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Topic: Complaints, gripes, kvetches... (Read 283803 times)
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kildorn
Terracotta Army
Posts: 5014
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You can dodge special attack type things (when the demon orc dudes raise their hammer and glow red, you can still GTFO), but basic attacks always deal damage once the swing starts. It stops you from essentially circle strafing things or baiting long animation attacks. It DOES mean you need to gtfo as a caster before melee ever closes range, not just when they wind up a swing.
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Ratman_tf
Terracotta Army
Posts: 3818
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Well, I beat the big D last night on normal. It's a fun game, but man, it really doesn't feel of the caliber of Diablo or Diablo 2. Nowadays Blizzard is so bland. I'm glad the character got to be the big damn hero in act IV "Where angels fail, I shall succeed!" or whatever he says  but god-fucking-dammit does Diablo blabber on and on and on about nothing interesting. He's like a white noise machine. Game needs more game, less cutscenes.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Numtini
Terracotta Army
Posts: 7675
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Well I beat Diablo on Normal today. The final fight was a trivial burndown with a three person PUG. I know you replay it at harder values, but that with my toddler dominated life I could finish the thing in 9 days of very casual play is disappointing bordering on ridiculous. I did all of Act 2 in a single sitting last sunday and did all of Act 4 today in a single sitting. That just seems wrong and i'm left with that Peggy Lee feeling.
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If you can read this, you're on a board populated by misogynist assholes.
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Nevermore
Terracotta Army
Posts: 4740
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Source: http://us.battle.net/d3/en/forum/topic/4427663050Q: I have noticed this issue since I started playing beta. You just get hit by monster's melee attack when you are obvious out of their range. I don't know whether it's a latency issue, or intentional design, or bug?
A: It's intentional. We don't want a game where the most effective way to play is to dodge in and out of enemy attacks. It's not that difficult to do, and it's just not a very fun way to play. "Most effective" and "not fun" just can't be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you'll use, and kiting can be too, but it'd be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.  So it's the complete opposite of GW2.
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Over and out.
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Margalis
Terracotta Army
Posts: 12335
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Dodging attacks is "not fun?" News to me. I would say that dodging attacks is pretty fundamental to action games.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Rendakor
Terracotta Army
Posts: 10138
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If attacks are able to be dodged, next they'll be balanced around being dodged and then people with lag will be even more screwed (in their single player games, no less).
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"i can't be a star citizen. they won't even give me a star green card"
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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If attacks are able to be dodged, next they'll be balanced around being dodged and then people with lag will be even more screwed (in their single player games, no less).
This. Dodging big, wind-up, heavily telegraphed boss skills is fine, that's kinda what the boss fights are. Dodging individual attacks as normal gameplay just makes me think of Daoc bard song twisting, which sucked.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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caladein
Terracotta Army
Posts: 3174
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I think melee jousting is pretty terrible gameplay unless its designed around from the beginning like with a fatigue/other movement discouraging system or just being generally really smooth.
Otherwise it just devolves into shuffling, circle strafing, and cheesing the interaction of swing timers and whatever server-side prediction/timing is happening. Which I guess can be fun in isolation, but not for me in a game with other systems layered on top of it.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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jakonovski
Terracotta Army
Posts: 4388
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Tera's combat system is the best yet imo.
In other news, the rmah is delayed again, and has no release date. How the mighty have fallen...
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Rokal
Terracotta Army
Posts: 1652
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I guess it's too much to ask that the distance enemies are shown on screen actually indicate whether they can hit you? It's stupid when I use an escape move to cover half the screen, and still take hits from every melee enemy I was near a second later.
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SurfD
Terracotta Army
Posts: 4039
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I guess it's too much to ask that the distance enemies are shown on screen actually indicate whether they can hit you? It's stupid when I use an escape move to cover half the screen, and still take hits from every melee enemy I was near a second later.
I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
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Darwinism is the Gateway Science.
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Margalis
Terracotta Army
Posts: 12335
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I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
It wouldn't. A million other online games don't have this problem. It's not technical, it's design.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Tebonas
Terracotta Army
Posts: 6365
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"Is it true that in the dark old days you could play games by yourself without worrying about network connections?" "Yes, grandson. When you walked away from an enemy your computer did that, not a server somewhere else. Ridiculous, isn't it?"
Jokes aside, yesterday I had serious rubberbanding, something I didn't realize with my Barbarian (who always stood in the middle of his enemies and whacked away with his cleaver anyway).
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« Last Edit: May 25, 2012, 12:58:30 AM by Tebonas »
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caladein
Terracotta Army
Posts: 3174
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I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
It wouldn't. A million other online games don't have this problem. It's not technical, it's design. My understanding is that it's both. If one wants the client to show positions with high accuracy, either a negligible latency is required or either the client or server needs to be authoritative as to positioning. The first is really hard to get, the second leads to speed hacks, and the third can lead to a weird floaty feel to movement. So, there's a compromise where we only have a general idea where our character is exactly, but it feels smooth.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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jakonovski
Terracotta Army
Posts: 4388
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The whole latency business becomes apparent when you try playing D3 back to back with Torchlight or Path of Exile.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I like the idea of failed auctions destroying the item. That'd solve the 20 pages of the same legendary for 1,000,000 gold when it's a NORMAL MODE legendary. Fucking morons.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I like the idea of failed auctions destroying the item. That'd solve the 20 pages of the same legendary for 1,000,000 gold when it's a NORMAL MODE legendary. Fucking morons.
How is it a problem? Just sort by buyout, lowest first. I never even see those 20 pages of stupidly overpriced stuff. Something that's pissing me off a bit is ability activation. Why is it so flaky? I have to spam the buttons for some abilities like Frost Nova and Wave of Light before they activate. I'm guessing it's something to do with animations and being locked into "being hit" animation frames or something. It's incredibly annoying though, especially when there's many skills that don't have the problem.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Shatter
Terracotta Army
Posts: 1407
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So with the number of people playing the AH is saturated with sales and 99% of drops I get dont even sell for $1000g. Unless the drops have specific things on them which I know someone will pay for I vendor pretty much everything. Stuff I find that sells ok:
1) + magic find with decent stats. I got a blue ring last night that only had +19% to magic find, its at 100g bid this morning. These are the best sellers and I just put them up without buyouts to make more. 2) High dmg weapons with decent stats, although I have a harder time selling 2 handers but even then these only sell for a few thousand 3) Double socket items with decent stats 4) Items with high + increase gold with decent stats, I assume its farmers buying these up.
All the socket gems dont sell for shit unless you get to the really high ones, most items with sockets now have gems in them by the seller. Sometimes I find blues that are better then golds but this is pretty rare. I can still sell + dmg rings and amulets as more people realize +dmg is important for DPS output, at least in normal mode. I have yet to even get a legendary drop of any kind but I see the prices on those staying fairly high but as more people play and go up in modes those drops will increase and prices will drop as well.
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Azuredream
Terracotta Army
Posts: 912
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Stats I look for..
Boots: move speed Gloves; attack speed, critical chance, critical damage Helmet: socketed, critical chance Bracer: critical chance Rings/Amulets: attack speed, damage, critical chance, critical damage Weapon: damage, % damage, attack speed Everything: all resists, magic/gold find, big numbers on primary stats/vitality Class specific stuff: bonuses to resource mechanic, ability boosts
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The Lord of the Land approaches..
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K9
Terracotta Army
Posts: 7441
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Quivers are not worth selling.
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I love the smell of facepalm in the morning
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Malakili
Terracotta Army
Posts: 10596
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How is it a problem? Just sort by buyout, lowest first. I never even see those 20 pages of stupidly overpriced stuff.
When I try this I get things with no buyout to show up first, which is still a bit annoying. Though most of the time I search with a max buyout anyway.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Dodging attacks is "not fun?" News to me. I would say that dodging attacks is pretty fundamental to action games.
I bet you think bunny hopping in FPS is a legit skill, too. I'm personally thrilled as a melee that I don't have to circle strafe mobs or worry about bouncing in combat just to live.
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CPA, CFO, Sports Fan, Game when I have the time
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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AH stuff: if you don't want to see the no buyout items just enter a max buyout in your search. Make it huge and you'll see everything with a buyout of any kind. I always put a buyout on items I'm selling and I never, ever look at stuff without a buyout. If I want to buy something I want it now, not tomorrow and not in 4 days time after getting outbid repeatedly by other people. No buyout = no sale. Legendaries aren't worth selling unless they have awesome stats and even then it's iffy. I've had 4 drop, none of them sold. Always remove gems from an item before selling it. It's cheaper than buying a new gem. Plus I never buy anything with gems already in it because it fucks up the DPS display on the AH. I'm sure I'm not alone in this. I've sold 3 things for over 100k each today because they were at the top of their level range for either DPS or armour and they had useful stats (level 45-50 items, all of them). If something isn't near the top of the range for it's level vendor it. If it's near the top but doesn't have good stats, vendor it. You only have 10 auction slots, don't waste them with crap! This should all be in the AH thread ofc. 
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Malakili
Terracotta Army
Posts: 10596
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AH stuff: if you don't want to see the no buyout items just enter a max buyout in your search. Make it huge and you'll see everything with a buyout of any kind.
Oh, neat, didn't realize this, thanks.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I wish my inventory button didn't blink everytime I pick something up.
I'm the one who picked it up, you don't have to tell me that there is something new in my bags, I'm aware.
It's diablo, I'm going to pick up a lot of stuff so that button is always flashing, pointlessly.
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Azuredream
Terracotta Army
Posts: 912
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I wish my inventory button didn't blink everytime I pick something up.
I'm the one who picked it up, you don't have to tell me that there is something new in my bags, I'm aware.
It's diablo, I'm going to pick up a lot of stuff so that button is always flashing, pointlessly.
+1 I'm compulsive about blinking UI elements so I've gotten into the habit of tapping 'I' twice every time I pick up an item just so it STOPS BLINKING GODDAMNIT.
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The Lord of the Land approaches..
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Rokal
Terracotta Army
Posts: 1652
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I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
I assumed it was a latency issue until I read that Blizzard response talking about exactly this. If an enemy was going to attack you, you will be hit by it even if you move a screen away from it. It's not lag, it's by design. Bad design.
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K9
Terracotta Army
Posts: 7441
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Legendaries aren't worth selling unless they have awesome stats and even then it's iffy. I've had 4 drop, none of them sold.
I was wondering how many other people had seem. I'm still at zero myself.
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I love the smell of facepalm in the morning
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Thrawn
Terracotta Army
Posts: 3089
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Legendaries aren't worth selling unless they have awesome stats and even then it's iffy. I've had 4 drop, none of them sold.
I was wondering how many other people had seem. I'm still at zero myself. I'm level 56 in about Act 2-3 Hell. I had two legendary items drop in about an hour when I was in Nightmare Act 2, have not seen any before or since. I'm running about 160% MF currently. Both were actually decent and I got about 75k for each of them.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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murdoc
Terracotta Army
Posts: 3037
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I got a level 18 Legendary fist weapon and sold it for 10k. When I checked the AH, they went from 5k to 30 million over about 15 pages of the same item 
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
I assumed it was a latency issue until I read that Blizzard response talking about exactly this. If an enemy was going to attack you, you will be hit by it even if you move a screen away from it. It's not lag, it's by design. Bad design. Why is that bad design? They are specifically making it so they are nullifying a facet of cheese gameplay.
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CPA, CFO, Sports Fan, Game when I have the time
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proudft
Terracotta Army
Posts: 1228
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Legendaries aren't worth selling unless they have awesome stats and even then it's iffy. I've had 4 drop, none of them sold.
I was wondering how many other people had seem. I'm still at zero myself. I found one so far, level 20-ish wizard gloves (Magefist) which my baby wizard is wearing. They seemed ok for the level.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I believe that would require negative ping. Perhaps you should talk to the Dawn guys about your problem? Either that, or re-locate down the block from wherever Blizzard is hosting the Diablo server farm?
I assumed it was a latency issue until I read that Blizzard response talking about exactly this. If an enemy was going to attack you, you will be hit by it even if you move a screen away from it. It's not lag, it's by design. Bad design. Why is that bad design? They are specifically making it so they are nullifying a facet of cheese gameplay. It isn't bad design. It just means the 'RPG' in ARPG is more emphasized than the 'A' which is IMO how it should be.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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kildorn
Terracotta Army
Posts: 5014
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Pretty much. Having a Dodge% stat in a game with active dodging would be silly. GW2 and such make dodging something YOU do. D3 makes dodging something your character does.
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Rendakor
Terracotta Army
Posts: 10138
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I found 2 legendaries midway through normal, Magefist and some pants; I used both on my Wizard for a good while then sold them. I'm currently on Act 2 Hell and haven't seen one since.
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"i can't be a star citizen. they won't even give me a star green card"
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