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Author Topic: I hit level 80... Now what?  (Read 101250 times)
Der Helm
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Reply #105 on: September 11, 2012, 06:57:05 PM

slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.
How much RAM are you running ?

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kildorn
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Reply #106 on: September 11, 2012, 07:12:53 PM

slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.
How much RAM are you running ?

Shouldn't really matter, GW2 last I checked was *32 ><
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Reply #107 on: September 12, 2012, 01:07:43 AM

8 gigs on the desktop, 6 gigs on the laptop, but as Kildorn pointed out it's a 32bit application, so uhm.

Azaroth
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Reply #108 on: September 12, 2012, 06:34:30 AM

I have to admit, I uninstalled.

I haven't actually really played for about a week.

It's a good game, and that. For a short period of time. The feeling of pointlessness just got to me really, really quickly - as I suspected it would. All of the level and item scaling (upgrading to level 60 items and really not wanting to level to 61 because I'd actually LOSE effectiveness in zones and instances... ), the total lack of an endgame and ArenaNet apparently having absolutely no intention of adding one, etc.

I just couldn't see a goal, other than seeing some nice zones and having a little fun. Which I did, and now it's time to move on.

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kildorn
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Reply #109 on: September 12, 2012, 06:59:34 AM

I have to admit, I uninstalled.

I haven't actually really played for about a week.

It's a good game, and that. For a short period of time. The feeling of pointlessness just got to me really, really quickly - as I suspected it would. All of the level and item scaling (upgrading to level 60 items and really not wanting to level to 61 because I'd actually LOSE effectiveness in zones and instances... ), the total lack of an endgame and ArenaNet apparently having absolutely no intention of adding one, etc.

I just couldn't see a goal, other than seeing some nice zones and having a little fun. Which I did, and now it's time to move on.

Just to toss this out here: your armor doesn't really matter that much in the world pve. I hit 80 wearing about half level 60 gear and not feeling like I was all that bad off for it. Half of my level 80 life so far has also been wearing pretty shit stat gear because I'm stacking magic find for general PVE (and knight's gear for hard content)

Nothing to do with why you stopped playing for now (dun dun DUUUUN. No seriously, that's pretty much how you play GW), just pointing that out for people playing the game currently and worrying about keeping gear on-level.
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Reply #110 on: September 12, 2012, 07:24:43 AM

I don't want GW2 fans to get excited and feel the need to defend it, here. I think it's a really cool game. I loved the Asura starting zone, I had all sorts of fun playing my thief, I thought the game was beautiful, and I thought there were really a lot of interesting concepts ... that just didn't didn't come together for me, personally.

A lot of the things they did struck me as fairly polarizing concepts that would have enough people telling them what geniuses they were that they might forget a bit about common sense, and I think they did. A bit. Or a lot.

I know what it's like.

"This is so smart, I'm in love with what we've done here, it solves all of these problems and it makes so much sense and..." can really drown out "Yeah, but the average player might not understand all of that, and might not LIKE it..", and you need to be really careful about that.

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Reply #111 on: September 12, 2012, 07:32:13 AM

I agree with you Az. GW2 is a wonderful game and deserves a great deal of praise.  It encourages people to play together through positive reinforcement.  It encourages exploration.  It allows PvP enthusiasts to enjoy their meta game without having to grind to some mythical endgame first.  It satisfies the 'gotta catch em all' urge many of us get. 

Personally, I think that the primary reason GW2 was a great purchase was that it showed me what I want and don't want in my games.  I felt like the game taught me about myself and my playstyle in ways that I hadn't considered. 

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Reply #112 on: September 12, 2012, 08:59:08 AM

A lot of the things they did struck me as fairly polarizing concepts that would have enough people telling them what geniuses they were that they might forget a bit about common sense, and I think they did. A bit. Or a lot.

I think it's more about choosing their audience. They're not even making a play for the "progression" player who expects tiered content and gear progression to give a clear goal. I expect a lot more people are going to realize they need that and head back to the dominant raiding game (which I assume is still WoW).

But if they wanted the content pipeline to support a raid game they'd need sub revenue.

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Reply #113 on: September 12, 2012, 09:24:30 AM

Considering they have no monthly fee, and considering they sold a whole lotta boxes, I am starting to think they were very well aware of WoW's expansion's timing. So, lots will go back to WoW (they would have anyway), and by the time they will be burned (2-5 months) GW2 will have an expansion box about out and ready to be purchased.

Well, all I mean to say is that we are starting to see the effects of not having a monthly fee: they can afford losing players and that's why they didn't even try to keep them knowing their HUGE competitor with the usual carrot/stick means (they used different ones). Instead, all they are asking for is that you buy every box they publish, and so far the plan worked out great no matter how bored the achievers are. Next box won't be hassled by the echoes of Pandaria, and I'm sure they'll find ways to have people purchase it: "Hey, there's no subscription after all. Let's give it another whirl".

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Reply #114 on: September 12, 2012, 09:25:46 AM

Considering they have no monthly fee, and considering they sold a whole lotta boxes, I am starting to think they were very well aware of WoW's expansion's timing. So, lots will go back to WoW (they would have anyway), and by the time they will be burned (2-5 months) GW2 will have an expansion box about out and ready to be purchased.

Well, all I mean to say is that we are starting to see the effects of not having a monthly fee: they can afford losing players and that's why they didn't even try to keep them knowing their HUGE competitor with the usual carrot/stick means (they used different ones). Instead, all they are asking for is that you buy every box they publish, and so far the plan worked out great no matter how bored the achievers are. Next box won't be hassled by the echoes of Pandaria, and I'm sure they'll find ways to have people purchase it: "Hey, there's no subscription after all. Let's give it another whirl".

I am kinda sad by the fact the gaming world now (and has) revolves around WoW.

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Reply #115 on: September 12, 2012, 09:33:49 AM


Yes, it's pretty tragic. But all the WoW-killers sort of exploded on the launch-pad.

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Reply #116 on: September 12, 2012, 09:37:53 AM

As someone very much not into the wow/raid thing; it's really awesome. There are other players out there looking for something that's not the 'traditional' model, and as Kageru points out, everyone who tries to be WoW fails to win hearts and minds.
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Reply #117 on: September 12, 2012, 12:33:35 PM

As someone very much not into the wow/raid thing; it's really awesome. There are other players out there looking for something that's not the 'traditional' model, and as Kageru points out, everyone who tries to be WoW fails to win hearts and minds.
Gave up on WoW after 4 months.  This is what I wanted post-DAOC which, incidentally, is my measuring stick.  I also have no issues spending my money on their gems now and then given the missing subscription fee.  I've already spent $60 between two accounts on gems since release for gold, bank slots and a stack of keys.  My wife is a dye addict, so I'm sure when she finds out you can buy dye packs, that'll be another gem purchase, but I'm delaying letting her know about their existence on the gem store.
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Reply #118 on: September 12, 2012, 12:38:48 PM

Have you actually gotten anything out of the chests that make spending money on keys worthwhile? seems like its mostly useless tonics and a few convenient consumables, but nothing really worthwhile.

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Reply #119 on: September 12, 2012, 12:49:59 PM

Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  ACK!

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.
« Last Edit: September 12, 2012, 12:52:26 PM by Zetor »

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Reply #120 on: September 12, 2012, 12:52:51 PM

I'm just deleting the tonics from now on.  You can't even jump while using one.

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Reply #121 on: September 12, 2012, 12:55:43 PM

Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  ACK!

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.

Tonics are delete on receive for me. The only really useful stuff I have got out of the chests is the rez stone - which I used when everyone wiped on the destroyer harpy in the crater. Got us all up and running from it. And I occasionally will use the repair beer can. But it is just as easy to port to a town or stronghold with a repair guy.

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Reply #122 on: September 12, 2012, 12:56:02 PM

Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  ACK!

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones)

I bought them not knowing you could get more from chests/zone completion rewards.  I've gotten some fine transmutation stones, a few exp boosters, 2 stacks of Black Lion salvage kits, black lion tools and res stones that I consider useful.  I've used the crafting boosters I got as well.  Tonics were all deleted re: bank space.  I've chained quite a few chests as well with more keys.  I've since been throwing chests up on the TP unless I have a key handy from a reward.
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Reply #123 on: September 12, 2012, 01:17:48 PM

Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  ACK!

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.

Assuming you value all the non-transformy things, I think you end up ahead in terms of gem cost than if you were just flat out buying boosts and tools and such. This assumes of course you would be inclined to buy the boosts in the first place.

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Reply #124 on: September 12, 2012, 01:18:57 PM

The chests are fun though.  I can see them being worth it to open just for the joy of getting a surprise!

See... I like fun!

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Reply #125 on: September 13, 2012, 07:57:54 AM

Gave up on WoW after 4 months.  This is what I wanted post-DAOC which, incidentally, is my measuring stick.
You lasted a month longer than I did. Hit level 58 on my hunter and decided to move on. Not sure what I use as a measuring stick. My favorite mmo experiences were roleplaying in UO, but my life is entirely different than it was then, so I don't have time for that kind of thing anymore. I have a feeling a lot of people have strong nostalgic streaks that aren't necessarily realistic because they aren't college students/whatever anymore.
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Reply #126 on: September 13, 2012, 02:09:09 PM

Endgame reimagined!

Quote

The Endgame Reimagined
by Mike Zadorojny on September 13, 2012
 
In the past, we’ve talked about how in Guild Wars 2 we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring, repetitive content to get to the occasional pockets of fun. With Guild Wars 2, we wanted the entire gameplay experience to be something that players enjoyed, regardless of how much time they could dedicate.
When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.
Starting with each player’s first introductory adventure, we pit them against large-scale boss encounters—one for each race—just to whet their appetites and give them a taste of the boss battles to come. We wanted to show players that this really is just the beginning. We want the experiences that players will have while progressing through the game to be a journey that they take with their character, something that they will remember and cherish.

Sure, once your character reaches max level, we’ve created new and interesting ways to challenge you as a player, but we didn’t want to force you to master an entirely new subset of the game.
Our goal with Guild Wars 2 was to continue to build upon what we’ve shown you before while finding new and interesting ways to engage you as a player, regardless of your level. Each new experience, new dungeon, and new giant boss is a chance for us to layer on more difficulty, or teach you an interesting aspect about your profession and what you can do when you combine forces with other players. Guild Wars 2 is a game about banding together with friends and complete strangers to accomplish great things in a world ruled by uncertainty and challenge.
For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.
For people who enjoy massive encounters where large numbers of players band together to take down epic monsters, we created our giant bosses, which are scattered throughout the world. These massive dynamic events usually come at the end of one of our meta-event chains, and they reward players with a challenging encounter and a loot chest for their accomplishments. You’ve already seen a few of these behemoths in our intro story, but later in the game, these giant bosses really come at you with gloves off.

But the concept of “endgame” isn’t restricted to a few specific encounters and monsters; we have multiple paths and a variety of different content for players of all kinds. For people who enjoy crafting, we added legendary weapons that use rare components gathered from multiple game types—they’re created using the Mystic Forge. The final reward at the end of this epic crafting path is a visual masterpiece: a weapon with a unique appearance and special effects that are sure to make you stand out in a crowd.
For explorers and completionists, we added the idea of “world completion,” which involves completing renown regions, Vistas, skill challenges, waypoints, and points of interest for each of the maps in Tyria. We keep each map interesting thanks to the level adjustment system, which removes the ability for higher-level characters to enter lower-level maps and trivialize the content. You’ll still be more powerful in lower-level zones because you have more traits, skills, and gear, but the level adjustment system will insure that the monsters give you a proper fight.
With all the branches in the personal storylines and the sheer number of different stories available to players of each race, Guild Wars 2 has a lot of replayability for those looking to explore Tyria from a different perspective or experience new stories.
As players reach the max level of 80, the dynamic events become larger, the battles more spectacular, the circumstances more dire. Each of the high-level maps in the corrupted land of Orr contain battles on a grand scale against Zhaitan’s forces, an epic war with shifting fortunes and frontlines.

As you can see, we’ve taken the idea of “endgame” content beyond the traditional model and have infused it in all levels of the game, while adding enough variety to keep players with a wide array of interests engaged.
The launch of Guild Wars 2 is just the start. With the game now out in the hands of the players, we can focus our efforts to adding new types of events, new dungeons, new bosses, new rewards, and new places for players to explore. Together, our journey is just now beginning, and I hope to see you in-game.

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Reply #127 on: September 13, 2012, 08:47:20 PM

"The journey is more important than the destination, because their isn't one."

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Reply #128 on: September 13, 2012, 08:48:50 PM

For some reason I read that and took it as "You can't tell that there is an endgame because you've been playing the endgame since level 1."
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Reply #129 on: September 14, 2012, 02:40:55 AM

I did enjoy how the first screenshot in a post about their non-existent endgame is a level one boss from the Asura starting zone.


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Reply #130 on: September 14, 2012, 03:24:56 AM

Real question: has anyone completed all the exploration modes of all dungeons? That's pretty much all the "endgame" they have, so I am wondering how challenging it is, and how hard it is to get to the end of every single dungeon in exploration mode.

And I take 100% world completion doesn't take that into account, does it?

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Reply #131 on: September 14, 2012, 04:31:53 AM

Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.
« Last Edit: September 14, 2012, 04:48:17 AM by Azaroth »

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Reply #132 on: September 14, 2012, 04:54:39 AM

So what would count as meaningful? Because obviously accomplishing something that requires skill != no meaning.
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Reply #133 on: September 14, 2012, 05:20:41 AM

Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.

Have to disagree completely. I've done two now, and they were fun runs with friends that were really enjoyed. The fact the rewards are cosmetic and it will take some time to get them is a *plus* not a negative. I can chose the content I want to run and when I want to run it, rather than being on a treadmill to get gear that's necessary for the next tier and the next treadmill.

As someone else has said, GW2 is trying something very different from other games. It won't be for everyone, and some folks enjoy the gearing up process and grind. (I did for years!). I for one am glad that there's another option out there now that doesn't include : ' game starts at max level, run dungeons for gear, switch dungeons to heroic mode, run same dungeons again for slightly better gear, repeated nauseum'.
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Reply #134 on: September 14, 2012, 05:32:55 AM

Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.

What do you mean by grindy? They are just dugeons, right? And you earn to right to go through them by finishing the story mode, right? Or do they require a grind to access certain areas? Or you mean that it's grind to get the better rewards with dungeon tokens? If that is the case, my question was just ab out how difficult it is to clear all explorable mode dungeons at least once. Just once.

I know the rewards are cosmetic, and I think it's an awesome decision although it takes away from the grind that dungeons usually require in order to get the gear needed to complete it. Is it a bad thing? It certainly is for some, who see the grind to get the right gear as part of the endgame. But I like the change, where everyone has the right stuff for the challenges and it all becomes a matter of builds and player skill. This, assuming they aren't so easy that you can complete them all in a week.

So I am curious about how hard it is to finish the content and clear all the explorable dungeons. I don't want to know how many times you have to repeat them in order to get the best looking weapon since I persoally don't even consider repeating content "endgame". What I deem a reasonable form of endgame is to present a challenge to the players that is so hard to beat that it takes weeks for you to beat it. Now, considering that pretty much everyone in GW2 already has the best equipment stat-wise, since it's pretty easy to obtain, I want to know if it'll take me a week to beat all the Explorable Mode dungeons, or months.

Hence the question if you know someone who already beat all the explorable mode instances at least once, or not. I mean, other games have such complicated challenges that being the "World's first" to beat some instances is a big deal. I am curious to understand if, regardless of the gear or the rewards, is there any area or boss that is so hard that no one has beaten it yet. Or everything has been discovered and killed already, and the biggest challenge in the game at the moment is just a matter of crafting the most insanely-looking weapon. Is the hardest boss in the game at the moment actually a crafting task?

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Reply #135 on: September 14, 2012, 06:24:53 AM

Colin Johanson on content updates going forward:

Quote
No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!

Source:  https://forum-en.guildwars2.com/forum/game/gw2/Guild-wars-2-content-update

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Reply #136 on: September 14, 2012, 07:13:47 AM

"The journey is more important than the destination, because their isn't one."
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.
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Reply #137 on: September 14, 2012, 07:18:13 AM

Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.

I find the implementation flawed.  If you don't want levels to be the focus of your game, then don't have levels in your game.  GW2 doesn't need levels.  Right now they are a gatekeeper for content.  They could have easily eliminated the numbers and had areas open up after x number of skill gains or something more clever.  When you start your player off at level 1, they will instinctively look at level 80 and make it their primary obvious goal. 

If players are meant to enjoy the journey, then make the journey the focus.  The whole 1-80 level bit was inserted as a marketing tool to get money out of WoW players.  When these WoW players realize that being 80 is largely meaningless, they will leave.  While it's a great bait-and-switch for grabbing box revenue, I don't find it inspired from a game development standpoint.  So many marketing gimics are glaringly obvious in this game.

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Reply #138 on: September 14, 2012, 07:29:59 AM

Real question: has anyone completed all the exploration modes of all dungeons? That's pretty much all the "endgame" they have, so I am wondering how challenging it is, and how hard it is to get to the end of every single dungeon in exploration mode.

And I take 100% world completion doesn't take that into account, does it?
I believe the points of interest inside the explorable modes count to 100% completion.  You also get extra waypoints from explorable which have to be unlocked.  The dungeons themselves don't have to be completed, as in I imagine you don't have to beat the last boss of each explore mode, but you need those POIs and WPs.

I have all the hearts and vistas but quite a few POIs and WPs left because I haven't done the explorables or picked up the ones in WvW areas.  Three of the fucking skill points I need are bugged so I can't finish off the last two PvE areas which is pissing me off.

Edit: No it looks like I'm wrong, you don't even need the story mode dungeons.
« Last Edit: September 14, 2012, 08:01:38 AM by Miasma »
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Reply #139 on: September 14, 2012, 07:35:11 AM

IGN's (  ACK! ) take on it. 80 Things to do at 80.

Quote
80 Things to Do At Level 80

There have been some rumblings amongst different segments of the MMOmniverse that, once you reach level 80 in Guild Wars 2, there really isn’t much to do in the game. Having recently hit 80 on my necromancer, I can honestly report that couldn’t be further from the truth. And because I’m in the mood to put my virtual money where my mouth is today, I decided to whip up the following list of 80 things to do once you’ve reached level 80.

Bear in mind that some things on the list may be completed prior to reaching the level cap; it all depends on the path you took and what content you completed to get there. However, given that Guild Wars 2 is a true completionist’s paradise, I highly doubt most players who hit level 80 have done even a quarter of the things listed here.

The items below are listed in no particular order, and I'm sure there are loads of things I didn't even think to include. If you have any of your own suggestions or thoughts on what awaits players at the endgame in GW2, be sure to let us know in the comments!

80 Things to Do At Level 80

1 Complete your personal story
2 Defeat Zhaitan
3 Unlock all available skills for your profession / race
4 Raise your crafting disciplines to skill level 400
5 Earn enough gold to purchase a racial armor set
6 Earn enough karma to purchase an exotic armor set
7 Play through all dungeons in story mode
8 Complete all dungeons in explorable mode
9 Complete all 33 possible explorable mode dungeon paths
10 Earn enough dungeon tokens to purchase a set of armor
11 Collect a set of armor from each dungeon in the game
12 Start a petition to make the Undead Orrian Chicken a new necro minion
13 Earn enough karma to purchase a racial weapon
14 Craft an exotic weapon for your character
15 Craft an exotic armor set for your character
16 Purchase a Dragon’s Deep weapon
17 Earn all possible PvE titles
18 Experiment with new builds for your profession
19 Discover all possible recipes for your crafting disciplines
20 Master all crafting disciplines
21 Experiment with the Mystic Forge
22 Create a Mystic weapon in the Mystic Forge
23 Craft a legendary weapon in the Mystic Forge
24 Explore all areas in the game
25 Find and use a vial of black dye
26 Find a vial of black dye and give it to a friend
27 Create or purchase a full set of 20 slot bags
28 Give Logan a wedgie
29 Participate in the Norn Keg Brawl
30 Unlock all Keg Brawl achievements
31 Create a new character to experience a different profession / race
32 Participate in structured PvP
33 Raise your sPvP rank
34 Achieve the rank of Ascendant in sPvP
35 Complete your favorite sPvP cosmetic armor set
36 Collect new cosmetic weapon skins for sPvP
37 Unlock all possible cosmetic weapon and armor skins in sPvP
38 Earn all sPvP titles
39 Find and complete all 31 jumping puzzles
40 Complete the current Monthly achievements
41 Help your guild earn influence to unlock additional perks
42 Outrun a centaur
43 Charm all possible pets as a Ranger
44 Create an all-ranger guild called Team Rocket, lose constantly in sPvP
45 Collect all 101 types of cooking materials
46 Fill every collection slot in the bank with at least one item
47 Participate in World versus World
48 Help your world win in WvW
49 Defeat enough enemy players in WvW to complete the medal
50 Complete the awesome Yakslapper achievement in WvW
51 Complete all WvW achievements
52 Build and use all siege weapon types in WvW
53 Earn all possible WvW Titles
54 Play the organ in Caledon forest, and party with the Quaggan
55 Earn enough gold to purchase a Commander Tome
56 Visit the monument to Killeen and pay your respects
57 Defeat the Shatterer
58 Defeat the Claw of Jormag
59 Defeat Tequatl the Sunless
60 Add new friends to your friend’s list
61 Organize an in-game event for your guild
62 Complete every map in the game
63 Participate in meta events
64 Discover and participate in new dynamic events
65 Collect stacks of butter and butter prank your friends
66 Learn the ins and outs of the Trading Post
67 Get rich selling Globs of Ectoplasm
68 Buy a Box o’ Fun and throw a party in Lion’s Arch
69 Complete an armor set for your character’s Order
70 Read all of the books in Divinity's Reach
71 Read the story of how Ebonhawke was founded
72 Complete all possible weapon achievements for your character
73 Defeat the Champion of Grenth and purchase the exotic armor set
74 Write about your level 80 experience, have it published on GW2Hub
75 Purchase a set of armor from the guild armorsmith
76 Purchase a set of weapons from the guild weaponsmith
77 Complete all Slayer achievements
78 Complete the Lifetime Survivor achievement
79 Go skydiving in Arah after defeating Zhaitan
80 Have fun!

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