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Author Topic: Little Peeves  (Read 155748 times)
Khaldun
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on: January 08, 2012, 04:17:47 PM

1. Companions frequently have the wrong message when they come back from a task: they apologize for failure when they have a big success and crow about success when they fail.
2. Telepathic overheard speech from the last quest hub reaching you when you're kilometers away on a speeder.
3. Colicoid War Games. Yes, let's copy the biggest fucking fail quest design idea of WoW and make it even worse. Seriously, fuck off.
4. The Galactic Market interface. I want to stick a butt plug coated with battery acid in the designer that put this one together.
5. Boss fights and other scripted fights that reset or repeat unpredictably even when you've beaten them just fine.
6. Companions who will NOT turn off their AOEs permanently no matter how hard you try.
7. Quesh. AKA the planet called "Afterthought".
8. Most space combat.
Ashamanchill
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Reply #1 on: January 08, 2012, 04:33:55 PM

The loading times on Tatooine and Hoth.

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01101010
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You call it an accident. I call it justice.


Reply #2 on: January 08, 2012, 04:38:26 PM

Companions + elevators =  swamp poop

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Sjofn
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Reply #3 on: January 08, 2012, 04:38:51 PM

GTN x1000

It's a goddamn abomination.

God Save the Horn Players
Threash
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Reply #4 on: January 08, 2012, 06:44:26 PM

Companions + elevators =  swamp poop

Just fucking elevators in general are a pain in the fucking ass.  I get so happy when i walk into a shaft and see the button that automatically switches level rather than a god damn elevator.

I am the .00000001428%
ajax34i
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Reply #5 on: January 08, 2012, 06:50:51 PM

I reduced trees and grass for Tatooine.  It helped a bit.  Maybe they tried to make sand be like grass and rocks be like trees, or something.

My peeves are:

- hidden key bindings (I've remapped "toggle UI" to F12, why do I have to still hit ctrl-u twice?)
- GTN doesn't have any of the features that WoW's AH does, specifically clicking on something to auto-fill the item name, search features, better organization
- too many doors to go from ship to zone or from zone to ship
- animation delays - I have abilities that are insta-cast that actually take 2 seconds to cast and can be interrupted
- guild list still gets broken (now, when the guild leaders change the rank names - the guild member list gets fubared)

Space combat is ok - I seem to be successful at it and is mildly fun.
« Last Edit: January 08, 2012, 06:57:18 PM by ajax34i »
01101010
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You call it an accident. I call it justice.


Reply #6 on: January 08, 2012, 07:17:06 PM

Couple more... Target modifier's target gets reset on your companion every time you zone/dismiss/speeder. Also, holding that target modifier key down, if you don't wait for the GDC and your delay, the cast will self target. Bad news when you get into an oh-shit moment.

90% of the consular hats =  swamp poop

There are times when I hit a flight point and my character mounts nothing but air and just sits there. Relogging is the only way I have found to get out of it.

Some encounters out of  a cutscene are horribly overpowered. Die, come right back to the fight and poof... extraordinarily easy, even though nothing has changed in the style of play.

Likewise, some silver mobs beat the shit out of my companion while I do nothing but dump heals on him, but some gold elites I cut through like butter. *shrug


Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Hayduke
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Reply #7 on: January 08, 2012, 07:45:53 PM

GTN x1000

It's a goddamn abomination.

It also eats items and credits.  Posted some purple inqi boots.  They didn't sell.  Got a mail with them and the deposit credits in a message, looted them and then the game kicks me back to character select.  Log back in and I've been rolled back 30 seconds and am now out the credits and item.

The loss doesn't piss me off much, but yeah I won't be using the GTN again.
eldaec
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Reply #8 on: January 08, 2012, 07:51:34 PM

Inquisitor pants. The absence thereof.

Airlock and orbital stations. The pointless existence thereof.

Indoor speeder bans. I AM A DARK LORD OF THE MOTHERFUCKING SITH IF I WANT TO USE A SPEEDER INSIDE I DAMN WELL WILL. AND WHAT POWER WITHIN DROMOND KAAS SPACEPORT IS GOING TO STOP ME?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
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Crumbs
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Reply #9 on: January 08, 2012, 07:55:59 PM

There's just so much in this game that has been addressed and fixed by other games.  Bioware didn't re-invent the wheel, we forgave them, and they gave us a hexagonal wheel.  

The only rational explanation I can come up with is that they plan to roll out all the features of the current WOW on the same 8 year schedule of WOW's existence.  I can picture the pointy-haired Dilbert boss saying, "this will guarantee us at least 8 years of millions of subs."
eldaec
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Reply #10 on: January 08, 2012, 07:59:45 PM

Also, why are guns two and a half times the size they'd need to be for the characters to hold them comfortably?

Lightsabers are the only weapons that do not look ridiculous in this game.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
eldaec
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Reply #11 on: January 08, 2012, 08:10:24 PM

On the other hand, I only spent 47 minutes on the surface of Quesh, so it never really bothered me.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Koyasha
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Reply #12 on: January 08, 2012, 08:15:36 PM

One little peeve that pops to mind is: speeders.  Just, speeders.  At least, the lower level ones.  You know the ones.  The ones that have your character hanging in a position no human could actually support themselves in (not with the knees bent like that!) and have no seats.  And there's not a single one that looks halfway reasonable that I can find.  I have had to remain on foot all the way to level 37 so far because I WILL NOT use those ridiculous contraptions.

While on the topic, I actually feel exactly opposite of eldaec, too - I wish speeders were banned on Vaiken Spacedock, because it looks so ridiculous to have a whole bunch of speeders in this tiny area.

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Hayduke
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Reply #13 on: January 08, 2012, 08:16:18 PM

Also, why are guns two and a half times the size they'd need to be for the characters to hold them comfortably?

Maybe they expected everyone to play using the T4 body types.
eldaec
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Reply #14 on: January 08, 2012, 08:19:54 PM

Actually, there is an associated problem there that lightsabres look slightly too small on large body sizes.

All of which has me wondering how games in which you can actually customise shit do this. I'm guessing they scale the weapon models, I mean, that's what I'd do (lets skip over the option of not using comedy fat-guy body sizes for a second). But what do I know, I'm just some guy, $300M budgets probably produce much better ideas than those I come up with after thinking about the problem for eight seconds...

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
eldaec
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Reply #15 on: January 08, 2012, 08:25:11 PM

While on the topic, I actually feel exactly opposite of eldaec, too - I wish speeders were banned on Vaiken Spacedock, because it looks so ridiculous to have a whole bunch of speeders in this tiny area.

As a compromise I would accept 'just make the spacedock half the size it currently is because god knows why it has to be so huge in the first place'. Or better still, give me access to the functional stuff from my spaceship.

My bigger issue is the 'No speeders in your personal hanger/airlock/orbital-station instance' rule. I don't even know why those zones exist to begin with.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
calapine
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Reply #16 on: January 08, 2012, 08:36:07 PM

- The pain in the bum that is traveling from planets to planets, involving multiply loading screens, running through endless spaceports and elevators. And more loading screens.
- Your spaceship undocking and launching to space every time you enter it.
- No quicktravel in spaceports. Why can't I quicktravel form Coruscant Spaceport to Coruscant Auction house. Its the same zone.
- The GTN. And I am not talking about the lack of features. The simply fact of being unable to search unless you pick Type and Subcategory. This is sooo weird it must have be done on purpose. Can someone explain that to me?
- No chatbubbles

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Paelos
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Reply #17 on: January 08, 2012, 08:56:16 PM

When I go to Tython, I have to get on my ship, fly to Tython, get off my ship, walk through a meaningless docking bay, take an elevator to a shuttle room, walk across the shuttle room, get into the shuttle, load the planet, and then walk to the Jedi Council room.

Seriously, transferring planes in Atlanta makes more sense.

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Lightstalker
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Reply #18 on: January 08, 2012, 09:02:33 PM

"Return to Planet X" quests that you cannot abandon from your quest log.

Those transitions are 'required' so they can 'ambush' you at various stages and keep you guessing.   Ohhhhh, I see.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #19 on: January 08, 2012, 09:17:52 PM

All of the above.

Plus the appallingly low res textures on characters. Seeing the high res textures in cutscenes (and for 0.5 secs when you click your ship holoterminal) really emphasizes how bad the low res ones look.

The item preview window compounds this. If anything it's even lower resolution, and you can't zoom in on it. I want to see what that hat looks like before I accept the quest reward dammit. And weapons. Why can't you preview their looks?

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Zetor
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Reply #20 on: January 08, 2012, 09:50:52 PM

There are tons of these... not including major stuff like responsiveness/etc. Just off the top of my head (you may see a pattern - it's because I just finished Balmorra on my consular  awesome, for real)
- Graphical glitches all over. Especially noticable on Taris and Balmorra outposts with the occasional beams of light covering everything in sight.
- The taxi on Balmorra sometimes not working (instead of starting the trip, you just get ported under the taxi platform - have to relog to fix) edit: aww, Mr. Binary beat me to it
- The reactor level of the droid factory in Balmorra for the 3rd/last phases of the bonus quest is bugged to heck with companions. The companion spawns in when summoned, but doesn't move from its location. If I engage in combat, the companion ports away (to the upper level, possible z-coordinate fuckup?), causing the mobs to evade/reset if the companion has aggro. Healer companions are 'ok' if they stay in one place and don't use attacks - and I resummon them for every fight.
- Like posted above, some planets take 4-5 'zonings' to actually get to the action, which is just a time-waster after the first time. Airlock, space station, spaceport, landing platform, elevator, zzzz. It's especially egregious when the planet in question is something you're supposed to visit every day for daily quests (yeah, fuck daily quests). Hi Ilum!
- The 'small' guild window is still screwy and doesn't always show people. The 'details' one works, though.
- Techblades. Eff you Qyzen, good thing I just picked up a psycho sniper dude who is better than you!
- Qyzen waits for like 3 seconds when engaging an enemy and attacks by slowly walking towards them + charges at maybe 2 meters left. Other companions don't seem to have this issue?
- When sending mail between characters with a number as the subject, the subject morphs into a mail system UI string (1 -> 'Mailbox', 2 -> 'Sort by Newest', 3 -> 'To:', etc). It probably thinks the number is an identifier. This was really annoying when I was sending my alt twink loot for certain levels with only the level's # in the subject. Great interface coding there!   ACK!
- My main chat window (that I only use for say/global chats/gchat/partychat/ops chat - I moved the xp and loot spam to another window) reset after a space mission so I couldn't scroll back to see what was said in gchat while I was pew pewing stuff.
- Most level 50 flashpoint bosses don't seem to give loot? Or only a green drop per boss, which is pretty amusing. Good thing pvp gear is relatively easy to get and better.
- Last boss of Cademimu bugs out all the freakin' time: everyone is set on fire as we approach him, at least once there was fire even when the rocket launch trail / graphic didn't show in a quadrant, and he immediately starts igniting 3 rockets instead of ramping up 1->2->3.
- Quest items that need to be used from the inventory... unwieldy and dragging them to a hotbar every time is annoying. Is this 2006? Put the item's icon in the quest tracker like WOW in WOTLK+ (and Rift, I think).
- Sometimes the chat window font size gets reset after zoning (I use 10).
- Focus target fuckups. The idea is good, but it has issues, like it constantly resetting every time I take a speeder or zone. If I am targeting an enemy and have my companion on focus, the buffs / HOT icons I cast on my companion appear on the enemy's target bar as well. Similarly, having a focus target sometimes (not always!) suppresses the enemy cast bar, so if I'm not looking at the enemy's nameplate (and if it's a tough elite/champion mob I'm soloing, I have to pay attention to my own buffs/debuffs/HOTs at the bottom of the screen, along with ability cooldowns at my hotbar) I may have just let them get a heal off without knowing they were casting one. Also, sometimes the focus window will disappear, but the focus target will stay intact (this may be very bad in pvp - not that big of a problem in pve, since I just put my companion on focus and I can see their bar in the lower left corner).


edit: after reading about 'no inquisitor pants', I got verry tight pants as a consular quest reward on Balmorra. Torhead is actually wrong (or it's the same name on a different item), it's a green with the 'pants' icon, but at least it's something. Viva la Pants Liberation Front! And yes, if you roll a consular, you get a mandatory membership for the Silly Hats Club.


I'm sure I can think of more. why so serious?
« Last Edit: January 08, 2012, 10:43:29 PM by Zetor »

Ratman_tf
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Reply #21 on: January 08, 2012, 10:38:16 PM

Dunno if I just missed it, but I really wish there was an option to put my target's cast bar in the center of my screen, and bigger. Glancing from the fight down to the bottom bar and back again is annoying.



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Ratman_tf
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Reply #22 on: January 08, 2012, 10:40:57 PM

My bigger issue is the 'No speeders in your personal hanger/airlock/orbital-station instance' rule. I don't even know why those zones exist to begin with.

I liked it the first time. There should be a toggle, like for the intro cinemas, where you can turn off the hangar run. (clicking on the elevator or door takes you straight to your ship)



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
tmp
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Reply #23 on: January 08, 2012, 10:41:36 PM

Plus the appallingly low res textures on characters. Seeing the high res textures in cutscenes (and for 0.5 secs when you click your ship holoterminal) really emphasizes how bad the low res ones look.
It seems to be some weird engine fuckup -- today i saw it switch repeatedly and consistently between low and medium res texures on characters standing around the GTN, whenever i moved the camera around a little, and when viewing them from no more than 2-3 metres. And given it's on system with 8gb ram and 1gb video memory i don't think it was hurting for that... (and if it was, it's pretty stupid at deciding which textures to switch)
koro
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Reply #24 on: January 09, 2012, 12:02:24 AM

- The GTN. And I am not talking about the lack of features. The simply fact of being unable to search unless you pick Type and Subcategory. This is sooo weird it must have be done on purpose. Can someone explain that to me?

It's probably the only way they could get Search to work without breaking the servers every couple of hours. Search was disabled in most of the beta, and the few times it was active, it'd start doing... something? that would send the servers into fits.
sam, an eggplant
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Reply #25 on: January 09, 2012, 12:22:12 AM

There's just so much in this game that has been addressed and fixed by other games.  Bioware didn't re-invent the wheel, we forgave them, and they gave us a hexagonal wheel.  
I haven't played for 2 weeks now, and this is really why. I got used to all those little conveniences and just don't feel like going back to a circa-2005 MMO. The stories are great, but they're surrounded by hours (and hours and hours and hours) of MMO grinding. It's recidivistic and masochistic. I feel dirty and embarrassed subjecting myself to it, and the game never addicted me enough to get past that.
VainEldritch
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Reply #26 on: January 09, 2012, 12:57:03 AM

Someone already mentioned companion insistence on using AoE the moment my back is turned – but it’s so fucking annoying I’ll rant about it anyway.

After carefully planning out my strategy for dealing with two Gold Elites and their Strong / Normal mates, I can do without Khem Val’s flawless Leroy Jenkins, thank you. As the big guy hurtles into their midst laying his AoE mushroom clouds and releasing that Elite commando from my whirlwind, I find myself wishing my human Sorcerer had the Sith Pureblood bitch-slap emote… because I’d spamming it on Khem "three-stooges style" as our health plummets and he suggest “heal me, little Sith” soon to be followed by “death calls to me”. Then only thing that calls to me is another fucking huge repair bill.

As if to rub in salt ’n’ vinegar, upon resurrection Mr Val calmly informs me it was “a minor setback”. The git.

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Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.
Khaldun
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Reply #27 on: January 09, 2012, 04:34:54 AM

Yeah, agree on the "why is this broken, it's not broken in current standard MMOs". We're not talking content here, we're talking basic functionalities.

The loading screens/travel between planets is getting close to being a major peeve for me that might break my willingness to keep playing. We are not talking anything even remotely as smooth as zeppelins and ships in WoW. And it's starting to have a big noticeable effect on how people play. When I land on Hoth or Belsavis, I'm there for the duration: I want to do everything. I'm not going back to the fleet or Coruscant, because then I'll have to go through eighty bajillion loads again. The loads from planets where there isn't a spaceport are just fucking stupid: why do I have to get into an orbital base, come out of my hanger, get to the shuttle and THEN load again to get to the planet and then come out of my hanger again?

Companion 'heal me' messages seem to be designed to make you feel like they're the whiniest little pugger assholes you've ever played with. They're not even remotely consistent with the character's personality.

The graphic glitches are definitely annoying. Every once in a while, half the sky will turn green, or I'll see thin green beams of light going halfway across the map.

Yes to how stupidly easy boss fights are to win sometimes after you've died once.

Where and how my companions destealth is very annoying sometimes--I've positioned just right to get the node without bugging the mobs, the companion will destealth and then *walk* away from me a few feet into aggro range.

The bugs when they happen are pretty nasty--I had one where it considered me the owner of a Flashpoint no matter what I did, and so I couldn't join any--and that persisted when I logged and then rebooted. I only got rid of it by joining a regular group. I assume it would have gone away in 24 hours, too, but still.

Yes, the last boss of Cademimu bugging: I've been in there four times, he's worked properly once.

Quest items being used from the inventory. Fuck that. Annoying.

I would REALLY like to know somehow when I've started a bonus quest whether it's just a simple 'kill X' (which is never worth the extra effort that I can avoid just by stealthing around to the quest target) or a "kill X and then do three other stages" which are *always* worth it in terms of quest rewards.

Quest interactables that are teeny tiny panels on large machines where the interactable and the larger machine are the exact same color.
ajax34i
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Reply #28 on: January 09, 2012, 05:05:18 AM

The green laser sky happens around any of the hubs that have that moisture vaporator-looking thing with a vertical green beam sticking out of its top.  The beam gets bugged when you get on your speeder, and is deflected all over the sky.  They can probably fix that pretty easily.  Possible work-arounds for me have been getting off the speeder, or zooming the camera closer so it's not so high.

Every now and then one of my movement keys (bound to the mouse) gets stuck, typically at the beginning of a boss fight, so I either flail around pressing everything on the keyboard and mouse to try to unstick it, or I'm left forever moving in some direction.  Of course, the boss wins either way, cause I'm not applying any damage for half the fight.

Bosses are easier if I die and retry because my Jedi Guardian relies on Force Leap - it stuns, it gives me focus / energy to work with, and it gives me immunity from the boss opener (which is typically a pushback or a 3-second stun on me), so I mean without it I lose half my hitpoints from just the opener.  I think a lot of classes are like that - you have to have cover or you're attacking from stealth or you have to have range to survive the boss opening attack.  So, it's stupid.
Wasted
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Reply #29 on: January 09, 2012, 05:34:57 AM

I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.
Wolf
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Reply #30 on: January 09, 2012, 05:40:34 AM

You can tell if it's got more stages - the first stage says "Phase 1" or something similar.

Raid frames do not display companions, so if you're questing with someone you have to turn them off. And they're about a billion times better for healers than the standard party frames.

I've had plenty of bugged bosses in class quests, most notably the last dude in the Agent's Act I - he stood on a small staircase, Kalyio could not pull him from below, I couldn't target him either, so I had to go, body pull him, go back down the stairs so he chases me for a bit until he gets down the stairs and Kalyio can damage him too. It was plenty annoying as he was the last guy and was understandably slightly harder.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
01101010
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Reply #31 on: January 09, 2012, 06:08:38 AM

Two things: there are consular orange pants you can buy with comms. I want to say Balmorra vendor sells them... then again, I can't really remember which, but I can confirm I have been wearing them awhile.

And I get the movement locked issue when I am pressing more than three keys at once. Just hit the direction key you are moving and it clears. I was also getting my sound to turn off as well - mostly on boss fights. Ctrl+S was doing it.

Another pet peeve of mine: Alignment Titles. Why the hell did they neuter them? Beta titles were great, then release - great, we now have only three and they picked the worst three titles to keep. Not happy with that.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Khaldun
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Reply #32 on: January 09, 2012, 06:10:36 AM

I only see the "Phase 1" after the Kill X portion is complete, though.
Miasma
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Stopgap Measure


Reply #33 on: January 09, 2012, 06:19:31 AM

I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.
I don't like how often the companions make their now entirely worn out comments while fighting.  I especially don't like the ones that don't speak English, why is this lizardman making all these gutteral noises beside me that I can't understand?  Companions also need a 'Hide head slot' option.  The melee ones really do get in the way of looting, the ranged ones have an entirely different problem where after a battle they are typically 30 yards away and very slowly walk over to where you are instead of running.  I wish I could set companions to loot for me.
March
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Reply #34 on: January 09, 2012, 06:22:25 AM

Companion positioning.  Not sure why the companion feels the need to stand right next to me to tank... I mean, I appreciate the comradery and all that, but I'm trying to stab the bad guy in the BACK.  Every other MMO has successfully coded the companion/pet attacking from the opposite side.

Elevators... just elevators.  I don't know how they did it, but for at least a dozen levels when I first started I got used to ramps that you couldn't see... so these blind stairs/ramps simply became articles of faith.  Then the elevators started.  I fell down so many elevator shafts that I'm surprised I haven't unlocked some sort of achievement title:  March <Elevator Duster>
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