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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: XCOM 2 0 Members and 1 Guest are viewing this topic.
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Author Topic: XCOM 2  (Read 179027 times)
dd0029
Terracotta Army
Posts: 911


Reply #210 on: February 13, 2016, 02:04:08 PM

Mods

Two others I'd recommend.

Evac All - Adds a button to do just that. Everyone in the pickup zone calls for their rope at once.
Show Health Values  - Adds an X/Y at the end of the health bar. Counting is hard. Reading is easy.

Two others I like but don't really need.

True Retroactive AWC - The AWC doesn't always award the bonus perks for leveled characters. This fixes that.
No Startup Movies - Gets rid of the logo things at the beginning.
dd0029
Terracotta Army
Posts: 911


Reply #211 on: February 13, 2016, 02:05:28 PM

Game crashes every time i load a save from the last mission, fuck.

Most likely there's an active

Threash
Terracotta Army
Posts: 9165


Reply #212 on: February 13, 2016, 02:44:21 PM

Game crashes every time i load a save from the last mission, fuck.

Most likely there's an active


I did not, i actually had to go back several hours.  It is done though and i beat the game, now i wait for mods and DLC to give it another go.

I am the .00000001428%
Threash
Terracotta Army
Posts: 9165


Reply #213 on: February 13, 2016, 05:09:13 PM

I need way more accessories and hair options before i can roll out with a full G.I. Joe team.  Snake Eyes is looking specially shabby.  Also need a mod that lets me keep the default looks for characters even with upgraded armor, fuck the power ranger look.

I am the .00000001428%
lamaros
Terracotta Army
Posts: 8021


Reply #214 on: February 13, 2016, 06:13:36 PM

I need way more accessories and hair options before i can roll out with a full G.I. Joe team.  Snake Eyes is looking specially shabby.  Also need a mod that lets me keep the default looks for characters even with upgraded armor, fuck the power ranger look.

There are some. But they're a bit screwy at the moment.
Threash
Terracotta Army
Posts: 9165


Reply #215 on: February 13, 2016, 06:16:11 PM


I am the .00000001428%
Furiously
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Posts: 7199


WWW
Reply #216 on: February 14, 2016, 12:45:15 PM

Ok, so one of the songs in xcom2 sounds a lot like brother in arms to me... I can't find it in the soundtrack though.

Threash
Terracotta Army
Posts: 9165


Reply #217 on: February 15, 2016, 10:48:29 AM

Make this the first DLC please:


I am the .00000001428%
WayAbvPar
Moderator
Posts: 19268


Reply #218 on: February 15, 2016, 11:32:23 AM

Does the AWC proc when you add skills to a leveled soldier you get from a mission (or off the map)? It would be pretty cool if it went off when you retrained people too =P


On my third restart and just realized I had forgotten to ever build a psi lab  Ohhhhh, I see. . Already running into the big round fuckers (Over-somethings?). Amusing anecdote- the 2nd mission they were around, my specialist hacked a pole and got control of a random enemy. It was the Over-guy in the back, which made for a very amusing (and tidily completed) VIP extraction.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Merusk
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Posts: 27449

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Reply #219 on: February 15, 2016, 11:45:39 AM

Psi labs.. who needs psi labs.

Beat the game yesterday, only ever trained one Psi-op person. Took them on the last two missions and they died horribly in the 2nd half before I saw the final mid-combat cutscene. (Which, annoyingly, replays EVERY TIME you load the game up. Had to do two 'done for now, chores call' save and exits and you can't skip the damn thing.

The past cannot be changed. The future is yet within your power.
Threash
Terracotta Army
Posts: 9165


Reply #220 on: February 15, 2016, 11:48:24 AM

Just lost Duke, Baroness and Snake Eyes in my ironman G.I. Joe run, I think I'm done.

I am the .00000001428%
dd0029
Terracotta Army
Posts: 911


Reply #221 on: February 15, 2016, 12:03:18 PM

Psi labs.. who needs psi labs.

Everyone!  If I could have them from the beginning, I'd roll 6 of them. Void Rift with Schism is amazing. Stasis is the shit. Null Lance is dreamy. Domination is extra special fun. Fortress is an extra special fuck you to Chrysalids. If you screw up somehow and actually get damaged, Soulfire plus Soul Steal fixes that problem.
lamaros
Terracotta Army
Posts: 8021


Reply #222 on: February 15, 2016, 02:35:05 PM

No AWC doesn't work on levels from reward soldiers. I got two and they were max rank and thus didn't get any reward.

It also doesn't work on retraining. Unless you get it before some of your soldiers are rank three there is a chance they will miss out.
lamaros
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Posts: 8021


Reply #223 on: February 15, 2016, 02:38:48 PM

Yes PSI soldiers are op, but the training mechanics around them are unfun and don't actually encourage you to use them until they're max level.
koro
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Posts: 2307


Reply #224 on: February 15, 2016, 04:23:47 PM

No AWC doesn't work on levels from reward soldiers. I got two and they were max rank and thus didn't get any reward.

It also doesn't work on retraining. Unless you get it before some of your soldiers are rank three there is a chance they will miss out.

Unless you rush the AWC first thing, the True Retroactive AWC mod is something to consider, as every soldier is guaranteed one cross-class ability, but if it's promoted to that class or higher when the AWC is built, you'll never see it.
dd0029
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Posts: 911


Reply #225 on: February 16, 2016, 07:54:49 AM

Yes PSI soldiers are op, but the training mechanics around them are unfun and don't actually encourage you to use them until they're max level.

Huh, I really liked their training style. In particular, I liked how you can pull them out of training and the just slot right back in after the mission. I can see not wanting to use them if you don't have some of the better abilities, but once they have stasis or Null Lance I am more then willing to slot them in.
Threash
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Posts: 9165


Reply #226 on: February 16, 2016, 08:11:56 AM

Yes PSI soldiers are op, but the training mechanics around them are unfun and don't actually encourage you to use them until they're max level.

Huh, I really liked their training style. In particular, I liked how you can pull them out of training and the just slot right back in after the mission. I can see not wanting to use them if you don't have some of the better abilities, but once they have stasis or Null Lance I am more then willing to slot them in.

I think he means that getting kills with them gives you no exp so it feels like a waste.

I am the .00000001428%
Samprimary
Contributor
Posts: 4229


Reply #227 on: February 16, 2016, 08:24:31 AM

let it be a waste, then.

Psiops are absolutely worth the opportunity cost, especially in ironman. they allow for parallel soldier experience gain to help keep you stocked with effective troops.

They are also insanely useful in ways I can't even begin categorizing.

Example: with Inspire, a sniper can move and then get a FULL ROUND ACTION again to fire their rifle, use serial, or set up a killzone. It is the single most potent utility combo I came across, and I know there's more.
Zetor
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Posts: 3269


WWW
Reply #228 on: February 16, 2016, 08:28:24 AM

let it be a waste, then.

Psiops are absolutely worth the opportunity cost, especially in ironman. they allow for parallel soldier experience gain to help keep you stocked with effective troops.

They are also insanely useful in ways I can't even begin categorizing.

Example: with Inspire, a sniper can move and then get a FULL ROUND ACTION again to fire their rifle, use serial, or set up a killzone. It is the single most potent utility combo I came across, and I know there's more.
Domination will also remove a dangerous enemy from combat AND give you a mimic beacon that punches/shoots things and lives for more than one turn (on Commander, my MC'd andromedons typically lived until the end of the mission). But yeah, almost every psi ability has the potential to be complete bullshit (for the aliens).

The passives are fun too. My favorite is the one that prevents psi operatives from dying (combined with the one that makes them immune to fire/acid/poison/explosion damage) because haha fuck you aliens.

Threash
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Posts: 9165


Reply #229 on: February 16, 2016, 08:51:01 AM

Is there a mod that lets you keep your soldiers default look when you upgrade their armor yet?

I am the .00000001428%
Samprimary
Contributor
Posts: 4229


Reply #230 on: February 16, 2016, 09:37:11 AM

a psi agent wearing a WAR suit and a stasis vest is a very, ah, protected asset. durable goods, so to speak. i had one with blast padding. She facetanked the last mission, laughing and soulstealing her way to absolute victory.
Fabricated
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Posts: 8978

~Living the Dream~


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Reply #231 on: February 16, 2016, 10:07:20 AM

Domination rules because I use it to MC shieldbearers so they can give my whole squad 5 disposable health pips at the right moment so I can play more recklessly than usual.

Also Sectopods are hilarious when you got someone capable of consistently taking control of them. I rolled right over a blacksite mission by hacking one and having it koolaid man right through the wall of the facility to open a path for my soldiers, but not before I used it to blow up the very surprised aliens that were in there.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
WayAbvPar
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Posts: 19268


Reply #232 on: February 16, 2016, 10:26:05 AM

Yeah, hacking and mind-controlling is just way too much fun.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Merusk
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Posts: 27449

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Reply #233 on: February 16, 2016, 10:26:23 AM

Yeah, my uber combat hacker is why I didn't bother with Psi Ops at all. I got a full combat squad PLUS the more durable machine units of my enemy as my assault force.

If I play through again I'll try and rush Psi. For some reason I'm not feeling the urge to do so, however.

The past cannot be changed. The future is yet within your power.
Khaldun
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Posts: 15157


Reply #234 on: February 16, 2016, 10:26:36 AM

Yeah, a controlled sectopod is just totally hilarious fun.

You know, even with the small things that could be fixed about this game, this is easily GOTY material for me. This is my favorite genre of game anyway (turn-based tactical squad combat) and this is just a great version of same.
dd0029
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Posts: 911


Reply #235 on: February 16, 2016, 11:34:58 AM

You can Dominate/Insanity mind control Gatekeepers, also entertaining Kool-Aid men who oddly can't overwatch.
Threash
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Posts: 9165


Reply #236 on: February 16, 2016, 11:37:34 AM

Hacks last 3 turns, mind controlled gatekeepers last forever.

I am the .00000001428%
lamaros
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Posts: 8021


Reply #237 on: February 16, 2016, 01:34:56 PM

The issue I have is that you're not incentivised to risk getting them injured as that stops them training, and they take a little longer to get up to a useful level, so you don't get them in to as many missions as your other troops.

After playing through again I'm finding the early game much more fun than late game, its the only risky part of the game, you do snowball in the mid game.
lamaros
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Posts: 8021


Reply #238 on: February 16, 2016, 01:36:15 PM

Hacks last 3 turns, mind controlled gatekeepers last forever.

Dominate lasts forever, (until the dominator dies or leaves) mind control doesn't!
dd0029
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Posts: 911


Reply #239 on: February 16, 2016, 01:52:10 PM

Insanity MC can proc multiple times. I had a menagerie for a while, a dominated Andromedon, an insanity MC'd Gatekeeper and Advent Officer.
Samprimary
Contributor
Posts: 4229


Reply #240 on: February 16, 2016, 02:08:11 PM

I rolled right over a blacksite mission by hacking one and having it koolaid man right through the wall of the facility to open a path for my soldiers, but not before I used it to blow up the very surprised aliens that were in there.

hahahahaha

i like how we independently came to the same wordery on that one. GF was playing and I was like "okay, so take over this dude. ok. now you need to click move over here and you have to yell "OH YEAHHHHHHH" right as you do it" and she was like "what why" and i was like "just do it"

andromedon powers through the wall of the advent blacksite as she goes OHHH YEAHHHHH and gives the aliens within a heaping AoE handful of sour apple koolaid
« Last Edit: February 16, 2016, 02:12:26 PM by Samprimary »
lamaros
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Posts: 8021


Reply #241 on: February 16, 2016, 02:32:34 PM

Insanity MC can proc multiple times. I had a menagerie for a while, a dominated Andromedon, an insanity MC'd Gatekeeper and Advent Officer.

Yeah, I've done a couple of missions where I had more aliens under my control every battle than the other side did. Psi soldiers are extremely powerful. 70% chance against the hardest enemy in the game is nuts.

They need to lower these, and give some sort of feedback response for failure.
koro
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Posts: 2307


Reply #242 on: February 16, 2016, 04:32:19 PM

Is there a mod that lets you keep your soldiers default look when you upgrade their armor yet?

http://steamcommunity.com/sharedfiles/filedetails/?id=619230980

Yes, among other things.

There's also one for weapons, but I don't have the link offhand.
WayAbvPar
Moderator
Posts: 19268


Reply #243 on: February 16, 2016, 06:02:09 PM

We need a place to upload our created soldiers for others to import!

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
lamaros
Terracotta Army
Posts: 8021


Reply #244 on: February 16, 2016, 06:42:51 PM

Is there a mod that lets you keep your soldiers default look when you upgrade their armor yet?

http://steamcommunity.com/sharedfiles/filedetails/?id=619230980

Yes, among other things.

There's also one for weapons, but I don't have the link offhand.

Pretty sure they've stopped working on that, so its still buggy and not great.
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