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Author Topic: Fallout 4 Post-Release Bullshit  (Read 281807 times)
Sky
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Reply #315 on: November 10, 2015, 01:14:24 PM

Yep, that guide I linked is a good primer on settlements. Cleaned up Sanctuary and got my crafting stations centrally located. Along with a grill, patio furniture and doghouse, of course.
Quinton
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Reply #316 on: November 10, 2015, 01:14:31 PM

Is there anything one needs to do to avoid losing the random stuff one scavenges up?

Is storing it in a container at say the gas station sufficient?

I forget if it was Fallout 3 or Skyrim or what where only some locations / containers were reliably safe to store crap in if you ever wanted to see it again?
Meester
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Reply #317 on: November 10, 2015, 02:11:21 PM

Well had a look at the Forbes and Guardian reviews and it seems they know what they are talking about [In the Guardians case if nothing else]
so I think i'll pass and although it doesn't look like a bad game I prefer Bethesda's TES fantasy efforts for the moment, I'm still playing Skyrim
and when I want to shoot something with a gun Id rather it be like an fps/military simulator. I played Fallout 3 and never really got into it. Still have
the Brotherhood of Steel figurine though [sans gun]!

Forbes - http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/

Guardian - http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar
apocrypha
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Reply #318 on: November 10, 2015, 03:03:29 PM

Also here's a quick guide for building aka what the feck is all this crap: http://www.usgamer.net/articles/fallout-4-base-building-guide-food-water-power-defense

Ah, that's very handy. I'd been struggling with assigning someone to tending the crops. Quite liking the settlement building smiley
 Local Leader is totally going to be the next perk I get I think.

Is there anything one needs to do to avoid losing the random stuff one scavenges up?

Is storing it in a container at say the gas station sufficient?

I forget if it was Fallout 3 or Skyrim or what where only some locations / containers were reliably safe to store crap in if you ever wanted to see it again?

Store it in any of the crafting stations. They all share the same stash in a given settlement, and if you take Local Leader they all share the same stash everywhere.

I've also temporarily left stuff in random containers out in the world when at weight limit and not lost anything.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ginaz
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Reply #319 on: November 10, 2015, 03:19:12 PM

Well had a look at the Forbes and Guardian reviews and it seems they know what they are talking about [In the Guardians case if nothing else]
so I think i'll pass and although it doesn't look like a bad game I prefer Bethesda's TES fantasy efforts for the moment, I'm still playing Skyrim
and when I want to shoot something with a gun Id rather it be like an fps/military simulator. I played Fallout 3 and never really got into it. Still have
the Brotherhood of Steel figurine though [sans gun]!

Forbes - http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/

Guardian - http://www.theguardian.com/technology/2015/nov/10/fallout-4-review-spectacular-messy-and-familiar

So you found two of the lowest scores, which happen to mirror you're own preconceived opinions on the game, and used them to justify not playing.  This means that you can, without ever playing it yourself, come here and definitively proclaim "Yup, it's now officially crap". Ohhhhh, I see.  Well done.
lamaros
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Reply #320 on: November 10, 2015, 03:32:55 PM

I've been playing a lot of CS recently, an my initial reactions after character face creation were to find a bucket to throw up in (from motion jank nausea). I suspect I will need to tweak a few settings, and adjust the absurd high sensitivity mouse default.

Hopefully these can be fixed, as I love me a good Fallout game.

Also that guardian review is awful:

Quote
In Fallout 3, I had a house dedicated to Nuka-cola bottles and human skulls, which I found more interesting than anything in the ‘main’ game.

Who cares man? It's not a blog, this is meant to be a professional review.
« Last Edit: November 10, 2015, 03:37:43 PM by lamaros »
Ginaz
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Reply #321 on: November 10, 2015, 03:56:16 PM

I've been playing a lot of CS recently, an my initial reactions after character face creation were to find a bucket to throw up in (from motion jank nausea). I suspect I will need to tweak a few settings, and adjust the absurd high sensitivity mouse default.

Hopefully these can be fixed, as I love me a good Fallout game.

Also that guardian review is awful:

Quote
In Fallout 3, I had a house dedicated to Nuka-cola bottles and human skulls, which I found more interesting than anything in the ‘main’ game.

Who cares man? It's not a blog, this is meant to be a professional review.

Yeah, that Guardian piece was just painfully awful.  Not because I disagree with the negative review, because I've only played about 4 hours and haven't made up my mind, but because he doesn't seem to understand how rpg's works.  Can't use that awesome sniper rifle you found because you didn't put enough skill points into perception?  Tough shit since maybe you put most of them in strength and can use an equally awesome melee weapon.  Any decent rpg should have some sort of consequences for the choices you make.
Jeff Kelly
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Reply #322 on: November 10, 2015, 04:34:43 PM

It's still a legitimate complaint though. We might be accustomed to that and think that this is natural and how things are supposed to work in the orthodoxy of Gygax. Yet as someone who has been playing pen & paper and computer rpg's for thirty years now this is still one of my biggest gripes with the genre.

You won't know what works and what doesn't, what the useful stats are and what a system considers to be "dump stats" and what character builds and play styles you like until long after you have lost the ability to course correct the mistakes you made very early in the campaign or even during character creation.

Novice players won't know that strength and luck are both pretty useless stats in Fallout - even in the revamped system of FO 4 or that you should have decent agility and perception for ranged combat.

Which leads to you sticking to a build you realized doesn't work for you or worse doesn't work within the confines of the game world, diminishing the enjoyment considerably, or you throw away hours or days of in game progress thanks to re-rolling. Bethesda Fallout never did the decent thing of at least offering you prebuilt characters to make sure that novice players had at least a chance to not end up with a build that is bad (Fallout 1 and 2 had those).

The souls series at least has low stat requirements for most weapons and basic spells so that you can't screw yourself out of using a weapon you realize you like - the tool you use most of the time - and is in general much less relying on character stats than other games. Even in the souls series you can screw yourself though if you don't pick up on what attributes matter the most early on. The impact is just lessened because you can farm souls and bad stats can be offset by player skil. Which is not always the case with other CRPG's especially if they use the RPG mechanics to establish game outcomes in engine - like Fallout.

Devs know this too and so have come up with two kinds of crutches. The re-roll which allows you to completely reset your character stats and let's you redistribute all points. Or the "master of everything" setup where the leveling curve is designed in such a way that you will end up with max values in all skills and attributes eventually if you grind it out long enough. The way Fallout 3 did it where you could theoretically end up with 10 in each S.P.E.C.I.A.L. stat.
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Reply #323 on: November 10, 2015, 04:48:38 PM

When the number trailing the name of the game is '4' you can tell people to fuck off if they don't understand the systems.

Seriously. We don't need a 5 hour intro for every game under the sun. I don't want people spending the development resources making Conan Tortages in every single game. I would rather have content made for the target audience.

It's okay for people to not understand how stat requirements work. And like I said above - they can fuck right off.
koro
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Reply #324 on: November 10, 2015, 04:49:49 PM

Having to go into three fucking .ini files just to change my FOV or disable my controller or make the game run at 60 FPS is kind of tiresome.

Especially since I'm probably going to have to redo it every time it patches.
Nija
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Reply #325 on: November 10, 2015, 05:03:17 PM

Having to go into three fucking .ini files just to change my FOV or disable my controller or make the game run at 60 FPS is kind of tiresome.

Especially since I'm probably going to have to redo it every time it patches.

Mark it as read only. Make a copy somewhere. Use winmerge to compare the differences with each patch.
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Reply #326 on: November 10, 2015, 05:08:43 PM

It's a role playing game Jeff, not a min maxing game. Who cares if you don't have the k owledge to min max from the get go.

It's a game, explore it and have fun. Explore the mechanics too.
Sky
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Reply #327 on: November 10, 2015, 06:31:30 PM

JeffK and someone who only posts in Eve Online. Safe to set phasers to /ignore.
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Reply #328 on: November 10, 2015, 07:11:23 PM

Put a few hours in tonight. It's good but not amazing, thus far. UI is consoley shit, I don't like the simplified perks/skills system, silent protag is best protag, there are tons of things you can't change the keybinds for, etc. Story hasn't grabbed me yet but I'm really early still; I'm hoping there are real choices in the main story like NV instead of fairly 'linear' like 3.

"i can't be a star citizen. they won't even give me a star green card"
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Reply #329 on: November 10, 2015, 09:38:25 PM

Put a few hours in tonight. It's good but not amazing, thus far. UI is consoley shit, I don't like the simplified perks/skills system, silent protag is best protag, there are tons of things you can't change the keybinds for, etc. Story hasn't grabbed me yet but I'm really early still; I'm hoping there are real choices in the main story like NV instead of fairly 'linear' like 3.
It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
Sky
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Reply #330 on: November 10, 2015, 09:40:38 PM

And yet it's a good game. If you can't be bothered to tweak a couple config files and lock them down, you should be on a console anyway.
brellium
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Reply #331 on: November 10, 2015, 09:44:13 PM

And yet it's a good game. If you can't be bothered to tweak a couple config files and lock them down, you should be on a console anyway.
I shouldn't have to tweak config files to get a game to work (and have not bothered to with this game)  It's just a bad console port of a poor open world first person shooter with some rpg elements bolted on.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
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Reply #332 on: November 10, 2015, 10:20:25 PM

Fucking Boston accents. You'd think three hundred some odd years and a nuclear war would've wiped that scourge from the earth. Sadly, no.

The PIP-Boy app is fucking amazing, mostly because it allows me to bypass the utter shitshow that is the in-game interface, but yeah, the integration is pretty seamless. Maybe if they'd worked a little harder on the UI instead of that, they'd have come out with a nice middle ground.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Quinton
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Reply #333 on: November 10, 2015, 10:50:58 PM

Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?
Ceryse
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Reply #334 on: November 10, 2015, 10:54:42 PM

Fucking Boston accents. You'd think three hundred some odd years and a nuclear war would've wiped that scourge from the earth. Sadly, no.

The PIP-Boy app is fucking amazing, mostly because it allows me to bypass the utter shitshow that is the in-game interface, but yeah, the integration is pretty seamless. Maybe if they'd worked a little harder on the UI instead of that, they'd have come out with a nice middle ground.

UI stuff, along with the price is a big reason why I haven't succumbed to buying it, despite being an old-school Fallout whore. I want to wait until the first sale and modders fix the more egregious bullshit.

I have been watching a few streams, however. I've noticed a couple things; they are fucking idiots (they made me want to yell at my screen like only hockey can make me), the UI is shit, and the shit modders should be able to do to this game after a year or so is going to be amazing, especially the construction stuff.
Ceryse
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Reply #335 on: November 10, 2015, 10:55:13 PM

Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?

There's actual corner wall segments that you use for corners.
Quinton
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Reply #336 on: November 10, 2015, 11:03:19 PM

Okay, being able to scrap my settlement and build stuff is awesome... and walls snap to each other as you place them, which is cool.  But I can't figure out how to turn a corner -- snap a wall to another wall but at 90 degrees to it.  Does this just not work or am I missing some obscure UI for it?

There's actual corner wall segments that you use for corners.

Okay, that was an edit/reply failure...

I tried the corner pieces but they don't seem to fit in the right direction.  Guess I'll have to poke at it some more.

Wow, the pip boy app is pretty slick.  I've got it sitting in map mode, and it's updating live as I hike around, etc...
« Last Edit: November 10, 2015, 11:13:12 PM by Quinton »
Sky
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Reply #337 on: November 10, 2015, 11:13:49 PM

My pipboy mobile app says View Mode in the inventory, is it not interactive? I was going to change up my hotkeys for a few weapons but that's greyed out.
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Reply #338 on: November 10, 2015, 11:27:04 PM

It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.

Jeff Kelly
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Reply #339 on: November 10, 2015, 11:48:22 PM

Character creation was done pretty well. The part of the tutorial before the bombs fell was pretty lame since it manages at no point to convey the importance and consequences of the world literally ending. Just a few confused guys walking in an orderly fashion.

You get Codsworth though. I always wanted my own half-crazy robot butler.

Crafting means there's finally a reason to take everything not bolted to the floor. That's Bethsoft enabling all my f those Skyrim hoarders. The crafting interface is shitty garbage though and you can't customize it like the PC version.

Combat is surprisingly challenging early on. Walked into the first location after red rocket filling station, died. Respawned walked back in, died again to some raiders. Coming from Dark Souls this made me feel right at home.

Played it for three hours last night and liked it so far. It's Fallout all right, for better and worse.
Quinton
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Reply #340 on: November 11, 2015, 12:43:50 AM

My pipboy mobile app says View Mode in the inventory, is it not interactive? I was going to change up my hotkeys for a few weapons but that's greyed out.

Works for me as long as I'm in-game and don't have some other menu up (like the base building menu).



The crafting and base building stuff is going to be the end of me.  I hope there are unlockables to be found here.  They'll probably get me on DLC if it includes more goodies for building a better Fort Awesome...

« Last Edit: November 11, 2015, 12:50:45 AM by Quinton »
apocrypha
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Reply #341 on: November 11, 2015, 01:14:02 AM

The PIP-Boy app is fucking amazing

Oh good call! I've just used the Android on this cheap Chinese win10/android hybrid tablet for the first time for it & it's excellent. Nice being able to see map/stats on a separate screen all the time :)

I love the weather. Had an awesome fire fight with a bunch of raiders outside the Corvega Assembly Plant earlier, and it was early morning, bright but foggy. The volumetric lighting with fog and walkways etc. was superb. Amazingly atmospheric. And had a storm at Sanctuary with green, radioactive lightning.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
apocrypha
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Reply #342 on: November 11, 2015, 01:33:28 AM

Character creation was done pretty well.


"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Jeff Kelly
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Reply #343 on: November 11, 2015, 03:37:46 AM

I meant it more in the way it is presented to you and how the interface works. The defaults look OK, you can change a lot of the meaningful stuff without the setting for "brow height" or whatever cluttering up nthe UI even though you just wanted to set the eye color. You can however delve deep into the position/height/wide/narrow space of things as well. You just don't see it if you don't want to.

I especially liked the laconic way in which they let you choose the sex of your character. If you select female your wife simply pushes you aside berating you for hogging the mirror and you switch over to her. It's very well done as far as character generators go and the defaults and default options look pretty OK or even good. It makes the 'important' choices readily available yet still let's you go all out with the detailed settings. As you proved apocrypha. It wouldn't be a Bethsoft game if you couldn't make the most weird and degenerate looking abomination out there though.

There doesn't seem to be an 'Asian' default character which is odd.

I was angry that you couldn't pick glasses as an option but later realized that glasses are in-game items that give you stat bonuses and are handled like armor/clothing. You find a pair pretty early on that gives you a +1 PER bonus.

The only thing I wish RPG character generators would let you do is to give you the ability to customize family members' appearances as well as yours, especially if they are story related. With FO4 your mate and your child will always be white with an outfit reminiscent of 1950's America. I tried designing an African American and Latino male character but your wife looks so quintessentially white, east coast and from the fifties that I wouldn't have been shocked if the 2077 equivalent of the KKK stopped by to burn a cross in my front yard during the prologue.
apocrypha
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Reply #344 on: November 11, 2015, 03:53:56 AM

I meant it more in the way it is presented to you and how the interface works.

I know, I was just being silly. You can make some awesomely hideous faces.  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Jeff Kelly
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Reply #345 on: November 11, 2015, 03:58:54 AM

People would be up in arms if that weren't possible asnymore.
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Reply #346 on: November 11, 2015, 05:59:07 AM

It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.

Hey look it's the same argument as when FO3 came out.

Remember how that game "Destroyed Fallout" because it was FPS instead of TBS. And it was "console bullshit" this and "fuck the interface" that.

Good times.

ed: Also, the damn builder. I've spent over half my game time so far just fucking with Sanctuary and a few additional strongholds I've become friends with. I'm going to have to do more than the bare minimum for happiness from here on out or else I'll never get anywhere.

Quinton - You'll want to expand that wire fence near the playground. The 2nd tier water pumps have to be placed into a body of water rather than on dirt like the hand pump. 

My grand design is probably going to capture all of the build space in Sanctuary if I ever get done with it.  I'm starting by fencing everything off so I'll worry about an actual fort later. A guard post and sentry at the bridge and walls everywhere else that isn't covered by the immovable sagebrush.
« Last Edit: November 11, 2015, 06:09:11 AM by Merusk »

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Reply #347 on: November 11, 2015, 06:12:43 AM

I was annoyed that they simplified the character generation process by getting rid of both skills and traits. I find that to be needlessly simplicistic just to broaden the appeal.

On the other hand I was ready to go in 10 minutes, so thats a first for a Fallout game.

The UI is an atrocity due to lack of internal consistency, not because of consolitis. I can walk around with WASD, but I have to switch to the cursor keys for dialogues? I can't use the same key to cancel out of all menus back to the main game? Those are decisions made by morons.

This is worse than New Vegas, but it still is a good game.
brellium
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Reply #348 on: November 11, 2015, 06:13:37 AM

It's console garbage, I read the reviews from guardian and forbes and they seem to be spot on. (even the fucking can't exit dialog bug)

The game is getting fucking reamed right now on metacritic with a 4.7 user score.

Be careful, you are being ridiculous.

Hey look it's the same argument as when FO3 came out.

Remember how that game "Destroyed Fallout" because it was FPS instead of TBS. And it was "console bullshit" this and "fuck the interface" that.

Good times.
I didn't have a problem with FO3 or its interface. This game has a console interface, so much so that if you have a controller plugged in to your PC it turns off the keyboard. They even replaced the dialogs with up/down/left/right choices, and then the dialogs are crap since they need to all fall into this format of question/yes/snarky/no.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
brellium
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Reply #349 on: November 11, 2015, 06:14:47 AM

The UI is an atrocity due to lack of internal consistency, not because of consolitis. I can walk around with WASD, but I have to switch to the cursor keys for dialogues? I can't use the same key to cancel out of all menus back to the main game? Those are decisions made by morons.
The cursor keys are for a controller pad.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
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