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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Vegas baby! Vegas 0 Members and 1 Guest are viewing this topic.
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Author Topic: Vegas baby! Vegas  (Read 202180 times)
Shrike
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Posts: 939


Reply #420 on: November 15, 2010, 10:16:23 AM

Weapon repair makes a lot of sense to me. Many of these weapons are going to be 200 years old, and those that aren't are going to have been manufactured without high-precision, mass manufacturing facilities.  Things are gonna break!

Hell, things break as it is nowadays. Look at the recent Bushmaster recall of ACR rifles. Or anything Bushmaster. I had a friend that had an M7 and the PoS couldn't finish a magazine without multiple malfunctions. Or the milsurp Hakim rifle that constantly broke parts. Or most low end 1911 copies. Some stuff is just junk to begin with and has to be dealt with.

As for gameplay, well, it is a little overdone, but not so bad as System Shock 2. I haven't felt it held me back much, and it gives you the opportunity to play around with weapons you might not otherwise have used (hello, Cowboy Rifle...damn that thing turned out to be fun--and hellishly effective).
Koyasha
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Posts: 1363


Reply #421 on: November 15, 2010, 10:35:39 AM

It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?  A better system to reflect the possibility of weapons breaking would be easy to come up with.  For example, whenever a weapon is generated, have a hidden stat that says how many times it can be fired before it breaks.  (I initially considered a percentage chance on each shot of breaking, but this would promote save before a fight, reload if weapon breaks tactics - having it determined when the weapon is obtained makes that impossible.)  This stat can have various modifiers depending on the specific weapon too.  For instance, a weapon purchased from the Gun Runners might be hiqh quality enough to fire off a thousand or more rounds before it breaks, while a weapon randomly found in a crate in the wastes might break pretty easily.

It could even be expanded on with multiple states of breakage, such as being unable to fire at all, having a chance each shot of exploding in your hand, and various other potential mishaps.  But it would be vastly less nonsensical than the weapon slowly doing less damage with each hit.

But hey, it's not a big deal and it can easily be modded so it doesn't really bother me.  Just the kind of thing I like to pick on.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
rk47
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The Patron Saint of Radicalthons


Reply #422 on: November 15, 2010, 05:41:10 PM

Third run and realized the Ultra Luxe quest has a ton of options to expose the plot. Amazing really.

Colonel Sanders is back in my wallet
rattran
Moderator
Posts: 4258

Unreasonable


Reply #423 on: November 15, 2010, 10:50:26 PM

With the right perk, Ultra-luxe is simplicity itself, they love me there! Sadly, the cannibal perks don't seem to reduce food need in hardcore. Each playthrough I've done I've gotten sick of the constant food and water crap before level 14. Doesn't seem immersive, just an added annoyance.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #424 on: November 15, 2010, 11:30:59 PM

It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?  A better system to reflect the possibility of weapons breaking would be easy to come up with.  For example, whenever a weapon is generated, have a hidden stat that says how many times it can be fired before it breaks.  (I initially considered a percentage chance on each shot of breaking, but this would promote save before a fight, reload if weapon breaks tactics - having it determined when the weapon is obtained makes that impossible.)  This stat can have various modifiers depending on the specific weapon too.  For instance, a weapon purchased from the Gun Runners might be hiqh quality enough to fire off a thousand or more rounds before it breaks, while a weapon randomly found in a crate in the wastes might break pretty easily.

It could even be expanded on with multiple states of breakage, such as being unable to fire at all, having a chance each shot of exploding in your hand, and various other potential mishaps.  But it would be vastly less nonsensical than the weapon slowly doing less damage with each hit.

But hey, it's not a big deal and it can easily be modded so it doesn't really bother me.  Just the kind of thing I like to pick on.

Nice idea but would also just promote "save before every fight" and if your gun breaks reload and use a different weapon.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Tebonas
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Posts: 6365


Reply #425 on: November 16, 2010, 01:41:33 AM

I like weapon degradation as it is right now. Your alternative would just be frustrating. Maybe this is less realistic, but also less annoying. Hidden mechanics tend to be a real PITA.
rk47
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The Patron Saint of Radicalthons


Reply #426 on: November 16, 2010, 02:00:10 AM

With the right perk, Ultra-luxe is simplicity itself, they love me there! Sadly, the cannibal perks don't seem to reduce food need in hardcore. Each playthrough I've done I've gotten sick of the constant food and water crap before level 14. Doesn't seem immersive, just an added annoyance.

It does solve hunger issue for me. I always eat people I killed with that perk and never got hungry in the wastelands. Hunger is no biggy till advanced stage anyway.

Colonel Sanders is back in my wallet
Sheepherder
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Posts: 5192


Reply #427 on: November 16, 2010, 02:08:34 AM

It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?

This isn't actually that unrealistic.  Any factor that decreases the acceleration of the bullet via direct impedance or lost propellant gas will result in a velocity drop, which may mean fouling, abrasion compromising the seal of the action, a firing pin that doesn't strike squarely or with barely sufficient force, a dysfunctional locking mechanism, and probably a bunch of other little shit that I barely could comprehend.

And lost velocity is lost kinetic energy.
Shrike
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Posts: 939


Reply #428 on: November 16, 2010, 10:41:48 AM

It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?

This isn't actually that unrealistic.  Any factor that decreases the acceleration of the bullet via direct impedance or lost propellant gas will result in a velocity drop, which may mean fouling, abrasion compromising the seal of the action, a firing pin that doesn't strike squarely or with barely sufficient force, a dysfunctional locking mechanism, and probably a bunch of other little shit that I barely could comprehend.

And lost velocity is lost kinetic energy.

The most serious issues would be reliability and accuracy. Serious throat erosion or heavy pitting in the barrel can seriously effect accuracy. Bullets tumbling is bad juju. On the other hand, I've seen very badly damaged bores still give serviceable accuracy. I have a 1941 Johnson with a real sewer pipe barrel (only has a few scraps of rifling left), but it'll still hold minute of antifreeze jug at 100yds--and it doesn't keyhole, which is kind of amazing when you think about it.

Regardless, the weapon degradation is sort of contrived, but I don't find it an issue and it adds interest to the game. I find the same thing about hardcore mode. It makes you think about what you're doing and plan a bit more. Yeah, it adds time spent to everything you do, but that's part of Fallout. I've had some pretty amusing stories from friends who pushed too hard and wound up running around desperate for water until they found an incredibly irradiated toilet to drink out of--and damned glad they had that!
Lantyssa
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Posts: 20848


Reply #429 on: November 16, 2010, 11:20:44 AM

I don't have a problem with degredation, only the rate at which they do so.

Hahahaha!  I'm really good at this!
CmdrSlack
Contributor
Posts: 4390


WWW
Reply #430 on: November 17, 2010, 01:51:10 PM

I don't mind the decay on weapons at all. It helps consolidate loot weight when I haven't bothered to hit a vendor to sell for a while.

What does bother me is that I only really get time to play on the weekend.

In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Miasma
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Posts: 5283

Stopgap Measure


Reply #431 on: November 17, 2010, 03:45:43 PM

In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/
The fool!

I also have no idea how he got into the situation from number 2.
Ingmar
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Auto Assault Affectionado


Reply #432 on: November 17, 2010, 03:52:49 PM

Not to mention you can actually just pick up some glasses in the doctor's house when you wake up.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
CmdrSlack
Contributor
Posts: 4390


WWW
Reply #433 on: November 17, 2010, 05:09:47 PM

Also, any glasses work. My character has the four eyes trait and wears sunglasses. Works just fine.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Rendakor
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Posts: 10138


Reply #434 on: November 17, 2010, 07:05:18 PM

Do glasses prevent you from wearing a helmet? I didn't take that trait because I didn't think +1 Per was worth not being able to use any helmet.

"i can't be a star citizen. they won't even give me a star green card"
FatuousTwat
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Posts: 2223


Reply #435 on: November 17, 2010, 07:13:20 PM

Some helmets you can use, some you cant. IIRC the motorcycle helmet and the metal helmet = no, combat helmet = yes.

Has anyone really been far even as decided to use even go want to do look more like?
Slyfeind
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Posts: 2037


Reply #436 on: November 17, 2010, 07:22:23 PM

In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/

Holy fucking shit, that was hilarious.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Ingmar
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Reply #437 on: November 17, 2010, 09:49:42 PM

Do glasses prevent you from wearing a helmet? I didn't take that trait because I didn't think +1 Per was worth not being able to use any helmet.

Closed face helmets are a no, open face are yes, I think.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #438 on: November 17, 2010, 10:58:03 PM

You can wear glasses with the 1st Recon Beret, which is the only hat I have any intention of ever wearing in this game, apart from occasional uses of a Roving Trader Hat ofc.  awesome, for real

Here's a thing. How come I can fashion explosive devices that will shred supermutants out of bottle caps, cherry bombs and lunchboxes, and how come I can repair Power Armour with Metal Armour, but I have no idea how to make a campfire myself?  swamp poop

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
FatuousTwat
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Posts: 2223


Reply #439 on: November 18, 2010, 12:48:47 AM


Has anyone really been far even as decided to use even go want to do look more like?
Tebonas
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Posts: 6365


Reply #440 on: November 18, 2010, 01:27:50 AM

Well, its one official DLC Xbox exclusive vs zillion mods PC exclusive.

Still no reason to buy the Xbox version. Wrong thing for Microsoft to throw their money at (only reason Bethesda can possibly have to pull this Xbox exclusive stunt).
Engels
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Posts: 9029

inflicts shingles.


Reply #441 on: November 18, 2010, 09:08:17 AM

You know what? Screw DLC for Fallout. The game's meant to be a complete story. Imagine if a bunch of derivative spin-offs had been made of LoTR for exa..oh wait.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Slyfeind
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Reply #442 on: November 19, 2010, 11:54:40 PM

Damn. Know what just gave me chills?


"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
veredus
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Reply #443 on: November 20, 2010, 02:33:10 PM

This one does have some of those little depressing touches that I never noticed Fallout 3 really having.

Merusk
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Reply #444 on: November 20, 2010, 03:23:03 PM

F3 had those.  The one I remember is the drainage shelter with the crutches and the journal from the father talking about how much sicker the kid was getting.   There were a few others as well, but that was the only kid one I recall.

The past cannot be changed. The future is yet within your power.
rk47
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The Patron Saint of Radicalthons


Reply #445 on: November 21, 2010, 02:30:49 AM

I'm not hating F3 much, but a lot of areas could use a lot of improvement in writing, New Vegas addressed that defeciency. But reading some F3 fans hating New Vegas for being too 'Speech check' intensive is depressing.This is why we can't have good things. They wanted more shooting and supermutants to kill in the wastelands, imagine that! Call of Duty: New Vegas,it ain't!

Colonel Sanders is back in my wallet
Tebonas
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Reply #446 on: November 21, 2010, 09:29:12 AM

I want more shooting as well, sadly shooting those retards would be illegal.
LK
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Reply #447 on: November 21, 2010, 12:12:18 PM

I do wish there was some more action-packed elements, but if that's not Fallout, that's not Fallout.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
MuffinMan
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Reply #448 on: November 21, 2010, 12:45:26 PM

They wanted more shooting and supermutants to kill in the wastelands, imagine that! Call of Duty: New Vegas,it ain't!

Maybe they'll add in some QTEs and a surfing mini-game in the expansion for them.

I'm very mysterious when I'm inside you.
shiznitz
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the plural of mangina


Reply #449 on: November 22, 2010, 10:13:33 AM

Just getting started. Took the mission to kill Ringo. Met him. Changed my mind. Killed Cobb (at level 1 mind you). Love how the characters change my mind sometimes in these games.  Guns, Science, Repair tagged with Good-Natured trait.

I have never played WoW.
jakonovski
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Posts: 4388


Reply #450 on: November 22, 2010, 11:21:01 AM

I started a new game with a dude that has STR9 CHA9 LCK9 INT1. He likes bartering, explosives and melee weapons and walking the wasteland. We shall see how it goes.


MuffinMan
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Reply #451 on: November 22, 2010, 11:32:31 AM

I'm not sure if I'm ever going to finish this game. I'm about 30 hours in and maybe chipping in one night a week for a few hours but I'm not losing interest. That's really strange for me to do that with a game, usually once I stop hammering it (DRILLING AND MANLINESS) I completely stop.

I'm very mysterious when I'm inside you.
Threash
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Reply #452 on: November 22, 2010, 11:39:53 AM

You know, i was fairly impressed how much the geography of F3 matched DC, but This just blew my fucking mind.  I know what i'm doing if i ever go to Vegas, fuck the casinos.

I am the .00000001428%
Lantyssa
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Reply #453 on: November 22, 2010, 11:50:25 AM

Until you look left and see it's flat. tongue

Hahahaha!  I'm really good at this!
Miasma
Terracotta Army
Posts: 5283

Stopgap Measure


Reply #454 on: November 22, 2010, 12:03:26 PM

You know, i was fairly impressed how much the geography of F3 matched DC, but This just blew my fucking mind.  I know what i'm doing if i ever go to Vegas, fuck the casinos.
Holy holy shit.
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