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Author Topic: Noob questions  (Read 210208 times)
apocrypha
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Reply #175 on: December 24, 2011, 04:12:02 AM

Me want to tank with Sith Juggernaut. Wat do?

What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right?
I'm only 13th level so far, but it'd be nice to know what to shoot for.

I think Strength stays your primary stat, with End being 2ndary.

I've just got my first taunt at 15/16, not sure exactly when, it had been some time since I'd trained, along with Guard which reduces agro on one party member (or your companian).

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01101010
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Reply #176 on: December 24, 2011, 06:03:53 AM

Me want to tank with Sith Juggernaut. Wat do?

What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right?
I'm only 13th level so far, but it'd be nice to know what to shoot for.

I think Strength stays your primary stat, with End being 2ndary.

I've just got my first taunt at 15/16, not sure exactly when, it had been some time since I'd trained, along with Guard which reduces agro on one party member (or your companian).

All the archetypes like End as their secondary. Primary stats:

SW: STR
BH: AIM
IA: CUN
SI: WIL

AFAIK

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luckton
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Reply #177 on: December 24, 2011, 06:20:35 AM

All the archetypes like End as their secondary. Primary stats:

SW: STR
BH: AIM
IA: CUN
SI: WIL

AFAIK

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Rendakor
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Reply #178 on: December 24, 2011, 08:08:26 AM

As a Jugg you want to make End your primary stat; there are items with more End than Str on them and these are the ones you want to focus on. Guardian instead of Might for most mods, etc.

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Reply #179 on: December 24, 2011, 08:36:44 AM

As a Jugg you want to make End your primary stat; there are items with more End than Str on them and these are the ones you want to focus on. Guardian instead of Might for most mods, etc.

Yeah...same can be said about any of the ACs though. Juggs want END > STR most times and when the choice is given... however, they are kinda odd man out in that Juggs END is almost always heavy armor where in the Marauder is Medium.

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Rendakor
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Reply #180 on: December 24, 2011, 08:40:42 AM

I was just pointing out that someone said to keep End as a secondary stat, when it can/should be your primary as a tank.

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Reply #181 on: December 24, 2011, 08:05:21 PM

As if the Cover mechanic wasn't mind-bogglingly stupid by itself, turning with the keyboard (turning not strafing) breaks cover. Does anybody know if there's a way to fix that?
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Reply #182 on: December 25, 2011, 01:42:25 AM

I tried an operative, but cover seemed to be a terrible, terrible mechanic.
Maledict
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Reply #183 on: December 25, 2011, 05:10:15 AM

I tried an operative, but cover seemed to be a terrible, terrible mechanic.

It is - but the operative doesn't use it. Whilst you still have access to it, you don't have any operative abilities that use it in any way shape or form, and your dps age abilities are all melee range. Basically you use it up to level 10 then choose your AC and forget it even exists. Which is a very good thing!
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Reply #184 on: December 25, 2011, 09:39:02 AM

As an Operative damage dealer, you'll never use Cover in normal play past 16 when you get Carbine Burst.  Nearly all your major abilities (exceptions: Rifle Shot, Corrosive Dart, Fragmentation Grenade) are at either 10m or melee range.

As a healer, Cover is occasionally useful if there's natural cover available during in a set piece where you might draw ranged aggro.

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Dark_MadMax
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Reply #185 on: December 25, 2011, 10:32:43 AM

I tried an operative, but cover seemed to be a terrible, terrible mechanic.

As a sniper I kinda like it . First it allows you  to get nice bonuses (like insta snipe and  temporary defence buffs). Many awesome abilites are only usable in cover (such as cc immunity, pbaoe knockback with root ,etc). And it allows you rapid re-positioning  when rolling from cover to cover.  IN pvp you never really sit in cover - just activate , unload ability you want and get on the move again
Nebu
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Reply #186 on: December 25, 2011, 01:36:44 PM

As a sniper I kinda like it . First it allows you  to get nice bonuses (like insta snipe and  temporary defence buffs).

The cover mechanic is buggy as hell... causing me much rage.  Ambush often deactivates.  The multishot, channeled marksman ability cancels early from cover all the time so it sits on cooldown often.  I'm not even going to go into the way that cover inverts positioning causing you to not be able to hit mobs chasing your companion behind you. 

I hate stationary cover in pve and do everything I can to avoid it completely.   

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Fordel
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Reply #187 on: December 25, 2011, 03:54:52 PM

The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future.  why so serious?

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Reply #188 on: December 25, 2011, 06:50:39 PM

I like the cover system. Not sure what you guys are on about.

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Reply #189 on: December 25, 2011, 06:56:18 PM

The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future.  why so serious?

It's more like  "combat would be retarded if its just two dudes trading blaster shots to the fucking face so we need to do something".

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sam, an eggplant
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Reply #190 on: December 25, 2011, 09:28:32 PM

The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future.  why so serious?
In their defense, it's much better now. Earlier in the beta you had to use hard cover. Now it's just an extra keypress to crouch, which is annoying as hell but not literally broken.
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Reply #191 on: December 26, 2011, 05:07:03 AM

The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future.  why so serious?
In their defense, it's much better now. Earlier in the beta you had to use hard cover. Now it's just an extra keypress to crouch, which is annoying as hell but not literally broken.


What I enjoy about Cover is it isn't just a mechanics problem, but a world design problem. There's just no reasonable way for them to have enough possible crates and broken pillars for every cover situation that could come up.

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Nebu
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Reply #192 on: December 26, 2011, 10:46:30 AM

I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field.  The diving behind cover causes so much lag in pvp and so many problems in pve that it's beyond worthless... it's frustrating.

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Reply #193 on: December 26, 2011, 07:45:03 PM

Do we know anything about the Legacy system?

I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?

Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?
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Reply #194 on: December 26, 2011, 09:24:11 PM

I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field.
There's a command for that ("cover in place" or smth) Bind the F key to that, it'll unbind it from the regular cover function and that way you should never roll into any of these green cover spots by accident?
« Last Edit: December 26, 2011, 09:26:04 PM by tmp »
Zetor
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Reply #195 on: December 26, 2011, 10:40:01 PM

Do we know anything about the Legacy system?

I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?

Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?
Act 1 is after you finish your first class quest storyline; for me it was around level 32.

After you do that, you can choose your legacy title and will start accumulating legacy xp on all of your characters. Of course you can't do anything with that xp until they actually implement the legacy system, but...

apocrypha
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Reply #196 on: December 27, 2011, 12:50:10 AM

Do you have to have a legacy title or can you continue without one after completing Act 1? I ask because I think I'd prefer to not have surnames on my characters until I manage to think of a good one that will work with my naming system.

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Reply #197 on: December 27, 2011, 01:08:11 AM

You can set whether you want to display your legacy title in preferences: options are "show as surname", "show as title", "hide".


e: I think you -have- to choose a title after finishing Act1 though... it pops up a window and everything.

apocrypha
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Reply #198 on: December 27, 2011, 03:09:00 AM

OK cool, thanks. I'll start trying to think of something that would fit either as title or surname now then, but at least I can hide it if my imagination fails me!  awesome, for real

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Reply #199 on: December 27, 2011, 03:22:46 AM

I can't imagine what I will do for my Legacy name.  My main's name was created with the intention of putting the Darth title in front of it.  The classic Darth Advective/Verb combination. 

Oh well.  As long as nobody has to see it, then I suppose I can figure out something.

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Reply #200 on: December 27, 2011, 05:27:10 AM

Maybe if they made "cover" mean you duck or roll out of the way (left/right) of incoming shots, rather than having it depend on terrain.  It would still cause lag, probably, and issues because it's "movement" and movement interrupts things.
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Reply #201 on: December 27, 2011, 06:01:46 AM

I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field.  The diving behind cover causes so much lag in pvp and so many problems in pve that it's beyond worthless... it's frustrating.

Replace "Take Cover" with "Crouch" on your action bars/binds (as tmp mentioned).  Crouch will not move you into natural cover, just drop you in place.  If you are behind natural cover when you do it, it'll still work as such for defensive purposes.
« Last Edit: December 27, 2011, 06:03:49 AM by caladein »

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eldaec
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Reply #202 on: December 27, 2011, 06:23:19 AM

Do we know anything about the Legacy system?

I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?

Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?

I imagine you'll benefit far more from being able to send your alt cash and loot if you do this, than you will from legacy xp.

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Reply #203 on: December 27, 2011, 09:01:38 AM

Me want to tank with Sith Juggernaut. Wat do?

What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right?
I'm only 13th level so far, but it'd be nice to know what to shoot for.
I've just started my Jugg, but from tanking on the BH I can hit a few things (most of which has been covered, since I was playing TOR and not the internets).

You'll see two flavors of heavy armor for Juggs. One favors Str, that's for a DPS spec, the other favors End and works for the tank spec. Having lots of Str is good, too, so don't necessarily turn something down because it's a Str-biased piece, especially if it has significantly more armor. The End-favored armor tends to have better tanking tertiaries like +Defense. The Str and crits will also help build threat, so it all works depending on how you play and who's backing you up (favor Str if you group mostly with DPS to hold aggro, favor End if the heals are lacking, etc).

Tank specs don't really start to flesh out for quite a while. One thing I did was slap my taunts on Q. Regular taunt on Q and area taunt on Shift-Q, stun on E. Still working out keypresses as I get used to the new rotation (my Jugg is also only 13), on the BH I like flamethrower and AE flamethrower on F and Shift-F, respectively.
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Reply #204 on: December 28, 2011, 11:59:49 PM

I'm soon to hit 10 on my Sith Warrior.  I understand to choose Juggernaut is to choose 1hd tank and Marauder is dw dps, but how do they play differently from each other, outside of the whole dps/tank difference?
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Reply #205 on: December 29, 2011, 12:58:29 PM

you only get companions by your class quests correct?  And so, you only get them per level?  In other words, I can't have n+1 companions until I'm greater than level 16?
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Reply #206 on: December 29, 2011, 01:02:03 PM

They come at various story points, yeah. I don't think they're specifically gated by level, just by when you can actually finish the missions you get them on?

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Reply #207 on: December 29, 2011, 01:05:00 PM

Tank specs don't really start to flesh out for quite a while. One thing I did was slap my taunts on Q. Regular taunt on Q and area taunt on Shift-Q, stun on E. Still working out keypresses as I get used to the new rotation (my Jugg is also only 13), on the BH I like flamethrower and AE flamethrower on F and Shift-F, respectively.

I got the tank aura, slapped it on my companion, and have the taunt ready. I'm getting moderatley good at tanking for the AI at level... 17-18ish. Haven't had a chance to do it for real players yet.



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Reply #208 on: December 29, 2011, 02:19:10 PM

Is there a shared vault between characters?
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Reply #209 on: December 29, 2011, 02:41:17 PM

They come at various story points, yeah. I don't think they're specifically gated by level, just by when you can actually finish the missions you get them on?

They are somewhat gated by levels, i got to Hoth severely underleveled and i wasn't even let out of the space port.

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