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Topic: Vegas baby! Vegas (Read 202089 times)
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Ingmar
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Posts: 19280
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If you're not hurting things, try armor piercing ammo or use something that does bigger single shot damage.
As far as the multiplas goes think of it as an energy weapon version of a shotgun. It will do well against low armor targets and badly against high armor targets, it also has a huge spread so it will be lame at long range, you want one of the other energy rifles if you're not up close. The best energy weapon for armored targets is probably the gauss rifle although there is also a pretty crazy unique laser pistol.
Energy weapons are generally weaker in this game than they were in Fallout 3 because of the DT system.
As far as crafting goes do you have the repair skill of 50 needed to make the repair kits?
Modding is easy. Go to your inventory, select the weapon, there's a command to mod it that it shows you right on the screen. X on the PC I think.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rendakor
Terracotta Army
Posts: 10138
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Also note that mods are weapon specific, so (for example) a 5mm Pistol Silencer only works on a 5mm Pistol.
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"i can't be a star citizen. they won't even give me a star green card"
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Tarami
Terracotta Army
Posts: 1980
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Also note that mods are weapon specific, so (for example) a 5mm Pistol Silencer only works on a 5mm Pistol.
And unique (named) weapons come pre-modded so to speak, so they can't be modded again.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Sheepherder
Terracotta Army
Posts: 5192
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energy weapon ... gauss rifle TechFail. You may now attend to your regular programming.
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Ingmar
Terracotta Army
Posts: 19280
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Weapons in New Vegas are divided by ammo type, and gauss rifles use MF cells, presumably to actually shoot the non-energy projectile. It isn't completely logical, no, but it works out balance wise and Fallout science has always involved a large degree of hands waving around.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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This has to be one of the very worst damn games I have ever played. I am so tired of shooting things and bearly doing any damage to them. Can someone please inform me how I can get the damn workbench to give me the option of making weapon repair kits? I have tried everything and I have the components it just won't give me the option to accept. Also what the hell is with melee weapons being better than guns???
Also is there any weapon better than the multiplas plasma rifle for energy weapons? I am seeing a lot of mods and have no idea how to use them even after I purchase them. F**k obsidian, save your money and buy this game when its at the bargin bin.
You are a complete moron, go back to halo.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Tebonas
Terracotta Army
Posts: 6365
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This has to be one of the very worst damn games I have ever played. I am so tired of shooting things and bearly doing any damage to them. Can someone please inform me how I can get the damn workbench to give me the option of making weapon repair kits? I have tried everything and I have the components it just won't give me the option to accept. Also what the hell is with melee weapons being better than guns???
Also is there any weapon better than the multiplas plasma rifle for energy weapons? I am seeing a lot of mods and have no idea how to use them even after I purchase them. F**k obsidian, save your money and buy this game when its at the bargin bin.
A THATS why they are dumbing down games. There really are people too stupid for complex things like "press x to mod the weapon" and "that shield symbol in the HUD means this particular weapon is blocked by the armor of the enemy and does almost no damage".
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Nightblade
Terracotta Army
Posts: 800
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A THATS why they are dumbing down games. There really are people too stupid for complex things like "press x to mod the weapon" and "that shield symbol in the HUD means this particular weapon is blocked by the armor of the enemy and does almost no damage".
I shouldn't a have to look at a hud icon to tell me shooting something in the face is ineffective; though with the way everything reacts to being shot in this game; I guess it's necessary. The way I see it, Fallout is more like an acquired taste; like aged cheese, or chewing on the bottom of a shit stained shoe. As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.
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« Last Edit: November 14, 2010, 12:37:28 AM by Nightblade »
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Koyasha
Terracotta Army
Posts: 1363
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Seems incredibly stupid that gauss weapons don't use the proper ammo (2mm ammo for both the PPK12 pistol and the M72 rifle, which I remember since they were the most powerful non-energy weapons available). I don't see any particular reason why they should use energy weapon ammo instead of having their own type of ammo.
The one major annoyance I have is this ridiculous reloading thing. It's too damned 'realistic' in needing to have exactly the right type of powder and primer for each bullet. At least it's pretty much completely ignorable, but it certainly clogs up my inventory with useless trash. Speaking of useless trash, good grief is there a lot of useless trash, everywhere.
As far as the not doing damage complaint goes, I haven't seen it. Right from the beginning with the Varmint Rifle I was pretty much two-shotting anything I came across by headshotting it (usually manually). Now with the Sniper Rifle, I can kill things from so far away that I can headshot two enemies then the others go berserk trying to find me but are unsuccessful, and get stuck in this loop of being alert and looking around for the attacker, not finding me, then calming down and walking around their usual patrol, then noticing their friend's corpse again and looking for the attacker, not finding me....
I think the thing I miss most is shooting people in the eyes, though. Why don't we have an Eyes location for VATS targeting, anyway? Meh.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Lantyssa
Terracotta Army
Posts: 20848
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As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.
Did you ever try the mouse tweak I posted? I don't remember if I posted the improved version: bBackground Mouse=0 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0.0100
Locations may be different, and I read something about the file moving in Steam, so make sure you have the proper one.
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Hahahaha! I'm really good at this!
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I think they buffed melee a lot because it sucked so bad in Fallout 3. You also learn extra moves from npcs as the game goes on.
My one other constructive response is that you really need to tag and spend points in at least one form of combat or you will suck quite bad. If you are trying to shoot people with a bullet based rifle and have no gun skill you are going to do terrible damage and miss most of your shots.
As for the other nonsensical complaints perhaps I could interest you in a strictly linear jrpg from 1989 where your only freedom of customization lies in "buy the one piece of new armor and one weapon in each new town you visit". You might find it surprisingly difficult because those evil programmers made two separate stores in each town that you have to go to. One will have a large sign on the building showing a sword and the other will have a giant shield, I forget which one sells which though so you're on your own there.
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rattran
Moderator
Posts: 4258
Unreasonable
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I'm still quite annoyed at vats accuracy being so bad, with 100 in guns and a max repair weapon, vats misses a whole lot more than the %hit says.
That said, the .45-70 Gov't ammo being scarce, and the 2 guns that use it being buggy aside, I can headshot stuff manually at max view distance with the rifle. Without a scope. Which vats won't even target. Just finished my "Mr House" playthrough without using vats at all, and didn't miss it.
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Arrrgh
Terracotta Army
Posts: 558
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Hater above, you do realize you that you can also repair weapons by highlighting them, hitting Repair, and using an identical weapon? It's even better with the 90 repair skill perk that lets you use any similar weapon.
Other thoughts...
Gauss rifle is the only thing that saves the whole energy weapons skill. Flamers being under energy makes less sense than the gauss.
Melee is OP at high skill/STR. Walk up and one shot anything with Oh Baby once you have the melee perks.
Is Kaesar really the historically accurate pronunciation of Caesar?
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Lantyssa
Terracotta Army
Posts: 20848
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I don't know if it's the historically accurate one. It is how it's pronounced in German. (Kaiser)
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Hahahaha! I'm really good at this!
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Tarami
Terracotta Army
Posts: 1980
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Seems incredibly stupid that gauss weapons don't use the proper ammo (2mm ammo for both the PPK12 pistol and the M72 rifle, which I remember since they were the most powerful non-energy weapons available). I don't see any particular reason why they should use energy weapon ammo instead of having their own type of ammo.
Weapons are generally categorized by their driver - bows (bow, ballista), slings (sling, trebuchet) and gunpowder weapons (musket, cannon.) The type of projectile has never really been interesting. Potentially you could call modern gunpower weapons cartridge weapons to differentiate them from the old lock guns, but it's still gunpower. A gauss rifle uses energy (electromagnetism) to drive a projectile, not gunpowder, so it's would be correct to call it an energy weapon. I don't know if it's the historically accurate one. It is how it's pronounced in German. (Kaiser)
Kaisar is the Latin pronounciation, sesar is the bastardized Anglo-Latin one. In the game the Legion uses the Latin pronouncation (kaisar) because they are Roman wannabes, while many others uses sesar. It's a pretty neat detail actually.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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 Maybe you need to take it easy a bit and hit the V key next thing something gets to close range. Most encounters with humanoids or geckos in early game are resolved with VATS head shots with the 9mm. Just kept using Varmint rifle to snipe till you get something better and switch to pistol and hide behind corners. When the enemies pop into view, 95% head shot accuracy. Bang. It's dead. Repair kits require 60 repair skill to make. Also, you may have missed out some components in the description window. You can scroll it down a bit. I know I did the first time. No. Melee weapons aren't better. Spiked fists are more broken. 
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Colonel Sanders is back in my wallet
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Nightblade
Terracotta Army
Posts: 800
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Did you ever try the mouse tweak I posted? I don't remember if I posted the improved version:
bBackground Mouse=0 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0.0100
Tried that, mouse still feels like shit. Milder shit; but shit nonetheless. Incidentally; even after applying this fix - the mouse control on the pip boy (and menus) is still as it originally was: almost unusable.
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« Last Edit: November 14, 2010, 10:37:36 AM by Nightblade »
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Koyasha
Terracotta Army
Posts: 1363
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Melee weapons do seem amazingly powerful. A certain companion that wears a power fist continually shocks me by what she can punch out in one hit. And the thing is, melee weapons are pretty much supposed to suck. They were never particularly good in 1/2 - their highest damage output was comparable to high end projectile weaponry, but inferior to even the weakest of energy rifles. Except the melee weapons that had such a damage output used energy weapon ammo and were only found quite late in the game, by which point you were pretty much guaranteed to be kicking ass with a plasma rifle or something. But beyond that, it also took two to three turns to get close enough to the enemy to employ them, so you were getting shot full of holes while doing no damage if you were relying on melee. After doing some looking up for exact numbers, even the mighty Mega Power Fist did less damage than a simple Laser Rifle. Similarly it really shows how backwards this game is with energy/projectile weapon damages. Most of the energy weapons I find in New Vegas do less damage than similar projectile weapons, while they are supposed to do more damage than anything but the most powerful of projectile weapons. The standard plasma rifle is supposed to have a minimum damage only 2 points lower than the M72 Gauss Rifle, while having a maximum damage 23 points higher, and the YK42B Pulse Rifle, the most powerful energy weapon in Fallout 2, has a minimum damage that's higher than any projectile weapon's maximum damage. I'm not sure why they screwed up on energy weapons and got them ass-backwards, but it completely ruins the 'these are really powerful weapons' vibe when they're...well...not. Weapons are generally categorized by their driver - bows (bow, ballista), slings (sling, trebuchet) and gunpowder weapons (musket, cannon.) The type of projectile has never really been interesting. Potentially you could call modern gunpower weapons cartridge weapons to differentiate them from the old lock guns, but it's still gunpower. A gauss rifle uses energy (electromagnetism) to drive a projectile, not gunpowder, so it's would be correct to call it an energy weapon. Well typically I have heard the term 'energy weapon' used to describe anything that does not shoot small hunks of metal at the enemy, regardless of the method of propulsion. When making a determination between projectile and energy, a bow and a sling is still a projectile weapon. In this case the key question is what skill is required to improve the weapon and what resistances lessen damage from it. A gauss rifle should require guns skill, and should use physical resistances to determine damage reduction, while a plasma rifle should use energy weapons skill and use energy resistance to determine damage reduction. I have yet to encounter a gauss rifle myself but from the energy weapon description I can only assume it's using the wrong skills.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Shrike
Terracotta Army
Posts: 939
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I don't know if it's the historically accurate one. It is how it's pronounced in German. (Kaiser)
There's no soft C in Latin. So, yeah, it's Kai-sar. Not going to address some of the whining about this game. You either like games or you don't. I don't like RTSs at all, but I don't kvetch about them much. Fallout is what it is. New Vegas has a lot of elements from the original turn based games. I like this sort of thing a lot. Some don't. The only really buggy thing I"ve noticed on the 360 is a seemingly wonky hit detection thing--like the afore mentioned 95% head shots constantly missing. When I run into this, I use the fucking iron sights. And shit dies--right the hell now. And this is with the 360. Should be really easy on the PC. It's Fallout. It rocks. Enough said. Looking forward to some AMR fun tonight. Bad robot! No biscuit!
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Ingmar
Terracotta Army
Posts: 19280
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I think there are a few weapons that are bugged in VATS, their head target point is set too high so the shots go right over. I more often use VATS for crippling legs or shooting weapons out of people's hands now anyway, headshots are easy enough manually.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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MournelitheCalix
Terracotta Army
Posts: 971
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If you're not hurting things, try armor piercing ammo or use something that does bigger single shot damage.
As far as the multiplas goes think of it as an energy weapon version of a shotgun. It will do well against low armor targets and badly against high armor targets, it also has a huge spread so it will be lame at long range, you want one of the other energy rifles if you're not up close. The best energy weapon for armored targets is probably the gauss rifle although there is also a pretty crazy unique laser pistol.
Energy weapons are generally weaker in this game than they were in Fallout 3 because of the DT system.
As far as crafting goes do you have the repair skill of 50 needed to make the repair kits?
Modding is easy. Go to your inventory, select the weapon, there's a command to mod it that it shows you right on the screen. X on the PC I think.
Currently my repair is at 75. Again I have all of the prereqs it just won't allow me to make the actual kit. I am finding that out about energy weapons. Honestly watching Cass destroy things in one hit that takes 6 shots on a plasma rifle simply frustrates the heck out of me. I see the X now, thank you.
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Born too late to explore the new world. Born too early to explore the universe. Born just in time to see liberty die.
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MournelitheCalix
Terracotta Army
Posts: 971
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I shouldn't a have to look at a hud icon to tell me shooting something in the face is ineffective; though with the way everything reacts to being shot in this game; I guess it's necessary.
The way I see it, Fallout is more like an acquired taste; like aged cheese, or chewing on the bottom of a shit stained shoe.
As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.
I really did love the past incarnations of Fallout. Fallout 3 was great as far as atmosphere went but the story was fairly lame IMHO. This one is in parts completely incomprehensible. Worse still some parts of the "Yes Man"/faction dynamic seems way too limiting. Repairing items is a real problem for me so far. I am not finding enough armor and sending my stuff for repair with the NCR is prohibitively expensive. I am still waiting for a reason to care about anyone in this game. I think more scenes like what happened in Nipton early in the game would have been better at least for me. That scene made me definitely not want to side with the legion. In any case I think this will be the first game in about 7 years in which I will not finish. I am not sure what that says, maybe nothing but my dislike of the game grows with every playthrough.
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Born too late to explore the new world. Born too early to explore the universe. Born just in time to see liberty die.
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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There's a perk that lets you repair with similar grade weapons. I got that, and then you can repair a 10mm with a 9mm, etc.
You are just hovering your mouse over the damaged weapon and hitting 'R' to repair weapons, right? You do not need a weapons repair kit to fix weapons. That's just a bonus thing that's new to FO:NV.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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Reg
Terracotta Army
Posts: 5281
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Once you start using unique or expensive weapons you're pretty much stuck using weapon repair kits. I mean, how often do you find a sniper rifle as loot to use for repairs? And there's no way I'd want to spend like 3000 caps buying one just to use for repairs. Without that special repair perk it's almost mandatory to use the kits.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Maybe on very hard, on normal difficulty you can very easily finish the game without using a single repair kit or that perk. Remember as long as your weapon is above that little notch on the HUD you are still doing full damage, there's no reason to obsessively keep weapons at full condition. Just use your lamer weapons for lamer guys, I was still busting out the varmint rifle at endgame for stuff that wasn't worth wasting anti-materiel ammo on.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rendakor
Terracotta Army
Posts: 10138
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Just use your lamer weapons for lamer guys
This. I kept a fully modded 10mm Pistol throughout the whole game just for use on stupid shit like mantises that weren't worth a sniper round.
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"i can't be a star citizen. they won't even give me a star green card"
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Also money should stop mattering relatively quickly. Luck + casinos =  . They do cut you off eventually but if you break the bank at all of them you will be very, very rich.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Reg
Terracotta Army
Posts: 5281
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Not everyone wants to play the game like that. If Mourne really did have a bug that didn't let him make weapon repair kits so he had to go through unnecessary gyrations to keep his guns working he has every right to be annoyed by it. It's an awfully strange bug though and I've never heard of anyone else having it so I'm still leaning toward thinking he's doing something wrong.
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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Again, with the repair perk, you can repair a sniper rifle with an assault rifle, a 10 mm submachine gun with a 9 mm gun, and for any named weapon, you can repair it with any other weapon in that category.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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Koyasha
Terracotta Army
Posts: 1363
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I found the entire 'weapon repair' system nonsensical and simply got a mod that prevents things from degrading. If they're damaged when I get them I still have to fix them into good condition, which makes sense (they might be in pretty bad shape when I first get them), but guns do not require constant replacement of parts that would require cannibalization of other weapons - they require wiping with a cloth and some oil.
Armor repair is more reasonable though. I mean, any time you get shot it's going to damage the armor to some degree, so having to constantly repair it actually makes some sense.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Weapon repair makes a lot of sense to me. Many of these weapons are going to be 200 years old, and those that aren't are going to have been manufactured without high-precision, mass manufacturing facilities. Things are gonna break! I've started a 2nd play-through, and this time I'm collecting parts for weapon repair kits right from the start, even buying them from vendors whenever I see them. I'm now level 10 and ED-E's carrying 30 kits around for me.  I liked the Kaiser/Caesar pronunciation thing, except where a given NPC changes the way they pronounce it between sentences. Or even has a different voice actor for different bits of dialogue. It's just poorly done when that happens.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Tebonas
Terracotta Army
Posts: 6365
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Finished the game. The endgame was somewhat annoying because of the limited faction choices.
Well, I had fun while it lasted, maybe I will do the other factions from an older savegame.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Tebonas
Terracotta Army
Posts: 6365
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jakonovski
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Posts: 4388
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For all the alternative quest completion methods, they missed a big one:
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