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Topic: Arma 2: Combined Ops (ARMA 2 Base game now free!) (Zombie Mod!) (Read 193801 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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I have a suspicion his "Hardcore merit badge" is going to ruin this concept.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Fuck that noise. Gankers will still be gankers regardless. It'll be a little harder, but where there's a will, there's a fucking way.
Give us a melee attack with the hatchet, hunting knife or trenching tool if you're gonna start shit like that.
Authenticity? Who the fuck wakes up on beach in the middle of a zombie apocalypse either?
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Oh, ANZAC players. 
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Mrbloodworth
Terracotta Army
Posts: 15148
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The Battle-eye ( Anti-cheat ) just banned a F-ton of users ( legitimately it seems ). Forums imploded. Rocket: "We got info from BE that those who have previously been using hacks have received a GLOBAL BAN via BattlEye. Yes, that's right. You just bricked your copy of ArmA2 in multiplayer." In other news, I'm going to try to get a game going tonight with some friends, you guys mainly on NY1 you say? Fuck that noise. Gankers will still be gankers regardless. It'll be a little harder, but where there's a will, there's a fucking way.
Give us a melee attack with the hatchet, hunting knife or trenching tool if you're gonna start shit like that.
Authenticity? Who the fuck wakes up on beach in the middle of a zombie apocalypse either?
Thankfully, he just posted this. I retract my "Hardcore merit badge" comment. This mod is not about realism. Realistic combat?
I was a soldier, it's fucking boring 99% of the time.
This mod is designed to have the authenticity required to model and produce some authentic emotional responses.
Reality has many concessions made against it in order to achieve this authenticity in the brief time a player is present in the world.
Also: Creepy Dude Stalks and Terrorizes DayZ Players.  And: DayZ - Nerf Bikes
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« Last Edit: June 15, 2012, 07:52:34 AM by Mrbloodworth »
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Nononononononononono
I love it.
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CmdrSlack
Contributor
Posts: 4390
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I now have a new goal. Find a bike. That could be all kinds of stupid fun, kind of like training D'vinn to the GFay zone line.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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And I need to dig out my headset.
I'm thinking of running around singing 80s power ballads.
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CmdrSlack
Contributor
Posts: 4390
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If I had the skills to do all of the machinima stuff, I'd get several of us with bikes and set it to this.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Mrbloodworth
Terracotta Army
Posts: 15148
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DayZ - Bicycle  I was walking around sadly after getting killed in a terrible way.. But then I found this amazing/mindblowing/fast/glitchable bicycle.. And after some minutes, I was the happiest man in the earth. Or Chernarus. Arma 2 Dayz. Epic Tractor !
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« Last Edit: June 15, 2012, 12:36:13 PM by Mrbloodworth »
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Some asshat was singing in Korean and faking orgasm sounds the other night in side channel voice chat. Very off-putting
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Amarr HM
Terracotta Army
Posts: 3066
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First game earlier, died but took out 8 z's. Second game ran wrong way and ended up running for 20 minutes over wilderness til I gave in and respawned. Third game teamed up with another guy to take out some z's was fun.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Some asshat was singing in Korean and faking orgasm sounds the other night in side channel voice chat. Very off-putting
Yeah that sucks. Hit "P", find the name, click mute.
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Kageru
Terracotta Army
Posts: 4549
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Using X still made me really noisy. Or maybe it was just me. This is the same play session where my daughter woke up, came shambling into the living room, made a general "Uhrrrr" sound, and I screamed like a little girl.
Discussing games with some friends and Day-Z came up at which point I told this story resulting in much laughter.... resulting in the wife offering to buy me the game so she could see it played, score. Is it worth waiting for an Arma-3 version? Don't know how soon that's out or whether this platform will be abandoned when it is.
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Is a man not entitled to the hurf of his durf? - Simond
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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They recently announced that Arma3 was delayed until 2013. You could conceivably wait for a Steam sale, but that may be a long time coming seeing as how Arma2:CO is pegging the sales charts again.
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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CmdrSlack
Contributor
Posts: 4390
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Using X still made me really noisy. Or maybe it was just me. This is the same play session where my daughter woke up, came shambling into the living room, made a general "Uhrrrr" sound, and I screamed like a little girl.
Discussing games with some friends and Day-Z came up at which point I told this story resulting in much laughter.... resulting in the wife offering to buy me the game so she could see it played, score. Is it worth waiting for an Arma-3 version? Don't know how soon that's out or whether this platform will be abandoned when it is. Glad that I could be of assistance.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Using X still made me really noisy. Or maybe it was just me. This is the same play session where my daughter woke up, came shambling into the living room, made a general "Uhrrrr" sound, and I screamed like a little girl.
Discussing games with some friends and Day-Z came up at which point I told this story resulting in much laughter.... resulting in the wife offering to buy me the game so she could see it played, score. Is it worth waiting for an Arma-3 version? Don't know how soon that's out or whether this platform will be abandoned when it is. There is talk about porting Dayz to ArmA 3, however this will take a deal of time, even after ArmA 3 ships.
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Kageru
Terracotta Army
Posts: 4549
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Thanks, I remembered watching the developers showing off Arma-3, which looked great, but had no idea about release dates or mod intentions.
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Is a man not entitled to the hurf of his durf? - Simond
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Severian
Terracotta Army
Posts: 473
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RE: Pending Update 1.7.1 Details * [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping) * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
Last fixes. Into closed testing now.
(= gunless) You guys are all talk now. But starting without a weapon, it's fucking hard. But it's badass. Let's see how long till the butt-hurt  Files uploading now for our dev-MP test. http://dayzmod.com/forum/showthread.php?tid=10353&pid=120650#pid120650
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Mrbloodworth
Terracotta Army
Posts: 15148
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RE: Build 1.7.1 Rolling UpdateRight, I played from scratch for the last 40 minutes. Can't even recall what server. I spawned on the beach, with nothing. Some dude nearby had a marakov with a little ammo. I ran beside him and we talked. We bro-opped and I found a weapon. We continued. We met another dude, chatted, and parted ways. Not starting with a weapon meant I didn't get shot. And because zombies are a total threat now, people are focusing on the zombies. The dude we met got mobbed and we tried to help him but he died, and we looted his corpse. He was well tooled. I'm calling these changes as good, based on that small playthrough. Added a whole new level of excitement at the start. YMMV... 
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UnSub
Contributor
Posts: 8064
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The difference between paid and unpaid games is right there.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Welp. Order of the day now is to murder as many people as possible and fill a tent with Makarovs to prepare for the coming 1.7.1 pistocalypse.
Edit: It's out, and it's terrible. The zombies can now detect you from over 10 meters away even while prone and motionless in tall grass. Forget about crouch-running or even crouch-walking. And since detection radii are up, the moment a single one screams as it sees you, every zombie in a 100 meter radius comes running.
Since the spawn times are still at the same ridiculous near-instant rate, you kill the ones chasing you, and as you kill the last of them, you aggro the ones that have started respawning. If you manage to clear a horde on your way into a building, be prepared for the same sort of chase on your way out.
I used to be able to competently get into buildings without aggroing anything, most of the time. I pulled off some pretty ballsy zombie-avoidance runs, weaving in between swarms while sweating my ass off in fear. Now you either have to use bait (players, smoke grenades) or be prepared to burn through a ton of ammo.
Respawning without a pack, beans or water means you're forced to go immediately to the nearest town and start scavenging. Anyone with any sort of weapon is a tiny god, as there's swarms of entirely helpless survivors running around.
Might need to take a break from this until 1.7.2 to see if either the aggro mechanics or spawning loot eases up.
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« Last Edit: June 17, 2012, 05:29:40 AM by Yoru »
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Severian
Terracotta Army
Posts: 473
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The loot and zombie spawn timer isn't working, hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers.
Likely be a hotfix, not within 24 hours, but definitely within 48 hours.
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Mrbloodworth
Terracotta Army
Posts: 15148
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This is a terrible patch, even on premise. I now believe he cares more about creating drama and trolling his users more than he cares about developing a fun game.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Wow, this is so disappointing. This shits unplayable now.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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I logged in and eight of the nine STANAG mags I had are now gone. As are three of the seven M1911 mags.
The fuck?
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Severian
Terracotta Army
Posts: 473
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I logged in and eight of the nine STANAG mags I had are now gone. As are three of the seven M1911 mags.
The fuck?
No doubt related to the new recombining mechanic mentioned in the patch notes.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I logged in and eight of the nine STANAG mags I had are now gone. As are three of the seven M1911 mags.
The fuck?
I've seen that happen before; seems to be that some character-server combinations don't save nicely. I lost a ton of great stuff (before dying) yesterday; several blood bags, tons of STANAG, etc. The game seemed to save my pack at some point in the afternoon when I was clearing trash out of a supermarket, so instead of whatever I put in the pack, my pack was full of tin cans and bandages every time I logged back in. Fixed itself when I died and got a new ALICE pack. I got lucky when I spawned in today; I was intending to just have a swift run-around to see how bad being a naked survivor was. There was a 1.7.0 corpse spawned right next to me, so I immediately got the old starting gear off it. Raided deer blinds, one supermarket (Zeleno, easiest one on the map to stealth into/out of) and barns. I lost 5000 blood to chain-spawning zombies in the process, but ended up with an M16 and most of the basic survival gear. No pack, though. A lucky tent find later, and I had my own tent and a M4A3 CCO with some STANAG SD clips. I did discover an exploity way around the new escape/stealth mechanics. You need a larger building with at least two doorways, and preferably with a rear exit. Yakety-Sax your way in. Your milkshake brings all the zeds to the yard. Once inside, crouch-run around one corner. Dropping to a crouch-run reduces noise and visibility to one pip when inside buildings. Next, drop to a crouch-walk, and crouch-walk around another. This means you're still somewhat visible, but totally silent, so the zeds that followed you through the door won't hear you moving around. Drop prone. Inside a building, prone is still Invisibility Mode for all zombies. Note that, if you're in attack range, they will attack you. However, if you back off, they won't follow; attacking doesn't seem to count as "seeing" for purposes of pursuit. You'll end up with a big clump of zeds in one doorway somewhere. You can generally just headshot them while prone; I haven't had them "see" me again when firing a Makarov from prone. It's not foolproof, but it beats dying to an unending horde. The other odd bit is that a building's visibility-reducing effect seems to apply to a rectangle that doesn't necessarily correspond to the building's interior. Some of the smaller buildings might as well be made of glass; some larger buidings (e.g. supermarkets) have "safety zones" along the outer walls as much as 1-2 meters wide. In these, you have the same visibility and audibility ratings as if you were indoors. This means, when running around in castles or towns, you're best off hugging walls; many enterable buildings will drop your visibility rating from 3 to 1 bar if you're flush against the wall, allowing you to crouch-run a lot farther than you otherwise would. I managed to get out of a supermarket and into/out of a castle entirely undetected this way.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Hotfix Build 1.7.1.1 Rolling Update HOTFIX : 17 JUNE 2012
Affected addons: * dayz_code 1.7.1.1 * dayz_server (only for server admins)
Developer's Note: * Performance issues were associated with loot cleanup not working. This has been fixed. * Each time you start a new character, you will get the gender selection dialog. * INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.
Changelog: * [FIXED] Server item cleanup error (thanks Dwarden for identifying) * [FIXED] Server weighted random object error (thanks Dwarden for identifying) * [REVERT] 5 second delay for disconnecting (will need to wait till new method developed) * [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs) * [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction) * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up) * [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do) * [NEW] Marakov spawn rate increased * [NEW] Small chance Mararov ammo will spawn on an infected * [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended) * [NEW] Tweaked audibility and visibility values for kneel walking * [REVERT] Secret nerf of prone (you noticed) * [NEW] Can select gender for each new character * [FIXED] Toolboxes aren't spawning (classname error in loot table) * [NEW] Small tweaks to AI zombie routines to improve performance * [REVERT] New spawn timer mechanism (back to the old one for now)
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Mrbloodworth
Terracotta Army
Posts: 15148
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Food and water to be fixed in a hotfix tonight. Located the bug. Something stopped working for no apparent reason. #codingisfun -Rocket
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Kageru
Terracotta Army
Posts: 4549
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I can see why this game never sold too well before Day-Z. It's really rough, including spelling mistakes and a cannot progress bug in the tutorials, a crude UI and game-spy. Though the second tutorial, operation arrowhead I presume, is a lot better than the first. But with all the crawling around and focus on detail of the simulation putting some game mode to make use of all that effort seems obvious in retrospect.
Thankfully looks like there's lots of servers in Australia, but any attempt to join them is "You cannot play this game as it depends on content that has been deleted @Dayz_code, ...". Possibly a version mis-match but who'd know.
I also notice a lot of the @Day-Z servers seem to be running @hive, but no idea what that is. Mess with it again tomorrow.
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« Last Edit: June 18, 2012, 09:45:14 AM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Logged in a little while ago and now my debug monitor is gone and I can't see myself in third person. Figuring it might be the server, i logged out and logged back in on another server. Same thing. I tried moving around and could move alright, so I walked around a bit, found another place to hide and logged out. Logged in on a third server and was back where I'd started from.
Unplayable? You bet your ass.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Thankfully looks like there's lots of servers in Australia, but any attempt to join them is "You cannot play this game as it depends on content that has been deleted @Dayz_code, ...". Possibly a version mis-match but who'd know.
I also notice a lot of the @Day-Z servers seem to be running @hive, but no idea what that is. Mess with it again tomorrow.
The "content deleted" thing is due to a version problem. You may be jumping onto a server with the wrong beta patch. Have you installed the latest one? @hive is, as I understand it, part of the backend server package that does persistence.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Pending Hotfix: Build 1.7.1.2 Changelog: * [NEW] Tone Mapping to enhance nightlighting conditions * [FIXED] Generic Loot not spawning (such as food etc...) * [FIXED] Animals stand still and HURR DURRR (they now walk around) * [FIXED] New blood values not being saved when a player eats (they do now) * [FIXED] Duplicate players not being removed (should now be removed on login) * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Maximum animals increased * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Melee, now I don't have to get desperate when I run out of ammo.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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