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Author Topic: Little Peeves  (Read 158562 times)
01101010
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Reply #595 on: February 08, 2012, 11:46:05 AM

Not really a little peeve

but



travel times and quests that send you across the galaxy and makes you travel across multiple zones just for a single conversation.
USE THE FREAKIN HOLOS.

This bullshit is going to make me quit the game sooner or later. Probably sooner.

Man, think of the out-of-work Bothans!

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #596 on: February 08, 2012, 12:55:51 PM

I've just had a quest on Voss that took me 5 minutes to drive to the thing I was blowing up, then 5 minutes driving back to tell the guy "I blew it up", to which he replied "Yeah, we saw the explosion from here! Now go all the way back to the same fucking place and kill the king of the thingies!".

 Ohhhhh, I see.

I mean, a text message would have done, srsly.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #597 on: February 08, 2012, 01:16:10 PM

The worst for me is when you have to travel all the way back to starter planet to meet with the Jedi Council, and one of the fucking council members is holoing into the meeting.

Are you fucking kidding me? I have to hump it back here after saving your sorry order, but douchebag jedi with the weird face who can't hold my jock gets to conference call?

Wankers.

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Khaldun
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Reply #598 on: February 08, 2012, 03:07:51 PM

Wasn't it City of Heroes that had the setup that once you'd FedExed a couple of quests for an NPC, he or she would start to call you from wherever you were to give you more missions? Why the fuck isn't that standard as a mechanic now?

Yeah, I know: TIME SINK. Fuck time sinks in their tiny earholes. They're primarily why this entire genre of gaming can't get out of its weird ghetto space in the ecosystem of gaming.
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Reply #599 on: February 08, 2012, 03:30:02 PM

I think in this game's case it is less about deliberately setting up a time sink and more about setting up situations for story stuff that they then ended up hardly using.

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Reply #600 on: February 08, 2012, 03:35:29 PM

Yeah, the airlock space actually gets used very occassionally for story shit (once for my consular and once for my JK that I've seen so far) where you're heading back to your shit and MY GOODNESS SOMETHING IS HAPPENING. Totally not worth the trade off, but I suspect it was intended to come up more often. I would've had it so you only see the airlock space if you have a scene in there, surely people are smart enough to realize where they are when the scene is over, rite?

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Reply #601 on: February 08, 2012, 04:38:59 PM

It bothers me a little that I exit my ship door, and then the ship lands. I want to land, then get out!

I know it's silly. Something about immersion.

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Reply #602 on: February 08, 2012, 04:48:10 PM

Wasn't it City of Heroes that had the setup that once you'd FedExed a couple of quests for an NPC, he or she would start to call you from wherever you were to give you more missions? Why the fuck isn't that standard as a mechanic now?

Yeah, I know: TIME SINK. Fuck time sinks in their tiny earholes. They're primarily why this entire genre of gaming can't get out of its weird ghetto space in the ecosystem of gaming.
Yeah, that's one of the good things about STO: finish a mission that doesn't automatically throw up the 'quest complete' dialog? Well, I can either transwarp back to Spacedock, beam across, walk to the Admiral's office and find the officer who sent me there, or I can...open hailing frequencies.

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Reply #603 on: February 08, 2012, 05:09:26 PM

CoH/V made it quicker over time to get a contact's number too - at launch, you had to do a number of missions first, but more recent releases saw contacts giving their number pretty much up front.

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Reply #604 on: February 08, 2012, 07:02:57 PM

I would've had it so you

I see what you did there.
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Reply #605 on: February 08, 2012, 08:00:00 PM

 Oh ho ho ho. Reallllly?

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FieryBalrog
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Reply #606 on: February 09, 2012, 03:36:30 AM

I think in this game's case it is less about deliberately setting up a time sink and more about setting up situations for story stuff that they then ended up hardly using.
Rich Vogel school of game design, I suspect it's quite the intentional time sink.
Phred
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Reply #607 on: February 09, 2012, 10:38:04 AM

Hey has anyone talked yet about HOW SHITTY PVP IS for the love of all that is holy

Can anyone name a Diku where the pvp didnt suck?


Guild Wars and DAoC.

Key thing being that they were both designed and marketed around a central pvp endgame.

SWToR clearly isn't and doesn't seem any more likely to become a pvp game than CoX was when they introduced it as a sideline.

Guild wars was a diku? First I'd heard.


And as previously mentioned in this thread DaoC had terrible pvp saved by RvR. Remember clerics from midguard? And all the unbalanced classes from various realms?
« Last Edit: February 09, 2012, 10:47:03 AM by Phred »
Nebu
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Reply #608 on: February 09, 2012, 10:40:41 AM

Guild wars was a diku? First I'd heard.

I consider it a diku.  It certainly does contain many elements of diku.  I played a lot of diku muds and it provides much of the same nostalgia for me.   

Raph discusses his thoughts on diku.
« Last Edit: February 09, 2012, 10:42:27 AM by Nebu »

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Reply #609 on: February 09, 2012, 10:57:56 AM

wat.

GW is the antithesis of diku in many ways...
- there's no "phat loot" (the armor you get after leaving the noobie island is as good as the best endgame armor, and you can get an optimized weapon in even less time than that; yeah, there are runes and crap but they provide a miniscule benefit and you can get a 'perfect' set for your build pretty cheap)
- you spend most of the game at max level (20)
- you hit max level in ~2 hours of play (ok, not in Prophecies, but Prophecies sucks  awesome, for real)
- your hp and mana pools are static after 'max level'
- the only progression is in getting a more diverse skillset that aren't any more powerful than the ones you start with at level 1 -- they just make you more versatile

I played a lot of diku-style MUDs too back in the day, and the parallel between them and EQ/WOW/etc is clear. GW? Not really. Now GW2 does have a few diku elements (no idea why they upped the level cap to 80), but it's still going to be very different.
« Last Edit: February 09, 2012, 11:01:30 AM by Zetor »

Nebu
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Reply #610 on: February 09, 2012, 11:17:36 AM

I shouldn't have added to the debate.  I apologize.  This is a thread for SWTOR peeves. 

If you want to discuss this in another thread, I'd be happy to. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sjofn
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Reply #611 on: February 09, 2012, 05:45:37 PM

Empire Taris sucks so fucking bad arghghghghghgh. I hate, hate, HATE when quests send me in opposite directions and I have no idea if one will eventually lead me to the other, so I get to flip a coin and hope before deciding which way to go, and it happens ALL THE GODDAMN TIME on Empire's Taris. I especially, ESPECIALLY loathe being sent back, on my class quest so I can't say "fuck it," to some stupid fucking place I've already been with no taxi points nearby, deep in the middle of a shit ton of fucking mobs, to get a pat on the head and my next step. Just fucking call me, you cocksucker. If I didn't have stealth on my operative, I seriously would've cut someone. I still might.

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Shatter
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Reply #612 on: February 09, 2012, 07:02:57 PM

The long ass runs are when I do my best surfing....for another MMO to play :P
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Reply #613 on: February 09, 2012, 07:22:37 PM

Empire Taris sucks so fucking bad arghghghghghgh. I hate, hate, HATE when quests send me in opposite directions and I have no idea if one will eventually lead me to the other, so I get to flip a coin and hope before deciding which way to go, and it happens ALL THE GODDAMN TIME on Empire's Taris. I especially, ESPECIALLY loathe being sent back, on my class quest so I can't say "fuck it," to some stupid fucking place I've already been with no taxi points nearby, deep in the middle of a shit ton of fucking mobs, to get a pat on the head and my next step. Just fucking call me, you cocksucker. If I didn't have stealth on my operative, I seriously would've cut someone. I still might.
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Reply #614 on: February 09, 2012, 07:24:14 PM

The only thing Empire Taris is good for is provoking me into taking back every bad thing I said about Republic Taris.

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Sky
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Reply #615 on: February 10, 2012, 06:52:10 AM

Transplanting this from my edit in the pvp thread:
I find it humbling to imagine the sheer number of man hours that seem to have gone in to making sure there is absolutely no way to get loot through any means other than the single intended method for each item.


Keep that horrible trading and helping friends aspect out of my multiplayer game!
Expand that over to using trades to twink up alts. I guess I made the 'mistake' of playing a Jedi Shadow who uses Biochem (reusable stims/adrenals/medpacs? Yes please - I never used them with Komoto because I hate consumable management). So after gearing up my main and Mako through 50 (ok 41) levels, I can make some armor for my Shadow's companion Qyzen. At least the armor stat is good, because it's tank armor because I don't want to spend the time and effort to get materials to RE up a set of DPS armor for a companion I hope to drop soon. And I can't set him up for purples because I ran out of mats after two pieces, I'd have to spend at least a night just sending out Komoto's companions on UT missions trying to get enough purple mats...except you can't because you can only send them on a metals mission every now and again, and most of the time it won't be rich or bountiful. And then, once I have the paltry two purples (lvl 23 and 21), I fly over to the Hutt Exchange and list them for enough that they don't get poached and then have to fly Sky over to the Exchange and buy them. Then I have to sell something back to Komoto to get back my money.

That's probably my peeve and in the wrong thread, but man. Why can't I just whip up some armor for my alts like I have in pretty much every other game ever?

It would be unreasonable to bitch about not being able to twink Sky with armor, because it's made with synthweaving...but the thought of leveling up a whole new skill on another character (Haruspex is only lvl 19, so gathering is more or less capped) and trying to craft with two companions....basically it's a pain in the ass to have a little crafting family. And I was thinking it would be nice that Komoto has Scav and UT, I can just whip up a Cybertech IA real quick....but he burned through the mats like nothing and then Komoto is logging in again just to send off companions for mats.

Unless you're of the level of the stuff you're making and adventuring in an area where nodes are pretty abundant that isn't being farmed by someone...crafting totally fucking blows. The one positive thing I can say is that it's nice that you can run it in the background while adventuring, so it beats out the active grind of dailies or pvp. And it's very nice for leveling gear, Sky mostly have some crappy blues that are 6 levels old whereas Komoto was in purples or at least constantly current blues; Komoto was doing mostly even level stuff and Sky I have to keep a few levels ahead.

See, I can rant about stuff, too. I still love the game, but hate that it's blocking me from this one simple thing (in multiple vectors) I've done in every other mmo.
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Reply #616 on: February 10, 2012, 11:12:18 AM

You're looking at this the wrong way, you should be thankful they let you make Empire and Republic alts on the same server at all!  tongue

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Reply #617 on: February 10, 2012, 02:08:34 PM

I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P

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Nebu
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Reply #618 on: February 10, 2012, 02:13:32 PM

I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P

I agree.  You level so fast in this game that I see almost no reason to worry about crafting purples unless you enjoy it or you've reached 400 skill and want to max those recipes.

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Reply #619 on: February 10, 2012, 02:22:54 PM

Of course, I say this without knowing what goes into the moddable recipes, for all I know those take purple materials and those totally are worth making.

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Reply #620 on: February 10, 2012, 02:36:29 PM

Yeah but if "blues are fine" you are better off buying blue mods with commendations and using orange gear, the only reason to craft is for those delicious purples.

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Reply #621 on: February 10, 2012, 02:47:54 PM

I never have enough commendations to buy ALL the blue mods I might actually want (armor and hilts/barrels are all 7 a pop).

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Reply #622 on: February 10, 2012, 02:52:36 PM

I never have enough commendations to buy ALL the blue mods I might actually want (armor and hilts/barrels are all 7 a pop).

Ditto.  I leave planets when things turn green.

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Reply #623 on: February 10, 2012, 02:59:21 PM

I finish out the planet story, generally, unless I REALLY hate the planet. And even then I usually stick it out. :P

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Reply #624 on: February 10, 2012, 09:20:33 PM

I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P
This is true and I admit it.

My thing is slow and twinked leveling. I don't enjoy the endgame, and I like being OP while leveling so I can tackle as much content as possible, explore every nook of the map, etc.

Another thing I loved about EQ2 was granular XP toggles: let me turn off combat exp/space exp/pvp exp/whatever. I'm level 25 and still working on Rep Taris :p

Sjofn: OJ recipes are considered blue by the game, they take blue mats.
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Reply #625 on: February 12, 2012, 10:08:43 AM

I know Synthweaving OJs only take green mats. Super easy to make. Not sure about arms and armor though.
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Reply #626 on: February 13, 2012, 07:33:34 AM

I cancelled today. I have two months left on my plan so I'm going to see how things go, but I've voiced my complaints now.

The straw that broke me was the hard mode mechanics. I don't like the insta-kill stuff and I never will. There's none of that in Kaon Under Siege, so I think they may be moving away from it, but they really need to turn down the trash and get rid of things that one-shot players (especially positioning things because they are so buggy-laggy).

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Reply #627 on: February 13, 2012, 08:11:00 AM

I cancelled today. I have two months left on my plan so I'm going to see how things go, but I've voiced my complaints now.

The straw that broke me was the hard mode mechanics. I don't like the insta-kill stuff and I never will. There's none of that in Kaon Under Siege, so I think they may be moving away from it, but they really need to turn down the trash and get rid of things that one-shot players (especially positioning things because they are so buggy-laggy).
Just an amusing FYI but the normal-mode raids are literally easier than most of the hardmode 4-mans I've tried so far.

Also, yes, fuck the trash in FPs so so much. Holy shit is there too much trash. The only reason I tolerated The False Emperor is that if you bring at least 2 people with good knockbacks you can literally blast 80% of the trash pulls off of ledges and instantly kill them.

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Nebu
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Reply #628 on: February 13, 2012, 08:27:39 AM

Has anyone mentioned that Hard Modes don't give social points or light/dark side faction yet?  Because that really irritates me. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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Reply #629 on: February 13, 2012, 02:22:01 PM

Ok I've been giving this one some time, but since there's no fix in sight:  ITEM FILTERS

Vendors such as PVP and commendations gear have item filters, they just don't do a thing.   "Usable by me" would help, especially when the list is long and everything is the same price.
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