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Topic: Noob questions (Read 210208 times)
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Me want to tank with Sith Juggernaut. Wat do?
What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right? I'm only 13th level so far, but it'd be nice to know what to shoot for.
I think Strength stays your primary stat, with End being 2ndary. I've just got my first taunt at 15/16, not sure exactly when, it had been some time since I'd trained, along with Guard which reduces agro on one party member (or your companian).
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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Me want to tank with Sith Juggernaut. Wat do?
What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right? I'm only 13th level so far, but it'd be nice to know what to shoot for.
I think Strength stays your primary stat, with End being 2ndary. I've just got my first taunt at 15/16, not sure exactly when, it had been some time since I'd trained, along with Guard which reduces agro on one party member (or your companian). All the archetypes like End as their secondary. Primary stats: SW: STR BH: AIM IA: CUN SI: WIL AFAIK
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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luckton
Terracotta Army
Posts: 5947
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All the archetypes like End as their secondary. Primary stats:
SW: STR BH: AIM IA: CUN SI: WIL
AFAIK
Winner.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Rendakor
Terracotta Army
Posts: 10133
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As a Jugg you want to make End your primary stat; there are items with more End than Str on them and these are the ones you want to focus on. Guardian instead of Might for most mods, etc.
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"i can't be a star citizen. they won't even give me a star green card"
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01101010
Terracotta Army
Posts: 12004
You call it an accident. I call it justice.
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As a Jugg you want to make End your primary stat; there are items with more End than Str on them and these are the ones you want to focus on. Guardian instead of Might for most mods, etc.
Yeah...same can be said about any of the ACs though. Juggs want END > STR most times and when the choice is given... however, they are kinda odd man out in that Juggs END is almost always heavy armor where in the Marauder is Medium.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Rendakor
Terracotta Army
Posts: 10133
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I was just pointing out that someone said to keep End as a secondary stat, when it can/should be your primary as a tank.
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"i can't be a star citizen. they won't even give me a star green card"
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Trippy
Administrator
Posts: 23628
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As if the Cover mechanic wasn't mind-bogglingly stupid by itself, turning with the keyboard (turning not strafing) breaks cover. Does anybody know if there's a way to fix that?
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rattran
Moderator
Posts: 4257
Unreasonable
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I tried an operative, but cover seemed to be a terrible, terrible mechanic.
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Maledict
Terracotta Army
Posts: 1047
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I tried an operative, but cover seemed to be a terrible, terrible mechanic.
It is - but the operative doesn't use it. Whilst you still have access to it, you don't have any operative abilities that use it in any way shape or form, and your dps age abilities are all melee range. Basically you use it up to level 10 then choose your AC and forget it even exists. Which is a very good thing!
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caladein
Terracotta Army
Posts: 3174
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As an Operative damage dealer, you'll never use Cover in normal play past 16 when you get Carbine Burst. Nearly all your major abilities (exceptions: Rifle Shot, Corrosive Dart, Fragmentation Grenade) are at either 10m or melee range.
As a healer, Cover is occasionally useful if there's natural cover available during in a set piece where you might draw ranged aggro.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Dark_MadMax
Terracotta Army
Posts: 405
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I tried an operative, but cover seemed to be a terrible, terrible mechanic.
As a sniper I kinda like it . First it allows you to get nice bonuses (like insta snipe and temporary defence buffs). Many awesome abilites are only usable in cover (such as cc immunity, pbaoe knockback with root ,etc). And it allows you rapid re-positioning when rolling from cover to cover. IN pvp you never really sit in cover - just activate , unload ability you want and get on the move again
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Nebu
Terracotta Army
Posts: 17613
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As a sniper I kinda like it . First it allows you to get nice bonuses (like insta snipe and temporary defence buffs).
The cover mechanic is buggy as hell... causing me much rage. Ambush often deactivates. The multishot, channeled marksman ability cancels early from cover all the time so it sits on cooldown often. I'm not even going to go into the way that cover inverts positioning causing you to not be able to hit mobs chasing your companion behind you. I hate stationary cover in pve and do everything I can to avoid it completely.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Fordel
Terracotta Army
Posts: 8306
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The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Mrbloodworth
Terracotta Army
Posts: 15148
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I like the cover system. Not sure what you guys are on about.
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Threash
Terracotta Army
Posts: 9170
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The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future. It's more like "combat would be retarded if its just two dudes trading blaster shots to the fucking face so we need to do something".
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I am the .00000001428%
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sam, an eggplant
Terracotta Army
Posts: 1518
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The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future. In their defense, it's much better now. Earlier in the beta you had to use hard cover. Now it's just an extra keypress to crouch, which is annoying as hell but not literally broken.
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Fordel
Terracotta Army
Posts: 8306
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The Cover Mechanic is Bioware's "It sounded like such a good idea at the time" thing. There wasn't a patch cycle in Beta where they didn't revamp the cover system. I imagine it will continue to change a lot more in the future. In their defense, it's much better now. Earlier in the beta you had to use hard cover. Now it's just an extra keypress to crouch, which is annoying as hell but not literally broken. What I enjoy about Cover is it isn't just a mechanics problem, but a world design problem. There's just no reasonable way for them to have enough possible crates and broken pillars for every cover situation that could come up.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nebu
Terracotta Army
Posts: 17613
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I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field. The diving behind cover causes so much lag in pvp and so many problems in pve that it's beyond worthless... it's frustrating.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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March
Terracotta Army
Posts: 501
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Do we know anything about the Legacy system?
I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?
Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field.
There's a command for that ("cover in place" or smth) Bind the F key to that, it'll unbind it from the regular cover function and that way you should never roll into any of these green cover spots by accident?
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« Last Edit: December 26, 2011, 09:26:04 PM by tmp »
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Zetor
Terracotta Army
Posts: 3269
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Do we know anything about the Legacy system?
I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?
Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?
Act 1 is after you finish your first class quest storyline; for me it was around level 32. After you do that, you can choose your legacy title and will start accumulating legacy xp on all of your characters. Of course you can't do anything with that xp until they actually implement the legacy system, but...
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Do you have to have a legacy title or can you continue without one after completing Act 1? I ask because I think I'd prefer to not have surnames on my characters until I manage to think of a good one that will work with my naming system.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Zetor
Terracotta Army
Posts: 3269
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You can set whether you want to display your legacy title in preferences: options are "show as surname", "show as title", "hide".
e: I think you -have- to choose a title after finishing Act1 though... it pops up a window and everything.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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OK cool, thanks. I'll start trying to think of something that would fit either as title or surname now then, but at least I can hide it if my imagination fails me!
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Cyrrex
Terracotta Army
Posts: 10603
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I can't imagine what I will do for my Legacy name. My main's name was created with the intention of putting the Darth title in front of it. The classic Darth Advective/Verb combination.
Oh well. As long as nobody has to see it, then I suppose I can figure out something.
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"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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ajax34i
Terracotta Army
Posts: 2527
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Maybe if they made "cover" mean you duck or roll out of the way (left/right) of incoming shots, rather than having it depend on terrain. It would still cause lag, probably, and issues because it's "movement" and movement interrupts things.
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caladein
Terracotta Army
Posts: 3174
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I want them to get rid of the forced cover and let me just take cover where I want to using crouch or my little cover force field. The diving behind cover causes so much lag in pvp and so many problems in pve that it's beyond worthless... it's frustrating.
Replace "Take Cover" with "Crouch" on your action bars/binds (as tmp mentioned). Crouch will not move you into natural cover, just drop you in place. If you are behind natural cover when you do it, it'll still work as such for defensive purposes.
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« Last Edit: December 27, 2011, 06:03:49 AM by caladein »
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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eldaec
Terracotta Army
Posts: 11843
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Do we know anything about the Legacy system?
I see that it says active when you complete Act 1... is Act 1 level 30 (as some reports have it) or level 50?
Does it make sense to delay new alts until the first character opens the Legacy system so that Alt XP is added to the mix?
I imagine you'll benefit far more from being able to send your alt cash and loot if you do this, than you will from legacy xp.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Me want to tank with Sith Juggernaut. Wat do?
What's my important stat? I'm assuming Endurance for moar HP. Lots of armor seems correct. I put sunders on mobs and they hate me, right? I'm only 13th level so far, but it'd be nice to know what to shoot for.
I've just started my Jugg, but from tanking on the BH I can hit a few things (most of which has been covered, since I was playing TOR and not the internets). You'll see two flavors of heavy armor for Juggs. One favors Str, that's for a DPS spec, the other favors End and works for the tank spec. Having lots of Str is good, too, so don't necessarily turn something down because it's a Str-biased piece, especially if it has significantly more armor. The End-favored armor tends to have better tanking tertiaries like +Defense. The Str and crits will also help build threat, so it all works depending on how you play and who's backing you up (favor Str if you group mostly with DPS to hold aggro, favor End if the heals are lacking, etc). Tank specs don't really start to flesh out for quite a while. One thing I did was slap my taunts on Q. Regular taunt on Q and area taunt on Shift-Q, stun on E. Still working out keypresses as I get used to the new rotation (my Jugg is also only 13), on the BH I like flamethrower and AE flamethrower on F and Shift-F, respectively.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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I'm soon to hit 10 on my Sith Warrior. I understand to choose Juggernaut is to choose 1hd tank and Marauder is dw dps, but how do they play differently from each other, outside of the whole dps/tank difference?
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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you only get companions by your class quests correct? And so, you only get them per level? In other words, I can't have n+1 companions until I'm greater than level 16?
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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They come at various story points, yeah. I don't think they're specifically gated by level, just by when you can actually finish the missions you get them on?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Ratman_tf
Terracotta Army
Posts: 3818
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Tank specs don't really start to flesh out for quite a while. One thing I did was slap my taunts on Q. Regular taunt on Q and area taunt on Shift-Q, stun on E. Still working out keypresses as I get used to the new rotation (my Jugg is also only 13), on the BH I like flamethrower and AE flamethrower on F and Shift-F, respectively.
I got the tank aura, slapped it on my companion, and have the taunt ready. I'm getting moderatley good at tanking for the AI at level... 17-18ish. Haven't had a chance to do it for real players yet.
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"What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Is there a shared vault between characters?
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Threash
Terracotta Army
Posts: 9170
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They come at various story points, yeah. I don't think they're specifically gated by level, just by when you can actually finish the missions you get them on?
They are somewhat gated by levels, i got to Hoth severely underleveled and i wasn't even let out of the space port.
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I am the .00000001428%
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