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Topic: Burning Crusade Goes Beta, NDA Lifted (Read 44821 times)
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Azazel
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Anyone have experience with the new honor revamp. IE using honor to purchase gear rather than ranks determining what you can buy? I can't seem to find any info on it. Maybe it's not even BC item, but I thought it was.
Supposedly theres stuff on the vendors in the officer's lounge which everyone can get in now but I haven't checked it out yet. There's a ton of vendor reward stuff spread around I have seen. There's a vendor in the first hub city that has items you buy with tokens from hard mode dungeons, and honor hold, the first alliance city, has a faction vendor as well with some nice stuff. Is the existing stuff, like what's on the AV rep vendors still available?
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Phred
Terracotta Army
Posts: 2025
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Anyone have experience with the new honor revamp. IE using honor to purchase gear rather than ranks determining what you can buy? I can't seem to find any info on it. Maybe it's not even BC item, but I thought it was.
Supposedly theres stuff on the vendors in the officer's lounge which everyone can get in now but I haven't checked it out yet. There's a ton of vendor reward stuff spread around I have seen. There's a vendor in the first hub city that has items you buy with tokens from hard mode dungeons, and honor hold, the first alliance city, has a faction vendor as well with some nice stuff. Is the existing stuff, like what's on the AV rep vendors still available? Havent looked sorry. Been too busy playing in Outlands. I'll check tomorrow if I remember.
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Oban
Terracotta Army
Posts: 4662
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Odd question time. I know the Alliance faction I need to grind up for a flying mount is the Hinterland Dwarf (wildhammer?), but what faction offers the flying mounts for the Horde?
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Palin 2012 : Let's go out with a bang!
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Phred
Terracotta Army
Posts: 2025
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Odd question time. I know the Alliance faction I need to grind up for a flying mount is the Hinterland Dwarf (wildhammer?), but what faction offers the flying mounts for the Horde?
Mounts are L70, currently beta is capped at 67. So I don't think anyone really knows atm.
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Driakos
Terracotta Army
Posts: 400
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Odd question time. I know the Alliance faction I need to grind up for a flying mount is the Hinterland Dwarf (wildhammer?), but what faction offers the flying mounts for the Horde?
I'm just guessing, but if Alliance is Wildhammer, then Horde is probably Revantusk.
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oh god how did this get here I am not good with computer
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Xanthippe
Terracotta Army
Posts: 4779
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How do horde grind up Revantusk? Currently, I mean. (I haven't played horde side since a little past launch, so didn't even know that village was there until runnign across it recently).
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Modern Angel
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Posts: 3553
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How do horde grind up Revantusk? Currently, I mean. (I haven't played horde side since a little past launch, so didn't even know that village was there until runnign across it recently).
They have an absolute metric ass ton of quests there.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Question that's been bothering me:
Can you access the 41-point talents at L51?
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Chenghiz
Terracotta Army
Posts: 868
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Question that's been bothering me:
Can you access the 41-point talents at L51?
Yes. Has anyone confirmed that you have to grind faction for flying mounts. I get5 the feeling that's another pulled-from-ass 'fact'.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Question that's been bothering me:
Can you access the 41-point talents at L51?
Yes. Has anyone confirmed that you have to grind faction for flying mounts. I get5 the feeling that's another pulled-from-ass 'fact'. I have heard nothing official about it, so until I do, Im going to file that under "Rumor". Also, I know they are planning on wiping rested exp for 60s, but I read in a IGN preview that there would be no more rested at all. Is this true or did some one misunderstand the "We are wiping rested exp for 60s" and think they ment totally gone.
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Driakos
Terracotta Army
Posts: 400
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Question that's been bothering me:
Can you access the 41-point talents at L51?
Yes. Has anyone confirmed that you have to grind faction for flying mounts. I get5 the feeling that's another pulled-from-ass 'fact'. I have heard nothing official about it, so until I do, Im going to file that under "Rumor". Also, I know they are planning on wiping rested exp for 60s, but I read in a IGN preview that there would be no more rested at all. Is this true or did some one misunderstand the "We are wiping rested exp for 60s" and think they ment totally gone. They are wiping rested for 60's. Rested itself is not gone. You'll just have to build up a new pool after launch.
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oh god how did this get here I am not good with computer
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Modern Angel
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Posts: 3553
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It's wiped right now if you log on and check.
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caladein
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Posts: 3174
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It's wiped right now if you log on and check.
Aye, it was in either in the 1.12 or 1.12.1 patch that 60s no longer gain Rest XP (and all you had is now gone).
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Morat20
Terracotta Army
Posts: 18529
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It's wiped right now if you log on and check.
Aye, it was in either in the 1.12 or 1.12.1 patch that 60s no longer gain Rest XP (and all you had is now gone). I thought rested was only good for a level and a half -- so why ditch it?
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Simond
Terracotta Army
Posts: 6742
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More changes:Warrior
Spells * (NEW) Stance Mastery - “You retain up to 10 of your rage points when you change stances.”
Arms * Blood Frenzy - Moved up a tier one column to the left of Mortal Strike. Now 2 ranks for 2/4%. * (NEW) Improved Mortal Strike - "Reduces the cooldown of your Mortal Strike ability by 0.2/0.4/0.6/0.8/1 sec and increases the damage it causes by 1/2/3/4/5%." * Second Wind - Reduced to 2 ranks, now "Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec." * Endless Rage - Now a passive effect. "You generate 15% more rage from damage dealt and taken."
Fury * Rampage - Rank 1 (30 AP), Rank 2 (40 AP), Rank 3 (50 AP). * Improved Berserker Stance - Now 5 ranks for 2/4/6/8/10% bonus. * Improved Pummel - Removed. * Improved Whirlwind - Now "Reduces the cooldown of your Whirlwind ability by 1/2 sec."
Protection * Improved Bloodrage - Moved up one tier and generates 3/6 rage. * Improved Shield Block - Reduced to 1 rank, duration bonus increased from .5 sec to 1 sec. * Tactical Mastery - Reduced to 3 ranks. Now "You retain up to an additional 5/10/15 of your rage points when you change stances." Also see the new trainer bought spell “Stance Mastery” which gives you 10 rage retention when switching stances. * Last Stand - Cooldown reduced to 8 minutes, from 10.
Rogue
Combat * Blade Twisting - Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect. * (NEW) Combat Potency - Where Blade Twisting was. 5 ranks that "Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy."
Druid
Restoration * Tree of Life - Now slows by 20%, changed from 50%.
Paladin
Holy * Lasting Judgement - Replaced with "Sanctified Light", which "Increases the critical strike chance of your Holy Light spell by 2/4/6%." * Holy Shock - Cooldown reduced to 15 seconds.
Retribution * Empowered Judgement - Renamed "Sanctified Judgement".
Shaman
Enhancement * Stormstrike - Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).
Mage
Arcane * Empowered Arcane Missiles - Mana cost increase is now 2/4/6%, changed from 3/6/10%. * Prismatic Cloak - Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%. * (NEW) Spell Power - Where Prismatic Cloak was. "Increases critical strike damage bonus of all spells by 25/50%." * Slow - Changed to "Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time."
Hunter
Survival * Hawk Eye - Moved to first tier, where Deflection was. * Deflection - Moved to second tier, where Savage Strikes was. * Savage Strikes - Moved to first tier, to the right of where Hawk Eye was moved to.
LFG system (at long bloody last).
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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lamaros
Terracotta Army
Posts: 8021
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Amen. I hope they fired the guy who came up with meeting stones too.
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Calantus
Terracotta Army
Posts: 2389
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Better yet they changed meeting stones to be actually useful. You can now use them like a warlock summoning portal and summon in party members by clicking on them.
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lamaros
Terracotta Army
Posts: 8021
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Better yet they changed meeting stones to be actually useful. You can now use them like a warlock summoning portal and summon in party members by clicking on them.
Very cool.
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Ironwood
Terracotta Army
Posts: 28240
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Stance Mastery. So much for the protests that Rage Management was an integral part of playing the warrior.  Edit : Actually looking at the talent calculators for Silnakh and I'm confused. I can get a nice build with a 41 pointer in Defensive, but can someone tell me what the hell Anger Management actually does now ? It's not really clear.
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« Last Edit: October 17, 2006, 01:43:15 AM by Ironwood »
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Typhon
Terracotta Army
Posts: 2493
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My guess is that it has two effects, one on when you are in combat, one on when you are out of combat.
Out of combat: it generates 1 rage every 3 seconds (duh), which (here's the guess) is enough to conterract the normal "out of combat" rage decay by 1/X (another guess is 1/3). So, I'm guessing that 3 rage is decayed every three seconds when out of battle. So taking anger management causes your out of combat rage to decay at 2/3s the normal rate.
In combat: When in combat (and you are not decaying) you are generating 1 rage every three seconds with no decay (because you are in combat). In a tight situation, you might hamstring something and run around and wait for a mortal strike to build up (or whatever big hit you can use) because you are generating 1 rage every three seconds.
[edit: because I didn't proof read my incomprehensible babble]
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« Last Edit: October 18, 2006, 04:18:49 AM by Typhon »
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Ironwood
Terracotta Army
Posts: 28240
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I see. Kinda.
I really hope they word that tooltip well !
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Kenrick
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Posts: 1401
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Amen. I hope they fired the guy who came up with meeting stones too. funny, my ignorant ass didn't even realize this was part of the expansion. I was just whining the other day about how shitty the lfg system is in this game. Great change.
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Phred
Terracotta Army
Posts: 2025
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Amen. I hope they fired the guy who came up with meeting stones too. From the looks of it, he wrote the lfg menu too. It defaults to autojoining you to a group. And makes groups for you. Badly. Fortunately you can turn off that feature. I am not really crazy about the looking for group menu but at least it's better than what we had. Oh wait, we had nothing. Oh well.
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jpark
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Posts: 1538
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Priest changes?
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Ironwood
Terracotta Army
Posts: 28240
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Into Shiny New Cassock.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Numtini
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Posts: 7675
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On the LFG tool, I know that FFXI had autogrouping as well, but I never used it. But it occurs to me, is this something the Asian market wants?
I've just never understood Blizzard's devotion to this autogroup concept. It's been completely rejected by the players.
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If you can read this, you're on a board populated by misogynist assholes.
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Morat20
Terracotta Army
Posts: 18529
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On the LFG tool, I know that FFXI had autogrouping as well, but I never used it. But it occurs to me, is this something the Asian market wants?
I've just never understood Blizzard's devotion to this autogroup concept. It's been completely rejected by the players.
Fuckit, they should just modify CoH's LFG system and be done with it.
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Chenghiz
Terracotta Army
Posts: 868
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Rage normally decays at a rate of 3 per 3 seconds, so Anger Management's functionality hasn't really changed at all from the old wording; it's just different.
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SurfD
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Posts: 4039
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Regarding Flying mounts: Guildie of mine in beta says that for the "Stock, no special consideration, flying mount" you sholuld expect to have around 5k gold on hand (to cover mount cost + riding skill cost) and is vendor purchasable at level 68 (If i rememeber correctly).
While this does seem like alot, appearently gold is very easy to come by in Expantion (guildies in beta said they made 300-400g just leveling from 60-63), and this also does not take into account the possibility of cheaper mounts through PvP / Faction / Rare drops / Quests.
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Darwinism is the Gateway Science.
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Simond
Terracotta Army
Posts: 6742
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More talent changes: Warlock Spells New screenshots for Ritual of Souls, Soulshatter, Incinerate Demonology Improved Firestone - Renamed "Master Conjuror". Now "Increases the bonus Fire damage from Firestones and the Firestone effect by 15/30% and increases the spell critical strike rating bonus of your Spellstone by 15/30%." Improved Spellstone - Removed, replaced with "Demonic Knowledge". (NEW) Demonic Knowledge - 3 ranks. "Increases your spell damage by an amount equal to 5/10/15% of the total of your active demon's Stamina plus Intellect." Demonic Resilience - Now "Reduces the chance you'll be critically hit by melee and spells by 1/2/3% and reduces all damage your summoned demon takes by 5/10/15%." Fel Intellect - Now "Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum mana by 1/2/3%." Fel Stamina - Now "Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum health by 1/2/3%." Demonic Sacrifice - Added effect for Felguard: "Felguard: Increases your Shadow damage by 10% and restores 2% of total mana every 4 sec." Master Demonologist - Added effect for Felguard: "Felguard - Increases all damage caused by 5% and all resistances by .1/.2/.3/.4/.5 per level." Rogue Spells Disembowel - Removed. (NEW) Envenom - Replaces Disembowel. Two ranks and is available at level 62. “Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point.” Combat Vitality - Now "Increases your total Stamina by 2/4% and your total Agility by 1/2%." Surprise Attacks - Changed to 8% from 5%. Subtlety Cheat Death - Now 3 ranks for 10/20/30% chance. Sinister Calling - Now "Increases your total Agility by 3/6/9/12/15%." Cloak of Shadows - Now "Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec." Warrior Arms Endless Rage - Description changed: "You generate 25% more rage from damage dealt." Blood Frenzy - Description changed: "Your Rend and Deep Wounds abilities also increase all melee damage caused to that target by 2/4%." Hunter Marksmanship Combat Experience - Now "Increases your total Agility by 1/2% and your total Intellect by 3/6%." Shaman Spells Corrected the level values for several spells and added Water Shield (Rank 2). New screenshots for Bloodlust, Heroism, Water Shield. Druid Talents Added additional information to Mangle. Priest Spells New screenshots for Mass Dispel. Check back soon for further updates. http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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That's a damn fine change to Combat Exp. The Sta was just pushing it with the new item budgets, and the previous 4% agi was crazy. Upping my Int as a mana-hungry DPSer is a-ok with me, though.
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The past cannot be changed. The future is yet within your power.
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lamaros
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Posts: 8021
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Velorath
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That's a damn fine change to Combat Exp. The Sta was just pushing it with the new item budgets, and the previous 4% agi was crazy. Upping my Int as a mana-hungry DPSer is a-ok with me, though.
I also like the earlier change of moving Hawk Eye to the first tier.
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Zetor
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Posts: 3269
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lamaros
Terracotta Army
Posts: 8021
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« Last Edit: October 18, 2006, 02:06:00 AM by lamaros »
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