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Topic: Simple questions. Simple answers. Complex questions. Flow charts. (Read 189461 times)
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SurfD
Terracotta Army
Posts: 4039
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Type in the following.
/console CameraDistanceMaxFactor 5
lets you zoom out a decent bit farther then normal. There is probably a place in one of the config files you could throw this to get it to stay in effect permanently, but I have never bothered to find out where.
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Darwinism is the Gateway Science.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Type in the following.
/console CameraDistanceMaxFactor 5
lets you zoom out a decent bit farther then normal. There is probably a place in one of the config files you could throw this to get it to stay in effect permanently, but I have never bothered to find out where.
That's the one I was looking for. I actually found the file for it too (since I was already looking) - WTF/Account/ACCOUNTNAME/config-cache.wtf
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Witty banter not included.
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SurfD
Terracotta Army
Posts: 4039
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I have tried changing the setting in that cache file, but it never seems to stick. I always end up having to use the /console command to change it from inside the game while the game is running.
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Darwinism is the Gateway Science.
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Rendakor
Terracotta Army
Posts: 10138
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I just made a macro for it and click it whenever I want it to work in game.
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"i can't be a star citizen. they won't even give me a star green card"
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SurfD
Terracotta Army
Posts: 4039
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Fairly similar to what i do. I have a notepad type addon i use to keep track of various things, i have that command in an easy to reach spot on one of the first tabs, and just cut and paste it in at the start of each session.
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Darwinism is the Gateway Science.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I don't think that setting works any more, and hasn't for some time. The max distance is already set by default now.
Just tested to confirm and it makes no difference at all to me. Of course one of my 30+ addons may be already setting that each session but I don't have any addon installed specifically to do it.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Kail
Terracotta Army
Posts: 2858
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There's also a "Max Camera Distance" slider under the Interface menu in the Camera section.
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caladein
Terracotta Army
Posts: 3174
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cameraDistanceMaxFactor is one of two variables that control how far your camera can go back. The other is "cameraDistanceMax". The default maximum setting for later (which is the setting Kail is talking about) is 15. It can go up to 50 either with a slash command, config.wtf editing, or using the TweakWoW mod, which is just a GUI for all sorts of config.wtf edits.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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SurfD
Terracotta Army
Posts: 4039
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it must be something you have in your addons that does it automatically. I know for a fact that for me, i have the camera slider in the normal ui options set to max, and i still can not zoom out very far, but when i use /console CameraDistanceMaxFactor 5 i can zoom much farther out (for example normally i can only see to the immediate edges of Sarth's little island if i zoom out, but use the console command and i can zoom out far enough to see the entire island and most of the area around it with ease).
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Darwinism is the Gateway Science.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Ah ok, I'll play with it more later. It could be CTmod thinking about it, but I do have a lot of mods, any of which could be responsible 
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Not only did it clearly work for me, it also stuck in the config file (so far).
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Witty banter not included.
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Musashi
Terracotta Army
Posts: 1692
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Carbonite does it.
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AKA Gyoza
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Rendakor
Terracotta Army
Posts: 10138
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Anyone know if Transmute: Titanium shares a cooldown with the epic gem transmutes?
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"i can't be a star citizen. they won't even give me a star green card"
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Gobbeldygook
Terracotta Army
Posts: 384
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Anyone know if Transmute: Titanium shares a cooldown with the epic gem transmutes?
Transmute: Titanium doesn't have a cooldown.
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Rendakor
Terracotta Army
Posts: 10138
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Ok thanks. I had heard that in game, but Wowhead's comments were all over the place regarding its cooldown or lack thereof.
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"i can't be a star citizen. they won't even give me a star green card"
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SurfD
Terracotta Army
Posts: 4039
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Originally it shared a cooldown with the Gem Transmutes.
Then they removed it from that and removed the cooldown on it all together.
Sort of the same thing they did for Arcanite a while back.
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Darwinism is the Gateway Science.
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Nebu
Terracotta Army
Posts: 17613
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Noob question: Is jewelcrafting worth the effort?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Rendakor
Terracotta Army
Posts: 10138
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For the personal benefit you get by using JC gems? Yes. To make money? Varies by server.
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"i can't be a star citizen. they won't even give me a star green card"
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Noob question: Is jewelcrafting worth the effort?
Debateable. Probably the biggest pain in the ass profession to raise next to tailoring (LW still bad?). Wasn't hard to max, but there are some areas where it's very difficult to find the gems you need or they're very expensive for the level they are. Given a big enough budget though, I suppose it's not too bad. You just have to be willing to stomach the rough parts. I imagine cut Dragon Eyes not being prismatic anymore has somewhat taken the luster off the profession as a whole. Prospecting is nice, since it's laughably easy to farm up a bazillion saronite while you wait for the dungeon queue. Prospecting my own ore and sending the results to my ach to transmute has made me a lot of cash. It is nice having your own JC. But there are a lot of them and getting a gem cut is cheap.
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-Rasix
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dd0029
Terracotta Army
Posts: 911
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If you are an absolute min/max'er, yes for it and Blacksmithing. But, the thought of grinding 1-450 for 42 str/agi/int or 48 spell power? That's a lot of gold or a shit ton of mining grinding.
This discounts the thought of it as an actual trade skill.
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Selby
Terracotta Army
Posts: 2963
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This discounts the thought of it as an actual trade skill.
Once you get to the end, there can be money to be made. Although most people who need gems cut randomly asking are cheap bastards and won't tip you at all (just like enchanting).
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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A followup post on my Hall of Reflections post.
Difficulty varies heavily with group setup. I'm a ICC25 ready holy priest. Wow-heroes says that It should be easy (green) for me to enter ICC25 and yet I have to blow every cooldown I have plus flask plus mana pots to survive the waves or the escape event.
The amount of group damage is quite frankly ridiculous for a 5-Man and if damage output is too low or the DDs don't focus on mages and priests you will be out of mana by the third or fourth wave or somebody dies.
Healing as disc is way easier, healing as druid is easy mode.
My personal experience so far.
Kill priority: Mages first then priests then rifle men (the first waves only have mage or priest by the 4th you get both) Blow Divine hymn Shadowfiend and Hymn of hope in the 3rd or fourth wave so that it's ready again by the time wave 8 or nine come around. If the group takes heavy damage put guardian spirit on the tank. Circle of Healing is your friend. If you need the maximum amount of mana in the least amount of time pop Shadowfiend + Hymn of Hope at the same time (Shadowfiend profits from the 20% Mana increase, Hymn of Hope provides. But only in case of emergency because you usually need both to fill up.
If a DPS dies before the first boss the fight will get really difficult.
If you survive the waves you've won. Bosses are significantly easier.
You usually have a few seconds of out of combat time to drink before a new wave starts, use it.
You nearly don't have enough time to rez somebody after a boss.
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kildorn
Terracotta Army
Posts: 5014
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The groups you are going in with are handling the adds terribly. I'm a nowhere near ICC25 ready priest, and I've had no real problems healing Heroic HoR.
Shackle a ranged target every pull. If you're running low on mana, LEAVE IT SHACKLED. The next wave will not start until the last mob dies, so you can chill out a bit and let spirit work. I've only had issues in HoR when every DPS attacks random shit they find interesting, the tank is running around like a mad man, and we barely scrape by a wave and have to deal with the next one.
As long as people assist train properly and actually use CC, it's not all that bad.
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proudft
Terracotta Army
Posts: 1228
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First successful tanking of heroic on my warrior. I refused to use the alcove which caused a lot of bitching.
What was REALLY irritating though was the mage refusing to sheep anything and the DK insisting on killing the mages first even though I repeatedly said they were low on the priority list since they were easily CCable by the hunter, DK, or say, a mage.
Well, the ignore list grows daily.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Noob question: Is jewelcrafting worth the effort?
Debateable. Probably the biggest pain in the ass profession to raise next to tailoring (LW still bad?) I would say LW is the worst of the ones I have done to level to max in WotLK by a pretty good margin. I don't have a scribe, engineer, or alchemist close to the cap though.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Selby
Terracotta Army
Posts: 2963
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What was REALLY irritating though was the mage refusing to sheep anything
They are undead, can't sheep.
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proudft
Terracotta Army
Posts: 1228
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Oh, ha. Well, he was still irritating, honest. 
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Gobbeldygook
Terracotta Army
Posts: 384
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First successful tanking of heroic on my warrior. I refused to use the alcove which caused a lot of bitching.
What was REALLY irritating though was the mage refusing to sheep anything and the DK insisting on killing the mages first even though I repeatedly said they were low on the priority list since they were easily CCable by the hunter, DK, or say, a mage.
Well, the ignore list grows daily.
That would probably have to do with sheep not working on undead mobs. Freeze traps, repentance, and shackle are the only long-duration CC that works. DKs can and should help pull mobs to you with strangulate/death grip as long as the healer understands they need to heal the DK sometimes. When I heal on my shaman or tank on my warrior, I tell DKs or other people with ticking aoes to feel free to drop it even before I pick everything up. It's better the DK eat a few hits than the healer.
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Fordel
Terracotta Army
Posts: 8306
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Alchemy is still as easy as it ever was, there is only a small window near the very top where you can only gain skill points from flasks or transmutes or something. I don't even remember now. Probably the easiest profession to max overall by a far margin though.
Engineering was very expensive to cap, though I imagine it is much cheaper now that many of the materials have gone down in price and up in availability. You'll never be without Gnomish Army Knives ever again!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Zetor
Terracotta Army
Posts: 3269
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On my DK [unholy] I can basically solo a mage with almost zero healing required. That's CC... sorta.  Also, H-HOR is one of those places where army of the dead actually helps the tank (as fun as it is to play spin-the-dragon in some heroics). Tell 'em to use it on wave 9 and/or 4.
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Evildrider
Terracotta Army
Posts: 5521
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Alchemy is still as easy as it ever was, there is only a small window near the very top where you can only gain skill points from flasks or transmutes or something. I don't even remember now. Probably the easiest profession to max overall by a far margin though.
Engineering was very expensive to cap, though I imagine it is much cheaper now that many of the materials have gone down in price and up in availability. You'll never be without Gnomish Army Knives ever again!
Seriously I made like 30 of those suckers.
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bhodi
Moderator
Posts: 6817
No lie.
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Using flares made it pretty cheap to cap engineering. I pleveled it from 0 a few months ago, to I think 425, or whatever you need to use engineering-specific things like the belt and gloves, and it only cost me 1k gold or so.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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As long as people assist train properly and actually use CC, it's not all that bad.
I wasn't able to shackle anything even once. There simply is to much area damage around when you do it random. Also paladin and death knight tanks usually break CC while they are tanking.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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First successful tanking of heroic on my warrior. I refused to use the alcove which caused a lot of bitching.
What was REALLY irritating though was the mage refusing to sheep anything and the DK insisting on killing the mages first even though I repeatedly said they were low on the priority list since they were easily CCable by the hunter, DK, or say, a mage.
Well, the ignore list grows daily.
Huh? Isn't everything in HoR undead? So no sheep. Hunter's ice trap might work
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kildorn
Terracotta Army
Posts: 5014
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As long as people assist train properly and actually use CC, it's not all that bad.
I wasn't able to shackle anything even once. There simply is to much area damage around when you do it random. Also paladin and death knight tanks usually break CC while they are tanking. You have to shackle the runners coming from far in. It's the only way to get them locked down out of generic pug AE range. Still, 50/50 chance of some idiot sicking a pet on it, but it can really help for a low mana cost to keep you from getting too overwhelmed.
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