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Topic: Fallout 4 Post-Release Bullshit (Read 275685 times)
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Tebonas
Terracotta Army
Posts: 6365
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Indeed, it totally scratches my Mastermind itch as well.
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koro
Terracotta Army
Posts: 2307
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I loved the hacking minigame when it first hit in FO3, and bore with it through New Vegas. It was made tolerable after many hours by higher Science skill making lower-rank terminals progressively easier to unlock.
When I found out that no perks in FO4 actually make the minigame easier - only gating access to harder terminals - I set the "ihackingmaxwords" game setting in the console to 1 after about 60 hours and don't regret it.
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Ironwood
Terracotta Army
Posts: 28240
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Fair enough. I can see skill no longer helping being a pain in the bum for most.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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ghost
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Maybe it's because I have no free time anymore, but this is the blandest game. I guess it's possible I don't enjoy it as much because I'm playing it on the PS4, but it's just not hooking me the way 3, NV and Skyrim did.
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schild
Administrator
Posts: 60350
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It's a pretty soulless entry into the series. Top to bottom it feels like they went through the motions on making it.
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lesion
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It's really pretty though!
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Ironwood
Terracotta Army
Posts: 28240
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Maybe it's because I have no free time anymore, but this is the blandest game. I guess it's possible I don't enjoy it as much because I'm playing it on the PS4, but it's just not hooking me the way 3, NV and Skyrim did.
Got this for Xmas and thank you for posting my feelings on it. It's hugely disappointing...
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Yeah, it got tired for me really very suddenly and long before I finished the main quest.
One to re-visit if good modding tools ever materialize and someone mods in a real story at the very least.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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CmdrSlack
Contributor
Posts: 4390
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Just shy of 40 hours played and still enjoying this immensely. I have finally done the "ZOMG radiation" part of the main quest; I've been spending most of my time exploring and managing settlements.
Sooner or later I'll focus on scavenging and doing a truly great build, but based on how I'm running supply lines and whatnot, that'll likely be a large tower in Sanctuary. My main gripe so far is that it seems like storing items in the workbench only saves them at that specific workbench. I messed up building artillery at one location, because I never assigned someone to the artillery. Now I cannot transfer them around and hate to scrap them. Looks like I'm scrapping. I figured that the magical supply line = all of your junk everywhere mechanic included structures.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah, it got tired for me really very suddenly and long before I finished the main quest.
One to re-visit if good modding tools ever materialize and someone mods in a real story at the very least.
The main quest pacing is utter shit. I just completed it on my Brotherhood character to see how it went and, blah. The Institute Character was also garbage to the point I took her (just wiped-out the Railroad) so I'm sure it will be with Minutemen and if I side with the Railroad, too. However the world - when you don't question why nobody's scavenged this shit in 200 years - is great to wander in. I'm enjoying it as an open-world game, but once you hit level 40ish just restart. It gets silly easy from that point on.
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The past cannot be changed. The future is yet within your power.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Yeah the 200 years thing is so odd. It doesn't tie in *at all* with any of the world around you. It's more like the apocalypse happened 20 years ago but a load of supermutants and weird animals suddenly arrived from outer space at the same time.
I think the time line & design went wrong with Fallout 3 and they've had no choice but to stick with that error ever since.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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AFAIR Fallout 3 really was supposed to take place a lot earlier, soon after the war, but then they changed it part way through development without cleaning up all the inconsistencies that caused. (Like the main plot not making any sense at all in that adjusted timeline)
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Ceryse
Terracotta Army
Posts: 879
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I've been enjoying it, oddly more than New Vegas (didn't expect), and a lot more than Fallout 3 (which I found to be merely tolerable). Game does have a lot of issues that have already been mentioned. The time-frame issue is one of them. Also, things are way too well put together for a Fallout game.. but that's been a problem for me ever since 3. Once the GECK gets released, however, I expect the game to really get good.
I also find it interesting that cats said 'fuck you' to radiation and mutation. Only animal in the Fallout universe that seems to have completely escaped the effects (at least that I can think of) and for some reason it amuses me.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I made my guys beds! Why do they just stand on the roof??? I need someone to build me houses and stuff. It's just not working out for me. :(
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My Sig Image: hath rid itself of this mortal coil.
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Threash
Terracotta Army
Posts: 9171
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I loved the hacking minigame when it first hit in FO3, and bore with it through New Vegas. It was made tolerable after many hours by higher Science skill making lower-rank terminals progressively easier to unlock.
When I found out that no perks in FO4 actually make the minigame easier - only gating access to harder terminals - I set the "ihackingmaxwords" game setting in the console to 1 after about 60 hours and don't regret it.
Higher level perks most certainly do make the minigame easier, there is far less choices to pick from.
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I am the .00000001428%
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Threash
Terracotta Army
Posts: 9171
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Can you max paladin Danse without going past the point of no return with the brotherhood?
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I am the .00000001428%
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Ceryse
Terracotta Army
Posts: 879
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I made my guys beds! Why do they just stand on the roof??? I need someone to build me houses and stuff. It's just not working out for me. :(
It's a bug. Make a staircase to the roof and it'll stop happening. Another settlement bug I ran into causes the settlement (sanctuary for me, but it could be any of them, or all of them) to think it doesn't have beds/defense/food/water enough and thus the happiness to plummet. Several causes, but by never fast travelling from within the build-able area of settlements and removing any and all televisions (even those present naturally). Haven't had the issue since.
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Signe
Terracotta Army
Posts: 18942
Muse.
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Ta, Ceryse! 
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My Sig Image: hath rid itself of this mortal coil.
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Khaldun
Terracotta Army
Posts: 15189
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Look, Bethesda's style is 100% scratching my most deeply held gaming itches.
But I do have some qualms about this one. I don't think it's bland or dull or anything of the sort. Or dutiful, etc. It's fun, it's engaging, it has gotten many hours of satisfying play from me. I think complaining that 200 years later there is stuff to scavenge is the height of nerdist-freak OCD-ism. NOTHING about these games makes sense with a 200-year time frame, if we're even remotely serious about that. Just forget about it.
But basically, I think the following tweaks are unwanted:
1) The dialogue tweaks are annoying. I want something that lets me be a black-hearted person and there really isn't anything. 2) There isn't a faction that lets me be just an awful human being, whereas Caesar's Legions and nuking Megaton let you do that in FONV and FO3. I appreciate avoiding the Bioware version of "bad guy" which is just being a complete dick, but this game really does not want you to rampage or do unexpected things of any kind. I feel more rails surrounding me than in any previous Bethesda game. 3) In particular, the game does not really understand it if you do certain things when you shouldn't do them. Say, like, killing major members of major factions when you're not otherwise prompted to. That should be a basic flag/switch--"alldead" or something like that triggering a different set of quest responses. 4) I will see if I can get something better on this playthrough, but the Minutemen feel unfinished. That should be the quest that lets you express the maximum "blank slate"--where you are either the Dictator of the Commonwealth or the Savoir of it. But past a certain point in the game, the Minutemen feel irrelevant except for doing more radial quests.
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Furiously
Terracotta Army
Posts: 7199
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If it wasn't for the main plot this would be my game of the year.
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Khaldun
Terracotta Army
Posts: 15189
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Yeah, I've now done two playthroughs of the main plot and it just leaves me cold for the most part. There are two or three really intriguing moments maybe? I think part of the issue is that the Institute never ever says what the hell the synths are actually for, or what the long-term game plan for the Institute is. The Railroad is the only faction that seems to have anything like a coherent philosophy; BoS is familiar and if you read all the terminals you get some sense of how they continue to evolve in their outlook on things.
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Ironwood
Terracotta Army
Posts: 28240
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This has become unplayable now. Any time I'm in an outside area it jerks worse than Dash's Mom. It's fucking horrible. 
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Brolan
Terracotta Army
Posts: 1395
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Level 48 right now and just playing to get to level 50. After that I will wait for the DLC.
But I'm suffering with no less than three broken quests. One of the quests to set up a MILA never got cancelled after I killed off the Railroad. Then the Silver Shroud quest got stuck at the stage you talk to Hancock. He just talks about an event after the end of THE BIG DIG quest which I resolved long before. Now the brewing machine quest is stuck because Super Mutants ambushed us just outside the Goodneigbor gates and took it out. I guess I could have reloaded and tried it again but liked the 4 fusion cores I looted better than the promised 200 caps.
Still like the game, but would have preferred the karma system so a replay would be more appealing. The whole game is designed with the idea you will want to be good.
Hope the next XBOX update fixes the quests.
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« Last Edit: January 02, 2016, 10:36:47 AM by Brolan »
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Signe
Terracotta Army
Posts: 18942
Muse.
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I like this game. It's okay. If I were to rate it from 1 to 10, I would give it a 7. The combat is good but I can't think of much beyond it that is better or even equal to Fallout 3 or New Vegas. I'm getting rather disappointed. Even the look of it is blah. It's foggy looking all the time. There is a mod that turns it into Borderlands type graphics which actually makes the game look way better. Most of the quests I've done have been pretty mediocre, too.
Fallout and Elder Scrolls are my two fav franchises but this game didn't come close to my expectations - which I admit were high considering the previous games. :(
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My Sig Image: hath rid itself of this mortal coil.
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schild
Administrator
Posts: 60350
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New Vegas was basically superior in every way, even if this game had a lot of bits and bobs that Vegas didn't have.
If I boot Fallout 4 again, it's because I don't want the season pass to have been a waste of money.
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Khaldun
Terracotta Army
Posts: 15189
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I'm done with it for now. I'm pretty convinced that they had to rush the Minutemen/settlement stuff to completion. It feels unfinished, and Garvey's deservedly mocked radial quest nonsense is a sign of that.
Has anyone been able to trigger Garvey's "kill the Brotherhood of Steel" questline?
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Ironwood
Terracotta Army
Posts: 28240
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Settlement stuff is CLEARLY not finished. It's so unpolished, it's a joke.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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jakonovski
Terracotta Army
Posts: 4388
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The settlements were like the only real new feature too. I'm thinking FO4 was made quickly and on the cheap, no matter what tall tales Bethesda has.
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koro
Terracotta Army
Posts: 2307
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The settlement stuff is very half-done. From what I've heard, it was originally supposed to only really be for Sanctuary and The Castle, with everywhere else just being fodder for radiant quests, but got expanded later in development.
That said, I sure as hell don't see 3-4 years worth of dev time in the finished product. I would not be shocked if we later learned that what we got as FO4 was the result of an original FO4 being shitcanned and rebuilt.
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Threash
Terracotta Army
Posts: 9171
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I'm done with it for now. I'm pretty convinced that they had to rush the Minutemen/settlement stuff to completion. It feels unfinished, and Garvey's deservedly mocked radial quest nonsense is a sign of that.
Has anyone been able to trigger Garvey's "kill the Brotherhood of Steel" questline?
No, i believe you need to be hostile to them before triggering the end game quest for it to happen.
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I am the .00000001428%
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K9
Terracotta Army
Posts: 7441
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I'll second the bland sentiments. A few other jumbled thoughts:
- Supposedly this game has more lines of dialogue than FO3 and Skyrim combined? It doesn't show, both of those felt like they had much richer worlds. - Perks are not right. The crafting system is nice, but the perk requirements sap most of the fun out of it. This is the same issue that Skyrim had with crafting, a fun system is hobbled by stupid cockblocks. The fact that there are four separate crafting perks, plus the local leader and scrapper perks means that you're sinking a whole lot of progression into something that doesn't add anything to gameplay. Given how resilient enemies are, trying to play without having the ability to upgrade gear seems like a less desireable scenario. When you toss the hacking and lockpicking perks into the mix (which I feel are fairly mandatory) you're losing even more progression. - Linking the perks to your base attribute points is un-fun. If you want the fun perks you have to spend levels sinking points into things which have no obvious effect on your character. Level-gating is one thing, but this is just dull and cuts down on wackier builds - I can't bring myself to care about anyone in this game. Dogmeat probably has the most personality and he's not even human.
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I love the smell of facepalm in the morning
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Threash
Terracotta Army
Posts: 9171
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Yeah every companion so far has been max rep --> abandon them in sanctuary, except Piper who got banged before getting the boot.
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I am the .00000001428%
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, the stats and perks are just shit. So much so that I'm seriously considering just consoling my new character and, frankly, when you're at the stage you're doing that, someone done fucked up a game.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Rendakor
Terracotta Army
Posts: 10138
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Yea I hate the stat/perk system; thought it was just me. At least with the old skills you felt like you made some progress each level; I spent several here just gaining SPECIAL and only got a "useful" perk every 3 levels or so it felt like.
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"i can't be a star citizen. they won't even give me a star green card"
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