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f13.net General Forums => Star Wars: The Old Republic => Topic started by: Khaldun on January 08, 2012, 04:17:47 PM



Title: Little Peeves
Post by: Khaldun on January 08, 2012, 04:17:47 PM
1. Companions frequently have the wrong message when they come back from a task: they apologize for failure when they have a big success and crow about success when they fail.
2. Telepathic overheard speech from the last quest hub reaching you when you're kilometers away on a speeder.
3. Colicoid War Games. Yes, let's copy the biggest fucking fail quest design idea of WoW and make it even worse. Seriously, fuck off.
4. The Galactic Market interface. I want to stick a butt plug coated with battery acid in the designer that put this one together.
5. Boss fights and other scripted fights that reset or repeat unpredictably even when you've beaten them just fine.
6. Companions who will NOT turn off their AOEs permanently no matter how hard you try.
7. Quesh. AKA the planet called "Afterthought".
8. Most space combat.


Title: Re: Little Peeves
Post by: Ashamanchill on January 08, 2012, 04:33:55 PM
The loading times on Tatooine and Hoth.


Title: Re: Little Peeves
Post by: 01101010 on January 08, 2012, 04:38:26 PM
Companions + elevators =  :uhrr:


Title: Re: Little Peeves
Post by: Sjofn on January 08, 2012, 04:38:51 PM
GTN x1000

It's a goddamn abomination.


Title: Re: Little Peeves
Post by: Threash on January 08, 2012, 06:44:26 PM
Companions + elevators =  :uhrr:

Just fucking elevators in general are a pain in the fucking ass.  I get so happy when i walk into a shaft and see the button that automatically switches level rather than a god damn elevator.


Title: Re: Little Peeves
Post by: ajax34i on January 08, 2012, 06:50:51 PM
I reduced trees and grass for Tatooine.  It helped a bit.  Maybe they tried to make sand be like grass and rocks be like trees, or something.

My peeves are:

- hidden key bindings (I've remapped "toggle UI" to F12, why do I have to still hit ctrl-u twice?)
- GTN doesn't have any of the features that WoW's AH does, specifically clicking on something to auto-fill the item name, search features, better organization
- too many doors to go from ship to zone or from zone to ship
- animation delays - I have abilities that are insta-cast that actually take 2 seconds to cast and can be interrupted
- guild list still gets broken (now, when the guild leaders change the rank names - the guild member list gets fubared)

Space combat is ok - I seem to be successful at it and is mildly fun.


Title: Re: Little Peeves
Post by: 01101010 on January 08, 2012, 07:17:06 PM
Couple more... Target modifier's target gets reset on your companion every time you zone/dismiss/speeder. Also, holding that target modifier key down, if you don't wait for the GDC and your delay, the cast will self target. Bad news when you get into an oh-shit moment.

90% of the consular hats =  :uhrr:

There are times when I hit a flight point and my character mounts nothing but air and just sits there. Relogging is the only way I have found to get out of it.

Some encounters out of  a cutscene are horribly overpowered. Die, come right back to the fight and poof... extraordinarily easy, even though nothing has changed in the style of play.

Likewise, some silver mobs beat the shit out of my companion while I do nothing but dump heals on him, but some gold elites I cut through like butter. *shrug



Title: Re: Little Peeves
Post by: Hayduke on January 08, 2012, 07:45:53 PM
GTN x1000

It's a goddamn abomination.

It also eats items and credits.  Posted some purple inqi boots.  They didn't sell.  Got a mail with them and the deposit credits in a message, looted them and then the game kicks me back to character select.  Log back in and I've been rolled back 30 seconds and am now out the credits and item.

The loss doesn't piss me off much, but yeah I won't be using the GTN again.


Title: Re: Little Peeves
Post by: eldaec on January 08, 2012, 07:51:34 PM
Inquisitor pants. The absence thereof.

Airlock and orbital stations. The pointless existence thereof.

Indoor speeder bans. I AM A DARK LORD OF THE MOTHERFUCKING SITH IF I WANT TO USE A SPEEDER INSIDE I DAMN WELL WILL. AND WHAT POWER WITHIN DROMOND KAAS SPACEPORT IS GOING TO STOP ME?


Title: Re: Little Peeves
Post by: Crumbs on January 08, 2012, 07:55:59 PM
There's just so much in this game that has been addressed and fixed by other games.  Bioware didn't re-invent the wheel, we forgave them, and they gave us a hexagonal wheel.  

The only rational explanation I can come up with is that they plan to roll out all the features of the current WOW on the same 8 year schedule of WOW's existence.  I can picture the pointy-haired Dilbert boss saying, "this will guarantee us at least 8 years of millions of subs."


Title: Re: Little Peeves
Post by: eldaec on January 08, 2012, 07:59:45 PM
Also, why are guns two and a half times the size they'd need to be for the characters to hold them comfortably?

Lightsabers are the only weapons that do not look ridiculous in this game.


Title: Re: Little Peeves
Post by: eldaec on January 08, 2012, 08:10:24 PM
On the other hand, I only spent 47 minutes on the surface of Quesh, so it never really bothered me.


Title: Re: Little Peeves
Post by: Koyasha on January 08, 2012, 08:15:36 PM
One little peeve that pops to mind is: speeders.  Just, speeders.  At least, the lower level ones.  You know the ones.  The ones that have your character hanging in a position no human could actually support themselves in (not with the knees bent like that!) and have no seats.  And there's not a single one that looks halfway reasonable that I can find.  I have had to remain on foot all the way to level 37 so far because I WILL NOT use those ridiculous contraptions.

While on the topic, I actually feel exactly opposite of eldaec, too - I wish speeders were banned on Vaiken Spacedock, because it looks so ridiculous to have a whole bunch of speeders in this tiny area.


Title: Re: Little Peeves
Post by: Hayduke on January 08, 2012, 08:16:18 PM
Also, why are guns two and a half times the size they'd need to be for the characters to hold them comfortably?

Maybe they expected everyone to play using the T4 body types.


Title: Re: Little Peeves
Post by: eldaec on January 08, 2012, 08:19:54 PM
Actually, there is an associated problem there that lightsabres look slightly too small on large body sizes.

All of which has me wondering how games in which you can actually customise shit do this. I'm guessing they scale the weapon models, I mean, that's what I'd do (lets skip over the option of not using comedy fat-guy body sizes for a second). But what do I know, I'm just some guy, $300M budgets probably produce much better ideas than those I come up with after thinking about the problem for eight seconds...


Title: Re: Little Peeves
Post by: eldaec on January 08, 2012, 08:25:11 PM
While on the topic, I actually feel exactly opposite of eldaec, too - I wish speeders were banned on Vaiken Spacedock, because it looks so ridiculous to have a whole bunch of speeders in this tiny area.

As a compromise I would accept 'just make the spacedock half the size it currently is because god knows why it has to be so huge in the first place'. Or better still, give me access to the functional stuff from my spaceship.

My bigger issue is the 'No speeders in your personal hanger/airlock/orbital-station instance' rule. I don't even know why those zones exist to begin with.


Title: Re: Little Peeves
Post by: calapine on January 08, 2012, 08:36:07 PM
- The pain in the bum that is traveling from planets to planets, involving multiply loading screens, running through endless spaceports and elevators. And more loading screens.
- Your spaceship undocking and launching to space every time you enter it.
- No quicktravel in spaceports. Why can't I quicktravel form Coruscant Spaceport to Coruscant Auction house. Its the same zone.
- The GTN. And I am not talking about the lack of features. The simply fact of being unable to search unless you pick Type and Subcategory. This is sooo weird it must have be done on purpose. Can someone explain that to me?
- No chatbubbles


Title: Re: Little Peeves
Post by: Paelos on January 08, 2012, 08:56:16 PM
When I go to Tython, I have to get on my ship, fly to Tython, get off my ship, walk through a meaningless docking bay, take an elevator to a shuttle room, walk across the shuttle room, get into the shuttle, load the planet, and then walk to the Jedi Council room.

Seriously, transferring planes in Atlanta makes more sense.


Title: Re: Little Peeves
Post by: Lightstalker on January 08, 2012, 09:02:33 PM
"Return to Planet X" quests that you cannot abandon from your quest log.

Those transitions are 'required' so they can 'ambush' you at various stages and keep you guessing.   :oh_i_see:


Title: Re: Little Peeves
Post by: apocrypha on January 08, 2012, 09:17:52 PM
All of the above.

Plus the appallingly low res textures on characters. Seeing the high res textures in cutscenes (and for 0.5 secs when you click your ship holoterminal) really emphasizes how bad the low res ones look.

The item preview window compounds this. If anything it's even lower resolution, and you can't zoom in on it. I want to see what that hat looks like before I accept the quest reward dammit. And weapons. Why can't you preview their looks?


Title: Re: Little Peeves
Post by: Zetor on January 08, 2012, 09:50:52 PM
There are tons of these... not including major stuff like responsiveness/etc. Just off the top of my head (you may see a pattern - it's because I just finished Balmorra on my consular  :awesome_for_real:)
- Graphical glitches all over. Especially noticable on Taris and Balmorra outposts with the occasional beams of light covering everything in sight.
- The taxi on Balmorra sometimes not working (instead of starting the trip, you just get ported under the taxi platform - have to relog to fix) edit: aww, Mr. Binary beat me to it
- The reactor level of the droid factory in Balmorra for the 3rd/last phases of the bonus quest is bugged to heck with companions. The companion spawns in when summoned, but doesn't move from its location. If I engage in combat, the companion ports away (to the upper level, possible z-coordinate fuckup?), causing the mobs to evade/reset if the companion has aggro. Healer companions are 'ok' if they stay in one place and don't use attacks - and I resummon them for every fight.
- Like posted above, some planets take 4-5 'zonings' to actually get to the action, which is just a time-waster after the first time. Airlock, space station, spaceport, landing platform, elevator, zzzz. It's especially egregious when the planet in question is something you're supposed to visit every day for daily quests (yeah, fuck daily quests). Hi Ilum!
- The 'small' guild window is still screwy and doesn't always show people. The 'details' one works, though.
- Techblades. Eff you Qyzen, good thing I just picked up a psycho sniper dude who is better than you!
- Qyzen waits for like 3 seconds when engaging an enemy and attacks by slowly walking towards them + charges at maybe 2 meters left. Other companions don't seem to have this issue?
- When sending mail between characters with a number as the subject, the subject morphs into a mail system UI string (1 -> 'Mailbox', 2 -> 'Sort by Newest', 3 -> 'To:', etc). It probably thinks the number is an identifier. This was really annoying when I was sending my alt twink loot for certain levels with only the level's # in the subject. Great interface coding there!   :ye_gods:
- My main chat window (that I only use for say/global chats/gchat/partychat/ops chat - I moved the xp and loot spam to another window) reset after a space mission so I couldn't scroll back to see what was said in gchat while I was pew pewing stuff.
- Most level 50 flashpoint bosses don't seem to give loot? Or only a green drop per boss, which is pretty amusing. Good thing pvp gear is relatively easy to get and better.
- Last boss of Cademimu bugs out all the freakin' time: everyone is set on fire as we approach him, at least once there was fire even when the rocket launch trail / graphic didn't show in a quadrant, and he immediately starts igniting 3 rockets instead of ramping up 1->2->3.
- Quest items that need to be used from the inventory... unwieldy and dragging them to a hotbar every time is annoying. Is this 2006? Put the item's icon in the quest tracker like WOW in WOTLK+ (and Rift, I think).
- Sometimes the chat window font size gets reset after zoning (I use 10).
- Focus target fuckups. The idea is good, but it has issues, like it constantly resetting every time I take a speeder or zone. If I am targeting an enemy and have my companion on focus, the buffs / HOT icons I cast on my companion appear on the enemy's target bar as well. Similarly, having a focus target sometimes (not always!) suppresses the enemy cast bar, so if I'm not looking at the enemy's nameplate (and if it's a tough elite/champion mob I'm soloing, I have to pay attention to my own buffs/debuffs/HOTs at the bottom of the screen, along with ability cooldowns at my hotbar) I may have just let them get a heal off without knowing they were casting one. Also, sometimes the focus window will disappear, but the focus target will stay intact (this may be very bad in pvp - not that big of a problem in pve, since I just put my companion on focus and I can see their bar in the lower left corner).


edit: after reading about 'no inquisitor pants', I got verry tight pants (http://www.torhead.com/item/fB51GCh) as a consular quest reward on Balmorra. Torhead is actually wrong (or it's the same name on a different item), it's a green with the 'pants' icon, but at least it's something. Viva la Pants Liberation Front! And yes, if you roll a consular, you get a mandatory membership for the Silly Hats Club.


I'm sure I can think of more. :why_so_serious:


Title: Re: Little Peeves
Post by: Ratman_tf on January 08, 2012, 10:38:16 PM
Dunno if I just missed it, but I really wish there was an option to put my target's cast bar in the center of my screen, and bigger. Glancing from the fight down to the bottom bar and back again is annoying.


Title: Re: Little Peeves
Post by: Ratman_tf on January 08, 2012, 10:40:57 PM
My bigger issue is the 'No speeders in your personal hanger/airlock/orbital-station instance' rule. I don't even know why those zones exist to begin with.

I liked it the first time. There should be a toggle, like for the intro cinemas, where you can turn off the hangar run. (clicking on the elevator or door takes you straight to your ship)


Title: Re: Little Peeves
Post by: tmp on January 08, 2012, 10:41:36 PM
Plus the appallingly low res textures on characters. Seeing the high res textures in cutscenes (and for 0.5 secs when you click your ship holoterminal) really emphasizes how bad the low res ones look.
It seems to be some weird engine fuckup -- today i saw it switch repeatedly and consistently between low and medium res texures on characters standing around the GTN, whenever i moved the camera around a little, and when viewing them from no more than 2-3 metres. And given it's on system with 8gb ram and 1gb video memory i don't think it was hurting for that... (and if it was, it's pretty stupid at deciding which textures to switch)


Title: Re: Little Peeves
Post by: koro on January 09, 2012, 12:02:24 AM
- The GTN. And I am not talking about the lack of features. The simply fact of being unable to search unless you pick Type and Subcategory. This is sooo weird it must have be done on purpose. Can someone explain that to me?

It's probably the only way they could get Search to work without breaking the servers every couple of hours. Search was disabled in most of the beta, and the few times it was active, it'd start doing... something? that would send the servers into fits.


Title: Re: Little Peeves
Post by: sam, an eggplant on January 09, 2012, 12:22:12 AM
There's just so much in this game that has been addressed and fixed by other games.  Bioware didn't re-invent the wheel, we forgave them, and they gave us a hexagonal wheel.  
I haven't played for 2 weeks now, and this is really why. I got used to all those little conveniences and just don't feel like going back to a circa-2005 MMO. The stories are great, but they're surrounded by hours (and hours and hours and hours) of MMO grinding. It's recidivistic and masochistic. I feel dirty and embarrassed subjecting myself to it, and the game never addicted me enough to get past that.


Title: Re: Little Peeves
Post by: VainEldritch on January 09, 2012, 12:57:03 AM
Someone already mentioned companion insistence on using AoE the moment my back is turned – but it’s so fucking annoying I’ll rant about it anyway.

After carefully planning out my strategy for dealing with two Gold Elites and their Strong / Normal mates, I can do without Khem Val’s flawless Leroy Jenkins, thank you. As the big guy hurtles into their midst laying his AoE mushroom clouds and releasing that Elite commando from my whirlwind, I find myself wishing my human Sorcerer had the Sith Pureblood bitch-slap emote… because I’d spamming it on Khem "three-stooges style" as our health plummets and he suggest “heal me, little Sith” soon to be followed by “death calls to me”. Then only thing that calls to me is another fucking huge repair bill.

As if to rub in salt ’n’ vinegar, upon resurrection Mr Val calmly informs me it was “a minor setback”. The git.


Title: Re: Little Peeves
Post by: Khaldun on January 09, 2012, 04:34:54 AM
Yeah, agree on the "why is this broken, it's not broken in current standard MMOs". We're not talking content here, we're talking basic functionalities.

The loading screens/travel between planets is getting close to being a major peeve for me that might break my willingness to keep playing. We are not talking anything even remotely as smooth as zeppelins and ships in WoW. And it's starting to have a big noticeable effect on how people play. When I land on Hoth or Belsavis, I'm there for the duration: I want to do everything. I'm not going back to the fleet or Coruscant, because then I'll have to go through eighty bajillion loads again. The loads from planets where there isn't a spaceport are just fucking stupid: why do I have to get into an orbital base, come out of my hanger, get to the shuttle and THEN load again to get to the planet and then come out of my hanger again?

Companion 'heal me' messages seem to be designed to make you feel like they're the whiniest little pugger assholes you've ever played with. They're not even remotely consistent with the character's personality.

The graphic glitches are definitely annoying. Every once in a while, half the sky will turn green, or I'll see thin green beams of light going halfway across the map.

Yes to how stupidly easy boss fights are to win sometimes after you've died once.

Where and how my companions destealth is very annoying sometimes--I've positioned just right to get the node without bugging the mobs, the companion will destealth and then *walk* away from me a few feet into aggro range.

The bugs when they happen are pretty nasty--I had one where it considered me the owner of a Flashpoint no matter what I did, and so I couldn't join any--and that persisted when I logged and then rebooted. I only got rid of it by joining a regular group. I assume it would have gone away in 24 hours, too, but still.

Yes, the last boss of Cademimu bugging: I've been in there four times, he's worked properly once.

Quest items being used from the inventory. Fuck that. Annoying.

I would REALLY like to know somehow when I've started a bonus quest whether it's just a simple 'kill X' (which is never worth the extra effort that I can avoid just by stealthing around to the quest target) or a "kill X and then do three other stages" which are *always* worth it in terms of quest rewards.

Quest interactables that are teeny tiny panels on large machines where the interactable and the larger machine are the exact same color.


Title: Re: Little Peeves
Post by: ajax34i on January 09, 2012, 05:05:18 AM
The green laser sky happens around any of the hubs that have that moisture vaporator-looking thing with a vertical green beam sticking out of its top.  The beam gets bugged when you get on your speeder, and is deflected all over the sky.  They can probably fix that pretty easily.  Possible work-arounds for me have been getting off the speeder, or zooming the camera closer so it's not so high.

Every now and then one of my movement keys (bound to the mouse) gets stuck, typically at the beginning of a boss fight, so I either flail around pressing everything on the keyboard and mouse to try to unstick it, or I'm left forever moving in some direction.  Of course, the boss wins either way, cause I'm not applying any damage for half the fight.

Bosses are easier if I die and retry because my Jedi Guardian relies on Force Leap - it stuns, it gives me focus / energy to work with, and it gives me immunity from the boss opener (which is typically a pushback or a 3-second stun on me), so I mean without it I lose half my hitpoints from just the opener.  I think a lot of classes are like that - you have to have cover or you're attacking from stealth or you have to have range to survive the boss opening attack.  So, it's stupid.


Title: Re: Little Peeves
Post by: Wasted on January 09, 2012, 05:34:57 AM
I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.


Title: Re: Little Peeves
Post by: Wolf on January 09, 2012, 05:40:34 AM
You can tell if it's got more stages - the first stage says "Phase 1" or something similar.

Raid frames do not display companions, so if you're questing with someone you have to turn them off. And they're about a billion times better for healers than the standard party frames.

I've had plenty of bugged bosses in class quests, most notably the last dude in the Agent's Act I - he stood on a small staircase, Kalyio could not pull him from below, I couldn't target him either, so I had to go, body pull him, go back down the stairs so he chases me for a bit until he gets down the stairs and Kalyio can damage him too. It was plenty annoying as he was the last guy and was understandably slightly harder.


Title: Re: Little Peeves
Post by: 01101010 on January 09, 2012, 06:08:38 AM
Two things: there are consular orange pants you can buy with comms. I want to say Balmorra vendor sells them... then again, I can't really remember which, but I can confirm I have been wearing them awhile.

And I get the movement locked issue when I am pressing more than three keys at once. Just hit the direction key you are moving and it clears. I was also getting my sound to turn off as well - mostly on boss fights. Ctrl+S was doing it.

Another pet peeve of mine: Alignment Titles. Why the hell did they neuter them? Beta titles were great, then release - great, we now have only three and they picked the worst three titles to keep. Not happy with that.


Title: Re: Little Peeves
Post by: Khaldun on January 09, 2012, 06:10:36 AM
I only see the "Phase 1" after the Kill X portion is complete, though.


Title: Re: Little Peeves
Post by: Miasma on January 09, 2012, 06:19:31 AM
I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.
I don't like how often the companions make their now entirely worn out comments while fighting.  I especially don't like the ones that don't speak English, why is this lizardman making all these gutteral noises beside me that I can't understand?  Companions also need a 'Hide head slot' option.  The melee ones really do get in the way of looting, the ranged ones have an entirely different problem where after a battle they are typically 30 yards away and very slowly walk over to where you are instead of running.  I wish I could set companions to loot for me.


Title: Re: Little Peeves
Post by: March on January 09, 2012, 06:22:25 AM
Companion positioning.  Not sure why the companion feels the need to stand right next to me to tank... I mean, I appreciate the comradery and all that, but I'm trying to stab the bad guy in the BACK.  Every other MMO has successfully coded the companion/pet attacking from the opposite side.

Elevators... just elevators.  I don't know how they did it, but for at least a dozen levels when I first started I got used to ramps that you couldn't see... so these blind stairs/ramps simply became articles of faith.  Then the elevators started.  I fell down so many elevator shafts that I'm surprised I haven't unlocked some sort of achievement title:  March <Elevator Duster>


Title: Re: Little Peeves
Post by: Khaldun on January 09, 2012, 06:26:40 AM
Elevators. Seriously, what is with this fucking galactic civilization and elevators? Especially elevators that constantly go up and down rather than wait to be moved with the press of a button?


Title: Re: Little Peeves
Post by: Sobelius on January 09, 2012, 06:50:40 AM
Agree with most everything cited so far.

Mine are:

Not being able to sell back a commendation purchase if I accidentally purchase the wrong thing -- perhaps give me a confirmation window, but even then, I've bought a couple of things I didn't realize were not usable by a companion.

Stop closing ALL the windows when I stop using a craft/vault/shop window -- let ME decide which other windows I want to close.

When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.



Title: Re: Little Peeves
Post by: MuffinMan on January 09, 2012, 07:01:56 AM
When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.
In the interface options you can turn it on to compare your companion's gear as well as yours. It's not exactly what you're saying but it's good enough. Also, there is an expanded tooltip option so that it breaks down modifications too. I have no idea why these both aren't turned on by default.


Title: Re: Little Peeves
Post by: Bunk on January 09, 2012, 07:19:57 AM
Minor one: you loot an item, and can click on it or highlight it in the chat window to see it's stats - but it won't bring up the comparison screen, or will only compare it to you, not your companion. You have to open up inventory and look at it from there instead to get the full comparison.

Not being able to preview Schematics.

No inbetween setting for Shadows. Low and Off are essentially the same, where High drops me from 40 fps to 9 the moment I walk in a building.

Having to retoggle shield other everytime I use my speeder.

Random graphic glitches during cutscenes that make the terrain looking like Asheron's Call, or Vette suddenly having no eyes and yellow skin.

And on a total pet peeve level - all the Imperial Officers' Uniforms, with those little pen like thingies in the little tiny pockets on their chests, that they so clearly did not bother working in to the model, but instead rely on some rather crappy bump mapping to make them appear to have depth. Distracts me every cutscene.


Title: Re: Little Peeves
Post by: Rasix on January 09, 2012, 07:21:07 AM
-  Takes too long to go to and from your ship.  Would be nice if there was the option to quick travel to it (is there?). 

-  Bugs with companions saying they want to talk, but they don't.   There seem to be a lot of little bugs everywhere.

-  Seems like a lot of stuff that isn't explained very well.   

-  UI.  In general, it needs to be more flexible.  Is there a way to turn on moving panels?

-  I'd prefer group quests to be solo-able but scaled and instanced (with better rewards) if you group.  Most of these are really story light (but reward heavy), so this is has become only a relatively minor issue.

- Skill upgrade pricing is a little nutty early on.  Stuff in general is a bit pricey early.  If I didn't know the mount pricing, I would have spent my way out of getting it by now.   


Title: Re: Little Peeves
Post by: kildorn on January 09, 2012, 07:32:23 AM
-  UI.  In general, it needs to be more flexible.  Is there a way to turn on moving panels?

 :awesome_for_real:

You're a funny one!

(For no explained reason, moving frames IS IN THE GAME! But only for two of the frames. What the shit. You can move the chat window (which has nowhere to go since you can't move anything else), and you can move the raid frames)


Title: Re: Little Peeves
Post by: Mrbloodworth on January 09, 2012, 07:51:40 AM
When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.

The items in the INV change shade when you have your companion tab open.


Title: Re: Little Peeves
Post by: Hayduke on January 09, 2012, 08:17:03 AM
The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

No eyes on anyone, or cyborg silver eyes which have a darker silver pupil.
Pistol whipping people with invisible blasters.
Wookies and droids turning black.
My humanish character with gerber baby food skin tone suddenly developing a normal Caucasian skin tone.


Title: Re: Little Peeves
Post by: Nebu on January 09, 2012, 08:19:01 AM
The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.


Title: Re: Little Peeves
Post by: Miasma on January 09, 2012, 08:29:34 AM
The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.
Hehe I had two class starter world quests like that.  The one you are speaking of where the top jedi master woman from the box art and cinematics was four inches tall and then even funnier was the trooper storyline where you have the cliched tough as nails Sergeant barking orders at you - he was also four inches tall.  I can't imagine how that bug comes about.

First time I saw it was on the trooper quest and I had to actually figure out if this alien race is just really small...  Especially since all the head movements of the other npcs actually adjust to the height and angle their heads down to look at him.

The jedi one happens as you are leaving the planet and would probably piss off a hard core jedi role player because it's important too.  Half the dialogue is with a camera panned to an empty chair since she is too small to be seen.


Title: Re: Little Peeves
Post by: Sobelius on January 09, 2012, 08:29:59 AM
When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.
In the interface options you can turn it on to compare your companion's gear as well as yours. It's not exactly what you're saying but it's good enough. Also, there is an expanded tooltip option so that it breaks down modifications too. I have no idea why these both aren't turned on by default.

I'll look for this -- thanks.


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 08:35:13 AM
The funniest cutscene bug i saw is in the Esseles -- when you're about to board shuttle to return to your ship after beating the big bad, the twi'lek you're with can trip over as she's attempting to leg it.

The less funny kind is the way my consular frequently kills people with turned off lighsaber. It's like something from the Mortal Kombat movie.

"... this is where you fall down."


Title: Re: Little Peeves
Post by: Tyrnan on January 09, 2012, 08:38:25 AM
Hehe I had two class starter world quests like that.  The one you are speaking of where the top jedi master woman from the box art and cinematics was four inches tall and then even funnier was the trooper storyline where you have the cliched tough as nails Sergeant barking orders at you - he was also four inches tall.  I can't imagine how that bug comes about.

I think the model is probably getting accidentally flagged as the handheld holocommunicator version since they seems to be roughly that size.


Title: Re: Little Peeves
Post by: Hutch on January 09, 2012, 08:50:55 AM
The only real, as in unpleasant, negative I've encountered so far was the size of Coruscant.

The slow jogging pace that lowbie toons can move at makes Coruscant seem interminable, just to get from the quest givers to the action.

When I first arrived there, at level 10, I hadn't even noticed how slow I was moving, because the starter planet didn't make it so obvious. There were flight points at each quest hub, and the quest hubs weren't all that far apart to begin with.

But from level 10 through 14 in Coruscant, I felt like I was being punished for something. I mentioned it in guild chat, and my guildmates were all "you get sprint soon, it gets better". One guy actually told me that running slow would make me appreciate sprint more. I told him to take that attitude back to 2004.

Which is when I remembered that I'm playing a game whose MMO elements were designed copied in 2004  :uhrr:


Title: Re: Little Peeves
Post by: sam, an eggplant on January 09, 2012, 09:10:24 AM
Yep. There's no real justification for not simply making sprint passive at level 1. Just make everybody runs 1/3 faster out of combat. Done.

Saves a button on everybody's interface (which is a problem in SWTOR) and makes the first 10 hours or so of play more enjoyable, increasing retention. Win/win.


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 09:39:29 AM
Meh, i regularly play with sprint off when solo because the frantic animation pace looks quite weird if not out of place and messes up the capes, somewhat. The kvetching how "oh god i don't have sprint on this char yet" occasionally showing up in chat feels always rather bizarre.

Then again, i did play EVE for a few years.


Title: Re: Little Peeves
Post by: eldaec on January 09, 2012, 09:52:21 AM
Cooldowns on gift giving.


Title: Re: Little Peeves
Post by: Khaldun on January 09, 2012, 09:58:55 AM
The window closing thing is the worst when it involves the Galactic Market. Let's see, I've got everything inputted that I need--yes, level range, type of armor, rarity of item, companion window opened, let's go, OH FUCK CORSO JUST GOT BACK FROM THAT 30 MINUTE SLICING MISSION EVERYONE MUST DIE.


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 10:00:52 AM
He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.


Title: Re: Little Peeves
Post by: Miasma on January 09, 2012, 10:05:08 AM
Meh, i regularly play with sprint off when solo because the frantic animation pace looks quite weird if not out of place and messes up the capes, somewhat. The kvetching how "oh god i don't have sprint on this char yet" occasionally showing up in chat feels always rather bizarre.

Then again, i did play EVE for a few years.
Someone else posted that they don't use their vehicle because they don't like how they look and runs around on foot, I think you two would make a good, if very slow, team.

I saw someone walking on a starter planet, not jogging but actually walking, and assumed they hit the slash key by mistake and didn't know how to toggle running back on so I sent him a tell.  He replies that no, he's doing it on purpose and plans to walk everywhere, good luck with that.


Title: Re: Little Peeves
Post by: koro on January 09, 2012, 10:05:43 AM
The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.

They still haven't fixed that?! It's been a bug for more than a year!


Title: Re: Little Peeves
Post by: Khaldun on January 09, 2012, 10:10:09 AM
The number of things that were reported very early and very often that haven't been fixed are pretty astonishing. Like, why is it so hard to get Ivory NOT be on the smuggler ship before he's supposed to be?


Title: Re: Little Peeves
Post by: March on January 09, 2012, 10:13:30 AM
He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.
Yeah, that's really annoying, but at least the GTN remembers my settings when I open it up again...  :oh_i_see:


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 10:15:23 AM
Someone else posted that they don't use their vehicle because they don't like how they look and runs around on foot, I think you two would make a good, if very slow, team.
Yeah, i don't use the speeders either :why_so_serious:

Although that actually has a benefit of your companions remembering the toggles on their abilities, apparently.

edit:

Quote
I saw someone walking on a starter planet, not jogging but actually walking, and assumed they hit the slash key by mistake and didn't know how to toggle running back on so I sent him a tell.  He replies that no, he's doing it on purpose and plans to walk everywhere, good luck with that.
The walk with sprint toggled on is just about right walk pace :grin:  I actually do that pretty often, it gives me time to catch up on the codex, set the companion quests, plan objectives ahead and whatnot in the time it takes to get to destination.


Title: Re: Little Peeves
Post by: sam, an eggplant on January 09, 2012, 10:21:57 AM
i am a crazy person
*backs away slowly*


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 10:26:57 AM
*backs away slowly*
Your walk toggle is on.


Title: Re: Little Peeves
Post by: PalmTrees on January 09, 2012, 10:27:59 AM
The little thing that bugs me is that after I take a taxi or use recall, my evil lord of the Sith gives this cheery little wave to nobody in particular.


Title: Re: Little Peeves
Post by: Bzalthek on January 09, 2012, 10:33:52 AM
Excessive fucking walk/sprinting everywhere.  I mean what the fuck.  Imperial Agent.  Watcher X.  He's way the back in a fucking friendly complex.  Could he be by the taxi?  Fuck no.  Every time you have to talk to him you have to run all the way the fuck back there. 

And god jesus, I had to go talk to Darth Daddy's Girl.  She's on Dromund Kaas.  All the way the fuck back there.  But you have to taxi from the docks to the front of the city, then trek halfway into the city to hop another taxi.  And then trek all the way back to the pit of the building.  Ok fine.  Then she sends you on a mission, on another planet.  Back to the docks.  Fly to system, land, and trek to the beck end of nowhere.  Finish up, and "use your holoterminal on your ship"  I have a fucking portable one right here!  Ok back to ship.  Darth Daddy's Girl wants to see me again.  In person.  Fuck you you angsty slut!


Title: Re: Little Peeves
Post by: tmp on January 09, 2012, 10:40:48 AM
If that helps, she gets her due in consular storyline.


Title: Re: Little Peeves
Post by: March on January 09, 2012, 10:41:00 AM
The little thing that bugs me is that after I take a taxi or use recall, my evil lord of the Sith gives this cheery little wave to nobody in particular.
Heh... now that you mention it.  Brilliant.


Sith Lord or...


Title: Re: Little Peeves
Post by: murdoc on January 09, 2012, 11:23:04 AM
He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.
Yeah, that's really annoying, but at least the GTN remembers my settings when I open it up again...  :oh_i_see:

It never remembers the settings for me. Always have to start from scratch. I hate the GTN so much, it's such a pain to search for things.

- I hate elevators. I hate dying to elevators (it happens more than I can to admit).
- They desperately need a quicktravel to your ship.
- So much travelling. Too much. I spend way to much time on the journey and not enough on the doing.


Title: Re: Little Peeves
Post by: Sobelius on January 09, 2012, 11:33:23 AM
Excessive fucking walk/sprinting everywhere. .... [snip -- paraphrasing here: fuck fuck fuck fuck fuck fuck]...Ok fine.  Then she sends you on a mission, on another planet.  Back to the docks.  Fly to system, land, and trek to the beck end of nowhere.  Finish up, and "use your holoterminal on your ship" ...[snip -- more fucking]

Yeah this is kind of strange given the emphasis on story. Not much story going on while you run place to place. The binding terminals should either have no cooldown or a 15 minute cooldown at most.

I wouldn't mind some of the running if the environments were more varied. I'm a total explorer at heart, so I'll get on the ride and run as long as the scenery is interesting and varied -- and isn't the same thing repeated over and over and over. Nar Shaadaa -- just Coruscant in neon lipstick. Taris -- interesting at first, but then the same huge ruined buildings show up *everywhere*.

And I SWEAR somewhere in their design documents someone approved the concept of mirroring every major non-combat area. The symmetry is everywhere and at times feels like being in a house of mirrors. I know it cuts down on graphic complexity and such, but really? AoC had its problems but Tortuga and the Stygian city were not mirrors -- I could easily tell where I was just by the lay of the buildings/streets.  Anchorhead? Nope. All too similar. The Fleet (Caddick Station on Repub side) -- nope. Jedi Temple? Nope -- mirror of a mirror. It feels super lazy from a layout/design standpoint.  


Title: Re: Little Peeves
Post by: Ironwood on January 09, 2012, 11:36:20 AM
The little peeves appear to be really growing.


Title: Re: Little Peeves
Post by: Nebu on January 09, 2012, 11:37:07 AM
The little peeves appear to be really growing.

Everything is bigger in the US. 


Title: Re: Little Peeves
Post by: 01101010 on January 09, 2012, 11:46:24 AM
The little peeves appear to be really growing.

Expect less on these forums? Of course not.

And yes you walk everywhere... this ain't star trek... what you want, a transporter.

Oh wait...Belsarvis...  :oh_i_see:


Title: Re: Little Peeves
Post by: Ironwood on January 09, 2012, 11:59:37 AM
Nah, of course not.

I'm just still on the fence about dropping money on this game - I really want to, but I'm also aware that it's really probably not for me.

You chaps on here keep me honest about that, since most of this thread sounds like stuff that would make me Stabby.


Title: Re: Little Peeves
Post by: sam, an eggplant on January 09, 2012, 12:05:50 PM
most of this thread sounds like stuff that would make me Stabby.
SWTOR is pretty shitty except where it's like KOTOR. All the non-MMO stuff is cool.


Title: Re: Little Peeves
Post by: Sky on January 09, 2012, 12:41:28 PM
The little peeves appear to be really growing.
If you're the type to let this kind of thing ruin a game for you, you should probably not play any mmo. Is there an mmo f13 actually likes? Eve?

While there are certainly a few things I'd like to see fixed at some point, I find the game enjoyable and would rather talk about the positive stuff than dwell in the pit of negativity that f13 so loves to wallow in.


Title: Re: Little Peeves
Post by: Nebu on January 09, 2012, 12:52:07 PM
You chaps on here keep me honest about that, since most of this thread sounds like stuff that would make me Stabby.

The best way to play the game would be to:

a) do the class quest line for the story.

b) do the flashpoints for the story.

c) pvp when you get behind the leveling curve due to avoiding the "kill 10 space rats" quests

I'm leveling an alt this way and it's pretty enjoyable.  I get stabby only when I grind out the non-storyline quests.


Title: Re: Little Peeves
Post by: Ingmar on January 09, 2012, 12:55:06 PM
The actual main planet storyline quests are worth doing as well IMO from a story perspective.


Title: Re: Little Peeves
Post by: Nebu on January 09, 2012, 12:56:14 PM
The actual main planet storyline quests are worth doing as well IMO from a story perspective.

Good point.  The first 10 levels feel a lot like Tortage in AoC... and I liked Tortage.


Title: Re: Little Peeves
Post by: Paelos on January 09, 2012, 01:39:07 PM
The companion characters coming back from missions with epics and complaining about fails really bugs me.

Also, slicers should be able to actually slice items so you can put augments in them.


Title: Re: Little Peeves
Post by: murdoc on January 09, 2012, 01:54:14 PM
The actual main planet storyline quests are worth doing as well IMO from a story perspective.

These are the quests you can't abandon, correct?

I can't leave a planet with a quest in my log, so I've done a few of them and outside the Revanite quest chain - I've enjoyed them for the most part.


Title: Re: Little Peeves
Post by: Ingmar on January 09, 2012, 01:56:44 PM
I've never tried abandoning them, I dunno. Typically you can spot them because the quest givers are in instanced areas and they run through the whole planet instead of being confined to just one quest hub.


Title: Re: Little Peeves
Post by: kildorn on January 09, 2012, 02:00:28 PM
The ones you can't abandon are usually if you did like Kill 1/200 on a bonus, it won't let you drop the quest anymore.

I haven't had any others it keeps me from abandoning. The main plotline quests are usually the ones that feed you area by area through the planet and have nice rewards at the end. So instead of "go find billy", it's "go find billy. And look, an evil alien has him, you should go find the alien. Oh look, the alien is working for the sith, go kill them!"


Title: Re: Little Peeves
Post by: Nebu on January 09, 2012, 02:03:52 PM
I have about 12 quests that I can't abandon.  I've been meaning to go back to the zones and finish them, but I haven't had the motivation yet.

If you ever plan on going to Ilum, make sure to have about 6 open quest slots.  There are pvp object quests that start and complete upon entering and leaving the open pvp areas.


Title: Re: Little Peeves
Post by: Paelos on January 09, 2012, 02:05:02 PM
Is there a way to figure out if a quest is a heroic 2 or 4 BEFORE all the talky talky? Because sometimes I'm not in the mood to go through the whole shebang just to realize it's a heroic 4 and I have no shot.


Title: Re: Little Peeves
Post by: Rasix on January 09, 2012, 02:07:20 PM
Typically those have little story to them at all.  Ohh noes, 1 minute of my life wasted.  :oh_i_see:


Title: Re: Little Peeves
Post by: Sjofn on January 09, 2012, 02:07:39 PM
In my ideal world, the triangles would be color coded for shit like that.


Title: Re: Little Peeves
Post by: Paelos on January 09, 2012, 02:08:17 PM
Typically those have little story to them at all.  Ohh noes, 1 minute of my life wasted.  :oh_i_see:

I'm sorry you don't like my LITTLE PEEVES.

Don't judge me evil skull.


Title: Re: Little Peeves
Post by: Rasix on January 09, 2012, 02:08:31 PM
In my ideal world, the triangles would be color coded for shit like that.

Colors are unfair to some!


Title: Re: Little Peeves
Post by: Ingmar on January 09, 2012, 02:08:54 PM
Yeah it should be a symbol!


Title: Re: Little Peeves
Post by: Sjofn on January 09, 2012, 02:11:26 PM
It'll weed out the weak, colorblind people. It's fine.


Title: Re: Little Peeves
Post by: 01101010 on January 09, 2012, 02:20:11 PM
It'll weed out the weak, colorblind people. It's fine.

I get the airlock control panel.  :grin:


Title: Re: Little Peeves
Post by: Bzalthek on January 09, 2012, 02:34:08 PM
Here's another, I'll try to leave out all those fucks.

I'm on Tatooine.  I'm running mission, and one requires me to shuttle up to the Imperial Fleet.  Turns out the mission is a flashpoint (I wasn't entirely paying attention) and I was looking for an exit.  I may be blind but I couldn't find one.  So I logged off and back in and boom, back with Imperial Fleet.  Ok, that's cool.  So now I need to get back to Tatooine to finish up missions.  Where's the shuttle back down?  Oh there isn't one?  Those shuttles are one way?

So I have to grab the elevator back to Main level, run to another elevator to Dromund Kaas.  Rundown to docks, run all the way across the dock area into the space port itself, then run down to imperial agent hangars to grab my ship, then fly back to Tatooine. 

Ok, so lesson learned. Sigh.  I really like the missions and storylines, but damn I'm getting tired of this shit.


Title: Re: Little Peeves
Post by: murdoc on January 09, 2012, 02:44:45 PM
Why didn't you just get on your ship on the Fleet? It's the easiest hangar to get to...?


Title: Re: Little Peeves
Post by: Bzalthek on January 09, 2012, 02:50:58 PM
I was looked for it.  There's a interfleet hangar but none of the ships would let me on.  the FP level was just flashpoints and elevator, main level only had other elevators to Dromund Kaas, Hutta, and that other planet I couldn't remember.  I dunno, either it wasn't labeled on my map or I haven't unlocked that or something.  (Or again, I'm blind)


Title: Re: Little Peeves
Post by: Fordel on January 09, 2012, 02:54:02 PM
I'm gonna go with blind.  :why_so_serious:


Title: Re: Little Peeves
Post by: murdoc on January 09, 2012, 02:54:30 PM
I was looked for it.  There's a interfleet hangar but none of the ships would let me on.  the FP level was just flashpoints and elevator, main level only had other elevators to Dromund Kaas, Hutta, and that other planet I couldn't remember.  I dunno, either it wasn't labeled on my map or I haven't unlocked that or something.  (Or again, I'm blind)

Not really blind... On your map the symbol for the Hangars are hidden behind the VIP vendors. If you switch your map filter to anything but vendors, you'll see the different class hangars. They're all on the level overlooking the cantina.



Title: Re: Little Peeves
Post by: Fordel on January 09, 2012, 02:56:29 PM
Nope, still going with blind.


Title: Re: Little Peeves
Post by: murdoc on January 09, 2012, 03:05:38 PM
ok yeah, pretty blind.


Title: Re: Little Peeves
Post by: Bzalthek on January 09, 2012, 03:05:47 PM
I'll double check on that next time I log in.  I appreciate the tip.


Title: Re: Little Peeves
Post by: Trippy on January 09, 2012, 03:22:27 PM
Oh yeah that's a pet peeve -- LET ME TURN ON MORE THAN ONE FUCKING SYMBOL ON THE MAP AT A TIME


Title: Re: Little Peeves
Post by: Mattemeo on January 09, 2012, 05:01:18 PM
I can agree with a lot of the above and can't think of many things to add to what's already been said, but...

NO FOLLOW.

I don't mean following another player. I generally have very little need to do that, in fact I don't honestly think I've had a player on /follow since fucking DAoC raids.

No, I mean following a mob. I mean the ability to simply [Next Target] and [Follow]. 2 key presses that would eliminate almost every issue I have with melee combat in this game, which is unflinchingly sided against melee from the outset with a multitude of KBs, KDs, slows and snares. None of which any ranged class (which generally also has a metric fuckton of AE) I've played has had a single issue with. Half the time I'm facing the wrong goddamn direction, though thankfully so long as I'm in melee distance of a mob, my char will actually turn to face them when I select an attack. But with no mob follow, I end up overshooting a lot and just generally getting immensely flustered, especially trying to juggle the response madness of Sentinel.

City of Heroes has it, Guild Wars has it, both are melee friendly, multi-target games. Why not SWtOR?


Title: Re: Little Peeves
Post by: Crumbs on January 09, 2012, 06:27:59 PM
"All Level" warzones.  Getting kind of silly now that there are geared 50s.  

Pugs vs Premades...yet another thing WoW addressed long ago.   No penalty for holding the huttball the entire game.

no guild bank



Title: Re: Little Peeves
Post by: Phred on January 09, 2012, 06:38:35 PM
Elevators. Seriously, what is with this fucking galactic civilization and elevators? Especially elevators that constantly go up and down rather than wait to be moved with the press of a button?

Um how about elevators with buttons are a recipe for griefing?


Title: Re: Little Peeves
Post by: sam, an eggplant on January 09, 2012, 06:51:37 PM
Um how about elevators with buttons are a recipe for griefing?
Have you played TOR? They don't work that way, the buttons just teleport you to the next level.


Title: Re: Little Peeves
Post by: Sobelius on January 09, 2012, 10:45:13 PM
The tip about turning on item comparison for companions worked -- thanks again. That's one peeve down.

Does everyone know about the Fleet Pass? 18 hour cooldown, but instant transport to fleet from anywhere is handy. You have to add it from your General skills tab.

Peeves are just that -- annoyances. Won't stop me from playing. But I like that I can discuss/read them on F13 without the eye-stab-inducing-pain of official forums.


Title: Re: Little Peeves
Post by: Phred on January 09, 2012, 10:49:28 PM
Um how about elevators with buttons are a recipe for griefing?
Have you played TOR? They don't work that way, the buttons just teleport you to the next level.

I thought the complaint was about the moving elevators that constantly go up and down.


Title: Re: Little Peeves
Post by: eldaec on January 10, 2012, 12:09:27 AM
Why can I only have 25 quests at a time? Seriously, is the database really that stretched?


Title: Re: Little Peeves
Post by: Wolf on January 10, 2012, 12:39:40 AM
Excessive fucking walk/sprinting everywhere.  I mean what the fuck.  Imperial Agent.  Watcher X.  He's way the back in a fucking friendly complex.  Could he be by the taxi?  Fuck no.  Every time you have to talk to him you have to run all the way the fuck back there. 

If watcher X annoyed you, be very, very, very calm at all times when you do alderaan.


Title: Re: Little Peeves
Post by: eldaec on January 10, 2012, 02:07:24 AM
I once had a peeve about not being able to pull the camera back more than 10cm from your head.

Turns out the problem is a that the max camera distance defaults to 19%.

So instead my peeve is stupid defaults in the preferences.


Title: Re: Little Peeves
Post by: apocrypha on January 10, 2012, 03:19:00 AM
Minor peeve with the quest giver icons above NPC heads - they're too small when you're zoomed out and the NPC name overlaps them, so they're impossible to see. All it needs is to be raised a little higher above the quest giver head to be much more visible.

Also the map. I loathe the map. Difficult to navigate, everything's the same colour, no z-axis indication of any sort, the zoom-window is far too small, the seperation of sub-zones isn't indicated on the world map and you can't easily zoom to sub-zones other than the one you're in, when you're moving the bottom edge of the map overlaps your quickslot bars making it impossible to see and the various icons are flakey at best.

IMO the entire map needs ditching and reworking from scratch, it's nearly as bad as EVE's map.


Title: Re: Little Peeves
Post by: Miasma on January 10, 2012, 06:39:08 AM
Having a minor damage over time effect on me that constantly breaks and interrupts my after-battle-heal-up ability.

While using their terrible GTN interface it tried to log me off for inactivity even though I had been clicking, typing and searching through all that mess for the pervious twenty minutes.  It seems to only use movement to determine if you are there or not instead of any input.

These people that I now see driving around in the 1.5million credit vehicle.  Well not the people actually, the decision to put this huge vehicle in the game at all.  It's like a car by comparison to the speeders, at some point everyone will have one and you'll see nothing but overlapping car models pointing to the GTN terminals.  I'm sure most have seen it by now, it's like the size of a roadster and so big you actually have a roof and a second seat beside you.


Title: Re: Little Peeves
Post by: Khaldun on January 10, 2012, 06:46:42 AM
One peeve that's not exactly about the design, but it's the consequence of having so much early access/beta participation: I'm pretty much just behind the leading edge of levelling, so there's a decent-sized cohort that I'm in company with (about 20-30 players on Republic side). When I form up for a flashpoint, I'll go in and half or more of the players have already done the flashpoint in late beta about six times and they're impatient with reviewing any strats with those of us who purposefully stayed clear of beta to keep the experience kind of fresh and shiny after live. Come on, it's a month old, let's not get into this dynamic already, guys.


Title: Re: Little Peeves
Post by: Nebu on January 10, 2012, 07:38:06 AM
Why do we have to wait until 14 to get sprint and 20 to buy a speeder?  Why is the 50 speeder almost the same speed as the 20 speeder for 8x the cost?

Just thought I'd add those.


Title: Re: Little Peeves
Post by: MournelitheCalix on January 10, 2012, 07:50:12 AM
I am really sick of the interface breaking every 30 minutes and seemingly when you need to click on the expanded bar in the worst way.  I also hate hutt ball, invariably every night I am having the same damn instance over and over again.  My final gripe is that planets like Ilum.  Actually see the sides cooperating with each other instead of killing each other in the PvP. Servers.


Title: Re: Little Peeves
Post by: Fordel on January 10, 2012, 07:52:25 AM
Why do we have to wait until 14 to get sprint and 20 to buy a speeder?  Why is the 50 speeder almost the same speed as the 20 speeder for 8x the cost?

Just thought I'd add those.


The higher level speeders protect you from dismounting drastically better.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 10, 2012, 07:53:36 AM
Actually see the sides cooperating with each other instead of killing each other in the PvP. Servers.

This will happen in any game. More so, in a game type that has drilled into all its players for 7 years that leveling and loot is more important than competition and sport. You could cooperate in pong too, if they added loot and levels.


Title: Re: Little Peeves
Post by: MournelitheCalix on January 10, 2012, 07:55:18 AM
Actually see the sides cooperating with each other instead of killing each other in the PvP. Servers.

This will happen in any game. More so, in a game type that has drilled into all its players for 7 years that leveling and loot is more important than competition and sport.

I am thinking it wouldn't happen so much if you made killing the other side more lucrative on Belsavris and Ilum


Title: Re: Little Peeves
Post by: Fabricated on January 10, 2012, 08:01:09 AM
The stupid "gigantic green beams/glitchy fields of green light" graphic bug really gets on my nerves.

I thought HeroEngine was supposed to be one of the less shitty middlewares?

Edit: Ahahah, I looked at the HeroEngine website and looked at some of the other games. It looks like outside of the UI elements that they were forced to build, they did almost -nothing- to the default HeroEngine UI.


Title: Re: Little Peeves
Post by: Zetor on January 10, 2012, 08:05:59 AM
The stupid "gigantic green beams/glitchy fields of green light" graphic bug really gets on my nerves.

I thought HeroEngine was supposed to be one of the less shitty middlewares?
Well, 'less shitty' is a relative term.  :awesome_for_real:

But yeah, the skill responsiveness issue and glitchy/janky UI really gets on my nerves. I don't think the responsiveness problem is easily fixable without performing engine surgery, but here's hoping!


Title: Re: Little Peeves
Post by: MisterNoisy on January 10, 2012, 08:07:39 AM
The stupid "gigantic green beams/glitchy fields of green light" graphic bug really gets on my nerves.

I thought HeroEngine was supposed to be one of the less shitty middlewares?

Edit: Ahahah, I looked at the HeroEngine website and looked at some of the other games. It looks like outside of the UI elements that they were forced to build, they did almost -nothing- to the default HeroEngine UI.

Is this specific to a particular video card or vendor?  I play the game on two different machines - one with a GTX560ti and another with a GTX570, and have never seen this.  My buddies (who are also using fairly recent nVidia cards) haven't seen it either.


Title: Re: Little Peeves
Post by: Fabricated on January 10, 2012, 08:08:36 AM
Well, this explains a LOT.

http://www.heroengine.com/2011/11/heroengine-meets-starwars/

Quote
“I need this,” said Gordon.  “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.”  Gordon is not an excitable guy by nature but this had his adrenaline flowing.  “This is just what I need!  I want to license your engine.”

We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine.

“It’s not productized yet,” we told Gordon.  “There are whole sections of code that is only roughed in and not optimized for performance or security.  And there are very few comments and very little documentation.”

He didn’t care.  “We are going to have tons of engineers.  We can finish it ourselves.  We’re going to want to modify your source code for our special project anyway.”
Best programming practices right here, up in this shit. I know this is bog-standard for the gaming industry in general with people using really shitty middleware or taking good middleware and making it shitty, but well, it explains a lot.

Is this specific to a particular video card or vendor?  I play the game on two different machines - one with a GTX560ti and another with a GTX570, and have never seen this.  My buddies (who are also using fairly recent nVidia cards) haven't seen it either.
Almost everyone in goon squad has been seeing it with both AMD and Nvidia cards. It's pretty pronounced on Taris, Tatooine, and Balmorra.


Title: Re: Little Peeves
Post by: Paelos on January 10, 2012, 08:13:26 AM
Why in the hell would you admit to that in public on your own site?


Title: Re: Little Peeves
Post by: MisterNoisy on January 10, 2012, 08:15:23 AM
Almost everyone in goon squad has been seeing it with both AMD and Nvidia cards. It's pretty pronounced on Taris, Tatooine, and Balmorra.

Weird that we're largely unaffected then.

To add to the list of tiny gripes:  Fucking elevators fucking everywhere, and not being to use my speeder indoors.  It feels like the worst sort of passive-aggressive MMO crap to add a couple of seconds or minutes to travel times between quests just because you can.  

Also, the weird little bugs with abilities not firing despite the CD being triggered annoy the ever-loving shit out of me, particularly in the warzones.


Title: Re: Little Peeves
Post by: Paroid on January 10, 2012, 08:18:45 AM
No penalty for holding the huttball the entire game.


Actually, there is a penalty for holding the huttball too long.  You randomly explode and die.  I've had this happen twice in the same huttball match.  I think we were farming commendations and I was holding the ball in the middle for a minute.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 10, 2012, 08:22:50 AM
Edit: Ahahah, I looked at the HeroEngine website and looked at some of the other games. It looks like outside of the UI elements that they were forced to build, they did almost -nothing- to the default HeroEngine UI.

So?


Title: Re: Little Peeves
Post by: tmp on January 10, 2012, 08:32:19 AM
Is this specific to a particular video card or vendor?  I play the game on two different machines - one with a GTX560ti and another with a GTX570, and have never seen this.  My buddies (who are also using fairly recent nVidia cards) haven't seen it either.
It's specific to certain game model -- a narrow tower with green vertical beam of light inside, these are fairly frequent around speeder pads. If you are near one, the bug sooner or later seems to show up (suspect it's messed up shader code for the animated beam part) I do see it with gtx 550 so don't think it's card-related.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 10, 2012, 08:33:06 AM
Sounds like a pathing node is showing, when it should not be rendered. I have never seen it personally.


Title: Re: Little Peeves
Post by: 01101010 on January 10, 2012, 08:34:46 AM
Is this specific to a particular video card or vendor?  I play the game on two different machines - one with a GTX560ti and another with a GTX570, and have never seen this.  My buddies (who are also using fairly recent nVidia cards) haven't seen it either.
It's specific to certain game model -- a narrow tower with green vertical beam of light inside, these are fairly frequent around speeder pads. If you are near one, the bug sooner or later seems to show up. I do see it with gtx 550 so don't think it's card-related.

Ahh the good old wall of green. I first saw it on tatt and thought it was due to bloom still being on. Not so much... since it is still around. Running a 6850 and I get it.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 10, 2012, 08:35:11 AM
Screenshot?


Title: Re: Little Peeves
Post by: Rasix on January 10, 2012, 08:39:59 AM
Nar Shaddaa, while fun, was some of the laziest quest design I've seen.   Report to listening post, do 3 quests, do follow up quest, report to next listening post.


Title: Re: Little Peeves
Post by: tmp on January 10, 2012, 08:41:35 AM
Sounds like a pathing node is showing, when it should not be rendered. I have never seen it personally.
Nah, the effect is difficult to describe but it's like the shader gets all confused about the perspective and just keeps drawing/repeating the beam all over a plane in world space rather than screen space. Definitely nothing as simple as a drawn node. Will try to capture a screenshot next time i run into it.

edit: found one,

this is mild case. Eventually shader freaks out and draws that horizontal beam repeatedly, going infinitely up and up creating a plane of sorts.


Title: Re: Little Peeves
Post by: Fordel on January 10, 2012, 08:56:46 AM
OH THAT thing. Yea I see that stupid beam/wall thing a lot. Doesn't really seem to hamper gameplay at all but its ugly and annoying and random.


Title: Re: Little Peeves
Post by: 01101010 on January 10, 2012, 09:19:54 AM
I thought of something that is little and a peeve of mine. Space combat. Now I am hitting the upper levels and shit silly hard even with store bought grade 5 blues. But that is neither here nor there...

WHY is it that the default colors for blasters on the Republic side is red and Imperials get green when the ground game is completely opposite?


Title: Re: Little Peeves
Post by: Miasma on January 10, 2012, 09:27:05 AM
I thought of something that is little and a peeve of mine. Space combat. Now I am hitting the upper levels and shit silly hard even with store bought grade 5 blues. But that is neither here nor there...

WHY is it that the default colors for blasters on the Republic side is red and Imperials get green when the ground game is completely opposite?
Same way in the movies isn't it?


Title: Re: Little Peeves
Post by: Minvaren on January 10, 2012, 09:46:21 AM
I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.

This would save me SO much frustration.

Also, please let me turn off the bloody cantina music.


Title: Re: Little Peeves
Post by: Fordel on January 10, 2012, 09:56:25 AM
I hate how far away you can still select your companion from and so every second time I loot Khem comes rushing up into select range and I end up talking to him instead of getting my loots.

This would save me SO much frustration.

Also, please let me turn off the bloody cantina music.


You can change the music at the jukebox!



The top level space missions REALLY need the special slot items, like the blaster/shield booster swapper thing and that immunity button. You'll just get destroyed otherwise.


Title: Re: Little Peeves
Post by: eldaec on January 10, 2012, 10:07:46 AM
I thought of something that is little and a peeve of mine. Space combat. Now I am hitting the upper levels and shit silly hard even with store bought grade 5 blues. But that is neither here nor there...

WHY is it that the default colors for blasters on the Republic side is red and Imperials get green when the ground game is completely opposite?
Same way in the movies isn't it?

Yeah, this is canon.


Title: Re: Little Peeves
Post by: PalmTrees on January 10, 2012, 12:25:22 PM
Another peeve, all those unmanned turrets. You're standing right next to the big gun, get on it and shoot. It's something that has plagued most planets but it's been really prominent on Corellia.


Title: Re: Little Peeves
Post by: Simond on January 10, 2012, 12:32:32 PM
Why in the hell would you admit to that in public on your own site?
"They told me they fixed it! I trusted them to fix it! It's not my fault!"


Title: Re: Little Peeves
Post by: Khaldun on January 10, 2012, 12:43:23 PM
The green thing happens to me quite a bit. Tatooine especially, yeah.

The companion/loots thing also affects nodes--they have a tendency to stand in the way *just* as I'm about to select the node, having not been there a second before.


Title: Re: Little Peeves
Post by: 01101010 on January 10, 2012, 12:45:14 PM
The green thing happens to me quite a bit. Tatooine especially, yeah.

The companion/loots thing also affects nodes--they have a tendency to stand in the way *just* as I'm about to select the node, having not been there a second before.

They are chasing the cursor.  :why_so_serious:


Title: Re: Little Peeves
Post by: Minvaren on January 10, 2012, 04:27:49 PM
Also, please let me turn off the bloody cantina music.

You can change the music at the jukebox!

 :mob:


Title: Re: Little Peeves
Post by: Sjofn on January 10, 2012, 05:23:54 PM
The companion/loots thing also affects nodes--they have a tendency to stand in the way *just* as I'm about to select the node, having not been there a second before.

Christ, tell me about it. I think Binary is right, they're chasing the cursor ON PURPOSE. Like CATS.


Title: Re: Little Peeves
Post by: CmdrSlack on January 10, 2012, 05:27:44 PM
The companion/loots thing also affects nodes--they have a tendency to stand in the way *just* as I'm about to select the node, having not been there a second before.

Christ, tell me about it. I think Binary is right, they're chasing the cursor ON PURPOSE. Like CATS.

My cats are way more manageable than big ass Khem. They are way worse tanks, however. Cats are more like nature's DPSers.


Title: Re: Little Peeves
Post by: Furiously on January 10, 2012, 05:48:14 PM
On my consular I am starting to hate having to turn holiday off every time after I get off my speeder. Or when I zone into a place suddenly my bramble wants to mez everyone with holiday dancing.  I hate her, and not in a jealous way.


Title: Re: Little Peeves
Post by: UnSub on January 10, 2012, 06:50:02 PM
Why in the hell would you admit to that in public on your own site?

Well, they announced this in the same article:

Quote
We were concerned over their making major changes to our engine, but we loved the size of the check that came with the deal.

 :awesome_for_real:

It also meant that they didn't have to release Hero's Journey, which is probably in their best interest.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 11, 2012, 05:53:32 AM
They are also going to be getting a ton of production use feedback to roll back into the platform.


Title: Re: Little Peeves
Post by: Njal on January 11, 2012, 06:39:15 AM
The game can think you are still in stealth mode occasionally (twice so far). All this does is stop you from using your recovery ability and a relog solves it. Still annoying tho.


Title: Re: Little Peeves
Post by: 01101010 on January 11, 2012, 07:25:15 AM
The wardrobe preview window. I love looking at shit in the AH, and seeing what shit looks like on me. Bonus I can look at my companions in it as well. However, why is it always the lowest rez in that window? If anything, that window should show me all the little details that I see in the cutscenes. I don't mind the lower rez stuff while I play as I am not concentrating on it as much as when I get a new piece of clothing for my virtual dolly. Oh, and why the hell can't I zoom in on the headgear like in character creation? I should be able to mouse scroll wheel back and forth to zoom in and out of my character in that window. (if you can and I have been missing it for a month, then I redact my second question)

Oh and the long standing, WEAPON PREVIEW PLS!


Title: Re: Little Peeves
Post by: Mrbloodworth on January 11, 2012, 07:34:49 AM
I believe they just checked off "Has preview".

It took LOTRO like 3 years to add zoom, I think it was just as long for wow too. Rift was a bit more clever.


Title: Re: Little Peeves
Post by: murdoc on January 11, 2012, 07:41:36 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.


Title: Re: Little Peeves
Post by: 01101010 on January 11, 2012, 08:26:49 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.

This too... especially when the god damn light sabre I bought it for OFFHAND only. What the shit is that about? How is it OFFHAND ONLY?   :oh_i_see:


Title: Re: Little Peeves
Post by: kildorn on January 11, 2012, 08:28:58 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.

This too... especially when the god damn light sabre I bought it for OFFHAND only. What the shit is that about? How is it OFFHAND ONLY?   :oh_i_see:

Your avatar answers that!


Title: Re: Little Peeves
Post by: Lantyssa on January 11, 2012, 10:43:31 AM
It's a left-handed saber.  They have a special grip for comfort.


Title: Re: Little Peeves
Post by: eldaec on January 11, 2012, 10:47:11 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.

If they stopped using the retarded bind on pickup mechanic then that alone would be a good interim fix - at least you can sell oranges on the market for a decent wedge.


Title: Re: Little Peeves
Post by: proudft on January 11, 2012, 10:48:42 AM
I did this for the first time yesterday.   Had a finger-spasm-purchase of some Medium legs for my Jedi Guardian.  Arrg.  Well, maybe some future companion can wear 'em.   :cry2:


Title: Re: Little Peeves
Post by: Morfiend on January 11, 2012, 10:49:28 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.

If they stopped using the retarded bind on pickup mechanic then that alone would be a good interim fix - at least you can sell oranges on the market for a decent wedge.

We are going here again, really?


Title: Re: Little Peeves
Post by: Ingmar on January 11, 2012, 11:26:34 AM
I did this for the first time yesterday.   Had a finger-spasm-purchase of some Medium legs for my Jedi Guardian.  Arrg.  Well, maybe some future companion can wear 'em.   :cry2:


Nope! Unless they're orange, then you could rip the mods out and re-do it for Doc.


Title: Re: Little Peeves
Post by: Bunk on January 11, 2012, 02:11:48 PM
I love the modular system, and how it all works; but crap all mighty, give me a way to open the mod window on two items at once so I can compare the stats on the mods before I pay 5000cr to pull them out!


Title: Re: Little Peeves
Post by: Ingmar on January 11, 2012, 02:20:27 PM
If you turn on the fancy tooltips you can see the individual mod details on an item in a tooltip, that helps a lot with that issue.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 11, 2012, 03:01:42 PM
I love the modular system, and how it all works; but crap all mighty, give me a way to open the mod window on two items at once so I can compare the stats on the mods before I pay 5000cr to pull them out!

Turn on the advanced compare? It will expand the mod slots out in the hover windows.


Title: Re: Little Peeves
Post by: WayAbvPar on January 11, 2012, 03:54:49 PM
Why all that stuff is not on by default I will never understand. As terrible as the UI is, there is actually some useful parts that are hidden from new/casual users.


Title: Re: Little Peeves
Post by: Thrawn on January 11, 2012, 03:59:34 PM
Why all that stuff is not on by default I will never understand. As terrible as the UI is, there is actually some useful parts that are hidden from new/casual users.

From what I understand useful features ruin the storyline immersion for some casual players, so they hid them so only the hardcore players would find them if they wanted to.


Title: Re: Little Peeves
Post by: Simond on January 11, 2012, 04:01:44 PM
I really do have to give BiowarEA credit for the high quality bollocks they come up with for excuses. It puts Abashi & co. to shame.


Title: Re: Little Peeves
Post by: Fordel on January 11, 2012, 04:11:37 PM
Why all that stuff is not on by default I will never understand. As terrible as the UI is, there is actually some useful parts that are hidden from new/casual users.

From what I understand useful features ruin the storyline immersion for some casual players, so they hid them so only the hardcore players would find them if they wanted to.


I think it's just trying to avoid information overload on new players really.


Title: Re: Little Peeves
Post by: WayAbvPar on January 11, 2012, 04:22:58 PM
Even so, stuff like compare companion's equipment as well as mine should absolutely be a default. It always annoyed me that I had to do it manually until someone here mentioned there was a UI toggle last week. I just assumed it was yet another thing BW fucked up and might patch in later. Turns out they actually thought of it and coded it (good), and then left it as a hidden gem (not good).


Title: Re: Little Peeves
Post by: Rendakor on January 11, 2012, 06:55:23 PM
Regarding gear comparison, what I want is it to only compare if it's mine (or my companion's) highest tier armor type. So when I mouseover light armor as a Juggernaut (heavy) with Quinn (medium) it shows nothing; if I mouseover heavy it compares to me, and medium to Quinn.


Title: Re: Little Peeves
Post by: sam, an eggplant on January 11, 2012, 07:57:07 PM
I really do have to give BiowarEA credit for the high quality bollocks they come up with for excuses. It puts Abashi & co. to shame.
Please. Abashi was notable for the barely-disguised contempt with which he held endusers. Bioware's CMs are nothing like that.


Title: Re: Little Peeves
Post by: Sjofn on January 11, 2012, 11:30:33 PM
There are roughly 423435643468 different enhancement mods for level 49. Half of them have the same fucking stats as a differently named one. For example, efficient and discipline enhancement 22 both have +22 end, +10 power and +28 surge.

W H Y


Title: Re: Little Peeves
Post by: rattran on January 11, 2012, 11:47:30 PM
There are 2 level 31 focus items that have the same stats, different names. One takes 210 artifice, one takes 230. I re'd both to blue, with the same name prefix and stats :uhrr:

Did this game have a beta test?


Title: Re: Little Peeves
Post by: 01101010 on January 12, 2012, 04:13:11 AM
There are roughly 423435643468 different enhancement mods for level 49. Half of them have the same fucking stats as a differently named one. For example, efficient and discipline enhancement 22 both have +22 end, +10 power and +28 surge.

W H Y

I said that in guild chat this past weekend. I really think in this example the surge should have been Alacrity on the efficient one.


Title: Re: Little Peeves
Post by: Fordel on January 12, 2012, 05:35:14 AM
There are 2 level 31 focus items that have the same stats, different names. One takes 210 artifice, one takes 230. I re'd both to blue, with the same name prefix and stats :uhrr:

Did this game have a beta test?

It did! They just redid the itemization scheme every wave of Beta. I personally went through 3 different versions of it in my 1.5 months of testing.  :why_so_serious:




Title: Re: Little Peeves
Post by: Bunk on January 12, 2012, 06:48:50 AM
Thanks for the tip guys, I'm glad I took the time to whine.

And I agree, its silly having the compare window pop up me and my companion on a piece of Heavy armor when she can only wear medium.

Don't get me wrong here, I'm loving the game, but the silly little glitches are annoying. Last night I changed out an armor rating 58 mod to an armor rating 70 mod on a pair of gloves - and the Armor score on the item didn't change. Until I put them on. Then it did.  :uhrr:


Title: Re: Little Peeves
Post by: Mrbloodworth on January 12, 2012, 06:54:04 AM
Yes, the updating is annoying. Its worse if you are making something for another person. Its not like you can put on the item.


Title: Re: Little Peeves
Post by: Crumbs on January 12, 2012, 07:51:34 AM
No penalty for holding the huttball the entire game.


Actually, there is a penalty for holding the huttball too long.  You randomly explode and die.  I've had this happen twice in the same huttball match.  I think we were farming commendations and I was holding the ball in the middle for a minute.

I see.  They must've been just passing the ball to each other as they stood in a cluster.

As a result I'll dial my peeve back to a more general "pugs v premade" one.  This is obviously happening.  And geared 50s vs 10s with loltenacity is enough to keep even my masochistic self from queuing for warzones.  I'll wait for the brackets to be patehed in.


Title: Re: Little Peeves
Post by: Lantyssa on January 12, 2012, 10:31:55 AM
Did this game have a beta test?
Yes, but the mod system changed every beta iteration including up to pre-release launch.


Title: Re: Little Peeves
Post by: kildorn on January 12, 2012, 10:34:30 AM
Did this game have a beta test?
Yes, but the mod system changed every beta iteration including up to pre-release launch.

And a lot of the mods being identical is likely someone going "okay, so the +willpower set needs an end/crit/surge item, and the +cunning set needs an end/crit/surge item.." and not connecting the dots that the freaking items are the same thing.


Title: Re: Little Peeves
Post by: Nebu on January 12, 2012, 10:35:11 AM
Did this game have a beta test?

You mean a free-play pre-release marketing campaign?  Yes.


Title: Re: Little Peeves
Post by: 01101010 on January 12, 2012, 11:32:00 AM
Did this game have a beta test?

You mean a free-play pre-release marketing campaign?  Yes.

And it was gorgeous.  :why_so_serious:


Title: Re: Little Peeves
Post by: Sky on January 12, 2012, 11:34:11 AM
I'd really like the option to sell back the piece of armour i mistakenly bought with commendations while trying to preview it.

This too... especially when the god damn light sabre I bought it for OFFHAND only. What the shit is that about? How is it OFFHAND ONLY?   :oh_i_see:

Your avatar answers that!
I actually rerolled my JC, Sky, because the way light works in the game his lower lip looked white (he was a black Miralukan). All I could think of in cutscenes was goddamned Dave Chappelle. Thanks, you bastard.


Title: Re: Little Peeves
Post by: Sky on January 12, 2012, 11:37:48 AM
I'll add a pet peeve. Changing the graphics options to Low and High and calling medium a bug, then some tech shuck+jive about how difficult it would be to enable high quality textures.

Just be honest and say you turned them off for performance reasons because most people would turn them on and bitch because their computers can't handle them, rather than switch back to medium. Then people with decent PCs (hi there) are fucked because of the average whiny forum-dwelling moron. I am so sick of whiny motherfuckers (yes, it's ironic as I whine about graphics and whiny motherfuckers).

I KNEW something was up in the 2nd beta weekend I was in, I'm almost certain the first one ran with high res textures.

Dammit.

Ok, back to the happy place. Because I still like the style of the graphics (sub 40 BH helmets notwithstanding).


Title: Re: Little Peeves
Post by: rattran on January 12, 2012, 12:01:08 PM
I found a nice orange Jugg helmet I pulled the mods out of and am using for my BH at 50. Looks better than any of the helmets I've found thus far.


Title: Re: Little Peeves
Post by: Sky on January 12, 2012, 01:02:13 PM
I like the look of the Foundry helmet, at least while I was in my gold-themed armor set. I've recently looted a couple nifty looking greens. Wish I could RE non-crafted stuff for recipes, even just for empty oranges for cosmetics.


Title: Re: Little Peeves
Post by: CmdrSlack on January 12, 2012, 01:12:27 PM
I like the look of the Foundry helmet, at least while I was in my gold-themed armor set. I've recently looted a couple nifty looking greens. Wish I could RE non-crafted stuff for recipes, even just for empty oranges for cosmetics.

I've managed to RE non-crafted stuff that would be made via synthweaving. I've not yet received a schematic from doing so, but my sample set of one is kinda limited.


Title: Re: Little Peeves
Post by: Ingmar on January 12, 2012, 01:15:25 PM
I think you can only get materials from those items, not recipes.


Title: Re: Little Peeves
Post by: murdoc on January 12, 2012, 01:17:30 PM
I like the look of the Foundry helmet, at least while I was in my gold-themed armor set. I've recently looted a couple nifty looking greens. Wish I could RE non-crafted stuff for recipes, even just for empty oranges for cosmetics.

Yeah, the Foundry helm is one of the better ones that I've found. There's some really good looking Jugg orange helms that I'll probably go with next.


Title: Re: Little Peeves
Post by: eldaec on January 12, 2012, 01:18:09 PM
I'll add a pet peeve. Changing the graphics options to Low and High and calling medium a bug, then some tech shuck+jive about how difficult it would be to enable high quality textures.

....and then keep using the high res textures in screenshots and videos circulated to the media claiming it as 'in-game' footage.  (EA gains +100 Dark Side Alignment)


Title: Re: Little Peeves
Post by: Khaldun on January 12, 2012, 04:17:29 PM
The mods/items that have the same stats but different names thing is utterly, 100% baffling at this stage in the design of these things. Or more importantly, depressingly, it's not. Because what it means to me is that people doing itemization were a: multiple and b: didn't talk to or share documentation of their designs with each other. Or c: they auto-generated a bunch of shit where parameter a was "need X items" and b: "need the following range of values to level qualifications" and then didn't edit or examine the results. All of which spell seriously trouble for the longer term.


Title: Re: Little Peeves
Post by: UnSub on January 12, 2012, 05:37:06 PM
It was pretty much the same for Mass Effect. BioWare solved that in ME2 by not having that many weapons.

Did this issue raise its head in Dragon Age?


Title: Re: Little Peeves
Post by: tmp on January 12, 2012, 05:45:31 PM
Did this issue raise its head in Dragon Age?
Not that i can think of; runes in DA only added single effect each, so that was easy enough for them to keep under control. Armour pieces were done by hand, but generally carried also manually picked seemingly random combinations of bonuses on them. So if there was repetition, it'd be accidental and the items affected would at least look different.


Title: Re: Little Peeves
Post by: UnSub on January 12, 2012, 06:07:20 PM
Okay - guess it depends who was in charge of itemisation for SWOR then.


Title: Re: Little Peeves
Post by: Lantyssa on January 13, 2012, 07:41:23 AM
It really doesn't matter how good the people doing itemization are (except for the people making the call to keep changing it) if the base system changes every week.


Title: Re: Little Peeves
Post by: Zetor on January 13, 2012, 07:59:43 AM
Some more random peeves:
- If you die after a warzone ends (because you were grappled into fire/acid or you were falling off the voidstar bridge as the WZ was ending, f'rex), you are dead when exiting the WZ and have to take a durability hit. Not sure if this screws with xp rewards.
- If you are on quest where you need to enter a group phase and talk to someone (this is typical as a 'bridging quest' between later flashpoints, e.g. Taral V -> Maelstrom / Battle of Ilum -> False Emperor) and someone in the group rushes in ahead of the group to initiate the conversation (aka. typical pug behavior), the others are locked out of the group phase entirely even after the guy finishes the conversation - they will be locked into 'spectator mode'. Have to drop group / reset phases in order to be able to go in and talk to the guy in the group phase.
- I wonder whoever designs elevators in the SWverse watched this (http://www.imdb.com/title/tt0087622/) movie. Protip: don't try to jump while standing on elevators, esp in Cademimu.  :awesome_for_real:


Title: Re: Little Peeves
Post by: MisterNoisy on January 13, 2012, 08:17:10 AM
I am so damned tired of the 'Cannot see target' error despite sitting adjacent to whatever I'm trying to shoot - it happens to me most often in fights right after a cutscene, and drives me up the damned wall.


Title: Re: Little Peeves
Post by: tmp on January 13, 2012, 09:30:02 AM
- I wonder whoever designs elevators in the SWverse watched this (http://www.imdb.com/title/tt0087622/) movie. Protip: don't try to jump while standing on elevators, esp in Cademimu.  :awesome_for_real:
Cademimu final elevator is especially a thing of beauty. A crawl down something like 5 unmarked stops, and then you have 3 seconds to get off or it sprints back to top again.

Usually half of the group doesn't make it. Good thing the first mob group can be soloed :why_so_serious:


Title: Re: Little Peeves
Post by: murdoc on January 13, 2012, 09:32:23 AM
- I wonder whoever designs elevators in the SWverse watched this (http://www.imdb.com/title/tt0087622/) movie. Protip: don't try to jump while standing on elevators, esp in Cademimu.  :awesome_for_real:
Cademimu final elevator is especially a thing of beauty. A crawl down something like 5 unmarked stops, and then you have 3 seconds to get off or it sprints back to top again.

Usually half of the group doesn't make it. Good thing the first mob group can be soloed :why_so_serious:

I managed to die to both elevators on Cademimu.   :awesome_for_real:


Title: Re: Little Peeves
Post by: 01101010 on January 13, 2012, 09:34:36 AM
- I wonder whoever designs elevators in the SWverse watched this (http://www.imdb.com/title/tt0087622/) movie. Protip: don't try to jump while standing on elevators, esp in Cademimu.  :awesome_for_real:
Cademimu final elevator is especially a thing of beauty. A crawl down something like 5 unmarked stops, and then you have 3 seconds to get off or it sprints back to top again.

Usually half of the group doesn't make it. Good thing the first mob group can be soloed :why_so_serious:

Those elevators in that instance are fucking hilarious. I run them solo to grab the orange heavy armor and regularly screw around with my companions on them. The first one you come to is full of lulz if you get your companion on it. Nadia and I start down and up go the robes followed by Nadia setting sail for parts unknown. Get to the bottom and she is still technically in your group, but no where to be found on the map.  :awesome_for_real:


Title: Re: Little Peeves
Post by: Miasma on January 13, 2012, 10:22:55 AM
Nadia and I start down and up go the robes followed by Nadia setting sail for parts unknown.
My twi'lek companion Vette has the same thing happen but with whatever those long head tentacles are called, they point straight up as though she were falling, it's disturbing :awesome_for_real:.

Had a perfectly fine elevator ride yesterday and as we gently glide to a stop at the bottom Quinn just up and dies.


Title: Re: Little Peeves
Post by: Sjofn on January 13, 2012, 12:48:42 PM
There was no repair droid on the floor the flashpoint we were doing was on. It was also really hard to tell wtf was going on with the boss that was killing us, so let me mention again that no combat log is stupid.

The final boss was a hoot though!  :why_so_serious:


Title: Re: Little Peeves
Post by: kildorn on January 13, 2012, 01:25:55 PM
There was no repair droid on the floor the flashpoint we were doing was on. It was also really hard to tell wtf was going on with the boss that was killing us, so let me mention again that no combat log is stupid.

The final boss was a hoot though!  :why_so_serious:

I don't see what's so complicated about that boss. You just have to not stand in the invisible fire.   :drill:

I like that he has a note in the 1.1 patch about doing too much damage. Nothing about adding the missing graphics though!


Title: Re: Little Peeves
Post by: rattran on January 13, 2012, 01:38:42 PM
It's a high-texture graphics, it's too awesome for players!


Title: Re: Little Peeves
Post by: tmp on January 13, 2012, 01:46:24 PM
Anyone tackling end game content should've gotten enough training how to avoid invisible exhaustion zones, by that point :oh_i_see:


Title: Re: Little Peeves
Post by: kildorn on January 13, 2012, 02:03:18 PM
I do love how many of the mechanics just don't work right. I just did Cad with the invisible rocket engine and all. "Okay, move to this zone! Wait, why am I taking massive damage? I must be too close *moves further into empty zone, dies* OhISee.jpg"


Title: Re: Little Peeves
Post by: Khaldun on January 13, 2012, 02:07:42 PM
I am so damned tired of the 'Cannot see target' error despite sitting adjacent to whatever I'm trying to shoot - it happens to me most often in fights right after a cutscene, and drives me up the damned wall.

YES HOLY FUCK this can be bad sometimes.

There's a Heroic mission on Balmorra, for example, called Trash to Treasure (I think)--you're in a salvage yard, you fight droids, you eventually end up making a superdroid that you have to kill. Well, superdroid forms in this little depression or box, and you get the "cannot see target" error if you're outside the little box, whether you're targeting the mob or any player who is inside the little box with him. But there's no walls to the box--it's just a flat little ridged depression. You have to go get right on top of the mob in order to not get a targeting error, which is just great if you're a ranged DPS of some kind.

It happens a LOT in contexts where it absolutely shouldn't--boxes, low objects, that kind of stuff.


Title: Re: Little Peeves
Post by: Khaldun on January 13, 2012, 02:09:25 PM
Anyone tackling end game content should've gotten enough training how to avoid invisible exhaustion zones, by that point :oh_i_see:

Exhaustion Zones on Tatooine and Hoth are sufficient justification to punch a designer in the mouth. Fucking terrible implementation.


Title: Re: Little Peeves
Post by: Ingmar on January 13, 2012, 02:12:35 PM
I'm not sure I understand why they're so horrifying. Don't go that way?


Title: Re: Little Peeves
Post by: Sky on January 13, 2012, 03:04:19 PM
I'm not sure I understand why they're so horrifying. Don't go that way?
IN THE MOUTH

 :oh_i_see:


Title: Re: Little Peeves
Post by: tmp on January 13, 2012, 04:49:54 PM
I'm not sure I understand why they're so horrifying. Don't go that way?
Frequently you'll run into them at (slight) angle rather than straight on. Since the game seems to take a few second to actually turn the damage on, not only doing the most logical thing like hitting the back button won't take you out immediately but instead it will be some long seconds of "GET OUT GET OUT" spammed all over your screen as you effectively trail along the zone's edge. If you try to turn around manually, or have this crazy idea of maybe going back at some angle, you can quite easily wind up staying in the zone longer than it's healthy, unable to figure out just where the fucking thing ends.

All easily avoided if they simply showed on your map. Because hell, why not?


Title: Re: Little Peeves
Post by: ajax34i on January 13, 2012, 06:12:06 PM
1.  You run into them riding a speeder (at high speed) and they dismount you, so you have to hoof it back to the zone the slow way.  Annoying.
2.  They do show on the map, but you have to look at the color of the hexes, and it's a barely discernable difference between dark blue and slightly lighter blue.


Title: Re: Little Peeves
Post by: Khaldun on January 13, 2012, 07:34:01 PM
You have to micromanage having a map open in areas where in fact it's quite important that you continue to explore or be active. We're not talking, "They're so far beyond the action that you'll get bored trying to find where they start", we're talking "Right beyond the last mob you have to actually fight, a few feet on that side." No visual cues, no "you are nearing an exhaustion zone". You get the warning, if you don't turn around, you're dead. If you hit on a speeder, as noted, you'll have to go back on foot without hesitation.

It's just dumb. Have visual cues. Have a 'you're not dead but the dead zone is comiing' buffers. Do your best to make the edges of playable space inaccessible anyway.


Title: Re: Little Peeves
Post by: Sky on January 13, 2012, 07:56:44 PM
Fascinating.


Title: Re: Little Peeves
Post by: Redgiant on January 13, 2012, 09:50:09 PM
- Khem impaled on his own virbosword
- Khem too stupid to not use AE when I have something cc'd
- side acion bar icons going into drag mode when all you do is mouse between multimon screens
- no day/night cycles or dynamic weather, really? Every planet should have its own cycle, and not 24-hour based. I want to see the twin sunset on Tattoine, and speeder across the desert in the black of night.
- no official server forums
- GTN UI sucks period
- the sheer number of places to get stuck (and /stuck doesn't always work)
- shitty rail shooter they call space combat, ever heard of free-fly like X-Wing vs. Tie Fighter?

#1:
- the uselessness of General chat; it set a new MMO record for how fast I remove global chanels from my chat panes.


Title: Re: Little Peeves
Post by: 01101010 on January 14, 2012, 07:48:37 AM
I'll add the camera reorients every time you move up a ramp or stairs. It ends up being way too high (all I start seeing the the top of my head) and I have to mouse scroll to get it back to where it was.

And moving mission items to a hotbar, then removing them tells me the item can not be dropped. I don't want to drop it... just get it off my bar. Thanks.  :oh_i_see:


Title: Re: Little Peeves
Post by: Maledict on January 14, 2012, 09:28:24 AM
As this is the little peeves thread, and not the 'huge flaws that made you quit' thread..

Where the **** is the music? Sorry Bioware, as talented as your musicians are they can't equal one of the most recogniseable movie scos in history, and yet so far I have heard NONE of it. Except the shit cantina music on Tatooine - good choice there...

Seriously, stop playing the knock off version of the imperial march and the asteroid field music! I'm an imperial Officer,I just saved the Empi from destruction I at least deserve a decent soundtrack whilst receiving the adulation of millions!


Title: Re: Little Peeves
Post by: Khaldun on January 14, 2012, 10:28:29 AM
There's less music than I'd like, for sure. One of the smuggler abilities (the one that's your emergency energy regen) triggers an exciting SW score, I use it even when I don't need it just to make the fight seem more exciting.



Title: Re: Little Peeves
Post by: CmdrSlack on January 14, 2012, 10:40:32 AM
There's less music than I'd like, for sure. One of the smuggler abilities (the one that's your emergency energy regen) triggers an exciting SW score, I use it even when I don't need it just to make the fight seem more exciting.



I do this on my inquisitor for the same reason.


Title: Re: Little Peeves
Post by: tmp on January 14, 2012, 01:24:02 PM
On the subject of little peeves...

- having my shadow acquire healing powers in cutscenes she routinely forgets as soon as it's done, because she shares the class with the other consular subtype
- on that note having Qyzen scream for "HEaling!" even after he had nearly 40 levels together to take notice that i fucking can't. :why_so_serious:


Title: Re: Little Peeves
Post by: Sjofn on January 14, 2012, 03:21:37 PM
He never gives up hope, that Qyzen.


Title: Re: Little Peeves
Post by: eldaec on January 14, 2012, 03:32:35 PM
Khem has a similar line in demanding healing.

To be fair, I've rarely met a tank in any mmo who doesn't continually break cc and demand that everyone heal them. Possibly Qyzen and Khem are using AI based on actual player tank behaviour.


Title: Re: Little Peeves
Post by: Falconeer on January 14, 2012, 04:18:55 PM

HUGE peeve: hardcoded heterosexual romance only. Pathetic and insulting. Fuck this shit.

(For the records, I'd love to be wrong. So if I missed it, tell me where it is so I can reroll and see it with my eyes)


Title: Re: Little Peeves
Post by: Ingmar on January 14, 2012, 04:19:49 PM
For now. They're working on changing it eventually.


Title: Re: Little Peeves
Post by: Koyasha on January 14, 2012, 08:12:51 PM
Honestly, if I cared about the 'insulting' part, I'd still find it insulting, since relegating it 'to be added later' sends a clear message of 'not as important as the one already in the game'.  In a way it seems like it would have been better to hold back all the romance options until they were all ready, and release them at the same time.

However, I do find it annoying because I'm constantly thinking that I'm just going to have to level one of each character class again once they put it in, otherwise I won't experience the full range of options (such as flirting with random NPC's).  Of course, if they don't add the full range of options throughout the entire level experience, I'll be even more annoyed.

Edit: Another unrelated little annoyance occurs to me.  Why are there ever only 3 options to choose from in dialogue?  Previous 'dialogue wheel' games often gave options on the left side of the wheel to gain more information, while in this game, a lot of the right side options are of the 'gain more information' variety, but they move you irreversibly forward in the conversation, so you can only choose one of them.


Title: Re: Little Peeves
Post by: Mattemeo on January 14, 2012, 08:29:17 PM
For now. They're working on changing it eventually.

I'm still wondering how they're going to implement it. Are the current romancable companions all going bi, or are there going to be a crop of new companions?


Title: Re: Little Peeves
Post by: Der Helm on January 14, 2012, 10:52:51 PM
For now. They're working on changing it eventually.

I'm still wondering how they're going to implement it. Are the current romancable companions all going bi, or are there going to be a crop of new companions?
They won't implement it untill the panda ewok expansion. And I am pretty sure they are as clueless as you about the "how".  :awesome_for_real:


Title: Re: Little Peeves
Post by: tmp on January 14, 2012, 10:55:27 PM
I'd guess same way ME3 is going to implement it -- companions who previously didn't offer option of gay romance (like Tali) will simply become eligible for it.


Title: Re: Little Peeves
Post by: Ingmar on January 14, 2012, 11:34:43 PM
They've said that one of the ways they plan to expand the game is additional companions, so it could be that as well.


Title: Re: Little Peeves
Post by: eldaec on January 14, 2012, 11:40:11 PM
On the gay romance thing, you would think it would just be a database change to make a companion bisexual. In 95% of cases the existing dialog and animation sequences are gender neutral.

That said, don't many of the plotlines run as far as marriage? Way to force yourself into another pseudo political statement EA!

Would it bother people if same sex relationships were differentiated from hetro relationships by stopping short of marriage? Certainly in a European context it will cause some eyerolling and sniggering about Americans if they do block marriage where it happens for heteros, but equally I can see it will spice up the inevitable fox news segment if they include it.



Title: Re: Little Peeves
Post by: Sjofn on January 14, 2012, 11:48:36 PM
There are a couple that you'd pretty much have to write an entirely new romance tree, though. Corso's romance is so bound up in backwards-ass gender roles, it would make absolutely no sense if he was saying these things to a dude. Which is one of the reasons I hate it, thinking about it.  :why_so_serious:

The other romanceable characters I've met so far seem like they could go either way, though, but I've only done the Lt. Boyfriend one to completion (and that one would've worked with a dude for the most part, only a handful of lines would really need to be changed).


Title: Re: Little Peeves
Post by: Fabricated on January 15, 2012, 08:16:11 AM
WOW I don't care.


Title: Re: Little Peeves
Post by: Simond on January 15, 2012, 08:22:48 AM
Says the man with the yaranakirby avatar.


Title: Re: Little Peeves
Post by: Khaldun on January 15, 2012, 05:30:53 PM
Easily the most hateful quest in the whole game so far: the optional post-Voss smuggler quest.

I don't know if you get it on all conclusions to the main Voss line. Some spoilers here first:

The upshot is without going into details that you have to deliver packages to three Core planets (Balmorra, Alderaan and Coruscant). This involves going through all the hubs, the running, the airlocks, everything that is already hateful about hub-to-hub movement. It's like they're showing off one of the game's enormous, inexcusable design failures. You go out of the spaceport and the NPC for the package is right there. He basically says, "Thanks". On the third package, you get a holocall: the NPC back on Voss says, "Thanks". You get some average XP, a commendation, and that's it. No story reward, no follow-on, no consequences, nothing.

Seriously, that feels like a dev who either hates players, hates his job, and was wondering what he could get away with, or it feels like someone who never got around to dealing with the Post-It note on his machine that said, "Finish the delivery quest". Either way it's a punch in the groin if you bother doing it, right at that point where you're transitioning into the endgame. 


Title: Re: Little Peeves
Post by: Soln on January 15, 2012, 06:02:27 PM
I keep having my saber cut out and not appear in combat, and consistently it never appears in the cut scenes VO's.  Also in cut scenes if there is a holo-whatever, the character in it never appears.  Is there some graphics update I need, cause I'm running on ultra-high quality and a system that can support it.


Title: Re: Little Peeves
Post by: Abelian75 on January 15, 2012, 06:03:32 PM
I keep having my saber cut out and not appear in combat, and consistently it never appears in the cut scenes VO's.  Also in cut scenes if there is a holocron, the character in it never appears.  Is there some graphics update I need, cause I'm running on ultra-high quality and a system that can support it.

I think I recall that happening to me once when I turned off bloom.  I would not swear to it, though.  Particularly because it makes no goddamn sense.


Title: Re: Little Peeves
Post by: Khaldun on January 15, 2012, 07:01:07 PM
Holo characters in cut scenes are consistently fucked up in some way. There's a Sith guy you see on holo early on Voss several times if you're doing the main questline for Republic, and invariably the cutscene will alternative between him being properly small for a hand-held projector to suddenly your camera is essentially an inch above his right nipple and all you see is his upper torso filling most of the screen.


Title: Re: Little Peeves
Post by: rattran on January 16, 2012, 12:16:31 AM
I had a period tonight playing where my lightsaber had no blade in combat, was fun for a while, but relogging fixed it.


Title: Re: Little Peeves
Post by: apocrypha on January 16, 2012, 01:32:42 AM
I had an invisible companion in a cutscene (or as we refer to them on vent, "talkybit!") yesterday. Except her lightsabers were visible, which is how I knew she was there... 2 disembodied lightsabers floating about  :awesome_for_real:


Another peeve: having just got to Hoth, where are all the mail boxes? Why isn't there one at least at every hub? Preferably along with a storage vault.


Title: Re: Little Peeves
Post by: Thrawn on January 16, 2012, 05:27:34 AM
Another peeve: having just got to Hoth, where are all the mail boxes? Why isn't there one at least at every hub? Preferably along with a storage vault.

I was always bothered by the fact you can't get mail on your ship.  If nothing else you could say whenever you dock your ship droid goes out and gets your mail for you.  (Or was it available and I just missed it?)


Title: Re: Little Peeves
Post by: Khaldun on January 16, 2012, 07:17:28 AM
I don't think there is mail on ships. Though it makes perfect sense for there to be. Even in game-mechanical terms, really.



Title: Re: Little Peeves
Post by: cironian on January 16, 2012, 08:08:45 AM
having just got to Hoth, where are all the mail boxes?

Motto of the Hoth postal service: "Neither rain nor snow - Ah the hell with it, I'm not going out there."


Title: Re: Little Peeves
Post by: Rendakor on January 16, 2012, 09:39:49 AM
Honestly I'm glad they didn't put a ton of features on the ships; if they had, you run the risk of the EQ2 problem where everyone sits in their ships and the world feels really empty. I'd like some decoration options but that's about all I want from them.


Title: Re: Little Peeves
Post by: murdoc on January 16, 2012, 10:03:05 AM
I'm ok with how the ships are, I just want to be able to quick travel to it.


Title: Re: Little Peeves
Post by: Nebu on January 16, 2012, 10:19:45 AM
I'm ok with how the ships are, I just want to be able to quick travel to it.

I'd like that, a combined pvp/flashpoint quest kiosk, and a vendor of some type to sell trash and get repairs. 

When I play a battleground, it takes me forever to zone back to the place I was adventuring.  I much prefer sitting on my ship for the faster load times.  Having a few conveniences would be wonderful as well as the ability to get to and from my ship quickly. 


Title: Re: Little Peeves
Post by: K9 on January 16, 2012, 11:01:31 AM
I have literally never been able to understand the appeal of 'romance' options in video games. I find it utterly bizarre; let alone having marriage and such be an option.


Title: Re: Little Peeves
Post by: Der Helm on January 16, 2012, 11:08:39 AM
[...]let alone having marriage and such be an option.
Are we talking PvE or PvP ?  :awesome_for_real:


Title: Re: Little Peeves
Post by: Ingmar on January 16, 2012, 11:13:43 AM
I have literally never been able to understand the appeal of 'romance' options in video games. I find it utterly bizarre; let alone having marriage and such be an option.

Do you also roll your eyes at the kissing scenes in books and movies?

It's a narrative form of storytelling like anything else, some people want romance in their stories.


Title: Re: Little Peeves
Post by: Kail on January 16, 2012, 11:35:03 AM
I have literally never been able to understand the appeal of 'romance' options in video games. I find it utterly bizarre; let alone having marriage and such be an option.

[disclaimer]I haven't played SWTOR, may be talking out of my ass, etc. etc.[/disclaimer]

I've always wondered the opposite; why there's so much violence in most games but almost no romance.  You can't go to a 90 minute movie these days without a love story being shoehorned in soewhere, but in games, it's rare that it ever goes beyond "we need to save our hawt chicks."  I always mentally treated romance and violence in kind of the same way: as bold face SRS BZNS decisions that can fuck up your life long term.  Video games are a way of exploring that space without consequences, so it's kind of weird to me how lopsided their coverage has been.


Title: Re: Little Peeves
Post by: Numtini on January 16, 2012, 11:48:29 AM
I don't get the romance option in a multiplayer game. Isn't that what the G.I.R.L.s in the cantina are for?


Title: Re: Little Peeves
Post by: Rasix on January 16, 2012, 11:52:49 AM
That logic works if you're not talking about SWTOR at all.


Title: Re: Little Peeves
Post by: Lantyssa on January 16, 2012, 12:30:49 PM
I've always wondered the opposite; why there's so much violence in most games but almost no romance.
Computer RPGs are made by the technically inclined version of D&D fanboys.  <insert Penny Arcade D&D 5th edition comic here>


Title: Re: Little Peeves
Post by: murdoc on January 16, 2012, 01:14:27 PM
It drives me crazy that my mats don't autostack when I move them to my vault.


Title: Re: Little Peeves
Post by: Rendakor on January 16, 2012, 01:42:20 PM
It drives me crazy that my mats don't autostack when I move them to my vault.
This. Taking things out of the mailbox doesn't autostack them either.


Title: Re: Little Peeves
Post by: eldaec on January 16, 2012, 01:56:56 PM
I ended up having to move to some OCD system where mats are stored in the vault on a grid by type (column) and grade (row) because otherwise it was becoming impossible to keep shit stacked.


Title: Re: Little Peeves
Post by: proudft on January 16, 2012, 02:01:09 PM
Yep, me too.  Tier 1 materials go in the first gridded area, Tier 2 in the second, etc.

Oddly, stuff does stack in your inventory when you take it out of the bank, so it's sort of a mystery why the other way around doesn't work.


Title: Re: Little Peeves
Post by: MisterNoisy on January 16, 2012, 02:05:53 PM
I also find it amusing that you can tell when someone is shift-clicking instead of shift-right-clicking to break up stacks.

1.[General] [DarthNader]: [Phobium][Phobium][Phobium][Phobium][Phobium][Phobium]


Title: Re: Little Peeves
Post by: 01101010 on January 16, 2012, 02:16:51 PM
I also find it amusing that you can tell when someone is shift-clicking instead of shift-right-clicking to break up stacks.

1.[General] [DarthNader]: [Phobium][Phobium][Phobium][Phobium][Phobium][Phobium]

 :awesome_for_real:


Title: Re: Little Peeves
Post by: Der Helm on January 16, 2012, 02:32:38 PM
shift-right-clicking

 :ye_gods: :ye_gods: :ye_gods:


Title: Re: Little Peeves
Post by: Rendakor on January 16, 2012, 03:13:02 PM
One of the non-Huttball Warzones (the SOTA style one, no idea what it's called) has a map that obscures the top few buttons on my right hotbar.  :oh_i_see:


Title: Re: Little Peeves
Post by: ajax34i on January 16, 2012, 03:59:04 PM
I don't get the romance option in a multiplayer game. Isn't that what the G.I.R.L.s in the cantina are for?

No, Numtini, the opposite is exactly what the romance options are for.  I grouped the other day with some moron who decided to hit on the female character in the group during the flashpoint, and (s?)he got pissed off pretty fast, everyone could tell but him.  Now if he'd had a Kira companion rather than the Qyzen for 40 levels, he could have stayed in his ship with her, and we would have had a better PUG without him.


Title: Re: Little Peeves
Post by: Minvaren on January 16, 2012, 04:06:49 PM
I also find it amusing that you can tell when someone is shift-clicking instead of shift-right-clicking to break up stacks.

1.[General] [DarthNader]: [Phobium][Phobium][Phobium][Phobium][Phobium][Phobium]

Huh, I was shift-dragging with the same results, and wrote it off as a UI bug.  Go figure.   :awesome_for_real:


Title: Re: Little Peeves
Post by: tmp on January 16, 2012, 04:08:43 PM
I have literally never been able to understand the appeal of 'romance' options in video games. I find it utterly bizarre; let alone having marriage and such be an option.
It's precisely the same sort of appeal the idea of saving the universe, defeating powerful foes in general or whatever else the narrative of video game makes you do, has.


Title: Re: Little Peeves
Post by: Miasma on January 16, 2012, 04:13:39 PM
The level 40+ space missions are too hard, I want something to be really easy and these no longer qualify.  I can still do them, but now I have to expend valuable effort.


Title: Re: Little Peeves
Post by: Ashamanchill on January 16, 2012, 08:46:17 PM
This game has to have the worst UI responsiveness I have ever witnessed. It seems especially bad for defensive moves, wherein I there are time I will be jamming the button to perform my move and nothing will happen. It has gotten me killed several times, and it is really getting on my nerves.


Title: Re: Little Peeves
Post by: Soln on January 16, 2012, 09:48:01 PM
G.C.D.

/thread


Title: Re: Little Peeves
Post by: Crumbs on January 17, 2012, 07:14:04 AM
Disappearing credits happened to me this weekend.  60k.  Ticket still open  :heartbreak:

It's not a lot of credits in the grand scheme of things, but the fact is that one minute I was running around the fleet with over 60k credits in my inventory, and then I logged over to another toon, back to the original, and the credits were gone.  450 or so creds left in my inventory.  From what I'm seeing in the forums, they are not returning credits or items lost from these bugs.  I can deal with all of the other peeves from this "new game," and lordy knows I'm not a developer, but aren't they supposed to know what you had and when you had it?  Seems like a game breaker to me.

edit: and just because it's 60k this time doesn't mean it won't be 60 million the next.


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 07:17:05 AM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.


Title: Re: Little Peeves
Post by: Fordel on January 17, 2012, 07:29:24 AM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

Vanity, just like in WoW.

Use your money pot to buy the giant car speeders and pick up the hot twi'lek ladies  :why_so_serious:


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 07:33:16 AM
Seriously, isn't it a sign of a poorly designed MMO economy if I already have more money than I can spend in the first month of gameplay?  Particularly since I didn't do anything intentional to make all of this cash?  I mean, I didn't even make an effort to get rich.  It just happened.


Title: Re: Little Peeves
Post by: tmp on January 17, 2012, 07:39:19 AM
Seriously, isn't it a sign of a poorly designed MMO economy if I already have more money than I can spend in the first month of gameplay?
The "MMO economy" is a concept that's broken by default. Meaning no, it's a sign things are working out precisely as one would expect them to.


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 07:40:09 AM
Of course having unlimited influx of cash is broken, but they could add more cash sinks to limit the rate of growth. 


Title: Re: Little Peeves
Post by: tmp on January 17, 2012, 07:41:05 AM
But for what purpose? Just so few people who cling to the delusion of "working MMO economy" can fool themselves a few weeks longer?

edit: as far as i can tell they've focused on controlling/limiting the acquisition rate through their token systems and such, i.e. just like the other MMOs. The "money" is only still there at all out of inertia (and to ease the trade between players) than actual need for it, imo.


Title: Re: Little Peeves
Post by: Wolf on January 17, 2012, 08:05:51 AM
There's no equivalent to enchants in TOR right? And sockets are what actually gives an item its stats so it comes with them. No gems, no enchants means what most people spend a ton of their cash on in wow does not exist in this game.


Title: Re: Little Peeves
Post by: trias_e on January 17, 2012, 08:33:15 AM
All you need to have a working economy is scarce, tradable items that people actually want.  Many MMORPGs I've played have had that.  WoW certainly did for the first 2 years after launch.  There's nothing inherent about an MMORPG economy that forces it to have no items worth selling/buying, it's a design decision.  SWTOR is particularly bad in this respect.


Title: Re: Little Peeves
Post by: tmp on January 17, 2012, 08:51:52 AM
All you need to have a working economy is scarce, tradable items that people actually want.  Many MMORPGs I've played have had that.  WoW certainly did for the first 2 years after launch.  There's nothing inherent about an MMORPG economy that forces it to have no items worth selling/buying, it's a design decision.
What exactly definition of "working" are we talking about here?


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 08:56:01 AM
Scarce goods would be nice.  The ability to buy top tier gear would be attractive though I imagine that money has become devalued to discourage gold spammers/farmers. 


Title: Re: Little Peeves
Post by: Rendakor on January 17, 2012, 10:26:43 AM
Nebu, are you rich from just leveling up, or did you use Slicing before it got nerfed? I'm just asking because money's been pretty scarce for me while leveling up and trying to keep my crafting skills on par with my level.


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 10:29:46 AM
Nebu, are you rich from just leveling up, or did you use Slicing before it got nerfed? I'm just asking because money's been pretty scarce for me while leveling up and trying to keep my crafting skills on par with my level.

I'm rich from running hard modes, doing pvp, and completing dailies at level 50.  You can make like 100k a day just running a few Ilum dailies and they provide commendations for enhancements to boot. 

My skill is Armstech.  What a monumental waste.  I'm going to switch to biochem as it seems to be the only crafting worthwhile at endgame.


Title: Re: Little Peeves
Post by: Rendakor on January 17, 2012, 11:21:53 AM
Ahh ok, that makes sense. I forgot you've been 50 for a while.


Title: Re: Little Peeves
Post by: Ingmar on January 17, 2012, 11:24:40 AM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

I'm guessing you're not doing much crafting? The top level flux is a pretty big cash sink if you're trying to RE your way to purple stuff. Almost 40k a stack and you'll need a LOT of stacks if you're trying to purple out, say, every max level cybertech recipe.


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 11:30:48 AM
I'm guessing you're not doing much crafting? The top level flux is a pretty big cash sink if you're trying to RE your way to purple stuff. Almost 40k a stack and you'll need a LOT of stacks if you're trying to purple out, say, every max level cybertech recipe.

I'm armstech (read: worthless) and already have purple barrel recipes.  There's no point in making the top weapons as drops/commendation stuff is better.  I am considering starting crafting over and going Biochem though.  I hear that I should be able to max that out for 500k or so, which is less than half of my cash on hand.  I can make that much cash in about 5 days without much of an effort. 


Title: Re: Little Peeves
Post by: Ingmar on January 17, 2012, 11:33:24 AM
Well there are only what, 4 different barrel types at cap? I can see that being relatively cheap yeah.

My problem is I just kind of hate dailies, and the ones here are way too spread out for my taste.


Title: Re: Little Peeves
Post by: 01101010 on January 17, 2012, 11:35:46 AM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

I'm guessing you're not doing much crafting? The top level flux is a pretty big cash sink if you're trying to RE your way to purple stuff. Almost 40k a stack and you'll need a LOT of stacks if you're trying to purple out, say, every max level cybertech recipe.

This is true. I concentrate on needs first, but even then, there is quite an expense to getting purple 22 grade mods. REing a shit load of greens then turning around to RE blues...which could give you a purple on the first RE or the 50th. Yeah... I am broke as hell after all the lvl 50 skills and speeder trainings and getting all the trainer schemes for cybertech. Then again, I can go out in corellia for a few hours and come back with more than 150k. *shrug* Maybe this is the end game time sink I was looking for.  :why_so_serious:

Now my Gunslinger is an armstech as well and other than barrels and vibrators/techblades, there is not much to even buy from the trainer. I am swimming in credits so far..


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 11:36:43 AM
Now my Gunslinger is an armstech as well and other than barrels and vibrators/techblades, there is not much to even buy from the trainer. I am swimming in credits so far..

I love it when someone "gets me".   :grin:


Title: Re: Little Peeves
Post by: tmp on January 17, 2012, 12:55:14 PM
A fresh one (not new, just getting more annoying :why_so_serious:

- Print Screen sometimes works and sometimes just doesn't during the cutscenes. Seemingly without rhyme nor reason.


Title: Re: Little Peeves
Post by: MisterNoisy on January 17, 2012, 01:06:34 PM
I'm rich from running hard modes, doing pvp, and completing dailies at level 50.  You can make like 100k a day just running a few Ilum dailies and they provide commendations for enhancements to boot. 

My skill is Armstech.  What a monumental waste.  I'm going to switch to biochem as it seems to be the only crafting worthwhile at endgame.

You don't need to be L50 - I have the exact same crafting skills/class combo and have been pretty flush with cash throughout the leveling process, having paid for two speeders + training (mine and my brother's) at 25 and likely will have to help my brother out again at 40 and 50.  Currently I'm sitting on over 800K at L45 with nothing to spend it on, save for skills and eventually the L50 speeder (and the speeder car).  Instance loot, commendations-purchased mods and the occasional crafted blue barrel have kept me in competitive gear, so the money has just sort of piled up.


Title: Re: Little Peeves
Post by: Sky on January 17, 2012, 01:28:53 PM
I've got 200k, still have inv slots to unlock; don't have my lvl 40 cargo bay; only have level 2 speeder training and the STAP. Should probably train combustion canister, too; I don't use it so it's 30k in my pocket for now.


Title: Re: Little Peeves
Post by: Sjofn on January 17, 2012, 02:44:07 PM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

Feel free to somehow mail it to my 50, then, she has about 30k credits, and I do still want to send my companions out on missions.


Title: Re: Little Peeves
Post by: Nebu on January 17, 2012, 03:08:00 PM
Feel free to somehow mail it to my 50, then, she has about 30k credits, and I do still want to send my companions out on missions.

Move to the Jedi Covenant server and I will happily toss you credits.  Empire side.


Title: Re: Little Peeves
Post by: Fordel on January 17, 2012, 03:59:49 PM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

Feel free to somehow mail it to my 50, then, she has about 30k credits, and I do still want to send my companions out on missions.

Are you not doing your dailies too? Did you catch Ingmar's disease?


Title: Re: Little Peeves
Post by: Khaldun on January 17, 2012, 04:02:24 PM
Armstech has the classic problem of a lot of item crafting in MMOs: an unwillingness to allow players to get even slightly ahead of the intended powering curve. So by the time you can use crafted things and have them be a powerup, you have something better from some other means (commendations, drops, the GTN). Some of the level 48 oranges would be nice, but they fucking require researched metals and compounds from Investigation and at least on my server NO ONE is doing Investigation. I mean, nobody.


Title: Re: Little Peeves
Post by: Sjofn on January 17, 2012, 04:09:38 PM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

Feel free to somehow mail it to my 50, then, she has about 30k credits, and I do still want to send my companions out on missions.

Are you not doing your dailies too? Did you catch Ingmar's disease?

I did, I hate the dailies in this game, because it feels fucking stupid to do them. I don't want to grind retarded dailies that are spread all over the fucking place, I want to do cool shit. So I level an alt.  :oh_i_see:


Title: Re: Little Peeves
Post by: Fordel on January 17, 2012, 04:13:46 PM
But the little astromech droids pilot is HURT!

SAVE HIM SJOFN!


Title: Re: Little Peeves
Post by: Ingmar on January 17, 2012, 04:15:15 PM
Armstech has the classic problem of a lot of item crafting in MMOs: an unwillingness to allow players to get even slightly ahead of the intended powering curve. So by the time you can use crafted things and have them be a powerup, you have something better from some other means (commendations, drops, the GTN). Some of the level 48 oranges would be nice, but they fucking require researched metals and compounds from Investigation and at least on my server NO ONE is doing Investigation. I mean, nobody.


I didn't notice the problem you're describing while leveling, it is only at cap that the crafting got less useful. Then again I actually took the mission skill that goes with my craft (and started using it a lot once I had my first speeder paid for.)


Title: Re: Little Peeves
Post by: Threash on January 17, 2012, 04:16:22 PM
Armstech has the classic problem of a lot of item crafting in MMOs: an unwillingness to allow players to get even slightly ahead of the intended powering curve. So by the time you can use crafted things and have them be a powerup, you have something better from some other means (commendations, drops, the GTN). Some of the level 48 oranges would be nice, but they fucking require researched metals and compounds from Investigation and at least on my server NO ONE is doing Investigation. I mean, nobody.

Shouldn't YOU be doing investigation?


Title: Re: Little Peeves
Post by: Kageru on January 17, 2012, 04:32:05 PM

Money being nearly useless means you can pretty much ignore the in-game economy, which suits an action oriented game.

Which is pretty much the only way to stop farmers, botting and gold-spam. It's largely what WoW did when everything went BoE and the dailies gave enough income everyone could cover their costs with a quite reasonable time investment. Likewise having crafting as a hobby rather than a business with one or two consumables to give it ongoing marginal value.

A game with a "working" economy is interesting from a design point of view but rarely fun for the majority, and SWTOR needs its numbers.


Title: Re: Little Peeves
Post by: UnSub on January 17, 2012, 05:10:42 PM
Although true, one of the issues that SWOR has is that BioWare made comments about how player crafting would be worthwhile and how the in-game economy is somehow important (which was one of the reasons for banning people who flipped containers on Ilum).

We few, we jaded few may have recognised that for the PR wank that it was, but a lot of players (especially new players) wouldn't have.


Title: Re: Little Peeves
Post by: Ingmar on January 17, 2012, 05:12:57 PM
Well, the crafting-being-useful-at-cap part at least is pretty easily fixable. I'm not someone who pays much attention to the actual economy so I don't have much to say about that part.


Title: Re: Little Peeves
Post by: Kageru on January 17, 2012, 06:00:18 PM

So an AoE attack unintentionally hitting a PvP flagged character is considered an attack and flags the caster? I'd certainly hope no bored high levels start abusing that quite reasonable mechanic (http://www.swtor.com/community/showthread.php?t=159167).

Rezzing a PvP corpse, where the flag is not visible, apparently does the same.


Title: Re: Little Peeves
Post by: Rasix on January 17, 2012, 06:06:27 PM
That mechanic has been in MMOs since UO.  Fuckers walking in my flame wall.


Title: Re: Little Peeves
Post by: Kageru on January 17, 2012, 06:31:33 PM

Pretty sure it's not been in anything more modern like EQ,Rift,WoW (or swiftly repaired before I noticed). Only messed around with UO when it was already mostly dead.

... Speed hacks (http://www.youtube.com/watch?v=JEw8RvyZVPA) on live? surely not.


Title: Re: Little Peeves
Post by: tmp on January 17, 2012, 06:33:53 PM
To be fair having manual switch to flag your character for pvp and having the skills only affect pvp flagged characters if you flip that switch on to flag yourself as well, would probably make more sense nowadays; at least on pve server.


Title: Re: Little Peeves
Post by: Rasix on January 17, 2012, 06:34:29 PM
It's been in WoW and Rift.

WoW's solution last time I played was so obnoxious that I turned it off.


Title: Re: Little Peeves
Post by: Kageru on January 17, 2012, 06:52:59 PM

Out of interest what was it? I never saw it. A dialog box with a modal, "did you really mean to do that?".


Title: Re: Little Peeves
Post by: angry.bob on January 17, 2012, 09:31:35 PM
Please, please add checkboxes to the PvP queue for what battlegrounds you want to queue for. I fucking hate Huttball, and I get 10 Huttballs for each instance of one of the other Battlegrounds. Laso, this is a game they could do really great Battlegrounds with and they went with these three shitty little battlegrounds? I guess Huttball is cool for what it is, but there should be some shit like the battle on Hoth with players controlling vehicles or turrets on vehicles. If WoW could do it with WotLK, there's no excuse for it not to be done by everyone else.

Also, the search feature on the auction house is godawful bad. Add filters for attributes on gear. Fucking hell... As long as they've been working on this it really feels rushed and half finished in a lot of ways.


Title: Re: Little Peeves
Post by: Fordel on January 17, 2012, 11:14:18 PM
It's on Illum, half the planet is devoted to that large scale conquering PvP.


Title: Re: Little Peeves
Post by: Rendakor on January 17, 2012, 11:39:02 PM
Please, please add checkboxes to the PvP queue for what battlegrounds you want to queue for. I fucking hate Huttball, and I get 10 Huttballs for each instance of one of the other Battlegrounds. Laso, this is a game they could do really great Battlegrounds with and they went with these three shitty little battlegrounds? I guess Huttball is cool for what it is, but there should be some shit like the battle on Hoth with players controlling vehicles or turrets on vehicles. If WoW could do it with WotLK, there's no excuse for it not to be done by everyone else.

Also, the search feature on the auction house is godawful bad. Add filters for attributes on gear. Fucking hell... As long as they've been working on this it really feels rushed and half finished in a lot of ways.
The reason you get Huttball 9 times out of 10 is that you're on an overpopulated faction on an unbalanced server, and Huttball is the only BG you can play against your own faction. All adding your little check boxes would do is make you wait 10 times as long instead of getting to play Huttball in the interim, while also making queues longer for everyone else (since everyone queuing Random creates a much larger pool than separate pools for each BG).


Title: Re: Little Peeves
Post by: ajax34i on January 18, 2012, 02:51:06 AM
So that's what they're fixing with the "you can now fight your own faction" change.  A much more random pick of which battleground it'll be for the over-populated side. 

Which is fine.  The official boards are raging against "the unfairness," but I remember when WoW fixed the lack of healers and tanks not by buffing warriors and priests but by spreading around the "you can main-tank" and "you can main-heal" goodness to more classes, which was a smart move.


Title: Re: Little Peeves
Post by: eldaec on January 18, 2012, 03:47:27 AM
For empire side at least, fighting your own faction anyway fits the storyline better than worryingly about the republic.


Title: Re: Little Peeves
Post by: Lantyssa on January 18, 2012, 04:32:57 AM
Even for the Republic it's fine.  Think of it as war games practicing for the real thing.


Title: Re: Little Peeves
Post by: Nebu on January 18, 2012, 05:36:03 AM
The reason you get Huttball 9 times out of 10 is that you're on an overpopulated faction on an unbalanced server, and Huttball is the only BG you can play against your own faction.

I'm dreading the queue times for the battlegrounds if they give us the option to choose which we play/queue for.  Perhaps a cross server queue will help.


Title: Re: Little Peeves
Post by: Zetor on January 18, 2012, 05:41:45 AM
Thing is, even on my rp-pve server there are more imperials than republic... a cross-server queue would just give you even MORE imps to play against.


Title: Re: Little Peeves
Post by: Miasma on January 18, 2012, 07:19:57 AM
They should just make the other two warzones available for same faction fights too.


Title: Re: Little Peeves
Post by: Sky on January 18, 2012, 07:33:17 AM
I haven't done a ton of WFs, but I usually get Alderaan when I queue up.


Title: Re: Little Peeves
Post by: Nebu on January 18, 2012, 07:39:24 AM
I haven't done a ton of WFs, but I usually get Alderaan when I queue up.

Lucky you.  That's my absolute favorite.


Title: Re: Little Peeves
Post by: Paelos on January 18, 2012, 08:28:29 AM
I hate the Twilek language. It's like a fucked up version of Japanese and it grates on me whenever I see one. I just know I'm going to have to read quickly so I don't have to put up with the full gobbledegee they spout.


Title: Re: Little Peeves
Post by: murdoc on January 18, 2012, 09:35:58 AM
It drives me crazy that my mats don't autostack when I move them to my vault.

Yay! It looks like they fixed this.


Title: Re: Little Peeves
Post by: eldaec on January 18, 2012, 09:44:42 AM
I have a peeve, but it goes the other way.  What's the point of credits at level 50?  I have over 1 million credits and the only use I have for them is passing them to alts.  Money seems worthless.  I get all the gear I want from pvp/pve, I get consumables from crafting/commendations.  I guess it gives me cash to allow companions to do tasks, but even that's pointless after a while.  I haven't sent a companion on a mission in over a week.

Feel free to somehow mail it to my 50, then, she has about 30k credits, and I do still want to send my companions out on missions.

Are you not doing your dailies too? Did you catch Ingmar's disease?

I did, I hate the dailies in this game, because it feels fucking stupid to do them. I don't want to grind retarded dailies that are spread all over the fucking place, I want to do cool shit. So I level an alt.  :oh_i_see:

I find the fact that they are dailies actually devalues them when I do them once. Knowing they are dailies makes them clearly-bullshit-and-not-important.

"OK, mr. imperial suit guy, I'll destroy that republic depot. BUT CAN YOU PLEASE USE THIS WELL EQUIPPED MILITARY UNIT YOU HAVE TO MAKE SURE THEY DON'T BUILD IT AGAIN BY 1200 ZULU TIME TOMORROW". I want a dark side choice to cut all daily quest givers in half the moment they ask me to do their shit a second time.

In short, death to all dailies everywhere.


Title: Re: Little Peeves
Post by: luckton on January 18, 2012, 09:51:35 AM
What would you like to do instead?


Title: Re: Little Peeves
Post by: Mrbloodworth on January 18, 2012, 09:56:48 AM
It drives me crazy that my mats don't autostack when I move them to my vault.

Yay! It looks like they fixed this.

Fantastic if true!


Title: Re: Little Peeves
Post by: Paelos on January 18, 2012, 09:59:41 AM
What would you like to do instead?

Bitch on the forums, duh.


Title: Re: Little Peeves
Post by: eldaec on January 18, 2012, 10:02:03 AM
I'd look at it pretty much the same as I do with any non-MMOG game, if my level 50 has no more content I'll stop playing him. I'll roll an alt to see other content, or if that doesn't show me anything new I'll unsub.


However, if for some reason I became psychologically unstable and developed an OCD inclination to repeat the same level each day before taking a shower or whatever, then I'd hope EA would at least have the decency to write a storyline that could feasibly happen each day.

The pvp warzones with the AA cannons shooting the things, or huttball are good examples, voidstar seems silly.

If you are going to the trouble of paying actors to voice everything, you might as well have them voice a storyline that doesn't seem silly when repeated tomorrow.


Title: Re: Little Peeves
Post by: jakonovski on January 19, 2012, 10:55:15 AM
Jeez, I went all this time without realizing that the SWTOR login is the same as your EA login. I wonder if the game ever mentioned that.


Title: Re: Little Peeves
Post by: PalmTrees on January 20, 2012, 10:26:16 AM
Been playing a juggernaut recently and one little peeve that's crept up is the way some mobs are dead, but still standing because they're waiting on the animation of the attack that killed them to play out before they drop.

I target a mob and try to attack but nothing happens, then Vette finally finishes her aimed shot animation and the mob drops while I've been standing there wondering wth is going on; is it lag, did I run out of rage? No, it was already dead and I didn't know it.


Title: Re: Little Peeves
Post by: 01101010 on January 20, 2012, 10:50:47 AM
Been playing a juggernaut recently and one little peeve that's crept up is the way some mobs are dead, but still standing because they're waiting on the animation of the attack that killed them to play out before they drop.

I target a mob and try to attack but nothing happens, then Vette finally finishes her aimed shot animation and the mob drops while I've been standing there wondering wth is going on; is it lag, did I run out of rage? No, it was already dead and I didn't know it.

This happens with me smuggler, but in reverse. I send the yeti in to attack something and he rushes over and then stands there for 2 seconds before his attack. Very hard to time an aimed shot or anything else for that matter.


Title: Re: Little Peeves
Post by: Ingmar on January 20, 2012, 10:56:42 AM
Today's little peeve is that if I do all the dailies available to me at 50 (including the 3 heroics) it takes like 2 hours and then I don't have a lot of time left for other stuff. A tighter daily hub would be really nice.


Title: Re: Little Peeves
Post by: Sjofn on January 20, 2012, 02:34:45 PM
Hey, you stole my peeve!


Title: Re: Little Peeves
Post by: Trippy on January 20, 2012, 03:37:54 PM
Today's little peeve is that if I do all the dailies available to me at 50 (including the 3 heroics) it takes like 2 hours and then I don't have a lot of time left for other stuff. A tighter daily hub would be really nice.
They stole that from Rift :awesome_for_real: :oh_i_see:

When Rift has their daily/weekly special currency events all I had time for usually was to run those but then my characters never progressed in their quests.


Title: Re: Little Peeves
Post by: Fordel on January 20, 2012, 03:40:37 PM
I think if they even just had a direct shuttle between Belsavis and Illum, that would shave off like 10-20 minutes.


Title: Re: Little Peeves
Post by: Khaldun on January 23, 2012, 07:38:25 AM
More than anything else, hub-to-hub movement is very rapidly escalating for me from little peeve to might-unsub-soon ragemaker. When I compare it to hub-to-hub movement in WoW, SWTOR really, really loses out on several fronts.


Title: Re: Little Peeves
Post by: Rendakor on January 23, 2012, 08:08:44 AM
The non-spaceport planets are really the worst, particularly when you're sent back to one for a single quest well after you've outleveled the place.


Title: Re: Little Peeves
Post by: Khaldun on January 23, 2012, 08:21:49 AM
Fuck yes. So bad. So so so bad.

What I hate worst in MMOs are not design decisions where I can see the point of what they did and just happen to think there's another way to do it, not design decisions where some unintended consequence is causing an issue, not design decisions that I think someone got lazy on and didn't finish. No, what I hate are the ones where I cannot even imagine why they fucking did something that took effort to do. Like making me go through one more transition screen to go to and from a planet without a spaceport.

So the no-spaceport planets? Let's fuck off first of all on a lore explanation. That won't cut it. Come on, Hoth, for example? The Millennium Falcon blasts off from the surface of Hoth, there's no reason why it shouldn't have a military spaceport I can park at. Ditto any of the no-spaceport planets.

So let's see, it's so that they can have a place for mission triggers to go off, I guess. But there's no reason why those can't work the same way they do in spaceports, nothing about a narrow corridor that is oh-so-much-dramatically-better for the quest to trigger in.

So, I dunno, it's to be a hideous time sink to slow down levelling for level 30-50 players? That's about all that's left as 'this was on purpose'.


Title: Re: Little Peeves
Post by: Rendakor on January 23, 2012, 08:30:08 AM
If they want to make it take longer, just give it a super long loading screen like some of the planets seem to have already; at least then I can stay alt tabbed instead of having to walk (because of course you can't mount in these stupid areas) 20' before clicking another stupid loading screen door.


Title: Re: Little Peeves
Post by: 01101010 on January 23, 2012, 08:34:33 AM
Fuck yes. So bad. So so so bad.

What I hate worst in MMOs are not design decisions where I can see the point of what they did and just happen to think there's another way to do it, not design decisions where some unintended consequence is causing an issue, not design decisions that I think someone got lazy on and didn't finish. No, what I hate are the ones where I cannot even imagine why they fucking did something that took effort to do. Like making me go through one more transition screen to go to and from a planet without a spaceport.

So the no-spaceport planets? Let's fuck off first of all on a lore explanation. That won't cut it. Come on, Hoth, for example? The Millennium Falcon blasts off from the surface of Hoth, there's no reason why it shouldn't have a military spaceport I can park at. Ditto any of the no-spaceport planets.

So let's see, it's so that they can have a place for mission triggers to go off, I guess. But there's no reason why those can't work the same way they do in spaceports, nothing about a narrow corridor that is oh-so-much-dramatically-better for the quest to trigger in.

So, I dunno, it's to be a hideous time sink to slow down levelling for level 30-50 players? That's about all that's left as 'this was on purpose'.

I agree with ya on all of this. Not sure why every planet does not have a spaceport. It is not like they are unique in layout... pretty much an exact copy of the other spaceports on every other planet - save for the exterior. To me, it feels like a rush job in that they wanted the planet up and running and shortcut around putting in the paintjob on a few things. The only place I can tolerate an orbital station docking port is Quesh, mainly because it is a shit planet, but short.


Title: Re: Little Peeves
Post by: Rendakor on January 23, 2012, 08:39:31 AM
A new complaint: When zoning into the BH spaceship, for some reason the camera points you back at the exit door so instinctively I click on it, only to zone right back out.


Title: Re: Little Peeves
Post by: Wolf on January 23, 2012, 09:59:27 AM
if the trooper storyline makes me go back to coruscant one more goddamn time I'm starting a new character. You've been warned game.

The treck from my hangar to general garza and back is just killing my will to play. If fleet pass is on cd for the treck back - I just log out.


Title: Re: Little Peeves
Post by: Merusk on January 23, 2012, 10:01:01 AM
1k credits for a fleet pass from the security key vendor; best money ever spent and dirt cheap.  Every time you use it just pick another up before heading out.


Title: Re: Little Peeves
Post by: Rendakor on January 23, 2012, 10:02:09 AM
Does it have a cooldown?


Title: Re: Little Peeves
Post by: Wolf on January 23, 2012, 10:03:02 AM
that kind of thing is why you have tips on your (insanely long) loading screens.


Title: Re: Little Peeves
Post by: kildorn on January 23, 2012, 10:06:08 AM
A new complaint: When zoning into the BH spaceship, for some reason the camera points you back at the exit door so instinctively I click on it, only to zone right back out.

I have this happen often when leaving class quest areas. The camera swings around backwards as soon as I exit, and if you keep holding forward you run right back in/up against a red NO ENTRY wall.


Title: Re: Little Peeves
Post by: 01101010 on January 23, 2012, 10:06:39 AM
1k credits for a fleet pass from the security key vendor; best money ever spent and dirt cheap.  Every time you use it just pick another up before heading out.

Here is something unique... probably only to me. I posted about my security key being on my droid and I had flashed a new ROM, thus wiping out the Security Key coder since for whatever reason, you can't back that up. I called in as you all suggested and got the key unlinked so I could log back into the game and was told to go back into the security key site and re-register. Only it gives me the same info it gave me the first time I signed up but will not accept the RNG 8 digit number my app gives me. I tried it a few times, then ten time in a row, then 15 different times. Nothing. I am going to drop them a note rather than another call because it is not OMG pressing... but it is a bit fishy. Seems your account only gets one set of codes at the start and once linked, you can unlink it with the game account, but the random 8-digit number seems to still be on that set of info.


Title: Re: Little Peeves
Post by: kildorn on January 23, 2012, 10:07:35 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


Title: Re: Little Peeves
Post by: Merusk on January 23, 2012, 10:10:29 AM
Does it have a cooldown?

One Hour.  So.. by the time you buy the replacement, fly to the new location and run like a mofo through the 3 stages to get to the surface you should be almost done.


Title: Re: Little Peeves
Post by: Fordel on January 23, 2012, 10:19:26 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


It's why I pull with Mortar Volley, I know when it's up, Sjofn's force lift thing is going to be done soon after.


Title: Re: Little Peeves
Post by: Ingmar on January 23, 2012, 10:39:13 AM
I dunno if sage CC is just special, but it definitely puts a debuff on mobs that you can watch.


Title: Re: Little Peeves
Post by: 01101010 on January 23, 2012, 10:41:32 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


It's why I pull with Mortar Volley, I know when it's up, Sjofn's force lift thing is going to be done soon after.

Mortar Volley is on a minute CD?

Specc'd into balance, my force lift lasts 1 minute and can cc up to 3 strong or less mobs and is instant. There is definitely an icon, but I can not see a ticker on it. Of course, there is also the fact the mob is three feet up in the air as well.



Title: Re: Little Peeves
Post by: Fordel on January 23, 2012, 10:43:19 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


It's why I pull with Mortar Volley, I know when it's up, Sjofn's force lift thing is going to be done soon after.

Mortar Volley is on a minute CD?

Specc'd into balance, my force lift lasts 1 minute and can cc up to 3 strong or less mobs and is instant. There is definitely an icon, but I can not see a ticker on it. Of course, there is also the fact the mob is three feet up in the air as well.




Yea, Mortar Volley is 60 second reuse.


Title: Re: Little Peeves
Post by: Ingmar on January 23, 2012, 10:45:04 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


It's why I pull with Mortar Volley, I know when it's up, Sjofn's force lift thing is going to be done soon after.

Mortar Volley is on a minute CD?

Specc'd into balance, my force lift lasts 1 minute and can cc up to 3 strong or less mobs and is instant. There is definitely an icon, but I can not see a ticker on it. Of course, there is also the fact the mob is three feet up in the air as well.



It does the little wipe down counter thing for me, because I know I've specifically watched it a couple times. Although, I guess I can't remember if it was before or after 1.1 patch.


Title: Re: Little Peeves
Post by: ajax34i on January 23, 2012, 10:56:22 AM
Sage CC may be special...

As far as CC icons, though, I'd like to have the threat meter list of ALL the currently-aggressed targets, each with healthbars and CC icons.  Rather than having to rotate to check.  Or, heck, put the icons on their nametags.


Title: Re: Little Peeves
Post by: kildorn on January 23, 2012, 11:12:10 AM
The other thread reminded me of a peeve:

Most CC doesn't show up as a debuff on mobs. So you have to guess how fucking long it's going to last (better on the classes with 1m CC/1m cooldown, but shitty on things like spacesap)


It's why I pull with Mortar Volley, I know when it's up, Sjofn's force lift thing is going to be done soon after.

Mortar Volley is on a minute CD?

Specc'd into balance, my force lift lasts 1 minute and can cc up to 3 strong or less mobs and is instant. There is definitely an icon, but I can not see a ticker on it. Of course, there is also the fact the mob is three feet up in the air as well.



It does the little wipe down counter thing for me, because I know I've specifically watched it a couple times. Although, I guess I can't remember if it was before or after 1.1 patch.

Yours shows, but I've never seen the counter work right personally (works fine for DoTs oddly)

Spacesap and commando concussive shell do not put debuff icons up that I've ever seen. Sap drives me nuts because it has no cooldown, so you have no idle indicator of how long it's going to last.

Sap and Conc shell also have the sad side effect of being not very flashy effects, so I have people hit them all the time. But that's not really an interface peeve as much as a "god damnit people stop doing that" peeve.


Title: Re: Little Peeves
Post by: 01101010 on January 23, 2012, 11:57:21 AM
I get it. Never playing either class with a cc, I mistakenly thought they operated similar to sage CC. That said, the more I think about it, the more I do realize that I watch my own hotkey to tell when it is up rather than clicking over to the cc'd target.


Title: Re: Little Peeves
Post by: rattran on January 23, 2012, 12:48:42 PM
The new cooldown is starting to annoy me. Even when the green countdown bar is gone, skills won't fine. Watching mouseover cooldowns, seems after the count hits zero there's a delay before button presses for the ability works. Which makes some skills feel really logy.


Title: Re: Little Peeves
Post by: Nevermore on January 23, 2012, 01:25:22 PM
My guess would be it's because Sage/Inquisitor CC can be dispelled, while space sap can't be.


Title: Re: Little Peeves
Post by: Sky on January 23, 2012, 01:43:38 PM
The new cooldown is starting to annoy me. Even when the green countdown bar is gone, skills won't fine. Watching mouseover cooldowns, seems after the count hits zero there's a delay before button presses for the ability works. Which makes some skills feel really logy.
I really just wish they'd grey out the button again during CD. I'm getting a bit tired of hitting force leap, nope still on CD. Then hit it a couple more times, finally fires; hit sweep...nope, on CD. Just gets old when it worked fine before.

I understand what they were shooting for, but they need some intermediary visual to show 'conditions have been met to use, but it's on CD'.


Title: Re: Little Peeves
Post by: Ingmar on January 23, 2012, 01:44:59 PM
I think maybe it should just be a clock-style cooldown sweep instead of just the single line wiping down. That would make it more visually evident when it gets close-but-not-quite-off-cooldown.


Title: Re: Little Peeves
Post by: Rendakor on January 23, 2012, 01:47:15 PM
I like the new cooldown indicator much better than the previous iteration. Different strokes I guess.


Title: Re: Little Peeves
Post by: tmp on January 23, 2012, 01:47:22 PM
I dunno if sage CC is just special, but it definitely puts a debuff on mobs that you can watch.
1 min CC seems to show up in general. The droid slice equivalent some other classes get or the shadow's mind maze also show on the target.

edit: the new indicator is a bitch to tell whether it's done on skills with CD longer than few seconds. The last few % become a total guess :ye_gods:


Title: Re: Little Peeves
Post by: 01101010 on January 23, 2012, 02:25:26 PM
I think maybe it should just be a clock-style cooldown sweep instead of just the single line wiping down. That would make it more visually evident when it gets close-but-not-quite-off-cooldown.

Yeah this is a bitch and a half. I constantly am spamming shit that LOOKS like it is off CD, but really has 2 seconds to go.  :oh_i_see:


Title: Re: Little Peeves
Post by: Ingmar on January 23, 2012, 02:26:17 PM
A UI option to put actual countdown numbers on it would be perfect I think.


Title: Re: Little Peeves
Post by: Sky on January 23, 2012, 02:54:10 PM
A UI option to put actual countdown numbers on it would be perfect I think.
A UI option to toggle that and also a drop-down of cooldown visual indicators (right now, current or original, possibly others later) would be great.

But I'm all about putting in everything and letting the players choose the one that works best for them.


Title: Re: Little Peeves
Post by: Sjofn on January 23, 2012, 06:06:11 PM
Empire Taris is even worse than Republic Taris. I didn't think it was possible. They did Empire Taris early, didn't they. Didn't they. The quest flow is shitty shit shit.


Title: Re: Little Peeves
Post by: ajax34i on January 23, 2012, 07:03:26 PM
I spam the button until the ability goes through, then I spam the next button for the next ability.  Because there's no indication of what's queued, and the damn ability delay issues make it impossible to know whether your abilities will work or not.  They should have:

- an indicator of what's queued next (green border around the icon for example).
- ability queue of up to 1.5 seconds.
- fixed UI so that if an ability is queued it fucking starts and it goes off - no more stuttered animations, dropped abilities, etc.


Title: Re: Little Peeves
Post by: Sky on January 24, 2012, 07:45:08 AM
- an indicator of what's queued next (green border around the icon for example).
- ability queue of up to 1.5 seconds.
- fixed UI so that if an ability is queued it fucking starts and it goes off - no more stuttered animations, dropped abilities, etc.
The queue is one of those things I tend to focus on. I agree that the queue should go to 1.5s in the drop-down options, but there should also be a further 'full' option. I'd like it if I hit an ability and it's got 1.6 (or 2) seconds on CD, it should still go off.

And the border thing. Yeah.

EQ2, ffs. Few want to reference it because lolwow, but seriously, they got so much right, especially in the UI.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 24, 2012, 07:50:45 AM
I have a felling, the tint out was a temp removal. Having users report bugs based off a bugged metric item is, well, not helping.


Title: Re: Little Peeves
Post by: Bunk on January 24, 2012, 11:52:25 AM
One little peeve: After the end of a fight, having to stand around for 4 - 8 seconds with my thumb up my ass while a little robot hovers around me doing 7 points of damage every two ticks. Can't even channel heal, becuase the silly little DoT interrupts it.


Title: Re: Little Peeves
Post by: Sky on January 24, 2012, 11:54:00 AM
That's a good one!


Title: Re: Little Peeves
Post by: Sjofn on January 24, 2012, 02:04:13 PM
Oh man, that IS annoying, yes.


Title: Re: Little Peeves
Post by: Mattemeo on January 24, 2012, 02:55:31 PM
The ammount of functionally and physically identical gear (especially commendation Orange gear) that are differentiated only in name.
That is not 'choice', Bioware. That is 'shit itemisation'.


Also, items that somehow change my character's physical appearance when previewed - several torso pieces I've looked at shave my character's beard off. Wat.


Title: Re: Little Peeves
Post by: Reborne on January 24, 2012, 07:41:58 PM
Overload - Sith Inquisitor area clearance ability - seems to be animated in a deceptive way.
You jump into the air and slam back down with a blast coming out from where you land.

The ability is instant, so you can use it while moving.

The ability seems to be based from where you hit the button, not where your character lands and does the burst...


Title: Re: Little Peeves
Post by: tmp on January 24, 2012, 09:35:20 PM
Also, items that somehow change my character's physical appearance when previewed - several torso pieces I've looked at shave my character's beard off. Wat.
These are great to put on Tharan. :grin:


Title: Re: Little Peeves
Post by: Sjofn on January 24, 2012, 10:34:29 PM
Yeah I sort of get NOT liking it, but Pornstache Tharan cracks me up too much to get too upset.  :why_so_serious:  I ASSUME they do it to fight off clipping (my trooper's muttonchops would clip like a motherfucker in his motorcycle cop helmet, for example) but it's still kinda weird.


Title: Re: Little Peeves
Post by: apocrypha on January 25, 2012, 01:24:02 AM
I would really like a way of sorting the character select screen.

When you've got a bucket'o'alts having their order change every single time you log in is very, very annoying.


Title: Re: Little Peeves
Post by: Nevermore on January 25, 2012, 01:52:14 AM
It's arranged alphabetically by the characters' names, with the exception that it puts the most recently used character on top.


Title: Re: Little Peeves
Post by: apocrypha on January 25, 2012, 03:12:04 AM
Yes, I know, and I find the most-recent-character on top bit very annoying. It means that every single character is actually in a different position each time I log one in.

It's only a little peeve, but hey, guess which thread this is?  :awesome_for_real:


Title: Re: Little Peeves
Post by: Khaldun on January 25, 2012, 04:47:37 AM
What's the Sith ability that makes you writhe on the ground like you've got bugs crawling in your mouth?

Whatever it is, it annoys the hell out of me that my cc-cancelling ability doesn't work on it.


Title: Re: Little Peeves
Post by: CmdrSlack on January 25, 2012, 05:18:26 AM
What's the Sith ability that makes you writhe on the ground like you've got bugs crawling in your mouth?

Whatever it is, it annoys the hell out of me that my cc-cancelling ability doesn't work on it.

That sounds like one of the upgrades to overload. The knock back has an added cc effect but it doesn't always go off.


Title: Re: Little Peeves
Post by: Khaldun on January 25, 2012, 01:59:34 PM
Yeah, that's it, I think, comes after a knockback, you lie flat on your back and your limbs flail around. It's a cc without a counter.


Title: Re: Little Peeves
Post by: March on January 25, 2012, 03:27:01 PM
How about a bank vault that groups like things with other like things?... I'm not talking fancy shit like sorting... just merge all of Widget-A into one stack. 

It is singularly amazing that they created a unique system that doesn't do what their existing inventory does.  How exactly did that get built into the design spec?  "You know that stackey-shit we do with inventory?  How 'bout we not do it for the bank?" [APPROVED]


Title: Re: Little Peeves
Post by: Rendakor on January 25, 2012, 06:50:38 PM
I think that's actually been fixed with the most recent patch; whenever I right click to add things to the bank it adds them to their existing stack instead of a new one.


Title: Re: Little Peeves
Post by: March on January 25, 2012, 07:49:27 PM
I think that's actually been fixed with the most recent patch; whenever I right click to add things to the bank it adds them to their existing stack instead of a new one.
Did it?  I didn't notice it yesterday when I was re-organizing the bank, but then it was such a mess I may have missed it.  Yay if they did... but still, they went live with nonsense like that.


Title: Re: Little Peeves
Post by: Zetor on January 25, 2012, 10:17:45 PM
- Sometimes (maybe if I'm stunned / KBd while in the air?) my character gets stuck in a 'flying' animation even while on the ground. This by itself isn't a big problem... however I can't cast any non-instant abilities when this happens (I get the "can't do that while moving ability even when standing still) and the only way to fix it is by dying. Happens in Huttball a lot.
- Selfcast and focus target modifier keys are STILL non-functional at times. My companion has died at least 10 times so far because a focus-targeted heal didn't actually hit her. Same thing was happening to me with the self-target modifier. And yes, I hit the modifier button before the spell's hotkey and hold it down while casting.
- Posted before, but: the focus targeting system is buggy as heck. If I have a focus target, the normal target's buffs/debuffs get mixed up with the focus', sometimes the focus target disappears entirely, I have to re-set focus every time I mount, and using a focus target will often disable the cast bar from the normal target.
- Roots going through white resolve. All they need to do is make roots add a small sliver of resolve and it'd be fixed.
- The main responsiveness issue is still not fixed. Try to mount and move just as the cast finishes, you'll still be dismounted... or try strafe-casting.  The "it looks like the ability is casting, but it isn't" / "the ability is casting but it doesn't show that on the UI" bugs are still there, too. They DID improve some of the responsiveness issues related to stupidlong animations though.


Title: Re: Little Peeves
Post by: Mattemeo on January 26, 2012, 05:31:08 AM
When I press jump, I want to jump. I don't want to think about it for a bit, and then maybe jump, but also maybe stumble awkwardly or get stuck in some crazy dry humping scenario.

This, plus the handicap of yet another fucking game not allowing me to reallocate the ctrl and shift buttons (having huge hands, i've never been comfortable with WASD, I use the direction keys and the keys around them) so I can pinky-jump like I can in every FPS and City of Heroes is driving me insane.


Title: Re: Little Peeves
Post by: ajax34i on January 26, 2012, 06:45:32 AM
Yeah, the Ctlr and Shift keys will probably function as modifiers in the majority of future games, too.  They're more of a PC thing.  Like, you'll never be able to jump or cast things with the Windows Key either.  You'll probably have to get used to another control scheme, or get a gamepad thing.  You could stretch your pinky a bit and use the / to jump, but that's uncomfortable.

I use aswe for movement, and dc for jump/crouch.  Luckily, most games allow me to modify wasd to aswe.


Title: Re: Little Peeves
Post by: Khaldun on January 26, 2012, 08:19:51 AM
Yet another thing: holy fuck is it easy to get stuck in terrain in this game, compared with most other MMOs. I would say it happens about 2-3 times per two hours of play, particularly because going onto rough or broken terrain is almost essential for not getting dismounted constantly by aggroed mobs when going from a quest hub to the area where the quest target is.  Also important to PvP.  The central area in Ilum, for example, if you just stick to the the clean 'outer track', you're going to be much easier to gank and find and fight: you really want to weave in and out of the walkers and the rough terrain, but there are tons of places to get stuck if you do.


Title: Re: Little Peeves
Post by: Rasix on January 26, 2012, 08:22:13 AM
That's odd, I've never gotten stuck on terrain.


Title: Re: Little Peeves
Post by: Khaldun on January 26, 2012, 08:25:28 AM
I get stuck constantly on slopes, or sometimes between objects and slopes/walls.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 26, 2012, 08:29:38 AM
I haven't had that happen. With exception of someone on follow.


Title: Re: Little Peeves
Post by: Paelos on January 26, 2012, 08:35:32 AM
I get stuck on rocks a lot because I'm constantly going off-road on my speeder.


Title: Re: Little Peeves
Post by: Rasix on January 26, 2012, 08:36:32 AM
The only stuck I've encountered was getting stuck "In Combat" on Coruscant in the first mission area.  Had to /stuck out of that, because even an alt-f4 wouldn't clear it.


Title: Re: Little Peeves
Post by: Minvaren on January 26, 2012, 08:52:27 AM
I've only had to /stuck once, but have also had several more experiences with 30-60 seconds of trying to get out of somewhere I've been stuck.


Title: Re: Little Peeves
Post by: March on January 26, 2012, 08:53:47 AM
I've only been stuck/stuck once, too... but the rocks in the field seem inordinately sticky.


Title: Re: Little Peeves
Post by: Lantyssa on January 26, 2012, 08:54:09 AM
I get stuck in little crevices all the time, but then I'm always going off the beaten path.  If it doesn't look like I can wiggle out within 20 seconds, then it's the /suck command.


Title: Re: Little Peeves
Post by: Minvaren on January 26, 2012, 08:54:44 AM
If it doesn't look like I can wiggle out within 20 seconds, then it's the /suck command.

o_O


Title: Re: Little Peeves
Post by: Bunk on January 26, 2012, 09:27:20 AM
Ok, who's going to sig quote that one first?

I'd push for a grief title, but I'm not that mean  :drill:


Title: Re: Little Peeves
Post by: Nevermore on January 26, 2012, 12:10:32 PM
Yeah, the Ctlr and Shift keys will probably function as modifiers in the majority of future games, too.  They're more of a PC thing.  Like, you'll never be able to jump or cast things with the Windows Key either.  You'll probably have to get used to another control scheme, or get a gamepad thing.  You could stretch your pinky a bit and use the / to jump, but that's uncomfortable.

'Never' is a mighty strong word there, especially since I use my Windows Key as my target self modifier.  My 4+ year old Logitech keyboard let's me remap my keys.  I'm sure there are 3rd party programs that'll probably let you do the same thing.


Title: Re: Little Peeves
Post by: tmp on January 26, 2012, 12:19:31 PM
'Never' is a mighty strong word there, especially since I use my Windows Key as my target self modifier.  My 4+ year old Logitech keyboard let's me remap my keys.  I'm sure there are 3rd party programs that'll probably let you do the same thing.
SWTOR seems to play rather dirty with these, actually -- my MS keyboard comes with config software which allows to disable the Windows key for example, and while Windows itself obeys that, SWTOR will happily ignore it and switch to desktop whenever i hit the key by accident.


Title: Re: Little Peeves
Post by: Zetor on January 26, 2012, 12:25:52 PM
I have my selfcast modifier and focus modifier remapped to side mouse buttons... they are still pretty unreliable, though.


Title: Re: Little Peeves
Post by: March on January 26, 2012, 12:48:27 PM
I have my selfcast modifier and focus modifier remapped to side mouse buttons... they are still pretty unreliable, though.
I can't seem to get the game to recognize my Logitech G700 mouse buttons... am I missing something or doing it wrong?  Or are you using the mouse software to macro a button push and then binding that?


Title: Re: Little Peeves
Post by: Zetor on January 26, 2012, 01:00:28 PM
I have a random noname mouse (Trust MI-6200) and the side buttons are recognized properly by all games. I have no idea why selfcast / focus target fails though -- I never had any problems with the side buttons in other games.


Title: Re: Little Peeves
Post by: 01101010 on January 26, 2012, 01:10:42 PM
I have a random noname mouse (Trust MI-6200) and the side buttons are recognized properly by all games. I have no idea why selfcast / focus target fails though -- I never had any problems with the side buttons in other games.

My space bar is my focus target modifier and even it fails. I have noticed it fails all the time if I do not wait for the GCD to expire. Even with a .5sec kill queue, if I hold my modifier and hit that button, the queue keeps it and holds it, but only recognizes the single key press regardless of a modifier. Odd that it rarely happens with my shift-key modifier on the bottom bar. *shrug


Title: Re: Little Peeves
Post by: Morfiend on January 26, 2012, 02:12:03 PM
I have my selfcast modifier and focus modifier remapped to side mouse buttons... they are still pretty unreliable, though.
I can't seem to get the game to recognize my Logitech G700 mouse buttons... am I missing something or doing it wrong?  Or are you using the mouse software to macro a button push and then binding that?

A lot of games wont recognize the higher numbered mouse buttons. What I do is rebind all the keys in the Logitech Set Point software. The buttons are physically numbered 4-11, so what I do is in set-point is rebind them to the corresponding F key. So Mouse 4 = F4, and so on up through F11. This makes all the buttons work, and also work with the modifier keys also. This way I have them all bound to key press, alt+keypress and shift+keypress.


Title: Re: Little Peeves
Post by: Typhon on January 26, 2012, 03:51:48 PM
I get stuck frequently.  I had read somewhere (in game) that typing /stuck would incur death penalties, but this doesn't seem to be the case.  Which I take as, "we were thinking about applying penalties to /stuck to keep people from abusing it, but the engine causes people to get stuck A FUCKTON, so we'll have to back off that".


Title: Re: Little Peeves
Post by: Trippy on January 26, 2012, 03:54:54 PM
Climbing (jumping) up slopes in this game is horribly broken presumably because of the engine they are using.


Title: Re: Little Peeves
Post by: Sjofn on January 26, 2012, 04:28:19 PM
Man, I think I've gotten actually stuck once ever. You people are terrible mountain goats.


Title: Re: Little Peeves
Post by: Trippy on January 26, 2012, 05:22:00 PM
I don't get stuck stuck climbing up but I have gotten stuck falling down a slope and ending up somewhere you aren't supposed to be cause I'm trying so hard to get past the invisible pebble that's blocking my upward progress.

Edit: typos


Title: Re: Little Peeves
Post by: Threash on January 26, 2012, 06:19:41 PM
I jump a lot and end up stuck in the scenery about once a day.  Hoth was horrible for this, too many deep valleys i kept reaching at the wrong spot and tried goat jumping my way down just to get stuck somewhere halfway.


Title: Re: Little Peeves
Post by: Rendakor on January 26, 2012, 06:57:30 PM
Man, I think I've gotten actually stuck once ever. You people are terrible mountain goats.
This. The only time I've gotten stuck was in Huttball when I used my force leap, got hit with a knockback midair, and ended up with the falling animation, midair, unable to move. Once force leap came off cooldown, I leapt again and it fixed.


Title: Re: Little Peeves
Post by: Typhon on January 27, 2012, 06:39:53 AM
I don't get stuck stuck climbing up but I have gotten stuck falling down a slope and ending up somewhere you aren't supposed to be cause I'm trying so hard to get past the invisible pebble that's blocking my upward progress.

Edit: typos


This is, by far, how I get stuck as well.  #2 would be - trying to go somewhere where I'm pretty sure I'm not supposed to be going (but really, how would I know)


Title: Re: Little Peeves
Post by: kildorn on January 27, 2012, 06:51:13 AM
I get stuck trying to take silly shortcuts. Like Hutta's starter area, it looks like you can go left out of the starting building around the building ahead of you. There's a pretty big gap between it and the wall. But if you jump in there, you'll get stuck.


Title: Re: Little Peeves
Post by: Paelos on January 27, 2012, 06:52:52 AM
When I get stuck, it's usually mid jump. And you can't jump again, plus the screen vibrates.


Title: Re: Little Peeves
Post by: taolurker on January 27, 2012, 07:12:46 AM
This was one of the big things for me in the final beta weekends. Stuck costing a death, and me getting stuck a bunch of times jumping. I also hate the god awful spider man jump animation, and intentionally tried bunches of ways to repeatedly get stuck.

If this gets a big tweak with the combat responsiveness, and what I considered a ridiculously tiny UI screen without any options or MMO conventions, I'd be right there handing Origin my cash. Bonus if they manage to fix the Trade Network too, because that will absolutely start killing their casual players when they fight an hour with that and waste entire game sessions.


Title: Re: Little Peeves
Post by: Nebu on January 27, 2012, 10:10:17 AM
All of my stuck moments have come from falling into places, not jumping up to them. 


Title: Re: Little Peeves
Post by: Ingmar on January 27, 2012, 10:47:47 AM
My only real peeve with jumping is the animation isn't different if you were moving when you started the jump.


Title: Re: Little Peeves
Post by: Mattemeo on January 27, 2012, 01:37:48 PM
I get stuck trying to take silly shortcuts. Like Hutta's starter area, it looks like you can go left out of the starting building around the building ahead of you. There's a pretty big gap between it and the wall. But if you jump in there, you'll get stuck.

I did that the very first time I went to Hutta. It's practically begging you to use it as a shortcut. BUT NO.

That said, this is in a game where you once took item damage for using the /stuck command and the moment you stray into unmarked territory Bioware can't be bothered to wall off you're kicked off your speeder and told to go back the way you came, while taking 'exhaustion' damage. So no surprises.


Title: Re: Little Peeves
Post by: Ingmar on January 27, 2012, 01:44:18 PM
I like exhaustion damage better than artificial mountains. What do you expect riding out into the middle of the desert anyway!


Title: Re: Little Peeves
Post by: Fordel on January 27, 2012, 01:55:26 PM
I don't understand the exhaustion zone bitching. I've only ever run into it once, by experiment, on Tatooine.




Title: Re: Little Peeves
Post by: Nevermore on January 27, 2012, 02:09:46 PM
Tatooine and Hoth are the only two planets where I think it ever comes into play unless you really go out of your way to find it.  Oh, and that one goofy spot on Ord Mantell.


Title: Re: Little Peeves
Post by: Mattemeo on January 27, 2012, 03:26:38 PM
I've found it on pretty much every non-city planet I've been on. It's easy, if you're like me and explore for datacrons. I can think of multiple ways to achieve the same thing (a soft wall) without punishing the player for doing what comes naturally. On Ord Mantell or Hutta, for example, have a shelf some ways off the island. You can run out to the lip in waist high water, but you can't travel further (which is what Guild Wars does, another game with no swimming). On tatooine, use a sand-storm volumetric 'fog' that gets heavier the more you run into it till you're effectively running against an invisible wall that visually makes sense as an impenetrable barrier.
The fog thing might be more of an actual challenge to get right but, really, I have a real beef with mechanical shortcuts that fuck with my immersion.


Title: Re: Little Peeves
Post by: Ingmar on January 27, 2012, 03:27:45 PM
I just don't understand how an invisible wall is *less* immersion breaking.


Title: Re: Little Peeves
Post by: Sjofn on January 27, 2012, 03:31:38 PM
Yeah, I have to say, I prefer exhaustion to "haha invisible wall," especially from an immersion standpoint. I have hit exhaustion zones two or three times, and never had a problem getting back out of them. <shrug>


Title: Re: Little Peeves
Post by: Mattemeo on January 27, 2012, 03:35:23 PM
I just don't understand how an invisible wall is *less* immersion breaking.

I already posted ideas as to how to achieve the same thing as an invisible wall without it just being an invisible wall...

That said, I prefer an invisible wall that effectively tells me 'you can't go there' to a MASSIVE RED WARNING, a DoT and the effective message of 'we don't want you to go there'. And the downright insult of being kicked off my Segway, damnit.


Title: Re: Little Peeves
Post by: Ingmar on January 27, 2012, 03:37:04 PM
 :headscratch:

Well it is called the peeves thread I guess.  :grin:


Title: Re: Little Peeves
Post by: DevilsAdvocate25 on January 27, 2012, 04:16:13 PM
I just don't understand how an invisible wall is *less* immersion breaking.

I already posted ideas as to how to achieve the same thing as an invisible wall without it just being an invisible wall...

That said, I prefer an invisible wall that effectively tells me 'you can't go there' to a MASSIVE RED WARNING, a DoT and the effective message of 'we don't want you to go there'. And the downright insult of being kicked off my Segway, damnit.

I actually died on Tatooine in an exhaustion zone. There is a city on the upper west side of the map that I can see once I go into the desert area where the sarlacc is. I can see it on my map, but it is surrounded by an exhaustion zone to the south of it. I made it halfway across before I died. I didn't even know I was taking damage since my health bar is at the bottom of the screen and I was watching the top left of the faded map to see how much further I had to go.


Title: Re: Little Peeves
Post by: CmdrSlack on January 27, 2012, 08:36:43 PM
My sister died in an exhaustion zone once . . .


Title: Re: Little Peeves
Post by: Furiously on January 27, 2012, 09:25:18 PM
I have shield prob on a 1 min countdown. I have evasion on a 45 second cooldown.

I have a skill that gives me mana every tick if I use a charge, I have a skill that gives me mana every two minutes, I have a skill that resets that skill every 20 minutes.

I have a stun, I have an interupt, and I have a stun on a backstab.

You know what would be nice. If they combined some of these abilities and just made the timer shorter.


Title: Re: Little Peeves
Post by: Nevermore on January 27, 2012, 09:44:24 PM
What's the Sith ability that makes you writhe on the ground like you've got bugs crawling in your mouth?

Whatever it is, it annoys the hell out of me that my cc-cancelling ability doesn't work on it.

That sounds like one of the upgrades to overload. The knock back has an added cc effect but it doesn't always go off.

Ok, I figured out what's doing this and it's not Overload.  It's the Warrior Intimidating Roar, which is a 'fear' (a sleep effect, really).  It's a baseline Warrior ability so both Juggernauts and Marauders will have it.  The CC-cancelling ability will work on it, though.  The Overload upgrade is a root and it looks like there's electricity pinning your feet to the ground or something.


Title: Re: Little Peeves
Post by: Koyasha on January 27, 2012, 10:32:31 PM
I just don't understand how an invisible wall is *less* immersion breaking.
I was commenting about this in-game the other day.  Both the exhaustion zone and the invisible wall are totally immersion-breaking to me.  The exhaustion zone is just way more sadistic, because if I happen to be looking away for a moment while autorunning, or moving at an angle and not sure which way to get back out, or if I lag and don't get the exhaustion zone warning soon enough, it's got a good chance of just killing me outright.  The methods Mattemeo suggested all seem less immersion-breaking than either a zone of very fast death or an invisible wall.  And if zone of very fast death and invisible wall are my only choices, I'll take invisible wall, because at least it doesn't kill me if I looked away from the monitor or alt-tabbed to write a forum post.  It's not even like invisible walls don't exist in the game either, I've run into them in several places blocking me from taking a weird route over some mountains or something of that nature.


Title: Re: Little Peeves
Post by: Sjofn on January 27, 2012, 11:56:09 PM
I fucking hate that they always do their downtime at midnight PST.


Title: Re: Little Peeves
Post by: apocrypha on January 28, 2012, 12:02:01 AM
I fucking hate that they always do their downtime at midnight PST.

It's Saturday morning for us euros for this particular unnanounced patch.

And, what exactly is the point of having blogs, forums, a twitter feed and a system status alert feed if they use none of them to warn of unscheduled downtimes?


Title: Re: Little Peeves
Post by: Evildrider on January 28, 2012, 12:04:12 AM
I fucking hate that they always do their downtime at midnight PST.

It's Saturday morning for us euros for this particular unnanounced patch.

And, what exactly is the point of having blogs, forums, a twitter feed and a system status alert feed if they use none of them to warn of unscheduled downtimes?

You mean the one on the forums posted like 9 hours ago?


Title: Re: Little Peeves
Post by: apocrypha on January 28, 2012, 12:20:18 AM
Where?

I see a post about patch & maintenance on the 31st, which is Tuesday, but nothing about today.

Edit: Ah ok, I see it, it's in the text of the post which only has "January 31st" in the title in huge letters.


Title: Re: Little Peeves
Post by: Simond on January 28, 2012, 03:14:43 AM
I fucking hate that they always do their downtime at midnight PST.

It's Saturday morning for us euros for this particular unnanounced patch.

And, what exactly is the point of having blogs, forums, a twitter feed and a system status alert feed if they use none of them to warn of unscheduled downtimes?

You mean the one on the forums posted like 9 hours ago?
The forums that go down and cannot be read during patching, you mean?  :awesome_for_real:


Title: Re: Little Peeves
Post by: apocrypha on January 28, 2012, 04:06:21 AM
Also, they did tweet it, I just didn't see it because when I went to check it was pushed off the bottom of the screen by 8 hours of tweets about other stuff. So I rescind 50% of my little peeve!


Title: Re: Little Peeves
Post by: DraconianOne on January 28, 2012, 04:09:40 AM
Quote
UPDATE 5:45 AM CST: Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.

Also, fuck you Europe. No, really - fuck you!

 :oh_i_see:


Title: Re: Little Peeves
Post by: apocrypha on January 28, 2012, 04:15:17 AM
I know. I've already hoovered the house, washed the dishes, put some laundry on and filed my tax return for 2010-2011.

Makes me wonder how productive a human being I could be if I actually quit MMOs altogether....  :oh_i_see:


Title: Re: Little Peeves
Post by: Shatter on January 28, 2012, 06:26:11 AM
I know. I've already hoovered the house, washed the dishes, put some laundry on and filed my tax return for 2010-2011.

Makes me wonder how productive a human being I could be if I actually quit MMOs altogether....  :oh_i_see:

Stop thinking


Title: Re: Little Peeves
Post by: Sjofn on January 29, 2012, 03:02:18 PM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.


Title: Re: Little Peeves
Post by: Crumbs on January 29, 2012, 04:26:11 PM
Questing in general is Vincent Price levels of spine tingling.

The map is just getting to be re-goddam-diculous.  Multiple pages and views that do not scale with each other.  It wouldn't be so bad if the quests weren't all over the place.  I'm making spirograph patterns just trying to figure out where the quest actually is.  Taxi points will indicate that a quest is at that location, but this isn't always the case, it's just the nearest taxi point to the quest on that page of the map.

Speaking of taxis:  routes.  Who thought it would be fun to have overlapping routes that don't connect to each other?  This exists in wow, I know, you have to find a connecting point.  But in SWTOR I'm talking about taxi routes that literally fly right by a landing point but do not connect to it.  The fuh.

When receiving a quest, there is no flytext or log text telling you the title of the quest.  It's useful info that you have to dig around for.  This is especially annoying when you have max number of quests in the log. 

Quests don't indicate completion in the log.  Where do I have to go next?  Look at the map.  WAIT DON'T

This has been said already, but I'm really tired of guessing which path to take in order to get to a quest at an unrevealed section of the map.  You can go really far out of your way on a path that seems to lead to your quest, only to find that it ends in a cul-de-sac....gotta completely retrace steps.

Finally, here we have a game that's on rails.  It's even more on rails than wow.  It's character-centric, and you have companions.  So why are there so many quests that require a group?  I'm finding that, at higher levels, these quests tend to sit in my log because the population thins out and finding a group is tricky.  Let me just access the content without having to spam general and then wait 45 minutes for the group to meet up and find where they're going.  Other games have great features of auto-grouping and event zones, do we really need to spell this out.


Title: Re: Little Peeves
Post by: Mattemeo on January 29, 2012, 04:49:20 PM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.


Playing my JK, I've gone from not being sure I should boink Kira because she's my Padawan and, y'know, I'm responsible for her to not being sure I should boink Kira because ...


Title: Re: Little Peeves
Post by: tmp on January 29, 2012, 04:55:26 PM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.

I can see it as ok maybe with knight/Kira because with her background she appears very street-wise and independent, it feels more like a partnership between equals than master/apprentice pairing really. But can't quite imagine how the consular/Nadia romance goes, given how she comes across so... heartbreaking eager to please would be a way to describe her, i guess. Total abuse of trust. :uhrr:


Title: Re: Little Peeves
Post by: ajax34i on January 29, 2012, 05:23:42 PM
Justify it this way: you spend a long-ass time wining and dining her (with gifts, pandering to her preferences in conversations) so it's the game version of "building a relationship."  And, by virtue of being unable to kick companions off your ship, (if they change the AI responses and) she refuses your advances, her job isn't affected (nor are her jedi powers etc), so it's NOT harrassment.


Title: Re: Little Peeves
Post by: eldaec on January 29, 2012, 08:50:43 PM
Depends, if as a result of her turning you down, she starts getting passed over for the cool missions, and instead you only use her on Taris and for especially dull crafting missions, you could easily get space-sued for that.


Title: Re: Little Peeves
Post by: UnSub on January 29, 2012, 09:02:12 PM
Justify it this way: you spend a long-ass time wining and dining her (with gifts, pandering to her preferences in conversations) so it's the game version of "building a relationship."  And, by virtue of being unable to kick companions off your ship, (if they change the AI responses and) she refuses your advances, her job isn't affected (nor are her jedi powers etc), so it's NOT harrassment.

In an entirely unrelated question - did you go to Sand for advice on what is / isn't harassment? :grin:


Title: Re: Little Peeves
Post by: Sjofn on January 29, 2012, 09:35:10 PM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.

I can see it as ok maybe with knight/Kira because with her background she appears very street-wise and independent, it feels more like a partnership between equals than master/apprentice pairing really. But can't quite imagine how the consular/Nadia romance goes, given how she comes across so... heartbreaking eager to please would be a way to describe her, i guess. Total abuse of trust. :uhrr:

And to be fair, for a while it's sort of unclear if Kira's your padawan. They tell you to take her with you, and they tell you to treat her as if she's your padawan and crap. Now, still, if that's how you're going to treat your padawans, that's still creepy, but it's still at least slightly murky instead of Nadia, where there is no doubt whatsoever she's YOUR padawan.

It's annoying, sort of, because I actually rather like Nadia, but I can't see how that romance can be anything but ick.

I also just find it weird that there's so many lady padawans and apprentices. It's like they couldn't think of any POSSIBLE way a woman would get involved with the Jedi storylines unless they were force users too. Same goes for the inquisitors, thinking about it, and the one OTHER way a woman gets involved with the sith warrior storyline is ... yeah. Let's just have one of those.

Rabble rabble!


Title: Re: Little Peeves
Post by: apocrypha on January 30, 2012, 12:10:48 AM
Jesus christ just play dark side and all these moral ambiguities evaporate like tears on Tatooine.

[Kill him]


Title: Re: Little Peeves
Post by: Lantyssa on January 30, 2012, 06:40:57 AM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.
Seriously?  That makes it in, but gay relationships are too risque? :x


Title: Re: Little Peeves
Post by: 01101010 on January 30, 2012, 06:46:29 AM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.
Seriously?  That makes it in, but gay relationships are too risque? :x

I sooooo agree.


Title: Re: Little Peeves
Post by: Nebu on January 30, 2012, 07:24:02 AM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.


Title: Re: Little Peeves
Post by: Mattemeo on January 30, 2012, 07:42:59 AM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.

I'm waiting for that epiphany moment playing my Sentinel, where everything falls into place and I actually feel like I'm playing a badass, capable Jedi. Because as fun as it is to play, he is unquestionably my weakest character in any given combat situation. My Trooper Vanguard tank can eradicate groups of mobs around 4x faster. I've yet to face a boss alone with said Trooper (as he's part of a Gunslinger/Vanguard duo) but I suspect he'd have an easier time at that. I got my healer companion (Elarna Dorne) at L22, and things literally became laughably easy. My Sentinel still doesn't have any means of healing the regular unholy beatings he receives besides medpacks at 36. There is no balance. At all.


Title: Re: Little Peeves
Post by: Paelos on January 30, 2012, 08:08:47 AM
Once you get the healer companion, it's pretty much game over for fighting stuff. That goes for almost all the classes. The only difference is WHEN you get it, which makes some classes ridiculously easy to level, while other classes can't hang. Jedi Knight gets the healer waaaaaaaaay too late imo.


Title: Re: Little Peeves
Post by: ghost on January 30, 2012, 08:15:30 AM
It sort of creeps me out that all four (assuming Jaesa winds up your apprentice) male force users have the option to sexually harrass their padawan/apprentices as their romance option. It is icky.


Like, at the same time?   :drill:


Title: Re: Little Peeves
Post by: kildorn on January 30, 2012, 08:27:40 AM
The placement of companions really is strange. Gunslingers/JKs are basically fucked by it for no good reason.


Title: Re: Little Peeves
Post by: Paelos on January 30, 2012, 08:40:31 AM
Gunslingers are by far the worst off and hardest to level.


Title: Re: Little Peeves
Post by: Khaldun on January 30, 2012, 08:40:39 AM
Yeah, I have no idea why they thought it was a good idea to hand out Guss last for smugglers. Either you're a scoundrel healer because that's how you've levelled and gotten groups and so on, and so he's pointless. Or you've desperately needed him for about 10-15 levels but have probably found ways to just suck it up and so he comes along pretty much as a way of rubbing salt in the wounds that he can heal.


Title: Re: Little Peeves
Post by: Rendakor on January 30, 2012, 09:26:55 AM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.
The hybrid tax is fuckstupid, old, bad design. All DPS-specced classes (regardless of if they can respec tank/healer) should do comparable damage, period.


Title: Re: Little Peeves
Post by: Sky on January 30, 2012, 09:45:52 AM
That's a disappointment from the pre-release hype when DE was showing off Tatooine and the system in place was customization kits that changed the spec of your companion (healer kit/dps kit etc).

THAT would have been a great system, or even give you a minigame of leveling up their spec alongside yours.

Besides the critical gameplay impact of getting a healer, there's also the story impact. The initial companions are pretty obviously the best fleshed out; as a Shieldtech I had no desire to ever use anyone other than Mako and therefor never saw anyone else's story or got their one-liners in conversations.

Should probably have all your companions by 25.


Title: Re: Little Peeves
Post by: Tyrnan on January 30, 2012, 09:50:15 AM
That's a disappointment from the pre-release hype when DE was showing off Tatooine and the system in place was customization kits that changed the spec of your companion (healer kit/dps kit etc).
Out of curiosity, did they ever say why they changed from that to what they launched with?


Title: Re: Little Peeves
Post by: 01101010 on January 30, 2012, 10:02:46 AM
That's a disappointment from the pre-release hype when DE was showing off Tatooine and the system in place was customization kits that changed the spec of your companion (healer kit/dps kit etc).
Out of curiosity, did they ever say why they changed from that to what they launched with?

Probably some rabble about only using one companion that could do it all rather than actually breaking into your other companion stock to develop story - which makes no sense what-so-ever given how things actually play out, but there ya go.

I would love to run around with a companion that is actually a better compliment to my character I am playing rather than someone I am forced to have. I also agree that you should have your full contingent by 25, or at least Act II. But this is what we have... till the miracle patch comes out and cures all our ills. :why_so_serious:


Title: Re: Little Peeves
Post by: Ingmar on January 30, 2012, 10:24:18 AM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.
The hybrid tax is fuckstupid, old, bad design. All DPS-specced classes (regardless of if they can respec tank/healer) should do comparable damage, period.

This x100.


Title: Re: Little Peeves
Post by: Nebu on January 30, 2012, 10:29:04 AM
The hybrid tax is fuckstupid, old, bad design. All DPS-specced classes (regardless of if they can respec tank/healer) should do comparable damage, period.

I'm saying that there's no point in a pure dps class in this game.  I feel that every class should be able to fill at least two possible group roles.   

Better?


Title: Re: Little Peeves
Post by: Fordel on January 30, 2012, 10:30:36 AM
That's a disappointment from the pre-release hype when DE was showing off Tatooine and the system in place was customization kits that changed the spec of your companion (healer kit/dps kit etc).
Out of curiosity, did they ever say why they changed from that to what they launched with?


This supposedly lets them customize the companion abilities more. Though the only one where that really seems to be different is Dr. Lokton or whatever his name is.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 30, 2012, 10:31:32 AM
Peeve: I am always one planet ahead in terms of level.


Title: Re: Little Peeves
Post by: Tyrnan on January 30, 2012, 10:45:24 AM
That's a disappointment from the pre-release hype when DE was showing off Tatooine and the system in place was customization kits that changed the spec of your companion (healer kit/dps kit etc).
Out of curiosity, did they ever say why they changed from that to what they launched with?


This supposedly lets them customize the companion abilities more. Though the only one where that really seems to be different is Dr. Lokton or whatever his name is.
That seems like a pretty poor exchange from the players perspective  :oh_i_see:


Title: Re: Little Peeves
Post by: Mattemeo on January 30, 2012, 10:54:03 AM
If I could switch Kira to a healing Sage rather than the... whateverthefuck spec she is now (Shadow-something? But she's officially a 'Jedi Knight' now... so... wat?) I would actually use her. And then the whole relationship thing might actually work, instead of just having weird interludes on my ship or when I'm forced to use her for storyline purposes. Because right now, all things being equal, I ought to be banging T7.


Title: Re: Little Peeves
Post by: Nebu on January 30, 2012, 10:55:54 AM
As a sniper, Dr. Lokken is the only companion that even matters.  Once I hit 40, I never even bothered with the rest.  I see this as a bigger issue with the game.  The only reason for the other companions is to run missions.  Meh.   Give me a reason to use other companions.  Please!


Title: Re: Little Peeves
Post by: Zetor on January 30, 2012, 11:06:34 AM
I wish I could use M1-4X (the robot) on my vanguard, but since I'm a tank I have no choice but to use Elara Dorne 100% of the time. On my sage I'm cool with using the melee companion, but it's really annoying that I got it at the end of Belsavis, so there was only 2 planets' worth of content left. (ilum doesn't count... for anything. Especially daily quests and/or pvp. h8!)


Title: Re: Little Peeves
Post by: Fabricated on January 30, 2012, 11:08:51 AM
As a Vanguard Trooper I hardly ever used anyone other than Jorgan. I used Dorne (the healer) for some odd quest elites/champs who would just stomp me flat for some reason, and when I had heroic groups with no healer. I did notice that even with equivalent gear Jorgan owned Yuun on damage and effectiveness due to the advantage Jorgan has of being able to hit tons of enemies with AOE and instantly acquire new targets.

I'm on Voss now, and I figured I'd try Yuun out for the hell of it and semi-RPish reasons. Voss is an awkward diplomacy battle over a species with an unusual culture, Yuun digs weird/new cultures.


Title: Re: Little Peeves
Post by: 01101010 on January 30, 2012, 11:12:08 AM
Peeve: I am always one planet ahead in terms of level.

I actually skipped ahead to Nar Shad on my gunslinger, by passing Taris altogether to grab the wookie. It was actually pretty enjoyable - fights were rough, but it felt more meaningful. Of course, getting the wookie and having to go back to Taris is clownshoes now. (And I really dislike the gunslinger anyway, so I don't even play him anymore)


Title: Re: Little Peeves
Post by: 01101010 on January 30, 2012, 11:13:08 AM
As a Vanguard Trooper I hardly ever used anyone other than Jorgan. I used Dorne (the healer) for some odd quest elites/champs who would just stomp me flat for some reason, and when I had heroic groups with no healer. I did notice that even with equivalent gear Jorgan owned Yuun on damage and effectiveness due to the advantage Jorgan has of being able to hit tons of enemies with AOE and instantly acquire new targets.

I'm on Voss now, and I figured I'd try Yuun out for the hell of it and semi-RPish reasons. Voss is an awkward diplomacy battle over a species with an unusual culture, Yuun digs weird/new cultures.

That should end well...  :why_so_serious:


Title: Re: Little Peeves
Post by: kildorn on January 30, 2012, 11:49:22 AM
As a sniper, Dr. Lokken is the only companion that even matters.  Once I hit 40, I never even bothered with the rest.  I see this as a bigger issue with the game.  The only reason for the other companions is to run missions.  Meh.   Give me a reason to use other companions.  Please!


Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present. My scoundrel can happily sub in a tank companion, or usually runs with any option of DPS companion (why are there so many DPS companions, but not say a dps/healer hybrid that heals less than the main healer, or something?)

This also makes the companion system seem slightly more flawed in that I can usually only run with one companion regularly, because ::gear::. Sure, I can afford to sub out to my tank or my alternate better fit for the quest line plot DPS, but they're probably going to be about half as effect as Risha because when you get companion quest gear you can only pick it for one companion.


Title: Re: Little Peeves
Post by: Ingmar on January 30, 2012, 11:51:51 AM
Yeah that's a bit of a complaint for me too - I wish they'd just gear the companions all up at the baseline green rate, a la Guild Wars.


Title: Re: Little Peeves
Post by: Sky on January 30, 2012, 12:16:18 PM
Shouldn't even really be an option. You should get the choice off commendation, lockbox PLUS a bit of gear for each companion, though I have no idea how the hell that would work without stuffing your inventory and creating even more inventory issues. I like that you can gear them BETTER than the default quest stuff, but not that it doesn't automagically update the default quest stuff.


Title: Re: Little Peeves
Post by: Mrbloodworth on January 30, 2012, 12:16:46 PM
Peeve: I am always one planet ahead in terms of level.

I actually skipped ahead to Nar Shad on my gunslinger, by passing Taris altogether to grab the wookie. It was actually pretty enjoyable - fights were rough, but it felt more meaningful. Of course, getting the wookie and having to go back to Taris is clownshoes now. (And I really dislike the gunslinger anyway, so I don't even play him anymore)

I have skipped 2 planets with exception of the main storyline already.


Title: Re: Little Peeves
Post by: murdoc on January 30, 2012, 01:04:47 PM
As a sniper, Dr. Lokken is the only companion that even matters.  Once I hit 40, I never even bothered with the rest.  I see this as a bigger issue with the game.  The only reason for the other companions is to run missions.  Meh.   Give me a reason to use other companions.  Please!


Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present. My scoundrel can happily sub in a tank companion, or usually runs with any option of DPS companion (why are there so many DPS companions, but not say a dps/healer hybrid that heals less than the main healer, or something?)

This also makes the companion system seem slightly more flawed in that I can usually only run with one companion regularly, because ::gear::. Sure, I can afford to sub out to my tank or my alternate better fit for the quest line plot DPS, but they're probably going to be about half as effect as Risha because when you get companion quest gear you can only pick it for one companion.

Speaking of companion gear, how do you guys handle loot rolls in FPs? I won't roll need on anything that my char won't use right away, but I have run into a few people that will roll need on gear for their companions. I'm ok with that, but would prefer to know that up front so I can also roll on the things that Mako or Blizz can use.

Guild groups it's no issue, PUGs have been all over the place on it so far.


Title: Re: Little Peeves
Post by: Paelos on January 30, 2012, 01:16:22 PM
I'm fine with rolling need for companions if it's not taking away from the person who is actually running the dungeon. Like, don't shaft your healer by rolling on his healing gear. That's bad form.


Title: Re: Little Peeves
Post by: kildorn on January 30, 2012, 01:20:06 PM
As a sniper, Dr. Lokken is the only companion that even matters.  Once I hit 40, I never even bothered with the rest.  I see this as a bigger issue with the game.  The only reason for the other companions is to run missions.  Meh.   Give me a reason to use other companions.  Please!


Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present. My scoundrel can happily sub in a tank companion, or usually runs with any option of DPS companion (why are there so many DPS companions, but not say a dps/healer hybrid that heals less than the main healer, or something?)

This also makes the companion system seem slightly more flawed in that I can usually only run with one companion regularly, because ::gear::. Sure, I can afford to sub out to my tank or my alternate better fit for the quest line plot DPS, but they're probably going to be about half as effect as Risha because when you get companion quest gear you can only pick it for one companion.

Speaking of companion gear, how do you guys handle loot rolls in FPs? I won't roll need on anything that my char won't use right away, but I have run into a few people that will roll need on gear for their companions. I'm ok with that, but would prefer to know that up front so I can also roll on the things that Mako or Blizz can use.

Guild groups it's no issue, PUGs have been all over the place on it so far.

Oh god, Slap loot rolls are going to time out even more now. "Well, I don't need it much" "I don't really need it either!" "what about your companions?" "Well it's only one more.."*SMASH*


Title: Re: Little Peeves
Post by: Raknor on January 30, 2012, 01:47:35 PM
I'm fine with rolling need for companions if it's not taking away from the person who is actually running the dungeon. Like, don't shaft your healer by rolling on his healing gear. That's bad form.

Same for our guild runs. If no one needs we usually say "companion need" and everyone rolls for it with the unwritten rule that we only try and gear one (your main) companion. I'm sure this will change in a few months when everyone has more opportunity to get more loot. Also a few of the tanks are putting together DPS sets with the expectation that dual spec will be coming. Again though, real person need > companions.

As with some of the conversations on here. Everyone seems to have a favorite companion that they use almost exclusively once they hit 50 for soloing.  The rest seem to ride the bench.


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 02:02:34 PM
Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present. My scoundrel can happily sub in a tank companion, or usually runs with any option of DPS companion (why are there so many DPS companions, but not say a dps/healer hybrid that heals less than the main healer, or something?)

This has totally been the case for me as well. My commando has used all of his companions a fair amount (although I need to upgrade Aric's gear, he's falling too far behind now), because he can heal them fine provided they're not in 100% shit gear. I'm sure the case would've been the same with my sage, had I been soloing her. It makes me regret all the more picking up gunslinger instead of scoundrel, to be honest, because fuck soloing as a gunslinger. And she's level 29 with a high investigation/arms skill (woo selling techblades), so I am reluctant to reroll her. Bleh.

On the other hand, my tank-spec assassin was better than I expected without his healer (the healer shows up on Hoth). It was sort of rough with Khem, but once he got a DPS companion, things picked up considerably.


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 02:52:06 PM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.

I'm waiting for that epiphany moment playing my Sentinel, where everything falls into place and I actually feel like I'm playing a badass, capable Jedi. Because as fun as it is to play, he is unquestionably my weakest character in any given combat situation. My Trooper Vanguard tank can eradicate groups of mobs around 4x faster. I've yet to face a boss alone with said Trooper (as he's part of a Gunslinger/Vanguard duo) but I suspect he'd have an easier time at that. I got my healer companion (Elarna Dorne) at L22, and things literally became laughably easy. My Sentinel still doesn't have any means of healing the regular unholy beatings he receives besides medpacks at 36. There is no balance. At all.


Supposedly both Knights come into their own in the 40s, and not only because of the healer.  I've heard they're late blooming ACs, even moreso than Shadows.


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 02:56:20 PM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.
The hybrid tax is fuckstupid, old, bad design. All DPS-specced classes (regardless of if they can respec tank/healer) should do comparable damage, period.

What they should have done was give the pure DPS ACs the most utility stuff, like mezzes and such.  But for some bizarre reason they didn't.  Clearly it's the Sage/Sorcerer that needed the instant 3 mob sleep!  :awesome_for_real:


Title: Re: Little Peeves
Post by: Fordel on January 30, 2012, 03:00:43 PM
Meh, it's only AE on those shitty trash mobs anyways.


Title: Re: Little Peeves
Post by: Ingmar on January 30, 2012, 03:04:24 PM
New addition: I currently see no reason (beyond aesthetic pleasure) to play a pure dps class (i.e. sniper/gunslinger or marauder/sentinel).  They don't do any more dps than a more versitile class can in their dps spec.  In many cases, they do less.  WTF is up with that... pure dps classes do lower dps than hybrids.  Nice.
The hybrid tax is fuckstupid, old, bad design. All DPS-specced classes (regardless of if they can respec tank/healer) should do comparable damage, period.

What they should have done was give the pure DPS ACs the most utility stuff, like mezzes and such.  But for some bizarre reason they didn't.  Clearly it's the Sage/Sorcerer that needed the instant 3 mob sleep!  :awesome_for_real:

I have a (relatively) instant multi mob sleep on my gunslinger?


Title: Re: Little Peeves
Post by: tmp on January 30, 2012, 03:06:23 PM
Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present.
I found that completely not the case when playing the shadow -- granted, i've set her as a mix of tank/dps with a rather unorthodox talent point allocation, but all way to 50 i could (and did) freely swap companions and go through the context with whoever i felt like. My healer was in fact rarely out because it was just faster to roll with more dps heavy pairing.

It seems keeping the companion gear up to date is quite more crucial to effective performance than what role they perform. (and by that i mean just on level greens for the most part. These are on par stats-wise with companion gear quest rewards, which means you can have everyone easily up to date without relying on those rewards)


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 03:27:07 PM
What they should have done was give the pure DPS ACs the most utility stuff, like mezzes and such.  But for some bizarre reason they didn't.  Clearly it's the Sage/Sorcerer that needed the instant 3 mob sleep!  :awesome_for_real:

I have a (relatively) instant multi mob sleep on my gunslinger?

Are you asking me or telling me?  My gunslinger doesn't have that yet.  Of course, I can't really decide between Sharpshooter or Saboteur.  I keep wavering back and forth.


Title: Re: Little Peeves
Post by: Ingmar on January 30, 2012, 03:32:29 PM
I am pretty sure I got flash grenade before I even picked my AC.


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 03:34:07 PM
Flash grenade is baseline, my operative has whatever the equivilent is, has for a while, and he's level 21 or something. Kalah also has it as a gunslinger, and she's 29.

Shadows and assassins get space sap.


EDIT: Oh, and there's the weird droid-only mez smugglers/IAs get.


Title: Re: Little Peeves
Post by: Rasix on January 30, 2012, 03:36:07 PM
I think my scoundrel just got a single target non-droid mez at 20.


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 03:39:31 PM
Yeah, thinking about it, my IA got what I think you're talking about. SLEEP DART. Which is also space sap.


Title: Re: Little Peeves
Post by: Rasix on January 30, 2012, 03:40:50 PM
Yah, but I bet you don't punch stuff as hard as I do. 


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 03:43:04 PM
I almost certainly do not. I prefer knifing people.


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 03:43:54 PM
I am pretty sure I got flash grenade before I even picked my AC.

Oh, that only lasts 8 seconds though.  The talented Sorc/Sage one lasts a full 60.

And for single target, I'm pretty sure everyone but Knights/Warriors gets one of those?  Not sure about Vanguards/PTs.  It was the instant multiple mob one that boggled my mind when I saw it on my Sorc's talent list.  Even if it the extras only affects standard mobs, you don't think that would help a squishy class with no tanking or heal capabilities of its own?


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 03:47:45 PM
The talented sorc/sage one also requires not being a healer, doesn't it? My sage doesn't have the "instant" part, as you would have to be pants crapping insane to not take the top seer talent (as a healer, obvs). The AE part only affects the little shitty dudes, which is nice solo but not exciting in the least in a group as you're either fighting stuff immune to the talent or facerolling the little dudes anyway, so why bother. I took that talent for the shorter cooldown on the stun, personally.  :why_so_serious:


Title: Re: Little Peeves
Post by: Ingmar on January 30, 2012, 03:49:01 PM
Yeah you have to go 17 points into Madness/Balance to get it to be instant.


Title: Re: Little Peeves
Post by: Sky on January 30, 2012, 04:06:06 PM
I've heard they're late blooming ACs, even moreso than Shadows.
Good to know Shadows bloom later on. I enjoy the gameplay, but it's a little slow. And a lvl 17 Champ was able to kill Qyzenart and get me to half health before I whittled him down (with me at 19).


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 04:25:20 PM
Once you get Tharan (end of Nar Shadda) you should be pretty much unstoppable. Qyzen is not really ideal as a partner for a shadow, sadly. His deepz is sort of crap and he can be annoying to gear up.


Title: Re: Little Peeves
Post by: Furiously on January 30, 2012, 05:09:32 PM
And all he does is talk about the scorekeeper!


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 05:13:19 PM
POINTS IS IMPORTANT OMG


Title: Re: Little Peeves
Post by: Fordel on January 30, 2012, 05:52:18 PM
As a sniper, Dr. Lokken is the only companion that even matters.  Once I hit 40, I never even bothered with the rest.  I see this as a bigger issue with the game.  The only reason for the other companions is to run missions.  Meh.   Give me a reason to use other companions.  Please!


Oddly, the only characters I feel I can swap companions out on are.. healers. Because that's the one role that MUST be present. My scoundrel can happily sub in a tank companion, or usually runs with any option of DPS companion (why are there so many DPS companions, but not say a dps/healer hybrid that heals less than the main healer, or something?)

This also makes the companion system seem slightly more flawed in that I can usually only run with one companion regularly, because ::gear::. Sure, I can afford to sub out to my tank or my alternate better fit for the quest line plot DPS, but they're probably going to be about half as effect as Risha because when you get companion quest gear you can only pick it for one companion.

Speaking of companion gear, how do you guys handle loot rolls in FPs? I won't roll need on anything that my char won't use right away, but I have run into a few people that will roll need on gear for their companions. I'm ok with that, but would prefer to know that up front so I can also roll on the things that Mako or Blizz can use.

Guild groups it's no issue, PUGs have been all over the place on it so far.

Oh god, Slap loot rolls are going to time out even more now. "Well, I don't need it much" "I don't really need it either!" "what about your companions?" "Well it's only one more.."*SMASH*


This is just another reason why Troopers are the best class, all my companions gear is the same as my gear!


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 06:22:40 PM
The talented sorc/sage one also requires not being a healer, doesn't it? My sage doesn't have the "instant" part, as you would have to be pants crapping insane to not take the top seer talent (as a healer, obvs). The AE part only affects the little shitty dudes, which is nice solo but not exciting in the least in a group as you're either fighting stuff immune to the talent or facerolling the little dudes anyway, so why bother. I took that talent for the shorter cooldown on the stun, personally.  :why_so_serious:

But the whole point was to help the pure DPS solo.  >.>   At least, that was my point.  Although having something more than just pure DPS to bring to a party would be nice for them, too.


Title: Re: Little Peeves
Post by: Sjofn on January 30, 2012, 07:02:58 PM
You said they need "more utility stuff," generally people say that when they feel a class doesn't bring enough to a group by themselves. <shrug> Even so, space sap is nothing to sneeze at for soloing purposes. Space sap is why their mez sucks, by the way.


Title: Re: Little Peeves
Post by: Nevermore on January 30, 2012, 07:21:41 PM
I'm well acquainted with space sap since my tank also has it.  I suppose I was using 'utility' in too general a way.  I didn't want to just say 'survivability' though, since I think they could use something both helps solo and makes them desirable in groups aside from straight dps.

Edit: besides, Gunslingers/Snipers and Sentinels/Marauders don't have space sap anyway. >.>


Title: Re: Little Peeves
Post by: Jherad on January 30, 2012, 10:13:51 PM
Gunslingers are by far the worst off and hardest to level.

Good grief no. Not even close.

I have a 41 gunslinger now, and it has been an order of magnitude easier to level (and do story quests/bosses with) than my Juggernaut ever was. The major difference being that if my companion dies (I mostly use Risha now), I can still easily kill an elite solo, whilst with the DPS jugg it was game over unless said elite had but a sliver of health left. 2 Strong mobs are a joke, and of course the 60 second droid CC really helps in many areas.

Melee elites are harder, but still easy to burn down before they cause any kind of problem - the class just takes so much less damage.

I do agree that the difference between empire and republic in when you get your companions are stupid though.

Edit: Heck, ranged elite fights you can get aggro, find cover and then hide taking next to zero damage while your companion whittles them down. Just pop out with a big shot whenever they do a long cast to keep aggro, and drop down again before the cast ends so you take no damage.


Title: Re: Little Peeves
Post by: apocrypha on January 31, 2012, 04:00:39 AM
Yeah, Juggernaut was my first character, started as tank, respecced DPS, got to 30ish, started a few alts... and suddenly realised how painfully difficult Jugg was compared to everything else.

I've now got 2 other alts past 40 and a few others 15-26 but the Juggernaut is still 31. I reckon twinking the hell out of him with crafted gear/drops and overlevelling him with space combat/pvp is the way to go!  :awesome_for_real:


Title: Re: Little Peeves
Post by: Typhon on January 31, 2012, 05:06:00 AM
But then the counter argument is true, if a hybrid class can do the same dps as a pure dps class, why would you ever play the pure dps class?

I'm not arguing for pure dps to do more damage, I'm arguing for a moratorium on pure dps classes.  This will create a skill gap between players that are able to properly choose the right ability at the right time (instead of spamming a dps rotation) - I'm good with that.


Title: Re: Little Peeves
Post by: 01101010 on January 31, 2012, 05:48:02 AM

Good grief no. Not even close.

I have a 41 gunslinger now, and it has been an order of magnitude easier to level (and do story quests/bosses with) than my Juggernaut ever was. The major difference being that if my companion dies (I mostly use Risha now), I can still easily kill an elite solo, whilst with the DPS jugg it was game over unless said elite had but a sliver of health left. 2 Strong mobs are a joke, and of course the 60 second droid CC really helps in many areas.

Melee elites are harder, but still easy to burn down before they cause any kind of problem - the class just takes so much less damage.

I do agree that the difference between empire and republic in when you get your companions are stupid though.

Edit: Heck, ranged elite fights you can get aggro, find cover and then hide taking next to zero damage while your companion whittles them down. Just pop out with a big shot whenever they do a long cast to keep aggro, and drop down again before the cast ends so you take no damage.

That is also part of a person's playstyle. I really can't stand my gunslinger at all. The only part I do enjoy on him is his interstellar whoring. I hate playing him and hate how the class actually plays. It was fine at first, but in my 20s it is just frustrating and boring at the same time. I still like my sage though I am preoccupied with the tank spec'd assassin atm. I gravitate to tank builds anyway and while I constantly flirt with the idea of rolling a dps class in every game (Rift was the first time I took a dps class to cap), it just never works out in my fun dept. Why I keep kicking myself in the balls to try and play them is beyond me.

All that said, yeah, Juggs are pretty painful to play after you see how a powertech and vanguard play out.


Title: Re: Little Peeves
Post by: Jherad on January 31, 2012, 06:24:22 AM
Yeah, Gunslinger combat is less fun than the Jugg (when he's not getting curbstomped constantly). The storyline and and voice acting really help me keep it going though.

Now, my Merc is way less fun in combat than even the Gunslinger - from the moment I got Tracer missile and realised I could pretty much clear out my hotbars (which was the reason I rolled a Gunslinger in the first place).

I think all my little peeve's have been pretty much covered in this thread. I'm still having fun!


Title: Re: Little Peeves
Post by: Paelos on January 31, 2012, 06:35:07 AM
I levelled a JK Tank spec the whole way, so obviously I'm braindamaged when it comes to leveling speed.


Title: Re: Little Peeves
Post by: Sky on January 31, 2012, 07:45:57 AM
kill an elite solo
Champion.


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 09:25:07 AM
Peeve: Give me 3 gear tabs PLEASE!  

Tab 1: PvE gear
Tab 2: PvP gear
Tab 3: Appearance gear.  (I'd like to wear some white gear pieces that I can't mod... they look cool)

Thank you!

Alternatively, I'd settle for a macro/button that allows me to swap gear sets for pvp/pve.  Having to do it manually gets old.


Title: Re: Little Peeves
Post by: Shatter on January 31, 2012, 09:35:58 AM
I reached a point on my Sorc I stopped doing quests and wasting my time running around and just AE'd the hell out of mobs.  The xp gain per hour was a lot better then quest chasing.  Sorcs get at least 3-4 AE abilities with little cooldowns. 


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 09:41:49 AM
I reached a point on my Sorc I stopped doing quests and wasting my time running around and just AE'd the hell out of mobs.  The xp gain per hour was a lot better then quest chasing.  Sorcs get at least 3-4 AE abilities with little cooldowns. 

You must be lightning specced.  I'm madness and I have one AE.  ONE. 


Title: Re: Little Peeves
Post by: CmdrSlack on January 31, 2012, 09:44:05 AM
I reached a point on my Sorc I stopped doing quests and wasting my time running around and just AE'd the hell out of mobs.  The xp gain per hour was a lot better then quest chasing.  Sorcs get at least 3-4 AE abilities with little cooldowns. 

You must be lightning specced.  I'm madness and I have one AE.  ONE. 

I've been messing with a lightning/madness build. Death field is a nice follow-up to force storm when I want to clean up trash mobs fast.


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 09:46:00 AM
But then the counter argument is true, if a hybrid class can do the same dps as a pure dps class, why would you ever play the pure dps class?

Because you like the specific class better than the other options? Because of how it plays, or the other random utility it has, or you like being a stealther, or you like NOT being a stealther, or the story, or the companions, or 235 other possible reasons.


Title: Re: Little Peeves
Post by: Typhon on January 31, 2012, 11:19:44 AM
But then the counter argument is true, if a hybrid class can do the same dps as a pure dps class, why would you ever play the pure dps class?

Because you like the specific class better than the other options? Because of how it plays, or the other random utility it has, or you like being a stealther, or you like NOT being a stealther, or the story, or the companions, or 235 other possible reasons.

I don't know what conversation you are having.  The conversation that I'm having is, "how should developers handle hybrid versus dps design questions".  Mostly the answer has been, "pure dps does more damage", but this has caused issues with the players playing hybrids (and teammates/guildmates hoping to have all players playing a viable class).  Now developers now seem to be leaning toward, "hybrid has to do as much dps as pure'. 

But we already covered this point in EQ.  EQ's solution was that the hybrid could reach the same point as the pure, but it took much longer.  This didn't work.

So now we have a hybrid character that does the same dps as a pure.  Which raises the question of why (mechanically) a dev would create an inferior class by design.  Rather then go through this cluster-fuck again for another decade, I'm hoping that the devs will choose to make every class a hybrid class.  GW2 seems like it might be going this route (to some extent).

Class flavor, story, any of the 235 other reasons you (don't) site, have nothing to do with the design decisions that a developer would make regarding the combat abilities a class brings to the table.  ... which is what I was talking about.


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 11:22:12 AM
You said "why would you ever play the pure dps class", not "why would you ever design the pure dps class". I was assuming you were making the (incorrect) assumption that all players make their decision purely on how powerful they perceive a class to be.


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 11:33:04 AM
You said "why would you ever play the pure dps class", not "why would you ever design the pure dps class". I was assuming you were making the (incorrect) assumption that all players make their decision purely on how powerful they perceive a class to be.

The fault was mine.  I starting the line of questioning as a design question more than a player selection question.  I should have been clearer to begin with.


Title: Re: Little Peeves
Post by: Sky on January 31, 2012, 11:33:10 AM
The devs answered that a long time ago. Some people have no interest in playing a tank or a healer. Pure dps classes give them more options within the class.


Title: Re: Little Peeves
Post by: 01101010 on January 31, 2012, 11:46:42 AM
You said "why would you ever play the pure dps class", not "why would you ever design the pure dps class". I was assuming you were making the (incorrect) assumption that all players make their decision purely on how powerful they perceive a class to be.

Now you guys are talking about different types of gamers. Value to the group or the min/max'er will always reside with which class they can get the most out of. If each class drops 100d/s but the hybrid can also support heal/cc/interrupt/etc, then yeah... why would anyone who plays the game to get the most out of it play a pure dps class when it does the same dmg but does nothing else. You are also less useful in the group as well since you can only dps and it's no better than someone with more tools.


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 11:48:18 AM
The DPSers (perhaps minus DPS-specced knights/warriors) in this game do have various support tools. They're just not 'hybrids' which as far as I can tell in this discussion means 'they don't have heals.'


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 11:50:12 AM
The devs answered that a long time ago. Some people have no interest in playing a tank or a healer. Pure dps classes give them more options within the class.

I'd argue that they didn't deliver this as intended.  I'd also argue that someone uninterested in playing a healer or tank can still benefit greatly from having access to a healing or tanking tree.  


Title: Re: Little Peeves
Post by: tmp on January 31, 2012, 11:54:24 AM
why would anyone who plays the game to get the most out of it play a pure dps class when it does the same dmg but does nothing else. You are also less useful in the group as well since you can only dps and it's no better than someone with more tools.
I suppose if someone is only interested in doing the damage and doesn't enjoy/want to divide their attention/playtime between that damage dealing and whatever else is there... they have no reason not to pick a pure dps class.


Title: Re: Little Peeves
Post by: Fabricated on January 31, 2012, 11:55:13 AM
There's something usually streaky feeling about Vanguard tank damage reduction...also our gear when you hit 50 sucks.

Literally everything on the AH, everything I can craft, and most of the stuff that drops has no shield rating on it which is pretty much the stat I need. It's all defense and absorption rating.


Title: Re: Little Peeves
Post by: 01101010 on January 31, 2012, 11:55:17 AM
The DPSers (perhaps minus DPS-specced knights/warriors) in this game do have various support tools. They're just not 'hybrids' which as far as I can tell in this discussion means 'they don't have heals.'

I agree... this was more a stab at the notion there is a pure DPS class. I can't think of one that doesn't have some utility - it's about which utility is considered most helpful (i.e., healz).

That said, I love to see people spam general LFG, need DPS - have tank and healz!!1! -When in reality, any class can fit so the use of DPS is sort of archaic. I was asked on my Marauder to come dps for an athiss run. I was actually logging off... but I would have gone - however it does point to there being certain classes that are known or categorized as DPS classes, when we really don't have a fair assessment of if they actually are a dps class anymore than any other.


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 11:58:12 AM
Support tools?  My sniper provides a buff, a debuff, and can mezz a droid.  That's really not much in terms of support. 

If I'm a dps specialist, then give me some thing truly special to do.  Allow me extra damage vs droids or jedi or some special ability that makes other classes stare in awe.  Orbital strike that a) takes a year to go off and b) knocks mobs out of the AE is NOT it.


Title: Re: Little Peeves
Post by: Shatter on January 31, 2012, 11:59:46 AM
Support tools?  My sniper provides a buff, a debuff, and can mezz a droid.  That's really not much in terms of support. 

If I'm a dps specialist, then give me some thing truly special to do.  Allow me extra damage vs droids or jedi or some special ability that makes other classes stare in awe.  Orbital strike that a) takes a year to go off and b) knocks mobs out of the AE is NOT it.

I was in a WZ last night and someone tried to use Orbital Strike on me....I moved...slowly...away


Title: Re: Little Peeves
Post by: tmp on January 31, 2012, 12:06:36 PM
That said, I love to see people spam general LFG, need DPS - have tank and healz!!1! -When in reality, any class can fit so the use of DPS is sort of archaic.
Well, any class can fit the dps role in the way any class can fit the tank role by acting as a hp poll that takes the beating.

As example, a shadow with some points put into damage talent trees can utilize their bread-and-butter damage abilities ~2x as often as the one who goes the full tank route. Given such potential difference in the damage output, a desire to get an actual dps-specced character for the role doesn't seem to be too out of place.


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 12:08:20 PM
Support tools?  My sniper provides a buff, a debuff, and can mezz a droid.  That's really not much in terms of support. 

If I'm a dps specialist, then give me some thing truly special to do.  Allow me extra damage vs droids or jedi or some special ability that makes other classes stare in awe.  Orbital strike that a) takes a year to go off and b) knocks mobs out of the AE is NOT it.

You also have a group defensive cooldown (scrambling field/ballistic shield), useful debuffs (-target armor, -accuracy), a 30m range interrupt, and some useful secondary CC (the group blind, leg shot).


Title: Re: Little Peeves
Post by: Fordel on January 31, 2012, 12:26:03 PM
There's something usually streaky feeling about Vanguard tank damage reduction...also our gear when you hit 50 sucks.

Literally everything on the AH, everything I can craft, and most of the stuff that drops has no shield rating on it which is pretty much the stat I need. It's all defense and absorption rating.

Yea I know, Augments are your friends and I can make you implants if you are on Shien.

Also the Illum Heroic 2 daily has enhancement slots for rewards and one of them is end/shield/absorb worth doing. Vigilant Enhancements.

You do want Absorb rating too though, keep that in mind.


With the gear I have right now, I am running 55% Shield Chance, 42% ASorb, 15% Defense, 50% DR and 18,400ish HP. When I drop smoke grenade there's only a 10% chance I actually get 'hit' normally. Then you just rotate through med packs, adrenals, and our cooldowns. Oh and there's another 4% DR from attacking too.

If I start collecting tier gear from pvp or pve raids/hardmodes whatever, I'll gain like 2000 hp but I'll lose quite a few secondary stats. Not sure it's worth it? It's also a lot of aim too on that tier gear.


-edit-

Oh  yea, the prefix you probably want it called 'Veracity' that has lots of shield rating and defensive/tanky stats.


-edit 2-

Right, that HP total is WITH a 108 endurance stim, forgot to mention that.


Title: Re: Little Peeves
Post by: Sky on January 31, 2012, 12:28:56 PM
Literally everything on the AH, everything I can craft, and most of the stuff that drops has no shield rating on it which is pretty much the stat I need. It's all defense and absorption rating.
+shield is one of the RE lines (Veracity if REing from Redoubt for +shield/+defense, respectively) http://www.torhead.com/schematic/6TxhTry/powered-ultramesh-body-armor

However, that's the piece that ended my BH's quest for RE'ing up a set of armor. Dozens of blues without a purple, the hell with it.


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 12:29:57 PM
Yeah veracity seems to be the one to go for. I have it REd for guardian tank earpieces, fyi, still working on the aim tank one.


Title: Re: Little Peeves
Post by: Fordel on January 31, 2012, 12:32:23 PM
If you do all the dailies, including the heroics, you'll have a fully kitted out orange suit for vanguard tanking in 5 days to a week, depending on if you use orange belt/bracers or if you use crafted stuff.


My Elara is nearly fully kitted out too now.


-edit-

You could just do the two, heroic 2's one on illum and one on belsavis, that six comms, an enhancement and a mod every day. Just do two more solo dailies for 8 comms for the armoring. That should take you 30 minutes if you have a buddy ready.


Title: Re: Little Peeves
Post by: MisterNoisy on January 31, 2012, 12:57:50 PM
I was in a WZ last night and someone tried to use Orbital Strike on me....I moved...slowly...away

Heh - I've found Orbital Strike to be occasionally useful in Corellia/Voidstar as an area/cap denial tool, but that's about it.


Title: Re: Little Peeves
Post by: Khaldun on January 31, 2012, 01:02:03 PM
It's ok for cap denials, and when there's a really intense scrum of people fighting below you in Huttball and they're not paying attention, it's ok. It's ridiculously slow and makes you defenseless for a long time. It's also not useful generally in PvE. It's a stupid ability generally.


Title: Re: Little Peeves
Post by: Typhon on January 31, 2012, 01:45:27 PM
The DPSers (perhaps minus DPS-specced knights/warriors) in this game do have various support tools. They're just not 'hybrids' which as far as I can tell in this discussion means 'they don't have heals.'

My understanding of the definition of 'hybrid' is any combination of tank/heal/cc/support and dps.  The Thane in DAOC was referred to as a hybrid (tank, ranged and melee dps).  The Shadowknight (tank + dps) and Ranger (dps + heal) in EQ were hybrids.

I'd argue that a dps-spec'd Juggernaut is (supposed) to be a hybrid (of the 'offtank' flavor, tank + dps).  Seems like the SWTOR dev's definition agrees with that, as they specifically mention that the dps-spec'd Jugg should do as much damage as a Marauder (unless I read those blog posts/faqs wrong).  I like that thinking.

What I don't like is that the Marauder, as built, only comes with a half a kit.  If they want a dps + dps class, then the class needs two equally viable ways of dealing damage (range + melee, aoe melee + single target melee) or it ends up having being a non-hybrid in a game of hybrids.  That the Marauder also struggles to do as much damage (kill mobs as quickly and painlessly) as the dps-spec'd Jugg (same level - 36) is annoying, but fixable.

I want them to address this because I much prefer playing the Marauder from a theme perspective.  I also like that it's a bit more challenging.  Unfortunately from a 'git it done' perspective, I had to level up a dps-Juggernaut to keep myself from hating the game.  I play the Marauder when I want hard-mode.


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 01:53:02 PM
When you get to 50 you'll find that a Marauder >>> Jugg as a dps class.  Not only in terms of damage output, but also in terms of fun.  In pvp, Mar/Sent is one of the few classes that I fear for pure damage generation. 


Title: Re: Little Peeves
Post by: eldaec on January 31, 2012, 01:53:46 PM
The swtor people changed their mind half way through development, and decided no hybrids, no differences between mirror classes, and little to no opportunity from speccing across multiple trees.

Before that, yes DPS juggs were hybrids


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 01:54:08 PM
The Sentinel/Marauder do have group-useful utility stuff, though:

- group-wide damage buff cooldown
- droid CC
- pacify debuff cooldown
- group-wide movement speed/ranged defense buff
- PBAE mez (relatively short duration/long cooldown)
- group-wide damage/healing buff

Now maybe your argument is just that there isn't enough of it, but I don't think from a design perspective it is at all clear that they just said 'you are nothing but damage, and that will be good enough.'


Title: Re: Little Peeves
Post by: Nebu on January 31, 2012, 02:05:33 PM
Perhaps they also implemented things this way so that you didn't get badgered like you would in Rift.

Them: "You're a mage, you can heal"

Me: "I'm dps spec and I don't want to heal"

Them: "Go respec and heal for us"

Me: "I don't want to, I enjoy dps"

Them: "L2P"


Title: Re: Little Peeves
Post by: Ingmar on January 31, 2012, 02:06:06 PM
There is absolutely value in that too, yeah.


Title: Re: Little Peeves
Post by: Typhon on January 31, 2012, 02:32:41 PM
When you get to 50 you'll find that a Marauder >>> Jugg as a dps class.  Not only in terms of damage output, but also in terms of fun.  In pvp, Mar/Sent is one of the few classes that I fear for pure damage generation. 

Thanks Nebu, didn't know that the Mar got better.

Ingmar,

I agree those abilities put the Mar in hybrid territory.  I'm mostly focused on the way the class is described for incoming players because I think this is the way that the devs think about the class.  Marauder is a dps class, that is its in-game definition.  Having played a feral druid from launch in WoW, I'm sensitive on how the dev's think of the classes. (why on earth would you take a class concept as cool as shape-shifting and then shoehorn it into a role that specifically demands no shape-shifting.  That is the definition of fucked up)

Right now I'm struggling justifying to myself playing the Maruader when the Jugg brings at complimentary set of group-useful capabilities, does similar dps, and has heavy armor and the capability to switch to a tanking stance.  After WoW I take devs at "simplest terms" face value.  The simplest terms are those that are given to you when you make you advanced spec choice.  Jugg - tank/dps.  Marauder - dps.

SWTOR devs are saying that the Marauder is a dps-only spec = limited chance they'll improve the Marauders non-dps capabilities (I want this - the spec needs more of something else.  Mobility?  I don't know, but it needs something to compensate for the survivability the Jugg has.  NOT more damage, assuming the damage is similar to the damage of a dps-Jugg)

SWTOR devs are saying that dps-spec'd classes with non-dps specs (I'm calling that a hybrid, I guess) should do as much damage as dps-only classes = limited chance that the devs should enhance the dps-only specs damage capabilities (I don't want this)


Title: Re: Little Peeves
Post by: ajax34i on January 31, 2012, 04:57:55 PM
Here's a question:  Does the Marauder, any spec, have the same DPS as the Juggernaut DPS spec?  How about as the Juggernaut tank spec?  Because I'm pretty sure it's been said several times that Juggernaut tank spec just flails about with a lightstick and actually needs the DPS companion to appy DPS in order to finish off the NPCs slower than any of the other classes.

It seems that what they're aiming for is:  DPS class should have 3 specs that deliver good DPS (and often, the choices are:  you can do AoEs better than anyone, or your base damage is equal but you talent up those crits and you're a deity, and some sort of PVP utility tree), whereas the Tank or Healer have 1 spec for their job, 1 spec for DPS (often based on stacking dots for non-critted steady damage), and some sort of PVP tree where they're still vulnerable to interrupts or permastuns (to offset their "OP" heals or defenses).

SWTOR class balance is crap, also, so we can't even tell what Bioware is aiming for.


Title: Re: Little Peeves
Post by: Sky on January 31, 2012, 05:59:22 PM
  If they want a dps + dps class, then the class needs two equally viable ways of dealing damage (range + melee, aoe melee + single target melee)
While I don't really agree with most of the 'hybrid' stuff being discussed; I definitely agree with this.

I try to forget Rift's soul/role system exists because I love the rest of TOR so much more.


Title: Re: Little Peeves
Post by: Threash on January 31, 2012, 06:10:51 PM
Having dps only classes was a mistake, either their dps is the same making the higher survivability of the tank/heal hybrids superior or their damage is higher and the dps spec for the tank/healers becomes pointless.


Title: Re: Little Peeves
Post by: kildorn on January 31, 2012, 06:37:32 PM
As far as I can see, they hid all the healing deep in the trees, so a DPS specced hybrid isn't healing much of shit.


Title: Re: Little Peeves
Post by: Sky on January 31, 2012, 08:27:23 PM
Having dps only classes was a mistake, either their dps is the same making the higher survivability of the tank/heal hybrids superior or their damage is higher and the dps spec for the tank/healers becomes pointless.
Higher survivability? Most of the mitigation of a tank spec is from form/canister/etc. You're not going to dps in ion cans with a tank spec as a BH. If you gear for defense/absorb/shield, you're also giving up a lot of dps.

The mistake was what Typhon said, not having more distinct trees (ae/dd/dot trees) for different styles of dps. If you don't like dps-only limiting your options, don't play a dps-only spec.


Title: Re: Little Peeves
Post by: amiable on February 01, 2012, 03:49:19 AM
I would like to repost a post made by my wife on our friends and family guild forums, because you all may find it amusing  (she is left handed and commits the sin of using her mouse in her dominant hand, spoilered due to NSFW language):  



Title: Re: Little Peeves
Post by: Mazakiel on February 01, 2012, 08:19:23 AM
Orange bracers/belts and so forth are too rare.  They need to add more oranges as recipes for the crafters so people can fill out sets better.  And they need to make a pass and add more in general.  I've got an orange chest piece I really like on my BH, but I've not seen a single other piece to match it since the game went live, and from looking at torhead, it looks like they didn't put any orange versions of the set in at all beyond the chestpiece. 



Title: Re: Little Peeves
Post by: 01101010 on February 01, 2012, 08:37:38 AM
Orange bracers/belts and so forth are too rare.  They need to add more oranges as recipes for the crafters so people can fill out sets better.  And they need to make a pass and add more in general.  I've got an orange chest piece I really like on my BH, but I've not seen a single other piece to match it since the game went live, and from looking at torhead, it looks like they didn't put any orange versions of the set in at all beyond the chestpiece. 



Probably left over item from the no clownsuit button days.


Title: Re: Little Peeves
Post by: Lantyssa on February 01, 2012, 09:21:08 AM
The only orange belt I had was a level 7 one I had to delete from my Sniper when I changed her to an Operative.  I almost didn't do it just because of that.


Title: Re: Little Peeves
Post by: tmp on February 01, 2012, 09:25:13 AM
There's orange belts sold by fleet commendation vendor now. They're light armour, but  belts don't have that much armour to begin with so that's a minor drawback.


Title: Re: Little Peeves
Post by: eldaec on February 01, 2012, 02:55:33 PM
Voss.

What is wrong with the idiots who designed this planet? Literally every quest involves a 5-10 minute run before you can do anything, and my fricking class quest with umpteen elites makes me run back for 5 minutes every time I die (no med probe) *and* respawns everything.


Title: Re: Little Peeves
Post by: Furiously on February 01, 2012, 03:18:51 PM
My peeve.  No one runs the high level dungeons without a guild group.


Title: Re: Little Peeves
Post by: Ingmar on February 01, 2012, 03:22:50 PM
We aren't even running them with a guild group (yet).  :awesome_for_real:


Title: Re: Little Peeves
Post by: Furiously on February 01, 2012, 03:24:40 PM
BT isn't THAT hard.


Title: Re: Little Peeves
Post by: Fordel on February 01, 2012, 03:27:08 PM
We aren't even running them with a guild group (yet).  :awesome_for_real:


I blame the lack of smugglers I was promised.


Title: Re: Little Peeves
Post by: Sjofn on February 01, 2012, 04:08:54 PM
Ingmar is doing his best! Vido is level 31 or something now!


Title: Re: Little Peeves
Post by: Ingmar on February 01, 2012, 04:11:05 PM
I could instead work on getting Kayce a dps suit so we aren't ALL tanks, but I'm enjoying the smuggler.


Title: Re: Little Peeves
Post by: kildorn on February 01, 2012, 07:25:03 PM
Smugglers are awesome, but my healer pet totally needs gear before I try using this dps spec to quest much more. Ow.


Title: Re: Little Peeves
Post by: Sky on February 02, 2012, 09:33:24 AM
Sky is a Shadow tank  :grin:

Wei is a dps Guardian, but at the rate we level on nerd night, fuggedaboutit for any hard mode stuff for a few months at least.


Title: Re: Little Peeves
Post by: MisterNoisy on February 03, 2012, 07:20:24 PM
Desubbed.  Somewhere between the constant hassle of all of the little peeves discussed in this thread and the bigger peeves of post-50 PvP balance/grind, I figured there are more deserving recipients of my entertainment dollars.  :)


Title: Re: Little Peeves
Post by: Crumbs on February 03, 2012, 10:17:08 PM
Hey has anyone talked yet about HOW SHITTY PVP IS for the love of all that is holy


Title: Re: Little Peeves
Post by: Rasix on February 03, 2012, 10:29:16 PM
There might be a pvp thread somewhere in here.   :awesome_for_real:


Title: Re: Little Peeves
Post by: Simond on February 04, 2012, 03:24:48 AM
My peeve.  No one runs the high level dungeons without a guild group.
You could just use the dungeon find....oh.


Title: Re: Little Peeves
Post by: Paelos on February 04, 2012, 06:16:52 AM
If you aren't doing 4 man dugeons in a guild group you're honestly missing out on a lot of what makes the game fun, imo.


Title: Re: Little Peeves
Post by: Furiously on February 04, 2012, 04:09:50 PM
If you aren't doing 4 man dugeons in a guild group you're honestly missing out on a lot of what makes the game fun, imo.

Cause F13 is known for it's raiding....


Title: Re: Little Peeves
Post by: Phred on February 04, 2012, 05:59:37 PM
Hey has anyone talked yet about HOW SHITTY PVP IS for the love of all that is holy

Can anyone name a Diku where the pvp didnt suck?


Title: Re: Little Peeves
Post by: Rasix on February 04, 2012, 06:02:06 PM
<Preemptive dismissal> And DAOC doesn't count. 


Title: Re: Little Peeves
Post by: Nevermore on February 04, 2012, 06:09:45 PM
No, the PvP sucked in DAoC too.  It was just the RvR that people liked.


Title: Re: Little Peeves
Post by: Fabricated on February 04, 2012, 06:26:12 PM
So I did my first raid tonight.

-The Pylon boss either takes literally 2 minutes to beat, or it bugs out and you get wiped out by a horde of gigantic bugs.
-We had several bug-related wipes and then 3 wipes under 5% and had to quit. Bugs noticed:
*If Soa mindtraps the main tank and someone doesn't immediately pick him up, he vanishes and you have to reset.
*If Soa force throws someone (it's a big involved animation where he slams your character all over the room) right when he phase transitions, they get bugged out and stuck.
*Sometimes, the platforms you need to not die in Phase transitions just don't show up!
*Sometimes Soa just resets during Phase 3, because he feels like it.

Yeesh, and this is after a handful of patches.


Title: Re: Little Peeves
Post by: eldaec on February 05, 2012, 03:54:19 AM
Hey has anyone talked yet about HOW SHITTY PVP IS for the love of all that is holy

Can anyone name a Diku where the pvp didnt suck?


Guild Wars and DAoC.

Key thing being that they were both designed and marketed around a central pvp endgame.

SWToR clearly isn't and doesn't seem any more likely to become a pvp game than CoX was when they introduced it as a sideline.


Title: Re: Little Peeves
Post by: kildorn on February 05, 2012, 11:51:22 AM
DAOC pvp was pretty terrible. There's just a lot of rose colored glasses because for the time, everyone else sucked more. But uh, that interrupt system. D:

Does Guild Wars actually qualify as a diku, though? Are we just using diku as meaning "uses statistics to determine hit/miss/damage"?


Title: Re: Little Peeves
Post by: Fordel on February 05, 2012, 11:54:00 AM
Well that was one thing DaoC and GuildWars had in common, stat caps. Something that I don't ever see happening ( no matter how much I want it too) in a PvE MMO.


Title: Re: Little Peeves
Post by: caladein on February 05, 2012, 12:43:19 PM
LotRO at least had them through Mirkwood.  Not sure about now.

As for Soa bugs, we ran into those exact issues a few weeks ago, but nothing like that recently.


Title: Re: Little Peeves
Post by: Modern Angel on February 05, 2012, 01:04:36 PM
LOTRO just removed the caps as of RoI.


Title: Re: Little Peeves
Post by: Nebu on February 05, 2012, 01:15:33 PM
Can anyone name a Diku where the pvp didnt suck?

First 11 levels of WAR were the most fun I've had in an MMO.  It's up there with DAoC in my rose-colored memories handbook. 



Title: Re: Little Peeves
Post by: Malakili on February 05, 2012, 02:18:23 PM
Can anyone name a Diku where the pvp didnt suck?

First 11 levels of WAR were the most fun I've had in an MMO.  It's up there with DAoC in my rose-colored memories handbook. 



Yeah, WAR was really good in the beta and in the early levels.  In the beta, even Tier 2 was good because no one gave a shit about leveling up or grinding for loot because it was all getting wiped anyway, so it was none stop epic keep battles.   In tier 1 it was non stop PvP because you could just run there as soon as you started a character and have at it.

Too bad it didn't carry over to live.


Title: Re: Little Peeves
Post by: Dren on February 05, 2012, 02:38:40 PM
This is a little peeve that will turn worse very fast.  I keep getting kicked out during heavy usage times on the weekends.  I keep quitting and starting again.  After like 3 times it asks me a security question.  I've done this before with no issue.  This time, it is a question I don't remember setting, nor have an answer for.  So I figure I'll just fail it and it will ask me one of the other questions like any other security software.  Nope.  It asks me the same question over and over.

So, now I'm locked out and the only way to get back in now is to go through their service department.  This is a new one on me and I've been playing these stupid MMO's since '96.   I get that they want to protect accounts, but they are putting me out of playing a game I pay for as a sacrifice.


Title: Re: Little Peeves
Post by: Merusk on February 05, 2012, 05:19:13 PM
I've never gotten the security question on login no matter how many times in-n-out in a few mins.  Then again I've got an authenticator so maybe that removes that little 'feature?'


Title: Re: Little Peeves
Post by: eldaec on February 06, 2012, 12:49:12 AM
Pretty sure you only get a question if your IP changes.


Title: Re: Little Peeves
Post by: kildorn on February 06, 2012, 07:01:25 AM
Pretty sure you only get a question if your IP changes.

Maybe if it changes outside your normal class, but I've never gotten a prompt with a dynamic address (also using an authenticator, though)


Title: Re: Little Peeves
Post by: 01101010 on February 06, 2012, 07:51:15 AM
I get this security question thing every time. Mine is due to my security key having been reset - which I still can not recert onto my phone. But yeah... I had a hell of a time with one of my question. I was sure it was one answer but turned out to be something else entirely. I got lucky.



Title: Re: Little Peeves
Post by: Dren on February 06, 2012, 07:12:14 PM
Yeah, security comes up with IP change.  I power cycle my DSL modem when I run into issues like this.  Last time it asked me a question I remembered.  This time not so much.  It is 10:23 p.m. EST and I'm still waiting on the phone.  They responded by email that the only way to resolve this is by calling them.

So......absolutely do not get your security question wrong!  You get 3 shots and then you are out and out hard!

All this is due to connectivity issues that I never have with any other MMO or online software of any kind.

*Edit*  This is absolutely the worst "on hold" music I've ever heard.  It's some of the ingame music but all garbled and cutting out.  Really stinks of subpar quality overall.


Title: Re: Little Peeves
Post by: Threash on February 06, 2012, 07:22:43 PM
Game locking up every time i quit is going from little peeve to mayor fucking annoyance really quick.


Title: Re: Little Peeves
Post by: Dren on February 06, 2012, 07:29:01 PM
Ok, now I'm back in after failing a second time while the guy was on the phone.  I know now that I was stupid for making the answer so complicated and long (including capitals.)  Honestly, I never thought I'd need it in such an everyday kind of way or what the consequences would be for not knowing it exactly.  Damn, I'm changing that one right quick.


Title: Re: Little Peeves
Post by: Evildrider on February 06, 2012, 08:09:22 PM
Game locking up every time i quit is going from little peeve to mayor fucking annoyance really quick.

Ctrl alt del, then end process on SWTOR.  Best way to close game.


Title: Re: Little Peeves
Post by: apocrypha on February 07, 2012, 12:37:53 AM
Game locking up every time i quit is going from little peeve to mayor fucking annoyance really quick.

I'm getting this on one of my PCs about 80% of the time and never on the other PC. The only things different between the 2 PCs are graphics and sound cards.

Locking up PC = GTX260 / Asus Xonar D2X
Non-locking PC = GTX560Ti / onboard Realtek


Title: Re: Little Peeves
Post by: Miasma on February 07, 2012, 04:36:51 AM
I know they've had problems with xonar before, I had to turn something off to even get sound to work, the gx dsp mode.  Whatever that is.


Title: Re: Little Peeves
Post by: ajax34i on February 07, 2012, 05:12:31 AM
I think it depends on how much video ram you have on the card.  Nvidia GTX 460 with 1 GB = locks up, GTX 560 TI with 2 GB = no lock up.  Or it could depend on the operating system:  XP = lockup, Win7 = no lock up.

In any case, what seems to be happening when it locks up on my system is it's generating page faults.  It will actually close on its own, just takes over 1 minute.  Killing the swtor.exe processes turns it off immediately (and stops the hard drive from thrashing).  There is a huge difference between logging off in your ship vs. logging off on a planet (esp. a very populated one); in your ship it only takes a few seconds (rather than the full minute).


Title: Re: Little Peeves
Post by: PalmTrees on February 07, 2012, 07:39:03 AM
I like to sort my crafting list by level and keep the groups collapsed rather than expanded. But every time I zone the damn game resets my lists to expanded and sorted by difficulty.


Title: Re: Little Peeves
Post by: Minvaren on February 07, 2012, 02:27:59 PM
Yeah, that one tweaks me too.   :uhrr:


Title: Re: Little Peeves
Post by: tmp on February 07, 2012, 03:46:55 PM
Growing to dislike how the companions you acquire early get way less relationship points per dialogue choice than the latter ones.

It makes sense in theory (the companions you acquire early are with you for much longer period so have more time to grow that relationship bar) ... until you actually play the game and realize you're only going to have one companion out per each dialogue choice. Meaning unless you stick with the old companion and ignore the new ones for many many levels, the first guys you get wind up effectively with far lower relationship score than the ones you acquire later. Because while you spent similar amount of time/levels with each, the latter ones gained 4-5x as many points from similar amount of decisions made in their presence, than the early ones  :uhrr:

Or to put it differently -- my consular's last companion has ~2x the affection level of Qyzen even though they both enthusiastically approved pretty much all she did, and Qyzen was in action for twice as many levels...

Perhaps they expect people to continually swamp the companions with gifts, dunno.


Title: Re: Little Peeves
Post by: Ingmar on February 07, 2012, 03:48:50 PM
That's what I do. When I'm leveling my mission skill I usually just get gifts, there's almost no call for the lower level blue mats.


Title: Re: Little Peeves
Post by: 01101010 on February 07, 2012, 06:10:29 PM
Equipping my companions, especially when you get a piece that is <name of pet> only. That shit should auto drop into your pet's avatar page rather than having me open the character screen and click over to the tab. Annoying.


Title: Re: Little Peeves
Post by: Sjofn on February 07, 2012, 06:19:59 PM
That's been getting on my nerves too! Twins!


Title: Re: Little Peeves
Post by: apocrypha on February 08, 2012, 12:43:10 AM
Yup, right-click on a companion specific item should just equip the damn thing on them, even if they're not currently summoned.

Also when sending mails why does it revert back to the inbox every time? I'm sending things out to multiple characters and I have to click on the "Compose" tab inbetween every single mail. Stupid.


Title: Re: Little Peeves
Post by: Khaldun on February 08, 2012, 06:02:43 AM
Bowdaar is really weird in XP terms--I can essentially suck his wookie dick in a conversation and make the right response to everything, and I will still only get 5XP for the conversation and small-ish reputation gains with him compared to everyone but Corso. Corso I get because you have all of Taris to gain rep with him, no one else in sight.


Title: Re: Little Peeves
Post by: Nebu on February 08, 2012, 06:54:42 AM
New peeve: I leveled another alt to 10 in the last few days.  Bioware saw fit to send me 10 copies of the: Tips on leveling after level 10 email. 

I appreciate the effort... but 10 copies?  Really? 


Title: Re: Little Peeves
Post by: 01101010 on February 08, 2012, 06:56:32 AM
Bowdaar is really weird in XP terms--I can essentially suck his wookie dick in a conversation and make the right response to everything, and I will still only get 5XP for the conversation and small-ish reputation gains with him compared to everyone but Corso. Corso I get because you have all of Taris to gain rep with him, no one else in sight.

This is primarily why I skipped Taris at first and grabbed the fur ball, then went back. Of course, that means you don't get shit for rep with the wookie because the questlines were written in companion order.  :oh_i_see:

This also impacts running BT or Ess for rep. Works great for rep farming your first companion, does nothing for any of the other companions.


Title: Re: Little Peeves
Post by: Der Helm on February 08, 2012, 10:24:45 AM
Not really a little peeve

but



travel times and quests that send you across the galaxy and makes you travel across multiple zones just for a single conversation.
USE THE FREAKIN HOLOS.

This bullshit is going to make me quit the game sooner or later. Probably sooner.


Title: Re: Little Peeves
Post by: 01101010 on February 08, 2012, 11:46:05 AM
Not really a little peeve

but



travel times and quests that send you across the galaxy and makes you travel across multiple zones just for a single conversation.
USE THE FREAKIN HOLOS.

This bullshit is going to make me quit the game sooner or later. Probably sooner.

Man, think of the out-of-work Bothans!


Title: Re: Little Peeves
Post by: apocrypha on February 08, 2012, 12:55:51 PM
I've just had a quest on Voss that took me 5 minutes to drive to the thing I was blowing up, then 5 minutes driving back to tell the guy "I blew it up", to which he replied "Yeah, we saw the explosion from here! Now go all the way back to the same fucking place and kill the king of the thingies!".

 :oh_i_see:

I mean, a text message would have done, srsly.


Title: Re: Little Peeves
Post by: Paelos on February 08, 2012, 01:16:10 PM
The worst for me is when you have to travel all the way back to starter planet to meet with the Jedi Council, and one of the fucking council members is holoing into the meeting.

Are you fucking kidding me? I have to hump it back here after saving your sorry order, but douchebag jedi with the weird face who can't hold my jock gets to conference call?

Wankers.


Title: Re: Little Peeves
Post by: Khaldun on February 08, 2012, 03:07:51 PM
Wasn't it City of Heroes that had the setup that once you'd FedExed a couple of quests for an NPC, he or she would start to call you from wherever you were to give you more missions? Why the fuck isn't that standard as a mechanic now?

Yeah, I know: TIME SINK. Fuck time sinks in their tiny earholes. They're primarily why this entire genre of gaming can't get out of its weird ghetto space in the ecosystem of gaming.


Title: Re: Little Peeves
Post by: Ingmar on February 08, 2012, 03:30:02 PM
I think in this game's case it is less about deliberately setting up a time sink and more about setting up situations for story stuff that they then ended up hardly using.


Title: Re: Little Peeves
Post by: Sjofn on February 08, 2012, 03:35:29 PM
Yeah, the airlock space actually gets used very occassionally for story shit (once for my consular and once for my JK that I've seen so far) where you're heading back to your shit and MY GOODNESS SOMETHING IS HAPPENING. Totally not worth the trade off, but I suspect it was intended to come up more often. I would've had it so you only see the airlock space if you have a scene in there, surely people are smart enough to realize where they are when the scene is over, rite?


Title: Re: Little Peeves
Post by: Jherad on February 08, 2012, 04:38:59 PM
It bothers me a little that I exit my ship door, and then the ship lands. I want to land, then get out!

I know it's silly. Something about immersion.

:geezer:


Title: Re: Little Peeves
Post by: Simond on February 08, 2012, 04:48:10 PM
Wasn't it City of Heroes that had the setup that once you'd FedExed a couple of quests for an NPC, he or she would start to call you from wherever you were to give you more missions? Why the fuck isn't that standard as a mechanic now?

Yeah, I know: TIME SINK. Fuck time sinks in their tiny earholes. They're primarily why this entire genre of gaming can't get out of its weird ghetto space in the ecosystem of gaming.
Yeah, that's one of the good things about STO: finish a mission that doesn't automatically throw up the 'quest complete' dialog? Well, I can either transwarp back to Spacedock, beam across, walk to the Admiral's office and find the officer who sent me there, or I can...open hailing frequencies.


Title: Re: Little Peeves
Post by: UnSub on February 08, 2012, 05:09:26 PM
CoH/V made it quicker over time to get a contact's number too - at launch, you had to do a number of missions first, but more recent releases saw contacts giving their number pretty much up front.


Title: Re: Little Peeves
Post by: Khaldun on February 08, 2012, 07:02:57 PM
I would've had it so you

I see what you did there.


Title: Re: Little Peeves
Post by: Sjofn on February 08, 2012, 08:00:00 PM
 :grin:


Title: Re: Little Peeves
Post by: FieryBalrog on February 09, 2012, 03:36:30 AM
I think in this game's case it is less about deliberately setting up a time sink and more about setting up situations for story stuff that they then ended up hardly using.
Rich Vogel school of game design, I suspect it's quite the intentional time sink.


Title: Re: Little Peeves
Post by: Phred on February 09, 2012, 10:38:04 AM
Hey has anyone talked yet about HOW SHITTY PVP IS for the love of all that is holy

Can anyone name a Diku where the pvp didnt suck?


Guild Wars and DAoC.

Key thing being that they were both designed and marketed around a central pvp endgame.

SWToR clearly isn't and doesn't seem any more likely to become a pvp game than CoX was when they introduced it as a sideline.

Guild wars was a diku? First I'd heard.


And as previously mentioned in this thread DaoC had terrible pvp saved by RvR. Remember clerics from midguard? And all the unbalanced classes from various realms?


Title: Re: Little Peeves
Post by: Nebu on February 09, 2012, 10:40:41 AM
Guild wars was a diku? First I'd heard.

I consider it a diku.  It certainly does contain many elements of diku.  I played a lot of diku muds and it provides much of the same nostalgia for me.   

Raph discusses his thoughts on diku. (http://www.raphkoster.com/2009/01/09/what-is-a-diku/)


Title: Re: Little Peeves
Post by: Zetor on February 09, 2012, 10:57:56 AM
wat.

GW is the antithesis of diku in many ways...
- there's no "phat loot" (the armor you get after leaving the noobie island is as good as the best endgame armor, and you can get an optimized weapon in even less time than that; yeah, there are runes and crap but they provide a miniscule benefit and you can get a 'perfect' set for your build pretty cheap)
- you spend most of the game at max level (20)
- you hit max level in ~2 hours of play (ok, not in Prophecies, but Prophecies sucks  :awesome_for_real:)
- your hp and mana pools are static after 'max level'
- the only progression is in getting a more diverse skillset that aren't any more powerful than the ones you start with at level 1 -- they just make you more versatile

I played a lot of diku-style MUDs too back in the day, and the parallel between them and EQ/WOW/etc is clear. GW? Not really. Now GW2 does have a few diku elements (no idea why they upped the level cap to 80), but it's still going to be very different.


Title: Re: Little Peeves
Post by: Nebu on February 09, 2012, 11:17:36 AM
I shouldn't have added to the debate.  I apologize.  This is a thread for SWTOR peeves. 

If you want to discuss this in another thread, I'd be happy to. 


Title: Re: Little Peeves
Post by: Sjofn on February 09, 2012, 05:45:37 PM
Empire Taris sucks so fucking bad arghghghghghgh. I hate, hate, HATE when quests send me in opposite directions and I have no idea if one will eventually lead me to the other, so I get to flip a coin and hope before deciding which way to go, and it happens ALL THE GODDAMN TIME on Empire's Taris. I especially, ESPECIALLY loathe being sent back, on my class quest so I can't say "fuck it," to some stupid fucking place I've already been with no taxi points nearby, deep in the middle of a shit ton of fucking mobs, to get a pat on the head and my next step. Just fucking call me, you cocksucker. If I didn't have stealth on my operative, I seriously would've cut someone. I still might.


Title: Re: Little Peeves
Post by: Shatter on February 09, 2012, 07:02:57 PM
The long ass runs are when I do my best surfing....for another MMO to play :P


Title: Re: Little Peeves
Post by: Sky on February 09, 2012, 07:22:37 PM
Empire Taris sucks so fucking bad arghghghghghgh. I hate, hate, HATE when quests send me in opposite directions and I have no idea if one will eventually lead me to the other, so I get to flip a coin and hope before deciding which way to go, and it happens ALL THE GODDAMN TIME on Empire's Taris. I especially, ESPECIALLY loathe being sent back, on my class quest so I can't say "fuck it," to some stupid fucking place I've already been with no taxi points nearby, deep in the middle of a shit ton of fucking mobs, to get a pat on the head and my next step. Just fucking call me, you cocksucker. If I didn't have stealth on my operative, I seriously would've cut someone. I still might.
My favorite planet  :why_so_serious:


Title: Re: Little Peeves
Post by: Sjofn on February 09, 2012, 07:24:14 PM
The only thing Empire Taris is good for is provoking me into taking back every bad thing I said about Republic Taris.


Title: Re: Little Peeves
Post by: Sky on February 10, 2012, 06:52:10 AM
Transplanting this from my edit in the pvp thread:
I find it humbling to imagine the sheer number of man hours that seem to have gone in to making sure there is absolutely no way to get loot through any means other than the single intended method for each item.


Keep that horrible trading and helping friends aspect out of my multiplayer game!
Expand that over to using trades to twink up alts. I guess I made the 'mistake' of playing a Jedi Shadow who uses Biochem (reusable stims/adrenals/medpacs? Yes please - I never used them with Komoto because I hate consumable management). So after gearing up my main and Mako through 50 (ok 41) levels, I can make some armor for my Shadow's companion Qyzen. At least the armor stat is good, because it's tank armor because I don't want to spend the time and effort to get materials to RE up a set of DPS armor for a companion I hope to drop soon. And I can't set him up for purples because I ran out of mats after two pieces, I'd have to spend at least a night just sending out Komoto's companions on UT missions trying to get enough purple mats...except you can't because you can only send them on a metals mission every now and again, and most of the time it won't be rich or bountiful. And then, once I have the paltry two purples (lvl 23 and 21), I fly over to the Hutt Exchange and list them for enough that they don't get poached and then have to fly Sky over to the Exchange and buy them. Then I have to sell something back to Komoto to get back my money.

That's probably my peeve and in the wrong thread, but man. Why can't I just whip up some armor for my alts like I have in pretty much every other game ever?

It would be unreasonable to bitch about not being able to twink Sky with armor, because it's made with synthweaving...but the thought of leveling up a whole new skill on another character (Haruspex is only lvl 19, so gathering is more or less capped) and trying to craft with two companions....basically it's a pain in the ass to have a little crafting family. And I was thinking it would be nice that Komoto has Scav and UT, I can just whip up a Cybertech IA real quick....but he burned through the mats like nothing and then Komoto is logging in again just to send off companions for mats.

Unless you're of the level of the stuff you're making and adventuring in an area where nodes are pretty abundant that isn't being farmed by someone...crafting totally fucking blows. The one positive thing I can say is that it's nice that you can run it in the background while adventuring, so it beats out the active grind of dailies or pvp. And it's very nice for leveling gear, Sky mostly have some crappy blues that are 6 levels old whereas Komoto was in purples or at least constantly current blues; Komoto was doing mostly even level stuff and Sky I have to keep a few levels ahead.

See, I can rant about stuff, too. I still love the game, but hate that it's blocking me from this one simple thing (in multiple vectors) I've done in every other mmo.


Title: Re: Little Peeves
Post by: Ingmar on February 10, 2012, 11:12:18 AM
You're looking at this the wrong way, you should be thankful they let you make Empire and Republic alts on the same server at all!  :-P


Title: Re: Little Peeves
Post by: Sjofn on February 10, 2012, 02:08:34 PM
I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P


Title: Re: Little Peeves
Post by: Nebu on February 10, 2012, 02:13:32 PM
I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P

I agree.  You level so fast in this game that I see almost no reason to worry about crafting purples unless you enjoy it or you've reached 400 skill and want to max those recipes.


Title: Re: Little Peeves
Post by: Sjofn on February 10, 2012, 02:22:54 PM
Of course, I say this without knowing what goes into the moddable recipes, for all I know those take purple materials and those totally are worth making.


Title: Re: Little Peeves
Post by: Threash on February 10, 2012, 02:36:29 PM
Yeah but if "blues are fine" you are better off buying blue mods with commendations and using orange gear, the only reason to craft is for those delicious purples.


Title: Re: Little Peeves
Post by: Sjofn on February 10, 2012, 02:47:54 PM
I never have enough commendations to buy ALL the blue mods I might actually want (armor and hilts/barrels are all 7 a pop).


Title: Re: Little Peeves
Post by: Nebu on February 10, 2012, 02:52:36 PM
I never have enough commendations to buy ALL the blue mods I might actually want (armor and hilts/barrels are all 7 a pop).

Ditto.  I leave planets when things turn green.


Title: Re: Little Peeves
Post by: Sjofn on February 10, 2012, 02:59:21 PM
I finish out the planet story, generally, unless I REALLY hate the planet. And even then I usually stick it out. :P


Title: Re: Little Peeves
Post by: Sky on February 10, 2012, 09:20:33 PM
I'd also say "blues are fine" more than anything. The whole I NEED TO MAKE LEVEL 24 PURPLES thing is your own damage. :P
This is true and I admit it.

My thing is slow and twinked leveling. I don't enjoy the endgame, and I like being OP while leveling so I can tackle as much content as possible, explore every nook of the map, etc.

Another thing I loved about EQ2 was granular XP toggles: let me turn off combat exp/space exp/pvp exp/whatever. I'm level 25 and still working on Rep Taris :p

Sjofn: OJ recipes are considered blue by the game, they take blue mats.


Title: Re: Little Peeves
Post by: veredus on February 12, 2012, 10:08:43 AM
I know Synthweaving OJs only take green mats. Super easy to make. Not sure about arms and armor though.


Title: Re: Little Peeves
Post by: Paelos on February 13, 2012, 07:33:34 AM
I cancelled today. I have two months left on my plan so I'm going to see how things go, but I've voiced my complaints now.

The straw that broke me was the hard mode mechanics. I don't like the insta-kill stuff and I never will. There's none of that in Kaon Under Siege, so I think they may be moving away from it, but they really need to turn down the trash and get rid of things that one-shot players (especially positioning things because they are so buggy-laggy).


Title: Re: Little Peeves
Post by: Fabricated on February 13, 2012, 08:11:00 AM
I cancelled today. I have two months left on my plan so I'm going to see how things go, but I've voiced my complaints now.

The straw that broke me was the hard mode mechanics. I don't like the insta-kill stuff and I never will. There's none of that in Kaon Under Siege, so I think they may be moving away from it, but they really need to turn down the trash and get rid of things that one-shot players (especially positioning things because they are so buggy-laggy).
Just an amusing FYI but the normal-mode raids are literally easier than most of the hardmode 4-mans I've tried so far.

Also, yes, fuck the trash in FPs so so much. Holy shit is there too much trash. The only reason I tolerated The False Emperor is that if you bring at least 2 people with good knockbacks you can literally blast 80% of the trash pulls off of ledges and instantly kill them.


Title: Re: Little Peeves
Post by: Nebu on February 13, 2012, 08:27:39 AM
Has anyone mentioned that Hard Modes don't give social points or light/dark side faction yet?  Because that really irritates me. 


Title: Re: Little Peeves
Post by: Crumbs on February 13, 2012, 02:22:01 PM
Ok I've been giving this one some time, but since there's no fix in sight:  ITEM FILTERS

Vendors such as PVP and commendations gear have item filters, they just don't do a thing.   "Usable by me" would help, especially when the list is long and everything is the same price.


Title: Re: Little Peeves
Post by: Der Helm on February 13, 2012, 03:02:25 PM
This.


Title: Re: Little Peeves
Post by: Morfiend on February 13, 2012, 07:55:01 PM
Motherfucking deserter debuff. This is needed so badly on my server. The second a team gets down just a bit, like 3 people leave, pretty much ensuring no hope of really competing for the rest of the match. This has been VERY frustrating over the last few days as I have been trying to get some pvp gear. I know they have made some outdated design choices, but really no deserter debuff is boggling.  :ye_gods:


Title: Re: Little Peeves
Post by: Flinky on February 14, 2012, 03:10:23 AM
There's no notification on whether you already know a given schematic. Not only that, you can consume a schematic - including the whole "You have learned how to make X!" message - even when you already know how to make the item.


Title: Re: Little Peeves
Post by: disKret on February 14, 2012, 03:36:47 AM
Motherfucking deserter debuff. This is needed so badly on my server. The second a team gets down just a bit, like 3 people leave, pretty much ensuring no hope of really competing for the rest of the match. This has been VERY frustrating over the last few days as I have been trying to get some pvp gear. I know they have made some outdated design choices, but really no deserter debuff is boggling.  :ye_gods:

People leaving are also the main reason of insane problem with wins not counting for dailies!!!!


Title: Re: Little Peeves
Post by: apocrypha on February 14, 2012, 03:45:37 AM
Would it be bad form to name & shame BC people I've seen do this repeatedly?  :why_so_serious:


J/k, I'd never do that, people have their own reasons for leaving a WZ and that's fine with me. What I will say though is that very, very often we go to have an epic battle and a comfortable win after 1 or 2 people ditch right after the enemy team scores the 1st goal. I think being the underdogs (underfrogdogs?) sometimes spur people on fight back harder.


Title: Re: Little Peeves
Post by: Threash on February 14, 2012, 05:20:35 AM
Why shouldn't you leave if you don't want to play with a buncha idiots? Whats the difference between leaving because your group wiped to the first trash pack in an instance several times and leaving because your group let a bomb be planted the first 20 seconds? I'm sorry but I am worried about my entertainment not yours.


Title: Re: Little Peeves
Post by: Der Helm on February 14, 2012, 05:50:57 AM
I have also been kicked out of the WZ more than once because I missed the window to pass through the forcefield after respawn.

This is extra fun if I enter a WZ late, I have been disconnected on the retarded speeder ride on voidstar more than once. Or the game starts while I am still circling the wz like an idiot, I finally get of the speeder and I am to late to enter the first wave, only to get thrown out shortly thereafter.

Happens in Hutball too, WHY do I have to run 10-20 seconds (depening on if I already got sprint), I got disconnected more than once there as well.

If a game goes bad (and you really can tell after 30 seconds sometimes) I just try to farm medals.


Title: Re: Little Peeves
Post by: Khaldun on February 14, 2012, 07:22:01 AM
Yes to both of these things:

1) people deserting the moment it looks like winning will be difficult--they want to keep shuffling through WZs until they get slotted into a team that has a cluster of premades in it. Drives me nuts. Deserter debuff is essential: yet another place where there's not much excuse for neglecting a working mechanic adopted by another game.

2) and yes, I cannot stand getting booted out because I drop into a WZ that's already underway and not getting to the forcefield in time. Happens quite often in Huttball--you enter into a game in progress, the forcefield is down just as you enter, you run up the ramp and it's up again and the game boots you because you're not leaving the area. This is especially  :x when you're on Ilum because getting bounced puts you back in the Fleet.


Title: Re: Little Peeves
Post by: Threash on February 14, 2012, 08:19:09 AM
I think it's ridiculous to want to force people to stay with a bad team.


Title: Re: Little Peeves
Post by: Paelos on February 14, 2012, 08:25:57 AM
I think it's ridiculous to want to force people to stay with a bad team.

Then make a team. If you are relying on the general population, you should be required to finish the battlezone in 10 minutes.


Title: Re: Little Peeves
Post by: Threash on February 14, 2012, 08:32:50 AM
I still haven't heard a single reason as to why you shouldn't be allowed to leave.


Title: Re: Little Peeves
Post by: DraconianOne on February 14, 2012, 08:33:17 AM
I think it's ridiculous to want to force people to stay with a bad team.

Yep, that's great team spirit right there. Well done. You're a role model and inspiration to us all.

 :oh_i_see:


Title: Re: Little Peeves
Post by: Paelos on February 14, 2012, 08:36:08 AM
I still haven't heard a single reason as to why you shouldn't be allowed to leave.

Because it creates a revolving door of stupidity that ruins the entire pvp concept. If you allow people to bail the second things go wrong, it screws the queue system by rotating losers into a losing side, creating a hideous lottery of "GOD I HOPE I GET A FRESH GAME THIS TIME!"


Title: Re: Little Peeves
Post by: Pendan on February 14, 2012, 08:43:43 AM
I still haven't heard a single reason as to why you shouldn't be allowed to leave.
A deserter debuff does not stop you from leaving. It just slows down your messing up the game experience of many other people.

If you want to leave then leave but that does not mean you should be able to get into another match sooner than if you had stuck it out in the current match.


Title: Re: Little Peeves
Post by: Zetor on February 14, 2012, 08:53:48 AM
There's a guy on my server who follows this 'script' in WZs every time:
- if the game hasn't started yet, bail
- if the game is going on and we aren't winning, bail
- if the game is going on and we ARE winning, hide in a corner and AFK
- requeue immediately after bailing
- if he ends up in the same WZ - very likely due to low republic WZ pop - bail again immediately. This also prevents someone actually useful from joining the fight, since his spot is 'reserved'.

He's not a bot, he trashtalks the republic team occasionally. And yeah, he's been reported... countless times. No effect.


Title: Re: Little Peeves
Post by: DraconianOne on February 14, 2012, 08:55:43 AM
A deserter debuff does not stop you from leaving. It just slows down your messing up the game experience of many other people.

If you want to leave then leave but that does not mean you should be able to get into another match sooner than if you had stuck it out in the current match.

Yeah, this. I can guarantee that a game will be lost because some dick drops from a WZ, requeues immediately, gets straight back into the WZ he's just left and drops again. By all means drop - but don't expect to queue straight away because the people who stayed don't want to see you again either.


Title: Re: Little Peeves
Post by: Ingmar on February 14, 2012, 11:09:40 AM
I still haven't heard a single reason as to why you shouldn't be allowed to leave.

You should be allowed to leave. There should be a consequence, though, because otherwise it becomes an easy method of griefing.


Title: Re: Little Peeves
Post by: Nebu on February 14, 2012, 11:29:43 AM
I'm also sick of people using Warfronts as a free pass back to the space station.  Queue for warfront, then time out in a match = free port to space station. 


Title: Re: Little Peeves
Post by: Sky on February 14, 2012, 12:31:39 PM
I've bailed on a couple matches...for the same reasons I don't group much and grouping with f13 is a struggle.

I afk like a motherfucker.


Title: Re: Little Peeves
Post by: lesion on February 15, 2012, 05:49:32 AM
I'm still a little drunk from last night. I got a ticket reply via e-mail and cried beery tears for their outsourced doodie party. Heyzeus.

Quote
Thank you for contacting us regarding your issue when you got disconnected rest of your abilities have been permanently disabled receiving an error saying "Cannot do this while stealthed" even though you are not is stealth.


Title: Re: Little Peeves
Post by: Minvaren on February 15, 2012, 03:57:18 PM
...do I really have to create an Origin account just to order an authenticator via Paypal?   :uhrr:


Title: Re: Little Peeves
Post by: Fordel on February 15, 2012, 04:46:31 PM
...do I really have to create an Origin account just to order an authenticator via Paypal?   :uhrr:

Your SWTOR account is also an origin account.


Title: Re: Little Peeves
Post by: UnSub on February 15, 2012, 06:02:50 PM
SWOR will will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012. (http://www.swtor.com/news/news-article/20120214)

My payment options are:

Quote
The Standard Edition will retail for $79.99 AUD / $89.99 NZD / $389.00 HKD / $64.00 SGD and the Digital Deluxe Edition of the game, an Origin.com exclusive, will retail for $89.99 AUD / $99.99 NZD / $465.00 HKD / $76.90 SGD.

That AUD$90 for the Origin purchase means I'm paying US$96 for the game at today's exchange rates.

The other interesting thing is the sub fees have actually been tied to the $US:

Quote
    1 Month Subscription (automatically billed every 30 days): $14.99 USD per month
    3 Month Subscription (automatically billed every 90 days): $13.99 USD per month (one-time charge of $41.97 USD)
    6 Month Subscription (automatically billed every 180 days): $12.99 USD per month (one-time charge of $77.94 USD)

So we get the exchange rate advantage on the sub, but pay a lot more on the box.


Title: Re: Little Peeves
Post by: Ingmar on February 15, 2012, 06:09:42 PM
For comparison I believe the digital deluxe was $80 USD.


Title: Re: Little Peeves
Post by: eldaec on February 16, 2012, 01:17:47 AM
...do I really have to create an Origin account just to order an authenticator via Paypal?   :uhrr:

You download an authenticator for your phone for free and never touch origin or paypal.


Title: Re: Little Peeves
Post by: Shatter on February 16, 2012, 05:58:32 AM
I'm also sick of people using Warfronts as a free pass back to the space station.  Queue for warfront, then time out in a match = free port to space station. 

I use Warzones for buffs then leave :P


Title: Re: Little Peeves
Post by: Sjofn on February 20, 2012, 01:41:45 AM
Male Jedi Knight romancing and ultimately getting secretly married to his ex-padawan: zero dark side points
Female Jedi Knight romancing and ultimately getting married to her dorky, but endearing, dipshit of a doctor: ALL THE DARK SIDE POINTS

Without really spoiling anything, anytime MY jedi knight gets herself some sugar and/or advances the relationship with Doc, DARK SIDE POINTS. Ingmar's JK had like one choice that would've been DS points, ALL ELSE FREE AND CLEAR.

I mean fuck, my consular slept with Tharan AND Lt. Boyfriend, NO DARK SIDE POINTS.


I would be TOTALLY COOL with it (I mean shit, it didn't STOP me) if it was HANDLED EVENLY. I am writing an angry letter to my congressman, you see if I don't.


Title: Re: Little Peeves
Post by: 01101010 on February 20, 2012, 06:01:45 AM
Peeve #457: When you mount up on your speeder, your companion tab on the character screen disappears. Ship is there, you are there, current companion is gone. Yet, when you jump off or get knocked off, your current companion pops right up. Hate trying to mod equip at the comms vendor and have to get off my bike, fuck around with the tabs, mod whatever it is I bought, resummon my bike, zoom off. Counter that with not having to even leave my bike when I mod my own equip.


Title: Re: Little Peeves
Post by: Paelos on February 20, 2012, 06:09:26 AM
Companion tabs need to be able to cycle through companions regardless of who you have out.

Waiting to equip stuff because one of your guys is running a mission is just silly.


Title: Re: Little Peeves
Post by: Lantyssa on February 20, 2012, 07:10:18 AM
I would be TOTALLY COOL with it (I mean shit, it didn't STOP me) if it was HANDLED EVENLY. I am writing an angry letter to my congressman, you see if I don't.
They're all Senators in Star Wars.

And you should know it's totally okay for men to play the field, but women should be chaste. :-P


Title: Re: Little Peeves
Post by: Jherad on February 20, 2012, 07:35:43 AM
Companion tabs need to be able to cycle through companions regardless of who you have out.

Waiting to equip stuff because one of your guys is running a mission is just silly.

Yes. You can do it when you're on your ship, it's a little annoying that they restrict you elsewhere.


Title: Re: Little Peeves
Post by: eldaec on February 20, 2012, 11:00:22 AM
Male Jedi Knight romancing and ultimately getting secretly married to his ex-padawan: zero dark side points
Female Jedi Knight romancing and ultimately getting married to her dorky, but endearing, dipshit of a doctor: ALL THE DARK SIDE POINTS

Without really spoiling anything, anytime MY jedi knight gets herself some sugar and/or advances the relationship with Doc, DARK SIDE POINTS. Ingmar's JK had like one choice that would've been DS points, ALL ELSE FREE AND CLEAR.

I mean fuck, my consular slept with Tharan AND Lt. Boyfriend, NO DARK SIDE POINTS.


I would be TOTALLY COOL with it (I mean shit, it didn't STOP me) if it was HANDLED EVENLY. I am writing an angry letter to my congressman, you see if I don't.

We covered this.

You were clearly just sowing wild oats with Tharan, and Lt Boyfriend was leading you on before dumping you for holoGF. As established previously, this is ok under the code.

Loving stable relationships with the good doctor are right out. Anyway, isn't there some rule about doctors carrying on with patients, you'll get him dis-doctor-barred. Your jedi is such a bitch.

As for Ingmar, I assume he's just taking advantage of his hot student, again ok under the code so long as he secretly doesn't care about her. That 'secret' marriage is the give away, what are the odds of the marriage certificate getting 'lost' on the way to the registry?


Title: Re: Little Peeves
Post by: Sjofn on February 20, 2012, 01:15:43 PM
Lt. Boyfriend didn't dump me for a hologirlfriend, that was Tharan. Lt. Boyfriend asked me to marry him and everything (but I didn't because ZOMG TEH CODE plus he is boring). If I had said yes, though, it would've been fine!

That's the thing, Lantyssa, it isn't even a man/woman difference, it's a "apparently only JK ladies fall to the dark side when they're ~IN LOVE~" which is even stupider than the other way. I kinda assume the JK lady romance was one of the first jedi ones written, and they were feeling HARDCORE, and then by the time they got around to writing the lady consular one they either forgot or just mellowed on it.

Either that or Doc leads to the dark side for some OTHER REASON.  :ye_gods:


EDIT: The doctor/patient relationship dis-doctor-barred thing made me laugh, eldaec, my jedi totally is a bitch!


Title: Re: Little Peeves
Post by: Mattemeo on February 20, 2012, 03:11:51 PM
And this, in a nutshell, is pretty much why I can't be bothered with Bioware Romance.

Also, Tharan speaks like Tobias Fünke. I couldn't even begin to think of him sexually.


Title: Re: Little Peeves
Post by: Crumbs on February 20, 2012, 03:14:54 PM
Ok guys, the little bugs that remain in the game are getting less and less cute.

--GTN:  if you have both your inventory and GTM windows open and the inventory has an open slot under the "sell item" box of the GTM window, the item will drop into the inventory, even though this window is below the other.  If the inventory window is on the right and the GTM window is on the left, this happens.

--GTN #2: the number 1 that won't go away.



Title: Re: Little Peeves
Post by: Sky on February 20, 2012, 05:23:45 PM
Maybe if you used the next one over.


Title: Re: Little Peeves
Post by: UnSub on February 20, 2012, 09:07:55 PM
All emotions are meant to lead to the Dark Side. A Jedi Vulcan would be unstoppable.

If (big IF) I ever play SWOR, it will be as a good Sith - one who throws off the restrictions of not being allow to feel anything like love, sadness and empathy.

Also, the Force judges sluts harshly. You need to organise a big SWOR slutwalk Sjofn to show that you and others refuse to be judged by it.


Title: Re: Little Peeves
Post by: Sjofn on February 20, 2012, 09:58:35 PM
And this, in a nutshell, is pretty much why I can't be bothered with Bioware Romance.

Also, Tharan speaks like Tobias Fünke. I couldn't even begin to think of him sexually.

I actually really like Tharan, apparently I have a thing for swishy nerds.

And yeah, UnSub, light side sith seems like the way to go. All of the good without the weird emotionally stunted bullshit. And you'd come to my Slutwalk, right?  :why_so_serious:


Title: Re: Little Peeves
Post by: Crumbs on February 21, 2012, 07:19:07 AM
Maybe if you used the next one over.

There's an easy workaround, sure.  Just make sure to close your inventory window before opening the GTM. 

I've been finding many workarounds.  Maybe I should apply for beta?   :why_so_serious:


Title: Re: Little Peeves
Post by: Sky on February 21, 2012, 07:50:31 AM
I meant alphabetically.


Title: Re: Little Peeves
Post by: Crumbs on February 21, 2012, 07:56:55 AM
 :uhrr:


Title: Re: Little Peeves
Post by: Sky on February 21, 2012, 09:34:53 AM
There is no such thing as a GTM.

edit: Oh, maybe you meant Gay-themed movie? (http://en.wikipedia.org/wiki/GTM)


Title: Re: Little Peeves
Post by: Crumbs on February 21, 2012, 10:10:39 AM
There is no such thing as a GTM.

edit: Oh, maybe you meant Gay-themed movie? (http://en.wikipedia.org/wiki/GTM)

I fixed it.  Will Bioware do the same? 


Title: Re: Little Peeves
Post by: Sky on February 21, 2012, 11:03:32 AM
Rumors of same sex relationships in a future content patch.


Title: Re: Little Peeves
Post by: 01101010 on February 21, 2012, 11:48:12 AM
Rumors of same sex relationships in a future content patch.

 :rofl: Yeah... stay tuned.

Seems they are going with the model of: once we approach the time when subs are to be renewed, we shall let them eat cake... until the next time.


Title: Re: Little Peeves
Post by: Ingmar on February 21, 2012, 11:49:47 AM
I'm pretty sure we won't see it until they introduce new characters in some way. Only some of the existing characters could be retrofitted with teh gay, and even for those they'll have to rerecord a bunch of dialogue, etc.


Title: Re: Little Peeves
Post by: Crumbs on February 21, 2012, 11:52:42 AM
Rumors of same sex relationships in a future content patch.

This thread needs Benny Hill music!


Title: Re: Little Peeves
Post by: kildorn on February 21, 2012, 12:30:56 PM
I'm pretty sure we won't see it until they introduce new characters in some way. Only some of the existing characters could be retrofitted with teh gay, and even for those they'll have to rerecord a bunch of dialogue, etc.

I'm pretty sure Tharan's lines were already re-recorded to let him half romance women :P


Title: Re: Little Peeves
Post by: 01101010 on February 21, 2012, 01:11:00 PM
If Tharan was a flat out queen, then I would probably be ok with that... but I can't stand him as he is in the game. So many of those lines and voice inflections just screamed over-the-top drag that I had to put him in a med armor skirt. Even then, he still annoyed the shit outta me.


Title: Re: Little Peeves
Post by: Sky on February 21, 2012, 01:24:56 PM
This thread needs Benny Hill music!
It's just one of those days, feeling like a freight train. Next one to complain, leaves with a bloodstain.


Title: Re: Little Peeves
Post by: Crumbs on February 21, 2012, 01:37:01 PM
This thread needs Benny Hill music!
It's just one of those days, feeling like a freight train. Next one to complain, leaves with a bloodstain.

It's cool man.  I'm pretty much in the same place, leading me to look for things to complain about.



Title: Re: Little Peeves
Post by: Sjofn on February 21, 2012, 03:28:49 PM
I'm pretty sure we won't see it until they introduce new characters in some way. Only some of the existing characters could be retrofitted with teh gay, and even for those they'll have to rerecord a bunch of dialogue, etc.

I'm pretty sure Tharan's lines were already re-recorded to let him half romance women :P

Not really, I think there's like two lines tops where he actually makes reference to your being a woman. :why_so_serious: Doc is the one who would need like 90% of his romance lines re-recorded to get rid of all the belittling generally-used-for-ladies pet names. He gets a gold star, though, once I finally told him to knock that shit off? He actually did. LEARN FROM THAT EXAMPLE, CORSO.


Title: Re: Little Peeves
Post by: Ingmar on February 21, 2012, 03:36:20 PM
I don't think either Doc or Corso would work at all - all their existing content is way too het - those are both situations where they'd be much better off either adding an entirely new companion or maybe where possible, using one of the other companions (Sgt. Rusk? Lord Spoiler?) who doesn't currently have a romance attached.


Title: Re: Little Peeves
Post by: Sjofn on February 21, 2012, 04:04:11 PM
Oh, I don't really think Doc would work as suddenly being bi either, I just wanted to use him as an example of someone who would need a huge amount of re-recording. Corso would be even worse (plus who would really want to fuck Corso?).

The problem with your "attach a romance to an existing companion with no current romance," of course, involves another peeve of mine. Every single fucking female companion is romanceable. It's like that's the only reason they exist. ><


EDIT: Although if that means Jovian can get together with his True Love, Talos Drellik, I say do it, Bioware.


Title: Re: Little Peeves
Post by: 01101010 on February 21, 2012, 04:47:28 PM
Corso would be even worse (plus who would really want to fuck Corso?).

Well that makes giving up sex for lent that much easier.  :why_so_serious:


Title: Re: Little Peeves
Post by: Lantyssa on February 21, 2012, 04:48:30 PM
We had returned to Nar Shaddaa as part of Minvaren's story and talked to the bonus series quest giver standing right there in the spaceport.

Halfway through, a nice-looking Amazonian Sith Pureblood steps out, and of course he can flirt.  She knocks him down a peg, but you just know she'll grow to like the character.  The following dialog line lets me flirt with the officer.  An acne-scarred, ugly looking gent with a mustache alone that'd make me say 'no' and a not very enticing voice.

WTF does Bioware hate female players?


Title: Re: Little Peeves
Post by: Paelos on February 21, 2012, 04:52:24 PM
WTF does Bioware hate female players?

They still aren't entirely sure you exist. They've heard rumors, even seen pictures, but they are pretty sure it's a shop. You are really a dude and are committed to the lie.


Title: Re: Little Peeves
Post by: Sjofn on February 21, 2012, 05:08:48 PM
We had returned to Nar Shaddaa as part of Minvaren's story and talked to the bonus series quest giver standing right there in the spaceport.

Halfway through, a nice-looking Amazonian Sith Pureblood steps out, and of course he can flirt.  She knocks him down a peg, but you just know she'll grow to like the character.  The following dialog line lets me flirt with the officer.  An acne-scarred, ugly looking gent with a mustache alone that'd make me say 'no' and a not very enticing voice.

WTF does Bioware hate female players?

While I am a fan of amazonian sith purebloods (that's what my SW is!) I am pretty sure most dudes aren't really into them.  :why_so_serious:

Jovian totally banged the shit out of her, though. As he is apt to do.


Title: Re: Little Peeves
Post by: Koyasha on February 21, 2012, 07:46:19 PM
I'm actually at the point where, if I didn't have a couple friends playing characters exclusively together, I'd cancel the game specifically because of the romance nonsense.  No other reason, because I'm enjoying all other parts of the game, but the romance stuff is seeping into other things I've noticed.  Characters I enjoy become less enjoyable after I get to like the romance option that I don't have, because having her around constantly makes me want to see what I'm missing.  And yet most of the male voices just grate on me enough that I can't really play them.  Nothing really wrong with them, I just don't like the voices personally, so the characters get annoying for me.

They really need to clarify just how they're going to resolve this.  If I knew that those characters will never be romanceable, and that same-sex romances will be introduced through new characters, it would...well, it would probably make me angry because I really like some of those characters and want to see the romances, but I might be able to get past it.  I never saw Ashley's romance in Mass Effect, or the ones in ME2, because I couldn't stand playing manshep, but it didn't bug me like this does.


Title: Re: Little Peeves
Post by: Sky on February 21, 2012, 08:15:13 PM
It's cool man. 
Thank Odin's eight-legged steed you didn't get that reference.


Looong day at work makes for silly posts.


Title: Re: Little Peeves
Post by: Der Helm on February 21, 2012, 08:36:38 PM
Not really a little peeve...

I had to cancel my sub because of lack of funds in my bank account. I did so 1 day before the billing. They tried to bill my bank account anyway. It got denied and I am now 5 euros in debt for that.

Awesome.



Title: Re: Little Peeves
Post by: Wolf on February 21, 2012, 11:04:42 PM
you're what's wrong with the EU. It was fine when you were living large on your 5 euros right? Now we all have to pay for them.


Title: Re: Little Peeves
Post by: Der Helm on February 21, 2012, 11:35:58 PM
 :headscratch:


Title: Re: Little Peeves
Post by: apocrypha on February 22, 2012, 12:01:10 AM
I think he was making a joke about peripheral European countries and debt.

Would possibly have worked better if Helm was Greek instead of German.  :grin:


Title: Re: Little Peeves
Post by: Fraeg on February 22, 2012, 12:27:52 AM
PVP in this game is a fickle mistress for me.... one day I only log on to do my dailys, open up my bags, no battlemaster tokens... Log.   Other days it is some of the most kick ass pvp I have ever had.

My from the ass number for pvp is 80% suck, and 20% wonderful pvp. If they can get that number to 50:50 for me then I am in for the long run.


Title: Re: Little Peeves
Post by: Rokal on February 22, 2012, 12:55:19 AM
The problem with your "attach a romance to an existing companion with no current romance," of course, involves another peeve of mine. Every single fucking female companion is romanceable. It's like that's the only reason they exist. ><

Not true, Mako exists only to skill up crafting on my BH. That's totally better than just being some romantic object, probably.

I sort of suspect we'll see same-sex romances introduced in an expansion pack, if ever. It's the next logical place to insert new companions, given how the current ones are introduced through class stories, and there will be enough other content announced for haters to focus on instead. It would be a fairly large addition for a regular patch (likely the most significant part of the patch), and you know all the awesome mature internet chat would be about outrage over 'the gay patch'. I'd love to be proven wrong, but they've hardly said anything about it since the initial announcement which makes me think they've either cooled on the idea (which Lucasarts was probably not fond of to begin with), or they've put it on the back-burner for an expansion feature where it would fit more naturally and provoke less hostility.

In the meantime, my BH can just focus on making credits instead of dating.


Title: Re: Little Peeves
Post by: eldaec on February 22, 2012, 01:26:53 AM
SCORPIO is not romanceable.

And what makes you think Bowdar is a dude?


Title: Re: Little Peeves
Post by: Sjofn on February 22, 2012, 01:30:38 AM
The fact everyone, including Bowdaar, acts as if Bowdaar is a dude. And SCORPIO is a droid.


EDIT: Also, Rokal, just because yooou can't/won't romance Mako doesn't mean she isn't romanceable. :P

God I want a gay patch so poor Captain Kalah can get together with someone who isn't Corso Riggs.


Title: Re: Little Peeves
Post by: 01101010 on February 22, 2012, 03:47:30 AM
And what makes you think Bowdar is a dude?

Look at the hands.


Title: Re: Little Peeves
Post by: UnSub on February 22, 2012, 04:42:42 AM
And you'd come to my Slutwalk, right?  :why_so_serious:

Wherever sluts gather in large numbers, I'll be there.


Title: Re: Little Peeves
Post by: Nebu on February 22, 2012, 05:04:21 AM
Why is the pvp daily to win 3 matches?  Even if you win 3 in a row, that's close to an hour invested.  It's as long (if not longer) than the FP dailies IF and ONLY IF you go 3 for 3.  I've pvp'ed for several hours before to get a single win.  It seems overly harsh. 


Title: Re: Little Peeves
Post by: Wolf on February 22, 2012, 05:31:55 AM
I think he was making a joke about peripheral European countries and debt.

Would possibly have worked better if Helm was Greek instead of German.  :grin:

I thought it was a good joke  :oh_i_see:


Title: Re: Little Peeves
Post by: Sky on February 22, 2012, 07:13:46 AM
Why is the pvp daily to win 3 matches?  Even if you win 3 in a row, that's close to an hour invested.  It's as long (if not longer) than the FP dailies IF and ONLY IF you go 3 for 3.  I've pvp'ed for several hours before to get a single win.  It seems overly harsh. 
I do my part by ignoring the end game.

(http://farm6.staticflickr.com/5116/5916498252_ff3f32b9e3_m.jpg)


Title: Re: Little Peeves
Post by: Nevermore on February 22, 2012, 01:04:06 PM
God I want a gay patch so poor Captain Kalah can get together with someone who isn't Corso Riggs.

I'm sure Lantyssa can give Kalah some tips on creative uses for lightsabers in the meantime.


Title: Re: Little Peeves
Post by: Lantyssa on February 22, 2012, 01:08:32 PM
I almost spit water on the keyboard for that one.  Good show.


Title: Re: Little Peeves
Post by: Sjofn on February 22, 2012, 03:14:10 PM
Bwahahaha! Oh man.  :heart:


Title: Re: Little Peeves
Post by: Medic975 on February 22, 2012, 09:33:32 PM
That the mail system doesn't autoenter your characters name in if they're not in a guild. And if you try to friend yourself, the system says the name doesn't exist.


Title: Re: Little Peeves
Post by: Dren on February 23, 2012, 06:22:24 AM
Still sub'ed but not playing much.  Love the game and it is well done, but I think the whole bit of being pretty much a single player game until high level gets to me after awhile.  I haven't attempted PvP yet mainly due to reports it isn't good (correct me if I'm wrong.)  That would probably keep me playing longer, dunno.

I really want to love it more...  I'll keep a sub for awhile in hopes my feelings change, but more because my kids like to play on my account on other servers, so it is still value added.


Title: Re: Little Peeves
Post by: ajax34i on February 23, 2012, 07:10:27 AM
I just cancelled over their poor customer service.  I have a minor issue with a stuck quest, and it's really minor and silly, but they just refuse to keep a ticket open until the issue is resolved, and I refuse to accept "the devs are looking at it so we'll close this ticket, check a future patch" with no further indication of whether the devs are actually looking at it or whether anything is being done.

Gonna finish Fallout NV and start / play Skyrim, and give Bioware a few unsubscribed months to fix bugs and improve their game.


Title: Re: Little Peeves
Post by: Ingmar on February 23, 2012, 11:39:01 AM
So you want them to leave thousands of tickets open in their CRM system for every bug that has been reported? That would pretty quickly make their support environment basically unmanageable.


Title: Re: Little Peeves
Post by: Furiously on February 23, 2012, 02:41:42 PM
So you want them to leave thousands of tickets open in their CRM system for every bug that has been reported? That would pretty quickly make their support environment basically unmanageable.

I think he wants the CS rep to fix something THEY SHOULD BE ABLE TO FIX. Instead of doing nothing other than saying, "Check back later!"


Title: Re: Little Peeves
Post by: Nevermore on February 23, 2012, 03:22:27 PM
So you want them to leave thousands of tickets open in their CRM system for every bug that has been reported? That would pretty quickly make their support environment basically unmanageable.

I think he wants the CS rep to fix something THEY SHOULD BE ABLE TO FIX. Instead of doing nothing other than saying, "Check back later!"

I can agree with that sentiment.  Though I'm not unsubbing over it.


Title: Re: Little Peeves
Post by: Phred on February 23, 2012, 03:56:01 PM
So you want them to leave thousands of tickets open in their CRM system for every bug that has been reported? That would pretty quickly make their support environment basically unmanageable.

I think he wants the CS rep to fix something THEY SHOULD BE ABLE TO FIX. Instead of doing nothing other than saying, "Check back later!"

Since they gave players the ability to reset quests themselves I imagine the cs tools are pretty limited in what they can do.



Title: Re: Little Peeves
Post by: Furiously on February 23, 2012, 04:53:33 PM
If I want to return something to a store it's not my problem if they have a hard time processing the return.


Title: Re: Little Peeves
Post by: Nevermore on February 23, 2012, 04:54:15 PM
So you want them to leave thousands of tickets open in their CRM system for every bug that has been reported? That would pretty quickly make their support environment basically unmanageable.

I think he wants the CS rep to fix something THEY SHOULD BE ABLE TO FIX. Instead of doing nothing other than saying, "Check back later!"

Since they gave players the ability to reset quests themselves I imagine the cs tools are pretty limited in what they can do.



Except you still can't reset a lot of bonus missions that can't be completed, so you're stuck with them in your log until forever or some future patch lets you remove them.  Whichever comes first.

But yes, it seems pretty clear that the CS tools are basically nonexistent.


Title: Re: Little Peeves
Post by: ajax34i on February 23, 2012, 06:06:57 PM
You know, I don't mind EVE's Customer Service, or WoW's, or even Everquest 1's (such as I remember it).  They take forever to even respond to you, but at least you get the feeling that someone looked and tried to help, or investigated and made a decision not to reimburse or whatever.

I believe Bioware is looking into the stuck quests issue.  But their ticket system is doing its best to piss on the customer.  The ticket system is a communication-with-the-customer tool as much as it is a tracking and bug-sorting tool, but their level 1 CSRs seem only interested in having good "tickets closed per day" stats.  Yes they do get paid based on that, but damn, they're not even trying to put up an appearance of some sort for us.

I've never been contacted by level 2, there doesn't seem to be an escalation path we can follow, and there's no feedback that anything is being passed to the devs, other than idiotic code words like badger or Saturn.

I've unsubbed over it.  It was a mistake on my part to play this MMO at release; I usually don't do that.  I waited 6 months with WoW.  I'll give them a few months to fix this bug and others, and I don't have to be subbed while waiting.  My characters will be there when/if I return, no biggie.  It's a solo play game anyway, it's not like I need to keep up with guildies and maintain raid attendance.


Title: Re: Little Peeves
Post by: UnSub on February 23, 2012, 08:14:02 PM
But yes, it seems pretty clear that the CS tools are basically nonexistent.

Shades of WAR. Again.

Those who don't learn from history are doomed to repeat it.


Title: Re: Little Peeves
Post by: koro on February 23, 2012, 11:02:22 PM
That's kind of disheartening to hear since I had excellent interactions with CS in beta, up to and including having one talk with me for the better part of an hour while we tried to hash out the causes of a pretty nasty bug.

Shame that it didn't seem to really translate once the CS staff ballooned for launch.


Title: Re: Little Peeves
Post by: Nebu on February 24, 2012, 05:35:09 AM
Ok, last night may be the peeve that gets me to unsubscribe.

First we get a group and head to do the Foundry [Hard Mode] FP.  HK47 bugs and won't unbug.  We leave. 

Second we decide to do Directive 7 [Hard Mode] instead. We're rolling through that until we get to the infiltrator boss (the guy that makes the clones) and he bugs repeatedly. 

In a 4 hour play session almost 3 months after launch, I am unable to complete an objective.  It was VERY frustrating.  Particularly in that it had nothing to do with the ability of the group to complete the objective.   







Title: Re: Little Peeves
Post by: Fabricated on February 24, 2012, 06:06:40 AM
Weird. I thought the latest patch was supposed to fix the HK-47 thing. Directive 7 is just terrible in general so yeah.


Title: Re: Little Peeves
Post by: veredus on February 24, 2012, 06:56:33 AM
It's really weird on who it bugs on. I have done it with an IA and two other Bounty hunters, since those are supposedly the classes it bugs on. Didn't bug bug on any of them. On my Bounty Hunter (Mercenary specifically) he still bugs every time. Although after the patch instead of spitting out Bounty Hunter clones he now spits out Sith warriors. Even if we don't have one in group. We always try it once then I sit the fight out. Which would probably make it impossible without at least a decently guild group.

Edit: talking about D7


Title: Re: Little Peeves
Post by: Nebu on February 24, 2012, 07:00:44 AM
Although after the patch instead of spitting out Bounty Hunter clones he now spits out Sith warriors. Even if we don't have one in group. We always try it once then I sit the fight out. Which would probably make it impossible without at least a decently guild group.

Edit: talking about D7

This is EXACTLY what happened.  Group was two BH, my OP, and an assassin tank.  After we killed the first 3 clones and had him to 20% health, he spit out 4 warriors.  We tried 3 more times and the same thing happened each time.


Title: Re: Little Peeves
Post by: Paelos on February 24, 2012, 08:02:45 AM
Ok, last night may be the peeve that gets me to unsubscribe.

First we get a group and head to do the Foundry [Hard Mode] FP.  HK47 bugs and won't unbug.  We leave. 

Second we decide to do Directive 7 [Hard Mode] instead. We're rolling through that until we get to the infiltrator boss (the guy that makes the clones) and he bugs repeatedly. 

In a 4 hour play session almost 3 months after launch, I am unable to complete an objective.  It was VERY frustrating.  Particularly in that it had nothing to do with the ability of the group to complete the objective.   

The hard mode bugs are exactly what ended up breaking my sub will. I feel your frustration.


Title: Re: Little Peeves
Post by: Nebu on February 24, 2012, 08:49:36 AM
I have two 50's, two in the high 30's, and a bunch of 20-something alts.  I've certainly gotten value out of the game.  No complaints there.

I'm just saying that if they want to continue taking my money, they're going to need to fix some of the more obvious breaks in the game. 


Title: Re: Little Peeves
Post by: Paelos on February 24, 2012, 08:57:55 AM
Well what broke my will was when the buddy of mine who beta'd the game for a long time unsubbed. When I asked him why, he said "Remember all those bugs we had with hard modes? Those have been around for months before the game launched."

It's not like any of this is a shock, really. However, when one of their responses when asked about bugs was to talk about the inherent difficulty in fixing bugs? That's a problem. Even more to the point, that's a YOU problem, Bioware. Nobody gives a shit how hard things are on you when we're the paying customers. Put up or shut up.


Title: Re: Little Peeves
Post by: Fabricated on February 24, 2012, 09:24:43 AM
I missed most of the 4-man FP bugs by going almost straight into raiding because the guild wanted another warm body for a 16-man EV.

So far I've only really run Kaon and False Emp in their entirety and those were fine in terms of bugs. Directive 7 I tried on hardmode before I raided and I punched out on Bulwark. Yeahno.


Title: Re: Little Peeves
Post by: Nebu on February 24, 2012, 09:43:49 AM
I've completed all of the hard mode 4 mans, multiple times.  It's just a complete crapshoot when things will work.  I think that's the rub.  You start out all optimistic and end up all jaded-as-shit.


Title: Re: Little Peeves
Post by: Fabricated on February 24, 2012, 09:52:35 AM
My favorite bug was Cademimu or whatever where you'd enter the final boss' room, burst into flames and die.


Title: Re: Little Peeves
Post by: Thrawn on February 24, 2012, 10:26:14 AM
My favorite bug was Cademimu or whatever where you'd enter the final boss' room, burst into flames and die.

On our first run AFTER the boss was dead and we were standing around looting and suddenly we just started burning and dying.  :why_so_serious:


Title: Re: Little Peeves
Post by: Paelos on February 24, 2012, 11:13:18 AM
My bugs list:

The last boss on the Esseles - sometimes he throws twice at the same person. Sometimes the circles kill you when you're outside of them.
Second boss on False Emp - The gunship doesn't respond to being shot at, keeps firing faster, and kills everyone.
HK on False Emp - yeah, we know this one's bad.

There's the spawning guys boss, there's the bugs on Bulwark's enrage, there's just a lot of bugs at the high level content that are completely hit or miss. It's a dice roll on whether you are going to have fun or not.


Title: Re: Little Peeves
Post by: Nebu on February 24, 2012, 11:22:03 AM
Which one has HK and the two turrets (Assault on Ilum, maybe?)?  We've had that one bug where HK shoots people out of stealth for 20k damage.  It's a hoot!  :uhrr:


Title: Re: Little Peeves
Post by: Fabricated on February 24, 2012, 11:41:13 AM
My bugs list:

The last boss on the Esseles - sometimes he throws twice at the same person. Sometimes the circles kill you when you're outside of them.
Second boss on False Emp - The gunship doesn't respond to being shot at, keeps firing faster, and kills everyone.
HK on False Emp - yeah, we know this one's bad.

There's the spawning guys boss, there's the bugs on Bulwark's enrage, there's just a lot of bugs at the high level content that are completely hit or miss. It's a dice roll on whether you are going to have fun or not.
Weird, I never had a problem with HK...

False Emp I had a pretty hilarious bug happen that was sort of in our benefit. The ship/BH boss guy blasted me off the ledge...but I didn't die. I just landed, standing out in open space. Then he grappled me back onto the platform, then immediately punched me off again. He was still aggroed on me so he just missile blasted me to death while the rest of my group burned him down. Was pretty funny.


Title: Re: Little Peeves
Post by: Sky on February 24, 2012, 12:46:06 PM
On our first run AFTER the boss was dead and we were standing around looting and suddenly we just started burning and dying.  :why_so_serious:
You rolled a 20 on the wandering damage table.


Title: Re: Little Peeves
Post by: Soln on February 26, 2012, 11:51:13 AM
I'm taking a break probably.   I'm still playing for the few SLAP people on and the hope I can play again with my brother who is several time zones away.  But I could delete the whole thing and not feel any need to play.  This forum is literally the only source of attention to get me to play.  None of the people I know who game regularly (and for a living) mention SWTOR.

Here's what broke me:  "QUESH: 1"

A whole night and a whole zone with only myself in it.  Any other game this might make sense, but even LotRO has general chat so I can have some human entertainment.

A whole zone empty for 2-3 hours and no cross zone/shard nothing.  No LFG, no chat, no cross character inventory sharing even.  Stupid.  /shakeshead


Title: Re: Little Peeves
Post by: Nevermore on February 26, 2012, 04:42:54 PM
Quesh is so short you can be done with it in 10 minute or an hour or two depending on if you want to just do your class mission or clear the whole thing.

People look at the individual worlds and panic when they only see 10 or 12 (or less in the case of Quesh).  How many people do you see in, say, Swamp of Sorrows at any given time?


Title: Re: Little Peeves
Post by: Soln on February 26, 2012, 11:50:43 PM
Sure and I wasn't there 2hrs prolly.  But did Swamp have >1 Heroics?  fair question. Sumthin broke sumwhere.


Title: Re: Little Peeves
Post by: Wolf on February 27, 2012, 01:38:22 AM
I'm mostly enjoying playing with my healers - I just solo any 2s along the way and leave most of the 4s (unless I know it's something I can solo) in my quest log, then go back and do them in one go when they're grey. That way I don't miss out on any content or cool oranges. I've completely given up on doing anything multiplayer in the game since one buddy I was duoing with quit and the other one I just can't match up with. Any time I've tried to get something going in trade it's been a disaster so I just don't bother anymore.


Title: Re: Little Peeves
Post by: Sky on February 27, 2012, 06:53:07 AM
I probably grouped a dozen times over the weekend doing heroics here and there. Meant to do a BT run with my sorc and forgot; but there is still some decent grouping to be had if you want to. While LFG tools might be good for FPs, for heroics I just glance up at chat every now and again and then look at my quest list. Not sure how it gets easier than that, since I've been able to complete all the heroics on my last two characters without any effort. Hell, half the groups have been pretty good.


Title: Re: Little Peeves
Post by: Wolf on February 27, 2012, 07:04:50 AM
Maybe it's a server thing, it's not that the pugs fail, there just aren't any. I did the whole of tatooine on my sorc yesterday - bonus included, there literally wasn't a single PUG. I asked twice for some 4s, but noone was around. I'll just come back and do them when they grey out, in the meantime my skirt doesn't match  :heartbreak:


Title: Re: Little Peeves
Post by: Fabricated on February 27, 2012, 08:06:07 AM
Some servers are definitely emptier than others. I haven't had much problem pugging group quests on any of the lengthier planets but I imagine Quesh and some planets people hate (like hoth for some reason) are pretty desolate.

I guess that's the problem of segregating zones into planets. In most MMOs you at least have to pass through other areas on the way to where you're going which is where some spontaneous grouping and PVP can happen.


Title: Re: Little Peeves
Post by: Furiously on February 27, 2012, 09:40:53 AM
Annoyed they sent me last months bill this month.  So it looked like I hadn't canceled.


Title: Re: Little Peeves
Post by: Nebu on February 27, 2012, 10:08:26 AM
I had to spend $170k credits last night to heal my group for two hard modes. 70k for the spec to heals and 98k for the respec back to dps so I could pvp. 

Not. Happy.  :mob:


Title: Re: Little Peeves
Post by: Raknor on February 27, 2012, 10:27:50 AM
Dual spec truly can't come fast enough.  Our healers are flip flopping specs all the time.  I've been giving them money I feel so bad.

I'm getting more and more annoyed with these bugs in the flashpoints.  Last nights foundry run was wiped 3 times by HK-47 not responding to us clicking the 4 little buttons that controls his super charge ability.  After a few minutes of Google surfing to figure out wtf was going on.  You have to alternate your clicks not all at the same time. So we assigned each person a time to click and staggered them all by 1 second.  Really crappy that you can be too efficient at this.

The night before that, it was Battle of Ilum and the boss that spawns the adds while stunning you.  Had shields on the boss that would not drop, adds that spawned waaaay to fast to be normal and other stuns that didn't spawn anything... Oh and we found them after we beat the boss.  There was 30+ of them stealthed at the bottom of the ramp. I found them out when I started running up the tunnel and they all smashed my face.


Title: Re: Little Peeves
Post by: Nebu on February 27, 2012, 10:41:39 AM
I'm getting more and more annoyed with these bugs in the flashpoints.  Last nights foundry run was wiped 3 times by HK-47 not responding to us clicking the 4 little buttons that controls his super charge ability.  After a few minutes of Google surfing to figure out wtf was going on.  You have to alternate your clicks not all at the same time. So we assigned each person a time to click and staggered them all by 1 second.  Really crappy that you can be too efficient at this.

The night before that, it was Battle of Ilum and the boss that spawns the adds while stunning you.  Had shields on the boss that would not drop, adds that spawned waaaay to fast to be normal and other stuns that didn't spawn anything... Oh and we found them after we beat the boss.  There was 30+ of them stealthed at the bottom of the ramp. I found them out when I started running up the tunnel and they all smashed my face.

For Foundry: Have one person do all 4 boxes.  If they're quick, it works flawlessly. 

Battle for Ilum, Directive 7, False Emperor, and Foundry are all buggy as hell.  It can take a fun night and turn it into a frustration fest.  At least now we can loot the chests after we get wiped by bugs... that's a step in the right direction.  :uhrr:


Title: Re: Little Peeves
Post by: Evildrider on February 27, 2012, 11:14:55 PM
I have never had a problem with False Emp or Battle for Ilum.


Title: Re: Little Peeves
Post by: Wolf on February 28, 2012, 01:13:19 AM
Can't preview how a weapon looks on the paperdoll.  :uhrr:


Title: Re: Little Peeves
Post by: Fordel on February 28, 2012, 01:34:02 AM
That I totally agree with.

Though the tiny picture of the weapon is usually accurate, if not terribly useful.


Title: Re: Little Peeves
Post by: Wolf on February 28, 2012, 02:47:48 AM
yesterday I equiped a perfectly good boe orange lightsabre just to check if the hilt was cool. It wasn't. Then again, I have 3 characters with maxed slicing, so I have credits coming out of my ears  :drill:


Title: Re: Little Peeves
Post by: ajax34i on February 28, 2012, 05:56:51 AM
Things that the icon of the weapon doesn't tell you:

- Whether you're going to be gripping that lightsaber by the hilt, or by the plasma.
- The sound it makes.
- The color of the crystal (for green or blue weapons).


Title: Re: Little Peeves
Post by: Jherad on February 28, 2012, 06:10:01 AM
Things that the icon of the weapon doesn't tell you:

- Whether you're going to be gripping that lightsaber by the hilt, or by the plasma.
- The sound it makes.
- The color of the crystal (for green or blue weapons).

The sound is particularly important for me - with lightsabers it is probably the main cosmetic effect I look for, and assault cannons to weed out the piddly 'plink plink' ones.


Title: Re: Little Peeves
Post by: 01101010 on February 28, 2012, 06:12:47 AM
Things that the icon of the weapon doesn't tell you:

- Whether you're going to be gripping that lightsaber by the hilt, or by the plasma.
- The sound it makes.
- The color of the crystal (for green or blue weapons).

The sound is particularly important for me - with lightsabers it is probably the main cosmetic effect I look for, and assault cannons to weed out the piddly 'plink plink' ones.

Here, take my hat as well. My BH has been trying to find the blaster model that "sounds" right for me. I am about to drop a bunch of coin on green blasters with the same icon image and see which makes the pew pew noise I like the most then find an OJ blaster with that icon.


Title: Re: Little Peeves
Post by: Wolf on February 28, 2012, 06:26:16 AM
Things that the icon of the weapon doesn't tell you:

- Whether you're going to be gripping that lightsaber by the hilt, or by the plasma.
- The sound it makes.
- The color of the crystal (for green or blue weapons).

assault cannons to weed out the piddly 'plink plink' ones.

Speaking of peeves, why do these even exist?


Title: Re: Little Peeves
Post by: Lantyssa on February 28, 2012, 10:33:22 AM
I'm glad I'm not the only one picky about the sound of their saber.  I've turned down hilts I liked the look of much more because it sounded wrong when it lit up.


Title: Re: Little Peeves
Post by: Sky on February 28, 2012, 11:06:17 AM
Wait, they sound different? I just use whichever orange one I get first.


Title: Re: Little Peeves
Post by: Lantyssa on February 28, 2012, 11:21:04 AM
Yep.  Draw a green saber you're going to sell or RE some time.  You'll come across a few different sounds.  All the initial sabers sound appropriate though.


Title: Re: Little Peeves
Post by: Jherad on February 28, 2012, 12:11:23 PM
All the initial sabers sound appropriate though.

Yeah, I always end up going back to the starting orange JK saber, as it has the perfect 'ooh starwars' ignition sound. Some of them have quite annoying tinny buzzes.


Title: Re: Little Peeves
Post by: Minvaren on March 03, 2012, 06:12:13 AM
Dueling epic KotOR staples and cantina music when you log into a cantina...   :uhrr:


Title: Re: Little Peeves
Post by: Sky on March 03, 2012, 07:44:51 AM
I'm glad I'm not the only one picky about the sound of their saber.  I've turned down hilts I liked the look of much more because it sounded wrong when it lit up.
Oh yeah, I forgot to curse you for this post. Now I'm picky, too. Turns out the hilt on my JK was some wimpy little hiss, and one in the bank was a full on snap-hiss, as Lucas intended. Then on my SW I sat switching between two trying to figure out which ignition sounded cooler.


Title: Re: Little Peeves
Post by: Lantyssa on March 03, 2012, 08:58:54 AM
You're welcome! ;D


Title: Re: Little Peeves
Post by: ajax34i on March 03, 2012, 07:09:32 PM
My tinfoil hat theory is that some swords actually turn on about twice as fast, and the sound is time-compressed too, resulting in a higher frequency and a shorter sound.  There is a slight difference between activating it with your holster weapon button and with an attack (like force-jump).

Some sabers have a thinner blade too.  For whatever reason.


Title: Re: Little Peeves
Post by: Sjofn on March 03, 2012, 07:55:24 PM
The color crystals seem to be what does it, oj and yellow blades are much fatter than blue or green (I never use red crystals so not sure about them).


Title: Re: Little Peeves
Post by: ajax34i on March 05, 2012, 03:04:08 AM
That may be true, but I prefer blue and I've put it in all the swords and there are differences still.


Title: Re: Little Peeves
Post by: Crumbs on March 17, 2014, 04:26:53 PM
Sigh.

--Galactic Trade Network still highly unsortable. 

--Crew mission dialog and message windows are often inaccurate.  For example, I got this fun sequence today:

"I failed sir please don't deactivate me"
Mission is a failure window pops up.
Items from mission are placed in inventory, so it wasn't a failure. (I knew the items were from this failed mission because it was in the chat log)



Title: Re: Little Peeves
Post by: Sjofn on March 17, 2014, 08:31:02 PM
Both of those things are being addressed in 1.2, although I fully expect the GTN to continue to be stupid and unwieldy for a long time.