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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Gazillion's Marvel MMO - F2P, Play as existing Marvel characters only 0 Members and 7 Guests are viewing this topic.
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Author Topic: Gazillion's Marvel MMO - F2P, Play as existing Marvel characters only  (Read 892190 times)
Evildrider
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Reply #700 on: July 16, 2014, 11:39:13 AM

Uniques are brown, cosmics are yellow. AFAIK cosmics are just vendor bait if you can't use them.

Ok then, I don't think I've ran into a unique yet then.  I'm only level 25 so far. 
Nevermore
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Reply #701 on: July 16, 2014, 11:45:11 AM

You'll know when you get a unique because they actually say 'Unique' on them.  wink

Over and out.
dd0029
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Reply #702 on: July 16, 2014, 11:48:14 AM

I've been really lucky with uniques lately. My Daredevil just swapped uniques. He got the clubs at in the mid 20s then again in the mid 40s. Same with another piece. My Scarlet Witch just got three in the space of a night too.
dd0029
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Reply #703 on: July 16, 2014, 11:59:33 AM

Here's a quick tips video that was posted in the Marvel Heroes subreddit. It looks like this guy has produced other videos as well on the game.

That one about changing gear from the roster is great.
Numtini
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Reply #704 on: July 16, 2014, 03:54:54 PM

FWIW, did not work for me, but I already have them pretty high. New card sitting next to the PC though. Is that the definition of old? Letting a new card sit around for a week because it's too much work to install it?
That is just a travesty.

My shame is over. R9280x up and running.

In my defense, I had put the card in over the weekend, but the bios didn't support it and I didn't have a flash drive handy to update the bios.

If you can read this, you're on a board populated by misogynist assholes.
Segoris
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Reply #705 on: July 16, 2014, 06:39:20 PM

Any newbie tips?  I remember trying this a long time ago but it didn't hook me.  Tried it again the other day, after finding out my old account had been wiped, and I'm having some fun with it.  However, I pretty much have no idea what i am doing out of the questing/combat stuff.

- For a starting char, I'd strongly suggest Human Torch or Storm as they have better AE and will level faster which will then grant you a +30% xp bonus on your next char
- Go to your crafter on the costume tab and add affixes to your costume. It's easier to get higher rolls at lower levels (before any core is added) and the stats will scale to the level of the core you put in. Affixes can be added at level 1
- Don't worry about keeping low level crafting mats. I've found that just keeping 10 of each rank 8 crafting mat is more than you'll ever need at one time (unless you have really bad luck trying to min/max costume affixes).
- At level 25, grab an Uru-forged item (most likely the armor for +400 defense) and add Brigand's Fortune to it at the Enchanter. This grants +7% rif/sif/run speed/attack speed/+70 xp per kill, and probably some other stuff I'm not remembering. If you need this stuff, you can probably ask someone for the mats as the runes and uru-forged items are tradeable
- Don't listen to the newbie tips video where it says to trade uniques for items to level the crafter. Use them to trade for other uniques as someone else said here. Crafters will level and you'll be at max credits (3 million) before too long and it's just not worth trading them in. If nothing else, use the next event that drops special items that can be traded at the special event vendor to powerlevel a vendor as they sell for a ton.

Evildrider
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Reply #706 on: July 16, 2014, 09:05:51 PM

Thanks for the info all.

I started as Rocket, I'm around level 26 atm.  I just got his BFG and things die fast. 
Numtini
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Reply #707 on: July 17, 2014, 04:53:18 AM

All the comments over the last few months did little to prepare me for exactly how terrible Cyclops is in every way. Seriously, how did this not go directly to the top of the rework pile. One attack with crappy damage and some passives?

If you can read this, you're on a board populated by misogynist assholes.
Pennilenko
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Reply #708 on: July 17, 2014, 06:31:34 AM

I don't get the cyclops hate.  I destroy stuff with him.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Threash
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Reply #709 on: July 17, 2014, 06:43:51 AM

Every character destroys things, I've heard this game referred to as "babby's first ARPG".  The problem with Cyclops is that he's got one good attack and two completely useless trees. "Punchclops" shouldn't be a thing.

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Merusk
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Reply #710 on: July 17, 2014, 07:08:43 AM

Yeah, the melee line makes no sense to me, but the leadership passives are nice. I notice a decent change in durability if a Cyclops is around on another character.

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Threash
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Reply #711 on: July 17, 2014, 09:08:03 AM

Yeah, they are fine passives, but its still not a well made talent tree.  You can't make a "leadership" cyclops, you can make an effective eye shooty cyclops and a jokey punchclops.  Granted i understand it must be difficult to design three different talent trees around a guy who does one thing.

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Rasix
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Reply #712 on: July 17, 2014, 09:44:15 AM

Finally got my first 60: Scarlet Witch.  So, what do you do at level cap, specifically to get some better gear?   

Probably going to level up Cyclops or another random hero up some.  Need about 100 extra Odin Marks to get a legendary for Wanda.

-Rasix
Threash
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Reply #713 on: July 17, 2014, 09:46:39 AM

X-def, cosmic runs.  The more realistic and easiest option is probably "wait for the next monty haul event", which seem to happen every single weekend now.

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Furiously
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Reply #714 on: July 17, 2014, 12:04:37 PM

Yeah, they are fine passives, but its still not a well made talent tree.  You can't make a "leadership" cyclops, you can make an effective eye shooty cyclops and a jokey punchclops.  Granted i understand it must be difficult to design three different talent trees around a guy who does one thing.

It would be simple.... A whiny moping tree about Jean, a eye beam tree, and the leadership tree.

Evildrider
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Reply #715 on: July 17, 2014, 12:08:20 PM

Does the story get you to level cap?
Rasix
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Reply #716 on: July 17, 2014, 12:10:40 PM

Nope, I finished it at around level 32.  But you can also do it on heroic and super heroic if you want.  I didn't. 

-Rasix
Nevermore
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Reply #717 on: July 17, 2014, 12:16:01 PM

If you skip the other two story modes completely, you miss out on 250 health, 40 spirit, 8 power points and a couple of retcon devices.

Over and out.
Threash
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Reply #718 on: July 17, 2014, 12:19:01 PM

Also 2 exp and rarity boost potions.  But you can just do those quests specifically.

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dd0029
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Reply #719 on: July 17, 2014, 12:24:37 PM

They might be served by making a melee tree, a ranged tree and a passive tree for everyone if they could. They could also do with some handholding suggestions for people who can't be bothered to look for a cookie cutter build. Scarlet Witch has some neat synergies that help suggest combos.

Doc Strange could really use some handholding. Apparently you need all of the buttons and several to make him work right.
Evildrider
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Reply #720 on: July 17, 2014, 10:35:23 PM

Soo, I'm assuming I have to pay money for more bank space?   awesome, for real
 
Raguel
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Reply #721 on: July 17, 2014, 10:56:59 PM

If by bank space you mean for items, yeah unfortunately. Worst part of the game IMO is inventory but it's a little better now. You probably just missed out on the anniversary gifts which included a free stash.

If you just mean credits, there's a hard cap. So IMO once you are there or approaching it start upgrading uniques (to 40 or 60; don't bother with 50) or rerolling rare uniques (e.g. hand of doom or gem of the kursed).
ezrast
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Reply #722 on: July 18, 2014, 05:54:53 AM

- Go to your crafter on the costume tab and add affixes to your costume. It's easier to get higher rolls at lower levels (before any core is added) and the stats will scale to the level of the core you put in. Affixes can be added at level 1
I... don't think this is true.
- Don't listen to the newbie tips video where it says to trade uniques for items to level the crafter. Use them to trade for other uniques as someone else said here. Crafters will level and you'll be at max credits (3 million) before too long and it's just not worth trading them in. If nothing else, use the next event that drops special items that can be traded at the special event vendor to powerlevel a vendor as they sell for a ton.
I disagree. Yeah, you'll level your vendors eventually but there are a lot of money sinks in this game for players interested in min-maxing gear, and there's something to be said for having what you want now rather than scrimping and saving for months and then maybe having what you want if you haven't quit the game by then (same reason I don't advocate random hero boxes for new players). I have 443 hours logged (a decent chunk of which are afk, but still) and I still only have two of the four vendors maxed. A 500,000 credit box is worth 50+ full inventory loads of purples. I'll earn back the random unique I could have gotten in less time than it would take to haul in all those items to my vendor.
dd0029
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Reply #723 on: July 18, 2014, 08:51:05 AM

Since I really like the enemy radar thing for the mini map, I've been getting the SHIELD tree Omega skill that gives it to you on any character that doesn't already have it as a skill.  That way I don't have to use otherwise crappy artifacts to get it.

I guess I can't read or something, I can't find this one. Could I get a pointer?
Threash
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Reply #724 on: July 18, 2014, 09:11:48 AM

Tag rounds on the special weapons tab.

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dd0029
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Reply #725 on: July 18, 2014, 12:13:29 PM

Thanks.
Segoris
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Reply #726 on: July 18, 2014, 04:00:24 PM

I... don't think this is true.

For the costume affix there is a smaller range of numbers that can roll at level 1 than at 60. This is why it's easier to get a max roll on a level 1 costume which will then automatically scale up when a higher level core is added. It's much easier to roll a 302 out of a range of 150-302, than a a 1648 out of a range of 900-1648

Quote
I disagree. Yeah, you'll level your vendors eventually but there are a lot of money sinks in this game for players interested in min-maxing gear, and there's something to be said for having what you want now rather than scrimping and saving for months and then maybe having what you want if you haven't quit the game by then (same reason I don't advocate random hero boxes for new players). I have 443 hours logged (a decent chunk of which are afk, but still) and I still only have two of the four vendors maxed. A 500,000 credit box is worth 50+ full inventory loads of purples. I'll earn back the random unique I could have gotten in less time than it would take to haul in all those items to my vendor.

I never scrimped or saved, and with a lot less hours than you I have 2 merchants at level 20, a 3rd at 18, and a 4th at level 12. I also stopped donating a while ago too because the gear/weapons vendor just aren't worth leveling imo. In all honesty, if I was to do it all over, I wouldn't even rush the crafter to 20 and I'd stop at 17 instead. That is due to the rank 18-20 crafter recipes not being worth it for a newer player unless they have the really rare boss specific ones like Cuirass/manape spear/gok/hod then I'd upgrade to 18). The enchanter I'd then bring the enchanter to 18 and by this time hope I had gear worth enchanting and the runes to actually enchant with. Now, later on when I had the gear I want then I would look at donating 5 duplicates for a 500k box because yes rerolling rare gear is expensive. For a newer player, absolutely not and I'd advise against it because they likely don't know what is worth upgrading/rerolling yet.
ezrast
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Reply #727 on: July 18, 2014, 07:45:11 PM

I did max the enchanter before I finished maxing the crafter, and I don't regret it because I had horrible luck with unique drops at first, so agreed there. I'm just always short on cash because every time I get near the cap I blow it all on outfitting a new character, or making an old one 2% better. I guess I'm just risk-averse; I'd rather have the guaranteed 2% then gamble on a random unique that probably doesn't fit into my build.

I could have sworn I had a source that costume affixes didn't work that way, and that your 302 could upgrade into something as low as 1645 depending on where the original roll was in the 0.996-1.00 range. But now I can't find it.
Segoris
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Reply #728 on: July 19, 2014, 01:42:48 AM

So we're different in opinion due to luck it seems, even though we both had shit luck at first with uniques awesome, for real

With costume affixes though, they definitely scale up with and it will be within 3 points or something like that. What I've seen is that it's percentage based with an incredibly minor rounding difference. So if the original roll was 302, but that was because the roll was originally 301.7 and it was rounded up, then yes when it goes to 60 it will be around 1645-1646. It's basically doing something along the lines of 301.7/302= .999007. Then take 1648*.999007 = 1646. It will be off by 1-2 points, which means jack shit in the grand scheme of things when we're talking between 4k-8k crit dmg. However, my original point was that it's easier to roll that 302 when the spread is only like 200-300 rather than rolling a 1646 when the spread is 1200-1646. I'll take 1 in 100 odds over 1 in 440+ odds any day.

I'm about to level Wolverine up and I plan on tracking his costume affix stats to see if I can get a better calculation. However, what I've posted above has been true so far for heroes.
dd0029
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Reply #729 on: July 19, 2014, 06:34:19 AM

Terminals question - I watched part of the ridiculously long video - 3+hrs - Trippy posted and while I get the idea behind Cosmic terminals, I'm more vague and he was less descriptive of the difference between Red and Green. I've done a couple of Red terminals, but they just felt tougher. I didn't get the impression that the Red ones gave more loot.
Typhon
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Reply #730 on: July 19, 2014, 06:41:04 AM

I've never noticed any loot difference either.  Red is supposed to be better than Green.
Numtini
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Reply #731 on: July 19, 2014, 07:24:30 AM

There's a small chance for some of the specific-drop uniques (white suit jacket, Gem of Kursed, etc) to fall in Reds and they don't fall in Greens. Also, if you're farming cube shards (to get cards from which you get RIF/SIF/XP boosts), it's another set to go through. Supposedly, there's a bit more experience in them as well.

If you can read this, you're on a board populated by misogynist assholes.
Threash
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Reply #732 on: July 19, 2014, 08:36:33 AM

Red also gives better exp than green.

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Threash
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Reply #733 on: July 19, 2014, 11:35:06 AM

PSA: save your conch shells for the crimson box.

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dd0029
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Reply #734 on: July 19, 2014, 11:38:28 AM

I save everything. What's in the box worth it? I have ~200 after just yesterday, they drop like the rain.

Speaking of, I have over 700 of those drive things and enough hotdogs for one of whatever that thing is that they are for. Should I be looking at something there?
« Last Edit: July 19, 2014, 11:40:32 AM by dd0029 »
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