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Topic: Arma 2: Combined Ops (ARMA 2 Base game now free!) (Zombie Mod!) (Read 198590 times)
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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I think the main reason he didn't add the hatchet/crowbar before removing the gun was just to troll the gamers for a bit, but it makes sense to have a melee weapon of some sort to at least start your playtime with.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Mrbloodworth
Terracotta Army
Posts: 15148
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No guarantee it wont be useless, or starting gear.
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Kageru
Terracotta Army
Posts: 4549
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missed the need for an addons subfolder in @dayz, old installation guide didn't mention beta code is required and the steps to get it to run with the beta under steam are impressive.
I got into a game with a solidly black screen, but that might be working as intended.
I'm having flashbacks to getting dos games running :)
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Is a man not entitled to the hurf of his durf? - Simond
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Mrbloodworth
Terracotta Army
Posts: 15148
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Use the recommended six launcher. Easy, and it has a better browser.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Now it seems that the go to trolling thing is to lay razor wire around all the key loot spots in Cherno and Elektro. Plus ca change...
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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CmdrSlack
Contributor
Posts: 4390
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Use the recommended six launcher. Easy, and it has a better browser.
Seems to have crapware involved as well. WTF?
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Mrbloodworth
Terracotta Army
Posts: 15148
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No crapware when I downloaded it.
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CmdrSlack
Contributor
Posts: 4390
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Yeah, downloader beware, there's other links that are not the vanilla downloader.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Oh, ok then.
I just got banned from the forums for reporting a suggestion thread to add rape.
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Kageru
Terracotta Army
Posts: 4549
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... how unexpected.
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Is a man not entitled to the hurf of his durf? - Simond
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Mrbloodworth
Terracotta Army
Posts: 15148
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No bad ideas in brainstorming I guess.
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Mrbloodworth
Terracotta Army
Posts: 15148
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HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.3 * dayz_weapons 1.3.1 * dayz_server (server admins only) Developer's Note: * Requires ArmA2 Beta. * Big thanks to JoeKurtz for his excellent bug reports Changelog: * [FIXED] Melee items causing magazine glitching and eventual server death (fixed) * [FIXED] Unconscious UI Image displays incorrectly * [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works) * [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly) * [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 ) * [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 ) * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this) * [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop) * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines) * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000) * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 ) * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts) * [NEW] Once infected lose line-of-sight they will try investigate where you are * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 ) * [NEW] Significant loot rebalancing * [FIXED] "Fus ro dah" melee (now should be the correct release files) HOTFIX : 19 JUNE 2012
Affected addons: * dayz_code 1.7.1.4 * dayz_equip 1.3.2
Changelog: * [FIXED] Performance issue with equipment proxies (improves FPS)
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« Last Edit: June 19, 2012, 09:48:58 AM by Mrbloodworth »
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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No bad ideas in brainstorming I guess.
Only if the person that suggested it is the first victim. Oh, and the aggro mechanic is still all sorts of fucked up.
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« Last Edit: June 19, 2012, 03:15:43 PM by Surlyboi »
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Raguel
Terracotta Army
Posts: 1419
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Since someone posted that DayZ vid I've been watching a lot of Shacktactical stuff but that's the first time I've seen one with "God view".
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: June 20, 2012, 10:31:55 AM by Mrbloodworth »
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: June 20, 2012, 08:46:00 AM by Mrbloodworth »
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Malakili
Terracotta Army
Posts: 10596
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So, given that I haven't played anything shooterly lately (with my honeymoon with Tribes: Ascend being officially over), I've been thinking about this more and more. Basically, my question is do I need to be anything other than someone who loves the shit out of zombie apocalypse scenarios to love this DayZ mod?
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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A metric fuckton of patience.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Kageru
Terracotta Army
Posts: 4549
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A love of crawling through grass and wandering lonely through forests...
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Is a man not entitled to the hurf of his durf? - Simond
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Mrbloodworth
Terracotta Army
Posts: 15148
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HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.5 * dayz_equip 1.3.3 * dayz_weapons 1.3.2 Developer's Note: * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing. Changelog: * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot) * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not) * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action) * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once) * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds) Feels much better now, and stable.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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The aggro mechanic is still a bit off though. Zeds are still sensing me through walls.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Kageru
Terracotta Army
Posts: 4549
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It is disappointing how few of the buildings seem to be searchable. It means that effectively you need a map with places worth searching marked, or have memorized the spawns. And in practice those spawns become camping grounds for bored veterans looking for kills. Partly because this is how open-PvP games always go, but also because it's an efficient way to gather loot and some even believe that such a crisis would result in bean-fueled murder spree's.
Not really a fun game, but interesting and the potential to evolve into something even more so. Hopefully with some sort of co-operative progression as well, though not sure how that would work with the persistence model... what is the ultimate goal for a zombie apocalypse anyway, escape?
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« Last Edit: June 21, 2012, 12:33:33 AM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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Amarr HM
Terracotta Army
Posts: 3066
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Eradicate the zombie hordes, or perhaps discovering an antivirus.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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what is the ultimate goal for a zombie apocalypse anyway, escape? I'd say "stay alive for more than 30 minutes" is an apt first goal. 
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Amarr HM
Terracotta Army
Posts: 3066
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That's too easy, just find a wooded hill and go prone for thirty minutes. Not much fun though.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Kageru
Terracotta Army
Posts: 4549
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I ran into the hills and kept going for 30-60 minutes before I realized I was unlikely to find anything, had no idea where I was, and killed myself.
Those maps are big.
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Is a man not entitled to the hurf of his durf? - Simond
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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My goal has always been to survive both zombies and other asshole players and not devolve to the state of camping spawns and killing newbs and helping out other survivors when I can. So far, so good. Is the game fun? Not anywhere near the traditional sense, no. But I find it really hard to stop playing.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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CmdrSlack
Contributor
Posts: 4390
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Even with the new weaponless starts, I keep playing. Now if only I could find a weapon before becoming zombie food. The spawns inside buildings are a bit  when you generally need to get into a building to find anything useful.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Kageru
Terracotta Army
Posts: 4549
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It became a lot more possible with the x.5 patch that put the zombies back down to "relatively stupid" mode. Though the gear spawns confuse me. Go through a row of houses and find ammo and flares on the doorstep but food and water is super rare. That said static spawns are terrible.
I believe the bandit skin mechanic had gone, which is a shame, I thought that was good.
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Is a man not entitled to the hurf of his durf? - Simond
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CmdrSlack
Contributor
Posts: 4390
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Last night's final attempt, I spawned near some industrial park on the coast. Searched two buildings that should have netted something worthwhile, found nothing. Managed to aggro a zed that spawned out of nowhere. I had some fun running up ladders inside the building only to find that they now climb ladders.
Finally got attacked by a swarm that also came out of nowhere.
Just as I am dying, I see a survivor fall to his death off the roof of a building not too far from me. This probably explains the lack of zeds and the lack of gear when I first arrived.
I really need to play earlier in the day, too. Finding servers where it's still daylight locally is just asking for random lag spikes.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Raguel
Terracotta Army
Posts: 1419
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« Last Edit: June 21, 2012, 07:45:11 AM by Raguel »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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If you're bored while waiting for another Hotfix, drop "Insurgency" into your mission filter and find a server. Fun little "mod" that doesn't require any downloads except for a mission download when you join the server. Dark Business is supposed to be fun too.
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Mrbloodworth
Terracotta Army
Posts: 15148
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It is disappointing how few of the buildings seem to be searchable. It means that effectively you need a map with places worth searching marked, or have memorized the spawns.
After a while, you get to know what building models you can go in. But yes, I believe its a problem with the scope of the mod, and that it would take a ton of work, and a ton of running pathing systems to edit the map. Some of the newer maps have many more enter-able buildings, but the setting is wrong. As far as loot, and such. http://dayzdb.com/mapThe "Bandit skin" removal was a good idea, it served no reason, as everyone at some point is a "Bandit" AKA, a Player killer. You could get the bandit skin purely by self defense. They added a heart beat that while looks good on paper, in practice, if you are close enough to target them, you already know if they are a "bandit". The entire separation of "survivors" and "Bandits" is flawed, people cling to it because of the only thing the skin did. Bragging rights and I belong to a "club" mentality.
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« Last Edit: June 21, 2012, 09:10:41 AM by Mrbloodworth »
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