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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Guild Wars 2  |  Topic: Is this game dead or? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Is this game dead or?  (Read 202241 times)
Threash
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Posts: 8463


Reply #875 on: March 20, 2014, 11:14:03 AM


I am the .00000001428%
Sir T
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Posts: 13265


Reply #876 on: March 20, 2014, 11:36:39 AM

Some interesting ideas in the trait update. I like that they have given the ability to pay for unlocks if you don't feel like going exploring for them.

Sometimes irony is pretty ironic.
Nevermore
Terracotta Army
Posts: 4740


Reply #877 on: March 20, 2014, 11:52:30 AM

I can't wait to see how much it costs to avoid having to do their shitty dungeons.  Ohhhhh, I see.

Over and out.
Tmon
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Posts: 1232


Reply #878 on: March 20, 2014, 12:09:17 PM

200 gems per or buy the set for 1600.  This is based on nothing at all but still wouldn't surprise me.
Sir T
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Posts: 13265


Reply #879 on: March 20, 2014, 12:26:17 PM

Yes... It didn't occur to me that it might cost real money :D

Sometimes irony is pretty ironic.
murdoc
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Posts: 3036


Reply #880 on: March 20, 2014, 02:37:09 PM

 rolleyes

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Fordel
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Posts: 8306


Reply #881 on: March 20, 2014, 05:30:18 PM

They have no God damn idea what they are doing.

and the gate is like I TOO AM CAPABLE OF SPEECH
Modern Angel
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Posts: 3553


Reply #882 on: March 20, 2014, 05:51:44 PM

I dunno, that all seems pretty good
Ingmar
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Reply #883 on: March 20, 2014, 06:09:26 PM

Correcting fundamental class problems with 30 point talents doesn't seem like the right approach.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
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Posts: 8306


Reply #884 on: March 20, 2014, 06:24:32 PM

Those are not new talents, those are fixes to broken mechanics and poor design decisions.

and the gate is like I TOO AM CAPABLE OF SPEECH
Tannhauser
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Posts: 4436


Reply #885 on: March 20, 2014, 06:55:22 PM


I have to do their worst content to get these? LOL FUCK THAT
Threash
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Posts: 8463


Reply #886 on: March 20, 2014, 07:33:52 PM

They said you could just buy them also.

I am the .00000001428%
Tmon
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Posts: 1232


Reply #887 on: March 20, 2014, 07:42:35 PM

I do like the whole change your traits on the fly mechanic, not that I expect to use it much but I do appreciate having the option.
Rasix
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Posts: 14627

I am the harbinger of your doom!


Reply #888 on: March 20, 2014, 08:00:34 PM

One good idea in a mountain of nonsense.

-Rasix
Sjofn
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Truckasaurus Hands


Reply #889 on: March 20, 2014, 08:22:39 PM

The most exciting preview trait for the engineer was that? Thank God for the rangers and guardians, their preview traits are even more hilarious. "FINE, we'll fix the stupid projectile thing for you, rangers, out of the goodness of our hearts. Oh, it's also a grandmaster trait. Bye!"

God Save the Horn Players
Lantyssa
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Posts: 20848


Reply #890 on: March 21, 2014, 10:52:11 AM

With no mention of Ranger pets...

Hahahaha!  I'm really good at this!
Threash
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Reply #891 on: March 21, 2014, 12:43:05 PM


I am the .00000001428%
KallDrexx
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Reply #892 on: March 21, 2014, 12:52:11 PM

They are trying really hard to have a D3 Loot 2.0 saving style patch it sounds like.
Fordel
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Posts: 8306


Reply #893 on: March 21, 2014, 03:30:54 PM

Quote
On-Kill sigils (those sigils which trigger when you kill something) have received an update as well. The functionality of each sigil has changed so that killing a player is worth five stacks of a sigil in any game mode, while killing a monster only grants one stack. This type of sigil will have more strict rules applied on them, so that a player will no longer be able to gain 25 stacks and then un-equip the sigil.

Depending on how strict this is, that change could wipe out like half the builds in game.  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Zetor
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Posts: 3102


WWW
Reply #894 on: March 22, 2014, 01:15:14 AM

Well, from my reading it'd only remove the buff if you actually unequipped the weapon instead of switching to another set, so basically just removing the "put on bloodlust and perception sigils to kill trash mobs until 25 stacks, then equip your REAL weapons" min-maxing method. And honestly, I find that method dumb -and- a huge pita to actually perform (switch out weapons through the unwieldy equipment screen every time you die, then after x mobs... then do it again! Extra fun if you're dual wielding).

Lantyssa
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Posts: 20848


Reply #895 on: March 22, 2014, 08:40:11 AM

If that's the level of OCD they've been catering to it's no wonder the game has been going in a direction I didn't care for.

Hahahaha!  I'm really good at this!
Sir T
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Posts: 13265


Reply #896 on: March 22, 2014, 10:21:27 AM

If people were seriously doing that to get ahead, then fuck them and their crying about an "awkward equipment screen" that was never designed to be used in combat. Seriously.

Sometimes irony is pretty ironic.
Nija
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Posts: 2136


Reply #897 on: March 22, 2014, 03:23:00 PM

They need to do something to get all of the people who haven't logged in since 2 or 3 months after release playing.

Then once those players are back, release a paid expansion box.

Then again loot 2.0 hasn't brought me back to Diablo3 - I'm not sure what could get me back to GW2.
Threash
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Reply #898 on: March 22, 2014, 03:54:38 PM

Not having any other mmo options and GW2 not having a sub brought me back after quitting a couple months in.

I am the .00000001428%
Fordel
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Posts: 8306


Reply #899 on: March 22, 2014, 04:19:04 PM

If people were seriously doing that to get ahead, then fuck them and their crying about an "awkward equipment screen" that was never designed to be used in combat. Seriously.


You can't change your inventory in combat.

It's also a 2 second process out of combat (comparable to reapplying food/oil), mainly used by 2h weapon users to have parity with mainhand+offhand users. The new allowing two sigils on 2h weapons will net the same effect in the end, since the stack drop is only off of actual de-equip not swap.

A full 25 stack of a sigil is worth 250 of a stat. For comparison, putting 30 points into a trait line would net you 300 of a stat. This isn't a 2% OCD advantage, it's a large hole in any potential build. It's also why they changed the stacking sigils to build 5 at a time in PvP, you're expected to have a stack built up.

Why not just make the sigil a flat 250 increase at all times? Because ANET  why so serious? swamp poop why so serious? I'm sure their reasoning is it adds extra consequence to dieing and being rezzed mid combat, or whatever.

and the gate is like I TOO AM CAPABLE OF SPEECH
Rasix
Moderator
Posts: 14627

I am the harbinger of your doom!


Reply #900 on: March 24, 2014, 01:07:46 PM

New guardian traits are so goddamn boring and stupid.  A boring (but somewhat needed to bridge the stupid HP gap with warriors) HP boost in the same line as purity of voice.  rolleyes

Season 2 tourney starts on Friday.  9 weeks.. ugggg.  I think the strategy will be to possibly win enough early on to take some weeks off.  That's going to be a serious grind for a dedicated wvw guild.  Of course, I expect Blackgate to kick the hell out of us after sandbagging it for the last month.
« Last Edit: March 24, 2014, 01:12:00 PM by Rasix »

-Rasix
murdoc
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Posts: 3036


Reply #901 on: March 24, 2014, 03:42:32 PM

9 weeks is way too long, too many matchups and too many duplicates I would think.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Threash
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Posts: 8463


Reply #902 on: March 24, 2014, 03:50:50 PM

My strategy is going to be grind out all the achievements on the first three days then let swagumma fend for themselves.

I am the .00000001428%
murdoc
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Posts: 3036


Reply #903 on: March 25, 2014, 08:36:22 AM


Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Zetor
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Posts: 3102


WWW
Reply #904 on: March 25, 2014, 09:37:35 AM


Modern Angel
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Posts: 3553


Reply #905 on: March 25, 2014, 09:48:56 AM

Don't forget this

https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobe/

I'm just not seeing any reason to be upset with any of this stuff they've announced so far.
EWSpider
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Posts: 493


Reply #906 on: March 25, 2014, 12:00:24 PM

About fucking time.  I would never have stopped playing if these were the kind of features they had been implementing more regularly instead of the stupid ass Living Story and its bi-weekly list of chores.

most often known as Drevik
Nevermore
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Posts: 4740


Reply #907 on: March 25, 2014, 12:16:55 PM

No more random dyes dropping sucks.  And I certainly hope there are more ways to get those transmute charges than just with gems.  Otherwise there's even less reason to ever come back since there will be less dyes and it will cost real money to transmute anything.

Over and out.
Fordel
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Posts: 8306


Reply #908 on: March 25, 2014, 12:42:55 PM

All my random dyes just ended up being shades of pink I mailed to Sjofn.  why so serious?


Improved cosmetic system is good.

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Posts: 19280

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Reply #909 on: March 25, 2014, 12:55:34 PM

Random dyes are about the only interesting thing that drops for the first 79 levels so that's pretty disappointing to lose I think.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
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