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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: S#5 - Game Day #1 0 Members and 1 Guest are viewing this topic.
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Author Topic: S#5 - Game Day #1  (Read 38219 times)
Paelos
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Reply #105 on: October 11, 2011, 11:03:02 AM

So who is slacking?

CPA, CFO, Sports Fan, Game when I have the time
Sir T
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Reply #106 on: October 11, 2011, 11:06:16 AM

I am. mainly as I am pretty unwell at the moment. I'll have steam on tonight though and if Canklebiter sees it we can try a game.

Hic sunt dracones.
Ginaz
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Reply #107 on: October 11, 2011, 11:06:54 AM

I don't think I'll be playing my lizardmen team next season as I've come to see that the skinks are too much of a weak link but you're screwed without them.  The lizardmen are still more fun to play than my undead team, though.  I'm thinking maybe necro, dwarf or...wood elves ACK!.

Halflings, baby.  That's where the money and fun's at.  awesome, for real

I've actually won games playing Ogre and Goblin teams, so I'm not opposed to playing fragile players.  Its just with lizardmen, if your skinks are gone, then you're stuck with players that can't pick up the ball.
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Reply #108 on: October 11, 2011, 11:07:07 AM

So who is slacking?

I sent a PM to Falc requesting to postpone our game to Thurs or Fri.  He was entertaining company all weekend, thus why game approvals and whatnot from the weekend were delayed.  I haven't heard back from him yet...I assume he's still busy with stuffs.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Falconeer
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WWW
Reply #109 on: October 11, 2011, 11:15:35 AM

Luckton, Thursday is fine. What is the earliest you can be available?

luckton
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Reply #110 on: October 11, 2011, 11:19:53 AM

Luckton, Thursday is fine. What is the earliest you can be available?
7PM works.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #111 on: October 11, 2011, 11:32:07 AM

I think Celer and Sjofn are planning to play tonight, he was on a trip or something.

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Reply #112 on: October 11, 2011, 11:36:27 AM

That is correct.  TIME IS BEING MADE.
Llyse
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Reply #113 on: October 11, 2011, 12:57:17 PM

Cableman is coming in 12 hours and I'll do my best to play Ruvaldt after that's fixed.
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Reply #114 on: October 11, 2011, 07:38:43 PM

The Mutiny beats and bloodies The Chemical Elvers, 2-1.  I attribute this to some key positioning mistakes on the part of the Elves and some solid coaching from the Norse side.

The Elves overcame a failed pass on their very first action and got an early advantage, with Sjofn using her Apoc to keep her BH uber-runner in the game after a failed dodge, which resulted in none available to correct a -STR casualty on a werewolf in the very next turn.  Elves danced around a little and scored easily around Turn 4.  However your Elver coach made a major mistake by kicking it shallow instead of deep, and the Norse block dice finally started changing from pushes to stuns.  The Norse drove upfield but the Elvers managed to pry the ball loose in Turn 7.  However, the Norse quickly recovered (getting a knock down, a dodge, and a pickup with no rerolls available) to equalize at halftime.

The second half was an elvish bloodbath, as they were being injured left and right.  The Norse scooped up the kick in their own end zone and drove it the entire length of the field in 8 turns without being threatened, it was a thing of beauty.  Elves managed to get next to the ball carrier a few times but they were quickly swatted away, and the mobile Guard elf was assisting in a few good KOs before he himself was injured, but it was not meant to be.  Overall the elves just seemed to be out of position and unable to penetrate the Norse cage at all.

I was VERY rusty with this team (and BB overall), and I chose not to buy an extra Catcher to start the match, so there are a lot of moves I'd like to have back.  I managed to level 3 guys, but 2 of them are MNG, so it may be tough trying to out-score the Wood Elves next week.  However, my third guy will soon have LEAP to go with his 5 AG and Dodge, so he will be watching those Wardancers closely for tips!
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Reply #115 on: October 11, 2011, 08:09:19 PM

Aside from the obvious things to be pleased about (like, you know, winning), I am pleased that it was my loser level 1 no-block werewolf that got the -str injury, if I HAD to take it. And I'm pretty sure keeping Lump Beefbroth in the game was a decent decision, even though I was positive as I used the apothecary that someone was going to die immediately thereafter. And I was mostly right! Lump attempted to kill a man later, but the guy got apoc'd away from doom.

My inducements were a bloodweiser babe and a wizard, neither of which really affected anything. I kinda wish I had gone with an extra apothecary now, but what can you do. There just wasn't a good time to use the wizard, since I ate the entire second half with my dwarf-like plodding and punching up the field, and I didn't quite get a chance in the first half either.

One of my throwers and one of my linemen are gonna go up, I think everyone else stays the same. My non-awesome runner remains one fuckin' point from leveling. I'm beginning to suspect he doesn't want to be a target like his buddy is.


Anyway, was a good match for me, and a nice way to start the season! I'm pretty sure it's all downhill from here.  why so serious?

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Strazos
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Reply #116 on: October 11, 2011, 08:33:01 PM

That'll teach you to blow an Apoth on a BH early in a match, young Norseling.

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Reply #117 on: October 11, 2011, 08:45:22 PM

He's easily my best player is the thing. I dunno. Worked out, at least.  why so serious?

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Teleku
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Reply #118 on: October 11, 2011, 08:59:10 PM

Sorry for the late write up, but I guess that's standard for me now.   awesome, for real

I started out the game on pace to break everybodies lopsided predictions of my victory.  I literally scored as fast as elvenly possible, scoring a point every 2 turns for the first half.  I would have taken a 4th point on turn 8, but I decided to be fancy and tried a leap pickup for the TD on turn 8, and promptly fell on my ass after rolling 1 twice in a row.

However, much of that was driven by my fear of his god damn chainsaw and secret weapons.  I was trying to burn down his bribes as fast as possible, but the game wasn't helping when we had two kick off events that gave each of us free bribes.   Ohhhhh, I see.

And the chain saw did damage.  Lost one of my wardancers with a gouged eye (and I wasted my apoth to try and stop it, who promptly rerolled me a gouged eye....), so she'll be out next game, though thankfully that's all that it does.  Also knocked out poor Nealtor who decided to get into the forward action to help screen the ball carrier.  Finally, the bastards cash ran out, and the chainsawing asshole was thrown from the pitch.  However, I lost more evles (loner's, thankfully) to line of scrimage ogre blocks.  This sucked, though it did help me since all of those where Kail choosing a both down rather than a reroll.  Kail, big tip for the future.  Do your front line ogre blocks last (unless you can get one of them block), or use a reroll to avoid the both down.  You left your ball carrier open to attack by letting them turn over so soon, even if you did manager to KO/Injure some line elves.  The ball is all that matters.  ;)

To add final insult to the first half, the fucker managed to kill my brand new line elf, whom I was trying to level up this game to be my new kicker (last one sadly died in the line of duty at the end of last season.  Wood elves reeaaaaallly need a kicker).  I already had him run in a long risky double GFI TD just for that purpose, but on well.   Ohhhhh, I see.

So I was up 3-0 going into the second half, but to bad I wouldn't score anymore.  I was low on elves due to all injuries, however, and got overconfident.  He was able to cage up the ball and move it down field against my thin screen.  Eventually, he scored, though I made him eat up a lot of time.  I thought at this point I'd have a chance for another easy TD, but nuffle further decided to fuck me.  Earlier in the game, the weather changed to a heat wave (which is funny, because we were playing on the Norse snow pitch...).  For the first drive or two, I didn't lose anybody, while he lost a few goblins each turn.  Then when my turn to recieve comes up, I lose 5 or 6 players at once to the dice, leaving me with Nealtor and a line elf.   Sooo, fuck that.  I play keep away and try some elven bullshit to see if I can still score in a hilarious manner, but I'm an idiot and forgot you cant blitz with an elf and throw in the same turn.  So game ends after that.

I'm lucky I got this game out against the new goblin team.  Kail played well, but I naturally had an advantage with a skilled wood elf team.  My injury dice rolls were absolutly terrible though, and if I was playing against a much more seasoned team, I'd have gotten my face stomped into the ground.  Such is Nuffle.

So yeah, good game Kail, you did quite well with the goblins, even though you suffered some bad dice rolls yourself (like a riot taking your whole team out), and the inability swap out players.  Only thing you really need to work on is prioritizing ball protection vs. killing mofos, and you'll be serious threat.
« Last Edit: October 11, 2011, 09:15:14 PM by Teleku »

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Sjofn
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Reply #119 on: October 11, 2011, 09:14:05 PM

However, much of that was driven by my fear of his god damn chainsaw and secrete weapons


Ieeeeeeeew.

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Sir T
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Reply #120 on: October 12, 2011, 12:46:52 PM

YOu might as well give the game to Canklebiter. I havent been able to be at the PC as I'm Now enjoying my third cold in 3 weeks. Sorry all, but i'm not going to hold up the league casue I'm unwell.

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Falconeer
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Reply #121 on: October 12, 2011, 01:05:45 PM

There's more than 2 days left though. And me and Luckton aren't going to play before tomorrow night anyway.

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Reply #122 on: October 12, 2011, 01:07:42 PM

Hot Halfling on Amazon action!  Can't wait!  DRILLING AND MANLINESS

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Paelos
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Reply #123 on: October 12, 2011, 01:24:23 PM


CPA, CFO, Sports Fan, Game when I have the time
Ingmar
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Reply #124 on: October 12, 2011, 01:25:53 PM

Should be dwarfs on those lounges.

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Nordom: Sense of closure: imminent.
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Reply #125 on: October 12, 2011, 05:04:30 PM

Ruvaldt, send me a time or a mail baby.

I'm out GMT +9 7am - 7pm but I can stay up all night long (All night!) for my first win.  awesome, for real
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Reply #126 on: October 12, 2011, 08:25:09 PM

wtb my match being validated pst

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Strazos
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Reply #127 on: October 12, 2011, 08:35:10 PM

He's easily my best player is the thing. I dunno. Worked out, at least.  why so serious?

But now you need to burn cash that could be used on other replacements or a reroll on a new, expensive werewolf.  Ohhhhh, I see.

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Reply #128 on: October 12, 2011, 08:48:08 PM

I dunno, I'd take a win over not having to replace a level 1 WW - and the str 4 runner dude with guard was probably more important to the win than anything else on the roster.

Against something other than some wussy elves though I probably wouldn't take the risk personally. I'm not sure I would have in this case either myself, but it is certainly defensible.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #129 on: October 12, 2011, 09:29:21 PM

Eh, I have three rerolls and I don't need any more cheap filler, and the longer it takes me to buy the turn-over machine that IS the yhetee, the happier I am. If it was my level 2 werewolf I'd be way more upset, but it was my loser wolf.

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eldaec
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Reply #130 on: October 13, 2011, 04:10:21 AM

My Yhetee is pretty awesome, aside from mighty blow + claw, having a player with easy guard access is a fucking godsend on my fuck-all-doubles norse.

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Llyse
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Reply #131 on: October 13, 2011, 05:08:44 AM

No response from Ruvaldt  Heartbreak
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Reply #132 on: October 13, 2011, 06:06:25 AM

My Yhetee is pretty awesome, aside from mighty blow + claw, having a player with easy guard access is a fucking godsend on my fuck-all-doubles norse.

Wait, what? You have four other players with normal strength access.
eldaec
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Reply #133 on: October 13, 2011, 06:31:46 AM

Those four generally don't hang out in area of the pitch where you need guard.

Plus there is all the other shit they need before guard.
« Last Edit: October 13, 2011, 06:34:58 AM by eldaec »

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Reply #134 on: October 13, 2011, 10:42:56 AM

Also, every single Norse player with S access has frenzy. Makes it a little hard to set up consistent guard situations sometimes since you're never 100% sure where they're going to be after their turn.

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Nordom: Sense of closure: imminent.
Ice Cream Emperor
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Reply #135 on: October 13, 2011, 01:02:03 PM

Also, every single Norse player with S access has frenzy. Makes it a little hard to set up consistent guard situations sometimes since you're never 100% sure where they're going to be after their turn.

Yes, absolutely, but that applies to the Yhetee too. I'd take four frenzying Guard wood elves anyday of the week, 's'all.
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Reply #136 on: October 13, 2011, 01:17:51 PM

My Yhetee is pretty awesome, aside from mighty blow + claw, having a player with easy guard access is a fucking godsend on my fuck-all-doubles norse.

This is why my str 4 guard runner is awesome. Heart I'll cry for a week when he dies.

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Ingmar
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Reply #137 on: October 13, 2011, 01:23:20 PM

Also, every single Norse player with S access has frenzy. Makes it a little hard to set up consistent guard situations sometimes since you're never 100% sure where they're going to be after their turn.

Yes, absolutely, but that applies to the Yhetee too. I'd take four frenzying Guard wood elves anyday of the week, 's'all.

Point being with 5 instead of 4 there's that much more coverage, and one nice thing about the yheetee compared to a lot of the other big guys is his tackle zones and assists don't turn off when you fail a wild animal roll, unlike bonehead or really stupid. He's really not a bad anchor in the middle at all, but he is a bit of a turnover machine if you're just throwing blocks constantly.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
proudft
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Reply #138 on: October 13, 2011, 01:53:23 PM

This is why my str 4 guard runner is awesome. Heart I'll cry for a week when he dies.

So, looking at the schedule, that should be around December 5th.   Ohhhhh, I see.
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Reply #139 on: October 13, 2011, 02:20:46 PM

You're assuming Ingmar doesn't kill him first.  Cry

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