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Topic: Mists of Pandaria (Read 573978 times)
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Merusk
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Posts: 27449
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Sweeeeet.
Now the next question is, is it total account or per-sever only. I may have to transfer characters around again.
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« Last Edit: May 04, 2012, 05:14:40 AM by Merusk »
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The past cannot be changed. The future is yet within your power.
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Lantyssa
Terracotta Army
Posts: 20848
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Account-wide mounts are live in beta.
That's actually pretty cool. Though I can't feel special for getting a green proto-drake on my second egg...
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Hahahaha! I'm really good at this!
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Account-wide mounts are live in beta.
That's actually pretty cool. Though I can't feel special for getting a green proto-drake on my second egg... With love.....fuck you.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Lantyssa
Terracotta Army
Posts: 20848
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No offense taken. I got a second one on another character before Nevermore got any. And I was at least half a year behind. I got lots of 'love' from that, too. 
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Hahahaha! I'm really good at this!
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Nevermore
Terracotta Army
Posts: 4740
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Over and out.
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Merusk
Terracotta Army
Posts: 27449
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1st egg 1st character. Then the 3rd egg and then the 7th. Still never got the pet, though, and finally just bought the damn thing.
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The past cannot be changed. The future is yet within your power.
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Zetor
Terracotta Army
Posts: 3269
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That's from one of the daily quests in sholazar, right? Eff dailies. (still needs to be said  ) Related: I'm at ~30 LFD bear runs so far... have yet to win the roll. /sadface
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Ingmar
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Posts: 19280
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Not precisely - you do dailies to raise the faction to a certain point, after that you just buy an egg from the vendor every X days.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Zetor
Terracotta Army
Posts: 3269
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Tomayto tomahto. (actually... how many times do you need to do the dailies to max out your rep? Not that I'd ever do that, of course  )
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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I think you need to get to Revered, and the lead-in quests will leave you at Honored? So not a whole lot of times.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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luckton
Terracotta Army
Posts: 5947
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I think you need to get to Revered, and the lead-in quests will leave you at Honored? So not a whole lot of times.
This.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Merusk
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I think it was about 3 days of running them. I do them for cash and since they upped the limit to 25 vs 10 I don't feel so "OMGMUSTDOTHEMALL" about dailies. 25 is a fucking lot of quests to do everyday. Run a few a day for a week and you'll be there.
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The past cannot be changed. The future is yet within your power.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I mostly do dailies as a "I feel like playing my character, but I do not feel like doing a dungeon" thing, rather than a ... daily thing. Dailies aren't so bad for that.
And yeah, I don't think it took many days to hit revered, but then again, I was doing that faction on my cheating human hax DK, so my memory may be warped.
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God Save the Horn Players
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Azazel
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Hm, I didn't realise they were doing mounts per account as well as pets. That makes some things a bit easier, though I won't be buying any more vendor-mammoths in that case....
edit - I guess this means I'll have to run a Draenei Pally up to level 40 as well as any other race/class who get unique mounts.
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« Last Edit: May 04, 2012, 04:30:15 PM by Azazel »
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FieryBalrog
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Posts: 205
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Hm, I didn't realise they were doing mounts per account as well as pets. That makes some things a bit easier, though I won't be buying any more vendor-mammoths in that case....
edit - I guess this means I'll have to run a Draenei Pally up to level 40 as well as any other race/class who get unique mounts.
They're giving class specific mounts to everyone? Really? Somehow I doubt that... EDIT: Read last page. OMG, fuck. Now I need a goddamned Draenai Paladin. WTF Blizzard.
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luckton
Terracotta Army
Posts: 5947
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Came home after letting the beta client download while at work. Initial impressions after a couple hours in on a fresh Blood Elf Monk - I feel more like a ninja assassin than I did playing a Rogue. - Roll =  - Dinged 10 and went Brewmaster. The swagger stagger mechanic is interesting. Wonder how it plays out in the end-game. - Monk animations are decent. They change depending on the weapon you have equipped, though most of the stuff is just jabs and punches thus far. - Holding a staff gives me 40% Haste?!  Regarding the mounts/pet stuffs, I can confirm it all now. Copied over my main Wrath/Cata DK who had all my achieves, mounts, pets, reputations, etc.. Logged back into my BE Monk, and lo, there beheld my Purple Proto Drake, DK Bone Chicken, Fishing Turtle, and everything else 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Sheepherder
Terracotta Army
Posts: 5192
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I have serious doubts that the mounts thing will go live without the class restrictions reinstated.
Pandas are still fucking stupid, since they're the second derpiest animal ever (behind the manatee). But I can cope as long as they don't give them annoying as fuck idle animation noises.
They should stop adding daily quest rep grinds. It's fucking stupid to make people retread the same five quests over and over again.
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luckton
Terracotta Army
Posts: 5947
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Seriously, I'm gonna start calling the Brewmaster's Stagger his Swagger instead. It just sounds cooler. 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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luckton
Terracotta Army
Posts: 5947
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Blood Elf Monk progress continues; tanked the revamped Ragefire Chasm this morning. The abilities I have at my disposal thus far are interesting twists on current stuffs: Jab: Rogue Sinister Strike. Generates Combo Points Chi. The twist here is that it's damage/attack damage changes depending on what kind of weapon(s) you have equipped. Tiger Palm: Warrior Heroic Strike. Uses 1 Chi. Twist: If the target has more than 50% health, does 50% more damage. Roll: Mage Blink. Doesn't use energy or chi, but has a 20 second cooldown, and has two internal charges. This'll be great for those encounters where you need to get out of the fire. Blackout Kick: (Peter Griffin: "Roadhouse."  Another direct damage attack that uses 2 Chi. If the target is below 50% health, puts a 6 second DoT on the target. Dizzying Haze: A target-able AoE that tosses a keg of beer. What's interesting is that even after you cast it, the targeting reticle doesn't go away; you can toss as many kegs at a target-able area as long as you have the energy. Does a high yield threat and puts the DZ debuff on everything. That effect causes the targets to have a 3% chance to hit themselves with their own attack due to drunken stupor. I have yet to see the debuff actually work on a boss. HUGE SURPRISE  Keg Smash: Warrior's Cleave/DK Heart Strike, and also has the Warrior's Demoralizing Shout baked in as well. Additionally puts Dizzying Haze on the primary target. Clash: If they merged the Warrior/Druid Charge and DK Death Grip together, this would be the result. You charge at a target, and it forces the target to charge at you. When you meet in the middle, the target and everything in melee range gets stunned. Provoke: Basic tank taunt, but the target gets a 50% speed boost so they get to you quicker. Breath of Fire: Warlock Shadowflame, though the DoT part only kicks in if the target is suffering from Dizzying Haze. Resuscitate: Standard healer non-combat rez. Monk twist: It casts 50% faster if casted at melee range.  Didn't have much trouble being able to keep aggro and have fun in the process. The revamped Ragefire is neat; they replaced all of the troggs with the Firelands hellhounds, and Magmaw made his way into the big chasm area for a boss fight.
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« Last Edit: May 06, 2012, 06:46:59 PM by luckton »
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Lt.Dan
Terracotta Army
Posts: 758
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So what you're saying is that every monk ability is like another ability, only better... 
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luckton
Terracotta Army
Posts: 5947
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Essentially, yes. Behold the new hero class  Also,  @riding around on my Ice Mammoth with my lvl 20 Monk 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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luckton
Terracotta Army
Posts: 5947
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Ok, so the transport orb from Silvermoon to the Undercity is broken on beta, and I didn't feel like trying to plow my Monk through the Plaguelands last night, so I copied over my Paladin from live to see what's what on his changes. - Auras are gone. Ret, Devo, Conc, Resist, Mount Speed, all gone. So there's that  - Blessing of Might now buffs Mastery by a metric ton. Hello free Block %  - Blessing of Kings no longer buffs Stamina, so Might is my goto Blessing now for tanking. Besides all that, everything plays pretty much as I've been playing on live. I can't speak for other classes, but for Paladin, you can't really go wrong with any of the choices. Some choices favor one spec in-particular verses others, esp. if the talent only effects a spell that's unique to, say, Holy Paladins, but I like the choices overall. For glyphs, the minor ones are just for lulz, while the majors either change the mechanic of a spell (i.e. Consecrate glyph allows me to target AoE Con. instead of it being a PBAoE  ) or it does an equivalent exchange with a spell (i.e. Inquisition glyph reduces the damage bonus by 10%, but it now lasts 100% longer)
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Merusk
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Posts: 27449
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Yeah, I did the same thing with my Pally over the weekend but haven't tried actually playing yet. The no Aura thing really threw me for a loop at first, but since there's no reason to swap auras now it makes more sense.
I loved the cosmetic changes of minor glyphs. I took the double-wing, seal of blood and judgement minors just to play around with. I'm still missing some major glyphs, though, so I couldn't try all the big ones.
On the talents, some seem like a "less bad" rather than a "more useful" glyph as a prot pally. For example, the healing line. Selfless Healer was the only one that made sense to me as Prot. I can set that as a focus and just smack it every 3rd judgement. The others require more spellpower or focus on things other than my main job.
Repentance vs Fist of Justice was a hard choice. The judgement slow seems nnice but the others would be far more useful, particularly fist which helps on the whole "Fucking spellcaster!" problem I've always had as a pally tank.
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The past cannot be changed. The future is yet within your power.
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luckton
Terracotta Army
Posts: 5947
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If you jump into a MoP dungeon, there's a rather large Tauren NPC that'll sell you all of your class Glyphs.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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luckton
Terracotta Army
Posts: 5947
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My plan is to roll a Space Goat Monk on launch (and why the hell not?  ). To that end, I rolled a Pandaren just to see the starter zone and run the quests. Do not click spoiler if you don't want to spoil your Pandaren starting experience.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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FieryBalrog
Terracotta Army
Posts: 205
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Fuck them for making me roll new classes up to have to get these class mounts for my main 
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luckton
Terracotta Army
Posts: 5947
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GC and the official (at least, as of 5/8/12) word on Account achievements. http://us.battle.net/wow/en/blog/5367158/Bringing_Achievements_to_the_Account_Level-5_8_2012tl;dr: - While you only earn achievement points once, you will still see the achievement pop-up notification if you earn it again on a second character. - Most achievement criteria are not account-wide. That is, if you explore Thousand Needles, you'll need to explore it all on one character to get the associated exploration achievement. - Meta achievements like What a Long, Strange Trip It's Been are account-wide, meaning you can finish Flame Warden on one character and Noble Gardener on another. - Faction-specific pets, mounts, and titles will not work across faction -- that is, no Alliance mounts for Horde characters. - The goal is to share rewards across the entire account that are granted from achievements.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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- Meta achievements like What a Long, Strange Trip It's Been are account-wide, meaning you can finish Flame Warden on one character and Noble Gardener on another. That is a really good decision, if you ask me.
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God Save the Horn Players
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SurfD
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Posts: 4039
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Yeah, seems the way it will work is that: - Meta Achievements (IE, An Achievement that requires a group of other achievements) can be completed piecemeal by any character on your account. For example, if Achievement X requires sub achievement A B and C, then one character can do A and B, and another one can do C, and your entire account gets credit. By the wording, this seems to sound something like not only could a you complete different holiday achieves on different toons (Halloween on one, Christmas on another, etc) to get the Long Strange Trip, but you might be able to do individual parts of a specific holiday achieve on different toons also (like have one toon use their brewfest tokens to get the "full brewfest suit and /dance while drunk" achieve, while another toon uses the tokens for the Brew of the Month Club membership achieve). Hard to say how it works with double layered nested achievements.
Only thing that does not share are Individual Achievement Criteria (Ie, if you want the one for killing all rare world mobs in Northrend, you will have to hunt them down on one character), or if you have to kill all bosses in a raid for an achieve, they will all have to be done on one character.
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« Last Edit: May 08, 2012, 02:08:41 PM by SurfD »
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Darwinism is the Gateway Science.
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Zetor
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Posts: 3269
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What about things like minipets/mounts, do they get added into one account-wide pool?
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SurfD
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Posts: 4039
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Seems like it. Once you unlock an achieve with a reward (Mount, pet, title, etc) the entire account gets it (barring faction restrictions). They were talking about level restricting some of them (so a level 2 character would have to level to 80 before they could wear any level 80 specific raid titles and whatnot), but no word on level restricting mounts in the writeup.
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Darwinism is the Gateway Science.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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That would seem much better than the alternative of all the crap spread out over one account. So much of the achievement system is really only viable on a solo toon.
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CPA, CFO, Sports Fan, Game when I have the time
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Zetor
Terracotta Army
Posts: 3269
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Seems like it. Once you unlock an achieve with a reward (Mount, pet, title, etc) the entire account gets it (barring faction restrictions). They were talking about level restricting some of them (so a level 2 character would have to level to 80 before they could wear any level 80 specific raid titles and whatnot), but no word on level restricting mounts in the writeup.
Yeah, that's good stuff... I was more interested about getting mounts and pets to count for the 'x mounts' and 'x pets' achievements, though. If you have 9 pets on char A and 7 pets on char B [4 of which char A also has], do you get the 10 pets achievement for your account?
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Rokal
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Posts: 1652
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Yeah, that's good stuff... I was more interested about getting mounts and pets to count for the 'x mounts' and 'x pets' achievements, though. If you have 9 pets on char A and 7 pets on char B [4 of which char A also has], do you get the 10 pets achievement for your account?
You should, since each character will own any pets that the other also owns. The intention they always announced was for pets at the least to be account-wide, for the pet battle feature. Mounts were less certain but recently were added in a beta patch. Currently in beta the mounts from other characters are in your spell book, just like ones that character obtained on their own.
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Merusk
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Posts: 27449
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What about things like minipets/mounts, do they get added into one account-wide pool?
They already are in the beta, as linked previously where the hunter was riding DK and Warlock mounts. When I go to my companion & mount button (It's no longer in the spell book, it's down near the character stats button) I see all the pets & mounts all my beta characters have. When it's not bugged-out and deleting them all so I have no rides or companions, that is.
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The past cannot be changed. The future is yet within your power.
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