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Author Topic: GTA V  (Read 124650 times)
Stormwaltz
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on: October 25, 2011, 10:35:47 AM

I'm surprised to be the one to post this.

Rockstar announced an announcement trailer, to be posted November 2. That's all the info there is right now.

http://www.rockstargames.com/

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Rasix
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Reply #1 on: October 25, 2011, 10:40:33 AM

I hope they make this one less of a chore.  San Andreas was one of my most favorite games, and GTAIV has to be one of my biggest disappointments.   I hope they incorporate some of their design decisions they relented on with Red Dead Redemption.  Having to drive 10 minutes to a mission, fail it, and then have to repeat really killed portions of IV for me.   I didn't have this problem with San Andreas, but I'm sure it was there.  I was just having too much fun to notice.

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MisterNoisy
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Reply #2 on: October 25, 2011, 11:00:25 AM

I hope they make this one less of a chore.  San Andreas was one of my most favorite games, and GTAIV has to be one of my biggest disappointments.   I hope they incorporate some of their design decisions they relented on with Red Dead Redemption.  Having to drive 10 minutes to a mission, fail it, and then have to repeat really killed portions of IV for me.   I didn't have this problem with San Andreas, but I'm sure it was there.  I was just having too much fun to notice.

God yes.  For the love of god, include checkpoints in the missions and skip that 'friendship maintenance' shit.

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Yegolev
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Reply #3 on: October 25, 2011, 11:03:18 AM

The immense fun factor of San Andreas was completely missing from GTAIV and so flaws were magnified.  Not to say there weren't a lot of them.  Wondering if GTAV will be a Vice City or a San Andreas... or something crappy.  Probably a barrel full of hubris.

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Malakili
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Reply #4 on: October 25, 2011, 11:19:28 AM

Vice City was my favorite, so I'm hoping its something closer to that.  I think they should avoid the semi-serious story telling of IV.  I don't need a complicated main character, shit I don't even really need the main character to talk, I just want cars, a city, and some missions to do when I want to.
Yegolev
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Reply #5 on: October 25, 2011, 11:33:30 AM

Well, I really like Carl Johnson as a character.  Idling and sometimes hearing him sing "Never gonna get it, never gonna get it... beyotch!" is still something I chuckle at.  Cousin Nico, not as much.

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luckton
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Reply #6 on: October 25, 2011, 11:38:02 AM

DRILLING AND MANLINESSBIG SMOKE! DRILLING AND MANLINESS


DRILLING AND MANLINESSREMEMBER THAT NAME!DRILLING AND MANLINESS

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Sky
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Reply #7 on: October 25, 2011, 11:46:19 AM

While I'm one of the few who enjoyed IV, I agree a return to a more Carl Johnson like character and the atmosphere of SA would be awesome. Now that you mention that, Yeg, it triggers memories of how much more atmospheric SA was, npc chatter like "Damn homey, you ripped!" when they see my CJ who was buff.

Although turning off the cell phone became habit, it sucked that you had to constantly do it. I didn't get into any coffee stuff, but I did do some friend missions (not maintenance) in IV. In SA, I did a lot more and I think the scope of the game, with the countryside, was a lot better, too.

But as I said, I'm still into the franchise and would play GTA IV before most games in my steam library, so I'm excited to hear what they've cooked up next.

Also, having smoked weed with Eazy-E, I was partial to Ryder.
« Last Edit: October 25, 2011, 11:48:20 AM by Sky »
Yegolev
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Reply #8 on: October 25, 2011, 12:49:52 PM

O. G. LOC BABY!

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Rishathra
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Reply #9 on: October 25, 2011, 12:59:45 PM

skip that 'friendship maintenance' shit.

I actually enjoyed the whole friendship maintenance thing, in theory.  Where it fell down was when you had to drop what you were doing RIGHT NOW and go do something stupid with someone or risk losing faction with them.

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luckton
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Reply #10 on: October 25, 2011, 01:34:34 PM

Kotaku's got word that GTA 5 will be in modern-day Los Angeles.

Time to catch up on CJ  DRILLING AND MANLINESS

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Arinon
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Reply #11 on: October 25, 2011, 01:37:53 PM

If I remember right the reason I didn't like four near as much as the three threes was because the driving was ass.  Get that realistic driving shit out of those games.  Give me Vice City or SA style handing of vehicles.
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Reply #12 on: October 25, 2011, 01:52:05 PM

Count me in on SA being the best of the bunch (though it never quite had a song to match Flock of Seaguls' "I Ran").

IV took the ultimate sandox game and then took away the sandboxyness. Plus Liberty City felt claustrophobic and ugly as hell.


Hell, I probably logged more time in SA trying to perfect my wheelies and brake stands on the BMX than anything else. It was by far my highest vehicle skill. And I loved the fact that the game actually accounted for that - I could get t-boned in traffic on that bike and not fall off.

Either way, I've got SR3 in two weeks to satisfy my urge for this type of game.

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Reply #13 on: October 25, 2011, 05:01:38 PM

I'll be happy as long as I can turn off the god damn "auto-rotate-back-to-frontview"-camera on an eventual PC version. But, considering their history of PC ports... well. -_-

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MisterNoisy
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Reply #14 on: October 25, 2011, 05:09:13 PM

Either way, I've got SR3 in two weeks to satisfy my urge for this type of game.

Yar - on 11/15, every other game will cease to exist for me for a couple of months.  :P

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Malakili
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Reply #15 on: October 25, 2011, 06:21:17 PM

With regards to SA, how did people feel about the RPG elements?  I felt like my character was too high maintenance, a problem not unlike the friends crap in IV.   I really don't want too many character stats and such in a game like this.
rk47
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Reply #16 on: October 25, 2011, 06:36:46 PM

Bleh, gta 4 was disappointing as hell. no jets. no helis. and the developers took their own stories too seriously. I didn't enjoy myself half the time. They seem to forget what they could do in San Andreas

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Maledict
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Reply #17 on: October 26, 2011, 12:42:06 AM

It always oddly amuses me that GTA4 is one of the highest reviewed games ever, and yet I've never met anyone who doesn't look back at it with some form of regret and disappointment. Rockstar are superb at building up the hype for their games to the point where everyone gives them 10s automatically it seems.
Vaiti
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Reply #18 on: October 26, 2011, 03:39:53 AM

It would seem that way. It wasn't a bad game. But for the price it was at release it was. I don't regret my Steam sale purchase of it. Got what I paid for.

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Sky
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Reply #19 on: October 26, 2011, 06:50:47 AM

With regards to SA, how did people feel about the RPG elements?  I felt like my character was too high maintenance, a problem not unlike the friends crap in IV.   I really don't want too many character stats and such in a game like this.
I liked it. It was quick to get your stats where you wanted them and I didn't feel it was a big deal to maintain them. I feel like it was a good trade-off for being able to play a fat CJ :)

Rk, IV had helicopters, there's even a set of missions for them.

Since I've gotten a good 100+ hours out of it, I'd say full launch price was more than worth it (I also de-disced on Steam). I don't knock it too much for not being quite as awesome as one of the best games ever made.
Miasma
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Reply #20 on: October 26, 2011, 06:56:09 AM

GTA 4 felt just like the other games (including san andreas) to me, not sure what all the complaints are about.  I simply ignored most all of the friend calls, just like I ignored the annoying turf wars from san andreas.

And it absolutely had helicopters, I remember because their controls are always horrific and it takes me forever to learn how to fly them again.
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Reply #21 on: October 26, 2011, 06:56:50 AM

I don't' think I've ever finished a GTA game; the farthest I got in any of them was GTAIII.  

GTAIII seemed open and sprawling, even though it is so small today.  Much like Everquest, the nostalgia makes it the great one, but to go back and play it now is lacking.  It is missing too many of the features that made the later ones somehow better experiences.

VC began the trend of having missions that were just too damn long, or even just the driving parts that were too long.  Great setting though.

SA I got tired of being OG.  I simply found CJ's story tiresome and couldn't relate to it.  The stats were overboard, the missions again were too concentrated on driving long distances and failing, but it did have the best open world.  

IV I got tired of dealing with Nico's constant friend issues and the damn cell phone.  Also, there wasn't anywhere to simply open a car up in the city.  Everything was so compact and realistic that I just didn't have fun with it.  The beginning of the game is so long without really creating havoc.  

In short, story is great, but get us creating havoc from the start.  Kick out the RPG stuff, simplify the dating/friends stuff.  Expand the dynamic gang territory from SA.  There's room for being 'realistic' and being a fun game at the same time.  
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Reply #22 on: October 26, 2011, 07:21:15 AM

I actually found four to be weaker than SA as far as roleplaying elements went, because there really was no way to "customize" Nico. SA, at least you could have fat pimp CJ, or buff roidmonkey CJ, or stoned loser riding his bike around CJ.

SR2 on the other had let you make pretty much any damn character you wanted to. I like that.

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Sky
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Reply #23 on: October 26, 2011, 07:38:31 AM

SA I got tired of being OG.  I simply found CJ's story tiresome and couldn't relate to it.  
I lived in LA in the early 90s, so I loved the setting.
K9
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Reply #24 on: October 26, 2011, 07:53:39 AM

SR2 on the other had let you make pretty much any damn character you wanted to. I like that.

I had a fat black dude in a suit and top hat rocking around with a really bad cockney accent. It was awesome.

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Reply #25 on: October 26, 2011, 08:20:14 AM

Would be cool if it was Co-op. ( 2+, even )

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Sky
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Reply #26 on: October 26, 2011, 08:32:31 AM

SR2 on the other had let you make pretty much any damn character you wanted to. I like that.

I had a fat black dude in a suit and top hat rocking around with a really bad cockney accent. It was awesome.
That was one thing I disliked about SR2. I could make all these cool characters but there were only three pretty specific racial VOs. My tiny asian kung fu master got retired quickly after I got tired of him talking like a vato.
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Reply #27 on: October 26, 2011, 09:25:23 AM

I couldn't stand CJ in GTA:SA. He was probably one of my least favorite characters to play. Also, the eating and working out parts where shit. Vice City? LOVED IT. GTA4 was one of the only GTA games I couldnt bother to finish.

Saints Row is now my open world driving / crime game of choice.
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Reply #28 on: October 26, 2011, 09:48:54 AM

My tiny asian kung fu master got retired quickly after I got tired of him talking like a vato.

Who knows, maybe we'll get a pitch shift slider for the voices.

A man can dream...
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Reply #29 on: October 26, 2011, 10:24:09 AM

Enjoyed CJ's RPG elements.  They were generally optional, and the ones that were not eventually maxed.  What young black man in LA isn't going to max out his run stat just by carrying out day-to-day bidness?

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Sheepherder
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Reply #30 on: October 26, 2011, 05:11:58 PM

With regards to SA, how did people feel about the RPG elements?  I felt like my character was too high maintenance, a problem not unlike the friends crap in IV.   I really don't want too many character stats and such in a game like this.

The only stat that degraded if you were doing it right was hunger/obesity.  You'd only start to lose shit like strength if you were starving.
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Reply #31 on: October 26, 2011, 05:26:36 PM

I hope that the surprise success of SR2 and the ongoing buzz for SR3, as well as Just Cause 2 proving that it's possible to make mongo huge decent looking game worlds, have/had an influence on GTA V.

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Malakili
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Reply #32 on: October 26, 2011, 07:04:05 PM

With regards to SA, how did people feel about the RPG elements?  I felt like my character was too high maintenance, a problem not unlike the friends crap in IV.   I really don't want too many character stats and such in a game like this.

The only stat that degraded if you were doing it right was hunger/obesity.  You'd only start to lose shit like strength if you were starving.

The point is, I don't understand why I need stuff like stats in there to worry about in the first place.  Degradation or not, why do I need to build up shit like strength in a GTA game in the first place?  I don't play GTA because I'm in the mood for an RPG, if I was, I'd play something else.
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Reply #33 on: October 26, 2011, 07:04:43 PM

DRILLING AND MANLINESSBIG SMOKE! DRILLING AND MANLINESS


DRILLING AND MANLINESSREMEMBER THAT NAME!DRILLING AND MANLINESS

This made me laugh way more than it should have.
Sheepherder
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Reply #34 on: October 26, 2011, 10:54:42 PM

Degradation or not, why do I need to build up shit like strength in a GTA game in the first place?

You don't?

It's not like you get through SA on your ability to throw fisticuffs.
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