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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Magic: The Combattening - Hearthstone 0 Members and 1 Guest are viewing this topic.
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Author Topic: Magic: The Combattening - Hearthstone  (Read 302126 times)
schild
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Reply #560 on: March 03, 2014, 03:18:54 PM

I'm a terrible uncle, when my nephews wanted to play stuff like that I said "Call me when you learn how to play magic."
Paelos
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Reply #561 on: March 03, 2014, 03:30:45 PM

I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.

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Tannhauser
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Reply #562 on: March 03, 2014, 03:54:02 PM

SHUT YOUR WHORE MOUTH!   ACK!

Lakov_Sanite
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Reply #563 on: March 03, 2014, 07:17:47 PM

Yugioh was pretty fun back in the day and by fun I mean constructing trap decks solely to piss off opponents and occasionally winning.

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Reply #564 on: March 06, 2014, 12:57:14 AM

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Reply #565 on: March 06, 2014, 03:36:01 AM

I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.

If they do, they would only be copying a planned feature of Hex  awesome, for real
(the entire pve side of Hex is designed to appeal to the WoW players of the world, complete with dungeons, raids, rare equipment, character leveling, etc)
(Course, they could not do the pve side of their game at all and it wouldn't matter to me)

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Reply #566 on: March 06, 2014, 06:24:56 AM

If they do, they would only be copying a feature from their own WoW card game. Which, incidentally, happened to be developed from Cryptozoic too  awesome, for real

If anything, Blizzard and Cryptozoic share the paternity of that.

Paelos
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Reply #567 on: March 06, 2014, 08:58:19 AM

That was my point. The pvp is fine of this game, but the killer application would be to tie it back to WoW with cards that unlocked vanity items in your account, and have those come off raid bosses. Arena draft the cards, and get to boss hunting with your Hearthstone LFR.

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Reply #568 on: March 06, 2014, 09:01:01 AM

That was my point. The pvp is fine of this game, but the killer application would be to tie it back to WoW with cards that unlocked vanity items in your account, and have those come off raid bosses. Arena draft the cards, and get to boss hunting with your Hearthstone LFR.

More hardcore would be Hearthstone cards coming from WoW Raiding!  tongue

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Reply #569 on: March 06, 2014, 09:25:29 AM

Wow raiding stopped being hardcore a while ago, now it's just a chore.

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Rasix
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Reply #570 on: March 08, 2014, 09:51:35 PM

 I just played a mage deck where they played 4 blizzards.  Who knows how many they actually had.  WTF.

edit: actually might have been 5.  I fucking lost count.
« Last Edit: March 08, 2014, 09:53:12 PM by Rasix »

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Reply #571 on: March 09, 2014, 07:56:04 AM

I just played a mage deck where they played 4 blizzards.  Who knows how many they actually had.  WTF.

edit: actually might have been 5.  I fucking lost count.

Is it a bug or a cheat? You can only have 3 of a card, max unless they changed that.

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Rasix
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Reply #572 on: March 09, 2014, 08:43:54 AM

It's actually 2 max in any constructed deck (1 for legendaries). In arena, you can bypass that limitation if the RNG gods smile upon you.  It can make for some total bullshit.  Still, I could have won that, but when I put out a Senjin Shieldmasta to buy me another round, he pulled out a Black Knight.  I wish there was an emote for "your deck is bullshit" or "ohh, the humanity".
« Last Edit: March 09, 2014, 08:45:36 AM by Rasix »

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schild
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Reply #573 on: March 09, 2014, 10:39:24 AM

I wish there was an emote for "your deck is bullshit" or "ohh, the humanity".

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Reply #574 on: March 09, 2014, 01:09:02 PM

. In arena, you can bypass that limitation if the RNG gods smile upon you

 swamp poop

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Reply #575 on: March 09, 2014, 01:27:47 PM

. In arena, you can bypass that limitation if the RNG gods smile upon you
swamp poop
It's the same in Magic. But in Magic it's fine. Here it's absurd.
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Reply #576 on: March 09, 2014, 01:41:47 PM

I'll ad that to the "Things I did not know about Magic and was artificially hamstringing myself with" pile.  Fuck.

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Reply #577 on: March 09, 2014, 04:58:19 PM

. In arena, you can bypass that limitation if the RNG gods smile upon you
swamp poop
It's the same in Magic. But in Magic it's fine. Here it's absurd.
Wait, I thought in sealed deck/drafting, you were still limited to 4 of any one card in magic?

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schild
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Reply #578 on: March 09, 2014, 05:02:08 PM

Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)
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Reply #579 on: March 09, 2014, 05:06:11 PM

The deck construction rules are different in limited vs constructed.

http://en.wikipedia.org/wiki/Magic:_The_Gathering_formats#Sanctioned_Limited
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Reply #580 on: March 10, 2014, 04:41:58 AM

Huh, wow.  I mean, I don't think I ever pulled 5 or more of one card that I'd actually want 5 or more of in my deck during a sealed tournament.  But I always built my decks under the assumption normal rules applied.


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Reply #581 on: March 10, 2014, 07:34:13 AM

Huh, wow.  I mean, I don't think I ever pulled 5 or more of one card that I'd actually want 5 or more of in my deck during a sealed tournament.  But I always built my decks under the assumption normal rules applied.



Another big change is you can really go nuts with side boarding in limited.  You could play a completely different deck with more cards in it every round if you could change it quick enough.

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Reply #582 on: March 10, 2014, 11:36:09 AM

Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)

Well yeah if you get to play with an Innistrad card that might be an advantage.  why so serious?

(I assume you mean Drana)
« Last Edit: March 10, 2014, 11:37:44 AM by Ingmar »

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schild
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Reply #583 on: March 10, 2014, 12:02:38 PM

Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)

Well yeah if you get to play with an Innistrad card that might be an advantage.  why so serious?

(I assume you mean Drana)
HAHAHAHAHAHAHAHA OH MY BRAIN

I meant Brimstone Volley and it was an Innistrad GPT. Jesus christ, I feel like I had a stroke.
Rasix
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Reply #584 on: March 12, 2014, 12:46:10 PM

There really need to be a "hurry the fuck up and play your cards" emote.   Ohhhhh, I see.

Game is officially live.  Whatever that means now.

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Reply #585 on: March 12, 2014, 01:02:31 PM

It means the legendary nerfs begin.

 Oh ho ho ho. Reallllly?

I don't know.  Part of me wants a hurry up emote.  Part of me giggles when they start trying to move during the dynamite timer and clearly fuck it up.

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Reply #586 on: March 12, 2014, 02:10:28 PM

My first legendary was nozdormu.....FML

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Paelos
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Reply #587 on: March 12, 2014, 02:30:41 PM

I want the timer to be faster. There is no reason a turn in this game should take more than 20s.

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Reply #588 on: March 12, 2014, 03:47:33 PM

Agreed.  They need to hurry this shit up.  If you let the dynamite timer run out 3 times in one game it should be an auto loss.  Also an insta-ban for your account.  Fuuuuuuuuu

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Reply #589 on: March 12, 2014, 06:06:40 PM

I guarantee that's a strategy for some people to bore you into quitting. Which is honestly griefing and Blizzard needs to put a stop to it.

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Reply #590 on: March 13, 2014, 07:57:48 PM

I want the timer to be faster. There is no reason a turn in this game should take more than 20s.

You have to think of the late game when big plays are being calculated.  I generally play extremely quickly, but I still have run down the clock on the swing turn when you are figuring out what your best plays are against a full board/can I kill him this turn?/can I survive this?/what are my most advantageous trades.

I've never run into too many people that just delay in the hopes of a forfeit.


Then again, barely played the last couple weeks.  Burned out very, very fast on this and have no desire to grind up the gold for another arena run.
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Reply #591 on: March 14, 2014, 06:28:18 AM

Yeah, I'll burn the wick once a game roughly.  The timer for one turn isn't bad, but there needs to be a rolling counter so it can't happen on multiple turns.

« Last Edit: March 14, 2014, 06:42:00 AM by trias_e »
Paelos
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Reply #592 on: March 14, 2014, 07:47:44 AM

I don't mind the timer being longer on later turns. There's no reason it should be longer than 15s on turn 1 or 2.

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Reply #593 on: March 14, 2014, 05:30:00 PM

The timer for one turn isn't bad, but there needs to be a rolling counter so it can't happen on multiple turns.

I thought the game already had something to counter this in the form of the next turn you take being shorter if you ran the timer out during your previous turn?
Rasix
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Reply #594 on: March 14, 2014, 07:20:57 PM

Only if it completely runs out without you doing anything.  If you made a last second timer move that went through, you get a brand new timer.  Some paladin today afk'd for the rest of the game at around turn 3 or 4. I couldn't draw a high damage minion to save my life.  It took around 5 turns to finish him off, each having to wait for the fuse to burn.  After 2 non-plays it should just end the game.

I had a warlock demonfire his Knife Juggler in an arena game today.  Poor fella rage quit 3 turns later.

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