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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Chris Roberts Back in your wallet - STAR CITIZEN 0 Members and 42 Guests are viewing this topic.
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Author Topic: Chris Roberts Back in your wallet - STAR CITIZEN  (Read 1018154 times)
Lucas
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Further proof that Italians have suspect taste in games.


Reply #3115 on: October 10, 2015, 02:36:17 PM

5 minutes of early exposition at super rough level of quality. This is not coming out in 2016.

edit: WE NOW SING THE PRAISES

Yeah, a normal publisher would wait for a much more polished demo, no doubt about it.

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Velorath
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Reply #3116 on: October 10, 2015, 02:43:45 PM

5 minutes of early exposition at super rough level of quality. This is not coming out in 2016.

edit: WE NOW SING THE PRAISES

Yeah, a normal publisher would wait for a much more polished demo, no doubt about it.

It's not even about waiting to show a more polished demo, it's that it feels disingenuous for them to even put out that vague "2016" release date. Based on what they showed, I doubt even Roberts believes they can actually get this thing out next year.
HaemishM
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Reply #3117 on: October 10, 2015, 02:46:23 PM

Holy fuck. I can see where the money went.

Why? WHY? I watched that cinematic for Squadron 42. First impression - why does Gary Oldman's mouth look like it's open to open up like a fucking pez dispenser, feeding the universe into a voidspace filled with Elder Gods? Then I looked at the cast list and realised that they mocapped every fucking one of those actors. Which means on top of the very expensive mocap studios they built for that purpose, they also spent probably millions on a cast when they could have scoured the restaurants of LA and got twice the cast for a fraction of the cost. It's fucking 38 Studios all over again, spending millions on name talent when less well-known talent would just do as well. It's fine if it's other people's money (read: publisher or studio) but when it's customer-based, crowdfunded money, you need to be a fuckton more frugal with the money to make sure you can finish the goddamn game.

Velorath
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Reply #3118 on: October 10, 2015, 02:54:56 PM

Even Oldman couldn't do anything with the generic inspirational speech he had to read (set to an equally generic score). There wasn't a drop of emotion in that whole cinematic.
jakonovski
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Reply #3119 on: October 10, 2015, 03:15:26 PM

Note how gameplay development is focused on the persistent universe, while the rest of the money is being spent on actors. They're setting themselves up to failure by spreading resources so thin, making continual funding growth a necessity to finishing either module.

Lucas
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Further proof that Italians have suspect taste in games.


Reply #3120 on: October 10, 2015, 03:26:08 PM

better version of the intro speech (1080p 60fps):
https://www.youtube.com/watch?v=8EC4WHPxnrk

Alpha 2.0 press demo:
https://www.youtube.com/watch?v=SrpeLpQWzTk

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Falconeer
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Reply #3121 on: October 10, 2015, 03:58:02 PM

More details on how the money has been spent. Forcing Gary Oldman to sit through this interview.

Lucas
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Further proof that Italians have suspect taste in games.


Reply #3122 on: October 10, 2015, 04:28:42 PM

The usual Monthly Report (September 2015) has been published on the website but the intro is a little different, this time:

https://robertsspaceindustries.com/comm-link/transmission/14995-Monthly-Studio-Report

Quote
SUBJECT: ORGANIZATIONAL AND STUDIO CHANGES

Recently, we’ve heard from backers who are worried over rumors that individual CIG studios are closing. This is not the case! In fact, Cloud Imperium Games is continuing to expand as we continue to find talented employees; we had twelve new developers start in September, alone! The root of this confusion seems to be the fact that the reorganization that began when Erin Roberts took over as head of global production is changing the specific requirements of each studio. In the spirit of open development, we are sharing the exact e-mail Chris Roberts sent to the team on the subject of restructuring two weeks ago.

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Merusk
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Reply #3123 on: October 10, 2015, 04:35:06 PM

What Roberts is really offering up (other than Kool-Aid) is Archeage (which in turn is just refinement of earlier games) with one extra dimension.

http://www.youtube.com/watch?v=AYbFo7UNj58

Just having a model parented to another is nowhere near "complex enough" for games to handle. If you don't see more than that in a game, more often than not it's because it'd be just pointless, unnecessary complexity added to the design/gameplay (that yes, someone would need to implement/test/debug/etc)  At the same time advancing from "having character parented to a ship" to "having character move around while parented to a ship" isn't exactly rocket science, per se. You're merely changing over time the offset at which your model is attached to its parent, and doing collision detections with relevant geometry. It's additional computations, sure. But crazy complex? No, far from it.


Sooo. it's all viable and you guys are just giving Roberts a hard time because he's making too much money off stupid people then. Got it.   awesome, for real why so serious?

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Pennilenko
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Reply #3124 on: October 10, 2015, 04:44:37 PM


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lamaros
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Reply #3125 on: October 10, 2015, 05:13:38 PM

The usual Monthly Report (September 2015) has been published on the website but the intro is a little different, this time:

https://robertsspaceindustries.com/comm-link/transmission/14995-Monthly-Studio-Report

Quote
SUBJECT: ORGANIZATIONAL AND STUDIO CHANGES

Recently, we’ve heard from backers who are worried over rumors that individual CIG studios are closing. This is not the case! In fact, Cloud Imperium Games is continuing to expand as we continue to find talented employees; we had twelve new developers start in September, alone! The root of this confusion seems to be the fact that the reorganization that began when Erin Roberts took over as head of global production is changing the specific requirements of each studio. In the spirit of open development, we are sharing the exact e-mail Chris Roberts sent to the team on the subject of restructuring two weeks ago.

Pyramid scheme mentality. Don't stop giving us money, things are still great! Your 'investments' are not at risk!
tmp
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Reply #3126 on: October 10, 2015, 05:22:08 PM

Sooo. it's all viable and you guys are just giving Roberts a hard time because he's making too much money off stupid people then. Got it.   awesome, for real why so serious?
It's viable for a competent team Ohhhhh, I see.
Samwise
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Reply #3127 on: October 10, 2015, 05:41:03 PM

Sooo. it's all viable and you guys are just giving Roberts a hard time because he's making too much money off stupid people then. Got it.   awesome, for real why so serious?
It's viable for a competent team Ohhhhh, I see.

Yeah, I think TECHNICALLY nothing proposed is impossible.  It's just that mashing it all into a coherent game does not seem feasible, and nothing they describe sounds like it's in the realm of coherence.  Implementing the "core game" (I'm not even clear what exactly that would be) would be adequately challenging, but then you keep seeing these bizarre tangents about passenger liners with drink service or whatever.
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Reply #3128 on: October 10, 2015, 06:10:38 PM


patience
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Reply #3129 on: October 10, 2015, 06:48:03 PM

Well I hope people get their money's worth. I don't think the project will fail to deliver something playable. The quality of the features is another matter.
« Last Edit: October 10, 2015, 06:52:39 PM by patience »

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Surlyboi
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Reply #3130 on: October 10, 2015, 07:45:44 PM

As much as watching this shitshow on fire amuses me, He Who Shall Not be Named is still a fucking douchebag.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
tmp
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Reply #3131 on: October 10, 2015, 08:14:52 PM

I've watched a bit of gameplay demonstration they have, and now I kinda wish this thing actually launched at some point... purely because the griefing potential and zero fucks given about even trying to mitigate it seem off the scale. Same for realizing how different it'd function with even minuscule amount of players, vs their current state of having just few dudes follow prepared demonstration script, with no other people to get in their way.

Have to wonder how many "our group of 4 took our $900 virtual spaceship to pvp station, got our heads blown off by 20 dudes camping the entrance 10 seconds in, and the ship stolen" sob stories would appear on the game forums on the first day, and how long it'd take for design changes to get invented and implemented.
HaemishM
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Reply #3132 on: October 10, 2015, 09:40:54 PM

Have to wonder how many "our group of 4 took our $900 virtual spaceship to pvp station, got our heads blown off by 20 dudes camping the entrance 10 seconds in, and the ship stolen" sob stories would appear on the game forums on the first day, and how long it'd take for design changes to get invented and implemented.

God, the QQ'ing would be GLORIOUS. Not to mention the sheer scale of profit CIG could make off selling microtransactions of ship insurance scaled to the cost of the ship.

"Don't lose your investment! Just $10/month for insurance on your $900 ship!"

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Reply #3133 on: October 10, 2015, 11:52:39 PM

The refer a friend/mid level marketing business in the middle of the video tells me it's never coming out. 

If I was a backer I want certainly want to know how much money they spent on all those actors... Ninety million goes fast when you have a staff of 250 people and are making a motion captured movie at the same time.

Sparky
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Reply #3134 on: October 11, 2015, 12:28:23 AM

I watched the stream for some reason.  They showed about 5 minutes of gameplay, 15 minutes of walking around a station.  Then hours of crap about mocap studios or Chris apologizing for the quality of his cutscenes.  People who said frustrated filmmaker were spot on.
apocrypha
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Reply #3135 on: October 11, 2015, 12:33:22 AM

I thought the backers all got lifetime insurance anyway? Fairly certain they've made it very clear that this isn't going to be EVE-like in it's ship loss mechanisms.

Don't confuse that for some kind of support or backing, I'm expecting this to 'end' with Roberts either in jail or a fugitive trying to raise money from marks to fight extradition.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Velorath
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Reply #3136 on: October 11, 2015, 03:15:57 AM

More details on how the money has been spent. Forcing Gary Oldman to sit through this interview.

On the plus side, John Rhys-Davies hasn't been part of a cast this good since In the Name of the King: A Dungeon Siege Tale, and this time he's got one of the executive producers on Who's Your Caddy? running the show.
jakonovski
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Reply #3137 on: October 11, 2015, 04:24:21 AM

By the by, where was Star Marine in that livestream? Has it been quietly canned?
Maledict
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Reply #3138 on: October 11, 2015, 04:44:40 AM

The video reminds me so strongly of Wing comander 3 versus TIE Fighter. I got them both at the same time one christmas, and WC3 was just utter garbage compared to TIE Fighter. Yes, it had amazing video and prettier graphics and shinier things, whilst TIE fighter was running with barely animated hand drawn cutscenes. But it was an infinitely better game in every respect, whilst WC3 left me wondering what all the fuss was about.

Tannhauser
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Reply #3139 on: October 11, 2015, 04:55:17 AM

Have to wonder how many "our group of 4 took our $900 virtual spaceship to pvp station, got our heads blown off by 20 dudes camping the entrance 10 seconds in, and the ship stolen" sob stories would appear on the game forums on the first day, and how long it'd take for design changes to get invented and implemented.

God, the QQ'ing would be GLORIOUS. Not to mention the sheer scale of profit CIG could make off selling microtransactions of ship insurance scaled to the cost of the ship.

"Don't lose your investment! Just $10/month for insurance on your $900 ship!"

You are fucking killing it in this thread! 
ajax34i
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Reply #3140 on: October 11, 2015, 07:24:41 AM

Saw this in Elite Dangerous:  there was QQ on the forums about PVP losses, and actually the game fans turned against the complainers and told them to STFU, and the devs took that as proof that their vision was correct, and made no changes.
Sparky
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Reply #3141 on: October 11, 2015, 07:44:19 AM

By the by, where was Star Marine in that livestream? Has it been quietly canned?

Explicitly canned I thought.  They're rolling it into the baby PU which will be "soon".  Saves them the bother of delivering anything for a while.
KallDrexx
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Reply #3142 on: October 11, 2015, 07:49:11 AM

You can buy it all for the low low price of $15,000
tmp
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Reply #3143 on: October 11, 2015, 08:33:59 AM

I thought the backers all got lifetime insurance anyway? Fairly certain they've made it very clear that this isn't going to be EVE-like in it's ship loss mechanisms.
I think yeah, they have some sort of insurance (or you can supposedly buy one "relatively cheap") but I have no idea how they're planning to mesh it with this ship stealing business, as that'd effectively mean some way of printing money. Imagine you could "steal" EVE titan from the dude who owns one, and then the dude just gets new copy of the ship automagically because he had "insurance", while the thief still keeps theirs... i'd estimate less than a week needed to see all-titan alliances because ways to exploit that are pretty frickin' obvious. At least in EVE you have the skill requirements that limit what you can fly, but in this game, I don't think so?
rk47
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Reply #3144 on: October 11, 2015, 09:33:35 AM



KEEP GOING. THE SPICE MUST FLOW!

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Reply #3145 on: October 11, 2015, 09:36:36 AM

From reading the storefront details, it looks as though the insurance is only offered to early adopters as a specific benefit of buying-in early. Anyone who buys a ship later doesn't appear to get that or gets a limited insurance period - for example this $275 ship only comes with 6 months of insurance.

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Lucas
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Further proof that Italians have suspect taste in games.


Reply #3146 on: October 11, 2015, 09:47:22 AM


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
HaemishM
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Reply #3147 on: October 11, 2015, 10:40:52 AM

I watched the stream for some reason.  They showed about 5 minutes of gameplay, 15 minutes of walking around a station.  Then hours of crap about mocap studios or Chris apologizing for the quality of his cutscenes.  People who said frustrated filmmaker were spot on.

This. That stream was all cool like until you start to realize how many times that "seat twisting up out of the floor" animation will run when you are trying to play the game. If they are seriously talking about doing that shit as what are essentially unskippable cutscenes, that's going to get annoying REALLY FAST. There's a reason RPG's and MMOG's have certain things "just happen" - because no one wants to sit around for 20 seconds while they wait for their seat to spin up or down. And there is multiple types of those animations for every mundane thing - climbing in your cockpit, selecting your ship and then trying to figure out where the goddamn landing pad they told you is on this huge ass station, walking from the ship select to the landing pad. A persistent universe is a great idea until you start to realize just how many boring things you really wish you could shortcut so that you can actually get to the fucking fun.

Margalis
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Reply #3148 on: October 11, 2015, 11:20:16 AM


Is it me or is the camera movement broken? It's super juddery.

What's even happening at the 40 second mark? The camera just randomly jumps like 3 times for no reason.

Edit: How the fuck can you be three years into production and have a broken camera? Lol.
« Last Edit: October 11, 2015, 11:27:19 AM by Margalis »

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Pennilenko
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Reply #3149 on: October 11, 2015, 11:30:15 AM

That shit literally looks like it was the best they could cobble together in a desperate attempt to show that they had something working.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
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