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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: XCOM 2 0 Members and 2 Guests are viewing this topic.
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Author Topic: XCOM 2  (Read 56165 times)
HaemishM
Staff Emeritus
Posts: 39564

Prevent all damage that would be dealt to you and other troops you control.


WWW
Reply #525 on: November 12, 2018, 03:39:43 PM

They replace dudes if you lose them. It's not quite as big a deal as you think.

Khaldun
Terracotta Army
Posts: 9765


Reply #526 on: November 12, 2018, 03:48:10 PM

You can kind of sort of save scum--like, if Shen blows a robot takeover, quit to desktop that second and sometimes the save is before she tried.

I think, that is. Not like I would know.

Under some circumstances, you might as well start the whole sequence of a tactical over. That I do know.
Polysorbate80
Terracotta Army
Posts: 1689


Reply #527 on: November 12, 2018, 06:10:45 PM

I like the IDEA of Ironman, but there's too many glitches and user-interface issues for me.  Little shit like aliens suddenly glitching across the entire battlefield behind your squad, or jostling the mouse just a teensy bit while clicking and having your soldier stop five feet away from cover.

Or, my new fave, trying to mouse-click an ability instead of using a hotkey, and instead of whatever I was trying to get my specialist to do, it jumped to the next soldier in the rotation and launched a grenade into my own troops    swamp poop

Still fun, but I don't Ironman.
Goumindong
Terracotta Army
Posts: 3831


Reply #528 on: November 13, 2018, 01:06:12 PM

Jump right into War of the Chosen and alllll the stuff.

Sure, might be a little more confusing at first, but you don't want to miss out on the changes, or have to play another once-through only to realise you missed out on this shit early.


I second this advise if it still matters.

WoTC makes everything better. The avatar clock is less of an issue to the point where it can be impossible to lose if you run the covert ops (even on legendary).

There is a larger variation of missions and this means that varying builds and loadouts make more sense. While in the original you basically always wanted a gunslinging sharpshooter that picked up killzone plus a stealth ranger. In this one the hero units mean you donít have as many constraints on build choices.

The Chosen will force you to cater to their specific weaknesses in missions they might show up(and if you do those missions are super easy). So do the lost. (A bladestorm ranger with decent aim can solo a lost only mission)

The tiredness mechanic forces you to rotate though your units and encourages those multiple builds and specific teams. It also makes sparks valuable because they ignore the tiredness mechanic. (Theyíre still not nearly as good as MECs were from xcom 1 though)

Itís all together a much better experience


One complaint I've heard about WoTC is that it changes the feel of the game from a bunch of rag tag soldiers fighting against aliens into a bunch of super heroes fighting against aliens. Personally i enjoyed this very much, but I can see their point.

That is a reasonable complaint but its also something that has happened in every XCOM game. In XCOM 1 your soldiers are even stronger than they are in XCOM2 WOTC (Close Combat Specialist Assaults! Squadsight Double Tap Snipers with permanent flight! Units that get psionic abilities on top of class abilities! [expansion] MEC's! Units that gain invisibility for every encounter!). In WOTC you gain and lose a bit. The main "power point" is the new soldiers (since psions are really left by the wayside) of which one is really good and the other two are OK at specific things later in the game.

Even in original XCOM you ended up with infinite aim super troopers who could reaction shot from across the map and psions who would control everything all the time and blaster bombs with no range limitation.
lamaros
Terracotta Army
Posts: 7605


Reply #529 on: November 13, 2018, 05:13:27 PM

I like the IDEA of Ironman, but there's too many glitches and user-interface issues for me.  Little shit like aliens suddenly glitching across the entire battlefield behind your squad, or jostling the mouse just a teensy bit while clicking and having your soldier stop five feet away from cover.

Or, my new fave, trying to mouse-click an ability instead of using a hotkey, and instead of whatever I was trying to get my specialist to do, it jumped to the next soldier in the rotation and launched a grenade into my own troops    swamp poop

Still fun, but I don't Ironman.

I haven't had any bug issues for a long time.

Expect poison from the standing water.
Threash
Terracotta Army
Posts: 8067


Reply #530 on: November 14, 2018, 12:43:16 PM

I've had plenty of misclicking issues which still kill any desire to try iron man, cause fuck that.

I am the .00000001428%
Khaldun
Terracotta Army
Posts: 9765


Reply #531 on: November 14, 2018, 03:18:19 PM

I have had a misclick or two but I blame myself for those.

Part of the fun of ironman is seeing whether you can survive bad things happening, after all.
Polysorbate80
Terracotta Army
Posts: 1689


Reply #532 on: November 14, 2018, 03:46:44 PM

I don't know what it is but clicking on an icon and having it switch to a different soldier and attempting to activate one of their abilities instead happens quite regularly.  Most of the time it goes to a soldier that's already acted and gives me a "no actions left" message, but it's had some pretty bad results at times.

I try to use hotkeys as much as possible, but by mid-game some soldiers have way too many abilities to fit.
Phildo
Contributor
Posts: 5438


Reply #533 on: November 14, 2018, 05:43:35 PM

Here's a fun one for me: I was playing offline yesterday and when I went to resume mission 6 of one of the Tactical Legacy campaigns, it started me over at the beginning of the whole thing and wiped my progress.  Fucking Ironman.
Ironwood
Terracotta Army
Posts: 27665


Reply #534 on: November 15, 2018, 03:24:02 AM

Dark Souls.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Mandella
Terracotta Army
Posts: 783


Reply #535 on: November 23, 2018, 11:14:06 PM

Game is on sale on Steam for $14.99, so I guess I'm finally in on it.
Sir T
Terracotta Army
Posts: 11982


Reply #536 on: November 24, 2018, 05:48:19 AM

The first time I went through X-Com, for some mad reason that I dont even remember I avoided weapon upgrades. so I was hitting the midgame and Facing off against Sectopods with shitty starter machine guns. And going "THIS GAME IS SOO HAAAARD!!!" Then I researched my first Laser rifle and it was suddenly "BZZT!!" *Alien Explodes* "oh." I still remember the dumbfounded feeling.

Sometimes irony is pretty ironic.
Polysorbate80
Terracotta Army
Posts: 1689


Reply #537 on: November 24, 2018, 05:18:23 PM

Upgrades are important, true, but when your colonel sniper one-rounds a sectopod with a pistol itís so very, very satisfying  Oh ho ho ho. Reallllly?
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