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f13.net  |  f13.net General Forums  |  MMOG Discussion  |  Guild Wars 2  |  Topic: Engineer - Not getting it. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Engineer - Not getting it.  (Read 11737 times)
rk47
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Reply #35 on: November 20, 2012, 02:19:30 AM

Well, i contemplated that... but really, it wasn't worth it.
I realize it was shit as gameplay and decided to go for Dual Pistol/Elixir Gun healer build that utilize a shit load of heals in dungeon and blowing up heal turret for constant area heals.
Geared in Prec / Vit / Healing , it was pretty fun seeing Regen up for 30 seconds and up.

Colonel Sanders is back in my wallet
amiable
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Reply #36 on: November 26, 2012, 06:52:17 AM

the grenade is a finger killer. it's just not practical to play through a dungeon and spamming it like a maniac.
the recent patch made it still the best kit to have in PVE :(
at this point, the engineer is shelved while I just dungeon run with guardian and alt a warrior for shit and giggles.

Yeah, having spent more time on my engineer I have come to the conclusion that it really is go grenades or go home.  My bomb build did OK in PvE and PvP, but the dps you can put out on a grenade build and the utility of stacking 20+stacks of vulnerability are hard to ignore.  I use a naga razor so the finger (thumb) strain is minimal. 

Having said that grenade/rifle is a pretty fun build, you can do some pretty amazing stuff once you get used to it.  i also recently discovered 6 set centaur runes + medkit = perma swiftness for your group, which is awesome in RvR.
Brogarn
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Reply #37 on: November 26, 2012, 09:52:57 AM

I tried the bombs again, btw, and really just dislike it. The bending over and dropping animation plus the bomb delay just felt so clunky and I couldn't get into any rhythm.

Anyways... I use Centaur runes on my mesmer and I love them, but it's probably doing my mesmer a disservice since he really has no bleeds with his build outside of the ones the phantasms apply, which I don't think benefits from runes. I could see them working really well with a rifle/grenade engineer while saving 10 points of talents from Speedy Kits and using them elsewhere.

Having fought the rare engineer on my mesmer, I could see a lot of them not using their rifle as the CC weapon it is. Frankly, they're easy to kill but I see things they could do be doing. Gives me ideas about how I could do it better (it's okay, I'm laughing at my arrogance in that sentence too). So I'm starting to get an itch to try this again since the Mesmer is pretty darned easy outside of Thief fights and I'm looking for a change of pace.
amiable
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Reply #38 on: November 26, 2012, 10:23:29 AM


Having fought the rare engineer on my mesmer, I could see a lot of them not using their rifle as the CC weapon it is. Frankly, they're easy to kill but I see things they could do be doing. Gives me ideas about how I could do it better (it's okay, I'm laughing at my arrogance in that sentence too). So I'm starting to get an itch to try this again since the Mesmer is pretty darned easy outside of Thief fights and I'm looking for a change of pace.

I find mesmers to be my most difficult 1v1, even worse than thieves.  Even when they are down their confusion stacking illusion is a pain.  it is compound by the fact in WvW it is very difficult to distinguish between a mesmer and his clones (compounded by the fact that tab targeting in this game is absolute shyte).  I have 1v1'd a few mesmers but I attribute my victories to their poor play rather than anything on my part.  In general it takes a lot of quick grenade switching to knock out the clones/illusions and then switching back to rifle to do enough cc to bring them down.
Brogarn
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Reply #39 on: November 26, 2012, 11:21:10 AM

I just want to give an a-fucking-men to your comment on tab targeting in this game. It's just terrible.

Thinking about it, even I have trouble with other mesmers. Thieves are still the most difficult for me, though. I've had them drop me in 2 seconds flat. And that damned spinning dagger elite easily takes out all my clones in short order making me a soft bag of xp. When I do get them on the ropes, they stealth for a few seconds, get healed back up to full, and take me out while all my tricks are on cool down. They're just ridiculous.

Anyways... ya... engineer... Giving it another look with a rifle/grenade build. You go 30/30 and maybe 10 in Alchemy? Or something else? Thinking I'll spec Speedy Kits until 60 or whenever I can get Centaur Runes.
Tyrnan
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Reply #40 on: November 26, 2012, 11:31:08 AM

I love Speedy Kits on my Engi for general running about. Then I just switch to Kit Refinement for any kind of difficult fight, free Super Elixir when switching to Elixir Gun is just  awesome, for real.  I actually find the Bomb Kit pretty good once you have the 10pt trait for larger explosion radius, the pulsing blind from the Smoke Bomb is pretty nice and the confuse and burning go nicely with my dual pistols.  Having said all that though I'm taking a break from it for a while before I develop RSI from the grenade spam  Ohhhhh, I see.
Zetor
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Reply #41 on: November 26, 2012, 11:36:42 AM

Speedy Kits is powerful, but annooooooying to use especially since it has a 5-second ICD. I can get permaswiftness effortlessly on my ele, and it's pretty huge in wvw - I'll have to look into those centaur runes for my engi!

Grenades are definitely borked design. Not only do they do the best sustained damage by FAR, but the .25sec cast time means that you really need to spam it like crazy (I really recommend a G15 or gaming mouse macro, if you have something like that - I personally bound my Deathadder's middle button click to "press 1, .26sec wait"x3) and latency can screw with you as well.

Brogarn
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Reply #42 on: November 26, 2012, 11:41:53 AM

I have a Naga, thankfully. I bought that thing 2 years ago? Something like that and now I can't play MMOs without it.
Tyrnan
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Reply #43 on: November 26, 2012, 12:03:04 PM

Are they easy to use? The 7-12 buttons look like they'd be a bit awkward to reach, although I guess you wouldn't use those that much. And is it not a bit tiring on your thumb in a long session?

Thinking on the Engi a bit more, there really is just a tad too much button pressing.  I love the versatility of it and the active playstyle but with the grenade spam, constantly switching kits for Speedy Kits, constantly cycling between weapons/grenade kit/bomb kit/elixir gun, etc it just gets a bit much after a while.  Maybe I should just give in, roll a Warrior and faceroll everything instead.
Brogarn
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Reply #44 on: November 26, 2012, 12:11:52 PM

I don't use - or = for much (buttons 11 and 12) but I don't have a problem reaching them with my thumb. I usually reserve those for things I don't have to do often, like in a game that has mounts, that's where I'll put them. I can say that it's not for everyone, though. My thumb's fairly flexible and I have average sized hands so I have zero issue with it. But I know not everyone falls into that category and could see how it might not work out for people with larger hands. I'd try it out for a week. I think it's worth it if you can make it work for you.
Nebu
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Reply #45 on: November 26, 2012, 12:12:13 PM

I have a Naga, thankfully. I bought that thing 2 years ago? Something like that and now I can't play MMOs without it.

Even a mouse with two additional side buttons and possibly a couple of top buttons is a huge improvement.  

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
amiable
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Reply #46 on: November 26, 2012, 12:41:29 PM


Anyways... ya... engineer... Giving it another look with a rifle/grenade build. You go 30/30 and maybe 10 in Alchemy? Or something else? Thinking I'll spec Speedy Kits until 60 or whenever I can get Centaur Runes.

Why not keep speedy kits with centaur (I do)!  17 seconds of swiftness with my build on one key press (and I like the 15 point tool skill and there really isn't anything else worth getting at the first tier of tools).
sachiel
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Reply #47 on: November 26, 2012, 01:18:48 PM

rk47
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Reply #48 on: November 26, 2012, 04:54:32 PM


Anyways... ya... engineer... Giving it another look with a rifle/grenade build. You go 30/30 and maybe 10 in Alchemy? Or something else? Thinking I'll spec Speedy Kits until 60 or whenever I can get Centaur Runes.

Why not keep speedy kits with centaur (I do)!  17 seconds of swiftness with my build on one key press (and I like the 15 point tool skill and there really isn't anything else worth getting at the first tier of tools).

While I do like 30/30+ 10 whatever, there's another tool trait I like...

Refined Kit - Switching to a kit creates an attack.
Switching to elixir gun invokes super elixir - AoE heal and Condition Cleanse. If you drop another Super Elixir, that's two AoE heal in 2 second. It's not even a regeneration boon so it stacks well.

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Brogarn
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Reply #49 on: November 26, 2012, 05:33:30 PM

While I do like 30/30+ 10 whatever, there's another tool trait I like...

Refined Kit - Switching to a kit creates an attack.
Switching to elixir gun invokes super elixir - AoE heal and Condition Cleanse. If you drop another Super Elixir, that's two AoE heal in 2 second. It's not even a regeneration boon so it stacks well.


I was reading about that earlier, actually. You can spec to be very survivable now that I'm looking at the class a little differently.
Tyrnan
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Reply #50 on: November 27, 2012, 02:43:30 AM

It's on a 20 second internal cooldown so if you stagger it with the 5 skill on the gun you can have a permanent HoT light field.  Another nice trick they have is if you have Elixir R slotted and are about to be downed you can throw it at your feet and self rez without needing to kill anything.
rk47
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Reply #51 on: November 27, 2012, 02:50:00 AM

It's on a 20 second internal cooldown so if you stagger it with the 5 skill on the gun you can have a permanent HoT light field.  Another nice trick they have is if you have Elixir R slotted and are about to be downed you can throw it at your feet and self rez without needing to kill anything.

Tried that at Twilight Arbor...good god I hate those dick-vines section. It was smooth sailing after that, but I always ate a death in that encounter.
And the insistence of the party to skip the three behemoths always pisses me off. When people die and respawn, they have to rerun the gauntlet. One knockdown and you're fucked. I could spam 4 dodges in a row with Elixir R or use Human Racial 20 sec stability, but that shit is still risky to pull off.


Colonel Sanders is back in my wallet
Lantyssa
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Reply #52 on: November 27, 2012, 02:59:18 PM

I don't believe in skipping anything.  Most of it just doesn't take that long to kill, and it makes life easier if something goes wrong a bit later.

Hahahaha!  I'm really good at this!
Draegan
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Reply #53 on: November 27, 2012, 03:08:04 PM

Download autohotkey and load up this script:

Code:
$1::
loop
{
if getkeystate("1", "p") ;if a button is Physically held down by the user.
{
send, {1}
sleep, 100
}
else
{
break
}
}
return


All it does is send the 1 key repeatedly as you hold down the button.
Severian
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Reply #54 on: November 29, 2012, 04:03:54 PM

Download autohotkey and load up this script:

All it does is send the 1 key repeatedly as you hold down the button.

I'm using AHK for Combat Mode (the original release), do you know if/where this can be integrated into that script?
Draegan
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Reply #55 on: November 30, 2012, 09:49:07 AM

You can run as many scripts as you want.  Just c/p this into notepad, save it with an .ahk extension and click on it to run.  In your task tray or whatever it's called, you'll see to AHK scripts running.

Change all the 1's to whatever key you want to make turbo.  When I raided in RIFT I had 1-4 running turbo mode.
Brogarn
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Reply #56 on: November 30, 2012, 10:10:41 AM

Gave it another shot. Back on the shelf. The class just feels to clunky and frankly underpowered. And throwing grenades gets boring quick. Which is not something I ever thought I'd say. Ever.
satael
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Reply #57 on: November 30, 2012, 10:47:53 AM

Download autohotkey and load up this script:

Code:
$1::
loop
{
if getkeystate("1", "p") ;if a button is Physically held down by the user.
{
send, {1}
sleep, 100
}
else
{
break
}
}
return


All it does is send the 1 key repeatedly as you hold down the button.

Just remember to turn it off you want to use siege like trebs or catapults (if you macro the 1-5 keys that is)
amiable
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Reply #58 on: December 03, 2012, 07:28:31 AM

Download autohotkey and load up this script:

Code:
$1::
loop
{
if getkeystate("1", "p") ;if a button is Physically held down by the user.
{
send, {1}
sleep, 100
}
else
{
break
}
}
return


All it does is send the 1 key repeatedly as you hold down the button.

Draegan, than you so much for this.  i mean it, my thumb was actually hurting me from having to spam 1 on my naga like a freak.  This has made my life SOOOO much better in PvP and PvE.

Also:  apparently mentioning this on the official forums will get your forum account suspended.
« Last Edit: December 03, 2012, 09:48:23 AM by amiable »
Brogarn
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Reply #59 on: December 05, 2012, 08:41:13 AM

I found this absolutely hilarious and even had a Thief last night in /t complain about getting owned with this build:

https://forum-en.guildwars2.com/forum/professions/engineer/The-TANKCAT-build-Prybar-some-faces/first

Every time I think I'm all done with the engineer... something pulls me back to tinkering with it.
Crumbs
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Reply #60 on: December 05, 2012, 09:04:06 AM


Every time I think I'm all done with the engineer... something pulls me back to tinkering with it.

For me it comes down to:

1. I like blowing stuff up
2. The impressive number of options with the kits.
amiable
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Reply #61 on: December 05, 2012, 11:56:53 AM

I found this absolutely hilarious and even had a Thief last night in /t complain about getting owned with this build:

https://forum-en.guildwars2.com/forum/professions/engineer/The-TANKCAT-build-Prybar-some-faces/first

Every time I think I'm all done with the engineer... something pulls me back to tinkering with it.

I was thinking of trying this out....  Is it good?  I will need to re-gear though...
Brogarn
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Reply #62 on: December 05, 2012, 12:11:52 PM

Haven't tried it myself yet so can only answer with hearsay that so far is good.
Zetor
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Reply #63 on: December 05, 2012, 12:27:47 PM

If you're an asura engineer, you could probably combo it with Pain Inverter for even more confuse/retal action. (not in spvp, obv)

amiable
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Reply #64 on: December 14, 2012, 09:28:42 PM

Can someone explain to me why they buffed thieves and nerfed engineers?  This makes zero sense.
vex
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Reply #65 on: December 15, 2012, 07:47:49 AM

Can someone explain to me why they buffed thieves and nerfed engineers?  This makes zero sense.

Because it's patch day.
rk47
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Reply #66 on: December 15, 2012, 05:48:43 PM

because sigil of water = 30% dps increase.


Colonel Sanders is back in my wallet
Threash
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Reply #67 on: December 15, 2012, 06:57:28 PM

Isn't that a chance to heal?

I am the .00000001428%
kildorn
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Reply #68 on: December 15, 2012, 07:41:05 PM

Isn't that a chance to heal?

Yes. I don't know why people keep whining that poor sigils are bad. Sigil of Fire is awesome on a grenade. But mostly it's a response to the idea that engineers were Grenades or GTFO. I think we all saw this coming a bit when grenades outperformed every other kit by quite a bit.
rk47
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Reply #69 on: December 16, 2012, 01:42:31 AM

Isn't that a chance to heal?

No really, I'm pointing out that it's really stupid of them to assume all Weapons Sigil slotted will always be dps Sigils.
Until they actually gave Stat-bonus from the equipped main hand weapon - Engineers still has to go Fire Sigil for Grenade to catch up to the lost DPS.

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