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Author Topic: Patch 3.3  (Read 544644 times)
El Gallo
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Reply #1190 on: December 29, 2009, 11:11:01 AM

Yes, there is a portal to the outlands near each mage portal trainer (I think; I know there's one in the orgrimmar valley of spirits and the undercity magic quarter). 

This post makes me want to squeeze into my badass red jeans.
Jayce
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Reply #1191 on: December 29, 2009, 11:33:35 AM

Yes, there is a portal to the outlands near each mage portal trainer (I think; I know there's one in the orgrimmar valley of spirits and the undercity magic quarter). 

Technically it goes to the Dark Portal, so you still have to take it but you don't have to travel to the Blasted Lands.

Is selling leather really going to bag you decent cash?

I don't find leather to sell for amazing amounts, but it is non-trivial and otherwise you're leaving some amount of potential cash on a skinnable mob.  Once you get to Northrend, on my server(s) the Arctic Fur you get once in a while goes for 70-100g.

If you want to min-max a bit more, you can pick up jewelcrafting. You make/get most of the mats by mining, and you get to add more sockets to gear at max level, not to mention cut your own gems and make the odd useful BOP trinket.  It's a little less in the bank, and a little more running around gathering as you level up, but it may be worth it depending on your playstyle.

Witty banter not included.
Draegan
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Reply #1192 on: December 29, 2009, 01:03:19 PM

I havn't min/maxed in about a year, but I still know what each prof does for yourself.  I'm mainly looking for current trends in what makes money in most economies these days.
K9
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Reply #1193 on: December 29, 2009, 01:10:19 PM

For a levelling toon, the only things that will sell reliably are ores, leather, cloth, herbs and glyphs. You can make money off other lowe level stuff, but it requires a much greater degree of effort.

JC is good at endgame, but the market is rather over-saturated. The only technically overpowered profession is tailoring, since the cloak enchants do offer more MP5, Spellpower or AP than any other profession. That said, blacksmithing+JC offers the most flexibility in your stat extensions, but is an effort to level.

I love the smell of facepalm in the morning
Drubear
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Reply #1194 on: December 29, 2009, 03:48:54 PM

I don't find leather to sell for amazing amounts, but it is non-trivial and otherwise you're leaving some amount of potential cash on a skinnable mob.  Once you get to Northrend, on my server(s) the Arctic Fur you get once in a while goes for 70-100g.

You either haven't checked the market recently or your server has gold running like rivers since you can now go to Braeg Stoutbeard in Dal ( http://www.wowhead.com/?npc=32515 ) and buy them for 10 Heavy Borean Leather.

The leather sells I'd bet - be sure to check your local AH for latest prices...
Jayce
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Diluted Fool


Reply #1195 on: December 29, 2009, 05:45:08 PM

I don't find leather to sell for amazing amounts, but it is non-trivial and otherwise you're leaving some amount of potential cash on a skinnable mob.  Once you get to Northrend, on my server(s) the Arctic Fur you get once in a while goes for 70-100g.

You either haven't checked the market recently or your server has gold running like rivers since you can now go to Braeg Stoutbeard in Dal ( http://www.wowhead.com/?npc=32515 ) and buy them for 10 Heavy Borean Leather.

The leather sells I'd bet - be sure to check your local AH for latest prices...

I knew it would drop as of 3.3, but I hadn't checked since then. They are still showing 40-60g.  That's not bad for a single mob drop. I probably got 10 from 70-80, which isn't a bad haul.

Witty banter not included.
Rendakor
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Reply #1196 on: December 29, 2009, 09:14:38 PM

If you want to min-max a bit more, you can pick up jewelcrafting. You make/get most of the mats by mining, and you get to add more sockets to gear at max level, not to mention cut your own gems and make the odd useful BOP trinket.  It's a little less in the bank, and a little more running around gathering as you level up, but it may be worth it depending on your playstyle.
This is not true, that is blacksmithing. JC gives you the more powerful epic gems.

"i can't be a star citizen. they won't even give me a star green card"
Jayce
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Reply #1197 on: December 29, 2009, 09:17:38 PM

If you want to min-max a bit more, you can pick up jewelcrafting. You make/get most of the mats by mining, and you get to add more sockets to gear at max level, not to mention cut your own gems and make the odd useful BOP trinket.  It's a little less in the bank, and a little more running around gathering as you level up, but it may be worth it depending on your playstyle.
This is not true, that is blacksmithing. JC gives you the more powerful epic gems.

Whoops, you're right.

Witty banter not included.
Draegan
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Reply #1198 on: January 04, 2010, 07:08:33 AM

I hit 70 on my Warrior and I'm getting tired leveling as protection but I'll be buying dualspec tonight.  I'm going to go Fury/Arms in combination with my prot spec.

Can anyone give me a spec/glyph lineup for Fury? 

I'm thinking about something along these lines: Fury/Arms w/ Glyphs spec
Dren
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Reply #1199 on: January 04, 2010, 10:22:08 AM

If you want to min-max a bit more, you can pick up jewelcrafting. You make/get most of the mats by mining, and you get to add more sockets to gear at max level, not to mention cut your own gems and make the odd useful BOP trinket.  It's a little less in the bank, and a little more running around gathering as you level up, but it may be worth it depending on your playstyle.
This is not true, that is blacksmithing. JC gives you the more powerful epic gems.

Whoops, you're right.

BC's can socket hand and wrist items.  The belt buckle that adds sockets to belts can be sold/traded to anyone.  I typically add a socket to my belts once I get item level 200+.  It is a prismatic socket, which means any color fits.  You don't get a bonus from the gem though, just the improvement from the gem itself.

Also, enchanters can enchant their own rings only.  That's their personal perk.

Leatherworkers have leg enhancements.

Tailors have some specific cloak and leg enhancements too.
Ingmar
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Reply #1200 on: January 04, 2010, 10:55:18 AM

If you want to min-max a bit more, you can pick up jewelcrafting. You make/get most of the mats by mining, and you get to add more sockets to gear at max level, not to mention cut your own gems and make the odd useful BOP trinket.  It's a little less in the bank, and a little more running around gathering as you level up, but it may be worth it depending on your playstyle.
This is not true, that is blacksmithing. JC gives you the more powerful epic gems.

Whoops, you're right.

BC's can socket hand and wrist items.  The belt buckle that adds sockets to belts can be sold/traded to anyone.  I typically add a socket to my belts once I get item level 200+.  It is a prismatic socket, which means any color fits.  You don't get a bonus from the gem though, just the improvement from the gem itself.

Also, enchanters can enchant their own rings only.  That's their personal perk.

Leatherworkers have leg enhancements.

Tailors have some specific cloak and leg enhancements too.

The tailor and leatherworker leg enhancements are no different than the ones they can make for other people, they're just cheaper. A leatherworker's actual special benefit is super wrist enchants.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
WindupAtheist
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Badicalthon


Reply #1201 on: January 04, 2010, 10:51:00 PM

I'm still shocked that all this vehicle garbage made it past Blizzard's sniff-test. I just finished Oculus and man, what a bunch of Not Fun.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #1202 on: January 04, 2010, 11:09:33 PM

Yeah Oculus sucks until you're in a group where everyone knows exactly how to do it, and even then it's only not-horrible. Random pugs that get the Oculus disband on entry 50% of the time and of the remaining 50% only 50% of them actually finish it  Ohhhhh, I see.

EoE is even worse. Our weekly random raid has been Malygos 2 weeks in a row now and everyone's fed up with it.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Lakov_Sanite
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Reply #1203 on: January 04, 2010, 11:47:29 PM

I'm still shocked that all this vehicle garbage made it past Blizzard's sniff-test. I just finished Oculus and man, what a bunch of Not Fun.

Quote
To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option.

In light of this change, the Reins of the Azure Drake will now have a chance of dropping in both 10- and 25-player versions of The Eye of Eternity.

 awesome, for real

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Musashi
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Reply #1204 on: January 05, 2010, 12:08:49 AM

I hit 70 on my Warrior and I'm getting tired leveling as protection but I'll be buying dualspec tonight.  I'm going to go Fury/Arms in combination with my prot spec.

Can anyone give me a spec/glyph lineup for Fury? 

I'm thinking about something along these lines: Fury/Arms w/ Glyphs spec

That spec/glyph setup looks fine for finishing off your guy.  Fury has always been the defacto warrior leveling spec.

AKA Gyoza
WindupAtheist
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Badicalthon


Reply #1205 on: January 05, 2010, 12:51:21 AM

Yeah, it was the first time I had actually sat through the entire thing. It'll also be the last. If everyone else wants to stay in it to get some ugly drake, maybe that means I'll get it less. Of course the reward wasn't in yet.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Zetor
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WWW
Reply #1206 on: January 05, 2010, 01:37:50 AM

After the nerfs, Oculus is actually quick (in all of my 3.3 runs so far someone got the 'make it count' achievement), not hard (all of the bosses seem to have been significantly nerfed along with the caster groups that used to wipe parties back in the day), and with drake scaling, even the last boss is very hard to wipe on now (I did a 5-amber run the other day in a pug). I personally don't really hate the instance, but 90% of my guild does - and I can understand their reasons.

Even after the nerfs, it's still an annoying instance with all the "hop on drake" "hop off drake" "oh god someone aggroed a blue dragon" "gah my UI mod doesn't show the dismount key" "my heal mod doesn't allow me to target drakes" issues. Oh yeah, sometimes I got randomly ported to Westfall while doing the instance back in the day... if that's not an indication of bugginess, I don't know what is.  awesome, for real

Malygos is more of the same, only it's actually much more difficult than other raids that give similar rewards. Why not just do OS which is simpler and faster for even more badges and a 22slot bag?

Sheepherder
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Reply #1207 on: January 05, 2010, 03:09:29 AM

I hit 70 on my Warrior and I'm getting tired leveling as protection but I'll be buying dualspec tonight.  I'm going to go Fury/Arms in combination with my prot spec.

Can anyone give me a spec/glyph lineup for Fury?  

I'm thinking about something along these lines: Fury/Arms w/ Glyphs spec

Improved Cleave and Improved Execute are filler talents.  5/5 Unbridled Wrath will actually return less rage than your single point in Anger Management.  Piercing Howl and Heroic Fury are good utility talents and I would recommend taking them for grinding levels if you have the points to spend. 5/5 Commanding Presence should be taken as it is worth more damage than anything that low in the tree except Cruelty and Armoured to the Teeth unless you're in the habit of lining up three mobs and doing nothing except Cleave.

Heroic Strike and Whirlwind should be glyphed as they are worth far more than anything else.  Third slot should be Cleave or Execute depending on needs/preference.  I would take Cleave because shit should be dying so fast that you barely have time to get in one execute.

EDIT: Tankspot guide.
« Last Edit: January 05, 2010, 03:11:16 AM by Sheepherder »
Fabricated
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WWW
Reply #1208 on: January 05, 2010, 03:47:35 AM

I thought Malygos is a really fun fight. If you're too retarded to press 1 1 1 2 1 1 1 2, and move right, you probably can't feed or clothe yourself.

Oculus still isn't worth running because of how annoying the vehicle mounting/dismounting/Z-Axis aggro shit is.

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Kail
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Reply #1209 on: January 05, 2010, 04:27:26 AM

Quote
To encourage players not to shy away from the many invigorating adventures to be had in The Oculus...

I note nothing in there to help us paupers still running non-heroics.  Damned annoying to hit "random dungeon" and get tossed into a level 79 dungeon with no loot you can use where the bosses don't drop badges and where you have to spend ten minutes of every run going "no, higher, we're above you, higher, no stop, lower, no, just - argh, just look down, see me hopping here, come here, land... hang on, I'll mount up and lead you over here".
El Gallo
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Reply #1210 on: January 05, 2010, 07:41:03 AM

One of the problems with occulus is that vehicle fights suck.  The other is that 3d movement in the game also sucks.  These sucks interact exponentially.

Draeg, your build is fine.  SInce you're just levelling with this spec, I'd get heroic fury and also look into enrage, which should just about always be up.  Agreed on WW and HS being almost-mandatory glyphs.  I'd make a case for taking Bloodthirst as your third glyph.  It'll reduce your eating/bandaging time from "almost never" to "never."  It also helps when soloing 2-3 man quests.  Even some 5s.

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Soulflame
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Reply #1211 on: January 05, 2010, 08:33:19 AM

Oculus is pretty easy these days, although I more than understand why people don't like it.  I don't particularly like it myself.  Having said that, the instance that really irks me right now is CoS.  Partly because there's a nice countdown timer that shows you how long you've been in the instance.  I had a run where the guy revealing crates couldn't find the last one, as a result the first boss died after the countdown for the random dungeon finder reached 0.  This is very painful, considering there are multiple instances that can be finished before the countdown timer reaches 0.  Including Oculus.
Rasix
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Reply #1212 on: January 05, 2010, 10:01:08 AM

I think I'll still be dropping out of Occulus whenver it pops up.  Once was enough. 

CoS is somewhat bad because no matter how good your group is, it still ends up being one of the longer instances due to the LOLORE and event mechanics.  If you're lucky enough to grab a good group on DTK, AN, or a handful of others, you can be done with the instance before the queue timer is done.

-Rasix
Sjofn
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Reply #1213 on: January 05, 2010, 10:05:46 AM

I hate Occulus a lot less than I used to, but it gets annoying having half the group drop on entrance, so I still hate getting it.

I hadn't gotten the new five mans via random until yesterday, where it dropped me into HoR. OK fine, I hadn't tanked it on my druid yet, but I can probably do it. But then two DPSers inform me my gear sucks too much so we will obviously fail, later! That's the first time that has happened to me, it was exciting! So I dropped group and did something else.

God Save the Horn Players
Lakov_Sanite
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Reply #1214 on: January 05, 2010, 11:27:05 AM

I hate Occulus a lot less than I used to, but it gets annoying having half the group drop on entrance, so I still hate getting it.

I hadn't gotten the new five mans via random until yesterday, where it dropped me into HoR. OK fine, I hadn't tanked it on my druid yet, but I can probably do it. But then two DPSers inform me my gear sucks too much so we will obviously fail, later! That's the first time that has happened to me, it was exciting! So I dropped group and did something else.

It's really nothing personal so don't take it as such but either as a healer or as dps I have come to have a very low threshold when it comes to the random pugs.  I mean I'm sure a lot of tanks out there are good but if you're a druid and have say, less than 40k hp than HoR is going to be a pain in the ass in an already hard instance.  might as well just wait 15min and try again.

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Rendakor
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Reply #1215 on: January 05, 2010, 11:48:33 AM

H HoR should be less of a problem now:

Quote
The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.

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Evildrider
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Reply #1216 on: January 05, 2010, 11:51:08 AM

H HoR should be less of a problem now:

Quote
The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.

Wow those were totally like the two biggest wipe problems.  lol.  Although those fights were fun and doable, even without the nerf.
Nevermore
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Reply #1217 on: January 05, 2010, 12:31:33 PM

I hate Occulus a lot less than I used to, but it gets annoying having half the group drop on entrance, so I still hate getting it.

I hadn't gotten the new five mans via random until yesterday, where it dropped me into HoR. OK fine, I hadn't tanked it on my druid yet, but I can probably do it. But then two DPSers inform me my gear sucks too much so we will obviously fail, later! That's the first time that has happened to me, it was exciting! So I dropped group and did something else.

It's really nothing personal so don't take it as such but either as a healer or as dps I have come to have a very low threshold when it comes to the random pugs.  I mean I'm sure a lot of tanks out there are good but if you're a druid and have say, less than 40k hp than HoR is going to be a pain in the ass in an already hard instance.  might as well just wait 15min and try again.

What's funny about this is that bad DPS is at least as likely to cause failure in HoR due to the nature of the final part of the instance, whereas in most instances bad DPS can kind of coast by.

Over and out.
Soulflame
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Reply #1218 on: January 05, 2010, 12:55:14 PM

Those changes to HHoR address a number of issues I have with that instance, although I still live in fear of someone dying on Falric because of the dot/horrify he throws out.  Had someone die to that last time, with absolutely nothing I could do to save him, healing on the paladin.

I do sort of want to falcon punch paladins that don't cleanse diseases for me when I'm playing the druid.  Especially in HPoS.  Yay for DoTs that do horrific amounts of damage on a tank that can cleanse them that spread to other players!

 Shaking fist
Rasix
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Reply #1219 on: January 05, 2010, 01:26:01 PM

With all of my spectacular upgrades, I'm managed to put myself 52 points under the spell hit cap (with talents/raid composition).   awesome, for real Guess it's time to do some WG, because there's not a lot of hit gear left laying around for me to upgrade to.  Before this flurry of upgrades I was sitting at nearly 15% with little effort.  I hate hit rating with the strength of a thousand suns.  

edit: Forgot about food.  /facepalm.
« Last Edit: January 05, 2010, 01:33:31 PM by Rasix »

-Rasix
Sjofn
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Reply #1220 on: January 05, 2010, 01:39:32 PM

I hate Occulus a lot less than I used to, but it gets annoying having half the group drop on entrance, so I still hate getting it.

I hadn't gotten the new five mans via random until yesterday, where it dropped me into HoR. OK fine, I hadn't tanked it on my druid yet, but I can probably do it. But then two DPSers inform me my gear sucks too much so we will obviously fail, later! That's the first time that has happened to me, it was exciting! So I dropped group and did something else.

It's really nothing personal so don't take it as such but either as a healer or as dps I have come to have a very low threshold when it comes to the random pugs.  I mean I'm sure a lot of tanks out there are good but if you're a druid and have say, less than 40k hp than HoR is going to be a pain in the ass in an already hard instance.  might as well just wait 15min and try again.

I  have 35k-ish unbuffed, I can't remember how much I have when I am buffed out the butt, which I would've been, since I would've taken a flask and we had a paladin and a priest. No big deal REALLY, the ghost waves weren't something I really wanted to try tanking as a druid, the lack of silence/deathgrip/etc would've drove me crazy.

God Save the Horn Players
Ingmar
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Reply #1221 on: January 05, 2010, 01:41:15 PM

I suspect druids are the one kind of tank that really is better off doing the alcove thing.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Lakov_Sanite
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Reply #1222 on: January 05, 2010, 02:05:46 PM

I was with an internet badass DK tank once that thought the alcove strat was for pussies. After getting killed for the third time by a mage/hunter ghost while trying to heal I quit.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Ingmar
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Reply #1223 on: January 05, 2010, 02:10:10 PM

I was with an internet badass DK tank once that thought the alcove strat was for pussies. After getting killed for the third time by a mage/hunter ghost while trying to heal I quit.

For a paladin/DK/warrior that knows what he or she is doing, the hallway is a much, much better place. Especially now that they've made it so you'll never get 2 mages.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Selby
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Reply #1224 on: January 05, 2010, 02:10:26 PM

I was with an internet badass DK tank once that thought the alcove strat was for pussies. After getting killed for the third time by a mage/hunter ghost while trying to heal I quit.
I dislike healing in the alcove becasue of all the LoS issues.  I also don't like ranged DPSing from there either due to the same thing.  I like the entrance way best, but it really requires a competent tank to do it right.
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