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Author Topic: She's Crafty!  (Read 101065 times)
Montague
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Reply #245 on: December 28, 2011, 12:28:05 PM

Almost no drops can be. Not sure there is any sense to it, might be a holdover from one of the many revamps to the system.

As an artificer I can RE any lightsabers I find, but it's usually a waste. I'd rather get a few hundred credits instead of a crystal and maybe a fragment.

When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.

I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar

We all have the God-given right to go to hell our own way.  Don't fuck with God's plan. - MahrinSkel
Ingmar
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Reply #246 on: December 28, 2011, 12:32:21 PM

Yeah I just vendor green drops.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Lantyssa
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Reply #247 on: December 28, 2011, 12:49:19 PM

I have gotten many drops that I can Dcon right in the N.G.P window, as well as my inventory. That's the confusing part, I can't figure out WHY they can.
It depends upon the profession.  They kept changing the system up so that a lot of items aren't flagged properly.

Hahahaha!  I'm really good at this!
Sjofn
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Reply #248 on: December 30, 2011, 10:04:43 AM

Selling relics is the only reason I could afford my speeder and training.

If you hadn't raised it at all before buying your speeder and training, you probably could've afforded it. I did not touch treasure hunting until I had my speeder, which I bought (with money to spare!) as soon as the skill was available. My artificing and archaeology skills were skilled up, mind you, but that's because I didn't need to send my crew out on arch missions because you wind up with a fuckton of the normal materials just wandering around questing, as I am sure everyone already knows because seriously, fuckton of shit.

Then I immediately went about running out of money by doing nothing but sending my crew people out to essentially buy themselves something pretty.  why so serious?

God Save the Horn Players
Threash
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Reply #249 on: December 30, 2011, 10:18:36 AM

It bugs me that the comments the crew members make when they return in no way match the actual results.

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Thrawn
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Reply #250 on: December 30, 2011, 10:20:31 AM

It bugs me that the comments the crew members make when they return in no way match the actual results.

Ship droid brings back a credit case of like $7,500 and a purple mission as well.

"I'm sorry I'm such a failure master!"  swamp poop

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Sjofn
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Reply #251 on: December 30, 2011, 10:25:00 AM

See, I love that, because it makes me think the ship droid has self-esteem issues. <3

But it IS a pretty silly bug.

God Save the Horn Players
tmp
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Reply #252 on: December 30, 2011, 10:36:57 AM

It's certainly better outcome than when he gets mission failure and claims i deserve nothing but perfection.

Though perhaps that just means he didn't think the spoils were up to my standards and threw them away... why so serious?
sam, an eggplant
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Reply #253 on: December 30, 2011, 11:01:55 AM

It bugs me that the comments the crew members make when they return in no way match the actual results.
Back before the slicing nerf....

Gault: "You win some, and you lose some. You just lost some."

Right-click the credits box reward, and "You receive 12991 credits."

Bizarre.
Der Helm
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Reply #254 on: December 30, 2011, 11:03:11 AM

It's certainly better outcome than when he gets mission failure and claims i deserve nothing but perfection.

Though perhaps that just means he didn't think the spoils were up to my standards and threw them away... why so serious?
I so wanted to save the data spike from the brothers in arms heroic to use on my own droid.  why so serious?

"I've been done enough around here..."- Signe
Sky
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Reply #255 on: December 30, 2011, 11:15:27 AM

It bugs me that the comments the crew members make when they return in no way match the actual results.
The comments are reversed.
CmdrSlack
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Reply #256 on: December 30, 2011, 11:58:31 AM

It's certainly better outcome than when he gets mission failure and claims i deserve nothing but perfection.

Though perhaps that just means he didn't think the spoils were up to my standards and threw them away... why so serious?
I so wanted to save the data spike from the brothers in arms heroic to use on my own droid.  why so serious?

I tried this. No such luck.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Sky
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Reply #257 on: January 18, 2012, 08:01:35 AM

I think one way to help out Armormech is to remove armoring from Cybertech and put it into Armormech. At least it would spread out mods some more, right now Artifice has 2/4 (if you're a force user); Armstech 1/4 (if you're not, could also use some help maybe); Cybertech 2/4 (for everyone). Bio (who picked two crew skills with the Bio-prefix anyway, I can never keep them straight) has the good consumables so obviates the need for mods.

And some kind of repair kit and armor buff consumable to give some rotating usefulness, especially an Armormech-only purple armor consumable.

Armormech is still useful to a degree (especially leveling, if it didn't take so long to RE purples). But moving armoring over from cyber and adding those consumables would at least keep it viable at the cap, maybe even preferable for tanks with a decent armor consumable.
Rendakor
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Reply #258 on: January 18, 2012, 08:10:29 AM

Except some tanks are force users, so having to take the skill to make armor I can't use just to making Armoring mods I can is fucking silly. At least if I had gone Cybertech (I didn't, I'm Synthweaving) I could make ship parts to get my mods instead of useless/alt/companion armor.

"i can't be a star citizen. they won't even give me a star green card"
DraconianOne
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Reply #259 on: January 18, 2012, 08:25:24 AM

Except some tanks are force users, so having to take the skill to make armor I can't use just to making Armoring mods I can is fucking silly.

Split it so that the two armour skills make the appropriate armoring.

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Bunk
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Reply #260 on: January 18, 2012, 08:37:05 AM

(especially leveling, if it didn't take so long to RE purples).

I'm still expecting a patch note - oh by the way, some basic greens you learn don't have an upgrade option, sorry we forgot to tell you!
I've RE'd the same lev 29 Green Chest piece 14 times now without getting a Blue recipe.

I had some Greens in the low 20's that I got Blue recipes on the first RE try.

I have successfully RE'd a Blue to a Purple once. A level 9 belt.  swamp poop

I'm pretty sure the fact that I have less than 20k at level 32 is enough to indicate that I have spent a considerable amount of time trying to get more out of RE'ing, but I'm essentially just out leveling every armor piece before I manage to upgrade it.

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Rendakor
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Reply #261 on: January 18, 2012, 08:44:25 AM

Split it so that the two armour skills make the appropriate armoring.
This could work I guess, but it'd have Synthweaving making 2 of the 3 armorings (Str/End and Will/End for SW and SA tanks) while Armoring just gets...uh, whatever stat PT's use (Aim? Cunning? I can never remember).

Regarding crafting/REing gear; what I've done is keep my Synthweaving very high, so that I can make gear 2-4 levels in advance. This gives me a lot of time to spend REing, enough to usually get everything to go up 1 tier (greens into blues, trained blues into purples). The only time I've RE'd a green all the way up to purple was when I RE'd the blue after replacing it  Ohhhhh, I see. (it's purple version was still a downgrade).

"i can't be a star citizen. they won't even give me a star green card"
Sky
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Reply #262 on: January 18, 2012, 09:09:09 AM

I'm still expecting a patch note - oh by the way, some basic greens you learn don't have an upgrade option, sorry we forgot to tell you!
I've RE'd the same lev 29 Green Chest piece 14 times now without getting a Blue recipe.
I've touched on this before, but starting at level 41 it kind of fell through for me. Through the 30s, I generally had purples to fill in the holes (and up to 40, armormech was AWESOME). I always had it a few levels ahead and RE was pretty reasonable. At 41, I just had a hell of a time getting a blue. One belt I believe I RE'd the green 30 times or so before giving up. But there's also a level 9 medium belt I RE'd a ridiculous amount (40?) without getting a blue schem at all. I was able to RE the similar level 9 boots up through two purple recipes as intended. RNG and whatnot, but I'm still suspicious of an issue there.

Trying to RE just the chest piece of the level 49 tank set finally broke me on trying. I hit 50 with 60+ of the blue metal (constantly sending out Skadge to level up UT and planning ahead). I used up ALL of it on unsuccessful REs of that one item, and then used up maybe 20 more. Given the sheer time involved I was just sending Blizz out non-stop and queueing him up before I logged.

Anyway.

Good point about Synthweaving, forget them. Apply the same things as Armormech, but make them stat-appropriate, as suggested.
DraconianOne
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Reply #263 on: January 18, 2012, 09:32:03 AM

Split it so that the two armour skills make the appropriate armoring.
This could work I guess, but it'd have Synthweaving making 2 of the 3 armorings (Str/End and Will/End for SW and SA tanks) while Armoring just gets...uh, whatever stat PT's use (Aim? Cunning? I can never remember).

Armoring isn't just for tanks - it determines the armor value of all Custom clothing. There are four types (at base level) - so Armormech would make Aim/End for Troopers/BH and Cunning/Endurance for Smuggs/Agents.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
rattran
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Unreasonable


Reply #264 on: January 18, 2012, 10:12:22 AM

So, you'd leave Cyber with mod mods, and earpieces? And ship parts for the people who care about space combat?
PalmTrees
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Reply #265 on: January 18, 2012, 10:28:50 AM

There are just way too many combinations. Each green equipable can be RE'd into 3 different blues, each of those blues into 4 or 5 different purples.

I already had a cybertech, so I started an artificer so I could make enhancements. At level 43+ I counted 48 different named enhancements to cover the different stat combinations. And they're not evenly distributed. There's just one defense/alacrity but four different shield/critical. Of course each one has a blue and purple version. Cybertech didn't have as many options, as you can't craft mods with defensive stats, although you can  occasionally get them as a quest reward.

Maybe a more modular system where you can each piece has a slot for the primary, secondary and tertiary stat of your choice with blue and purples having a more tertiary slots. Then put augments into those slots. Let a few more skills craft augments or put some greens on an npc.

As it is now, the amount of time to gather mats, the low RE rate, the irritating and streaky nature of the rng and the sheer volume of items. It's just too much for me to bother with purples. I can just about barely stand making blues.



Ingmar
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Reply #266 on: January 18, 2012, 11:03:29 AM

For some reason artificers can make all the enhancements but cybertechs can only make some of the modifications. It is pretty annoying, I can't make any tank-statted mods, just the ones with crit and power.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Lantyssa
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Reply #267 on: January 18, 2012, 02:08:05 PM

Maybe a more modular system where you can each piece has a slot for the primary, secondary and tertiary stat of your choice with blue and purples having a more tertiary slots. Then put augments into those slots. Let a few more skills craft augments or put some greens on an npc.
I'd really like to see just one green/blue/purple recipe with the crafter choosing the stats.  It's cool to have so many schematics to discover, but incredibly unwieldy.

Maybe unlock the appropriate primary/secondary/tertiary for each level as you RE pieces, but still only have a single item template.

Base components:  Green
Optional blue mat:  Blue where you pick the secondary; bump to base stats
Optional purp mat:  Purple where you pick the tertiary; further bump to base stats; requires blue materials

Bioware is welcome to copy the idea for a nominal royalty.

Hahahaha!  I'm really good at this!
Sjofn
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Reply #268 on: January 18, 2012, 02:11:38 PM

For some reason artificers can make all the enhancements but cybertechs can only make some of the modifications. It is pretty annoying, I can't make any tank-statted mods, just the ones with crit and power.

Hell, some of those enhancements are so nice, they exist twice, just with different names. Because it isn't cluttered enough!  why so serious?

God Save the Horn Players
tmp
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Reply #269 on: January 18, 2012, 03:04:59 PM

Hell, some of those enhancements are so nice, they exist twice, just with different names. Because it isn't cluttered enough!  why so serious?
Think i even saw one that was so nice it had 3 differently named copies.
Reborne
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Reply #270 on: January 19, 2012, 12:16:46 AM

Just wondering if anyone else has found a problem with crafting since the patch.

Now when I compare the thing I'm about to craft, the gain/loss is reversed.

Stats are fine.
Once the item is made the comparison is fine.

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Sky
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Reply #271 on: January 19, 2012, 07:25:34 AM

I've seen that with RE'd recipes forever. Not just reversed, sometime it uses the stats of the base item and only accounts for the new stat added on the RE version. It's odd and I've gotten used to working around it (since I rarely need to use it).
Rendakor
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Reply #272 on: January 19, 2012, 08:00:09 PM

Just wondering if anyone else has found a problem with crafting since the patch.

Now when I compare the thing I'm about to craft, the gain/loss is reversed.

Stats are fine.
Once the item is made the comparison is fine.
This is happening to me, I even posted it about it somewhere in this subforum (the patch thread, maybe). At first I thought it was all items but now it looks like it's just in the crafting window.

"i can't be a star citizen. they won't even give me a star green card"
apocrypha
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Reply #273 on: January 20, 2012, 04:12:13 AM

Just wondering if anyone else has found a problem with crafting since the patch.

Now when I compare the thing I'm about to craft, the gain/loss is reversed.

Stats are fine.
Once the item is made the comparison is fine.

Yep, also getting this now. Confused me at first and then I remembered this post and it made sense.

On another note, does anyone have any knowledge of which slicing missions are most likely to turn up Grade 4 ship upgrade schematics? I've got 2 of them but didn't notice which missions they came from :/

I'm guessing level 4 missions, but that really is just a guess.

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Khaldun
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Reply #274 on: January 23, 2012, 07:42:44 AM

Reverse-engineering to get schematics is just fucking awful. On Friday, I decided to just make a fuckton of a level 50 pistol and then RE it and see what I get. Couple of augment-capable greens in making them, which course have no value because everybody has a better orange or is buying the artifact level ones that two Armstechs on the server make. The rest, 15 all told (Corso's been slaving away all night) I RE. I get back a handful of materials and that's it. No new schematic. The only time I get pretty consistent luck in this respect is making and RE'ing pistol barrels, which yields blue versions pretty reliably. Otherwise, this is a bullshit mechanic: the hassle-to-reward ratio is utterly out of whack.
Threash
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Reply #275 on: January 23, 2012, 07:44:36 AM

The problem with end game crafting is that daily commendation gear is so incredibly easy to get and superior to absolutely anything you craft for those professions. 

I am the .00000001428%
01101010
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Reply #276 on: January 23, 2012, 08:02:12 AM

The problem with end game crafting is that daily commendation gear is so incredibly easy to get and superior to absolutely anything you craft for those professions. 

I hate doing it... but THIS.

I was so proud when I started crafting my purple 22 armor mods only to be horrified at the thought that you can get comm mods that are better and with less effort.

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tmp
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Reply #277 on: January 23, 2012, 08:36:08 AM

Reverse-engineering to get schematics is just fucking awful.
Success percentage seems to drop considerably for l.47-49 items based on my experience with them so far.
Ingmar
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Reply #278 on: January 23, 2012, 11:11:00 AM

The problem with end game crafting is that daily commendation gear is so incredibly easy to get and superior to absolutely anything you craft for those professions. 

I hate doing it... but THIS.

I was so proud when I started crafting my purple 22 armor mods only to be horrified at the thought that you can get comm mods that are better and with less effort.

The armoring/barrel/hilt mods are kind of useless to make for this reason, yeah. Other mod types should sell decently well still; the only way to get the fancier modifications and enhancements via dailies is by doing the heroic 2s, which not everyone will do, and even then you can only get them for your own stat combo so you should be able to sell some to people kitting out their companions. Color crystals are not obtainable through dailies at all, so there's a market there too.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Threash
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Reply #279 on: January 23, 2012, 11:27:35 AM

The problem with end game crafting is that daily commendation gear is so incredibly easy to get and superior to absolutely anything you craft for those professions. 

I hate doing it... but THIS.

I was so proud when I started crafting my purple 22 armor mods only to be horrified at the thought that you can get comm mods that are better and with less effort.

The armoring/barrel/hilt mods are kind of useless to make for this reason, yeah. Other mod types should sell decently well still; the only way to get the fancier modifications and enhancements via dailies is by doing the heroic 2s, which not everyone will do, and even then you can only get them for your own stat combo so you should be able to sell some to people kitting out their companions. Color crystals are not obtainable through dailies at all, so there's a market there too.

Or by taking them out of pvp gear.

I am the .00000001428%
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