're talking about and who's business it is to do-so is another.  When your studio is on lock-down, you lose both unless you make a point of finding people outside the studio, making them sign NDAs, and picking their brains.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 20, 2009, 09:55:44 PM
We musn't assume we're only talking about consumer or fanbase participation.  The process of stifling intel on your game also has the effect of shutting out the "informed public."  Which is really what I was getting at.  Appeasing the mob is one thing, but taking advantage of people in the public who know what they're talking about and who's business it is to do-so is another.  When your studio is on lock-down, you lose both unless you make a point of finding people outside the studio, making them sign NDAs, and picking their brains.

Ahh, me public. (http://vault.ign.com/)

Who totally respect NDAs.


Title: Re: Schilling's Green Monster Games
Post by: tkinnun0 on May 21, 2009, 03:11:23 AM
Then again, I believe Money should be abolished and everything in the Universe should be Open Source.   :why_so_serious:

You can open-source the contents of my brain when you pry it out my cold dead hands.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on May 21, 2009, 07:26:12 AM
The process of stifling intel on your game also has the effect of shutting out the "informed public."  Which is really what I was getting at. 

Consider it might be by design.  Some ideas are good and are kept secret so they can be applied first and used to maxium gain.  First to market sometimes involves not tell anyone what you are up to.  Not saying this is the case here but that does happen in business.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 21, 2009, 08:24:05 AM
We musn't assume we're only talking about consumer or fanbase participation.  The process of stifling intel on your game also has the effect of shutting out the "informed public."  Which is really what I was getting at.  Appeasing the mob is one thing, but taking advantage of people in the public who know what they're talking about and who's business it is to do-so is another.  When your studio is on lock-down, you lose both unless you make a point of finding people outside the studio, making them sign NDAs, and picking their brains.

Here's the thing. You don't NEED all those years of hype to get the word out when it matters, i.e. WHEN THERE IS A GAME TO SELL. Hell, all you have to do for an MMOG is advertise a beta application and people will join the beta even if they've never heard of the game simply because it's a new free MMOG. Unless your game is so boring or so bad that it should never see the light of day, getting feedback from gamers is easy. They love to talk about games, it's their lives.

As for feedback on design and development, community feedback is a complete hindrance to development until there is a working product to test. The community couldn't find its collective ass with a map, a compass and a flashlight mainly because all communities but the most tight-knit have conflicting desires. PvPers want this, raiding PVE people won't that, crafters want another thing, casuals want something else altogether. As bad as MMOG devs have been at bringing decent games to market, it would be infinitely worse if most of them listened to the community in the design phase. Build for the audience you want, release a stable fucking product, you muppet-fuckers, then evolve the game based on the audience who stays with the game after release. Once you've lost the initial surge of new users, your best bet is to concentrate on customer loyalty and retention instead of chasing new customers with anything other than free trials and paid box expansions.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on May 21, 2009, 08:24:34 AM
Under hype, over deliver.


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 21, 2009, 09:17:08 AM
Under hype, over deliver.

Demon's Souls?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 21, 2009, 06:05:44 PM
I'm in three betas right now. One listens to the community on all but a few core design decisions (which players hate and claim they aren't being listened to as a result), one barely responds to the community (which the community accepts because they must be hard at work developing so don't have time to talk) and one is full of players wanting the very basic mechanics and the third has all communication dominated by the devs (although they aren't unreasonable, they are pretty much 'this is the way we are taking our title').

The logical question to this would be: Which of the three do you expect to be successful and did their communication with the playerbase have anything to do with this?

I know from experience my preferences probably don't match up to the mainstream, so my choice probably will doom the game.  :grin:

Ultimately, listening to players doesn't necessarily have much link to what is delivered. Ask players what they want and they'll give you jargon: "meaningful PvP", "working economy", "class-less character advancement", "involving and exciting quests", "emergent gameplay experiences". Ask them HOW to they want that, you'll get a different reply from every person - including conflicting replies - and the devs are potentially left none-the-wiser. It is up to the lead developers to pull everything together into a cohesive and fun experience.

Ultimately the only way to really do it is iterative testing, but there will always be people who hate the basic design of it. Plus it is very hard to test core systems in isolation (such as trying to test character power levels and advancement if loot / items aren't working). So best practise would seem to be to build the title to content and feature complete for release, then let the players test it and get feedback, then rebuild 60 - 70% of the title (if not more) based on that feedback.

Who'd be a MMO game designer?  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on May 22, 2009, 07:15:06 AM
Ultimately the only way to really do it is iterative testing, but there will always be people who hate the basic design of it. Plus it is very hard to test core systems in isolation (such as trying to test character power levels and advancement if loot / items aren't working). So best practise would seem to be to build the title to content and feature complete for release, then let the players test it and get feedback, then rebuild 60 - 70% of the title (if not more) based on that feedback.

How to do this is where the gaming industry will gains it greatest improvement.  Testing is really just a feedback loop, be that customers, management, development, publisher, press, testers, legal, etc.  Iterative testing from EQ1, EQ2, EQ3 has cycles at are measured in years.

There are major internet sites that a developer can fix a bug in the morning and all the customers have the fix in the afternoon.  How software systems are built is equally as important as to what is built.  MMO systems last for decades and have maintenance costs.  This cycle could be hours, day, weeks, months, years, or never.  Once games and MMOs specifically get to the hours cycle then we will see major improvements.  Design needs to have features such as code or content changes can be done and the system will deliver the bits to the customer in X hours.

Testing anything is not hard if it acknowledged, designed, and done from the start. 


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 22, 2009, 08:09:11 AM
wtf?

UnSub and UnsGub?


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on May 22, 2009, 08:24:27 AM
wtf?

UnSub and UnsGub?

You too?   :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on May 22, 2009, 09:44:17 AM
It just means we're not asking the Hard Questions that would reveal UnSub's true genius.


Title: Re: Schilling's Green Monster Games
Post by: naum on May 22, 2009, 10:07:38 AM
wtf?

UnSub and UnsGub?

Shouldn't that be UnGsub (/* too much Ruby on the brain… */)


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 22, 2009, 10:15:22 AM
If it was UngSub or UnSgub, I don't think I would of noticed.  That and the color difference obviously.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on May 22, 2009, 10:40:28 AM
UnSub and UnsGub?

I will claim old age.

http://www.shadowclan.org/catskills/history/history1.htm (http://www.shadowclan.org/catskills/history/history1.htm)


Title: Re: Schilling's Green Monster Games
Post by: sidereal on May 23, 2009, 07:11:52 PM
UnSub and UnsGub?

I will claim old age.

http://www.shadowclan.org/catskills/history/history1.htm (http://www.shadowclan.org/catskills/history/history1.htm)

You mean seniority?  Claiming old age is probably not helpful to your cause.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 23, 2009, 10:52:18 PM
wtf?

UnSub and UnsGub?

What, you just noticed?  :why_so_serious:

On a skim, I get confused too - "when the hell did I write tha... oh, not me".


Title: Re: Schilling's Green Monster Games
Post by: JWIV on May 27, 2009, 07:22:21 AM
38 Studios just bought Big Huge Games.     Most interesting is talking about using the BHG RTS/RPG engine in Copernicus.
 
Link and lazy quote below

http://www.38studios.com/news/press_show/22 (http://www.38studios.com/news/press_show/22)

Quote
38 STUDIOS ACQUIRES BIG HUGE GAMES
   
05/27/2009
— Leading RPG Studio Accelerates 38 Studios' Online Entertainment Experience  —

38 Studios (www.38studios.com), an entertainment and original IP creation company, today announced the acquisition of Big Huge Games (BHG) from publisher THQ Inc. The acquisition is a critical step in 38 Studios' strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus. The purchase of Big Huge Games includes all of the company's proprietary IP, tools, technology, assets, and works-in-progress. Specific financial terms of the agreement were not disclosed.

Big Huge Games was founded in 2000 by veteran game developers Brian Reynolds, Jason Coleman, Dave Inscore, and Tim Train. Award-winning lead designer Ken Rolston, a 25-year role-playing game designer and co-creator of Oblivion and Morrowind, is another vital and dynamic component in BHG's success. What's more, Big Huge Games has developed top-selling games including Rise of Nations®, and was built with the same talent that created Alpha Centauri, and Civilization II. Big Huge Games is currently developing an unnamed RPG title for the Xbox 360 video game and entertainment system, PLAYSTATION 3 computer entertainment system, and Windows PC.

“The acquisition of Big Huge Games will be tremendously beneficial to the growth, market position, financial stability, and long-term success of 38 Studios,” said Brett Close, CEO and President, 38 Studios. “BHG's cross-platform RTS/RPG engine will accelerate the realization of our Online Entertainment Experience™ for the Copernicus IP. The acquisition enables us to develop and deliver top-quality games in multiple genres that are based in a shared world, ultimately maximizing the value of our Copernicus MMOG and the intellectual property as a whole.”

“Big Huge Games and 38 Studios share a common vision — to deliver the most engaging, compelling, original experiences possible,” said Tim Train, CEO of Big Huge Games. “Joining the 38 Studios family allows us to continue translating our passions into great games.”

“It's always about team,” said 38 Studios Founder and Chairman Curt Schilling. “The highly regarded developers at BHG, including leading role-playing and real-time strategy design teams led by Ken Rolston, are a perfect complement to 38 Studios' staggering array of talent. Big Huge Games is a phenomenal team and, culturally, a natural fit.”

The Big Huge Games team will be integrated into 38 Studios but will remain based in Timonium, Maryland.




Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on May 27, 2009, 08:17:41 AM
That sounds like a pretty good move. I have liked a lot of Brian Reynolds's work, and Rolston has some big credits. As long as someone beats the horrible Oblivion leveling system out of him.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 27, 2009, 10:36:37 AM
This whole thing just took the Shinkansen to weirdtown.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on May 27, 2009, 11:00:10 AM
How many Tims do you have to kill to get a decent amount of Timonium?


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on May 27, 2009, 11:03:39 AM
A lot.  'cause they're tiny.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on May 27, 2009, 11:18:25 AM
There's a Tim Golem in the room next to me.

Also, Brian Reynolds + Ken Rolston is love. The thing about Ken -- in the few times I've met him -- is that he's boiling with ideas and enthusiasm. He needs a more sober "design partner" to be his better judgment.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on May 27, 2009, 11:25:01 AM
If they have Alpha Centauri people doing anything in the office that isn't finally giving me a successor game to that, then a crime against nature is being committed.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on May 27, 2009, 11:29:25 AM
If I can play Settlers of Catan in Copernicus, I'm there


Title: Re: Schilling's Green Monster Games
Post by: schild on May 27, 2009, 11:33:22 AM
Brian Reynolds isn't at Big Huge anymore, and thus, he's not at 38 Studios.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on May 27, 2009, 12:28:10 PM
Why you gotta piss in my Cheerios like dat?

What is he up to these days? Does Ingmar have him chained in his crawlspace to code Alpha Centauri II?


Title: Re: Schilling's Green Monster Games
Post by: schild on May 27, 2009, 12:31:08 PM
I suppose there's a small chance Curt got him back but I find it incredibly unlikely. Brian excels when making an RTS or TBS. Far more than Just an RPG. And between God: The Game and <Untitled Project // This is Me Being Nice to Curt>, there wasn't really anything that hit all the right marks for him. He's of more use elsewhere anyway. With BHG basially shuttered as we know them and Ensemble shut down and Firaxis not really being an option, it's best Brian went on to better things (for himself).

I suppose I can say that this whole purchase reeks of buying a shortcut, but we'll see how Curt spins it.

Edit: None of that matters since I'm glad most of those guys are still working. That's the important part, right?


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 27, 2009, 01:38:31 PM
Copernicus is going to be Yet Another Everquest Plus Ultimately Inconsequential Twist that comes out, snags far fewer subs than original EQ in it's prime, and then shuffles along aimlessly while people repeat "You know 200k subscribers isn't bad! Yeah, after all it keeps the lights on!" to each other while deep down we all know that (except for Blizzard) this is a moribund genre that jumped the shark many years ago.

Calling it now. No I don't have any evidence. But you know I'm most likely right.


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on May 27, 2009, 04:16:54 PM
Copernicus is going to be Yet Another Everquest Plus Ultimately Inconsequential Twist that comes out, snags far fewer subs than original EQ in it's prime, and then shuffles along aimlessly while people repeat "You know 200k subscribers isn't bad! Yeah, after all it keeps the lights on!" to each other while deep down we all know that (except for Blizzard) this is a moribund genre that jumped the shark many years ago.

Calling it now. No I don't have any evidence. But you know I'm most likely right.

You know, thats what I used to think, but now, im not so sure. I think we are getting ready for another WoW type to blast on the scene, the only problem is no one seems to be developing anything with that potential. I guess "Hydra". Just look at how many boxes WAR and AoC sold. That right there tells us people are willing to try something. But it also tells us people are no longer willing to keep paying monthly to beta test a game.

I would say give it about 6 to 9 months and people are going to really start being burnt on WoW.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 27, 2009, 04:21:16 PM
This first MMO that can get the sales like WAR or AOC but sustain 70% or so retention rate will be part of the Million+ club after 6 months or so.  AOC and WAR have already proved that there around 800-1200 thousand people willing to be early adapters in switching MMOGs.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on May 27, 2009, 04:27:03 PM

I would say give it about 6 to 9 months and people are going to really start being burnt on WoW.

A few months after Icecrown will be the sweet spot for someone to release unless they're really slow in getting that out.  But I don't see any contenders stepping up quite that quickly. :|

Edit: They haven't even announced Icecrown yet, so who knows just how far out that is. 


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 27, 2009, 05:45:19 PM
Y'all are aware Grimwell told us today that Free Realms has two million accounts.  Yes it's free, but they've done it in a month.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 27, 2009, 06:25:43 PM
free

Thus nobody cares.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 27, 2009, 06:28:00 PM
You're wrong, but that's OK.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on May 27, 2009, 06:54:08 PM
The "Hey you guys having a discussion about subscription MMO numbers, Freegame Online has X billion accounts! Of course they're all free..." thing quit being new eons ago. But whatever.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 27, 2009, 07:23:10 PM
So did making money through paid subs...


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on May 27, 2009, 08:40:21 PM

Free Realms is gonna be all money hats.


Title: Re: Schilling's Green Monster Games
Post by: tmp on May 28, 2009, 03:27:20 AM
Y'all are aware Grimwell told us today that Free Realms has two million accounts.  Yes it's free, but they've done it in a month.
Well, signing up for a free game doesn't cost one much (just few minutes of time) As impressive as it is, it'd be more interesting to know how many of these accounts are (still) active.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on May 28, 2009, 07:04:57 AM
Free Realms registered accounts does not deserve any more attention here than the many other games with 50-100 times the amount of free registered users. 2 million in this short a time merely proves their marketing was effective. That is a nice win. But the part that truly matters long term (ARPU and total rev) is the one we're never likely to hear about except in rumor anyway.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 28, 2009, 08:43:22 AM
Y'all are missing my point.  Draegan said:
This first MMO that can get the sales like WAR or AOC but sustain 70% or so retention rate will be part of the Million+ club after 6 months or so.  AOC and WAR have already proved that there around 800-1200 thousand people willing to be early adapters in switching MMOGs.
There are a lot of people now interested in this market.  They're taking the time to make an account and actually check it out, and being free means they have a very low barrier to entry.

It is correct that we have no idea of the rate of converstion (or RMT), but they've passed the first hurdle of at least getting people to look at the game.  And I'm surprised you're blowing this off Darniaq, considering you'be been saying forever that the big games down the line will be different from those of the past.  We just got different and it's starting off strong...

Let's consider WAR and AoC.  Around a million box sales, most of which went to distributors.  Sub rates of maybe 30% and only declining.  One of those two games cost about 100 million to produce.  Hmmmm.

The markets aren't entirely the same, but if we compare these three games, I think we can pretty easily say one is doing things right and two have already peaked and are settling into their niche market.

Edit for readability.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 28, 2009, 10:22:12 AM
Well the one thing that's easy with Free Realms and that aids to registration count is that it really doesn't require you to download the game.   It all works off the website, which is pretty cool.

Hell my girlfriend who has never played a video game ever, made two characters for the hell of it one day just to humor me.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on May 29, 2009, 12:23:16 PM
It is correct that we have no idea of the rate of converstion (or RMT), but they've passed the first hurdle of at least getting people to look at the game.  And I'm surprised you're blowing this off Darniaq, considering you'be been saying forever that the big games down the line will be different from those of the past.  We just got different and it's starting off strong...

Not blowing it off at all. The unit of measure for success in this business model is different though. 2mil signups for a free title is merely what I said: a nice start. But for this type of game to be successful (roughly get 10% of people to pay anything and 5% to pay lots), you need a lot more people. Scores of millions, hundreds ideally. And for them to keep coming back.

FR has the right start. Honestly, I feel like this one has as much potential to fundamentally change the perception of browser-based mtx games as Club Penguin did for introducing how browser-based games could be done back then. And I've told that to a few folks who agree lately.

It's a solid stable game, it's full screen without the big upfront retail investment, it's got a lot more types of activities than anything else I can think of in this business model much less the AAA subscription ones, and it's not bogged down with a relatively huge licensing fee structure.

But, I'm curious if they'll keep this pace of new registrants (I think they can), whether they'll be able to monetize this enough (maybe) and keep people interested (depends on the pace of new content). This game probably cost more to make than the top three browser-based titles combined, so they're starting with a higher up front that needs paying down in an untraditional manner without a solid IP to easily draw people in.

And I still don't think we'll as players ever know for sure. SOE's business structure is varied enough, and this game's particular business different enough, that we'll probably never have a solid sense of ARPU and how that compares to other companies tracking earnings differently too :-)


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on June 30, 2009, 07:49:34 AM
Can we officially change "Free to Play" to "Free to Start".

If anyone out there knows of a true free to play game not created for Intellivision, with actual 3D art that's really fun, let me know, otherwise it's Free to Start and anyone that says otherwise is lyin!


Title: Re: Schilling's Green Monster Games
Post by: tmp on June 30, 2009, 08:15:15 AM
If anyone out there knows of a true free to play game not created for Intellivision, with actual 3D art that's really fun, let me know, otherwise it's Free to Start and anyone that says otherwise is lyin!
Pangya (Albatross 18 on western markets) is pretty much that or to even bigger degree, Audition. Of course one may scoff these are not MMOs in traditional sense but hey, suspect their players could hardly care less.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on June 30, 2009, 08:45:42 AM
Points to Curt for mentioning Intellivision in a post. I am buying your game. Wait, is it free or what?


Title: Re: Schilling's Green Monster Games
Post by: Modern Angel on June 30, 2009, 08:47:03 AM
Guys, I hear this game is free.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on June 30, 2009, 09:22:55 AM
(http://www.circumstitions.com/Images/Famous/non-us/john-inman.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Calandryll on June 30, 2009, 09:26:34 AM
Can we officially change "Free to Play" to "Free to Start".

If anyone out there knows of a true free to play game not created for Intellivision, with actual 3D art that's really fun, let me know, otherwise it's Free to Start and anyone that says otherwise is lyin!
Free to Start doesn't quite work either since it implies that at some point in time you have to pay. It sounds more like a typical 7 day free trial than what free to play mmogs actually offer.

While some free to play games do lock you out of content or cap your level until you pay, not all do. And even those that do still allow you to play for free as long as you want. I have quite a few friends playing free to play mmogs like Free Realms who haven't paid a dime yet and are still having fun. Fun is subjective of course, but there are tons of people playing free to play mmogs who aren't paying.

The games are free to play, they just have additional premium content. Sure, they certainly go out of their way to get you to pay and they definitely want you to pay, but if you don't want to in most cases you don't have to.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on June 30, 2009, 09:32:03 AM
Chronicles of Spellborn used the term 'freemium' - free to play to a point, but pay to unlock past that point.


Title: Re: Schilling's Green Monster Games
Post by: JWIV on June 30, 2009, 09:42:11 AM
Reynolds is playing with web games!

http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20090630005379&newsLang=en
http://www.baltimoresun.com/technology/bal-zynga0630,0,6745489.story


Looks like they hired him and gave him a budget to build an office and team out in Timonium so he wouldn't have to move.




Title: Re: Schilling's Green Monster Games
Post by: Pendan on June 30, 2009, 10:13:19 AM
When Shadow Bane changed to Free to Play it really was free. Was nothing to buy even if wanted to pay money. Was an adevertisement when started and quit game for some of the time but it would come and go from month to month.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 03, 2009, 11:27:50 AM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 03, 2009, 11:31:22 AM
Mounts should be a money sink and an attraction to the collector types.  If you can't incorporate them into combat mechanics, they shouldn't be anything more. 

Mounts should also be available at level 1.  Running for hours sucks.  Ask anyone that played early ATitD. 


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 11:31:43 AM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?
Quick travel.

Mounts are a cover for bad world design.

(edit: Mounts can exist in a world with quick travel, but honestly, as a genre, I really hope we're past hoofing it - on or off an animal)


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 03, 2009, 11:36:18 AM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?
Quick travel.

Mounts are a cover for bad world design.

(edit: Mounts can exist in a world with quick travel, but honestly, as a genre, I really hope we're past hoofing it - on or off an animal)

Actually I think quite the opposite. I'm very much a tourist in these worlds and a big world that has significant travel, I find satisfying. I like mounts as a travel device, but I don't think you should get them too soon - you should hoof it at least for the first 10 levels or so to better appreciate it - anticipation is always part of the fun.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 03, 2009, 11:40:29 AM
I do agree that unless they are combat incorporated, they are time sinks, money sinks and collectors items.
Given the size of the worlds and the design intent to maintain traffic flow giving them right off the bat can be good or bad. I think everyone learned a lesson with BC, at least I think I did, that even if you don't offer them as purchasable at level 1, you can incorporate quests to allow people to experience them (as they did with Flying)
Ya, the days of Karana corpse runs are over (even though we skewingly remember that as cool for some reason, and I was a monk!)


Title: Re: Schilling's Green Monster Games
Post by: Montague on July 03, 2009, 11:41:54 AM
I like exploring a massive world because it helps with immersion, but those who despise it should be able to pay for permanent quick travel ASAP. Early WoW did it ok but it really should have been 30th level so you had the mount for godawful Stranglethorn Vale. Alts should be able to have a mount available from day one.


Title: Re: Schilling's Green Monster Games
Post by: Slyfeind on July 03, 2009, 11:42:15 AM
Actually I think quite the opposite. I'm very much a tourist in these worlds and a big world that has significant travel, I find satisfying. I like mounts as a travel device, but I don't think you should get them too soon - you should hoof it at least for the first 10 levels or so to better appreciate it - anticipation is always part of the fun.

I agree. There's a lot of good world design going on in Wrath of the Lich King, and it's apparently AGAINST THE RULES to look at it because you're zipped from one zone to the next. The trick of course is to make it interesting to travel.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 03, 2009, 11:44:26 AM
The trick of course is to make it interesting to travel.

This.  Your players will be some mix of achiever/explorer.  Make travel interesting or with purpose and you solve many of the problems.  


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 11:47:33 AM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?
Quick travel.

Mounts are a cover for bad world design.

(edit: Mounts can exist in a world with quick travel, but honestly, as a genre, I really hope we're past hoofing it - on or off an animal)
Actually I think quite the opposite. I'm very much a tourist in these worlds and a big world that has significant travel, I find satisfying. I like mounts as a travel device, but I don't think you should get them too soon - you should hoof it at least for the first 10 levels or so to better appreciate it - anticipation is always part of the fun.
After getting to an area for the first time there's absolutely no reason to go through all that walking again. Even if it's a time limited quick travel or a warp to your group mechanic, there's just no reason to make people walk and walk and walk. I'm someone who can poopsock/grind with the best of them - absolutely, no question. But walking -> mounts -> (possibly) flying mounts is just crappy progression, even if I take part in it. And an even stupider money sink. It's terribly bad design if you want people to grind out more funds.

As someone who doesn't even like City of Heroes, I'll flat out say that the fast travel there was the only thing that bordered fast enough. If you can't match that, just implement quick travel.

Quote
Did WoW do as great a job as I thought it did early on with mounts?

No, you're just a powergaming, uberguild, raiding poopsocker. There's nothing wrong with that, but you don't exactly have the IP power to compare to WoW's design. You have to separate yourself far more to compete. It doesn't matter if they did well or not with mounts, you have to step it up a notch. Well, more like 10 notches tbh.

Quote
(even though we skewingly remember that as cool for some reason, and I was a monk!)

lol no we don't :oh_i_see:

And stop calling them Collector's Items. it makes your game sound more and more like some sort of bizarro land money grab. Knock it off.

Edit: Also, Travel is only interesting the first time. I'm very very much the explorer type and will walk to the farthest areas of a world for fun and I still think travel times are ridiculous. I'm not saying someone should be able to Click on X,Y and magically appear there, but surely there's an alternative. Also, if you're giving away mounts at level 1, it means your runspeed isn't fast enough.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 03, 2009, 11:59:12 AM
Unless I can fight from horseback, at this point I just don't care. A character model that looks like a guy on a horse plus a speed buff just doesn't excite me anymore. I don't want this to be my "MAKE LIEK UO PLZ" post #2034, but I could definitely go for near-instant teleportation to any arbitrary location you care to mark + mounts as essentially combat vehicles again.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 03, 2009, 12:03:27 PM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?
Bit of a deja vu; also, somewhat different look on this subject at RPS: http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/


Title: Re: Schilling's Green Monster Games
Post by: Typhon on July 03, 2009, 01:26:11 PM
I'll repeat what others are saying, travel options should be 1) quick, 2) entertaining in and of themselves.  WoW's designer mounts take too much effort for what they return: a different skin.  CoH jumping and super speed abilities were almost minigames in and of themselves.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 03, 2009, 01:30:35 PM
To some extent there are genre limitations on these things. A knight in shining armor super jumping around the Dark Forest or whatever would be pretty jarring.

I think the WoW model minus the actual travel time between 'flight points' would be an acceptable balance. Make them teleporter points or something instead, and you can't use one until you've visited it once, but after that you can just poof off to it without having to sit through a 5 minute flight. I think there's some value in making some places take a bit of travel to get to, but there's very little value in padding player play time by making it take 15 minutes to travel between major hubs. Guild Wars is another reasonable model for this, if you imagine it without any instancing. Free Realms too.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 03, 2009, 02:07:15 PM
Guild Wars, Free Realms, and Fallout 3 are all good models of travel to me.  You have to explore to reach an area before you can fast travel, but once you have, you can go to those pre-set locations at any time.

None of those have mounts, but the worlds aren't large enough to really need them either.    If the world is big enough between travel locations, then mounts might be nice to reach those in-between areas.  Making it feel like walking is a punishment isn't a good idea though.  (See WoW making the first mount at 20 soon.)

What I do like mounts for is character.  SWG (Gods there she goes again...) was great for this because you could have a wide range of creature types and sizes.  My spat was a bird about the size of a Wookiee and the carrion spat was twice that, while my swamp humbaba was taller than many houses!  I liked using different mounts in different environments though they were almost all the same, functionally.  Mount bonuses should be inherent to the character, so they can use whichever they want.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 03, 2009, 03:06:25 PM
Whatever you may think about mounts and faster travel, anyone who ever played a Druid in WoW and enoyed Epic Flight Form can attest to how amazing it was.  Instant cast flight pretty much made that class worth playing.  I remember flying as high up as I could go, then dropping flight form, plummeting almost to my death and recasting flight form just before I hit the ground....Epic.

I think the industry as a whole should break away from the whole concept of midgame "fastwalk" mounts and start just creating games where mounts are an obvious an inherent skill.  What if mounts were leveled up just like legendary weapons in Lotro?  A low level mount might just scurry around frightened of its own tail while a level 50 mount could fly you around or fight along side you.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 03, 2009, 03:59:29 PM
Whatever you may think about mounts and faster travel, anyone who ever played a Druid in WoW and enoyed Epic Flight Form can attest to how amazing it was.

The Hunter class in LotRO is (to me) cool for its Wayfaring (http://lorebook.lotro.com/wiki/Wayfaring) power set; a non-combat AoE run speed buff and teleports to major cities at the cost of food items. More games need a class that can provide fast travel in the field.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 03, 2009, 04:18:57 PM
More games need a class that can provide fast travel in the field.

EQ actually had an implementation of this that I thought was great.  Druids and Wizards could generate an income for themselves by porting people.  As for run speed, I'm sure most people here still know what "sow plz" means. 


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 03, 2009, 05:10:05 PM
As far as I'm concerned, a good starting point is looking at AC and City of Heroes.  Travel slower than either of those is inexcusable today.


Title: Re: Schilling's Green Monster Games
Post by: Hayduke on July 03, 2009, 05:55:40 PM
There should be a mmog where I can travel like in inFamous, that would actually be fun.  Since that's not really practical and traveling in mmos generally isn't fun after the first time, it should at least be fast.  I understand it's probably hard for developers to spend a ton of time on some really crafted areas and then be met with the "tl;dnr" treatment, but oh well.  Gamers be a fickle breed.


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 03, 2009, 06:05:18 PM
Maybe they can spend more time making the effing combat actually fun, and perhaps grow a bigger pair?  I hate seeing that argument used for why I can't immediately fast travel.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 06:34:28 PM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?

If you really want good mounts in your game, I'd suggest looking outside the MMO market.

Try Shadow of the Colossus (if you haven't already).


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 06:45:09 PM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?

If you really want good mounts in your game, I'd suggest looking outside the MMO market.

Try Shadow of the Colossus (if you haven't already).
That's not what he was asking. More than that, it's a terrible comparison. The SOTC world is smaller than most starter areas in MMOGs these days - which isn't necessarily a good thing, but there it is.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 07:00:40 PM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?

If you really want good mounts in your game, I'd suggest looking outside the MMO market.

Try Shadow of the Colossus (if you haven't already).
That's not what he was asking. More than that, it's a terrible comparison. The SOTC world is smaller than most starter areas in MMOGs these days - which isn't necessarily a good thing, but there it is.

If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.

My answer to WoW doing a great job with mounts?  The answer is no, since clearly there are far better examples than the glorified speed buffs in WoW.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 07:04:17 PM
Quote
If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.

 :uhrr:


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 07:11:53 PM
Quote
If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.

 :uhrr:

Yeah, sorry, I made the mistake of being too optimistic around the chief cynic.  :facepalm:


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 03, 2009, 07:15:28 PM
I think train robberies would be awesome, but that which I think is awesome and what is realistic are often mutually exclusive.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 07:21:00 PM
Quote
If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.
:uhrr:
Yeah, sorry, I made the mistake of being too optimistic around the chief cynic.  :facepalm:
It had nothing to do with optimism. It just made no sense whatsoever. You're pulling shit out of thin air.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 07:26:20 PM
Quote
If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.
:uhrr:
Yeah, sorry, I made the mistake of being too optimistic around the chief cynic.  :facepalm:
It had nothing to do with optimism. It just made no sense whatsoever. You're pulling shit out of thin air.

You shot down the idea of SOTC-style mounts due to world size and just earlier you mentioned that mounts are just a cover for bad world design.

Do you want to maintain the status quo or not?


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 07:32:48 PM
I didn't shoot down anything game related. I shot down your statement for being stupid, not for being optimistic. Of course we'd all like horses in MMOGs to behave the way Aggro does and have that level of interactiveness. What you're asking for just isn't possible with what these folks (or any MMOG folks) are working with at the moment. If that's the sort of thing you're hoping for, there are better websites for that sort of bright-eyed naivete.

Quote
Do you want to maintain the status quo or not?

This is just a stupid question solely formed to attack. Of course I don't want to maintain the status quo. At the same time I understand what is and isn't possible.

tl;dr Don't be a retard.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 07:39:51 PM
I didn't shoot down anything game related. I shot down your statement for being stupid, not for being optimistic. Of course we'd all like horses in MMOGs to behave the way Aggro does and have that level of interactiveness. What you're asking for just isn't possible with what these folks (or any MMOG folks) are working with at the moment. If that's the sort of thing you're hoping for, there are better websites for that sort of bright-eyed naivete.

Quote
Do you want to maintain the status quo or not?

This is just a stupid question solely formed to attack. Of course I don't want to maintain the status quo. At the same time I understand what is and isn't possible.

tl;dr Don't be a retard.

So it is about optimism, as I originally thought.

You don't believe that Curt Schilling should bother trying to advance the technology of MMOs?  That's fine.

Maybe someone else will.


Title: Re: Schilling's Green Monster Games
Post by: kondratti on July 03, 2009, 08:26:45 PM

If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.

My answer to WoW doing a great job with mounts?  The answer is no, since clearly there are far better examples than the glorified speed buffs in WoW.

Before you get all puffed up with yourself.... do some research.

EQ2 had this style travel added in around 4 months after launch.   You got free cross world boat travel, but you had to deal with a scenario/encounter.  Like defend the boat, etc...  Players hated it and it was removed from the game around 6 months later.

When people want to travel, they want to travel to get with friends.  Anything that delays that is annoying.

Designers need to take that into account.  Regardless of all the other bugs, making me run back and forth through Fields of the Dead was the reason I quit AOC.  Dont add reasons for people to quit.



Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 09:20:50 PM

If the world is too big for horses to cross, put some trains in it!  How about including some wild west style train robberies?  I suggested SOTC because it does brilliant things incorporating a mount into the gameplay.

My answer to WoW doing a great job with mounts?  The answer is no, since clearly there are far better examples than the glorified speed buffs in WoW.

Before you get all puffed up with yourself.... do some research.

EQ2 had this style travel added in around 4 months after launch.   You got free cross world boat travel, but you had to deal with a scenario/encounter.  Like defend the boat, etc...  Players hated it and it was removed from the game around 6 months later.

When people want to travel, they want to travel to get with friends.  Anything that delays that is annoying.

Designers need to take that into account.  Regardless of all the other bugs, making me run back and forth through Fields of the Dead was the reason I quit AOC.  Dont add reasons for people to quit.



Well, I'm not really talking about travel.  I'm talking about using mounts to enhance and add interactivity to gameplay.

Travel should be accounted for in the world design, not patched later with a speed-buffing mount.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 09:24:59 PM
You don't believe that Curt Schilling should bother trying to advance the technology of MMOs?  That's fine.

This has nothing to do with Curt Schilling because...

Quote
Maybe someone else will.

No, they won't.

We're just not there yet.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 10:09:27 PM
You don't believe that Curt Schilling should bother trying to advance the technology of MMOs?  That's fine.

This has nothing to do with Curt Schilling because...

Quote
Maybe someone else will.

No, they won't.

We're just not there yet.

We'll never get there until someone does.  Why not Curt Schilling?


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 10:10:35 PM
I don't care what team it is, in 2009 the answer to your silly crap will continue to be:

(http://dl-client.getdropbox.com/u/39720/smilies/10ic3t2.png)

Same with 2010 and 2011.


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 03, 2009, 10:28:13 PM
holy crap

smiley saved in folder!


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 10:33:53 PM
I don't care what team it is, in 2009 the answer to your silly crap will continue to be:

(http://dl-client.getdropbox.com/u/39720/smilies/10ic3t2.png)

Same with 2010 and 2011.

You remind me of the old cliché of the buzz-kill high school coach who tells the kid he'll never make the big leagues.

You don't innovate by assuming the situation is impossible and hoping somebody else/some new miracle technology will come along and solve the problem for you.


Title: Re: Schilling's Green Monster Games
Post by: Righ on July 03, 2009, 10:39:20 PM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?
Bit of a deja vu; also, somewhat different look on this subject at RPS: http://www.rockpapershotgun.com/2009/06/26/why-cant-i-teleport-in-mmos/

The best travel system in any MMO ever was the "b-tele" (blessed scroll of teleportation, named for the Nethack item) in the original Lineage. You could bookmark up to around 30 places in the world (there were a few places you couldn't bookmark, such as within around 50 yards of a castle or the interior of a cave/dungeon) and then, upon reading a b-tele, you could choose from a list of those bookmarks where to travel to.


Title: Re: Schilling's Green Monster Games
Post by: Furiously on July 03, 2009, 10:44:11 PM
I can remember when EQ2 came out and I journeyed into the plains. It was great getting all the exploration exp and having two people in the zone. The punishing corpse runs to regain your spirit were still there, it was risky and fun. But once I was the right level and had been everywhere already it was really boring running around.

There is really a fine line between a punishing large world travelwise and it being far too easy and unrealistic. That being said I would be totally cool with just being able to summon anyone anywhere in the world and not having any special boats, horses or zeppilins.


Title: Re: Schilling's Green Monster Games
Post by: rattran on July 03, 2009, 10:49:16 PM

You remind me of the old cliché of the buzz-kill high school coach who tells the kid he'll never make the big leagues.

You don't innovate by assuming the situation is impossible and hoping somebody else/some new miracle technology will come along and solve the problem for you.

 :uhrr: You remind me of a really slow kid. Comparing a fully scripted mount in a single player game to a mmo mount qualifies you for a helmet.


Title: Re: Schilling's Green Monster Games
Post by: chong li on July 03, 2009, 11:03:20 PM

You remind me of the old cliché of the buzz-kill high school coach who tells the kid he'll never make the big leagues.

You don't innovate by assuming the situation is impossible and hoping somebody else/some new miracle technology will come along and solve the problem for you.

 :uhrr: You remind me of a really slow kid. Comparing a fully scripted mount in a single player game to a mmo mount qualifies you for a helmet.

Wow, the sheer number of old battle scars around here is frightening, you'd think I'd wandered into a retirement home for veterans.

It's a perfectly valid comparison.  It really smacks of risk aversion in the MMO community, which is why we see so much stagnation.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 03, 2009, 11:04:30 PM
It has nothing to do with risk aversion. We're simply not there yet. We're not saying we wouldn't love such a thing, we're just far more in touch with reality than you are.

So, I ask you, please stop being such a gibbering idiot.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 03, 2009, 11:28:47 PM

...you'd think I'd wandered into a retirement home for veterans.

These boards host veterans of all the major conflicts, dating back to the "Bleeding Britannia" range wars which led to Treaty of Trammel. They've seen many starry-eyed idealists march to the front, get chopped down by the fire of budgets, technology limits, and schedules, and get wheeled back here with no more to show for it than a Purple Heart on their resume and a conviction that they could have taken that position, if only, if only...

MMO. MMO never changes.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 04, 2009, 12:20:03 AM
Back to the original question: provide upgradeable travel powers at lvl 1. It's the way DCUO is going and ChampO offers travel powers at lvl 5 (from the pre-order information). Time spent travelling is time spent not having fun.

Secondly, allow for instantaneous teleportation between areas. CoH/V has multiple teleportation options (especially group teleport, making teams easier to manage), MxO had hardline points that you'd find and activate, which then meant you could teleport between any of the ones on your list plus it made it a game of discovery. Maybe you have to travel the long way the first time, but after that you can teleport there.

Thirdly, if you are going down the road of offering mounts, offer a wide range, each with its own benefits. There will be some players who will always take the faster option, but if a mount was slightly slower but (say) meant you got a bigger inventory or something they will find a use for it. Also: lots of cosmetic options for mounts. They will be used.

Keep an eye on Fallen Earth if you want to see how players react to craftable mounts they can customise to a degree.


Title: Re: Schilling's Green Monster Games
Post by: Hayduke on July 04, 2009, 08:25:47 AM
You remind me of the old cliché of the buzz-kill high school coach who tells the kid he'll never make the big leagues.

You don't innovate by assuming the situation is impossible and hoping somebody else/some new miracle technology will come along and solve the problem for you.


Actually in this case I think schild reminds me of the wizened old coach who tells a kid that as long as he has bad complexion, a hairlip and an adam's apple he's never going to make it as Miss Nebraska, and please stop wearing your mom's pumps to practice because you're scuffing up his court.  I'm sorry, but this just hits a little close to home :cry2:.

That's a terrible analogy, wtf.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 04, 2009, 12:17:13 PM
Just look at what Runes of Magic did with mounts.  Great system if you're looking at RMT.  You can adapt it to in game though.  Rent mounts to get around faster, world wasn't big so that walking was irritating.  You can also get permanent mounts too.  Started at any level.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 04, 2009, 12:18:27 PM
Most of the time experience has a better grasp on reality than starry-eyed idealism.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 04, 2009, 01:24:51 PM
I couldn't agree more with the customizable mount stuff. Faster? More slots? Vanity items? How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit? If mounts are not part of combat, they can still be a fun part of game play beyond making the trip from point a to point b faster.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 04, 2009, 01:43:33 PM
How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit?

I like that idea... a lot.  Sometimes you just want to get to point b without having to stop for every trash mob.   I also agree that mounts can offer an aestheic and collectable aspect that transcends normal, core gameplay.   I like housing too!


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 04, 2009, 02:09:06 PM
I couldn't agree more with the customizable mount stuff. Faster? More slots? Vanity items? How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit? If mounts are not part of combat, they can still be a fun part of game play beyond making the trip from point a to point b faster.

Yeah I like these ideas. You could have a mount customized for bag space, one for just getting somewhere ASAP, one with some fancy crap to just parade around town.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 04, 2009, 02:40:58 PM
I'm sure the mount slot can fit right in between the main hand slot and the class item slot. I can see it already, "Chestnut Mare, req. level 43, +1% damage to spells, +2 bag slots"

This is seriously making me a little depressed.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 04, 2009, 04:33:49 PM
How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit?
Smacks of backward design tbh; i mean -- what's the purpose of getting knocked off your mount to begin with? If it was soooo important to have it in even though you know it'll irritate the beejezus out of the players, it doesn't make much sense to give them possible way to work around that. And if it's not soooo important then why not just get rid of it altogether..?


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 04, 2009, 04:51:50 PM
How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit?
Smacks of backward design tbh; i mean -- what's the purpose of getting knocked off your mount to begin with? If it was soooo important to have it in even though you know it'll irritate the beejezus out of the players, it doesn't make much sense to give them possible way to work around that. And if it's not soooo important then why not just get rid of it altogether..?

To make someone take a little risk when they ride their mount thru a dangerous area?


Title: Re: Schilling's Green Monster Games
Post by: schild on July 04, 2009, 04:58:59 PM
It's pretty apparent your dead set on horses and Horse Armor®. Which is fine. So I'll step off my pedestal of fast-travel and say that your world better be so awesome. And I mean awesome.


Title: Re: Schilling's Green Monster Games
Post by: SeaCell on July 04, 2009, 05:08:11 PM
For one of the most diverse and efficient travel systems of any MMO see Anarchy Online.

Class specific travel buffs in all flavors (self, other, team) from run speed, non-combat flight-morphs, teleport player to location, teleport player to caster, teleport player to travel hub. level restricted to cast but not for target

A variety of vehicles : Ground (borderline useful), Water (useless), Air (required, unless Class has flight buffs)  money / level-skill restricted

The 'Whompas' System - chain of travel portals connecting all major hubs and faction areas. no restrictions.

The 'Grid', Tiered (literally) portal travel systems tying major hubs and every world PF together. level-skill restrictions for tiers.

"Fixer Grid' class specific travel system similar to the above but destinations are more covert and usually associated to content 'hot spots' esp. world PvP staging areas. Class / level / quests restricted, but end game buff-able to others.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 04, 2009, 05:26:55 PM
To make someone take a little risk when they ride their mount thru a dangerous area?
But if this risk can be then optionally disabled with some 'horse armour' then the whole system basically turns into just a cockblock requiring the player to acquire such piece of gear just so they can travel in peace. Although i suppose it's not that different from the concept of mount itself (you have to be that many levels high to travel a bit faster) so in a way it fits :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Ozzu on July 04, 2009, 06:46:38 PM
These boards host veterans of all the major conflicts, dating back to the "Bleeding Britannia" range wars which led to Treaty of Trammel. They've seen many starry-eyed idealists march to the front, get chopped down by the fire of budgets, technology limits, and schedules, and get wheeled back here with no more to show for it than a Purple Heart on their resume and a conviction that they could have taken that position, if only, if only...

MMO. MMO never changes.

Beautiful.

MMO is hell.


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 04, 2009, 06:48:16 PM
Run by madmen in Ivory Towers.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 05, 2009, 06:11:49 AM
To make someone take a little risk when they ride their mount thru a dangerous area?
But if this risk can be then optionally disabled with some 'horse armour' then the whole system basically turns into just a cockblock requiring the player to acquire such piece of gear just so they can travel in peace. Although i suppose it's not that different from the concept of mount itself (you have to be that many levels high to travel a bit faster) so in a way it fits :why_so_serious:

It's a choice. Maybe it is a near mandatory choice for anyone who wants a mount, but it's a choice none-the-less.

Perhaps there are alternatives to mounts that mean you don't have to use them, or use them for combat. Perhaps there are mounts who work better when you are knocked off them. Perhaps there are disadvantages to being locked into your mount (e.g. slower dismounts, bigger target, etc).

Yeah, I know, I know. (http://www.youtube.com/watch?v=WOORypV8HKY) It's all in the execution.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 05, 2009, 09:54:37 AM
It's a choice. Maybe it is a near mandatory choice for anyone who wants a mount, but it's a choice none-the-less.
Yeah, it's a choice between getting continually stabbed in the cock every time you travel, or not. To use an analogy it's like making your wizard class so mana-hungry they have to sit down after every second fight, and then give them optional trait at level X that makes their mana supply permanently full. It's a choice to take that one too and they can just keep drinking water instead but srsly -- what does the game gain by having such component that's there just to make the players optionally miserable and force them to spend part of their time on something that's not fun until they grind their way to enable the 'off' switch?

And if we then move onto "it's ok, we'll just make it so the players who do opt for cock-saving option just get kick in the balls instead so no one really misses out on some pain" ... that's just well, :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 05, 2009, 10:26:23 AM
I think you meant to replace mana with endurance and trait with Stamina.  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: naum on July 05, 2009, 10:54:03 AM
I like the way ATITD did travel — specifically the offline time accumulation that could be used to speed up your travel time…

Mounts? Meh…


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 05, 2009, 10:59:23 AM
Specifically the offline time accumulation that could be used to speed up your travel time…
I like that a lot. Not sure how it could be smoothly implemented in a Diku without resorting to additional bars or tokens, but I really like the concept.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 05, 2009, 11:51:19 AM
I just want to say that I'm not a fan of offline accumulation of anything except maybe skill gain or crafting completion.

If you're going to give more exp or faster travel time for NOT playing, you may as well just give permanent higher exp or fast runspeed.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 05, 2009, 01:16:50 PM
It's a catch-up mechanism. I like catch-up mechanisms because it doesn't make sense to give power gamers all of the advantages if you want to have a broad audience. Board games typically penalize the leading player in some indirect way to level the playing field. Most MMOs do not do anything of the kind, rather the opposite. Really, it's okay giving weaker players a moderate boost to keep them interested. Many games trivialize content over time, but that's not the same thing and it certainly doesn't feel the same to the player. I believe it's better to buff the player than nerf the content, especially if you have some kind of handicap implemented from launch. It will still take the weak player longer to do all that content in actual time, he or she is just getting more done in the same playtime. I don't see what's wrong with the principle of it.

Also, how about removing a feature from a model MMO some time, just to mix it up? The philosophy in MMOs seems to be that all that boring stuff can be fixed by adding ten more percent. Pointless mounts could be a start, because if it can't be done to the level of Mount & Blade, I'm just not sure it's worth doing. M&B was the first game where I felt that the mount had some concrete meaning.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 05, 2009, 02:21:35 PM
I couldn't agree more with the customizable mount stuff. Faster? More slots? Vanity items? How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit? If mounts are not part of combat, they can still be a fun part of game play beyond making the trip from point a to point b faster.

Vanguard did this already.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 05, 2009, 02:30:19 PM
I couldn't agree more with the customizable mount stuff. Faster? More slots? Vanity items? How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit? If mounts are not part of combat, they can still be a fun part of game play beyond making the trip from point a to point b faster.

Vanguard did this already.
I think Vanaguard made Curt's whole game already.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 05, 2009, 02:44:56 PM
What's wrong with armored players being harder to knock off? It's not like he's talking about WoW PvP + mounted combat and just adding an armor-based buff to the knockOffChance stat or something :-)

Quote from: tmp wrote
Yeah, it's a choice between getting continually stabbed in the cock every time you travel, or not. To use an analogy it's like making your wizard class so mana-hungry they have to sit down after every second fight, and then give them optional trait at level X that makes their mana supply permanently full
Replace "wizard" with "magician" and "optional trait" with "KEI" and you just described a good portion of my EQ1 experience. From seven years ago. Thankfully we're well beyond that now.

Quote from: Tarami wrote
It's a catch-up mechanism. (in regards to offline something-gain)
Not really. The people who put in the time to achieve are going to be far ahead no matter how you slice it. Player A plays 6 hours a night and Player B plays 10 hours a week. Even with auto-skill/xp/money, Player A has 60 hours of active play against Player B's 10 plus whatever meager buff the developer decided to apply in the form of skill/xp/money salary.

The only way to enforce parity between powergamers and not is to retread the nonsense like power-hour and whatever time span existed between implementation and someone figuring out 8x8 in UO. Even Eve doesn't close this gap completely because your powergamer is going to train their skills up on the clone with all the implants.

That's what's different from your board games analogy. Those actually do affect the person out in front.


Title: Re: Schilling's Green Monster Games
Post by: Hayduke on July 05, 2009, 02:51:57 PM
I couldn't agree more with the customizable mount stuff. Faster? More slots? Vanity items? How about armor that might preclude you from being knocked off your mount as opposed to instant 'de-mount' when hit? If mounts are not part of combat, they can still be a fun part of game play beyond making the trip from point a to point b faster.

Vanguard did this already.

Well the good news is no one will know it wasn't an original idea.


Title: Re: Schilling's Green Monster Games
Post by: Xurtan on July 05, 2009, 03:31:00 PM
 :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 05, 2009, 03:45:00 PM
Quote from: Tarami wrote
It's a catch-up mechanism. (in regards to offline something-gain)
Not really. The people who put in the time to achieve are going to be far ahead no matter how you slice it. Player A plays 6 hours a night and Player B plays 10 hours a week. Even with auto-skill/xp/money, Player A has 60 hours of active play against Player B's 10 plus whatever meager buff the developer decided to apply in the form of skill/xp/money salary.

The only way to enforce parity between powergamers and not is to retread the nonsense like power-hour and whatever time span existed between implementation and someone figuring out 8x8 in UO. Even Eve doesn't close this gap completely because your powergamer is going to train their skills up on the clone with all the implants.

That's what's different from your board games analogy. Those actually do affect the person out in front.
You're taking me a little bit too literally, I didn't mean to catch-up fully (I don't know of any board games that try this either, it just isn't fun for anyone involved.) Just a help to catch-up, that can appear significant enough for the player to bother "using it up", much like rest XP but on a more fundamental level. Rest XP is just too tiny a help, especially considering the endgame (the endgame's to be or not to be can be discussed another time), when it no longer matters. I'm not arguing that casual players should algorithmically scale to follow the pace of a 10 h/day schedule or anything of the sort, just that it seems terribly backwards to give every advantage to those who already play the most. According to cosmic order and objective fairness and what not, it might seem logical, but I don't think it is makes for fun.

What I'm trying to say is really that in terms of retention, those that play for hours a day already have incentive to keep playing and paying, while those who only log on a couple of times a month will find it increasingly harder to find motivation to log on at all. I don't think it has to be huge things, but giving these players small advantages like faster travel, some flashy PvE buffs and such might drastically improve the perceived quality of those rare sessions the players do manage.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 05, 2009, 03:48:44 PM
What's wrong with armored players being harder to knock off? It's not like he's talking about WoW PvP + mounted combat and just adding an armor-based buff to the knockOffChance stat or something :-)

Replace "wizard" with "magician" and "optional trait" with "KEI" and you just described a good portion of my EQ1 experience. From seven years ago. Thankfully we're well beyond that now.
Well, when the armour buff works like a class mechanics we're thankfully well beyond already... doesn't that kinda answer your own question?  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 05, 2009, 03:53:09 PM
I have a feeling that Curt want's to remake EQ with all the shitty mechanics as features.  He may or may not have smart people around smacking him and telling him it's a bad idea.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 05, 2009, 03:58:35 PM
I have a feeling that Curt want's to remake EQ with all the shitty mechanics as features.  He may or may not have smart people around smacking him and telling him it's a bad idea.

I'm willing to give the guy some credit.  We all saw the trainwreck that was Vanguard.

My money is on him making a story-driven WoW clone.  It's a disaster of a different type.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 05, 2009, 04:04:50 PM
Considering he's a fan of EQ, WoW and Advanced Squad Leader, I wouldn't place "story" all that far up on his list of priority. Nothing wrong with that, it's just that soft values like story don't take up a lot of space in those games.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 05, 2009, 04:05:43 PM
I'd say there will be an attempt of a story with Salvatore with em.  However what scares me is Salvatore's lust for the EQ days as well.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 05, 2009, 04:42:48 PM
I'd say there will be an attempt of a story with Salvatore with em. 

This.  You don't hire the services of someone like Salvatore unless you want story to play a major part.  The sad truth is that most gamers could care less about story.  I've said this before, but I'd wager over 80% of MMO gamers never even bother with quest text beyond the directions to complete the quest and the comment on the reward.  Story is wasted on the largest majority of MMO gamers.  They want loot and ding gratz. 


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 05, 2009, 05:20:03 PM
What I'm trying to say is really that in terms of retention, those that play for hours a day already have incentive to keep playing and paying, while those who only log on a couple of times a month will find it increasingly harder to find motivation to log on at all.
I question this assertion, but don't have solid numbers either way. WoW's retention still appears pretty solid, and yet, what, maybe 25% of the playerbase is Raiding? And I consider even that a pretty high number. WoW's not reporting continued geometric growth anymore, but for how long should an MMO expect to retain players with exactly the same game mechanic and skins of the same content after the 500th hour? :-)


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 05, 2009, 05:28:49 PM
This lead to a simple question : why not make them part of combat?  Seems like a reasonable and not too hard way to differentiate yourself from WoW.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 05, 2009, 07:29:57 PM
what does the game gain by having such component that's there just to make the players optionally miserable and force them to spend part of their time on something that's not fun until they grind their way to enable the 'off' switch?

If you look closely, you'll find you've just described a lot of game mechanics within that question. If the game does it right, it gains players who are focused on achieving a goal and so they keep playing. It's easy to mess up and drive players away, but putting a reward just out of reach and saying "Work for it" keeps players engaged.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 05, 2009, 11:09:42 PM
The sad truth is that most gamers could care less about story. I've said this before, but I'd wager over 80% of MMO gamers never even bother with quest text beyond the directions to complete the quest and the comment on the reward.

And I've said this before; gamers have a terrible tendency to conflate "story" with "writing." I thought that Portal and BioShock would have done more to combat this fallacy.

Story is what you do. Writing just provides context. I've worked on a bunch of levels in Mass Effect 2, but the one I feel is strongest has the least amount of writing -- one short conversation to explain what's happened, then a bunch of ambient comments and recorded logs to provide context for what you see and do.

An MMO with no story is kill ten rats quests. Which is fine; K10Rs are mac & cheese gaming. Players gravitate to them because they're quick, easy, soloable, and familiar. Based on my limited experience with raids, I've found them among the most story-intensive quests in MMO -- but most people don't want to eat one every night.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 05, 2009, 11:49:00 PM
I've said this before, but I'd wager over 80% of MMO gamers never even bother with quest text beyond the directions to complete the quest and the comment on the reward. 

Given that quest text typically exists only as a thinly disguised McGuffin why should anyone care to read it? It's not like most quest text is well-written or at all interesting.

Some fucking goblins raided our village and stole a magic potion. We need to put the fear of god into goblins. Bring me 10 goblin ears!

People don't care about bad story nor should they. And yes, in this day and age using plain text to communicate your story in a game is weak.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 05, 2009, 11:58:49 PM
People don't care about bad story nor should they. And yes, in this day and age using plain text to communicate your story in a game is weak.

Yeah, we want cutscenes that we can skip!  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: schild on July 06, 2009, 12:02:28 AM
An MMO with no story is kill ten rats quests.

An MMO with a story is kill ten rats with more text. :oh_i_see:

And yes, in this day and age using plain text to communicate your story in a game is weak.

The alternatives are too expensive and as UnSub said, they'd most likely be skipped.


Title: Re: Schilling's Green Monster Games
Post by: Fordel on July 06, 2009, 03:39:01 AM
Just make all the cut scenes amazing!


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 06, 2009, 06:36:31 AM
Just make all the cut scenes amazing!

Cut scenes piss me off.  I want to play your game.  Not watch a movie of your game.  The story element of gameplay should happen in real time. 


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 06, 2009, 07:00:56 AM
I thought Asheron's Call did a decent job at the time of giving a game a story without forcing it in your face.  Use that method as an example, and then take that crap to 11.  Of course, that means regularly scheduled content updates to your game...

Really, this is just a roundabout way of me saying that you need to occasionally destroy a location loved by players, preferably with glee.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 06, 2009, 07:03:44 AM
Just make all the cut scenes amazing!

Cut scenes piss me off.  I want to play your game.  Not watch a movie of your game.  The story element of gameplay should happen in real time. 

This. The reason I never got past the first 15 minutes of a FF game, it was 90% cut scenes and 10% game play. THere is a right way and wrong way to put them in your game.
Given that story is such a HUGE part of the Copernicus IP, it's the focal point really, we are working with and playing with some incredibly cool and innovative ways to tell story beyond 28 lines of text in a quest dialogue box.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 06, 2009, 07:09:54 AM
Given that story is such a HUGE part of the Copernicus IP, it's the focal point really, we are working with and playing with some incredibly cool and innovative ways to tell story beyond 28 lines of text in a quest dialogue box.

I'll believe ya when me shit turns purple and smells like rainbow sherbet.

Stop saying, more showing. I highly doubt a first-time out MMOG company is coming up with COOL and INNOVATIVE ways to tell a story. Shit, veteran MMOG companies aren't even doing this.

You're making promises that you really can't deliver on, please to be stopping that.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 06, 2009, 07:19:16 AM
Veteran MMO companies are full of dipshits. The odds of a newb company coming in out of the blue and pulling something interesting off are greater than the odds of Funcom/Turbine/Mythic/whoever actually ever getting their shit together.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 06, 2009, 07:20:13 AM
Whether you believe it or not isn't really relevant to us working on delivering.

Can't do more than chat about it right now, sorry. Whether you doubt, highly doubt or believe in it, again, isn't really relevant to us getting it done. Veteran MMO companies have never had RA in the fold to help make it happen, nor Todd. They have both brought some pretty cool things to the table, minus ego, to add to a great team of designers. It's happening, our playtests are validating that it is. Sucks we can't show it yet, but when we can, we will. Lord knows if it was up to me to show it, it'd be shown already!

I generally don't make promises with a team that can't deliver (see 2004/2007 Red Sox) and this is no different. If we aren't making something that is, at the end of the day, a difference maker, it will change until it is.


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 06, 2009, 07:21:46 AM
Remember what I've said: Blow cities up.  Lots of cities.  I want to see some serious forum-tears.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 06, 2009, 07:27:16 AM
Whether you doubt, highly doubt or believe in it, again, isn't really relevant to us getting it done. Veteran MMO companies have never had RA in the fold to help make it happen, nor Todd.

Salvatore is overrated and Todd hasn't been relevant outside of fanboys since Spawn. Neither of them have anything to do with innovations in gaming. Not to mention it takes no effort for me to come up with better storytellers and artists than both of them - all gaming industry veterans. I'm not sure you want to be using them as namedropping around people who knows of their work and know a good deal about the gaming industry.

I hazard to guess that your definition of "innovative" differs highly from the definition anyone here would apply to it.

Mostly, I think, is false (or unprovable) promises are something that borders on a little too close to advertising - and you've been doing that for a while. People have said it before, but man, if you want to keep posting here - you gotta stop doing that.

This isn't a personal thing, I - as much as anyone else - want major changes in MMOG gaming. But until I see it, whenever promises are made, well, they tend to come across as the rantings and ravings of madmen.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 06, 2009, 07:46:51 AM


Salvatore is overrated


In your opinion

and Todd hasn't been relevant outside of fanboys since Spawn.
 

Other than a grammy or two sure, but again In your opinion

Neither of them have anything to do with innovations in gaming.

You can't possibly know this, not even remotely, since you've seen nothing they've done since coming here.

 
Not to mention it takes no effort for me to come up with better storytellers and artists than both of them - all gaming industry veterans. I'm not sure you want to be using them as namedropping around people who knows of their work and know a good deal about the gaming industry.

There's no name dropping going on, it's fact. They are who they are, and they are working on Copernicus, there's no name dropping going on. What exactly does 'knows a good deal about the gaming industry" actually mean?

 
I hazard to guess that your definition of "innovative" differs highly from the definition anyone here would apply to it.

Because?

 
Mostly, I think, is false (or unprovable) promises are something that borders on a little too close to advertising - and you've been doing that for a while. People have said it before, but man, if you want to keep posting here - you gotta stop doing that.

This isn't a personal thing, I - as much as anyone else - want major changes in MMOG gaming. But until I see it, whenever promises are made, well, they tend to come across as the rantings and ravings of madmen.

Not sure I've made any promises really, other than the game and IP is going to be awesome.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 06, 2009, 07:52:38 AM
 :oh_i_see:



Title: Re: Schilling's Green Monster Games
Post by: schild on July 06, 2009, 07:53:32 AM
Quote
You can't possibly know this, not even remotely, since you've seen nothing they've done since coming here.
Thank you for assuming I knew that they hadn't between the beginning of their careers and now. That's a pretty long history to base my statement on though, whereas yours is based on buttercups and baseballs and the American Dream.

Quote
Other than a grammy or two sure, but again In your opinion

(http://dl-client.getdropbox.com/u/39720/f13/strawman.jpg)

I highly recommend you let them come here and defend themselves.

Quote
other than the game and IP is going to be awesome.

Great. Now shutup until you can prove it.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 06, 2009, 08:01:45 AM
Quote
You can't possibly know this, not even remotely, since you've seen nothing they've done since coming here.
Thank you for assuming I knew that they hadn't between the beginning of their careers and now. That's a pretty long history to base my statement on though, whereas yours is based on buttercups and baseballs and the American Dream.

Quote
Other than a grammy or two sure, but again In your opinion

(http://dl-client.getdropbox.com/u/39720/f13/strawman.jpg)

I highly recommend you let them come here and defend themselves.

Quote
other than the game and IP is going to be awesome.

Great. Now shutup until you can prove it.


Defend themselves against what?

I could shut up or you could just not come back into this thread until you think it contains content that interests you, that could work.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 06, 2009, 08:04:51 AM
Or you could stop marketing. (You don't even have anything to market!)

The first rule of marketing is to know your audience. This far before release, your audience is the Vault and MMORPG.com, not f13.net.

This is one of those cases where no one, not even yourself, the bearer of zee money, should be talking.

This is me being nice.


Title: Re: Schilling's Green Monster Games
Post by: IainC on July 06, 2009, 08:17:59 AM
Am I really reading that in a thread titled 'Schilling's Green Monster Games' the Schilling who happens to be the owner of Green Monster Games shouldn't be talking?

Wow.

Curt. I think it's cool that you're here and talking about your stuff, however I also agree with Schild that the vague marketeering isn't really what we're here for. It's interesting to hear your thoughts on games design and mostly we understand that there's a lot you can't tell us - so don't. Don't allude to it, don't dangle the Tantalean grapes as it just smacks of hyperbole. No need to reference Copernicus at all if there's nothing you can tell us about it yet.

Regarding the merits of MacFarlane and Salvatore, I'd be interested to see what Salvatore did outside of genre fiction as he seemed to be a decent writer who wrote capable but derivative stories. I'm not sure if that was because that's what he does or whether it's what TSR (as was) asked for. MacFarlane I couldn't read at all. The guy can draw but he needs a much better editor than the ones he ended up with for Spawn.


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on July 06, 2009, 08:35:08 AM
I like Salvatore's stuff.  He's not Shakespeare (what writer today is?) but he is talented at what he does, and I can see him adding value to an MMO (theoretically).  As schild has repeatedly said, I'll wait to see the product when it comes.   


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 06, 2009, 08:50:55 AM
If you look closely, you'll find you've just described a lot of game mechanics within that question. If the game does it right, it gains players who are focused on achieving a goal and so they keep playing. It's easy to mess up and drive players away, but putting a reward just out of reach and saying "Work for it" keeps players engaged.
Oh, certainly this is very widespread in the genre. The thing is --and this is just extrapolation/guess of course-- maybe this approach to mechanics is considerable part of why MMOs tend to suck? I mean, rewarding a player for good performance or something similar with extra fun, that's one thing. But putting player through plain shit for hours or even days and telling them to "work for it" so the shit is eventually removed... that's when you think of it, a mind-boggling stupid way to make a game.


Title: Re: Schilling's Green Monster Games
Post by: chargerrich on July 06, 2009, 08:55:07 AM

You remind me of the old cliché of the buzz-kill high school coach who tells the kid he'll never make the big leagues.

You don't innovate by assuming the situation is impossible and hoping somebody else/some new miracle technology will come along and solve the problem for you.


Its only impossible until its not... :uhrr:


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 06, 2009, 09:03:01 AM
I have to confess that I'm interested in what Curt thinks about gaming.  He's the only one here with the resources to really do much about the current MMO situation.  I hope that he will continue to engage in discussion, but like Schild, hope that he does it without using these forums as a place to hype vaporware. 



Title: Re: Schilling's Green Monster Games
Post by: chargerrich on July 06, 2009, 09:03:37 AM
What's wrong with armored players being harder to knock off? It's not like he's talking about WoW PvP + mounted combat and just adding an armor-based buff to the knockOffChance stat or something :-)

Quote from: tmp wrote
Yeah, it's a choice between getting continually stabbed in the cock every time you travel, or not. To use an analogy it's like making your wizard class so mana-hungry they have to sit down after every second fight, and then give them optional trait at level X that makes their mana supply permanently full
Replace "wizard" with "magician" and "optional trait" with "KEI" and you just described a good portion of my EQ1 experience. From seven years ago. Thankfully we're well beyond that now.

Quote from: Tarami wrote
It's a catch-up mechanism. (in regards to offline something-gain)
Not really. The people who put in the time to achieve are going to be far ahead no matter how you slice it. Player A plays 6 hours a night and Player B plays 10 hours a week. Even with auto-skill/xp/money, Player A has 60 hours of active play against Player B's 10 plus whatever meager buff the developer decided to apply in the form of skill/xp/money salary.

The only way to enforce parity between powergamers and not is to retread the nonsense like power-hour and whatever time span existed between implementation and someone figuring out 8x8 in UO. Even Eve doesn't close this gap completely because your powergamer is going to train their skills up on the clone with all the implants.

That's what's different from your board games analogy. Those actually do affect the person out in front.


The idea here is never to completely balance or cause complete parity between casual and power gamers. Powergamers should be rewarded for poopsocking their way to maximum whatever but rest xp and other "offline catchup" mechanisms provide great incentive (the proverbial carrot) to progress forward (especially with alts for example). I for one love the idea of rest experience and would love to see it expanded into other areas.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 06, 2009, 09:06:28 AM
Powergamers should be rewarded for poopsocking their way to maximum whatever but rest xp and other "offline catchup" mechanisms provide great incentive (the proverbial carrot) to progress forward (especially with alts for example). I for one love the idea of rest experience and would love to see it expanded into other areas.

Why should they be rewarded?  They consume more resources, complain the loudest, and cause the most conflict in games.  I think that game design that rewards the casual player more than the powergamer would be a positive change for MMOs.  Everything in MMOs falls on a log scale.  Why not make xp gains vs time online be on some sort of a similar treadmill.  Playing after 8 consecutive hours on a non-weekend, for example, could reduce xp gains by a factor of 10.  Would be a nice twist.


Title: Re: Schilling's Green Monster Games
Post by: chargerrich on July 06, 2009, 09:07:47 AM

My money is on him making a story-driven WoW clone.  It's a disaster of a different type.


God I hope not...

I do not claim to have any supporting data other than my little 300 person guild and my RL friends who play, but I have to think that the VAST majority of players do not care about story, only read the quests to know where to go and just want to level > achieve > get better loot > progress to end game.

I know by having R.A. Salvatore on the team you are probably right, but IMO the more resources that are spent on a "rich backstory and narrative" just take away from what could be better actual game play mechanics.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 06, 2009, 09:09:28 AM
We did get some hope with the comment on story being in real time and not some cut scene or wall-o-text.  Still... seeing is believing.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 06, 2009, 09:11:08 AM
Cut scenes piss me off.  I want to play your game.  Not watch a movie of your game.  The story element of gameplay should happen in real time. 
Well, the exposition to game settings/story has to happen somehow lest the player is left in complete darkness about what they have to do. This can be generally done only through interaction with other entities who talk (so either text or audio) or in-game presentations/letters/diaries/etc (so again either text or audio, optionally souped up with visuals)  In both cases the player has to spend some time paying attention to that exposition and this is mostly passive activity -- may as well make it a cutscene.

"Story element should happen in real time" -- that feels meaningless, somehow. If Gordon Freeman meets NPC and the NPC is all like "zomg it's Dr Freeman! now go and fetch me 10 rats Combine liver or the world as we know it is doomed" then that NPC is babbling "in real time", no? No matter if that's presented as cutscene or if the player is left free to run off in the meantime, miss half of that text and then go all "fuck, what do i do now?"


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 06, 2009, 09:19:33 AM
Well, the exposition to game settings/story has to happen somehow lest the player is left in complete darkness about what they have to do. This can be generally done only through interaction with other entities who talk (so either text or audio) or in-game presentations/letters/diaries/etc (so again either text or audio, optionally souped up with visuals)  In both cases the player has to spend some time paying attention to that exposition and this is mostly passive activity -- may as well make it a cutscene.

"Story element should happen in real time" -- that feels meaningless, somehow. If Gordon Freeman meets NPC and the NPC is all like "zomg it's Dr Freeman! now go and fetch me 10 rats Combine liver or the world as we know it is doomed" then that NPC is babbling "in real time", no? No matter if that's presented as cutscene or if the player is left free to run off in the meantime, miss half of that text and then go all "fuck, what do i do now?"

I see your point.  Guild Wars did a reasonable job doing this with their cut scenes, but you still end up with the group yelling at you to skip them so that you can progress faster.  I think that while cut scenes do serve a function in storytelling, they are better left in solo games.   


Title: Re: Schilling's Green Monster Games
Post by: Gutboy Barrelhouse on July 06, 2009, 09:27:50 AM
"but I have to think that the VAST majority of players do not care about story,"


Bioware hopes this is not true.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 06, 2009, 09:49:31 AM
...a little too close to advertising - and you've been doing that for a while.

Dude his name isn't Curt Discussing.

 :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 06, 2009, 09:59:06 AM
I have to confess that I'm interested in what Curt thinks about gaming.  He's the only one here with the resources to really do much about the current MMO situation.  I hope that he will continue to engage in discussion, but like Schild, hope that he does it without using these forums as a place to hype vaporware. 
I'm as interested in what he has to say as any developer, or anyone with the power to influence a game or with good ideas really, but the problem I see is he can't talk about his game yet.

It would probably be far more helpful for us to get an understanding of Curt's view of gaming if he was active in threads outside this one and actually left this one alone unless there was something to reveal.  (Of course there's downsides to a lead dev commenting on other games as well, if it's not kept at a very high academic level.)  So we might not know exactly what someone would come up with, but we then at least do have a reasonable idea of where their ideas are focused.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on July 06, 2009, 10:12:54 AM
I predict that we all will buy his game and try it. Then we will all quit shortly there after and march back to here to pick it apart for the next 3 months. Then Schild will move the section to the graveyard where only the crazies that still play bother to keep track of it. :grin:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 06, 2009, 10:15:22 AM
Veteran MMO companies have never had RA in the fold to help make it happen, nor Todd. They have both brought some pretty cool things to the table, minus ego, to add to a great team of designers. It's happening, our playtests are validating that it is. Sucks we can't show it yet, but when we can, we will. Lord knows if it was up to me to show it, it'd be shown already!

That you've got Rod* and Todd is great. But we've seen these kind of promises before.

If you deliver, great: sunshines and rainbows. However, take a look at Mark Jacobs for someone who talked a similar game and then failed to deliver. You'll be hung by your own rope.

*Yeah, his name is Rob, but this was funnier to me.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 06, 2009, 10:23:37 AM
The sad truth is that most gamers could care less about story. I've said this before, but I'd wager over 80% of MMO gamers never even bother with quest text beyond the directions to complete the quest and the comment on the reward.

And I've said this before; gamers have a terrible tendency to conflate "story" with "writing." I thought that Portal and BioShock would have done more to combat this fallacy.

Story is what you do. Writing just provides context. I've worked on a bunch of levels in Mass Effect 2, but the one I feel is strongest has the least amount of writing -- one short conversation to explain what's happened, then a bunch of ambient comments and recorded logs to provide context for what you see and do.

An MMO with no story is kill ten rats quests. Which is fine; K10Rs are mac & cheese gaming. Players gravitate to them because they're quick, easy, soloable, and familiar. Based on my limited experience with raids, I've found them among the most story-intensive quests in MMO -- but most people don't want to eat one every night.

A whole lot of this has to do with quest text/dialog trees.  Nobody likes that.  Well, not anybody worth marketing a game to.  Reading in a game isn't fun.  It's a chore.  I don't play games for chores.  If 99% of the story in games was integrated into voice, then stories in games could be a lot more rich.  I think that's kind of what you're talking about, but I really think it has as much to do with players lack of want to be forced into reading as it does providing players with an immersive context (which I agree is also important).  Text in games is a relic mechanic that somehow has survived from the days when you had to fit a game on to a 5 1/4" floppy.  We have hard drives now.  Stop making games I have to read.

Of course with all that said, nobody wants to sit and listen to Deckard Cain ramble on for 45 minutes either.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 06, 2009, 11:07:28 AM
I see your point.  Guild Wars did a reasonable job doing this with their cut scenes, but you still end up with the group yelling at you to skip them so that you can progress faster.  I think that while cut scenes do serve a function in storytelling, they are better left in solo games.   
I wonder if they could lift some movie techniques for that since it's something they have more experience with, having to work around the time limitations and whatnot. Things like split-screen approach with action going in one part and exposition dialogue scene playing out in the other, flashback/interjection put in background etc. I remember this kind of 'picture in picture' view used in submarine simulator where they'd let the player track cinematic stuff like torpedoes going towards the target but without taking away the control of actual game meantime ... it worked very decent there, imo. Might be plausible in other genres too.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 06, 2009, 11:09:24 AM
I'm curious to know what the WoW and EQ2 folks here think about mounts. Mounts as rewards, mounts as quest rewards, mounts as RMT items. Did WoW do as great a job as I thought it did early on with mounts?

Fuck mounts at mid game. Sorry. Mounts early, specialty mounts should mid-game and on achievements.


Title: Re: Schilling's Green Monster Games
Post by: CadetUmfer on July 06, 2009, 11:15:43 AM
If 99% of the story in games was integrated into voice the game, then stories in games could be a lot more rich.

Fixed.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 06, 2009, 11:16:23 AM
Reading in a game isn't fun.  It's a chore.
Ehh, one page of this thread has more text than your average game. Reading is a pretty natural ability once you're 10 year old or so and as much a chore as listening to something is. It's like being an illiterate is a new black and it's embarassing to admit reading a sentence doesn't actually make one's few remaining brain cells implode, or what?


Title: Re: Schilling's Green Monster Games
Post by: CadetUmfer on July 06, 2009, 11:25:45 AM
Reading in a game isn't fun.  It's a chore.
Ehh, one page of this thread has more text than your average game. Reading is a pretty natural ability once you're 10 year old or so and as much a chore as listening to something is. It's like being an illiterate is a new black and it's embarrassing to admit reading a sentence doesn't actually make one's few remaining brain cells implode, or what?

Erm, no.  It's because it doesn't fit with the medium well at all.  Sooner or later, "quest text" as it exists today will be like intertitles (http://en.wikipedia.org/wiki/Intertitle) of silent movies.

There are a multitude of better ways to tell story in movies than text between scenes (eg. narration, dialogue, music).  I seriously hope we can do better in MMOs.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 06, 2009, 11:33:34 AM
What I really dislike of Schilling's beahviour so far is that he only talks about his game. Which he can't talk about.
If he's a gamer, and I am sure he is, why doesn't he talk with us about games?

If you only post to "mention" (bump) your product, that sounds like marketing to me. I would be definitely interested in his views about gaming in general, not just the distant future of (his own) MMORPG.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 06, 2009, 11:37:57 AM
I'm one who doesn't mind reading quest text. Cut scenes, however, generally bore me, and nothing annoys me like having to listen to some terribad voice over that goes slower than I can read it. It's even more annoying when these voice overs don't have subs and aren't skippable.

The other problem with the "WAH FUCK QUEST TEXT REEDIN IZ HRD" crowd is, what happens when you forget your quest objective? Do you have to watch the 15m video again just to find out where the rats you have to kill are?


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 06, 2009, 11:46:24 AM
Erm, no.  It's because it doesn't fit with the medium well at all.
I'm not arguing if it fits the medium, i'm just not buying the "it's a chore" argument because then listening to things is a "chore" too -- both require conscious effort on part of the brain to interpret the incoming signals. For that matter personally i often find it harder to interpret spoken text that's mangled by accent i'm not familiar with, than the same thing written down.

edit: btw i'm not so sure text "doesn't fit with the medium" either. Games use text a plenty to convey all kinds of information, and in particular MMOs out of all things are probably one of worst offenders when it comes to it. All those item descriptions, tooltips etc. and none of it voiced...


Title: Re: Schilling's Green Monster Games
Post by: Tmon on July 06, 2009, 12:17:28 PM
...Curt. I think it's cool that you're here and talking about your stuff, however I also agree with Schild that the vague marketeering isn't really what we're here for. It's interesting to hear your thoughts on games design and mostly we understand that there's a lot you can't tell us - so don't. Don't allude to it, don't dangle the Tantalean grapes as it just smacks of hyperbole. No need to reference Copernicus at all if there's nothing you can tell us about it yet.

This

If you can't do more than play I've got a secret then shut up.  I realize you are jazzed about your game and really want to spread the word but right now you don't have anything to spread.  People here try most anything vaguely mmo like and report on it, they also trawl mmo websites compulsively  and report what they find here, it's not a place you have to hype your game.  A quick "Hey I'm building a game." post with a link to the official site probably would have been sufficient to get people interested and looking for information.



Title: Re: Schilling's Green Monster Games
Post by: CadetUmfer on July 06, 2009, 12:26:20 PM
Games use text a plenty to convey all kinds of information, and in particular MMOs out of all things are probably one of worst offenders when it comes to it. All those item descriptions, tooltips etc. and none of it voiced...

This is true.  Text is the most efficient method to convey information...which MMOs have a lot of.  It's great for details you can't convey enough visually, audibly, or through gameplay.

I just hate seeing is as the main driver of plot and character motivations.  Slot machines when we could have poker tables.

Bring on the zero-text art MMOs!


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 06, 2009, 02:16:04 PM
Mounts should be a money sink and an attraction to the collector types.  If you can't incorporate them into combat mechanics, they shouldn't be anything more. 

Mounts should also be available at level 1.  Running for hours sucks.  Ask anyone that played early ATitD. 

Yeah, that.


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 06, 2009, 02:45:45 PM
Or you could stop marketing. (You don't even have anything to market!)

The first rule of marketing is to know your audience. This far before release, your audience is the Vault and MMORPG.com, not f13.net.

This is one of those cases where no one, not even yourself, the bearer of zee money, should be talking.

This is me being nice.


Well said.   FWIW he also trolls FoH regularly and who knows where else.  Sadly, we're all grown up now.  It's not sexy anymore.


Yes I'm interested in his game, but No I don't want to be convinced without evidence.  I'm interested in seeing the evidence of the game.  Not its vision.  Anything without evidence is bad self-promotion.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 06, 2009, 07:25:05 PM
Bring on the zero-text art MMOs!

If you ask for it... (http://ville.wetgenes.com/#.tv)

(http://img44.imageshack.us/img44/6796/ss20090630013510.png)

(Actually, I've got no idea if there is text in that thing or not, but I really wanted to use the pic somewhere)

EDIT: Text works because it gives the player more control over their information absorption (plus: it's cheap). Cut scenes aren't always easy to understand - voices can get distorted, they might lag, they might just be badly executed.

BioShock and HL2 are nice examples of where the player didn't lose control of the character to view the story (generally) but that also runs the risk of players not looking in the right direction at the right time, which also means your level designers have to design key focal points (a visual bottleneck) to ensure that there is the best chance of players actually seeing what you want them to see. This requires a linear style of play through a particular level (to guarantee everyone ends up at the same place) OR designing the same event to be viewable from multiple vantage points OR designing different events for every key place a player might end up within a level.

And then there is the issue of the player who races ahead of the team, or blocks the view of another player, plus the fact you'll still probably need a text objective so players know what to do next.

At the end of the day, text is so much simpler.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 06, 2009, 07:54:52 PM
I think text in an MMO is great and 100percent neccessary when it comes to directions and tooltips and just about anything that makes the game run. But, when it comes to telling the story, it often gets in the way of the visually spectacular world that the designer has tried so hard to create. 

Too often, quest designers work away from the world designers and rather than artfully include their work into the world, they just shove their lore and storytelling into long blank bubbles that the average person simply does not read.  I am the first to admit that the only reason I ever learn any of the backstory or lore in any game is through a) experiencing it first hand in interesting encounters within the game. i.e. phase 1 of some tough boss encounter, or b) being told it by a friend or guild member who happens to have taken the time to read and understand it.  I'm willing to bet the vast majority of players are the same way.  With this in mind, perhaps the storytellers (quest designers) can think of new ways to actually tell a story, rather than just write one and hope someone reads it.



Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 06, 2009, 09:55:35 PM
Am I the only one who sees Salvatore's involvement as a complete negative until proven otherwise?  I read one of his novellas one time to see what all the fuss was about and I came away feeling like I had just freebased Young Adult Literature.  It's on the level of the Twilight books.  Adults who read Salvatore are sad.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 06, 2009, 10:12:26 PM
Why are text and full-blown cutscenes the only two possible options? That's one of the weakest false dichotomies I've seen.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 06, 2009, 10:19:04 PM
Well, it's story.  And any story of any complexity will have to be written or spoken.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 07, 2009, 12:23:41 AM
First that's false and second why would spoken imply cutscene?

If you think of the "story" in an MMO as a data dump of exposition that the players must be periodically subjected to then text or a boring voice droning on about dark wizards is pretty much the only way to go about it, but then again that story will be crap so who cares? Data dump is failure, even in good writing let alone horrid MMO writing.

I'm not one of those crazy people who rant about how the gameplay is the story or how players can make there own story (let me tell you about the time I went from level 45 to 46...) but it's certainly possible to integrate the story into the game. One problem is that in many games the story is actually the backstory and there is no real story unfolding. In MMOs nearly everything is backstory.

Although KOTOR bored me to tears I would point to the opening sequence as an example of doing story in a game. Instead of reading a text block about how your ship was attacked and you had to bail to some planet you instead are on the ship, fight the attackers then bail out youself. You play the story. (Which is different from you make the story I would note) Sure there is some text and a few animated bits that you could very loosely call "cutscenes" but these are a small facet of the overall presentation.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 07, 2009, 12:51:52 AM
I'm not one of those crazy people who rant about how the gameplay is the story

Oi, I resemble that remark.

When you stand around the water cooler talking about what you did last night, do you talk about the childhood trauma of the evil wizard, or do you talk about how his tower began to crumble around your group as you whittled him down, and then that damn Leeroy pulled aggro from one of the patrols and you nearly wiped, but the tank and healer managed to keep them occupied, and the main DPS got in the killing blow with less than 100 hp left?

IMO the best story I was responsible for in AC1 was the 24/7 vigil people organized on Thistledown to prevent Bael'Zharon's release.

Quote
In MMOs nearly everything is backstory.

In the public world, yeah. That's why I want to explore more creative and dramatic use of instancing and client-side trickery.


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on July 07, 2009, 12:55:33 AM
In the public world, yeah. That's why I want to explore more creative and dramatic use of
instancing and client-side trickery.

I find it increasingly amusing that the next step in the evolution of MMOs is turning them into singleplayer games. 


Title: Re: Schilling's Green Monster Games
Post by: ahoythematey on July 07, 2009, 01:04:30 AM

IMO the best story I was responsible for in AC1 was the 24/7 vigil people organized on Thistledown to prevent Bael'Zharon's release.


It's a shame there weren't the resources to have branching paths for situations like that where one server pulls it off; that was one of the more interesting occurances in AC.  Rivers turning blood-red, the destruction of d00dwic, the Shadow Invasion, and so forth: those should happen more often in games.  The whole zombie-invasion in WoW was probably the best experience I've had with actual MMO lore, so more of things like that please.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 07, 2009, 02:40:41 AM
Although KOTOR bored me to tears I would point to the opening sequence as an example of doing story in a game. Instead of reading a text block about how your ship was attacked and you had to bail to some planet you instead are on the ship, fight the attackers then bail out youself. You play the story. (Which is different from you make the story I would note) Sure there is some text and a few animated bits that you could very loosely call "cutscenes" but these are a small facet of the overall presentation.
Are we talking of this (http://www.youtube.com/watch?v=qGCFGM85FFA) KotOR opening sequence? Because if there's one franchise that takes the "wall of text" literally...

Sure, after the text (and cutscene) that provide context to your actions you play through a completely linear tutorial level which we can only call "playing the story" because it offers less choice than "making the story" a player does when they choose to go and kill 10 rats (after a wall of text/cutscene informs them of necessity to exterminate these rats)  But if you remove that text and cutscene? You're left with nothing but questions. Who are you, where are you, why is this thing shaking about, why are you being attacked, why do you have to keep moving forward? (aside from because nothing at all happens if you don't, of course) Without these filling bits your story is reduced to "i blew up a robot. And then another, and another, and then a few more. After that, i blew up few more robots for some change".


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 07, 2009, 02:57:37 AM
When you stand around the water cooler talking about what you did last night, do you talk about the childhood trauma of the evil wizard, or do you talk about how his tower began to crumble around your group as you whittled him down, and then that damn Leeroy pulled aggro from one of the patrols and you nearly wiped, but the tank and healer managed to keep them occupied, and the main DPS got in the killing blow with less than 100 hp left?
When people talk of KotOR, they typically bring up the "holy shit, and then it turned out i was the bad guy" or "and then that pious bitch Bastilla shows up turned all emo, the cheek" moments, or how they walked a little Jawa across the street and straight into the furnace. I.e. that childhood trauma of the evil wizard Jedi gets just as much exposition as player's own actions. Talking only about the player's actions happens mostly (only?) if the person you speak with has also played the game in question and so they're familiar with the backstory and/or plot twists themselves. But even then sharing players' reactions to the plot and how they dealt with it isn't uncommon.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on July 07, 2009, 07:24:50 AM
(http://www.circumstitions.com/Images/Famous/non-us/john-inman.jpg)

 :why_so_serious:  :drillf:


Title: Re: Schilling's Green Monster Games
Post by: Azazel on July 07, 2009, 07:38:08 AM
Reading in a game isn't fun.  It's a chore.  I don't play games for chores.  If 99% of the story in games was integrated into voice, then stories in games could be a lot more rich.  I think that's kind of what you're talking about, but I really think it has as much to do with players lack of want to be forced into reading as it does providing players with an immersive context (which I agree is also important).  Text in games is a relic mechanic that somehow has survived from the days when you had to fit a game on to a 5 1/4" floppy.  We have hard drives now.  Stop making games I have to read.

Fuck no. I'm playing Fallout 3 at the moment. I read faster than the voice actors mumble their way through their lines. Since there's text there, I can skip through their voice acting and get on with the gaming faster.

Hey, it's not particularly bad voice acting, but it's not more fun listening to an uncanny valley resident slowly talk at me than it is to, you know, actually play the game.


What I really dislike of Schilling's beahviour so far is that he only talks about his game. Which he can't talk about.
If he's a gamer, and I am sure he is, why doesn't he talk with us about games?

If you only post to "mention" (bump) your product, that sounds like marketing to me. I would be definitely interested in his views about gaming in general, not just the distant future of (his own) MMORPG.

Also. This. IainC's version would also suffice.



Title: Re: Schilling's Green Monster Games
Post by: LC on July 07, 2009, 09:09:21 AM
What I really dislike of Schilling's beahviour so far is that he only talks about his game. Which he can't talk about.
If he's a gamer, and I am sure he is, why doesn't he talk with us about games?

I think I asked same thing back around page 13 - 15, and he responded with some BS about not being interested in other games.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 07, 2009, 10:20:09 AM
I find it increasingly amusing that the next step in the evolution of MMOs is turning them into singleplayer games. 

Not single-player; multiplayer. "Massive" as a structure around a small group oriented experience. Why? I blame our monkey brains. (http://en.wikipedia.org/wiki/Dunbar%27s_number)

Neighborhoods and small groups are probably the way to go. For many years, I was 100% certain anything less than EVE Online's single massive world was a waste of the potential of the medium. When I read about Dunbar's number / the Monkeysphere I realized that the more people you interact with, the more likely you are to treat them as grief targets. It was a sea change in my design philosophy.

It's not the software; it's the hardware. You can patch software, but hardware is a fixed target that you damn well better work within the limits of.


Title: Re: Schilling's Green Monster Games
Post by: Tmon on July 07, 2009, 11:08:43 AM
Voice acting can't replace text for quests and back story entirely because doing so would effectively block hearing impaired or deaf people from playing the game.  A small segment of the gaming population I'm sure but one that can (at least in the US) become party to a pretty nasty lawsuit based on the ADA.


Title: Re: Schilling's Green Monster Games
Post by: Bunk on July 07, 2009, 11:54:34 AM
I find it interesting, that when I think back to "stories" involving MMoGs, what comes to mind is stories that sprang up in the early games like UO and AC1 Darktide. The stories I think of all relate to player based actions and interactions, because these games had little to no quests at all. I mean there were a few NPCs or books here and there that gave out goals, but most of the real stories came up through player interaction, and dare I say it, pvp/pk'ing.

AC1 pushed some of this along with their monthly events, expecially when they'd blow up your home base out from under you, or as Stormwaltz mentioned - having a cross server event that involved pvp to push players. AC Darktide had websites devoted to publishing political guidemaps for the world because things changed so often between different guilds and factions.

Yes, I know those games were hell holes of rampant cheating, carebear raping, etc, etc... but the stories that came out of that were for more interesting than recounting tales of DKP earnings on your 119th run through whatever the raid of the week was. Has anyone every really recounted a story about how awseome the questline in Ironforge to recover the smith's grapplegrommets was? Of course not, because every single player in the game did the exact same quest.

Really, for the size of the game, it's pretty sad that the only famous WoW stories I can think of are Leeroy and some story about a dark and awkward encounter in the tramway.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 07, 2009, 12:04:37 PM
I don't think I said remove all text from all games.  I just mean stop forcing me to read shit.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 07, 2009, 12:17:01 PM
Play Tetris.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on July 07, 2009, 12:37:57 PM
Add housing
Mark/recall
Pre-casting
Cheap Mounts (that can die and be butchered)



oOooOOOoooOOooooOoo



Title: Re: Schilling's Green Monster Games
Post by: Rasix on July 07, 2009, 12:38:53 PM
 :facepalm:


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 07, 2009, 01:03:59 PM
I'm sure there's a chart somewhere that can be used to illustrate Slayerik's points more clearly.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 07, 2009, 01:18:48 PM
Really, for the size of the game, it's pretty sad that the only famous WoW stories I can think of are Leeroy and some story about a dark and awkward encounter in the tramway.
WoW's quests aren't stories for the most part.  There's the Death Knight intro area and... yeah, I'm drawing a blank.  There are a few small ones here and there, but for the most part they are not meant to tell a story so much as provide a little bit of fluff for why you're being handed a chunk of XP.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 07, 2009, 01:22:08 PM
Really, for the size of the game, it's pretty sad that the only famous WoW stories I can think of are Leeroy and some story about a dark and awkward encounter in the tramway.
WoW's quests aren't stories for the most part.  There's the Death Knight intro area and... yeah, I'm drawing a blank.  There are a few small ones here and there, but for the most part they are not meant to tell a story so much as provide a little bit of fluff for why you're being handed a chunk of XP.

The old Onyxia attunement quest chains were definitely stories. So was the Fallen Hero of the Horde stuff that started in Blasted Lands. Come to think of it there were a fair amount of long 'story' quest chains; either they're now obsolete or nobody does them, though, because the shorter here is some fluff and some XP quests get you to your goal faster.

EDIT: The Van Cleef/Stockades thing, definitely a story!


Title: Re: Schilling's Green Monster Games
Post by: kildorn on July 07, 2009, 01:32:51 PM
Doing WoW story chains was entirely paired with "how annoying is this going to be"

VanCleef took place mostly in the same 2-3 nearby zones, told a story, and gave you well paced rewards for following it along. Engaging.

Ony attunement takes you all over the goddamned place for iffy paced rewards and a final payoff of getting to play with your friends. Blasted Lands was okay until the "run all over the goddamned place" part as well.

I love story quests. I don't love things that yank me out of the zone and send me on 45 minute fedex runs to try and tell me more of the story. I'm turning a page in a book, in the book I rarely need to read about every minute of the two week journey to the next city. Unless it's a Wheel of Time book.

edit: the fucking kidnapped king quest was another horribly paced drops off the goddamned map randomly and makes you run to the middle of fucking nowhere story line. Didn't help that the ending was "huh, guess he's really gone, go buy a book about it!"


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on July 07, 2009, 01:45:49 PM
After recently resubbing to AoC, I am finding that they do this a horrible amount. There are a lot of places where the quests just do not "flow", and have a horrible amount of running. To put it in WoW terms, imagine going to the Barrens, and when you finished a quest it would then send you to Undercity for the turn in. And not once, but lots of quests do this.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 07, 2009, 01:56:01 PM
Doing WoW story chains was entirely paired with "how annoying is this going to be"

VanCleef took place mostly in the same 2-3 nearby zones, told a story, and gave you well paced rewards for following it along. Engaging.

Ony attunement takes you all over the goddamned place for iffy paced rewards and a final payoff of getting to play with your friends. Blasted Lands was okay until the "run all over the goddamned place" part as well.

I love story quests. I don't love things that yank me out of the zone and send me on 45 minute fedex runs to try and tell me more of the story. I'm turning a page in a book, in the book I rarely need to read about every minute of the two week journey to the next city. Unless it's a Wheel of Time book.

edit: the fucking kidnapped king quest was another horribly paced drops off the goddamned map randomly and makes you run to the middle of fucking nowhere story line. Didn't help that the ending was "huh, guess he's really gone, go buy a book about it!"

Perhaps the best example of all is the Stalvan quest in Darkshire, which tells a story, is furnished with all kinds of in-game texts to read, etc. And it hardly gets done anymore because it involves too much running.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 07, 2009, 03:28:08 PM
First that's false and second why would spoken imply cutscene?

If you think of the "story" in an MMO as a data dump of exposition that the players must be periodically subjected to then text or a boring voice droning on about dark wizards is pretty much the only way to go about it, but then again that story will be crap so who cares? Data dump is failure, even in good writing let alone horrid MMO writing.

I'm not one of those crazy people who rant about how the gameplay is the story or how players can make there own story (let me tell you about the time I went from level 45 to 46...) but it's certainly possible to integrate the story into the game. One problem is that in many games the story is actually the backstory and there is no real story unfolding. In MMOs nearly everything is backstory.

Although KOTOR bored me to tears I would point to the opening sequence as an example of doing story in a game. Instead of reading a text block about how your ship was attacked and you had to bail to some planet you instead are on the ship, fight the attackers then bail out youself. You play the story. (Which is different from you make the story I would note) Sure there is some text and a few animated bits that you could very loosely call "cutscenes" but these are a small facet of the overall presentation.

I'm just saying, unless you're an artfag, the vast majority of story is going to be communicated via text or voice.  This doesn't mean they can't gussy it up a little via in-game texts (books) or some other clever bit.  I don't totally get your point with KOTOR because there was an initial text exposition in that game, and what follows is comparable to nearly any game ever made.  Even in WoW, you read some cutesy text, and then you're attacked or attacking or searching for something.  

This isn't one of those areas where there are a ton of options.  Complex ideas require language.  

But a good developer will understand that not everyone is down for a ton of talking and reading, and will allow the player to immerse himself as much as he cares to.


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 07, 2009, 03:30:19 PM
I think if the player can't change the story, it's largely irrelevant window dressing.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 07, 2009, 03:31:37 PM
So movies and books aren't your cup of tea?


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 07, 2009, 03:57:40 PM
On a completely different note, and yet similiar to the conversation at hand....One thing that is bothering me lately, first with WoW and now with Lotro, is the overwhelming nature of walking into a new place for the first time and seeing a ring or exclamation point over literally every single npcs head.  I really get that the idea is to give you so many quests that you are never bored, and yet, if you really wanted to drive your story *with* quests, shouldn't the entirety of a village all be concentrated on the same thing?  I'm not talking about 1 quest per village, but perhaps just one all important quest chain per area that leaves you with the feeling that when your done, you have really helped these people and made their lives better.

Here you have this tiny little one stable town and every single person has some new fedex issue and it occurs to me that if writers actually want you to read the blurb of text information, perhaps they should provide less of it so that when you do see it, you know its actually important.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 07, 2009, 04:04:08 PM
On a completely different note, and yet similiar to the conversation at hand....One thing that is bothering me lately, first with WoW and now with Lotro, is the overwhelming nature of walking into a new place for the first time and seeing a ring or exclamation point over literally every single npcs head.  I really get that the idea is to give you so many quests that you are never bored, and yet, if you really wanted to drive your story *with* quests, shouldn't the entirety of a village all be concentrated on the same thing?  I'm not talking about 1 quest per village, but perhaps just one all important quest chain per area that leaves you with the feeling that when your done, you have really helped these people and made their lives better.

Here you have this tiny little one stable town and every single person has some new fedex issue and it occurs to me that if writers actually want you to read the blurb of text information, perhaps they should provide less of it so that when you do see it, you know its actually important.

WoW has gotten better about this in the expansion, although amusingly I have heard some complaints from people who like the 'scoop up 20 quests and go do them' model about the zone where it is used best, Grizzly Hills.


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 07, 2009, 04:09:00 PM
So movies and books aren't your cup of tea?

I enjoy movies and books on their own terms. I expect something much different from a game.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on July 07, 2009, 04:15:13 PM
I'm not talking about 1 quest per village, but perhaps just one all important quest chain per area that leaves you with the feeling that when your done, you have really helped these people and made their lives better.

Because, rather than taking 50 quests at once, then and leaving/returning to the village 10 times, you're now taking one quest at a time and leaving/returning to the village 49 times.

I think I'd rather eat my keyboard.

However, the above could easily be solved by the quest itself autoupdating your next step/reward/xp into segments while you're out in the wild.  But that creates the next dilemma that they've created this awesome looking village and whatnot and you only see it twice (on arrival, on departure after the last quest).


Title: Re: Schilling's Green Monster Games
Post by: Sjofn on July 07, 2009, 04:21:51 PM
On a completely different note, and yet similiar to the conversation at hand....One thing that is bothering me lately, first with WoW and now with Lotro, is the overwhelming nature of walking into a new place for the first time and seeing a ring or exclamation point over literally every single npcs head.  I really get that the idea is to give you so many quests that you are never bored, and yet, if you really wanted to drive your story *with* quests, shouldn't the entirety of a village all be concentrated on the same thing?  I'm not talking about 1 quest per village, but perhaps just one all important quest chain per area that leaves you with the feeling that when your done, you have really helped these people and made their lives better.

Here you have this tiny little one stable town and every single person has some new fedex issue and it occurs to me that if writers actually want you to read the blurb of text information, perhaps they should provide less of it so that when you do see it, you know its actually important.

WoW has gotten better about this in the expansion, although amusingly I have heard some complaints from people who like the 'scoop up 20 quests and go do them' model about the zone where it is used best, Grizzly Hills.

Hm, back when I was doing it, Grizzly Hills felt like the least "grab 20 quests and do 'em" of those lower-to-mid-70's zones. Maybe it's because now, three trips through later, I know Un'Goro the Second Coming is a WAY worse offender as far as "grab a bunch of quests and bang those bitches out" feel-wise.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on July 07, 2009, 05:25:01 PM
On a completely different note, and yet similiar to the conversation at hand....One thing that is bothering me lately, first with WoW and now with Lotro, is the overwhelming nature of walking into a new place for the first time and seeing a ring or exclamation point over literally every single npcs head.  I really get that the idea is to give you so many quests that you are never bored, and yet, if you really wanted to drive your story *with* quests, shouldn't the entirety of a village all be concentrated on the same thing?  I'm not talking about 1 quest per village, but perhaps just one all important quest chain per area that leaves you with the feeling that when your done, you have really helped these people and made their lives better.

Here you have this tiny little one stable town and every single person has some new fedex issue and it occurs to me that if writers actually want you to read the blurb of text information, perhaps they should provide less of it so that when you do see it, you know its actually important.

WoW has gotten better about this in the expansion, although amusingly I have heard some complaints from people who like the 'scoop up 20 quests and go do them' model about the zone where it is used best, Grizzly Hills.

Hm, back when I was doing it, Grizzly Hills felt like the least "grab 20 quests and do 'em" of those lower-to-mid-70's zones. Maybe it's because now, three trips through later, I know Un'Goro the Second Coming is a WAY worse offender as far as "grab a bunch of quests and bang those bitches out" feel-wise.

Yes, that is what I mean. The people who wanted scoop 20 and don't read anything were complaining about Grizzly Hills, which is the zone that does the 'just give me a storyline' quest thing best.

What was amusing is you can't make a zone that people won't complain about for some reason.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 07, 2009, 05:36:21 PM
The reason "Grab 20 Quests and go" is more popular is that it leads to faster XP. If you're working on one long quest chain, that generally means more trips to and from town, while efficient XP desires to do as many quests in one run as possible, turning them all in at the same time to minimize travel times.


Title: Re: Schilling's Green Monster Games
Post by: kondratti on July 07, 2009, 05:46:33 PM
I find it increasingly amusing that the next step in the evolution of MMOs is turning them into singleplayer games. 

Not single-player; multiplayer. "Massive" as a structure around a small group oriented experience. Why? I blame our monkey brains. (http://en.wikipedia.org/wiki/Dunbar%27s_number)

Neighborhoods and small groups are probably the way to go. For many years, I was 100% certain anything less than EVE Online's single massive world was a waste of the potential of the medium. When I read about Dunbar's number / the Monkeysphere I realized that the more people you interact with, the more likely you are to treat them as grief targets. It was a sea change in my design philosophy.

It's not the software; it's the hardware. You can patch software, but hardware is a fixed target that you damn well better work within the limits of.

Interesting... looks like APB's model of neighbourhoods of 100 or so is a valid model. 


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 07, 2009, 09:33:34 PM
You can't compare quest text to, uh, well, really any other text medium, I suppose.

Quest text is almost all monologue, dotted with some rare occurances of dialogue or live action (scripting.) There's nothing wrong with text in quests, or presumably even walls of text. The fault lies with the limitations of perspective in such writing, since it can't describe any greater scope (ramifications not directly considered by the granting NPC, for example) or something objective (a storyteller describing in actual terms just how huge and nasty that ogre is drives home the point much better than a villager in the story telling a character the same thing.)

A big part of telling a good story is setting its context, which is really, really hard to do in dialogue and a single point of view. We want to be shown, not told, and in a novel it's the author's job, as the storyteller, to do that, while in film it's the director's job. The author, or director, cannot lie; they're by principle unable to do so. If we're shown that elephants can fly, it is so. We might not appriciate the fact that they can, but in this context, we know they can. Characters on the other hand lie all the time, about everything. A character can even be a figment of another character's imagination, but it cannot be explained as a figment of the reader's imagination. (Like how Tyler in Fight Club is a real character; he's just not real to other characters.) As readers we're very aware of this and in scepsis adjust any story characters tell us (or rather, other characters) because we have no reason to believe them. Pushing the point a bit farther than it can probably take, we can assume that everything ever observed or said by a character is a lie, big or small, because we cannot, without the author's acknowledgement, prove its truthfulness using our own frame of reference.

It's not something that's solved by alternative ways to do the same thing, like voice acting. It may improve certain aspects, like actual dialogue, but it won't improve the way the story is told and it won't necessarily increase the believability of the story. To be a bit bold, I will say that's just not how storytelling works and therefore I believe the general principle of how stories are told in MMOs is fundamentally flawed. It basically can't be fixed as long as we are using the "quest dispensing" mechanisms abound in modern MMOs.

It's 6 AM here. Sorry if it doesn't make sense.  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Sjofn on July 07, 2009, 10:07:03 PM
Yes, that is what I mean. The people who wanted scoop 20 and don't read anything were complaining about Grizzly Hills, which is the zone that does the 'just give me a storyline' quest thing best.

What was amusing is you can't make a zone that people won't complain about for some reason.

Oh, I see what you mean now. Meh, fuck 'em! You can totally skip that zone if you want if you're rested early on ANYway.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 07, 2009, 10:44:24 PM
Quote
You can't compare quest text to, uh, well, really any other text medium, I suppose.

Quest text is almost all monologue, dotted with some rare occurances of dialogue or live action (scripting.)

In short it's bad writing and castigating people for not paying attention to it is castigating people for displaying taste. The Evil Troll Jabbar broke into Queen Esmerelda's bedroom and stole her magic tiara, it's up to you, a totally random stranger, to get it back.

Look, I just wrote an MMO quest. Maybe throw in a thee or thou for authentic flavor.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 07, 2009, 10:58:08 PM
The Evil Troll Jabbar broke into Queen Esmerelda's bedroom and stole her magic tiara, it's up to you, a totally random stranger, to get it back.

Look, I just wrote an MMO quest. Maybe throw in a thee or thou for authentic flavor.
The evil Paris broke into Queen Helen's bedroom and stole the Queen. Are you a bad enough greek hero dude to rescue the Queen?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 07, 2009, 11:17:55 PM
Quote
You can't compare quest text to, uh, well, really any other text medium, I suppose.

Quest text is almost all monologue, dotted with some rare occurances of dialogue or live action (scripting.)

In short it's bad writing and castigating people for not paying attention to it is castigating people for displaying taste. The Evil Troll Jabbar broke into Queen Esmerelda's bedroom and stole her magic tiara, it's up to you, a totally random stranger, to get it back.

It'd still be a bad narrative, not matter how it was delivered. You could have Robert DeNiro giving that quest in an fully interactive in-game environment and it would still be bad.

Fully voiced dialogue helps, but at the end of the day there are only about 10 different quest types - it is how they are presented that counts.


Title: Re: Schilling's Green Monster Games
Post by: AcidCat on July 08, 2009, 11:32:36 AM
Fully voiced dialogue helps, but at the end of the day there are only about 10 different quest types - it is how they are presented that counts.

What would really count would be better quests with mutliple solutions to give the player some choice and free agency in the gameworld, but I guess that would be asking a lot for an mmo.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 08, 2009, 04:29:43 PM
Quote
You can't compare quest text to, uh, well, really any other text medium, I suppose.

Quest text is almost all monologue, dotted with some rare occurances of dialogue or live action (scripting.)

In short it's bad writing and castigating people for not paying attention to it is castigating people for displaying taste. The Evil Troll Jabbar broke into Queen Esmerelda's bedroom and stole her magic tiara, it's up to you, a totally random stranger, to get it back.

It'd still be a bad narrative, not matter how it was delivered. You could have Robert DeNiro giving that quest in an fully interactive in-game environment and it would still be bad.

Fully voiced dialogue helps, but at the end of the day there are only about 10 different quest types - it is how they are presented that counts.

(http://files.getdropbox.com/u/963220/Robert_De_Niro-Travis_Bickle.jpg)

All kidding aside.  I don't really care about the quality of the narrative.  I care about whether the quality of the reward is worth suffering through the narrative.  All I'm saying is if you want to have lore and written context in your game, fine, just don't shoehorn it into quests, or otherwise force feed me poorly written shit.  Just make it easy for me to find something to do and let the world and the players in it provide the context.  I think you gain more immersion for most people by leaving even well written lore out.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 08, 2009, 05:06:28 PM
I think you gain more immersion for most people by leaving even well written lore out.
Why do you think so?

It is difference between being in situation where something happens and you don't know why, or somethng happens and it's because of X. How do you reason lack of information about your surroundings makes these surroundings more immersive?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 08, 2009, 07:32:00 PM
If you have to read a book's worth of text to get to the lore, I agree, it's been done badly.

Ultimately MMOs have to let the players 'live' the lore and I agree that walls of text don't do that (voice is better, but even half the time it's mostly fluff). The issue isn't necessarily that you have to kill 10 rats, but that the quest giver just stands there and does nothing while the world remains static. There's no sense of urgency to do anything. No consequences (or not) for acting in a timely manner.

Single player RPGs are better at giving that experience because they can make the player jump through different hoops and show consequences because the entire game centres around them. MMOs have to be open enough for everyone to do the same missions, sometimes on a team. I'm not sure there is a way around that without (as SWOR is doing) literally forcing players to make a choice they can't change and letting a team vote on key decisions or making everything run in a linear fashion.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 08, 2009, 07:39:39 PM
Even without implementing choice, the phasing WoW uses in some of WotLK does a very good job of making the player's actions feel meaningful. The introductory Argent Crusade quests in Icecrown are a very good example of this. Of course, that causes an entire new set of problems centered around player grouping...


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 08, 2009, 07:44:37 PM
The player grouping thing is temporary though. It does feel more immersive. It's a good first step. But the lack of choice just makes it feel like an outdoor instance before it respawns the bosses. Just without the respawn.

I find it interesting, that when I think back to "stories" involving MMoGs, what comes to mind is stories that sprang up in the early games like UO and AC1 Darktide. The stories I think of all relate to player based actions and interactions, because these games had little to no quests at all. I mean there were a few NPCs or books here and there that gave out goals, but most of the real stories came up through player interaction, and dare I say it, pvp/pk'ing.

This has been the case in all MMOs. Ever. Players have always been the story. But the more popular a game, the more likely players expect the "story" to be whatever the developer told them to create. It's typical consumption attitude: entertainment that washes over a player while they go through the motions. Very similar to TV and radio except there's button mashing.

This conversely is also why most people don't care about the story. They may say they want to, but then they'll got watch some forgettable episodic TV show and not really care there either. These people want mindless story, except when they have a channel to complain about something.

Story can only matter in these games when choices matter in these games which, yes, means one-time choices per character. Right now the diku-inspired games are merely character optimization engines. But ironically, each character already makes those one-time choices. It's just that nothing about the world itself changes as a result.

If (big IF) SWTOR addresses that, it'll do so to the same Nth degree that keeps WoW in its unique position of success. As in, if you can only solve it by throwing infinite cash at it, only one company per half decade can do it.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 08, 2009, 11:07:58 PM
I think you gain more immersion for most people by leaving even well written lore out.
Why do you think so?

It is difference between being in situation where something happens and you don't know why, or somethng happens and it's because of X. How do you reason lack of information about your surroundings makes these surroundings more immersive?

Because nobody with any sense gives two shits about where Ragnaros comes from.  They know he comes from fire because look, he's all firey.  He's in a zone called Molten Core.  He's all big and stuff and he totally pwns a boss it took you months to figure out.  That's all context I don't have to read.  Point is there's more context in your vent, thottbot, and quest helper than an army of writers could ever hope to provide.

You better believe I read all about how to make that hammer though.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 09, 2009, 12:34:21 AM
The player grouping thing is temporary though. It does feel more immersive. It's a good first step. But the lack of choice just makes it feel like an outdoor instance before it respawns the bosses. Just without the respawn.
The way it is now in WoW it's just a matter of 'catch up then we can group'. If you added player choice, you would run into grouping problems. I.e. if one player helped the Crusade and another joined the Scourge; at the end of their respective quest chains one player has a fully constructed Argent Crusade base in the area while the other has a desolate wasteland with some ziggurats and a slaughterhouse.

And the story would matter a WHOLE lot more without the bosses (or rats, or whatever) respawning. Quest text feels like it doesn't matter because it, well, doesn't. You're not doing this quest to have any impact on the world, just to move your XP bar a little or get some loot. Daily quests are probably the biggest offenders of this, because they make the futility so obvious. "Go kill some of those undead! Good job. Now be back here tomorrow at 9am sharp, to kill some more of them!" However, a larger portion of the playerbase seems to give a shit when the questlines are building up to some sort of event.

Compare, for WoW examples, the AQ gate opening with the Argent Tournament stuff. The AQ gate was, essentially, just a series of grindable money sinks; however, since turning bandages or whatever in has a measurable effect on the gameworld, a larger percentage of the players gave a fuck. Now we have the AT, which contains repeatable quests for a similar construction project. Unfortunately, this is in name only as the AT will be completed when Blizzard feels like it and thus these quests have no meaning. So they are only done for the item rewards, gold, etc.

tl;dr quests dont change the world so who cares about lorelol


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 09, 2009, 05:48:58 AM
Because nobody with any sense gives two shits about where Ragnaros comes from.  They know he comes from fire because look, he's all firey.  He's in a zone called Molten Core.  He's all big and stuff and he totally pwns a boss it took you months to figure out.  That's all context I don't have to read.
Cool. But how do you reason knowing less about your surroundings makes these surroundings more immersive, again?

(i'm not arguing if you can get by with just "ooh, fire guy, hits hard". Just curious how it's "more immersive" because immersion is about becoming part of virtual environment. When this environment is something you don't know two shits about, what exactly do you get immersed in?)

Quote
Point is there's more context in your vent, thottbot, and quest helper than an army of writers could ever hope to provide.
What context? The quest helper is an arrow to show you where to go and click on stuff, the vent is "MOAR DOTs" and thottbot is text which as we all know, is a chore and so no one gives a fuck.

That's not context, but handholding. It allows the player to proceed without knowing the context and a lot of players appreciate it, sure... but it's an entirely different animal.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on July 09, 2009, 07:04:52 AM
The common response is that if the different solutions had different rewards, then everyone would just choose based on powergaming the best reward, and if the different solutions gave the same rewards then there would be no point.

Which is bullshit.

Just make the rewards for each solution clear ahead of time and let people do whatever they want. A bunch of them will powergame to one extent or another. That's fine, let them. You can't stop them, and making the entire game into Progress Quest because of them has frankly been done enough. The MMO community is sort of psychotic in that it'll scream "You can't give us any choices, we might choose the wrong things!" and then turn around and ask "Why don't these games give us more choices?!"


Title: Re: Schilling's Green Monster Games
Post by: Typhon on July 09, 2009, 08:43:37 AM
The time for reading in-game is when doing someting that requires little interactivity.  Crafting comes to mind. 

So, give me a "tome of knowledge" that unlocks lore that I can read in two ways; 1) in game via the tome of knowledge 2) out of game through the game website via my online "tome of knowledge".

That way, in-game characters can use short sentences as queues to more fleshed out plot that players can choose to read during downtime or offline.


Title: Re: Schilling's Green Monster Games
Post by: Stephen Zepp on July 09, 2009, 09:56:33 AM
The common response is that if the different solutions had different rewards, then everyone would just choose based on powergaming the best reward, and if the different solutions gave the same rewards then there would be no point.

Which is bullshit.

Just make the rewards for each solution clear ahead of time and let people do whatever they want. A bunch of them will powergame to one extent or another. That's fine, let them. You can't stop them, and making the entire game into Progress Quest because of them has frankly been done enough. The MMO community is sort of psychotic in that it'll scream "You can't give us any choices, we might choose the wrong things!" and then turn around and ask "Why don't these games give us more choices?!"

This. Let's not forget the first time a major MMO tried to inject world changing story into their world: EQ and the Sleeper's Tomb. Just about universally hated, but the developers said, "do this players, and the world changes, forever.". All that happened then were basically complaints of "but some other person did something, and now I can't enjoy the game I paid for!!!".

To solve that issue, you have to change the fundamental design of the game itself, top down. Every item or reward is unique. Content is generated procedurally, or by players. Everything anyone does is world changing, period....kill that quest mob, it doesn't come back.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 09, 2009, 10:14:35 AM
To solve that issue, you have to change the fundamental design of the game itself, top down. Every item or reward is unique. Content is generated procedurally, or by players. Everything anyone does is world changing, period....kill that quest mob, it doesn't come back.

That is one way but nobody seems to have done it half way yet.  Just take the four seasons, just weather and animal migrations, of a year and cycle the game world on that, year after year.  The other obvious yearly cycles comes from sports, baseball is a good example. with a season per year.  Content, stories, history are made ever as well as reset.  A baseball field is a pretty basic environment and look at the drama, content, and history it provides.  Make the right environment, drop two or more people into it, have people on the court and in the stands, and the stories just make themselves.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 09, 2009, 10:30:35 AM
Because nobody with any sense gives two shits about where Ragnaros comes from.  They know he comes from fire because look, he's all firey.  He's in a zone called Molten Core.  He's all big and stuff and he totally pwns a boss it took you months to figure out.  That's all context I don't have to read.
Cool. But how do you reason knowing less about your surroundings makes these surroundings more immersive, again?

(i'm not arguing if you can get by with just "ooh, fire guy, hits hard". Just curious how it's "more immersive" because immersion is about becoming part of virtual environment. When this environment is something you don't know two shits about, what exactly do you get immersed in?)

Because immersion in the world has zero relation to how much quest text you read.  I am not an idiot.  I know that if there's a monster, I'm going to have to fight.  You don't need to know everything about the monster's motivation for fighting you.  It's implied by the simple fact that he's a god damn monster.

We probably define immersion differently.  I'm saying that immersion for me is in the interaction with other people and that the world sometimes gets in the way of that.  Specifically quests with lengthy text that obfuscate their goals.

Quote
Quote
Point is there's more context in your vent, thottbot, and quest helper than an army of writers could ever hope to provide.
What context? The quest helper is an arrow to show you where to go and click on stuff, the vent is "MOAR DOTs" and thottbot is text which as we all know, is a chore and so no one gives a fuck.

That's not context, but handholding. It allows the player to proceed without knowing the context and a lot of players appreciate it, sure... but it's an entirely different animal.

You're missing the point.  It's not hand holding.  All those things are tools for players to cut through the bullshit that presents itself as context to get down to the actual context.  That is the context that the players make themselves.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 09, 2009, 10:33:53 AM
Just about universally hated, but the developers said, "do this players, and the world changes, forever.". All that happened then were basically complaints of "but some other person did something, and now I can't enjoy the game I paid for!!!".

To solve that issue, you have to change the fundamental design of the game itself, top down. Every item or reward is unique. Content is generated procedurally, or by players.

Bollocks.

Place this sort of thing in an instance. The first time someone - anyone - finishes the instance, they get to make the world-altering decision. Making the decision is the reward. Aside from that, all the group gets is a unique title that identifies them as, um, "the deciders." After the first completion and decision, remove the choice mechanic and replace it with a set of material rewards (swords, gold, whatever). Otherwise, don't change the content.

It's the responsibility of the designers to ensure that both options are different but perceived-equal net positives (add this monster to the world, or that one -- never remove a monster).


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 09, 2009, 10:44:14 AM
To solve that issue, you have to change the fundamental design of the game itself, top down. Every item or reward is unique. Content is generated procedurally, or by players. Everything anyone does is world changing, period....kill that quest mob, it doesn't come back.

Exactly. This comes up about yearly around here and it always ends in the same spot: as long as MMOs continued to be designed as one-way linear games of players proceeding through levels to unlock abilities by engaging pre-canned content, this situation will never change. Players of these games will cry for more meaning but won't want it when they actually get it, because all that does is inhibit their ability to continue the train ride through acquiring new abilities.

The only way to solve the problem is to change the motivation of play from achievement to enlightenment. Or, ya know, an actual RPG. The rest of it becomes smaller problems to solve, individual cases somewhat managed. To start, we need:

  • Choice that matters to your further game play
  • Choice that makes sense
  • Choice that impacts your abilities
  • Choices that can be corrected through other choices so you're not permanently gimped

Suppose in a Fallout MMO you've got one person who blew up Megaton and another person who didn't. That's an endgame choice (in an MMO, not in the RPG) that permanently brackets those players from certain areas of the game (Qeynos/Freeport) but doesn't mean they can't ever play together again (endgame raids). And the fact that it happens at the endgame means players don't just niavely show up together as friends and make completely separate choices "by accident". And I mentioned Qeynos/Freeport because EQ1 did have this already: you could through work change your mind.

Not everyone will go for this. And unfortunately, doing a game this way could be so prohibitively expensive it never occurs because the market isn't big enough for it. So in the meantime we'll have the current successes make single-player story engines that culminate in raid/RvR encounters that have no story at all, or RPGs :-)[/list]


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 09, 2009, 11:05:14 AM
You're missing the point.  It's not hand holding.  All those things are tools for players to cut through the bullshit that presents itself as context to get down to the actual context.  That is the context that the players make themselves.
I think we might be defining context differently, too. For me, it's knowing the motivations of characters involved in situations, that lead to said situation playing out in this way and not some other. For you --if i'm reading it right-- the context is, if it's attackable then it's a god damn monster and so you're going to fight it because it is a monster, and knowing anything beyond is not only unnecessary but getting in a way?


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 09, 2009, 12:35:18 PM
Not really.  I'm simplifying for the purpose of getting the point across without a wall of text.  The kind of context you're talking about is wholly unnecessary for me.  In fact I don't really consider it context at all.  It's universally terrible, and 90% of it doesn't have any information that's pertinent other than vague directions and hints.  To me the monster's context in an mmo is contained in what he looks like, what he sounds like, where he is, what I have to do to get to him, and what he does when I get there.  Anything else is superfluous crap held over from our fondness for Zork.


Title: Re: Schilling's Green Monster Games
Post by: Stephen Zepp on July 09, 2009, 12:42:13 PM
Just about universally hated, but the developers said, "do this players, and the world changes, forever.". All that happened then were basically complaints of "but some other person did something, and now I can't enjoy the game I paid for!!!".

To solve that issue, you have to change the fundamental design of the game itself, top down. Every item or reward is unique. Content is generated procedurally, or by players.

Bollocks.

Place this sort of thing in an instance. The first time someone - anyone - finishes the instance, they get to make the world-altering decision. Making the decision is the reward. Aside from that, all the group gets is a unique title that identifies them as, um, "the deciders." After the first completion and decision, remove the choice mechanic and replace it with a set of material rewards (swords, gold, whatever). Otherwise, don't change the content.

It's the responsibility of the designers to ensure that both options are different but perceived-equal net positives (add this monster to the world, or that one -- never remove a monster).
Note that I'm taking a devil's advocate position for purposes of debate--I don't necessarily disagree with you.

How is that different from what happened with Waking the Sleeper? The net result of waking kerafym the first time:

--one time world event sequence occurs (K escapes from the tomb, rampages server zones killing everyone, eventually goes away.
--Sleeper's Tomb loses the 4 warders as killables, and loses K. himself, replaces with other loot generating bosses.
----note that the tradeout of lootables was significantly different for certain classes (Monk, Rogue if I remember correctly were the only ones that were truly game affecting--regen robe for Monks, some cool stabber for rogues), but otherwise it was exactly as you described.

The key nerdrage arugments made about the world changing event once it was revealed:

--"but I wanted to waken the sleeper, and I paid for it!"

--"I'm a monk/rogue, and someone else removed items from the game I wanted!"

--"My guild got cockblocked by another guild, we were this close to waking the sleeper!" (similar to the first above, but not quite)

Using your argument, the only thing that was done poorly was the second argument (equal value replacement loot), but that's simply a loot table decision, not a world changing event decision.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 09, 2009, 12:53:58 PM
Using your argument, the only thing that was done poorly was the second argument (equal value replacement loot), but that's simply a loot table decision, not a world changing event decision.

It doesn't matter if the world changes one way or the other as long as the loot is the same.  You don't pay to get Thunderfury when you open the game box.  You pay to play in a world where getting Thunderfury is possible.  EQ era cockblocking is a thing of the past.  But admit it.  You miss the ogres.


Title: Re: Schilling's Green Monster Games
Post by: Stephen Zepp on July 09, 2009, 01:01:57 PM
The point I'm trying to make here is that the concept of "world changing" and "instancing" are at cross-purposes. Either you can change the world (and therefore the content that is provided to the world), or you can't. There isn't a "middle ground".

I think a better example would be Shadowbane -- players don't scream at the devs, "But I wanted to be part of the Ebonlore Capital City Siege--I paid for it, and it's not fair others got to do it and I didn't!". Since the game of SB was built around the siege experience (in part at least), it was silently understood that sieges weren't content you paid for and had a right to participate in, and I don't think you can accomplish the same user understanding with statically generated content.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 09, 2009, 02:16:54 PM
Not really.  I'm simplifying for the purpose of getting the point across without a wall of text.  The kind of context you're talking about is wholly unnecessary for me.  In fact I don't really consider it context at all.  It's universally terrible, and 90% of it doesn't have any information that's pertinent other than vague directions and hints.  To me the monster's context in an mmo is contained in what he looks like, what he sounds like, where he is, what I have to do to get to him, and what he does when I get there.  Anything else is superfluous crap held over from our fondness for Zork.
Hmm; so basically it should be a "show, don't tell, i don't want one word from you motherfuckers" approach?

Can see the appeal just feels it could be done the easiest through remake of Golden Axe or similar side-scroller, maybe turned 3d. Not that there'd be anything wrong with that. demon's souls?


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 09, 2009, 04:46:06 PM
Steven gave me an idea.  You could have a frontier world,  say the players are from a crashed spaceship and they must kill the native mobs and build a small settlement.  Then you go out from there, killing and clearing land and uncovering the mysteries of the planet until you hit the level cap and end the story. 



Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 09, 2009, 07:12:45 PM
The moving Front Lines from Tabula Rasa was theoretically someday maybe going to mimic that sorta thing.

The point I'm trying to make here is that the concept of "world changing" and "instancing" are at cross-purposes. Either you can change the world (and therefore the content that is provided to the world), or you can't. There isn't a "middle ground".

Yes and no. And maybe. To complete the waffling :-)

Mythica had a good start on this idea before Microsoft nixed the project. The idea was basically as Stormwaltz had it: instance that shit. The difference was more like how EQ2 did it though: the instance is different depending on the player in there. Mythica added permanent world-changing terrain deformation and Havok physics for explosive destructive goodness.

The problem is the cost of building. Games are still built as linear experiences. So you enter a zone, you do something, that zone is forever changed. I don't need to tell you how that gets built :wink: But to change it again, you need to build in the triggers, the rules, and the result. So now it's a simple content question: how many zones have how many states based on how many triggers, compared against how many people you expect to show up to change the zone how many times. In current development practice, this can get geometrically more expensive with each iteration a zone can take.

So in that, there is no difference between world-changing and instancing: neither is feasible outside of the $100mil+ mega project. That is until someone cracks the code of procedurally generated content that is linked to procedurally generated quests that don't smell of that special brand of generic which was the SWG Mission Terminal, the UO Posts and the AO missions.

I'd still like to see a whole-hearted stab at a choose your own adventure within a shared persistent space with instancing of major events.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 09, 2009, 07:37:33 PM
I'm not 100pct sure where I'm going with this, but its been running through my mind throughout this discussion of game changing events and how it affects those that get the option to change the world and those who miss out only to arrive later and wonder why they dont get a part in it all.  While playing WoW, in what I would consider a pretty good guild, most of the time, I really felt like we were in a world of our own.  That is to say, it was "our" black temple we were clearing and "our" bosses that were dropping loot, so much so that the only times I personally mingled with the rest of the server was in town showing off new equipment or passing them by while gathering herbs.  This was wholly satisfying to me at least, and it occurs to me that why can't whole worlds be simply Guild Based?

A new guild could in essence own its own world and while you of course exist on the same server as many other guilds and see them in town, you make and change the world your guild lives in.  If a guild dies, the world ends, and the guild members go off to join other worlds, whatever...but as long the guild survives, the world is forever linked to them.  Essentially, not everyone is a hero, but every small community has a chance to create and remember their own heros.  I realize to some extent, it is this way already, with events unlocking new content, but why not bring it a level further and let guild's really choose how they want their world to shape up.  Do they choose the one route that might make certain towns hate them, or certain vendors not trade with them, or do they choose the other that opens up new professions for the entire guild.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 09, 2009, 10:39:51 PM
At some point players need to get educated out of the entitlement mindset.  I'm very much a casual friendly kind of guy, but I don't hold to the "I paid for the game, so I deserve to get everything in the game" mentality, though I am against the "railroad to raider" mentality.  That being said, at some point developers are going to have to let their players know that sometimes shit goes away.  Sometimes there's an event that only happens once.  You planned on taking out Sleeper, but you were too late?  Isn't that your problem for dawdling?  People are always going to complain, that's what people do.  On the box, right under "Game experience may change during online play." put "Sometimes shit goes away." and tell them to suck it up.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 10, 2009, 01:18:17 AM
SirBruce'd to answer your specific points.

--one time world event sequence occurs (K escapes from the tomb, rampages server zones killing everyone, eventually goes away.

The change is not a one-time "if you're offline you miss it" thing. It's a permanent change.

Quote
--Sleeper's Tomb loses the 4 warders as killables, and loses K. himself, replaces with other loot generating bosses.

Don't change the bosses. Only the reward, from choice/title to equipment/xp. If those who chose want the gear, they can repeat the instance later.

Quote
--"but I wanted to waken the sleeper, and I paid for it!"

Not sure what you mean by "paid for it." For the expansion pack? I cut my teeth on the Asheron's Call live team, where our "expansion packs" were called "monthly content updates." You don't advance the plot once a year and charge everyone $50 for a chance at it. You change it 4-12 times a year, and the sub covers it. My opinion is that expansion packs are for adding big new landscape chunks and new/expanded features. In fact, my bias is that expansion packs are the only way to economically add features.

Quote
--"I'm a monk/rogue, and someone else removed items from the game I wanted!"

To me, this sounds like another excellent reason to make the "first time" rewards non-material, and to be careful that each choice option adds to the world rather than removes.

I've always felt that there's a difference between those who'd pursue the explorer/socializer reward of the choice and title and those who'd pursue the achiever/killer reward of loot. But again I'm biased by my memories of AC -- the guys on the PVP server had a running joke that they'd "wait for the carebears to figure out this month's quest," and they'd do it later, if the rewards were good enough.

Quote
"My guild got cockblocked by another guild, we were this close to waking the sleeper!" (similar to the first above, but not quite)

This is why I've come to love per-group instancing, and dearly wish we'd had it on AC1. Any competition is an abstract race against other groups playing through the quest in parallel to yours. They can't actually interfere with you.

In AC, we also learned to not start with the quest active right when the patch went live. We'd pre-program the start times to stage a week or two after the patch, or have GMs enter the servers and enter a single startevent command at (apparently) random times.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on July 10, 2009, 07:02:34 AM
be careful that each choice option adds to the world rather than removes.

I think this single point would remove most of the objection that most people have to world-changing events - people don't piss and moan about someone being "first", they piss and moan about someone being "only".

Is this example what you're getting at? - there exists a wall in the game that is not passable, but stuff clearly exists on the other side (a zone, for instance).  Under the wall is a dungeon.  First ten groups to kill the final boss in that dungeon get a "chunk of the wall" (only useful as a trophy).  After the wall is down everyone can get through and the dungeon can still be run, but no one groups get a chunk.

If so, I'd add - if you are going to do something like this, do it frequently.  When you do something like this very rarely, you make the "chunk of the wall" stuff more desirable and that'll chaff some ass.  Also, since you are blocking off content, I would that that you wouldn't want to make the dungeon mcuh more difficult then a "normal" dungeon.  Make it a race to get there and get it done rather then some insurmountable obstacle.


Title: Re: Schilling's Green Monster Games
Post by: chargerrich on July 10, 2009, 08:02:42 AM
Voice acting can't replace text for quests and back story entirely because doing so would effectively block hearing impaired or deaf people from playing the game.  A small segment of the gaming population I'm sure but one that can (at least in the US) become party to a pretty nasty lawsuit based on the ADA.

Speaking of voice acting, does anyone else think that the "quest voice" for AC2 (RIP) and the intros to WoW sounds an awful lot like Avery Brooks (Deep Space Nine or "Hawk" from Spencer for Hire if you are old like me)?

 :grin:


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 10, 2009, 08:57:43 AM
The problem is the cost of building. Games are still built as linear experiences. So you enter a zone, you do something, that zone is forever changed.

Are you saying changed once or can be changed many times?  Volcano makes an island, players change it, earthquake sinks it.  Repeat seasonally.

If a game is designed with changing the world from the start, ie map, texture, models changing, each patch as well as new one (already solved) it is possible to make the world change functionally and visually.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 10, 2009, 09:22:00 AM
be careful that each choice option adds to the world rather than removes.

I think this single point would remove most of the objection that most people have to world-changing events - people don't piss and moan about someone being "first",

Yes they do. 


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 10, 2009, 09:47:15 AM
Indeed, there's precious little in MMOs people don't piss and moan about :grin:


Title: Re: Schilling's Green Monster Games
Post by: Tige on July 10, 2009, 09:48:57 AM
At some point players need to get educated out of the entitlement mindset. 

Good luck with that.

Would you want to be the developer/publisher putting up the money to start the "re-education" of players when there is a gazillion other mmo's offering status quo?  Change in this genre will have to come from a small company with nothing left to lose or a huge company with nothing better to do.  In the meantime we get variations of theme. 

EQ2 did the voice thing and FFXI did skillchain.  Everyone after that is doing the same thing.  Different recipe, same dish.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 10, 2009, 10:41:33 AM
Yep, it won't be easy, but eventually people will realize that "short term bad long term good" is better than "short term good long term bad."


Title: Re: Schilling's Green Monster Games
Post by: Typhon on July 10, 2009, 12:58:27 PM
That's certainly true in the business world, people never screw their company over to artificially inflate the value of their options.  And shareholders are pleased when companies forego short-sighted profit seeking for R&D that promised long term gain.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on July 10, 2009, 01:23:25 PM
That took longer than I expected. :-)


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 10, 2009, 02:15:10 PM
The problem is the cost of building. Games are still built as linear experiences. So you enter a zone, you do something, that zone is forever changed.

Are you saying changed once or can be changed many times?  Volcano makes an island, players change it, earthquake sinks it.  Repeat seasonally.

If a game is designed with changing the world from the start, ie map, texture, models changing, each patch as well as new one (already solved) it is possible to make the world change functionally and visually.

One large repeating event is not what we're talking about here, or everyone would agree that the annual holiday events in WoW are the best we'd ever get, or the way players "won" more of the Isle of Quel'Danas, or the other gate/trigger one-time events. They don't respond to players making any decision other than to grind or not to grind. It's not like the forces of Kael'thasas can take back Quel'danas if players stop defending it.

Rather, this discussion is about actual world-changing choice and how to implement in a shared space (not tucked away in some instance only the chooser can see. That's already possible). My point is that this can't really be done under current development practices because everything is made as a one time thing, created, developed, built, tested. So yes, while your pre-canned triggered volcano/island/sink is very possible, it doesn't require the players do anything except do what they're doing annually in WoW: grind out X for Y to trigger Z then hope they move on before they see the reset.

And even that is hard enough to do. How many of those events worked perfectly the first time they were patched in? And that's, over seven years after SOE experimented with We're years past Shadeweaver's Thicket (http://www.eqatlas.com/luclin/shadeweaversthicket.html) and Hollowshade Moor (http://www.eqatlas.com/luclin/hollowshademoor.html) where hunting one group of creatures increases the population of two other vying ones?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 11, 2009, 10:10:35 AM
Rather, this discussion is about actual world-changing choice and how to implement in a shared space

Ding Ding Ding! We have a winner! Isn't that what we're after? Truly meaningful change


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 11, 2009, 10:25:37 AM
Ding Ding Ding! We have a winner! Isn't that what we're after? Truly meaningful change

Thank you for clearing that up for us.  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 11, 2009, 10:52:17 AM
Change we can believe in?


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 11, 2009, 11:21:05 AM
Steven gave me an idea.  You could have a frontier world,  say the players are from a crashed spaceship and they must kill the native mobs and build a small settlement.  Then you go out from there, killing and clearing land and uncovering the mysteries of the planet until you hit the level cap and end the story. 

I love this idea. Each server is a crashed spaceship of about 5000 humans or something. Obviously you don't know everyone from before, but everyone started where you started. The crashed spaceship. The late starters are those who just woke up in their cryo room, they were left there sleeping for their own protection (food is scarce, world is dangerous).

Only problem would be that starting late is way less cool than starting on day 1. Reminds me of ATITD.

Tannhauser, I wouldn't go with "until you hit the level cap and end the story", more like "Seasons 2 (expansion): everyone's level is raised to cap (unless they specifically refuse to), and the colonization/expansion of the whole band of survivors starts again to new parts of the alien planet, with new problems, new mechanics (in the meantime they probably built some stable outposts) and everyone with the same chances, save for the equip gathered up in the first Season, to explore and discover. 

Seems like a game that would require too much content, maybe.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 11, 2009, 02:02:04 PM
Both those ideas sound like regular MMO's with a slightly different back story.  And don't hold your breath for an MMO where you can "win the game."  People like money.


The truth is, most people like the classical MUD paradigm.  That's why it's successful, that's why it's employed.  You can't base your product development off of a bunch of jaded armchair developers living in World 7 (http://www.youtube.com/watch?v=SQXWNBmiles) and have it be anything other than niche.  And that right there disqualifies all the World 7 (http://www.youtube.com/watch?v=SQXWNBmiles) ideas being tossed around here (hint: niche game=niche budget).  

tldr, my sig.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 11, 2009, 02:26:22 PM
Yea, nothing groundbreaking. In my head it was a much more explorative kind of MMORPG compared to the usual, with a certain needs for new mechanics with every expansion due to the evolution of the "survivors" society. But the more I think of it, the more it sounds like ATITD meets EVE with in a diku spin.
Mmm... let's make the third expansion about the survivors finally feeling safe enough having founded a bunch of outposts, so they start to hate each other and invent open PvP.

+ more exploration
+ more crafting (Loot is NEVER a finished product, only and always crafting materials. The equivalent of a purple item is a purple mat, so you can eventually get your purple weapon but will always need a crafter manufacturing it for you. NPC crafters can make a temporary version of the final product, but only a human crafter can make the 100% quality item. Item decay?)
+ more city building and territorial management. PvPvE, means people can conquer your land, but the aliens (mobs) can do it too, they just want the survivors out of their planet. Players are evil by default, they just broke a perfectly working ecosystem by landing, polluting, hunting.
+ more diplomacy (EVE knows what I mean)

Hey Curt, what do you say?


Title: Re: Schilling's Green Monster Games
Post by: schild on July 11, 2009, 02:57:32 PM
Quote
Isn't that what we're after? Truly meaningful change

Sure, but it isn't going to happen. I don't care what you say or think you intend. You can't give one person the ability to change the world for everyone else and the moment more than one person can do something, you don't get truly meaningful change. The only elegant way to handle such a thing is pre/post searing in Guild Wars, but even that was completely and totally meh after the first time, and since every person had to do it, it was absolutely not meaningful.

We're also not looking for smoke to be blown up our asses.


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 11, 2009, 03:38:03 PM
World changing mechanisms aren't impossible. EVE's world is pretty dynamic.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 11, 2009, 04:08:15 PM
They aren't even close to impossible, certainly daunting and challenging, but not even remotely impossible. The key is more than one person needs to be able to do it, and it cannot be a one time thing, or a similar thing all the time.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 11, 2009, 04:11:20 PM
Quote
The key is more than one person needs to be able to do it, and it cannot be a one time thing, or a similar thing all the time.

Clearly your definition of world changing and my definition of world changing conflict. Of course, since you can't provide examples, we're back to last week.  :x

Quote
World changing mechanisms aren't impossible. EVE's world is pretty dynamic.

Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 11, 2009, 04:17:18 PM


Quote
World changing mechanisms aren't impossible. EVE's world is pretty dynamic.

Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.
[/quote]

Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 11, 2009, 04:25:51 PM
Quote
Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Ok, so we're on the same page.

You think you can do it.

I don't.

Let's see who wins. :awesome_for_real:

I love "prove me wrong" bets.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 11, 2009, 04:29:49 PM
Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.
Well, they have some influence over direction of development through that player council thing, but then that quite different kettle of fish. Directly in the game there's some world-shaping through establishing outposts and such since they are permanent additions to the game world that can change hands... but it's not exactly new, either. Bit expanded player housing.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 11, 2009, 04:33:43 PM
Let's see who wins. :awesome_for_real:

I love "prove me wrong" bets.

You win either way.  If he's wrong, you win.  If he's right, then he just produced a game worth at least a few weeks of time. 

I'd love for you to be wrong this time, but I don't see how you could be.  A changing multiplayer world just smacks too much of a CSR nightmare. 


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 11, 2009, 05:21:26 PM
Quote
Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Ok, so we're on the same page.

You think you can do it.

I don't.

Let's see who wins. :awesome_for_real:

I love "prove me wrong" bets.


Ya I get it sucks that we're still in the 'no info' stage and it sucks (as it's likely to be longer than i wanted:) but it's already happened, and happening. We've been internally testing, validating, throwing out and fixing for almost 6 months. I don't think we can do it because we already have in a test environment. Sure that's not open beta, or with a full server, but the change from here to there won't be one that breaks the tech side that's been proven, what needs to be validated is that it's a value add in the end and not just tech/content innovation for the sake of being different.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 11, 2009, 05:25:49 PM
Quote
Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Ok, so we're on the same page.

You think you can do it.

I don't.

Let's see who wins. :awesome_for_real:

I love "prove me wrong" bets.


Ya I get it sucks that we're still in the 'no info' stage and it sucks (as it's likely to be longer than i wanted:) but it's already happened, and happening. We've been internally testing, validating, throwing out and fixing for almost 6 months. I don't think we can do it because we already have in a test environment. Sure that's not open beta, or with a full server, but the change from here to there won't be one that breaks the tech side that's been proven, what needs to be validated is that it's a value add in the end and not just tech/content innovation for the sake of being different.
This post is why I got pissed at you last week. It's all bullshit til we see it, so don't tell us you have something working that you can't show even if you preface it with not being able to show it.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 11, 2009, 05:50:42 PM
I almost feel bad for Curt.  I mean, he's in all likelihood a pretty cool guy that is being as honest as anyone can.  But the Peter Molyneux's of the world ruined it for everyone.  And I guess it doesn't help that he's promising something that's never been done.  


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 11, 2009, 05:51:43 PM
In my head it was much more


I hear you brother.  Spring sweet rhythm dancing in my head.  


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 11, 2009, 06:11:05 PM
Quote
Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Ok, so we're on the same page.

You think you can do it.

I don't.

Let's see who wins. :awesome_for_real:

I love "prove me wrong" bets.

Lighten up Francis.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 11, 2009, 06:52:04 PM
Ya I get it sucks that we're still in the 'no info' stage and it sucks (as it's likely to be longer than i wanted:) but it's already happened, and happening. We've been internally testing, validating, throwing out and fixing for almost 6 months. I don't think we can do it because we already have in a test environment. Sure that's not open beta, or with a full server, but the change from here to there won't be one that breaks the tech side that's been proven, what needs to be validated is that it's a value add in the end and not just tech/content innovation for the sake of being different.

 :facepalm:


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 11, 2009, 06:59:46 PM
No, he's got a point. Sometimes good ideas on paper are only good ideas on paper. And the fact remains that the most successful games have been the ones with the most predictability in them (whether it's because of the loot table optimizers in raids or because PvE is just a cross you bear until PvP like the Eastern titles, or Eve).

Permanent world-changing constantly-altering experiences have always been what people ask for. But until it's actually done in a shared space, we really don't know if it's what they want. We just get to take potshots at the results :-)

If nothing else though, if they do back away from it because it's not fun, I'd love to see a Gamasutra feature about the post mortem on the attempt.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 11, 2009, 07:39:38 PM
At least Curt doesn't post in politics.


Title: Re: Schilling's Green Monster Games
Post by: Pezzle on July 11, 2009, 09:24:26 PM


Quote
World changing mechanisms aren't impossible. EVE's world is pretty dynamic.

Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.


Wrong about EVE.  Players can introduce and enforce game changing concepts(fluctuating) AND infrastructure(permanent).  I could lecture on about an area called Providence..


Title: Re: Schilling's Green Monster Games
Post by: Goumindong on July 11, 2009, 09:39:51 PM
Wrong about EVE.  Players can introduce and enforce game changing concepts(fluctuating) AND infrastructure(permanent).  I could lecture on about an area called Providence..

These game changing concepts are just solutions to the more or less static environment(except as defined by the devs). And infrastructure is just another part of that. Not knocking what you did, but economic and political playgrounds are not what he is talking about. He is talking about changing the world permanently and affecting NPC behaviors dynamically.

Which you pretty much can't reasonably do.


Title: Re: Schilling's Green Monster Games
Post by: Pezzle on July 11, 2009, 09:52:51 PM
The point here is that changes CAN be made on a reasonable level.  It may not be every arrow sticking out of a roof but it IS something and it is stable progress.  I only use Providence because I know it best.  Many areas of EVE contain dramatic examples of players making a difference.  The rules are static, yes.  I never saw that level of change in EQ or WoW DaoC etc etc etc.  AoC was going to contain some similar elements.  Those got the axe and the game became mediocre at best.  

Creating an MMO game where everything impacts everything else is simply not possible at present.  There is no shame in stretching the limits though.  Giving players a structure that allows influences is a huge step forward.

Oh, and you CAN actually influence npc patterns in EVE, if you try hard enough.  You Delve residents should know that ;)



Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 13, 2009, 09:04:45 AM
Not knocking what you did, but economic and political playgrounds are not what he is talking about.

Economy and politics do not change our world?

Done well, not predictable or cyclic, they can add to any MMO and should be in my opinion.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 13, 2009, 10:47:12 AM
Not knocking what you did, but economic and political playgrounds are not what he is talking about.

Economy and politics do not change our world?

Done well, not predictable or cyclic, they can add to any MMO and should be in my opinion.

Couldn't agree more. Economy is itself a 'mini' game to certain players, so you'd better have it fleshed out.
Politics CAN add to a game, but to do so you have to care about the people and politics involved, and they have to matter.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 13, 2009, 01:05:08 PM
Economy and politics do not change our world?

Done well, not predictable or cyclic, they can add to any MMO and should be in my opinion.

One of the core mechanics of Ninth Domain (that doomed revolutionary sweetheart I worked on back in '02) was the unpredictable opening and eventual, forewarned closing of randomly-generated worlds. These would be the PVP battlefields, rich with high-level crafting resources, overrun by powerful mobs whose spawns could be "cleared," and open to construction of player outposts and fortresses.

(The backstory of thegame supposed a universe as modern science understands it, with thousands of planets connected by magical portals. The gods of light and dark fought the Final Battle, nearly destroyed the entire universe, and pulled back in horror. The portal network was destroyed, but a passage to one of the old colony worlds occasionally sputters back to life, allowing access to its resources and ruins.)


Title: Re: Schilling's Green Monster Games
Post by: Goumindong on July 13, 2009, 01:48:30 PM
Not knocking what you did, but economic and political playgrounds are not what he is talking about.

Economy and politics do not change our world?

Done well, not predictable or cyclic, they can add to any MMO and should be in my opinion.

No, they do, but that is not what he was talking about. Which made Pezzle's comment incorrect. Which you read out of context because Pezzle and I internet know each other. He is one of the higher ups in CVA, a group which has transformed a 0.0 region in Eve into one of the most friendly and unique places in the game. But these "game changing things" that CVA and other corps in Eve have done are not what Curt was talking about. He was talking about:

Quote from: schild
Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.

Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Which is ridiculous shit.


Title: Re: Schilling's Green Monster Games
Post by: Nerf on July 13, 2009, 01:53:42 PM
Curt, since you've been advertising yourself and your vaporware ideas for about 2 years now, it's only fair that you pay for it. Perhaps a $20-$30k donation to f13 should take care of it for time spent and the remaining 2 years before release.  I'm sure that awesome new feature that's working internally will more than pay for the extra advertising expense.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 13, 2009, 04:28:03 PM
Not knocking what you did, but economic and political playgrounds are not what he is talking about.

Economy and politics do not change our world?

Done well, not predictable or cyclic, they can add to any MMO and should be in my opinion.

No, they do, but that is not what he was talking about. Which made Pezzle's comment incorrect. Which you read out of context because Pezzle and I internet know each other. He is one of the higher ups in CVA, a group which has transformed a 0.0 region in Eve into one of the most friendly and unique places in the game. But these "game changing things" that CVA and other corps in Eve have done are not what Curt was talking about. He was talking about:

Quote from: schild
Eve's world doesn't change because of the players, just the location of hostile corps changes. Oh, and the market fluctuates. But I wouldn't really call that world changing, that's just mostly Economics done Right. At least, almost right. The changes in Eves world (wormholes, etc) are dev controlled.

Agreed, I think we are talking about the same things, truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change.

Which is ridiculous shit.

Which part?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 13, 2009, 04:42:22 PM
Truly dynamic content?


Title: Re: Schilling's Green Monster Games
Post by: Goumindong on July 13, 2009, 06:41:52 PM

Which part?

The sentence really is not that hard to parse

"He was talking about: [insert] which is ridiculous shit"

In case you're wondering further, its this shit which is quoted below which is the shit that is ridiculous.

|
V
 "truly world changing stuff, not players and locations and markets, but dramatic, visual, game affecting change."
^
|

That shit, with the arrows pointing to it. Its ridiculous.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 13, 2009, 06:44:08 PM
A quick golf clap for the fact that you don't work in the industry!


Title: Re: Schilling's Green Monster Games
Post by: Goumindong on July 13, 2009, 07:12:45 PM
A quick golf clap for the fact that you don't work in the industry!

What, i can't be literate if i don't work in the industry? Or is it that i cannot play games or understand what its possible to do currently with a computer?

Or maybe you should put up or shut up.

Hell, i have a 3 day weekend this next week, i can drive to Baltimore(don't think i would want to all the way to MA) and see this wondrous system you have that does this and then i'll come back here and tell these folks how wrong i was and how awesome it is.[Yes, i'll sign an NDA if you want]


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 13, 2009, 07:44:46 PM
Has nothing to do with literacy, or games or anything other than you pointing out my comment was ridiculous, meaning you don't think it can be done, or don't believe what I said, or both, that was the reason for the golf clap.


Title: Re: Schilling's Green Monster Games
Post by: Goumindong on July 13, 2009, 07:55:32 PM
Has nothing to do with literacy, or games or anything other than you pointing out my comment was ridiculous, meaning you don't think it can be done, or don't believe what I said, or both, that was the reason for the golf clap.

Yes, i understand what I said, but there is not a logical connection between a "golf clap" and doing anything other than hitting a golf ball. In all other instances its conveying some other sort of information.

Since i know what i did and i know what you did, the only thing that is left is the reason behind the golf clap. I.E. what it says other than "hey that was a nice golf shot you just made there". Since we aren't at a golf match, the meaning of "that was a nice action, i will cheer you on in the socially acceptable manner" isn't in effect.  Golf claps not being the norm over the internet, there must be some other meaning.

This is what i was asking, what was it, other than the simple fact that the statement exists that made you make the comment.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 13, 2009, 08:41:21 PM
A quick golf clap for the fact that you don't work in the industry!
I still don't think you're going to be able to make truly world changing stuff.

Do I get a golf clap?  :oh_i_see:

(http://dl-client.getdropbox.com/u/39720/me/MMORPGPopular.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 13, 2009, 09:00:32 PM
The next couple of years in this thread are gonna be entertaining.  I love you internet.


Title: Re: Schilling's Green Monster Games
Post by: Hawkbit on July 14, 2009, 05:25:18 AM
(http://files.getdropbox.com/u/201105/ludicrousspeed.png)


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 14, 2009, 09:39:57 AM
Which is ridiculous shit.

Can you give an example?

I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire, taking the Ring with him. The Ring is destroyed the only way it can be, in the same fire where it was forged.

Anything inbetween those two works for me.  I can add what is currently available in Eve, and not in other games, works for me.


Title: Re: Schilling's Green Monster Games
Post by: rattran on July 14, 2009, 10:24:27 AM

I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire, taking the Ring with him. The Ring is destroyed the only way it can be, in the same fire where it was forged.


Can you rephrase that so it makes any sort of sense?


Title: Re: Schilling's Green Monster Games
Post by: March on July 14, 2009, 10:32:57 AM
I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire, taking the Ring with him. The Ring is destroyed the only way it can be, in the same fire where it was forged.

Anything inbetween those two works for me.  I can add what is currently available in Eve, and not in other games, works for me.

Holy mixed metaphores   :why_so_serious:

Quote
I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire while throwing the ball to Frodo who fires to Samwise to complete a miraculous game ending triple play?


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 14, 2009, 10:36:08 AM
English, motherfucka, do you speak it?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 14, 2009, 11:23:32 AM
Haha ok that made my day.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 14, 2009, 01:46:26 PM
Which is ridiculous shit.

Can you give an example?

I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire, taking the Ring with him. The Ring is destroyed the only way it can be, in the same fire where it was forged.

Anything inbetween those two works for me.  I can add what is currently available in Eve, and not in other games, works for me.


Burgled any turds lately?


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 14, 2009, 01:50:27 PM
Holy shit, UnsGub is the old bartender guy from Boondock Saints!


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 14, 2009, 02:10:27 PM
I think it's funny that UnSub is usually so well spoken, but his doppelganger... wow.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 14, 2009, 03:30:51 PM
Haha.  I have read that "example" he gave like 12 times trying to figure out where he was going with it, or how I could possibly fix the lack of punctuation and or complete word ommissions to make it get the point across but I must admit, I'm still completely at a loss.  Its almost like he was speaking another language, and I think I want to learn it!


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 14, 2009, 04:18:36 PM
this thread and its "game" is ready for the Graveyard


probably a first


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 14, 2009, 04:19:52 PM
this thread and its "game" is ready for the Graveyard


probably a first

It's probably for it's own good.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 14, 2009, 07:32:12 PM
I think it's funny that UnSub is usually so well spoken, but his doppelganger... wow.

I'm obviously the evil doppelganger, since I have a goatee.  :grin:

Also, at this point it looks like Schilling is pretty much trolling his own thread and I'm borderline ready to write a sitcom where Schild and Schilling live together, called "The Schills". One's a millionaire ex-baseball star developing his own AAA title, one's a jaded indie designer working on a homebrew release. They're the original odd couple!


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 14, 2009, 08:37:40 PM
the real difference being one actually has a real game in production that you can play


Title: Re: Schilling's Green Monster Games
Post by: schild on July 14, 2009, 08:40:05 PM
the real difference being one actually has a real game in production that you can play

"A" implies one. You know me better than that.


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 14, 2009, 08:41:56 PM
the fact you have even one makes you the more experienced, so yah   :uhrr:


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on July 14, 2009, 08:45:03 PM
Which is ridiculous shit.

Can you give an example?

I think it is between hitting a home run in the first inning, but having to play till then of the game to see if it is the game winner in a 1-0 game and Gollum struggles with Frodo for the Ring, bites off Frodo's finger and then falls into the fire, taking the Ring with him. The Ring is destroyed the only way it can be, in the same fire where it was forged.

Anything inbetween those two works for me.  I can add what is currently available in Eve, and not in other games, works for me.

Have you considered whether Satiricon-based factors could affect this analysis, especially given the recent Tokyo municipal elections? 


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on July 15, 2009, 06:16:49 AM
No, he's got a point. Sometimes good ideas on paper are only good ideas on paper. And the fact remains that the most successful games have been the ones with the most predictability in them (whether it's because of the loot table optimizers in raids or because PvE is just a cross you bear until PvP like the Eastern titles, or Eve).

Permanent world-changing constantly-altering experiences have always been what people ask for. But until it's actually done in a shared space, we really don't know if it's what they want. We just get to take potshots at the results :-)

If nothing else though, if they do back away from it because it's not fun, I'd love to see a Gamasutra feature about the post mortem on the attempt.

I think this is probably a bigger issue than the actual possibility of dynamic change.

Schild's got a weird hang-up on the idea that if an individual action can't provoke by itself a changed state in the gameworld, it's not worth doing or it doesn't count. That seems totally off the mark. A dynamic-world MMO is going to have to change because of collective actions: say, for example, if enough players do missions for a particular NPC faction, that NPC faction takes over a city, tosses out a rival faction and burns its buildings, and launches a new cycle of missions that involve players leading a crusade against a rival city.

That's a dynamic world, its landscape actually changes, new features appear, there are consequences. I also think this is very much within the realm of current technological possibility. It's not fully deformable terrain, and it's not a gameworld where every NPC is an autonomous agent with its own Maslowian hierarchy of goals. That's much more pie-in-the-sky.

But whether it's modest dynamism or some kind of godlike agent-based procedural-content out the wazoo wondertech, the real challenge is not just shoehorning this kind of design into a vanilla DIKU, because that's likely to make a game which is mechanically interesting but not at all fun. If you embrace even a modest kind of dynamism that results from collective actions of players, you have to think about how to keep the world moving in a linear direction. E.g., you can't just have the world return to a default state every time. We've seen that in MMOs, it's not dynamism, and it's generally not very fun if what you're looking for are consequences to player actions. But a world which can really change always has the potential of changing into a very UNfun state. Imagine if Asheron's Call had allowed players to defend Bael'Zharon's takeover of the world. If you allow it, you have to be prepared to actually end the world. If you allow players to help an NPC faction, you have to be ready for what happens when that faction dominates everything. Again, maybe you need to be prepared at some point to say, "game over".

Meaning, even a modestly dynamic world needs to put less emphasis on character development and more emphasis on the world. Players need to care more about the story of the world and less about how lootastic and min-max their character is. Because a modestly dynamic world will probably need a reboot now and again, because there has to be some chance that the world will go in a direction that no one really enjoys. Building a design where world matters more than avatar is a comprehensively difficult thing to do, and players are radically unaccustomed to the idea at this point in MMO history.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 15, 2009, 08:14:41 AM
Again, maybe you need to be prepared at some point to say, "game over".

.........


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 15, 2009, 08:26:58 AM
So you want to be the first person to make a subscription based game that ends?


Title: Re: Schilling's Green Monster Games
Post by: rattran on July 15, 2009, 08:39:25 AM
The Tabula Rasa/AC2/Auto Assault plan may not be the best one to follow.


But I look forward to watching.  :popcorn:


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 15, 2009, 09:02:58 AM
Can you rephrase that so it makes any sort of sense?

The baseball example is just a respawn of some content.  Each time is it played again there is a unique or close to a unique set of events.  Game importance and value might depend on the time the game takes place, spring training, regular season, play offs, world series.  A score in the first inning does not say game over at that time and both teams continue to believe and play like can win.  It significant is really only seen once the game is over.  Teams can even say will have a different result next season if they lose a playoff or world series.  It is the “it” in an action that makes a difference.

The Lord of the Ring example is just another “it”.  Early on we know what it is and what will be done.  One does not need to look back to see its significance as it is stated in the beginning.  The Ring is destroyed along with end of the Age, most of the races leave,  world is saved, and is about a final ending as I can come up with.

Since the claim has been made that an MMO, with a shared experience, have actions that make a meaningful difference that make permanent change can we have some speculation on that that solution is?  A fair number of clues, hints, and possible solutions have already been dropped.  What solution is currently under play test by http://www.38studios.com/?


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 15, 2009, 09:10:57 AM
I enjoy each team members creations individually, so I look forward to seeing what they come up with for this project.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on July 15, 2009, 10:37:02 AM
Can you rephrase that so it makes any sort of sense?

The baseball example is just a respawn of some content.  Each time is it played again there is a unique or close to a unique set of events.  Game importance and value might depend on the time the game takes place, spring training, regular season, play offs, world series.  A score in the first inning does not say game over at that time and both teams continue to believe and play like can win.  It significant is really only seen once the game is over.  Teams can even say will have a different result next season if they lose a playoff or world series.  It is the “it” in an action that makes a difference.

The Lord of the Ring example is just another “it”.  Early on we know what it is and what will be done.  One does not need to look back to see its significance as it is stated in the beginning.  The Ring is destroyed along with end of the Age, most of the races leave,  world is saved, and is about a final ending as I can come up with.

Since the claim has been made that an MMO, with a shared experience, have actions that make a meaningful difference that make permanent change can we have some speculation on that that solution is?  A fair number of clues, hints, and possible solutions have already been dropped.  What solution is currently under play test by http://www.38studios.com/?


Burgled any turds lately?


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on July 15, 2009, 10:48:40 AM
Again, maybe you need to be prepared at some point to say, "game over".

.........

Oh lord in heaven, a lot of the things you have been hinting at are very clear now.  Two week reset MMO, ahoy!


Title: Re: Schilling's Green Monster Games
Post by: March on July 15, 2009, 10:57:22 AM
So you want to be the first person to make a subscription based game that ends?

To UnsGub's rewritten point... not all endings are final.

An end is not the same as the end.  Games might benefit from some sort of intermediate end.

I've no idea what that would look like, but its philosophically coherent.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 15, 2009, 12:04:55 PM
He said "game over".  That seems pretty fucking final.

It all sounds just stupid.  If you character ends and you start up a new game or whatever, it isn't an MMOG.  It's basically an online episodic storyline you participate it for a while, stop playing, then come back in 6 months when they have something new.  Which is fine if that's what you're doing, but that isn't an MMOG if you are playing a different roll each time and asking for a subscription.


Title: Re: Schilling's Green Monster Games
Post by: March on July 15, 2009, 12:11:56 PM
He said "game over".  That seems pretty fucking final.

It all sounds just stupid.  If you character ends and you start up a new game or whatever, it isn't an MMOG.  It's basically an online episodic storyline you participate it for a while, stop playing, then come back in 6 months when they have something new.  Which is fine if that's what you're doing, but that isn't an MMOG if you are playing a different roll each time and asking for a subscription.

Well, so he did.

/exeunt


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on July 15, 2009, 12:39:45 PM
He said "game over".  That seems pretty fucking final.

It all sounds just stupid.  If you character ends and you start up a new game or whatever, it isn't an MMOG.  It's basically an online episodic storyline you participate it for a while, stop playing, then come back in 6 months when they have something new.  Which is fine if that's what you're doing, but that isn't an MMOG if you are playing a different roll each time and asking for a subscription.
Bullshit.  There is no such requirement.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 15, 2009, 01:43:35 PM
 :oh_i_see:

Requirement? No.  You can make any game you want and call it an MMOG if it connects to other computers.  What the general public will expect from a MMORPG is persistent and sustained single character development.  If your characters are not permanent, and are subject to disappearing depending on the content cycle of the developer then you have to bill it as that, but it won't be your standard MMORPG (yes I know there isn't any mention of permanent characters in the acronym M.M.O.R.P.G.).


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 15, 2009, 02:08:43 PM
Requirement? No.  You can make any game you want and call it an MMOG if it connects to other computers.

Agreed

What the general public will expect from a MMORPG is persistent and sustained single character development.

Agreed



Title: Re: Schilling's Green Monster Games
Post by: tmp on July 15, 2009, 02:35:42 PM
It all sounds just stupid.  If you character ends and you start up a new game or whatever, it isn't an MMOG.
The game ending at some point does not automatically need to equate with the character ending as well... it's not that unusual to have single person participate in many matches or battles or whatever, often in drastically different places.

Just sayin'


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 15, 2009, 02:44:53 PM
Now you're getting into a stupid semantic argument.  Stop.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 15, 2009, 02:52:03 PM
Dunno, i'd think there's more than just semantical difference between persistent character being in world that periodically resets and plain reset of everything "every two weeks" -- Pirates of the Burning Sea pretty much do the former iirc and i think it's still considered a 'legit MMO'.

But whatever.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 15, 2009, 03:35:46 PM
Now you're getting into a stupid semantic argument.  Stop.
Until we have actual concrete information, it's all speculation and semantics.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 15, 2009, 04:39:17 PM
Dunno, i'd think there's more than just semantical difference between persistent character being in world that periodically resets and plain reset of everything "every two weeks" -- Pirates of the Burning Sea pretty much do the former iirc and i think it's still considered a 'legit MMO'.

But whatever.

Those are both MMOGs.  I'm talking about when your character resets, hence "game over".


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 15, 2009, 05:11:10 PM
Those are both MMOGs.  I'm talking about when your character resets, hence "game over".
Yes, but since Curt doesn't explain what he means by that comment the exact nature of that "game over" thing they're planning for their game (if any) is up to anyone's guess; i'm just saying it doesn't have to mean literally everything gets reset, that's just one way to interpret it.

iow a character reset is "game over" (an for a MMO a very dumb one, granted) but not every game over is character reset.


Title: Re: Schilling's Green Monster Games
Post by: Kovacs on July 16, 2009, 01:26:37 AM
Now you're getting into a stupid semantic argument.  Stop.
Until we have actual concrete information, it's all speculation and semantics.

And one of those arguments can be interesting and the other, isn't.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 16, 2009, 02:53:54 AM
ZOMG new Lantyssa's avatar is  :heart: :drillf: :heart: :drillf: :heart: :drillf: :heart: !!!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 16, 2009, 10:15:47 AM
Those are both MMOGs.  I'm talking about when your character resets, hence "game over".
Yes, but since Curt doesn't explain what he means by that comment the exact nature of that "game over" thing they're planning for their game (if any) is up to anyone's guess; i'm just saying it doesn't have to mean literally everything gets reset, that's just one way to interpret it.

iow a character reset is "game over" (an for a MMO a very dumb one, granted) but not every game over is character reset.

Asking you to invest your time and emotion into a character(s) and then 'resetting' that character to level 1 day 1 would be about as stupid a selling point as you could come up with.


Title: Re: Schilling's Green Monster Games
Post by: Severian on July 16, 2009, 10:38:17 AM
In baseball, to choose one example which springs to mind, game over = game over. What that doesn't necessarily mean, not counting Hundsonesque slang, is double-header over, series over, pennant race over, postseason over, "world" series over, all championships ever over, baseball itself over. It also doesn't mean a player's career is over, or the team disbands.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 16, 2009, 10:39:32 AM
Good analogy. Game over doesn't mean seasons over or careers over, just means that games over.


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on July 16, 2009, 10:40:10 AM
If you invest a lot of effort in making a gameworld dynamic, the whole point is that should also involve a reduction in the emotional investment that people have in a character. Getting invested in the story of "how the world turns out" or "what's going to happen next in this story?" is different from "my character is now more uber or has changed something else about his look, powers, location, property". Investing a lot of design effort in a dynamic world design while retaining all the emphasis on character development pulls a virtual world in two opposite directions, and is likely to produce a confused, contradictory end product.

If you have a design that's about "how does the world turn out?" or "what's next in the story", I think players can have a lot of fun if the world at some point has a soft reboot of some kind. E.g., not where everything starts all over again, but where you "jump" the story because things are stuck in a very static, boring or final place. If you've got one faction in control over everything, and no way to automatically or procedurally generate an internal split or conflict within that faction, reboot the story ahead a bit to introduce a new situation, map dynamic, resource base, what have you.

There are 4X games where I form strong emotional attachments to particular factions (Alpha Centauri was a great example of this), a strong investment in the storyline of a particular game session, and yet also a pleasure in seeing the world start over with a new map and set of factions--but the basic thing in each game is "what's going to happen next, and can I achieve victory given the way the world is developing?". If that's the point where you start thinking about a dynamic-world MMO, I think you're on the right track: the world is what matters first. It doesn't preclude identifying with a character or faction, but that has to happen in a different way than what most MMOs have offered.

If it's just about building a character, then the only dynamic world elements that make sense are the kind that enhance the fun parts of character development. Stuff like the way civilians in City of Heroes say, "There goes [character name], he's awesome!" or the way that phased content gives the player a sense that *his character* has affected the world without the world really or fundamentally changing.


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on July 16, 2009, 10:51:03 AM
Those are both MMOGs.  I'm talking about when your character resets, hence "game over".
Yes, but since Curt doesn't explain what he means by that comment the exact nature of that "game over" thing they're planning for their game (if any) is up to anyone's guess; i'm just saying it doesn't have to mean literally everything gets reset, that's just one way to interpret it.

iow a character reset is "game over" (an for a MMO a very dumb one, granted) but not every game over is character reset.

Asking you to invest your time and emotion into a character(s) and then 'resetting' that character to level 1 day 1 would be about as stupid a selling point as you could come up with.

Only because of the use of levels, and level = time in most definitions.

But,... yeah.

Mabinogi has that interesting age and sibling system that could be paired with world resets.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 16, 2009, 11:06:00 AM
We're arguing about the semantic implications of the phrase "game over" in a thread about a game we have no details about, have seen only a few screens of concept art for and only know it's fantasy.

This thread is going places!  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on July 16, 2009, 11:26:50 AM
Yeah, I'm not thinking the conversation is really about this hypothetical game. I hate to say it, but as far as the game goes, it feels we're talking with Zelig. Whatever the last comment was, Schilling says, "Oh, yes, absolutely, that's important, we want to do that", even when it's two really contradictory things. Oh well. It's a lot better than talking with "GL-Jeff" about how all characters in Dawn will result from the pregnancies of other characters.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 16, 2009, 12:00:58 PM
I am trying to read into his idea (not game) cause I am bored and curious. I love to type down stuff, make it permanent, and in a few years laugh at myself or Curt looking how short I fell from the real thing.

* The game will be heavily and totally story-driven. Every expansion (with the launch game being the first) is a Season, like in pro sports, or a novel of epic proportion. I said heavily story-driven. You don't hire Salvatore if you don't want heavy storytelling.
* The whole server population moves the story forward, although each individual can obviously just grind levels for gear or whateva if he/she wants to do so. Achievements and Uniques will be the keys of the game. I think they found a way to make lots of people feel special, even if they are low level or if they never raided once.
* When the server-story reaches the climax, it's game over. Season 1 is over. Everyone's career and achievements are safe (your equip is safe too, but useless as it happens with every new WoW expansion) but some story arc is gone, some mobs are gone, some loots are gone and the whole "world" has been changed forever by the players into one out of different possibilities based on which climax they chose to trigger ("they = the server population", although it will probably be "they = the ruling raid guilds") what's gone is gone, not everyone can play the finals, or even the playoffs, but sure everyone can partecipate in the league.
* This leads to different servers having DIFFERENT Seasons 2s. One server completes the story arc by killing the evil god, they get a second season based on the return of the evil god, or his brother! While another server completes the story arc by betraying the good god and having the evil one precipitate him into the abyss of despair, then they get a second season based on sins to be amended and la resistance trying to get rid of the evil god they chose as a ruler in Season 1.

* Season 2 starts, everyone's level is reset to zero or boosted to max. The levels are equalized but Season 1 heroes are widely recognized through titles, unique looking things and some priviledges that carries on to Season 2. It's not like winning the MLB or the NFL title is worth nothing just because you have to start again the next year anyway.
Race for the endgame/championship starts again. New story arc, new lands, plenty of new content and "nodes" that evolve the story for the whole servers into a few different directions.

* Old content stays available in special "memory" instances a la LotRO.
* Of course it's not all about getting to the top first, as it's not about getting there first in any other MMORPG. Eventually you will do your raids, just they won't advance the server story anymore. People in PvE MMO usually have fun even without being the ruling guild(s).
* Late joiners don't get frustrated as they get their boost anyway (unless they choose not to) with every new season, to stay on par with everyone else.
* Periodically new "progression servers" get opened for everyone to try and play the whole story again from the beginning, to make different serverwide choices and to advance the epic into different directions.


Smells like ass. Or simply not feasible.


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on July 16, 2009, 12:05:30 PM
Feasibility is one thing. But if that's what it is, I kind of find a lot of that sketch notionally appealing. Doesn't mean it *must* be fun, but it's got potential. What is it that you find (hypothetically) nasty or unfun in that sketch, aside from the question of whether it's feasible or manageable?


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on July 16, 2009, 12:21:02 PM
Nothing that I especially dislike. It's just... made of vapour.
Let's say it sounds so unfeasible that it's irritating to even sketch it.

Should anyone claim they are going exactly for something like this, I would secretely hope but I would openly laugh and point.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on July 16, 2009, 12:55:08 PM
* When the server-story reaches the climax, it's game over. Season 1 is over.  in Season 1.

And the expansion (expansion are free like in Eve) is unlocked.  Seasons could be constrained by both actions and time.  WoW already unlocks content on per server basis.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 16, 2009, 12:56:36 PM
We're arguing about the semantic implications of the phrase "game over" in a thread about a game we have no details about, have seen only a few screens of concept art for and only know it's fantasy.

This thread is going places!  :awesome_for_real:

It was too late when I realized where this train was headed.


Title: Re: Schilling's Green Monster Games
Post by: Severian on July 16, 2009, 01:58:54 PM
We're arguing about the semantic implications of the phrase "game over" in a thread about a game we have no details about, have seen only a few screens of concept art for and only know it's fantasy.

This thread is going places!  :awesome_for_real:

I wasn't arguing the meaning of the phrase, I was providing further examples of "An end is not the same as the end", as March put it. But anyway. Falconeer's post provides some grist. About a game we have no details about have seen only a few screens of concept art for and only know it's fantasy. There's overlap from the SWTOR thread.


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on July 16, 2009, 07:31:50 PM
ZOMG new Lantyssa's avatar is  :heart: :drillf: :heart: :drillf: :heart: :drillf: :heart: !!!

but what is going on with her head/neck interface?  It's like her neck is centered under her left ear or something.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on July 16, 2009, 11:39:25 PM
We made it this far without "game over man! Game over!" ?

Come on now.


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 17, 2009, 07:31:00 AM
Asking you to invest your time and emotion into a character(s) and then 'resetting' that character to level 1 day 1 would be about as stupid a selling point as you could come up with.
In all fairness given the track record of MMO design this is almost par for the course. So i'm not too surprised someone would seriously consider that as a possibility.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 17, 2009, 05:04:41 PM
All I'm saying is, if your gonna pretend your game has a "Game Over" moment, have some balls, and really shut the whole thing down.  Otherwise its just like the shoe shop down the street that has been having a going out of business sale for 2 years.


Title: Re: Schilling's Green Monster Games
Post by: Ixxit on July 17, 2009, 06:07:48 PM
http://www.youtube.com/watch?v=_Xm1XErUvXo (http://www.youtube.com/watch?v=_Xm1XErUvXo)


Title: Re: Schilling's Green Monster Games
Post by: sidereal on July 17, 2009, 11:37:58 PM
All I'm saying is, if your gonna pretend your game has a "Game Over" moment, have some balls, and really shut the whole thing down.  Otherwise its just like the shoe shop down the street that has been having a going out of business sale for 2 years.

Yes, because players don't actually want a fun game, they just want developers to 'have' 'balls'.

"Wow, that fucking sucked.  But it was ballsy!  Take my dubloons!"


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 18, 2009, 12:21:09 AM
Your argument is based on the logic that a pretend game over is more fun than a real one, and if it is I would agree with you.  As tongue and cheek as my comment was, my point is, if your going to put some gimmick into your game like "game over," it might as well be real.  For all you know there is a niche out there that would actually enjoy an MMO that you start and finish a couple months later.  Obviously "fun" is the point, but who's to say how you get there.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on July 18, 2009, 11:53:14 AM
I fail to see how Game Over is a gimmick.  It's a natural aspect of most games. 


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 18, 2009, 01:40:34 PM
You haven't played many massively multiplayer online roleplaying games have you.


Title: Re: Schilling's Green Monster Games
Post by: March on July 19, 2009, 08:39:54 AM
You haven't played many massively multiplayer online roleplaying games have you.

On the contrary, MMORPG's all have intermediate endings, they just don't handle them very well.

Disgusted with vanilla WoW's original end-game, I quit after enjoying the 1-60 ride twice.  I skipped TBC completely and returned with WoTLK.

I can say with certitude that TBC is dead; at this point it is worthless dead stinky roadkill over which I have to step with each and any character I want to use in WoTLK.  WoTLK is a new chapter, nothing I did in Vanilla or TBC matters or enhances my character in any way; I have skullfucked TBC to get to the new chapter at the earliest possible moment, and have never set foot in a single TBC Dungeon, not even Ramparts.... further, I don't miss the TBC "content" in fact, I resent it for being in the way.  MMO's are (mostly) about the now; if I can't play with the MM part, then I'm not really playing the MMORPG, I'm paying a company for content that I can't use and am not interested in.  Since WoW is the only game in town right now, there's little choice, but artificial barriers to entry are always a bad business design.

WoTLK is a new game, if they handled the transition between their de facto endings better they would have... hmnn, probably nothing more than they already have (perhaps money hats gilded with slightly more colorful money?)... but still, they would have a more elegant game.

It's hard to argue that WoW is screwing the pooch (business wise), but saying that their game didn't end is just wrong... it ended, but now if you want to play the new game you have to waste weeks to reach the new game... I don't see this as a necessary condition, and potentially leaves them vulnerable to a game that has a persistent world that you can enter and participate at will.  How this is done and whether Mr. Schilling's game can or will do that I have no idea.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 19, 2009, 10:26:38 AM
Fucking dumb semantic arguments. 

Expansions are not "Game Over".


Title: Re: Schilling's Green Monster Games
Post by: Righ on July 19, 2009, 12:33:33 PM
I do wish more online character development games had reset points. Even when they don't the players introduce them anyhow - they create new characters because they are bored with the previous ones. There's nothing wrong with the idea of playing multiple finite games involving character development and accruing some sort of rank/kudos/meta-points outside the temporary games. In fact, I'd suggest that failing to do that is forcing the game players to share a game world with the virtual world players. Which is good for some people, but not for all. Just as some people want worlds with less game (hi Raph) so some people want games with less world.


Title: Re: Schilling's Green Monster Games
Post by: March on July 19, 2009, 03:10:03 PM
Fucking dumb semantic arguments. 

Expansions are not "Game Over".

You keep using that word... I do not think that word means what you think it means.


Title: Re: Schilling's Green Monster Games
Post by: gryeyes on July 19, 2009, 03:14:49 PM
INCONCEIVABLE!


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 19, 2009, 06:57:03 PM
Expansions are game over if you are one who believes the game begins at the level cap.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 19, 2009, 08:40:32 PM
Expansions aren't game over, and why are you guys having such a hard time with this?  If you want proof, compare the experience of the guy who started WoW with the latest expansion to the guy who already had a max leveled toon and max leveled gear.  One guy spent weeks or even months just catching up in empty zones hearing about all the great new stuff in ooc, while the other guy was enjoying new content. 

Game over in the context of this argument, or this thread, or in refererance to what Curt alluded to, means, game over.  They can gimmick it up all they want by saying Chapter 1 over, or Book 1, Volume 2 is now live, but if your character's are wiped, I would essentially say that is "Game Over," and I can't think of a single massively multiplayer online roleplaying game where that has ever been the case.  Well change that, when your particular private Ultima Online shard wipes all the characters and announces they are reopening with new rules, that might indeed be an example.  Sadly, that particular server is now closed officially.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 20, 2009, 12:18:29 AM
Curt himself said he wanted some kind of "Game Over" mechanic, then later commented that it would be stupid if your characters were completely reset.

If you're at the level cap in an MMO and an expansion comes out, it's game over for the previous endgame. Using WoW: MC, BWL, Kara, etc. are all dead. The endgame is over, replaced by a new endgame where none of your previous achievements (gear) mean anything; that is not unlike a character wipe if you are an endgame minded player.

If you're one who takes most pleasure in the journey to the cap, of course you will disagree with me.


Title: Re: Schilling's Green Monster Games
Post by: March on July 20, 2009, 11:40:41 AM
If you're one who takes most pleasure in the journey to the cap, of course you will disagree with me.

I take your point; however, as a solo player I still find that content that is way behind the maturity curve of the game is just not as fun as when you are in the middle of the pack.

Even though I enjoyed the 1-60 ride quite a bit, I find it now to be a completely different experience and mostly dead; TBC is actually worse, IMO.  In fact, I notice all the horribly annoying things that WotLK fixed, but which have not been back-filled into older content... demonstrating that even in the developer's mind, that content is not worth being "fixed".

Even for "levelers" being too far removed from the current gameplay and enhancements really does make the previous chapters un-dead if not actually dead.

So, turning back to Schilling's Game-Over comments, I'm not sure what he or anyone can do... but if someone cracks that nut, I expect it will expose a certain vulnerability in the WoW model.


Title: Re: Schilling's Green Monster Games
Post by: Senses on July 20, 2009, 03:48:03 PM
Curt himself said he wanted some kind of "Game Over" mechanic, then later commented that it would be stupid if your characters were completely reset.

If you're at the level cap in an MMO and an expansion comes out, it's game over for the previous endgame. Using WoW: MC, BWL, Kara, etc. are all dead. The endgame is over, replaced by a new endgame where none of your previous achievements (gear) mean anything; that is not unlike a character wipe if you are an endgame minded player.

If you're one who takes most pleasure in the journey to the cap, of course you will disagree with me.

Perhaps this really is just a mindset issue, I don't know.  I have never ever seen expansions as "game over," but then I also wasn't the type of guy that quit the game for 6 months before an expansion because all my gear, deeds and experiences were suddenly rendered meaningless.  It honestly seems to me that if you approach MMO's with the "game over" mindset, then you have just tricked yourself into never playing at all, because ultimately, everything is completely meaningless.  Expansions to me, are just new content.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 20, 2009, 04:59:56 PM
Some MMOs have released what I would call Content Expansions instead of Game Over Expansions; EQ2 has released two of these (EoF and TSO) that simply add new content without raising the level cap and effectively killing the old content.

WoW's expansions have not just been "new content" because they replace the old content. BC replaced Vanilla WoW's endgame, then LK replaced BC. Now, it's not like those old endgames don't exist anymore, but they're only being used by a minority of the playerbase. If you play seriously at the endgame, a level-cap raising expansion literally ends that. Your awesome epeen epix will be replaced with greens halfway through the new expansion, and when you hit the new max it starts all over again. It is not a progression; you don't need to have cleared Kara to zone into Naxx.

Fake Edit: WoW's limited-time-available achievements (ZA bear, protodrakes) further clarify the Game Over mindset. For the bleeding edge hardcore, the opportunity to do and achieve certain things is only briefly available. Once a new patch comes out, they are removed. Gone. Game over, man, Game over!


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on July 20, 2009, 05:03:32 PM
For all that WoW gets a lot of credit for doing PvE right, the fact is that they mostly don't do content that's rewarding in and of itself, regardless of progression. If you're not getting something--an achievement, a level, a rare item--WoW's content is not all that big a pull on gameplay. That's what you need if you're going to do horizontal content expansions (e.g., not Game Over expansions): I need to feel that I want to see the cool new place regardless of whether I *need* anything from it.


Title: Re: Schilling's Green Monster Games
Post by: aeiouy on July 26, 2009, 02:04:55 AM
:oh_i_see:

Requirement? No.  You can make any game you want and call it an MMOG if it connects to other computers.  What the general public will expect from a MMORPG is persistent and sustained single character development.  If your characters are not permanent, and are subject to disappearing depending on the content cycle of the developer then you have to bill it as that, but it won't be your standard MMORPG (yes I know there isn't any mention of permanent characters in the acronym M.M.O.R.P.G.).

People who make little text based race car, knights, and war games for the iPhone refer to their products as MMOGs and MMORPGs.  I think you are going to have to learn to let go of your belief of what it is.  At this point it is a losing battle.

As for what it could mean, I could see a game where you progressed through phases and essentially came to the end at one point. Perhaps even to not be picked up until an expansion.  Yet you would still have some carry over or impact on what you did when moving through the next phase.

Anyways, I used to try and protect the acronym, but its over Johnny.



Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 26, 2009, 07:34:53 PM
Worlds can reset without people losing all their progress. If there is "permadeath" ever again, for one it won't be called that :wink: And for another, it'll just be some sort of transcendance into the next phase of whatever, where you don't lose what you had, you just don't bother using it because you spawned a new character.

Sorta like the aforementioned bump from MC to Kara for those who bought BC versus those who did not. Nothing you had prior is inaccessible, there just isn't any reason to go there anymore.

And yes, anything can be called "MMO". But this is because the term is losing its ability to rally interest unto itself, which is why companies keep trying to throw out new terms.


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 26, 2009, 08:11:53 PM
We're lacking concrete example.

Shadowbane could have implemented world reset with persistent character.  Everyone was bounded to trees of life.  Lets say you have to build a a very expensive temple in your town, bring Shadowbane in and hold it for two weeks. If you manage to keep it there, you "won".  All the players from your town get a cosmetic reward, the world blacks out.  The server change map, everything  is back to square one except some soulbounded item and your character level.

With lots of budget, you could probably have a couple of different "game over" event.  You could even have a choice.  If you destroy Shadowbane, the next world is darker and the next "game over" event is a roaming epic boss that has to be defeated.  If you uncurse Shadowbane, the next event gets more sunlight and resources and the next "game over" event is to awoke the epic boss with a different artifact.

Expansion add one or two "game over" event and a new world map.  You could also add smaller quests or goals that would be carried over from one world map to the other so smaller guilds also have an impact.

If the game is based on quest, budget less quest but change them between world maps.  In the darker map, Timmeh is already dead and you can only avenge him.  In the lighter map, he ask you to collect flowers for his mother...


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 26, 2009, 11:11:16 PM
Provided the characters are persistent, the world changing probably isn't a huge issue.

POTBS did this, correct? Main problem being that winning the world didn't do anything and one faction couldn't even win the map.

I agree with Aez - if the map resets, it needs to be to something different, even if only slightly different, so players get to explore the world again and see new things.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 27, 2009, 12:07:59 AM
Resets are kind of boring, to be honest.  If I had my druthers, I'd set up a timeline system.  Your first era you have a number of branches which the players as a whole can make.  Does Kingdom A conquer neighboring Kingdom B?  Players can align with either kingdom and fight for that to occur.  When that era finishes, they "zone" into the next era which now reflects the events of the first era.  As a bonus, you can allow players to go back and play in the first era, which loops again and again with possible different results, but the results of the first run is what counts for the next era. (Alternatively, replaying it with different results could unlock the ability to go to the different timeline, but that magnifies development time.)

Something like this, in my opinion, would necessitate a single shard design, as different shards would start significantly branching away from each other after a few eras unless you adopted the multiple timeline idea.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on July 28, 2009, 02:59:25 PM
New article I found this afternoon.

http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=1

Basically details 38 Studio's trouble of finding investors currently.



Title: Re: Schilling's Green Monster Games
Post by: schild on July 28, 2009, 03:29:43 PM
Quote
Sea Hags and Gnome Praetorians in the Tolkien-esque fantasy realm where the game is set.

So it's different from WoW how?

Baseball!

Funny thing about the second paragraph. He could probably get other baseball players to invest.


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 28, 2009, 04:15:24 PM
Gnome Praetorians?  Is he doing the fantasy version of Imperator?  I am pulling for him; we need more choice in MMO's. 


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on July 28, 2009, 04:44:18 PM
Quote
Gnome

 :heartbreak:

It's not like anyone expected anything else, but I held out a small candle of hope it was something different.

50 to 100 million more to complete a game they hoped to get out by Dec 2010?  The fuck?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 28, 2009, 04:49:23 PM
Quote
Gnome

 :heartbreak:

It's not like anyone expected anything else, but I held out a small candle of hope it was something different.

50 to 100 million more to complete a game they hoped to get out by Dec 2010?  The fuck?

The inaccuracies of the article are too numerous to spell out. One of them being 100 million more to complete, that was a discussion about cost of making MMO's these days in which I said "It costs 50 to 100 million to put something into the market that's polished, and deep enough to keep players around".

Cool thing is that it only took one interview to realize this industries media is no different than the sports world....


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on July 28, 2009, 04:51:32 PM
OK, fair enough about the money.  I'll concede that.

But, seriously.  Gnomes?

Again?

Edit:  Regarding the media remark...Looks like boston.com is just a regular newsite with a tech column like anyone else.  Gaming journalism (lol, the irony) is much, much worse.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 28, 2009, 05:48:56 PM
'Real' media isn't much better these days.


Title: Re: Schilling's Green Monster Games
Post by: Numtini on July 28, 2009, 06:24:58 PM
Quote
If you're at the level cap in an MMO and an expansion comes out, it's game over for the previous endgame

They only raise the level cap every other expansion in EQ2 and while it might not be the "end game" a lot of second tier guilds end up doing the previous expansion content or finishing it. That's where I've spent most of my time in EQ2 and honestly, it's never felt second rate at all even tho it technically was. It's still challenging and its still something only a portion of the community undertakes.

Boston.com is the Boston Globe and their impossible to navigate site is a testimony to why they're on the verge of bankruptcy when they're actually a very good paper. Sidenote about 38. Nice offices. It's a beautiful converted mill with the exposed cat 5 and electricity running along exposed 19th century beams and brick and creating this past/present industrial feel. Beautiful. Really one of the nicest tech offices I've ever been in. Say hi to the guys at VADAR.


Title: Re: Schilling's Green Monster Games
Post by: Arrrgh on July 28, 2009, 06:29:53 PM
Quote
Gnome Praetorians

Tell me they can gank elves!


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 28, 2009, 06:40:01 PM
Gnome Praetorians is different enough for me.  Sounds fun.

Still doesn't beat halfling cannibals.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 28, 2009, 07:00:59 PM
You guys were thinking this wasn't going to be a typical fantasy background with RA Salvatore on staff?

Nothing wrong with it either.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 28, 2009, 07:06:58 PM
I'm trying to figure out why the Roman Emperor would have Gnomes as his special guard.

Or did someone consult a thesaurus?

:oh_salvatore:

We definitely need a smiley for that. maybe Awesome with a Robin Hood hat. Or a roman soldier helmet, one of those crappy brown ones that look like a snowcap from the 60s with flaps and shit.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 28, 2009, 07:09:48 PM
I'm trying to figure out why the Roman Emperor would have Gnomes as his special guard.

It will be obvious, some day, at some point.


Title: Re: Schilling's Green Monster Games
Post by: gryeyes on July 28, 2009, 07:21:20 PM
Salvatore smiley has purple eyes with two stick arms dual wielding swords.


Title: Re: Schilling's Green Monster Games
Post by: Aez on July 28, 2009, 07:29:18 PM
(http://img182.imageshack.us/img182/5721/113206.jpg) (http://www.freecodesource.com/image-hosting/view/img182/5721/113206.jpg/)


Title: Re: Schilling's Green Monster Games
Post by: schild on July 28, 2009, 07:37:49 PM
I'm trying to figure out why the Roman Emperor would have Gnomes as his special guard.

It will be obvious, some day, at some point.
I don't even know why you reply to me anymore. But since we're being hypothetical and you seem to be building Dragonlance meets Imperator, let's just take it to the logical extreme. You should fly me out to Boston and I'll spend 1 week as a consultant for the hardcore jerkoff community and poke holes through the entire design.

Then I'll keep my mouth completely shut til release. I will sign anything you want in order to keep me gagged.

After which, I won't need to say anything ever because you and I will both know whether those holes were filled with awesome or not.

And then, 5 years from now, one of us will see eachother at a gaming con, and one of us will get the pleasure of saying "Told you So."


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on July 28, 2009, 07:59:38 PM
Eh Curt... you gonna have anyone at Gen Con this year?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 28, 2009, 08:19:28 PM
I'm trying to figure out why the Roman Emperor would have Gnomes as his special guard.

It will be obvious, some day, at some point.
I don't even know why you reply to me anymore. But since we're being hypothetical and you seem to be building Dragonlance meets Imperator, let's just take it to the logical extreme. You should fly me out to Boston and I'll spend 1 week as a consultant for the hardcore jerkoff community and poke holes through the entire design.

Then I'll keep my mouth completely shut til release. I will sign anything you want in order to keep me gagged.

After which, I won't need to say anything ever because you and I will both know whether those holes were filled with awesome or not.

And then, 5 years from now, one of us will see eachother at a gaming con, and one of us will get the pleasure of saying "Told you So."

I reply to you because with exception of the f bombs you're no different than anyone else on this board to me. You're a gamer, I'm a gamer, and when gaming topics come up, we converse.

Not sure where a need for "told you so" would come in, since I'm promising nothing but a cool, fun, kick ass game. If you mean to tell me that's not what it's going to be, I guess we'll find out. Likely to be sooner than 5 years from now though.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on July 28, 2009, 08:54:20 PM
From that article:
Quote
Even after a massively multiplayer game is launched, “99 percent of them fail,’’ said analyst Mike Hickey, who tracks the games industry at Janco Partners Inc.

What?


Title: Re: Schilling's Green Monster Games
Post by: tmp on July 28, 2009, 09:16:08 PM
It will be obvious, some day, at some point.
It's Gnoman Empire, isn't it.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 28, 2009, 09:19:16 PM
From that article:
Quote
Even after a massively multiplayer game is launched, “99 percent of them fail,’’ said analyst Mike Hickey, who tracks the games industry at Janco Partners Inc.

What?

I saw that too. Either the newspaper got it wrong or that analyst is overpaid. Plus such statements are hardly going to drive investors towards 38 Studios.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on July 28, 2009, 09:26:38 PM
Hey now, if we're handing out paid flight and advisory positions in here, I'd like to get in on one of those.  I could seriously use a vacation.

What struck me as the biggest alarm here was the purchase of BHG and shortly after we now have an article talking about investment problems. I would hope to all hell that the money isn't THAT bad in the 38 studios camp.



Title: Re: Schilling's Green Monster Games
Post by: schild on July 28, 2009, 10:15:29 PM
Quote
I reply to you because with exception of the f bombs you're no different than anyone else on this board to me. You're a gamer, I'm a gamer, and when gaming topics come up, we converse.

Not sure where a need for "told you so" would come in, since I'm promising nothing but a cool, fun, kick ass game. If you mean to tell me that's not what it's going to be, I guess we'll find out. Likely to be sooner than 5 years from now though.

But you don't talk about games. You talk about your game and your competitors games. About the former, you say absolutely nothing of value. About the latter, it's just vague-ness and not much else.

But then, I suppose, if you want to think of me as just a gamer then I'll think of you as another indie MMOG dev.

I'm not sure you want that. Also, I don't understand what was confusing about the "told you so" line. I'm sure you could ask Blackguard (sorry to pull you in, pal!) or someone else to decipher that one for you.

Protip: Promises mean nothing in this industry. Nothing.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 28, 2009, 11:03:02 PM

But then, I suppose, if you want to think of me as just a gamer then I'll think of you as another indie MMOG dev.

It's what you are right? It's what I am. Or are you someone that I should know?


Title: Re: Schilling's Green Monster Games
Post by: rattran on July 28, 2009, 11:12:49 PM
I think the difference between you two is that One of you has shipped a fun game.




Title: Re: Schilling's Green Monster Games
Post by: schild on July 28, 2009, 11:12:54 PM
(http://dl-client.getdropbox.com/u/39720/me/MMORPGPopular.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on July 28, 2009, 11:32:49 PM
 :popcorn:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 28, 2009, 11:33:04 PM
I think the difference between you two is that One of you has shipped a fun game.



What game has he shipped?


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 29, 2009, 12:36:18 AM
:popcorn:

Verily, I doth concur!


Title: Re: Schilling's Green Monster Games
Post by: NiX on July 29, 2009, 06:39:33 AM
:popcorn:

(http://files.getdropbox.com/u/41161/653784-xs.jpg)

Tried to find one without a watermark.


Title: Re: Schilling's Green Monster Games
Post by: rattran on July 29, 2009, 07:13:06 AM
I think the difference between you two is that One of you has shipped a fun game.
What game has he shipped?

Cyber Recession Warrior: Edgar
Perhaps if you read more of the site than this one thread you'd know. Specifically Game Design/Development (http://forums.f13.net/index.php?board=15.0)

But thanks for playing!


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 29, 2009, 09:44:12 AM
I think the difference between you two is that One of you has shipped a fun game.
What game has he shipped?

Cyber Recession Warrior: Edgar
Perhaps if you read more of the site than this one thread you'd know. Specifically Game Design/Development (http://forums.f13.net/index.php?board=15.0)

But thanks for playing!

Likely just not going to happen. I have about 45 spare seconds a day as is, so getting through even one topic on a BB I chat on is challenging sometimes. I get involved in threads about 38 for the most part, sometimes I'll comment on a game I'm playing but not often.

BTW Plants vs Zombies sucking my free time ALL up right now, that and Blood Bowl.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 29, 2009, 09:55:51 AM
Where's that guy who's supposed to hit you over the head to keep you from doing stupid shit?  I mean saying "it's too much effort to bother participating in a forum so usually it's just the one thread dedicated to my upcoming game, of which I can't say anything but still manage to act like a mcquaid" clearly falls under stupid shit.

In 2006 it was really cool seeing you post shit.  We're halfway through 2009.  The cocktease has gone stale.


Title: Re: Schilling's Green Monster Games
Post by: Lucas on July 29, 2009, 10:09:40 AM

Is there some space left on the couch?

Thanks.

(http://i39.tinypic.com/23m7tjd.jpg)


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 29, 2009, 10:58:04 AM
Curt, just to put it in focus for my own edification and not because I think it will actually help...

You have become a shill for your game on this forum. While I don't have a problem with you shilling your game, it's the fact that that's ALL you do on this site that is really starting to annoy the piss out of me. Either join in the community fun and talk about other games or fuck off until you have something concrete to show us about your game.

This PSA brought to you by the letters F and O.


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on July 29, 2009, 01:41:00 PM
While I don't have a problem with you shilling your game,

 :facepalm:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 29, 2009, 08:01:53 PM
While I don't have a problem with you shilling your game,

 :facepalm:

It comes with the territory.

As with many others here, I enjoy seeing a dev come in here and talk about what they are doing or have learned. However, coming in and playing the "we've got an awesome thing here, can't tell you but it will be awesome!" is annoying and means that if anything less than awesome is delivered, it will be torn apart.

I honestly hope Copernicus does everything promised - Praetorian Gnomes ruled over by a Napoleon Dwarf aside. But we've heard the promises before. 


Title: Re: Schilling's Green Monster Games
Post by: Venkman on July 29, 2009, 08:09:51 PM
36 pages of you people bumping this thread over nothing substantive at all... you can't buy that sort of grassroots movement!  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Soln on July 29, 2009, 09:21:22 PM

You know, I'm a Writer.  I've never published anything.  But I hang around bookshops and go up to people and ask them if they're excited about my coming book.  I talk about my book, that I'm writing, maybe,  and all the other books I've read that are like my book.  But not as good.  Ya.



Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 29, 2009, 09:29:27 PM
That's cool. I'll stop back by when we get to beta. Likely a smarter use of my 'free' time (whatever that is) anyway.


Title: Re: Schilling's Green Monster Games
Post by: Gutboy Barrelhouse on July 29, 2009, 09:49:51 PM
BETA is just a continuation of you not being able to talk about your game in specifics, F13 is not a site that allows or tolerates BETA spoilers (assuming you have a NDA for the game up at that time.


Title: Re: Schilling's Green Monster Games
Post by: IainC on July 29, 2009, 09:55:01 PM
BETA is just a continuation of you not being able to talk about your game in specifics, F13 is not a site that allows or tolerates BETA spoilers (assuming you have a NDA for the game up at that time.

He got the point. Don't be a dick.


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 30, 2009, 10:38:24 AM
I've idly wondered if the codename "Copernicus" implies it's a world like Spelljammer, which - fuck all the haters - is the only D&D house milieu I ever enjoyed.

And I'd like a space pony.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on July 30, 2009, 10:48:54 AM
I've idly wondered if the codename "Copernicus" implies it's a world like Spelljammer, which - fuck all the haters - is the only D&D house milieu I ever enjoyed.

And I'd like a space pony.
Proof that Spelljammer was a horrid, horrid thing (http://en.wikipedia.org/wiki/Monsters_of_Spelljammer#Giant_space_hamster)


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on July 30, 2009, 10:49:11 AM
That's cool. I'll stop back by when we get to beta. Likely a smarter use of my 'free' time (whatever that is) anyway.

HA HA. You are correct, sir.


Title: Re: Schilling's Green Monster Games
Post by: Modern Angel on July 30, 2009, 10:53:31 AM

Proof that Spelljammer was a horrid, horrid thing (http://en.wikipedia.org/wiki/Monsters_of_Spelljammer#Giant_space_hamster)

This is truth: when I was 14 I got a letter published in Dragon magazine because I won a contest for the best reasons Giant Space Hamsters were cool. I got a mug which I subsequently lost and which I cry about to this day, 18 years later


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on July 30, 2009, 10:55:05 AM
Proof that Spelljammer was a horrid, horrid thing (http://en.wikipedia.org/wiki/Monsters_of_Spelljammer#Giant_space_hamster)

I defy your selective memory with selective memory of my own.



Title: Re: Schilling's Green Monster Games
Post by: EWSpider on July 30, 2009, 11:28:56 AM
I've idly wondered if the codename "Copernicus" implies it's a world like Spelljammer, which - fuck all the haters - is the only D&D house milieu I ever enjoyed.

And I'd like a space pony.
Proof that Spelljammer was a horrid, horrid thing (http://en.wikipedia.org/wiki/Monsters_of_Spelljammer#Giant_space_hamster)

I hope you're not suggesting bad things about Boo.  He'll eat your fucking eyeballs.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 30, 2009, 12:11:33 PM
I prefer Planescape, if the DM is up to the task.  I always loved planar stuff though.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on July 30, 2009, 12:45:22 PM
Proof that Spelljammer was a horrid, horrid thing (http://en.wikipedia.org/wiki/Monsters_of_Spelljammer#Giant_space_hamster)

I defy your selective memory with selective memory of my own.


I can't believe you Photoshopped the original. I've uploaded a scan of it to call you on your twisting of the historical facts!


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on July 30, 2009, 02:12:55 PM
Hilarious, I JUST (like 2 days ago) started researching a Spelljammer conversion for 4e. 
It's really a pretty awesome setting (moreso a system than a setting really), especially for anyone with any kind of penchant for sci-fi.  Gygax was actually more interested in Sci-Fi than Fantasy, but Fantasy paid most of the bills...  so stuff like Star Frontiers never got fully realized. (even though they kickass)

I seriously doubt Copernicus will be anything like SpellJammer though... there isnt a digital game out there that could touch it aside from maybe STO and that in itself is a longshot because the ships arent shareable anyways.  If I were to design it though, I'd use the Spelljammer system as a way to get groups to/fro player-generated settings - pretty much a game within a game.

Anyways, I'd prefer to give my players coop. control over a ship to get from one setting to another rather than just stepping on a portal.  Space pirates?  Wildspace battles and Phlogiston manuevers?  Yes please. 


Title: Re: Schilling's Green Monster Games
Post by: Pezzle on July 30, 2009, 05:00:30 PM
Who is Curt Schilling and will we be able to breed Giant Space Hamsters in this proposed game?


Title: Re: Schilling's Green Monster Games
Post by: Fordel on July 30, 2009, 05:12:44 PM
The Gnomish Praetorian Guard will ride said Giant Space Hamsters is my understanding.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on July 30, 2009, 05:14:23 PM
What about Zombie Hamsters?
(http://www.pinkertonfx.com/zombie_hamsters1.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on July 30, 2009, 07:06:21 PM
Geezus dude, I was eating when I came upon that. :ye_gods:


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 30, 2009, 08:26:11 PM
Oh, hey, you found a pic of my wife.  I thought I deleted all those...


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 21, 2009, 11:43:11 PM
Uh Oh (http://www.massively.com/2009/08/21/38-studios-plays-ceo-hot-potato/)

Aren't big shakeups supposed to happen AFTER a product launches?


Title: Re: Schilling's Green Monster Games
Post by: schild on August 21, 2009, 11:55:53 PM
Quote
"I've had the privilege of building 38 Studios to become an established force of IP creation and entertainment,"

How is that possible if no one has any clue of what they're doing other than dicking around with a WoW newsletter thing and building a bank of email addresses as a byproduct?

Edit: I should add, I'm 100% sure he was a nice dude. Curt seems like the kind of guy that would hire someone that was a pain in the ass. But that statement quoted above really does not jive with me. It seems beyond spinny, do not want. The second part of that sentence that I didn't quote, but will now:

Quote
"I leave with confidence in the future success of the company and have no doubt its products will excite gamers worldwide."

would've sufficed.

Edit: Curt, check your mail.


Title: Re: Schilling's Green Monster Games
Post by: Falwell on August 22, 2009, 12:09:31 AM
For the record, if this was due to health or serious personal issues, my apologies in advance. Any chance of a little clarification Curt?


Title: Re: Schilling's Green Monster Games
Post by: Engels on August 22, 2009, 12:23:01 AM
Aw, come on. The man barely can tell us the first thing about his game, he sure as hell isn't gonna divulge insider power shuffles.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on August 22, 2009, 12:49:21 AM
I bet he left 'cause he was sick of all the secrecy.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on August 22, 2009, 12:56:01 AM
At startups CEOs coming and going is a fact of life. I wouldn't read much into it.


Title: Re: Schilling's Green Monster Games
Post by: Stephen Zepp on August 22, 2009, 01:16:58 AM
At startups CEOs coming and going is a fact of life. I wouldn't read much into it.

Concur...GG isn't even a start up, and we just changed CEO's (Lou Castle of Command and Conquer fame, as well as co-founder of Westwood Studios back in the day)...many times as companies grow from startup mode, Exec Leadership change can be a good thing--I know it is for us!


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on August 22, 2009, 06:44:58 AM
does not jive with me

Note to all game company people:  Please check with grand poobah Schild before releasing any press releases about anything.  Kthx.



Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on August 22, 2009, 08:44:54 AM
Note to all game company people:  Please check with grand poobah Schild before releasing any press releases about anything.  Kthx.

Way to go, champ!
(http://i62.photobucket.com/albums/h88/bzalthek/asshole.jpg)


Title: Re: Schilling's Green Monster Games
Post by: UnSub on August 22, 2009, 11:04:41 AM
It's a start up which are always going to be unstable.

Unless Schilling wants to come in and tell us what happened, it doesn't change my opinion about 38 Studio's chance of success at all.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on August 22, 2009, 05:43:13 PM
At startups CEOs coming and going is a fact of life. I wouldn't read much into it.
Still fun to speculate though :awesome_for_real:

Here's the direct link to the PR for those not wanting to traverse 3 levels of indirection:

http://www.38studios.com/news/press_show/23

My guess is Mr. Close wasn't doing a good enough job with the fund raising part of his job.


Title: Re: Schilling's Green Monster Games
Post by: Soln on August 22, 2009, 07:59:33 PM
i still think we should Den this until there's an actual game


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 23, 2009, 08:07:11 AM
Should all the other ones that are not games yet be denned, too, like Guild Wars 2 and EQ Next?  Or just this one?  It has generated a modicum of interest, no?


Title: Re: Schilling's Green Monster Games
Post by: Venkman on August 23, 2009, 01:03:13 PM
GW2 is at least partly defined, and nobody cares enough about EQ Next to circle it like moths to a bug light  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 23, 2009, 02:27:51 PM
My point is that I don't understand why we shouldn't be allowed to discuss it.  We discuss all sorts of games and companies that don't have any moths.  Or bug lights.  (you know what I mean!)   Putting it in the den just doesn't make any sense to me. 


Title: Re: Schilling's Green Monster Games
Post by: Soln on August 23, 2009, 03:25:50 PM
sorry -- meant Graveyard not Den


Title: Re: Schilling's Green Monster Games
Post by: Signe on August 23, 2009, 05:07:26 PM
I forgive you!  (http://www.democraticwarrior.com/forum/images/smilies/bunny.gif)


Title: Re: Schilling's Green Monster Games
Post by: Venkman on August 23, 2009, 05:42:09 PM
Oh, I actually thought he meant Graveyard, ironically  :grin:


Title: Re: Schilling's Green Monster Games
Post by: stu on August 24, 2009, 01:47:05 AM
the shake-up was just a bump save to keep this from dropping to pg 2


Title: Re: Schilling's Green Monster Games
Post by: Gutboy Barrelhouse on September 03, 2009, 10:34:10 AM
Curt could talk about this:


By GLEN JOHNSON, AP Political Writer Glen Johnson, Ap Political Writer – Thu Sep 3, 12:02 am ET
BOSTON – Curt Schilling, the former major league pitcher who won the allegiance of Bostonians by leading the Red Sox to the 2004 World Series, said Wednesday that he has "some interest" in running for the seat held for nearly 50 years by Democratic Sen. Edward M. Kennedy.

Schilling, a registered independent and longtime Republican supporter, wrote on his blog that while his family and video game company, 38 Studios, are high priorities, "I do have some interest in the possibility."

"That being said, to get to there, from where I am today, many, many things would have to align themselves for that to truly happen," he added.

Any other comment "would be speculation on top of speculation," Schilling said, adding, "My hope is that whatever happens, and whomever it happens to, this state makes the decision and chooses the best person — regardless of sex, race, religion or political affiliation — to help get this state back to the place it deserves to be."

State election law would limit Schilling to running solely as an independent candidate because it requires those seeking a major party nomination to have been enrolled in that party for at least 90 days before the Nov. 3 deadline for filing nomination papers with the state Elections Division.

Schilling told New England Cable News that he has been contacted "by people whose opinion I give credence to," but he did not elaborate. He declined to comment when The Associated Press called his office.

The 42-year-old lives in suburban Medfield and campaigned for President George W. Bush in 2004 and Sen. John McCain in 2008.



Title: Re: Schilling's Green Monster Games
Post by: Slayerik on September 03, 2009, 11:08:31 AM
Ok, now I have officially lost all interest in this game. Unless it has permadeath and monster orgies.


Title: Re: Schilling's Green Monster Games
Post by: Murgos on September 03, 2009, 11:43:07 AM
Ok, now I have officially lost all interest in this game. Unless it has permadeath and monster orgies.

What the Senate?  It already has that...


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on September 03, 2009, 11:44:11 AM
Oh! Very nice comeback right there.


Title: Re: Schilling's Green Monster Games
Post by: fuser on September 03, 2009, 11:47:29 AM
Oh! Very nice comeback right there.

How's beta going?  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on September 03, 2009, 11:50:51 AM
Internal testing is going very very well. There's so much work to just getting a true client/server rendition up and running that 'fun' isn't necessarily a component of an MMO when you FIRST start testing. That being said, it's now fun, which is a huge step for us.
That and I killed Danuser in PvP, which made it far more fun....


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on September 03, 2009, 11:52:40 AM
Yes, please make sure PvP is a part of your design early on. Nothing like a bad tack on of it.


Title: Re: Schilling's Green Monster Games
Post by: schild on September 03, 2009, 11:53:08 AM
That and I killed Danuser in PvP, which made it far more fun....

alertkotaku.gif


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 03, 2009, 12:24:10 PM
Yes, please make sure PvP is a part of your design early on. Nothing like a bad tack on of it.

You should join in the arm chair developing company in the thread over on FOH.  People are coming up with brilliant ideas all the time.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on September 03, 2009, 12:24:22 PM
I like how anything but an unequivocal 'no' equals 'interested' and fuels media mayhem for 24 hours.  God, I hate the thing we pretend is journalism in this country.

But enough politics!  Uh. . . PvP Crafting.  Do that.  I'd like the ability to mess up someone's sewing in realtime.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on September 03, 2009, 12:40:35 PM
Yes, please make sure PvP is a part of your design early on. Nothing like a bad tack on of it.

You should join in the arm chair developing company in the thread over on FOH.  People are coming up with brilliant ideas all the time.

Sorry, didn't think mine was an unreasonable general request. Since I brought up PVP it makes me a bad guy/FOH idiot?


Title: Re: Schilling's Green Monster Games
Post by: Triforcer on September 03, 2009, 12:48:16 PM
I want a skill-based MMO with no levels that has pvp that is extremely meaningful but also doesn't make the losers quit, and the world should be dynamic and changing and let me be the hero of my own story but also nothing should change because I don't like to search for vendors in new places. 


Title: Re: Schilling's Green Monster Games
Post by: sidereal on September 03, 2009, 12:53:09 PM
I WOULD PLAY THAT


Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on September 03, 2009, 12:54:48 PM
I want a skill-based MMO with no levels that has pvp that is extremely meaningful but also doesn't make the losers quit, and the world should be dynamic and changing and let me be the hero of my own story but also nothing should change because I don't like to search for vendors in new places. 

And perma-death right?


Title: Re: Schilling's Green Monster Games
Post by: schild on September 03, 2009, 12:58:07 PM
I want a skill-based MMO with no levels that has pvp that is extremely meaningful but also doesn't make the losers quit, and the world should be dynamic and changing and let me be the hero of my own story but also nothing should change because I don't like to search for vendors in new places. 
That's too bad, because I want a world where you can't see the other players and every sword is a penis pun. Like the Epee....n.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 03, 2009, 12:58:15 PM
Yes, please make sure PvP is a part of your design early on. Nothing like a bad tack on of it.

You should join in the arm chair developing company in the thread over on FOH.  People are coming up with brilliant ideas all the time.

Sorry, didn't think mine was an unreasonable general request. Since I brought up PVP it makes me a bad guy/FOH idiot?

It's just that it was a general request that's just silly.  You have tons of star fuckers over on FOH and they're constantly throwing out one liners like "Make sure you put in..."  "And wouldn't it be cool if..." "Don't release early because if you do..."

It's just  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Nonentity on September 03, 2009, 01:00:33 PM
I want a skill-based MMO with no levels that has pvp that is extremely meaningful but also doesn't make the losers quit, and the world should be dynamic and changing and let me be the hero of my own story but also nothing should change because I don't like to search for vendors in new places. 
That's too bad, because I want a world where you can't see the other players and every sword is a penis pun. Like the Epee....n.

I read that as 'every sword is a penis gun' - I would play that

pew pew *flop*


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on September 03, 2009, 01:01:50 PM
Yes, please make sure PvP is a part of your design early on. Nothing like a bad tack on of it.

You should join in the arm chair developing company in the thread over on FOH.  People are coming up with brilliant ideas all the time.

Sorry, didn't think mine was an unreasonable general request. Since I brought up PVP it makes me a bad guy/FOH idiot?

It's just that it was a general request that's just silly.  You have tons of star fuckers over on FOH and they're constantly throwing out one liners like "Make sure you put in..."  "And wouldn't it be cool if..." "Don't release early because if you do..."

It's just  :oh_i_see:


Na, I hear you. But sometimes I feel like they don't even have it in mind in the early stages. I'm not telling him how to pull it off, just to make sure to keep it on the drawing board throughout. ;)


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on September 03, 2009, 01:18:54 PM
How 'bout just make a real Medieval Fantasy PVP MMO and just call it a day?  I still have yet to see any game that fills this gaping design hole (Darkfall?  Hah), yet no designer seems to have the balls to fill it.  They just pump the generic fantastic.  Right now the best any generic fantasy mmo can be is half as good as Aion (in the current market) so you're screwing yourself sideways following this path... a lot like supporting the Republican party kinda    :grin:

p.s.
nice to see you werent completely scared off the thread Curt


Title: Re: Schilling's Green Monster Games
Post by: schild on September 03, 2009, 01:20:31 PM
yet no designer seems to have the balls to fill it.

If by designer you mean "budget" and/or "board support," then yes, they don't have the balls to do it.
 
/punch


Title: Re: Schilling's Green Monster Games
Post by: sidereal on September 03, 2009, 01:25:36 PM
Quote
I still have yet to see any game that fills this gaping design hole (Darkfall?  Hah)

I'm not sure what grammatical function 'Hah' serves in that comment, but I suspect it must be something like 'please ignore this obvious counterexample to everything I just said'.

Darkfall had the 'balls' to do it.  Judging from their press releases, I'm pretty sure their second choice for a game name was "Ballsy McBallserson presents Balls: the Ballsening". 

They did it and it sucked.  Stop asking for someone elso to do it again.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on September 03, 2009, 01:26:54 PM
They did it and it sucked.  Stop asking for someone elso to do it again.

Darkfall didn't suck in concept.  Darkfall sucked in implementation.  Same could be said for SWG. 



Title: Re: Schilling's Green Monster Games
Post by: sidereal on September 03, 2009, 01:29:51 PM
No. 

I'm getting a 'Communism has never really been tried' vibe.

There's nothing wrong with PvP.  Counterstrike and Starcraft were great.  PvP and persistence don't mix.  An MMO is persistence.  PvP MMO no worky.  Stop trying.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on September 03, 2009, 01:32:35 PM
No.  

I'm getting a 'Communism has never really been tried' vibe.

PvP and persistence don't mix.  An MMO is persistence.  PvP MMO no worky.  Stop trying.

Unlike communism, I think it can work.  It just needs to be rethought.  Character building, for one, needs to be in versatility rather than on a power curve.  MMO gamers will do all sorts of stupid, grindy shit for titles, mounts and achievements that have nothing to do with power.  Think of something like BF2 with an economy and larger scale.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on September 03, 2009, 01:37:21 PM

They did it and it sucked.  Stop asking for someone elso to do it again.

Umm no, they didnt do it and no I wont stop asking for someone else to do it right thank you.  :grin:

@Nebu, half of a game's implementation is in its design.  They're not mutually exclusive bulletpoints.  It takes a focused on-point imagination to pump out a great design and it takes balls to implement it w/o destroying said design (which will have a large chunk devoted to implementation).  I dont think Darkfall had either personally... 'cept to say maybe they had balls for releasing a steaming pile, but that's after the fact.

I figure if the Schill was making said holy grail of MMOs though, he wouldn't of had such a uselessly overpowering NDA.  People tend not to keep the lid on groundbreaking tech.


Title: Re: Schilling's Green Monster Games
Post by: sidereal on September 03, 2009, 01:46:45 PM
Character building, for one, needs to be in versatility rather than on a power curve.  

You mean like Guild Wars?  A 'PvP' game in which most people are playing PvE and in which most of the PvP options are so degenerate that they're replacing them with a Sealed Deck mechanic (http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal) (i.e. they're getting rid of the persistence)?

Quote
MMO gamers will do all sorts of stupid, grindy shit for titles, mounts and achievements that have nothing to do with power.  Think of something like BF2 with an economy and larger scale.

Eve Online on horses? 


Title: Re: Schilling's Green Monster Games
Post by: Nebu on September 03, 2009, 01:54:18 PM
Stuff 

Old discussions are old. 

We disagree.  I'm good with that. 


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on September 03, 2009, 02:06:07 PM
Character building, for one, needs to be in versatility rather than on a power curve.  

You mean like Guild Wars?  A 'PvP' game in which most people are playing PvE and in which most of the PvP options are so degenerate that they're replacing them with a Sealed Deck mechanic (http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal) (i.e. they're getting rid of the persistence)?

Can't read your link till I get home.  GW has the same "serving two masters" problem that all games the mix PvP and PvE have. And Ghambone was specifically talking about a game that served PvP. If they GW PvP has degenerated, it only because A.net retarded fixation on "professional' gaming.

Edit: reworking 2 of the 7 PvP formats is in no way repudiating GW PvP.  Especially when one is Hero Battles and neither are Guild battles.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on September 05, 2009, 01:08:43 AM
Can always tell when Curt has posted again, since this thread rises up through the forum again for awhile.   :awesome_for_real:

At least he didn't post any content.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: taolurker on September 05, 2009, 02:09:31 AM
That's assuming he ever posted any content.

Mostly it's been vague generalizations, empty baseball anecdotes, or trolling and responses to trolling.

I still have no idea if 38 studios is creating the next vaporware, and a Schilling Senate run = no actual game ever being completed.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on September 05, 2009, 07:06:02 AM
Followed by four or five posts about how he never posts content.  Maybe a post or two about how other people are just repeating themselves.  Who do I have to fuck to get out of this hamsterwheel?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on September 05, 2009, 09:20:39 AM
Someone at 38 studios whom you can pump for information and then spill here.  Way to take one for the team!


Title: Re: Schilling's Green Monster Games
Post by: Engels on September 05, 2009, 10:02:28 AM
That's assuming he ever posted any content.

Mostly it's been vague generalizations, empty baseball anecdotes, or trolling and responses to trolling.

So what you're saying is that he'll make an excellent politician?


Title: Re: Schilling's Green Monster Games
Post by: schild on September 05, 2009, 04:12:18 PM
That's assuming he ever posted any content.

Mostly it's been vague generalizations, empty baseball anecdotes, or trolling and responses to trolling.
So what you're saying is that he'll make an excellent politician?
For his chosen party, sure.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on September 05, 2009, 08:35:12 PM
Someone at 38 studios whom you can pump for information and then spill here.  Way to take one for the team!

Shouldn't be too hard now that they are an established force of IP creation and entertainment!   :grin:


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on September 06, 2009, 08:32:13 AM
Who do I have to fuck to get out of this hamsterwheel?

Easy, stay the fuck away from the reply button. :uhrr:


Title: Re: Schilling's Green Monster Games
Post by: Lucas on September 06, 2009, 09:08:26 AM
God I hate this thread.

:P


Title: Re: Schilling's Green Monster Games
Post by: Venkman on September 06, 2009, 03:18:57 PM
Character building, for one, needs to be in versatility rather than on a power curve.  

You mean like Guild Wars?

The problem of MMO PvP has been the same since forever. Probability is linked to improvement is linked to achievement. Fixing that isn't what designers are scared to do. It's changing that at all which doesn't get past the planning stage. The PvE model is so successful, nobody wants to screw with it, so that automatically becomes the foundation of any new big budget game.

Coincidentally, this is why other genres have more latitude to experiment with adding persistent features to their previously just-one-off games. Their models already exist and were successful entirely without central account management and persistence.

Character building in PvP should be lateral, not deep. More Planetside than WoW. But nobody's allowed to say that to managers nor investors. So instead, other parts of the industry get to talk about the business they know plus the incremental add of the momentary MTX gauge.


Title: Re: Schilling's Green Monster Games
Post by: UnsGub on September 16, 2009, 12:45:08 PM
http://www.gamasutra.com/php-bin/news_index.php?story=25283 (http://www.gamasutra.com/php-bin/news_index.php?story=25283)

No mention of "The End".

"Danuser feel that players deserve resolution to the epic quests that pepper these worlds"

"Instead of trying to saddle any single player with an epic destiny, the gameworld itself should provide a backdrop for collaborative heroism. Framing the narrative to promote teamwork, and creating narrative events that challenge the playerbase as a whole, allows for the epic tales writers crave."


Title: Re: Schilling's Green Monster Games
Post by: Soln on September 16, 2009, 12:49:39 PM
"allows for the epic tales writers crave."

But the games are for players not the contributing writers.


Also, why not produce something simple first to -- you know -- test your team and technology.  Or go for broke.  Whatever.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on September 16, 2009, 03:59:32 PM
Let's see if Danuser's lil rant holds form when his game design is leaked.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on September 16, 2009, 04:08:55 PM
So lemme get this straight:

Instead of writing long-form stories in the traditional novel for the few who give a crap, create a world that reacts to player choice, thus making them the protagonist in their own story?

Awesome! (http://forums.f13.net/index.php?topic=15047.msg705035#msg705035).

Except, players don't see their own stories as the stories of the game. The few people who care why their WoW pauldron is different from their DAoC pauldron have already gotten immersed in the IP of that world as delivered by the quest text, the main web hub, and whatever books are at Barnes & Noble.

Players accepting themselves as the story would require, well, probably a different player (RPGers who don't play MMOs, those who never left Felucca, those on private pre-CU SWG servers, etc). Why one achieves in one world over another has a lot more to do with the pacing (time to foozle) and game mechanic than any specific interest in the IP. "IP" in this genre is like any license: it's what gets you in the front door only.

Otherwise, you're talking a worldwide playerbase that in large part only cares about the story as long as the story doesn't get in the way of advancement.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on September 16, 2009, 04:25:36 PM
In my experience I've more enjoyed gaming lore when read from a book (or watched on TV), not from the game itself.  Let the game reflect an IP represented from some other medium and let the players micromanage their own custom stories within it I say.

Did Schill say Salvatore was writing a novel for Copernicus?  I thought I heard mention of that.  They'd do better to do just that and then give the players tools to live within it...  ingame notepad, ingame guild forums, player bios, player housing, etc.  And the smart man incorporates FoM's mission system.

... sounds so easy, but they make it so bloated and hard.


Title: Re: Schilling's Green Monster Games
Post by: Bandit on February 24, 2010, 08:14:37 AM
I thought I heard something about this on the Canadian G4 tech TV, but couldn't find it anywhere...but I found a little tidbit about 38 Studios plans:

Quote
We caught up with Todd McFarlane last week at Toy Fair. He revealed that his long in development MMO, code named Copernicus, will get the console treatment before hitting the PC. It's under development at 38 Studios, which recently acquired Rise Of Nations developer Big Huge Games. Big Huge is handling the console version in conjunction with the PC MMO team at 38 Studios.According to McFarlane, the plan is to have Copernicus hit consoles sometime in 2011 in order to establish a fan base. The PC MMO version will then arrive sometime later. McFarlane also revealed that both games will be published by none other than Electronic Arts.Keep checking back with EP for more on the game.

http://www.elecplay.com/rundown/2010-02-22 (http://www.elecplay.com/rundown/2010-02-22)

It looks like they are really trying to brand an IP, I assume McFarlane Toys will be launching action figures, and Salavtore penning some novels in association with the console release.  It seems still far off to discuss anything tangible, but this is the first I had heard of a stand-alone console game.



Title: Re: Schilling's Green Monster Games
Post by: Mrbloodworth on February 24, 2010, 08:25:30 AM
EA.


Title: Re: Schilling's Green Monster Games
Post by: naum on February 24, 2010, 08:53:10 AM
This "game" has a longer lead time and move overhype than Shadowbane.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on February 24, 2010, 10:23:09 AM
So an MMO in 2013 or so just in time for WOW2?  Cool.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on February 24, 2010, 10:36:03 AM
Quote
He revealed that his long in development MMO, code named Copernicus, will get the console treatment before hitting the PC


Good to know. Now I can safely ignore it.


Title: Re: Schilling's Green Monster Games
Post by: stu on February 24, 2010, 10:50:37 AM
Quote
the plan is to have Copernicus hit consoles sometime in 2011 in order to establish a fan base.

If they wanted to establish a fan base, why not create smaller scale games in their newly created world? Once they find out if people actually like what they're doing, then move ahead with merchandise, books, and *then an MMO. If they're developing an MMO on two fronts, then 38 Studios already has long term interests. So, what's the rush? If you have faith in your product, cultivate it.

I'm picturing a warehouse full of unread Hellgate: London books except now they say Copernicus.


Title: Re: Schilling's Green Monster Games
Post by: schild on February 24, 2010, 11:06:47 AM
Heh.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on February 24, 2010, 11:27:40 AM
So before they put it on the PC, they are going to put it on some form of console, and we all know consoles have such a great track record for MMO's.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on February 24, 2010, 12:19:55 PM
Consoles are a much larger opportunity space than PC for MMO's. There is far less entrenchment and competition. For a studio planning a first time project, this is a good idea.


Title: Re: Schilling's Green Monster Games
Post by: Ard on February 24, 2010, 12:21:15 PM
I'd agree with you if Final Fantasy 14 wasn't due out this year.


Title: Re: Schilling's Green Monster Games
Post by: Numtini on February 24, 2010, 12:32:45 PM
Old Logic: Release the PC game first, it's cheaper and easier to maintain. Then move on from that success to a console.

New Logic: Release the console version first, it's more difficult but you'll sell more boxes initially and once you release either version and it bombs, you'll never get the other one out.


Title: Re: Schilling's Green Monster Games
Post by: veredus on February 24, 2010, 01:06:17 PM
edit: Reading is hard...


Title: Re: Schilling's Green Monster Games
Post by: Engels on February 24, 2010, 01:33:29 PM
Can't really get my head around a console MMO. That whole 'communicating' thing...I know that consoles come with microphone ports, so I guess we could all voice chat our way through a raid, but it somehow feels like it would be far too chaotic to get to that point where you could sanely use voice chat to coordinate a raid or even just a 6 man group. The rule of thumb, or maybe better stated, the unspoken rule is that you need typing first to get organized into guilds, then maybe once you have the basic structure sorted out, then maybe you can venture into voice chatting. Am I woefully behind the times?


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 24, 2010, 01:59:17 PM
sounds great on paper

reality check:  major AAA publishers release 1 console game in a year; major AAA publishers release 1 online service usually in a year -- never heard of someone doing both

new and entirely privately funded company releasing one game then the other?  I hope they are the same game soup to nuts.  Otherwise CS alone might kill them on two separate platforms.


also, Nov 2010 WoW2, Sping 2011 SWTOR, 2011? New Blizz MMO.  Difficult difficult lemon difficult.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on February 24, 2010, 02:00:26 PM
Step 1 would be to clearly define what is an MMO.  If we're talking about something like STO or GW, then a console would work just fine.  It wouldn't take too much thought to allow players to have pregenerated responses that they could choose from a series of menus that are arranged by category.  I think of it being something like the commands tied to the function keys in BF1942.  They got your point across in situations when you weren't in vocal contact with other team members.  


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on February 24, 2010, 07:40:03 PM
I know it's going to shock people, because it's mind-blowingly awesome... but you can plug keyboards into consoles.  :ye_gods: I know... just amazing isn't it?

I don't buy the complaint that communications are hampered on a console.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on February 24, 2010, 07:58:10 PM
Consoles are a much larger opportunity space than PC for MMO's. There is far less entrenchment and competition. For a studio planning a first time project, this is a good idea.
If it succeeds, but a failed MMO on consoles will not, like Warhammer or Conan, recoup some development costs by selling a lot of boxes, it will rather bomb HORRIBLY. You won't get a million console owners to preorder an MMO, they have little familiarity with the genre and I would wager even less trust in. Those that have familiarity with the genre have played WoW, so you basically have the same competition anyway.

Secondly, which ties in with the first argument, I expect console gamers to have much higher expectations on polish, stability and responsiveness than your average PC gamer. Those things are historically hard to deliver on in MMOs, especially in a debut title.

In short, it's much easier to get away financially with a semi-crappy MMO on PCs than it is on consoles - and I feel we have very little reason to believe this will be anything but semi-crappy (Edit: except for full-on shit.)


Title: Re: Schilling's Green Monster Games
Post by: naum on February 24, 2010, 08:15:03 PM
I suspect a console edition of the game lore would be at best MMO-lite. Or like a Civ Revolutions to full fledged Civ.

Yes you can plugin a keyboard to a console, but a game requiring a keyboard (is there any popular console games to date that need a keyboard?) would mean a massive marketing campaign to be undertaken.

How does a regular patching process work on a console? Before somebody pops in with "it's done now with downloadable games", what I mean is, does that mean that it's a console game that is purchased only via that route or is the disc you buy at the retail outlet (or delivered from your favorite online shipper) just a keychain trigger to start the download and patch protocol — that is, you pop the disc to download and execute a game stored elsewhere on the box?


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 24, 2010, 08:40:36 PM
I'll put money on it not being an MMO.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on February 24, 2010, 08:48:48 PM
Consoles are a much larger opportunity space than PC for MMO's. There is far less entrenchment and competition. For a studio planning a first time project, this is a good idea.
If it succeeds, but a failed MMO on consoles will not, like Warhammer or Conan, recoup some development costs by selling a lot of boxes, it will rather bomb HORRIBLY. You won't get a million console owners to preorder an MMO, they have little familiarity with the genre and I would wager even less trust in. Those that have familiarity with the genre have played WoW, so you basically have the same competition anyway.

Secondly, which ties in with the first argument, I expect console gamers to have much higher expectations on polish, stability and responsiveness than your average PC gamer. Those things are historically hard to deliver on in MMOs, especially in a debut title.

In short, it's much easier to get away financially with a semi-crappy MMO on PCs than it is on consoles - and I feel we have very little reason to believe this will be anything but semi-crappy (Edit: except for full-on shit.)
That there is a large amount of personal speculation stated as truth.

This does not make it truth.

What I said about the amount of competition in that market is actually verifiable.

Also, on your point about pre-orders for a console... the same statement once would have applied well to FPS game on a console:
"You won't get a million console owners to preorder an FPS, they have little familiarity with the genre and I would wager even less trust in."

Yet they did for the Halo franchise.... Hmmm - it seems to me that someone just needs to deliver a quality MMO to the console market and hook the audience that won't come to PC.

Note about my speculation: It's presented as speculation.


Title: Re: Schilling's Green Monster Games
Post by: Kageru on February 24, 2010, 09:18:03 PM

I'll make fun of them for releasing a console centric MMO when I have some belief they'll release anything worth caring about at all.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on February 24, 2010, 11:01:38 PM
I've been waiting for a next gen console MMO for a while. However, MS appears to be putting up a lot of barriers (correct or not) to one appearing on the Xbox 360 and I don't know if Sony is really interested enough for PS3.

Plus at this stage the next version of the Xbox 360 / PS3 has to be under consideration. Now, personally I see this as an opportunity (release your console MMO in 2011, know that the next version of the console is out in 2015 and say your MMO is planned to be canned awesome for four years and players will actually impact on the end of the world) but it could be a pretty big business investment for such a limited timeframe.


Title: Re: Schilling's Green Monster Games
Post by: schild on February 25, 2010, 12:02:41 AM
Quote
Plus at this stage the next version of the Xbox 360 / PS3 has to be under consideration. Now, personally I see this as an opportunity (release your console MMO in 2011, know that the next version of the console is out in 2015 and say your MMO is planned to be canned awesome for four years and players will actually impact on the end of the world) but it could be a pretty big business investment for such a limited timeframe.

While SOE, of all companies, would be in the mix on this - Nintendo and Microsoft will have no such shenanigans. SOE does NOT want to compete with FFXIV.

Anyway, not this time around. Maybe never. Maybe an F2P mmog might happen. I would love Gunbound and the likes on a console, but god knows the business people running those 3-ring circuses would never even fathom delivering that to people via PSN with DLC out the WAZOO.

F2P Killzone 4 where you buy maps and stuff though, I could see that happening.


Title: Re: Schilling's Green Monster Games
Post by: Tarami on February 25, 2010, 01:00:19 AM
That there is a large amount of personal speculation stated as truth.

This does not make it truth.

What I said about the amount of competition in that market is actually verifiable.

Also, on your point about pre-orders for a console... the same statement once would have applied well to FPS game on a console:
"You won't get a million console owners to preorder an FPS, they have little familiarity with the genre and I would wager even less trust in."

Yet they did for the Halo franchise.... Hmmm - it seems to me that someone just needs to deliver a quality MMO to the console market and hook the audience that won't come to PC.

Note about my speculation: It's presented as speculation.
I should have used more "I think", "I wager", "I expect"? There was a liberal helping of "this is my speculative opinion" in that post. I wasn't exactly quoting statistics. As for verifiable market, that isn't strictly true. There's a verifiable unexplored market (as in, there are lots of people playing games on consoles), but how do you verify that those people are actually interested in MMOs? This isn't like selling steel to China. Is there a verfiable demand for MMOs on consoles, or are you just working off the tangent that console gamers share tastes with PC gamers (barring any overlap)? A deficiency doesn't equate to a demand.

Anyway, you're comparing FPS, a genre that had hundreds of successful examples and maybe a dozen very successful ones, prior to Halo, to MMOG which has had... one or two? UO and AC might have been successful as MMOs, but they didn't sell boxes like Doom, Half-Life or Unreal did. FPSes were fully mature on PC around the time Halo released on the XBox, which in all honesty can't be said about MMOs eventhough the concept has been around for nearly as long.

I'm not saying it's completely unthinkable that someone will create a good MMO for consoles within the next few years, just that it is extremely unlikely that an unproven studio will be able to create a game that people on the PC-end will classify as an MMO (fairly important if it's going to be ported to PC and central to this discussion) at the same time as being good enough to actually create new MMO players in the console crowd. That strikes me as hubris and not a "good idea."

If we strike the idea that it's going to be anything like PC MMOs with expansive worlds and long-term persistance, but rather like GW or Hellgate, it'll be competing against other semi-persistent games like Modern Warfare rather than a virtual non-existance of other MMOs. That also makes the whole argument of having little competition moot because the game isn't even going to be in the genre it's trying to exploit.

To be honest though, I, like others here, do not expect this to be an MMO as it's loosely defined around here, if it's initially going for consoles.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on February 25, 2010, 07:27:49 AM
I'd post a list of MMO's that have been successes, but we would be mincing words about what defines a success after that. In my view a MMO is a success if it pays back the investment to make it, and turns some profit along the way. There have been many successful MMO's in that light, and one blockbuster.

Which is enough to merit investment in the genre even off it's main housing. Further, FF and EQ on the consoles were successful and turned profits.

I consider those profits my justification that going console isn't a bad thing at all. Very few companies have the nerve to try, even fewer have the ability to do it, and only a portion of those can even do it well... but the opportunity is there.

PC and Console gamers are only distinct and separate demographic pools when you are in one of them like we are. From the outside looking in, they are just gamers no matter the platform, and share many of the same qualities and desires. While nobody can say for sure that X% of the console loving audience is ready to buy a MMO, we do know quite a bit about them, and it turns out that they like games for many of the same reasons us PC gamers do; and are just as intolerant of crappy ports across platforms that don't play well.

Is that worth the risk of millions of dollars? I'd say it's just as worth the risk as any MMO launch and the benefits of one hardware configuration and networking system to rule them all make it more so.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on February 25, 2010, 08:49:03 AM
I'm with Grimwell on this one. Sounds like a pretty good gamble to me.

I'm not saying it has a very good chance, but it seems like a pretty interesting move on paper.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on February 25, 2010, 02:59:25 PM
All this discussion of late is a moot point because console mfrs. themselves are designing frontend MMOs into their systems.  "Playstation@Home,"  new XBOX Live, Natal, and so on.  All of these virtual environments that they're pushing are pretty much MMOs complete with games, chat, etc.  They're even used to start other games.  So essentially you're playing an MMO to play a non-MMO.





Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on February 25, 2010, 05:34:53 PM
I'll put money on it not being an MMO.

It's a bet you would win. The pre-MMO cross platform product is not an MMO.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on February 25, 2010, 05:49:48 PM
I'll put money on it not being an MMO.

It's a bet you would win. The pre-MMO cross platform product is not an MMO.

You are certainly a gambling man, it should be interesting to watch how things shake out for you.


Title: Re: Schilling's Green Monster Games
Post by: Kageru on February 25, 2010, 07:25:54 PM
PC and Console gamers are only distinct and separate demographic pools when you are in one of them like we are. From the outside looking in, they are just gamers no matter the platform, and share many of the same qualities and desires. While nobody can say for sure that X% of the console loving audience is ready to buy a MMO, we do know quite a bit about them, and it turns out that they like games for many of the same reasons us PC gamers do; and are just as intolerant of crappy ports across platforms that don't play well.

I don't believe that in the slightest. A substantial percentage of console gamers are single-player and "switch on and go" players who will have little patience for group-centric MMO's whereas the thing that has given WoW longevity is precisely that. Though I'm happy to accept that in the absence of statistics, which don't exist outside of gaming companies (if they even do there), that's an opinion.

However lots of the MMO designers are expressing the belief when they try to write console friendly MMO games. Champions online was intended to have a strong Xbox360 presence and a lot of its design makes sense in that context. Highly solo friendly, very simple combat model (spam that end builder!) but flashy, simplistic team dynamics (6 x DPS? no problem!), extremely basic character progression (eg. talents, gear and crafting, not so much appearance), and highly instanced content. Marvel Online (and even the agency) look fairly similar to me in that they want to capture the "instant action" gameplay that designers believe the console market wants.

From a PC point of view this is dumbing the MMO genre down for the console-tards.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on February 25, 2010, 07:40:16 PM
I'm with you, man, but he just said it wasn't an MMO.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on February 25, 2010, 08:42:34 PM
I know it's going to shock people, because it's mind-blowingly awesome... but you can plug keyboards into consoles.  :ye_gods: I know... just amazing isn't it?

I don't buy the complaint that communications are hampered on a console.

I heard/read somewhere that there's some sort of licensing stipulation (for the 360 at least; no idea about the PS3) that says you can't code a game to make use of the mouse/kb?

From a PC point of view this is dumbing the MMO genre down for the console-tards.

Says the PCtard that apparently can't read.



Title: Re: Schilling's Green Monster Games
Post by: Draegan on February 25, 2010, 08:59:50 PM
I thought it was obvious that they weren't making an MMOG.

They are going about this in a formulaic way.  They are creating a IP like warcraft did.  They are making some games people can have single/multi player fun with.  Then you have a well known author make some books to keep the craze going and you can sell some toys and figurines that some people like to collect for whatever reason.

Then if all is successful and the game doesn't suck they will unleash an MMOG hype train. 

It's all planned out.  I thought it was obvious at this point.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 26, 2010, 12:03:49 AM
The pre-MMO cross platform product is not an MMO.

Yeah that would be a little silly. "To build interest in our MMO here's another, different MMO!"



Title: Re: Schilling's Green Monster Games
Post by: schild on February 26, 2010, 12:11:17 AM
Despite recent massive MMOG failures, I have less faith in a new dev to make a AAA single-player game than I do an MMOG. I'm not sure when the stars aligned and made that happen, but it was probably between 3 and 5 years ago. There's a certain amount of cream necessary to really make a good single player game whereas a bunch of useless yutzes with enough dreams and bad ideas can put together an MMOG that despite all odds somehow breaks even. I'm not saying this is what your company is Curt, I'm just saying I'd rather compete in the MMOG market than I would the single player market. What if the whole setting is shit? You ain't got no sub money. Cross-Platform games are super expensive. What happens then? Do you scrap the whole thing?

This whole situation is mildly stupid. I can't, even for a moment, come up with a reason that anyone would want to put themselves in it.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on February 26, 2010, 01:23:26 AM
The pre-MMO cross platform product is not an MMO.

Yeah that would be a little silly. "To build interest in our MMO here's another, different MMO!"

Race War Kingdoms has me all excited for Dawn.  :awesome_for_real:

Although I think might have lost the right to make fun of GLJeff after I paid him five actual real-life dollars for a month of that goofy browser game of his. Hey, it was slow-paced enough for me to tab out every once in a while and play while working.


Title: Re: Schilling's Green Monster Games
Post by: Kageru on February 26, 2010, 04:36:18 AM

We're having a discussion about a company that's released no actual solid information on their game and is primarily famous for having someone who has a "name" in a totally disconnected field so I assumed the thread had become general. The quote I was responding to certainly was.

Quote
He revealed that his long in development MMO, code named Copernicus, will get the console treatment before hitting the PC

Doesn't this suggest it's going to be a console MMO and later ported to PC?


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 26, 2010, 04:46:32 PM
What I said about the amount of competition in that market is actually verifiable.

Your competitive set is actually the consoles themselves. AppStore/Digital Distribution business models are not conducive to funneling all players into one dedicated experience. Look at the bitching smaller game publishers made when MW2 deflated a lot of the interest in purchasing any other XBL title during November and part of December? When a large percentage of your installed base is playing just one game that doesn't end, then you don't get the kickbacks from ongoing title sales.

Tech is not the barrier to entry for MMOs on consoles. Nor are keyboards :-) There's a reason why only two have launched and why they both appeared on the same console.

I'm with Margalis. I don't think what they'll launch on the console is going to be an MMO.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on February 26, 2010, 05:11:39 PM

We're having a discussion about a company that's released no actual solid information on their game and is primarily famous for having someone who has a "name" in a totally disconnected field so I assumed the thread had become general. The quote I was responding to certainly was.

Quote
He revealed that his long in development MMO, code named Copernicus, will get the console treatment before hitting the PC

Doesn't this suggest it's going to be a console MMO and later ported to PC?


I think what it suggests is the source got it wrong, given his comment here.


Title: Re: Schilling's Green Monster Games
Post by: Ard on February 26, 2010, 05:35:03 PM
I'm with Margalis. I don't think what they'll launch on the console is going to be an MMO.

You don't have to be with Margalis.  Schilling confirmed it a few posts up the page.  I'm really confused how it seems a lot of people missed that post.


Title: Re: Schilling's Green Monster Games
Post by: Soln on February 26, 2010, 07:04:01 PM
ya Curt has said it here and FoH and elsewhere -- first game is an RPG, non-MMO, console base, PC later


Title: Re: Schilling's Green Monster Games
Post by: Venkman on February 27, 2010, 09:15:42 AM
That's what I get for skimming.

So I'm with Margalis and the people doing the work. See? I was right!

:-)


Title: Re: Schilling's Green Monster Games
Post by: Kageru on February 27, 2010, 10:03:07 AM

So it's the Stargate resistance strategy.


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on February 27, 2010, 06:01:49 PM
This is so turning into vanguard... lol

except Vanguard had a lot bigger fan base at this point.   :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Margalis on February 27, 2010, 07:39:59 PM
I think in this case you guys just want to get your hate on without reason.

The odds are that this game will be mediocre, as most games are, but beyond that there isn't much here of substance to dislike. Releasing a smaller game with the same IP before releasing the larger more expensive game is not a bad strategy. It's the Torchlight strategy and I didn't see anyone hating on that.

There are so few details about the game I don't see how anyone can having opinions pro or con.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on February 27, 2010, 08:53:01 PM
I'm just disgusted that this thread is up to 40 pages despite there being nothing at all to talk about.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on February 27, 2010, 10:17:19 PM
Well, to be fair, a lot of this thread is about trying to make it stop.


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on February 28, 2010, 07:07:48 AM
I think in this case you guys just want to get your hate on without reason.

The odds are that this game will be mediocre, as most games are, but beyond that there isn't much here of substance to dislike. Releasing a smaller game with the same IP before releasing the larger more expensive game is not a bad strategy. It's the Torchlight strategy and I didn't see anyone hating on that.

There are so few details about the game I don't see how anyone can having opinions pro or con.

Well... R.A. Salvator, Todd McFarlane, several ex-SOE employees, and they are talking consoles. That seems to me like a giant blinking "Nothing new!" sign to me.

Well worth tracking the thread as everyone abandons ship.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on February 28, 2010, 09:37:20 AM
I'm all about hating games, but you guys are just hating for the sake of hating.

I'm just curious what Salvatore and McFarlane end up contributing.  It'll be interesting how little or how much comes through and if it's good or bad.


Title: Re: Schilling's Green Monster Games
Post by: stu on February 28, 2010, 09:57:22 AM
Making a smaller scale game is smart. They can establish some continuity and focus on the tone of their new world for future projects. I'm just surprised that they're already neck deep into an MMO before their first title has been released. 


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on February 28, 2010, 09:58:01 AM
I'm all about hating games, but you guys are just hating for the sake of hating.

Yeah, this. Nothing about this strategy proves that the console, non-MMO game is going to suck (other than Salvatore and McFarlane's involvment, but we've been over that). If the game is good, it builds positive buzz for the MMO. Now we can argue over whether the single-player console RPG and the PC MMOG markets have sufficient overlap to be an effective use of resources.

But yeah, we really have entirely too little information on the world, the game mechanics or anything else to make any value judgements yet. But we can still hate on Salvatore for being a hack, McFarlane for being a derivative dick and Schilling for pimping his game long before he has anything of substance to report on.  :grin:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on February 28, 2010, 11:23:04 AM
Well you can harp on the EA relationship.  I don't think you can be a dick towards Curt, he's pretty much been closed mouthed about it for a long while now.  I don't have any opinion on McFarlane other than he's a pretty good artist, but I don't buy toys or comics.  I don't get the hate for Salvatore either.  To each their own though.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 01, 2010, 07:36:53 AM
I'm just hoping their not trying to rework something else into something else.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 01, 2010, 08:14:30 AM
I'm just hoping their not trying to rework something else into something else.

You just made me cry. 


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on March 01, 2010, 08:16:34 AM
Eye no, rite?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 01, 2010, 11:28:32 PM
f13.net: Usefully cynical commentary... and spelling and grammar lessons.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 02, 2010, 07:36:12 AM
Look for something that actually matters, information wise, soon, REAL soon. Like before the end of the month soon.
And ya, this thread, even though I didn't start it, started WAAAAAY too early.

It's our nature as gamers though right? The second we get wind of something new, we break it down, tear it apart and rip it for everything it's worth during the 3-5 year development cycle.

Unfortunately there are far more games that deserved this treatment than there are games that proved us wrong.



Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 02, 2010, 07:44:43 AM
I have to confess that I feel for ya, Curt.  By jumping into the game development arena you've opened yourself up to criticism from two separate groups of nerds.  Being a Bill James follower, I happen to belong to both of them. 

Will be interesting to see what information gets released.   


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 02, 2010, 07:47:56 AM
The thing is this though.

Many of the folks in this arena have no clue what I did for a living, and that I played 10 years in Philly, and 5 in Boston, and was thick skinned BEFORE both of those tours.

The stuff thrown around here is not an issue, water off a ducks back except when people get personal about my team and the people they know nothing about.
The RA bashing, Todd bashing, it's old hat. When you become one of the best in the world at what you do, you get haters, haters who've never come close to achieving things those folks have, nor have they tried.

The easy part in all this for me is that in the very same manner in which I was a fan LONG before I was a player, I was a gamer LONG before I actually 'got in' to the industry. I was part of the jaded masses my entire life, to some degree I still am.


Title: Re: Schilling's Green Monster Games
Post by: Tearofsoul on March 02, 2010, 08:12:25 AM
So, Curt, as a gamer and founder of 38 studio, "which direction are you going after" when it comes down to developing an MMO?

A good game

or

An "money printer"

I know it kinda doesn't make sense, An "money printer" is gonna be a good game. However, a good/unique game might not be an money printer (but still success).  Do you OFTEN put aside your gamer role/perspective? Furthermore, what kind of fanbase are you aiming for?



Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 02, 2010, 08:18:02 AM
Stuff

Anyone else having MJ stalker flashbacks?  :why_so_serious: 


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 02, 2010, 08:20:47 AM
Stuff

Anyone else having MJ stalker flashbacks?  :why_so_serious: 

I just did.



Many of the folks in this arena have no clue what I did for a living, and that I played 10 years in Philly, and 5 in Boston, and was thick skinned BEFORE both of those tours.


I'm not sure who is worse:  Phili fans or Boston fans.  Hmmm.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 02, 2010, 08:32:36 AM
So, Curt, as a gamer and founder of 38 studio, "which direction are you going after" when it comes down to developing an MMO?

A good game

or

An "money printer"

I know it kinda doesn't make sense, An "money printer" is gonna be a good game. However, a good/unique game might not be an money printer (but still success).  Do you OFTEN put aside your gamer role/perspective? Furthermore, what kind of fanbase are you aiming for?

You can make a good game that prints money, aka WoW, you can make a money printer that's not a good game. You can make a good game that's NOT a money printer.

At the end of the day you make decisions on course, and as easy as it sounds, it's not, you adhere to that focus and direction for YEARS of development, and imo if what you set out to create was an awesome game, you can get there.

One of the core tenants in the company HAS to be honesty. When it sucks, everyone has to be in a place where saying it sucks is seen as a good thing. You're asking so many people to make such a huge investment on a personal level that you want them all to feel and take ownership to some degree.

That's why I believe in this team, given what they've done, what they've been a part of, they've made some great games, and some stinkers, and they know the difference. Most important is they aren't afraid to speak up when something sucks and just as important no one offers the 'it sucks' without offering a resolution to not making it suck.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on March 02, 2010, 08:34:29 AM
Look for something that actually matters, information wise, soon, REAL soon. Like before the end of the month soon.
And ya, this thread, even though I didn't start it, started WAAAAAY too early.
Looking forward to finding out some real info after forty pages of not knowing much.  I'm glad to see you're learning, too.

Now if you'll pardon me, I need to go check out the SWTOR thread...  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Signe on March 02, 2010, 08:44:51 AM
Stuff

Anyone else having MJ stalker flashbacks?  :why_so_serious: 

I just did.



Many of the folks in this arena have no clue what I did for a living, and that I played 10 years in Philly, and 5 in Boston, and was thick skinned BEFORE both of those tours.


I'm not sure who is worse:  Phili fans or Boston fans.  Hmmm.

Phli fans?  Phili?  If you were Santa Claus, I'd throw something hard at you. 


Title: Re: Schilling's Green Monster Games
Post by: Musashi on March 02, 2010, 08:45:56 AM
So.  You say you believe in your team?  Fascinating.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on March 02, 2010, 10:27:29 AM
Or that Santa didn't bring her what she wanted for X-mas.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on March 02, 2010, 11:01:17 AM
As long-winded as this thread is, I still have trouble figuring out why there's virtually no information on this game.  I mean, what if I, Ghambit, had many millions I was thinking of investing.  Would be kind of helpful to know what's out there w/o having a "sit-down" and NDA-signings.  I know I've said it before but I just think it's semi-retarded keeping such silence on something such as this, and I dont care what kind of artistic license or super-duper-new tech. you think you're protecting.  Still does more harm than good unless you're some corporate self-sustaining giant.

Green Monster seems more on the level of a budding CCP or Flying Labs, both of which had very informative dev. cycles early on... only Green Monster is silent.


Title: Re: Schilling's Green Monster Games
Post by: dusematic on March 02, 2010, 11:09:01 AM
As long-winded as this thread is, I still have trouble figuring out why there's virtually no information on this game.  I mean, what if I, Ghambit, had many millions I was thinking of investing.  Would be kind of helpful to know what's out there w/o having a "sit-down" and NDA-signings.  I know I've said it before but I just think it's semi-retarded keeping such silence on something such as this, and I dont care what kind of artistic license or super-duper-new tech. you think you're protecting.  Still does more harm than good unless you're some corporate self-sustaining giant.

Green Monster seems more on the level of a budding CCP or Flying Labs, both of which had very informative dev. cycles early on... only Green Monster is silent.


I think the idea is once you start talking about shit you open the door to a freewheeling discussion where everyone expects you to talk about it and disseminate information.  Also, if you announce what the game is all about and then don't give any details for 3 years people will be a lot more annoyed.  I'm also assuming they're worried about discussing features and ideas which they can't be sure will be included in the final game.  You know, the sort of stuff MMOG players have been bitching about for years.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 02, 2010, 11:21:50 AM
I don't see any issue with how they are approaching this.  I all for shutting the fuck up about your game until you can.. you know.. talk about your game.

It's fine with me.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on March 02, 2010, 11:26:34 AM
As long-winded as this thread is, I still have trouble figuring out why there's virtually no information on this game.  I mean, what if I, Ghambit, had many millions I was thinking of investing.  Would be kind of helpful to know what's out there w/o having a "sit-down" and NDA-signings.  I know I've said it before but I just think it's semi-retarded keeping such silence on something such as this, and I dont care what kind of artistic license or super-duper-new tech. you think you're protecting.  Still does more harm than good unless you're some corporate self-sustaining giant.

Green Monster seems more on the level of a budding CCP or Flying Labs, both of which had very informative dev. cycles early on... only Green Monster is silent.


I think the idea is once you start talking about shit you open the door to a freewheeling discussion where everyone expects you to talk about it and disseminate information.  Also, if you announce what the game is all about and then don't give any details for 3 years people will be a lot more annoyed.  I'm also assuming they're worried about discussing features and ideas which they can't be sure will be included in the final game.  You know, the sort of stuff MMOG players have been bitching about for years.

And it's somehow less annoying when you simply say "we've got a game" for three years with no detail?  :headscratch:  Many many many studios give at LEAST "rough drafts" of what they're planning many years before release, features or not.  And since when is freewheeling discussion unhealthy?  (especially with smaller houses)

The only other studio as tight-lipped as GMG is Blizzard and their "new mmo."  And one could say GMG has been at it much longer than Blizz with their new projects.  If I recall, Blizz only just started filling out their ranks the middle of last year (GMG way before that).  Bah, I'll just drop it...  we've been through this over and over again and I really dont care as much as I make it seem.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 02, 2010, 11:37:25 AM
I don't see any issue with how they are approaching this.  I all for shutting the fuck up about your game until you can.. you know.. talk about your game.

It's fine with me.

This. 

Too much hype about vaporware in the past.  I think it's a great idea to be working quietly in the background until the moment you can hit hard with something worth paying attention to.  The question is: is this a game worth paying attention to?  We'll know soon enough. 


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 02, 2010, 12:14:47 PM
I also don't mind a company saying, "Hey guys we're starting a company and making a game.  Just to let you know.  Talk to you in four years."

I even don't mind hearing from companies if they have hired people that I might know of.

What you don't want is someone saying, "We're thinking about having these awesome food dispensers that you can put in your in game house... which you can build on your own brick by brick... it's totally awesome... and these food dispensers will give you buffs for when you're leveling and last as long as you're in game..." Then the game releases and there is no player housing.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 02, 2010, 12:22:45 PM
This!

What I didn't realize three years ago about my situation.
I started chatting more on the boards when GMG opened because, well, because I'm an MMO player that opened up a studio making an MMO.

Thought it would be 'the right thing' to do.

Turns out not so much. Because once the wheels started spinning the one thing I COULD NOT do was talk about cool game features for the simple fact I'd be talking out of my butt, and likely talking about things that would NEVER be in our game.


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 02, 2010, 01:03:09 PM
It makes me sad.  I've started to see the same level of zealotry that was surrounding Vanguard, but with nothing to talk about.  Dammit Curt, start taking some meth or something and pull some crap out of thin air.  Life isn't the same without tasty, delicious, MMO dev drama.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 02, 2010, 01:16:30 PM
Quote
Thought it would be 'the right thing' to do.

Turns out not so much.

No one ever listens to me, don't feel bad. I'm sure there will be a thousand other easily avoided mistakes if you all (like all other gaming companies) just hired a designer whose title was "fun police" but I don't see that happening soon either. I also think that person should be called the 'fun nazi."


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 02, 2010, 01:30:46 PM
I'm not sure who is worse:  Phili fans or Boston fans.  Hmmm.

Philly fans, but it's a close run thing.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on March 02, 2010, 01:38:26 PM
I'd say chucking batteries at JD Drew puts them solidly in the lead.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 02, 2010, 02:05:51 PM
Quantity over quality.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 02, 2010, 02:07:43 PM
I dunno, I'm thinking that's one of those cases where size matters  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Rasix on March 02, 2010, 02:11:12 PM
Well, they were D batteries.

 :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: naum on March 02, 2010, 02:12:30 PM
I'd say chucking batteries at JD Drew puts them solidly in the lead.

They did that in Pittsburgh too, when Dave Parker lurked in right field, back in the day.

Of course, nobody cares about the Pirates anymore.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 02, 2010, 03:00:41 PM
For a few million dollars a year, they just don't want you to suck, I never had issues with that.


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 02, 2010, 03:05:27 PM
I'm willing to not suck for a few million a year!  And if you believe the internet, so are most people's wives  :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: veredus on March 02, 2010, 03:32:06 PM
That probably shouldn't have but it made me laugh.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 02, 2010, 04:12:19 PM
Bah, I'm all about dogging sports figures for making too much money. But Philly fans really take the cake. The way they continue to shit on Donovan McNabb year after year is disgraceful. Yeah, he's injury prone but that franchise would have been dirt without him. It isn't like he's had more than 2 or 3 years with any sort of weapons.

Also, It's Always Sunny in Philadelphia isn't a sitcom, it's a documentary.  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 02, 2010, 05:25:55 PM
Well he did puke on the field in the Super Bowl didn't he?


Title: Re: Schilling's Green Monster Games
Post by: Teleku on March 03, 2010, 05:04:10 PM
I'd accept several million dollars a year to have people throw batteries at me.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 03, 2010, 05:17:50 PM
Thing is you have to be good enough at something to have people care enough to WANT to throw batteries at you....


Title: Re: Schilling's Green Monster Games
Post by: schild on March 03, 2010, 05:19:38 PM
Thing is you have to be good enough at something to have people care enough to WANT to throw batteries at you....
Or bad enough.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 03, 2010, 05:26:15 PM
No not really.

At least as far as sports are concerned. The worst player in the big leagues is still part of the top 1/2 of 1/2 of 1% on the planet.

And really we aren't talking about talent anyway, fans don't throw batteries at players that suck, they don't care enough about them. Players that have something thrown at them are generally guys that have said something to stir a hornet's nest up amongst the fan base, or in JD's case, done something.


Title: Re: Schilling's Green Monster Games
Post by: Venkman on March 03, 2010, 05:27:12 PM
they don't care enough about them.

Heh, you beat me to it by milliseconds. Milliseconds!


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 03, 2010, 07:03:24 PM
Thing is you have to be good enough at something to have people care enough to WANT to throw batteries at you....

You can be one of the top 10 people in the world at what you do and still walk the streets anonymously.  I learned that working with a number of Nobel Laureates.  People don't care about what you do if they can't relate to it or understand it. 



Title: Re: Schilling's Green Monster Games
Post by: schild on March 03, 2010, 07:06:00 PM
So what's happening here is if the game sucks, we get to throw batteries at you. Is that what I'm reading? Everyone thinks they're a designer, so if you're actually like working at a gaming company you're probably in the top 1/2 of 1/2 of a % in the world. Which apparently means people should care.

I don't even know what's going on but this is the wrong fucking forum for sports analogies or comparisons. Grats on being a millionaire for playing a childhood pasttime, news or nothing, bucko.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 03, 2010, 07:26:45 PM
When they start paying people 10-15 million a year to play monopoly, then it's a game. At a little over 6B in revenue last year I think it qualifies as a business.
Regardless of any of that, if either of the games suck I'm sure there'll be no shortage of I told you so's.

The funnier thing will be when they don't, and the same group will be saying I told you so.

Until then it's chatter and speculation, with news in the coming weeks that should start to crack the door open on what we're doing.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 03, 2010, 07:32:59 PM
Quote
The funnier thing will be when they don't, and the same group will be saying I told you so.

Did you buy BHG for the thing ending in "icus?"

I've forgotten the name of their unreleased game that had a leaked video like 2 years ago shortly before they just about shuttered.

Anyway,
I suppose that would be... ironic.

PS Unless it's a company with a track record of greatness, I don't really do "chatter and speculation."


Title: Re: Schilling's Green Monster Games
Post by: schild on March 03, 2010, 07:36:45 PM
Crucible, that's it!


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 04, 2010, 06:26:59 AM
schild u mad?

The whole sports analogy or whatever you thought you read was a derail about which fans are worse, Philadelphia fans or Boston fans.

Because you know, some of them throw batteries.  I don't think Curt was comparing his talent on the mound to his unknown ability to create a company to make video games.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 04, 2010, 07:35:48 AM
Quote
schild u mad?

Not particularly, no. But I'm really hoping Curt isn't trying to get a miracle out of Crucible.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 04, 2010, 10:34:42 AM
Anything, EVERYTHING we are putting our time/effort/money into has direct correlation to the Copernicus IP/World.
We acquired a significant amount of proprietary tech, in addition to a lot of other stuff, when we acquired BHG. Everything is being put towards Copernicus and that world.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on March 04, 2010, 05:46:31 PM
A great world of vapor.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on March 05, 2010, 12:50:05 AM
When BHG was shut down it was working on an RPG that was definitely not vaporware.

http://www.shacknews.com/onearticle.x/58087

I would assume that a fair bit of that is going into their current project, at least on the technical side.



Title: Re: Schilling's Green Monster Games
Post by: schild on March 05, 2010, 12:55:34 AM
When BHG was shut down it was working on an RPG that was definitely not vaporware.

http://www.shacknews.com/onearticle.x/58087

I would assume that a fair bit of that is going into their current project, at least on the technical side.

http://www.youtube.com/watch?v=04J-QP5Sr2o

To this day, it's beyond me what Big Huge Games was doing going from what they knew to what they totally didn't know.

Anyway, I'm sure that'll get taken down by Wilson Elser Moskowitz Edelman & Dicker LLP also, though it was posted by Unseen64 so they'll just post it somewhere else again if it does. Personally, I think Brian Reynolds would've been the bigger pickup than Rolston on the system side, but he went over to Zynga and god knows what Curt's plan is with Crucible/Ascendant. I'm half-worried it was a short cut, which would just be not so great since the tech for Crucible looked terribad.

Edit: That said, it would've taken a great deal of "time/effort/money" as Curt put it to turn Crucible into something AAA/Totally Worth Playing, which they probably found out after acquiring BHG.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on March 05, 2010, 06:48:49 AM
To this day, it's beyond me what Big Huge Games was doing going from what they knew to what they totally didn't know.

Educating themselves?


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on March 08, 2010, 06:06:09 PM
Brian Reynolds sold himself out to Satan?   :cry2:


Title: Re: Schilling's Green Monster Games
Post by: schild on March 08, 2010, 06:08:55 PM
To this day, it's beyond me what Big Huge Games was doing going from what they knew to what they totally didn't know.

Educating themselves?
Oh hey, didn't see this post.

There are good times for educating yourself, but unless you have the funds to do it, I'm suspect of doing it when a company is at steak(!).


Title: Re: Schilling's Green Monster Games
Post by: Morfiend on March 09, 2010, 08:21:59 AM
I didnt see this posted yet, but I didnt look very hard.

Project Mercury, published by EA.

From Kotaku. (http://kotaku.com/5488700/curt-schillings-all+star-role+playing-game-has-a-publisher-and-a-mystery-title)

Quote
Call it Project Mercury, and as of today, call it an EA game. The epic role-playing game that won't — confirmed! — be called The Adventures of Curt Schilling has a home and a whole lot of mystery around it.

Last week, top people involved in Project Mercury briefed Kotaku on the news being made official today that 38 Studios, the game company founded by former Boston Red Sox ace and avid gamer Curt Schilling, has signed a deal with Electronic Arts to have its mysterious, epic role-playing game published by EA's Partners label.


Title: Re: Schilling's Green Monster Games
Post by: Soln on March 09, 2010, 08:30:42 AM
sigh


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 09, 2010, 08:35:30 AM
sigh

It will be different this time.  Really... I promise!   :uhrr:


Title: Re: Schilling's Green Monster Games
Post by: schild on March 09, 2010, 09:23:38 AM
 :facepalm:


Title: Re: Schilling's Green Monster Games
Post by: Bunk on March 09, 2010, 11:13:24 AM
Is there anyone you would really consider a good choice to publish an MMO in the market today?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 09, 2010, 11:17:31 AM
EA will probably get one right eventually.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 09, 2010, 11:18:06 AM
Is there anyone you would really consider a good choice to publish an MMO in the market today?
That has absolutely nothing to do with the groaning going on here right now. Right now, I'd say, is in fact a pretty good time to publish an MMOG. We're talking about an RPG being published by EA though, so I'm not sure why you posted what you posted.

EA will probably get one right eventually.

They're doing fine with DICE and Visceral lately, imo, but that also has no bearing on what's happening here.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 09, 2010, 11:23:16 AM
Right now, I'd say, is in fact a pretty good time to publish an MMOG.

On this we agree 100%.  Sadly, I'm not sure there exists a development house that can deliver something other than WoW-done-poorly.  We've seen flashes of brilliance (first 11 levels of WAR, Tortage and AoC combat mechanics, PotBS sea combat, EvE economics, etc) but noone can seem to put together the parts to make one unified game. 


Title: Re: Schilling's Green Monster Games
Post by: Bunk on March 09, 2010, 11:25:48 AM
Ok, I see where I mixed this up. EA Partners is publishing this "prequal" rpg. Got it.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on March 09, 2010, 11:32:23 AM
PotBS sea combat was a flash of brilliance?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 09, 2010, 11:34:20 AM
Wait a minute.  I just read flashes of brilliance with the first 11 levels of WAR.  Does. Not. Compute.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on March 09, 2010, 11:35:25 AM
Nah, man the first few levels were fun.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 09, 2010, 11:36:36 AM
I'll be happy to debate any of my statements... in another thread.  Sorry about the derail.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 09, 2010, 11:41:27 AM
Why not this thread? Ain't nothing going on here.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Arrrgh on March 09, 2010, 11:51:43 AM
Wait a minute.  I just read flashes of brilliance with the first 11 levels of WAR.  Does. Not. Compute.

Nordenwatch was fun.



Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 09, 2010, 12:57:17 PM
I didn't say they weren't fun, but they weren't flashes of brilliance.


Title: Re: Schilling's Green Monster Games
Post by: veredus on March 09, 2010, 01:10:47 PM
I would say there was. If anything the ability to pvp from lvl 1 and be or at least feel useful in combat was great.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 09, 2010, 01:25:56 PM
I guess you have your standard for brilliance and I have mine.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on March 09, 2010, 02:08:15 PM
I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 


Title: Re: Schilling's Green Monster Games
Post by: Musashi on March 09, 2010, 02:30:36 PM
You're totally right.  The PQ's were easily classified as brilliant.

However, you're on notice for your PotBS ship combat comment.  On notice, sir.  :(

Also, I fully realize I'm blatantly douching up this thread.  But if there ever was a thread that deserved blatant douching, it's this one.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 09, 2010, 05:26:29 PM
I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 

I never said they weren't fun.  I don't think the fact that you can queue for battlegrounds at level 1 in a PVP MMO to be specifically brilliant.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 09, 2010, 06:50:52 PM
Learnings from 38 Studios: a game just has to be good if it has a cool codename.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 13, 2010, 04:31:29 PM
I guess you have your standard for brilliance and I have mine.

Easy access to PvP from the second you log on and PQ's were two flashes of brilliance that quickly went nowhere once you hit the treadmill.  Nordenwatch and Khaine's embrace were fun as hell.  You remember fun... it's that thing that nearly every MMO released after WoW seems to be lacking. 

I never said they weren't fun.  I don't think the fact that you can queue for battlegrounds at level 1 in a PVP MMO to be specifically brilliant.

I don't know about brilliant, but it was innovative as hell, and imo fun as hell as well. I don't know that the idea itself was the win as much as the layout and 'leveling up' you did to even out the playing field.
As a non-PvP guy I enjoyed the hell out of WAR PvP all the way through (well as long as my friends were playing).

I also thought WAR's class design, and mechanics, were the most imaginative in any MMO, ever. I played every class in the game to at least 25, and burned out on every one for the same reason.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on March 13, 2010, 07:17:13 PM
WAR has made me intolerant of games like Aion for me.  I just won't accept a slog though PvE to get PvP.  I just don't accept promises of fun anymore.  Too many developers have abused that.  It's now a red flag to stay far, far away.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 13, 2010, 07:51:45 PM
WAR's PVE and PvP systems felt like they were built by two different companies, then put together before launch.
The PVE system, as a PVE'er. felt to me like something they put in because they might need it, to keep players from pulling their hair out between BGs.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 14, 2010, 06:34:16 PM
I played every class in the game to at least 25, and burned out on every one for the same reason.

I'll bite: what reason was that?


Title: Re: Schilling's Green Monster Games
Post by: schild on March 14, 2010, 06:37:05 PM
I played every class in the game to at least 25, and burned out on every one for the same reason.

I'll bite: what reason was that?
Tier 3. Tor Anroc. Terrible quest progression. Bad Exp. Messed up siege game play.

Same reason everyone played to 20-30 and quit. Same reason Mark and I got into yelling matches. Same reason all those people showed up to complain.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on March 14, 2010, 06:45:50 PM
Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 14, 2010, 06:47:02 PM
Just as a side note, I answered for you so you wouldn't take the chance to poop on a game by the publisher you just announced being paired up with. Just saying.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 14, 2010, 06:57:23 PM
Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.

No probs. Was just seeing if there was some unique reason.

WAR's PvE was awful. I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US" tactic has been all played out for a while now and WAR seemed to have a super-basic version of it going on.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 14, 2010, 06:59:08 PM
Quote
I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US"

Not really gonna change in any dramatic way any time soon.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on March 14, 2010, 10:11:48 PM
Quote
I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US"

Not really gonna change in any dramatic way any time soon.
Also not the biggest problem with WAR's PVE.


Title: Re: Schilling's Green Monster Games
Post by: Sjofn on March 16, 2010, 12:56:35 AM
Pretty much. It just felt the same, everything, at some point in the 20s. As a PVE guy I was ok playing a PvP focused game since I enjoyed the low barrier to entry, but the PVE was just not there, never was, in any tier as far as I was concerned.

No probs. Was just seeing if there was some unique reason.

WAR's PvE was awful. I'm not expecting killer AI behaviours, but the "HE'S COMING STRAIGHT FOR US" tactic has been all played out for a while now and WAR seemed to have a super-basic version of it going on.

Oh now, with their pathing issues, the mobs hardly ever came straight for you.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 16, 2010, 01:08:27 AM
Other than RA Salvatore mentioning his love of EQ's death penalty and that Copernicus has a resurrection Lazarus Pit Well of Souls as part of its lore (http://www.gamasutra.com/view/news/27645/GDC_RA_Salvatore_On_Building_Worlds_Copernicus.php), did any new info about this title come to light from the GDC?


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 16, 2010, 01:11:23 AM
Oh now, with their pathing issues, the mobs hardly ever came straight for you.  :awesome_for_real:

My favourite WAR moment was spying a bear champion at the bottom of a large cliff below me, trying to kite it and watching it run up a sheer rock wall to get to me. It came straight for me and defied gravity to do it.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on March 16, 2010, 06:17:12 AM
Other than RA Salvatore mentioning his love of EQ's death penalty and that Copernicus has a resurrection Lazarus Pit Well of Souls as part of its lore (http://www.gamasutra.com/view/news/27645/GDC_RA_Salvatore_On_Building_Worlds_Copernicus.php), did any new info about this title come to light from the GDC?

Not that I know of.  RA Salvatore, when talking about MMOs, loves to talk about EQ with rosy glasses.  He gushed about it in a 10ton hammer interview a year or so ago.


Title: Re: Schilling's Green Monster Games
Post by: Engels on March 16, 2010, 09:18:55 AM
Probably because EQ replicated his Drow underworld well, I suspect.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on March 30, 2010, 08:26:22 PM
Curt Schilling spent (almost?) all of his baseball fortune with 38 Studios - From Gamasutra (http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php)

His total earnings from baseball is estimated in the article at around $114.16 million.

Still not a single iota of solid info about their game(s), and it's looking like he's probably regretting the decision somewhat:
Quote
But he admitted that he might have taken on too much at this period in his life, not to mention he launched the company in the midst of a recession.

"There was no way I should have started the company when I did," he said he thought to himself one day. "It wasn't fair to the Red Sox, it wasn't fair to these people, and beyond all of that it wasn't fair to my wife."

BTW: Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history, AND WANT TO HEAR ABOUT YOUR GAME(s). I also think if you responded to one of the thousands of other threads here on the forums, that it would reflect way better than the current "defend yourself" or "discuss other game's innovations" that this thread has 42 pages of.


Title: Re: Schilling's Green Monster Games
Post by: Tearofsoul on March 30, 2010, 10:15:52 PM
"Follow your dream, don't look back"

I know it is easy to say.


Title: Re: Schilling's Green Monster Games
Post by: Soln on March 30, 2010, 10:32:27 PM
Curt may very well have the last laugh. 


Title: Re: Schilling's Green Monster Games
Post by: Ollie on March 30, 2010, 11:25:18 PM
I wouldn't actually mind that at all. The MMOG marketplace could do with a little innovation. Heck, I'd probably settle for a really finely-tuned Diku at this point, provided that it's polished to a glistening sheen. Not that my misguided optimism is likely to pay dividends any time soon.

But more to the point, I actually disagree with Taolurker a bit – though probably more in execution rather than intent. I for one don't really want to hear any more about Copernicus. No more vague pipedreams, no more Visiontm. What I want is to see stuff. So before 38 Studios actually have some in-game footage to show, Curt can stay away.

As to how Curt's participation on these boards affects my perception of 38 Studios or Copernicus, I don't really care either way. In the end, the game is what matters.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on March 31, 2010, 01:41:27 AM
Quote
Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history....

Let's be fair, the context of this is a Harvard business school case study - not the right place to talk about how your combat is totally going to have backstabbing.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on March 31, 2010, 04:06:34 AM
Quote
Curt when you read this thread (which I'm sure is the only thing you do when you spend time here) please don't take this the wrong way, but I tire of hearing about your baseball stories, life lessons, or MMO history....
Let's be fair, the context of this is a Harvard business school case study - not the right place to talk about how your combat is totally going to have backstabbing.
That's why I don't think this requires a post from him to defend his personal fortune. Right now he's just an elitist MMO troll, who had money to invest in MMOs, and the internet already has 1 Serek Dmart.

I do think, however, it's about time Curt delved into other forums to discuss WAR or WOW, or any other MMOs, and want him to get to know us (his potential market). I don't want him to have another conversation about anything but solid information about his game(s) here, because it makes him look like an attention whore seeking only to keep his bloody sock under our nose as a means of publicity for the game(s) no one knows shit all about.

But more to the point, I actually disagree with Taolurker a bit – though probably more in execution rather than intent. I for one don't really want to hear any more about Copernicus. No more vague pipedreams, no more Visiontm. What I want is to see stuff. So before 38 Studios actually have some in-game footage to show, Curt can stay away.

As to how Curt's participation on these boards affects my perception of 38 Studios or Copernicus, I don't really care either way. In the end, the game is what matters.
I do also want to see stuff but in 42 pages, what real details do we have? I don't want to hear vagaries anymore, and like I said above right now he's more going for the DrDmart approach to forums... respond about anything but details, only in one thread, and make everyone respect or hate my internet (baseball) powars.

I think were Schilling posting in other threads and having real discussions, like a regular guy, he'd be less a baseball name with money to throw around plus actually prove that he does care about the entire genre, not just his face time.


Title: Re: Schilling's Green Monster Games
Post by: tmp on March 31, 2010, 04:54:22 AM
Curt may very well have the last laugh. 
Well i hope he does. Investing personal money to this degree is such a risk and given it affects the whole family, wouldn't wish on anyone to just get it all burnt without a return.

Ok, maybe on a few people. But have nothing against Curt :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Ollie on March 31, 2010, 05:26:43 AM
Quote
Taolurker: Stuff

Interesting. Correct me if I'm mistaken, but I gathered from your post that Curt's more general gaming-related participation on these boards would, in your mind, establish his credentials as a gaming enthusiast as well as give validity to his chops as a game developer, as opposed to merely a Dr. Dmart-like MMOG troll.

I'm sorry, I just don't see the connection at all. If we widen our context for a spell, simply by knowing what F13 is Curt has hoisted his geek flag pretty high. And as far as mingling with your potential customer base goes, don't you think it's a bit presumptuous to assume that the militant hard-asses on F13 in any way, shape or form represent viable MMOG market segments? Most kids out there think MUD is something you get on your boots on a rainy day and that WoW invented the MMORPG genre.

What confused me the most is that you seem to be hung up on Curt's honourable intentions somehow, as if his appreciation of the MMORPG genre somehow affects whether his company can deliver a decent title or not. As far as I'm concerned, intent is immaterial. With or without PR whoring, if Curt and 38 Studios can deliver a solid game down the line, he can morph into the bastard child of Bobby Kotick and John Riccitiello for all I care.

Lack of enthusiasm really isn't a problem in the gaming industry. Lack of professionalism on the other hand...


Title: Re: Schilling's Green Monster Games
Post by: Jamiko on March 31, 2010, 05:34:02 AM
Look for something that actually matters, information wise, soon, REAL soon. Like before the end of the month soon.

Did I miss the information that matters? Hmm.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on March 31, 2010, 06:07:01 AM
The type of message you'd expect from a noob with 40 posts
Did you read all 42 pages of this mess? If you had you would see that all of us visit this thread to get game information. Curt visits this thread to defend himself, or possibly just to remain visible, and to not to reveal any information (yet?).

I also never said anything about the game or its likelyhood of success or failure, and since I am an MMO enthusiast, I want him to succeed... but right now he's only focusing on defending his persona (and therefore teh Company!!1!) and not on the game itself. Looking at almost all the other red named posters here and it would show the exact opposite approach. Me personally, I could do with him not responding at all and letting us conjecture ourselves over various empty news articles, than have him come here with his Dmart hat on.

Quote
And as far as mingling with your potential customer base goes, don't you think it's a bit presumptuous to assume that the militant hard-asses on F13 in any way, shape or form represent viable MMOG market segments? Most kids out there think MUD is something you get on your boots on a rainy day and that WoW invented the MMORPG genre.
Who are you again, and why weren't you banned with post #1?

The "militant hard-asses" here are actually full of MMO knowledge shaped by years of jaded experience and one of the best indicators of what the MMO genre needs. Curt is here for a reason, but IMO it shouldn't be to inflate his ego or defend himself, it should be to discuss his game or other games and ways to improve. If he's not here for that it's wasted, and another page of posts I end up reading that have nothing to do with his eventual game releases.

PS What does this have to do with Shadow... err. Copernicus?  


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on March 31, 2010, 06:29:53 AM
Look for something that actually matters, information wise, soon, REAL soon. Like before the end of the month soon.

Did I miss the information that matters? Hmm.

You noob! There's still 12 hours. Ha.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on March 31, 2010, 06:59:46 AM
What does this have to do with Shadow... err. Copernicus?  

You tell me, you brought up the human interest angle.

As to the rest of your post, I think I've managed to piece together your position. The weird thing is that the only thing we seem to disagree on is what Curt would stand to gain from his hypothetical participation on these boards. You seem to think it would be beneficial, I'm less inclined to think so. Both of us agree that the game itself is the important bit, and hope it turns out well.

But why the hostility? Surely not because of my ham-fisted attempt at irony? Be as it may, pop me a PM if you have an axe to grind. No need to inflate the thread with random hair-pulling.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on March 31, 2010, 07:03:26 AM
It's taolurker.  The hostility comes from within.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on March 31, 2010, 08:35:25 AM
[...]
The "militant hard-asses" here are actually full of MMO knowledge shaped by years of jaded experience and one of the best indicators of what the MMO genre needs.[...]

I've seen this sentiment here every now and again and it always makes me laugh.  In fact I'm laughing out loud right now and getting looks.  Sigh... lol, back to work.


Title: Re: Schilling's Green Monster Games
Post by: amiable on March 31, 2010, 10:10:16 AM
I agree with the noob with 40 posts, he seems about an order of magnitude more sane than Taolurker.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on March 31, 2010, 10:20:56 AM
The "militant hard-asses" here are actually full of MMO knowledge shaped by years of jaded experience and one of the best indicators of what the MMO genre needs.
I say this with no intended malice or fun-poking at all:

This statement could not be any further from the truth if it I flew to Mars on a rocket and etched it into a mountain there.

Also, if we are going to be smart investigators and cajole Curt into saying anything intelligent about his actual game(s) at all, move the focus from getting him to talk and over to getting him to encourage his employees to come here and talk about their game.

Those are the folks who have the answers you are seeking.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on March 31, 2010, 10:54:22 AM
We have some amazing flashes of insight, coupled with razor-sharp explanations of common sense, along with healthy doses of a lacking grasp on reality and pie-in-the-sky desires.  Like any other board, figuring out the useful bits can be tricky, especially since the people doing the filtering have their own biases.

Sure we can help make little improvements and offer feedback on systems we have experience with, but expecting more than that to come from even our seasoned gamers is starry-eyed fantasy.

Mostly we're good for chatting and BSing with one another, which is why I'd rather see Curt outside this thread, which he probably doesn't have time for.  When details emerge, we'll do our usual, the same as any other game.


Title: Re: Schilling's Green Monster Games
Post by: Soln on March 31, 2010, 11:37:06 AM
Curt may very well have the last laugh. 
Well i hope he does. Investing personal money to this degree is such a risk and given it affects the whole family, wouldn't wish on anyone to just get it all burnt without a return.

Ok, maybe on a few people. But have nothing against Curt :why_so_serious:

Yup. This guy with the "vision" is also carrying now the "risk". 

AFAIK in MMO AAA gaming, that's new.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 31, 2010, 06:21:18 PM
IIRC, Schilling played EQ, WoW and WAR.

Salvatore was a big EQ fan.

I'm interested to see what 38 Studios comes up with, but I've got a solid suspicion that the game won't be for me. I'm wary of any title that claims to be innovative, given that the only way that term could be more abused is if it had been raised by the Catholic Church. But who knows? Maybe this time will be the one where the plucky used-to-be-independent-now-dealing-with-EA studio releases a MMO that doesn't wear out its welcome in less than 30 days.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on March 31, 2010, 06:34:09 PM
Schilling is a gameplaying dork 1st, a baseball player 2nd (amirite?).  The latter enabled him to follow/realize his nature and his dreams... meaning, for once the man with the money is coming from the right place.  I can only recall two "major" MMOs that were devved similarly.  One is PotBS, the other was Eve at its inception (only the moneyman really didnt have as much control as Curt does).  It doesnt happen often, but needs to happen more.  


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on March 31, 2010, 11:14:38 PM
Look for something that actually matters, information wise, soon, REAL soon. Like before the end of the month soon.

Did I miss the information that matters? Hmm.

You noob! There's still 12 hours. Ha.

So, what?  That super awesome leet info is made of the same effluvium as the game, eh?


Title: Re: Schilling's Green Monster Games
Post by: dusematic on March 31, 2010, 11:31:35 PM
I love a good feisty forum newb.  Brings a tear to my eye.  Reminds me of my salad says.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on March 31, 2010, 11:52:34 PM
I love a good feisty forum newb.  Brings a tear to my eye.  Reminds me of my salad says.

Oh dear. Now I'll have Van Morrison's Bein' Green stuck in my head all day.  ;D


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on April 01, 2010, 03:29:27 AM
These boards are the last place I'd go if I was a MMO dev.  We hate everything.  The snark can be fun though!
"Sure, Jesus the MMO lets me walk on water but I have to hang on this cross all day?  Boring!"

Now if you come here to hype your game...you really didn't think your cunning plan all the way through.


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on April 01, 2010, 03:35:29 AM
I don't give a fuck about baseball. I didn't know who Curt Schilling was before he came here and don't give a shit now that I do. His game is going to be some 'Everquest with a twist' bullshit that sells half a million boxes on day one and crashes to 50k subscribers before the free month is up, just like everything else that isn't WoW. If I had the power I would have denned this thread ages ago and let someone make a new one when there was something to discuss.

This is the worst fucking thread on f13.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on April 01, 2010, 06:10:26 AM
I don't give a fuck about baseball. I didn't know who Curt Schilling was before he came here and don't give a shit now that I do. His game is going to be some 'Everquest with a twist' bullshit that sells half a million boxes on day one and crashes to 50k subscribers before the free month is up, just like everything else that isn't WoW. If I had the power I would have denned this thread ages ago and let someone make a new one when there was something to discuss.

This is the worst fucking thread on f13.

But you just made it great by telling us how you feel and how the world would be better if you were king.  I, for one, thank you for that and for the level-headed analysis that brought you to the conclusion that this is the worst thread on f13.

No, really,... I mean it.



No, really!


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on April 01, 2010, 07:21:36 AM
I think Curt is innovating a turd as we speak. Literally and figuratively.

I'm with WUA for once. This game is going to be WoW/EQ/Diku shit. That's the only info we've got on it, and the only thing exciting about it is some famous baseball pitcher is ponying up a lot of the cash. I actually hope he succeeds and makes a fun game and piles of money. I just doubt it happens.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on April 01, 2010, 08:19:45 AM
There's still room in the market for a high-fantasy MMO of WoW-quality or better, if designed properly with modern tools. (to minimize time and money spent in dev.)


Title: Re: Schilling's Green Monster Games
Post by: IainC on April 01, 2010, 08:22:27 AM
There's still room in the market for a high-fantasy MMO of WoW-quality or better, if designed properly with modern tools. (to minimize time and money spent in dev.)

And that game will probably be made by Blizzard.

Or at least a company with that level of autonomy and those kind of resources.

Which is basically Blizzard.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on April 01, 2010, 12:20:43 PM
I don't give a fuck about baseball. I didn't know who Curt Schilling was before he came here and don't give a shit now that I do. His game is going to be some 'Everquest with a twist' bullshit that sells half a million boxes on day one and crashes to 50k subscribers before the free month is up, just like everything else that isn't WoW. If I had the power I would have denned this thread ages ago and let someone make a new one when there was something to discuss.

This is the worst fucking thread on f13.

I don't know about worst thread.  It's entertaining to watch as this ship sinks while Fearless Leader has no clue - despite the whole armada waving him down, signaling SOS in semaphore, and firing warning shots across his bow.  It's sad, and I wish it weren't so.  But since this guy is hell bent for leather... it's a good show, you have to admit.  I'd probably have denned this shit too, though.  So I guess I'm admitting I go to the den for 'entertainment purposes.'  Only sometimes.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 01, 2010, 12:30:22 PM
 :headscratch:


Title: Re: Schilling's Green Monster Games
Post by: taolurker on April 01, 2010, 01:36:35 PM
See that, now Curt will never post information about his game here.

I basically just didn't want to have the baseball discussion for another 10 pages.

I blame Grimwell if he doesn't come back (/poke) but maybe we will have some other 38 Studios presence here instead (assuming I still saw him lurking past the forum and only reading this thread again).

And I am not hostile, this whole thing is a tremendous lol to me. I just wanted Curt to not begin getting advice from his new Twitter pal or emulating him on forums.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on April 01, 2010, 01:45:33 PM
See that, now Curt will never post information about his game here.

Not to sound jaded, but does it really matter?  His primary motivation for doing so is to nudge the hype machine and we'll all see through that anyway. 


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on April 01, 2010, 04:54:12 PM
See that, now Curt will never post information about his game here.

Well, it's not like we'll notice any difference, now will we?


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on April 01, 2010, 05:12:20 PM
See that, now Curt will never post information about his game here.

Not to sound jaded, but does it really matter?  His primary motivation for doing so is to nudge the hype machine and we'll all see through that anyway. 

Are there not way better places than here to "nudge the hype machine?"  I always looked at this forum as a way to bounce ideas and receive "constructive" criticism, not for hype.  Which is why Curt's silence is so maddening in these particular forums.  If this were some random IGN forum then who'd give a hoot.

In this sense, I still believe this NDA he has is harming him.  If this were some big studio and/or pubby with spread risk, oodles of investors, staff,  and internal testers, etc.  then the silence wouldnt matter so much.  As such, right now he can bounce ideas off no one unless they're on the payroll... and those folks tend to be a bit biased eh?  Meanwhile, he's bleeding money and potential investors because the hype machine is broken e.g. doesnt exist.

(I'lll never be an advocate for ridiculously long and strict NDA's, so dont try to convince me... and yes, plenty of titles have been more forthcoming at this stage in the cipher)

And fuck McFarlane and Salvatore if they're the reason. :mob:   /deja vu


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 01, 2010, 08:27:52 PM
I almost want to say that a few posts in this thread belong in politics.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on April 01, 2010, 09:28:14 PM
It's tough to be in a position where you want to talk about what you are working on but can't spill the beans. That also makes it hard to talk about competing products for a variety of reasons.

Also baseball is great. Suck it nerds.  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: rattran on April 02, 2010, 05:31:37 AM
Baseball is the one with the stick and the steroids, right?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on April 02, 2010, 06:55:16 AM
You mean that grasshopper game from Europe?


Title: Re: Schilling's Green Monster Games
Post by: devildog on April 02, 2010, 07:10:12 AM
I believe every sport is the one with steroids, so you might need to narrow it down with something else.



Title: Re: Schilling's Green Monster Games
Post by: tazelbain on April 02, 2010, 07:18:08 AM
I believe every sport is the one with steroids, so you might need to narrow it down with something else.


Hmm, a steroids in baseball apologist.  Enjoy your short stay!


Title: Re: Schilling's Green Monster Games
Post by: Bunk on April 02, 2010, 07:38:25 AM
I wonder what would happen if you charted out the general opinion expressed towards this game throughout the 43 pages, and compared it to every other game we have made mega-threads about.

We start out hoping for the next great thing, all full of hype and joy, and a little bit of starstruckedness. Then we make the required jaded doomsaying, diku complaints etc. Then the "Star" reappears and we get all frothy again. After a bit, we realize that nothing has really been said, and we start getting bitter about it. Then the "Star" reappears, something gets linked to the Vault, and we get a fresh flood of Starfuckers - that part is always fun.

20 pages later we realize that one or two of the newbs who invaded have stuck around, so we distract ourselves by pissing on them a while. Finally, we get back to our basics: "Diku sucks, this will obviously be Diku and suck, so I'll never play it! But tell us more about the game you fuck!!!1!"


Curt has done exactly what was intended here: he's gotten us to make a 43 page thread about a game by doing little more than dropping a few names, and he's avoided the deadly pitfall of past devs hyping all their pie in the sky features that they are never able to deliver.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on April 02, 2010, 08:19:12 AM
Bah that's what 38 Studios forums are for....

GASP THERE ARE NONE!!

A game with no community, say it ain't so!!

Info? Website launches? "Hype that counts"?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on April 02, 2010, 09:38:24 AM
Wasn't there supposed to be an information release?  What happened to it?


Title: Re: Schilling's Green Monster Games
Post by: amiable on April 02, 2010, 11:03:22 AM

Curt has done exactly what was intended here: he's gotten us to make a 43 page thread about a game by doing little more than dropping a few names, and he's avoided the deadly pitfall of past devs hyping all their pie in the sky features that they are never able to deliver.


Yes, Curt has flawlessly executed his cunning plan to create a monster thread on a niche forum.  He will then ride the wave of F13 hype to victory!!!

Seriously, I love this place, but I think at times some of us greatly overestimate our influence.  This forum is full of bitter vets who have a love/hate relationship/obsession with video games.  Some of us do know a lot, but most of us are so grating we will have zero influence on the course of any major game.   We are basically the emo goth kids lunch table of the gaming industry.


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on April 02, 2010, 11:27:11 AM
If we are worthless, then having a 43 page thread on our board is worthless also.


Title: Re: Schilling's Green Monster Games
Post by: amiable on April 02, 2010, 11:35:04 AM
If we are worthless, then having a 43 page thread on our board is worthless also.

Which leads me to conclude he is just posting for the lulz.


Title: Re: Schilling's Green Monster Games
Post by: Bunk on April 02, 2010, 01:13:40 PM
43 page threads tend to have enough words and phrases repeated that they eventually show up in the average Vault trog's Google search.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on April 02, 2010, 01:57:09 PM
Seriously, I love this place, but I think at times some of us greatly overestimate our influence.  This forum is full of bitter vets who have a love/hate relationship/obsession with video games.  Some of us do know a lot, but most of us are so grating we will have zero influence on the course of any major game.   We are basically the emo goth kids lunch table of the gaming industry.

It isn't all bad. Not only has this thread given rise to a healthy dose of introspection and even some existential ennui, we've also established that baseball is the one with the stick. There has to be some value in that.


Title: Re: Schilling's Green Monster Games
Post by: taolurker on April 02, 2010, 03:23:34 PM
(http://i44.photobucket.com/albums/f27/taolurker/SpikedClub.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 02, 2010, 08:10:22 PM
There are a lot of angry people in this thread.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on April 02, 2010, 10:18:00 PM
There are a lot of angry people in this thread.

This thread?  It's the internet.  People are all angry, anonymous tough-guys on the internet.  You must have figured that out by now.  It's all about the anger and angst. 


Title: Re: Schilling's Green Monster Games
Post by: WindupAtheist on April 03, 2010, 12:13:08 AM
Jesus Christ.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on April 03, 2010, 01:52:24 AM
Quote
Hmm, a steroids in baseball apologist.  Enjoy your short stay!

Not to entirely derail, but anyone who thinks that steroids are any more prevalent in baseball than other major sport is deluding themselves. Bunch of *high school* football teams have been busted for steroids.


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on April 03, 2010, 02:51:53 AM
I believe every sport is the one with steroids, so you might need to narrow it down with something else.


Hmm, a steroids in baseball apologist.  Enjoy your short stay!

Dude, learn to read what's written instead of making stuff up and then taking offense at it.  Given the doping scandals in everything from the Olympics to High School football, it was a reasonable and aptly snarky comment.


Title: Re: Schilling's Green Monster Games
Post by: Goreschach on April 03, 2010, 06:07:00 AM
Maybe if more baseball players were doping the game wouldn't be so fucking boring.


Title: Re: Schilling's Green Monster Games
Post by: Senses on April 03, 2010, 10:22:31 AM
I don't know much about Curt, but the one thing I think I do know is he is an actual gamer, like me.  Whether or not that translates to the creation of a better game I do not know, but I do know that all the designers of WoW played Everquest pretty hardcore.  Probably just coincidence.


Title: Re: Schilling's Green Monster Games
Post by: Teleku on April 03, 2010, 01:27:21 PM
This is the best fucking thread on f13.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on April 03, 2010, 02:29:57 PM
I don't know much, but I do know that that the designers of WoW had hands.  Chimps have hands.  Ergo, an MMO made by chimps would be fucking awesome! 

I claim credit for the snipe from left field.


Title: Re: Schilling's Green Monster Games
Post by: Senses on April 03, 2010, 03:46:02 PM
Shrug, snipe expected.  But WoW in its original form was an answer to so many of the gripes the masses had in Everquest.  WoW was successfull in the beginning just by fixing those annoyances alone, and i guarrantee it wasn't market research that came up with that.  It was the lead designers, quest designers, play testers and even artists logging in Everquest every night at 5pm to raid EQ.  I'd just rather have players design games than businessmen.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on April 03, 2010, 06:31:14 PM
Maybe if more baseball players were doping the game wouldn't be so fucking boring.

Ban plz.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on April 03, 2010, 07:32:58 PM
He can always call up Dykstra if he needs bankruptcy advise.   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on April 03, 2010, 08:26:50 PM
Maybe Curt is going to buy Alganon.

Or hire Serek Dmart.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 03, 2010, 08:47:00 PM
Maybe Paul Barnett since he things he's a swell guy.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on April 04, 2010, 11:15:57 PM
I don't know much about Curt, but the one thing I think I do know is he is an actual gamer, like me.

Please list the MMOs created by non-gamers.

Also, I do think that part of the excitement here is that a celebrity of sorts is funding this title and that he occassionally pops in to say hi. I'm in the wrong country to care about baseball, but having a serious jock behind a nerd enterprise does make it stand out.

That said, all odds are against Copernicus. That Project Mercury gets announced much later than Copernicus sounds like later term decision to start generating revenue. That EA is attached despite also doing SWOR makes me wonder not if EA is going to turn on Copernicus, but when.

Also if Schilling has spent most of his fortune by now on 38 Studios, I hope he has something to show for it. If he has we, overly jaded and entitled potential players, haven't seen it.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on April 05, 2010, 12:28:44 AM
That said, all odds are against Copernicus. That Project Mercury gets announced much later than Copernicus sounds like later term decision to start generating revenue. That EA is attached despite also doing SWOR makes me wonder not if EA is going to turn on Copernicus, but when.

Not knowing all the details or the full extent of the publishing deal between EA and 38 Studios, it's hard to say how much desperation factors in on either side. We do know EA is itching to add some MMOG success to its portfolio, as the company's forays into the genre have been nothing but abject failures thus far. Publishing Project Mercury gives EA a way in, should Copernicus ever come close to anything resembling a finished article.

Given EA's willingness to gut even its own IPs if they fail to perform, there's little doubt they'll cut the cord and run if things go sour. That mercenary attitude should hold doubly true when it comes to a start-up like 38 Studios; a company that has some proven talent (Ken Rolston) but no portfolio of successful titles.

And while we're on the subject of talent, I'm hesitant to put Salvatore and McFarlane in that column when talking about game development. All the lore and art in the world won't make a turkey fly if there's no game there. Not to mention Bob keeps gushing about EQ, which makes me think he shouldn't be allowed anywhere near game systems design. It's 2010, very few people will pay a monthly fee (or microtransactions) to have their gut punched on a regular basis.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 05, 2010, 02:55:04 PM
Quote
That Project Mercury gets announced much later than Copernicus sounds like later term decision to start generating revenue.

No it doesn't. It sounds like they needed something to do with the half complete BHG game they had just bought. I'm not sure it has anything to do with generating revenue so much as the Man Behind the Man doesn't know when to call something quits and feels like tossing all that stuff away would have been wasteful - so development continued to the point that releasing it was the "only sound choice."


Title: Re: Schilling's Green Monster Games
Post by: Nija on April 05, 2010, 03:11:22 PM
Please list the MMOs created by non-gamers.

UO, EQ2, AC2, Tabula Rasa.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 05, 2010, 03:28:17 PM
Please list the MMOs created by non-gamers.

UO, EQ2, AC2, Tabula Rasa.
:oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Stabs on April 07, 2010, 05:46:37 AM
I wouldn't call someone who thinks he's a fantasy lord, lives in a haunted castle and takes holidays in space a non-gamer.

I just think he can't tell where the game ends and real life starts.


Title: Re: Schilling's Green Monster Games
Post by: Tearofsoul on April 08, 2010, 09:21:01 PM
8 Hour Interviews with 38 Studios (http://www.ixobelle.com/2010/04/8-hour-interviews-ftw.html)


Title: Re: Schilling's Green Monster Games
Post by: taolurker on April 08, 2010, 09:37:28 PM
38 studios flew the guy who camped out in front of Blizzard to Boston for an interview?

Seriously, if Schilling is reading this... WTF?


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on April 08, 2010, 11:35:40 PM
I hate it when people interview and then blog about it.

There is no second chance. You were there, you interviewed, they will hire you based on your strengths and weaknesses as you have demonstrated - based against what strengths they need and weaknesses they can tolerate. Posting a blog about the experience is interesting from the outsiders point of view, but it's not professional and disrespects the people who interviewed you.

Winning your comments section over with your "Aww shucks, I was nervous!" post may feel good and get one all emotional, but it's absolute tripe in terms of winning me over.

I also loathe it when a job is posted and people complain because something trivial like them not living where the job is is a limiting factor.

Nobody is going to move a company to you just to hire you. Nobody is going to forgive a shit interview if you follow it up with a blog post about your jitters. Nobody but a God damned fool who's destined for failure.

This post has absolutely nothing to do with 38 Studios either. The crazy guy who camped out in front of Blizzard (which I can respect as creative naiveté) is who I'm reflecting on.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on April 09, 2010, 01:08:16 AM
I've come to terms with the fact that most people use the internet as a venue to stage an on-line love affair with themselves. Even so, the amount of sheer wankery on that blog brought a tear to my eye.

I wonder if these people have held any position of accountability a day in their lives. Call me old-fashioned, but when it comes to company business, Behind Closed Doors by Charlie Rich is one of my favourite songs.


Title: Re: Schilling's Green Monster Games
Post by: Numtini on April 09, 2010, 04:18:32 AM
He seems very much the fit for the studio from what I've seen here.


Title: Re: Schilling's Green Monster Games
Post by: Stabs on April 09, 2010, 08:32:05 AM
I think it's a pretty clever blog post - or at least it would be pretty clever if pre-meditated.

Reading between the lines the interview went pretty well. You know how the kid at school who always gets straight As goes around after an exam flapping that he might have got question 3c wrong (when everyone else got nearly everything wrong). It reads like that to me.

He's attracting attention to his application in a way which is probably going to get back to 38 Studios and emphasising how keen he is.

It also subtly reinforces the notion that this is a fairly fanatical gamer, someone who would love to spend a few years in crunch as well as someone with the e-social skills to be a well-liked member of a blogging community.

Like I said, I don't think it's pre-meditated but if it were it would be a clever way to follow up an interview with a small company.

Edit: ah, I noticed Curt posted in the comments. Looks pretty good for Ixobelle.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 09, 2010, 08:33:23 AM
Curt linked that blog on FOH saying "I thought you guys might like this".


Title: Re: Schilling's Green Monster Games
Post by: Stabs on April 09, 2010, 08:51:34 AM
Anyway, enough about the staff, let's talk about the game:

Ixobelle said:
Quote
I signed an NDA before the whole process began, but I think it's legal to say that everything I saw is so OMFGAWESOME that if I get the position, my head will probably asplode and that will be the end of me.

Is it possible that this game might be something extraordinary?

I think there is a tendency for visitors to a studio, any games studio to be somewhat blown away. The combination of mingling with the developers, of seeing secret material, of experiencing state of the art is heady.

But maybe, just maybe, they're making something really good over there.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 09, 2010, 08:59:51 AM
Or maybe he's just a crazed fanboi who wants to asplode on everything. 


Title: Re: Schilling's Green Monster Games
Post by: ixobelle on April 09, 2010, 09:13:14 AM
Or maybe he's just a crazed fanboi who wants to asplode on everything. 

Or maybe (and this is a huge one, so get ready) I actually blog about shit that happens in my day to day life, or that I feel is important to me.

This was my first interview with a gaming company, which means I've made it past the rejection stage so many slam up against. I wrote up an entire raid dungeon with 12 bosses, full architectural layouts, lore, and specific trash mechanics. They wanted to see more, and specifically in an actual toolset,  so I created a NWN2 module they found interesting enough to call me on the phone about, and that went well enough to progress to the next stage. I wrote up a (perhaps overly) long response to the Design Test, and "passed it" well enough to get on a conference call with the people beyond the recruiting section. They liked what I had to say, so they flew me out across the country for a face to face with a huge slice of the design team.

Yes. I was nervous. Not 'aw shucks I got the jitters', but fucking terrified because I wanted it to work.

Believe it or not, my blog is not masturbatory glances in a mirror across the room while I style my hair, but a documentation of shit that I actually go through. Regular readers know that this is something important to me, and I've been pretty thorough in documenting the whole process.

I suppose I could have read an interview book, but to me that seems a little silly. I also didn't download a resume template for Word, I made my own resume from scratch in InDesign, and I think it demonstrated that I don't just use templates for everything.

Anyway, I'm not nerd raging here so much as just trying to explain that... well I don't really need to explain anything. Don't hate. It's petty.

p.s. <3 Stabs


Title: Re: Schilling's Green Monster Games
Post by: Engels on April 09, 2010, 09:22:38 AM
as well as someone with the e-social skills to be a well-liked member of a blogging community.

Anyone else get stabby reading this verbiage, or am I getting too old for the series of tubes?

Edit: Hi ixobelle. Good luck!


Title: Re: Schilling's Green Monster Games
Post by: UnSub on April 09, 2010, 09:32:48 AM
Yeah, I do see it as a bit unprofessional to blog that you've been interviewed (and in detail) before the decision has been made. It publicises the process and makes me wonder if Ixobelle feels the need to blab everything. Plus if he doesn't get the job, everyone knows he's seen the secret things 38 Studios has been working on, so perhaps a little under-the-table info leaks might appear.

Also, main thing out of skimming that blog: if you are going to go into an interview, pre-rehearse some answers to those hard questions. You don't have to be a robot about it, but if you can't come up with something for, "Why should we hire you?" that doesn't make you stand out, it is going to be a hard sell to make you the best candidate for the job.

Is it possible that this game might be something extraordinary?

I think there is a tendency for visitors to a studio, any games studio to be somewhat blown away. The combination of mingling with the developers, of seeing secret material, of experiencing state of the art is heady.

But maybe, just maybe, they're making something really good over there.

Or: person going for job interview isn't doing to say, "Just saw the secret game these guys are working on and let me tell you: derivative shit" if they want to get the job. Plus it is a lot easier to sell the high concept of a game rather than have the actual implementation meet that ideal, especially to the guy trying to break into the industry. After all, the players who saw Darkfall in its development stages were all very positive that here was a title that was going to be incredible. And it was. Just not in that way.


Title: Re: Schilling's Green Monster Games
Post by: Hutch on April 09, 2010, 09:42:52 AM
Bah Unsub beat me to my "here's why you should have read the interview book" point.


On a more meta level, the fact that they're interviewing (and maybe hiring) people seems like a positive sign. Maybe 38 will actually crank out an MMO someday.




Title: Re: Schilling's Green Monster Games
Post by: tmp on April 09, 2010, 10:15:37 AM
Believe it or not, my blog is not masturbatory glances in a mirror across the room while I style my hair, but a documentation of shit that I actually go through.
These two aren't mutually exclusive. In particular when it comes to the blogs, generally, the very idea behind these is the latter is the former due to their exhibitionistic nature.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on April 09, 2010, 10:56:07 AM
Anyway, enough about the staff, let's talk about the game:

Ixobelle said:
Quote
I signed an NDA before the whole process began, but I think it's legal to say that everything I saw is so OMFGAWESOME that if I get the position, my head will probably asplode and that will be the end of me.

Is it possible that this game might be something extraordinary?
Yes.

But you have to balance that against the fact that even if he thought the game was pedestrian he's going to only present his opinion in the most positive light - to do anything less would impact his odds of being hired.

Posting here is just another nail in the coffin for me though. This topic is not a professional topic for the guy who's being interviewed. If he does not get the job his camp of blog fans are going to think less of 38 for not hiring him and he's creating that pressure by validating it.

Protip: I do hire people for industry jobs from time to time and this is a very good way to ruin even a great interview. I see this shit and toss the resume into the shredder. Perhaps that means I'm an asshole, but I don't have an interest in someone who can't even shut their mouths about an interview before the process is done. These are things you talk about after it's all sorted so you don't put extra pressure on the folks considering you (unfair, unprofessional, and also unwise) and also so you don't end up being lured to boards like F13 where you might just say something even more stupid and blow your odds on landing the job.

Maybe I'm the only asshole who does thinks this way when hiring - but I feel pretty content about that if that's the case. I'd never talk in public about interviews I go on, and if I don't/didn't get the job I don't post that in public either. I have respect for people.

(Also, I'm totally not angry and ranting, I just want to present the other side since many of you want industry jobs and nobody ever seems to say this.)


Title: Re: Schilling's Green Monster Games
Post by: Ollie on April 09, 2010, 11:32:58 AM
Maybe I'm the only asshole who does thinks this way when hiring

You're not.

I just want to present the other side since many of you want industry jobs and nobody ever seems to say this.

Please, what kind of a drooling retard would want to work in game development? Laughable wages, ridiculous hours and most importantly, bat-shit insane colleagues.

Any and all willing applicants are frothing evangelists, and fully deserve to land in the meat grinder.  ;D


Title: Re: Schilling's Green Monster Games
Post by: Nebu on April 09, 2010, 11:46:17 AM
Please, what kind of a drooling retard would want to work in game development academia? Laughable wages, ridiculous hours and most importantly, bat-shit insane colleagues.

I find it funny that the same sentence applies to more than just game development. 

I agree with the two of you above.  I've done all types of interviews from lab techs, postdocs, faculty, all the way to med and pharmacy school admissions.  If an applicant rants publicly about not getting a position, the rant serves well to justify they employer's decision. 


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on April 09, 2010, 11:51:05 AM
Never looked at it as a rant. Fwiw, and in the hiring process I now have literally zero input from a game design perspective, I look at everything he's done to date as testament to his passion to get into the industry. In a world of double digit unemployment where people think posting on Monster is the answer, it's refreshing.

If he gets hired it's because the team leads know he'll be a value add in the end, industry experience or not.

I agree the "Beat WoW" mantra is not a point getter, WoW is irrelevant in that regard. You 'beat' WoW, if you can/do (and I am not even sure what that means anymore) by staying dedicated to a great game vision, IP vision, all the way through the process and delivering on the initial promise in the end.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on April 09, 2010, 12:54:13 PM
I agree the "Beat WoW" mantra is not a point getter, WoW is irrelevant in that regard. You 'beat' WoW, if you can/do (and I am not even sure what that means anymore) by staying dedicated to a great game vision, IP vision, all the way through the process and delivering on the initial promise in the end.

45 pages and 3 years later we are back to page 4. ;)

I say fuck Wow. You need to beat AoC. You need to beat WAR. In other words, vision/IP/promises mean shit when your game isn't fun after two weeks.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 09, 2010, 01:03:37 PM
Well, if he partners up with EA they might lend him Mythic's accounting software to make up for development costs.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on April 09, 2010, 01:16:59 PM
I agree the "Beat WoW" mantra is not a point getter, WoW is irrelevant in that regard. You 'beat' WoW, if you can/do (and I am not even sure what that means anymore) by staying dedicated to a great game vision, IP vision, all the way through the process and delivering on the initial promise in the end.

45 pages and 3 years later we are back to page 4. ;)

I say fuck Wow. You need to beat AoC. You need to beat WAR. In other words, vision/IP/promises mean shit when your game isn't fun after two weeks.

You are wrong. Dead wrong.

He needs to beat his budget. If he can't get more $$ out than he's put in, he's failed. If he can, he's won.


Title: Re: Schilling's Green Monster Games
Post by: Slayerik on April 09, 2010, 01:27:10 PM
We can tell who here works for SOE!  :rimshot:


Title: Re: Schilling's Green Monster Games
Post by: tazelbain on April 09, 2010, 01:30:26 PM
Dammit, I really need to stop clicking on the Thread to Nowhere.


Title: Re: Schilling's Green Monster Games
Post by: Aez on April 09, 2010, 01:37:44 PM
(http://imgur.com/e54Hy.png)


Title: Re: Schilling's Green Monster Games
Post by: Numtini on April 09, 2010, 02:01:13 PM
Quote
He needs to beat his budget. If he can't get more $$ out than he's put in, he's failed. If he can, he's won.

No, that's how a company succeeds. This isn't a company. It's a gamer with a 20' tall pile of money who's making the game they want to play.

People should never lose sight of that.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on April 09, 2010, 02:25:45 PM
Irrelevant.

38 could make the Greatest Game Mankind Has or Will Ever Know!!!!! and it will still close up and go away forever if they don't make their bills.

Business is business.

Frankly, this whole "Curt is just a gamer with a big wallet making a shiny new toy!" dismissal is bullshit. Every major and minor sports figure ends up retiring into something else - many of them start up businesses that have nothing to do with sports and they do so with absolutely no experience in that business. Some of them manage to succeed. You know which ones? The ones that put just as much attention to the new business as they did to the old one.

If 38 fails and someone passes it off as "Well this was the retirement plush toy of a rich athlete." they are accepting a cliche. He has some serious talent in the studio, failure isn't amateur in this case, if it happens.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 09, 2010, 03:16:28 PM
Grim's got it pretty locked down.  Everyone else is trying to force sensationalism into things.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 09, 2010, 04:29:30 PM
Grimwell still has more twinkle and optimism in his eye than most 7 year olds. Even if it's gilded with harsh reality and reasonably sane perspective.

No, Grimwell, most aren't accepting a cliche, especially when they go in saying it and then laugh even harder when it happens. Nice of you to be professional and call it serious talent though when every press release is a name-dropping extravaganza of mediocre proportions.


Title: Re: Schilling's Green Monster Games
Post by: Stabs on April 09, 2010, 07:11:42 PM
I count 26 vacancies

http://www.38studios.com/jobs/list

Maybe when they fill those they'll get someone who even impresses Schild.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on April 09, 2010, 07:14:35 PM
I dunno, is there someone capable of impressing Schild?


Title: Re: Schilling's Green Monster Games
Post by: Musashi on April 09, 2010, 08:16:36 PM
Fuck me if I don't agree with Curt Schilling.  An Hero.

The kid is weird.  I probably wouldn't hire him based on that.  Posting professional shit here and on his personal blog is a dumb-ass rookie mistake, there's no doubt.  But it's just a rookie mistake.  Give him a break.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on April 09, 2010, 08:38:22 PM
A Hat, An Herbalist. A Hero.  I suppose if you pronounce it 'ero things may be different.


Title: Re: Schilling's Green Monster Games
Post by: Musashi on April 09, 2010, 09:17:55 PM
Somebody else wanna take this one?


Title: Re: Schilling's Green Monster Games
Post by: tmp on April 09, 2010, 09:55:26 PM
(it's a special case (http://encyclopediadramatica.com/An_hero))

link generally nsfw.


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on April 09, 2010, 10:06:32 PM
Oh, I see, "special."  Gotcha.


Title: Re: Schilling's Green Monster Games
Post by: Margalis on April 09, 2010, 11:51:42 PM
I'd be completely disinterested in companies focused on "beating WoW", in part because a company focused on beating WoW is probably the least likely to make a good game.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on April 10, 2010, 01:08:45 AM
Never looked at it as a rant. Fwiw, and in the hiring process I now have literally zero input from a game design perspective, I look at everything he's done to date as testament to his passion to get into the industry. In a world of double digit unemployment where people think posting on Monster is the answer, it's refreshing.

So, he's got five star drive...

Agree with Grimwell - 38 Studios has some serious talent, some big money behind it and is currently talking a good game. Given the current MMO track record, they have as good a chance as anyone of making a great MMO. But the most exciting thing about 38 Studios currently is if someone is going to be hired for an entry level position or not. Whee.


Title: Re: Schilling's Green Monster Games
Post by: Ollie on April 10, 2010, 02:04:53 AM
So, he's got five star drive...

I see what you did there. Will 38 Studios ride the PB school of human resources to victory? Stay tuned.

But the most exciting thing about 38 Studios currently is if someone is going to be hired for an entry level position or not. Whee.

Surely you're not implying this thread isn't going places?  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on April 10, 2010, 06:22:32 AM
Anyway, enough about the staff, let's talk about the game:

Ixobelle said:
Quote
I signed an NDA before the whole process began, but I think it's legal to say that everything I saw is so OMFGAWESOME that if I get the position, my head will probably asplode and that will be the end of me.

Is it possible that this game might be something extraordinary?
Yes.

But you have to balance that against the fact that even if he thought the game was pedestrian he's going to only present his opinion in the most positive light - to do anything less would impact his odds of being hired.

Posting here is just another nail in the coffin for me though. This topic is not a professional topic for the guy who's being interviewed. If he does not get the job his camp of blog fans are going to think less of 38 for not hiring him and he's creating that pressure by validating it.

Protip: I do hire people for industry jobs from time to time and this is a very good way to ruin even a great interview. I see this shit and toss the resume into the shredder. Perhaps that means I'm an asshole, but I don't have an interest in someone who can't even shut their mouths about an interview before the process is done. These are things you talk about after it's all sorted so you don't put extra pressure on the folks considering you (unfair, unprofessional, and also unwise) and also so you don't end up being lured to boards like F13 where you might just say something even more stupid and blow your odds on landing the job.

Maybe I'm the only asshole who does thinks this way when hiring - but I feel pretty content about that if that's the case. I'd never talk in public about interviews I go on, and if I don't/didn't get the job I don't post that in public either. I have respect for people.

(Also, I'm totally not angry and ranting, I just want to present the other side since many of you want industry jobs and nobody ever seems to say this.)

No I agree with you.  Blogging about his interview is not professional.  So what if he gets the job?  Will he go home and blog about how Curt ate all the donuts in the breakroom and blew farts in meetings? This guy sounds very talented and I wish the best for him, but he's unprofessional.  I'd turn him down.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on April 10, 2010, 06:23:23 AM
as well as someone with the e-social skills to be a well-liked member of a blogging community.

Anyone else get stabby reading this verbiage, or am I getting too old for the series of tubes?

Edit: Hi ixobelle. Good luck!

You're getting too old.  Next you'll be bitching about 'that damn rap music' and realize, looking in the mirror, that you've become your grandfather.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 10, 2010, 12:12:50 PM
I dunno, is there someone capable of impressing Schild?
Currently in MMOGs? Nah, not really. I know of some stuff in dev that hasn't been announced that impresses the hell out of me, but it's mostly bits of games that I'm sure will be made public soon enough and I don't want to go around stealing thunder from anyone's sails. But as far as devs go, the only person that makes me stand up and take any sort of interest is Hartsman. Everyone else is just a member of the three-ring circus.

This was my first interview with a gaming company

k

Now stop talking on the internet, that's a dumbass rookie mistake. Just a terrible, terrible plan.

I redact that. Frankly, given how much Curt posts, I can't see it mattering even a tiny bit at all. Post whatever you want.

FWIW, resumes are easy.


Title: Re: Schilling's Green Monster Games
Post by: Furiously on April 10, 2010, 03:24:32 PM
I'm seeing a lot of professionalism exhibited by this young candidate. What can go wrong?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 11, 2010, 07:01:01 AM
Where's Hartsman now?  Last time I saw his name it was in connected with Trion.  I know he's been jumping from project to project these days.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on April 11, 2010, 08:55:44 AM
Running either an Austin or California studio for them


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on April 11, 2010, 11:23:49 AM
California.


Title: Re: Schilling's Green Monster Games
Post by: Soln on April 11, 2010, 02:20:11 PM
I got a call from the head of Community Relations for NCSoft EU back in 2006 based on a single essay I made on my old blog.  He liked it that much he asked me to interview.  I wasn't interested in applying for their CM job, but the point remained with me: your online public presence is a part of your resume.  Sabotaging yourself is just that.   A person has to grow from player to professional at some point (ideally).

Also, Grim can testify to this with running GO before SOE.  Dahauser did the same finally unveiling himself as a blogger before 38. 


Title: Re: Schilling's Green Monster Games
Post by: schild on April 11, 2010, 02:27:57 PM
Running either an Austin or California studio for them
He's the creative head for Trion, in short. I forget his exact title.


Title: Re: Schilling's Green Monster Games
Post by: Grimwell on April 11, 2010, 07:56:34 PM
Nice of you to be professional and call it serious talent though when every press release is a name-dropping extravaganza of mediocre proportions.

I don't refer to the folks in the press releases, I refer to someone I worked with who ended up there. Behind the scenes, behind the releases, behind the fancy artist and author... they have acquired some folks with credentials and experience worth noting.

Edited to fix my use of quotes. Derp derp


Title: Re: Schilling's Green Monster Games
Post by: Aez on April 12, 2010, 07:43:14 AM
Ixobelle just saved that thread.  :drill:


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on April 13, 2010, 05:10:12 AM
Running either an Austin or California studio for them
He's the creative head for Trion, in short. I forget his exact title.

So Heroes of Telara is going to be his game?


Title: Re: Schilling's Green Monster Games
Post by: schild on April 13, 2010, 06:32:22 AM
Running either an Austin or California studio for them
He's the creative head for Trion, in short. I forget his exact title.
So Heroes of Telara is going to be his game?
Not precisely. I'm sure he'll poke around here more when they start launching stuff.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on April 13, 2010, 06:38:20 AM
Didn't he join before or after E3 last year when they presented some info?  I can't remember.



Title: Re: Schilling's Green Monster Games
Post by: schild on April 13, 2010, 06:42:21 AM
Didn't he join before or after E3 last year when they presented some info?  I can't remember.

Shortly after AGC.


Title: Re: Schilling's Green Monster Games
Post by: Hartsman on April 13, 2010, 08:22:43 AM
Didn't he join before or after E3 last year when they presented some info?  I can't remember.

Shortly after AGC.

Man.  It has been six months already, hasn't it.  Crazy.

I still do poke around just about daily.  I just don't post much of anywhere when a game I'm working on is in a dark phase. 

Thanks much for the compliments up here earlier - I was very genuinely touched.  (And not in the "show me where on this doll" way.) 




Title: Re: Schilling's Green Monster Games
Post by: Shatter on April 13, 2010, 09:48:26 AM
Didn't he join before or after E3 last year when they presented some info?  I can't remember.

Shortly after AGC.

 I was very genuinely touched.  (And not in the "show me where on this doll" way.) 




Dam, thats my line


Title: Re: Schilling's Green Monster Games
Post by: Severian on April 13, 2010, 11:35:52 AM
I just don't post much of anywhere when a game I'm working on is in a dark phase.

But when you do, it counts.


To bump this thread.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on April 13, 2010, 02:33:37 PM
I just don't post much of anywhere when a game I'm working on is in a dark phase.

But when you do, it counts.


To bump this thread.

Interesting Trion should come up, as I've mentioned before we know more about HoT than Copernicus and HoT's been on the burners for a lot less time.... dark phase or not.
Granted, Trion has middleware to sell right?  So it behooves them to be looser with the toungue. 


Title: Re: Schilling's Green Monster Games
Post by: Falwell on July 13, 2010, 09:32:52 PM
Rhode Island seems desperate (http://www.massively.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/) for tech jobs, no?



Edit: Also, appears they'll be showing something from the single player RPG at Comic Con later this month.


Title: Re: Schilling's Green Monster Games
Post by: stu on July 13, 2010, 10:19:35 PM
The source cited by Massively says that 38 approached Rhode Island about the move and not the other way around. That may or may not be an important detail.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 14, 2010, 02:11:48 AM
It's an untrue detail as well. RI approached us, not the other way around.


Title: Re: Schilling's Green Monster Games
Post by: SnakeCharmer on July 14, 2010, 06:40:31 AM
Was it RI or is it Mass or was it 38 Studios?  ZOMG I MUST KNOW.

Seriously.  Who gives a rats ass? 

Game info plzkthxbai.


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on July 14, 2010, 07:04:41 AM
All these states have non-competes and sub-NDAs forbidding 38 Studios from talking about the game.


Title: Re: Schilling's Green Monster Games
Post by: Numtini on July 14, 2010, 08:00:54 AM
As a Mass resident, I really hope we don't throw money down the toilet on this. No offense, but I wish you luck in Providence.

There's been a lot of of handwringing in the commonwealth about why we aren't more of a tech presence when we have a progressive political climate and so many educational resources, but I side with those who believe it's more about a conservative business culture that doesn't mesh well with geek innovation than with economics.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 14, 2010, 08:05:06 AM
As a Mass resident you AREN'T throwing money down the well. The state is acting as a guarantor of a Bond. So the scenario in which the state would actually have to spend even a dollar of the tax payers money is a long and hard one to get down and also one that rarely if ever happens.

Not really relevant anyway, since Mass has not engaged this industry in the past 4 years I've been involved in any meaningful way. Gambling and Casinos are and will continue to be the focus here.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on July 14, 2010, 09:27:50 AM
I bet you thought fielding free agency offers ended when you retired, huh?

Also- hurray for gambling and casinos. Can you send some across the country to us?


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on July 14, 2010, 09:59:06 AM
Is this an industrial revenue bond they are offering or some other instrument?


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 14, 2010, 10:21:27 AM
I bet you thought fielding free agency offers ended when you retired, huh?


You ain't lying. At the end of the day whatever gives us more assurance and risk reduction to be able to produce the products on our schedule, with control of the vision, I'm all for.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on July 14, 2010, 10:52:10 AM
You ain't lying. At the end of the day whatever gives us more assurance and risk reduction to be able to produce the products on our schedule, with control of the vision, I'm all for.

"The Vision" is a phrase that you may want to avoid... at least around here. 


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 14, 2010, 10:52:53 AM
Yep, trying to come up with a more fitting word, that's all I got right now:)


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 14, 2010, 11:29:31 AM
How about just "our goals" or "roadmap".


Title: Re: Schilling's Green Monster Games
Post by: DayDream on July 14, 2010, 01:44:05 PM
"our goals" is probably better.  "roadmap" just feels like more kool-aid induced business jargon.


Title: Re: Schilling's Green Monster Games
Post by: schild on July 14, 2010, 01:51:03 PM
"roadmap" just feels like more kool-aid induced business jargon.

Except it's not. And in the gaming industry, roadmaps are almost universally more reasonable than goals (assuming timelines aren't unreasonably compressed - which they almost always are since most companies let folks who aren't directly related to development actually make the final call on roadmaps).

You might as well re-label "goals" as "dreams" for 99 out of 100 gaming companies.


Title: Re: Schilling's Green Monster Games
Post by: Jamiko on July 20, 2010, 11:00:42 AM
The first game from 38 Studios.

http://www.reckoningthegame.com/

Interview at USA Today. (http://content.usatoday.com/communities/gamehunters/post/2010/07/curt-schilling-and-38-studios-comic-con-news/1)


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 20, 2010, 12:55:21 PM
How do you pronounce Amalur?

Amah  -lure?
Ama - ler?



Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on July 20, 2010, 02:18:06 PM
Pretty sure it's 'amah-luhr'.  It's a Basque name meaning (depending on how you interpret it) "homeland" or "mother earth."  I imagine it's intended to give the feeling of a sense of origin, a literal starting point.

According to a baby naming website, AM is stressed, so AHM-ah-luhr? Meh, it'll be another Qeynos.

I don't know why they went with Reckoning, though.  First thing I think of is WAR


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 20, 2010, 03:14:27 PM
This is the Reckoning for that Reckoning.


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on July 20, 2010, 08:09:10 PM
This is the Reckoning for that Reckoning.

ya reckon?   :grin:


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on July 20, 2010, 08:41:44 PM
(http://i6.photobucket.com/albums/y222/Abagadro/images5Cdoc_102_thumb.jpg)

It's a reckoning!


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 20, 2010, 10:50:27 PM
So wait...  Who's our Huckleberry?


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 21, 2010, 03:53:00 AM
I'm your huckleberry!
(http://images2.makefive.com/images/200906/4b0bc9a1199c3102.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Wolf on July 21, 2010, 03:56:25 AM
This is the Reckoning for that Reckoning.

yo dawg I heard you like reckonings  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Hawkbit on July 21, 2010, 04:26:55 AM
Having an announcement of an announcement is like the sign in DeathSpank that says "Attention:  Sign Ahead".  It's mildly amusing in DeathSpank, not so much irl. 


Title: Re: Schilling's Green Monster Games
Post by: Numtini on July 21, 2010, 06:02:14 AM
Am I the only one that looks at a new developer planning release for the PS3 and 360 and starts to giggle?


Title: Re: Schilling's Green Monster Games
Post by: Musashi on July 21, 2010, 08:29:01 AM
And PC.


Title: Re: Schilling's Green Monster Games
Post by: Ixxit on July 22, 2010, 04:13:39 PM
Just watched the trailer; very Blizzardesque

Also, with the "fantasy heavyweights" on board, you would think that they would know that you fight skeletons with the maul/mace and demons with the sword, to maximize damage....  sheesh.   :grin:


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on July 22, 2010, 04:22:11 PM
I am disappointing that the trailer wasn't all game play footage.


Title: Re: Schilling's Green Monster Games
Post by: AutomaticZen on July 22, 2010, 04:37:40 PM
Joystick has some screenshots up.  Looks quite pretty with some nice monster design.  The Elder Scrolls gentleman is a plus.

http://www.joystiq.com/screenshots/kingdoms-of-amalur-reckoning-screenshots/3197514/#/1



Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 22, 2010, 04:57:46 PM
Looks pretty good.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on July 22, 2010, 07:10:54 PM
This convo belong in another forum.  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Rasix on July 22, 2010, 09:03:21 PM
This convo belong in another forum.  :why_so_serious:

Already in progress. (http://forums.f13.net/index.php?topic=19547.0)

Talk about the single player game over there, please.  I'm not going to split and merge, the resulting thread would look terrible.  So, DO EEET.



Title: Re: Schilling's Green Monster Games
Post by: Murgos on July 26, 2010, 11:47:54 AM
In other 38 studios news, NPR reports that the studio may be leaving Massachusetts and headed to RI to chase down a 75 million dollar loan guaranteed by the state.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on July 26, 2010, 01:17:40 PM
In other 38 studios news, NPR reports that the studio may be leaving Massachusetts and headed to RI to chase down a 75 million dollar loan guaranteed by the state.
Rhode Island seems desperate (http://www.massively.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/) for tech jobs, no?



Edit: Also, appears they'll be showing something from the single player RPG at Comic Con later this month.


Title: Re: Schilling's Green Monster Games
Post by: Nija on July 26, 2010, 02:21:53 PM
It does seem kind of a no brainer to take that move. I don't think it's the same as moving from SF to Kansas (http://www.fastcompany.com/1586299/garmin-connect-team-says-no-to-kansas-yes-to-sf), but I could be wrong. 75M guaranteed is a lot. You'd have to deliver that much more, and it's still basically going to be the first product offering. More or less.

I wouldn't really like to be involved with the decision making, myself.


Title: Re: Schilling's Green Monster Games
Post by: gehrig38 on July 26, 2010, 05:13:24 PM
It was actually approved about 2 hours ago, very cool stuff.
Anyone here going to Gen Con? RA and I are going to be there, with special event only give aways:)


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on July 26, 2010, 09:15:47 PM
I'm gonna try my best to go this year if I can get some damned time off.
You guys got space in your room??   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on July 27, 2010, 03:40:27 AM
Trying to talk my buddy into going to GenCon.  Is there even any ASL going on up there?  

And congrats on the move.  $75mil is a pretty solid business decision, but I wonder how that will interrupt game development.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on July 28, 2010, 07:48:57 PM
And congrats on the move.  $75mil is a pretty solid business decision, but I wonder how that will interrupt game development.

Money fights are a morale building exercise (http://www.youtube.com/watch?v=Wp7Jv3mwbW4), but they can definitely eat into the work day.



Title: Re: Schilling's Green Monster Games
Post by: AutomaticZen on September 23, 2010, 01:19:04 PM
Wrote an article about shiny new office space in Providence for 38 Studios. (http://www.industrygamers.com/news/38-studios-officially-sets-up-shop-in-providence-ri/)

I wish my company had shiny new offices.


Title: Re: Schilling's Green Monster Games
Post by: CharlieMopps on September 24, 2010, 05:39:52 PM
Sorry but that looks like a pile of suck.
Is that a lightening bolt sword? Really?
Basically the graphics look like they were made for preteen boys... But it's an MMO?
I see fail all over this. But hey, who knows, maybe they can talk SOE into buying it from them after release.



Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 27, 2010, 08:02:29 AM
Sorry but that looks like a pile of suck.
Is that a lightening bolt sword? Really?
Basically the graphics look like they were made for preteen boys... But it's an MMO?
I see fail all over this. But hey, who knows, maybe they can talk SOE into buying it from them after release.



What are you talking about?


Title: Re: Schilling's Green Monster Games
Post by: Modern Angel on September 27, 2010, 08:12:16 AM
Uh


Title: Re: Schilling's Green Monster Games
Post by: Ghambit on September 27, 2010, 08:25:21 AM
Disgruntled Boston leftover employee?
If so, really... Boston is much cooler than Providence.  You should be happy!   :grin: :grin:


Title: Re: Schilling's Green Monster Games
Post by: Merusk on September 27, 2010, 07:30:45 PM
Charlie not taking his meds again? wtf?


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on March 14, 2011, 05:50:08 PM
/NECRO

I was at the "Future of MMORPGs" round table Saturday night at PAX East. Curt was on the panel with Colin Johanssen (GW2), James Ohlen (SWTOR), Scott Hartsman (Rift, which received great deal of praise from the other panelists), Jeremy Gaffney (Carbine), Fernando Paiz (Turbine), and a guy from TERA that I wasn't familiar with (sorry, man).

I'll be honest. I didn't think much of Curt before. I had a nagging suspicion he might be nothing more than a former EQ raider who had the means to make good on the old "I could design a game better than those idiots!" troll.

He came off as reasonable and thoughtful. He didn't monopolize the conversation (if anyone did, it was Jeremy), and frequently gave credit where due. I don't agree with all his conclusions, but I came away with the impression that he'd spent a good deal of time considering topics from community management methods to revenue models to social networking tie-ins. An old military/wargaming saw holds that amateurs talk tactics, while professionals talk logistics. I felt he was able to talk both effectively. I also spent an evening last week with a former coworker who's now at 38. Curt treats those guys very well - and he doesn't micromanage, as I might have expected.

I may not end up liking Amalur, but if so I don't think it will be for lack of sense at the top.

You're wondering "so what?" Well, so nothing, really. I just enjoyed having my biases pleasantly destroyed by a thoughtful conversation.


Title: Re: Schilling's Green Monster Games
Post by: Kageru on March 14, 2011, 06:07:34 PM

Now he needs to ship a product before the foundation dates, they run out of money for the final polishing or they have excessive profitability requirements. Given how long I've been hearing about this game I'd be a bit concerned... If I hadn't sort of tuned it out years ago.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 14, 2011, 06:45:43 PM
"Future of MMORPGs"

Jeremy Gaffney (Carbine)


Irony.


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on March 15, 2011, 03:38:40 AM
Curt's a good guy.  I met him at Oktoberfest, an ASL tournament held every year in Cleveland.  He just seemed to be a regular Joe, despite the fact he was a multi-millionaire.  I even collaborated with him on a published ASL scenario.  He gave me his email address.  Ok his politics are horrid, but it's a free country.

Amalur doesn't sound like my kind of game, but I'll give it an honest shot.





Title: Re: Schilling's Green Monster Games
Post by: Venkman on March 16, 2011, 05:46:58 PM
I was at the "Future of MMORPGs" round table Saturday night at PAX East.
Sooo doing the three day pass next PAX. Got more in on Friday than I thought I would, but missed a lot of the talks a result. Glad the talk went well. I'm curious how well the Big Huge game does and whether that distracts from the MMO or supports it financially (given that I think they're trying to make the game they bought fit within the lore RA is writing).


Title: Re: Schilling's Green Monster Games
Post by: Stormwaltz on March 18, 2011, 10:17:02 AM
A place called MMO Voices posted a (slightly noisy) recording of the talk.

http://traffic.libsyn.com/mmovoices/065_MMOVoices_031211.mp3


Title: Re: Schilling's Green Monster Games
Post by: LC on May 16, 2012, 12:20:25 AM
I guess copying cloning borrowing from other games isn't as lucrative as it once seemed.

http://www.google.com/hostednews/ap/article/ALeqM5hhw6NmK_IucrZboHbCFm9POUF9hg?docId=56ad7e7154e44300ab6f6cba85149ee2


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 16, 2012, 05:49:50 AM
How oddly specific: (http://www.pbn.com/EDC-to-hold-emergency-38-Studios-meeting,67583 :uhrr:)

Quote
The meeting will be at 8:30 a.m. at the EDC offices at 315 Iron Horse Way, Suite 101, in Providence.

Another article (http://www.boston.com/Boston/businessupdates/2012/05/governor-officials-meeting-with-schilling-company/S2CPYg0IYzW6LOxr2Tr8rI/story.html) cites VGChartz to say that Kingdoms... sold 1.1 million units, suggesting 38 Studios could have brought in something like $30m from that game.

EDIT: Missed the action in the other thread (http://forums.f13.net/index.php?topic=19547.msg1069588#msg1069588) that says Kingdoms only sold 451k units.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 16, 2012, 06:24:36 AM
I keep reading that that 451k units is just retail US sales and does not include international sales or digital sales.


Title: Re: Schilling's Green Monster Games
Post by: blackwulf on May 16, 2012, 09:07:37 AM
I'm getting a very Brad McQuaid style vibe from this thing.  I wonder if the staff is going to have a fire drill to the parking lot soon.


Title: Re: Schilling's Green Monster Games
Post by: patience on May 16, 2012, 04:08:07 PM
I keep reading that that 451k units is just retail US sales and does not include international sales or digital sales.
Bingo. Still the total is supposedly north of 600k.

The game did fine as a single player title but it isn't going to cover even a third of their debt.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on May 17, 2012, 12:49:06 AM
I'm getting a very Brad McQuaid style vibe from this thing.  I wonder if the staff is going to have a fire drill to the parking lot soon.

If that happens, it won't be a drill.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on May 17, 2012, 03:21:17 AM
I gotta say, re-read all Curt's boasts in this thread now is popcorn material.


Title: Re: Schilling's Green Monster Games
Post by: Tmon on May 17, 2012, 05:12:06 AM
I guess passion and lots of other peoples money aren't enough to make a successful company.  Funny how nobody ever seems to learn that lesson.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on May 17, 2012, 07:41:39 AM
What is really sad is that if someone managed to collect all "if only people would not repeat <insert life mistake #x here" into one place, those mistakes would still happen because people would not read it.  Knowledge of the physical world is collected and passed on from generation to generation, but knowledge about life has to be re-learned by every individual on their own.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 17, 2012, 08:42:27 AM
Since this entire amateur hour company is circling the drain - we certainly don't need two threads. Since the MMOG is never getting released, I'm locking this thread and linking to the one in the other forum. Enjoy.

http://forums.f13.net/index.php?topic=19547.420


Title: Re: Schilling's Green Monster Games
Post by: schild on May 06, 2013, 11:48:46 PM
Also, when you don't deliver, \

Ya, that's not an option.

CALLED SHOT


Title: Re: Schilling's Green Monster Games
Post by: schild on May 06, 2013, 11:51:32 PM
(http://i.imgur.com/r6ZhIlD.jpg)


Title: Re: Schilling's Green Monster Games
Post by: schild on May 06, 2013, 11:55:08 PM
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/6djsD.gif)


Title: Re: Schilling's Green Monster Games
Post by: schild on May 06, 2013, 11:56:50 PM
I'll leave this thread unlocked for 48 hours. In the meanwhile, I have to return some videotapes.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on May 07, 2013, 12:33:11 AM
What's going on here? Why today? What's new?


Title: Re: Schilling's Green Monster Games
Post by: schild on May 07, 2013, 12:43:00 AM
Nothing new. Got bored, read an old thread when someone told me too, and proceeded to lol.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on May 07, 2013, 01:02:25 AM
Oh then I am up for the party. I wonder at what point exactly he realized that things were not what he dreamed they were going to be. At what point it hit him that making a game was about 100000 times harder than he thought, and at what point he realized the company was in trouble and maybe it was time to stop boasting on forums.

I'd love for him to read this thread and tell us his sorry story. If I were him, I'd sirbruce my own boast posts as a form of public apology. Who knows, he could even get some respect back eventually (from someone).


Title: Re: Schilling's Green Monster Games
Post by: DayDream on May 07, 2013, 01:36:36 AM
I'd almost put 5 bucks on him not realizing it NOW.

I mean, he might have figured out things weren't going so well when the company shut down and everyone got new jobs.  Maybe even a little bit before then, too.  But then again, maybe not.

I remember reading some article about this, and he was talking about investor meetings, and saying something like,"We'd talk and talk, and things were really energetic!  But meeting after meeting, they just didn't invest."  That's what failure looks like, Mr. Schilling, and you do not even understand that concept.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on May 07, 2013, 04:43:42 AM
You know what's funny? He's probably thinking something like "My only mistake has been not doing a Kickstarter right before the shit hit the fan"  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Merusk on May 07, 2013, 05:36:28 AM
We know what he thinks. He's made public statements about it.  He thinks they did nothing wrong and the only reason they failed is the government of RI refused to either shovel more money into their sinking ship or forgive their debt.  When you've lived your life in a bubble of privilege why would a single reality check dent it?


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 07, 2013, 07:27:11 AM
Did you guys see the leaked gameplay videos? It reminded me of Allods or Alganon.


Title: Re: Schilling's Green Monster Games
Post by: Severian on May 07, 2013, 12:48:48 PM
The state is acting as a guarantor of a Bond. So the scenario in which the state would actually have to spend even a dollar of the tax payers money is a long and hard one to get down and also one that rarely if ever happens.

All things are possible, if you believe in yourself.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on May 07, 2013, 12:56:28 PM
Did you guys see the leaked gameplay videos? It reminded me of Allods or Alganon.

I remember a leaked flythrough, not a gameplay video. Link?


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on May 07, 2013, 02:27:24 PM
Are we still kicking this guy for following his dream and trying to make a MMO?  With some of his own money?  Hiring folks and treating them well?

History's greatest monster.

The reality is he had a dream to make a game studio and put out great games and get even richer.  Then his incompetence kicked in and he rode it into the ground taking his employees with him.




Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on May 07, 2013, 03:05:38 PM
Hiring folks and treating them well = letting people's insurance lapse and not telling them, letting them find out while they're in the birthing shed pushing out their crotch muppet oh and don't forget telling them they'd find a buyer for their old house while not really doing that and then just dropping that shit back on them.  Just a guy living his dream yo.


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on May 07, 2013, 03:10:54 PM
He destroyed families lives.  Thats the problem.


Title: Re: Schilling's Green Monster Games
Post by: schild on May 07, 2013, 03:18:03 PM
Are we still kicking this guy for following his dream and trying to make a MMO?  With some of his own money?  Hiring folks and treating them well?

History's greatest monster.

The reality is he had a dream to make a game studio and put out great games and get even richer.  Then his incompetence kicked in and he rode it into the ground taking his employees with him.
Most dreams should remain dreams.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 08, 2013, 07:35:37 AM
Living a dream?  Awesome.  Ruining others'?  Opposite of Awesome.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on May 08, 2013, 08:10:05 AM
Did you guys see the leaked gameplay videos? It reminded me of Allods or Alganon.

I remember a leaked flythrough, not a gameplay video. Link?

I dunno where it is or if it's still around. You just followed a level 1 melee character around for 5 minutes.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on May 08, 2013, 02:16:47 PM
You guys all forget the "leaving the state of Rhode Island on the hook for about $75 million or more in loans" thing he did too.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on May 08, 2013, 03:44:39 PM
His most grievous crime was even attempting to inflict Salvatore on unsuspecting MMOG enthusiasts. That is fucking monstrous.


Title: Re: Schilling's Green Monster Games
Post by: Cheddar on May 08, 2013, 04:00:07 PM
His most grievous crime was even attempting to inflict Salvatore on unsuspecting MMOG enthusiasts. That is fucking monstrous.

I would pay 10 bucks to see Drizzy on flying pigs.  True story.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on May 10, 2013, 08:43:30 AM
You all know that Drizzt died, finally, right?


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on May 10, 2013, 09:15:25 AM
No.  Details?


Title: Re: Schilling's Green Monster Games
Post by: Bzalthek on May 10, 2013, 09:17:44 AM
He'll get resurrected.  That's Salvatore's only source or milk.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on May 10, 2013, 09:46:42 AM
Found a thread on it in the WoW forums.  He's still a featured character in the book that releases 5.0 D&D and he left no body.  "His God Took him" is the "A Wizard Did It" of D&D.

http://us.battle.net/wow/en/forum/topic/8197741230


Title: Re: Schilling's Green Monster Games
Post by: schild on May 10, 2013, 09:50:04 AM
BACK TO THE GRAVE, THREAD.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 29, 2014, 12:55:37 PM
http://www.patheos.com/blogs/friendlyatheist/2014/11/28/after-a-brief-suspension-for-defending-evolution-espns-keith-law-returns-to-twitter-with-this-gem/

Unlocking this bitch because Schilling is a fucking retard.


Title: Re: Schilling's Green Monster Games
Post by: Ironwood on November 29, 2014, 01:04:58 PM
Yes.  Yes, he is.

What was the 'reasoning' behind the suspension ?  I could do with a laugh.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 29, 2014, 01:07:15 PM
"Fighting with a millionaire" or something, I guess.

Isn't Curt fucking homeless by now? Isn't that what society is supposed to do to people who are big dumb failures?


Title: Re: Schilling's Green Monster Games
Post by: angry.bob on November 29, 2014, 01:55:03 PM
"Fighting with a millionaire" or something, I guess.

Isn't Curt fucking homeless by now? Isn't that what society is supposed to do to people who are big dumb failures?

He was a sports guy. That means that someone, someplace will always be a big enough fan that he will never have to worry about making less than a couple hundred grand a year. Even if it's to just sit an a corner office and bullshit about sports with a corporate officer a couple hours a day.

Best tweet so far
Quote
keithlaw @keithlaw
 Seriously, if someone says evolution is wrong because there aren't fossils between monkeys and men, find a monkey and hit him with it.
7:04 PM - 12 Nov 2014


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on November 29, 2014, 02:10:57 PM
I didn't hear about this until the suspension. Would have loved to jump in and ask Curt whether he had better things to do, like blow through tens of millions of dollars...oh wait.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 29, 2014, 02:39:20 PM
Acceptable hashtags for tweeting at Curt Schilling:
#monkeybusiness
#wheredthemoneygo
#debtandtaxes


Title: Re: Schilling's Green Monster Games
Post by: angry.bob on November 29, 2014, 02:40:25 PM
I didn't hear about this until the suspension. Would have loved to jump in and ask Curt whether he had better things to do, like blow through tens of millions of dollars...oh wait.

Well, he apparently went on to the airport where his son jokingly said he left his grenade in his baggage and shut down the airport. Turns out it was a fake grenade, which is still stupid as fuck. But hey, the cops and TSA were cool about it and a good laugh was had by all. Except all those people who had their travelling fucked up.


Title: Re: Schilling's Green Monster Games
Post by: Falconeer on November 29, 2014, 06:01:46 PM
Is that a true story? A friend of mine in Florida got in jail for going to the airport and making the gesture of shooting people with her hands (she hadn't taken her meds). They took her away for two months for that. And a fucking Schilling seriously got away with a pat on the back?


Title: Re: Schilling's Green Monster Games
Post by: schild on November 29, 2014, 06:06:58 PM
Rich, mildly famous people, bruh.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on November 29, 2014, 06:41:23 PM
Googling gave me this:

http://deadspin.com/curt-schillings-son-brings-fake-grenade-to-logan-airpor-1662055407

Quote
Schilling's youngest son is 12 years old, which means he's just young enough to credibly pull off the "sorry dad, I didn't know I wasn't supposed to pack my noise-canceling headphones and gum on top of my fake grenade" routine. If it was his 15 or 19 year old son that did it, well, c'mon man.

NECN reports that the Schilling family was taken into a private room to explain their story to the TSA, and that it didn't cause any delays.

 :uhrr: :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on November 29, 2014, 08:09:12 PM
So stupidity IS hereditary.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 29, 2014, 11:07:18 PM
Well, yeah. Stupid people breed into stupid people. Curt just won the Natural Gift lottery. His natural gift came with a cost though - his brain being a goddamn pile of rocks.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on December 01, 2014, 09:33:34 PM
He should go lecture the researchers and doctors who created all the cancer drugs that kept his stupid ass alive about there being no such thing as evolution.


Title: Re: Schilling's Green Monster Games
Post by: trias_e on December 01, 2014, 10:55:11 PM
It's fun because he's better at something than anyone who ever reads this forum will be at anything, but yet he's terrible at everything else.


Title: Re: Schilling's Green Monster Games
Post by: satael on December 02, 2014, 12:07:56 AM
Considering where this thread is on the board I have to wonder (and ask if someone has any information on) if they will ever manage to actually sell the IP and whatever assets they had for the MMO?  :oh_i_see:


Title: Re: Schilling's Green Monster Games
Post by: Hutch on December 02, 2014, 09:01:02 AM
I envision the State of Rhode Island crating up said assets and warehousing them, Ark of the Covenant style.


Title: Re: Schilling's Green Monster Games
Post by: Azazel on December 07, 2014, 05:07:13 AM
It's fun because he's better at something than anyone who ever reads this forum will be at anything, but yet he's terrible at everything else.

I'll disagree with that. I think there are at least a couple of people here (not me) better at computing stuff than that fucknugget is at hitting a ball with a stick. Just that one of those things is idolised a hell of a lot more.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on December 07, 2014, 07:51:25 AM
First he was one of the best people in the world at throwing a ball, and making it move in different directions and still being accurate.

Please point to people here that are in the top 10 in their field on this board.

Also, he wasn't known for hitting a ball with a stick. He was not really good at it.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on December 07, 2014, 08:10:38 AM
Enh.  He could throw a ball accurately.  Not exactly a life skill to be amazed by.  I knew this one guy who could hock a loogie better than anyone...


Title: Re: Schilling's Green Monster Games
Post by: Draegan on December 07, 2014, 08:39:37 AM
Enh.  He could throw a ball accurately.  Not exactly a life skill to be amazed by.  I knew this one guy who could hock a loogie better than anyone...

They guy is a dickhead and a moron for the most part. But I wouldn't diminish his ability as a baseball player. He was really really good at it.


Title: Re: Schilling's Green Monster Games
Post by: schild on December 07, 2014, 08:55:15 AM
First he was one of the best people in the world at throwing a ball, and making it move in different directions and still being accurate.
And yet Geldon would have done a better job running his company.

Quote
Please point to people here that are in the top 10 in their field on this board.

When you type things like this, do you think to yourself, "yeah, got those fuckers. No one will come up with a more worthless argument than me! Ha-haaa!"


Title: Re: Schilling's Green Monster Games
Post by: Draegan on December 07, 2014, 10:48:40 AM

Quote
Please point to people here that are in the top 10 in their field on this board.

When you type things like this, do you think to yourself, "yeah, got those fuckers. No one will come up with a more worthless argument than me! Ha-haaa!"

I think that as much as you feel compelled furiously type something half clever as soon as someone says something positive about Curt Schilling.


Title: Re: Schilling's Green Monster Games
Post by: schild on December 07, 2014, 10:50:49 AM
So, yes, you do?

Spoiler: No one here gives a fuck about his baseball given his recent behavior. So posting that shit as a rebuttal is effectively worthless.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on December 07, 2014, 12:30:23 PM
So, yes, you do?

Spoiler: No one here gives a fuck about his baseball given his recent behavior. So posting that shit as a rebuttal is effectively worthless.

Much like your argument?


Title: Re: Schilling's Green Monster Games
Post by: lamaros on December 07, 2014, 04:32:43 PM
First he was one of the best people in the world at throwing a ball, and making it move in different directions and still being accurate.

Please point to people here that are in the top 10 in their field on this board.

Also, he wasn't known for hitting a ball with a stick. He was not really good at it.

Who cares? Highly specalised skill that is onky useful for entertainment for a small group of the human population.


Title: Re: Schilling's Green Monster Games
Post by: Khaldun on December 07, 2014, 05:03:12 PM
I don't see why there is any contradiction between noting his skills as a pitcher and noting his general fucked-up behavior since.

But the real thing is not his absolute mental defectiveness about evolution or whatever. It is that he has the 100-pound total brass balls to be braying like a donkey about big government and welfare queens and all that after having sucked off a massive amount of money from the taxpayers of Rhode Island without any apparent regret or cognitive dissonance. He can be a dumbass about reality all he wants, because it's not necessarily something that contradicts being a bad or good businessman trying to make a game. But nobody that's gotten the money he's gotten to be an incompetent doofus has any fucking business spouting libertard dogma of any kind. Imagine the worst case Republican nightmare welfare queen and you will not even be within a light year of what Curt Schilling did. He should have to be giving speeches all around the country apologizing for it rather than shitting up Twitter.


Title: Re: Schilling's Green Monster Games
Post by: Ginaz on December 07, 2014, 11:38:42 PM
I don't see why there is any contradiction between noting his skills as a pitcher and noting his general fucked-up behavior since.

But the real thing is not his absolute mental defectiveness about evolution or whatever. It is that he has the 100-pound total brass balls to be braying like a donkey about big government and welfare queens and all that after having sucked off a massive amount of money from the taxpayers of Rhode Island without any apparent regret or cognitive dissonance. He can be a dumbass about reality all he wants, because it's not necessarily something that contradicts being a bad or good businessman trying to make a game. But nobody that's gotten the money he's gotten to be an incompetent doofus has any fucking business spouting libertard dogma of any kind. Imagine the worst case Republican nightmare welfare queen and you will not even be within a light year of what Curt Schilling did. He should have to be giving speeches all around the country apologizing for it rather than shitting up Twitter.


The biggest "welfare bums" are businesses and corporations. 


Title: Re: Schilling's Green Monster Games
Post by: angry.bob on December 08, 2014, 05:34:38 AM
The biggest "welfare bums" are businesses and corporations. 

Careful now, you're talking about the makers, producers, and job creators.


Title: Re: Schilling's Green Monster Games
Post by: LC on December 08, 2014, 05:38:57 AM
I just want to point out that I was hating this guy before it was cool.


Title: Re: Schilling's Green Monster Games
Post by: satael on December 08, 2014, 06:22:08 AM
I just want to point out that I was hating this guy before it was cool.

The first I heard of Schilling since I'm not American and so his career as a professional athlete didn't mean anything to me was when it came to Avalon Hill games and Advanced Squad Leader and I can't say that I would have hated him for that in any way.
I can't say that I would care about him as a person enough to hate and I'm more interested in the whole process of how the Green Monster games (or whatever it was called in the end) failed before finishing the game (as in how could they miscalculate so badly).  :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on December 08, 2014, 07:08:08 AM
I'd say it's because he could throw a 100 mile-an-hour fastball but hadn't a lick of business sense, but people assumed he did since they're enamored of sports heroes.

It's kind of like my boss wanting to choose the single-guy "with passion" and a couple of contractors over the team who did rack mount server build-outs daily, despite his IT person telling him it was patently a Bad Idea.  (Sorry, bitter this early in the morning.)


Title: Re: Schilling's Green Monster Games
Post by: UnSub on December 08, 2014, 07:53:47 AM
Please point to people here that are in the top 10 in their field on this board.

This is true - none of us are on the "Top Ten Game Company Crashes" list.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on December 08, 2014, 10:26:23 AM
I disliked him for his politics well before he shit the bed in the game industry. When I first heard stories of Schilling and Doug Glanville playing EQ together I thought he might be a decent guy. The more I learned the less I liked him. And the hits just keep on coming.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 07, 2015, 03:33:39 PM
More from the 'Curt Schilling is barely sentient' file (http://deadspin.com/curt-schilling-says-being-a-republican-cost-him-hof-vot-1678064839)

He just can't help himself, can he? Not a single critical thinking cell in his body.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 07, 2015, 04:20:45 PM
John Smoltz had a much longer, much more consistently impressive body of work than Schilling, who was really only "great" for what... 5-6 years? Smoltz spent multiple years saving games before going back to starting and was still pretty damn good when he did that. Schilling has a few World Series Rings and a bloody sock. Fuck him.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on January 07, 2015, 04:30:31 PM
John Smoltz had a much longer, much more consistently impressive body of work than Schilling, who was really only "great" for what... 5-6 years? Smoltz spent multiple years saving games before going back to starting and was still pretty damn good when he did that. Schilling has a few World Series Rings and a bloody sock. Fuck him.

Probably not a topic for this thread but more for the Sports forum, but IMO Schilling's statistical case for the Hall is stronger than Smoltz's by a good margin. Even if he's a shitweasel, there are plenty of other shitweasels in the Hall.


Title: Re: Schilling's Green Monster Games
Post by: Montague on January 07, 2015, 05:09:47 PM
John Smoltz had a much longer, much more consistently impressive body of work than Schilling, who was really only "great" for what... 5-6 years? Smoltz spent multiple years saving games before going back to starting and was still pretty damn good when he did that. Schilling has a few World Series Rings and a bloody sock. Fuck him.

Probably not a topic for this thread but more for the Sports forum, but IMO Schilling's statistical case for the Hall is stronger than Smoltz's by a good margin. Even if he's a shitweasel, there are plenty of other shitweasels in the Hall.

Just perusing the stats they look very comparable. Wins and strikeouts about the same, Smoltz has a lower ERA, Schilling has fewer walks and a slightly lower WHIP.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 07, 2015, 05:16:06 PM
Schilling was crazy-good in the postseason.


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on January 07, 2015, 05:19:26 PM
How can he fit into the Hall of Fame carrying that cross on his back.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on January 07, 2015, 05:20:27 PM
Curt Schilling: How Is This Still A Thing?


Title: Re: Schilling's Green Monster Games
Post by: Paelos on January 07, 2015, 07:03:56 PM
John Smoltz had a much longer, much more consistently impressive body of work than Schilling, who was really only "great" for what... 5-6 years? Smoltz spent multiple years saving games before going back to starting and was still pretty damn good when he did that. Schilling has a few World Series Rings and a bloody sock. Fuck him.

LOL Smoltz is a democrat? He'd be shocked to learn that Curt.

Also Smoltz will likely be the last person ever to win 200 games and get 150 saves. That's HOF worthy in my book.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on January 07, 2015, 07:07:06 PM
Counting the saves as something special is essentially giving him extra credit for getting injured. Any top tier starter could have success as a closer.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on January 07, 2015, 09:45:49 PM
Schilling isn't in because everyone knows he was on PED but just didn't get caught.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 07, 2015, 09:48:26 PM
Schilling isn't in due to him being the moron dickhead we know now - which allows us to assume he was a moron dickhead then. Being a republican is just total icing on the moron, uneducated dumbass cake.

Edit: I'm in the "If Pete Rose can't be in the hall of fame, fuck all these other dickheads" camp.


Title: Re: Schilling's Green Monster Games
Post by: Ginaz on January 07, 2015, 10:26:56 PM
Schilling isn't in due to him being the moron dickhead we know now - which allows us to assume he was a moron dickhead then. Being a republican is just total icing on the moron, uneducated dumbass cake.

Edit: I'm in the "If Pete Rose can't be in the hall of fame, fuck all these other dickheads" camp.

Pete Rose will get in...after he dies.  MLB wouldn't want him profiting on his HoF status.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on January 08, 2015, 06:03:02 AM
Counting the saves as something special is essentially giving him extra credit for getting injured. Any top tier starter could have success as a closer.

The important people disagree with you.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on January 08, 2015, 07:11:06 AM
Schilling isn't in due to him being the moron dickhead we know now - which allows us to assume he was a moron dickhead then. Being a republican is just total icing on the moron, uneducated dumbass cake.

Edit: I'm in the "If Pete Rose can't be in the hall of fame, fuck all these other dickheads" camp.

Pete Rose will get in...after he Bud Selig and his cronies all die.

FTFY.  Selig hates Rose as much as he hated Schott. So long as his shadow is there, Rose is out.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 08, 2015, 09:39:50 AM
Pete Rose will never get in.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 09:49:33 AM
And Pete Rose is far less the shitheel that Curt is, ipso facto Curt has no business in the HoF.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 08, 2015, 10:08:09 AM
Maybe, maybe not. But Curt never bet on baseball during his career, as far as anyone knows.



Title: Re: Schilling's Green Monster Games
Post by: rattran on January 08, 2015, 10:14:13 AM
How many of the HoF electors are tax-payers in Rhode Island? That may be a bigger obstacle than his other asshattery.


Title: Re: Schilling's Green Monster Games
Post by: Nebu on January 08, 2015, 10:54:24 AM
Pete Rose will never get in.

Pete should be in.  The HoF is about how well you played the game, not what kind of role model you were.  Hello Ty Cobb... I'm looking at you. 


Title: Re: Schilling's Green Monster Games
Post by: Paelos on January 08, 2015, 11:31:06 AM
They can't keep Pete out forever. Assuming the game goes on for another 100 years or something, eventually all the old idiots will die off, and new generations will question why the hell the guy with the most hits ever isn't in the Hall of Fame.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 11:32:32 AM
Pete Rose will never get in.
Pete should be in.  The HoF is about how well you played the game, not what kind of role model you were.  Hello Ty Cobb... I'm looking at you. 
Baseball doesn't produce role models. So, yeah.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 08, 2015, 11:34:54 AM
They can't keep Pete out forever. Assuming the game goes on for another 100 years or something, eventually all the old idiots will die off, and new generations will question why the hell the guy with the most hits ever isn't in the Hall of Fame.
Cause he fucking bet on his team while a manager?


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 11:36:07 AM
They can't keep Pete out forever. Assuming the game goes on for another 100 years or something, eventually all the old idiots will die off, and new generations will question why the hell the guy with the most hits ever isn't in the Hall of Fame.
Cause he fucking bet on his team while a manager?
Doesn't even come close to a good reason.


Title: Re: Schilling's Green Monster Games
Post by: Goreschach on January 08, 2015, 11:39:31 AM
Schilling's an all right guy. He's outspoken without being a complete douchebag. He's also got nerves of steel.

Schilling is amazing.

Schilling is one of the really good guys in sports, to be honest.

Shilling is a classy guy and one of those "hero" type people that you want your kids looking up to instead of the general douchebags that tend to be highly visible like Terrell Owens. It's too bad that people like him are the exception rather than the rule.

Curt Schilling is a smart guy

 :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 11:43:01 AM
http://en.wikipedia.org/wiki/List_of_burn_centers_in_the_United_States


Title: Re: Schilling's Green Monster Games
Post by: Draegan on January 08, 2015, 11:58:38 AM
HA and HA


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 08, 2015, 01:19:23 PM
Yeah, all those things including my comments were said before Schilling really started talking about anything other than loving to play EQ. That comment is now over 8 years old. We have a whole list of failures, stupidity and fucktardery to crystallize our opinion these days. It may shock you to know that at one time, I was a Barry Bonds fan. That balloon-headed fuck can get staked on an anthill slathered in honey for all I care now. Same goes for Sammy Sosa, who I cheered A LOT because he was a Cub.

tldr Sports heroes very rarely live up to the praise they get.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 01:30:45 PM
Yeah, all those things including my comments were said before Schilling really started talking about anything other than loving to play EQ. That comment is now over 8 years old. We have a whole list of failures, stupidity and fucktardery to crystallize our opinion these days. It may shock you to know that at one time, I was a Barry Bonds fan. That balloon-headed fuck can get staked on an anthill slathered in honey for all I care now. Same goes for Sammy Sosa, who I cheered A LOT because he was a Cub.

tldr Sports heroes very rarely live up to the praise they get.
I was shitting on him from day 1, you have no excuse.

I am not a PVP fan, but PVP represents a passionate hard core group of players so we'll not only have it but it will be a thoroughly fleshed out and meaningful system. Not to mention fun as hell (or as fun as ganking other people can be!)
Little early to be making anything vaguely resembling a promise. :)


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 01:34:19 PM
In fact - game set match.

Quote
38 Studios is an unusual company.

You're telling me.

First, RA Salvatore. A burnt out sci-fi/fantasy writer.
Second, Todd McFarlane, the american equivilent of Akira Toriyama - except his games don't sell like, well, Toriyama stuff.
Finally, the UE3 engine: A engine so buried under the ire of being incomplete that I didn't think anyone else would pick it up - let alone a company making an MMORPG.

Does anyone else think Mr. Schillings money is better spent elsewhere? Or am I lost in some fantasyland where this is all COMPLETELY REASONABLE?


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 08, 2015, 01:39:32 PM
I was shitting on him from day 1, you have no excuse.

Hey, I probably would have gotten suckered into investing in GMG if I'd been in the position to do so at the time because I like sports heroes. I wouldn't have signed off on the shitty sweetheart loan deal Rhode Island gave him but I was hoping the game would be good and that he was a decent guy. I was wrong.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on January 08, 2015, 01:43:20 PM
Yeah, sports stars are good at sports.  There is no reason to believe they can do anything else right.


Title: Re: Schilling's Green Monster Games
Post by: sam, an eggplant on January 08, 2015, 01:58:00 PM
Well, he employed a bunch of very talented and deserving guys from Big Huge Games for a couple of years which resulted in Amalur, an ultimately flawed and way too long but still quite enjoyable CRPG. That's a plus.

Schilling is a shitty businessman who was ill-equipped to run a dev house for an iOS F2P game much less a AAA+ MMO. He had no experience doing anything but playing baseball. Oh, and many of us disagree with his politics. I guess I just don't see where the hate came from. He's no Brad McQuaid-- he wasn't in a downward spiral of narcotics addiction. He didn't pay himself a huge salary and throw lavish parties with N'sync singing at his daughter's sweet 16 with taxpayer money. He's a guy who loved MMOs and was lucky enough to have the means, and ballsy enough to have the will, to make one himself. He utterly failed in the most public embarrassing way possible, and ended up bankrupt, famously auctioning off that bloody sock.

You're kicking the guy when he's already down. It's unsportsmanlike.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on January 08, 2015, 02:04:31 PM
Well, you know, effectively scamming the taxpayers out of millions earns the ire of some people.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 08, 2015, 02:25:10 PM
Well, you know, effectively scamming the taxpayers out of millions earns the ire of some people.

Yeah, this. He used his notoriety as a sports star to get the state of Rhode Island to guarantee $75 million in business loans under a Republican governor that are now attached to that state like a fucking cancer, funding a move from Massachusetts that his business didn't need to make. All while decrying things like welfare as "entitlement programs for moochers" and shit. He had no trouble shitting on people who are down on their luck for wanting government assistance while getting government assistance himself.

Fuck him and his sock.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on January 08, 2015, 02:31:35 PM
They can't keep Pete out forever. Assuming the game goes on for another 100 years or something, eventually all the old idiots will die off, and new generations will question why the hell the guy with the most hits ever isn't in the Hall of Fame.
Cause he fucking bet on his team while a manager?
Doesn't even come close to a good reason.

By the time he gets in, I believe legalized sports gambling will be nation-wide. It's too big of a business. And he'll get in.


Title: Re: Schilling's Green Monster Games
Post by: sam, an eggplant on January 08, 2015, 02:35:03 PM
He failed through a mix of arrogance and incompetence. He didn't profit from the whole thing. Very much the opposite. No scam.

The government wastes money on bad calls all the time. For example, I remember reading a story where the government spent $76m one year to round up and stable wild horses in the midwest. They were supposed to be resold at a profit for work and recreation but ended up being sold (for animal feed and glue, most likely) at $10/head. Just a bad call, they wanted to control the horse population and didn't plan it out correctly. Does that enrage you too? Where's the thread?


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 02:35:28 PM
Well, he employed a bunch of very talented and deserving guys from Big Huge Games for a couple of years which resulted in Amalur, an ultimately flawed and way too long but still quite enjoyable CRPG. That's a plus.

Schilling is a shitty businessman who was ill-equipped to run a dev house for an iOS F2P game much less a AAA+ MMO. He had no experience doing anything but playing baseball. Oh, and many of us disagree with his politics. I guess I just don't see where the hate came from. He's no Brad McQuaid-- he wasn't in a downward spiral of narcotics addiction. He didn't pay himself a huge salary and throw lavish parties with N'sync singing at his daughter's sweet 16 with taxpayer money. He's a guy who loved MMOs and was lucky enough to have the means, and ballsy enough to have the will, to make one himself. He utterly failed in the most public embarrassing way possible, and ended up bankrupt, famously auctioning off that bloody sock.

You're kicking the guy when he's already down. It's unsportsmanlike.
lol fuck sports


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 02:36:56 PM
He failed through a mix of arrogance and incompetence. He didn't profit from the whole thing. Very much the opposite. No scam.

The government wastes money on bad calls all the time. For example, I remember reading a story where the government spent $76m one year to round up and stable wild horses in the midwest. They were supposed to be resold at a profit for work and recreation but ended up being sold (for animal feed and glue, most likely) at $10/head. Just a bad call, they wanted to control the horse population and didn't plan it out correctly. Does that enrage you too? Where's the thread?
This is a gaming website. That thread is probably on bodybuilders.com or some shit. This wasn't a "government" bad call. This was a scam based on the popularity of the person running it. Whether he was too stupid and full of hubris to realize that doesn't excuse his behavior.

Edit: Sorry for responding to you twice in two different posts. Also, not sorry. Also also, just because a scam fails doesn't mean it wasn't a scam. It just means the person was as stupid as a baseball player.


Title: Re: Schilling's Green Monster Games
Post by: sam, an eggplant on January 08, 2015, 02:42:16 PM
A scammer would have taken the money and fled to Panama. He failed, that's all. Anyway, carry on.


Title: Re: Schilling's Green Monster Games
Post by: schild on January 08, 2015, 02:43:53 PM
A smart scammer would have.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on January 08, 2015, 03:11:50 PM
He didn't profit from the whole thing.

The $75 million his business pissed away, including however much he got as a salary during that time, disagrees with this statement. As does fucking reality.


Title: Re: Schilling's Green Monster Games
Post by: sam, an eggplant on January 08, 2015, 03:14:16 PM
Schilling never took a salary, spent $50m of his own money, and ended up bankrupt. So, no.

The guy is a huge failure. I feel sorry for him, and hope others learn a lesson from his hubris. I just don't see any reason to pile on a dude already in the gutter.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 08, 2015, 03:15:59 PM
They can't keep Pete out forever. Assuming the game goes on for another 100 years or something, eventually all the old idiots will die off, and new generations will question why the hell the guy with the most hits ever isn't in the Hall of Fame.
Cause he fucking bet on his team while a manager?
Doesn't even come close to a good reason.
By the time he gets in, I believe legalized sports gambling will be nation-wide. It's too big of a business. And he'll get in.
Won't matter even if that happens (sports gambling legalized nation-wide). The major professional sports still won't allow players, coaches, staff, etc. to bet on their own games.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on January 08, 2015, 04:48:04 PM
If there was ever any evidence that he was trying to throw games or something, that would be one thing. The guy only ever bet on his own team to win, though, iirc, which I find hard to care about.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on January 08, 2015, 04:55:20 PM
Yea I don't see why it should be wrong to be that your team is going to win.


Title: Re: Schilling's Green Monster Games
Post by: Ingmar on January 08, 2015, 05:01:43 PM
Adding a little more, I also think there's some nuance there in terms of what exactly his punishment should be. Probably shouldn't hire him to work on a baseball team, for example, but I don't really think using the HOF as a stick to punish people for stuff like that does anything but make the Hall a worse museum for baseball.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on January 08, 2015, 05:04:24 PM
He didn't bet on every game they played and he didn't bet the same amount on every game he did bet on. But even if he did both of those things it's still wrong.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on January 08, 2015, 05:08:18 PM
He didn't bet on every game they played and he didn't bet the same amount on every game he did bet on. But even if he did both of those things it's still wrong.


My point is your disagreement is going to be the minority by the time he's dead or in 50-100 years. Either way. Plus the story will get less and less traction as they never proved he bet against his own guys.

He's not Shoeless Joe. He's never admitted to throwing games.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on January 08, 2015, 07:46:45 PM
He didn't bet on every game they played and he didn't bet the same amount on every game he did bet on. But even if he did both of those things it's still wrong.


By betting on the games (even if he bet only to win), he is in a position to influence the games. Leave a pitcher in longer than normal to try for a win, or play someone with a nagging injury instead of resting them. There are myriad things a manager could do to win one game that would be detrimental long term to his team.

If they ever legalize it, I would love to see a cocky player or manager take a percentage of his salary in win tickets for every game  :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on January 09, 2015, 07:27:22 AM
As someone who doesn't really watch baseball (or many sports), the notion that the team isn't always trying to win blows my mind.


Title: Re: Schilling's Green Monster Games
Post by: Nija on January 09, 2015, 08:09:20 AM
When you are gambling there are many, many different ways to win.


Title: Re: Schilling's Green Monster Games
Post by: angry.bob on January 09, 2015, 08:13:47 AM
If there was ever any evidence that he was trying to throw games or something, that would be one thing. The guy only ever bet on his own team to win, though, iirc, which I find hard to care about.

This may be the only thing we ever agree on in this subforum, but I feel the same way. Even if there are things that he can do to win one particular game that may hurt his team long term that goes more towards his overall job performance. I see that as more an issue between him and the owner than anything else.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on January 09, 2015, 08:28:36 AM
The world can end now, because I agree with Ingmar and bob.


Title: Re: Schilling's Green Monster Games
Post by: Goreschach on January 09, 2015, 09:59:36 AM
If we were talking about stock trading, this would definitely be insider info, and thus kindof not a good thing. The strange thing, however, is that the baseball league themselves actually care about this. It's incredibly stretched to assume that this would have any downfalls for them. If anything, it's the people running the bets that should be calling foul, since he'd be at a clear advantage in predicting outcomes. But caveat people taking illegal sports wagers, I guess.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on January 10, 2015, 12:06:50 AM
Schilling popped up on Cracked as a celebrity who tweeted insane things (http://www.cracked.com/quick-fixes/5-celebrities-who-are-publicly-losing-their-minds-twitter/) while also appearing in an article about worst game company collapses (http://www.cracked.com/article_21920_the-5-craziest-ways-creators-ruined-awesome-video-games_p2.html) in the same week.

Anyway, back to your discussion about baseball on a MMO forum (and who says MMOs are a dead scene?) ...


Title: Re: Schilling's Green Monster Games
Post by: IainC on January 10, 2015, 04:40:46 AM
Does sports betting in the US allow specific bets like in Europe - for example, betting that a team will win by a specific margin or that the first goal/whaterver will be scored by a particular player? If so then I can see why a manager betting on his own team would be problematic even without issues like collusion etc.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on January 10, 2015, 06:35:24 AM
Does sports betting in the US allow specific bets like in Europe - for example, betting that a team will win by a specific margin or that the first goal/whaterver will be scored by a particular player? If so then I can see why a manager betting on his own team would be problematic even without issues like collusion etc.

Betting laws vary by state.


Title: Re: Schilling's Green Monster Games
Post by: Count Nerfedalot on March 02, 2015, 09:25:08 PM
Schilling never took a salary, spent $50m of his own money, and ended up bankrupt. So, no.

The guy is a huge failure. I feel sorry for him, and hope others learn a lesson from his hubris. I just don't see any reason to pile on a dude already in the gutter.

Because he's a hypocritical bastard? Because he's an unrepentant dick who blames everyone else for his failure except himself? Because he defrauded and lied to many of those talented developers he supposedly was such a benefactor of, to the tune of lost mortgages, lost insurance with years of debt ensuing, families yanked up and moved around the country for no good reason, and ruined finances for years?

Sorry for the late response, but really? You're ragging on people for dumping on an entitled, self justified, arrogant, selfish asshole who most certainly deserves to be dumped on if anyone in this world does?  Even bankrupt the man (and his family for that matter) still have FAR more assets and privilege than those poor schmucks he conned into working for him, or for the vast majority of the citizens of Rhode Island who he defrauded.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 04, 2015, 06:38:32 AM
Does sports betting in the US allow specific bets like in Europe - for example, betting that a team will win by a specific margin or that the first goal/whaterver will be scored by a particular player? If so then I can see why a manager betting on his own team would be problematic even without issues like collusion etc.

Yes. In baseball you have the standard winning money lines, then you have adjusted lines with various odds that go from 1.5 runs up to 3.5 runs. There's very few prop bets on baseball usually until the playoffs.

Either way if you're betting on your team, you are going to want them to score more runs regardless.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 04, 2015, 06:50:22 AM
Because he's a hypocritical bastard? Because he's an unrepentant dick who blames everyone else for his failure except himself? Because he defrauded and lied to many of those talented developers he supposedly was such a benefactor of, to the tune of lost mortgages, lost insurance with years of debt ensuing, families yanked up and moved around the country for no good reason, and ruined finances for years?

Sorry for the late response, but really? You're ragging on people for dumping on an entitled, self justified, arrogant, selfish asshole who most certainly deserves to be dumped on if anyone in this world does?  Even bankrupt the man (and his family for that matter) still have FAR more assets and privilege than those poor schmucks he conned into working for him, or for the vast majority of the citizens of Rhode Island who he defrauded.

Woah woah woah, when things go bad they don't wrap up in a tidy fucking bow and everyone walks away high-fiving. It's always a mess, and this was no exception. Curt fully admitted that his team didn't deliver and that the blame fell on him as the CEO of the company, where he blamed other people was on the State of Rhode Island, and he had a legit beef there with their unrealistic program in place. Did he take the money? Yes. But was that ever going to work under those guidelines? Hell no.

Where are you getting the idea he blames everyone but himself. He specifically blamed himself. He's not the only one to blame though. Rhode Island had a huge hand in why this thing went wildly wrong.

Quote
"I brought this on myself," Schilling said in a lengthy interview in Kansas City earlier this week. "For the last two years I've had to stand in front of my wife and kids and explain to them, 'I lost $50 million and my company went bankrupt, and it was all my fault.'

"Then I had to stand in front of them and tell them, 'I have cancer because I dipped.'

"They are conversations I wouldn't wish on anyone."


Title: Re: Schilling's Green Monster Games
Post by: Malakili on March 04, 2015, 07:41:25 AM
I think people just have a hard time feeling bad for the giant douche that is Curt Schilling. There really isn't anything more to the story than that, frankly.  His actions fucked over a lot people, and even if he does take responsibility, that is a lot easier to do when you have the earning potential of a guy like him.  Sorry I lost all the money and cost you all your jobs, I too am out millions.  Hold on, ESPN just called and they want me on the 6pm Sportscenter, bye.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 04, 2015, 06:11:44 PM
I wonder if the people at Big Huge Games would feel the same way since he bought the Studio and employed them for 3 years.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on March 04, 2015, 10:10:07 PM
Having worked for people who drove a company into the dirt in the past, I can almost guarantee you they fucking loathe him.


Title: Re: Schilling's Green Monster Games
Post by: schild on March 04, 2015, 10:37:08 PM
"I lost 50 million dollars because I didn't listen to those guys on f13"


Title: Re: Schilling's Green Monster Games
Post by: schild on March 04, 2015, 10:37:52 PM
I wonder if the people at Big Huge Games would feel the same way since he bought the Studio and employed them for 3 years.
Those people were lucky they had a job for 3 years.

I'd know.


Title: Re: Schilling's Green Monster Games
Post by: rk47 on March 05, 2015, 02:26:54 AM
As someone who doesn't really watch baseball (or many sports), the notion that the team isn't always trying to win blows my mind.

You're a manager of a small team.
Your team is barely keeping their win/lose ratio 1 to 1...
Out came an offer from a top 3 team fighting for championship position.
They want you to throw that final home game away to their side, so they have a clear shot to the top.
Your side have nothing to aim for, having achieved neither mediocrity or brilliance. You'd finish the same position regardless of the outcome of the game.
And the opponent is offering a great $50 steam game gift if you accept.
What would RK47 do?


Title: Re: Schilling's Green Monster Games
Post by: Nija on March 05, 2015, 07:45:57 AM
When Twitter trolls began posting obscene, sexually explicit comments about his teenage daughter, former MLB pitcher Curt Schilling responded by recording their comments and gathering personal information readily available to the public. He then doxxed two of them on his blog, resulting in one being suspended from his community college and the other being fired from his part-time job as a ticket seller for the New York Yankees.

https://38pitches.wordpress.com/2015/03/01/the-world-we-live-in-man-has-it-changed/



Title: Re: Schilling's Green Monster Games
Post by: taolurker on March 05, 2015, 08:19:58 AM
Just so I know, has Curt become the kind of figure like Serek Dmart who we attempt to summon by saying his name three times?


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 05, 2015, 08:30:24 AM
When Twitter trolls began posting obscene, sexually explicit comments about his teenage daughter, former MLB pitcher Curt Schilling responded by recording their comments and gathering personal information readily available to the public. He then doxxed two of them on his blog, resulting in one being suspended from his community college and the other being fired from his part-time job as a ticket seller for the New York Yankees.

https://38pitches.wordpress.com/2015/03/01/the-world-we-live-in-man-has-it-changed/

I read the shit they posted about his daughter. Those assholes deserve everything they got.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on March 05, 2015, 08:46:52 AM
Just so I know, has Curt become the kind of figure like Serek Dmart who we attempt to summon by saying his name three times?

No, he only ever posted here and elsewhere to promote his game and wouldn't respond to comments.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on March 05, 2015, 09:11:11 AM
I read the shit they posted about his daughter. Those assholes deserve everything they got.

I agree with you and I have no problem with what he did on his blog. If my son were to ever make any comments like that about any female person, and I found out, he would regret it for the rest of his life.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on March 05, 2015, 09:28:35 AM
Heard this on the radio yesterday. Seems like, essentially, rape threats against his daughter.  That's not just being a jackass on the internet, it's a crime.  Doubly so because she is a minor.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 05, 2015, 10:04:48 AM
Schilling is a total douche, but good on him for reverse-trolling those shitstains who went after his daughter. You don't go after a man's kids, FFS, they ain't done shit.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 05, 2015, 10:50:47 AM
The best part is the asshole getting fired from the Yankees. Who seemingly just realized they hire assholes.

 :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on March 05, 2015, 11:21:50 AM
You can't mention this shit and then not link a pic of his daughter   :hello_thar:

We really need a Quagmire smiley.


In all seriousness, good for him for tracking down those shitheads and fucking them over. He is still a huge douche though.


Title: Re: Schilling's Green Monster Games
Post by: Xanthippe on March 06, 2015, 07:08:19 AM
I was rather agnostic about Schilling's game company debacle (because I never bothered to inform myself of the facts and don't much care; shit like that goes on in every industry and it's not always what it seems), but as far as I'm concerned, that man just went up a mile in my esteem for him, no matter what else he's done. Good for him.

Not just in the doing but in the telling the world about it. Those stupid shitbags deserve every last bit of rancor that rains down upon them in their lives.


Title: Re: Schilling's Green Monster Games
Post by: IainC on March 06, 2015, 10:11:22 AM
I was rather agnostic about Schilling's game company debacle (because I never bothered to inform myself of the facts and don't much care; shit like that goes on in every industry and it's not always what it seems), but as far as I'm concerned, that man just went up a mile in my esteem for him, no matter what else he's done. Good for him.

Not just in the doing but in the telling the world about it. Those stupid shitbags deserve every last bit of rancor that rains down upon them in their lives.

You're posting in the thread where all of the facts about his game company debacle are laid out, including many, many journalistic pieces. You only have to go back two or three pages at most to get pretty much the whole thing. It seems odd that you'd give him a pass on all that because he stands up for his family - shouldn't that be the default assumption?


Title: Re: Schilling's Green Monster Games
Post by: Mandella on March 06, 2015, 10:33:53 AM
I'm fine with him outing these jerks, but does anybody think he actually did the legwork himself? Don't you think it's more likely he (over)paid some PI to do the thirty minutes of investigation work required?


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 06, 2015, 11:14:29 AM
I'm fine with him outing these jerks, but does anybody think he actually did the legwork himself? Don't you think it's more likely he (over)paid some PI to do the thirty minutes of investigation work required?

No he crowdsourced it. He mentioned as much in the article. He let his internet goons do the dirty work.


Title: Re: Schilling's Green Monster Games
Post by: Mandella on March 06, 2015, 02:27:58 PM
I'm fine with him outing these jerks, but does anybody think he actually did the legwork himself? Don't you think it's more likely he (over)paid some PI to do the thirty minutes of investigation work required?

No he crowdsourced it. He mentioned as much in the article. He let his internet goons do the dirty work.

Thanks. The summery article I read didn't mention that (or I skimmed right over it).

Somehow I didn't think he did it himself...


Title: Re: Schilling's Green Monster Games
Post by: Senses on March 06, 2015, 09:55:45 PM
I feel like a couple of years ago the public might have been against the outing of a couple of anonymous tweeters despite the horrible things they twit, but things are changing quickly.  The wild wild west as it was is over.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 06, 2015, 11:03:34 PM
Especially when you go after teenage girls.


Title: Re: Schilling's Green Monster Games
Post by: Xanthippe on March 07, 2015, 06:42:55 AM

You're posting in the thread where all of the facts about his game company debacle are laid out, including many, many journalistic pieces. You only have to go back two or three pages at most to get pretty much the whole thing. It seems odd that you'd give him a pass on all that because he stands up for his family - shouldn't that be the default assumption?

I have skimmed the posts, and I'm not giving him a pass. I'm agnostic on it. Shit like that happens in all industries, and I doubt that anyone writing in this thread even knows all of the facts. (That would be a first for f13.net, if someone did).

Not everyone has the resources to stand up for one's family the way a public figure does, and get the attention a public figure gets.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 07, 2015, 07:20:25 AM
I feel like a couple of years ago the public might have been against the outing of a couple of anonymous tweeters despite the horrible things they twit, but things are changing quickly.  The wild wild west as it was is over.

Ten years ago we thought anonymity was a great part of the internet. Now we're ten years wiser, and a we know it's an absolute shitpile.


Title: Re: Schilling's Green Monster Games
Post by: Teleku on March 07, 2015, 08:27:09 AM
Could somebody please tl;dr for me this thread concerning why Curt is a douchebag?  All that I've really gotten is that he started a game company, was bad at it, it went out of business, and he lost a lot of money.


Title: Re: Schilling's Green Monster Games
Post by: Ironwood on March 07, 2015, 09:42:55 AM
Everyone lost a lot of money.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 07, 2015, 10:50:35 AM
Could somebody please tl;dr for me this thread concerning why Curt is a douchebag?  All that I've really gotten is that he started a game company, was bad at it, it went out of business, and he lost a lot of money.

Curt started a company with no experience on how to run one. Company got completely bloated due to a deal with the RI government that demanded increased hiring for funds. Government got cold feet when progress stunted and pulled back, Curt couldn't find additional funding beyond his own money, and the company folded without warning. People moved and were later stuck with places they couldn't afford, people worked for weeks without knowing they weren't getting paid. Curt lost $50M and found out later he had cancer.

Company put out one game, but they blame the RI government for not promoting their product more, and political games causing their funding to drop off. RI says the company was mismanaged. Both are correct.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on March 07, 2015, 11:17:36 AM
You left out that he is a giant hypocrite on the subject of government assistance and a whack-job in areas concerning science.


Title: Re: Schilling's Green Monster Games
Post by: Ironwood on March 07, 2015, 12:16:43 PM
Actually, he left out a LOT of the 'flavour'.

 :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 07, 2015, 01:34:21 PM
You left out that he is a giant hypocrite on the subject of government assistance and a whack-job in areas concerning science.

He asked for a short version. Those are the short details of the company closing.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on March 07, 2015, 02:46:37 PM
"Why is Curt a doucebag?" is an entirely different question than "How did his company close?"


Title: Re: Schilling's Green Monster Games
Post by: Teleku on March 07, 2015, 02:52:43 PM
Well, I should have phrased it better.  I meant in the context of this whole debacle.  Wasn't aware of the other stuff mentioned, which is certainly douchy.  But I thought from the talk here it was over the actions he had done during all this, like screwing over employees or evil business practices.  If its not that, then I don't see much reason for the hate.  I know a lot of good people who have absolutely crazy beliefs.   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 07, 2015, 04:52:22 PM
Also why people here might think he's a douchebag would be totally different than my reasons, which are almost entirely financial and sports based.


Title: Re: Schilling's Green Monster Games
Post by: Chimpy on March 07, 2015, 05:16:52 PM
The hypocrisy of his vocal "anti-government handouts" rhetoric and his totally using his position and notoriety to suck on the government teat to an extent that no one without his level of fame would have ever in a million years gotten is the prime cause for most of us thinking he was a total douchebag in the context of the 38studios debacle.



Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 07, 2015, 08:01:28 PM
Baseball players in general are as dumb as hockey players. Listening to anything they say about life other than "here's how I throw/hit the ball" is going to end poorly.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on March 07, 2015, 08:59:23 PM
If only you'd been there to tell Rhode Island's governor that.


Title: Re: Schilling's Green Monster Games
Post by: Lantyssa on March 07, 2015, 09:03:39 PM
Rhode Island's governor would have ignored him what with being a huge Shilling fanboy.


Title: Re: Schilling's Green Monster Games
Post by: Shannow on March 08, 2015, 07:10:21 AM
I feel like a couple of years ago the public might have been against the outing of a couple of anonymous tweeters despite the horrible things they twit, but things are changing quickly.  The wild wild west as it was is over.

Ten years ago we thought anonymity was a great part of the internet. Now we're ten years wiser, and a we know it's an absolute shitpile.

Cept several of these douchebags didn't even post anonymously. Got every thing they deserved.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 08, 2015, 09:08:13 AM
One key area that helped drive 38 Studios into the ground was that Schilling was completely unwilling to give up partial control of the company in exchange for the capital. It's what scared a lot of investors off - they didn't mind him being there, but wanted to control how the money was being spent.

It was an exercise in hubris and that's why Schilling deserves a lot of the criticism sent his way. The fact he managed to blame RI's government for screwing up his ability to attract investors is just part of that; the sad part is that people believed him.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 08, 2015, 09:49:17 AM
That's true and one of the major reasons I think he's a douche. His financial accumen was nil, and his business sense was even less. He had no understanding of what an investor would want or was looking for in a company. He would have been better off getting marginalized by someone with some sense, because it would have likely led to a company that ran somewhat efficiently. But remember, that's not just a Curt problem. That's a problem with the gaming industry as a whole being run by man-children with just as little business sense as Curt.

However, the die was cast when RI stepped in and made sure that he hired 400+ employees. No gaming company can survive that overhead in the first 5 years. Hell, almost no company at all can handle that kind of boom. The pressure you put on your deliverables with that kind of sunk cost is insane. That's the major problem with a government acting as a speculative investor. Mainly because nobody I know in governments have a hell of a lot of business background. When they read a financial statement and a forecast, you should be able to see how 150 extra employees would bankrupt a startup. So would regular investors. Except they didn't, and everyone was driven by greed and politics.

EDIT: I mean I try to use a 2/3-1 principle in my service industry. If my gross margin isn't at least 2-3x my payroll, we're going to lose money. The better off we are in that ratio the higher my yield. If I took on 150 employees on average at 50k a year, that's $7.5M in overhead. I'll have to clear at least $15M in gross margin to basically break even on that with all my other expenses. That's 300,000 in game sales at $50 a pop. The math never made sense.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 08, 2015, 12:35:42 PM
Well, I should have phrased it better.  I meant in the context of this whole debacle.  Wasn't aware of the other stuff mentioned, which is certainly douchy.  But I thought from the talk here it was over the actions he had done during all this, like screwing over employees or evil business practices.  

Paelos forgot the part where he moved his company from Boston to Rhode Island as a result of the sweetheart loan he got from Rhode Island, claimed he would pay for the moving expenses of his employees and didn't - but also didn't tell them those expenses weren't paid. Oh and how he didn't tell any of his employees that he wasn't paying their health insurance premiums for months, a fact some of them only found out when they went for doctor's visits for pregnancies and shit.


Title: Re: Schilling's Green Monster Games
Post by: Senses on March 08, 2015, 06:39:49 PM
Still, if he had actually produced a game, he'd just be any other asshole in the gaming industry.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 08, 2015, 06:55:04 PM
Still, if he had actually produced a game, he'd just be any other asshole in the gaming industry.

He produced one game. He basically is every other asshole in the industry. The difference is he stopped, and Kickstarter wasn't a thing yet.

The reason most people hate him is his opinions.


Title: Re: Schilling's Green Monster Games
Post by: Senses on March 08, 2015, 09:58:11 PM
Yeah I guess you are right, I guess I meant *if* he had produced a game with Rhode Island's money.


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 08, 2015, 10:44:49 PM
Lets also be fair.  He did not produce that game.  He bought the company that was already making that game and repurposed it for his shitty lore.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 09, 2015, 05:58:53 AM
Lets also be fair.  He did not produce that game.  He bought the company that was already making that game and repurposed it for his shitty lore.

Meh that's sort of revisionist. The game came out in 2012. Big Huge was picked up in 2009. I think you have to give credit where it's due. There's a 3 year gap there where a game could have easily not made it out the door.

And the other part is that the game is actually good. The music and atmopshere of the game is well done, and the environments have many nice details. The combat is a good middle ground of twitchy/rpg/combo. The story is silly and the main character is unvoiced, which I like. Lots of quests, lots to do, and it reminds me of DA:I in that regard, but less grand.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 09, 2015, 10:36:52 AM
That is in no way revisionist. THAT ACTUALLY HAPPENED. Big Huge were already working on the game that became Amalaur, they got bought out and the game in progress was adapted to fit the MMO's lore. The only revisionism is you saying that that is revisionist, because it fucking is not.


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 09, 2015, 10:41:00 AM
And the other part is that the game is actually good. The music and atmopshere of the game is well done, and the environments have many nice details. The combat is a good middle ground of twitchy/rpg/combo. The story is silly and the main character is unvoiced, which I like. Lots of quests, lots to do, and it reminds me of DA:I in that regard, but less grand.

I'm going to disagree pretty strongly with you on this one.  The game was really repetitive and boring.  I found it a great deal more tedious than fun.  I quit playing it around halfway through, and I've forced my way to the end of some pretty shitty games.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 09, 2015, 11:05:37 AM
That is in no way revisionist. THAT ACTUALLY HAPPENED. Big Huge were already working on the game that became Amalaur, they got bought out and the game in progress was adapted to fit the MMO's lore. The only revisionism is you saying that that is revisionist, because it fucking is not.

He said he didn't produce the game. He did produce the game. The game went from going out of business to actually producing a product. That's what I mean by revisionist. You can say whatever you want about a guy, but saying he didn't produce the game is like saying "well we beat ourselves" rather than giving the other team the credit. It's ridiculous.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 09, 2015, 11:06:29 AM
And the other part is that the game is actually good. The music and atmopshere of the game is well done, and the environments have many nice details. The combat is a good middle ground of twitchy/rpg/combo. The story is silly and the main character is unvoiced, which I like. Lots of quests, lots to do, and it reminds me of DA:I in that regard, but less grand.

I'm going to disagree pretty strongly with you on this one.  The game was really repetitive and boring.  I found it a great deal more tedious than fun.  I quit playing it around halfway through, and I've forced my way to the end of some pretty shitty games.

I totally understand that. That's also the knock on DA:I, which is why I compared them.


Title: Re: Schilling's Green Monster Games
Post by: Typhon on March 09, 2015, 01:59:09 PM
I liked it, especially the combat.  While the different take on the fae didn't wow me, I didn't think it was complete crap.  Tried to play DA: O and fucking hated it, haven't tried any of the others.


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 09, 2015, 02:05:55 PM
My point initially was that I would put very good money that Shilling has next to nothing to do with KoA:R.  I'd be surprised if much of anyone outside of Big Huge Games had any impact outside lore and art.  I'm not going to give him credit for a game another studio made.


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 09, 2015, 02:22:49 PM
I don't think you pick up a company for 3 years and have nothing to do with it. I'd take your bet.

Again, the game doesn't see the light of day without them coming on to buy it. The rest of it just sounds like piling on when you have so many better things to take shots at the guy. His company released a game.


Title: Re: Schilling's Green Monster Games
Post by: Rasix on March 09, 2015, 02:29:38 PM
Quote from: Chris Rock
Whatchu want? A cookie?


Title: Re: Schilling's Green Monster Games
Post by: Ard on March 09, 2015, 02:31:12 PM
It absolutely is me piling on.  I can't stand that dude, and I'm not willing to let him take credit for something another executive producer located in a completely different state shepherded out the door.


Title: Re: Schilling's Green Monster Games
Post by: KallDrexx on March 09, 2015, 04:28:27 PM
(http://forgechurch.net/wp-content/uploads/2011/12/fight.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Paelos on March 09, 2015, 04:33:01 PM
 :roll:

Knowing so many baseball players, my takeaway from this is, "What did people expect?"

Then I remember people get blinded by celebrity and are exceedingly stupid.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 15, 2015, 08:27:10 AM
Let's remember that KoA:R sold really well for a title from a new studio, yet still didn't make the money Schilling thought it would in his EA deal.

So you can still be angry at him either way.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on September 02, 2015, 12:09:37 PM
In case anyone has forgotten, Curt Schilling is still a dipshit who can't shut his mouth (http://deadspin.com/curt-schilling-emails-blogger-to-clarify-his-thoughts-o-1728049824).

He really needs to just back away and hope everyone forgets what a shithead he is.


Title: Re: Schilling's Green Monster Games
Post by: tmp on September 02, 2015, 01:51:06 PM
In case anyone has forgotten, Curt Schilling is still a dipshit who can't shut his mouth (http://deadspin.com/curt-schilling-emails-blogger-to-clarify-his-thoughts-o-1728049824).

He really needs to just back away and hope everyone forgets what a shithead he is.
hah; I wonder what he thought was the purpose of that Hitler picture and direct mention of the "Nazi ratio" in the picture he retweeted.


Title: Re: Schilling's Green Monster Games
Post by: Outlawedprod on September 24, 2015, 08:09:17 PM
38 Studios Court documents released apparently.
http://deadspin.com/various-lowlights-from-curt-schillings-failed-38-studio-1732879364


Title: Re: Schilling's Green Monster Games
Post by: Malakili on September 24, 2015, 08:40:37 PM
(http://i.kinja-img.com/gawker-media/image/upload/s--wKa-4mw0--/c_scale,fl_progressive,q_80,w_800/1445388852608094897.png)

 :why_so_serious:

edit: After actually reading though, it's funny to watch people who deal in "regular" businesses talk about MMORPGs. For example:

(http://i.kinja-img.com/gawker-media/image/upload/s--sZApvlgx--/c_scale,fl_progressive,q_80,w_800/1445388852702791857.png)


Title: Re: Schilling's Green Monster Games
Post by: Margalis on September 24, 2015, 09:31:22 PM
Their "worst case scenario" was to create a hit new RPG every 2 years, each being more successful than the last. WORST CASE.


Title: Re: Schilling's Green Monster Games
Post by: schild on September 24, 2015, 11:47:52 PM
clicked link

saw emails written in comic sans

closed tab


Title: Re: Schilling's Green Monster Games
Post by: schild on September 24, 2015, 11:49:17 PM
I'm really upset that for $1,000,000 I could've told them all the same reasons they were going to fail.

Or they just could like, learn something about the industries they're gonna get into fucking bed with. ¯\_(ツ)_/¯

Whichever is easier. Probably the first one though.


Title: Re: Schilling's Green Monster Games
Post by: Tannhauser on September 25, 2015, 04:29:56 AM
Heh 'executive level shenanigans'.



Title: Re: Schilling's Green Monster Games
Post by: Yegolev on September 25, 2015, 05:27:31 AM
I don't know what's better: schild's Comic Sans comment or IBM using the word 'shenanigans' in a document.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on September 25, 2015, 06:09:14 AM
Heh 'executive level shenanigans'.



Is shenanigans Gaelic for gross incompetence and/or malfeasance?


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on September 25, 2015, 06:14:15 AM
(http://img.gawkerassets.com/img/17h05tif9ujsyjpg/original.jpg)


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 25, 2015, 06:23:03 AM
The comic sans email was from the state government communications person.


Title: Re: Schilling's Green Monster Games
Post by: schild on September 25, 2015, 09:56:51 AM
The comic sans email was from the state government communications person.
So, what you're saying is, they deserved to take a bath on the investment.

Got it.


Title: Re: Schilling's Green Monster Games
Post by: Pennilenko on September 25, 2015, 10:38:32 AM
Someone educate me, why is comic sans hated. Why does anyone care about fonts?



Totally asking seriously, no sarcasm.


Title: Re: Schilling's Green Monster Games
Post by: IainC on September 25, 2015, 11:02:04 AM
Someone educate me, why is comic sans hated. Why does anyone care about fonts?



Totally asking seriously, no sarcasm.

This explains it reasonably clearly and without pretentious art-school wankery (http://designforhackers.com/blog/comic-sans-hate/).

Fonts are an important part of how you communicate through text. The choice to use Comic Sans (and it is a choice because no professional email client uses it by default) says a lot about how someone wants to be interpreted. I appreciate a nice clean, well-designed font; not because it looks nice but because it is better for its purpose.


Title: Re: Schilling's Green Monster Games
Post by: Kail on September 25, 2015, 11:13:17 AM
Their "worst case scenario" was to create a hit new RPG every 2 years, each being more successful than the last. WORST CASE.

Well, thank God they managed to avoid that, then.


Title: Re: Schilling's Green Monster Games
Post by: Chimpy on September 25, 2015, 11:19:09 AM
I love how the Powerpoint slide posted above says "mess-matched priorities".

(Not that anything IBM does would surprise me these days.  :mob: )


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 25, 2015, 11:37:36 AM
The comic sans email was from the state government communications person.
So, what you're saying is, they deserved to take a bath on the investment.

Got it.

Everyone got what they deserved actually. It's a pretty happy story.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on September 25, 2015, 12:00:57 PM
Except for the taxpayers of Rhode Island, that is.


Title: Re: Schilling's Green Monster Games
Post by: Yegolev on September 25, 2015, 12:33:00 PM
That has to be a very small population.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on September 25, 2015, 12:50:04 PM
Someone educate me, why is comic sans hated. Why does anyone care about fonts?



Totally asking seriously, no sarcasm.

This explains it reasonably clearly and without pretentious art-school wankery (http://designforhackers.com/blog/comic-sans-hate/).

Fonts are an important part of how you communicate through text. The choice to use Comic Sans (and it is a choice because no professional email client uses it by default) says a lot about how someone wants to be interpreted. I appreciate a nice clean, well-designed font; not because it looks nice but because it is better for its purpose.

You should read the summary it's the best one I've seen so far. BUT the TLDR version is: Comic Sans is like bad handwriting in crayon. Yes, you wrote a very well-crafted and relevant sentence. Did anyone take it seriously?


Title: Re: Schilling's Green Monster Games
Post by: Margalis on September 25, 2015, 02:08:09 PM
I love how the Powerpoint slide posted above says "mess-matched priorities".

(Not that anything IBM does would surprise me these days.  :mob: )

I really want to believe that it's not a typo and is instead a snarky phrases that IBM regularly uses.


Title: Re: Schilling's Green Monster Games
Post by: Shrike on September 26, 2015, 01:29:23 PM
Except for the taxpayers of Rhode Island, that is.

They got what they deserved when they voted a shitbird like Chafee into office.


Title: Re: Schilling's Green Monster Games
Post by: Chimpy on September 26, 2015, 02:08:18 PM
Except for the taxpayers of Rhode Island, that is.

They got what they deserved when they voted a shitbird like Chafee into office.

Chafee wasn't the one who extended the loan to Schilling. That was the guy before him.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on September 26, 2015, 04:30:50 PM
Except for the taxpayers of Rhode Island, that is.

They got what they deserved when they voted a shitbird like Chafee into office.

Chafee wasn't the one who extended the loan to Schilling. That was the guy before him.

This. Chafee actually won in part based on his criticism of his predecessor's handling of this fiasco, which was essentially taxpayer money gifted to gladhanding shitheels like Schilling.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 27, 2015, 06:25:55 AM
So what, they still voted whoever it was in.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on September 27, 2015, 10:05:17 AM
Voted on the promise of bringing jobs and economic development, not gladhanded back room deals and a $75 million bill. I mean, I guess you could say that's pretty much the GOP brand these days, but it's not what they are advertising.

"Vote Republican! You get what you deserve, fuckers!"


Title: Re: Schilling's Green Monster Games
Post by: Draegan on September 27, 2015, 01:19:15 PM
RI politics is basically all tied to corruption and then mob.


Title: Re: Schilling's Green Monster Games
Post by: shiznitz on October 06, 2015, 12:41:49 PM
Taxpayers always get what they deserve in a democracy.


Title: Re: Schilling's Green Monster Games
Post by: Trouble on March 07, 2016, 05:35:58 PM
Wells Fargo charged with fraud in 38 Studios case (http://www.cnbc.com/2016/03/07/wells-fargo-charged-with-fraud-in-38-studios-case.html)



Title: Re: Schilling's Green Monster Games
Post by: Furiously on March 07, 2016, 06:46:00 PM
That's cute, they only needed $25 million more to make the game.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on March 07, 2016, 07:35:44 PM
25 million dollars and two weeks.


Title: Re: Schilling's Green Monster Games
Post by: Merusk on March 08, 2016, 07:01:54 AM
https://www.youtube.com/watch?v=qLcjUmBncZ8

The older I get the more I believe The Money Pit applies to all life situations.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on March 08, 2016, 08:23:32 AM
The longer I live, the more underrated that movie seems.

And yes, also entirely true.


Title: Re: Schilling's Green Monster Games
Post by: Chimpy on March 08, 2016, 11:56:12 AM
Too bad Curt wasn't indicted as well.


Title: Re: Schilling's Green Monster Games
Post by: Signe on March 12, 2016, 07:22:54 AM
I just read this this interesting story from 2012 (http://www.bostonmagazine.com/2012/07/38-studios-end-game/) that I hadn't seen before.


Title: Re: Schilling's Green Monster Games
Post by: UnSub on March 14, 2016, 09:31:21 AM
I just read this this interesting story from 2012 (http://www.bostonmagazine.com/2012/07/38-studios-end-game/) that I hadn't seen before.

Yes, that was a good article, highlighting all the arrogant overconfidence that saw a whole heap of public money disappear.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on October 14, 2016, 03:30:50 PM
I split everything that was after the above post (i.e. most of the stuff related to Curt being a wingnut) and put it into the Redstaters thread:

http://forums.f13.net/index.php?topic=13110.0

Try to keep this one to 38 Studios related stuff.


Title: Re: Schilling's Green Monster Games
Post by: schild on October 18, 2016, 08:14:50 PM
I have banned Curt so he can't fuck with any posts.


Title: Re: Schilling's Green Monster Games
Post by: Soln on October 18, 2016, 08:35:56 PM
Followed!



Title: Re: Schilling's Green Monster Games
Post by: Ginaz on October 19, 2016, 10:56:29 PM


I actually kind of liked Kingdoms of Amalur but, yes, he is a jackass.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on October 21, 2016, 09:30:33 AM
I have banned Curt so he can't fuck with any posts.

Where is the fun in that?

I am totally going to send Elizabeth Warren some money. And maybe a hanky so she can wipe the tears of laughter out of her eyes watching this chimp try to run for office.


Title: Re: Schilling's Green Monster Games
Post by: Gimfain on October 21, 2016, 03:47:16 PM

ALRIGHT, SO THIS IS HAPPENING

I actually kind of liked Kingdoms of Amalur but, yes, he is a jackass.
kingdom of amalur was mostly big huge games, most of what 38 studios did was having it share the lore that r.a. salvatore created for project copernicus.


Title: Re: Schilling's Green Monster Games
Post by: schild on October 21, 2016, 04:33:19 PM
Curt Schilling said he doesn't understand why jews vote democrat since the dems don't support israel.

i uh

so

He's a fucking retard.


Title: Re: Schilling's Green Monster Games
Post by: Father mike on October 21, 2016, 05:43:32 PM
He was just on Chris Matthews' MSNBC show.  Spent over half the interview arguing with Matthews that Matthews had just said "Hillary brings the truth" and Crooked Hillary never brings the truth.

Matthews had said Hillary brings the TROOPS to any contest, while Trump is looking more and more like a one-man show.


Title: Re: Schilling's Green Monster Games
Post by: Threash on October 23, 2016, 08:32:41 AM
http://www.dailykos.com/story/2016/10/22/1585821/-Former-MLBer-Curt-Schilling-R-MA-throws-Trump-rally-in-Boston-Tens-of-people-show?detail=email&link_id=20&can_id=0d37b803a1d391518f423634bc31261e&source=email-trumps-grievanceburg-address-a-fever-swamp-of-paranoia-rage-to-delegitimize-hillarys-victory&email_referrer=trumps-grievanceburg-address-a-fever-swamp-of-paranoia-rage-to-delegitimize-hillarys-victory___123272&email_subject=i-am-one-of-the-faceless-women


Title: Re: Schilling's Green Monster Games
Post by: naum on October 23, 2016, 09:35:30 AM
Curt Schilling Joins Breitbart (http://nymag.com/daily/intelligencer/2016/10/curt-schilling-joins-breitbart.html?mid=twitter_nymag)
Quote

With it is looking increasingly unlikely Donald Trump will be heading to the White House, the prospect that he will partner with his campaign CEO, Breitbart Executive Chairman Steve Bannon, to launch a Trump TV network seems more and more probable. In the meantime, the right-wing website is staffing up with potential on-air talent.

On Monday, Breitbart plans to announce former Red Sox pitcher and Trump supporter Curt Schilling will begin hosting a daily online radio show featuring political commentary and calls from listeners. The broadcast will eventually include a video livestream. The show marks Schilling’s return to media six months after ESPN fired him for sharing an anti-transgender Facebook post with a message that read: “A man is a man no matter what they call themselves. I don’t care what they are, who they sleep with, men’s room was designed for the penis, women’s not so much. Now you need laws telling us differently? Pathetic.”

“He got kicked off ESPN for his conservative views. He’s a really talented broadcaster,” Breitbart editor in chief Alex Marlow said.


Title: Re: Schilling's Green Monster Games
Post by: schild on October 23, 2016, 09:40:32 AM
What a piece of garbage.


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on October 24, 2016, 02:28:08 PM
I thought we were keeping his politics in Politics?


Title: Re: Schilling's Green Monster Games
Post by: schild on October 24, 2016, 03:22:27 PM
I'll move this whole goddamn thread to politics if needed. I just feel like Curt's such a special snowflake I want this shit attached to the game.


Title: Re: Schilling's Green Monster Games
Post by: Trippy on October 24, 2016, 04:02:21 PM
I thought we were keeping his politics in Politics?
I tried :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: schild on October 24, 2016, 05:00:38 PM
I'm not even willing to call anything Curt Schilling does "politics." He's just your crazy drunk uncle that married into your family and everyone wants him to die an accidental, early death from like choking on a chicken bone or something.


Title: Re: Schilling's Green Monster Games
Post by: Engels on October 24, 2016, 06:10:11 PM
I have just come to the enormous revelation that the GoP just wanted a reality TV show all along.


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on October 24, 2016, 08:54:38 PM
Here's to hoping his career ends the way Breitbart's did.


Title: Re: Schilling's Green Monster Games
Post by: Abagadro on October 24, 2016, 10:18:36 PM
Here's to hoping his career ends the way Breitbart's did.

Savage.


Title: Re: Schilling's Green Monster Games
Post by: koro on October 27, 2016, 07:41:51 AM
Here's to hoping his career ends the way Breitbart's did.

Savage.

Yes, he can go that way too.


Title: Re: Schilling's Green Monster Games
Post by: Nija on November 03, 2016, 08:27:37 AM
He needs to stick to sports, honestly. Specifically baseball. You can't deny he's got that covered.

Too bad he can't keep his big mouth shut.

http://www.chicagonow.com/cubs-den/2012/02/schilling-theo-will-bring-cubs-title-in-5-10-years/


Title: Re: Schilling's Green Monster Games
Post by: UnSub on November 07, 2016, 06:09:19 AM
I'm changing my position - Rhode Island made a fantastic choice when they invested in 38 Studios. It kept Schilling busy for years.

Now he's at a loose end and look what he's achieving.


Title: Re: Schilling's Green Monster Games
Post by: schild on November 07, 2016, 07:53:05 PM
From Reddit:

Quote
Things Curt Schilling is good at:
☑️ Throwing a ball
⚪️ Making video games
⚪️ Paying RI back millions of dollars he borrowed
⚪️ Sports commentary
⚪️ Political commentary
⚪️ Not being a garbage human being


Title: Re: Schilling's Green Monster Games
Post by: schild on February 08, 2017, 06:12:48 PM
Curt, I know your extreme vanity and lack of ability to judge your own self-worth leads you back here to read this thread, though maybe you do it without being logged in.

Some advice: nobody likes you, everybody hates you, and youve trashed any chance for a positive future for yourself and your family. You're not even a footnote in the current transient footnote of garbage America is wading through.


Title: Re: Schilling's Green Monster Games
Post by: Draegan on February 10, 2017, 11:26:43 AM
Curt, I know your extreme vanity and lack of ability to judge your own self-worth leads you back here to read this thread, though maybe you do it without being logged in.

Some advice: nobody likes you, everybody hates you, and youve trashed any chance for a positive future for yourself and your family. You're not even a footnote in the current transient footnote of garbage America is wading through.

Sooo future Breitbart columnist?


Title: Re: Schilling's Green Monster Games
Post by: schild on February 11, 2017, 05:01:25 PM
Nah, probably president.


Title: Re: Schilling's Green Monster Games
Post by: ghost on February 11, 2017, 05:12:35 PM
What prompted this?   :awesome_for_real:


Title: Re: Schilling's Green Monster Games
Post by: Rendakor on February 12, 2017, 05:13:25 AM
Nah, probably president.
What's the difference?


Title: Re: Schilling's Green Monster Games
Post by: schild on February 12, 2017, 07:16:59 AM
What prompted this?   :awesome_for_real:

Curt's mouth is in a constant state of spewing bullshit.


Title: Re: Schilling's Green Monster Games
Post by: Shannow on February 12, 2017, 09:00:43 AM
I want him to run for senate here in MA just so we can see him get destroyed.


Title: Re: Schilling's Green Monster Games
Post by: Sir T on February 13, 2017, 04:20:29 AM
Based on recent experience, i wouldn't be wishing that.


Title: Re: Schilling's Green Monster Games
Post by: Endie on March 24, 2017, 02:36:04 PM
As someone who doesn't have to care about you crazy americans and your fierce loathing for each other (so long as it doesn't collapse the world banking system or lead to me getting nuked) the later stages of this thread (and the AMA bonus expansion pack a few threads down) are great for reading on a dull evening.


Title: Re: Schilling's Green Monster Games
Post by: naum on April 17, 2017, 10:50:31 AM
WTF Happened to Curt Schilling? (http://www.huffingtonpost.com/entry/curt-schilling-right-wing-politics_us_58e7e71be4b05413bfe2e232?ncid=inblnkushpmg00000009)
Quote
Since October, when Schilling first told a Boston radio host that he planned to run for Warren’s seat, I’ve immersed myself in Schilling’s world – listened to his radio show, dug through his Twitter feed and blog posts, read old news clippings, and called former associates and Massachusetts political observers. Nearly everyone I spoke to agreed that Schilling’s extreme approach to politics had almost erased the joyous memories of his triumph in October 2004 and all but killed his Hall of Fame chances. It was ridiculous to think he could win a Senate race in Massachusetts, they said.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 17, 2017, 11:05:51 AM
Same thing that happens to every baseball player.

They're fucking stupid.

Quite literally the stupidest sport.


Title: Re: Schilling's Green Monster Games
Post by: Malakili on April 18, 2017, 05:06:00 AM
Quote
They’re up in the ivory tower and they’re trying to pass judgment. They said things … that made me realize that they never gave a shit about me.
Curt Schilling

Correct Curt. We don't give a shit about you.


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on April 18, 2017, 09:32:56 AM
I mean, it's kind of amazing he would say that, then just a few years later go on to ivory tower the fuck out of a shit load of employees as he let their insurance policies lapse by not paying premiums without telling the employees and let the moving expenses he promised to pay for moving the whole company go unpaid without telling the employees. Almost like he didn't give a shit about the people working underneath him.

Fuck him so hard.


Title: Re: Schilling's Green Monster Games
Post by: schild on April 18, 2017, 10:40:10 AM
Pretty sure anyone from this website, or any single resident from Rhode Island, could kill his bid for any political position with but a single email to a news agency. Even a shitty one like "The Boston Mushmouth Weekly."


Title: Re: Schilling's Green Monster Games
Post by: WayAbvPar on April 18, 2017, 11:01:15 AM
You should make that a donation drive perk.

e- and suddenly I find myself a Gabe Kapler fan  :drill:


Title: Re: Schilling's Green Monster Games
Post by: Shannow on April 18, 2017, 11:49:49 AM
Quote
“If this were Alabama, maybe he’d have a shot,”

For some reason I find this amusing   :why_so_serious:


Title: Re: Schilling's Green Monster Games
Post by: HaemishM on April 18, 2017, 11:51:02 AM
Probably because it's absolutely true.