Fireing squad did a
rereview of WW2OL recently, and just put up a VERY lengthy
Beginners guide to WW2OL up following the review. The
FREE TRIAL is linked in the review.
1.15 patch came out, and 2 hours later, the CTDfix patch with it. The new weapon is the Axis and Allied Sniper... I mean...Anti-Tank Rifle. 500m flat shooting. You fire it like this:
Find good location. Lie down and deploy bipod. See target at 500m and fire. BOOM. Gun breaks collerbone and needs to be retargted. Enemy infantry disintergrates from a .55cal hole in thier head. Reload the next round which takes an eterenity and repeat. Redeploy bipod after 4 shots and when you stand up spend 5 minutes recovering from the effects of firing the gun. This is all historical (it was not unusal for strong soliders to have broken bones after firing a 5 shot magazine, Imagine what it can do to the enemy).
And you only have 4 snmoke grenades and a knife and can't fire the gun undeployed. Amusing knife fights between wouldbe snipers have broken out along the front.
It's a snipers paradise weapon.
'Corse it's NOT the greatest AT weapon on the planet. It will kill 95% of the british armour spawn list though, and the formally industruble 232's are now lunchmeat. Won't do a thing vs matties or IIIH's.
The new grass is low level clutter. In other words, you can turn it off. It looks a lot better than the beta pics of the early versions. I like it, and put up with the small tuffs of grass getting in my way if I drop down.
The mG bug was fixed so viky 50cals are no longer killing everything. I also have a pic from a squadmate of the new Grenades that killed a HE111
that was mearly flying nearby. How he did it I don't know.
The allies WERE winning (Had Leige/msstrict at one stage 2 weeks ago) but the introduction of the IIIH kicked the allies back 4 towns, and the last week the front's stablzied. Been a very good map so far, looks like it'll be the longest or 2nd longest campain ever.
Mostly 1.15 was mostly minor things (new AB garage, and a .fb tool probably the most useful). DocDooc
Goes over some notes last week about it and the future. He says about the free trials:
"Finally, with regards to free trials, we have 3 running right now, a French one, an Italian one, and an English one, all connected with specific game promotions in those parts of the world. We have 2 more planned to follow those, the details of which have not been announced by our markiting guy yet (but will be) and in truth, we offer free trials on a pretty frequent basis all throughout the year according to various promotional criteria. We will be running a number of such free trials of one kind or another during the remaider of this year, and I would hazard a guess, the year to follow. Beyond that is in the realms of "too far into the future" to be duscussing in any real detail now, because there is no detail we can discuss right now to cover that area of conjecture. Any new or exciting concepts or ideas regarding other types of free trial promotions are always welcomed by us and we'll follow up on any that tweak our interest or contain what we can determine is doable and suits our needs well. "
Hopefully the free trial will work for anyone interested. Some of my squad mates have tried signing up and havn't got a password yet.
Infantry:
-Added new ATR troopers for French, British and German countries
-Added Boys ATR
-Added PzB39 ATR
-Removed ability to deploy lmg/atr while standing on an enemy vehicle
-Added new sounds for ATRs
-Adjusted all rifles ammunition timeout to a minimum of 1000m(the distance at which infantry is drawn)
Vehicles:
-Added descriptions for French and German Bofors guns
-Adjusted critical components for Z34
-Adjusted flight and damage models for the Destroyer (initial pass)
-Corrected weight for 5 inch naval shell
-Fixed sound issue with Vickers
-Fixed Daimler mantlet hits causing ammo explosion
-Fixed a hitmap component in R35
-Fixed a hitmap component in SdKfz232
-Fixed collider issue which caused some rounds not to strike external components (MG/HE bug)
Terrain:
-Added new garage building
-Added new radial clutter object system (non concealing)
-Added Settings adjustments to new radial clutter objects (players can turn on/off)
-Added mipapping to clutter objects
-Added new clutter objects (concealing)
-Increased LOD range of clutter objects to 1000m
-Fixed reported problems with badly terrainized forest clumps
-Fixed reported problems with badly terrainized ground berms and ditches
-Fixed reported supply problems in towns
-Fixed reported spawn problem with FBs
-Fixed reported problems with duplicate capture tables
Global:
-Optimized pixel shader routines for improved performance
-New Settings.exe with adjustments for radial clutter
-Removed option from settings.exe to disable small clutter
-Fixed detected memory leaks
Host:
-Added ".fbs" command - similar to .own, describes who has which fbs for the current or named town
(".fbs" lists the closest town, ".fbs bergen op zoom" to list a town by name)
-Increased side lock to 2 hours
-Improved side-locking system
-Improved range for destroyed and ownership state updates
-Fixed a crash bug in the map host
-Fixed several causes for ghosted vehicles
-Fixed a cause for loss of building state updates
-Fixed tuning to "origin", "hq" and "gm" by name
-Added auto-recovery system to map host in case of additional crashes (already in place)