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Author Topic: XCOM 2  (Read 56166 times)
Teleku
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Reply #490 on: October 15, 2018, 01:15:29 AM

Restarting a mission hits you with -5000 points.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
lamaros
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Reply #491 on: October 15, 2018, 02:48:32 AM

Restarting a mission hits you with -5000 points.

Less that a death and three injuries...

Expect poison from the standing water.
Ironwood
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Reply #492 on: October 15, 2018, 03:49:40 AM

I'd forgotten just how MUCH stuff there is to do and manage in WotC and it's still glorious.

I'd also forgotten that the Horrendous and stressful Avatar Clock was massively toned down by giving you Covert Missions that took the timer down.

Yay.


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
lamaros
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Reply #493 on: October 15, 2018, 07:25:21 AM

Third mission group seems to take the difficulty up a notch!

Expect poison from the standing water.
Polysorbate80
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Reply #494 on: October 17, 2018, 09:14:59 AM

Couldn’t sleep so I downloaded it and played through the first two series.   Bradford definitely has an old-man “walked up tthe hill both ways in the snow” vibe at times.  He claims they may have fought an avatar.  Then THREE avatars later, I’m thinking “you’re so full of shit, Bradford...”
Reg
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Reply #495 on: October 18, 2018, 09:06:44 AM

I'm kind of late to the party on this game. I bought it at release and I have all the major DLC but haven't ever got the time to actually play it. Now though, there's just so much stuff I'm not sure where to begin. Should I just play the base game first or jump right in to war of the chosen?
Ironwood
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Reply #496 on: October 18, 2018, 09:08:35 AM

Jump right into War of the Chosen and alllll the stuff.

Sure, might be a little more confusing at first, but you don't want to miss out on the changes, or have to play another once-through only to realise you missed out on this shit early.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Reg
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Reply #497 on: October 18, 2018, 09:14:41 AM

All right then. Thanks for the quick answer.
Ironwood
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Reply #498 on: October 18, 2018, 09:18:22 AM

Also, in base game Avatar clock sucks ballllllls

It's good that in WotC it's about soldier attrition rather than 'Hey, there's this timed thing that can fuck you.'

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
HaemishM
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Prevent all damage that would be dealt to you and other troops you control.


WWW
Reply #499 on: October 18, 2018, 09:36:12 AM

I only ever played it in War of the Chosen mode and I'm glad I did. The stuff that it adds is pretty significant and all mostly good (except fuck zombie missions).

Ironwood
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Reply #500 on: October 18, 2018, 09:40:04 AM

Counterpoint ;  Zombie missions are awesome.


The first time you get one of the Chosen eaten by a Lost Horde is something you'll never forget.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Teleku
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Reply #501 on: October 18, 2018, 11:49:56 AM

Yeah, I thought I'd hate the zombie missions, but they ended up being a blast.  It forces a different play style that is pretty fun when you embrace it, and as Ironwood mentioned, funny shit happens.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Strazos
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Reply #502 on: October 18, 2018, 05:57:22 PM

Also, that headshot ability.  awesome, for real

Fear the Backstab!
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lamaros
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Reply #503 on: October 19, 2018, 05:41:45 PM

Holy shit, that final reveal on the last mission. DRILLING AND MANLINESS

Indeed!

Expect poison from the standing water.
Goumindong
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Reply #504 on: October 28, 2018, 05:35:01 PM

Jump right into War of the Chosen and alllll the stuff.

Sure, might be a little more confusing at first, but you don't want to miss out on the changes, or have to play another once-through only to realise you missed out on this shit early.


I second this advise if it still matters.

WoTC makes everything better. The avatar clock is less of an issue to the point where it can be impossible to lose if you run the covert ops (even on legendary).

There is a larger variation of missions and this means that varying builds and loadouts make more sense. While in the original you basically always wanted a gunslinging sharpshooter that picked up killzone plus a stealth ranger. In this one the hero units mean you don’t have as many constraints on build choices.

The Chosen will force you to cater to their specific weaknesses in missions they might show up(and if you do those missions are super easy). So do the lost. (A bladestorm ranger with decent aim can solo a lost only mission)

The tiredness mechanic forces you to rotate though your units and encourages those multiple builds and specific teams. It also makes sparks valuable because they ignore the tiredness mechanic. (They’re still not nearly as good as MECs were from xcom 1 though)

It’s all together a much better experience
Khaldun
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Reply #505 on: November 06, 2018, 06:41:14 PM

So I'm doing the legacy stuff, and I'm anal-retentive enough to wonder: is there at the very end an explanation of why Bradford never mentions any of this later, given that you're facing all the units and have all the alliles you level up to have later on?
lamaros
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Reply #506 on: November 07, 2018, 01:26:40 AM

Once you get to the end you'll get that this is not taken too seriously and is probs not canon.

Ive been playing the hell out of this again in the last two weeks. It's very fun.

Expect poison from the standing water.
HaemishM
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Posts: 39564

Prevent all damage that would be dealt to you and other troops you control.


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Reply #507 on: November 07, 2018, 11:36:22 AM

I finished all the Tactical Legacy stuff and it was absolutely fantastic. If you don't get it free, it's worth the money they will eventually charge for it.

Threash
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Reply #508 on: November 08, 2018, 12:15:30 PM

Jump right into War of the Chosen and alllll the stuff.

Sure, might be a little more confusing at first, but you don't want to miss out on the changes, or have to play another once-through only to realise you missed out on this shit early.


I second this advise if it still matters.

WoTC makes everything better. The avatar clock is less of an issue to the point where it can be impossible to lose if you run the covert ops (even on legendary).

There is a larger variation of missions and this means that varying builds and loadouts make more sense. While in the original you basically always wanted a gunslinging sharpshooter that picked up killzone plus a stealth ranger. In this one the hero units mean you don’t have as many constraints on build choices.

The Chosen will force you to cater to their specific weaknesses in missions they might show up(and if you do those missions are super easy). So do the lost. (A bladestorm ranger with decent aim can solo a lost only mission)

The tiredness mechanic forces you to rotate though your units and encourages those multiple builds and specific teams. It also makes sparks valuable because they ignore the tiredness mechanic. (They’re still not nearly as good as MECs were from xcom 1 though)

It’s all together a much better experience


One complaint I've heard about WoTC is that it changes the feel of the game from a bunch of rag tag soldiers fighting against aliens into a bunch of super heroes fighting against aliens. Personally i enjoyed this very much, but I can see their point.

I am the .00000001428%
HaemishM
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Posts: 39564

Prevent all damage that would be dealt to you and other troops you control.


WWW
Reply #509 on: November 08, 2018, 01:21:32 PM

I don't think you get to the super-hero-y aspect of WOTC until about mid-way through the game. By the end, yes, it's very much superhero soldiers battle aliens.

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WWW
Reply #510 on: November 08, 2018, 03:36:51 PM

I read that as Wizards of the Coast.

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lamaros
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Reply #511 on: November 08, 2018, 06:35:50 PM

I don't think you get to the super-hero-y aspect of WOTC until about mid-way through the game. By the end, yes, it's very much superhero soldiers battle aliens.

Yeah, some of the soldiers can just be bananas.

I have a Specialist with death from above, chain shot, and deadeye. Give them the Warlock gun, serpent suit, and a few special ops aim boosts...

Sharpshooter with deep cover, aim, special pistol. Reaper with banish, extended mag gun, squad-sight, etc.

Serial Rangers with 20+ movement are still the best though. I've not got got a serial one this time around though.
« Last Edit: November 08, 2018, 06:38:44 PM by lamaros »

Expect poison from the standing water.
Jeff Kelly
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Reply #512 on: November 09, 2018, 05:35:15 AM

I don't think you get to the super-hero-y aspect of WOTC until about mid-way through the game. By the end, yes, it's very much superhero soldiers battle aliens.

For me it's competently integrated into the mythology of the XCom universe. The avatar project, the chosen and everything else points to an enemy that has somewhat transcended the limits of its species. Gene therapy, a vastly superior technology, extensive cybernetic modifications it's something you get to see pretty much from the start even in XCom 1.

The arc of the campaign is as much about stopping the alien masterplan and getting rid of the chosen as it is about catching up to the powerlevel of the aliens.

In short it makes sense for the XCom universe and it's therefore something I can suspend my disbelief over.
Ironwood
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Reply #513 on: November 09, 2018, 05:37:12 AM

Also, it's great to talk about how Superhero-y your chaps are, right up until they get the fuck kicked out of them and they DIE.

And then you save scum, because you know you do, you filthy fucking cheaters.

So much for Superhuman.


 why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
WayAbvPar
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Reply #514 on: November 09, 2018, 11:01:06 PM

Also, it's great to talk about how Superhero-y your chaps are, right up until they get the fuck kicked out of them and they DIE.

And then you save scum, because you know you do, you filthy fucking cheaters.

So much for Superhuman.


 why so serious?
Rofl Waffle

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Teleku
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Reply #515 on: November 10, 2018, 12:06:03 AM

Yeah, to me this is a actually the core of the setting/story, and it wouldn’t be X-Com without it.  In these games, its all about humanity using all the pitiful resources they have to just get minor/costly victories against an infinitely tech superior civilization, just to get some of that tech.  Humanity is able to rapidly leap frog centuries of development doing this, so that by the end of the game, we managed to field soldiers who are genetically engineered supermen with mind powers, wearing power suits, wielding laser guns that shoot mind bullets.  The game would suck if it didn’t feel like your troops were near gods by the end.

I actually think they could adapt this into a pretty awesome TV series on Netflix or something.  Could have a lot of fun with a large mulit-national cast that slowly gets killed off as the series progresses, but also everybody slowly teching up till the marvel style final fight of people picking up buildings and hitting each other with them.   why so serious?

We need something to replace Game of Thrones for our fantasy TV death league after all.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Khaldun
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Reply #516 on: November 10, 2018, 09:28:20 AM

XCom and XCom2 have a lovely Netflix-series-ready plot-arc pacing, yeah.

I wonder if they're cooking up another sequel. Be kind of fun if humanity had to team up with the remnants of the Elders' forces against the yet-to-be-seen menace (which I'm assuming is sort of Lovecraftian).
Mandella
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Reply #517 on: November 10, 2018, 11:50:59 AM

Khaldun's post makes me want to ask, as a gamer who enjoys story a lot, should I buy the previous XCom before playing XCom2?

And yes, somehow I missed playing the reboot (although I have hundreds of hours on the original) -- so many games, so little time.
Threash
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Reply #518 on: November 10, 2018, 12:24:37 PM

Spoiler for the first game:

I am the .00000001428%
Khaldun
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Reply #519 on: November 10, 2018, 09:42:38 PM

First one is good, second one is really great. I would just do XCOM 2 and stick with that.

You all were right: the conclusion to the tactical is very...well. Yeah. Satisfying for what it was, and definitely puts all over-geeking about continuity out the window.
Mandella
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Reply #520 on: November 12, 2018, 01:47:52 PM

Holy crap XCOM 2 is still sixty bucks on Steam.

On the wishlist you go, waiting for that sale!
Trippy
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Reply #521 on: November 12, 2018, 01:51:23 PM

There are regular Take-Two publisher sales on Steam so it's likely either the Black Friday sale or the Winter Sale (or both) will include it.
Phildo
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Reply #522 on: November 12, 2018, 01:58:10 PM

Tactical Legacy is mandatory ironman.  Ew.
Ironwood
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Reply #523 on: November 12, 2018, 02:31:51 PM

Kinda needs to be though ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Phildo
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Reply #524 on: November 12, 2018, 03:21:06 PM

I guess.  I'm about halfway through the first one and I'm doing alright, although I almost lost a guy on the last mission.  I hate the extra tension so much.
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