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Author Topic: She's Crafty!  (Read 78481 times)
Sky
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on: November 30, 2011, 12:43:29 PM

http://www.youtube.com/watch?v=CFFS3ndWSJ4

So we're getting some idea of what classes/role we're going to jump into. What are people thinking as far as crafts go? Might help some of the undecideds pick something we're lacking.

I'm going BH Powertech, so Armormech with Scavenging and Underworld Trading; really fits the Mandalorian lore, being an armor-centric folk.
01101010
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Reply #1 on: November 30, 2011, 12:49:18 PM

I keep hearing about this spice stuff... I was really hoping to RP a drug addicted sith juggernuts.

But I have no clue. I have never been into crafting early on in any game. I get into it once I burn out of leveling. However, telling your bitches to go do stuff and make me stuff might get me involved earlier. I was reading up on cybertech, but really, all i think about when I hear that is cybersex, then horrible visions of goldshire inn come back to me. I will definitely go with underworld for the companion gift thing... Vette better put out at some point.

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Mazakiel
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Reply #2 on: November 30, 2011, 12:51:08 PM

I'm leaning towards artifice with my inquisitor, with archaeology and treasure hunting.  I assume that lightsaber and armor mod stuff will be useful no matter what AC I go with. But Biochem also sounds interesting.  
Montague
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Reply #3 on: November 30, 2011, 12:53:28 PM

Artifice, Archaeology and Treasure Hunting. Sorely tempted to take Slicing instead of TH because TH blows nuts, but it'll probably be nerfed even more before launch. The wife and I will both be playing Sith so I imagine she'll take Synthweaving and whatever goes with it

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koro
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Reply #4 on: November 30, 2011, 12:54:46 PM

Biochem is one of those unsung professions that a lot of people are going to overlook until the raiding game starts getting a bit more robust. The stims and medpacs they make are extremely good, but you will almost certainly not use them often solo; I had to force myself to use them on the character I made with Biochem. Implants are pretty nice, though they account for a low overall amount of your stats from gear.
Bunk
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Reply #5 on: November 30, 2011, 01:00:22 PM

I get hooked on crafting, but I haven't been in the Beta so I really don't know anything about it yet. I took a look at the charts Lamaros linked to and went  swamp poop.

My current plan for my first run is a Pureblood Warrior/Juggernaught with Vette the ranged DPS machine standing behind me, so I'll want something to play in to that. Suggestions are welcome.

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Fordel
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Reply #6 on: November 30, 2011, 01:16:47 PM

Biochem is one of those unsung professions that a lot of people are going to overlook until the raiding game starts getting a bit more robust. The stims and medpacs they make are extremely good, but you will almost certainly not use them often solo; I had to force myself to use them on the character I made with Biochem. Implants are pretty nice, though they account for a low overall amount of your stats from gear.


I constantly used the Medpack that heals both me and my companion while leveling up.

But yea, Biochem is the Alchemy of SWTOR, I full intend to fund my VIP pass via selling adrenals to raiders  Oh ho ho ho. Reallllly?

and the gate is like I TOO AM CAPABLE OF SPEECH
Sjofn
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Reply #7 on: November 30, 2011, 01:35:24 PM

My IA will probably either be the armswhosit (the gun making one) or biochem, with the support thingies that go with them respectively.

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Merusk
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Reply #8 on: November 30, 2011, 01:50:58 PM

They all looked fun.  I usually do armorcraft on my tanks, then find that there's a billion people doing it because it's one of the "Sexy" tradeskills.

I'm leaning towards something more esoteric this time.. Cybertech probably.

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Thrawn
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Reply #9 on: November 30, 2011, 02:05:56 PM

Counsler(Shadow - Tank) - Sythweaving & Archeology & Underworld Trading

Unless something changes, I haven't tried Trooper/BH yet but I know I didn't like Smuggler/IA at all and I don't want to play anything that can heal since that's pretty much all I ever did in WoW and want something new.

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Morfiend
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Reply #10 on: November 30, 2011, 02:39:31 PM

I keep hearing about this spice stuff... I was really hoping to RP a drug addicted sith juggernuts.

Slice (as in Slicing) not Spice. Its like hacking. Used to open boxes in the world. Makes amazing money, or so I have been told.
Draegan
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Reply #11 on: November 30, 2011, 02:42:14 PM

Biochem has Artifact level stims that have unlimited usage.  That's kind of neat.
01101010
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Reply #12 on: November 30, 2011, 02:43:00 PM

I keep hearing about this spice stuff... I was really hoping to RP a drug addicted sith juggernuts.

Slice (as in Slicing) not Spice. Its like hacking. Used to open boxes in the world. Makes amazing money, or so I have been told.

No, I actually meant spice.
Actually my BH test guy had slicing and scavenging - which is actually useful in dungeons (I find that pretty cool btw - that crafting skills are used outside of just crafting).

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Der Helm
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Reply #13 on: November 30, 2011, 02:45:32 PM

I am probably going with Bioanalysis, Scavenging and maybe Slicing and try to sell those resources to make some cash.

Do "resource nodes" only show up when you have the corresponding gathering skill ? I saw lots of Archeology nodes during the weekend but not one slicing thingy.

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Reply #14 on: November 30, 2011, 02:46:57 PM

They're around even when you don't have it, I saw some.

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Fordel
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Reply #15 on: November 30, 2011, 02:47:07 PM

You can see any node in the world, but the mini map won't highlight them unless you have the gathering profession for them. They are also kinda glowy if you have the profession, so they stand out more.

Slicing nodes are all the little computers and lockboxes you randomly find in the jungle  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Der Helm
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Reply #16 on: November 30, 2011, 02:48:10 PM

Slicing nodes are all the little computers and lockboxes you randomly find in the jungle  why so serious?

Can't say I noticed a single one  on the first or second Sith planet

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Fordel
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Reply #17 on: November 30, 2011, 02:49:22 PM

You won't find any gathering nodes on the 1-10 noob planets. Slicing is the most popular profession because of all the free money it generates so people may just be getting them before you see them. Or you may be oblivious, or both!

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #18 on: November 30, 2011, 02:54:36 PM

There are some salvage ones around I think.

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Merusk
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Reply #19 on: November 30, 2011, 03:04:36 PM

Slicing nodes are all the little computers and lockboxes you randomly find in the jungle  why so serious?

Can't say I noticed a single one  on the first or second Sith planet

It may depend on how crowded your server is.  I found at least 4 lockboxes on my Jedi and another 2-3 on my BH.  They're long, low and have that blue glow that quest objects do.  They're typically surrounded by a few "strong" mobs or near an Elite.    Each one in the newb zones had a bunch of cash and a green item.

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Sobelius
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Reply #20 on: November 30, 2011, 04:06:30 PM

You won't find any gathering nodes on the 1-10 noob planets. Slicing is the most popular profession because of all the free money it generates so people may just be getting them before you see them. Or you may be oblivious, or both!

Maybe not for slicing, but lots of biochem and scavenging stuff is available on noob planets. On Hutta, once I had Mako trailing along I jumped from 5 to 50 scavenging in 30 minutes just from all the droid trash people left behind.

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Lantyssa
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Reply #21 on: November 30, 2011, 04:50:07 PM

So we're getting some idea of what classes/role we're going to jump into. What are people thinking as far as crafts go? Might help some of the undecideds pick something we're lacking.
Based on current requirements:

Sorcerer - Artifice, Archaelogy, and Treasure Hunting
Warrior - Synthweaving, Archaelogy, and Underworld Trading
Agent - Droid, Scavenging, Investigation
BH - Arms or Armor, Scavenging, Diplomacy

The Agent and BH may be tweaked a little.  I'm likely to substitute one of the duplicate gathering professions for slicing.  I expect Artifice and Synthweaving to be my main pursuits though.

Hahahaha!  I'm really good at this!
kildorn
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Reply #22 on: November 30, 2011, 05:36:46 PM

Slicing really is a crazy amount of money if you don't want to really craft, by the by. My slicer had twice the cash on hand by 25 as my non slicer.
Tannhauser
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Reply #23 on: November 30, 2011, 05:44:08 PM

In my limited beta, slicing missions didn't pay well.  The money was in slicing open the chests.

My BH will probably go Armstech/Scavenging/Slicing. 
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Reply #24 on: November 30, 2011, 06:33:29 PM

I did not beta enough to get to crafting. My guess is that I'll go with what is most relevant for an Inquisitor.

Or, apparently, slicing. Maybe biotech.

Fuck, I have no idea.

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Jherad
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Reply #25 on: November 30, 2011, 07:04:06 PM

I hate crafting, but this whole 'send someone off to do it for you' thing got me playing around with it to some extent.

I think I'll probably go Artificer. Archeology + Treasure Hunting on my Sith Warrior and maybe Armstech and the relevant other 2 with my BH.

That said, there do seem to be some skills which are independently useful, such as investigation for the schematics, slicing for the cash, diplomacy for light/dark side points - I might just mix and match to make some money.
trias_e
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Reply #26 on: November 30, 2011, 07:19:24 PM

Can I go Cybertech/Underworld/Treasure Hunting and craft effectively, or do you pretty much need to take the correct gathering/mission/crafting skill combos? 
kildorn
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Reply #27 on: November 30, 2011, 07:23:20 PM

If you pick the crafting/gathering skill, you can make any green item in the list, and learn blue+ recipies.

The suggested mission skill is what gives you the appropriate mats to make the blue+ stuff.

So you can kind of craft (and buy some stuff if you need it) with craft+gather and a wildcard not suggested.


Cyber/Underworld/Treasure is a craft and two mission skills, so you'd never have mats for the cybertech stuff.


I think you could go slicing/two mission skills to just auction house blue+ mats to people, but I don't think you can effectively go crafting/two mission skills.
Nevermore
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Reply #28 on: November 30, 2011, 07:28:59 PM

If you change your mind on a crafting choice, can you ditch it and switch to a different one?  Starting over from 1 of course.

Over and out.
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Reply #29 on: November 30, 2011, 07:32:04 PM

I hate crafting, but this whole 'send someone off to do it for you' thing got me playing around with it to some extent.
If nothing else, take gathering skills and send some materials to those of us who love it.  I'll happily use it to skill up and research schematics so I can make things for guild members.
If you change your mind on a crafting choice, can you ditch it and switch to a different one?  Starting over from 1 of course.
Yes.  It's a button press.  Learning the skills are free, too.

I'm not sure if you keep learned schematics should you swap back to something you once knew and dropped.  Maybe I'll try that out if I bother leveling a character of the next two weeks.

Hahahaha!  I'm really good at this!
Fordel
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Reply #30 on: November 30, 2011, 07:32:34 PM

If you change your mind on a crafting choice, can you ditch it and switch to a different one?  Starting over from 1 of course.


Yea it's easy, you just click the little 'X' next to the craft in the crew window. Then it goes "Are you SURE you want to remove this craft and lose all progress in it?" and you Y E S and done!

and the gate is like I TOO AM CAPABLE OF SPEECH
Jherad
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Reply #31 on: November 30, 2011, 07:44:24 PM

If nothing else, take gathering skills and send some materials to those of us who love it.  I'll happily use it to skill up and research schematics so I can make things for guild members.

Right, I'll try and give crafting a fair shake first, but if I end up getting bored, I'll definitely take at least one gathering skill so I can send mats on.
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Reply #32 on: November 30, 2011, 07:48:41 PM

If you drop a skill you have raised do you start from one again if you start it back up?

Nevermore
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Reply #33 on: November 30, 2011, 07:55:43 PM

I hate crafting, but this whole 'send someone off to do it for you' thing got me playing around with it to some extent.
If nothing else, take gathering skills and send some materials to those of us who love it.  I'll happily use it to skill up and research schematics so I can make things for guild members.
If you change your mind on a crafting choice, can you ditch it and switch to a different one?  Starting over from 1 of course.
Yes.  It's a button press.  Learning the skills are free, too.

I'm not sure if you keep learned schematics should you swap back to something you once knew and dropped.  Maybe I'll try that out if I bother leveling a character of the next two weeks.

So would it make sense to just take slicing while leveling and then switch to something else at max level?

Over and out.
Sjofn
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Reply #34 on: November 30, 2011, 08:22:43 PM

If you change your mind on a crafting choice, can you ditch it and switch to a different one?  Starting over from 1 of course.


Yea it's easy, you just click the little 'X' next to the craft in the crew window. Then it goes "Are you SURE you want to remove this craft and lose all progress in it?" and you Y E S and done!

You have to type "Yes, I accept" exactly right, I hear.

God Save the Horn Players
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